NBA 2K18
NBA 2K18 Hands-On Impressions - Offense, New Controls, Mechanics (DmanUnt2014)
DmanUnt2014 has posted his NBA 2K18 hands-on impressions from his recent trip to 2K. In this video, he goes over offense, new controls and mechanics. Some details from the video below, thanks to Smirkin Dirk.
- Shot meter is above the head, and is vertical.
- Shooting not as easy, but very rewarding.
- Still some load-ups on catch and shoots.
- Amazing branching. Able to branch out of animations.
- Triple threat is excellent. More fluid and explosive
- New rebounding system.
- Post game been beefed up. Height and weight mattered.
- Felt like speed mattered. He brought up Fox getting out in the open court, and Westbrook being too quick and exploiting mismatches.
- Dribbling is fine.
- Hopstep and then dribble is gone. You have to shoot.
- A new button to take control of someone else on court.
- Sub menus/play calling back to buttons, much easier.
- Felt he needed time to adjust to the passing. Lead passing too dominant, it tended to drag players to far.
- New pick and roll system. No brick walls.
- Ball tangibility, not as frustrating as 2K17.
- He still feels the court is too small.
- Layups and dunks too slow sometimes, although no chasedown blocks.
I have a question tho....Left trigger to perform a crossover??
Sent from my Illudium Q-36 Space Modulator,
Shot meter is above the head, and is vertical.
Shooting not as easy, but very rewarding.
Still some load-ups on catch and shoots. (load ups?)
Amazing branching. Able to branch out of animations.
Triple threat is excellent. More fluid and explosive (finally!)
New rebounding system (not a lot of specifics here).
Post game been beefed up. Height and weight mattered.
Felt like speed mattered. He brought up Fox getting out in the open court, and Westbrook being too quick and exploiting mismatches. (Hell yes).
Dribbling is fine.
Hopstep and then dribble is gone. You have to shoot.
A new button to take control of someone else on court (Very interesting).
Sub menus/play calling back to buttons, much easier.
Felt he needed time to adjust to the passing. Lead passing too dominant, it tended to drag players to far.
New pick and roll system. No brick walls.
Ball tangibility, not as frustrating as 2K17.
He still feels the court is too small.
Layups and dunks too slow sometimes, although no chasedown blocks.
And that feature where you can hold O to take control of someone on offense sounds real interesting. As an online player this can be a great tool for beating off-ballers.
And that feature where you can hold O to take control of someone on offense sounds real interesting. As an online player this can be a great tool for beating off-ballers.
Yeah it does, def seems like something that could have a lot of potential if its responsive enough once someone mastered it. He seemed to suggest you can control the screener with it too. Could definitely end up adding another layer of technicality/creativity/control.
Still some load-ups on catch and shoots. (load ups?)
Disappointing if this is what I think.
In past 2Ks, lets say your teammate is coming off a screen. You hit him in stride with a pass and you go to shoot right away. It has never been one nice smooth motion/transition. Its like the guy catches the ball, sets, then goes up for a shot using perfect form.
I'd love to see guys drifting in air a little in these situations. If that makes sense.
Don't worry too much about this dude.
You could almost say every year is a polished version of the previous. Not many franchises put out a game every year.
Maybe a "polished version" to some is a revamp to others.
I'm just keen for a nice LOOKING game with improvements in all sorts of places.
If it's good, it'll be good.
If not, we'll all meet back here at some point to say why.
That sounds like such a headache on defense . 2K17 guys would literally get an unnatural speed burst to the ball
Sub menus/play calling back to buttons, much easier.
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the only useful impression.
That sounds like such a headache on defense . 2K17 guys would literally get an unnatural speed burst to the ball
So we're a month from release and this is still a problem?:jpshakehe
That was literally the #1 thing I wanted fixed from 2K17 and it looks like it's still going to be an issue for the 3rd year in a row. Unbelievable. :brickwall
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When you catch the ball and don't make a dribble you're in triple threat. You can choose to pass, dribble, or shoot. Hence the name.
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And in reference to 2K18, once you catch, the jab step, first step game appears to have been worked on.
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Shoot/dribble/pass. It's basically when you have the ball and haven't used your dribble yet. Melo's game like he mentions is a perfect example. Lots of pump fakes and jab steps.
I have a question tho....Left trigger to perform a crossover??í*¾í´
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If it's LT to perform crossovers (didn't watch vid). I believe Mike might have went back to how it was in 2K11. I believe you used to have to hold one of the triggers to do crossovers.
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I think tapping it causes a crossover(left right) and tapping it again causes a double crossover (left right left right) instead of using the right stick -kanye shrug-
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In 2k17, the player wont get subbed out if committed 2 or more fouls in a quarter. The substituion would also mess up if one of the to-be-sub players is shooting a free throw.
This rotation timeline is one of the best improvements in 2k. I can literally apply the rotation to any team after watching the real game :)
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Or about players on offense/defense moving arounf the court with more speed/explosiveness/sense of urgency?
