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NBA 2K18 Gameplay Video - All-Time Chicago Bulls vs. All-Time Detroit Pistons

NBA 2K18

NBA 2K18 Gameplay Video - All-Time Chicago Bulls vs. All-Time Detroit Pistons

FranchisePlay has posted a new NBA 2K18 gameplay video, featuring the All-Time Chicago Bulls against the All-Time Detroit Pistons.

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  1. Nice. Watching now. Hoping for improved commentary.
    Edit:
    I hate to be a buzz kill, but that was pretty disappointing to me. The commentary is bland, and hasn't really changed from last year. Halftime show hasn't been changed at all outside of some new angles for the replays. It just seems like little to no work has gone into presentation.
    As far as gameplay, it seems like speed differentiation isn't really there yet either, especially on fast breaks. Bigs are barely falling behind guards when running a break. It also looks like CPU on-ball defenders are still reacting to button inputs by the user rather than having human-like reactions, which has always been my biggest gripe.
    I will say that off ball movement looks much better, although there is still a little too much clustering. I also liked that there were a lot more loose balls. Hopefully they don't take those away because of online.
    In any case, I'm hoping that the game feels more responsive, because that will be the biggest selling point for me.
    No names on the back of the Pistons jerseys. Get on that 2K.
    Wait... they're there but barely visible. Still a badly needed graphical fix.
    Observations so far, from the other thread:
    LorenzoDC
    Mazique has been a #simnation guy so I'm surprised to see him playing so much impatient dribble dribble hero ball. Glad to see that's not working out for him.
    I'm just a few minutes in but I can see the improved player movement and AI.

    I've been very impressed with the AI on defensive and offense, and the player movement.
    Crowd noise also sounds improved. Mazique isn't getting any love from his pick and rolls, the paint is closed off -- big improvement there from 2K17, where that was the easiest way to score game in and out.
    Currently @10:26
    The game just doesn't look very fluid in this video... passes and animations still look kind of awkward. Can't tell if the game has got worse in some areas or if this is just an old build.
    PeacemanNOT
    The game just doesn't look very fluid in this video... passes and animations still look kind of awkward. Can't tell if the game has got worse in some areas or if this is just an old build.

    Mazique is playing pretty fast and loose, so I'm going to attribute it to some of that.
    Stack's leg bands look way better.
    The game in general looks pretty much the same with better defensive movement and way better crowd atmosphere.
    Good fastbreak sequence starting @18:05. Nice Alley-Oop from Rose to Jordan.
    Under Armour is apparently the dunk/spectacular play sponsor this year.
    AI commits a Charge foul on Dennis Rodman, turns the ball over to the Bulls @20:13. First time I've seen a Charge foul on the CPU in a long time.
    A lot less two - man animations in the paint, finally! One of my biggest issues with 2K16 & 2K17 has been addressed.
    Now, the longer necks are very apparent on some players (for example Isiah Thomas) but I'll take it over "no necks" and "high school" body types.
    I love that they've apparently added a shorter ankle strap (on Billups), so fixes on of my issues from last year. Hoping that Curry's version is still in.
    I'm also hoping that they finally fixed the padded calf sleeve and full leg sleeve too.
    from Bills Backer/Spurs Nation HQ
    I really like that's simply hugging a shooter doesn't seem to count as a contested shot anymore. A lot of pull up shots going in with nearby defenders with their hands down.
    I'm really loving the flow of the cpu's motion on the court . The CPU is giving Brian hell lol
    Sent from my Illudium Q-36 Space Modulator,
    Haltime show basically like last year, some new wipe screens. Onto third quarter @23:17.
    Nice defensive sequence by the user at 23:32. Ben Wallace gets ball in the corner, doesn't shoot it, runs to try to lay the ball in, gets it deflected by Artis Gilmore. Wallace should have passed out to Hill, didn't see him open.
    PPerfect_CJ
    The shade of blue on the Pistons' center court logo is about as off as the blue in the Clippers jerseys. :p

    It's a new arena and a new logo. Maybe it's off but we don't know that yet.
    Back to back flagrant fouls on the Pistons (against Jordan, of course) starting around 26:31. Might need to tone that call down some.
    Or it could just be because it's Jordan.
    trekfan
    Back to back flagrant fouls on the Pistons (against Jordan, of course) starting around 26:31. Might need to tone that call down some.
    Or it could just be because it's Jordan.

    They did say they added the Jordan Rules.
    trekfan
    AI commits a Charge foul on Dennis Rodman, turns the ball over to the Bulls @20:13. First time I've seen a Charge foul on the CPU in a long time.

    I did like that, but I also saw two blocking fouls that should have been called charges.
    THE GOOD:
    how the CPU play very well on defence and with a lot of solution in offence (feed the post, midrange, open three).
    I like how many fakes the CPU did: from the post, once received the pass, during the triple threat.
    Help defence is gorgeus, pay attention on Ben Wallace in particulary.
    A lot of new animation in steals. Look at 40.15 how Rodman lost the ball
    CPU makes CHARGE
    In general the player doesn't play sweet basket, he force the game throw Jordan with low percentange field goal and bad result at all.
    THE BAD
    In general the game seems not be fluid as should be. Perhaps is necessary to work on game speed, speed and quickness.
    Men during fastbreak must be faster
    In general I didn't see sweet basketball by the player. He forces throw MJ with low percentage field goal and bad result at all.
    Game looks great to me. Other than the parachutes falling through the foreground after every time-out. That's gonna get old fast and doesn't occur that often during real broadcasts. I've never seen it.
    - Noticed Leroy Ellis was missing from the 1965 Lakers Starting Lineup.
    Ton of positives, but I do agree it doesnt look as smooth from a movement standpoint as the videos from yesterdays event.
    I guess its possible this is from an earlier build. Maybe from the event two months ago that Mike Lowe attended.
    I expected there to be a little awkwardness with the new movement system and toning animations down but I can deal with that seeing the basketball situations play out so much better. Thats smooth in itself to me. Its what a lot of folks asked for and should improve a long the way...
    Even with that said, the pump fakes and collisions look great!
    Jordan walked like hell on that first pump fake though....gotta clean that up
    Sent from my SM-G955U using Operation Sports mobile app
    Haven't read the thread but have the words
    Smooth
    Fluid
    Organic
    Been used yet? Always the go to vocabulary when talking about a new 2K
    sva91
    graphics look pretty meh to me. Maybe it'll look better in person.
    Sent from my iPhone using Operation Sports

    I wonder if part of that is because these are mostly legends without face and body scans. Modern players, and even new jerseys, might look a little bit better. I'm sure the game will also look better on PC and PS4 pro/XboxOneX, especially with a 4k display.
    With some of the complaints about the game not looking as fluid as expected I do wonder if part of the issue is that this video is not 60 fps. As a result it might hurt some of the smoothness to the game.
    Kstat
    No names on the back of the Pistons jerseys. Get on that 2K.
    Wait... they're there but barely visible. Still a badly needed graphical fix.

