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NBA 2K19 The Prelude Available Now on Xbox One and PlayStation 4, Post Impressions Here

NBA 2K19

NBA 2K19 The Prelude Available Now on Xbox One and PlayStation 4, Post Impressions Here

NBA 2K19 The Prelude is available now on Xbox One (17GB) and PlayStation 4 (17.5GB). After downloading, post your impressions here. The face scan app is also available, just in case you missed it.

NOTE: FaceScan and logging into your console account will not work until after you’ve logged into NBA 2K19 via The Prelude or launched game.

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  1. Steph Curry's shot is quick. Probably the best it's ever felt.
    After 10 minutes with 2KU my first impression is that the game feels quick and responsive. Assuming the game is only on pro difficulty right now so might be tough to really judge. Pretty easy carving through the defense right now.
    On ball defense is back!!! Possibly the best best it has every felt.
    Movement feels very clean and responsive in general. Dribbling and shooting feel great so far.
    But damn man, those tutorial pop ups have got to go, lol. This is the third year in a row!
    Sent from my iPhone using Operation Sports
    Onball D is great, Klay & Draymond are so fun to defend with.
    Steph is a limitless range beast haha
    If Steph, Klay or KD are open on the perimeter its money.
    I like the lay up or hook shot shot meter, it seems to work very well.
    Boxing out & rebounding is better than last yr, go up for a board as the ball hits the rim.
    Some nice new player animations after hitting a shot or getting fouled.
    bateman11
    On ball defense is back!!! Possibly the best best it has every felt.
    Movement feels very clean and responsive in general. Dribbling and shooting feel great so far.
    But damn man, those tutorial pop ups have got to go, lol. This is the third year in a row!
    Sent from my iPhone using Operation Sports

    Haha I know right! Option to turn off wouldn't hurt anyone.....
    I'm PC only so I'll miss out this time (moved all my consoles last year). But keen to read all the impressions from you guys...!
    Oh another thing I really like, AI players on your team who you aren't controlling actually switch on D pretty good this time, not like in 18 when they stood there looking lost haha
    The BIGGEST think I'm noticing that the overall animations are not exaggerated whether it's rebounding, shooting, passing, catching, making a steal attempt.
    I'm not a dribble specialist by any shape of the imagination, but the dribble gods will love how responsive the moves are.
    Prelude always feels different from the actual game. Prelude '18 and NBA2k18 still feels different to this day.
    Steal button actually works in prelude.
    Full icon player control is still in the game - one of my favorite things about the game. Allows me to orchestrate my own freelance offense.
    Clipping still an issue (don't click on spoiler tag if you don't want to see). It's never really been a gamebreaker to me, it doesn't really bother me all that much. But it's there.
    EDIT: Second clipping example.
    i wont lie the prelude cost me 60 bucks....
    the post game is by so nice and smoothe..am really loving it
    finally u can attack from a triple threath move
    boxing out is worth it..and it more to it then just pressing LT/L2 to have to use the left stick to jossle with the player ur boxing out
    finally u can play the passing lanes and actuslly get the loose balls
    loose balls feels more tangible and not on a string
    size ups are smooth as hell and are easy to chain into other dribble moves
    shots feebacks are way more and i mean way more representative of what u see visually
    defense with the right stick is the best thing i think came back...u can actually steal the ball by just using the right stick to stretch out the defenders arms in the direction ur pressing
    using the right stick in couple with the left stick keeps the dribble at bay from blown bys if done correcrly and with a capable rated defender
    rebounding feels fuild and not scripted so far...more on this when i get some more play time
    on ball steals looks so beautiful and the lose ball animations and tossling to get the ball is not long dawn out like previously done and they feel way more responsive
    finishing around the basket feels so rewarding with good timing....and fortunately u dont always need pwrfect releases or being open to make baskets ...although it helps
    Played a game on pro and started the mycareer.
    Compared to last year and overall
    Graphics:
    - Clay like/not realistic looking expected more of an improvement
    Gameplay:
    + smoother gameplay than last year, smoother transitions, passing and layups
    + new passing animations
    Also, not sure if overhead pass and the ability to hold the button down was there in previous years
    + better, smoother and more realistic defence animations
    - some might complain still slight feel of not having control of your player ie. skating
    Overall Compared to last year: 8/10
    Overall Fun Factor 9/10
    Other Notes
    + Face Scan finally works better, easier to scan no lighting requirements needed and better outcome!
    + myCareer has a great scenery heading into creating your character
    + Fouled a player using Steph, he was looking at the ref disgruntled with the call
    + shooting is fun
    Hopefully the new hot and cold system works realistically
    strawberryshortcake
    Prelude always feels different from the actual game. Prelude '18 and NBA2k18 still feels different to this day.
    Steal button actually works in prelude.
    Full icon player control is still in the game - one of my favorite things about the game. Allows me to orchestrate my own freelance offense.
    Clipping still an issue (don't click on spoiler tag if you don't want to see). It's never really been a gamebreaker to me, it doesn't really bother me all that much. But it's there.

    Man your attention to detail is a gift and a curse haha.......
    MarkWilliam
    Man your attention to detail is a gift and a curse haha.......

    I honestly wasn’t even looking for it. Played through 8 minutes of prelude, for some reason on that particular play, I simply wanted to check out the replay because I got a block.
    Mostly been playing around with the builds. Will save delving into the story for after I wake up.
    So far seeing some interesting combinations. You can really see how they tried to differentiate the positions. Seems like most PG builds get dimer to at least silver. Adding playmaking takes it to gold. Liking the look of the shot/play at PG. Though i'm still tempted to actually go with a two-way shot at SG.
    Shot/post at PF is interesting.
    PSA don't delete your my career save
    I was indecisive with my build and wanted to go back to change it so I deleted my my career save. Now I'm being greeted with this error and can't play period now.
    Find_the_Door
    PSA don't delete your my career save
    I was indecisive with my build and wanted to go back to change it so I deleted my my career save. Now I'm being greeted with this error and can't play period now.

    Wow...... that's harsh.
    I played the first full game in Prelude:
    -Overall,the controls felt nicely responsive;no odd lag or stuck in mud feeling.
    -Player:Court Size ratio looks better
    -Playing as a small (6'8") PF felt good, I could move around the court easily on both ends, and I felt fast for my position, did not get smoked by my matchup.I didn't have to sprint back on D every time,which was nice.
    -Blocks and Steals felt good, no slow or awkward animations.Same with boards, except for one time when I almost dropped the ball for no reason.CPU teammates did not commit stupid fouls on interior D.
    -On Ball D was nice, my man tried to iso me twice and I forced the pickup on the drive both times by timing the right stick.I did not feel like I was sliding around the floor.
    -Offensive communication felt nice, CPU teammates actually let you know when they're ready to catch and shoot.
    -The layup meter felt odd and not intuitive to me.After missing 4 bunnies, I will be turning that off for now.
    -Auto Playcalling was still a little slow. Not a fan of the new play art , I liked the old school traditional look to the flashing lights and colors.
    -I earned 1,450 VC for completing the game with an A teammate grade and completing both objectives. It will cost 190,195 VC if I wanted to max my player as currently is.
    wrestlinggod1
    One of the level rewards for getting a 99 overall is
    "You will be immortalized in NBA 2K20."
    Now I've never really messed with MyPlayer, so what does that mean?

    Theres a Wall of Fame in the Neighborhood each year that 99s from the previous game get put up on. And you get a 1-on-1 interview with Rachel at 98 i think. At least thats how it was last year.
    ksuttonjr76
    The AI actually DARED Draymond to shoot the ball...

    Was Kevin Love standing in the middle of the paint initially? "Otto Porter defense". I’ve already seen this otto porter issue in some of the leaks. In 2k18, the cpu on hof would sometimes leave my 3 point threats open in the corner.
    ksuttonjr76
    The BIGGEST think I'm noticing that the overall animations are not exaggerated whether it's rebounding, shooting, passing, catching, making a steal attempt.
    I'm not a dribble specialist by any shape of the imagination, but the dribble gods will love how responsive the moves are.

