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NBA 2K19 Gameplay Video - Los Angeles Lakers vs. Golden State Warriors

NBA 2K19

NBA 2K19 Gameplay Video - Los Angeles Lakers vs. Golden State Warriors

Check out the new NBA 2K19 gameplay footage, featuring the Los Angeles Lakers vs. Golden State Warriors, courtesy of usgamernet.

NOTE: Before watching the video, read this response from Mike Wang.

First of all, deepest apologies about the poor quality of play in this video. It’s regrettable that this is the first real gameplay you guys have seen of 2K19 and it’s not a good look.

It was me on the sticks… kind of. I was having an in-depth discussion with Kat while my hands were on cruise control, half of the time either looking at her or trying to demo specific things I was talking about. If I knew this video was going out to the world, I definitely would have called some plays and tried to “play right” rather than run around the court like a moron trying to collect Curry highlights.

This was also an old demo build. Take that for what it’s worth. But I saw a lot of issues while playing that have been ironed out over the past couple weeks.

All this to say, don’t write off 2K19 based off this terrible footage. That would be a mistake. Even the Prelude isn’t a good judge of what gameplay will be like in the final product. I know that doesn’t give you guys a lot to go on, but you’ll just have to take my word for it. The game isn’t perfect, but it’s definitely the most enjoyable and competitive gameplay experience we’ve ever created.

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  1. In all honesty, it looks like this game is going to get boring quickly. The SIM aspects of My League are definitely enticing though.
    Just looking at the first quarter, I think this video will assuage a LOT of concerns about Takeover being overpowered or being a borderline NBA Jam On Fire type deal, especially since I'm one of those people who felt concerned.
    The user in the video guns his behind off with Curry and hits Takeover mode fairly early, but Curry doesn't become superhuman, doesn't gain ridiculous animations, doesn't start breaking ankles at will, or making every jumper he throws up. It really seems like it's just a slight modification of the hot/cold streaks that we already had.
    I like it very much. I do still want to see Takeover mode for other archetypes, obviously, but being on the fence about a day-one buy, this video brings me close to the side that says "Buy it day one."
    Looks like 2k18.5
    And tired of everyone playing in that terrible camera angle, this doesn't work with 2K's animations.
    Use broadcast to look more authentic, no NBA channel is running a game from this view.
    Doris Burke is probably my favorite commentator on 2K. I like how many more lines she has. I'd love for her to be Kevin's main partner and have Anthony rotate. Don't know what it is about Greg Anthony but I just hate his voice and delivery.
    The 24th Letter
    Im the first one to say that "2k always looks like 2k" on 2k cam...but there seems to be like, zero "new game" flash here graphics or presentation wise, lol...
    That said, the game actually looks pretty good from a technical standpoint....
    Sent from my SM-G955U using Operation Sports mobile app

    Nope. I'm a big presentation guy and that sucks. Presentation overall looks like more of a touch up this year. I do like the new wipes though.
    Honestly this is like comparing 2K13 last gen to 2K14 last gen.
    The game looks the same until you start getting into the greater details... but honestly I'm extremely disappointed. Usually for every years rendition of 2K there are distinct differences between games but this.... yikes.
    Is it me or does it seem like the players kinda "glide" or "float" around? It's not a bad thing...it just looks the player movement has "cleaner" animations?
    The Lakers new purple jersey is trash, I see they've updated the cyberfaces of the big stars (Curry, Westbrook & James) and I like how smooth the game looks.
    I do wish they would address the inaccurate arena lighting, but that is beating a dead horse.
    Also, CPU is actually utilizing timeouts this season! I hope they worked on the in - game coaching logic in general beyond ACE.
    SMH, no hairstyle update for B - Easy. Same Caeser cut from 4 or 5 years ago....
    Sent from my SM-G935V using Operation Sports mobile app
    At first glance, from a User vs CPU gameplay standpoint, which is all I care about, this looks to have a very solid core gameplay foundation. More than anything else we've seen so far, this unhyped gameplay clip has made me the most excited for this game.
    Hustle Westbrook
    Yeah now I see what people are talking about with the crowd being blacked out. That looks really bad.

    Ditto...I don't know if it's because peopled talked about it so much, or if it's genuinely too dark.
    jfsolo
    At first glance, from a User vs CPU gameplay standpoint, which is all I care about, this looks to have a very solid core gameplay foundation. More than anything else we've seen so far, this unhyped gameplay clip has made me the most excited for this game.
    So basically this clip is the San Antonio Spurs of video clips....lol.
    Sent from my SM-G955U using Operation Sports mobile app
    Hope the game 'feels' different cuz it sure as 'looks' the same. No knee jerk until I get to play it for myself but I didn't see anything new that wasn't in 18 aside from the take over feature. 2k gave us a working MLO so I can't be too greedy. There are only so much ways basketball can be be made to look different, it's the same game for the most part. A little disappointed on presentation given the power of the x and ps4 pro this late in the console cycle though. Still a day 1 purchase for me cuz the feel of the game is what makes 2k so fluid and addictive. Never been a graphics whore so I was more so looking for new animations, particularly on the defensive side of the ball which didn't manifest in the vid. Hopefully we get some user v user sim gameplay where the game really shines.
    Sent from my LG-H910 using Tapatalk
    ksuttonjr76
    Ditto...I don't know if it's because peopled talked about it so much, or if it's genuinely too dark.

    Yeah, I have to admit, it's way too dark.
    It's not a major problem, since it's just visual, but it's still there and still unnecessary.
    I mean, when I'm playing, I'm not looking at the fans--I'm looking at the court.
    But I totally see why people complain about this crowd now. Ouch.
    It could be my imagination but it seems that players don’t seem as large as they normally do (if that makes sense).
    Players seem more in line relative to court size.
    Sent from my iPhone using Operation Sports
    Goffs
    looks like it....I'm pretty sure they don't wear the hoodies during the intro but then again I skip it lol

    Yeah; nice addition, but weird oversight.
    Looks really smooth to me from a gameplay perspective.
    -Bell/Kuzma have their tats
    -Beasley(No cornrows)
    -KCP(Still has a mini-fro????)
    -Stephenson needs a thicker beard
    -McCaw looks updated
    -Appears that they fixed the tearing in t-shirt sleeves during gameplay
    -Those Laker jerseys are hideous imo..
    Quick observation. The CPU defenders actually come forward towards the ball handler once the user makes a move to get past them. You can see it at 1:58 and at 10:24.
    This is a poor representation of on ball defense. The defenders should retreat and play the angle to try and cut the ball handler off and not come forward to try and bump the ball handler off course.
    This is problematic because not only does it contribute to lack of difficulty of getting into the paint in this game but if the AI was programmed to retreat and take a "depth step" on the drive it would better open up the pull up jumper game (or make it appear more realistic).
    Guys in the NBA create space for pull up jumpers by making their defender commit to playing the drive. Defenders in real life anticipate the drive and have to retreat or take a "depth step". Thus space is created because a guy simply cannot move backwards and jump vertically to challenge a jump shot at the same time.
    There wasn't a lot that hit me in the face here. The game generally looks very 2K18-ish, so I tried to really dig and pick out potentially new and/or unique things (or old things that I just didn't notice before):
    1. The hoodies look kind of hilarious but I appreciate the effort. The starting lineup announcer appeared to be one player behind the whole time but I don't know if that's because the user skipped ahead or something weird like that.
    2. I never realized the nets were so insanely detailed.

    3. Black lining on the Lakers jersey doesn't look as bad as I thought it would.
    4. Time-remaining-in-the-quarter font might be different on the overlay than it was in 2K18.
    5. Oracle Arena crowd is way, way too dark. Fans in the lower bowl are visible pretty much all the way up to the concourse in real life. I know we've had discussions about whether the system can handle that lighting, but there are arenas that are properly lit in 2K18 (play as the 2008 Celtics at home to have a look). Game looks so much better with proper lighting.
    2008 Boston Celtics arena lighting in 2K18:

    6. Steph Curry's game looks really authentic, but it probably already was in 2K18 (I didn't use Curry enough)
    7. Video transition screen/wipe now features hardwood background (example around 7:40)

    8. Interesting after-shot contact animation at 4:35
    9. Curry closed-mouth smile at 5:10, not sure I'd seen that prior? Looks vaguely like Tyson Chandler.

    10. Slight cheerleader upgrade at 5:20? Also noticed they don't snap their wrists when throwing t-shirts into the crowd. I have to imagine this will result in some cancelled pre-orders.
    11. Lip syncing on interviews is still rough (don't mean this in a critical manner - always thought it was amazing they had those interviews in the first place)
    12. A few odd layup animation choices, such as the open court floater taken by Lonzo Ball at 10:10.
    13. Head coaches look solid, though they're two of the most prominent in the league so there's a degree of expectation there.
    14. Time-outs look the exact same, though I never saw parachutes raining down as play continued.
    15. Have not seen a lot that suggests a very different steals system. Just one single example, but JaVale McGee dribbles openly with his left hand at 12:05. Shawn Livingston appears to make one steal input and is immediately hit with reach-in foul. That's not to say it should be an automatic steal, but it speaks to the complication of the system. When is the right time to attempt a steal? If it's not when JaVale McGee's randomly dribbling into a long-armed, defensively competent guard with his left hand near the perimeter, then when? (Again, it's just one example so don't really know for certain about any of this.)
    16. Don't know if it was in like this last year, but Kevin Durant's jab to behind-the-back explosion looked really quick at 14:20.
    17. Overabundance of NBA Fatheads still present. About a dozen pop up simultaneously at 15:20.
    18. This guy:

    19. Upon second look, maybe the coaches don't look too great afterall. Kerr looked solid from a profile (see above) but real rough and almost sickly straight on. Maybe it's because his jaw's moving so much.

