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NBA 2K18 Gameplay Video - Lakers vs. Heat (ncnative94)

NBA 2K18

NBA 2K18 Gameplay Video - Lakers vs. Heat (ncnative94)

ncnative94 has posted another NBA 2K18 gameplay video. This one features the Los Angeles Lakers vs. Miami Heat.
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  1. trekfan
    We have gameplay from current teams -- about time.

    guess we going back to 2k15 & 16 with big's missing bunny layups under the rim. Sad they took out the shot meter/timing for layups and hooks
    adamspag
    guess we going back to 2k15 & 16 with big's missing bunny layups under the rim. Sad they took out the shot meter/timing for layups and hooks

    Eh, I think he took a lot of terrible shots.
    adamspag
    guess we going back to 2k15 & 16 with big's missing bunny layups under the rim. Sad they took out the shot meter/timing for layups and hooks

    It was terrible for online play with the lag differential. Nice idea but just not possible. In close shots should be decided by ratings and show quality anyway. If you can take get quality look inside the paint it shouldn't be sabotaged by a split second of the shot stick.
    Has anyone actually ever said "Two hands for safety"? I hate that line so much, lol
    David Aldridge looks a lot more human now, haha. It's not NBA TV/ ESPN...but I actually like 2K's presentation package...they brought back the 2K9/10 broadcast music...
    Once again, I'm sticking by my prediction : 'too many missed layups' WILL be the earliest and biggest complaint thread here...
    Gameplay looks amazing
    Still not noticing sweat on players....and another thing which has been mentioned is the stamina for on he fly subs, hope somehow that gets put in.
    I'm liking the toughness of the AI defense -- doesn't look cheap at all. Guys are playing the passing lanes, ball tangibility is causing juggled catches, and turnovers.
    One issue that I saw was at the @15:32 mark: Dragic turns the ball over with a bullet pass inside the paint, the Lakers hit the fast break, and every Heat player runs to defend the paint -- I have four guys crowding the basket, no one protects the three point line, and Ingram nails an open triple.
    It looked like, with Ball pushing the ball into the paint, every Heat defender got snagged by that action and the AI clustered them all up ... might have been a braindead moment by the AI, maybe something addressed by the Day 1 patch.
    Other than that, I'm really looking forward to the user vs. AI gameplay this year -- in the last two iterations of the game, I've absolutely demolished the AI. It was too easy to figure them out, but this year they look like they'll be playing with some human-like unpredictability, which is a huge achievement, IMO.
    I swear I hold my breath with every new 2k18 video that is released hoping that it is in broadcast cam view, I just can't watch this game from the 2k cam angle.
    But this lack of sweat issue must be becuase these are older builds since we have seen so many screenshots and trailers with the sweat in the game.
    cthurt
    I swear I hold my breath with every new 2k18 video that is released hoping that it is in broadcast cam view, I just can't watch this game from the 2k cam angle.
    But this lack of sweat issue must be becuase these are older builds since we have seen so many screenshots and trailers with the sweat in the game.

    2k is meant to be played in 2k cam to be honest. You can't really perform dribble moves well or necessarily go around screens efficiently in broadcast. I used to play on broadcast all the time and since i switched, screen and roll is easier now because i can close the gap between the screener and myself as i go around it. could never do that in broadcast.
    Broadcast looks well but for competitive purposes, 2k is the best
    trekfan
    I'm liking the toughness of the AI defense -- doesn't look cheap at all. Guys are playing the passing lanes, ball tangibility is causing juggled catches, and turnovers.
    One issue that I saw was at the @15:32 mark: Dragic turns the ball over with a bullet pass inside the paint, the Lakers hit the fast break, and every Heat player runs to defend the paint -- I have four guys crowding the basket, no one protects the three point line, and Ingram nails an open triple.
    It looked like, with Ball pushing the ball into the paint, every Heat defender got snagged by that action and the AI clustered them all up ... might have been a braindead moment by the AI, maybe something addressed by the Day 1 patch.
    Other than that, I'm really looking forward to the user vs. AI gameplay this year -- in the last two iterations of the game, I've absolutely demolished the AI. It was too easy to figure them out, but this year they look like they'll be playing with some human-like unpredictability, which is a huge achievement, IMO.

