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NBA 2K21 Demo Available on PlayStation 4, Xbox One and Nintendo Switch - Post Your Impressions Here

The NBA 2K21 current-generation demo is now available on Xbox One, PlayStation 4 and Nintendo Switch. Hop on the sticks to try out a variety of innovative changes coming to NBA 2K21 for current-gen consoles. Some of the biggest updates include:

• Major changes to the Pro Stick to allow for new dribbling mechanics
• Shot meter changes from a timing bar to a targeting system
• New shot types, new signature defensive motion styles, stronger presence from bigs in the paint, a redesigned badge system and more

Additionally, due to the delay of the start of the 2020-21 NBA season, NBA 2K21 plans to update its player ratings upon the release of NBA 2K21 for next-generation consoles and following the completion of the 2019-20 NBA season.

The NBA 2K21 demo includes four playable teams. Tap into your Mamba mentality with Kobe Bryant and the All-Time Lakers, experience greatness with the iconic Bill Russell and the All-Time Celtics or dominate the court through Giannis Antetokounmpo and Kawhi Leonard with NBA title contenders Milwaukee Bucks and Los Angeles Clippers.

The NBA 2K21 demo offers players an opportunity to try out some of the latest gameplay innovations, from the Pro Stick to a redesigned shooting system, NBA 2K21 features plenty of new upgrades, improvements and changes.

The demo also features the MyPLAYER Builder. Select your position, set your attributes and get a first look at what type of builds will be able in NBA 2K21. There’s plenty of new things to check out, including the new addition of oversized 6’8 point guards, and your created build carries over from the demo into the full game when it launches on Sept. 4, enabling you to jump in right away. Whether you want to slash to the basket like Russell Westbrook, create space and nail jumpers like Jayson Tatum or command the court from the high post like Nikola Jokić, everything is game in NBA 2K21.

360 Comments
Discussion
1. On the court with the bucks and clippers and the alltime Celtics and lakers ?
Oh my !!! I hope this is just some good old school demo styles with nba teams.
Throw us old heads a bone please !!! Lol
Im in, presentation looks the exact same as last year so far. 6min quarters. Theres a ugly shot clock on the freethrow line. Hopefully it can be turned off.
So they have the G League legal information  on the startup screen. So G Leauge must be in
The graphics look sharper on Xbox One X
michaelhawj
is there difficulty to choose ? does it have same scoreboard like last year ?

Same scoreboard, no option to change difficulty. Players are a lot heavier. Difficult to close out on the 3 point shooter. Outside of that and new shot meter it seems like the same game so far.
michaelhawj
does gameplay feel same from 2k20 or are there some change in gameplay ?

Its early but the only difference I feel so far is players are heavy. Heres a pic of the shot clock. It needs to go.
Ball handling seem more responsive in practice. Interested to see against a defender
m1ke_nyc
Its early but the only difference I feel so far is players are heavy. Heres a pic of the shot clock. It needs to go.

just like on TV... i like it, but the option to turn it off would be good.
Just shooting around in practice.
The player weight is definitely there.
The dribble branches are really nice and we finally appear to have some quick sidesteps/stepbacks.
I'm ready to see how it feels vs. defense though.
The 24th Letter
Just shooting around in practice.
The player weight is definitely there.
The dribble branches are really nice and we finally appear to have some quick sidesteps/stepbacks.
I'm ready to see how it feels vs. defense though.

Video of the stepbacks please. Thats awesome to hear. Im gonna be at work for the next 10 hours :( lol
The aim shooting with RS is  an interesting and tempting to function to master but it will take plenty of practice.  You literally have to aim with the  stick by pulling and moving the bar with RS to the line in the meter as close as possible. I had better success with Kawahi than I did with Pat Beverly. I’m an old head gamer so my dexterity isn’t as sharp 20 years ago. Nonetheless I like the challenge.  On side note the sound track isn’t as bad as I thought. I hope it plays during the postgame highlight options.
So the whole reason for this shot timing is to have your star shooting more rather than your role players. Which in the past a lot of people complained about role players shooting at a higher rate rather than the star players on the team.
Timing definitely took me a minute to understand concept wise.
I think most will initially be put off by it but I'm definitely intrigued after practicing a bit.
Still haven't played vs. defense though so we'll see
The 24th Letter
Just shooting around in practice.
The player weight is definitely there.
The dribble branches are really nice and we finally appear to have some quick sidesteps/stepbacks.
I'm ready to see how it feels vs. defense though.

Always a big difference with defense, especially if it's a good defender. I always notice that in practice it feels like I can do whatever I want with good precision but against defense and a good defender it's a completely different story.
And obviously it should be harder against defense and a good defender but, IMO, it ends up making the controls feel sluggish instead of feeling like I'm going against a great defender.
scottyp180
Always a big difference with defense, especially if it's a good defender. I always notice that in practice it feels like I can do whatever I want with good precision but against defense and a good defender it's a completely different story.
And obviously it should be harder against defense and a good defender but, IMO, it ends up making the controls feel sluggish instead of feeling like I'm going against a great controller.
Exactly.
Can't really make any final judgements until I see how the defense plays.
I really like the branching so far but if the defense has all those invisible strings like the last couple of years it won't matter too much.
Loving the way the game feels right now. Shooting and finishing is going to be tough this year. Hopefully they don't buff it like they did last year.
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The game at default is definitely faster, but its realistic. 2K has always felt a bit sluggish on default but it's good this year. We cant use replay but the player models look to be scaled down some more and getting closer to that real life lean NBA player look. I'm terrible at the new shooting mechanics.
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The 24th Letter
Just shooting around in practice.
The player weight is definitely there.
The dribble branches are really nice and we finally appear to have some quick sidesteps/stepbacks.
I'm ready to see how it feels vs. defense though.

Please let us know more about gameplay 24th, thanks.
I wonder if badge count still heavily favors pg over sg and sf given same heights and piecharts like in 2k20. Appreciate if someone can test it.
Guys with the movement, speed, and responsiveness keep the difficulty in mind. If this is just on Pro then players will likely feel faster and more responsive than on All-Pro or above based on past experiences with 2k. If you are used to playing on higher difficulties or against other people then this demo might not give a complete accurate impression of how the game will feel IF this demo is set to Pro (which I believe is usually the case).
So? What do you guys think so far? Good players will adapt to the new shot meter 'sweet spot' but I hate being taken away from the game world and being forced to focus on a meter instead of what the defense is doing. I get it tho--slow the game down so we can get offensive/defensive balance.
It just feels unnecessary...holes in the gameplay should have been priority. Get good controls and stick with them IMO.
On the plus-side i've only gotten one green release so far
*WELP. The early returns on Transition Defense don't look good. I won't deal with that in another 2K game. That alone will make me skip this year. Hopefully the option for the previous shooting/2K19 play-call system is in for you guys:
Kushmir
So? What do you guys think so far? Good players will adapt to the new shot meter 'sweet spot' but I hate being taken away from the game world and being forced to focus on a meter instead of what the defense is doing. I get it tho--slow the game down so we can get offensive/defensive balance.
It just feels unnecessary. Get good controls and stick with them IMO.
On the plus-side i've only gotten one green release so far

is there option to turn it off ? i never use shot meter
Let us know about the gameplay Kush, thank you.
...
2K's so beloved social media community (Youtubers etc.) are on the edge of giving some Ls everywhere, lol it didn't take long for them to turn sides. That will be funny to watch from here as sim guy. "It's the same game", "The buff that nerf that" saga continues...
juicey79
The aim shooting with RS is *an interesting and tempting to function to master but it will take plenty of practice. *You literally have to aim with the *stick by pulling and moving the bar with RS to the line in the meter as close as possible. I had better success with Kawahi than I did with Pat Beverly. I’m an old head gamer so my dexterity isn’t as sharp 20 years ago. Nonetheless I like the challenge. *On side note the sound track isn’t as bad as I thought. I hope it plays during the postgame highlight options.

Sounds like it will be a nice addition, but they'll have to "force" players to use RS in the online modes before we can stop complaining about the ridiculous shooting stats. I don't any reason for anyone to use the RS when the button is so much easier. Granted, I've been a fan of RS shooting since it was introduced, but I'm pretty sure that I'm in the minority.
I'm an offline guy but I hate stick shooting. I've never used it.
God...I hope Mike Wang doesn't make any adjustments to the game based on game demo impressions like he did last year. Historically, NBA 2K seems to ALWAYS to play great the first week or so, then comes the patches and hotfixes.
hey guys, please tweet Mike Wang : do not fix or change anything in gameplay in future patches. leave it alone in full version
I still don't understand how the new shooting works. Am I supposed to rotate the stick from down to up? 2KU only explains the old system
I just can’t believe they didn’t remove the f****** Green from the CPU shots.
blk5tar5
So the whole reason for this shot timing is to have your star shooting more rather than your role players. Which in the past a lot of people complained about role players shooting at a higher rate rather than the star players on the team.

