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NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeover, Next-Gen AI Offense & Defense

NBA 2K21

NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeover, Next-Gen AI Offense & Defense

With 2K previously revealing their NBA 2K21 next-gen gameplay trailer, along with part 1 and part 2 of their next-gen gameplay blogs, today it’s all about MyPLAYER and next-gen AI. Mike Wang (AKA Beluba) is here, for the latest Courtside Report, to wrap up the next-gen gameplay blogs.

Player Builds, Badges, & Takeover 

The next-gen MyPLAYER Builder is all about customization. We’ve taken in a lot of feedback from the community over the past few years as we’ve evolved the MyPLAYER building experience. One thing that we hear loud and clear from you is that you want more options. Here’s our response: 

No More Pies: You no longer choose from preset skill breakdown pie charts for next-gen. Instead, we’ve given you control over setting each individual rating to the cap that you prefer. Obviously, there are restrictions based on your vitals and you can’t max out everything, but there’s much more control to make the exact type of player you want to be. 

Badges: A lot of thought and re-design went into badges for next-gen. Many favorites return, but most have undergone some significant functionality changes. There are also some new ones, some revived ones, and some removed ones. The badge point system and equipping process is similar to what you’ve grown accustomed to: perform well in the various categories (Finishing, Shooting, Playmaking, Defense/Rebounding) in any mode to earn badge points, and then apply those points to whatever badges you want within those related categories. But my advice when you get next-gen is to experiment with different badges that you may have overlooked in the past because you might find some new favorites that compliment your playstyle in ways you may not expect. Here are some of the new/returning badges and what they do: 

  • Fearless Finisher – Boosts contact layups and decreases fatigue 
  • Heat Seeker – Boosts takeover progress on inside shots 
  • Highlight Film – Boosts teammate takeover progress on flashy dunks 
  • Hook Specialist – Boosts hook shot ability 
  • Revived Posterizer – Contact dunks! 
  • Rise Up – Boosts ability to do standing dunks in traffic 
  • Anti-Freeze – Harder to get cold and lose takeover meter progress 
  • Blinders – Less affected by peripheral defenders when shooting jumpers 
  • Circus Threes – Improved ability to hit pull-up and stepback 3’s 
  • Fade Ace – Boosts all post fadeaways 
  • Hot Shot – Increases takeover meter faster when knocking down jumpers 
  • Deep Threes – Dame and Curry range 3 balls 
  • Rhythm Shooter – Boosts shot %’s out of size-ups as well as 1-step pull-ups 
  • Set Shooter – Shooting ability gets better the longer you set and wait before pulling 
  • Sniper – Boosts the ability to hit shots when using Pro Stick aiming 
  • Stop & Pop Three – for the JJ Redicks who want to pull-up for threes in transition 
  • Bullet Passer – Gives you the ability to throw laser dots like LeBron 
  • Relay Passer – Boosts the shooter on pass to assist situations 
  • Special Delivery – Boosts takeover progress for the passer and receiver off a flashy pass assist 
  • Ankle Braces – Makes it tougher for ball handlers to break your ankles 
  • Clutch Defender – Boosts your defensive ratings in clutch moments 
  • Hot Stopper – Boosts takeover meter for good defensive plays like steals, blocks, and good contests 

And here are the badges that we retired because they were either redundant, didn’t fit in the new design, or the community just didn’t like them: Consistent Finisher, Contact Finisher, Cross-Key Scorer, Fancy Footwork, Fastbreak Finisher, Deep Hooks, Pick & Roller, Relentless Finisher, Showtime, Deep Fades, Flexible Release, Hot Start, Pick & Popper, Pump Fake Maestro, Range Extender, Quick Draw, Steady Shooter, Pass Fake Maestro, Flashy Passer, Lob City Passer, Lightning Reflexes, Moving Truck. 

Takeover: In case you’re new to 2K, Takeover is the ability to get hot and take over games. It’s been a popular feature for the past couple years and we wanted to take it to the next level for next-gen. 

Instead of limiting players to eight general archetype-based takeovers, we’ve broken those eight into 24 more specific takeover abilities. In a way, you can think of them as unique badges that you can fire off when you get hot. 

  • Advanced Gathers – Unlocks more effective spin, euro, hop step, cradle gathers 
  • Finishing Moves – Able to absorb contact and finish at the rim 
  • Easy Blowbys – Enhances ability for slashers to beat defenders off the dribble 
  • Pull-Up Precision – Boosts well timed/aimed shots off the dribble 
  • Anklebreaking Shots – More anklebreakers off of spin and stepback jumpers 
  • Negative Impact – Reduces defensive impact against pull-ups and other skill shots 
  • Limitless Range – Extends your shooting range out to the logos 
  • Spot-Up Precision – Boosts well timed/aimed stationary jump shots 
  • Team Ratings Boost – Playmakers boost their teammates’ offensive ratings 
  • Team Takeover Boost – Boost your teammates’ takeover meter progress 
  • Team Badge Boost – Boosts your teammates’ badges up a tier 
  • Extreme Clamps – More stone wall and lost dribble body-up resolutions for locks 
  • Perimeter Badge Drop – Knocks shooting badges down a tier when you get close 
  • Enhanced Jump Shot Contests – Boosts your ability to contest jumpers 
  • Stuff Blocks – Unlocks more swat, backboard pins, and grab blocks 
  • Paint Intimidation – Boosts your ability to affect shots around the rim 
  • Interior Badge Drop – Drops opposition’s scoring badges down a tier in the paint 
  • Boxout Wall – Improves ability to seal off opponents for easy boards 
  • See the Future – Shows where missed shots are going to end up 
  • Glass Clearing Dimes – After rebounds, kick out passes boost your teammate’s shooting 
  • Power Backdowns – Easier to push defenders around when posting up 
  • Post Playmaking – Boost your teammates’ offensive abilities when passing out of post 
  • Advanced Post Moves – Easier to beat defenders with post moves 
  • Post Shot Daggers – Increased scoring ability with hooks, fades, shimmy shots, etc. 

We’ve also changed Takeover to be a multi-tier system! Once you set up your ratings caps and vitals, you’ll be presented with a subset of the list above based on the type of build you made. Then you choose one ability for your primary and another for your secondary, or if you want, you can put the same ability in both slots if you want to “double up” on it. When you’re in-game, your takeover meter will fill up your primary takeover slot first. Once filled, you can choose to activate it right away or wait to try and fill up your secondary slot. You must be careful because you take the risk of losing all your progress if you turn the ball over or miss a bad shot. But if you can fill in your secondary slot, you can activate both the primary and secondary takeovers together and keep them active for a longer period of time. Finally, if you want to devastate your opponent even further, you can wait even longer and try to fill up the Team Takeover meter. If you can fill all three, activating will enable your entire teams’ takeovers and it’s pretty much over for the competition. And just like in current-gen, activating Team Takeover also allows you to have user-control over your teammates in MyCAREER games. We know our MyCAREER fans love that ability! 

Last thing I wanted to mention about Takeover. We wanted to honor our late friend, Kobe Bryant, who we tragically lost way too early this year. When you’ve earned all your badge points, you will receive the Mamba Mentality badge which allows you to change your takeovers whenever you want. So just like Kobe, you can vary up how you choose to take over from one game to the next! 

Next-Gen AI 

Next-gen was an opportunity to reset on a lot of areas of gameplay. This was especially true when it came to artificial intelligence. Some of these items are immediately noticeable and some are more nuanced for the hardcore X’s and O’s hoop heads. But one thing’s for certain, NBA 2K21 continues to lead the way in accurately modeling its respective sport better than anyone else out there. That’s something we pride ourselves in and know that the true students of the game appreciate about the franchise. 

Defense 

  • New switching logic update: Both on-ball and off-ball screen logic has been rewritten and the auto-switching logic was refined to reduce bad switching instances. So expect to see fewer cases of the AI calling for a switch without a screen and leaving a player open. 
  • Adaptive Coaching Engine (ACE) now has the ability to recognize and adapt to different types of off-ball actions including: Flare screens, Down screens, Back screens, and Handoffs. 
  • Improved logic for CPU defenders to get in position to take charges. 
  • Several improvements to transition defense. 
  • Overhauled the Hedge defensive system for better screen positioning and angle targeting. 
  • The player can now call for help defense by holding L1/LB instead of just calling for a double team. This is a great mechanic that you can use when guarding the ball; instead of hoping the AI selects the right time to send help, it’s now under your control with a simple press and hold of the button. 
  • Improved logic for defenders in avoiding each other when moving around obstacles. This works hand-in-hand with the off-ball movement changes I detailed in last week’s blog. 

Offense 

  • Next-Gen Game Planning: This is a great new feature that allows players and AI to have more specific game plans for their teams. In the past, you could choose to run pick & rolls with LeBron, but the new system allows the AI to target a team’s best players. So for the Lakers, not only will they run pick & rolls, but you can have them run exclusively with LeBron and Anthony Davis. There’s a new game plan option in the pause menu. Here, players can select between 8 pre-selected game plans that they can access in game through the On-The-Fly-Coaching panel (OTFC). Each game plan has default options already set up for them, so the player can pick a single option and have all the important details for that game plan ready to go. Here are two examples of game plans you can choose:
    • Play Through Star: This game plan will have ACE automatically select the best scorer on the team and only run scoring actions for them, both via plays and freelance actions. It also sets the tempo and rebounding choices automatically to accommodate your star’s playing style. 
    • Pound the Ball Inside: ACE auto selects the best post scorer on the team and will exclusively run post scoring actions and plays for them. 
  • Double team counter intelligence: You’ll see the AI using less movement and create more spacing for shooters spotting up behind the three point line to punish excessive double teaming.
  • End of game logic: Improved the AI’s ability to time plays with the shot clock for buzzer beater situations.
  • Starters and Bench Favorite Plays: This year we expanded the favorite plays to allow players to set up one group of plays for their starting unit and another group of plays for the bench units.
  • Moved player-specific plays and player-specific ball screens back to the L1/LB button. This was something many people were requesting so they could get quick access to icon pick control again. Favorite plays are now mapped to the DPAD.
  • Play and freelance flow: As we have done every year, the play and freelance offensive flow has been greatly improved moving to next-gen. There are several actions that we just had a hard time getting to run smoothly in past 2K games, but thanks to the logic upgrades and vastly improved motion engine, everything flows extremely well in NBA 2K21 for next-gen.
  • Fixed AI players accidentally positioning themselves out of bounds.
  • New pick & roll spacing: New spacing code gives some of our pick & roll and isolation sets that extra adjustment on dribble penetration. It’s much more solid now but expect continued expansion on this module as the year goes along with our in-season play and AI updates.

Closing Thoughts 

As I stated in the NBA 2K21 current-gen blog a few weeks ago, this has been a rollercoaster year for 2K. With the changes to our work from home culture in addition to having to roll out both current and next-gen versions of NBA 2K21, I’m amazed at the talent and grit that the entire Visual Concepts team has shown over this wild year. Again, a HUGE thanks to all the gameplay engineers and producers (as well as their families) for coming together to create, without question, the best basketball game ever to grace a console. I’ve been working and testing on this title non-stop everyday, and I still get excited to play every time I boot the game up. I hope these Courtside Reports give you a small glimpse of some of the awesome things the gameplay team has created for you and we look forward to hearing your feedback to help us continue to refine 2K basketball and take it to even greater heights as we move forward into this next generation. And if these gameplay blogs even have you a little excited about NBA 2K21 for next-gen… just wait. We have A LOT of jaw-dropping news coming soon about all the amazing stuff happening off the court that’s going to blow you away!

274 Comments

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Discussion
  1. Deep Threes – Dame and Curry range 3 balls

    ugh...
    Stop & Pop Three – for the JJ Redicks who want to pull-up for threes in transition

    ugh 2...
    I've asked this for balance issue from last gen. Get rid of brick wall badge for Glass Cleaners. If a defender miraculously was able to get around a screen and defend the clown behind the screen. The glass cleaner will just roll in and grab the rebound and he will pass it back out. Rinse and repeat. Online gameplay gets really repetitive if this were to happen to next gen.
    The added flexibility for my player creation is nice. I’ll have to see it in practice though because oftentimes, unless there’s good stat balance, you end up with even less variety than archetypes. If everyone ends up maxing the same stats because there’s a bunch of useless stats or stats that aren’t relevant to the position, it doesn’t really create as much variety as you’d think.
    It sounds from the descriptions that they might have nerfed takeovers a bit which I’m ok with. They make things pretty arcadey in their current iteration.
    Sent from my iPhone using Operation Sports
    I am starting to get excited as hell. I haven’t really been excited for a 2K in years. I really hope this one doesn’t let us down.
    Sent from my iPhone using Tapatalk
    georgiafan
    Another positive blog when I saw my player news I got excited for a second thinking we would get some my league news.

    me too. i want read my league blog so bad
    The biggest take away for me is definitely the AI improvements being talked about
    • love that spacing was a big focus on giving shooters from the arc respect
    • really looking forward in seeing just how that defending PnR Logic was improved
    •"Improved logic for CPU defenders to get in position to take charges." If this works as intended I will freak out!!!!
    •"Improved logic for defenders in avoiding each other when moving around obstacles. This works hand-in-hand with the off-ball movement changes I detailed in last week’s blog." i wasnt expecting this level of awareness to be honest so early
    must admit next gen sound amazing!!!!!
    kolanji
    The biggest take away for me is definitely the AI improvements being talked about
    • love that spacing was a big focus on giving shooters from the arc respect
    • really looking forward in seeing just how that defending PnR Logic was improved
    •"Improved logic for CPU defenders to get in position to take charges." If this works as intended I will freak out!!!!
    •"Improved logic for defenders in avoiding each other when moving around obstacles. This works hand-in-hand with the off-ball movement changes I detailed in last week’s blog." i wasnt expecting this level of awareness to be honest so early
    must admit next gen sound amazing!!!!!

    i agree with you
    jayman504
    IF they can make it so when I'm playing D and I don't get picked by my OWN teammate!!
    I'll consider that a WIN!