    It looks like the user was chased the ball with Winslow and got him out of position before switching to Whiteside. With that said fast breaks are some of the toughest things to defend and when the ball isn't stopped and there are multiple players trying to stop it, then there are going to be guys left open. Not to mention, I assume Dragic fell or something because he barely made it to the defensive end before the shot.
    Anyway, can we please at least play the game ourselves before calling for patches? I can already see I'm going to have to take my game offline if we have guys asking for patches before the game is even released. Please don't take us into that never ending black hole of gameplay and slider adjustments again 2K! If it's a constant AI problem, yes, by all means, patch it. However, don't over compensate the AI for user error.
    Goffs
    I'm TIRED of hearing that generic GO (insert team) GO chant!! They need to update the chants for this game already!!!

    Yeah, I rolled my eyes HARD at that. Disappointing, but at least the crowd noise-level was consistent (and not dead) throughout the game. Definitely didn't sound like I was playing an empty gym, which is an improvement.
    jeremym480
    It looks like the user was chased the ball with Winslow and got him out of position before switching to Whiteside. With that said fast breaks are some of the toughest things to defend and when the ball isn't stopped and there are multiple players trying to stop it, then there are going to be guys left open. Not to mention, I assume Dragic fell or something because he barely made it to the defensive end before the shot.
    Anyway, can we please at least play the game ourselves before calling for patches? I can already see I'm going to have to take my game offline if we have guys asking for patches before the game is even released. Please don't take us into that never ending black hole of gameplay and slider adjustments again 2K! If it's a constant AI problem, yes, by all means, patch it. However, don't over compensate the AI for user error.

    I'm not calling for a patch -- there is a Day 1 patch that will hit, according to Da_Czar (he said it improve things, at least in his view). Personally, I would like it if the game stayed as patch free as possible this year. (Under 5, preferably no more than 3, please).
    The game should be allowed to stand on its own for awhile and I believe 2K fully intends to let it do that, barring a game-breaking exploit being found.
    4:35- A packed American Airlines Arena, Lonzo's first game, the Heat are leading 4-0! Dragic finds Winslow for the crazy off hand tomahawk dunk - Well, NO. Total silence from the home crowd, which would be ERUPTING in real life. So damn unrealistic and just straight up deflating. :(
    Winslow's dunk and the quick 6-0 start is overlooked by both the announcers and the crowd. I remember the sheer days of playing NBA 2K and obtaining an uncanny sense of satisfaction. I guess those days belong in the past. :jpshakehe What's the point of pulling these dunks anyway if not for the roar of the crowd? smh. :y11:
    I didn't even bother to continue watching, I want to hope (as a perennial customer on launch day) that the audio atmosphere will be somehow addressed to be on par with other features, but I don't think it will and I don't think I will be buying the game this year.
    That video is a prime example of the over reliance people have in regards to the shot meter. Looks like he was more worried about timing the meter instead of looking at the jump shot.
    Earl1963
    Who is playing the game in that video? Wow they suck. However, I do notice it's still really hard to create space.