    I think the font needs to be bigger, but also font needs to be thicker, and also sans-serif font - like this**:

    ** Unless that's what the 2017 Pistons jerseys are supposed to look like (assuming this is it).
    2k revitalized art team WITH THIS RED (ROOOOOSE) and BABY BLUE for the Pistons??? And sweat and CARTOONISH colors....
    Wooowww, we have a hard working for modding the game this year again. 2K art team never wakeup.
    On gameplay, like it!
    ForeverVersatile
    Just because someone says sim nation doesn't mean they're actually any good, so i wouldn't put too much into that @LorenzoDC
    2K has always been a game where the gameplay looks as good as you make it. It can look really bad or really good.
    Sent from my SM-G955U using Operation Sports mobile app

    Yeah. I agree. This also explains why I haven't found his actual game analysis to be as good as I had expected from a guy who calls himself "Franchise Player."
    I guess all that overwhelming Bulls fandom and Derrick Rose man crushing should have told me about his preferred playstyle. :drink:
    The 24th Letter
    I expected there to be a little awkwardness with the new movement system and toning animations down but I can deal with that seeing the basketball situations play out so much better. Thats smooth in itself to me. Its what a lot of folks asked for and should improve a long the way...
    Even with that said, the pump fakes and collisions look great!
    Jordan walked like hell on that first pump fake though....gotta clean that up
    Sent from my SM-G955U using Operation Sports mobile app

    I got a friend here who says Jordan walking with no call is sim as hell.
    What i liked seeing was Rodman grabbing the boards. I just wish he played with modern teams. I wanted to hear if that awful "go team go" chant is gone.
    Sent from my SM-G930T using Tapatalk
    Looking good 2k...I really hope 2k can maybe farm out work to pc modders to get them to work on some of the legends they may not be able to get to for 2k19...
    The 24th Letter
    I dare ya'll to post yall's first game vs the CPU on Superstar on the 15th, lol
    Sent from my SM-G955U using Operation Sports mobile app

    Hah. Nice challenge.
    Truth is though, as happy as I am to see these dev blogs and the things they worked on, I'm still not gonna buy until the game is in the hands of the community for a bit.
    My original stance was late October before the dev blogs, and now I'm open to a little bit earlier. But I still need to see how all these best laid plans play out once players get to play, cheesers get to cheese and patchers get to patch.
    I'm not here to harsh anyone's buzz, don't get me wrong. This is just my choice.
    24ct
    Man this is terrible lol. Dude is terrible at the game.

    He's just not that good at basketball games based on all the videos I've seen from basketball vids of his. So it's not just because it's one of his first times playing.
    He's good with information and creating rosters though.
    Sent from my iPhone using Tapatalk
    Why is Pistons Dennis Rodman shooting a three??
    Graphics look much more polished and fluid, probably has a lot to do with the lighting.
    Sent from my iPhone using Operation Sports
    LorenzoDC
    Hah. Nice challenge.
    Truth is though, as happy as I am to see these dev blogs and the things they worked on, I'm still not gonna buy until the game is in the hands of the community for a bit.
    My original stance was late October before the dev blogs, and now I'm open to a little bit earlier. But I still need to see how all these best laid plans play out once players get to play, cheesers get to cheese and patchers get to patch.

    Safe bet. I can respect that.
    I'm sold...this past week sowed it up.
    I'll try to help the community where I can in your absence...
    The 24th Letter
    Ok last post on this- Wow at CPU Isiah Thomas rejecting the double screen and finishing with a floater...

    Just saw that. Wish I knew how to GIF it. Its as 23.54 for anyone interested.
    Brian was controlling Rose, assumed IT was going to use the screens and got lit up.
    Hmm didn't like he wasn't penalized for spamming the block button at 27:57. He got a block when he should have gotten a defensive foul for jumping into the guy.
    Hope they can fix this one day. Noah's armpit was all up on Lanier's face on that first block attempt.
    And don't forget.
    1. Brian is still just getting used to the game , like we will all have to.
    2. Im sure those teams are using old offenses, so we really don't recognise the space we are used to.
    3. Flow tech isnt implemented for classic teams.
    Is flow tech on for the inbounds plays? I know Czar said they were the same for every team. Because around 25:20 he tries to cheat the inbound pass and Dumars cuts backdoor on him for the easy basket.
    Impetuous65
    Excuse me, he played the game about 2 weeks ago at the community event for 5 hours and gave his assessment, in an article. It's about how he's playing, not about the CPU. He calls for a pick constantly and without fail he takes off before the screen is set and he goes in the opposite direction. He's attacking with no plan other than I got Mike so I'm going to dive into the fray and pray. His attack, tactics were bad period.
    No Strategy, no aforethought, no gameplan.

    So you're taking my dare? Is 9/17 better?
    Lol, in all seriousness though, it doesnt really matter..just sticking up for my guy- hes good people.
    Best vid released so far. Thats the first 40 min youtube vid Ive ever watched. I love how the "stickiness" appears to be toned down considerably. Everything flowed well too. On the presentation note I'm a little disappointed in the halftime show. I did enjoy hearing that old NBA2K theme. As others have said the crowd sounds much improved.
    AI looks improved on both ends. Good to see a user will struggle to play hero ball on default superstar. Hall of fame must be an absolute beast on 12 min qtrs this year. Video seems to give credence to what was said in the blogs. Looking forward to getting my own hands on the game soon. Cant wait.
    Loving the new quick wipes between play and the highlights/cutaways.
    Actually, the entire graphics package they're using for this game is so much better than last year.
    That Under Armor big play splash screen has a very 90s feel to it. Love it. Was fully expecting it to say "No Fear".
    Smirkin Dirk
    Just saw that. Wish I knew how to GIF it. Its as 23.54 for anyone interested.
    Brian was controlling Rose, assumed IT was going to use the screens and got lit up.

    He tried to jump a screen vs Grant too in the 3rd qtr and got cooked as well. LOL.
    AI was running a lot of freelance out there so you can see they can play outside of plays this year. Also think about what you didn't see form the AI ? Remember all those forced passes into the paint ?
    I didn't watch the 4th qtr yet but outside of transition and postups AI plays hoops and tries to score within it's offense.
    The more controlled you play the more of the AI you will end up seeing. But our AI as you can see can also play decently in a helter skelter type of game as well. We need to improve that aspect for sure though.
    Our AI can also flip the screen if you ICE him and he can't get over. So be careful in them streets LOL.
    Sent from my iPad using Operation Sports
    Still watching, but love what I'm seeing. Graphics overall look a lot better though the differences are subtle. Very happy about the crowd noises being addressed; seems like they got rid of that annoying whistle from the last 2-3 games. The AI is beautiful, and this is not even the full extent being that these are classic teams. This does not look like the same game as 2K17 to me at all...I'm sure that will be clearer once we play it.
    EDIT: Nevermind...sounds like that crowd whistle is still there.
    So I was simply watching without over analyzing much just to try an enjoy the footage. Then at around the 25:00 mark he decides to go into replay mode and that kind of broke the immersion.
    Decided to focus on the next play (out of bounds play) and simply focus on the defensive reaction and awareness. The offensive is always going to be able to do what it wants, but my number concern is always on how the defense is going to react. Here in this particular clip, it just seems like the defense purposely moves to areas allowing the offensive to get free so to speak.

    @25:12 mark. Focus in on Derrick Rose's movements.
    I understand why certain things play out the way it does, but I simply didn't like how the animations played out and I think Rose could have taken a better route. A second reason why this jumps out is because it's a legacy issue that I've seen. One of which includes passing the ball into the paint in past 2k games. Certain times the offensive post player will move/motion shift behind the defender in the post allowing the defender to intercept the pass.
    The way Derrick Rose back pedals into position simply reminds me all too much of trying to get the ball into the post where the offensive/defensive player would shift into a position that allows the defender to interpret the pass into the paint.

    I'm worried about the constant loose balls. The player's hands seem to be awful. They're dropping passes like crazy.
    Another thing is the contract dribble-drive animation which looks extremely extended. Hopefully that animation is based on physics and stats (like speed, strength, acceleration) instead of just being an animation.
    Also, the guy couldn't sink a shot to save his life. What the hell is up with that lmao. I think 2K brought the percentages back down to earth (I guess no more simple strats to shoot contested crap shots).
    They really need to start getting better people to show off the game because the media and YouTubers always make the game look worse. I mean the AI looks really good and we see the new motion system at work.
    At this point I'm just ready to get the game in my hands and not have to watch any more videos.
    Sent from my SM-G955U using Operation Sports mobile app
    fakeassc
    I'm worried about the constant loose balls. The player's hands seem to be awful. They're dropping passes like crazy.
    Another thing is the contract dribble-drive animation which looks extremely extended. Hopefully that animation is based on physics and stats (like speed, strength, acceleration) instead of just being an animation.