    They’ve mentioned that in this blog and the last so we all may be in luck
    Some really exciting stuff in there as well as some stuff that makes me a little nervous.
    Some of those shooting badges, plus the added customization, scares me for what the MyCareer players might look like but we'll see. I love the idea of being able to build our guys without pies while still having limits on the physical stats and stuff, but seems ripe to be abused as well.
    Also, just for me, I'm not even sure I'll deviate much if at all from what I built with my pie this year. Never been happier with how my build plays this year.
    Some of the AI changes sound great; particularly the end of game/shot clock and transition stuff would be huge if implemented correctly.
    Guard-ian
    Nothing about MyLeague/Myleague Online... barebones again like 2k14 or just desappearing this time? ;-)

    they said they will release blog on those modes soon like next week is possible
    BRO ...I just watched the video 2k posted on twitter in regards to this blog. AD sets pick for Lebron. Bron uses pick drives right! Crowder who was covering AD (who looks to be sagged off) runs PAST Lebron to go cover AD giving Bron wide open shot.,
    If the AI is so improved would'nt Crowder pick up bron after seeing his teammate get picked??
    georgiafan
    Another positive blog when I saw my player news I got excited for a second thinking we would get some my league news.

    We have two more weeks of information to go. Since Gameplay and My Player wrapped up, i would expect next two weeks will be about game modes.
    illwill10
    We have two more weeks of information to go. Since Gameplay and My Player wrapped up, i would expect next two weeks will be about game modes.

    Yea lets hope so however I'm still nervous that we just wont get any news. They have done well with the news with these 3 blogs so that should please the gameplay and my player crowd. Now I hope the attention turns to the my league and the casual crowd leading up to the game.
    I'm def more excited about this before the blogs started however I'll wait and see what the next few weeks hold. They have a uphill battle with me buying day 1 since the updated rosters wont be ready till December or so.
    2K loves renaming their badges. Smh...
    On a more serious note, thank goodness the pie charts are gone. Hopefully we can make star players instead of glorified role players. And the new takeover system reminds me of the badge system in the other game.
    Sent from my SM-N960U using Tapatalk
    Looks and sounds good, I'm excited to play on the 10th.
    One thing though. With knowing where the rebound is going to go makes the game feel scripted. Which 2k has an issue with already. Not too big of a fan for that badge.
    georgiafan
    Yea lets hope so however I'm still nervous that we just wont get any news. They have done well with the news with these 3 blogs so that should please the gameplay and my player crowd. Now I hope the attention turns to the my league and the casual crowd leading up to the game.
    I'm def more excited about this before the blogs started however I'll wait and see what the next few weeks hold. They have a uphill battle with me buying day 1 since the updated rosters wont be ready till December or so.

    I imagine in the very least we'll get a MyLeague/MyGM blog and a "2K World" or whatever they call it reveal video
    Honestly, I haven’t been this excited reading blogs like this since NCAA 14 back in the day. Not to start anything off topic but pretty sad state we’ve been in as sports gamers because that used to be a yearly thing. Hopefully 2k can keep this going in all their sports they have planned. I can’t wait to see the myleague blog!
    Yeah...THAT Guy
    Some really exciting stuff in there as well as some stuff that makes me a little nervous.
    Some of those shooting badges, plus the added customization, scares me for what the MyCareer players might look like but we'll see. I love the idea of being able to build our guys without pies while still having limits on the physical stats and stuff, but seems ripe to be abused as well.
    Also, just for me, I'm not even sure I'll deviate much if at all from what I built with my pie this year. Never been happier with how my build plays this year.
    Some of the AI changes sound great; particularly the end of game/shot clock and transition stuff would be huge if implemented correctly.

    As always, there will be those kids who play 2k for 20 hours a day and have demi-gods. Not sure if there's a true middle ground here, but I always feel the more control we have, the better.
    Hassan Darkside
    As always, there will be those kids who play 2k for 20 hours a day and have demi-gods. Not sure if there's a true middle ground here, but I always feel the more control we have, the better.

    I'm at least happy that it won't be the true demi-gods where people were building 7 footers with 90+ speed and 3 balls and ball-handling but there's definitely potential for abuse even if it isn't to that extent
    jayman504
    BRO ...I just watched the video 2k posted on twitter in regards to this blog. AD sets pick for Lebron. Bron uses pick drives right! Crowder who was covering AD (who looks to be sagged off) runs PAST Lebron to go cover AD giving Bron wide open shot.,
    If the AI is so improved would'nt Crowder pick up bron after seeing his teammate get picked??

    Good catch. Will always be a problem. 2K has a problem in which every defender must be responsible for a man at all times. Until the game is coded so that 2 players can “contain” the ball until the original defender is back in front then switching will remain clunky
    And honestly they need to double down on “ball first” principles for the defense. I know people will complain that shooters are wide open but teams generating wide open looks from 3 due to dribble penetration is the fundamental basis of modern NBA offense. Sometimes guys will just be open. It happens. But what needs to happen much less is the free runs to the basket due to not recognizing that the ball is more important than the guy standing 26 feet away from the basket
    I can't believe I'm doing this, because I was never a MyPlayer "fan" before, but
    I believe the removal of the pie charts is a bad idea, and we're going to see the return of the demigods. With the pie charts, players were forced to spread out their points across the other categories. Now and more than likely, players going to just dump everything into shooting, because we all know three-point shooting is God in this game.
    I'm going to read the article again, but I felt like the bigs were nerfed again. As a result, we're going to see a lot of small forwards and shooting guards versus any centers and power forwards.
    ksuttonjr76
    I can't believe I'm doing this, because I was never a MyPlayer "fan" before, but
    I believe the removal of the pie charts is a bad idea, and we're going to see the return of the demigods. With the pie charts, players were forced to spread out their points across the other categories. Now and more than likely, players going to just dump everything into shooting, because we all know three-point shooting is God in this game.
    I'm going to read the article again, but I felt like the bigs were nerfed again. As a result, we're going to see a lot of small forwards and shooting guards versus any centers and power forwards.

    What did you see that tells you bigs were nerfed?
    TheFgGoatLikesHawks
    Seeing a lot more new shooting badges than defensive badges. More OP shooting, just what this game needs......
    I give it a week before Youtubers break the game. Every one online will have the same jumpshot and OP behind the back dribble nonsense.
    Sent from my SM-G960U1 using Tapatalk
    ksuttonjr76
    I can't believe I'm doing this, because I was never a MyPlayer "fan" before, but
    I believe the removal of the pie charts is a bad idea, and we're going to see the return of the demigods. With the pie charts, players were forced to spread out their points across the other categories. Now and more than likely, players going to just dump everything into shooting, because we all know three-point shooting is God in this game.
    I'm going to read the article again, but I felt like the bigs were nerfed again. As a result, we're going to see a lot of small forwards and shooting guards versus any centers and power forwards.

    I don’t know man, if anything Bigs were buffed.
    The system leaked earlier so I’ve been playing around with some ideas for a couple days now and it seems an All Around Anthony Davis type player is possible.
    Now I’m not saying I know exactly how the system works but hear me out.
    The two most obvious ways the builder could play out are, Attribute Points like we have in pie charts or simply using 2k’s normal overall calculation.
    Hop in the MyPlayer builder and take note of the caps 2k imposes on you, from everything seen so far they’ll be more or less the same.
    Create a Player and set all of their attributes to 25, except for things like Intangibles, Offensive Consistency, Pass IQ, etc... which you set to 99.
    Dump 1,000 points into the CAP as you see fit, you’ll probably end up around 95 overall to begin with, but if you exceed 95 you can just stop where you’re at. Assume things like Post Hook, Fade and Moves will just match your Post Control attribute.
    Granted this is a lot of assumption but it really looks like 2k is taking off the reins. From KG, to Shaq, to Wilt, to Hakeem, it looks like you’ll be able to mimic the greats for the first time in a long time.
    SuperNoVa27
    I don’t know man, if anything Bigs were buffed.
    The system leaked earlier so I’ve been playing around with some ideas for a couple days now and it seems an All Around Anthony Davis type player is possible.
    Now I’m not saying I know exactly how the system works but hear me out.
    The two most obvious ways the builder could play out are, Attribute Points like we have in pie charts or simply using 2k’s normal overall calculation.
    Hop in the MyPlayer builder and take note of the caps 2k imposes on you, from everything seen so far they’ll be more or less the same.
    Create a Player and set all of their attributes to 25, except for things like Intangibles, Offensive Consistency, Pass IQ, etc... which you set to 99.
    Dump 1,000 points into the CAP as you see fit, you’ll probably end up around 95 overall to begin with, but if you exceed 95 you can just stop where you’re at. Assume things like Post Hook, Fade and Moves will just match your Post Control attribute.
    Granted this is a lot of assumption but it really looks like 2k is taking off the reins. From KG, to Shaq, to Wilt, to Hakeem, it looks like you’ll be able to mimic the greats for the first time in a long time.
    People like you and I think like this. The overall gaming community is probably going to dump their points into shooting and handling/finishing then grind their badges to HOF. I don't mind not having a pie chart, because I know I would try to model my big after an actual player. Most 2K player don't have our integrity.
    Yeah...THAT Guy
    I'm at least happy that it won't be the true demi-gods where people were building 7 footers with 90+ speed and 3 balls and ball-handling but there's definitely potential for abuse even if it isn't to that extent

    Not many will care about my post unless like like guards and variety..
    I'm noticing that smaller players are getting less potential every year. I have created a 6'5" shooting guard/small F in '19,20 and the 21 demo. I strive to create a unique star no one has seen at least in a long time. I max out blocking and give big offensive rebounding and driving/finishing. I want to create a player who is among the league leaders in blocks but is only 6'6" and under... in 20 I had a block rating of I believe 75-80, '21 was capped lower and in the video on 2k website you can see the created player is 6'5" - you can also see the blocking is capped it looks like at 65.
    I don't like this because it's a) stopping me from creating what I want and b)not guided by real life. For me if you max your vert, you should also see a rise in block potential at least - that way the ratings will depend on each other just as they do irl. IF I can jump higher, I can go from not being able to dunk, to dunking better, to alley oop's and put-back dunks. Those all depend on vert not height. Blocking I grant is a bit different, but we can agree that if someone dedicated their life to being the best defender and shot blocker they could be - maybe a 6'6" guy could average much better numbers than a 6'9" guy? Just like Charles Barkley was a PF and a beast and one of the best the game has seen at only between 6'5" and 6'6" ... an absolute beast.
    I want to be a small guard that can rebound dunk and block shots - doesn't look possible based on the attributes video I saw - I know in 2k20 you couldn't rebound dunk because of my height, yet I saw NIk Stauskas do it live against the raps and he's 6'4".
    The game exaggerates many things MORE than real life, yet other things makes them less likely which creates an imbalance. My situation I don't think would create that because increasing block/vert/OFreb etc, wouldn't create demi-gods because it's at the EXPENSE of many other attributes not to mention, a guard crashing the boards on offense is risky and leads to opposition transition buckets.
    So it looks like I'll have to create a 6'8" SF or something just to be able to rebound dunk and block some shots - hope that's not the case, but we'll see. I think it's more safe to allow short players more stats because they're at a disadvantage from the start anyway. But anyway creating such a unique player is really fun and puts the emphsis on defense and allows you to add to the legacy of great unique NBA players instead of creating just 'another guy'
    ksuttonjr76
    People like you and I think like this. The overall gaming community is probably going to dump their points into shooting and handling/finishing then grind their badges to HOF. I don't mind not having a pie chart, because I know I would try to model my big after an actual player. Most 2K player don't have our integrity.

    I would love to create a KG or a Chris Webber. I rather model my player around someone realistic. I like playing as a big. But I don't have the desire to create a big with Giannis size, athleticism, and defense with Steph's 3pt shot. That would take the fun out of things. I just want to be able to defend SF-C, Defend the paint, pull down rebounds, offensively knock down open mid shots, finish around the rim, and pass .
    Dont believe anything of the ai related stuff until I see it in action. Your marketing tricks dont get me anymore 2k...
    Nextgen myplayer builder is good and what I wanted for years. Now I hope youll put some well considered restrictions and constraints on it, otherwise its gonna be fun to see how players will break the system and we go to patch hell after release.
    ksuttonjr76
    https://youtu.be/ZnWS9egIHdc
    Didn't know there was video....
    I can see already that people are going to abuse this new system.

