Forbes’ Brian Mazique has posted his NBA 2K19 hands-on impressions (early build, not final) from the recent 2K event he attended. Below are just a few bullets, but make sure to read the entire article here and post your thoughts.
- Ball Tangibility – This has been covered in a few areas above, but overall, the ball tangibility is much better. It’s difficult to convey how big of a deal that is and in how many different areas this helps to improve the game. Dribblers have to be more conscious of defenders, thus it creates a bigger skill gap for players who can time their pokes at a dribble. Ball handlers can anticipate defenders reaching and chain together dribble moves to create space. Also, blocked shots are more plausible too. This was my favorite upgrade of the preview.
- Rebounding Needs Tuning – Offensive rebounding was a little overpowered. I had a defender in position for rebounds on a few occasions only to have a player from the other team flying in to snag an offensive board. That just didn’t seem logical. However, it seems the devs were aware of the issue and something to contain these offensive-rebounding savages was also put into place on a more recent build.
- A Lot of Missed Layups – I know the shot meter is in place and now there’s an explanation, but it still felt to me as if I was missing far too many layups. Some inside shots should be almost impossible to miss, but that’s not the case. I still found myself worried about my players making shots that would be gimmes for their real-life NBA counterparts.