    Maybe don't whip passes to big men at awkward angles.
    strawberryshortcake
    So I was simply watching without over analyzing much just to try an enjoy the footage. Then at around the 25:00 mark he decides to go into replay mode and that kind of broke the immersion.
    Decided to focus on the next play (out of bounds play) and simply focus on the defensive reaction and awareness. The offensive is always going to be able to do what it wants, but my number concern is always on how the defense is going to react. Here in this particular clip, it just seems like the defense purposely moves to areas allowing the offensive to get free so to speak.

    @25:12 mark. Focus in on Derrick Rose's movements.
    I understand why certain things play out the way it does, but I simply didn't like how the animations played out and I think Rose could have taken a better route. A second reason why this jumps out is because it's a legacy issue that I've seen. One of which includes passing the ball into the paint in past 2k games. Certain times the offensive post player will move/motion shift behind the defender in the post allowing the defender to intercept the pass.
    The way Derrick Rose back pedals into position simply reminds me all too much of trying to get the ball into the post where the offensive/defensive player would shift into a position that allows the defender to interpret the pass into the paint.



    Having watched Rose play "defense" that all looks realistic to me.
    I was actually glad to see the offensive AI take advantage of Brian putting Rodman waaaay out of position to overplay the passing lane, making the decision to dive past him for the uncontested layup instead of sticking to the perimeter.
    Brian play a lot of really bad, over aggressive, overplaying defense and kept paying for it. He didn't play team offense or defense and that should get punished by the CPU on SuperStar.
    I'm almost through the 3rd quarter and, oof, Brian is playing really bad basketball.
    LorenzoDC
    Having watched Rose play "defense" that all looks realistic to me.
    I was actually glad to see the offensive AI take advantage of Brian putting Rodman waaaay out of position to overplay the passing lane, making the decision to dive past him for the uncontested layup instead of sticking to the perimeter.
    Brian play a lot of really bad, over aggressive, overplaying defense and kept paying for it. He didn't play team offense or defense and that should get punished by the CPU on SuperStar.
    I'm almost through the 3rd quarter and, oof, Brian is playing really bad basketball.

    Yeah, it doesn't get much better from there. He starts to really force bad shots from Jordan -- triples from deep that MJ ain't known for making consistently.

    To me it all comes down to the frequency of these things and which player is making the bad defensive decision. Derrick Rose making a mistake on defense isn't exactly unsim or unrealistic. NBA players make mistakes.
fakeassc
I'm worried about the constant loose balls. The player's hands seem to be awful. They're dropping passes like crazy.
Another thing is the contract dribble-drive animation which looks extremely extended. Hopefully that animation is based on physics and stats (like speed, strength, acceleration) instead of just being an animation.
Also, the guy couldn't sink a shot to save his life. What the hell is up with that lmao. I think 2K brought the percentages back down to earth (I guess no more simple strats to shoot contested crap shots).

Very realistic imo. Those moving paint passes that are thrown into traffic should be bobbled and lost as opposed to caught.
scottyp180

On that particular play, the user was controlling Rodman guarding the inbounder. It is very hard for me to believe the movement of Rose was representative of a real defensive reaction. Rose was basically zig zagging in a z-fashion back and forth towards the the perimeter and backwards towards the paint.
My concern is the contextual awareness animations. Let's put it this way, if everyone was simply a "box/circle/dot" to represent the X and O on a whiteboard, and the coach was drawing up plays, I will sort of reluctantly give the sequence a pass. But Rose zig-zagging into position is simply unusual as if the proper animation weren't triggering. As stated earlier, passing the ball into the paint and the offensive post player shifts behind the defender is simply awkward.
It's the type of or how the animations that plays out or doesn't play out that I'm most concerned about if you're trying to create "poor/terrible" defensive sequences. What's going on with Rose is that there simply isn't enough proper animations to represent the route he is taking. If you want to keep the same route that Rose takes, then better animations are needed to represent the bad angles and mistakes he is making because zig zagging like that simply looks awkward
alabamarob
Very realistic imo. Those moving paint passes that are thrown into traffic should be bobbled and lost as opposed to caught.

I agree. And I saw some new animations for those that looked good. I want to see how well they've adjusted to give the user more of a chance to get them, rather than cook the animations in advance for the CPU. That will have to be something you feel.
The game looks REALLY solid.
Couple things I'm noticing.
-Increased ball tangibility. I saw the ball get knocked loose a ton of times. Some people don't like it but I do. I love the fact that you can't just constantly spam dribble moves into someone and not get punished for it. This will make playing on-ball defense a lot more fun.
-Hip riding animations. That suction defense and cheating the CPU does seems to finally be gone.
-CPU defenders are much more active. Their constantly jumping in and out of position to help close up lanes to the basket. And overall they move with more urgency.
-Transition D seems to be improved. I'm not seeing someone open in the corner on every fastbreak.
Optik
Did no one else catch the blatant travel by MJ @ 5:20?

I did.. lol. I sent someone a DM about it.
Regardless, I know Brian's a good dude, but man... As I was watching, there were so many times he could have made the decision to pull up into the wide open mid range area. I'm encouraged in what I see (from the broadcast angle thankfully!). The ball tangibility looks good, the contact animations around the basket look good and less "suctiony". The speed at which everything plays out looks much better gameplay wise. It doesn't look as fluid as years past, but that's a tradeoff for more responsive controls, which I'll gladly give up.
Like I was telling Rob, I've got this game preordered for 3 different systems, paid in full. I don't regret it at all. I feel like I'll be able to get my money's worth out of it this year.
@6:40 what's up with Rodmans run animation? Looks like he's fighting the locomotion animation lol
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Impetuous65
Excuse me, he played the game about 2 weeks ago at the community event for 5 hours and gave his assessment, in an article. It's about how he's playing, not about the CPU. He calls for a pick constantly and without fail he takes off before the screen is set and he goes in the opposite direction. He's attacking with no plan other than I got Mike so I'm going to dive into the fray and pray. His attack, and tactics were bad period.
No Strategy, no aforethought, and no game plan.

ya dude is all run and gun... no sim or mental effort at all lol. cpu looks really good tho.
strawberryshortcake
So I was simply watching without over analyzing much just to try an enjoy the footage. Then at around the 25:00 mark he decides to go into replay mode and that kind of broke the immersion.
Decided to focus on the next play (out of bounds play) and simply focus on the defensive reaction and awareness. The offensive is always going to be able to do what it wants, but my number concern is always on how the defense is going to react. Here in this particular clip, it just seems like the defense purposely moves to areas allowing the offensive to get free so to speak.

@25:12 mark. Focus in on Derrick Rose's movements.
I understand why certain things play out the way it does, but I simply didn't like how the animations played out and I think Rose could have taken a better route. A second reason why this jumps out is because it's a legacy issue that I've seen. One of which includes passing the ball into the paint in past 2k games. Certain times the offensive post player will move/motion shift behind the defender in the post allowing the defender to intercept the pass.
The way Derrick Rose back pedals into position simply reminds me all too much of trying to get the ball into the post where the offensive/defensive player would shift into a position that allows the defender to interpret the pass into the paint.


I mean. Derrick Rose is a notoriously bad defender. Doesn't irk me that much.
I liked when grant hill was dribbling and had some nice takes to the basket. Zeik looked like he had some nice handles. I liked that if your abusing turbo and just run into a defender it was a foul.
The game though just feels bland, dull crowd, dull commentary, and cartoon graphics. 2k still doesnt give the attention to detail with the classic players and this is their most robust line up of classic and new all time teams.
The focus is on the my modes and the playstation home gta online social area.
VAWereWolf65
the game looks almost like a cartoon to me. Everything seems very animated and cartoonish

Did you play 2K17 because the overall package doest look too much different. I dont get the cartoon assessment. Of course it's going to look animated it's a video game. What are you expecting?
Sent from my SM-G955U using Operation Sports mobile app
2k has done a fantasic job marketing this game, but the more I actually see gameplay, the more I notice flaws & become concerned. My level of excitement has dwindled over the past week. The AI still looks braindead and the sliding is still a huge eyesore.
eko718
Still watching, but love what I'm seeing. Graphics overall look a lot better though the differences are subtle. Very happy about the crowd noises being addressed; seems like they got rid of that annoying whistle from the last 2-3 games. The AI is beautiful, and this is not even the full extent being that these are classic teams. This does not look like the same game as 2K17 to me at all...I'm sure that will be clearer once we play it.
EDIT: Nevermind...sounds like that crowd whistle is still there.

