NBA 2K19
NBA 2K19 Gameplay Videos - Bucks vs. Lakers, Warriors vs. Rockets, Pelicans vs. 76ers
IGN has posted a bunch of new NBA 2K19 gameplay footage. All 3 videos feature a full first quarter of play on Xbox One in 4K.
If the embeds don’t work below, use the links.
Los Angeles Lakers vs. Milwaukee Bucks
LeBron now has base 2 as his default base. Finally
I already can tell they didn’t change any tendencies on Carmelo on the Rockets tho. He literally shot more than CP & Harden combined lol. I guess that’s realistic, but a Melo was getting up all the shots. And that was the CPU controlled team *♂️
I'm hoping for great gameplay advances each year, and usually get it, but I wish they would put some more effort into changing presentation year over year so that we get some variety.
-Whoever is playing these games is really trash, it better not be Mike Wang.
- I like how the ball doesn’t clip through the defender’s legs
- the gameplay looks smooth
- the court looks bigger
I'm hoping for great gameplay advances each year, and usually get it, but I wish they would put some more effort into changing presentation year over year so that we get some variety.
OMW through the HOU/GSW footage.
Agree. It would really go a long way. Really wish they gave us more from a presentation standpoint. Expected more there.
Again, from a technical standpoint I really liked what I saw...those animations down low looked really smooth....all over the court really.
Broadcast view reveals all....a lot of intricacies separating it from 2K18...
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Also the Fiserv Forum looks completely different. Not even the right floor but I’m guessing they are just waiting for the season to start
Looks good overall though. Just wish there were more shiny light reflections going on. Or something that adds depth of field. It seems a bit flat/dull.
Also wish they would mo-cap some new running/dribbling animations. Some of those have been in there for like 5+ years it feels like. Really makes the game feel old.
I liked the intro video after leaving the studio. Coloring only the ball looked kind of dumb, but the video itself was pretty nice. Hopefully those are reserved for primetime and/or playoff games. It would also be cool if during a franchise they were able to splice in clips that actually happened in previous games you played, but I doubt we're there yet.
Lots of dead air before the tip. It is also very obvious that the commentary (both from Harlan and co. and Aldridge) are recorded in a booth separately from everything else. It doesn't sound like they're at the game, if that makes sense. They're not mixed with the crowd at all. There is also a distinct lack of emotion and excitement in the commentary. Kevin Harlan sounds nothing in 2k like he does on a live broadcast. The block at 3:55 was nothing special to Harlan, and there was no mention at all of the shot clock violation that followed.
Too many misses around the rim from the user controlled team. They didn't get any perfect releases, but they were pretty close on most of them, and still couldn't buy a bucket.
I know this has been stated a thousand times, but the players' lower bodies look awful. It's even more painful to look at after seeing the cheerleaders with correct proportions.
I liked seeing the CPU dominate with Giannis when he first went into takeover mode. I especially liked that there was no hesitation at ~9:10 blowing by the user-controlled Stephenson, and he didn't get forced into a bump animation.
I didn't like that the user was able to see when he was in takeover mode. You should only be able to see that for your own player(s). I also didn't like that the CPU stopped feeding him really after one turnover, even though he was still in takeover mode.
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The current sound makes it sound like there is one microphone recording only one side of an arena. It's a bit thin and underwhelming. I want to hear a whole arena atmosphere. Also perhaps a rejig of the crowd sound AI could be worth it.
That JJ curl was a thing of beauty...
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The better patch it in.
Warm ups looked great, guys shooting around and stretching and just a feeling of busyness on the court just like it is before real games.
I really wish I could play on broadcast because it makes the game look so, so good but too many years of 2k cam has made it so difficult to make the transition lol.
I'm very happy with what's shown here, animations are super smooth and the AI isn't making any glaring mistakes.
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Especially since Lonzo-couldn't-hit-the-broadside-of-a-barn got his updated last year.
Nice to see a loose ball fouls in 2 of the games tho lol. Loved seeing the Lance steal in the LA game too...hopefully that bodes well for guys reacting to long passes.
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ok, let me try this again, Nice little Harden Loop-
And Lonzo-couldn't-hit-the-broadside-of-a-barn got his updated last year.
Nice to see a loose ball fouls in 2 of the games tho lol. Loved seeing the Lance steal in the LA game too...hopefully that bodes well for guys reacting to long passes.
No doubt about it. 2k must still be updating players up to release because in the Bill Simmons broadcast trailer Elfrid Payton's hair was incorrect but in that pelicans/76ers vid they had his hair correct. Don't give up hope yet.
CPU Harden is going to demand a trade in MyLeague with Melo hogging all the shots..lol
And Lonzo-couldn't-hit-the-broadside-of-a-barn got his updated last year.
Nice to see a loose ball fouls in 2 of the games tho lol. Loved seeing the Lance steal in the LA game too...hopefully that bodes well for guys reacting to long passes.
Whats with the lonzo hate tho.
No one is asking them to reinvent the wheel or stett over from scratch. All they have to do is listen to the community and fix the areas that are complained about the most. And update the rosters, add new animations, spruce up the presentation. And boom. You have a great annual title.
They legit respond to the complaints during development phases of the game every year and hype the tits out of fixes for them. Then the game is released and 98% of what they said they'd fix isn't even remotely different.....
These videos just look like Nba2k18 to me. Not impressed at all.
Tnem
No one is asking them to reinvent the wheel or stett over from scratch. All they have to do is listen to the community and fix the areas that are complained about the most. And update the rosters, add new animations, spruce up the presentation. And boom. You have a great annual title.
They legit respond to the complaints during development phases of the game every year and hype the tits out of fixes for them. Then the game is released and 98% of what they said they'd fix isn't even remotely different.....
These videos just look like Nba2k18 to me. Not impressed at all.
Tnem
Never base graphic improvement on online videos
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No one is asking them to reinvent the wheel or stett over from scratch. All they have to do is listen to the community and fix the areas that are complained about the most. And update the rosters, add new animations, spruce up the presentation. And boom. You have a great annual title.
They legit respond to the complaints during development phases of the game every year and hype the tits out of fixes for them. Then the game is released and 98% of what they said they'd fix isn't even remotely different.....
These videos just look like Nba2k18 to me. Not impressed at all.
Tnem
Are you expecting a completely new graphics engine every year in an 8 month development cycle..? Prepare to be disappointed for this release and forward until Next gen consoles. At this point you can only judge if 2k has truly changed by playing it. Only graphic changes I expect at this point are player art updates and they have me a little worried on that front.
scoring in the post shot feedback is much improved and shot timing on both post moves and layups seems acurate to the release point at ball release
post contacts looks beautiful
fastbreak logic improvements had me ear to ear smiling
was worried the side to side movments would hinder ball handler due to changes made to stop zig zag cheese...but i havr to admit it looks fluid and realistic and not a hindrance at all to offensive player
rebounding so far doesnt seem to robotic and predetermined ....need to see more though...was actually rooting for missed shots
unfortunately in the PHI vs NO after AD made a tough second chance shot in the paint and fell complaining to the refs JE srpinted down court and nobody checked him and he was able to make it all d way to the paint unbothered ....this is where iser vs user would abuse that...wished some type of checking until AD recovered with have played out....