    I see lots of opportunity to create space. It's just that the right moves weren't made and that "contest" shot animation is too frequent.
    BehindtheArc88
    2k is meant to be played in 2k cam to be honest. You can't really perform dribble moves well or necessarily go around screens efficiently in broadcast. I used to play on broadcast all the time and since i switched, screen and roll is easier now because i can close the gap between the screener and myself as i go around it. could never do that in broadcast.
    Broadcast looks well but for competitive purposes, 2k is the best

    Yea I know but my only competition is the cpu so broadcast cam gets the job done for me
    jeremym480
    It looks like the user was chased the ball with Winslow and got him out of position before switching to Whiteside. With that said fast breaks are some of the toughest things to defend and when the ball isn't stopped and there are multiple players trying to stop it, then there are going to be guys left open. Not to mention, I assume Dragic fell or something because he barely made it to the defensive end before the shot.
    Anyway, can we please at least play the game ourselves before calling for patches? I can already see I'm going to have to take my game offline if we have guys asking for patches before the game is even released. Please don't take us into that never ending black hole of gameplay and slider adjustments again 2K! If it's a constant AI problem, yes, by all means, patch it. However, don't over compensate the AI for user error.

    I enjoyed NBA2k17, but all the patching and tweaking, got frustrating. Last yr game played the best it had been ever, then the crybaby online players, started their usual whinning and sure enough the devs started messing with things, and it became a never ending constant slider adjusting the whole NBA season.
    Its always hard to tell when watching these vids of guys playing, as most vids it always seems the person has no clue how to play basketball. This vid was probably the best Ive seen so far this yr, and he was taking some bad shots, but Im sure he was probably just trying to get a feel for the new shooting, so not knocking him, as it seems shooting might take some time to get use to this season.
    Hard to tell, without actually playing it yourself, but seems controls seem tighter, and not feeling like your dribbling on skates. But the last 2 yrs, I felt control was good out of the box, then roster update tweaks and patches, started causing sliding issues. The last patch did kind of get control back to where it was day1, but by then I was so frustrated and when baseball season started, I lost interest in NBA2k.
    While Im glad they supported the game like they did, with patches, the constant tweaking they did, got frustrating. I really hope for once, they ignore the online crybabies. Those who play online, the majority of them, seem to be casual fans of basketball, and really dont fully understand the game in itself. I know obviously there are some who do play online who are hard core fans and understand the game, but all to often, the devs seem to listen to those the wrong guys.
    plyrically
    4:35- A packed American Airlines Arena, Lonzo's first game, the Heat are leading 4-0! Dragic finds Winslow for the crazy off hand tomahawk dunk - Well, NO. Total silence from the home crowd, which would be ERUPTING in real life. So damn unrealistic and just straight up deflating. :(
    Winslow's dunk and the quick 6-0 start is overlooked by both the announcers and the crowd. I remember the sheer days of playing NBA 2K and obtaining an uncanny sense of satisfaction. I guess those days belong in the past. :jpshakehe What's the point of pulling these dunks anyway if not for the roar of the crowd? smh. :y11:
    I didn't even bother to continue watching, I want to hope (as a perennial customer on launch day) that the audio atmosphere will be somehow addressed to be on par with other features, but I don't think it will and I don't think I will be buying the game this year.

    Never forget this B.S.
    I liked it, looks good!
    To me, the best thing about 2K18 is that it reminds me of my favorite 2K's - 2K2 and 2K3, but with: a more realistic touch, today's technology and more depth. I don't know what it is about this game, but it makes me think of the older 2K's, which is great because I LOVED those.
    adamspag
    guess we going back to 2k15 & 16 with big's missing bunny layups under the rim. Sad they took out the shot meter/timing for layups and hooks