You're right. I pulled the vid up in my man cave with my surround set on (I know...YouTube) and the whistle is still there. That lady screaming is still there too, just not as frequent. Overall though I'm feeling the crowd so far.
I'm liking the player scale more now. They really do look smaller as compared to the court and it makes a huge difference. That plus the better flow just makes for a more natural looking game. The graphical upgrade is subtle in gameplay but it's noticeable and much appreciated. Isaiah's long neck did stick out more on my TV than it did on my monitor. I can't wait to dig into ML with one of SimWorlds draft fictional draft classes. I can already tell I'm gonna have a ball this year.
Hasn't looked that much different from years past aside from lots of loose balls, better contact animations, lots of steals and blocks, some better looking classic players. Commentary still so bad, Webber not trying to sound natural and only talks negative which suits his bland and foul self. Pre-game and all that was okay with Kenny, Shaq is baaaaddd...I found it odd they didn't even mention the fact that it's classic players and all time teams! With those hundreds of hours of recording, couldn't they at least have a few lines for the old fellas ;) I liked the defense in general by Detroit and Rodman's reaction to what was indeed a horrible call!
GloGangJay
2k has done a fantasic job marketing this game, but the more I actually see gameplay, the more I notice flaws & become concerned. My level of excitement has dwindled over the past week. The AI still looks braindead and the sliding is still a huge eyesore.

The ai definitely doesn't look brain dead. It's running offense, taking good open shots and making bad defense look bad.
At least have an example of the point you're trying to make.
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- I've never been a fan of 2K's commentary in the 2 most recent gens. A lot of talking about anything except the ongoing action. It fails to do commentary's number one priority engage you into the game like someone was narrating a story to you.
- Dribbling speed reminds me of 2K11 which isn't a good thing. Looks too arcadey. On top of that, guards take too many dribbles to reach half court when running. Someone made a thread about this with a video included and it seems this issue hasn't been fixed.
- Nothing graphically impresses me but I'm guessing/hoping that's Youtube or something because nearly every court I've seen (and the players) looks bland. It's like it's washed out. I don't get it. In 2K14 and every game before, the colours really popped out.
- I like the dribbling animation plays users when they're trying to get to the basket with a defender on them.
- Passing doesn't look improved. In particular, I don't understand why 2K is okay with players being able to pass behind them in a move that is either unrealistically fast or a travel.
- The big men seem to get in the way of their ball-handling teammates a lot. This wasn't just on Chicago's side either. The big men should be moving out of the way
The fact that so many people in the comment section of this video, think it's a 2k17 mod, speaks volumes to the fact that the game really hasn't taken any dramatic leaps forward LOL (outside of MyCareer)
ForeverVersatile
The ai definitely doesn't look brain dead. It's running offense, taking good open shots and making bad defense look bad.
At least have an example of the point you're trying to make.
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I don't have to point out an example of anything. This video is full of them.
Yeah, AI looked good and D looked good.
My only problem here, and that's just about classic players, is that there wasn't that much difference between them. I was expecting more character, more recognizable mannerism, more signature play. It looked somewhat blend. Isaiah Thomas wasn't much different than...let's say Steve Blake. He wasn't Isaiah Thomas, he was just the point guard and if he didn't wear a #11 Pistons jersey, I wouldn't know who he was.
I guess I was hoping for too much. I was hoping for more excitement, more distinctive play, more character. It might take a lot of editing to get there.
GloGangJay
The fact that so many people in the comment section of this video, think it's a 2k17 mod, speaks volumes to the fact that the game really hasn't taken any dramatic leaps forward LOL (outside of MyCareer)

Really just speaks to the fact that most people have a bad eye for detail.
GloGangJay
This gameplay lets me know where all their time and rescoures went towards this year...

I feel the same way...
This video showed me a lot of the things Mike, OG and Czar talked about in their blogs...despite the quality of play.
Glad their time and resources were spent well and we can see it in motion...:waytogo:
GoDucks1224
I mean. Derrick Rose is a notoriously bad defender. Doesn't irk me that much.

Refer to my post #85 (I think it's #85) in this thread just a page back. If I have the time this weekend, I'll try to gather some visual examples in a spoiler tag from the NBA and also likely from 2k14 to visually clarify my position.
The point is this: I simply wanted to see "poor awareness, defensive miscues, late rotation, late contest, poor angles, etc." be better animated. I wanted to see Derrick Rose's sequence look more "athletically authentic."
As mentioned, you can still have poor defensive awareness play out. But imagine you in Derrick Rose's position, is that how you would navigate during the play? Would you run in a zig zag fashion towards the perimeter and back towards the paint, rinse and repeat? No, because you would probably tilt and lean to the side trying to get around the angles, feel for possibly a screen in the back as you're back into the screener, head track the other players on the floor, etc. etc. etc.
I basically want to see defensive miscue, poor defensive routes, poor defensive awareness animations just as authentic as the offensive attacks.
strawberryshortcake

It's the type of or how the animations that plays out or doesn't play out that I'm most concerned about if you're trying to create "poor/terrible" defensive sequences. What's going on with Rose is that there simply isn't enough proper animations to represent the route he is taking. If you want to keep the same route that Rose takes, then better animations are needed to represent the bad angles and mistakes he is making because zig zagging like that simply looks awkward
ForeverVersatile
And that's exactly why nobody will take you serious. They can't fix anything if you don't give examples.
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You want an example okay well explain that terrible elbow shot that Grant Hill took at the 6:40 mark? He could've easily drove to the basket and drew a foul or something. He didn't have to settle for that...just a brainless decision by the CPU AI
The 24th Letter
I dare ya'll to post yall's first game vs the CPU on Superstar on the 15th, lol
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Really.
He even said it was a bad game for him at the beginning.
And like you said, if the AI is smarter and difficulty is harder. They are about to struggle to.
Half them probably just cheese and hotdog online anyway so they won't.
GloGangJay
The fact that so many people in the comment section of this video, think it's a 2k17 mod, speaks volumes to the fact that the game really hasn't taken any dramatic leaps forward LOL (outside of MyCareer)

Those are the guys who aren't smart enough to see that the game obviously does things much better. What annual game takes drastic leaps forward? Hell it took EA 2 years to get Live were its at and it still has issues.
Of course it'll look like a mod when you have scanned players that look different from created or ports from older systems.
If you read the blogs you know what to expect.
I'm starting to see why a lot of the guys who been around for awhile don't post too much.
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GloGangJay
The fact that so many people in the comment section of this video, think it's a 2k17 mod, speaks volumes to the fact that the game really hasn't taken any dramatic leaps forward LOL (outside of MyCareer)

Im not going to even get on you my man, but for the fact that you referenced youtube comments as some kind of standard is what kills your argument.
People on youtube have the collective IQ of a bumblebee deep in the Atlantic ocean.
Never go full bumblebee.
GloGangJay
You want an example okay well explain that terrible elbow shot that Grant Hill took at the 6:40 mark? He could've easily drove to the basket and drew a foul or something. He didn't have to settle for that...just a brainless decision by the CPU AI

He got cut off by Pippen and took a bad shot, players take bad shots all the time in real life. If that was every other play, then I'd agree eith you.
I'd it call brain dead if he got the ball and ran out of bounds or just stopped and did nothing until the shot clock ran out.
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ForeverVersatile
He got cut off by Pippen and took a bad shot, players take bad shots all the time in real life. If that was every other play, then I'd agree eith you.
I'd it call brain dead if he got the ball and ran out of bounds or just stopped and did nothing until the shot clock ran out.
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I watched Grant Hill for many years, and he was never one of those players. He'd never force a dumb shot like that. He would've attacked the basket as soon as he received the ball. Especially Pistons G-Hill. Like I said, dumb decision. Not realistic at all.
GloGangJay
I watched Grant Hill for many years, and he was never one of those players. He'd never force a dumb shot like that. He would've attacked the basket as soon as he received the ball. Especially Pistons G-Hill. Like I said, dumb decision. Not realistic at all.

