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NBA 2K21 Patch 1.02 Available - Pro Stick Shot Aiming Adjustments, Gameplay Tweaks & More - Patch Notes Here

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NBA 2K21

NBA 2K21 Patch 1.02 Available - Pro Stick Shot Aiming Adjustments, Gameplay Tweaks & More - Patch Notes Here

NBA 2K21 game update 1.02 is available now for Xbox One and PlayStation 4, we assume it will be released shortly on PC and maybe the Nintendo Switch, but haven’t heard anything official.

The latest NBA 2K21 patch includes adjustments to the Pro Stick Aiming system, gameplay, MyCAREER, MyTEAM, MyLEAGUE/MyGM and more.

Check out the patch notes, along with some other details from Mike Wang below and let us know what you’re seeing.

General

  • New Pro Stick Aiming/Shot Timing selector. On your first boot, you will now have the option to choose between using the new Pro Stick Aiming mechanic or the traditional Shot Timing mechanic. Your settings file will be updated with the appropriate selection. As always, you can visit your settings at any time to update your shooting preference.
  • Fixed several hangs that could happen when entering and exiting various game modes during the same session, or when idling out at certain areas.
  • Andrew Wiggins now appears with updated facial hair to more accurately represent his appearance.

nba-2k21-wiggins

Gameplay

  • Enabled the ability to use Pro Stick Shot Aiming with the Shot Meter setting turned off.
  • Ideal Shot Aiming point now determined by how slowly or quickly the Pro Stick is initially deflected when starting a shot. A slow flick will move the ideal aim point to the left, while a fast flick will move the ideal point to the right, giving players more consistency with Pro Stick shooting.
  • Changed Ante Up to use competitive slider settings (more skill-based).
  • When the Shot Feedback setting is set to “OFF,” players and opponents will no longer see Excellent Release (green light) animations.
  • Fixed unwanted fadeaway shots that were playing after immediately shooting out of certain dribble moves.
  • Improved standing dunk reliability when using the Pro Stick.
  • Disabled the double team indicator in an effort to clean up the on-screen UI based on community feedback.
  • Added the ability to shoot driving floaters from further away from the basket.
  • Moving Park dribble moves were remapped to “holds” on the Pro Stick, allowing continued use of Hard Stops with L2/LT after unlocking the Park Handles badge.
  • Cleaned up some animation pops in the dribble move system.
  • Fixed ball physics bugs when Shot Timing was set to Real Player %.
  • Toned down the effectiveness of the Lead to Basket pass feature to prevent exploits.

MyCAREER

  • Fixed a Pro Am 3v3 hang that was being reported by the community.
  • Fixed a hang that some users reported when entering/exiting the Cages.
  • Addressed a case where some users reported loss of control of their MyPLAYER during gameplay.
  • Fixed an issue in MyCOURT where the player was unable to finish some mini-games with certain NBA players as AI.
  • Fixed a hang that could happen at the start of a 3-on-3 game in MyCOURT.
  • Fixed an issue where fan growth in Park games was not properly accumulating.
  • Addressed an issue where custom shoes were sometimes not showing up properly on other players in the Beach.
  • Fixed a hang that some users reported when transitioning between Beach instances.
  • Users will now receive the correct scene after winning the College Championship.

MyTEAM

  • Fixed a hang that would occur if the user was tracking an expired Agenda.
  • Fixed an issue where the progress bar would fail to show progress on the Agenda Tracker.
  • Fixed user interface issues when applying and upgrading badges to player cards.

MyLEAGUE / MyGM

  • 2K Share Content (Draft Classes/Players/Rosters) should now properly function when accessed.
  • Tuning improvements to Player Progression, based on community feedback. With our new “Boom or Bust” system, player progression/regression has been completely re-written for 2K21 to provide a level of dynamism such that players will follow different career arcs in different playthroughs.
  • Addressed a MyLEAGUE item where the user would hang when selecting the Save As option after previously accessing the shared save list.