    20. Halftime report now takes place in a White Stripes music video.

    21. Klay Thompson layup/float shot looks authentic though it may not be (16:34)
    22. Halftime report is exactly the same. Though, it exists—and that hasn't always been a guarantee—so that's nice.
    Goffs
    Oh I know they wear them...I'm just saying that they didn't have the hoodies up on 2k18 since I skip the intro.
    EDIT: It's about time some of you guys opened your eyes about the arena lighting. ALL the arenas are like that and it's awful...

    Lighting don't bother me but i just want play for more fun
    Solid gameplay, underwhelmed. Commentary seems a bit more out-of-sync than last year -- Doris had, like, a full minute conversation with herself about things that were happening, then did happen, then had Kevin jump in; started at the 3:30 mark and she just kept going for awhile.
    Lakers purple jersey is UGLY with that black stripe, what a brain fart on the Lakers' part -- why? Black has never been their color.
    Takeover system doesn't seem overpowered, but I never figured it was -- it's just 2K showing us what's always been there, just unburied from the backend stuff.
    CPU made some questionable decisions -- Rondo held off on firing a few passes IRL Rondo would have fired off. Guys cut, then waited, then got nothing from Rondo when they were open; hopefully that can be adjusted with tendencies/difficulty shift.
    For a 20th anniversary, I feel 2K kinda forgot, rushed to the store to get us a card and some chocolates, and didn't realize it said "Happy 10th anniversary!" until they handed it to us. Gameplay doesn't look significantly improved from the video, MyLeague obviously got a HUGE upgrade, but without gameplay improvements, it won't really matter -- got to have the gameplay right. We'll see what this looks like in November/December, after the first wave of patches, but at this juncture I'm not seeing a lot different in terms of how the game plays.
    VDusen04
    There wasn't a lot that hit me in the face here. The game generally looks very 2K18-ish, so I tried to really dig and pick out potentially new and/or unique things (or old things that I just didn't notice before):
    1. The hoodies look kind of hilarious but I appreciate the effort. The starting lineup announcer appeared to be one player behind the whole time but I don't know if that's because the user skipped ahead or something weird like that.
    2. I never realized the nets were so insanely detailed.

    3. Black lining on the Lakers jersey doesn't look as bad as I thought it would.
    4. Time-remaining-in-the-quarter font might be different on the overlay than it was in 2K18.
    5. Oracle Arena crowd is way, way too dark. Fans in the lower bowl are visible pretty much all the way up to the concourse in real life. I know we've had discussions about whether the system can handle that lighting, but there are arenas that are properly lit in 2K18 (play as the 2008 Celtics at home to have a look). Game looks so much better with proper lighting.
    2008 Boston Celtics arena lighting in 2K18:

    6. Steph Curry's game looks really authentic, but it probably already was in 2K18 (I didn't use Curry enough)
    7. Video transition screen/wipe now features hardwood background (example around 7:40)

    8. Interesting after-shot contact animation at 4:35
    9. Curry closed-mouth smile at 5:10, not sure I'd seen that prior?

    10. Slight cheerleader upgrade at 5:20? Also noticed they don't snap their wrists when throwing t-shirts into the crowd. I have to imagine this will result in some cancelled pre-orders.
    11. Lip syncing on interviews is still rough (don't mean this in a critical manner - always thought it was amazing they had those interviews in the first place)
    12. A few odd layup animation choices, such as the open court floater taken by Lonzo Ball at 10:10.
    13. Head coaches look solid, though they're two of the most prominent in the league so there's a degree of expectation there.
    14. Time-outs look the exact same, though I never saw parachutes raining down as play continued.
    15. Have not seen a lot that suggests a very different steals system. Just one single example, but JaVale McGee dribbles openly with his left hand at 12:05. Shawn Livingston appears to make one steal input and is immediately hit with reach-in foul. That's not to say it should be an automatic steal, but it speaks to the complication of the system. When is the right time to attempt a steal? If it's not when JaVale McGee's randomly dribbling into you with his left hand near the perimeter, then when? (Again, it's just one example so don't really know for certain about any of this.)
    16. Don't know if it was in like this last year, but Kevin Durant's jab to behind-the-back explosion looked really quick at 14:20.
    17. Overabundance of NBA Fatheads still present. About a dozen pop up simultaneously at 15:20.
    18. This guy:

    19. Upon second look, maybe the coaches don't look too great afterall. Kerr looked solid from a profile (see above) but real rough and almost sickly straight on. Maybe it's because his jaw's moving so much.

    20. 2K Studio looks like a White Stripes music video.

    21. Klay Thompson layup/float shot looks authentic though it may not be (16:34)
    22. Halftime report is exactly the same. Though, it exists—and that hasn't always been a guarantee—so that's nice.

    Brad Steven look awful in 2k18.. Is he gonna be updated in 2k19 ?
    ksuttonjr76
    General observation - I like the team icon by "Be the coach" during the timeout screen.

    i gonna play as Pacers in My GM.. will 2k updated afro hair on Victor Oladipo in 2k19 ?
    ksuttonjr76
    7:13 - Smooth handoff animation.

    Smooth animation? Yes. Accurate representation of real life action? Well kinda.
    The problem is the animation wastes a lot of court space. Hart received the ball dead center with the basket and did not fully square his shoulders to get down hill until he was at the lane line. An NBA guard would come off of Kuzma well inside the elbow.
    Why is this a problem? Well these animations that waste space are the biggest contributors to the perceived lack of floor spacing. By the time Hart got going he was able to have his drive halted by Curry to allow Hart's primary defender to recover.
    If animated properly (meaning Hart's downhill attack starts within the lane line), either Curry would not be in any position to help the drive because his man is one pass away in the corner or Curry fully commits to drive leaving Lonzo as naked as they can be.
    If animated properly, due to Mccaw already chasing Hart and Bell being flat footed, Hart would either A) an easy layup at the rim. B) If curry commits, an easy kick out to Lonzo. C) If Boogie helps, an easy shuffle pass to Laker's center OR D) (if youre a really good ball player and Iggy does the right thing and helps Boogie) Hart would have a kick out pass to Lance in the opposite corner for a catch and shoot or another attack of the already off balance, scrambling defense.
    If 2K wants to truly become the sim that many guys on the board wants it to be then its imperative that they stop wasting court space with their driving to the basket animations. The game restricts you from putting too much stress on the defense because you can only drive downhill in certain spots on the court. Needs to be corrected.
    ksuttonjr76
    14:21 - Crap. That behind the back move by Durant seemed like it created a unnatural separation between him and Lebron.
    Speed boosted like hell
    Sent from my LGLS992 using Tapatalk
    wrestlinggod1
    Is the lighting a thing that can be fixed via patch?

    All they have to do is take the lighting from the 08 Celtics arena and apply it to every arena not named Staples, Barclays, or MSG.
    Daddy123
    Graphics might look the same but within 5 mins, I noticed a lot of new animations. I am liking it

    graphic look same : that's fine with me but gameplay, ai cpu are more matter to me.. 2k need update some players hairstyle like Covington from 76ers and Victor Oladipo too
    Cheerleaders look nice with much better hair physics.
    ksuttonjr76
    I'm about to watch it again, but thus far it passes the eye candy test. Nothing really stood out to me. First impressions is that it'll be a solid game.

    I'm on the other side of the fence. On partial first watch, first impressions didn't really pass the eye test -- my main focus is on transition defense. And secondly 'otto porter' defense (i.e. defender camping in the middle of the paint allowing a wide open corner three). Didn't get to check out the latter just yet.
    The fundamental, foundation, source code for transition defense seemingly wasn't touch. Long successful outlet passes will still be problematic ... if you simply look at the defenders' get-back transition movements.
    Transition defense still has that "oh wait I forgot something defense." Defenders sprint back to their primary spot on the other side of the court, camp for a split second, "oh wait I forgot something," then return to pick up their man. Lack of defender awareness on get-back transition.
    Not a knee jerk reaction either. It's been rampant in 2k18 and clearly visible in all 2k19 clips. If you get a chance, watch gameplay from 2k9, yes 2k9. The transition get back defense is better replicated in 2k9, at least on initial watch.
    Spoiler tag with examples from 2k18 transition defense. I don't normally play on 2k cam; I can't stand that view. Did it to showcase transition defense issue.
    Daddy123
    Still disappointed by the crowd sound, Curry hit a great shot and was no reaction. Hopefully its fixed in the final build

    Day one patch could fix that issue. lighting look little dark to me but that doesn't bother me tho. i just want play for fun in My GM with my rebuilding team instead Golden State Warriors because i don't want play as super team lol
    The 24th Letter
    Im the first one to say that "2k always looks like 2k" on 2k cam...but there seems to be like, zero "new game" flash here graphics or presentation wise, lol...
    That said, the game actually looks pretty good from a technical standpoint....
    Sent from my SM-G955U using Operation Sports mobile app

    This. It feels like how MLB the Show has the same presentation and cutscenes year after year.
    Baebae32
    Quick observation. The CPU defenders actually come forward towards the ball handler once the user makes a move to get past them. You can see it at 1:58 and at 10:24.
    This is a poor representation of on ball defense. The defenders should retreat and play the angle to try and cut the ball handler off and not come forward to try and bump the ball handler off course.
    This is problematic because not only does it contribute to lack of difficulty of getting into the paint in this game but if the AI was programmed to retreat and take a "depth step" on the drive it would better open up the pull up jumper game (or make it appear more realistic).
    Guys in the NBA create space for pull up jumpers by making their defender commit to playing the drive. Defenders in real life anticipate the drive and have to retreat or take a "depth step". Thus space is created because a guy simply cannot move backwards and jump vertically to challenge a jump shot at the same time.