We're also talking about artificial intelligence. Sometimes **** happens. It happens in all video games.
It's possible that he got cut off by Pippen before his layup animation was going to start and ended up shooting a jumper.
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ForeverVersatile
We're also talking about artificial intelligence. Sometimes **** happens. It happens in all video games.
It's possible that he got cut off by Pippen before his layup animation was going to start and ended up shooting a jumper.
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I guess man...I just remember seeing too many ugly sequences like that in 2k17 and it has me worried
23
Im not going to even get on you my man, but for the fact that you referenced youtube comments as some kind of standard is what kills your argument.
People on youtube have the collective IQ of a bumblebee deep in the Atlantic ocean.
Never go full bumblebee.

You're right about all the idiots on YouTube lol
Movement looks improved. Still didn't like what I saw for fast break logic. Off turnovers CPU defense recovers to fast. Hope I'm wrong they've improved it.
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ForeverVersatile
He got cut off by Pippen and took a bad shot, players take bad shots all the time in real life. If that was every other play, then I'd agree eith you.
I'd it call brain dead if he got the ball and ran out of bounds or just stopped and did nothing until the shot clock ran out.
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You asked for an example, and he gave you an example. Then you say his example doesn't count lol.
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El_Poopador
You asked for an example, and he gave you an example. Then you say his example doesn't count lol.
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I didn't say it didn't count, I just didn't think it was a good example of brain deadness. Was it a bad shot? yes. We can't really say why he took that shot but to me it looked like he got cut off before his layup animation started. It's happened to me in 2K17.
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ForeverVersatile
I didn't say it didn't count, I just didn't think it was a good example of brain deadness. Was it a bad shot? yes. We can't really say why he took that shot but to me it looked like he got cut off before his layup animation started. It's happened to me in 2K17.
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But it was the CPU who took the shot, not the user. Meaning that it wasn't an accident that he took a jumper instead of driving to the rim.
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PPerfect_CJ
The shade of blue on the Pistons' center court logo is about as off as the blue in the Clippers jerseys. :p

Kstat
It's a new arena and a new logo. Maybe it's off but we don't know that yet.
We do know, but 2K probably didn't at the time they had to create and finish it by the game's deadline. For whatever reason, there's multiple blues and reds where there should just be uniformity - Pistons red and Pistons blue everywhere.


trekfan
Back to back flagrant fouls on the Pistons (against Jordan, of course) starting around 26:31. Might need to tone that call down some.
Or it could just be because it's Jordan.
I was going to attribute that to it being the Bad Boys Pistons but one of them was Ben Wallace, who shouldn't have too high of a hard foul rating. I was quite amused to see Bill Laimbeer commit a flagrant about a minute after checking in around 9:55 though.
youvalss
I think the font needs to be bigger, but also font needs to be thicker, and also sans-serif font - like this**:

** Unless that's what the 2017 Pistons jerseys are supposed to look like (assuming this is it).
That's been 2K's interpretation of the 1989 Bad Boys Pistons jerseys for a while now. Jersey trim is way too thin, name font is off on the back, front lettering too skinny and small. I presume the roads still say the wrong thing on the front but I'm open to being surprised.




Sidenote, glad to see they at least tried with Joe Dumars. Still pretty bad, but better than atrocious.
Smirkin Dirk
Oh **** Grant Hill going coast to coast at 25.55 after the user overplay.
I liked this a lot. Very Gran Hillian.
Keen to read this thread.
My initial thoughts.
Odd travel committed at 5:20
Sliding and clipping issues throughout.
One play where Jordan posts up and Rodman just comes over and stands next to him (I'm sure I won't have this specific issue because I'll be running more set plays etc. though - odd AI decision regardless. Not a game breaker by any means).
Liked seeing bank shots not always swish - thought there was a decent balance there (cosmetic but immersion point for me).
Thought MJ lacked a little signature style but hard to tell due to user play style.
In the end, nice to have this vid but I just wanna play it myself at this for better perspective.
MarkWilliam

Odd travel committed at 5:20
Sliding and clipping issues throughout.
This has really stuck out to me so far (10 minutes in). It started with a weird Lanier travel at 3:44, continued with that 5:20 play, and generally seemed to pop up every few minutes. It seemed to be more likely to occur when a pivot or pumpfake was taking place. I feel like it should at least trigger a traveling call (pivot foot clearly lifting and taking another big step) but maybe it happens so frequently and involuntarily that it wouldn't be fair to the user.
LorenzoDC
I agree. And I saw some new animations for those that looked good. I want to see how well they've adjusted to give the user more of a chance to get them, rather than cook the animations in advance for the CPU. That will have to be something you feel.

I agree. But at the very least the animation should allow us to prevent the lead pass standing dunk scenario from 2k17. I will hold my breath on loose ball plays vs the cpu.
I really dont get the negativity on this video. I thought that the gameplay looked good. I do think that there should be more charge calls now that penetration is more realistic. This would be a balance for out of control drives into defenders.
El_Poopador
But it was the CPU who took the shot, not the user. Meaning that it wasn't an accident that he took a jumper instead of driving to the rim.
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Again to me it looked like the AI Grant Hill was forced into the jumper because he didn't get into the launch Zone to get a layup animation.
Mike Wang has already said the game doesn't rely on canned animations so thats why no 2 man driving layup anination played if he wasn't in the take off zone. Imo anyway.
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El_Poopador
But it was the CPU who took the shot, not the user. Meaning that it wasn't an accident that he took a jumper instead of driving to the rim.
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If we could only see ourselves now 3-4 years ago.
We wanted an AI who wasnt so hell bent on getting to the basket every trip down, took some mid range J's, took some dumb, early shot clock shots...just played with some variety...lol
VDusen04
This has really stuck out to me so far (10 minutes in). It started with a weird Lanier travel at 3:44, continued with that 5:20 play, and generally seemed to pop up every few minutes. It seemed to be more likely to occur when a pivot or pumpfake was taking place. I feel like it should at least trigger a traveling call (pivot foot clearly lifting and taking another big step) but maybe it happens so frequently and involuntarily that it wouldn't be fair to the user.

I think the fundamental issue is that sliding is still definitely a real thing in 2K18. Not sure if my memory is failing me, but I think it weakened from 2K16 - 2K17 (stronger in 16 from memory).
It may have something to do with implementing a new motion system which I am sure would take lots of work. Maybe trying to get more planting in again could simply have jeopardized the new system (dev cycle thing).
I did see some great freedom on the right drives. Some of his drives were a bit too forceful and deserved resistance.
When he got into the paint, some good fouls, blocks, layup attempts.
Dyslexicphish
So how did Brian get clear gameplay when so far we've had shaky bootleg?

And now the Spanish one - maybe an influx of direct feed vids?
I'd like to see if Shakedown recorded anything.
Dyslexicphish
So how did Brian get clear gameplay when so far we've had shaky bootleg?
MarkWilliam
And now the Spanish one - maybe an influx of direct feed vids?
I'd like to see if Shakedown recorded anything.
I'm guessing it's that press event from a few weeks ago. Looks like those who went got direct feed. I doubt these are from yesterday.
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jlaz
ya dude is all run and gun... no sim or mental effort at all lol. cpu looks really good tho.