    Yeah man, I by no means have ever been an expert dribbler in 2K, but in 2K19, after one game of 2KU using Curry I feel like a dribble god, lol.
    strawberryshortcake
    Was Kevin Love standing in the middle of the paint initially? "Otto Porter defense". I’ve already seen this otto porter issue in some of the leaks. In 2k18, the cpu on hof would sometimes leave my 3 point threats open in the corner.
    I should have recorded it. I swear to God...the ball was in the half-court. Love got caught on a screen that freed up Green in the corner.
    The AI started to go that direction, but STOPPED then back pedaled towards the paint and stayed. The AI moved a little bit closer to the paint as Cousins came to that side, but it didn't engage Green.
    EDIT: The AI must be respecting a rating or something. When I walk Green to the corner, the AI drops down close to the paint.
    ksuttonjr76
    I should have recorded it. I swear to God...the ball was in the half-court. Love got caught on a screen that freed up Green in the corner.
    The AI started to go that direction, but STOPPED then back pedaled towards the paint and stayed. The AI moved a little bit closer to the paint as Cousins came to that side, but it didn't engage Green.

    Sounds brilliant if all accurate.
    In 2K18 (going from memory) I recall them leaving Roberson (OKC) way open, then going into magnet mode once he caught the ball. Gonna play again tonight and re-check it.
    Early impressions.5 on 5 real nba playing online guys are getting blessed. Played 2KU on HOF difficulty and:
    1. The defense now has options.
    Right stick steal. Chuck the ballhandler. Shade pass right. Shade pass left. You can now keep someone in front of you. No more auto blowbyes.
    2. The revamped shot contest calculations. No more late bs closeouts. No more behind the shooter contests. Hand down man down. Good floor spacing will get its just due this year.
    3. Off the dribble shooting feels good.
    4. Catch and shoots are cleaner.
    5. Post game is cleaner.
    6. Triple threat can create more space with jabsteps.
    7. Didnt see alot of BS Oboards.
    8. Hack a Shaq finally in the game.
    9. You can fool the cpu with dribble moves and eurosteps.
    10. L2 hold off dribble and stop on a dime dribble change the pnr game. Harden and Cp3 should be deadly.
    I see all positive reviews so far but too bad the actual game will be nothing like the prelude. This is the same thing that happened with 18 it felt so good playing prelude and the actual game wasnt the same. Its not the same feeling. 2K only does this to make it look good but trust me 100% the actual game will not be anything like it. They just use it as leverage for a selling point.
    Adding on to that...the AI reacted differently to each player. It smothered KD, played tight on Curry and Tomphson, moderate on Cousins, and sagged off Green.
    I’m curious if the AI is smart enough this year to match up appropriately on D based on the actual player, rather than position.
    For example, if I put Durant at the four, will the CPU guard him with whover is at the PF position, or will they match up with a competent defender. Hopefully, the latter.
    Played a few minutes of the 2ku. Initial impressions, the game feels great. I will play more in the morning.
    EDIT- How do you change difficulty in 2Ku? Maybe the option appears when the demo reaches 100% download.. I started playing when my download was around 40%
    alabamarob
    Early impressions.5 on 5 real nba playing online guys are getting blessed. Played 2KU on HOF difficulty and:
    .

    These are some damn good impressions man!
    alabamarob
    Early impressions.5 on 5 real nba playing online guys are getting blessed. Played 2KU on HOF difficulty and:
    1. The defense now has options.
    Right stick steal. Chuck the ballhandler. Shade pass right. Shade pass left. You can now keep someone in front of you. No more auto blowbyes.
    2. The revamped shot contest calculations. No more late bs closeouts. No more behind the shooter contests. Hand down man down. Good floor spacing will get its just due this year.
    3. Off the dribble shooting feels good.
    4. Catch and shoots are cleaner.
    5. Post game is cleaner.
    6. Triple threat can create more space with jabsteps.
    7. Didnt see alot of BS Oboards.
    8. Hack a Shaq finally in the game.
    9. You can fool the cpu with dribble moves and eurosteps.
    10. L2 hold off dribble and stop on a dime dribble change the pnr game. Harden and Cp3 should be deadly.

    You're killing me now Rob, i'm at work, just started you know the time difference here, and have like 8-9 hours still to get home and you tell all these freaking awesome impressions... You're killing me mate! :y5::y5::y5:
    ItchyNscratchy
    I see all positive reviews so far but too bad the actual game will be nothing like the prelude. This is the same thing that happened with 18 it felt so good playing prelude and the actual game wasnt the same. Its not the same feeling. 2K only does this to make it look good but trust me 100% the actual game will not be anything like it. They just use it as leverage for a selling point.

    Letz hope you are wrong.
    Small touch but i love the fact that broadcast stadium cam is now able to be adjusted. And its playable in mycareer which may actually allow me to give the mode a shot this year.
    Just finished my first game in the CBA and man.. what a blast. Improvements in nearly every aspect of gameplay. I hope the full version plays this well. Im incredibly pleased with what I’ve seen thus far...
    Sent from my iPhone using Operation Sports
    Played about 5 sessions of the 2KU tutorial on Superstar.
    The fluidity of shooting a jumper is so good.
    Rebounding played out in a more logical manner
    The evaluation of the openness of a shot is exponentially better.
    The one thing that bothered me was the CPU defenders smothering Steph, Klay, and KD 30 feet from the basket when they haven't used their dribble. Play tight yeah, but smothering should lead to too many blowbys or blocking fouls.
    jfsolo
    Played about 5 sessions of the 2KU tutorial on Superstar.
    The fluidity of shooting a jumper is so good.
    Rebounding played out in a more logical manner
    The evaluation of the openness of a shot is exponentially better.
    The one thing that bothered me was the CPU defenders smothering Steph, Klay, and KD 30 feet from the basket when they haven't used their dribble. Play tight yeah, but smothering should lead to too many blowbys or blocking fouls.