LMAO I'm just making the point that if you update hair for guys who aren't famous for being good yet...update other guys. Helps with Immersion.
And Lonzo was last among all guards in shooting: 36% FG, 30% from deep and 45% FT...thats not as much hate as it is telling the truth--he can't shoot.
No one is asking them to reinvent the wheel or stett over from scratch. All they have to do is listen to the community and fix the areas that are complained about the most. And update the rosters, add new animations, spruce up the presentation. And boom. You have a great annual title.
They legit respond to the complaints during development phases of the game every year and hype the tits out of fixes for them. Then the game is released and 98% of what they said they'd fix isn't even remotely different.....
These videos just look like Nba2k18 to me. Not impressed at all.
Tnem
Hopefully there is more to the presentation that they haven’t announced.
And Lonzo was last among all guards in shooting: 36% FG, 30% from deep and 45% FT...thats not as much hate as it is telling the truth--he can't shoot.
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Sucks the life out of iso situations when jab steps and hang dribbles get no response from the cpu.
Especially since Lonzo-couldn't-hit-the-broadside-of-a-barn got his updated last year.
Nice to see a loose ball fouls in 2 of the games tho lol. Loved seeing the Lance steal in the LA game too...hopefully that bodes well for guys reacting to long passes.
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But, I don’t know how anyone can say this is just like 2K18. I can look at this game in motion and just see how much smoother it is in motion than last year.
Colors have a certain pop to them, not everything is so dark. It’s very crisp. I could tell right away that I was watching something different than 2K18.
Some guys want the wheel reinvented year after year. These guys usually have (less than) a year to bring us a new game. Every single year.
With the strides they make putting together a yearly title of this magnitude, it’s incredible. I’m excited for 19, but these videos do the game absolutely no justice
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I'm not saying they shouldn't want coverage from IGN, but this type of footage is not really doing the game any favors.
And who is responsible for that ?
No one is asking them to reinvent the wheel or stett over from scratch. All they have to do is listen to the community and fix the areas that are complained about the most. And update the rosters, add new animations, spruce up the presentation. And boom. You have a great annual title.
They legit respond to the complaints during development phases of the game every year and hype the tits out of fixes for them. Then the game is released and 98% of what they said they'd fix isn't even remotely different.....
These videos just look like Nba2k18 to me. Not impressed at all.
Tnem
I hate to be that guy, but if you don't like it just don't buy it. It's that simple there are other options.
There are times when CPU runs nice plays but star players still need to move with more urgency and pace.
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Other than that the game looks great minus some legacy foot planting issues with players still sliding into position when receiving passes at times. 2K really needs to make foot planting a priority going forward. Although improved from years past, there's still too much sliding going on. Looking forward to playing though.
Looks good so far.
LeBron now has base 2 as his default base. Finally
What do you mean base 2
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Looks good so far.
Yh that's one thing i'm really liking too...the way they've changed the shot contest. Looks like you have to actively play better defense now to get better shot contest. No more just standing in front/behind guys or coming with late contest attempts and still getting heavily contested.
I do feel we could use some new presentation. I don't feel like it's changed a whole lot since 2k15 and I'd like to see more stat overlays more often. Also I feel like the crowd noises and interaction is better on Live.
On the gameplay front, as an offline player, I really liked 2k18. I know a lot of people were complaining about the blow-by or whatever but I didn't have that issue playing against CPU. I don't like playing against strangers for that exact reason. People like to spam. As on offline player I felt like 2k18 had just the right amount of challenge. I had some of my favorite games I've ever had on a basketball game on 2k18. That being said, I'm looking forward to the upgrades but I hope something isn't so drastically different that it causes me problems.
But, regardless of everything else I'm just stoked for the MyLeague upgrades. I'd pay 60 bucks just for those, barring everything works properly.
LeBron’s jumpshot is still off as well.
Lighting/graphics in the Bucks arena looks amazing. I can see why people say it looks clayish and cartoonish but I’m actually not so opposed to that. It’s a virtual basketball world and it looks really crisp and sharp in that video.
2k has a long way to catching live in fluidity and player movement.
Presentation wise I liked the intro. But the rest of the presentation has gotten stale and unexciting. It’s like listening to a song a thousand times. It loses its luster. Mix it up a bit and drop some new tracks and lyrics.
And Lonzo was last among all guards in shooting: 36% FG, 30% from deep and 45% FT...thats not as much hate as it is telling the truth--he can't shoot.
The game of basketball isnt all about scoring buddy. Lonzo does everything else well and by the end of this year you'll be quiet. Worry about ben "scared to shoot a j" simmons
BS shot contests has so many negative effects on the game. Cleaning up shot contests, adding more contact on shots around the rim, limiting blow byes to the right players, improving ball tangibility, and bringing open shot percentages down below 50 percent is all I need from 19. Shot contest and blow byes looked improved.
That JJ curl was a thing of beauty...
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Which is great because I don’t really like calling plays. I just like picking a 5 and running. I looooooove smart off ball basketball. Love watching guys like Kyle Korver move off ball in real life.
There’s a ton of smart off ball basketball players. And go see the game implement that is just great.
the hesitation dribble by chirs paul was really impressive on the top of the key
unfortunately i still see bump steals...:jpshakehe
The cheerleaders got a bigger improvement than the actual nba players. The accessories are now 2years out of date and the attempted Nike logo on McGees headband is supposed to be on the back of the headband not next to the nba logo.
Also there is literally no reflections on the court! Just one big flat matte texture. If 2k keeps focusing on VC money making and not making a better overall nba experience they are going to be left behind
You don't even know which player is starting lol Rondo should be starting regardless
Everyrhing else about the gameplay is the exact same. Graphics look the same as well.
For those of you that are trying hard to see something new, I got news for you, there is nothing there.
The real new additions to 2k games are features like mypark, myleague and myteam. Gameplay doesnt change.
The cheerleaders got a bigger improvement than the actual nba players. The accessories are now 2years out of date and the attempted Nike logo on McGees headband is supposed to be on the back of the headband not next to the nba logo.
Also there is literally no reflections on the court! Just one big flat matte texture. If 2k keeps focusing on VC money making and not making a better overall nba experience they are going to be left behind
one would be surprised what a day one patch adds to a game...this is pre-released footage, and i know it sucks that this is what game launches have come to but hey its like a norm at this point to have day one patches.... so maybe some of these players will be given updates.....
since 2k14 NG lighting had been scaled back never to return on that level so far...and yes like u i would love to have it back...but i am of the opinion its not because they dont want to but because of necessity and priorities of the Ecomotion engine and the crazy amount of CPU logic being run to individualize 10 players at a time on the court from animations to behaviors and demeanors...
am sure the engine is being upgraded on a timely manner and soon( am guessing by next gen) the over head will be made available to return 2k back from the DARK SIDE*in my vader voice*
Also i didnt notice yet, but is that corny celebration after a green release still in the game?
Sucks the life out of iso situations when jab steps and hang dribbles get no response from the cpu.
The response is based on the shooters quality and defenders rating. They react to pump fakes and dribbles.
There are times when CPU runs nice plays but star players still need to move with more urgency and pace.
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We won't update the game-plans until we see how new teams play. In this vid, they are on default. The day 1 build has the top teams with more accurate game-plans but generally, we will scout and then update ACE when league play begins.