Don't want to jump on and bash Brian here, so I'll just ask this (hopefully taken as a neutral question);
Did he call any plays?
(I'll watch for a 2nd time a bit later today to see for myself I think), but curious if anyone knows at this stage.
Goffs
I'm guessing it's that press event from a few weeks ago. Looks like those who went got direct feed. I doubt these are from yesterday.
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Ah yep - makes sense. Fair point.
I get that some of you guys like the abundance of loose balls, and I'm all for ball tangibility to a certain extent. However, that tangibility has to toe a line, because you will have (and unfortunately, I've been guilty of this sometimes as well) users simply turboing into the ballhandler's hands and knocking the ball loose with no sort of foul calls.
Is it just me or is this odd?
Matchup screen, Bulls (home team). Now am I crazy or was the game not played in Detroit?
This could be me still waking up and this could be a potentially embarrassing post haha....
Anyone else?
As much as i love the legends i cant stand seeing players like Bill Laimbeer playing in those long baggy shorts. It just kills the immersion for me.
I am sorry but I feel after watching this and a few more videos that 2K is spending the least amount of time on the 5x5 NBA gameplay. I am not talking about movement of the teams, positioning of the players during offense and defense, etc. I am talking about animations from 5 years ago or more. You just need to look the left passes made by any player. Right hand players in the NBA barely make passes with their "weak" hand. We have been seeing that in a NBA2k game since the first game. It is kind of ridiculous by this point. :y11: Also, how many times we see the pass over the head? Or the 5-6 steps with no call...Yes, yes, in the NBA they do that (mostly the superstars, because they have different rules under the refs' eyes), but that doesn't mean that they should have in such an outrageous way.
I don't know, I feel like most of the year's development goes to new things and features and they forget about how smooth the real 5x5 should look. I have bought NBA3k since the first one on the Dreamcast and I didn't buy the last two because I was feeling like they were not improving what this game was about, and it looks like it is not changing this year.:(
Sorry for my English.
strawberryshortcake

Thanks man - now I gotta say, if I'm playing a close game and give up an open basket because my AI defender is spazzing out like that, I will not be happy.
Not sure what to make of that one.....
MarkWilliam
Hopefully StrawberryShortCake makes this into a gif.
But go to 4:24 (Pistons inbound). What on EARTH is Pippen doing!?

Maybe they coded in Otto Porter's defensive mental lapse, now the AI is more human than ever.
Really liked seeing Brian lose track of his man with Deng at ~ 13:00
As Deng he decides to just go to Laimbeer in the post. So Noah leaves.....
Laimbeer just abuses the mismatch with Deng on him. 2 points.
Czar talked a bit about the AI doing this yesterday in his blog thread.
Just great.
This looks like NBA 2K17.5 Plus I've heard that they've downgraded the Create a Player system.
I just went from uber hyped for 2K18 to contemplating going back to last gen. Damn
2K18 is still fine af to me.
Gameplay feels a lot more flow-y.
Speed while dribbling actually looks explosive instead of the weird speed-boost thing we had where you couldn't really run fast on the break (you could only run fast coming out of a dribble move, which is like wtf?).
Hopefully MyCareer will be good as a single-player.
Main modes I'm looking forward to will be MyCareer, MyLeague, Play Now with family/friends.
Hopefully we get to use All-Time rosters, CAP, custom rosters, in Blacktop. That'll be pretty dope to play.
World1
Lol you any better? you haven't even played it.

You don't know that lol.
And I know I'm a better 2k player in general.
That was awful to watch him turn the ball over 1000 times.
Shoulda just played on Rookie.
MarkWilliam
Thanks man - now I gotta say, if I'm playing a close game and give up an open basket because my AI defender is spazzing out like that, I will not be happy.
Not sure what to make of that one.....

This is a big concern for me. I almost chucked several controllers last year because of both my teammate defenders mysteriously warping WAY out of place allowing the CPU team to score (normally during a cheesy "run") or as for ne, playing defense with my user controlled player, the game would send me into similar glitchy animations forcing me out of position when I was otherwise playing good defense.
~ 27:00 Noah gets faked out in the post a couple of times.
Jumps early on a fake, but we get a nice look at ball tracking. Blocks the shot on his way down.
Nice.
WTF
This is a big concern for me. I almost chucked several controllers last year because of both my teammate defenders mysteriously warping WAY out of place allowing the CPU team to score (normally during a cheesy "run") or as for ne, playing defense with my user controlled player, the game would send me into similar glitchy animations forcing me out of position when I was otherwise playing good defense.

Thought I was going crazy man...... not many people seem concerned.
2K17 had total AI defender brain farts at key moments - I actually destroyed a controller because of it haha.
Love the active hands in the paint - bigs spending time in there with the ball exposed, it should get tapped loose more often than not.
Mike Wang's words;
"Messy"
I like it.
MarkWilliam
Love the active hands in the paint - bigs spending time in there with the ball exposed, it should get tapped loose more often than not.
Mike Wang's words;
"Messy"
I like it.

If it was like 17, then there was no time to be spent, at least online, users would spam steal and poke the ball loose like almost right away.
Would love if there were two separate ball security, one when in the post and when not, so players with a well known post game get a high rating lower chance of losing the ball, specially if a play was called for a post up, also for online proam mode, that post players get a security boost at least for a few seconds more.
~35:00 User Sloan user switches off to use someone else.
But watch Sloan. He mindlessly drops into the paint to let Stackhouse launch a wide open 3.
Please know I am not just pointing out negatives (see my previous posts). But this is almost consistent with the Pippen issue which StrawberryShortCake kindly GIF'd for me.
Slightly concerned about it - curious on others thoughts.
strawberryshortcake

Looks like a bug...it's expected if its a new motion system...you can also see something similar at 6:40 when Dennis Rodman is running back lol
Goffs
Looks like a bug...it's expected if its a new motion system...you can also see something similar at 6:40 when Dennis Rodman is running back lol

Hopefully a fixable bug.
Can see this driving me nuts if it costs me key points late in games....
No flute solo from me here.
- still the same unrealistic/not believable arena sounds, mundane crowd sounds
- was never a fan of Kevin Harlan. And I like C-Webb in real life, but since last year they've had him being the most long-winded storyteller in history. Keeps talking through 2 or 3 possessions.
- still the same sound effects of the ball hitting the rim that don't sound real; same ball & net physics of the ball going through the basket, or clanging off the rim
- arena environments/lighting still looks drab, which contrasts uniform colors that are bright pastel-colored
- the uniforms look washed-out and lack detail unless you zoom in on it
- the player/coach cutaway scenes & close-ups just don't look great (and never truly have) -- it feels cheesy; I always just turned it off
- everybody is an excellent left-handed passer
- why is the red & blue in the Pistons logo a different color from the sidelines & paint areas?
Probably all seems like nitpicking, but all of it is immersion-breaking, a reminder it's just a videogame, which, yeah, it is. But for me it doesn't feel like representation of NBA basketball that get entrenched in.
Still looks like a very fluid game, though. Probably the most responsive controls in the genre. It appears they got rid of the cheesy big-head posters that fans hold up, which was a thing like 6 or 7 years ago. Not sure about all the parachute toys though, hopefully that isn't overdone.
Goffs
Looks like a bug...it's expected if its a new motion system...you can also see something similar at 6:40 when Dennis Rodman is running back lol

It happens for the entire sequence, Rodman also is having difficulties running back on defense.
iLLWiLL

Still looks like a very fluid game, though. Probably the most responsive controls in the genre. It appears they got rid of the cheesy big-head posters that fans hold up, which was a thing like 6 or 7 years ago. Not sure about all the parachute toys though, hopefully that isn't overdone.

But I actually love those parachutes. Those are prizes that they shoot up in the air for their arena fans. Everytime I see them, I'm like sweet. :)
strawberryshortcake
But I actually love those parachutes. Those are prizes that they shoot up in the air for their arena fans. Everytime I see them, I'm like sweet. :)

Your posts always kills my browser on my phone, with all of your gif's and videos and such :y1:
But I always find them very thoughtful, and they go into grave detail.
iLLWiLL
Your posts always kills my browser on my phone, with all of your gif's and videos and such :y1:
But I always find them very thoughtful, and they go into grave detail.

I'm going to put my stuff in spoiler then. Would that help at all? Or does it just not even matter because it's the gif/pictures? What about pictures? Next time, I can just do screenshot in the open and then put all the gifs and videos in spoiler tags.
strawberryshortcake
I'm going to put my stuff in spoiler then. Would that help at all? Or does it just not even matter because it's the gif/pictures? What about pictures? Next time, I can just do screenshot in the open and then put all the gifs and videos in spoiler tags.