    Oh man I luv the hook shot meter
    Sent from my iPhone using Tapatalk
    BehindtheArc88
    2k is meant to be played in 2k cam to be honest. You can't really perform dribble moves well or necessarily go around screens efficiently in broadcast. I used to play on broadcast all the time and since i switched, screen and roll is easier now because i can close the gap between the screener and myself as i go around it. could never do that in broadcast.
    Broadcast looks well but for competitive purposes, 2k is the best
    This same argument keeps coming up. There is no empirical evidence that nba2k is made for or works better in 2k cam. It's not even the default camera anymore (hasn't been for a long time.) I've played in both, a lot, and the only difference is where I tend to start my offense. I can dribble, get around screens or anything else just fine both.
    As far as the gameplay, I am not happy about the out of bounds bugs coming back. 1) Deng spots up out of bounds causing a turnover, and 2) ball goes out of bounds on 1 teams baseline and is spotted by the ref on the other teams baseline.
    I hate watching guys run around with no sense of spacing and shot selection but the gameplay still looked good. One of the users ran a play and it started pretty quickly, which is a good sign.
    Sent from my SM-G950U using Tapatalk
    Why does the crowd seem so bland to me..that Winslow slam should have got a nice reaction the annoying recycled generic go and defense chants throws the authentic SIM experience off.
    Far as the gameplay it's great even tho the users were playing a run n gun style if they slowed down a bit and paid attention to the offense they would have had better shots you could see KCP setting up for the curl but the user took off chucking up shots with Ball..
    Sent from my SM-G930T using Operation Sports mobile app
    One note - this station had some noticeable input delay on it (hence all my missed shots). The capture device was acting up - which caused some frame rate issues on some of Native's videos as well.
    Shakedowncapo
    Never forget this B.S.

    This was just flat out lies and also, can anyone honestly say they can hear the difference between crowds, the ball, the net etc. in different arenas?? You can't even differentiate with your eyes closed, the only thing they could make authentic is the 24-shot clock noise, PA announcements, music + energy of the crowd, how full it usually is and what not. Warriors for example always hyped and crazy loud. Rockets quiet and empty. Then they could turn it up a notch in the play-offs for most teams.
    My thoughts as a Lakers fan.
    -Wish Randle would come in for an updated scan. Guess it doesn't matter as I'm trading him away as soon as I get the game.
    -Deng won't be in the rotation for the Lakers. While this is a small issue, it's still something to fix if possible. Kuzma and Brewer will get minutes over Deng
    -Love Lonzo's shot. Make the game more enjoyable imo.
    -The Winslow dunk with zero reaction was really depressing.
    -AI defense looks improved!!
    -AI movement looks improved as well especially the fast break. However, they did take some silly shots and passed on a few easy passes/baskets.
    Overall, it looks like an upgrade.
    L1/R1 to switch between current and classic teams - ✔️
    David Aldridge no longer OBVIOUSLY reading from a TelePrompTer - ✔️
    Step backs actually being fast and dangerous, creating separation - ✔️
    I'm loving it TBH.
    Sent from my iPhone using Tapatalk
    simbayless
    Ld2k may I ask why you guys keep on ignoring the crowd atmostphere ect...every year?

    I know right. It's as if EA has a patent on that area
    Sent
    LD2k
    One note - this station had some noticeable input delay on it (hence all my missed shots). The capture device was acting up - which caused some frame rate issues on some of Native's videos as well.

    You're a die-hard Lakers fan, I hope you do notice that 2k's Kobe Bryant (all time legends footage) still has Kobe's arm band on his right shooting arm. It is always, always on his left arm. And I personally don't even care much about accessories, but someone mentioned it and I haven't been able to un-know it.
    https://www.youtube.com/watch?v=ANpHw03ulcY&t=1005s
    strawberryshortcake
    I'm never one to be picky when it comes to accessories, but can someone do the honor of tweeting 2k about Kobe's arm band placement.
    Kobe Bryant wears arm band on his left arm always.
    Kobe Bryant wears arm sleeve on his right shooting arm always.
    strawberryshortcake
    You're a die-hard Lakers fan, I hope you do notice that 2k's Kobe Bryant (all time legends footage) still has Kobe's arm band on his right shooting arm. It is always, always on his left arm. And I personally don't even care much about accessories, but someone mentioned it and I haven't been able to un-know it.
    https://www.youtube.com/watch?v=ANpHw03ulcY&t=1005s

    Oh it's all been relayed to the team.
    simbayless
    Ld2k may I ask why you guys keep on ignoring the crowd atmostphere ect...every year?