    I feel you. All you can hope for is that the devs know their game well enough to balance the stats effectively. Like if you max out speed and acceleration and put nothing in strength or vert, you shouldn’t be able to to stop blowbys, dunk and your layups should be easy to contest or block. And if dudes drop all their points in shooting and dribbling, they should be a turnstile on defense and have crappy contests. Or if they neglect any kind of driving dunk/layup, they should get crappy animations and miss more.
    But I’m definitely a bit concerned. Can already see the pre-made squads being formed with T Rex arm 99 3-point, speed, acceleration and ball handling guards with their 85 3-point, 99 steal, 99 perimeter defense wings with their 99 rebounding Centers.
    Sent from my iPhone using Operation Sports
    Thrustie
    I feel you. All you can hope for is that the devs know their game well enough to balance the stats effectively. Like if you max out speed and acceleration and put nothing in strength or vert, you shouldn’t be able to to stop blowbys, dunk and your layups should be easy to contest or block. And if dudes drop all their points in shooting and dribbling, they should be a turnstile on defense and have crappy contests. Or if they neglect any kind of driving dunk/layup, they should get crappy animations and miss more.
    But I’m definitely a bit concerned. Can already see the pre-made squads being formed with T Rex arm 99 3-point, speed, acceleration and ball handling guards with their 85 3-point, 99 steal, 99 perimeter defense wings with their 99 rebounding Centers.Sent from my iPhone using Operation Sports

    Related to my last post - I wish to satisfy everyone they split myplayer potentioal into 2 - 1 for offline only and one for online, because as I said, I want to make my unique player - you obviously value online (which I don't) so let me do whatever I want offline because who is it harming? and let online guys be reaosnably capped so that they can't abuse it
    allBthere
    Related to my last post - I wish to satisfy everyone they split myplayer potentioal into 2 - 1 for offline only and one for online, because as I said, I want to make my unique player - you obviously value online (which I don't) so let me do whatever I want offline because who is it harming? and let online guys be reaosnably capped so that they can't abuse it

    Yeah I would have no qualms with that. I’m not sure why 2K doesn’t provide an uncapped myplayer. Seems like it’d be super easy to design. Duplicate the online one, remove the caps and don’t let them enter the neighborhood.
    Sent from my iPhone using Operation Sports
    convince
    *So no change My league MyGm, typical lazy 2K. Hard pass.
    Lol they did say that this weeks blog was about badges and takeover. I don't know why you would think otherwise. Lol
    Sent from my SM-G960U1 using Tapatalk
    allBthere
    Related to my last post - I wish to satisfy everyone they split myplayer potentioal into 2 - 1 for offline only and one for online, because as I said, I want to make my unique player - you obviously value online (which I don't) so let me do whatever I want offline because who is it harming? and let online guys be reaosnably capped so that they can't abuse it
    I agree. Offline players can whatever they want. Online, you NEED to have restrictions. Some of us will obviously make characters that we want, but we all know that 95% of 2K players are going to create some OP meta build.
    Yeah...THAT Guy
    Something I noticed from the video...the only post attribute in there is Post Control. Seems like the post game might entirely come from the badges now?
    I just went back and looked. Great...backcourt players will have ratings and badges while bigs will have to rely mostly on badges to be effective. What ratings are going to determine post fades, post spins, post hooks, etc?
    ksuttonjr76
    I just went back and looked. Great...backcourt players will have ratings and badges while bigs will have to rely mostly on badges to be effective. What ratings are going to determine post fades, post spins, post hooks, etc?

    I think it was like this in an older 2K game where you’d basically have a 60 for your post attributes at the start and as you level up the hook badge for example, each badge level would increase the attribute. I would guess that’s probably going to be the case again with this game.
    Sent from my iPhone using Tapatalk
    The "pound the ball inside" gameplan sounds a lot more like the NBA during the ps3 era than the NBA during the ps5 era... very bad example to choose
    Yeah...THAT Guy
    Something I noticed from the video...the only post attribute in there is Post Control. Seems like the post game might entirely come from the badges now?

    It was the same in 2k20, maybe even earlier
    Goffs
    Lol they did say that this weeks blog was about badges and takeover. I don't know why you would think otherwise. Lol
    Sent from my SM-G960U1 using Tapatalk

    You're right, but the fact that MyLeague was not even mentioned in the 3 blogs tells you how much 2k considers it a selling point for the next gen...
    Hassan Darkside
    As always, there will be those kids who play 2k for 20 hours a day and have demi-gods. Not sure if there's a true middle ground here, but I always feel the more control we have, the better.

    This is why I stopped playing video games online. I'm in my mid 30s, how am I suppose to compete with kids and teenagers that are able to put in way more time than me. Nah, Im good, Ill stick to playing games offline at my own pace.
    franzis
    You're right, but the fact that MyLeague was not even mentioned in the 3 blogs tells you how much 2k considers it a selling point for the next gen...
    Well....yeah? I mean, it's been like that for a few years now and it sucks for you guys. I remember when Erick Boenisch and Leftos used to post blogs about MyLeague. When was the last time do you recall a blog from either.
    Instead we get blogs about badges and builds for online. In fact I don't even know any youtuber that talks about myleague. If you search YouTube now this is the hot topic and thats what 2k wants. Us offline guys are now dinosaurs. Its unfortunate but the CoD money tactic creeped up on some of my favorite games.
    Sent from my SM-G960U1 using Tapatalk
    franzis
    The "pound the ball inside" gameplan sounds a lot more like the NBA during the ps3 era than the NBA during the ps5 era... very bad example to choose

    It’s how the lakers won this year imo
    The fact they felt the LeBron and AD pick & roll was good enough to show off the way that defense played in a blog about improved AI tells me this next-gen version will be a huge disappointment. Especially once you get pass the graphics.
    franzis
    You're right, but the fact that MyLeague was not even mentioned in the 3 blogs tells you how much 2k considers it a selling point for the next gen...

    The first three blogs are about gameplay, they haven't mentioned any game modes yet.
    Am I the only one that saw the same bad rotations in the 5 second clip? No switch with Duncan and Crowder and Bam running across the lane late?
    I was hoping for next gen they finally would get rid of the badges, but no...it's such a gimmick for the most part. Guess we have to wait until 2k22 to see if they really are ready to make revolutionary changes. Right now, sounds like much of the same and with the greedy tactics of paying twice for pretty much the same game, using Kobe's image to make people collect these physical versions, the unskippable ads, I'm almost done with 2k as a whole. Live or someone needs to come back to challenge them or just get a new NBA Street/ Jam type game. Until then, I'll stick with Playgrounds.
    CelticLG
    All great until I saw Duncan Robinson with ultra-black hair when he’s almost blonde

    Can't get a mod for it this year either....
    Also, what is a pie chart?
    jayman504
    BRO ...I just watched the video 2k posted on twitter in regards to this blog. AD sets pick for Lebron. Bron uses pick drives right! Crowder who was covering AD (who looks to be sagged off) runs PAST Lebron to go cover AD giving Bron wide open shot.,
    If the AI is so improved would'nt Crowder pick up bron after seeing his teammate get picked??

    That P&R clip was horrendous & the exact type of low man defense we’ve been complaining about for years.
    There are 2-3 “new” badges that are simply renamed from the current gen version. We lost a few badges due to a popularity contest that were important badges for offline NBA AI gameplay (Moving Truck, Fancy Footwork, Hot Start).
    They added 4 Takeover boosting badges (Heat Seeker, Highlight Film, Hot Shot, Hot Stopper) which are the absolute worst thing to ever exist in this series (how close to NBA Jam are we now?). They even doubled down on admitting that Takeover is a priority system and has been expanded upon with locked animations. Now we need to create scenarios for players to be “on fire” to get animations to trigger?
    The other blogs had some pros & cons. This one was disheartening to read all around aside from minor AI fixes that read more like a bug report than new features. I’m sure it was a tough year to release two games so I’ll hold out for 2K22 and hope that gives them time to build for next-gen.
    It’s an easy business decision to focus changes on MyCareer/MyPlayer so it’s not a surprise what aspects of the game get added focus each year.
    ksuttonjr76
    I just went back and looked. Great...backcourt players will have ratings and badges while bigs will have to rely mostly on badges to be effective. What ratings are going to determine post fades, post spins, post hooks, etc?

    I didn't like when they attached ratings to badges. It's one thing to grind for badges. But, it's another thing to grind for badges to upgrade ratings. It was frustrating when perimeter defensive ratings was attached to Lockdown badge. Or when we had to grind just to get Free Throw up within Free Throw Ace. Then when ratings are tied to badges, I don't think it effects OVR.
    It makes you think how is only having Post Control impact how you set rating caps for bigs. What if you set Post Control to 95, does that significantly raise your potential overall and limit what else you can do. If you don't touch Post Control at all, does that impact your OVR?. I still feel MyPlayer is geared towards Perimeter and Wing Players. Where Big men have a higher floor and but a lower ceiling. Whereas Perimeter and Wing players have a low floor and higher ceiling. I feel if you are going to be a PF/C you are going to have to stick a specialized role or limit your potential. I feel it is easier to be an all around player with a PG-SF. I say that because for PF and Centers some ratings have a higher impact for your player as opposed to a PG-SF.
    Baebae32
    Now that Czar has his hands on the defensive side of the AI as well i think we will see some big improvement s in 2-3 years

    Was this confirmed somewhere, I haven't seen this info anywhere.
    Baebae32
    Now that Czar has his hands on the defensive side of the AI as well i think we will see some big improvement s in 2-3 years

    lol dammn 2-3 years! Just in time for next NEXT Gen consoles to launch!
    jfsolo
    Was this confirmed somewhere, I haven't seen this info anywhere.

    He said it on one of his streams after OG announced his departure. Im sure i heard him say it but as always i could be wrong. Hope im not tho lol
    Goffs
    ugh...
    ugh 2...
    I've asked this for balance issue from last gen. Get rid of brick wall badge for Glass Cleaners. If a defender miraculously was able to get around a screen and defend the clown behind the screen. The glass cleaner will just roll in and grab the rebound and he will pass it back out. Rinse and repeat. Online gameplay gets really repetitive if this were to happen to next gen.

    If 2k was to nerf screens a lot of players would get exposed. They need to do this
    SuperNoVa27
    We may actually be able to make our players real Stars again

    I highly doubt we'll have that much control. Pie Charts were no different from archetypes, remember?
    Your height, weight, and wingspan will effect a lot of things.
    YungGun
    2K loves renaming their badges. Smh...
    On a more serious note, thank goodness the pie charts are gone. Hopefully we can make star players instead of glorified role players. And the new takeover system reminds me of the badge system in the other game.
    Sent from my SM-N960U using Tapatalk

    Be prepared to be disappointed. Hell look at all the complaints here about bigs being able to shoot the 3 ball.
    ksuttonjr76
    I can't believe I'm doing this, because I was never a MyPlayer "fan" before, but
    I believe the removal of the pie charts is a bad idea, and we're going to see the return of the demigods. With the pie charts, players were forced to spread out their points across the other categories. Now and more than likely, players going to just dump everything into shooting, because we all know three-point shooting is God in this game.
    I'm going to read the article again, but I felt like the bigs were nerfed again. As a result, we're going to see a lot of small forwards and shooting guards versus any centers and power forwards.

    Demigods can't happen because you're still capped based on height, weight, and wingspan.
    If you make a 7'0 Small Forward your speed will be capped at 70
    ksuttonjr76
    I just went back and looked. Great...backcourt players will have ratings and badges while bigs will have to rely mostly on badges to be effective. What ratings are going to determine post fades, post spins, post hooks, etc?

    I was looking for fades and hooks too. Chances are those are tied into Midrange and Post moves are tied to Post Control.
    ImInThis
    I highly doubt we'll have that much control. Pie Charts were no different from archetypes, remember?
    Your height, weight, and wingspan will effect a lot of things.
    Be prepared to be disappointed. Hell look at all the complaints here about bigs being able to shoot the 3 ball.
    Demigods can't happen because you're still capped based on height, weight, and wingspan.
    If you make a 7'0 Small Forward your speed will be capped at 70

    We'll see....
    ksuttonjr76
    We'll see....

    We got less than a month. Demi gods won't be possible at all if you ask me. 2k won't allow 7 footers to have 80 ball control
    I'm looking at this build now and it looks OP. Maxed shooting and maxed steal, but it's slow, 69 stamina, and can't really attack the paint all that well.
    What 2k needs to do is buff perimeter defense and intimidator badge against guards.
    https://www.youtube.com/watch?v=M_1mrje7rXs&feature=emb_title
    Demi-gods might not be possible height and weight wise as in 7’3 guys stroking from outside and running at the speed of light. But I still worry you’ll be able to make some pretty broken builds by ignoring certain stats entirely. Like if I ignore stats completely like close shot, standing dunk, post control, free throws, pass accuracy, interior D, block, rebounding, strength and vertical - could I create a guard with basically maxed out shooting, slashing, dribbling, perimeter D, speed and acceleration?
    I guess we won’t know until we see the bucket of points at your disposal and how much different vitals effect your maxes. I worry that by allowing users to entirely ignore stat groups, you possibly open the door for some really OP builds for certain play styles. Hopefully I’m wrong though.
    ImInThis
    We got less than a month. Demi gods won't be possible at all if you ask me. 2k won't allow 7 footers to have 80 ball control
    I'm looking at this build now and it looks OP. Maxed shooting and maxed steal, but it's slow, 69 stamina, and can't really attack the paint all that well.
    What 2k needs to do is buff perimeter defense and intimidator badge against guards.
    https://www.youtube.com/watch?v=M_1mrje7rXs&feature=emb_title

    Even looking at this example build - take out a bunch of useless or less important guard stats that he spent and he easily could have jacked up a bunch of other ones and had a ridiculously OP offensive guard with maxed steal and perimeter D.
    Sent from my iPad using Operation Sports
    Thrustie
    Even looking at this example build - take out a bunch of useless or less important guard stats that he spent and he easily could have jacked up a bunch of other ones and had a ridiculously OP offensive guard with maxed steal and perimeter D.
    Sent from my iPad using Operation Sports