That... doesn't really make sense when you consider that there are role players whose specific role is to come out and hit shots... where are you getting this from? That just seems counter intuitive
sactown_13
I still don't understand how the new shooting works. Am I supposed to rotate the stick from down to up?
Think of it like this.
For shots, your end goal is to center the stick straight down. For layups, the end goal is to center the stick straight up...
So if you start a shot and the meter is off center, your goal is to get to those respective points. Don't feel like you have to rush to align it either, you have the duration of the motion. (I really like this)
ksuttonjr76
Sounds like it will be a nice addition, but they'll have to "force" players to use RS in the online modes before we can stop complaining about the ridiculous shooting stats. I don't any reason for anyone to use the RS when the button is so much easier. Granted, I've been a fan of RS shooting since it was introduced, but I'm pretty sure that I'm in the minority.

From what I'm seeing, button seems very unforgiving as well. I'll know when I get my hands on the demo this afternoon, but shooting almost seems worse (I mean, in terms of percentage, not the Twitter "shooting is so badddddddddd!!!!!!1!!!11!" kinda way) than last year
dvir10
I just can’t believe they didn’t remove the f****** Green from the CPU shots.

Please say this is not true.
A whole year of keeping it in for no reason on 2k20 and still not removed on a brand new game?? It's so pointless and ruins immersion more than anything else.
Imagine knowing Ray Allen's/Kawhi's 3 pointers were going in before they dropped in the NBA finals.
The 24th Letter
Think of it like this.
For shots, your end goal is to center the stick straight down. For layups, the end goal is to center the stick straight up...
So if you start a shot and the meter is off center, your goal is to get to those respective points. Don't feel like you have to rush to align it either, you have the duration of the motion. (I really like this)

So what happens if you start the shot with the stick straight down? You don't need to adjust it?
Really not sure what has changed. It feels exactly like 2k20. I don't use the shot stick for shooting anyway so that isn't a big deal for me. But otherwise I played 3 games and I didn't notice any new animations or graphics changes. Overall quite disappointed. Also the 5 games only thing is quite annoying. This should be a half price, season update game and not a full priced game. Quite a nasty thing from 2k in my opinion.
dvir10
I just can’t believe they didn’t remove the f****** Green from the CPU shots.
I thought one of the devs said you could turn it off now?
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Oba
So what happens if you start the shot with the stick straight down? You don't need to adjust it?
Right, no adjustment...
Shooting with the stick is pretty easy on the current difficulty, you just have to hold down on the stick and then slide/aim, not flick.
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I had hoped the player movement would have been overhauled or atleast refined from 2020. Based on this demo, it is exactly the same.
I will wait for the next gen version.
The damn cpu still not taking pull up midrange shots... only threes and lay ups
Don't like that you have to do a double move to be able to rock it back and forth between the leg. I do like that the escapes are stick holds. I'm going to pass until next gen though.
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LeBronRooney
Really not sure what has changed. It feels exactly like 2k20. I don't use the shot stick for shooting anyway so that isn't a big deal for me. But otherwise I played 3 games and I didn't notice any new animations or graphics changes. Overall quite disappointed. Also the 5 games only thing is quite annoying. This should be a half price, season update game and not a full priced game. Quite a nasty thing from 2k in my opinion.

5 games only is for the myplayer part ? What about the bucks/clippers game ?
Or does the whole thing lockout after 5 games ?
I'll be back with some real first impressions but first thought going into 2KU...they didn't even update the 3 main pictures going into this mode lol. I'm obviously nitpicking here but that's one of those art, presentation things I see and think "if they didn't change that what else did they ignore."
Edit: quick impressions on the shot stick. So far I don't mind it for shooting, I kind of like it, but it's weird on layups. Hopefully there isn't a big penalty for bad aiming on layups because that could be frustrating.
I feel a more polished 2k20 with some new animations and the new shooting mechanics... I like it the game has some fluidity... in any case I hate the new shooting mechanic as you still has to concentrate and pay attention to a bar instead of enjoying the shooting animations like in the past... I will disable all shooting indicators when the full game drop and hopefully I will be able to be competitive also that way...
I got smoked 70 to 30 playing as the Clippers vs the Bucks. I'm so used to real player % and CPU play calling. I'm digging it so far.
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ksuttonjr76
God...I hope Mike Wang doesn't make any adjustments to the game based on game demo impressions like he did last year. Historically, NBA 2K seems to ALWAYS to play great the first week or so, then comes the patches and hotfixes.
You know its coming. I learned to go with it at this point.
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In the past I always use the shot stick for shooting. I did the 2K tutorial and no matter what I did the shot was slightly left or slightly right. I played a quick game and it was even worse. Every shot I took took was off right or left and my shots looked like shanked field goal kicks.
Why the hell would anyone use the shot stick instead of the button for shooting?
Vido9388
The damn cpu still not taking pull up midrange shots... only threes and lay ups

Playing my 2nd game. A lot of midrange shot by the cpu, specially contested ones
ensoul
In the past I always use the shot stick for shooting. I did the 2K tutorial and no matter what I did the shot was slightly left or slightly right. I played a quick game and it was even worse. Every shot I took took was off right or left and my shots looked like shanked field goal kicks.
Why the hell would anyone use the shot stick instead of the button for shooting?

In principle if you practice and master it you will get rewarded... but anyway I hate to be concrentrated in a bar instead of enjoiying the beauty of the game and its shoointg animations... my first thing with the full game will be to disable all shooting indicators... I would like to shoot with the stick... but without aiming and release based on animations, like in older 2ks... and hopefully that mode will have some boost also...
What a shameless copy...its unbelievable. Dont know what to say 2k...
I may have missed something, but can we turn the new shot system off and revert to the standard shot stick shooting from 2K20 and previous games?
I'm a stick user and don't want to be forced into using the button just because of their wonky new system.
I'm not looking to pull of a shoryuken here, I just wan't to shoot a damn jumper. Learning player's releases should be sufficient enough.
Guard-ian
In principle if you practice and master it you will get rewarded... but anyway I hate to be concrentrated in a bar instead of enjoiying the beauty of the game and its shoointg animations... my first thing with the full game will be to disable all shooting indicators... I would like to shoot with the stick... but without aiming and release based on animations, like in older 2ks... and hopefully that mode will have some boost also...

Same here. I want to shoot with the stick but I don't feel like constantly making sure the stick is centered so my shots go in and not brick off the left or right side of the backboard.
I know it is a video game and not real life but NBA players don't generally have issues with their shooting form to the point where their elbows, hands or wrists are slightly, or badly off to the right or left when they shoot.
I don't know what 2K was going for here beside forcing people away from the stick?
This whole shot stick aiming is ridiculous. Why the need to implement something like this makes no sense. With all the on the court action happening now you have to focus on aiming the ball? I've never shot so many air balls from the post in all my years playing 2k. I pray that this is something you can turn off.
It is that time of year again. Definitely a game play year from the guys at 2k. the AI has been enhanced. Slow the game down. Play sim and it will be a good year.
Doesn't really seem like much has changed? Not a fan of the shot stick aiming thing, but I can get used to it I guess. Still don't look like they removed the green light flashing on perfect releases either smh. Idk...I may just wait it out till the next gen version drops.
daveberg
I may have missed something, but can we turn the new shot system off and revert to the standard shot stick shooting from 2K20 and previous games?
I'm a stick user and don't want to be forced into using the button just because of their wonky new system.
I'm not looking to pull of a shoryuken here, I just wan't to shoot a damn jumper. Learning player's releases should be sufficient enough.

shoryuken haha.
i wonder if they got with some pro’s when they came up with this idea.
also kawhi gets this weird step back animation where he kicks both his feet back lol..they cant even get the sigs of superstars right.
wtf, 2k didn't update new picture on George, Kawhi and Morris but they updated Matthews, Korver, Hill, Robin Lopez in 2k21 demo. i am wondering why
Played 1 game. Sticking with 2k20 until the next gen version drops.
This could be just me but I don’t like the shooting in the last few years games. It seems like unless it’s a green it’s not going in. That’s for me the user and the CPU with the regular teams. The all time lakers we’re making everything on me
qchris1
Played 1 game. Sticking with 2k20 until the next gen version drops.

Yh i'm feeling the same way. At least on next gen, it should be a bit of a different and likely better gameplay experience, considering what they can do with the tech on the new consoles. And on top of that, we all know it's going to look better.
In fact I would say I like almost everything in the game but shooting aim... LOL
Mintsa
5 games only is for the myplayer part ? What about the bucks/clippers game ?
Or does the whole thing lockout after 5 games ?