    This this this! When there was talk about it being easier to body up with a good defender this is what I anticipated.
    Not trying to nit pick off of one video however there's a few big disappointments for me that stand out...
    My biggest hope for AI improvement was that they would play faster. Whether it be pushing it on a fastbreak or plays developing faster, there's still too much waiting around by the user since the CPU is not aggressive enough in getting to spots on the floor either with the ball or without. Also, the CPU just doesn't look for the 3 point shot enough as is befitting of the modern NBA. I don't necessarily mean forcing shots more, cause no one wants that, but simply looking for shooters on the wing and getting the ball to them.
    Please understand by CPU being more aggressive I DO NOT mean have them force passes into the paint. I'm talking about their movement, too much jogging and waiting around still.
    strawberryshortcake
    Cheerleaders look nice with much better hair physics.
    I'm on the other side of the fence. On partial first watch, first impressions didn't really pass the eye test -- my main focus is on transition defense. And secondly 'otto porter' defense (i.e. defender camping in the middle of the paint allowing a wide open corner three). Didn't get to check out the latter just yet.
    The fundamental, foundation, source code for transition defense seemingly wasn't touch. Long successful outlet passes will still be problematic ... if you simply look at the defenders' get-back transition movements.
    Transition defense still has that "oh wait I forgot something defense." Defenders sprint back to their primary spot on the other side of the court, camp for a split second, "oh wait I forgot something," then return to pick up their man. Lack of defender awareness on get-back transition.
    Not a knee jerk reaction either. It's been rampant in 2k18 and clearly visible in all 2k19 clips. If you get a chance, watch gameplay from 2k9, yes 2k9. The transition get back defense is better replicated in 2k9, at least on initial watch.

    Yeah...the AI going to assigned spots after a made basket has been confirmed.
    9:32 - Don't know if this will be addressed in the coaching options, but all defensive players still crash the boards and leaving 3PT shooters unguarded.
    4:22. KD runs away from the rim as soon as Lebrons pass animation to the cutter triggers.
    Defenders are not coded to defend space when need be. They are coded to always defend a man and it just shows again on this play. No reason KD to leave the rim.
    Ok with what I’ve seen so far, hoping all the red that was on 2K18’s menu is gone. From a graphics and player likeness perspective, 2K18 to 2K19 reminds me of 2K12 to 2K13. Slight touch ups and a little more detail. Presentation wise it reminds me of 2K10 to 2K11, better and more fluid looking, feels like something you’d see in real life. The crowd lighting is bad and if they’d just light up a few rows up it would look worlds better especially in 2K cam. Movement is a little bit more polished than 18 but won’t really know how to truly gauge it till the prelude. Gameplay wise a smoother 2K18 is all I want.
    I’m not super sim or anything but with any footage released I’m not expecting the users to know what they’re doing anymore lol. He basically made it the Steph show and that’s ok just happy to see something in HD.
    I don’t know if it’s real or not.
    If it is, whoever is putting it online needs to go to the myplayer creation and show all builds so we can get some ideas!!
    Sent from my iPhone using Operation Sports
    Baebae32
    Quick observation. The CPU defenders actually come forward towards the ball handler once the user makes a move to get past them. You can see it at 1:58 and at 10:24.
    This is a poor representation of on ball defense. The defenders should retreat and play the angle to try and cut the ball handler off and not come forward to try and bump the ball handler off course.
    This is problematic because not only does it contribute to lack of difficulty of getting into the paint in this game but if the AI was programmed to retreat and take a "depth step" on the drive it would better open up the pull up jumper game (or make it appear more realistic).
    Guys in the NBA create space for pull up jumpers by making their defender commit to playing the drive. Defenders in real life anticipate the drive and have to retreat or take a "depth step". Thus space is created because a guy simply cannot move backwards and jump vertically to challenge a jump shot at the same time.

    2:25 Rondo is sprinting towards Curry and the half court line as Steph makes his dribbles moves. Thats the user got open. AI is still coded to bump the user to prevent the drive IMO.
    Quick things I saw.
    The new face scans/cyber faces and muscle definition look great!
    Love the hoodie pregame..gives it a realistic feel for the intro that I usually skip..
    Speaking about the intro..the announcer was still behind on the names as players got introduced for the 2nd straight year.
    Gameplay looked very smooth and saw new and great animations and the flow looked good.
    Lakers purple jerseys are horrible.. looks like 2k made the purple too dark.
    Can’t wait 31st!!!
    Not going to lie, it kinda sucks cause now everyone will gripe about little things
    "They aren't sweating enough! 2K art department is wack"
    "LeBron finger is too dark, I wish 2k would get this right!!"
    I am kinda glad that we have crisp gameplay, i am sure once the game drops we will have different opinions. Im okay with this for right now..
    bustas_rhyme
    It could be my imagination but it seems that players don’t seem as large as they normally do (if that makes sense).
    Players seem more in line relative to court size.
    Sent from my iPhone using Operation Sports

    I thought the spacing looked pretty good on first watch. Maybe it's because I'm use to broadcast cam but it seemed like the court was a little more open.
    Watching it for a 3rd and final time. First impression still stands...nothing jumps out at me neither overly positive or negative. At this point, I just have to get my hands on the game.
    lvl
    In all honesty, it looks like this game is going to get boring quickly. The SIM aspects of My League are definitely enticing though.

    It's amazing how it actually playing basketball means it will get boring quickly sadly
    General observation - When Takeover was activated for Curry, it lasted for 6 offensive possessions. However, I couldn't quite tell if it depleted faster when the user actually used him. There's a red bar that goes around the player icon.
    I actually like what I saw defensively. Even with the user blatantly moving out of position and the CPU double teams, players got back to their assignments pretty seamlessly. Of course, this is likely on a low level and will have to be stress tested.
    What I liked as well is there was that contact looked a more 2K14/15ish than 16-18...less 'stickiness' regulating movement...
    Sent from my SM-G955U using Operation Sports mobile app
    looks more like patched 2k18. (I kno it's 19)
    no new animation can be found on defense..
    rebounding moves are boring, static as usual, no new animation whatsoever.
    still crowded, still sliding.
    DHO transition looked better than 18 idk.
    What I noticed...
    The takeover seems extremely easy to get.
    The guy playing makes 3 shots and two free throws and it’s on.
    Basically the exact same is getting hot.
    Every single shot he took, besides one, was a late release and all but one, by Green, went in.
    There are like 3 times were he takes a “lightly” contested shot that looks like they should be heavily contested, including one with Curry where him and the defender were touching bodies when he pulled it.
    This could be, maybe because the defenders hand went up late, but if bodies are touching I would think that’s a heavily contested shot.
    The guy on the sticks needs practice.
    That all for the first quarter.
    Sent from my iPhone using Operation Sports
    sudanmalkovich
    looks more like patched 2k18. (I kno it's 19)
    no new animation can be found on defense..
    rebounding moves are boring, static as usual, no new animation whatsoever.
    still crowdy, still sliding.
    DHO transition looked better than 18 idk.