If Melo has mismatches he is going to eat more with a general game-plan than one designed to force offense through the CP3 and Hardin.
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a rebound of his own missed shot and stumble into a defemder and was called for a foul which was noice ......
High res vid - check
Watched all 3 because of this. Looks like it's a nicely polished 2K18. All of the new 2K19 things I'll see/feel when I have it.
Small cosmetic things, I like how the FINALLY have the ball the right colour. And coach facial renders look better. Harden has a bit more bulk to him, CP3 looks better.
Only saw 1 shakey ugly backboard on a dunk (Saric). And I wish they'd speed up the net physics just a tad.
Love that broadcast cam - seems cleaned up.
All in all, happy. Looking forward to next week.
Looks good so far.
It depends on the difficulty level you are playing on, most likely it’s on rookie or pro so the feedback will be more generous.
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Good point. I wonder how much of a change though?
High res vid - check
Watched all 3 because of this. Looks like it's a nicely polished 2K18. All of the new 2K19 things I'll see/feel when I have it.
Small cosmetic things, I like how the FINALLY have the ball the right colour. And coach facial renders look better. Harden has a bit more bulk to him, CP3 looks better.
Only saw 1 shakey ugly backboard on a dunk (Saric). And I wish they'd speed up the net physics just a tad.
Love that broadcast cam - seems cleaned up.
All in all, happy. Looking forward to next week.
I used to always be 2k cam. From like 2k10 to 2k17. But starting with last year, the game just flowed and looked better to me on broadcast.
It’s weird because on live I’m the exact opposite.
Everyrhing else about the gameplay is the exact same. Graphics look the same as well.
For those of you that are trying hard to see something new, I got news for you, there is nothing there.
The real new additions to 2k games are features like mypark, myleague and myteam. Gameplay doesnt change.
All that great paint defense and 1 blowbyi n 3 videos and you saw nothing ????
The cheerleaders got a bigger improvement than the actual nba players. The accessories are now 2years out of date and the attempted Nike logo on McGees headband is supposed to be on the back of the headband not next to the nba logo.
Also there is literally no reflections on the court! Just one big flat matte texture. If 2k keeps focusing on VC money making and not making a better overall nba experience they are going to be left behind
Give recommendations on Twitter about what players to adreess since that's your thing. No complaints needed go to the people that can make changes
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C'mon lol no team will start ball over Rondo. Ball was statistically worst of last season. Let him grow and watch Rondo
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I also watched the Live video, Boston vs Golden state. The fluidity of the players movement around the court looks more realistic and natural, their foot planting technology is ahead of 2Ks, players are not covering as much court space as 2K and it really looks realistic on broadcast camera. https://youtu.be/w4GX0U-FDUU
I am just comparing the running and jumping of players around the court between the two games, and I would have to say Live did a better job in that aspect of the game.
I liked the intro video after leaving the studio. Coloring only the ball looked kind of dumb, but the video itself was pretty nice. Hopefully those are reserved for primetime and/or playoff games. It would also be cool if during a franchise they were able to splice in clips that actually happened in previous games you played, but I doubt we're there yet.
Lots of dead air before the tip. It is also very obvious that the commentary (both from Harlan and co. and Aldridge) are recorded in a booth separately from everything else. It doesn't sound like they're at the game, if that makes sense. They're not mixed with the crowd at all. There is also a distinct lack of emotion and excitement in the commentary. Kevin Harlan sounds nothing in 2k like he does on a live broadcast. The block at 3:55 was nothing special to Harlan, and there was no mention at all of the shot clock violation that followed.
Too many misses around the rim from the user controlled team. They didn't get any perfect releases, but they were pretty close on most of them, and still couldn't buy a bucket.
I know this has been stated a thousand times, but the players' lower bodies look awful. It's even more painful to look at after seeing the cheerleaders with correct proportions.
I liked seeing the CPU dominate with Giannis when he first went into takeover mode. I especially liked that there was no hesitation at ~9:10 blowing by the user-controlled Stephenson, and he didn't get forced into a bump animation.
I didn't like that the user was able to see when he was in takeover mode. You should only be able to see that for your own player(s). I also didn't like that the CPU stopped feeding him really after one turnover, even though he was still in takeover mode.
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And I would've liked to see the CPU play as the Lakers. See how lebron plays. Hope he plays closer to his real life counterpart
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Think who ever is playing the Lakers isn't playing up to par though... but all good! Just grateful for 2k19!
If that stuff still works I'll catch you guys next year
*Smirks*
Ahhhh....the prediction game lol...easily my favorite. This should be fun.
FYI: Some might say there's a difference between "scared" and "staying in your wheel-house" but what do I know? BTW, you just compared Lonzo to Ben Simmons--not your finest moment to be sure lol. *tsk, tsk*
One area Live is significantly ahead of 2K is defensive player animations. It's not perfect but there is little sliding and the players look planted, taking quick steps to stay in position.
2K looks much less believable and weighted with players taking slow tiny steps and sliding around into position on defense.
2K looks much less believable and weighted with players taking slow tiny steps and sliding around into position on defense.
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I also watched the Live video, Boston vs Golden state. The fluidity of the players movement around the court looks more realistic and natural, their foot planting technology is ahead of 2Ks, players are not covering as much court space as 2K and it really looks realistic on broadcast camera. https://youtu.be/w4GX0U-FDUU
I am just comparing the running and jumping of players around the court between the two games, and I would have to say Live did a better job in that aspect of the game.
A big flaw with the 2k is that the majority of the animations are over exaggerated in relation to court/player size. When evaluating strictly from tat aspect, I too would give Live the lead. Hopefully this will be reworked next gen. Because if it is corrected......
has it always been this way on current gen. I dont recall the players looking this lifeless.
alos with all thsi back and forth between Live and 2K. I do notice the lack of foot planting now.
other than that its 2k its a first day buy. I like what I see as far as game-play.
While I agree, Rondo is the better player, at this stage anyway, and my guess is he is probably rated higher overall than Ball is which is why he is starting over Ball. But my guess is IRL Ball will be the starting pg and Rondo will back him up.
I dont see the Lakers, bringing the Ball off the bench, but I could be wrong. Oh how funny but annoying it will be if that happens, because you know Loud mouth Lavar will be the main attraction of the media.
1 thing is for certain the Lakers will likely be entertaining both on and off the court, with the drama of Lebron, Lavar, to go along with Lance and Rondo:popcorn:
The zooming in and out of that broadcast camera is noooooice.
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Literally didn't say anything about the graphics. The game for the most part LOOKS great. How it plays however is a different story. Players don't move like humans. The reactions are horrible and delayed. Persistent issue since like what 2k9 Lmao. Every aspect of player control feels and looks looks one of those hockey table games where you can only move each guy a few inches left and right and spin in a circle. That's legit what this game has looked and felt like FOR YEARS. it's unacceptable now. They don't t even acknowledge it. They pretend like it's fine Lmao
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I have been really patient and loyal with 2K over the years. I stuck with them when they released a game with a broken MyLeague. I stuck with them when they announced that they recorded all new crowd sounds but it was a lie. I just barely stuck with them after the microtransaction greed. I don't expect the wheel to get reinvented but when you've been playing this game every year for over a decade you begin to plea for certain changes, and when they're not there it's deflating. It's time for progress in the graphics department, it has plateaued for about 4-5 years now. It's time for new running animations. It's time for foot sliding to be gone. It's time for the transition between passing animation to tighten up. I don't feel like i'm asking a lot but if they release a game that looks the same as the last few years then it's hard for me to get keep getting excited. I WANNA love the new game.