It's for the bucks clippers and all time Lakers Celtics teams quick game part. I haven't tried myplayer yet.
Broadcast users how is the new shot stick aiming on that angle? I'm not liking what I'm reading that we're forced to aim since I play with no indicators as well.
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Sounds like 2K realized that they wouldn't sell as many copies of the current gen game so did as little as possible to change it from 2k20.
Hopefully next gen is a step up.
Guard-ian
In fact I would say I like almost everything in the game but shooting aim... LOL

Didn't they do the whole shot stick meter aiming years ago and changed it back because I assume people were just using the button to shoot? That is what is going to happen this year.
People are going to steer clear from the stick and the 2K developers will just end up removing it for next years game.
Don't know if it was mention but you are limited to only 5 quick games. Played one game and noticed it said 4 Games Remaining next to quick play.
Game is tough so far. Dribbling and shooting will take some getting used too. It feels like a refinement of 2k20 if I'm being honest, which isn't a bad thing. Wish I could switch back to last year's control to get a better comparison to last year though.
The 24th Letter
Think of it like this.
For shots, your end goal is to center the stick straight down. For layups, the end goal is to center the stick straight up...
So if you start a shot and the meter is off center, your goal is to get to those respective points. Don't feel like you have to rush to align it either, you have the duration of the motion. (I really like this)

Do you have to "release" the stick to prevent a traveling call?
Anyone else notice that LeBron is on the All-Time Lakers now? Think they just added him on. Hopefully they didn't drop anyone.
Used to do everything with the analog on absolute.
New shooting seems very awkward.
Hope we can change the sensitivity or revert back.
Otherwise this is a non buy until ps5 drops.
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My question is, why does anyone think it'll be different on next gen?
The controls will be the same, no?
Well I'm pleased that 2k actually made gameplay adjustments along with some new features. I think the biggest hurdle for me will be shooting and layups. I heard we can turn the shot meter off but they mentioned that the meter is more beneficial. I do like that they are attempting to add a better balance to the game rather than have anyone being able to push the button and shoot. Although you can shoot with square I found that not being that effective. Learning curve for sure. I do like that shot clock on the floor too many times I see someone holding the ball too long. Players feel more weighted and I hope that means no more being all over the place on defense and not being able to over gamble with succes. Will see very Intriguing
I know this is just my opinion, but, it’s literally the exact same as 2K20 except for the new, incredibly unnecessary shot stick system.
I see no reason to upgrade until PS5. Same commentary, animations, gameplay. It’s almost a carbon copy aside from the shooting and new size up techniques.
Again, some will disagree with me and this is just my opinion. I think this version isn’t worth it even if you’re not upgrading to next gen. Unless My League is completely upgraded and fine tuned, or you need that online Park or rec league I wouldn’t spend money on this.
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daveberg
My question is, why does anyone think it'll be different on next gen?
The controls will be the same, no?

My question exactly!
daveberg
My question is, why does anyone think it'll be different on next gen?
The controls will be the same, no?

That's what I said. 2k14 was basically the same to me when the PS4 dropped as far as controls and the mechanics. It just had shiny new graphics. I could be wrong but will it be that much different?
daveberg
My question is, why does anyone think it'll be different on next gen?
The controls will be the same, no?
Graphically maybe? All I know is that faster load times to entirely skip 2ktv lol
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ataman5
My question exactly!

Right?
I see tons of folk saying they'll wait until next gen, but the control scheme will still be present, no?
The game will no doubt have a ton more bells and whistles but you'll still have that wonky *** shot stick mechanic. Possible new game modes, more legends or better visuals isn't gonna change the fact that they've gone and made a hash of the shooting.
Man, all they had to do was take away the green displays and fix the Real Player% so we get clean shots instead of all rim rattlers, that was it. The shooting was FINE in 2K20. There was no need for the change, at all.
Goffs
Broadcast users how is the new shot stick aiming on that angle? I'm not liking what I'm reading that we're forced to aim since I play with no indicators as well.
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I don't think it's set to absolute like we can do in the main game like last year. So if you're at the top of the key you actually have to pull the stick away from the basket (to the left) instead of down. Pretty sure it will be in for the main game. It just sucks that I have to deal with 2k view in the demo
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Just finished Bucks (cpu) @ Clippers (me). I won 62-57 in overtime but I have some issues.
Why are the lineups and rotations so weird? All time Lakers would start Shaq next to Kareem? I was the Celtics and at one point the CPU subbed in Rondo at the 3. So instead of Pierce Bird McHale hell even KG, they chose to put Rondo on prime Kobe?
Why is perimeter shooting so unforgiving? Once I completely abandoned it I took complete control of the game. It’s 2020 people shoot more jumpers than ever, yet the best strategy I’ve found in this game is to NEVER take open jumpers. I won the game, but this doesn’t feel like an accurate depiction of 2029 basketball imo
ensoul
Didn't they do the whole shot stick meter aiming years ago and changed it back because I assume people were just using the button to shoot? That is what is going to happen this year.
People are going to steer clear from the stick and the 2K developers will just end up removing it for next years game.
That wasn't the reason why they patched it out. It was hard to aim without feedback. I tried to use it, and I could never aim the RS straight down. Due to my broke thumb, I was always left of center.
Graphic wise, I couldn't decipher this game from 2K20 outside of the on court shot clock tbh.
Gameplay wise, there are definitely some refinements, but without being able to tune the games difficulty or play a human, its hard to tell how much of that sticks at a higher level.
I was always good with 2K21 being a last gen 2K14 type effort where they did some clean up....but its hard to draw any definitive conclusions right now.
*The commentators talk about the Clippers not winning the title this year. Illuminati?
*Had Robin Lopez being the ball up to start the 2nd quarter. Disappointing 2K20 bug carried over.
Shot stick will just take some getting used to. Y'all won't get it in 5 games of a demo.
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daveberg
My question is, why does anyone think it'll be different on next gen?
The controls will be the same, no?

Agreed especially about the shot stick. I saw a youtube video that listed some Q&A questions and it said, not that we can believe everything the 2K developers say, that in the final game you can turn off the shot meter which eliminates the nonsense about the stick being off left or right when shooting.
Don't jump right into the games trying to get the shot stick down. Play around in 2KU. I actually kind of get what they were going for.
I'm definitely leaning toward using it for finishing at this point. Shooting im still feeling out.
Either way in retail, you can completely opt out of it.
The 24th Letter
Graphic wise, I couldn't decipher this game from 2K20 outside of the on court shot clock tbh.
Gameplay wise, there are definitely some refinements, but without being able to tune the games difficulty or play a human, its hard to tell how much of that sticks at a higher level.
I was always good with 2K21 being a last gen 2K14 type effort where they did some clean up....but its hard to draw any definitive conclusions right now.
*The commentators talk about the Clippers not winning the title this year. Illuminati?
*Had Robin Lopez being the ball up to start the 2nd quarter. Disappointing 2K20 bug carried over.

Idk why Centers bringing the ball up the court became an issue later in the 2K20 run, I was hoping that had been adjusted. That and Centers like Adams shooting 3s consistently when left alone on the perimeter, has that been fixed at least?
nova91
Idk why Centers bringing the ball up the court became an issue later in the 2K20 run, I was hoping that had been adjusted. That and Centers like Adams shooting 3s consistently when left alone on the perimeter, has that been fixed at least?
Haven't seen any of that so far....unless you count Playoff P making shots
One thing about aiming is that it allows you to release your shot at any time in the animation...I actually really like the feel of that especially when weaving through traffic or coming off of a move...
The 24th Letter
Don't jump right into the games trying to get the shot stick down. Play around in 2KU. I actually kind of get what they were going for.
I'm definitely leaning toward using it for finishing at this point. Shooting im still feeling out.
Either way in retail, you can completely opt out of it.

You think you'll have an option to use for finishing and not shooting? Meter was either off or on in 2K20 which is annoying, since there's a big difference between learning the timing of a single jump shot motion vs. dozens of layup and post animations which you don't really control the selection of.
Oba
Sounds like 2K realized that they wouldn't sell as many copies of the current gen game so did as little as possible to change it from 2k20.
Hopefully next gen is a step up.

Between next-gen dropping and Covid likely disrupting some of the development I don't know why people would have expected any major changes. I was even surprised to see how much they changed the dribbling and stick mechanics.
For better or worse this is basically a refined 2k20. There are little and subtle improvements here and there that I think make the overall gameplay better but people expecting a new experience will likely be disappointed.
I'm sorry I played around with this demo for a while played with the classic teams, the bucks and clippers,my player and i had to delete it with no regret lol..i mean it literally is a copy and paste.
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daveberg
My question is, why does anyone think it'll be different on next gen?
The controls will be the same, no?