    There are a few new defensive animations in there but they are very subtle.
    Check out McCaw and Kuzma interaction at the 6:13 or 6:14 mark
    https://youtu.be/WBg9iNcdedY?t=374
    NINJAK2
    There are a few new defensive animations in there but they are very subtle.
    Check out McCaw and Kuzma interaction at the 6:13 or 6:14 mark
    https://youtu.be/WBg9iNcdedY?t=374

    that subtle push? it's in 2k18 as well.
    defense overall feels slippery as usual, all you can do basically is rubbing and rubbing...
    they never hop or anything.
    the court feels crowded compare to the real game because defenders just constantly slide all over the court.
    Crowd is still quite looks like 2k will never fix this nba live got that part down just need too get all the Arenas sounds they got lakers warriors cavs real life arenas sounds and clippers
    awg811
    What I noticed...
    The takeover seems extremely easy to get.
    The guy playing makes 3 shots and two free throws and it’s on.
    Basically the exact same is getting hot.
    Every single shot he took, besides one, was a late release and all but one, by Green, went in.
    There are like 3 times were he takes a “lightly” contested shot that looks like they should be heavily contested, including one with Curry where him and the defender were touching bodies when he pulled it.
    This could be, maybe because they defenders hand went up late, but if bodies are touching I would think that’s a heavily contested shot.
    The guy on the sticks needs practice.
    That all for the first quarter.
    Sent from my iPhone using Operation Sports

    their taking the hand down man down approach it seems which is real even in basketball if you are all up on a dude and rises to shoot and you don't do nothing that's a lightly or open shot for some people
    and steph got to make 5 straight shots to go in thats a reasonable amount of makes to get hot for him steph can get hot in 1 shot
    sudanmalkovich
    that subtle push? it's in 2k18 as well.
    defense overall feels slippery as usual, all you can do basically is rubing and rubing...
    they never hop or anything.
    the court feels crowded compare to the real game because defenders just constantly slide all over the court.
    I presume you're talking about 2K18...
    itsmb8
    You cant really put much stock into this cuz the guy playing has no clue how to actually play the game.
    I wouldn't say that. He played a lot better than videos I've seen in the past.
    awg811
    I don’t know if it’s real or not.
    If it is, whoever is putting it online needs to go to the myplayer creation and show all builds so we can get some ideas!!
    Sent from my iPhone using Operation Sports

    cmon man dont ruin the moment with created player stuff lol
    Second half...
    To start Bell hits a heavily contested, late release lay up.
    @8:57 Cousins (CPU) steals a pass out of the air, which seems to be the same old overpowered CPU stealing passes in the paint.
    @9:52 Ball hits a 3 while cold because his defender gets suction picked.
    @10:52 Cousins hits a heavily contested late release body contact falling back layup that was a terrible shot.
    @12:35 McGee gets a bad layup animation that slows him down. It should have been an easy wide open layup, but because of the animation the defense is able to get there. So he gets a missed layup on what should have been an easy layup and doesn’t even get the foul when two players jump on him and make contact while he shoots.
    Immediately following Durant comes down and takes a terrible heavily contested early release layup on Lebron and makes it.
    @12:59 Rondo drives and forces a terrible shot on Livingston that’s heavily contested but falls.
    All in all, I see the exact same game as 18 with some cleaning up of clipping, some new animations, and better looking player faces.
    Maybe it was on a lower level, but I’m less excited than I was before I watched this and I wasn’t excited at all.
    Can’t really judge it until we get our hands in it on the 31st though.
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    Ghostf4cekhila1234
    their taking the hand down man down approach it seems which is real even in basketball if you are all up on a dude and rises to shoot and you don't do nothing that's a lightly or open shot for some people
    and steph got to make 5 straight shots to go in thats a reasonable amount of makes to get hot for him steph can get hot in 1 shot

    He made 3 and two free throws, dribbled around until he got open and only passed the ball 4 times in 8 possessions, all in one possession, and twice it was back to Curry.
    Sent from my iPhone using Operation Sports
    T.B
    cmon man dont ruin the moment with created player stuff lol

    I’m not trying to ruin anything.
    The MyPlayer/created player is what 99% of 2k’s audience care about.
    It’s what sells the game.
    Sent from my iPhone using Operation Sports
    I checked the USgamer article that featured this video and it mentioned:
    "On the sticks was gameplay director Mike Wang, who talked me through some of the changes to expect this year, the biggest being the introduction of Takeovers—special traits that activate when a players gets hot over the course of a game. The idea is to replicate that moment when a player heats up and takes over a game, as in Klay Thompson's famous 41 point game against the Thunder in Game 6 of the 2016 Western Conference Finals. You can see Wang get Curry going around the 3:25 mark if you want an example."
    https://www.usgamer.net/articles/nba-2k19-gameplay-video
    Baebae32
    Quick observation. The CPU defenders actually come forward towards the ball handler once the user makes a move to get past them. You can see it at 1:58 and at 10:24.
    This is a poor representation of on ball defense. The defenders should retreat and play the angle to try and cut the ball handler off and not come forward to try and bump the ball handler off course.
    This is problematic because not only does it contribute to lack of difficulty of getting into the paint in this game but if the AI was programmed to retreat and take a "depth step" on the drive it would better open up the pull up jumper game (or make it appear more realistic).
    Guys in the NBA create space for pull up jumpers by making their defender commit to playing the drive. Defenders in real life anticipate the drive and have to retreat or take a "depth step". Thus space is created because a guy simply cannot move backwards and jump vertically to challenge a jump shot at the same time.

    couldn't have said it better myself. looks like another year of constant cpu smothering.
    I think the art department changed the basketball from brown to orange and then took the year off.
    I really hope we get some updated retro stuff because visually, game looks almost the exact same.
    Sent from my iPhone using Operation Sports
    It’s 2K19 and we still have these painted on clothes outside of the jerseys. It’s ugly and it’s annoying to look at tbh. I’m a park guy so I don’t see many warmups but the hoodies just sticking to the guy’s backs & bodies is genuinely ugly af. Uglier than those purple Lakers jerseys with the black on the side lol.
    The hair not moving anymore and the clothes in cutscenes and park just looking pasted on has bothered me for years.
    m29a
    I checked the USgamer article that featured this video and it mentioned:
    "On the sticks was gameplay director Mike Wang, who talked me through some of the changes to expect this year, the biggest being the introduction of Takeovers—special traits that activate when a players gets hot over the course of a game. The idea is to replicate that moment when a player heats up and takes over a game, as in Klay Thompson's famous 41 point game against the Thunder in Game 6 of the 2016 Western Conference Finals. You can see Wang get Curry going around the 3:25 mark if you want an example."
    https://www.usgamer.net/articles/nba-2k19-gameplay-video

    If that’s Beluba playing he trash lol
    Even though the game was obviously on very low difficulty so I can't judge the A.I or the shooting percentages/contests there are a lot of good things in terms of individual gameplay.
    1- the possession at 13:30 looks pretty nice, if the loose ball animations are more tied to the hustle stat this year then draymond not losing the ball makes a lot of sense, also makes players like Rodman more useful in theory.
    Ingram going under the screen and letting draymond step in and shoot looks promising, even though he got stuck in a short but useless animation where he helped KD roll it looked like he wanted him to shoot an inefficient shot and didn't teleport to contest it.
    2- Dribbling looks so much better so far, I haven't seen the player slow down after a move yet so it looks like you'll be able to pull of some realistic quick combos but I'll have to get my hands on it to test it.
    3- pass interceptions look much better than 2k18 but we've seen it in years before that so it's nothing they should be praised for but a very good improvement.
    4- Strength and Post play look like they are much more important this year, Jordan Bell's layup at 8:40 looks like something Zach Randolph would do so I hope Z-Bo is finally good.
    The LeBron spins look much smoother and less prone to going out of bounds.
    5- LeBron going into the post so much is amusing
    6- Seeing layups go in with late contests is refreshing
    7- Layup and floater animations look much improved so maybe smaller players will finally be usable, it looks like you'll be able to shoot off the dribble much closer to the rim this year but I'm unsure if it's a good addition.
    8- Steph Curry shot looks like it's faster and closer to real life but I don't know how it'll feel in game
    9- Spacing looks improved but it's hard to tell with Mike Wang running into the defense every time
    10- Blow-bys, pump steals and those stupid jumping blocks are fixed but that's to be expected
    11- Stepback jumpers are still a tad too slow
    12- unrelated to the game but I find it funny how most of this thread is about the visuals
    Man the lighting is killing this game. The crowd looks dim as hell, and the arena is so low light, also the crowd sounded dead. They really need to fix that asap
    sva91
    I think the art department changed the basketball from brown to orange and then took the year off.
    I really hope we get some updated retro stuff because visually, game looks almost the exact same.
    Sent from my iPhone using Operation Sports
    Why do you waste your time repeating yourself every time you see the game? If you don't like anything you see stop looking at it lol.
    Do you stare at a woman you know is ugly but keep looking? She's not gonna look any better so why keep looking?
    Sent from my SM-G955U using Operation Sports mobile app
    I don't really have the problem with graphics outside of lightning, if that considered graphics department, but I'd love if they could update hairstyles/beards, looks like they have not been updated, but it really helps the game looks fresh and new.
    Gave it more thought. Have you ever be excited and not excited at the same time for a game? All the tweets about the changes and new features got me excited for the game on an intellectual level. I'm confident that it will be a fundamentally solid game.
    Minus the story trailer, the gameplay videos don't get me emotionally excited. I'm not going to insult the developers and call it a polished 2K18. It's clearly not that. However, the gameplay videos give me that "More of the same, but it's not the same" vibe. It's hard to put it in words. Outside of a game breaking glitch or exploit, I can't see myself being disappointed with this game once I purchase it.
    In a way, I'm kinda glad that I'm waiting the four days to play it. I'm almost hoping to see if the cheese's can break this game after release.
    Before anyone mentions it, the "art" concerns are not even a blip on my radar.
    The lighting on the players just make them look so dull. It doesn't look like they're playing in an arena with special HID lights. There's no contrast between players standing on different parts of the court. They all get the same lighting effect. I'm just disappointed because I feel like it's been looking like this for a couple of years now. Aside from new face scans or the new body types they add, the game generally looks the same every year. Since there's no real lighting, playing on broadcast makes it even more difficult to see muscle definition or any types of shadows on the player's bodies. I was hoping for something fresh this year.
    There are a number of things in the video i find encouraging - seems like although the blow by animation is still there it can be contained better (there were a few instances where someone got stopped in their tracks). Looks like forcing a drive in traffic will also be punished better this year. But with so little footage - hard to say anything definitive.
    I'm disappointed by the amount of times people get stuck in screens still - with help recovery being waaaaaayyy late leading to open shooters.
    Early build, for sure, so I'll be waiting until the prelude to jump into any conclusions.
    That said, the game just looks so flat. visually I was never sensitive to these things before - but the way the lighting hits the arena, the players, just doesn't seem right (the lighting and how it affected player models in the intro of the starting five was just really bad). The atmosphere just looks so bland.
    This will be the first year I'll be waiting out on 2k and not getting it at launch, really been very little to be hyped about this year so far.
    I don't understand the marketing tactics used by 2k....
    They add a ton of new animations, gameplay enhancements, so many little things and.... they choose to give the controller to some noob to showcase the game...
    This noob behind the sticks is making the game LOOK BAD. Every other game tries to show some new mechanics, new animations etc.... but this guy?! All he does is spam turbo and dribble moves. He takes bad shoots, and doesn't even bother to RUN A SIMPLE PLAY.
    Why don't just give a controller to someone who actually can play this game?
    2k needs to redo the lighting for next year. They need to do every arena on how the lighting looks. The competition has them beat on this area.
    Also 2k cam has always made this game look bad. At least playing on broadcast you kinda won't notice how dark the arenas until they show a camera angle that's low.
    Kinda wish Mike Wang played against Rob Jones. I remember those two playing against each other years ago while being interviewed about the changes in game. I believe it was gamespot? I just remember how focused those two were when playing. Trying to beat each other while being interviewed lol it's an odd memory but its stuck with me.
    Sent from my SM-G930T using Tapatalk
    The PA announcer seems more lively in the opening. I also like the new scorebug. It's not much different but a little. It's hard for me to tell many differences because I play on broadcast cam most of the time. Not that I have anything against 2k cam. I actually do go with it on occasion.
    The lighting doesn't bother me. I played Live and 2k both last year and yes the lighting is much brighter in Live but....why doesn't it bother me? Because it really doesn't. The crowd atmosphere does bother me and could be better.
    Wejwer89
    I don't understand the marketing tactics used by 2k....
    They add a ton of new animations, gameplay enhancements, so many little things and.... they choose to give the controller to some noob to showcase the game...
    This noob behind the sticks is making the game LOOK BAD. Every other game tries to show some new mechanics, new animations etc.... but this guy?! All he does is spam turbo and dribble moves. He takes bad shoots, and doesn't even bother to RUN A SIMPLE PLAY.
    Why don't just give a controller to someone who actually can play this game?