    The part in bold sounds "pick your poison" to me which is cool.
    One of my big issues with 2k18 is the baseline blowby cheese; offline vs. hof cpu. Whenever you need a bucket that’s what you do; self enforced house rules.
    "First impression" of baseline cheese seems to be drastically, drastiscally, drastically improved in Prelude 19’. Initially it was on default difficulty, then I bumped it up to hall of fame. CPU plays the baseline much better, no more real blowby cheese. If anything, you’re actually often stepping out of bounds, or you’re completely stopped in your tracks, or there’s a blocking foul, or your shot is well contested. You may still be able to make a bucket, but it’s no longer guaranteed. .... first impressions.
    alabamarob
    Early impressions.5 on 5 real nba playing online guys are getting blessed. Played 2KU on HOF difficulty and:
    1. The defense now has options.
    Right stick steal. Chuck the ballhandler. Shade pass right. Shade pass left. You can now keep someone in front of you. No more auto blowbyes.
    2. The revamped shot contest calculations. No more late bs closeouts. No more behind the shooter contests. Hand down man down. Good floor spacing will get its just due this year.
    3. Off the dribble shooting feels good.
    4. Catch and shoots are cleaner.
    5. Post game is cleaner.
    6. Triple threat can create more space with jabsteps.
    7. Didnt see alot of BS Oboards.
    8. Hack a Shaq finally in the game.
    9. You can fool the cpu with dribble moves and eurosteps.
    10. L2 hold off dribble and stop on a dime dribble change the pnr game. Harden and Cp3 should be deadly.
    You gonna do another video this year Rob?
    Sent from my LG-LS998 using Tapatalk
    I just shut it down after my second game in my career
    Can't wait to play when I wake up in the morning
    Gonna have to get Spiderman early to pass the time
    Shoot do we get a czar and og blog tomorrow?
    Aw man if we do
    Sent from my LG-LS998 using Tapatalk
    Forgot to add, I love the team takeover
    It definitely reminded me of the college hoops momentum meter... Sort of
    Sent from my LG-LS998 using Tapatalk
    I just noticed that the height in cutscenes might’ve been fixed. I played mycareer with a 6”10 sf and I was noticeably taller than the Chinese translator, in comparison with Chris Smooves my player who was closer in height. Can someone confirm this?
    I won't be able to try till noon...I'm at Boston for a day. Keep the impressions coming and put up some vids.
    Sent from my SM-G930T using Tapatalk
    Feels much better than 2k18, a bit slower, but in a good way. Looks better as well, even though the game might looks similar to 2k18 there seem to be improvements all over it. Defense is improved, CPU didn't let me score open layups off the pick and roll, playing defense felt better, more responsive.
    I think that quote which said that 2k19, if everything turns out well, might be really great, is right. Even though I've been criticizing 2k18 throughout the year I'd always said that it's the game with a great potential that was just never fulfilled, 2k19 might do it.
    I will preorder the standard version and hope my initial impression is right.
    Some good stuff but I feel the concept wasn't executed.
    LAZY this year, come on guys.
    no real innovations or cool shiite, same game new roster, lots of new animations, great. Take my money? Focus is on the recurring revenue. Focus should be on good to great.
    Takedown is arcade AF, just need some "he's on fire" to bring it home. Sim fans should be disgusted.
    Guessing this is a stopgap; they are working on NBA2K20?
    Did they take out the walking size up dribbles this year? :( please tell me they just chamged the way theyre executed... :(
    Man it looks like they took it out this year. They also took out the hard jap step options, and the jab-pump fake, pump fake-jab triple threat moves.
    They replaced the jab step types with a short jab and a longer jab step.
    Why do they have to take away the walking sizeups? :( those changed the game off the bounce - i hope they just made executiom different and i just have bot figured it out yet.
    Wow after playing MyC and the 2Ku i must say the game feels really good. RIP to park players that spam dribble because the defense is very responsive and tangible. Less clipping, the rebounding is no longer ‘ball in the air...’ someone spamming rebound button because it will be a off interference or goaltend. Bigs dont cover alot of ground this time. No more ‘sucking you into shooter’ defense anymore. No more auto contesting jumpshots.
    The only problem i had with rebounding was when you get a wide open rebound coming your way, sometimes the ball just bounces right off your fingertips and can be a loose ball.
    Overall, the defense has been tremendously overhauled.
    ItchyNscratchy
    Wow after playing MyC and the 2Ku i must say the game feels really good. RIP to park players that spam dribble because the defense is very responsive and tangible. Less clipping, the rebounding is no longer ‘ball in the air...’ someone spamming rebound button because it will be a off interference or goaltend. Bigs dont cover alot of ground this time. No more ‘sucking you into shooter’ defense anymore. No more auto contesting jumpshots.
    The only problem i had with rebounding was when you get a wide open rebound coming your way, sometimes the ball just bounces right off your fingertips and can be a loose ball.
    Overall, the defense has been tremendously overhauled.

    That part in bold i've been asking 2k for years and it's finally come! I'm super happy about it, now it's time fpr who plays better angles and contest manually!
    The one thing that bothered me was the CPU defenders smothering Steph, Klay, and KD 30 feet from the basket when they haven't used their dribble. Play tight yeah, but smothering should lead to too many blowbys or blocking fouls.

    Yeah the CPU was playing smother defense as soon as I crossed half-court on my 60 overall scrub MyPlayer who had shooting ratings in the 50s and 60s.
    So I think that's just how the AI defense is programmed in this demo, for some reason; they smother the ball handler as soon as he crosses half-court, regardless of his shooting ratings.
    I also noticed that the "space the floor," "motion cuts," and "scoring actions" options aren't in the 2KU portion of the demo. You can pick your freelance set, but you can't choose what kind of motion you want out of that freelance. I hope this doesn't carry over to the full game, otherwise, it's going to be tough to keep your CPU teammates from running around all over the place on offense.
    23
    You gonna do another video this year Rob?
    Sent from my LG-LS998 using Tapatalk

    I truly do hate you. Ha. There are alot of old manny things to like about the game. So its possible. However, the feedback is mostly positive so there may not be a need to do one.
    3 things that immediately stuck out for me....especially playing on Hall of Fame.
    Really like how step backs are done this year....between more intuitive meter timing and the adjustment to contest mechanics....they will be effective this year. Not sure how I feel about all hop gathers being regulated to square yet though...
    They didn't over compensate for blow by's with excessive sticky D. 2K16 vibes here....the CPU guesses wrong/ shades/ commits to steps....and the help defense behind them is solid....really like what I've seen so far.
    Dribble fatigue is real. My sauce practice put me in a bad position a couple of times, lol
    Looking forward to playing some more.
    The 24th Letter
    3 things that immediately stuck out for me....especially playing on Hall of Fame.
    Really like how step backs are done this year....between more intuitive meter timing and the adjustment to contest mechanics....they will be effective this year. Not sure how I feel about all hop gathers being regulated to square yet though...
    They didn't over compensate for blow by's with excessive sticky D. 2K16 vibes here....the CPU guesses wrong/ shades/ commits to steps....and the help defense behind them is solid....really like what I've seen so far.
    Dribble fatigue is real. My sauce practice put me in a bad position a couple of times, lol
    Looking forward to playing some more.

    I may have seen between the lines from here or there don't remember and i maybe wrong 24th but; hop steps can be made by RS to UP-LEFT/RIGHT or DOWN-LEFT/RIGHT i may be wrong i myself a big RS guy so i look for those stuff around most of the time and 2k does changes each year so i know i should look b4 i got hands on. :smile:
    The 24th Letter

    They didn't over compensate for blow by's with excessive sticky D. 2K16 vibes here....the CPU guesses wrong/ shades/ commits to steps....and the help defense behind them is solid....really like what I've seen so far.

    This, I was worried about. Glad to read this impression. Nice man.
    I know you guys probably won't believe me but that final game went to 5 Overtimes and I dropped 49 points. It was arguably the most fun MyCareer game I've ever played because everyone was playing like they were possessed.
    nddot
    Yo they were talking about 7 hours gameplay.
    Its a damn lie.
    Im disappointed

    I don't know if anyone cares about spoilers in this case, so maybe put your response in spoilers just to be safe, but:
    Yeah...THAT Guy
    I don't know if anyone cares about spoilers in this case, so maybe put your response in spoilers just to be safe, but:
    Old School Fool
    I know you guys probably won't believe me but that final game went to 5 Overtimes and I dropped 49 points. It was arguably the most fun MyCareer game I've ever played because everyone was playing like they were possessed.

    Man the ai was playing passive. I tried to see if i could up the difficulty settings but I couldn't
    IMPORTANT: Don't try multiple builds. Once you create your first, that counts as "playing the demo" so if you delete & start over it will not let you back in. Learned the hard way lol.
    Sent from my iPhone using Operation Sports
    BrianMcNulty11
    IMPORTANT: Don't try multiple builds. Once you create your first, that counts as "playing the demo" so if you delete & start over it will not let you back in. Learned the hard way lol.
    Sent from my iPhone using Operation Sports

    Thanks for the heads up! haha!
    I did want to add that the gameplay feels better than it ever has. Hopefully the defense holds up online the same way once a ton of ppl are playing. Would be nice to weed out some of the YouTube park cheesers who always make a left handed guy who can drain every three and dribble like he's Sonic the Hedgehog on meth. *insert edgy gamertag about money or winning with an area code on the end*
    Sent from my iPhone using Operation Sports
    Maybe it's because I didn't have the Prelude fully downloaded when i played last night but how do you change the difficulty for 2KU?
    Also can you make a new my player if you already made one? I made one last night just to mess with the CAP, which seemed much better than previous years already, and then I quit during the first cutscene. I'd like to make a new player with a face scan.
    RaiXVortex
    Letz hope you are wrong.

    Day 1 patch version is, IMHO, the best version of the game. I like it a lot better than where the game was when we cut the demo. But everyone is different, so maybe some will prefer the demo. :love:
    scottyp180
    Maybe it's because I didn't have the Prelude fully downloaded when i played last night but how do you change the difficulty for 2KU?
    Also can you make a new my player if you already made one? I made one last night just to mess with the CAP, which seemed much better than previous years already, and then I quit during the first cutscene. I'd like to make a new player with a face scan.