I don't think no one is waiting for next-gen to "avoid" using the new RS functions. Some people just don't see enough to warrant buying the current-gen version.
Erithtotl
You think you'll have an option to use for finishing and not shooting? Meter was either off or on in 2K20 which is annoying, since there's a big difference between learning the timing of a single jump shot motion vs. dozens of layup and post animations which you don't really control the selection of.
I just meant using the button if I really hated stick shooting.
I think I am starting to dig it though. Gives me a bit more artistic freedom. It reminds me of when I play offline on RP%. There are some things I simply won't do because of timing that I'll do with timing off. That's how I feel here....even though there is the obvious challenge of aiming.
I still need to see if the penalties are unreasonably high on higher levels though.
daveberg
My question is, why does anyone think it'll be different on next gen?
The controls will be the same, no?

Yh well controls wise, sadly it'll likely be the same yes. But I mean Mike Wang spoke as if it'll feel alot different on next gen in terms of gameplay, so fingers crossed.
scottyp180
Between next-gen dropping and Covid likely disrupting some of the development I don't know why people would have expected any major changes. I was even surprised to see how much they changed the dribbling and stick mechanics.
For better or worse this is basically a refined 2k20. There are little and subtle improvements here and there that I think make the overall gameplay better but people expecting a new experience will likely be disappointed.

My thoughts exactly. I wasn't really expecting any huge with NBA 2K21.
The 24th Letter
Don't jump right into the games trying to get the shot stick down. Play around in 2KU. I actually kind of get what they were going for.
I'm definitely leaning toward using it for finishing at this point. Shooting im still feeling out.
Either way in retail, you can completely opt out of it.

I guess people missed the part of the Blog that said you can revert back to the old controls :nocomprende:
I'm on the fence with the aiming right now. I like it more than I thought and I think it helps differentiate the good/great shooters from the average-bad ones but it makes things more difficult than necessary at times. Even a wide open jumper could go wrong if you aim is a little off.
Going to mess around in 2kU a bunch but it's disappointing we can't choose the team or player we want to use. It seems like Leonard and Beverly are basically the only option for just shooting around and dribbling. Also hate the limit for quick play games.
scottyp180
Between next-gen dropping and Covid likely disrupting some of the development I don't know why people would have expected any major changes. I was even surprised to see how much they changed the dribbling and stick mechanics.
For better or worse this is basically a refined 2k20. There are little and subtle improvements here and there that I think make the overall gameplay better but people expecting a new experience will likely be disappointed.
I totally agree with you, it looks like a perfected 2k20, but for anyone who plays on nba2k20 with a good custom roster I don't know if it is worth it at the moment to upgrade to nba2k21
ksuttonjr76
I don't think no one is waiting for next-gen to "avoid" using the new RS functions. Some people just don't see enough to warrant buying the current-gen version.

so I played around with the Demo and again Shooting with the stick isn't the greatest. I'm not saying its horrible but you'll definitely will tell who's shooting button online for sure. When shooting I notice you have to hold down straight and align the shot once the meter comes up to get a green.
But I think the only benefit shooting with the stick is the window comes up quicker than the button release. Also what happen when you take away the shot meter and use the stick how will you know you're shot it right when you don't know where to aim it?
The 24th Letter
Haven't seen any of that so far....unless you count Playoff P making shots
One thing about aiming is that it allows you to release your shot at any time in the animation...I actually really like the feel of that especially when weaving through traffic or coming off of a move...

This was something I was trying to figure out. So does timing still matter? Or is it just a bigger release window for timing so that it doesn't need to be at exactly the right release point? I notice that there is a little flash on the meter at times and I assume that means the timing was good.
Have you noticed some of the momentum jumpers? Have seen some hanging and leaning jumper animations that are new this year. I like how those feel with the aiming but wonder if they would still feel as good with the traditional shot stick.
See, the NBA fan in me (yes I play the nba mode over myplayer). The release of this game now doesn’t align with the real life nba.
I feel like the current season is still with 2k20. And I should be playing 2k21 come November when the next nba season will start sometime in December.......
You guys get what I’m saying ?
Either way. Zero interest in this.
Me+2k21 on PS5 come mid November thanks.......
scottyp180
This was something I was trying to figure out. So does timing still matter? Or is it just a bigger release window for timing so that it doesn't need to be at exactly the right release point? I notice that there is a little flash on the meter at times and I assume that means the timing was good.
Have you noticed some of the momentum jumpers? Have seen some hanging and leaning jumper animations that are new this year. I like how those feel with the aiming but wonder if they would still feel as good with the traditional shot stick.

Looks like timing isn't a factor when using aiming, which I like. After my third game I'm not airballing anymore and hitting most of my open shots. I can see what Czar was saying about the challenge and finding your spots. Like I said, I just hope the penalties arent too crazy on higher levels.
Those hanging, sidestep, stepback jumpers are def nice and all feel pretty good with timing to me.
Aiming on free throws seems off to me though...
The 24th Letter
Looks like timing isn't a factor when using aiming, which I like. After my third game I'm not airballing anymore and hitting most of my open shots. I can see what Czar was saying about the challenge and finding your spots. Like I said, I just hope the penalties arent too crazy on higher levels.
Those hanging, sidestep, stepback jumpers are def nice and all feel pretty good with timing to me.

The penalties are going to be big factor for me as well and how it changes from player to player. I noticed in 2KU shooting with someone like Beverly is definitely different than shooting with Kawhi. Aiming seems to change a little bit. Obviously it should be a little tougher using a lower rated shooter but I also don't want it to be a chore where I'm missing badly and I've already had some instances of that.
I also want to see if the game feels any different going back to just timing on the sticks. Since timing doesn't seem to be a factor while aiming it could help the feel of the game while shooting and finishing. If something feels a little off when reverting back to just timing I might have to suck it up and just get good at aiming
The 24th Letter
Think of it like this.
For shots, your end goal is to center the stick straight down. For layups, the end goal is to center the stick straight up...
So if you start a shot and the meter is off center, your goal is to get to those respective points. Don't feel like you have to rush to align it either, you have the duration of the motion. (I really like this)
Layups work for me if the stick is straight down at the end too, just so folks know
Sent from my Pixel 3 using Tapatalk
Side step 3 is nasty. This should be a great way to attack those bogus turbo closeouts.
You can now also push forward and step into a 3 from a standstill position if you catch the ball to far behind the 3 point line.
I think the shooting with the stick is much better, and is totally different from any other 2k. I am a fan of the shot stick. It feels like a shot stick v. shot stick game with 2 users will render much more realistic shooting numbers.
Crystar500
Anyone else notice that LeBron is on the All-Time Lakers now? Think they just added him on. Hopefully they didn't drop anyone.

They'd had to have dropped someone to add Lebron. I wonder if it is Derek Fisher? Can anyone confirm who LeBron takes the place of on the roster?
Mintsa
See, the NBA fan in me (yes I play the nba mode over myplayer). The release of this game now doesn’t align with the real life nba.
I feel like the current season is still with 2k20. And I should be playing 2k21 come November when the next nba season will start sometime in December.......
You guys get what I’m saying ?
Either way. Zero interest in this.
Me+2k21 on PS5 come mid November thanks.......

Same, but for the XBSX....whenever they decide to tell us the damn prices, lol.
Everyone is talking about the shot stick and 2KU...there's not a MyPlayer Builder this year?
ksuttonjr76
Everyone is talking about the shot stick and 2KU...there's not a MyPlayer Builder this year?