Not to sound rude or interject in a negative way, but it sounds like it might be time to take a break from this series. Clearly your issues are affecting your enjoyment, or lack of enjoyment, in the series and they likely won't be resolved until next gen (likely in 2 years). I just don't think they have the horsepower available to make wholesale changes to their current physics, AI & graphics engine.
And agree that I would love to see more graphical details/accuracy, a more real - time based psychics engine, more advanced AI systems, etc, but sadly the current gen isn't powerful enough to handle all that.
They are doing the best they can with what is available. Can it still improve and be better? Sure, but I don't believe it is from a lack of trying or greed.
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And agree that I would love to see more graphical details/accuracy, a more real - time based psychics engine, more advanced AI systems, etc, but sadly the current gen isn't powerful enough to handle all that.
They are doing the best they can with what is available. Can it still improve and be better? Sure, but I don't believe it is from a lack of trying or greed.
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I appreciate your suggestion. But i don't think new running/dribbling/passing animations is a matter of horsepower. Same with new crowd sounds. It's a matter of time/action/getting it done.
Also, a lot "updates" in motion or locomotion are subtle and not complete rewriting (although the PR/marketing says otherwise) of it.
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Exactly lmao
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Yeah lol the players are mocapped as well. Other than the footplanting issue this is a reach if I ever saw one.
It's a good thing there's another game that more fluid in there eyes to play so there's that.
This game has improved a ton from 2k18, and that's night and day. Real nice!
Besides gameplay starting the game i've first noticed how improved the ball/rim interaction and sound of the ball/rim interaction. If my ears not mistaken it's a lot better from what i hear and a lot softer interaction than before.
As far as gameplay the defense saw a lot more love from what i see in that game.
Interior defense is definitely there and clogging up for tough shots, pass interceptions seem a lot more natural and deflections of the ball are true to nature finally.
Ball handler defender interactions are a lot improved, blowbys are definitely there but as it does in real life so it's improved definitely.
The passing seems improved not much but i can see it there.
The catch and shoot seem a lot smoother, definitely impressed by that if it feels as it's seen than wow.
The shot contest is whole lot improved and will definitely open up the game for more consequences for both defenese and offense which is great. I've seen different contest animations,too. All welcomed.
The speed of the game seem great and true to life as well as i can see the spacing has gotten some love,too. All welcomed.
I liked a lot of what's hapening in the paint for both defense and offense, i can see the pump fakes doesn't get body block there which is again noice! I can see post up game has gotten a lot of love which i'm ecstatic to get my hands on.
As far as footplanting goes, as you may know i'm the true guy advocating about real life footplanting as you may see as i've opened this thread back in time. Footplanting and real physics for 2k18 and beyond.. BUT; over the years my thoughts are changing as it should and as far as the movement feels right and natural i started not worrying about footplanting as much because what really matters is always how the game and movement feels so that's why i'll give 2k to that as long as i feel the movement improved in my hands and from what i see the plays looks like sped up in a more natural way than any before.
Rebounding does seem imroved especially the positioning seemed like it mattered and players fights more for a better position and the ball can hit the ground, it looks good.
My initial thougts are like that, i'll start watching the other games, it looks promising:popcorn::59:
As far as footplanting goes, as you may know i'm the true guy advocating about real life footplanting as you may see as i've opened this thread back in time. Footplanting and real physics for 2k18 and beyond.. BUT; over the years my thoughts are changing as it should and as far as the movement feels right and natural i started not worrying about footplanting as much because what really matters is always how the game and movement feels so that's why i'll give 2k to that as long as i feel the movement improved in my hands and from what i see the plays looks like sped up in a more natural way than any before.
I definitely feel you here.
Czar made a great post about this a month or so back (in response to footplanting in an older 2k title):
THEN I look at TS's clip:
http://streamable.com/s/ir1zn/ugudng
While I definitely appreciate footplanting, and would encourage to keep on working on that balance, I'm not a fan of transitional animation struggles that seemingly come along with it. Catching, turning, converting at basketball speed like in the clip above. I like the motion system implemented last year and I can already tell there have been improvements.
Said this yesterday, it really all comes down to preference.
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how do you recommend them doing the lineups then?
I have to tell that the guy playing with Philly doesn't know how to play basketball. Very poor shot selection, very poor awareness of team personnel and much more...
Still;
My full breakdown of what's "still" wrong in NBA 2K18.. Oops sorry 19.
Pels vs 76ers video:
02:05 - Covington close-range miss after faking out the opponent. That should be "IN" most of the time but game thinks it's "heavily contested" thus Rob Co misses it.
04:15-04:20 - Not being able to stay in front of offensive players, we all know this from 2k18. On-ball defense was a struggle and the system looks the same
04:25 - Same sh*t in 2k18, when a player spins, just go near him, stay there for a second and he'll drop the ball and you'd steal... Cheap steal
07:03- Same old bullsh*t. No way in hell AD misses that lay-up, he has the advantage, path clear to basketball, late shot contest by Embiid makes him misses it. No way in hell it happens in real basketball, maybe once in 100 attempts. 2K's problem is that even with late contest it is read as "heavily contested". If you are LATE, it's OVER. That'S N-B-A. Not AAU.
07:20- SAME thing again.. Embiid misses that time. AD is no where near Embiid, Embiid is already attempting the shot, AD rises late but game reads it like" HEAVY CONTEST" and Embiid misses ....
Look:
09:00 AMIR JOHNSON'S BODY IS TURNED THE OTHER WAY and Hill is just underneath the basket yet Johnson contests and makes him miss that shot :D WOW oh wow....
Lastly is this the game of TIMING ? Or is this the game of basketball ? As the shooting system is currently set all the game cares about is the timing of the shot, timing.. If it's late, even though you are wide wide open you will most often MISS that shot. The purpose of basketball is to find the easiest shot possible, open shot which will go in more often. So when you find that damn shot in NBA 2K, it doesn't matter if you worked hard to find that open shot, you need to get that timing right, or it's off. What's that? NBA shot timing mini-game ? Or NBA Simulation ?
Most of the NBA players can release their shots early or late depending on their momentum but if they are open, it's going IN most of the time UNLIKE NBA 2K19...
This is not the basketball simulation that I'm playing since 2006. Last few years had been upset and this year from this videos it looks like the downway trend continues. Well done Ronnie. Well done guys, you f*ed up the game. Well done....
Czar made a great post about this a month or so back (in response to footplanting in an older 2k title):
THEN I look at TS's clip:
http://streamable.com/s/ir1zn/ugudng
While I definitely appreciate footplanting, and would encourage to keep on working on that balance, I'm not a fan of transitional animation struggles that seemingly come along with it. Catching, turning, converting at basketball speed like in the clip above. I like the motion system implemented last year and I can already tell there have been improvements.
Said this yesterday, it really all comes down to preference.
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You could see that no call in the first Bucks-La game,too also the fact that you fake doesn't get body blocks so win win here.. Whole lot different than 2k18.