    In 2ku pause and go to settings. Its the first tab.
    Man my character is such a little bitch. Dude is a jealous crybaby
    Also I'm not able to change my nose. Anyone else have the same problem?
    Sent from my SM-G955U1 using Tapatalk
    lilteapot
    Man my character is such a little bitch. Dude is a jealous crybaby
    Also I'm not able to change my nose. Anyone else have the same problem?
    Sent from my SM-G955U1 using Tapatalk

    Seems that you can't edit your nose or eyes if you scan your face in at least. Not sure about the presets.
    Yeah...THAT Guy
    Seems that you can't edit your nose or eyes if you scan your face in at least. Not sure about the presets.
    Yeah I can edit everything else but those. That sucks.
    Sent from my SM-G955U1 using Tapatalk
    lilteapot
    Yeah I can edit everything else but those. That sucks.
    Sent from my SM-G955U1 using Tapatalk

    Also, maybe I was doing something wrong, and I might not be describing this well, but the circles that show the different parts of the face that you can edit...it seemed that it was impossible to select a couple of them.
    Yeah...THAT Guy
    Also, maybe I was doing something wrong, and I might not be describing this well, but the circles that show the different parts of the face that you can edit...it seemed that it was impossible to select a couple of them.

    Nope I was having the same issue.
    ksuttonjr76
    The AI actually DARED Draymond to shoot the ball...

    i like it. i hope that it's a sign rhat the constant suffocating man defense from last year is toned down.
    ItchyNscratchy
    I see all positive reviews so far but too bad the actual game will be nothing like the prelude. This is the same thing that happened with 18 it felt so good playing prelude and the actual game wasnt the same. Its not the same feeling. 2K only does this to make it look good but trust me 100% the actual game will not be anything like it. They just use it as leverage for a selling point.

    Funny because along with the fact i was going to say I'm omw home to dig into Live 19 demo after only 1.10 worth of demo before heading off for a week's vacay and getting back on net to find Prelude is avail ( queued it up for my Pro) is a pleasant surprise, I was going to say the same thing about how the Prelude, at least last yr, felt WAY better than the actual 2K18 full game, to me, and I'm hoping they both feel great this yr.
    I do think, though, that since The Prelude is stripped of all the extras of the full game, the resources are not "strained" so the game control can feel so much better.
    I actually found myself re-downloading last yr's Prelude at one point just to get that feel again for a little bit.
    nddot
    Yo they were talking about 7 hours gameplay.
    Its a damn lie.
    Im disappointed

    Better than nothing like us PC guys =)
    Enjoy it guys.
    Overall, I like what I see so far. Movement feels smoother, defense feels like it matters. I don't have people pushing through me for easy scoring opportunities.
    However, I didn't like how in the last game against the NBA all stars, my point guard teammate played so far off of Curry that he was inside the paint. I hope this isn't a thing in the actual game.
    Is audio still muted when using the share feature? 3 years in a row we have no sound really?
    That's the most dissapointing thing i've happened to hear, i hope i'll be wrong and 2k devs would change it to where it was back in the day.. I hope so!
    I want sound in stream/share and uploaded videos, that's all please 2k!
    3 years now there can't be an excuse every other game has their sound! Please do it right..
    lilteapot
    Man my character is such a little bitch. Dude is a jealous crybaby
    Also I'm not able to change my nose. Anyone else have the same problem?
    Sent from my SM-G955U1 using Tapatalk

    LOL! i thought i was the only one. I'd rather play as my rival tbh
    A few more notes after finishing The Prelude, and a small rant:
    -The part we can play is 3 games in China, plus one game of Retro 2K.The Retro 2k didn't work for me, I want to play as my guy; not my guy playing a video game.
    -The CPU still has quite a bit of magnetism on box outs,sometimes pulling me in from an entire step away.It felt like a cheap and contrived way to prevent too many rebounds,please fix this.
    now for a short rant:
    Two of my goals were scoring...now I get it because baskets BUT :
    1)The way they did it encourages players to hog the ball and take tons of shots. PLEASE stop encouraging people to do this, being a ball hog is bad basketball and these habits carry right over into Online modes. Stop subtly telling people this is an an acceptable behavior.
    2)I built my player in the mold of Dennis Rodman (i.e. Defense and Rebounding)......Defense and Rebounding....not scoring....Defense.....and Rebounding.Telling my guy to "prove yourself by scoring 20 points" is an incredibly bad idea, he is a not a scorer......Defense..... and Rebounding.Encouraging me to play too far outside the role I chose for myself leads back to issue number 1.
    A better solution would be some goals a little more dynamic and appropriate to my position and role (ex. Dominate the glass by grabbing 10 Rebounds or Hold your matchup to under 10 points).
    Real talk here...sometimes you hear people bemoan the lack of My Players who can affect the game without the ball in their hand by doing little things, well you can put a good chunk of the blame for that right on 2K, your game subtly under values and disrespects selfless play that isn't something flashy.
    Don't get me wrong, the improved defense and rebounding are steps in the right direction, from a mechanics standpoint. On the other end, you have got to start encouraging it more actively.At the least very least, could you please stop forcing me to play in ways I am,by design, not built to do in order for me to meet my bonus goals so I'm not getting shafted out of a nice chunk of VC?
    Smirkin Dirk
    CPU bite on some pump fakes now. Little, but nice.
    How about jab steps? Do they bite?
    Sent from my SM-G930T using Tapatalk
    MrWrestling3
    A few more notes after finishing The Prelude, and a small rant:
    -The part we can play is 3 games in China, plus one game of Retro 2K.The Retro 2k didn't work for me, I want to play as my guy; not my guy playing a video game.
    -The CPU still has quite a bit of magnetism on box outs,sometimes pulling me in from an entire step away.It felt like a cheap and contrived way to prevent too many rebounds,please fix this.
    now for a short rant:
    Two of my goals were scoring...now I get it because baskets BUT :
    1)The way they did it encourages players to hog the ball and take tons of shots. PLEASE stop encouraging people to do this, being a ball hog is bad basketball and these habits carry right over into Online modes. Stop subtly telling people this is an an acceptable behavior.
    2)I built my player in the mold of Dennis Rodman (i.e. Defense and Rebounding)......Defense and Rebounding....not scoring....Defense.....and Rebounding.Telling my guy to "prove yourself by scoring 20 points" is an incredibly bad idea, he is a not a scorer......Defense..... and Rebounding.Encouraging me to play too far outside the role I chose for myself leads back to issue number 1.
    A better solution would be some goals a little more dynamic and appropriate to my position and role (ex. Dominate the glass by grabbing 10 Rebounds or Hold your matchup to under 10 points).
    Real talk here...sometimes you hear people bemoan the lack of My Players who can affect the game without the ball in their hand by doing little things, well you can put a good chunk of the blame for that right on 2K, your game subtly under values and disrespects selfless play that isn't something flashy.
    Don't get me wrong, the improved defense and rebounding are steps in the right direction, from a mechanics standpoint. On the other end, you have got to start both rewarding and encouraging it more actively.

    I have been asking for position specific goals since they introduced this feature.
    Sent from my SM-G930T using Tapatalk
    Smirkin Dirk
    CPU bite on some pump fakes now. Little, but nice.

    I almost dropped the controller when I got Cedi to bite on an up fake, and then was able to DRIVE BY HIM for a dunk with KD without getting magnetized to his body.
    Goffs
    How about jab steps? Do they bite?
    Sent from my SM-G930T using Tapatalk

    Sometimes, but not as much as they should with certain players, IMO.
    shayellis
    Has anyone noticed in game differences between smaller and larger bigs? Is speed still almost equalized on the court?