    Exactly the point that I was trying to make. I noticed that they used "Wing" for the position.To me, that even removes more restrictions when you don't have to worry about basketball positions.
    Personally I like this approach of making EVERYONE a demigod. I've always wanted a 7'1 pure rim protector that can keep up with agile players and have a nice mid range. I've been wanting to make one for years. Next gen is looking nice if its finally possible.
    Sent from my SM-G960U1 using Tapatalk
    Goffs
    Personally I like this approach of making EVERYONE a demigod. I've always wanted a 7'1 pure rim protector that can keep up with agile players and have a nice mid range. I've been wanting to make one for years. Next gen is looking nice if its finally possible.
    Sent from my SM-G960U1 using Tapatalk

    If everyone has a 99 3 ball, there might not be much action around the rim for you to protect....
    Sent from my iPhone using Operation Sports
    Thrustie
    If everyone has a 99 3 ball, there might not be much action around the rim for you to protect....
    Sent from my iPhone using Operation Sports
    Not if my teammates have 99 defensive rating to help mitigate the clowns. Plus my center would be agile enough to help protect outside and quick enough to get back to help with the rebound. Seems like a win win for myplayer.
    Sent from my SM-G960U1 using Tapatalk
    Goffs
    Not if my teammates have 99 defensive rating to help mitigate the clowns. Plus my center would be agile enough to help protect outside and quick enough to get back to help with the rebound. Seems like a win win for myplayer.
    Sent from my SM-G960U1 using Tapatalk

    Hey man, I hope you’re right and all the enhanced stats are as effective at countering the cheese as they are at creating it. But I shudder at the idea of a 99 speed/acc guard with 99 handles dribbling behind a screen with a 99 3 ball and 99 driving dunk. Or teams lining up 5 out every game because every player on the floor can shoot and drive. I don’t think there’s enough defensive stats/badges in the game to combat that with online input lag.
    Sent from my iPhone using Operation Sports
    Thrustie
    Hey man, I hope you’re right and all the enhanced stats are as effective at countering the cheese as they are at creating it. But I shudder at the idea of a 99 speed/acc guard with 99 handles dribbling behind a screen with a 99 3 ball and 99 driving dunk. Or teams lining up 5 out every game because every player on the floor can shoot and drive. I don’t think there’s enough defensive stats/badges in the game to combat that with online input lag.
    Sent from my iPhone using Operation Sports

    That's going to be a recipe for whole lot of broken controllers, but I admire his optimism. IMHO, I think the big build will be rarely seen in next-gen.
    Thrustie
    Hey man, I hope you’re right and all the enhanced stats are as effective at countering the cheese as they are at creating it. But I shudder at the idea of a 99 speed/acc guard with 99 handles dribbling behind a screen with a 99 3 ball and 99 driving dunk. Or teams lining up 5 out every game because every player on the floor can shoot and drive. I don’t think there’s enough defensive stats/badges in the game to combat that with online input lag.
    Sent from my iPhone using Operation Sports

    It really depends on how much of liability low defense builds are, if it's like previous games where you can hide the all offense PG then it's going to be a massive problem. I'm hoping that their is some kind of limit on how many 90+ attributes you can have.
    TheFinalEvent97
    It really depends on how much of liability low defense builds are, if it's like previous games where you can hide the all offense PG then it's going to be a massive problem. I'm hoping that their is some kind of limit on how many 90+ attributes you can have.

    From the video, it looked like you could quite easily max a bunch of offensive stats while still jacking up perimeter D and steals. Maybe in the actual build they won’t give you 1000 points to allocate like they do in the video. If they do though, you could max 14 categories.
    Sent from my iPad using Operation Sports
    ksuttonjr76
    That's going to be a recipe for whole lot of broken controllers, but I admire his optimism. IMHO, I think the big build will be rarely seen in next-gen.

    Good thing I pre ordered a second DualSense...
    Sent from my iPad using Operation Sports
    Goffs
    Personally I like this approach of making EVERYONE a demigod. I've always wanted a 7'1 pure rim protector that can keep up with agile players and have a nice mid range. I've been wanting to make one for years. Next gen is looking nice if its finally possible.
    Sent from my SM-G960U1 using Tapatalk

    I can definitely see it from that perspective. I'm in the minority, where I only play offline MyCareer. I don't have any interest in playing Pro-Am, Park, etc. So all the hoopla about OP builds and metas, isn't a concern for me. I don't want to create Demi-God. I don't want to create a KD with Giannis athleticism. I just haven't felt like I could create the player I wanted. Last couple years, I wanted to create a Klay type build. But with a lot of these builds, you had to rely on badges. It's a hassle to grind badges with low skill ratings. I don't mind the overall grind, but it always felt like the mode was all about the grind. There were a lot of years, I grinded to a specific OVR. But by time I got there, I felt tired of the mode by then.
    I said I would like like to create a KG or a Chris Webber. But if I was able to experiment, I would create a more athletic Draymond Green with the ability to shoot 40% from 3pt. I typically create two type of players. An athletic Defensive PF/C or a Playmaking Slasher PG. I just want to create one player and focus on him. A more athletic Draymond Green with a respectable 3pt would be an ideal build for me. I want to be able to guard 1-5, be a good playmaker from the 4 spot, and be a consistent spot-up/Catch & Shoot 3pt shooter with ability to finish around the rim.
    ksuttonjr76
    That's going to be a recipe for whole lot of broken controllers, but I admire his optimism. IMHO, I think the big build will be rarely seen in next-gen.
    I dunno about that. If 2k is staying the course you're going to see a bunch of glass cleaners with HOF brick wall. How else are these "skilled" players going to score without a guy getting In the way?
    Sent from my SM-G960U1 using Tapatalk
    Goffs
    I dunno about that. If 2k is staying the course you're going to see a bunch of glass cleaners with HOF brick wall. How else are these "skilled" players going to score without a guy getting In the way?
    Sent from my SM-G960U1 using Tapatalk

    Yeah, true that, but there's takeover badge where they launch 3's from the logo. Aargh!
    Thrustie
    Hey man, I hope you’re right and all the enhanced stats are as effective at countering the cheese as they are at creating it. But I shudder at the idea of a 99 speed/acc guard with 99 handles dribbling behind a screen with a 99 3 ball and 99 driving dunk. Or teams lining up 5 out every game because every player on the floor can shoot and drive. I don’t think there’s enough defensive stats/badges in the game to combat that with online input lag.
    Sent from my iPhone using Operation Sports

    Some of you seem to be forgetting that these types of builds will have 25 perimeter defense, 30 steal, 30 vertical, and 1 defensive badge etc. Just because there arent pie charts doesn't mean there are no caps. A guard is gonna hit 95 overall well before 3pt, dunk/layup, dribbling and speed hit 99. It looks more likely that player will have to be in the 80s speed and terrible on defense, even more bad than usual.
    In the promo video of the guy with a 95 3pt ball, the speed was in the 70s, dribbling 80, pass accuracy 71, and 1 def badge. So in other words how would they reach that OP build you mentioned? There is a LONG way to go on speed and dribbling there, and they won't be able to guard anyone.
    JimmyK
    Some of you seem to be forgetting that these types of builds will have 25 perimeter defense, 30 steal, 30 vertical, and 1 defensive badge etc. Just because there arent pie charts doesn't mean there are no caps. A guard is gonna hit 95 overall well before 3pt, dunk/layup, dribbling and speed hit 99. It looks more likely that player will have to be in the 80s speed and terrible on defense, even more bad than usual.
    In the promo video of the guy with a 95 3pt ball, the speed was in the 70s, dribbling 80, pass accuracy 71, and 1 def badge. So in other words how would they reach that OP build you mentioned? There is a LONG way to go on speed and dribbling there, and they won't be able to guard anyone.

    It doesn’t sound like you’ve done the math man. They give you 1000 points to allocate. That allows you to max out 14.3 categories. The guy in the video was just showing it off, not optimizing. There’s only 22 categories.
    He could have maxed out:
    Driving Dunk
    Driving Layups
    Mid Range
    3 point
    Free Throws (just for more badges)
    Ball Handling
    Speed with Ball
    Pass Accuracy
    Perimeter D
    Steal
    Speed
    acceleration
    Vertical
    Stamina
    And have a bit left to throw into Interior D or Strength. That’s wildly overpowered. The stats ignored would have a negligible impact on most guards performance (standing dunk, rebounding, blocks etc.).
    Yes, it might not lead to the best spread of badges (hard to know until the game drops) but it certainly looks concerning. It’s also possible the actual version won’t give you 1000 points to distribute which is my hope.
    Sent from my iPad using Operation Sports
    Thrustie
    It doesn’t sound like you’ve done the math man. They give you 1000 points to allocate. That allows you to max out 14.3 categories. The guy in the video was just showing it off, not optimizing. There’s only 22 categories.
    He could have maxed out:
    Driving Dunk
    Driving Layups
    Mid Range
    3 point
    Free Throws (just for more badges)
    Ball Handling
    Speed with Ball
    Pass Accuracy
    Perimeter D
    Steal
    Speed
    acceleration
    Vertical
    Stamina
    And have a bit left to throw into Interior D or Strength. That’s wildly overpowered. The stats ignored would have a negligible impact on most guards performance (standing dunk, rebounding, blocks etc.).
    Yes, it might not lead to the best spread of badges (hard to know until the game drops) but it certainly looks concerning. It’s also possible the actual version won’t give you 1000 points to distribute which is my hope.
    Sent from my iPad using Operation Sports

    Based on height though you cant max out certain attributes. In your example I saw the blocking max was 65-70. (that sucks for me as I explained in a previous post) so I'm thinking its less about being OP and more about most builds being homogeneous. If at 6'5" guard cannot be a shot blocker or rebound machine, then guess what he WILL be?
    So I'd worry less about OP and more about 'sameness'
    allBthere
    Based on height though you cant max out certain attributes. In your example I saw the blocking max was 65-70. (that sucks for me as I explained in a previous post) so I'm thinking its less about being OP and more about most builds being homogeneous. If at 6'5" guard cannot be a shot blocker or rebound machine, then guess what he WILL be?
    So I'd worry less about OP and more about 'sameness'

    Which will eventually happen. Everyone will just build the ones that are easiest to score with. New gen same ish lol
    Thrustie
    It doesn’t sound like you’ve done the math man. They give you 1000 points to allocate. That allows you to max out 14.3 categories. The guy in the video was just showing it off, not optimizing. There’s only 22 categories.
    He could have maxed out:
    Driving Dunk
    Driving Layups
    Mid Range
    3 point
    Free Throws (just for more badges)
    Ball Handling
    Speed with Ball
    Pass Accuracy
    Perimeter D
    Steal
    Speed
    acceleration
    Vertical
    Stamina
    And have a bit left to throw into Interior D or Strength. That’s wildly overpowered. The stats ignored would have a negligible impact on most guards performance (standing dunk, rebounding, blocks etc.).
    Yes, it might not lead to the best spread of badges (hard to know until the game drops) but it certainly looks concerning. It’s also possible the actual version won’t give you 1000 points to distribute which is my hope.
    Sent from my iPad using Operation Sports

    Ok so take his build when it's a 94 overall for a 6'5 Guard right here: https://youtu.be/_ObMccJmwH4
    So are you saying that from this point, he can move his dribbling from 80 to 99, speed from 80 to 99, same for acceleration? I'm not being condescending or anything as I don't know anything other than what I've seen. That YT clip I linked is just 20 secs of the builder and shows the build at a 94 overall, I highly doubt from that point he could just max out those other traits.
    A lot of years, I wanted to create an athletic defensive rim running Center but with the ability to knock down open Mid range shots. I think that should be possible.
    There will still be the vitals/body restrictions. If you max out wingspan, you won't max out 3pt to 95. Or if you have a 250lb+ player, don't expect high speed. I think attaching athleticism to that somewhat balances it out. You have to consider athleticism when you do skill ratings. I do think Specialized role players could be OP. I can definitely see some having an athletic 3 &D builds where they max out 3pt, perimeter Defensive ratings. Athleticism, and driving dunk. Or I can definitely see the uber athletic playmaking PG with good 3pt.
    JimmyK
    Ok so take his build when it's a 94 overall for a 6'5 Guard right here: https://youtu.be/_ObMccJmwH4
    So are you saying that from this point, he can move his dribbling from 80 to 99, speed from 80 to 99, same for acceleration? I'm not being condescending or anything as I don't know anything other than what I've seen. That YT clip I linked is just 20 secs of the builder and shows the build at a 94 overall, I highly doubt from that point he could just max out those other traits.

    I’m saying he could have taken out some of the “useless” stats he allocated to standing dunk, close shots, blocks, rebounding etc. and reallocated them to speed, acceleration and what not that he didn’t max out. It looks like the stat max is 95 on any given stat with some having lower maxes based on vitals (height, weight, position etc) but it doesn’t look like that guard had lower than a ~90 max on any of what most would consider key guard stats.
    allBthere
    Based on height though you cant max out certain attributes. In your example I saw the blocking max was 65-70. (that sucks for me as I explained in a previous post) so I'm thinking its less about being OP and more about most builds being homogeneous. If at 6'5" guard cannot be a shot blocker or rebound machine, then guess what he WILL be?
    So I'd worry less about OP and more about 'sameness'

    You’re right. If you’re looking at doing something out of the box, the vitals restrictions might limit you. I can see how that would be frustrating for offline. Online, most of the restricted stats aren’t ones a typical guard would be worried about anyways. So yeah you probably can’t create a rebounding block machine 6’5 guard or a 7 footer with De’Andre Fox speed and a killer handle but you can create a pretty OP offensive guard with respectable defense. We don’t know yet how much changing to a 3-5 or raising your height significantly will limit shooting, dribbling or athletic stats at this point.
    Sent from my iPad using Operation Sports
    illwill10
    A lot of years, I wanted to create an athletic defensive rim running Center but with the ability to knock down open Mid range shots. I think that should be possible.
    There will still be the vitals/body restrictions. If you max out wingspan, you won't max out 3pt to 95. Or if you have a 250lb+ player, don't expect high speed. I think attaching athleticism to that somewhat balances it out. You have to consider athleticism when you do skill ratings. I do think Specialized role players could be OP. I can definitely see some having an athletic 3 &D builds where they max out 3pt, perimeter Defensive ratings. Athleticism, and driving dunk. Or I can definitely see the uber athletic playmaking PG with good 3pt.