    We're never gonna get an answer on that. But he will make sure that Kobe's arm sleeve is on the correct arm. I don't get it man. Frustrating
    YannisLB
    Something bother me:
    The number of contested lay up missed
    Its way too high

    My problem is not that there is a nice amount of missed layups, but the context. Some of the missed layups were easy layups under the basket. It looks almost as if players are forced to miss layups just for the sake of seeing more missed layups, which is considered "sim".
    When you make players miss, not being able to get to the basket, limit FG% to make it lower just for the sake of making it "sim", then it's not "sim" any more.
    It's just like years ago it was much easier to get to the basket, so 2K tweaked their game to eventually make it much harder to drive past your man - even if it wasn't realistic. Why? Because this is considered "sim". And if the game is not "sim", then it's worthless (and the hell with physics).
    What I'm trying to say, is that it's ok to make a game "sim", but how you get there can be wrong and in a way make it "not-sim".
    So, I'm trying to say that missed layups are welcome, but it shouldn't happen again and again just because this is "sim". It should happen because of realistic context, because there is a logical reason.
    plyrically
    4:35- A packed American Airlines Arena, Lonzo's first game, the Heat are leading 4-0! Dragic finds Winslow for the crazy off hand tomahawk dunk - Well, NO. Total silence from the home crowd, which would be ERUPTING in real life. So damn unrealistic and just straight up deflating. :(
    Winslow's dunk and the quick 6-0 start is overlooked by both the announcers and the crowd. I remember the sheer days of playing NBA 2K and obtaining an uncanny sense of satisfaction. I guess those days belong in the past. :jpshakehe What's the point of pulling these dunks anyway if not for the roar of the crowd? smh. :y11:
    I didn't even bother to continue watching, I want to hope (as a perennial customer on launch day) that the audio atmosphere will be somehow addressed to be on par with other features, but I don't think it will and I don't think I will be buying the game this year.

    Lol so much wrong here.
    It's Lonzo's first game? I know my Miami schedule and we don't play the Lakers til March, so this is far and beyond Lonzo's first game so don't add hype that isn't there.
    Ever watched a game? Does the crowd erupt on every dunk a player pulls? No.
    The All-Time Bulls/Pistons game had the atmosphere sounding great, so this is likely an old build, so crapping on 2k for something you're not really sure is the case when you haven't played the Day 1 game yet isn't the smartest thing.
    Do we all wish the atmosphere was better? Yes, but from other videos it looks like it has been improved.
    youvalss
    My problem is not that there is a nice amount of missed layups, but the context. Some of the missed layups were easy layups under the basket. It looks almost as if players are forced to miss layups just for the sake of seeing more missed layups, which is considered "sim".
    When you make players miss, not being able to get to the basket, limit FG% to make it lower just for the sake of making it "sim", then it's not "sim" any more.
    It's just like years ago it was much easier to get to the basket, so 2K tweaked their game to eventually make it much harder to drive past your man - even if it wasn't realistic. Why? Because this is considered "sim". And if the game is not "sim", then it's worthless (and the hell with physics).
    What I'm trying to say, is that it's ok to make a game "sim", but how you get there can be wrong and in a way make it "not-sim".
    So, I'm trying to say that missed layups are welcome, but it shouldn't happen again and again just because this is "sim". It should happen because of realistic context, because there is a logical reason.

    I agree 100% with your philosophy. However, NBA players DO miss several layups per game. Even bunnies, and I wish the common NBA viewer was more receptive to missed layups.
    I see this being patched too severally, and I fear then we will be back to tuning/tweaking shooting, just like last year. We all know how that ended up.
    Nevertheles109
    I agree 100% with your philosophy. However, NBA players DO miss several layups per game. Even bunnies, and I wish the common NBA viewer was more receptive to missed layups.
    I see this being patched too severally, and I fear then we will be back to tuning/tweaking shooting, just like last year. We all know how that ended up.