    In that retro 2k part I was able to chase down Rondo with yao......
    Contested shot logic looks really good this year. If it stays anything like like the 2KU, It's gonna be a real treat running with Harden, Kyrie, and Curry.
    In the images posted, the shot by Klay counts as a light contest (which it absolutely should) as J.R is close enough, but does not elevate to contest. That is one of the biggest issues outside of ball tangibly that i had with 18.
    Defense seems better, stealing makes sense. I press steal at times I see guys bump into me or after long dribbles and you poke the ball. I actually was able to poke the ball from a post player from behind and force a turnover as well.
    Ramming yourself into the paint doesn’t work like 18 where you left your guy in the dust after 2 steps. Now people are on your hip the whole way and taking that hip ride shot is a smothered contest and extremely difficult.
    Players also don’t move fast as hell like they do in 18 which is good. All this said, I feel like 18’s prelude was also good and the final game wasn’t great once you played H2H
    Dione2014
    Contested shot logic looks really good this year. If it stays anything like like the 2KU, It's gonna be a real treat running with Harden, Kyrie, and Curry.
    In the images posted, the shot by Klay counts as a light contest (which it absolutely should) as J.R is close enough, but does not elevate to contest. That is one of the biggest issues outside of ball tangibly that i had with 18.

    I maybe misataken but does klay exhale in shooting motion? Was it in 2k18 or is it smt new there in 1st pic.
    The 24th Letter


    Really like how step backs are done this year....between more intuitive meter timing and the adjustment to contest mechanics....they will be effective this year.
    Not sure how I feel about all hop gathers being regulated to square yet though...

    Love the stepbacks this year from what I've played. Feels so good. The animation transition from dribbling/driving to step back and shooting is pretty much perfect.
    I wasn't sure how to feel based on gameplay videos but this really is one of those games you need to play to appreciate. If you just watch videos it's easy to think the gameplay is very similar to 2k18, which to an extent it is (it's still 2k), but it just feels a lot better. If the launch game is even better, like Czar claims, this could easily be my favorite 2k this gen (2k16 currently has that crown).
    Does dribble ball physics work the same for both Player and CPU so far?Hated how I can dribble and bump someone with the lightest touch and loose the ball mean while the CPU literally dribbling through people with no consequences at all. On vacation at the beach and can't wait to get back to play it tomorrow.
    Goffs
    I have been asking for position specific goals since they introduced this feature.

    Didn't we have dynamic goals a few years back?
    Granted I remember them being nonsensical at times (2 minutes left, down by 15.....I need you to close the gap to 3 by the end of the half...).I should think the foundation is there though, just needs tweaking.
    Dione2014
    Contested shot logic looks really good this year. If it stays anything like like the 2KU, It's gonna be a real treat running with Harden, Kyrie, and Curry.
    In the images posted, the shot by Klay counts as a light contest (which it absolutely should) as J.R is close enough, but does not elevate to contest. That is one of the biggest issues outside of ball tangibly that i had with 18.

    Great news definately.
    WaddupCouzin
    I like the in-game commentators are speaking Mandarin, nice touch.
    Sent from my SM-N950U using Tapatalk
    And I didn't have a clue what they were saying, lol. Made me realize that I would HATE to play overseas and have an interpreter with me most times than not.
    This comment is for the developers that worked on the story and could be peeking into this thread.
    Thus far, I generally believe that I'm going to like the story this year. The story does carry a more emotional feel and impact than I expected. I really felt the frustration of the player when he was in the apartment, and he was reminiscing about not being drafted to the NBA. I felt the burning desire to play great once he found out that the NBA players were coming to the city. I even got a small chuckle when my character was mistaken for another NBA player, but the attempt at humor wasn't overdone.
    The writing seems to be much better, and the dialogue seems very well written with no cheesy lines. Hopefully, the better dialogue continues to be the same throughout the rest of the story in the retail version. I'm looking forward to playing the full version.
    Lastly, the in-story graphics seem MUCH improved when compared to 2K18. That was one of my biggest pet peeves about last year. The in-story graphics just seemed like an afterthought. Also, the retro game was a nice touch.
    At the moment, I'll give it "A" for effort.
    23
    Prelude on a holiday weekend
    Wonderful
    Lol I got to play 1 career game and 5 min of 2kU and I wont be able to touch it again until Monday NIGHT! Horrible timing for me personally, but there are some great impressions in here. They should hold me over until this crazy weekend is over
    Sent from my SM-N950U using Tapatalk
    If I get this game, it will be a few weeks after launch when the first few gameplay patches drop to see if it’s the same game as advertised or worst after reading everyone’s impressions. I hope 2K doesn’t cave in to the casual twitter crowd...
    Just a quick tip from my experience playing last night and this morning...
    The "hand up" function is REALLY responsive this year. I found that for me, the most effective way to play defensively was to lay off the "intense D" trigger almost completely and only use it in close contact situations while staying ready for a shot contest.
    It reduces the amount of sliding (ice skating) and awkward movements when playing on defense to essentially zero.
    Quick first impressions.
    My face scan was easily the best ive ever hand in a 2k. I normally get a really good scan regardless but this one is the most accurate.
    Hair is extremely limited still. I'm hoping thats just because this is the prelude but I wont get too optimistic about it. I get a high bald fade every 2 weeks. 2 blade on top and straight edge razor on sides, back and lineup. The short hair options in 2ks are always atrocious. They all look like crappy buzzcuts that you gave to yourself.
    Gameplay felt sluggish at times in myplayer. Like I was running in mud again. Granted I played 2 games and have low attributes but im a 6'2 Sharp Playmaker Point guard so I should have some quickness.
    Game looks great for the most part. Nice visuals all around. Watch some instant replays and see some cool little things like the PG trying to hide his eyes so the defense cant see where he is looking, players watching the ball all the way into their hands, etc.
    Muscular definition still doesnt exist. Its 2018. These consoles, especially the One X, are capable of handling that detail. To me its unacceptable to not have it. Players arms look like clay.
    Lower body player models are still comical. No hips, no thighs, skinny legs. Another thing that's unacceptable.
    Noticed some stat tracking errors still not fixed. I passed into the post and on multiple occasions the PF and C bobbled the pass but still had the ball. Then scored right away and no assist was credited.
    I havent looked yet but is there a way to turn off the Mandarin commentary? At first I laughed but now my head hurts and my dogs keep sitting in front of the tv tilting their heads lol.
    Again it's 2018, when will 2K fix that god awful PA sounds? Especially the PA announcer. PA systems havent sounded like that since like the 70s. When you watch a game on ESPN or TNT you can hear the PA announcer crystal clear. Same with the music. In NBA2K games it sounds like theres 500x on the amount of reverb added and like the PA is a robot. It's horrific that it's still like this too. I am really big on presentation and authenticity of the little things.
    alabamarob
    Anyone got this down yet?

    Nope. It is very hard to do. I’ve got it to trigger a few times but the defender gets around within a second.
    Hopefully this is a build where it’s not done properly.
    Sent from my iPhone using Operation Sports
    Sadly, after watching some streams I've already started to see people cheese.
    Every possession calling for the ball, than a pick as a Stretch PF or C, walking two steps to the side and jacking up triples a full step behind the arc, and shooting 60% or better.
    I sure hope once you get out of The Prelude the difficulty spikes and that kind of junk gets shut down hard by the CPU.
    I’m loving this pure shot creator I made. Gameplay is so smooth.
    I’m scared they’ll change this, like they always do, when the full game is out.
    That awful back pedal and inability to turn your body towards your matchup is still in the game. Smh. All these clowns do is add new stupid **** no one asks for in hopes that it blinds you from the garbage issues they don't put effort into fixing
    Over too soon but fun while it lasted . But already decided to get 2k19 before this. Player models look slightly better. Defense is way better and that's a huge plus for me. The story actually was interesting and I wanted to have it keep going . I hope that I see a lot of surprises in the full game especially concerning the Legends and classic teams but I I won't get my hopes up too high and I hope VC isnt going to be the focus. I want 2k to go back to their roots. Making it truly fun again and redemption to give the fans.
    Sent from my SM-G955U using Tapatalk
    MrWrestling3
    I played the first full game in Prelude:
    -Overall,the controls felt nicely responsive;no odd lag or stuck in mud feeling.
    -Player:Court Size ratio looks better
    -Playing as a small (6'8") PF felt good, I could move around the court easily on both ends, and I felt fast for my position, did not get smoked by my matchup.I didn't have to sprint back on D every time,which was nice.
    -Blocks and Steals felt good, no slow or awkward animations.Same with boards, except for one time when I almost dropped the ball for no reason.CPU teammates did not commit stupid fouls on interior D.
    -On Ball D was nice, my man tried to iso me twice and I forced the pickup on the drive both times by timing the right stick.I did not feel like I was sliding around the floor.
    -Offensive communication felt nice, CPU teammates actually let you know when they're ready to catch and shoot.
    -The layup meter felt odd and not intuitive to me.After missing 4 bunnies, I will be turning that off for now.
    -Auto Playcalling was still a little slow. Not a fan of the new play art , I liked the old school traditional look to the flashing lights and colors.
    -I earned 1,450 VC for completing the game with an A teammate grade and completing both objectives. It will cost 190,195 VC if I wanted to max my player as currently is.
    I forgot to mention that too. The player-court size ratio looks better. This has been a problem since next gen launch imo. Looks more how it used to be. Yaay
    Sent from my SM-G955U using Tapatalk
    ItchyNscratchy
    I see all positive reviews so far but too bad the actual game will be nothing like the prelude. This is the same thing that happened with 18 it felt so good playing prelude and the actual game wasnt the same. Its not the same feeling. 2K only does this to make it look good but trust me 100% the actual game will not be anything like it. They just use it as leverage for a selling point.
    I don't agree with this. Least not the offline gameplay
    Sent from my SM-G955U using Tapatalk
    MrWrestling3
    Sadly, after watching some streams I've already started to see people cheese.
    Every possession calling for the ball, than a pick as a Stretch PF or C, walking two steps to the side and jacking up triples a full step behind the arc, and shooting 60% or better.
    I sure hope once you get out of The Prelude the difficulty spikes and that kind of junk gets shut down hard by the CPU.