57 Comments

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Discussion
  1. Hoping this patch addressed the poor CPU double teaming code (or minimizes the amount of CPU double teams) and fixed the overall skating/sliding, particularly on the defensive side of the ball.
    I just found out 2 days ago that the shot stick was nerfing my dunks. Now I’m nervous to go back to trying it again. My experience was that it not only screwed up my standing dunks but also made me more likely to do a lay up if I received the ball on a cut to the basket. I wonder if the patch fixed both or just standing dunks.
    Sent from my iPhone using Operation Sports
    Well i feel like it's been ages since 2k did a good job on both releasing a very good patch and also giving in detail notes about it. It's been a while 2k, it's been while...
    I remember notes from (2k12, well explained etc.) Good job 2k.
    "Toned down the effectiveness of the Lead to Basket pass feature to prevent exploits."
    So basically, the best offense that we had against people who played off-ball/zone defense is less effective because people are getting exploited as horrible defenders. Great lol
    CPU just went 20/23 for me in a quarter. Not sure what they’re doing over there. Even if you gave Kawhi Leonard 23 wide open shots he wouldn’t make 20 of them. This game is no longer sim. I don’t think I’ll buy it next year. It’s been about 5 straight years of just terrible offline gameplay.
    stickyfingers
    Week #2, patch #2
    No roster update, no graphic update, no rookie, no 2k share, tons of new bugs
    it makes you wonder what they've been working on during the pandemic crisis...
    Now, some players have a cheerleader animation : https://twitter.com/NBA2KonReddit/status/1305551177933828099

    I’ve been seeing people say 2K share works now, and they’ve updated a few players since release........ and next gen is what they’ve been working on duh
    Sent from my iPhone using Operation Sports
    tc020791
    CPU just went 20/23 for me in a quarter. Not sure what they’re doing over there. Even if you gave Kawhi Leonard 23 wide open shots he wouldn’t make 20 of them. This game is no longer sim. I don’t think I’ll buy it next year. It’s been about 5 straight years of just terrible offline gameplay.

    What difficulty are you playing on? I’m on SS and just played a great game against the Celtics where they only shot 43% the entire game
    Sent from my iPhone using Operation Sports
    ChaseB
    Yeesh, the shooting is a hot mess.

    Curious what you're seeing. I haven't taken it online yet but I'm shooting so much better with the shot aiming + no meter + no feedback
    tc020791
    CPU just went 20/23 for me in a quarter. Not sure what they’re doing over there. Even if you gave Kawhi Leonard 23 wide open shots he wouldn’t make 20 of them. This game is no longer sim. I don’t think I’ll buy it next year. It’s been about 5 straight years of just terrible offline gameplay.

    I think it would be helpful if people noted the difficulty they play on because this stuff can heavily vary.
    Feels like the majority of these changes should’ve been in 2k20 and the fact they didn’t do it then, on the same system, is obvious they just didn’t want to make them.
    Sent from my iPhone using Operation Sports
    #CleanScreenGang we are almost there but the job is not finished. Now we must focus our attention on disabling 1) the takeover icons, 2) cold rhythym indicator 3) injured player indicator. We can do it gang.
    You know what would be great?
    - To be finally able to change Matchups using the "matchups" menu in the pause menu without it resulting in a disconnect.
    - To have ACE and team communications to actually stick to what I set them to without them reverting to default values when starting an online game
    Both bugs are in there since NBA 2k16!!!!!
    Definitely switching to button shooting for the time being. Playing on superstar level and the shot stick is all take and no give. It’s pretty much a miss if you don’t green it (of course the AI doesn’t suffer from this same problem)
    I’ve shot better and have been a lot more competitive with the button. Whatever they changed to the stick is just not my cup of tea 🤷🏾*♂️
    Sent from my iPhone using Operation Sports
    This patch was fine, it’s the NEXT patch that I’m worried about. I’ve got a feeling that moving shots in general (pull-ups, spin jumpers, stepback jumpers, etc) are going to get completely eviscerated, to the point that Difficult Shots will be about as useful as Ice In Veins in a Park game..
    COMMISSIONERHBK9
    I just check still no update on pc I guess we get no love here

    We never do.....always have to wait hours or sometimes days or weeks for we can get the same patch. Been like that for years sadly.
    Not normally one to post on here. But this is the first time I have felt genuinely frustrated after a patch. I have been playing the sh#% out of this game and put a substantial amount of time into learning the shot stick. I am mostly a MyCareer/Park player with some of the other modes sprinkled in. As of yesterday I finally felt as though I had it down. I was enjoying a huge advantage online after the hard work paid off. Now this morning getting back on I am back to square one! The meter now appears in places completely different and I am not enjoying it at all. It just sucks to be forced to adapt to what the masses deem as being correct. I guess its back to the lab for me...
    Gotmadskillzson
    We never do.....always have to wait hours or sometimes days or weeks for we can get the same patch. Been like that for years sadly.

    that not fair at all we spend money too. see im starting to not do pc gaming if companies would do this to pc users. i love my mods but i want the shooting patch and i might have to get it on console what u think
    How about the fix the issue affecting thousands of players who still have not received their pre-order bonuses and Mamba Edition content? They keep pumping out patches and hot fixes, but are ignoring those players when they follow-up on their tickets.
    Are players still gliding back & forth while standing still when waiting to receive inbound passes?
    Are players still sliding into position to receive passes without moving their feet?
    JKSportsGamer1984
    Are players still gliding back & forth while standing still when waiting to receive inbound passes?
    Are players still sliding into position to receive passes without moving their feet?