    It was said that it was Mike Wang himself playing. He was showcasing that takeover wasn't going to be OP. You can tell by how he forced those deep shots. Sheesh even I can see that from my first viewing. It was pretty obvious....
    Compared to the youtubers gameplay this was night and day.
    Sent from my SM-G930T using Tapatalk
    jaityla
    Man the lighting is killing this game. The crowd looks dim as hell, and the arena is so low light, also the crowd sounded dead. They really need to fix that asap
    ASAP
    It's been like that for years....
    Wysłane z mojego Redmi 5 przy użyciu Tapatalka
    I was also hoping user was going to run some pick and rolls to see how does AI react to it this year but I saw it only once and couldn't see anything from it.
    But when it comes to lightning and atmosphere, as someone already said, I also find dead crowd to be the bigger problem of those two, but both need to be fixed. I'm watching Curry being on fire and crowd sounds so shy and quiet, really brings the realism down.
    Very good gameplay! The user who was playing gsw couldn’t take three or did not want too! A lot of perimeter shots signifies shooting was tweak for sure. Definitely, was playing on pro level!
    I don't think is Mike Wang! He would of run some plays or some pick n rolls!
    Freelance moves quickly on the Lakers. Right away players got into position and started cutting and moving around.
    Sent from my iPhone using Operation Sports
    If the whole point of the video was to showcase that the Takeover system wouldn't be OP then forcing shots with the most cheesiest player in the game in Steph Curry would be the way to go.
    And, when you play that way it's pretty easy to start taking bad shots and forcing passes to see what would happen.
    If all those things had been highly successful we'd be having an entirely different conversation.
    Goffs
    It was said that it was Mike Wang himself playing. He was showcasing that takeover wasn't going to be OP. You can tell by how he forced those deep shots. Sheesh even I can see that from my first viewing. It was pretty obvious....
    Compared to the youtubers gameplay this was night and day.
    Sent from my SM-G930T using Tapatalk

    So... you're basically saying that it's the best way to promote a video game?
    Every video-game developer try to showcase a new game the best way that is possible. They try to show new mechanics, new animations. They try to create a hype.
    But not Mike Wang!
    Mike Wang thought that it would be better to play ugly basketball. Force stupid shots and literally RAPE the spacing on the floor.
    Why bother running some plays, show us some freelance offences.
    Ragnar53
    If the whole point of the video was to showcase that the Takeover system wouldn't be OP then forcing shots with the most cheesiest player in the game in Steph Curry would be the way to go.
    And, when you play that way it's pretty easy to start taking bad shots and forcing passes to see what would happen.
    If all those things had been highly successful we'd be having an entirely different conversation.

    Agree. I also think it's easy for someone playing this matchup and controlling the Warriors to play loose and use less strategy. I know i find myself playing lazy and using less startegy if I think I have an advantage and mismatch. I end up forcing it with stars instead of playing smart basketball. It's nice to see that playing this way wasn't very effective and I think this was a lower difficulty (pro maybe?).
    Let’s just say it was in rookie or pro then the shot window is even tighter on Hall of Fame or superstar. Which is good a lot mid shots and post plays again.
    Da Czar tweet - when he said Human vs AI gamplay is feeling real noice right now. is on the Lakers movements starting from 8:49 when Lonzo got the ball Beasley went to do pick n roll. it didn't work then he's goes back again. despite it being on rookie/pro AI seems to be more alert!
    Sent from my iPhone using Operation Sports
    Jesus this place....its getting dense....fine let's just wait for some ghetto footage of some random that has no clue on how to play at all.
    Holy....we got a high quality video showcasing takeover and y'all complain? No wonder some posters stop posting around this time....the IQ just drops here...
    Unbelievable....
    Sent from my SM-G930T using Tapatalk
    Wejwer89
    So... you're basically saying that it's the best way to promote a video game?
    Every video-game developer try to showcase a new game the best way that is possible. They try to show new mechanics, new animations. They try to create a hype.
    But not Mike Wang!
    Mike Wang thought that it would be better to play ugly basketball. Force stupid shots and literally RAPE the spacing on the floor.
    Why bother running some plays, show us some freelance offences.

    I’m going to interject here and say it’s the easiest way to reel in casuals by using Steph Curry to ‘take over’ the game. The massive casual crowd doesn’t even run plays, their favorite play is ‘superstar isolation’ with an utter reluctance to pass. Casuals love seeing highlight reels, Klay Thompsons 37 point quarter, Steph Curry threes after threes, they couldn’t care less about running plays nor seeing the Spurs offense. What Mike Wang did was in fact create hype around the new ‘take over’ gameplay feature. Klay’s 37 point quarter was simply him on fire without truly any plays called whatsoever ... the ‘play’ was to find Klay.
    michaelhawj
    you are crazy.. that not him who playing this.. that person is Kay Bailey who playing this

    Interject here... I believe it was in fact Mike Wang on the sticks ...
    https://www.usgamer.net/articles/nba-2k19-gameplay-video
    Kay Bailey from usgamer.net
    "On the sticks was gameplay director Mike Wang, who talked me through some of the changes to expect this year, the biggest being the introduction of Takeovers—special traits that activate when a players gets hot over the course of a game. The idea is to replicate that moment when a player heats up and takes over a game, as in Klay Thompson's famous 41 point game against the Thunder in Game 6 of the 2016 Western Conference Finals. You can see Wang get Curry going around the 3:25 mark if you want an example. "
    blk5tar5
    I guess now instead of listening to what the coach has to say. You can become the coach. I wonder what kind of scripted words they got for us!
    That was there last year during the timeouts. It just gives you the option to set up your offensive and defensive strategies, matchups, and freelances.
    Sent from my SM-N950U using Tapatalk
    ksuttonjr76
    Gave it more thought. Have you ever be excited and not excited at the same time for a game? All the tweets about the changes and new features got me excited for the game on an intellectual level. I'm confident that it will be a fundamentally solid game.
    Minus the story trailer, the gameplay videos don't get me emotionally excited. I'm not going to insult the developers and call it a polished 2K18. It's clearly not that. However, the gameplay videos give me that "More of the same, but it's not the same" vibe. It's hard to put it in words. Outside of a game breaking glitch or exploit, I can't see myself being disappointed with this game once I purchase it.
    In a way, I'm kinda glad that I'm waiting the four days to play it. I'm almost hoping to see if the cheese's can break this game after release.
    Before anyone mentions it, the "art" concerns are not even a blip on my radar.
    I hear you.
    If this ends up being this gens version of 2K14 then I will absolutely be pleased. I feel like that game was a culmination of every thing they had been building last gen.
    I like the fact that more than anything, they have been talking checks and balances, correcting issues...which hopefully shines through in the final product.
    Sent from my SM-G955U using Operation Sports mobile app
    The only thing I found hopeful was the "arena sounds" was played in the video. I hope we get that in our game. Other than that the gameplay did nothing for me. And just like I stated earlier with the TakeOver system people will be fishing and or spamming to achieve it, instead of it happening organically.
    Goffs
    Jesus this place....its getting dense....fine let's just wait for some ghetto footage of some random that has no clue on how to play at all.
    Holy....we got a high quality video showcasing takeover and y'all complain? No wonder some posters stop posting around this time....the IQ just drops here...
    Unbelievable....
    Sent from my SM-G930T using Tapatalk