Your posts are fine, I find the gif's to be very informative and clear examples of points you are trying to make -- I appreciate them. It only happens some of the time.
Players on a bench now are clapping when their teammates make free throws! I was waiting for this for so long lol
I'm impressed by CPU offense and defense. They really do know what they are doing on both sides of a court, a lot work have been done there. Everything I saw in this video made me want to play this game and challenge AI. I have feeling with this kind of smart AI every made basket and successful play would be satisfactory.
Grant Hill played very much like himself, I'm happy to see that. Dunks animations are seeming to be improved - you can literally feel the force of strong players and they happen in a right time too.
On a side note, I'm a bit disappointed to see no graphics or visuals were improved. I'm taking this gameplay and other great additins over washed out colors and not improved graphics this time but for next yeat I expect major overhaul in those areas.
Thanks for all the work you guys have put in this game.
So yeah, we need to see gameplay with current teams, so that we can see scanned players and all the new bells and whistles Czar wrote about. Please make that happen. Also, like I said on youtube, love the broadcast camera instead of those football cams. Please run some plays too. Thanks!
I agree lossanthon... as for the "this is just like 2k17" comments --- what do you expect? Sh*t is not going to dramatically change. The game play changes are going to be either subtle,or something that we experience after several games we play for ourselves (not necessarily after reviewing one game). Presentation, as a legacy issue,is what it always has been (honestly,I don't care much for halftime/post-game sh*t anyways). People are so quick to judge and knock down 2k, man... if ya'll really want drastically different game play/animations/etc. and presentation,that's what the other game is for. Otherwise, let's wait for the game to come out, play it, and make adjustments as we see fit. And if it's still not enough by then, maybe that's the time to talk trash
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MarkWilliam
~35:00 User Sloan user switches off to use someone else.
But watch Sloan. He mindlessly drops into the paint to let Stackhouse launch a wide open 3.

I know everyone is trying to remain optimistic and so am I. But when concerns are present, I'm hoping the mentioning of them would allow the developers to take notice and take a close look at their coding. It's trying to make the game better.
Sloan walking backwards into the paint is the exact type of legacy issue that I was concerned about with the Derrick Rose gif that I mentioned. And it all stems from the Shaq dunking on Parrish sequence that was posted on Shaq's twitter even though it was only a short clip. I had a concerned feeling about Parrish's defensive position and it looks like that concern is making its way into these 2k18 footage.
The legacy concern is that there are moments when the defenders like to slip walking backwards toward the paint area. I personally don't like it, but there is probably someone who will offer an argument as to why it's okay.
The only explanation that I could see is that Sloan was anticipating Billups using the screen to get into the paint. All eyes is on Billups. Click on spoiler tag Sloan sequence to see the GIF in motion. Click on the spoiler tag below that to see part 2 of the screenshot. You'll see the other screenshot that shows all the defensive players lined up in a row, the "yellow tape" waiting for Billups. My thought is that the proper location for Sloan was to have been near the top of the key in the pistol stance to defend the post/screen and perimeter Stackhouse.
Derrick Rose gif sequence
Sloan gif sequence
strawberryshortcake
I know everyone is trying to remain optimistic and so am I. But when concerns are present, I'm hoping the mentioning of them would allow the developers to take notice and take a close look at their coding. It's trying to make the game better.
Sloan walking backwards into the paint is the exact type of legacy issue that I was concerned about with the Derrick Rose gif that I mentioned. And it all stems from the Shaq dunking on Parrish sequence that was posted on Shaq's twitter even though it was only a short clip. I had a concerned feeling about Parrish's defensive position and it looks like that concern is making its way into these 2k18 footage.
The legacy concern is that there are moments when the defenders like to slip walking backwards toward the paint area. I personally don't like it, but there is probably someone who will offer an argument as to why it's okay.
The only explanation that I could see is that Sloan was anticipating Billups using the screen to get into the paint. All eyes is on Billups. Click on spoiler tag Sloan sequence to see the GIF in motion. Click on the spoiler tag below that to see part 2 of the screenshot. You'll see the other screenshot that shows all the defensive players lined up in a row, the "yellow tape" waiting for Billups.
Derrick Rose gif sequence
Sloan gif sequence

Bruh, Derrick Rose got screened and you didnt post the right video for sloan. By the time D rose would have tried to contest, the ball is out of his hands..
Nobody is gonna know anything unless we get an experience player on the sticks before release. This guy said said before the video that it is way harder to score and when you watch this video, he doesnt run any sets. All he does he try to manually call a pick and create by himself a.k.a iso ball
BehindtheArc88
Bruh, Derrick Rose got screened and you didnt post the right video for sloan. By the time D rose would have tried to contest, the ball is out of his hands..

Re-updated post with correct Sloan gif.
Read my following post about that Derrick Rose sequence. Please understand exactly what my point is in the following quote first, then you'll see what my concern is with the Rose sequence.
strawberryshortcake

http://forums.operationsports.com/forums/nba-2k-basketball/914677-nba-2k18-gameplay-full-game-all-time-bulls-vs-all-time-pistons-superstar-11.html#post2048983489
On that particular play, the user was controlling Rodman guarding the inbounder. It is very hard for me to believe the movement of Rose was representative of a real defensive reaction. Rose was basically zig zagging in a z-fashion back and forth towards the the perimeter and backwards towards the paint.
My concern is the contextual awareness animations. Let's put it this way, if everyone was simply a "box/circle/dot" to represent the X and O on a whiteboard, and the coach was drawing up plays, I will sort of reluctantly give the sequence a pass. But Rose zig-zagging into position is simply unusual as if the proper animation weren't triggering. As stated earlier, passing the ball into the paint and the offensive post player shifts behind the defender is simply awkward.
It's the type of or how the animations that plays out or doesn't play out that I'm most concerned about if you're trying to create "poor/terrible" defensive sequences. What's going on with Rose is that there simply isn't enough proper animations to represent the route he is taking. If you want to keep the same route that Rose takes, then better animations are needed to represent the bad angles and mistakes he is making because zig zagging like that simply looks awkward

EDIT: If you have time, look at the following three post of mines:
http://forums.operationsports.com/forums/showpost.php?p=2048984020&postcount=30
2k18 5 out isolation
http://forums.operationsports.com/forums/showpost.php?p=2048981927&postcount=342
http://forums.operationsports.com/forums/showpost.php?p=2048982235&postcount=345
Appreciate the recognition StrawberryShortCake - I totally hear what you're saying too.
It would be nice if the 2K Team Up events were more in the name of improvement to really turn the next corner. It seems it's more about leaking the **fire** through the YT channels to build hype (not totally, but mostly).
Maybe if they do this Neighborhood thing every year, they can actually use Team Up time as a chance to send in some very keen and thorough eyes to help eradicate the issues that some of us are seeing.
But I think voicing it on here is our next best bet - 2K do seem to listen, but it's about whether or not they make time within the next dev cycle.
Your posts are excellent though and it looked like you got OG's attention in his blog thread with is encouraging.
Dumars looks more like his current self, which I think 2k does with a lot of these classic players. Just use their current faces to draw from, which would explain why most of them look older and all the different versions of players are all the same and thus the oldest version.
My only hope with the instances from this vid (Rose, Pippen, Sloan, Rodman) are that they were bugs (as Goffs suggested) and that this vid was taken at the team up event a few weeks back (old build).
Then I'd have hope that these odd looking sequences may have been polished out.
There is something about the Rose, Pippen and Rodman sequences that remind me of one another (look almost like they're having a panic attack on the court). The Sloan one appears to be a deeper AI issue though IMO.
Hard to say though, can only speculate.
Goffs
Looks like a bug...it's expected if its a new motion system...you can also see something similar at 6:40 when Dennis Rodman is running back lol

I expect to see more awkwardness along the way...much like that MJ travel, lol. I'm personally not seeing a common or branching issue as of yet. I thought for the most part the defense looked good....but I kind of like to get in replay and see what guys are intending to do before I can break it down
Hopefully the Prelude lets us play 5 on 5.and we can provide a full sample size in case anything needs to be corrected before launch...
Smirkin Dirk
It's beyond optimistic to not expect quite a few bugs with a new motion system.