    I’m mostly worried about guards. 3-5 have to worry about more stat categories so it’ll be tougher for them to optimize. I plugged my Center into a spreadsheet with the theoretical 1000 points to allocate and the 550 base points and came out with this.

    The athletics are based on what I believe will be close to the caps for a 6’10 or so Center. Strength will probably cap higher but I’m good with the 75 I have this year. As you can see, I had to make more sacrifices to try and get a respectable jumper that I don’t have this year. I cratered my post moves since I rarely get the space to do them online and my perimeter D is a bit suspect. Unfortunately you can’t ignore as many categories as a big.
    Sent from my iPad using Operation Sports
    Thrustie
    I’m mostly worried about guards. 3-5 have to worry about more stat categories so it’ll be tougher for them to optimize. I plugged my Center into a spreadsheet with the theoretical 1000 points to allocate and the 550 base points and came out with this.

    The athletics are based on what I believe will be close to the caps for a 6’10 or so Center. Strength will probably cap higher but I’m good with the 75 I have this year. As you can see, I had to make more sacrifices to try and get a respectable jumper that I don’t have this year. I cratered my post moves since I rarely get the space to do them online and my perimeter D is a bit suspect. Unfortunately you can’t ignore as many categories as a big.
    Sent from my iPad using Operation Sports

    That charts helps since I haven't really played since 2k19 .
    I can see what you were saying comparing Backcourt and Frontcourt. I want to create a PF that is a more Athletic Draymond Green with a more consistent 3pt. Based on that chart, there's not much I can sacrifice. As a big that doesn't want to be a speciallsit, you have to almost touch everything. But If I wanted to create a SG, there's a lot of ratings I can skimp out on. I can skimp on Close Shot, Standing Dunk, Post Control, Pass to an extent(maybe 70-75), Interior D, Block, Off & Def Rebound. Just by skimping out on those ratings, you can pour the points into the other ratings easily.
    Thrustie
    It doesn’t sound like you’ve done the math man. They give you 1000 points to allocate. That allows you to max out 14.3 categories. The guy in the video was just showing it off, not optimizing. There’s only 22 categories.
    He could have maxed out:
    Driving Dunk
    Driving Layups
    Mid Range
    3 point
    Free Throws (just for more badges)
    Ball Handling
    Speed with Ball
    Pass Accuracy
    Perimeter D
    Steal
    Speed
    acceleration
    Vertical
    Stamina
    And have a bit left to throw into Interior D or Strength. That’s wildly overpowered. The stats ignored would have a negligible impact on most guards performance (standing dunk, rebounding, blocks etc.).
    Yes, it might not lead to the best spread of badges (hard to know until the game drops) but it certainly looks concerning. It’s also possible the actual version won’t give you 1000 points to distribute which is my hope.
    Sent from my iPad using Operation Sports

    We aren't getting 1000 points. On top of that you didn't take in consideration of height, weight, and wing span.
    Ultimately what 2k needs to do is
    -Stop allowing low defense guards to hide.
    -Destroy 5 Out gameplay
    I imagine if they remove brick wall, they could fix our problems. I'm a big, but I'm hands down for removing brick wall and exposing guards.
    If 2k can do those things 2k21 will be mounds better than 2k17-2k20
    Goffs
    I dunno about that. If 2k is staying the course you're going to see a bunch of glass cleaners with HOF brick wall. How else are these "skilled" players going to score without a guy getting In the way?
    Sent from my SM-G960U1 using Tapatalk

    They need to remove brick wall or buff the hell out of pick dodger. According to the community Pick dodger hardly works.
    Thrustie
    I’m mostly worried about guards. 3-5 have to worry about more stat categories so it’ll be tougher for them to optimize. I plugged my Center into a spreadsheet with the theoretical 1000 points to allocate and the 550 base points and came out with this.

    The athletics are based on what I believe will be close to the caps for a 6’10 or so Center. Strength will probably cap higher but I’m good with the 75 I have this year. As you can see, I had to make more sacrifices to try and get a respectable jumper that I don’t have this year. I cratered my post moves since I rarely get the space to do them online and my perimeter D is a bit suspect. Unfortunately you can’t ignore as many categories as a big.
    Sent from my iPad using Operation Sports

    Good job on this chart.
    Thrustie
    I’m saying he could have taken out some of the “useless” stats he allocated to standing dunk, close shots, blocks, rebounding etc. and reallocated them to speed, acceleration and what not that he didn’t max out. It looks like the stat max is 95 on any given stat with some having lower maxes based on vitals (height, weight, position etc) but it doesn’t look like that guard had lower than a ~90 max on any of what most would consider key guard stats.

    Where are you seeing 1000 points I haven't been able to see any points on any upgrade screens.
    Also, are the upgrades/points equal across the board for physicals and attributes? Are you saying he can lower close shot 20 points and use those exact same points to get 20 speed points? To me, it looked like the system is basing it off how fast you hit 95. So if you lower close shot to 70, you might be a 92 overall, but going up 4 speed points puts you back at 95(hypothetically).
    ImInThis
    We aren't getting 1000 points. On top of that you didn't take in consideration of height, weight, and wing span.
    Ultimately what 2k needs to do is
    -Stop allowing low defense guards to hide.
    -Destroy 5 Out gameplay
    I imagine if they remove brick wall, they could fix our problems. I'm a big, but I'm hands down for removing brick wall and exposing guards.
    If 2k can do those things 2k21 will be mounds better than 2k17-2k20
    They need to remove brick wall or buff the hell out of pick dodger. According to the community Pick dodger hardly works.

    In the video released by 2K the guy gets 1000 points. He’s 6’5 with a pretty average weight and wingspan. It’s a very viable build and anything within an inch either way wouldn’t be much difference. It’s obviously possible that it’s not a final build and we’ll get less points than that but I guess we’ll see.
    If we do in fact get 1000 points, 5 out is going to be even more prevalent because having shooting in your build will basically be mandatory. Unless they heavily nerf greens or significantly improve defense and input lag.
    Sent from my iPhone using Operation Sports
    illwill10
    That charts helps since I haven't really played since 2k19 .
    I can see what you were saying comparing Backcourt and Frontcourt. I want to create a PF that is a more Athletic Draymond Green with a more consistent 3pt. Based on that chart, there's not much I can sacrifice. As a big that doesn't want to be a speciallsit, you have to almost touch everything. But If I wanted to create a SG, there's a lot of ratings I can skimp out on. I can skimp on Close Shot, Standing Dunk, Post Control, Pass to an extent(maybe 70-75), Interior D, Block, Off & Def Rebound. Just by skimping out on those ratings, you can pour the points into the other ratings easily.

    Yeah normally I ignore shooting because I didn’t like the sacrifices of the pies for it. Now I feel like it will almost be mandatory. As a big you’ll definitely have to give up something unless you want to just be mediocre at everything.
    Sent from my iPhone using Operation Sports
    I broke out the calculator. I came up with 1519 points total were used. If we assume that all the categories start at 25 (22 categories), that means 550 point is already allocated to the minimum ratings. 1519-550 = 969 points were used to get the player to a 94. For sake of argument, we'll just say 1000 points are needed to get the player to 95 overall. I'm seeing 95 as the max on some categories, so I'm going to assume that you'll get +1 to your ratings when you grind you player to 96 and above.
    So now that we have the breakdown of the points, do you all still believe that it's not possible to make an OP guard build, since they can conceivably skip more stats than a big?
    EDIT: Now that I examined it more, the 6'6" - 6'8" with max wingspan while weighing between 210 lb - 230 lbs is going to be the most popular build aka SF. MyPlayer is going to be positionless, but behind the scenes the game is going to "assume" what position you're trying to gear towards based on the height, weight, and wingspan.
    Thrustie
    In the video released by 2K the guy gets 1000 points. He’s 6’5 with a pretty average weight and wingspan. It’s a very viable build and anything within an inch either way wouldn’t be much difference. It’s obviously possible that it’s not a final build and we’ll get less points than that but I guess we’ll see.
    If we do in fact get 1000 points, 5 out is going to be even more prevalent because having shooting in your build will basically be mandatory. Unless they heavily nerf greens or significantly improve defense and input lag.
    Sent from my iPhone using Operation Sports

    5 Out ruins 2k. Its why I quit playing Pro Am. Then you had folks coming into Rec playing 5 Out against randoms. Of course my team of randoms would get blown out by 40
    5 Out is cancer to this game. That's why I think removing brick wall would help
    ksuttonjr76
    I broke out the calculator. I came up with 1519 points total were used. If we assume that all the categories start at 25 (22 categories), that means 550 point is already allocated to the minimum ratings. 1519-550 = 969 points were used to get the player to a 94. For sake of argument, we'll just say 1000 points are needed to get the player to 95 overall. I'm seeing 95 as the max on same categories, so I'm going to assume that you'll get +1 to your ratings when you grind you player to 96 and above.
    So now that we have the breakdown of the points, do you all still believe that it's not possible to make an OP guard build, since they can conceivably skip more stats than a big?

    That's not the final build if ask me, no way they giving us 1000 points. I'd say 700 more or less, but I'm not a 2k tech head
    I don't like being a role player, but I'm against everybody being a demigod and the game being easy. I'm against cheese, a player should be good because of their skills, not their cheese build.
    Might make a 3&D Draymond Green build this year like a poster already mentioned
    JimmyK
    Where are you seeing 1000 points I haven't been able to see any points on any upgrade screens.
    Also, are the upgrades/points equal across the board for physicals and attributes? Are you saying he can lower close shot 20 points and use those exact same points to get 20 speed points? To me, it looked like the system is basing it off how fast you hit 95. So if you lower close shot to 70, you might be a 92 overall, but going up 4 speed points puts you back at 95(hypothetically).

    You can extrapolate from the video. Pause it at 16 seconds and you can calculate how many he added to each stat (25 is the base). It’s very close to 1000 to get to 94 so it appears it’s around 1000 to get to 95.
    There doesn’t appear to be any limitations on where you can spend the stats between categories (finishing/shooting/playmaking etc.). It’s possible you’re right and physicals are weighted more heavily. If that’s the case it might help somewhat with guards loading up.
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    ImInThis
    5 Out ruins 2k. Its why I quit playing Pro Am. Then you had folks coming into Rec playing 5 Out against randoms. Of course my team of randoms would get blown out by 40
    5 Out is cancer to this game. That's why I think removing brick wall would help
    That's not the final build if ask me, no way they giving us 1000 points. I'd say 700 more or less, but I'm not a 2k tech head
    I don't like being a role player, but I'm against everybody being a demigod and the game being easy. I'm against cheese, a player should be good because of their skills, not their cheese build.
    Might make a 3&D Draymond Green build this year like a poster already mentioned

    Dude...look at the video! He added 969 points just to get the player to 94.
    ksuttonjr76
    I broke out the calculator. I came up with 1519 points total were used. If we assume that all the categories start at 25 (22 categories), that means 550 point is already allocated to the minimum ratings. 1519-550 = 969 points were used to get the player to a 94. For sake of argument, we'll just say 1000 points are needed to get the player to 95 overall. I'm seeing 95 as the max on some categories, so I'm going to assume that you'll get +1 to your ratings when you grind you player to 96 and above.
    So now that we have the breakdown of the points, do you all still believe that it's not possible to make an OP guard build, since they can conceivably skip more stats than a big?
    EDIT: Now that I examined it more, the 6'6" - 6'8" with max wingspan while weighing between 210 lb - 230 lbs is going to be the most popular build aka SF. MyPlayer is going to be positionless, but behind the scenes the game is going to "assume" what position you're trying to gear towards based on the height, weight, and wingspan.

    I agree Guards could have OP builds if that is true. I did the same calculations starting those ratings from 25 with 1000 points. With a guard, If I skip the 7 non-guard skills, I can get those 15 skills up to 90 and still have 25 points left to use. So hopefully there is clarification soon
    I was playing around with some categories, and I came up with this.
    Maxed Shooting (no F/T)- 140
    Speed/Vert - 140
    Ball Handle - 70
    Driving Dunk - 70 (420)
    Acceleration - 70
    Speed w/Ball - 70
    Driving layup - 70 (630)
    I still have 370 points left to spend.
    I wonder if they are going to continue to use MyNBA2k app for next gen or something different. I hope it is something different. Just because I hope there is a different face scan system. Current one has been a hassle since its inception.
    ksuttonjr76
    I was playing around with some categories, and I came up with this.
    Maxed Shooting (no F/T)- 140
    Speed/Vert - 140
    Ball Handle - 70
    Driving Dunk - 70 (420)
    Acceleration - 70
    Speed w/Ball - 70
    Driving layup - 70 (630)
    I still have 370 points left to spend.