Don't understand why 2K has to wait till next Gen when Live is already doing it this Gen? Like another poster said, when you're at the top already you start to become complacent.
That easy bunny is missed by Demarcus Cousins in Houston - Golden State video at 08:51 because of the LAY-UP METER.
It takes forever to fill it up and let's defense come back to the picture.
Whose idea was the lay-up meters ? Ronnie ? More entertainment for 12 year old kids ? More meters to fill to fill up the egos ?
TERRIBLE...
He gets these types of games and don't finish them but I do and I'm the one with kids lol
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Where you see a thing of beauty, I see two fouls that should have been called. The first time Embiid jumps to contest the shot should have been a foul and the last time he jumps should have absolutely been a foul.
2k is so caught up in contact animations that they forget that contact with a shooter is a foul.
While I do see that there have been improvements, there is still a ton of problems and issues that have remained in the game for years. And things like contact animations, which 2k just keeps adding in because they look cool, should be called fouls.
There’s like a hundred different contact dunk and layup animations and about 10% of them are ever called fouls.
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Lastly is this the game of TIMING ? Or is this the game of basketball ? As the shooting system is currently set all the game cares about is the timing of the shot, timing.. If it's late, even though you are wide wide open you will most often MISS that shot. The purpose of basketball is to find the easiest shot possible, open shot which will go in more often. So when you find that damn shot in NBA 2K, it doesn't matter if you worked hard to find that open shot, you need to get that timing right, or it's off. What's that? NBA shot timing mini-game ? Or NBA Simulation ?
Most of the NBA players can release their shots early or late depending on their momentum but if they are open, it's going IN most of the time UNLIKE NBA 2K19...
This is not the basketball simulation that I'm playing since 2006. Last few years had been upset and this year from this videos it looks like the downway trend continues. Well done Ronnie. Well done guys, you f*ed up the game. Well done....
yes a shot should go in sometimes when the timing is on or off but not all the time. or most the time
ever play ball. when you're open and you shoot and you think the shot wont go in cause your timing is off. most the time it doesnt, and actually are surprised when it goes in.
shooting is a combination of rhythm, timing, and release. so yes when you are open you better have great form and release/timing. especially if your setting is on the shot stick/user skill. I wouldnt have it any other way.
put the setting on real player %. then you'll see shots without perfect timing go in more often without a perfect release.
ever play ball. when you're open and you shoot and you think the shot wont go in cause your timing is off. most the time it doesnt, and actually are surprised when it goes in.
shooting is a combination of rhythm, timing, and release. so yes when you are open you better have great form and release/timing. especially if your setting is on the shot stick/user skill. I wouldnt have it any other way.
put the setting on real player %. then you'll see shots without perfect timing go in more often without a perfect release.
i am playing ball 3 times a week mate and playing 2k since 2006 non-stop, watching NBA basketball with league pass last 8 years so i know how it's shooting the basketball, please...
I don't like real player %. It's too automatic for me.
I have to tell that the guy playing with Philly doesn't know how to play basketball. Very poor shot selection, very poor awareness of team personnel and much more...
Still;
My full breakdown of what's "still" wrong in NBA 2K18.. Oops sorry 19.
Pels vs 76ers video:
02:05 - Covington close-range miss after faking out the opponent. That should be "IN" most of the time but game thinks it's "heavily contested" thus Rob Co misses it.
04:15-04:20 - Not being able to stay in front of offensive players, we all know this from 2k18. On-ball defense was a struggle and the system looks the same
04:25 - Same sh*t in 2k18, when a player spins, just go near him, stay there for a second and he'll drop the ball and you'd steal... Cheap steal
07:03- Same old bullsh*t. No way in hell AD misses that lay-up, he has the advantage, path clear to basketball, late shot contest by Embiid makes him misses it. No way in hell it happens in real basketball, maybe once in 100 attempts. 2K's problem is that even with late contest it is read as "heavily contested". If you are LATE, it's OVER. That'S N-B-A. Not AAU.
07:20- SAME thing again.. Embiid misses that time. AD is no where near Embiid, Embiid is already attempting the shot, AD rises late but game reads it like" HEAVY CONTEST" and Embiid misses ....
Look:
09:00 AMIR JOHNSON'S BODY IS TURNED THE OTHER WAY and Hill is just underneath the basket yet Johnson contests and makes him miss that shot :D WOW oh wow....
Lastly is this the game of TIMING ? Or is this the game of basketball ? As the shooting system is currently set all the game cares about is the timing of the shot, timing.. If it's late, even though you are wide wide open you will most often MISS that shot. The purpose of basketball is to find the easiest shot possible, open shot which will go in more often. So when you find that damn shot in NBA 2K, it doesn't matter if you worked hard to find that open shot, you need to get that timing right, or it's off. What's that? NBA shot timing mini-game ? Or NBA Simulation ?
Most of the NBA players can release their shots early or late depending on their momentum but if they are open, it's going IN most of the time UNLIKE NBA 2K19...
This is not the basketball simulation that I'm playing since 2006. Last few years had been upset and this year from this videos it looks like the downway trend continues. Well done Ronnie. Well done guys, you f*ed up the game. Well done....
Timing and ratings ALWAYS matter and being open just means you will shoot at your default percentages. Of course being guarded makes the percentages go down and being hot make some go up 10 points parading. Reward yourself with a cookie for getting open We're Playing Basketball here and being open is not automatically an excellent shot. If that's the case I can run Tony Allen off screams get them open all game and he should hit jumpers like klay
I didn't say anything about ratings. You want examples? Go check the video and see how Redick misses open shots by shooting them late or early. Chandler missing open mid-range shot because he shot late and tons of examples like that. I'm not saying Rondo is missing a wide-open shot here, talking about capable shooters missing too often because their release isn'T PERFECT. That is just nonsense. I played 2K without shot meter and we were paying attention to perfect release point by checking the shooters feet and motion. Of course you have to release it correctly to have an optimal result. But the game's mechanic CARES more about the little late or early release to make an open shot get missed. It's too much of a factor. IN lay-ups too ! That's a fact. You can twist and turn and argue that is A FACT.
If i'm playing a BASKETBALL SIMULATION GAME and if the games make me shake my head with unrealistic instances every single minute, this is not a good simulation game. It's a video game of course it won't be 100 % real but 2K became more arcadish last few years than ever before.
I don't think it's complacency, I just think 2k doesnt want to make major changes to their gameplay when last year's sales were at an all-time high and reviews were solid too. Don't really blame 2K for building on top of what is clearly a winning formula. Not saying what they have is perfect or doesn't need improvements but overhauling the animation movement system could be a long process that hurts the game in the short term and isn't guaranteed to pay off in the long term.
The Live series is also a prime example of why it's sometimes better to build on what you have. Live 10 had something good going on and was a fan favorite, EA decided to essentially reboot the series the following year and the brand is still recovering. Live 18s foundation started with atleast Live 14. Live 18 has some good things going for it but it's been a long road and they still have a ways to go. It's not like EA rebuilt Live in a year or two.
Not sure if you want 2K to competely overhaul their game or just rework animations and movement but, either way, that's usually not an easy one year fix. Things of that nature typical present new problems in the process. Not sure if fans would want to deal with that
That would be my decision as of August 28th based on the gameplay videos out so far.
why is solomon hill (#44) leaving all of a sudden in the middle of the action??