Most importantly are all the off-ball bumping and players running into each other cleaned up? A ton of offensive possesions are ruined because players getting bogged down in uneccesary clipping animations)
Or about players on offense/defense moving arounf the court with more speed/explosiveness/sense of urgency?
Most importantly are all the off-ball bumping and players running into each other cleaned up? A ton of offensive possesions are ruined because players getting bogged down in uneccesary clipping animations)
I think I read in one of these threads someone said play calling was actually slightly slower. Don't quote me on that though
I can't see why they wouldnt be. They were much improved in 2K17.
I didnt think the post game was OP in 2k17. However, i did think the drop step and standing dunk was OP. Every single big could drop step and dunk. It was one of the worst parts of the game imo.
I didnt particularly like the dribble handoffs in 17. Irl you can get alot of separation on a good dribble handoff, in 17 I felt like the defender was able to slide by or ghost through the guy handing the ball off to stay right with the handoff recipient.
Hell yes that part
How and why would 2K throw away the incredible base they've been working on for 4+ years in order to start over?
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Yes. It's still there.
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I didn't understand what the 'load up' is that he was saying. Has anyone got any guesses? (for shooting)
Also sad that I didn't hear anything about hip riding animations being the norm, and that we don't get moved so much by the softest contact. Hoping its mentioned in follow up videos.
Also will be intriguing to see what the L2 control is like, and which crossovers they select, I would much rather hesis or quick rhythm dribbles be selectable instead of full on crossovers, so that you can maybe set up a pick and roll or call a play while protecting yourself from a reach in steal.
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When in this position you have three options. Hence the name "triple treat."
As you can see in the photo, you should stand with your knees bent and eyes up. This will help you:
However, that controlling the offensive player button kind of worries me. If the interior defense isn't fixed I can already see people online abusing that feature to get cheap buckets under the rim.
- CAP. This obviously needs a complete overhaul. It is looong overdue. Need more body types, hair styles, etc.
- Ability to rotate your guy in the edit sig shot screen. For whatever reason they took this out last year, and make it 100x harder to see what the shot actually looks like. Very time-consuming.
- Inbounding the ball after a made basket. The delay the last few years has been very bad. Guys should be able to grab the ball, inbound it and go. That fast.
- Muscle definition in the player edit screen. For some reason last year (or last few years) when you toggle between "skinny", "normal", "ripped" you didn't see any change in your player. Not sure if it's a bug or what.
- Skipping cut-scenes. The amount of time it takes to skip thru a timeout cut-scene, or the halftime show, takes a long time. A very long time. I wanna be able to hit the button once and as soon as I do, skip thru whatever screen it's on
- Inbounding the ball after a made basket. The delay the last few years has been very bad. Guys should be able to grab the ball, inbound it and go. That fast.
Speaking of inbounding...this is a HUUUUUUUUUUUUUGE issue in previous 2ks where people stand in front of the inbounder and mash steal while crossing the OOB line---this is illegal!!! They got to call fouls on that. It's ridiculous that somebody can mash steal and have a really good chance of just deflecting it off the person inbounding because they have a max wingspan and the passer can't make any special types of passes over the defender.
Anyone seen this mentioned at all as a fix? I don't think I have but it is pretty significant
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Anyone seen this mentioned at all as a fix? I don't think I have but it is pretty significant
Yuuuup. People have been doing it all year (Porzingis tackles my inbounder below) with no call. PLEASE FIX.
I heard this happened in the tournament and the commentators said "Oops! Bad inbounds pass!"
In the name of balance we NEEDED the spin and drop steps because if they were taken out we'd barely score out of the post up position because on 17 you are allowed to spam us and rip us as long as your close to us and don't even have to risk a foul
I got no love for the idea that the post was OP. Us being able to lose the ball so much is 10x more OP. Stealing the ball from post players is so OP that I literally had to up my average assists per game by almost DOUBLE on this 2k than in previous 2ks because if I don't pass I will EASILY get 10 turnovers a game. Even worse is that when I post up I literally barely even look at the man defending me. I'm looking at all the other defenders to make sure I don't get a silly turnover.
Side note the call for pass button should also light up the player if his man isn't guarding him. Like if I'm in the post and someone doubles me if that man he came off of presses X he should light up the color of his button so ppl can see the right pass easier. Because as of right now post stealing is too easy
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I only get sports games every other year so I can make it farther in them, so skipped last year. But in my 2K16 I hate how I have to hit the A button 20 or 30 times before I can skip a stupid half-time show or TO cutscene. I thought for sure it would be fixed last year and that worries me this issue will be in 2K18 as well.
I feel every other sports game before that one would skip a cutscene/halftime by hitting A. I don't have a ton of time to play and it's stupid I waste 5 minutes a game on something that I don't care to see and adds nothing to the actual game.
(Does 2K even know about that some want to click thru these cutscenes?)