True. But depending on what they are, is crucial.
If you have defenders spazzing out and causing wide open buckets late in games, costing you wins.... it will spiral into a frenzy. And that is fair to say.....
Equally though, if this is stuff that can be ironed out once devs are aware of it, then it is not really a big deal.
All I'll say is this before I go to sleep.
If I managed to go almost the entire year and still enjoy 2k17 despite its defensively problems and gumby player models, I think I can manage to spend time with the 2k18's offensive/defensive improvements even if there are still legacy concerns sprinkled. Better player models also helps.
However, I will definitely be keeping tabs on any problems that may arise though. There is actually one that I'll keep to myself until I get my hands on 2k18.
strawberryshortcake
All I'll say is this before I go to sleep.
If I managed to go almost the entire year and still enjoy 2k17 despite its defensively problems and gumby player models, I think I can manage to spend time with the 2k18's offensive/defensive improvements even if there are still legacy concerns sprinkled. Better player models also helps.
However, I will definitely be keeping tabs on any problems that may arise though. There is actually one that I'll keep to myself until I get my hands on 2k18.

Any constructive feedback is great feedback. Yours comes from a great knowledge of the sport, and is backed by evidence.
strawberryshortcake
All I'll say is this before I go to sleep.
If I managed to go almost the entire year and still enjoy 2k17 despite its defensively problems and gumby player models, I think I can manage to spend time with the 2k18's offensive/defensive improvements even if there are still legacy concerns sprinkled. Better player models also helps.
However, I will definitely be keeping tabs on any problems that may arise though. There is actually one that I'll keep to myself until I get my hands on 2k18.

I think you should have your own thread where nobody could comment on it would be easier for devs too see.
Your point are great and would help improve the game.
The good far outweighed the bad, there was some hiccups with the AI that Strawberryshortcake pointed out. To me it looked like an over application of bad motion and trying to make the AI ball watch too much
Really liked what I saw out of the AI on defense and running most of their sets. The movement improvement is substantial. I really like that he couldnt score, he should have turned on the play art so ge could run the triangle.
strawberryshortcake
All I'll say is this before I go to sleep.
If I managed to go almost the entire year and still enjoy 2k17 despite its defensively problems and gumby player models, I think I can manage to spend time with the 2k18's offensive/defensive improvements even if there are still legacy concerns sprinkled. Better player models also helps.
However, I will definitely be keeping tabs on any problems that may arise though. There is actually one that I'll keep to myself until I get my hands on 2k18.

Keep doing what you do, whether I agree, which is the majority of the time, or disagree...its done in a constructive way and drives good conversation...
At about ~ 16:35 Toni Kukoc does a nice little 180 spin fake whilst he has a live dribble.
This has been in previous 2Ks, but it definitely seemed more cosmetic previously.
If you have a look at this one, it seems to have MUCH MORE purpose. And it actually fakes out the AI defender Hamilton.
Really nice to see - in the post with guys like MJ, Kobe and bigs with nice footwork, this will be really fun to do.
stillfeelme
The good far outweighed the bad, there was some hiccups with the AI that Strawberryshortcake pointed out. To me it looked like an over application of bad motion and trying to make the AI ball watch too much
Really liked what I saw out of the AI on defense and running most of their sets. The movement improvement is substantial. I really like that he couldnt score, he should have turned on the play art so ge could run the triangle.

The lanes, dribble drive game etc. looked to have a really nice "freedom" about them - when they should have (contextually).
I also speculate, but it was nice to see MJ struggle in the 4th from the field. Be nice to know if the clobberings he was taking at the basket drove his down his fatigue. Sort of a reason not to abuse said driving freedom - in the name of balance (realistically).
I will never understand why 2K is willing to invest so much time and effort into the AI and subtle nuances of the game. But we are two weeks from release and the only gameplay the developers allow to be shown is shaky cell phone video of players sprinting up and down the court throwing the ball into the lane and hoping for an easy basket.
Even the video posted in this thread is recorded with two "All-Time" teams, inflated player ratings, the exclusion of Czars brand new flow tech technology and a USER who runs very few plays and seems to have limited knowledge of the game. These videos do not do the dev team and their efforts justice.
They should allow Czar to release a video of a game played with the following criteria:
- Current NBA teams
- Played against the CPU (Superstar or HOF)
- Broadcast camera (They've added a new broadcast cam, and we haven't seen it yet)
- Played in a SIM manner with free-lance offense, half-court sets, attention to the defensive end, etc
- Played on the most up-to -date build (I'm pretty sure this game was recorded at the event several weeks back)
Ok 2k, you have done a great job with AI, schemas and so on, but this game has serious problems of coding and impacts between players.
It's not possible to see Michael Jordan shot free throws with the ball over his head like Bill Cartwright! Ditto when he shot in action. Michael Jordan has no movements that remember him.
I hope 2k, now that it has finalized AI, focuses more attention on players movements, shot release type, contacts and phisycs. I'm sorry, but right now my judgement is the same as there is between FIFA and PES. FIFA is overall better, but PES is more fun.
For what I could see, the same goes between NBA 2K18 and NBA Live 18. NBA 2K18 is better, but NBA Live seems to be a lot more fun.
Ok 2k, you have done a great job with AI, schemas and so on, but this game has serious problems of coding and impacts between players.
It's not possible to see Michael Jordan shot free throws with the ball over his head like Bill Cartwright! Ditto when he shot in action. Michael Jordan has no movements that remember him.
I hope 2k, now that it has finalized AI, focuses more attention on players movements, shot release type, contacts and phisycs. I'm sorry, but right now my judgement is the same as there is between FIFA and PES. FIFA is overall better, but PES is more fun.
For what I could see, the same goes between NBA 2K18 and NBA Live 18. NBA 2K18 is better, but NBA Live seems to be a lot more fun.
Before he changes the teams you see Golden State. They are ranked 2nd across the board...say what now...:y11:
Shot clock counting down still not fixed..:brickwall
strawberryshortcake
Re-updated post with correct Sloan gif.
Read my following post about that Derrick Rose sequence. Please understand exactly what my point is in the following quote first, then you'll see what my concern is with the Rose sequence.
EDIT: If you have time, look at the following three post of mines:
http://forums.operationsports.com/forums/showpost.php?p=2048984020&postcount=30
2k18 5 out isolation
http://forums.operationsports.com/forums/showpost.php?p=2048981927&postcount=342
http://forums.operationsports.com/forums/showpost.php?p=2048982235&postcount=345

On you 5 out isolation post, I agree to a certain extent. The beauty of 5 out is that there is no help defense in the paint and if you have a lineup where everyone can shoot, it makes it hard for a defender to even cheat.
I understand that you want 2k to implement more defensive measures (I agree and I want it too) but nobody can truly stop anyone in the NBA during this era and that is because during excessive contact a foul would be called.
You can adjust your settings to gap certain players or pre-rotate but it's all about picking your poison at the end of the day. That's why people hated when KD went to the Warriors. The team is just too stacked at every position. It's tough to stop and its frustrating.
As regards to Sloan, I definitely see where you are coming from. I would have to see more of this to draw suspicion though. I'm giving 2k the benefit of the doubt because 2k17 was the worst I've played in a long time. Never played a 2k game where the A.I defense was totally trash.
strawberryshortcake
All I'll say is this before I go to sleep.
If I managed to go almost the entire year and still enjoy 2k17 despite its defensively problems and gumby player models, I think I can manage to spend time with the 2k18's offensive/defensive improvements even if there are still legacy concerns sprinkled. Better player models also helps.
However, I will definitely be keeping tabs on any problems that may arise though. There is actually one that I'll keep to myself until I get my hands on 2k18.

This.
Sent from my SM-A910F using Operation Sports mobile app
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