    Typical bums looking for ways to cheese the game.
    loved it. Defense felt good, didn't see or feel much sliding at all surprisingly enough. The hopstep pull-ups are still too slow on the startup causing the defense to contest more often then not unfortunately. aside from that though, the game is very smooth.
    2KU impressions (4 games)
    Overall players feel very responsive in comparison to 18'. I feel like I have more control when moving players around on offense and defense.
    Defense appears to be back again. As a defender you really have the ability to make the dribbler feel uncomfortable.I had a play where I was using Klay and I was checking JR. When I hit the steal button, Klay actually swung down on the location of the ball knocking it loose rather than performing a random reach in animation. It looked great.
    I am a big fan of the passing speed out of the box also. The ball really seems to zip around the court.On one instance I ran an off ball screen for KD to get off a 3. When I saw KD pop off that screen I passed him the rock and it got there in a hurry leading to a really nice looking play.
    The release windows for J's seem to be really fast as I got a lot of late releases(Not a complaint. Just an observation). I think the speed of the shot releases really opens up the game.The fast player and ball movement combined with these faster release windows will make teams like GSW a nightmare...
    Rebounding and ball physics look and feel much improved imo..
    There is still some clipping but no where near the amount in 18'
    scottyp180
    Steph Curry's shot is quick. Probably the best it's ever felt.
    After 10 minutes with 2KU my first impression is that the game feels quick and responsive. Assuming the game is only on pro difficulty right now so might be tough to really judge. Pretty easy carving through the defense right now.

    don’t know if you know but you can change the difficulty settings in 2ku
    Liked the body shielding animations while dribbling. Some nice touches there.
    Free throws hella smooth.
    Emotions to foul calls.
    User defensive movement is fluid and responsive. Feels really good.
    Offensive user movement is god awful atrocious again.
    Prelude AI defense is still hockey defense. Either that or the prelude court is the dustiest court ever.
    Some nice pull ups. Nice shot IQ on intermediate finishes (between mid and restricted area).
    Some nice offensive AI.
    Prelude gameplay very choppy at times between basketball moves. Choppy transitions.
    Overall? Feels the exact same for the most part. Some added polish I suppose but I’m not certain.
    I’d give the prelude 5 on 5 a C+ through my first run through.
    Nothing really stood out as a big improvement. Same flaws
    Honestly isn't much to say besides what's already here. It's feels a lot like 18 with some slight improvements. The biggest difference for me at least is the physicality in the paint as it changes animations when driving and gives it a bit more authenticity.

    I love how your AI teammates are actually playing help D, and rotating to help the helper, and switching up more, it seems they actually have a brain this yr,lol.
    I also like the feel of playing defense, I dont feel helpless and on skates nearly as bad as previous yrs, and if I do get beat you know your going to have help D.
    Game just feels much better, and I like how if your careless with the ball you will have it poke away from you, and it feel organic and not forced.
    NBA2k18 Prelude felt pretty good too, then the devs gave in to the whining casuals who play online, and it wasnt long after 18 came out that the gameplay went to crap.
    I got to think both the hardcore basketball fans whether you play offline or online has to be thrilled with how the gameplay feel right now. Nothing seems forced or and your moves with the ball dont feel exagerated as yrs past, it feels real tight.
    Probably one gripe I really have and its been the same gripe yr after yr is the court seems to small. The court needs resized to make bigger, its either that or make the player model smaller, but best thing would be just resize the court to make it bigger. I know Im not the only one who has had this gripe either, as I have seen several people complain thru the yrs that the court needs to be bigger. It just feels cramped when running plays.
    Overall, I like the feel of the gameplay, if the gameplay of the game is as good as the prelude, I cant imagine there will be too many legit complaints, with gameplay whether you play offline or online.
    I had a perfect face scan but when I backed out and went back in to the myplayer appearance it didn’t keep all the details in my face that made me me. Like the bags under my eyes. The scan looks like me but with a ton of makeup sort of . Hopefully it’s patched in the full game
    Marvlus91
    don’t know if you know but you can change the difficulty settings in 2ku

    Figured it out eventually. When I first played the game wasn't 100% downloaded so I didn't have the option initially.
    ksuttonjr76
    And I didn't have a clue what they were saying, lol. Made me realize that I would HATE to play overseas and have an interpreter with me most times than not.

    The only thing I could understand during those 2 games was A.I 😁
    The dribble hand offs are smooth. If you time it perfectly, the receiver will perform a little hop gather where he can really explode.

    This shot fake chaining into a sidestep jumper felt really good. Im really looking forward to seeing how often bad defenders bite on pump fakes.

    alabamarob
    Still dont have a good grasp on holding off a trail8ng defender yet.
    Anyone got this down yet?

    Ive got this working pretty regularly now. Ive been holding LT and pushing the L stick back into the defender. Ill try it later without the L stick. Sexton gets around it a lot, maybe because his d and quickness ratings are high? Not sure.
    Very first game and I get 7 steals, 20 pts and 10 ast (sorry I just wanted to show off a little)
    I love the rebounding and blocking especially so far. Rebounds look like they're not warping into someone's hand and guys don't seem to by flying out of nowhere to get ones they shouldn't.
    Just playing the through the MyCareer portion...
    After literally not watching more than 3 scenes of DJ last year, I am genuinely intrigued to see what happens in this story...
    Went with Post Scorer/Rim Protector
    The post is FUN man, cant wait to fully dive into it ...
    Cant jump reckless this year:
    https://streamable.com/3ylep
    Just feels like a ton of balance went into the game man...hope it remains that way...
    alabamarob
    I truly do hate you. Ha. There are alot of old manny things to like about the game. So its possible. However, the feedback is mostly positive so there may not be a need to do one.
    Thoughts on jumping height?
    You have been asking for it forever and it seems they've taken a step that way. Much more grounded.
    The 24th Letter
    Just playing the through the MyCareer portion...
    After literally not watching more than 3 scenes of DJ last year, I am genuinely intrigued to see what happens in this story...
    Went with Post Scorer/Rim Protector
    The post is FUN man, cant wait to fully dive into it ...
    Cant jump reckless this year:
    https://streamable.com/3ylep
    Just feels like a ton of balance went into the game man...hope it remains that way...