Its there but I dont think you can actually play with the character.
EDIT: looking on youtube you can, I didnt try myself though.
Right now I'm not a fan of the dribbling...
Sent from my SM-G955U using Tapatalk
Gosens6
I know this is just my opinion, but, it’s literally the exact same as 2K20 except for the new, incredibly unnecessary shot stick system.
I see no reason to upgrade until PS5. Same commentary, animations, gameplay. It’s almost a carbon copy aside from the shooting and new size up techniques.
Again, some will disagree with me and this is just my opinion. I think this version isn’t worth it even if you’re not upgrading to next gen. Unless My League is completely upgraded and fine tuned, or you need that online Park or rec league I wouldn’t spend money on this.
Sent from my iPhone using Operation Sports

I tend to agree for the most part...Watched people play for hours and my feeling was it was 2K20 with a graphical facelift and a needlessly complicated RS shooting gimmick tacked on.
I think I'm going to stick with old 2K's until they develop a new game engine because quite frankly, the current game engine just isn't any fun for me.
So I put in a couple hours first to gather a really good sample size to give my opinions on the demo so here goes.
animations:
▪︎1 on 1 animations are much tighter and cleaner overall
▪︎Collision animations plays out more realistically and appropriately
▪︎ No sticky animations after pump faking a jumping defender and going around him
▪︎smaller players dont trigger heavy collision animations against much bigger stronger guys
▪︎block shot animations like hand and ball tracking is so lovely to see in motion
▪︎ball and rim animations feels more authenticated as it accurately represents shots missing right\left
▪︎ although we had before it's super nice to see moving size up animations thanks VC ;)
Graphics
▪︎ nothing really new ..looks just like 2k20 current gen
Shooting
(wish the shot meter was bit bigger though on broadcast camera it's a bit of a challenge to see, much easier on 2k cam)
▪︎ the development on previously existing skill shooting with the right stick is a classic example of innovation from a 2k sports game....I implore all level of gamers to give it a fair shot before condemning its existence
the ability to add another layer as to why a shot is a make or miss is so refreshing and leads to adequate looking rebounds based on misses to the right of left from the jumpshots
▪︎ this version of the shot meter is a much better tool and indicator for justification how shots misses and direction of rebounds coming off the rim....target area on the bar has a line in the middle and timed before that line is a left and after is right.
▪︎ layups being made using the stick in traffic is the greatest benefactor of the new shot stick...getting and ones now are so satisfying
▪︎ post up game shooting with the stick feels like a viable strategy again as defender and contest on release makes every shot feels organic...the aiming bar will dynamically relocate based on the previously mentioned defensive influence or not at all if u have a mouse in the house...
Defense
▪︎ Hand down man down....enough said!!!!!!
▪︎ contesting shots matter but coupled along with position, being on the side of a shooter or behind a person laying up doesnt affect the shooter much or at all
▪︎defenders feel like they have weight as an offensive player can shift weaker perimeter defenders ..and recovery feels more momentum driven over animation driven ...
▪︎ closing out on shooters dont feel instomatic coming from inside the paint and contest are now lunges with less height and more forward momentum
▪︎pick and role defense is more organic as the defender can trail the ball handler and stay in the play with great animations that still feel connected rather than just sprinting in the direction of....and the switches happens quicker so minimum to none so far have i seen 2 players stuck defending one player after pick and role while the ball handler gets easy open layups at the basket
▪︎ haven't seen the barrage of defenders reaching in on driving players...thank u 2k :)
▪︎ double teams happens a lot faster and more frequently. to me it seems like a tad bit better as the defense rotates to leave the open player 2 passes away ( I do wish there was an option to disable the double team indicators icons though)
▪︎transition defense is better, I have seen bigs picking up smaller players and not let them run pass just so that they can focus on thier own defensive assignment
▪︎ reaching defenders are reality punished left standing
Offense
▪︎catching passes in motion on transitions is back and just as beautiful as before
▪︎need more time: but so far open players are not rushing into the defense...they reposition for passing lanes and open shots...am sure its offensive awareness driven
▪︎Dribbling feels more responsive and effective to getting open shots based on reading and reacting over spamming dribble moves
▪︎ easy to expose weak perimeter defenders as being shifty or quick matters ...
▪︎ long passes are viable again.
Overall the game looks really promising ...and I know it's on pro level and my sample size is small, but am exciting to see more and play with weaker teams and see just how much stick skills matter
I will say I like the extra pie charts. But usually I notice a distinct difference in games whether it be feel or look. This year doesn’t look or feel any different other than the controller scheme change and the shot meter. I guess that’s to be expected. I just was hoping for more. I’m only getting the game cuz the preorder for ps5 comes with it 🤷🏽*♂️
Y'all are funny man. I have no idea what y'all were expecting, but this is why I said to all those who wanted to buy both this and next gen I didn't see the point. Just wait a few more months and get the next gen version because you know this will be  slight refinement of 2k20 just like 2k14 was a refined 2k13 on PS3/360 but something else entirely on PS4/X1
I mean the shot stick seems like an interesting change but in the heat of a competitive game I just don’t see why I would choose this over the button.
And my God would it kill them to make the shot meter bigger???? I hope there’s a feet option because I can’t even see that faint line I’m supposed to be aiming for.
lakers24
Y'all are funny man. I have no idea what y'all were expecting, but this is why I said to all those who wanted to buy both this and next gen I didn't see the point. Just wait a few more months and get the next gen version because you know this will be* slight refinement of 2k20 just like 2k14 was a refined 2k13 on PS3/360 but something else entirely on PS4/X1

Reading the comments, I don't think too many people had super huge expectations of NBA 2K21. If anything, seems most people were just curious about the shot stick. I'm at work now, but that's literally the main reason why I downloaded the demo. I just wanted to goof around with the new shot stick.
lakers24
Y'all are funny man. I have no idea what y'all were expecting, but this is why I said to all those who wanted to buy both this and next gen I didn't see the point. Just wait a few more months and get the next gen version because you know this will be* slight refinement of 2k20 just like 2k14 was a refined 2k13 on PS3/360 but something else entirely on PS4/X1

Dude 2K14 on 360/PS3 felt like a completely different game from 2K13. That game was a legitimate improvement.
Oh my God I suck at he aligning shot stick. Lol. Soooo sooo bad. Lol
Don't know if I want to just go button yet but damn... I'll have to reserve judgement
But everything else seems Just like 2k20 except the foot planting and movement feels much better to me
its embarrassing how far they’ve far they’ve fallen. Felt like i was playing the exact same game
at least they gave us the courtesy of a heads up and i can skip it.
lakers24
Y'all are funny man. I have no idea what y'all were expecting, but this is why I said to all those who wanted to buy both this and next gen I didn't see the point. Just wait a few more months and get the next gen version because you know this will be* slight refinement of 2k20 just like 2k14 was a refined 2k13 on PS3/360 but something else entirely on PS4/X1

This. The YouTube and Twitter community is going crazy over everything which makes me think they started playing 2K around 2K16/17 and not 10+ years like most the people here. The game feels a little smoother than 2K20 as of now with some slight differences here and there in movement, shooting, a couple new animations etc. nothing crazy but just some tweaks. The big jump will be seen on PS5.
The next gen edition will be a glossed up version that will look worse than 2k20 with mods.
The gameplay needed an overhaul not a slight refinement. It still doesn’t resemble basketball gameplay wise, so unless the next gen version is an entirely different game with different mechanics there’s nothing really to look forward to.
Just watched some gameplay, not much for me to say besides they really need to get rid of that badge that show your teammates % on the floor. I cant think of an uglier and more useless hud feature from older 2k. Is there even a way to remove it ?
Sent from my M2004J19C using Operation Sports mobile app
Being old school button/real pct shooter I found playing this hard. I have always put shooting on auto going as far back as NBA Live 95. I’d rather ratings dictate.
That said I still used buttons and I swear the meter was screwing me. I was stopping it in the middle of the target and still was getting early/late. I got a few greens but mostly not.
What level is the Demo? I assume Pro?
m1ke_nyc
Its early but the only difference I feel so far is players are heavy. Heres a pic of the shot clock. It needs to go.