    Only thing that is different between ghetto footage and this Mike Wang's gameplay is.... quality of video.
    Mike looked like he also had no clue on how to play at all.
    I hate that 2K doesn't take better care of leaks in a way that would make them look better. Why would you allow the first unedited gameplay video of your biggest product yet to be of a guy who seems like he may be playing a basketball game for the first time in his life against AI that seems like it's on Pro at best. Even if he was solely playing to see how Steph Curry's takeover mode feels, the player still did a really bad job of getting him decent shots.
    The game looks great to me, I spotted a lot of changes that I was looking for and with my above statement, I'm able to take this as what it is, but I still don't understand not wanting the best press out there. Hopefully they drop something better today (@NBA2K twitter announced there will be something this morning)
    I really can't wait to get my hands on Klay Thompson in takeover mode. It's probably going to be my favorite thing in the game.
    Wejwer89
    Only thing that is different between ghetto footage and this Mike Wang's gameplay is.... quality of video.
    Mike looked like he also had no clue on how to play at all.

    Then tweet Mike and stop complaining here....he has Twitter I'm sure he would love hearing how bad he played.
    Okay, I have to interject.
    Complaining about Mike Wang playing the game is the DUMBEST thing to complain about. This footage was to showcase the Takeover and give the community REAL HD footage of the game. This is not some ghetto *** footage where someone was trying to sneak in some game plan recordings to be the first to post footage on YouTube.
    Some of you are literally complaining about the fact he didn't play the game the way YOU would have played the game. Some people would have played it like a simulation which would have "bored" the arcade crowd. Some people would have played it like an arcade which would have pissed off the sim crowd.
    TWO QUARTERS of HD footage. I can't think of the last time we got something like that. I actually got a chance to really digest the game without getting my hands on it. I rather see what we saw then saw random dude who REALLY doesn't understand the sport of basketball.
    isdatyt
    I hate that 2K doesn't take better care of leaks in a way that would make them look better. Why would you allow the first unedited gameplay video of your biggest product yet to be of a guy who seems like he may be playing a basketball game for the first time in his life against AI that seems like it's on Pro at best. Even if he was solely playing to see how Steph Curry's takeover mode feels, the player still did a really bad job of getting him decent shots.
    The game looks great to me, I spotted a lot of changes that I was looking for and with my above statement, I'm able to take this as what it is, but I still don't understand not wanting the best press out there. Hopefully they drop something better today (@NBA2K twitter announced there will be something this morning)
    I really can't wait to get my hands on Klay Thompson in takeover mode. It's probably going to be my favorite thing in the game.

    The game was playex by Mike Wang the lead developer on gameplay and this isn't a "leak". This was and intentional release
    Looks like 18 and that's not bad per say, but.... . No new presentation feel at all, the presentation has disappointed me for years and I'll be more disappointed when I see they did nothing for the legends either. The atmosphere is so dull. I hate being negative, but I look back at like nba 2k12 and 2k13 and even 14, and I feel the game has taken a major step down since the old days. We need more stat overlays, more lively fans, more emotion, more glory, Game on the court looks fine. But I've never played a "bad 2K" game on the court, besides maybe 17 that was really disappointing to me.
    The 24th Letter
    I hear you.
    If this ends up being this gens version of 2K14 then I will absolutely be pleased. I feel like that game was a culmination of every thing they had been building last gen.
    I like the fact that more than anything, they have been talking checks and balances, correcting issues...which hopefully shines through in the final product.
    Sent from my SM-G955U using Operation Sports mobile app
    Exactly!
    I have very high expectations for 2K19. I believe that this will be the best 2K to date, and I have never felt like that for any past 2K's before actually buying the game. Mike has said all the right things about the game. I feel like I was intellectually seduced by 2K this year, lol. I will still hold my final judgement until I actually get my hands on the game though.
    wrestlinggod1
    Is the lighting a thing that can be fixed via patch?

    it's a continuous issue for years, I hope one day they do fix it. I think their focus is on the court, not the stadium.
    After rewatching the video this morning, I’m still concerned by what was seen.
    Lots of bad contested shots fell with early and late releases even some heavily contested.
    Speaking of contested shots, the contested shots logic appears to need tweaking.
    While they say that the AI IQ was adjusted, the video shows that at least offensively the AI is very poor.
    There were many times where the AI would have someone wide open yet not pass the ball because it wasn’t part of the play that was being ran.
    One play late in the game sticks out. The pg has the ball and there’s a guy wide open on the same side of the court, yet the AI pg dribbles into a double team and only passes to the wide open guy when he cuts to the basket into traffic.
    Again, this may have been on rookie or pro, but that’s not excuse for these issues that have been in the game for far too long.
    Sent from my iPhone using Operation Sports
    GisherJohn24
    Looks like 18 and that's not bad per say, but.... . No new presentation feel at all, the presentation has disappointed me for years and I'll be more disappointed when I see they did nothing for the legends either. The atmosphere is so dull. I hate being negative, but I look back at like nba 2k12 and 2k13 and even 14, and I feel the game has taken a major step down since the old days. We need more stat overlays, more lively fans, more emotion, more glory, Game on the court looks fine. But I've never played a "bad 2K" game on the court, besides maybe 17 that was really disappointing to me.

    Yea, the presentation has been lacking for a while now. The game needs more stat overlays more often.
    ksuttonjr76
    General observation - Just noticed that there is no splash screen when substitutions are made after a timeout (11:52 mark).

    good catch, is it because they made it cpu vs cpu?
    eaterofworlds888
    Yea, the presentation has been lacking for a while now. The game needs more stat overlays more often.

    I also think I'm ready for a new commentator team. I would love to have Marv Albert join them, that'd be cool. Still waiting also for them to let us bring back custom stadium sounds which was a staple feature for all 2k games back on the old consoles.
    awg811
    After rewatching the video this morning, I’m still concerned by what was seen.
    Lots of bad contested shots fell with early and late releases even some heavily contested.
    Speaking of contested shots, the contested shots logic appears to need tweaking.
    While they say that the AI IQ was adjusted, the video shows that at least offensively the AI is very poor.
    There were many times where the AI would have someone wide open yet not pass the ball because it wasn’t part of the play that was being ran.
    One play late in the game sticks out. The pg has the ball and there’s a guy wide open on the same side of the court, yet the AI pg dribbles into a double team and only passes to the wide open guy when he cuts to the basket into traffic.
    Again, this may have been on rookie or pro, but that’s not excuse for these issues that have been in the game for far too long.
    Sent from my iPhone using Operation Sports
    Playing Devil's advocate. Wouldn't that be more a problem caused by how player tendencies are rated? I don't play offline against the CPU, so there's some stuff I wouldn't notice on the offensive side of the ball when it comes to the CPU.
    ksuttonjr76
    Okay, I have to interject.
    Complaining about Mike Wang playing the game is the DUMBEST thing to complain about. This footage was to showcase the Takeover and give the community REAL HD footage of the game. This is not some ghetto *** footage where someone was trying to sneak in some game plan recordings to be the first to post footage on YouTube.
    Some of you are literally complaining about the fact he didn't play the game the way YOU would have played the game. Some people would have played it like a simulation which would have "bored" the arcade crowd. Some people would have played it like an arcade which would have pissed off the sim crowd.
    TWO QUARTERS of HD footage. I can't think of the last time we got something like that. I actually got a chance to really digest the game without getting my hands on it. I rather see what we saw then saw random dude who REALLY doesn't understand the sport of basketball.