    I agree, and I said that missed layups are welcome, but in the 12-minutes of gameplay we saw more missed layups than you see in 2 full NBA games. But it's not the quantity, it's the context. Some of these should have gone in. Sure, easy layups get missed in the real NBA, but it should not happen just for the sake of happening. That's all I'm saying. I do like seeing missed layups, for sure.
    youvalss
    I agree, and I said that missed layups are welcome, but in the 12-minutes of gameplay we saw more missed layups than you see in 2 full NBA games. But it's not the quantity, it's the context. Some of these should have gone in. Sure, easy layups get missed in the real NBA, but it should not happen just for the sake of happening. That's all I'm saying. I do like seeing missed layups, for sure.

    I hear you man, and I think you have a great point. I do like to see point blank and even "gimmie" layups missed here and there as well.
    It is apart of the game, but I can see why it would be infuriating to miss at an alarming rate, especially in crunch time or for the sake of overall FG%.
    youvalss
    I agree, and I said that missed layups are welcome, but in the 12-minutes of gameplay we saw more missed layups than you see in 2 full NBA games. But it's not the quantity, it's the context. Some of these should have gone in. Sure, easy layups get missed in the real NBA, but it should not happen just for the sake of happening. That's all I'm saying. I do like seeing missed layups, for sure.

    I rem Jennings missing a wide open layup during his short stint with the Knicks.
    I jus missed an open layup with Wade in 2K17 last night. I wanted to finish it with left hand but somehow the angle that I pushed on the right stick resulted in a funny layup animation and I miscounted the release timing.
    Damn, should have just dunked it. Why not if u can?
    Sent from my iPhone using Tapatalk
    LD2k
    Oh it's all been relayed to the team.

    As a die hard Kobe fan, I noticed that the placement of the arm band is actually innacurate as well. Kobe rarely or maybe never wore the band above his elbow, always slightly below. Hope this gets fixed as well!:bump:
    bigmike0077
    Gameplay looks amazing
    Still not noticing sweat on players....and another thing which has been mentioned is the stamina for on he fly subs, hope somehow that gets put in.

    I thought I was the only one who noticed that sweat was missing or unnoticeable. I can't remember which 2k it was (possibly 12) but sweat was taken away as well, even though the prior game had included it. It's really strange because some 2k18 screenshots the sweat looked quite amazing! Wonder if they toned it down or something
    BehindtheArc88
    2k is meant to be played in 2k cam to be honest. You can't really perform dribble moves well or necessarily go around screens efficiently in broadcast. I used to play on broadcast all the time and since i switched, screen and roll is easier now because i can close the gap between the screener and myself as i go around it. could never do that in broadcast.
    Broadcast looks well but for competitive purposes, 2k is the best

    I always play with broadcast, never comfortable with 2K cam. It's hard to see the open man with 2K cam, too many players overlapping in some instances.
    youvalss
    I agree, and I said that missed layups are welcome, but in the 12-minutes of gameplay we saw more missed layups than you see in 2 full NBA games. But it's not the quantity, it's the context. Some of these should have gone in. Sure, easy layups get missed in the real NBA, but it should not happen just for the sake of happening. That's all I'm saying. I do like seeing missed layups, for sure.

    I didn't like bigs missing too many easy lay-ups as well. Whiteside, Lopez underneath the rim with their body in good position and in good balance they don't miss that often. When you are in the restricted area with the big you should get the bucket or foul 80 % of the time.
    Since Nba 2K16 and still going on with 2K18 I hate that the shot meters for every player is VERY SHORT.
    Even Brook Lopez is shooting in mili second ? How come ? Every player literally nearly has Curry like fast release. That's just too absurd. Anyone else bothered by that?
    Two concerns:
    (1) Otto Porter location position shows up in raw gameplay; Zubac sequence (#40)
    (2) Defensive floor position (too close to the baseline).
    (1) Otto Porter location position
    Isn't this illegal defense? or 3 seconds in the key? I counted approximately 5 seconds according to scoreboard time.
    The "Otto Porter location position" made its first appearance (at least to me) in raw gameplay @16:00 mark exactly. Wasn't really focused on much of anything prior to 16:00. Kind of watched to just watch. Even though I didn't care much for Zubac's positioning (#40), at least he was very aware of his assignment. He motioned towards the perimeter anticipating possibly a pass while defending the paint.
    Otto Porter (location/screenshot from Scott OG's blog)





