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NBA 2K22 Patch 1.4 Available For Xbox One, PS4 - Patch Notes

nba 2k22 patch 1.4

NBA 2K22

NBA 2K22 Patch 1.4 Available For Xbox One, PS4 - Patch Notes

NBA 2K22 patch 1.4 is available for Xbox One and PlayStation 4. Not too many details in the patch notes, but here they are. As always, play a few games and let us know if you notice anything.

  • Continued stability and performance improvements have been made to enhance the overall experience.
  • You now have the ability to obtain Skill Boosts directly from your in-game phone no matter where you are on the Cruise Ship.
  • Perfect Release SFX now have descriptive names to make equipping them a more simplified process.
  • Zoom adjustments to the Broadcast camera, based on community feedback.
  • Addressed an issue where the user would sometimes appear over the ocean when accepting an invite to the Cruise Ship.
  • Slightly increased the ball drop speed in MyTEAM.
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  1. Continued stability and performance improvements have been made to enhance the overall experience.
    With sincerity, is this a reference to connectivity fixes or actual tweaks to things like gameplay?
    It's been about a week since I've played last but I'm willing to give it another shot after hearing there may have been some tweaks made to the magnet on-ball defense and perhaps an improvement to helpside.
    VDusen04
    With sincerity, is this a reference to connectivity fixes or actual tweaks to things like gameplay?
    It's been about a week since I've played last but I'm willing to give it another shot after hearing there may have been some tweaks made to the magnet on-ball defense and perhaps an improvement to helpside.

    From comments in other threads it sounds like at least some of this is fixing defensive AI stuff that was wasn’t working right.
    One more technical question, on the off chance anyone knows:
    My computer runs fast, downloads fast, uploads fast, etc.
    My XBox One, on the other hand, takes literal hours to download a 2K22 update (and half a waking day to install in the first place). Is that normal?
    VDusen04
    One more technical question, on the off chance anyone knows:
    My computer runs fast, downloads fast, uploads fast, etc.
    My XBox One, on the other hand, takes literal hours to download a 2K22 update (and half a waking day to install in the first place). Is that normal?

    There’s a weird slight workaround to that. My Xbox downloads at snail snow speeds.
    I found that if you go into a certain settings section that shows you current speeds/download times (it’s a screen with just a bunch of numbers, no fancy graphics or anything) it boosts your download speed massively. Don’t know why or how, but it works. Found it in some random comment section when I was googling what was going on. Somebody randomly mentioned it.
    Sorry I can’t remember the name of the setting to go into but can’t be hard to find. Just keep it on that screen when you download.
    My game is constantly booting me to dashboard after completing a mycareer game. When I log back into the game and then into mycareer it loads back into the same game I just completed but from the very beginning. Played it once the entire game and at the end it gave me no progress the second time then booted me to dashboard again (xbox series x). Then again into the same game. I cant sim out of it so I decided to foul myself out and then got out of the game. this continued to do this to me every time I tried to play. I even went around and did some other stuff around the city and tried again, same thing. I am so tired of this crap.
    vtcrb
    This is over 28gb Patch, there must be alot of things they didnt include in the Patch notes .
    I'm betting it's more updated face scans.
    Sent from my SM-G960U1 using Tapatalk
    AIRJ23
    There’s a weird slight workaround to that. My Xbox downloads at snail snow speeds.
    I found that if you go into a certain settings section that shows you current speeds/download times (it’s a screen with just a bunch of numbers, no fancy graphics or anything) it boosts your download speed massively. Don’t know why or how, but it works. Found it in some random comment section when I was googling what was going on. Somebody randomly mentioned it.
    Sorry I can’t remember the name of the setting to go into but can’t be hard to find. Just keep it on that screen when you download.
    Thanks for the lookout. I tried to find the screen you mentioned and did some Googling but no dice yet. The update didn't finish before bed so we'll have to see how things go today.
    This is over 28gb Patch, there must be alot of things they didnt include in the Patch notes .
    I don't really know what I'm talking about but I thought I heard 2K has these huge patches because you're basically re-downloading a huge chunk of the game but just with whatever fixes they made added in. Almost like re-writing an entire document instead of just editing the typos.
    Goffs
    I'm betting it's more updated face scans.
    This is unsubstantiated but I'd heard elsewhere that some prominent rookies may have received facelifts (Cade, for one).
    I wish patch notes were more detailed so I could key in on elements addressed.
    Right now I still can't isolate for anything. I'm not looking for Rucker Park, I'm not looking to get to the rim for dunks at all times. It just seems like the CPU on-ball defense is a stone wall while my human-controlled defense slides right off those dudes when they're coming the other way.
    It often feels like any time I have an angle I'm getting bodied and that gap closes up, unless I'm doing some weird wide loop.
    Edit: Still no shot feedback in the second half.
    I'm just straight up bad at this game. I don't think I've been this frustrated by a 2K at this point in the process before. I feel like my user-controlled on-ball defender is constantly on skates and can't lock onto his assignment on one end (even when toggling the lock-on trigger).
    Then on the other end it feels like the only read I can get out of a CPU on-ball defender is whether they're sagging or not. Otherwise, jab steps, pump fakes, and size-ups either yield zero response or a weight shift so slight that the CPU defender instantly compensates with a body-up animation if you try to take advantage of it (i.e. jab right, see the defender's weight shift, attack left, defender just goes ahead and bodies you anyway).
    The only reliable on-ball attack has been when I'm able to shake a defender, like, five feet in one direction.
    VDusen04
    I wish patch notes were more detailed so I could key in on elements addressed.
    Right now I still can't isolate for anything. I'm not looking for Rucker Park, I'm not looking to get to the rim for dunks at all times. It just seems like the CPU on-ball defense is a stone wall while my human-controlled defense slides right off those dudes when they're coming the other way.
    Often feels like any time I have an angle I'm getting bodied and that gap closes up, unless I'm doing some weird wide loop.
    Edit: Still no shot feedback in the second half.
    Do you know any dribble combos and triple threats moves? You can really chain them into some nice open jumpers.
    I know the above is a stupid question. I think I've final figured out dribbling this past week. Reading your defender and creating that space.
    Goffs
    I'm betting it's more updated face scans.
    Sent from my SM-G960U1 using Tapatalk