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To not clog the paint like an idiot. Thats one thing you'd see a lot in 18. Players standing around in the paint after an off rebound staring at you so you couldn't pass it out if you were getting doubled, and you couldn't shoot because there are 4 guys surrounding you
If i'm playing a BASKETBALL SIMULATION GAME and if the games make me shake my head with unrealistic instances every single minute, this is not a good simulation game. It's a video game of course it won't be 100 % real but 2K became more arcadish last few years than ever before.
You can always play with real life percentages so problem solved there.
The Live series is also a prime example of why it's sometimes better to build on what you have. Live 10 had something good going on and was a fan favorite, EA decided to essentially reboot the series the following year and the brand is still recovering. Live 18s foundation started with atleast Live 14. Live 18 has some good things going for it but it's been a long road and they still have a ways to go. It's not like EA rebuilt Live in a year or two.
Not sure if you want 2K to competely overhaul their game or just rework animations and movement but, either way, that's usually not an easy one year fix. Things of that nature typical present new problems in the process. Not sure if fans would want to deal with that
Well said, I concur if it's not broken, don't fix it. This is one of the main reasons why this series has evolved since 99'' the continuity with the dev team having the same vision and building on the foundation. While the other series tried to reinvent the wheel after Live 10, and it set the franchise back over a decade only to go through a revolving identity crisis.
And in Proam also
As soon as AD got the rebound he left the low post to give him room,
not 100% sure but it looks like he's about to set an offball screen on top of the key
2K has wayyyyy more features than Live.
no one leaves without regret like him in real situation.
some might back off a little not to clog the paint but no one turns his back and just leaves.
they get into the position where they try to establish maybe an offensive attacking mode.
he has to stay with the play.
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Not online. Not in My Career.
The problem is that the on-court product is starting to get stale, and each iteration feels barely incremental.
Presentation has stalled completely the last three years, and the same play-by-play commentator has been in the game for a decade. And on the court, many of the biggest issues that a lot of people have aren't being addressed.
Live is still behind, but in starting from scratch, they have some things in place now that are well ahead of 2K, with footplanting/general movement being a big one.
The problem is that the on-court product is starting to get stale, and each iteration feels barely incremental.
Presentation has stalled completely the last three years, and the same play-by-play commentator has been in the game for a decade. And on the court, many of the biggest issues that a lot of people have aren't being addressed.
Live is still behind, but in starting from scratch, they have some things in place now that are well ahead of 2K, with footplanting/general movement being a big one.
Yeah that's true I wouldn't say what they have now is miles and miles ahead of 2K. I give you footplanting, walking and running. But I think Live is more consistent with the footplanting than 2K is. Live has always done well with footplanting dating back to Live 09'.
The problem is that the on-court product is starting to get stale, and each iteration feels barely incremental.
Presentation has stalled completely the last three years, and the same play-by-play commentator has been in the game for a decade. And on the court, many of the biggest issues that a lot of people have aren't being addressed.
Live is still behind, but in starting from scratch, they have some things in place now that are well ahead of 2K, with footplanting/general movement being a big one.
I think folks are putting too much emphasis on the foot planting. its nice to see in Live, but not a deal breaker when it comes to 2k.
2k did it's interpretation well with foot planting in 2k16. I think they sacrificed it a bit in 17 and 18, to make the game more responsive, faster, and fluid.
this year folks have options. so the nit picking will be excessive. I also think alot of folks have 2k fatigue. Live on the surface feels fresh, but once you get into the nuances and depth of a basketball game 2k still reigns supreme.
2k did it's interpretation well with foot planting in 2k16. I think they sacrificed it a bit in 17 and 18, to make the game more responsive, faster, and fluid.
this year folks have options. so the nit picking will be excessive. I also think alot of folks have 2k fatigue. Live on the surface feels fresh, but once you get into the nuances and depth of a basketball game 2k still reigns supreme.
Personally, I feel like player movement is better in Live, especially on the defensive end, or on offense playing off the ball. You can make subtle movements that aren't possible in 2K. 2K does a better job of moving with the ball, though.
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They don't give a damn about that game except to compare it to 2K. For the ones that do play it, it's actually shocking to me how much they lower their standards.
back then Live was still the dominant game and 2k was steadily improving.
the forums will be fun this year, moderators are going to have their hands full..
- They improved rebounding looks very real and random
-They updated rim physics very good they also updated the rim sound also noticable
- I really like how the paint is not so easy to score with a dominant defensive big.
-Contact overall is updated across the board.
-Reworked the contest shot to behave as it should in real life.
-Players overall scans look ok but some people clearly didn't get updated
-Lighting and courts don't look as good as Live and at this point I am convinced that they are resourced limited to where this about as good as it will be on current gen.
-Presentation seems like they need to be a little bit more dynamic.
2k did it's interpretation well with foot planting in 2k16. I think they sacrificed it a bit in 17 and 18, to make the game more responsive, faster, and fluid.
this year folks have options. so the nit picking will be excessive. I also think alot of folks have 2k fatigue. Live on the surface feels fresh, but once you get into the nuances and depth of a basketball game 2k still reigns supreme.
I had an argument w my cousin about who was more athletic, wb or rose, back when rose was mvp level. We went back and forth until I said... Think of how much more skilled rose is than wb and literally the only thing wb has is athleticism and it allows him to produce similarly.
I feel the same about foot planting. It's kinda a dark age for bball gaming, but lives foot planting is very important. In 2k on d it's like you are controlling a space ship that has a force field that, if you get in the right spot, you can affect the shot. In live you can get people leaning. You can pull up on them. You can't button mash because if you and miss, youre cooked. It's a huge difference, but Yea outside of those 1v1 interactions, 2k does a lot better. However, it's person to person how much it matters. If you go to 1v1 scrimmage in live and play kyrie v curry you will see things that would never happen in 2k every play. It's a limitation of 2k: it will never have that. Maybe you don't like your players to have foot planting or the way it unfolds, fair enough, but it's a big difference. It's not overrated. It means a lot for player vs player online.
-Smak
back then Live was still the dominant game and 2k was steadily improving.
the forums will be fun this year, moderators are going to have their hands full..
But nah man, we arent regressing to that level of toxicity.
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Have they been confirmed?
The problem is that the on-court product is starting to get stale, and each iteration feels barely incremental.
Presentation has stalled completely the last three years, and the same play-by-play commentator has been in the game for a decade. And on the court, many of the biggest issues that a lot of people have aren't being addressed.
Live is still behind, but in starting from scratch, they have some things in place now that are well ahead of 2K, with footplanting/general movement being a big one.
To be fair this is no different from real life broadcasts. ESPN and TNT don't revamp their packages and commentators every single year. Their presentation packages are essentially the same every year, maybe with tweaks here and there. The commentators, especially the go to team, is typically the exact same. I think 2K is just going for consistency in this area to mimick real life.
I think one way they could improve on presentation is to mimick two different broadcast studios so that there are two completely different presentations packages and commentators depending on who is "broadcasting" the game. So essentially they have a fake TNT, which is basically what they have now, and then a fake ESPN. It would be a cool way to bring new life to the presentation without disregarding everything they've built in the presentation department up to this point.