    Yeah which you could dump in FT for some extra shooting badges and a few defensive stats. It’s not like this fictional build would be a turnstile.
    Hopefully 2K can see this as easily as we can and does something to preserve balance in the full rollout. Like the above poster said, I don’t want to play 5 out where every single guy is a shooting and driving threat.
    If they had added a few more guard stats, it would have helped immensely. Bring back pull up 2 and 3, maybe an on-ball and passing lane steal stat. Tie strength to blowbys and defending them if it isn’t already. More stat dumps would have forced guards to make more difficult decisions and maybe actually create a bit of variety.
    Thrustie
    Yeah which you could dump in FT for some extra shooting badges and a few defensive stats. It’s not like this fictional build would be a turnstile.
    Hopefully 2K can see this as easily as we can and does something to preserve balance in the full rollout. Like the above poster said, I don’t want to play 5 out where every single guy is a shooting and driving threat.
    If they had added a few more guard stats, it would have helped immensely. Bring back pull up 2 and 3, maybe an on-ball and passing lane steal stat. Tie strength to blowbys and defending them if it isn’t already. More stat dumps would have forced guards to make more difficult decisions and maybe actually create a bit of variety.

    You could throw in maxing out FT, Perimeter D, Steal, Stamina, and Pass as well and still have 20 points left over. So, hopefully there is balance for guards. .
    Whereas with my PF, i have to make heavy sacrifices just to get most of those ratings to 80. It feels like with bigs, you need to be a specialist and comfortable with the sacrifices
    Thrustie
    Yeah which you could dump in FT for some extra shooting badges and a few defensive stats. It’s not like this fictional build would be a turnstile.
    Hopefully 2K can see this as easily as we can and does something to preserve balance in the full rollout. Like the above poster said, I don’t want to play 5 out where every single guy is a shooting and driving threat.
    If they had added a few more guard stats, it would have helped immensely. Bring back pull up 2 and 3, maybe an on-ball and passing lane steal stat. Tie strength to blowbys and defending them if it isn’t already. More stat dumps would have forced guards to make more difficult decisions and maybe actually create a bit of variety.

    You and other poster are absolutely right. It may or may not be a problem in Park (because will probably have the same build more or less), but I can see REC going to sh*t. If everyone is a driving or shooting threat AND can play perimeter defense, then would be the point of creating a bigman? The ratings that the wing players have to sacrifice are ratings they didn't really need in the first place.
    illwill10
    I agree Guards could have OP builds if that is true. I did the same calculations starting those ratings from 25 with 1000 points. With a guard, If I skip the 7 non-guard skills, I can get those 15 skills up to 90 and still have 25 points left to use. So hopefully there is clarification soon

    Are you counting your physicals into this calculation like spd, accel, vert, strength and stamina?
    ksuttonjr76
    Dude...look at the video! He added 969 points just to get the player to 94.

    We don't know if 2k is gonna give us 969 points is what I'm saying
    ImInThis
    We don't know if 2k is gonna give us 969 points is what I'm saying
    What are you talking about? As far as I can tell, it's no different than the current progression system. You get awarded points, then you decide where you want to put the points at.
    ksuttonjr76
    https://youtu.be/KYB-fLnckzE
    Damn. We have to do the specific action of the badge you earn that badge.
    If they borrowed NBA Live's system of leveling up "badges", then I will enjoy it...they all came within the natural flow of just playing basketball. I never felt I had to force anything.
    I loved the fact that having a monster rebound or block game boosted up those categories a good bit.
    ksuttonjr76
    https://youtu.be/KYB-fLnckzE
    Damn. We have to do the specific action of the badge you earn that badge.

    Just how it used to be.
    Lots of these things seem to be how it was in the past.
    Basicially seem like pulling a madden by removing stuff and then addig it later saying its new lol.
    Odds are that with people abusing the freedom , pies will be back in a year or 2.
    As a guard all you need is 90 driving and 90 3 with some ball control and alot of speed lol
    Use whatever is left in mid layup steals and perimiter and you good lmao
    Sent from my iPhone using Operation Sports
    ksuttonjr76
    If everyone is a driving or shooting threat AND can play perimeter defense, then would be the point of creating a bigman?

    Because someone has to get boards and stop me post scoring easy buckets all game inside because none of them have interior D?
    Thrustie
    Doesn’t sound like a very reliable source honestly.
    Sent from my iPad using Operation Sports
    He's going back to a previous leak that happened in I think August. No one believed the original leak, but now the original leak had contained quite a bit of information that was just released in the blogs. This video is just him revisiting the leak and discussing the items that hasn't been officially announced yet.
    The 24th Letter
    If they borrowed NBA Live's system of leveling up "badges", then I will enjoy it...they all came within the natural flow of just playing basketball. I never felt I had to force anything.
    I loved the fact that having a monster rebound or block game boosted up those categories a good bit.

    I agree.
    I didn't like grinding for specific badges like before. Like you said, you have to force it. I always did prefer Live's The One mode format over MyCareer. I just want to play naturally. Lets say you want Relay Passer, I don't want to have to get X amount of Pass-To-Assist moments. Hopefully they keep it how it was last 2 years.
    I feel as someone who doesn't play online grinding for specific modes took the fun out of the mode. You are a primary online guy, you might only play MyCareer to grind your player anyway. But if you only play offline, you don't want to spend major portion of first 2 seasons, grinding for badges.
    ksuttonjr76
    He's going back to a previous leak that happened in I think August. No one believed the original leak, but now the original leak had contained quite a bit of information that was just released in the blogs. This video is just him revisiting the leak and discussing the items that hasn't been officially announced yet.

    Yeah you’re right. I looked up the original leak since that guy barely showed any of it and it nailed everything. I still don’t think it means for sure you can’t change badges. Maybe you’d just have to grind ones you haven’t earned? But yeah, a bit disappointing. I like to play career organically mostly. Not to think overly on how which badges I need.
    Sent from my iPad using Operation Sports
    Kleinevos
    Because someone has to get boards and stop me post scoring easy buckets all game inside because none of them have interior D?

    Doubt we ever gonna see the ball inside lol
    Sent from my iPhone using Operation Sports
    loso_34
    im pretty sure it will be balanced. if you go with a 90 3 and 90 driving dunk you most likely have to sacrifice physicals.

    Hope you’re right but the video definitely made it look like you could easily max all of them including physicals.
    Sent from my iPad using Operation Sports
    Thrustie
    Yeah you’re right. I looked up the original leak since that guy barely showed any of it and it nailed everything. I still don’t think it means for sure you can’t change badges. Maybe you’d just have to grind ones you haven’t earned? But yeah, a bit disappointing. I like to play career organically mostly. Not to think overly on how which badges I need.
    Sent from my iPad using Operation Sports
    After looking at the MyPlayer video again, it makes sense why the badges kept changing on the right. We can no longer choose the badges and level anymore. Well, that sucks. The concept of choosing badges and its level was a game changer for me. I was able to tailor the badges more to my playing style versus being forced to have certain badges.
    Thrustie
    Hope you’re right but the video definitely made it look like you could easily max all of them including physicals.
    Sent from my iPad using Operation Sports

    You all keep pointing at the video like they can't change it before release. We're still 2 weeks away from release date. A lot of people thought Pie Charts were gonna be cheese since it gave us the ability to choose stats. Well it turns out pie charts was nothing more than archetypes
    We'll see within the next week or 2 on what 2k gives us. They said they'd give more freedom with pie charts when that wasn't the case
    ImInThis
    You all keep pointing at the video like they can't change it before release. We're still 2 weeks away from release date. A lot of people thought Pie Charts were gonna be cheese since it gave us the ability to choose stats. Well it turns out pie charts was nothing more than archetypes
    We'll see within the next week or 2 on what 2k gives us. They said they'd give more freedom with pie charts when that wasn't the case
    Why are you trying so hard to dismiss the video??? The whole point of the video was to show us the MyPlayer builder.
    ksuttonjr76
    After looking at the MyPlayer video again, it makes sense why the badges kept changing on the right. We can no longer choose the badges and level anymore. Well, that sucks. The concept of choosing badges and its level was a game changer for me. I was able to tailor the badges more to my playing style versus being forced to have certain badges.

    That change makes the most sense of everything. Now you get HOF badges in 4 categories, and if you have a low rating in something why should you be able to get a HOF badge? The only difference now is you won't have access to a badge if you don't have any attributes in that category which if you don't use any stats for something you wouldn't of wasted a badge point anyway. As soon as you give yourself a little attributes, it jumps up to Gold, so you still can use every badge to a high level, but if your blocking is a 25 they just lock out the blocking badges is all.
    ImInThis
    You all keep pointing at the video like they can't change it before release. We're still 2 weeks away from release date. A lot of people thought Pie Charts were gonna be cheese since it gave us the ability to choose stats. Well it turns out pie charts was nothing more than archetypes
    We'll see within the next week or 2 on what 2k gives us. They said they'd give more freedom with pie charts when that wasn't the case

    Hey I honestly hope 2K was trolling us since I’m sure they knew people would be analyzing it. At this point I’d be surprised if it’s less than they showed because twitter would go bananas on them if suddenly people only got 800 points to spend. I hope I’m wrong though.
    Sent from my iPad using Operation Sports
    ksuttonjr76
    After looking at the MyPlayer video again, it makes sense why the badges kept changing on the right. We can no longer choose the badges and level anymore. Well, that sucks. The concept of choosing badges and its level was a game changer for me. I was able to tailor the badges more to my playing style versus being forced to have certain badges.

    I’m not sure if that’s my read on it bro. I think it’s maybe just showing you the possible badges you’ll have to pick from and the maximum level you can make them. We never see the creation screen though so that’s just my speculation.
    Sent from my iPad using Operation Sports
    After watching video again, I don't mind badges not becoming available until you get to a rating requirement. That seems realistic. For example, you shouldn't be able to get Pick Dodger if you don't have X rating just because you're pulling down rebounds. I just don't want it like it was before where you had to grind for individual badges.
    The badges seems determined by the corresponding rating. So, don't expect to get Clamps if you don't have a certain Perimeter D rating. I'm okay with that. I think you can still pick and choose which badge we want when upgrading, but it has to be something your player is capable of getting. It's something you have to consider when creating your player. If you're a guard and fully disregard rebound ratings, don't expect to get any rebounding badges to make up for it. So if you want a specific badge, you have to make sure you have the corresponding skill rating to match
    Thrustie
    I’m not sure if that’s my read on it bro. I think it’s maybe just showing you the possible badges you’ll have to pick from and the maximum level you can make them. We never see the creation screen though so that’s just my speculation.
    Sent from my iPad using Operation Sports
    I forget where I heard it. I think it's like it was in NBA 2K18. In order to upgrade your badge level for the Flashy Pass Badge, you had to throw flashy passes. I don't like, because it'll create garbage games due to people grinding individual badges. I like current system where you're awarded a badge point and used on what you wanted.
    However, I do like the fact that they do lock out certain badges if you don't have the appropriate rating for it.
    ksuttonjr76
    I forget where I heard it. I think it's like it was in NBA 2K18. In order to upgrade your badge level for the Flashy Pass Badge, you had to throw flashy passes. I don't like, because it'll create garbage games due to people grinding individual badges. I like current system where you're awarded a badge point and used on what you wanted.
    However, I do like the fact that they do lock out certain badges if you don't have the appropriate rating for it.

    Yeah, I don't miss those days at all. In those days, I didn't even attempt to go after HoF badges. I remember how long it took after you got past Bronze. I remember Lockdown was tough that year. It felt like games were wasted grinding for badges. I do think the current system will and should continue. You'll just need to get ratings you a specific point to get certain badges
    Thrustie
    Hey I honestly hope 2K was trolling us since I’m sure they knew people would be analyzing it. At this point I’d be surprised if it’s less than they showed because twitter would go bananas on them if suddenly people only got 800 points to spend. I hope I’m wrong though.
    Sent from my iPad using Operation Sports

    If they give us 1000 points my Center will be a monster, not even exaggerating. I'll be borderline unstoppable.
    ImInThis
    If they give us 1000 points my Center will be a monster, not even exaggerating. I'll be borderline unstoppable.

    Well I posted a theoretical Center with 1000 points. I didn’t find it to be as overpowered as the guard builds because you can’t really ignore as many stats and you’ll likely have some lower ceilings due to height. I think it’s easily possible to be a great finisher and have a decent jumpshot. If you wanted to add post moves into the mix, you’d definitely have to sacrifice on either defense or driving though.
    Sent from my iPad using Operation Sports
    Thrustie
    Well I posted a theoretical Center with 1000 points. I didn’t find it to be as overpowered as the guard builds because you can’t really ignore as many stats and you’ll likely have some lower ceilings due to height. I think it’s easily possible to be a great finisher and have a decent jumpshot. If you wanted to add post moves into the mix, you’d definitely have to sacrifice on either defense or driving though.
    Sent from my iPad using Operation Sports

    You would either do a specialist build or rely heavily on badges for bigs.The only thing with specialist builds, is they would pretty much be the same pie chart builds. Like for center, I would go 6'10 and focus on physical, Defense, and Finishing. But is that any different than what was possible.
    Then other side is making sacrifices with ratings and relying on badges. Like If I want to make that more Athletic Draymond Build. I would have to make heavy sacrifices, but at same time not many I could ignore. Where I can't have a rating higher than 85. That would be a build that wouldn't be as enjoyable until I max out builds
    Goffs
    I betcha the pie charts are still there but hidden. Should be interesting once the game is released.