    Unfortunately, yes. Clearly they haven’t been able to nail down the movement in current gen.
    Really hoping movement makes a monumental leap in two months on next-gen. That’s the #1 issue holding this game back from being great.
    Kushmir
    Uh-oooooh...what happened Chase?

    Basically they re-balanced things in such a way where, on one level it's nice that the clean screen options are now the best. But on the other hand, metered aiming is harder in bad ways (speed of movement on stick and less reason to pull straight down) and now no meter aiming is super easy since you just pull straight down and that's it every time.
    So you have no-meter aiming being very easy and then button no meter also being much easier, so there's no reason to really even have the meter on in general, and the no-meter aiming is arguably just broken and easy to make 100 percent of your shots if you just mildly cheat at a top level.
    Again, I was a big fan of metered aiming to start things out, but 2K sort of has done that thing again where they over-corrected early while players were bad and had bad ratings, and now they're throwing the balance off on all four options.
    (All of this still comes back to green releases being the core issue, but they also just borked up balancing in a general sense.)
    Ugh!!! I'm hoping you guys are just moaning and what I'm reading is not the case. I'm new to series after only a month plus with 2K20. Have taken since day 1 learning the stick and finally feeling like I know what the heck I'm doing. Went from 20% shooting on All-Star to high 40's and having fun playing close games against CPU. Hopefully I'm not back to square 1.
    Baebae32
    #CleanScreenGang we are almost there but the job is not finished. Now we must focus our attention on disabling 1) the takeover icons, 2) cold rhythym indicator 3) injured player indicator. We can do it gang.
    Preach brother preach!
    We don't need a HUD. We just want to ball.
    Mike Wang, 
    Please update Kobe’s face in the game. He looks terrible. Bring back the 2k14 Kobe face. Its a shame you guys have him on the cover of the mamba forever edition yet he looks like crap.
    Also, why are fade-aways so complicated to trigger?It should be a simple press leftstick away from the basket and press shoot button, but no, you guys love to complicate things. Every time i try to do a fade-away the player does a freaking hop back jumpshot instead. Smh.
    Also, fix the team stats Rebounding glitch. The team stats always shows more offensive rebounds than the amount that actually happened in game. If you go to the individual player stats at the end of a game and all of the offensive rebounds you will see what i mean. This has been a glitch since 2k20.
    Why are charging fouls non existent? Why does the cpu rarely ever fall for pumpfakes? They should fall for pumpfakes a bit more often at least on the three point line. 
    Does anybody have a quick fix for loss of control during my player games. I was fine until second quarter and now I can’t control my player at all. The AI has taken over. It’s making plays and scoring, so there’s no complaint there lol. I’ve tried restarting my controller but it hasn’t worked.
    ChaseB
    Basically they re-balanced things in such a way where, on one level it's nice that the clean screen options are now the best. But on the other hand, metered aiming is harder in bad ways (speed of movement on stick and less reason to pull straight down) and now no meter aiming is super easy since you just pull straight down and that's it every time.
    So you have no-meter aiming being very easy and then button no meter also being much easier, so there's no reason to really even have the meter on in general, and the no-meter aiming is arguably just broken and easy to make 100 percent of your shots if you just mildly cheat at a top level.
    Again, I was a big fan of metered aiming to start things out, but 2K sort of has done that thing again where they over-corrected early while players were bad and had bad ratings, and now they're throwing the balance off on all four options.
    (All of this still comes back to green releases being the core issue, but they also just borked up balancing in a general sense.)

    Just when I was getting use to the meter shot aiming they go and do this. Having to now pull the stick back at a certain speed to get meter on the side you want and then aim is just horrible. 2k just has no idea what they’re doing with shooting this year. I’ll try with no meter, but I’d that’s true you can aim straight down with it off no matter the speed of the pullback, I have nothing to say...
    PrynceKee
    Just when I was getting use to the meter shot aiming they go and do this. Having to now pull the stick back at a certain speed to get meter on the side you want and then aim is just horrible. 2k just has no idea what they’re doing with shooting this year. I’ll try with no meter, but I’d that’s true you can aim straight down with it off no matter the speed of the pullback, I have nothing to say...