And going back to Live, EA really didn't have a choice. It was either start from scratch and build their way back up or just give up on the series, which seemed probable at one point. There wasn't much risk involved. It was either try and fail or give up and fail by default.
For 2K there's a lot to lose. All it takes is one down year or one collosal failure, like EA's NBA Elite experiment, for them to lose a portion of their fanbase that they've built. Eventually they'll have to make changes and probably build a new gameplay engine, they're just fortunate to be in a spot where it isn't an absolutely MUST. However, there is always the possibility that they have a team behind the scenes working on a game engine for the future. I'm pretty sure that's what they did with 2k14 for "next gen." Doing this would allow them to build for the future while also releasing a solid title year after year, albeit with minor gameplay improvements oppose to big updates each year.
back then Live was still the dominant game and 2k was steadily improving.
the forums will be fun this year, moderators are going to have their hands full..
Never understood that. I was Live from 2002-2009. Made the switch over to 2k in 2k10 because it was soooo much better. In 18 I bought both, because I enjoyed both experiences.
This year I will likely get both eventually too. I’m
a huge basketball nerd tho.
Live is still behind, but in starting from scratch, they have some things in place now that are well ahead of 2K, with footplanting/general movement being a big one.
Yeah I'm glad we finally starting to have some comp between two basketball titles again,but i'm not about to sit here and act like that's the gold standard for movement in sports video games all of a sudden lol
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I totally understand that, but because it's a video game with pre-recorded lines, it becomes very repetitive. And Kevin Harlan doesn't sound at all in 2k like he does on a live broadcast. There's just no excitement in his commentary in 2k, and the lack of focus on the on-court action has bothered me for years.
This I absolutely agree with. I really wish they would just get a real broadcast package (maybe TNT is just asking for too much money), but if they insist on being generic, then add some variety. Different color commentary is ok, but I just need a break from Kevin Harlan. Like I said, a decade of the same main voice is too long for a video game.
Of course. I wasn't saying EA took a smart risk; I'm just saying that because they did what they did, they are in a good position moving forward.
The difference is that EA tried to reinvent the wheel with Elite. They didn't just change engines; they changed everything from the engine to controls to presentation, etc., and tried to do it all in a single development cycle.
Like you said, 2K is eventually going to need to upgrade, and the longer they wait, the more difficult it's going to be. Even if they have a team behind the scenes working towards the future, I still feel like they should be making more tangible updates from year to year to warrant the $60 price tag, especially when you add on the VC nonsense.
This year I will likely get both eventually too. I’m
a huge basketball nerd tho.
It's wierd cause I could never buy two different games for the same sport. It was the same between Fifa and Pes. Until 2007 it was PES and then it was FIFA but I never bought both. I can't see myself learning two different set of controls and diving into two different games.
They are adding more features for people to gripe and complain about.
I hope that they implemented it to when you release the stick or the button the ball will leave the players hands.
It's just another layer of skill separating the good from great players.
They are adding more features for people to gripe and complain about.
I hope that they implemented it to when you release the stick or the button the ball will leave the players hands.
It was great in 17 because all it did was add a bonus to making the layup if you timed it well, but you could forego timing completely and nothing negative would happen. I think making timing more important to actually being able to make the shot was to prevent people from just using Lebron or Durant and ramming there way to the net and pressing square for free contested layup points because they would never miss in 18. At least making you have to time it (don’t need to get perfect release or anything) means you at least have to put effort into making a contested look even with great players
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2k did it's interpretation well with foot planting in 2k16. I think they sacrificed it a bit in 17 and 18, to make the game more responsive, faster, and fluid.
this year folks have options. so the nit picking will be excessive. I also think alot of folks have 2k fatigue. Live on the surface feels fresh, but once you get into the nuances and depth of a basketball game 2k still reigns supreme.
Completely disagree. Foot planting is a must! It's not horrible in 2K, they just need to fix players sliding into position to receive passes without moving their feet. As next gen approaches, graphics are only going to get better so sliding & player clipping will stand out even more. 2K definitely needs to make foot planting is a priority going forward. Foot planting is the foundation for all sports games.
This year I will likely get both eventually too. I’m
a huge basketball nerd tho.
I made the switch from Live in 04. I believe that was the year where Jason Kid could throw ally oops from half court consistently. was horrible, ruined all sense of sim, just when I wanted a deeper sim experience.
I did tend to buy both the EA and 2k up till then in all sports titles.
I wont be doing that again. tried Live last year (borrowed my cousins). didnt like it. tried the demo this year, and Im not overly impressed, where I have to get 2 basketball titles.
plus I like what I watched in the 2k game footage.
I think one way they could improve on presentation is to mimick two different broadcast studios so that there are two completely different presentations packages and commentators depending on who is "broadcasting" the game. So essentially they have a fake TNT, which is basically what they have now, and then a fake ESPN. It would be a cool way to bring new life to the presentation without disregarding everything they've built in the presentation department up to this point.
.
For presentation all they have to do imho is bring back scores from around the league, more osds, and a weekly show. Immerse us in our league. The first two they had in previous versions for some reason they took it out the presentation package. Have no idea why??? And of course the weekly show was done in college hoops and football years ago, no reason why it can’t be done now if they really wanted to.
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If i'm playing a BASKETBALL SIMULATION GAME and if the games make me shake my head with unrealistic instances every single minute, this is not a good simulation game. It's a video game of course it won't be 100 % real but 2K became more arcadish last few years than ever before.
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The layup meter was in 2K17 and it was far from impossible to make layups in there I dont expect them to be impossible this year.
Hell, even in the earlier 2K19 gameplay videos they dont seem to be having that much trouble making layups...so I wouldnt meltdown over these
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You see where he should be pushing off the back foot he's actually sliding.
https://youtu.be/RKtbkKl-tw4
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Like you said, 2K is eventually going to need to upgrade, and the longer they wait, the more difficult it's going to be. Even if they have a team behind the scenes working towards the future, I still feel like they should be making more tangible updates from year to year to warrant the $60 price tag, especially when you add on the VC nonsense.
Man oh man do I agree about Harlan, and to extent the commentators in general. Harlan is one of the best in the business but in 2k it's like he's restricted with what he can say and emote in the booth. I wish they could better blend in the stories on commentary with the action. I like listening to the guys talk and tell stories but it's out of place when the action is back and forth on the court and there is little to no acknowledgement of what's happening. IRL the focus isn't solely on the on court action. Commentators have conversations, tell stories, and go on tangents but they're not going to completely ignore the action.
I wonder what Marv Albert is up to these days...I always liked him as a commentator as well.
I'm a little torn about how much 2K updates the game each year. If we are focusing strictly on gameplay then I agree. Some years feel more like they are just adding more polish to the previous year, while other years can feel like more substantial improvements (I know some people adopt an "every other year" policy for sports games because of this). But I think 2K, for the most part, does a solid job of touching nearly every aspect of the game each year. They might not provide a huge update to gameplay or a major update to specific modes, but they almost never leave a mode or aspect of the game completely untouched. Now whether the game is worth the $60 price is subjective. If your thing is strictly gameplay maybe not. But if you are a big online franchise guy or really into my team then those updates alone might be worth the price.