    I wonder If there would be a MyPlayer Builder demos for next gen. It is a tricky situation since game will be out day 1. I do hope there is still a Demo for those who aren't buying day 1.
    I also wonder if any of the influencers who will receive a console early will post videos prior to launch. Guys like Chris Smoove typically post MyCareer videos within a week of release. But I wonder if they would get a console early and post videos
    Goffs
    I betcha the pie charts are still there but hidden. Should be interesting once the game is released.

    well in a way they are based on the limitations. The example they gave was a 6'5" guard with a 6'10"wingspan... that's a generous wingspan imo. This player had an absolute max block rating of 65 I found out after pausing it. To me that's crazy and makes it homogenous as I said before.
    I decided to look up the best short blockers of the past little while. Dwayne Wade averaged over 1bpg 6 times in his career at 6'4" and I believe twice in the playoffs over 1.6 bpg.
    So he would have a cap of 65 or maybe even 60 in 2k21 because he's shorter than the build and no doubt has less wingspan too!
    I wanted to create a 6'5" guy with like an 80-85 block rating and focus on that AT THE EXPENSE of almost anything.
    So I don't see how capping certain things SO LOW will do anything other than PROMOTE homogenous OP guards!
    The other big one for me is rebound dunking - I doubt they will let someone under 6'7" do it even though many can IRL, so that may force me to create a SF/PF much taller than I want to.
    Charles Barkley might be another impossible build just because of the arbitrary caps ... why not let us decide? what's the point... I don't think letting small guys have high big-man-typical stats would do anything other than create more variety, not to mention those things will STILL be harder to do if you're shorter because it just takes longer to get up in the air, also harder to move big players around etc.
    It just seems so arbitrary and not well thought out limiting those things... Dennis Rodman is another one, totally impossible in this game imo. I'd rather they limit 90's ratings based on other 90s ratings, like if you're 99 3pt, maybe you can't be a 90 driving dunk too? But don't stop me from creating the best blocking, offensive rebounding guard the league has ever seen! haha, why not?
    illwill10
    You would either do a specialist build or rely heavily on badges for bigs.The only thing with specialist builds, is they would pretty much be the same pie chart builds. Like for center, I would go 6'10 and focus on physical, Defense, and Finishing. But is that any different than what was possible.
    Then other side is making sacrifices with ratings and relying on badges. Like If I want to make that more Athletic Draymond Build. I would have to make heavy sacrifices, but at same time not many I could ignore. Where I can't have a rating higher than 85. That would be a build that wouldn't be as enjoyable until I max out builds

    Yeah the first build you have is basically the same as mine in current gen. I love it but I feel like it’s going to be hard to ignore shooting if they give you that many points to allocate. To me, it’s a choice between driving or post moves. Like being a shorter Center with driving, shooting, defense and good physicals or being a bigger Center with finishing, post moves, defense and some shooting.
    Sent from my iPad using Operation Sports
    I agree, now it seems possible to finally make a David Robinson build. I'm looking forward to the possibility of making builds in the like of Charles Barkley, KG, C-Webb, and Sheed.
    Goffs
    Personally I like this approach of
    making EVERYONE a demigod. I've always wanted a 7'1 pure rim protector that can keep up with agile players and have a nice mid range. I've been wanting to make one for years. Next gen is looking nice if its finally possible.
    Sent from my SM-G960U1 using Tapatalk
    ImInThis
    We aren't getting 1000 points. On top of that you didn't take in consideration of height, weight, and wing span.
    Ultimately what 2k needs to do is
    -Stop allowing low defense guards to hide.
    -Destroy 5 Out gameplay
    I imagine if they remove brick wall, they could fix our problems. I'm a big, but I'm hands down for removing brick wall and exposing guards.
    If 2k can do those things 2k21 will be mounds better than 2k17-2k20
    They need to remove brick wall or buff the hell out of pick dodger. According to the community Pick dodger hardly works.

    Based on the video that 2k provided we ARE getting around a 1,000 points.
    All you have to do is count the point distribution in the video. It comes out to 1,544 minus the 550 that you get automatically since everything starts at 25.
    The total of 1,544 - 550 is 994 and the player in the video is still a 94 overall which would lead one to believe that he has a few more points to speed, ie 1,000 points.
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    Hustle Westbrook
    So since they didn’t mention it, I’m guessing loose balls are going to be going back to offensive players 9 times out 10 again? Nice.

    They didn't mention that specifically, but improvements in everything that they talked about in the second blog, Defense and Off-ball movement, Foot Planting, Body Ups, Off-Ball Contact, and especially the Impact Engine, should contribute to the loose balls not being magnetized to the offensive player. If non of those things are able to change the one sided outcomes of those plays then that is very unfortunate.
    here's all time Rodman if the system caps is right heres 95 overall that should be
    Dennis Rodman 95 overall
    75 Outside Scoring
    86 Close Shot
    65 Mid-Range Shot
    62 Three-Point Shot
    65 Free Throw
    97 Shot IQ
    75 Offensive Consistency
    87 Athleticism
    78 Speed
    69 Acceleration
    86 Strength
    88 Vertical
    98 Stamina
    99 Hustle
    88 Overall Durability
    72 Inside Scoring
    55 Layup
    95 Standing Dunk
    70 Driving Dunk
    75 Post Hook
    48 Post Fade
    62 Post Control
    74 Draw Foul
    98 Hands
    49 Playmaking
    54 Pass Accuracy
    45 Ball Handle
    50 Speed with Ball
    55 Pass IQ
    40 Pass Vision
    79 Defending
    98 Interior Defense
    66 Perimeter Defense
    57 Steal
    50 Block
    66 Lateral Quickness
    98 Help Defense IQ
    95 Pass Perception
    98 Defensive Consistency
    99 Rebounding
    99 Offensive Rebound
    98 Defensive Rebound
    And just for idea if you wanna make a kobe here a 95 overall version of him that should almost work
    91 Outside Scoring
    92 Close Shot
    94 Mid-Range Shot
    79 Three-Point Shot
    85 Free Throw
    97 Shot IQ
    98 Offensive Consistency
    86 Athleticism
    88 Speed
    87 Acceleration
    70 Strength
    88 Vertical
    98 Stamina
    85 Hustle
    83 Overall Durability
    76 Inside Scoring
    98 Layup
    35 Standing Dunk
    85 Driving Dunk
    57 Post Hook
    74 Post Fade
    68 Post Control
    92 Draw Foul
    97 Hands
    84 Playmaking
    85 Pass Accuracy
    89 Ball Handle
    86 Speed with Ball
    85 Pass IQ
    75 Pass Vision
    76 Defending
    62 Interior Defense
    78 Perimeter Defense
    67 Steal
    51 Block
    78 Lateral Quickness
    90 Help Defense IQ
    92 Pass Perception
    90 Defensive Consistency
    50 Rebounding
    46 Offensive Rebound
    54 Defensive Rebound
    people that think 95 dunk 95 layup 95 3 ball 90 handles 95 speed its not gonna work you will be way over 99 overall
    allBthere
    well in a way they are based on the limitations. The example they gave was a 6'5" guard with a 6'10"wingspan... that's a generous wingspan imo. This player had an absolute max block rating of 65 I found out after pausing it. To me that's crazy and makes it homogenous as I said before.
    I decided to look up the best short blockers of the past little while. Dwayne Wade averaged over 1bpg 6 times in his career at 6'4" and I believe twice in the playoffs over 1.6 bpg.
    So he would have a cap of 65 or maybe even 60 in 2k21 because he's shorter than the build and no doubt has less wingspan too!
    I wanted to create a 6'5" guy with like an 80-85 block rating and focus on that AT THE EXPENSE of almost anything.
    So I don't see how capping certain things SO LOW will do anything other than PROMOTE homogenous OP guards!
    The other big one for me is rebound dunking - I doubt they will let someone under 6'7" do it even though many can IRL, so that may force me to create a SF/PF much taller than I want to.
    Charles Barkley might be another impossible build just because of the arbitrary caps ... why not let us decide? what's the point... I don't think letting small guys have high big-man-typical stats would do anything other than create more variety, not to mention those things will STILL be harder to do if you're shorter because it just takes longer to get up in the air, also harder to move big players around etc.
    It just seems so arbitrary and not well thought out limiting those things... Dennis Rodman is another one, totally impossible in this game imo. I'd rather they limit 90's ratings based on other 90s ratings, like if you're 99 3pt, maybe you can't be a 90 driving dunk too? But don't stop me from creating the best blocking, offensive rebounding guard the league has ever seen! haha, why not?
    Allball76
    people that think 95 dunk 95 layup 95 3 ball 90 handles 95 speed its not gonna work you will be way over 99 overall

    What does this sentence even mean?
    Just thought I’d add a little more fuel to this.

    Here’s a screen shot of the builder when you’re picking vitals. So this guy is a bit taller than the 6’5 guy. His weight and wingspan are almost the same as current gen standard 6’8 guy so I’m not sure what’s causing the green and red numbers on his stats. Still gives you a decent idea on where you could dump your stats.

    This was an early leaked screenshot of the builder before the announcement. Looks like a small Center or a big PF. Only about 936 stats allocated if I estimated right. So less than the guard in the video. Gives you a rough idea on what the caps on a guy of this size might be though. Averageish weight but fairly long wingspan for that height. Don’t know how accurate this pic is but for a “leak” it looks pretty identical to the one they release in the announcement.
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    Thrustie
    Wonder if his body type could be causing the green/red modifiers?
    Sent from my iPhone using Operation Sports

    I presume it's the wingspan. I noticed the block and steal ratings were increased. 7'1" is a pretty long wingspan for a 6'8" player.
    Thrustie
    Just thought I’d add a little more fuel to this.

    Here’s a screen shot of the builder when you’re picking vitals. So this guy is a bit taller than the 6’5 guy. His weight and wingspan are almost the same as current gen standard 6’8 guy so I’m not sure what’s causing the green and red numbers on his stats. Still gives you a decent idea on where you could dump your stats.

    This was an early leaked screenshot of the builder before the announcement. Looks like a small Center or a big PF. Only about 936 stats allocated if I estimated right. So less than the guard in the video. Gives you a rough idea on what the caps on a guy of this size might be though. Averageish weight but fairly long wingspan for that height. Don’t know how accurate this pic is but for a “leak” it looks pretty identical to the one they release in the announcement.
    Sent from my iPhone using Operation Sports

    Thrustie
    Wonder if his body type could be causing the green/red modifiers?
    Sent from my iPhone using Operation Sports

    The body does seem to affect the green/red modifiers as it did in past. The 7'1 wingspan lowers Shot while increasing rebounding. Height & Weight affects the Ball Handle, Speed with Ball, etc.
    That first picture is ideal for me as my PF would have very similar vitals. So if it is around the 936 points to allocate, it would give me an idea how I could possibly create my build.
    Thrustie
    Just thought I’d add a little more fuel to this.

    Here’s a screen shot of the builder when you’re picking vitals. So this guy is a bit taller than the 6’5 guy. His weight and wingspan are almost the same as current gen standard 6’8 guy so I’m not sure what’s causing the green and red numbers on his stats. Still gives you a decent idea on where you could dump your stats.

    This was an early leaked screenshot of the builder before the announcement. Looks like a small Center or a big PF. Only about 936 stats allocated if I estimated right. So less than the guard in the video. Gives you a rough idea on what the caps on a guy of this size might be though. Averageish weight but fairly long wingspan for that height. Don’t know how accurate this pic is but for a “leak” it looks pretty identical to the one they release in the announcement.
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    Ah, I see now. The body settings screen lets you determine your max caps for each rating, but....we can allocate points to the ratings on the next screen??? I wonder if that points allocation screen that they're showing is where you get to test your build?
    ksuttonjr76
    Ah, I see now. The body settings screen lets you determine your max caps for each rating, but....we can allocate points to the ratings on the next screen??? I wonder if that points allocation screen that they're showing is where you get to test your build?

    I definitely think they'll keep ability to test builds. The more I try to theoretically create my build, the more unappealing it seems. I'm essentially creating an All Around PF. With an All Around PF, there's not many ratings I can skip. The only rating I feel comfortable skipping is the Post Control. It seems like I would have to have most ratings around the 75-80 mark. Maybe with the Build tester with maxed badges, the build might be worth grinding out.
    I've been leaning towards a SG build. It feels as a big unless I create a specialist defined build, have to make a lot of sacrifices and rely heavily on badges. I just don't want to feel like I'm spending significant time grinding for badges with related ratings sitting at 75.
    ksuttonjr76
    I presume it's the wingspan. I noticed the block and steal ratings were increased. 7'1" is a pretty long wingspan for a 6'8" player.

    The weird thing is I busted out the builder for current gen to check and 85 inches (7’1”) was the default. So it had no impact on stats at all. Maybe they changed the default to be lower in next gen though.
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    illwill10
    The body does seem to affect the green/red modifiers as it did in past. The 7'1 wingspan lowers Shot while increasing rebounding. Height & Weight affects the Ball Handle, Speed with Ball, etc.
    That first picture is ideal for me as my PF would have very similar vitals. So if it is around the 936 points to allocate, it would give me an idea how I could possibly create my build.

    Yeah like I said to ksutton, it’s a bit weird because 7’1 is the default wingspan for 6’8 in current gen. And the weight is close to the default in current gen too. That’s why I was surprised to see all the green/red modifiers. You’re probably right and it’s not the body shape but I just found it curious that there were so many apparent stat changes for what was default in current gen.
    Well since the guard build had close to 1000, I sure hope they don’t decrease your points as you get bigger. That would definitely make me a bit chapped.
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    illwill10
    I definitely think they'll keep ability to test builds. The more I try to theoretically create my build, the more unappealing it seems. I'm essentially creating an All Around PF. With an All Around PF, there's not many ratings I can skip. The only rating I feel comfortable skipping is the Post Control. It seems like I would have to have most ratings around the 75-80 mark. Maybe with the Build tester with maxed badges, the build might be worth grinding out.
    I've been leaning towards a SG build. It feels as a big unless I create a specialist defined build, have to make a lot of sacrifices and rely heavily on badges. I just don't want to feel like I'm spending significant time grinding for badges with related ratings sitting at 75.