    In terms of playstyle the ghetto footage is usually far worse too. This wasn't great basketball strategy but it also wasn't a user just continually attempting to force himself into the lane by holding turbo, non-stop spamming of dribble moves, or jacking up really bad shots. You could tell the person, Mike Wang, has an understanding of the controls and how to play he just wasnt playing with much strategy.
    On the other side though I loved see the CPU/Lakers running plays. I only watched the video once last night but it do look like the CPU was using some strategy, running plays, and getting into good positions. There were a few times I saw LeBron posting up and getting himself in a spot to score.
    Quick recommendation.
    Maybe people should play the past 2K's then compare their experience against the footage. I have installed 2K16 and 2K17, and I'm just playing a bunch of offline quick games, so I can have a new point of reference for 2K19. For example, playing 2K16 made me realize how much more responsive the shot stick was when compared to 2K18.
    Game looks great better than 2k18 in terms of movement and player ability which to me is very good. 2k18 was a mess.
    Some people liked it and some didnt, but with this I could see the difference in game play and that's the most important for me. Good job 2kz looking forward to it.
    Only thing I hope is for th is ability when we broadcast to youtube or twitch that we have sound. Everyone cant afford the capture cards. I personally tweeted Mike wang and franchise no response so I guess I can only hope.
    But for those of us that wants to implement the full immersion of the game it makes it hard to do with no sound all because of some music copyright infringement. I'd rather have my original game sound then all the music.
    T.B
    The game was playex by Mike Wang the lead developer on gameplay and this isn't a "leak". This was and intentional release

    If this is Wang on the sticks then it makes even less sense to me. His tweets have been the highlight of this release cycle (So much so that it's the number one website on my browser now) I don't understand why he wouldn't attempt to show us some of the things he's been mentioning? If I've been working on a project for a year+ why would I flub the first real showing of it?
    Basically what I'm saying is this does almost nothing for the game. The presentation has been bumped up, some smoother animations, but other than that this video does next to nothing to show off what the team has been working all year on. Which is even stranger coming from the guy who has been letting us hear about all of these promising features. I'm not angry, just a bit confused.
    Like if someone was hinging their purchase decision on the first HD gameplay, do you think this would sway them?
    scottyp180
    In terms of playstyle the ghetto footage is usually far worse too. This wasn't great basketball strategy but it also wasn't a user just continually attempting to force himself into the lane by holding turbo, non-stop spamming of dribble moves, or jacking up really bad shots. You could tell the person, Mike Wang, has an understanding of the controls and how to play he just wasnt playing with much strategy.
    On the other side though I loved see the CPU/Lakers running plays. I only watched the video once last night but it do look like the CPU was using some strategy, running plays, and getting into good positions. There were a few times I saw LeBron posting up and getting himself in a spot to score.
    You're right. He was playing the game with control, but he wasn't playing the game with a strategy in mind outside of showcasing the Takeover.
    I do not understand the double team on Curry so early in the 1st qt. He hasn't too me, proven at this point in the game he needs to be doulbe teamed. In addition to the aforementioned, when he got into "takeover" mode they did not double team him. I'm from the Stu Lantz school of double team, I don't double team early, because it's too early, and I don't double team early if the game is close or I'm in the lead.
    isdatyt
    If this is Wang on the sticks then it makes even less sense to me. His tweets have been the highlight of this release cycle (So much so that it's the number one website on my browser now) I don't understand why he wouldn't attempt to show us some of the things he's been mentioning? If I've been working on a project for a year+ why would I flub the first real showing of it?
    Basically what I'm saying is this does almost nothing for the game. The presentation has been bumped up, some smoother animations, but other than that this video does next to nothing to show off what the team has been working all year on. Which is even stranger coming from the guy who has been letting us hear about all of these promising features. I'm not angry, just a bit confused.
    Like if someone was hinging their purchase decision on the first HD gameplay, do you think this would sway them?
    Depends on what you're looking for in the video, and if you don't treat it like the video that was supposed to represent every single thing new about 2K19. It was only two quarters. It takes me days of uninterrupted time to discover everything new about the game.
    Impetuous65
    I do not understand the double team on Curry so early in the 1st qt. He hasn't too me, proven at this point in the game he needs to be doulbe teamed. In addition to the aforementioned, when he got into "takeover" mode they did not double team him. I'm from the Stu Lantz school of double team, I don't double team early, because it's too early, and I don't double team early if the game is close or I'm in the lead.

    I actually liked that aspect of the footage because it was more of a soft trap than a double. They just closed off Curry and get the ball out of his hands if they were in position to help. Nobody left an elite shooter wide open to come double him, or completely abandoned a rolling C to slide over.
    They also only bring it that one possession. That felt like intelligent defensive AI. "This guy is heating up, let's see if we can slow him down a bit" But they didn't go overboard with nonsense double teams.
    We are near the peak level of graphics on current gen by the looks of the video.
    - The actual gameplay looks like pro level to me.
    - The default set that the Lakers were running had a couple -open 3's that the CPU didn't take advantage of which makes me think this is pro. HOF CPU is taking them 3's and splashing
    -I liked how the Warriors off ball defenders had to actually move around off ball picks
    - Rebounding looks a little different better good to see the ball actually hit the floor
    -CPU doubled Curry after 2 made baskets which I can't recall happening in 18 so maybe better ACE
    Overall, I've never had much issue with 2Ks gameplay year-to-year since I got back into the series with 2K6 and I expect this year to be the same, but the presentation and lighting really is starting to make the game feel stale.
    It's something I am way more than happy to look past though if there is simply incentive to finish games online so people aren't quitting walk-on, team-up and park games all the time.
    ksuttonjr76
    Depends on what you're looking for in the video, and if you don't treat it like the video that was supposed to represent every single thing new about 2K19. It was only two quarters. It takes me days of uninterrupted time to discover everything new about the game.

    I'm not treating it like that. I don't expect to find out everything in this game, but we found out next to nothing in 17 minutes of HD gameplay. Everybody is saying this was to showcase Takeover, but all I gained from this video is that it truly is not OP. We didn't see anything that looked like one of the special animations. Curry actually played better on the way to TO than he did with it activated.
    Also what you do and what the guy who has been working on this game for about a year does aren't the same thing. He knows basically everything in this game, he's not just feeling around like you and I lol. He's had months of uninterrupted time with this game already.
    TBH I got nothing from it . It saw a few new things but overall felt like I was watching 2k18. Not saying that’s a bad thing .
    I wish the art department would go for a more photorealistic look .
    isdatyt
    I actually liked that aspect of the footage because it was more of a soft trap than a double. They just closed off Curry and get the ball out of his hands if they were in position to help. Nobody left an elite shooter wide open to come double him, or completely abandoned a rolling C to slide over.
    They also only bring it that one possession. That felt like intelligent defensive AI. "This guy is heating up, let's see if we can slow him down a bit" But they didn't go overboard with nonsense double teams.

    It was entirely to early to do anything like that. Again, his outburst isn't taken the opponent out of the game. At this point they are just trading baskets. The double team happenned twice for no reason, and as you say he's heating up so what the game is still a 1 possession game in the 1st quarter. The 1st quarter after 2 or 3 makes, Scouting will tell you Steph is going to make 2 or 3 baskets in a row and it's normal. If you're a pro coach and you decide to take the ball out of stephs hands after 2 or 3 makes in the 1st quarter, you haven't been paying attention to anything Steph. And at the same time when he gets into takeover mode, and decide not to double team him, what are you doing.
    Again the 1st quarter after 2 or 3 makes does not warrant a "get the ball out of his hand or a double team" especially in a 1 possesion ball game.
    Rockie_Fresh88
    TBH I got nothing from it . It saw a few new things but overall felt like I was watching 2k18. Not saying that’s a bad thing .
    I wish the art department would go for a more photorealistic look .

    Teddy_Long thought the same thing....which is why he asked the forums lol hell I wasn't sure either when I saw it. I thought I missed a mod where modders figured out how to add hoodies.
    isdatyt
    I actually liked that aspect of the footage because it was more of a soft trap than a double. They just closed off Curry and get the ball out of his hands if they were in position to help. Nobody left an elite shooter wide open to come double him, or completely abandoned a rolling C to slide over.
    They also only bring it that one possession. That felt like intelligent defensive AI. "This guy is heating up, let's see if we can slow him down a bit" But they didn't go overboard with nonsense double teams.

    Definitely key...really liked this.
    Sent from my SM-G955U using Operation Sports mobile app
    ksuttonjr76
    Quick recommendation.
    Maybe people should play the past 2K's then compare their experience against the footage. I have installed 2K16 and 2K17, and I'm just playing a bunch of offline quick games, so I can have a new point of reference for 2K19. For example, playing 2K16 made me realize how much more responsive the shot stick was when compared to 2K18.
    This is actually what I do every year in addition to playing my continuous College Hoops/NBA 2K8 association. I'm at the point where I roll my eyes every time some one claims last gen gameplay was better. You can't even run in a strait line! It was great then, now, ehh... Even this gen, 2K14 is really responsive but the moves are limited. The people moaning about lighting in 2K19 would have stroke playing 2K15. 2K16 was great, but the player models and animations made it feel too big for the court. The old games did some things great, but perspective is always good.
    Sent from my SM-G900V using Operation Sports mobile app
    Impetuous65
    It was entirely to early to do anything like that. Again, his outburst isn't taken the opponent out of the game. At this point they are just trading baskets. The double team happenned twice for no reason, and as you say he's heating up so what the game is still a 1 possession game in the 1st quarter. The 1st quarter after 2 or 3 makes, Scouting will tell you Steph is going to make 2 or 3 baskets in a row and it's normal. If you're a pro coach and you decide to take the ball out of stephs hands after 2 or 3 makes in the 1st quarter, you haven't been paying attention to anything Steph. And at the same time when he gets into takeover mode, and decide not to double team him, what are you doing.
    Again the 1st quarter after 2 or 3 makes does not warrant a "get the ball out of his hand or a double team" especially in a 1 possesion ball game.