Edit: BTW man great conversation. It's nice to be able to disagree or have different view points but still have a conversation and not an argument.
You see where he should be pushing off the back foot he's actually sliding.
https://youtu.be/RKtbkKl-tw4
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Dont mean to dwell on this topic but theres hardly any sliding going on in that clip, at least not enough to be noticeable. Which is all we need really
You see where he should be pushing off the back foot he's actually sliding.
https://youtu.be/RKtbkKl-tw4
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I think it's undeniable that Live does some things better in terms of movement and footplanting in comparison to 2K but it seems like some people are either ignoring some flaws with Live or over exaggerating 2Ks issues. Neither game is perfect in this regard. I'm not going to dissect the two games and list pros and cons for each just going to say that I think it comes down to preference at the end of the day. If you prefer 2K's movement system then you'll be able to forgive the flaws easier, same thing for those that prefer Live.
I'm just glad that we have two quality basketball games that offer a different gameplay experience while still playing a good game of ball. It feels like Live is finally in a position to compete with 2K all around if EA focus's on the right areas going forward (continue to build on the gameplay, make more improvements to the NBA side of things).
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I'm just glad that we have two quality basketball games that offer a different gameplay experience while still playing a good game of ball. It feels like Live is finally in a position to compete with 2K all around if EA focus's on the right areas going forward (continue to build on the gameplay, make more improvements to the NBA side of things).
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They are adding more features for people to gripe and complain about.
I hope that they implemented it to when you release the stick or the button the ball will leave the players hands.
I wasn't a fan two years ago and honestly I'm not a fan now. Adding a meter just because or for difficulty sake isn't logical, IMO.
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back then Live was still the dominant game and 2k was steadily improving.
the forums will be fun this year, moderators are going to have their hands full..
But nah man, we arent regressing to that level of toxicity.
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LOL 24th is working round the clock on that DEFCON 2 status lol...
But you're absolutely right tril, I remember lurking the forums during those times and I especially remember years back when the threads regarding NBA Elite first appeared, you had people posting both ways about how it was the end for this or that company...
:duel:
I think people just need to let the two companies battle it out and keep to constructive criticism while stowing away the more inflammatory stuff... Everyone should be hoping for NBA LIVE & NBA 2K to succeed because ultimately that's the best way we get what we want as customers... Competition breeds innovation :eureka:
I remembered when 2K Sports tried live ball physics in NBA 2K12 or 2K13...bad decision, but it was a good attempt.
But you're absolutely right tril, I remember lurking the forums during those times and I especially remember years back when the threads regarding NBA Elite first appeared, you had people posting both ways about how it was the end for this or that company...
:duel:
I think people just need to let the two companies battle it out and keep to constructive criticism while stowing away the more inflammatory stuff... Everyone should be hoping for NBA LIVE & NBA 2K to succeed because ultimately that's the best way we get what we want as customers... Competition breeds innovation :eureka:
I'm trying to imagine being someone who works for a living, rooting for a corporation.
:y11:
I liked the 2k live ball physics. you had to be cognizant of where everyone was on the court. up until then you could dribble right into your own teammate during a fast break without worrying about losing the ball.
the ball physics was a blessing cause you had to let the spacing develop during fast breaks or when running plays. you cou8ldnt just bogard your way into the paint. you had to understand handedness also. it was a beautiful thing
2k toned it down or got rid of it because too many people were complaining. I absolutely loved it.
The game still looks really good though. You really have to see it in 4K to see how good it really looks Though. The only thing is the court reflections (which personally i think the other game does better), but overall it's looking pretty polished graphically, And We're not even really seeing with HDR enabled yet. I think I'll be much please booting this up on the 7th.
the ball physics was a blessing cause you had to let the spacing develop during fast breaks or when running plays. you cou8ldnt just bogard your way into the paint. you had to understand handedness also. it was a beautiful thing
2k toned it down or got rid of it because too many people were complaining. I absolutely loved it.
Live ball was my favorite 2k feature. I loved that about 2k12. I didnt have a problem with turnovers or blocked shots either. Dont run into a person with the ball. Does not seem hard at all.
You two must have been the minority. I hated the change, because the ball was too live. I remembered people being able to block the ball with their armpits on layup attempts.
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For me footplanting/sliding/weight is the ability to change directions and the time it takes to execute one move. Lives animations are ugly let's be real. I don't think that foot planting is why, they just aren't up to speed and may never be, just like franchise.
However like how in 2k you can dig down on a post player then get back out to a shooter, that doesn't happen the way it does in 2k. Same with double jumping.
I think a lot of you dudes who don't prefer the movement want sliding. We might not even be discussing the same thing. Lives movement is more like physics. There are ways to switch it up, but you didn't show it. When I was playing 1 v1 scrimmage you can spam a move and kind of wiggle your guy. That's pretty bad, but that stuff is in 2k. Every time a dude makes a move, he should have to push off his feet to change directions. Same if you dig down in the post. You can feint but if you actually dig down to reach at a post players dribble you can't just explode backwards and get out to the shooter.
It might feel clunky but that's more real imo. I don't think it's an argument. The only argument is whether that alone can make live a playable game. I personally think it can, not ignoring the flaws, because player vs player it really makes it a chess match. You wiggle the stick wrong and you're going to the left when he crosses right. You don't need to fade or step back or have a pick, you can just pull the j. I like that.
-Smak
It's a good thing there's another game that more fluid in there eyes to play so there's that.
What in gods name are you looking at when you play kid?
Literally every single game online you cant control the direction your player is facing. He just back pedals and allows your opponent to get ahead of you. When you're running down the court with your matchup and another player on the opposition dribbles past you you AUTOMATICALLY CONNECT TO HIM LIKE A MAGNET and that terrible animation happens where you body him off to the side a little. Meanwhile your matchup is running away freely. Dribbling looks and feels over exaggerated and clunky. Catching a pass... lol do I even have to talk about this one?? Your player looks like he is blind trying to catch a frisbee. These are all player movement issues... but ya, its fluid and perfect. smh.
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Literally every single game online you cant control the direction your player is facing. He just back pedals and allows your opponent to get ahead of you. When you're running down the court with your matchup and another player on the opposition dribbles past you you AUTOMATICALLY CONNECT TO HIM LIKE A MAGNET and that terrible animation happens where you body him off to the side a little. Meanwhile your matchup is running away freely. Dribbling looks and feels over exaggerated and clunky. Catching a pass... lol do I even have to talk about this one?? Your player looks like he is blind trying to catch a frisbee. These are all player movement issues... but ya, its fluid and perfect. smh.
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Literally every single game online you cant control the direction your player is facing. He just back pedals and allows your opponent to get ahead of you. When you're running down the court with your matchup and another player on the opposition dribbles past you you AUTOMATICALLY CONNECT TO HIM LIKE A MAGNET and that terrible animation happens where you body him off to the side a little. Meanwhile your matchup is running away freely. Dribbling looks and feels over exaggerated and clunky. Catching a pass... lol do I even have to talk about this one?? Your player looks like he is blind trying to catch a frisbee. These are all player movement issues... but ya, its fluid and perfect. smh.
Kid? Lol I have no issues with the movement or gameplay. Been playing 2k for a long time. Could it be better sure but I enjoy 2k more than the other game. Does that bother you? Oh well
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