It’s just like watching the games. I do agree, that it should be optional because I realize some players like to hoop like they are actually on the court and some people like me look at it like watching a game.
Sent from my iPhone using Tapatalk
Played 2 games. Definitely not seeing enough to justify dropping 60+ on this game when I have last years. Updated rosters and a few tweaks not doing it for me this year........Seems like another money grab from 2K Don't know if I'm stating the obvious but you do not need to let go of the stick while shooting. You can hold it down all the way through the shooting animation never letting go and still green jump shots as long as the aim is centered. This makes it a lot easier. It is tough if you are use to learning jumphot and layup animations to time the release as that doesn't matter. Not a fan of the new shot stick so far. Almost feels like I am trying to do a combo on a fighting game. I couldn’t play the full demo before I left home but I can only imagine it’ll be more stressful when having to worry about defenders. Sent from my iPhone using Tapatalk Full disclosure I havent had a chance to try this yet but reading this comments makes me think I'm a different kind of gamer than most. I've never played real shooting percentage because I want the outcome of the game to be based on my skill to as much of an extent as possible. Soooo reading that I have to aim when I shoot kinda sounds awesome to me cause when I play real basketball I also have to aim lol. I dunno maybe I'll hate it when I try it. CujoMatty Full disclosure I havent had a chance to try this yet but reading this comments makes me think I'm a different kind of gamer than most. I've never played real shooting percentage because I want the outcome of the game to be based on my skill to as much of an extent as possible. Soooo reading that I have to aim when I shoot kinda sounds awesome to me cause when I play real basketball I also have to aim lol. I dunno maybe I'll hate it when I try it. I only played one game so far and struggled shooting but I've spent some time in 2KU and feel like I'm starting to come around to it. It takes time to adjust to but if you give it a chance it gets easier. Edit: It also sounds and seems more complicated than it really is You are only making slight adjustments to the stick. It's not like you are rotating the stick 180°. You are mostly only trying to center the stick for the most part. The target area might change slightly but I'm not sure exactly why. Maybe it depends on the shooter or the type of shot you are taking (maybe even the angle of the shot?). The movement in this game just feels so off. This started with their new motion engine a few years ago and feels like it’s gotten worse every year. Moving laterally on defense is near impossible as you never feel in control. I hope this is fixed on next gen with their new engine Trying to make my same build from 2k20 and it's gonna be hard, if not impossible. Am I the only one who hasn't accepted he's a role player? My Post Scorer in 2k20 can finish inside, do post fades, shoot mid range, and shoot 3s with great efficiency on top of adequate defense/rebounding The new Pie Charts are half assed and do nothing but water down other play styles. That's exactly what they do. Now I could be overreacting, but we'll see. I could make a paint beast this year but that means crowding the paint and offense is borderline impossible against Intimidator and Pogo Stick Has anybody gotten a green from the shot stick by simply just getting it centered the first time? I really get greens but when I do I have to move the stick slightly left or right to adjust. Kinda disappointed, but it's to be expected because it's the end of the generation. Honestly looks and feels like 2k20 with a refined shooting system and added player weight. Current gen is definitely gonna be a pass for me, just because there's not a real way to differentiate between this and 2k20 after being allowed to only play five games. I really don't understand the thinking with that part. Hoping next gen demo is a better experience. wrestlinggod1 Kinda disappointed, but it's to be expected because it's the end of the generation. Honestly looks and feels like 2k20 with a refined shooting system and added player weight. Current gen is definitely gonna be a pass for me, just because there's not a real way to differentiate between this and 2k20 after being allowed to only play five games. I really don't understand the thinking with that part. Hoping next gen demo is a better experience. The 5 game limit is super annoying scottyp180 Between next-gen dropping and Covid likely disrupting some of the development I don't know why people would have expected any major changes. I was even surprised to see how much they changed the dribbling and stick mechanics. For better or worse this is basically a refined 2k20. There are little and subtle improvements here and there that I think make the overall gameplay better but people expecting a new experience will likely be disappointed. That's fine, but then they shouldn't be charging full retail price for what basically amounts to a gameplay patch. We have a demo two full weeks in advance, showing us what to expect. We also know the full price in advance. No one should be blindsided. Buying at full price is a conscience decision this point. What should and shouldn't be is fantasy talk. The player models are smaller? Or am i tripping ? The 24th Letter We have a demo two full weeks in advance, showing us what to expect. We also know the full price in advance. No one should be blindsided. Buying at full price is a conscience decision this point. What should and shouldn't be is fantasy talk. I mean, yeah people know in advance but it doesn't make it seem any less shady. It's like if I started showing up at my job for half the days per week and expected the same salary as when I was there full time. I know Coronavirus has probably affected 2K's dev process as well, but the rest of the world is also in financial hardship amidst a pandemic. God forbid they could just charge half-price or something for current gen 2K21 as a gesture (they could write the cost off as a PR move and recoup a ton of profit off VC sales anyway), or a discount on next-gen for people who buy current gen, if they're not going to put in the same amount of effort. Goffs Broadcast users how is the new shot stick aiming on that angle? I'm not liking what I'm reading that we're forced to aim since I play with no indicators as well. Sent from my SM-G960U1 using Tapatalk I play broadcast and camera relative in previous years. It's definitely made for 2k Camera users. You can, however, get used to it. I'll be sticking to the 2k20 timing stick as I want to look at the action than a meter when playing basketball games. That's why I never played Sony's NBA 08 The Life series. My brothers and I are skipping this gen and plan on next gen. I did preorder the pc version for cheap though. I still need my bball fix so might as well be the one that can be modded. Sent from my SM-G960U1 using Tapatalk The 24th Letter Shooting im still feeling out. Do you think the shooting and layup timing with using the stick is OP! I finally understand how they said you will get the boost from using the stick but I feel a lot of people are going to complain about it being OP and animation take over once you have it in the right position. Sent from my iPhone using Operation Sports I was pretty skeptical of the new shooting mechanics after Mike’s blog. But, after playing through the demo I got the hang of it (somewhat), and find it fairly intuitive thus far. I preordered the game after finishing the demo because it was exactly what I was hoping for: a much smoother, more responsive version of 2k20. I love the new defensive stances to match the different stances given to ballhandlers. It makes for better looking sequences to play out. Going over screens seems to be a liable option this year with good defenders. Passing and receiving (especially in transition) seem to be improved. Loving the help side blocks I have seen so far Ball physics and rim interaction feel improved The size ups while moving in any direction are my favorite addition so far. (Also digging the defenders reactions to these moves as well.) Feels like 2k14 on ps3, my favorite game of the series. I just hope they have fixed the bugs in my league. Sent from my iPhone using Operation Sports NoLeafClover I mean, yeah people know in advance but it doesn't make it seem any less shady. It's like if I started showing up at my job for half the days per week and expected the same salary as when I was there full time. I know Coronavirus has probably affected 2K's dev process as well, but the rest of the world is also in financial hardship amidst a pandemic. God forbid they could just charge half-price or something for current gen 2K21 as a gesture (they could write the cost off as a PR move and recoup a ton of profit off VC sales anyway), or a discount on next-gen for people who buy current gen, if they're not going to put in the same amount of effort. I'm not really grasping your analogy. If we are using jobs though. We've interviewed, we know the salary, we have a hands on view on what the jobs about.. We could argue it should pay more, but we aren't in a position to negotiate. Knowing all this, are we still taking the job? at some point we have to take responsibility. The pandemic has sucked for mostly everyone. In a perfect world every company would adjust prices accordingly. ****, It'd be nice of Microsoft and Sony cut their lnew systems prices in half while we're at it, but that's just not reality. Fortunately, the ball is in our court. We didn't get the usual bare demo leaving us wondering what true 5 on 5 would be like. We can make an informed decision...and live with it. MVP23 The player models are smaller? Or am i tripping ? I was wondering that too. Maybe slightly slimmer? It doesn't jump out but I do think the models look a little different. IMO H2H players on current and next gen will just stick to button shooting because their competitiveness, i.e. desire to win more than anything else will not allow them to deal with the growing pains of fully learning the new shot stick. I feel like those offline players who are more into a strategic game of running an offense and getting good looks have a better chance of enjoying the challenge brought by the new stick. I wasn't sure of the players were smaller or of they widened the broadcast camera. I don't want to jump the gun but does it seem the 3 year issue of transition d after FT's is fixed? jfsolo IMO H2H players on current and next gen will just stick to button shooting because their competitiveness, i.e. desire to win more than anything else will not allow them to deal with the growing pains of fully learning the new shot stick. I feel like those offline players who are more into a strategic game of running an offense and getting good looks have a better chance of enjoying the challenge brought by the new stick. Good analysis. Every year Mike Wang puts in a feature from NBA ELITE. Player models seem smaller than previous years. Shooting is NBA ELITE shooting mechanics. They are trying to get the live dribbling also. If you want the honest to God truth, people made too many convincing arguments for not buying the current gen version BEFORE the demo dropped, lol. It was already in my mind that it was a refined NBA 2K20. By the time the real NBA season starts again, I might as well swoop it up on Black Friday if can't afford the next-gen console. MVP23 Every year Mike Wang puts in a feature from NBA ELITE. Player models seem smaller than previous years. Shooting is NBA ELITE shooting mechanics. They are trying to get the live dribbling also. I know I'm in a massive minority when