    Not if the gameplan is to make sure you don't lose by way of Steph. IRL Steph going off has been way more dangerous than KD doing it. We don't know how that dynamic changes with Boogie, but we definitely seen teams in the playoffs focus on trying to keep Steph from influencing the game. They beat him up, they meet him at the rim, they trap him, that's not bad basketball. Especially when you consider that LA doesn't have nearly enough firepower to keep up a back & forth with GSW.
    isdatyt
    Not if the gameplan is to make sure you don't lose by way of Steph. IRL Steph going off has been way more dangerous than KD doing it. We don't know how that dynamic changes with Boogie, but we definitely seen teams in the playoffs focus on trying to keep Steph from influencing the game. They beat him up, they meet him at the rim, they trap him, that's not bad basketball. Especially when you consider that LA doesn't have nearly enough firepower to keep up a back & forth with GSW.

    It's a 1 possession game, his getting hot is not resulting in a run, they are trading baskets. Again its too early in the 1st quarter to start doing any of that crap. It wasn't Steph 14 Lakers 0, it was Steph 10 Lakers 10.
    Impetuous65
    It's a 1 possession game, his getting hot is not resulting in a run, they are trading baskets. Again its too early in the 1st quarter to start doing any of that crap. It wasn't Steph 14 Lakers 0, it was Steph 10 Lakers 10.

    One aspect you are missing is these were not bad double teams and the quarters were what 5 minutes meaning the double mechanic could initiate in a smaller number of possessions because the quarters are shorter. 10 points is a lot of points for a 12 minute quarter just something to think about
    isdatyt
    If this is Wang on the sticks then it makes even less sense to me. His tweets have been the highlight of this release cycle (So much so that it's the number one website on my browser now) I don't understand why he wouldn't attempt to show us some of the things he's been mentioning? If I've been working on a project for a year+ why would I flub the first real showing of it?
    Basically what I'm saying is this does almost nothing for the game. The presentation has been bumped up, some smoother animations, but other than that this video does next to nothing to show off what the team has been working all year on. Which is even stranger coming from the guy who has been letting us hear about all of these promising features. I'm not angry, just a bit confused.
    Like if someone was hinging their purchase decision on the first HD gameplay, do you think this would sway them?

    I'm not treating it like that. I don't expect to find out everything in this game, but we found out next to nothing in 17 minutes of HD gameplay. Everybody is saying this was to showcase Takeover, but all I gained from this video is that it truly is not OP. We didn't see anything that looked like one of the special animations. Curry actually played better on the way to TO than he did with it activated.
    Also what you do and what the guy who has been working on this game for about a year does aren't the same thing. He knows basically everything in this game, he's not just feeling around like you and I lol. He's had months of uninterrupted time with this game already.

    ^^^^
    THIS!
    This is what I've been trying to say, but maybe my English was not as good as I thought :D
    stillfeelme
    One aspect you are missing is these were not bad double teams and the quarters were what 5 minutes meaning the double mechanic could initiate in a smaller number of possessions because the quarters are shorter. 10 points is a lot of points for a 12 minute quarter just something to think about

    I don't care about good or bad double teams at this point in the game. It is the 1st quarter in a 1 possession game. It is not like Curry being hot ran the lakers out of the building.
    It was a 1 possession ball game period. There was no need for a double team period. If the Lakers were getting ran out of the building because of Curry's exploits yes, but not the 1st quarter of a 1 possession game. Any coach would take trading baskets at that juncture of the game on the road.
    2k needs a graphical overhaul! Always great gameplay, but the player models are so out dated graphic wise. Every model looks smooth as a baby's bottom. ha! I am not a live fan, but their new graphics are insane!
    Unless you got recorded gameplay ready to show,
    I dont want to hear or read your opinion about somebody else on the sticks. Most of you dudes that think you're good usually be mediocre or trash at the game.
    So this is the xbox one X version and the graphics look like this I think I'm going to wait till the next gen of consoles come out to get another 2k game, Mcgee looks like he has a permanent shadow casted over his face I know the arena lighting is bad but lighting as a whole is bad too and it just looks like a slightly polished version of 2k18 gameplay wise.
    cthurt
    So this is the xbox one X version and the graphics look like this I think I'm going to wait till the next gen of consoles come out to get another 2k game, Mcgee looks like he has a permanent shadow casted over his face I know the arena lighting is bad but lighting as a whole is bad too and it just looks like a slightly polished version of 2k18 gameplay wise.
    You aren't very knowledgeable. Graphics don't change from Xbox One to Xbox one X or PS4 to the Pro, the resolution changes. Higher resolution looks better period. The video is only in 1080p.
    Sent from my SM-G955U using Operation Sports mobile app
    ForeverVersatile
    You aren't very knowledgeable. Graphics don't change from Xbox One to Xbox one X or PS4 to the Pro, the resolution changes. Higher resolution looks better period. The video is only in 1080p.
    Sent from my SM-G955U using Operation Sports mobile app

    You aren't very knowledgeable actually because more textures can be added for games on the more powerful consoles not just an increase in resolution it depends on the devs and what they want to do with the extra power.
    cthurt
    You aren't very knowledgeable actually because more textures can be added for games on the more powerful consoles not just an increase in resolution it depends on the devs and what they want to do with the extra power.
    If you were knowledgeable you would not ask if this is what the game looks like on the Xbox One X version when there isn't any Xbox One X version or PS4 pro version it's the same game disc. The system allows for a higher resolution output.
    How are you even able to see better textures watching the game at 1080p?
    Yeah like I said you aren't very knowledgeable.
    Sent from my SM-G955U using Operation Sports mobile app
    ForeverVersatile
    If you were knowledgeable you would not ask if this was the game looks like on the Xbox One X version when there isn't any Xbox One X version or PS4 pro version it's the same game disc. The system allows for a higher resolution output.
    How are you even able to see better textures watching the game at 1080p?
    Yeah like I said you are very knowledgeable.
    Sent from my SM-G955U using Operation Sports mobile app

    I only brought up the One X because its in the description bottom line is the game looks bad graphically this year 4k won't help it look anybetter.
    But I'm done because you are the same guy that said NBA Live looked like fortnite graphically this year, and tried to show comparison pics to justify it smh. And has to comment on anyone who has an issue with how 2k looks graphically.
    cthurt
    I only brought up the One X because its in the description bottom line is the game looks bad graphically this year 4k won't help it look anybetter.
    But I'm done because you are the same guy that said NBA Live looked like fortnite graphically this year, and tried to show comparison pics to justify it smh. And has to comment on anyone who has an issue with how 2k looks graphically.
    Yup I'm that same guy and I wasn't talking about NBA live in general I was talking about that certain player's screenshot.
    It's clear that you don't know what your talking about because you expect to see high resolution textures watching a 1080p video then say 4K won't help.
    If you compress anything from a higher resolution to a lower one it won't look as good.
    Sent from my SM-G955U using Operation Sports mobile app
    ForeverVersatile
    Yup I'm that same guy and I wasn't talking about NBA live in general I was talking about that certain player's screenshot.
    It's clear that you don't know what your talking about because you expect to see high resolution textures watching a 1080p video then say 4K won't help.
    If you can compress anything from a higher resolution to a lower one it won't look as good.
    Sent from my SM-G955U using Operation Sports mobile app

    You keep talking about 4k I'm talking about graphics guy give it a rest.
    since the game's not using high res textures or anything exclusively for xbone x or ps4pro, it's just crisp outlines. that's all.
    me playing the game at 4k with hdr on ps4pro.
    cthurt
    You keep talking about 4k I'm talking about graphics guy give it a rest.
    You still don't know what you're talking about buddy.
    What game have you seen on the Xbox One X that's a totally different version from the Xbox One?
    Easy answer...you haven't.
    "Is this the Xbox One X version"
    Sent from my SM-G955U using Operation Sports mobile app
    ForeverVersatile
    You still don't know what you're talking about buddy.
    What game have you seen on the Xbox One X that's a totally different version from the Xbox One?
    Easy answer...you haven't.
    "Is this the Xbox One X version"
    Sent from my SM-G955U using Operation Sports mobile app

    Jesus Mr. Can't get right, I said I'm going to wait to get 2k on the next gen consoles instead because I know the graphics won't get any better this gen, I never said man why doesn't this game look totally different then last year since its on the One X. No need to reply I'm done posting about this.
    cthurt
    Jesus Mr. Can't get right, I said I'm going to wait to get 2k on the next gen consoles instead because I know the graphics won't get any better this gen, I never said man why doesn't this game look totally different then last year since its on the One X. No need to reply I'm done posting about this.

    I don't know how you meant it, i just read how it looks. No problem man.
    Sent from my SM-G955U using Operation Sports mobile app
    Vni
    Looks pretty good gameplay wise.
    Arena looks very dark and hopefully we can turn off thoses ugly takeover icons off.

    I've been asking Mike to give us an option to turn off ALL icons. Even the circle to show who you're playing as. All we need a name that fades away when you select the player you are controlling.
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