    I am more just curious why pulling straight down couldn't be a general standard and then just having to adjust left or right a bit like it more or less was before. That seems much more logical than the speed at which you pull the stick down, especially because the issues to me were more the meter size being too small and fades/leaners being fundamentally easier to hit more because you had more time in the air than anything else.
    However, we already had the "bonus" for timing with the trigger as well so I'm not sure why the balance buffs happened in the order that they did. Again, I'm just not sure why the "speed" that you pull the stick down should really be some decider here when that's far more difficult to nail down both from a tuning perspective (slow, medium fast with so little space to move the stick down anyway) rather than sticking with cardinal directions as the base way to center yourself and make macro/micro adjustments from there.
    (Ignoring that no-meter is just flat out easier now than meter anyway)
    Shot Button with no meter should just be the only method of shooting in the game, all adding all of these other silly icons and mini-games within it does is make everyone think their chosen version is "underpowered" anyway.
    No idea why gaming companies feel the need to overcomplicate things for no real reason...
    Shot button for jumpshots, sticks for all the other variations of moves was always fine in the past :(
    FWIW, Today's adjustments didn't actually create the imbalance you may be seeing in YouTube or Twitter videos. Non meter users aren't suddenly hitting 100% of their jumpers. I'm not sure what is triggering that in practice.
    I get that its a tough rollout though, especially for people who are just now learning and adapting to the meter. It had me a bit annoyed this morning, I typed up and deleted a long post about it, lol.
    Maybe I can show it better than I can say it and record it in practice tommorow. It actually allows you to tailor aiming a bit more to your game and eliminate some guesswork.
    wish i could try out this patch. still nothing on pc this is like im beyond words now. i been bit##in about shooting and now we got a patch but i cant even try it cuz the patch isnt on pc yet
    ChaseB
    Basically they re-balanced things in such a way where, on one level it's nice that the clean screen options are now the best. But on the other hand, metered aiming is harder in bad ways (speed of movement on stick and less reason to pull straight down) and now no meter aiming is super easy since you just pull straight down and that's it every time.
    So you have no-meter aiming being very easy and then button no meter also being much easier, so there's no reason to really even have the meter on in general, and the no-meter aiming is arguably just broken and easy to make 100 percent of your shots if you just mildly cheat at a top level.
    Again, I was a big fan of metered aiming to start things out, but 2K sort of has done that thing again where they over-corrected early while players were bad and had bad ratings, and now they're throwing the balance off on all four options.
    (All of this still comes back to green releases being the core issue, but they also just borked up balancing in a general sense.)

    I agree with it all. The fluidity, contextual natural flow of it is gone.
    The 24th Letter
    FWIW, Today's adjustments didn't actually create the imbalance you may be seeing in YouTube or Twitter videos. Non meter users aren't suddenly hitting 100% of their jumpers. I'm not sure what is triggering that in practice.
    I get that its a tough rollout though, especially for people who are just now learning and adapting to the meter. It had me a bit annoyed this morning, I typed up and deleted a long post about it, lol.
    Maybe I can show it better than I can say it and record it in practice tommorow. It actually allows you to tailor aiming a bit more to your game and eliminate some guesswork.

    I can say I am personally shooting better online now that I've turned the meters and shot feedback off. That definitely has not been the case with everyone though; people are still shooting really poor percentages (for now) in Rec.
    Yeah...THAT Guy
    I can say I am personally shooting better online now that I've turned the meters and shot feedback off. That definitely has not been the case with everyone though; people are still shooting really poor percentages (for now) in Rec.
    Yeah, I'm definitely not surprised by that.
    Aimspots are easier to identify.
    I was just referring to the videos of guys hitting green after green in practice mode...as if the meter off itself is an in game exploit. (Keep me honest, of this is happening somewhere in game lmk, I haven't seen it)
    I'm shooting better too, and I use metered aiming. The initial panic is that it was broken.
    ChaseB
    Depends which version you're using. What are you using?

    Buttons, meter off, in the rec...
    Dropped 51 in there post-patch, 11-13 from deep. With an 84 3pt rating, I had only been shooting 42% from three in the rec prior to the patch.
    2_headedmonster
    Anyone else feel like shooting is easier?

    button shooting saw a buff.
    guys in that 70-80 range who were struggling are starting to knock shots down now.
    loso_34
    button shooting saw a buff.
    guys in that 70-80 range who were struggling are starting to knock shots down now.

    I was struggling to shoot with the buttons on All Star before today, interested to go fire it up tonight as I didn’t play yesterday
    Sent from my iPhone using Operation Sports
    I love that it is now possible to shoot with the new mechanics without having to use a meter.
    It has made the game much more enjoyable for me. It takes some getting used to but it simplifies things: just pull the stick straight down. I don’t even release.
    Sent from my iPhone using Operation Sports

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