I say, I'm OK with that. Live had a lot of great ideas just horrible execution. I would also add that theres a real good chance those "Elite" or "Live" ideas were Mike Wangs ideas anyways and hes just taking them back from when he lost his mind and joined EA for a year. Spent five minutes with the new shot stick. I like the aiming on this way better than the first attempt. I could get used to it, but I'm not sure how it's "better" than the button. Damn, no love for the PC.. Is the target in the shot meter in the same place each time for a given player? There are times when it seems like the target bar is in a different place than the previous shot (but it might just be my peripheral vision playing tricks on me). jfsolo IMO H2H players on current and next gen will just stick to button shooting because their competitiveness, i.e. desire to win more than anything else will not allow them to deal with the growing pains of fully learning the new shot stick. I feel like those offline players who are more into a strategic game of running an offense and getting good looks have a better chance of enjoying the challenge brought by the new stick. Fair observation. As a H2H player, it depends on how true Mike's words in the blog end up being. If the stick is truly going to separate finishing ability between players, it will definitely be my preference. I've actually enjoyed my experience with this in the demo. The jury is still out on shooting until we experience higher difficulties, but I can see a situation where in a pinch I wpuld prefer centering my stick then relying on timing. I really hated 2K20 and after seeing all the reactions to this demo I went in getting ready to hate but surprisingly I think I like this. Paint defense is definitely improved. It seems as if players in the paint actually respect the defender's space now. I saw a new shooting animation after someone tried to force up a shot in traffic. Jumpshots seem to have been sped up and don't take forever to get off. Finishing layups in the paint is easier. No more easy misses. Player movement feels way better and isn't as slow and clunky. The gameplay on this could be on Pro so I'm going to need to see how this plays online against someone that knows what they're doing. So far though, I actually really like how this plays. The 24th Letter Fair observation. As a H2H player, it depends on how true Mike's words in the blog end up being. If the stick is truly going to separate finishing ability between players, it will definitely be my preference. I've actually enjoyed my experience with this in the demo. The jury is still out on shooting until we experience higher difficulties, but I can see a situation where in a pinch I wpuld prefer centering my stick then relying on timing. Even if you stick with button shooting, I highly recommend using Shot Aiming for layups. You will be able to finish tough contact layups that simply aren't makeable with the button. The % increase you get with stick shooting over the button is significant for jumpers too. Once people get past the initial learning curve, there's even a chance I'm going to have to nerf it a little. Looks like the finally fixed the half court press glitch as well. Last year when you chose Half Court press the game would put you into a full court press. I'm liking what I'm seeing so far tbh. Is it possible to use stick shooting without actually seeing the meter (like how you could hide the meter in 2k20 but keep timing based shooting). I'll never understand why people want to look at a meter instead of the game animations like the player's jump arc and shooting-hand release point, but to each their own... Beluba Even if you stick with button shooting, I highly recommend using Shot Aiming for layups. You will be able to finish tough contact layups that simply aren't makeable with the button. The % increase you get with stick shooting over the button is significant for jumpers too. Once people get past the initial learning curve, there's even a chance I'm going to have to nerf it a little. Definitely, it makes And 1's feel really rewarding as well. To your last point, that exact thought crossed my mind as I've been working on my shot aiming in 2KU, lol . I'm assuming on higher difficulties the window on the meter is smaller? So for the shot stick am I just supposed to aim down to start the shooting animation and then try to center it straight down the middle? Beluba Even if you stick with button shooting, I highly recommend using Shot Aiming for layups. You will be able to finish tough contact layups that simply aren't makeable with the button. The % increase you get with stick shooting over the button is significant for jumpers too. Once people get past the initial learning curve, there's even a chance I'm going to have to nerf it a little. Welcome back to the forums. Maybe it's me, but seems like the yellow area is smaller when shooting with the button, and the indicator seems to move faster. Also, does the yellow region supposed to represent the RFG%/ratings of the player, and the mark represent the excellent release? EDIT: I asked the question wrong. Does the shot success increase the closer you are to the green release window? Hustle Westbrook So for the shot stick am I just supposed to aim down to start the shooting animation and then try to center it straight down the middle? Most likely, you'll be off centered when you use the shot stick, so the goal is to get centered while you're in the shooting animation. I got a couple of green releases when I got it right in the center. Beluba Even if you stick with button shooting, I highly recommend using Shot Aiming for layups. You will be able to finish tough contact layups that simply aren't makeable with the button. The % increase you get with stick shooting over the button is significant for jumpers too. Once people get past the initial learning curve, there's even a chance I'm going to have to nerf it a little. Any chance you could increase the size of the shot meter before launch lol? Hustle Westbrook Any chance you could increase the size of the shot meter before launch lol? I second that....I presume you're talking about the height? ksuttonjr76 I second that....I presume you're talking about the height? I just want everything on it bigger lol. Apparently there's supposed to be a line inside that yellow bar in the meter but I can barely even see that. The 24th Letter Definitely, it makes And 1's feel really rewarding as well. To your last point, that exact thought crossed my mind as I've been working on my shot aiming in 2KU, lol . I'm assuming on higher difficulties the window on the meter is smaller? Technically, the window is about the same size, but the penalties for being off center climb much quicker. Hated the new shot meter at first but after about 30 minutes got a better feel for it. Of course, this was just in shoot around so no defenders. I felt I did way better when I stopped trying to time the shot along with lining it up. In the process of letting go of the analog, I would keep misaligning it by a tiny bit. Instead, I would hold the right analog in position until the shot was complete and my success rate went WAY up. Sent from my iPad using Operation Sports Hmm shame there is no PC demo, am keen to check this new shooting out. Does anyone have any good videos showing this plus maybe some of the other stuff (moving sizeups sounds interesting). Hustle Westbrook I just want everything on it bigger lol. Apparently there's supposed to be a line inside that yellow bar in the meter but I can barely even see that. I'll make it bigger for the final game. Beluba Even if you stick with button shooting, I highly recommend using Shot Aiming for layups. You will be able to finish tough contact layups that simply aren't makeable with the button. The % increase you get with stick shooting over the button is significant for jumpers too. Once people get past the initial learning curve, there's even a chance I'm going to have to nerf it a little. Heh, might be a little sooner than expected. ******** async src="https://platform.twitter.com/widgets.js" charset="utf-8"> Caelumfang Heh, might be a little sooner than expected. ******** async src="https://platform.twitter.com/widgets.js" charset="utf-8"> yeah that was fixed a while back. just didn't make it in time for the demo. Beluba yeah that was fixed a while back. just didn't make it in time for the demo. Hi beluba, may I ask if the green release circle underneath the player is still there? It is terrible for user to know the ball is going to go in before it actually does in 2k19. Please reply, thx. green displays there still?? daveberg Right? I see tons of folk saying they'll wait until next gen, but the control scheme will still be present, no? The game will no doubt have a ton more bells and whistles but you'll still have that wonky *** shot stick mechanic. Possible new game modes, more legends or better visuals isn't gonna change the fact that they've gone and made a hash of the shooting. Man, all they had to do was take away the green displays and fix the Real Player% so we get clean shots instead of all rim rattlers, that was it. The shooting was FINE in 2K20. There was no need for the change, at all. Now......for online (PNO for example). We need a uniform shooting mechanic for ranked matches. You can’t have mans using button if I’m using stick. PNO should be Shot stick only. You want button, play unranked. lol i came here to see how are the impression about the basketball game cause i play on pc but i found that people only talk about shot meter simulator. lol sports game may end more focus on mechanics than replicate what happens on the field ... jrose57 Hi beluba, may I ask if the green release circle underneath the player is still there? It is terrible for user to know the ball is going to go in before it actually does in 2k19. Please reply, thx. In the final version, you only see CPU-shooter greens if you turn Shot Feedback to All Shots. By default, you won't. Another thing that wasn't finished in time for the demo. Okay I'm sure I would get used to the shot stick but I'm someone who used to play with the meter off most of the time and even with it on I actually watched my player more than anything to time of the jump and the shot. With this meter I end up playing a game of... watch the meter... and its really bumming me out Can't believe that someone actually is whining on shot meter. It's pretty ok and what's more important it's fresh for series, so why not? Shooting seems cool. Goffs My brothers and I are skipping this gen and plan on next gen. I did preorder the pc version for cheap though. I still need my bball fix so might as well be the one that can be modded. Sent from my SM-G960U1 using Tapatalk for how much did you preorder on PC and where? All i find are steam keys for 45€ and up, which is pretty much compared to what i played in the last 10 years. i havent paid more than 40€,most of the Times more around 30€. Ok I retract that statement about dribbling...I was definitely half sleep trynna play....I like it ...fluid as heck,already got the hang of it. The cpu's defense is relentless as heck though(Bucks) I had to really EARN my shots....I saw some questionable double team logic though HOLY CRAP do the new physics make a difference!!! I over ran a closeout with Lopez and absolutely could not re-adjust in time. His weight carried him right out of the play. Love the fact that bigs are far less agile now. On another play, I was attempting to guard George over a screen but because I used turbo to recover, I again over ran the assignment and he slipped right inside me. Felt beautiful, and obviously turbo spamming will have consequences. Feels like the pro-stick dribbling is mostly irrelevant now, since the normal movement ball handling works like a charm to get