    Hopefully so. Second year players still don't have portraits and some players (Darius Bazely) are missing headbands.
    VDusen04
    I wish patch notes were more detailed so I could key in on elements addressed.
    Right now I still can't isolate for anything. I'm not looking for Rucker Park, I'm not looking to get to the rim for dunks at all times. It just seems like the CPU on-ball defense is a stone wall while my human-controlled defense slides right off those dudes when they're coming the other way.
    It often feels like any time I have an angle I'm getting bodied and that gap closes up, unless I'm doing some weird wide loop.
    Edit: Still no shot feedback in the second half.
    I'm just straight up bad at this game. I don't think I've been this frustrated by a 2K at this point in the process before. I feel like my user-controlled on-ball defender is constantly on skates and can't lock onto his assignment on one end (even when toggling the lock-on trigger).
    Then on the other end it feels like the only read I can get out of a CPU on-ball defender is whether they're sagging or not. Otherwise, jab steps, pump fakes, and size-ups either yield zero response or a weight shift so slight that the CPU defender instantly compensates with a body-up animation if you try to take advantage of it (i.e. jab right, see the defender's weight shift, attack left, defender just goes ahead and bodies you anyway).
    The only reliable on-ball attack has been when I'm able to shake a defender, like, five feet in one direction.
    Learning a lot of subtle combo's will do the trick. If you have little interest in saucing up. Learn what chains you can explode out of and when. The size up dribbles (RT + flick RS up) is a good start
    I'm not sure what level you play on, but Rookie to All-Star the CPU will most definitely react to moves...Superstar and HOF, you moreso have to be ready to go when you see it...
    Here's a simple step back dribble into a cross on Superstar Current Gen. Cade Cunningham isn't the fastest guy on 2K22 but it gets the job done.
    https://streamable.com/z6jkio

    Sent from my SM-G781U using Tapatalk
    The 24th Letter
    Learning a lot of subtle combo's will do the trick. If you have little interest in saucing up. Learn what chains you can explode out of and when. The size up dribbles (RT + flick RS up) is a good start
    I'm not sure what level you play on, but Rookie to All-Star the CPU will most definitely react to moves...Superstar and HOF, you moreso have to be ready to go when you see it...
    Here's a simple step back dribble into a cross on Superstar Current Gen. Cade Cunningham isn't the fastest guy on 2K22 but it gets the job done.
    https://streamable.com/z6jkio

    Sent from my SM-G781U using Tapatalk
    Much appreciation to both you and jeebs.
    I'm currently playing on Pro and I'm just awful at getting an edge via one-on-one. I've wondered if it's partly because I'm not taking a huge, rounded approach after losing my defender. Like in the clip you shared Cade dribbled over in the direction of the baseline first before curving toward the hole (as opposed to real life where he'd just slip past Harden's shoulder in as close to a straight line as he could).
    At one point I even happened to walk my way into an opening (because I'm playing on a low level I presume) but it still ended up turning into a shoulder-to-shoulder disadvantage where Luka eventually ended up all the way in front of me for a contested layup miss.

    I quickly switched out to 2K20 after I finished the game above to see if I could identify the things tripping me up. I noticed there's just a lot more freedom and flow to ball-handling there. I bet people complained it was too easy but it feels way more natural, where I can get an edge on a defender and put them on my hip then make a decision from there.
    Having skipped out on 2K21, I wonder if the learning curve is just way steeper for me. But I'm also getting, like, 2K17 vibes (I think that was the one, anyway), where 2K puts physics on the backburner in order to make defense artificially more difficult. Right now it feels like I can't "kind of" beat a guy; it's got to be me completely losing him (shifting him way over or locking in place) or else I'm bodied and stopped.
    To make things worse, it feels like my offensive player is often stuck in cement when I try to react to an opening (as opposed to trying a pre-planned combo). I had Luka biting on a pump fake last game and I swear Cade just sort of sat there when I had the left trigger pointed toward the bucket (until Luka recovered, in which case I got bodied).
    The 24th Letter
    Learning a lot of subtle combo's will do the trick. If you have little interest in saucing up. Learn what chains you can explode out of and when. The size up dribbles (RT + flick RS up) is a good start
    I'm not sure what level you play on, but Rookie to All-Star the CPU will most definitely react to moves...Superstar and HOF, you moreso have to be ready to go when you see it...
    Here's a simple step back dribble into a cross on Superstar Current Gen. Cade Cunningham isn't the fastest guy on 2K22 but it gets the job done.
    https://streamable.com/z6jkio

    Sent from my SM-G781U using Tapatalk

    I played on all star and superstar with the exact same custom sliders (shooting sliders at 52, everything else at 50, foul sliders mirroring HoF foul sliders) and on all star the CPU was missing tons of shots and it seemed too easy almost. Those same sliders and HoF and Superstar are a nightmare. Not sure if that game I played with the custom all star setting was an anomaly, but it does appear the base of which you customize your sliders makes a big difference.
    All star definitely feels like the most realistic balance. But unless that game I played was an anomaly, it can be not challenging enough for experienced players.

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