    Lmao that's so funny because I was literally the same way last year. I'm definitely paying attention this time around and I think I'm going to actually play MyPlayer this year.
    Not to he repetitive, but this is really a game you have to play to appreciate. It seems like all of the nuisances of years past (CPU warping to rebounds, ball warping to CPU hands, getting sucked into the CPU body once you blow past them, players acting like they have no balance after steal attempts, player feeling like I'm not controlling them, etc.) have really been worked out. I'm enjoying this and can't wait to see what lies ahead for that day 1 patch. Does anyone know if notes will be included?
    The 24th Letter
    Just playing the through the MyCareer portion...
    After literally not watching more than 3 scenes of DJ last year, I am genuinely intrigued to see what happens in this story...
    Went with Post Scorer/Rim Protector
    The post is FUN man, cant wait to fully dive into it ...
    Cant jump reckless this year:
    https://streamable.com/3ylep
    Just feels like a ton of balance went into the game man...hope it remains that way...

    I have to change-up my player when the game drops. I went with Pure Rim Protector, but I didn't get many opportunities to block a shot. I might go with a Rim Protector/Post Scorer. I value defense first :laugh: .
    Although the story so far isn't pure aids like last year it still is corny and head scratching at times. Like when your in the streets after a game and all those people are trying to take pics with you and you just keep screaming "I'm not Cory Harris!!!" uhmm Cory Harris is a black guy I'm a white guy lol.. No **** I'm not Cory Harris.
    Last year dj was a loser douche. I hated him. I wanted myplayer to get beat up and thrown into a dumpster so badly. He was whiney and a mooch. Always begging people for crap. Hopefully it's not like that this year but I cringed and got bad flashbacks when A.I. is trying to get Cory Harris to let me sit with him at his draft table.
    Why am I called AI again.
    TheLand1987
    Although the story so far isn't pure aids like last year it still is corny and head scratching at times. Like when your in the streets after a game and all those people are trying to take pics with you and you just keep screaming "I'm not Cory Harris!!!" uhmm Cory Harris is a black guy I'm a white guy lol.. No **** I'm not Cory Harris.
    Last year dj was a loser douche. I hated him. I wanted myplayer to get beat up and thrown into a dumpster so badly. He was whiney and a mooch. Always begging people for crap. Hopefully it's not like that this year but I cringed and got bad flashbacks when A.I. is trying to get Cory Harris to let me sit with him at his draft table.
    Why am I called AI again.

    Different emotion...AI was asking Cory for a "bone", because he wants to be in the NBA so bad. AI thought he was asking a friend to help him out, but he basically turned his back on him like he wasn't ready for the big time.
    DJ felt more like a starstruck dude who pretending to be cool and wanted to be around NBA superstars. The hanging out moments felt so fake and forced (cough*fishing scene*cough). At some point, AI and Cory were very good best friends...there's some disconnect, but not a lot. If anything, AI definitely has some resentment towards Cory though.
    Smirkin Dirk
    The dribble hand offs are smooth. If you time it perfectly, the receiver will perform a little hop gather where he can really explode.

    This shot fake chaining into a sidestep jumper felt really good. Im really looking forward to seeing how often bad defenders bite on pump fakes.

    Ive got this working pretty regularly now. Ive been holding LT and pushing the L stick back into the defender. Ill try it later without the L stick. Sexton gets around it a lot, maybe because his d and quickness ratings are high? Not sure.

    The only thing that needs to be imroved on the DHOs is the turn angle after the handoff. These things happen in a much tighter space in real life.
    This will be the hill i die on this year. So much wasted space when turning the corner lol
    2nd play through much smoother. Probably smart to let the game fully load just a hunch.
    Big fan of the driving and interior play thus far. Fouls look good. Finishing feels realistic.
    Blocks feel good.
    Seeing more use of arms from the ball hander and off ball defense. Subtle but great detail.
    Had some really good passing sequences in transition too.
    Dribbling with curry around the perimeter felt smooth. Had some smooth crossovers.
    But in general I didn’t find a lot of responsiveness with my ball carrier’s movement. It felt stiff, choppy, unnatural, and un-basketball like many times. Same gripe I had with 18. I didn’t feel rhythm, a cadence, or the fluidity that I love about the game offensively.
    I did feel that fluidity with user defense however.
    There seems to be a noticeable contrast between the quality of user defense vs ai defense in this game.
    Too often I feel like I’m getting contorted into these weird movements and meaningless dribbles on the court as a ball handler all while the defender is out of position and backwards.
    In 18 that ugliness was compounded by the frequently perplexing shot contest system.
    Hopefully that area is improved as others have noted.
    The 24th Letter
    Just playing the through the MyCareer portion...
    After literally not watching more than 3 scenes of DJ last year, I am genuinely intrigued to see what happens in this story...
    Went with Post Scorer/Rim Protector
    The post is FUN man, cant wait to fully dive into it ...
    Cant jump reckless this year:
    https://streamable.com/3ylep
    Just feels like a ton of balance went into the game man...hope it remains that way...

    I got a lot to learn with the post game . Made a slashing post PF . So any tips would be appreciated.
    The 24th Letter
    Thoughts on jumping height?
    You have been asking for it forever and it seems they've taken a step that way. Much more grounded.

    I would need to see more bigs before I can assess that. D Jordan vs Zbo type deal. Greg Monroe
    This Demo was way too short. Why waste our time? I'd rather played the 5 College Teams from back in the day demo. Then they force you to use the Warriors. I'm from Cleveland, let me use my team against them. Don't let me get started on the facescan. SMH
    The gameplay is nice, although it overall feels like 2K18, there are added tweaks that make it fun. You can actually ride clumsy players out of bounds. You can actually time steals on sloppy dribbling. Game is still more animation driven, but you can do a bit more than last year that makes it fun so far.
    There was definitely a few moments where I got a realllllly delayed animation. Like I tried to pumpfake and literally 5 seconds later it all of a sudden did a stepback jumper without me doing anything.
    But aside from that, I had a blast with the MyCareer portion of the game and I look forward to diving into 2KU more.
    I went with a defensive post scorer PF...6'11", 250 lbs, 89.5" wingspan. I gotta relearn the post game a bit after I pretty much gave up on in 2K18, but I can tell it's gonna be a damn blast once I get it figured out. The combination of being able to really make guys pay for falling for pump fakes and also getting credit for an open shot if they're late to contest is really going to make things difficult on the defenders in the post.
    I threw together a bunch of short clips and might have a few more coming later on...I know I saved a couple more that I meant to put into a compilation before I logged off for the night, but I forgot.
    DeMarcus Cousins is a serious problem in this game. Here, he surveys the defense, and once he sees the double team come, he spins away from it for the easy bucket.

    A bunch of different clearouts I had with him, the latter couple were with Takeover:



    One of my favorite set-up moves in 2K18 looks like it'll be a lot more effective in 2K19. This registered as lightly contested due to Cedi being a little slow to contest the shot.

    And this might be my favorite clip...I called a quick post-up for Cousins and look at this beautiful off-ball action my AI teammates ran on their own.

    And lastly, I can't remember if this was in the game last year or not, but they have a mechanic to hold the ball up high when defenders come reaching in.
    I caught a tech for chucking TOO much with draymond lol....I love it!!!
    The defense this year is on point,klay and green are giving their opponents hell in 1 v 1 situations and thats not even the half of it. Game feels and looks great:appl:
    Yeah...THAT Guy

    I threw together a bunch of short clips and might have a few more coming later on...I know I saved a couple more that I meant to put into a compilation before I logged off for the night, but I forgot.

    Thanks for all these short clips. Keep them coming
    Sent from my iPhone using Tapatalk
    UnbelievablyRAW
    Fam, that clearout animation needs to have offensive fouls attached to it at least. I can already see people abusing that to get standing dunks under the basket
    I agree. I just saw that clip for clearout 3-4... straight Debo in the paint.
    alabamarob
    That L2 stop button is one of my fav new additions. Still dont have a good grasp on holding off a trail8ng defender yet.
    Anyone got this down yet?
    Yeah, how do you do this? I've tried but my player keeps going in backdown position
    Inviato dal mio SM-A510F utilizzando Tapatalk
    swac07
    I caught a tech for chucking TOO much with draymond lol....I love it!!!
    The defense this year is on point,klay and green are giving their opponents hell in 1 v 1 situations and thats not even the half of it. Game feels and looks great:appl:

    Huh.... You got a tech for shooting too much? Doubtful....
    TheLand1987
    Huh.... You got a tech for shooting too much? Doubtful....