    I hear you on that. Hopefully “balanced” builds come with a mess of badges to make it worth the lower attribute ceilings. Otherwise you’re going to have to specialize as a big and it might be frustrating to see guards who can attack you from everywhere and play solid defense. Of course this is predicated on the whole 1000 points to spend thing which seems likely but not a certainty.
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    Thrustie
    Yeah like I said to ksutton, it’s a bit weird because 7’1 is the default wingspan for 6’8 in current gen. And the weight is close to the default in current gen too. That’s why I was surprised to see all the green/red modifiers. You’re probably right and it’s not the body shape but I just found it curious that there were so many apparent stat changes for what was default in current gen.
    Well since the guard build had close to 1000, I sure hope they don’t decrease your points as you get bigger. That would definitely make me a bit chapped.
    Sent from my iPhone using Operation Sports

    I swear. If bigs get less points to spend for whatever reason, I'm going to be heated. It's already bad enough (in theory) that we don't have ratings that we can just flat out ignore, but to get less points then wing players would just be a slap in the face.
    I'm starting to feel like this going to be a guard/wing-heavy game.
    Thrustie
    I hear you on that. Hopefully “balanced” builds come with a mess of badges to make it worth the lower attribute ceilings. Otherwise you’re going to have to specialize as a big and it might be frustrating to see guards who can attack you from everywhere and play solid defense. Of course this is predicated on the whole 1000 points to spend thing which seems likely but not a certainty.
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    You'll definitely get more badges. On the video, I paused at the 2 second mark, he only had Mid Range at 52 but that was enough to get 2 gold badges(but had no badge points). So as long as you get a rating over 50+, you can get certain badges. But, the issue is the assumed grind for those badges at those low ratings. Grinding for shooting badges with sub 75 shooting ratings is a chore.
    ksuttonjr76
    What does this sentence even mean?

    I seen you tubers and others saying in the next gen version there maxing our the dunk, ball control , 3 point shot to make a Demi god . I was saying it’s not gonna work.
    ksuttonjr76
    I swear. If bigs get less points to spend for whatever reason, I'm going to be heated. It's already bad enough (in theory) that we don't have ratings that we can just flat out ignore, but to get less points then wing players would just be a slap in the face.
    I'm starting to feel like this going to be a guard/wing-heavy game.

    It’s always been like that for some stupid reason. Bigs are super limited in 2k. But 6’5 guards can damn near replicate Jordan. Meanwhile We can barely replicate any skilled bih like Hakeem , Duncan , KG , AD , Kareem , Charles , etc
    ksuttonjr76
    I swear. If bigs get less points to spend for whatever reason, I'm going to be heated. It's already bad enough (in theory) that we don't have ratings that we can just flat out ignore, but to get less points then wing players would just be a slap in the face.
    I'm starting to feel like this going to be a guard/wing-heavy game.

    Rockie_Fresh88
    It’s always been like that for some stupid reason. Bigs are super limited in 2k. But 6’5 guards can damn near replicate Jordan. Meanwhile We can barely replicate any skilled bih like Hakeem , Duncan , KG , AD , Kareem , Charles , etc

    It does suck. I really want to create a big. But you can't recreate any skilled bigs. The thought of all the sacrifices and grinding for badges is a turnoff for creating a big. Creating a specialist big is only fun when you're a Pro-Am/Park only guy and you know your role.
    But for a 6'5 Guard , I can easily skip out on some ratings and have athleticism make up for it.
    Allball76
    I seen you tubers and others saying in the next gen version there maxing our the dunk, ball control , 3 point shot to make a Demi god . I was saying it’s not gonna work.

    I feel like this is my 10th time saying this in this thread but people are just going off the video of that 2K posted of their myplayer builder where it appeared you could max out all those stats on a 6’5 build. There could be things we don’t know like stats having different weights or what they showed might not even be the final version but it’s the only concrete evidence we have at this point.
    Your faux Rodman/Kobe builds aren’t really relevant as over half the stats you listed aren’t even customizable in Myplayer. On top of that, 2K has never used the same formula for calculating myplayer overalls as they do for NBA players.
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    ksuttonjr76
    I swear. If bigs get less points to spend for whatever reason, I'm going to be heated. It's already bad enough (in theory) that we don't have ratings that we can just flat out ignore, but to get less points then wing players would just be a slap in the face.
    I'm starting to feel like this going to be a guard/wing-heavy game.

    Wings are pretty much limited as bigs.
    if you want to make a 6'7-6'8 forward you have to live with huge drops in key stats as speed, speed with the ball, ball handing and shooting.
    I mean, I can hardly replicate a prime igoudala or a prime batum, let alone lebron or luka.
    Rockie_Fresh88
    It’s always been like that for some stupid reason. Bigs are super limited in 2k. But 6’5 guards can damn near replicate Jordan. Meanwhile We can barely replicate any skilled bih like Hakeem , Duncan , KG , AD , Kareem , Charles , etc

    Some big probably ate Mike's lunch during a mocap session and ever since then bigs got the crap deal. Trend better not follow next gen but I'm not holding my breath. They really hate the idea of a demigod big but they have no issue of guys greening half court. Makes my blood boil just thinking about it.
    Rockie_Fresh88
    It’s always been like that for some stupid reason. Bigs are super limited in 2k. But 6’5 guards can damn near replicate Jordan. Meanwhile We can barely replicate any skilled bih like Hakeem , Duncan , KG , AD , Kareem , Charles , etc

    So in Rongeezus picture
    he has a big 30 defensive badges and still had all playmaking up and decent amount of shooting can definitely hit mid range and still have a good amount of finishing. now the broken thing here is he try to be so complete and great all around the physicals are horrible so its a bad build 44speed 0 acceleration 67 strength70 vertical 0 stamina lol. So now just take away one of the categories finishing or playmaking and put those points in physicals he be a good player.. So its looking good to make a Garnett or Barkley.
    franzis
    Wings are pretty much limited as bigs.
    if you want to make a 6'7-6'8 forward you have to live with huge drops in key stats as speed, speed with the ball, ball handing and shooting.
    I mean, I can hardly replicate a prime igoudala or a prime batum, let alone lebron or luka.

    I was thinking that as well. A Foward is still limited. You'll have to sacrifice athleticism or ratings. Hopefully it's not the case, but Guards might be the go to. A lot of ratings you can skip on and have athleticism make up for.
    I think SGs have the highest chance to be OP. Unless you want to be a combo guard or want more badges, You don't need high Ball Control or Pass. You can get away with 75-80 and still get Gold badges and unlock good animations.
    illwill10
    I was thinking that as well. A Forward is still limited. You'll have to sacrifice athleticism or ratings. Hopefully it's not the case, but Guards might be the go to. A lot of ratings you can skip on and have athleticism make up for.
    I think SGs have the highest chance to be OP. Unless you want to be a combo guard or want more badges, You don't need high Ball Control or Pass. You can get away with 75-80 and still get Gold badges and unlock good animations.

    look at this move some things around you would still be great on offense as a big and have them 30 defensive badge also! I think big will be op also, you don't need 21 playmaking badges take some of that away.
    Allball76
    https://images.app.goo.gl/RgcWHSsf9ZPKwCqb6
    look at this move some things around you would still be great on offense as a big and have them 30 defensive badge also! I think big will be op also, you dont need 21 playmaking badges take some of that away.

    The only thing about that build is that the Physical Ratings are terrible. To get the higher skill ratings, had to make significant cuts to athleticism. You're a big liability with 44 Speed, 25 Stamina, 25 Acceleration.
    I agree with you just giving and idea about what could be possible because being great at everything just won't happen!
    Thrustie
    I feel like this is my 10th time saying this in this thread but people are just going off the video of that 2K posted of their myplayer builder where it appeared you could max out all those stats on a 6’5 build. There could be things we don’t know like stats having different weights or what they showed might not even be the final version but it’s the only concrete evidence we have at this point.
    Your faux Rodman/Kobe builds aren’t really relevant as over half the stats you listed aren’t even customizable in Myplayer. On top of that, 2K has never used the same formula for calculating myplayer overalls as they do for NBA players.
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    illwill10
    The only thing about that build is that the Physical Ratings are terrible. To get the higher skill ratings, had to make significant cuts to athleticism. You're a big liability with 44 Speed, 25 Stamina, 25 Acceleration.

    Yeah you’d have to crater your free throws and take some off pass accuracy and a few other stats to get your physicals to a decent level for sure.
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    Allball76
    I agree with you just giving and idea about what could be possible because being great at everything just won't happen!

    It looks to me like a guard could be great at everything that matters (for most guards) but we’ll see how it shakes out.
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    Thrustie
    It looks to me like a guard could be great at everything that matters (for most guards) but we’ll see how it shakes out.
    Sent from my iPhone using Operation Sports

    Yeah. I would sacrifice Rebound and Block because high athleticism should get you the easy ones, I would live without Interior D, I would skip Post Control and Standing Dunk, and could live with 70 Shot Close. That's seven ratings, I could live without. That's a lot of points to be available to dump in the major categories. And still would have points left over
    illwill10
    Yeah. I would sacrifice Rebound and Block because high athleticism should get you the easy ones, I would live without Interior D, I would skip Post Control and Standing Dunk, and could live with 70 Shot Close. That's seven ratings, I could live without. That's a lot of points to be available to dump in the major categories. And still would have points left over

    So more offensive ? Sounds like a good build. Having athleticism dose make up alot. I wish you needed hi vertical to get 90+ drive dunk looks like you'll need 50 for sure because in 2k vid when he put the drive dunk to 70 something it made his vertical jump from 0 to 50. Well maybe that's what happen when he took 90+ drive dunk and it jump to 70. Cant wait to get more info.
    Allball76
    So more offensive ? Sounds like a good build. Having athleticism dose make up alot. I wish you needed hi vertical to get 90+ drive dunk looks like you'll need 50 for sure because in 2k vid when he put the drive dunk to 70 something it made his vertical jump from 0 to 50. Well maybe that's what happen when he took 90+ drive dunk and it jump to 70. Cant wait to get more info.

    And you'll still should be able to get high Perimeter D ans Steal as well.
    I did the math for a hypothetical SG. I could get Driving Dunk, Driving Layup, Shot 3pt, Shot Mid, Free Throw, Speed with Ball, Perimeter D, Steal, Stamina, Vertical all to 90. Speed and Acceleration to 95. Pass and Ball Handle to 80. Strength to 60. All for 935 points. So, i could whatever is left over to other non-important guard skills. That's a OP build
    illwill10
    And you'll still should be able to get high Perimeter D ans Steal as well.
    I did the math for a hypothetical SG. I could get Driving Dunk, Driving Layup, Shot 3pt, Shot Mid, Free Throw, Speed with Ball, Perimeter D, Steal, Stamina, Vertical all to 90. Speed and Acceleration to 95. Pass and Ball Handle to 80. Strength to 60. All for 935 points. So, i could whatever is left over to other non-important guard skills. That's a OP build

    If what you think is true we better have Defense because sound like everything will be contact dunking and raining 3 balls lol.. I would like to see more variety but sound like this could be the meta
    They should make point allocation progressive.
    For instance, putting points in a stat beyond 85 costs double.
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    Kleinevos
    They should make point allocation progressive.
    For instance, putting points in a stat beyond 85 costs double.
    Verzonden vanaf mijn iPhone met Tapatalk

    Or too much points in same stat block group cost double
    Sorry, couldnt edit previous post
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    Kleinevos
    They should make point allocation progressive.
    For instance, putting points in a stat beyond 85 costs double.
    Verzonden vanaf mijn iPhone met Tapatalk

    This is what im hoping the should be more hitting 95 overall once a rating category hits 80 as you go up it cost more and more and 95 rating should be heavy. This would balance the game so people just don't take the most popular ratings and live without the rest .. I like to see different builds not a meta
    Goffs
    Where are these leaked pics coming from? Is there a pic with a OP center build? Tired of seeing these Curry builds.

    its the leak from Rongeezusyt ... He's the guy that first said no pie charts. I think youll be able to make a shaq , Duncan or Hakeem the dream this year
    Goffs
    Where are these leaked pics coming from? Is there a pic with a OP center build? Tired of seeing these Curry builds.

    Only the fuzzy one is leaked. The other 2 were from 2K released footage. Haven’t found anything with a “Center” build. They seem to be categorized only by height now. That 6’9 fuzzy one is the only bigger build I’ve seen.
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    Allball76
    look at this move some things around you would still be great on offense as a big and have them 30 defensive badge also! I think big will be op also, you don't need 21 playmaking badges take some of that away.

    This looks hard to beat down low. If we get that many points, enough to max defense and get offense, size ain't gone make much a difference as a big. I've been going 7'1 for years just to be safe, this year I may go 7' or 6'11. A 6'9 PF can stop a 7'3 Center, no point in me going 7'1 anymore.
    I hope 2k has fixed body blocks this year. That will be the determining factor if max defense bigs are OP. All 95s in Paint Defense + Blocks will be hard to score against.
    Kleinevos
    Or too much points in same stat block group cost double
    Sorry, couldnt edit previous post
    Verzonden vanaf mijn iPhone met Tapatalk

    Hmmmm....I like this idea. It forces an individual to spread the points around more evenly.
    For the record, I love the speculation in this thread more than any other thread. Seems like everyone wants to nitpick the game to death in the other threads. As a side note, are we assuming that we're looking at the part of the builder where you eventually get to test the build?
    I'm assuming that the reward of points is similar to NBA 2K20 and 2K21 respectively. I don't do this, but I thought you could buy your way to an 85 overall?

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