guys moving the wrong way. So many times I blew past Sweet Lou with Bledose with just slight stick adjustments, while I couldn't get by Kawhi at all even with exploding out of the pro stick size ups. Also liking the defense as it seems like being in decent position relative to the shooting hand has more of an impact even if you don't contest. Forcing guys into help traffic was really effective, and defending the PnR feels a little less janky. My old man reflexes wont be using the new shot stick gadgetry, lol. I'll have to leave that to the e-sports crowd as a new "skill-gap" mechanic. Glad the old controls are still available. I loved the 5-on-5 play of last years game, and this is a fantastic improvement. Kudos to the team. Next gen is gonna be sick... So wait if we don't like the current target meter we can switch back to the 2K 20 Timing method? Edit On stick? MVP23 The player models are smaller? Or am i tripping ? I noticed the player models looking slightly smaller than 2K20 as well. It looks more in line with the PS3/XB360 models on scale. I loaded up 2K16 and its noticable. It could be the broadcast angle as well like 24 said. The models along with the faster shots and weight opens the half court gameplay up. Sent from my SM-G950U using Operation Sports mobile app jfsolo IMO H2H players on current and next gen will just stick to button shooting because their competitiveness, i.e. desire to win more than anything else will not allow them to deal with the growing pains of fully learning the new shot stick. I feel like those offline players who are more into a strategic game of running an offense and getting good looks have a better chance of enjoying the challenge brought by the new stick. If they are forced to use the new mechanics for the 2K league or competitive they'd have no choice. I think it could actually separate the stick skill folks from the people who chase the dribble and jumpshot meta. My 11 year old nephew was visiting for the summer a few weeks ago. He was playing with my brother (his dad) in the Park using my MyCareer player. Anyway, he changed my jumpshot to jumpshot 38 because apparently it's an easy to green release. Sent from my SM-G950U using Operation Sports mobile app jk31 for how much did you preorder on PC and where? All i find are steam keys for 45€ and up, which is pretty much compared to what i played in the last 10 years. i havent paid more than 40€,most of the Times more around 30€. https://www.greenmangaming.com/games/nba-2k21-pc/ Price went up a wee bit. I bought it for 49... scottyp180 Don't know if I'm stating the obvious but you do not need to let go of the stick while shooting. You can hold it down all the way through the shooting animation never letting go and still green jump shots as long as the aim is centered. This makes it a lot easier. It is tough if you are use to learning jumphot and layup animations to time the release as that doesn't matter. I'm a PC guy so I can't try it for myself. But does this mean the player will always release the shot at the apex of his jump (seeing as you doing control when the player releases the ball)? I'm trying to picture how this works/feels by reading through this thread but it's a bit difficult. Wish PC got a demo aswell.... The 24th Letter I wasn't sure of the players were smaller or of they widened the broadcast camera. I don't want to jump the gun but does it seem the 3 year issue of transition d after FT's is fixed? Please be true....I almost feel like it's been a 5 year issue. Hope you're right.. I’m just messing around in 2KU and the shot stick is hard. I doubt I’m going to be able to use that but I’m fine with options. My concern is I have always used button shooting for jump shots but stick shooting for Post play. Using hook or fade-away shots has something I’ve liked but it appears those shots will have to use the new shot aiming method rather than be timing based like last year? Please tell me I can turn off the new method for Post play. Erratic Is it possible to use stick shooting without actually seeing the meter (like how you could hide the meter in 2k20 but keep timing based shooting). I'll never understand why people want to look at a meter instead of the game animations like the player's jump arc and shooting-hand release point, but to each their own... This 100% I've never used the meter. Takes away the immersion for me. I'd rather be able to focus fully on timing and watching the player's releases than an additional mini game added to the mix. I turned off all of that and used Real player % - If you're unable to do that this year, that may be a deal breaker for me. Beluba Even if you stick with button shooting, I highly recommend using Shot Aiming for layups. You will be able to finish tough contact layups that simply aren't makeable with the button. The % increase you get with stick shooting over the button is significant for jumpers too. Once people get past the initial learning curve, there's even a chance I'm going to have to nerf it a little. Welcome back to the forums Beluba.. Erratic Is it possible to use stick shooting without actually seeing the meter (like how you could hide the meter in 2k20 but keep timing based shooting). I'll never understand why people want to look at a meter instead of the game animations like the player's jump arc and shooting-hand release point, but to each their own... I'd like to know this as well, will we be able to use shot stick w/o meter/diagram or whatever that we call and only with shot feedback after the shot made? And i also would have liked to see a better visualization of my shots if i take wide left or right and the animation would get worse somehow so that i have a visual clue of what i've really done, except airballing at the end. I never liked looking at a meter/diagram to shoot i like visual and the feel of it. HMcCoy HOLY CRAP do the new physics make a difference!!! I over ran a closeout with Lopez and absolutely could not re-adjust in time. His weight carried him right out of the play. Love the fact that bigs are far less agile now. I hope though that they then give players realistic attributes for speed, reaction, lateral quickness and so on. Because up until now all centers were relatively slow. Guys like Adebayo or Maxi Kleber are very good at guarding perimeter players, yet in 2k their so ****ing slow and unable to do what one of their greatest strengths in real life is. I'm watching YT videos of people showing the shooting mechanics etc. and feel like I've noticed less sliding by the players. Anyone who's played it notice better foot planting? rudyjuly2 I’m just messing around in 2KU and the shot stick is hard. I doubt I’m going to be able to use that but I’m fine with options. My concern is I have always used button shooting for jump shots but stick shooting for Post play. Using hook or fade-away shots has something I’ve liked but it appears those shots will have to use the new shot aiming method rather than be timing based like last year? Please tell me I can turn off the new method for Post play. I'm sure Mike mentioned in his blog that you can go back to the 2K20 control scheme if you want. I only have one complaint on the shot stick (liking it so far) but that's that I can't figure out how to transition from a stepback animation (the one where you tap square, not the snatch back with the pro stick) to a shot with the stick. It always fakes if I try to use the stick whereas, when I use square to shoot, it's perfectly smooth. Sent from my Pixel 3 using Tapatalk Minus the new shot stick the gameplay great! Better player movement and a lot better defense. Unfortunately I won't be using the new shot stick because I hate seeing shooting meters I always turn them off. Hopefully they figure out a way to make the new shot stick work without it being visible. Erratic Is it possible to use stick shooting without actually seeing the meter (like how you could hide the meter in 2k20 but keep timing based shooting). I'll never understand why people want to look at a meter instead of the game animations like the player's jump arc and shooting-hand release point, but to each their own... I don't think this would be possible as the aim spot isn't always in the exact same spot. Edit: But you should be able to switch back to timing instead of aiming which you don't really need the meter for. Thrustie Hated the new shot meter at first but after about 30 minutes got a better feel for it. Of course, this was just in shoot around so no defenders. I felt I did way better when I stopped trying to time the shot along with lining it up. In the process of letting go of the analog, I would keep misaligning it by a tiny bit. Instead, I would hold the right analog in position until the shot was complete and my success rate went WAY up. Sent from my iPad using Operation Sports Yeah you actually don't need to release the stick at all. I was able to get greens holding the stick down the entire animation and just aiming correctly. So use to timing with the stick it's weird shooting and the release not mattering regardless of the animation. MarkWilliam I'm a PC guy so I can't try it for myself. But does this mean the player will always release the shot at the apex of his jump (seeing as you doing control when the player releases the ball)? I'm trying to picture how this works/feels by reading through this thread but it's a bit difficult. Wish PC got a demo aswell.... From what I noticed the animation seems to play out the same regardless of how long you hold on to the stick. I didn't see quicker or slower releases based on how long the stick was held. scottyp180 Yeah you actually don't need to release the stick at all. I was able to get greens holding the stick down the entire animation and just aiming correctly. So use to timing with the stick it's weird shooting and the release not mattering regardless of the animation. Yeah it felt unnatural holding it the whole time but I was able to hit shots at a pretty decent rate once I got the hang of it. The added benefit is you get an added fraction of a second to aim as well. I’m a pretty poor shooter in 2K but after a bit of practice, it felt pretty fluid with the stick honestly. Hopefully it holds up with online input delay. Sent from my iPad using Operation Sports bodean Played 2 games. Definitely not seeing enough to justify dropping60+ on this game when I have last years. Updated rosters and a few tweaks not doing it for me this year........Seems like another money grab from 2K

But the legend edition and you didn’t drop 60 on the current you spent 30 on current and 70 on next
I had a great final 2 games with the demo.
I'm getting really nice with the stick control and have a pretty positive view on it as of now. Finishing and earning And-1's is just flat out fun.
I'm trying not to be overly optimistic, because difficulty level and human play matters, but I noticed a lot more things within the guts of the game as I continued to play. There has definitely been some refinement. I think the lack of "hit me in face" newness from this years game threw me yesterday, even though I somewhat expected that.
Wish I had more games.
Shot stick is not intuitive at all. WAAYYY to many things to do just to shoot a jumper. Right stick down plus slight move right or left to center and RT or LT for an additional boost???? C'mon. Clunky. They videogamed the heck out of something that isn't that hard. Put any child on a Little Tykes hoop and they can figure out how to shoot. I know you can choose not to use the pro stick but they are going to penalize people that button shoot...
I can actually shoot ok with the stick but I feel that I'm not really watching the action. I'm focused on the meter.
I prefer the days pre shot meter when I had to learn the releases of my players.
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