    The chuck move on defense....its a slight bump to the ballhandler that can throw them off a little by tapping b on defense
    Smirkin Dirk
    The dribble hand offs are smooth. If you time it perfectly, the receiver will perform a little hop gather where he can really explode.

    This shot fake chaining into a sidestep jumper felt really good. Im really looking forward to seeing how often bad defenders bite on pump fakes.

    Ive got this working pretty regularly now. Ive been holding LT and pushing the L stick back into the defender. Ill try it later without the L stick. Sexton gets around it a lot, maybe because his d and quickness ratings are high? Not sure.

    So i have to hold LS back along L2 that way huh? Ima try first thing that thanks Dirk. Hopefully it would work much consistent.
    gabri3l3
    Yeah, how do you do this? I've tried but my player keeps going in backdown position
    Inviato dal mio SM-A510F utilizzando Tapatalk

    If you tap L2 will moving towards the rim your guy will stop on a dime.
    If you hold L2 with a guy directly behind you he will hold him off.
    Shot blocking feels real nice but I'm hesitant to praise fully since retail version will be different. So I'm basing this on prelude....I created a 7'1 rim protector/finisher. Right now its refreshing to see the center actually getting blocks inside. I'm talking volley ball type spikes.
    In past 2k's the center would usually short arm the spike when the ball is up in the air. Really annoying but in this years prelude you can actually help a teammate out and block the shot.
    I really like the story so far....much better than that ******* myplayer from last year. Much more down to earth.
    Again it's just the prelude so I'm not sure how my center will play like in the full version. I was overjoyed last year to but then offense still dominated. No balance...maybe this year will be balanced. Adding the Chinese added some feng shui.
    Sent from my SM-G930T using Tapatalk
    ataman5
    So i have to hold LS back along L2 that way huh? Ima try first thing that thanks Dirk. Hopefully it would work much consistent.

    Yep, I had most success with hitting the L stick towards the defender once he was right on my back while holding LT. Will try without the L stick a bit more.
    ksuttonjr76
    I agree. I just saw that clip for clearout 3-4... straight Debo in the paint.

    I’m not even sure there’s a specific way to trigger the clearout. As far as i can tell, it automatically starts doing that once I’m in takeover. The clearout in the first clip is without takeover and looks pretty realistic. The takeover ones are pretty laughable though.
    Sent from my iPhone using Tapatalk
    Yeah...THAT Guy
    I’m not even sure there’s a specific way to trigger the clearout. As far as i can tell, it automatically starts doing that once I’m in takeover. The clearout in the first clip is without takeover and looks pretty realistic. The takeover ones are pretty laughable though.
    Sent from my iPhone using Tapatalk

    Interesting.....
    If players in takeover are getting away with those push offs 100% of the time, it's a gripe for me. No self respecting ref in the NBA would let a player get away with that more than once.
    MarkWilliam
    Interesting.....
    If players in takeover are getting away with those push offs 100% of the time, it's a gripe for me. No self respecting ref in the NBA would let a player get away with that more than once.

    It is going to be hilarious watching the bigs go into beast mode. I wonder if they will allow you to foul them during that animation.
    Can anyone say if jab steps can loosen an AI defender enough in a mid post scenario (for example) so the shot is considered a light contest?
    In 2K18 taking a mid post shot with a wing player was almost ALWAYS are heavy contest/missed shot.
    I'd like to catch, turn, jab, jab, raise up and shoot (with the jab steps actually creating some space).
    MoneyOvaHuds
    I had a perfect face scan but when I backed out and went back in to the myplayer appearance it didn’t keep all the details in my face that made me me. Like the bags under my eyes. The scan looks like me but with a ton of makeup sort of . Hopefully it’s patched in the full game

    Yeah, I noticed the same. The face-scan degrades when you hit the court and when you exit the mode and go back.
    MarkWilliam
    Can anyone say if jab steps can loosen an AI defender enough in a mid post scenario (for example) so the shot is considered a light contest?
    In 2K18 taking a mid post shot with a wing player was almost ALWAYS are heavy contest/missed shot.
    I'd like to catch, turn, jab, jab, raise up and shoot (with the jab steps actually creating some space).

    It for sure worked out at the 3 point line in 2KU. I haven’t really shot out of the jabs in the post yet, but I imagine it will work. Maybe not due to creating space, but due to rising up to shoot before the defender can contest it. They’ve also added a lot of moves out of the triple threats so from the midpost, you can trigger a quick spin into a step back for example or a jabstep into a step back.
    Sent from my iPhone using Tapatalk
    Anyone know what version or engine of nba 2K we played when they went into the arcade ? How fun was that by the way playing with the old Rockets vs Celtics . That played very well I’d like to point out. Actually very good!!!
    First off, I'm so glad to have an orange basketball back in 2k lol
    Second, game feels similar to last years' but you can see the improvements. I'm gonna keep this short and sweet, but I got some video highlights that kind of show off some of the new improvements:
    Defense feels like it is finally a useful tool, especially with elite defenders like Dray. The new shade mechanic is NOICE!

    The first couple of clips here you can see the new snake dribble in effect. Works pretty well!
    0:52 - "I thought we was up" with the all-time greatest floater
    1:09 - Some nice fluid ball movement/help defense. Real life Warriors ball
    1:14 - Some ISO play by KD, gets a little daylight after the second jabsteb
    (PS Signature Triple Threat stances are finally in the game!!! Long overdue)
    1:20 - Some hand-off, snake dribble action followed by the "new" jump-fouls. Makes pump fakes deadly again
    1:32 - Demarcus in TAKEOVER mode. Clear hook, but hopefully it can be tuned to not be too OP.
    1:55 - Again, Draymond's defense perfectly represented in a smooth transition into a fastbreak
    2:06 - And finally, some more ISO work by KD
    I can’t believe that help defense is still a damn problem. Why are there 5 guys in the paint after a pick and roll from the top of the key?
    Why, on a fast break, does the first defender back still run deep inside the paint?
    I guess, some things kind of make no sense.
    Sent from my iPhone using Tapatalk
    Sent from my iPhone using Tapatalk
    ksuttonjr76
    I just saw that clip for clearout 3-4... straight Debo in the paint.

    If players in takeover are getting away with those push offs 100% of the time, it's a gripe for me. No self respecting ref in the NBA would let a player get away with that more than once.

    Shaq made an entire career out of brute forcing his way through defenders.
    MarkWilliam
    Can anyone say if jab steps can loosen an AI defender enough in a mid post scenario (for example) so the shot is considered a light contest?
    In 2K18 taking a mid post shot with a wing player was almost ALWAYS are heavy contest/missed shot.
    I'd like to catch, turn, jab, jab, raise up and shoot (with the jab steps actually creating some space).

    What do you consider mid post?
    I am really liking how you can extend your arms to the left or right as a on ball defender. It is a very realistic addition. It will also make the length of a defender more relevant, and will allow you to steer ballhandlers. Nothing better then good defensive fundamentals on ball.
    Am I right when making the assumption VC is a lot easier to attain than last year?? I think 2k listened to their fans..
    What you say?
    Sent from my SM-G955U using Tapatalk
    MoneyOvaHuds
    I had a perfect face scan but when I backed out and went back in to the myplayer appearance it didn’t keep all the details in my face that made me me. Like the bags under my eyes. The scan looks like me but with a ton of makeup sort of . Hopefully it’s patched in the full game
    I had the same problem. I did the scan in an area with less light. The first time, the face would lighten up when I was playing the Chinese games. After taking the second scan, my face is right on the money in the cutscenes and on-court action.
    jyoung
    Shaq made an entire career out of brute forcing his way through defenders.
    No. He made a career with a combination power and finesse. He didn't use offensive fouls to clear people out of the paint to get dunks.
    https://youtu.be/mV80IHt9Cog
    I don't why people be acting like all he did was dunk his entire career. Shaq had good footwork and speed for his size.
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