    (2) Defensive floor position (too close to the baseline).

    I know I mentioned this before in Scott's Blog, but wanted to address here one more time if that's okay. Post #268 (link immediately below) from Scott's Blog about players playing too close to the baseline area. Da_Czar also addressed it saying that they need as much floor real estate for the players because people complained about not enough floor spacing, etc. Personally I think there's more than enough floor spacing for players to not be programmed to hug the baseline.
    (A) NBA "Floor Spacing"
    (B) http://forums.operationsports.com/forums/nba-2k-basketball/914388-nba-2k18-ai-improvements-blog-scott-o-gallagher-34.html#post2048977356 (POST #268 link) Spoiler tag is the entire post about the baseline, rim and backboard location and this pertains to where 2k players seemingly are programmed to hug the baseline area. I'm quoting the post here and putting it in spoiler tag in case the link doesn't work now or in the future.
    (C) Keep the following video (spoiler tag) in mind when reading the below concerns. Video is focused on Andrew Bogut hugging the baseline, positioning himself directly underneath the backboard behind the rim, and ultimately at one point stepping directly out of bounds. Andrew Bogut's position allowed the opposition team's center big man to score an easy bucket.
    Andrew Bogut hugging the baseline allowing for an easy bucket by the opposition
    (D) If my estimation is on point, Zubac in the above sequence is positioned here in the green solid circle. My question is when would anyone ever position themselves essentially behind the rim and directly underneath the backboard. Wouldn't it be more appropriate to move out further at minimum in the restricted half circle if you were trying to defend the paint. Create a barrier between the rim and the driver using your own body. Where Zubac is positioned seems to completely miss the point of creating that defensive abarrier.
    Great points ncnative94.
    To add on that I noticed the weird defense by Ingram, please see the attached picture.
    Ingram_Winslow

    https://imgur.com/a/Tr9YX
    1-Ingram is in position to defend Winslow.
    2-When Dragic calls for pick, Ingram unexplicably darts towards the paint, probably being the help defender if someone rolls to the basket. But this is premature and wrongly timed.
    3-You can see that the pick is in still in play, it's not concluded yet but Ingram is waiting in the paint leaving Winslow wide open - he is not a good shooter but he leaves his assignment for no particular reason
    4-Ingram goes back to Winslow but in that sequence with 2 Lakers in the pick, he becomes the 3rd guy, 5 guys in a small square - essentially a mess
    LD2k
    One note - this station had some noticeable input delay on it (hence all my missed shots). The capture device was acting up - which caused some frame rate issues on some of Native's videos as well.

    Hope my plasma tv wont have issue with this.
    Would like to check if the dev could look into this? Looks like the same issue from 2K17 coming down to 2K18.
    Check Deng. He was walking towards the 3pt line, but he was weirdly walking out of the court, causing a turnover for receiving the pass.
    Irl, we have nba players running outside the baseline in floppy plays, but not this.



    Sent from my iPhone using Tapatalk
    Kawhi blew a free throw to win the 2014 championship, Ginobli blew a free throw to win the 2014 championship, Tim Duncan blew a gimme-bunnie to win the 2014 championship... all irl.
    I have no problem with this ;)
    JamesDilla
    As a die hard Kobe fan, I noticed that the placement of the arm band is actually innacurate as well. Kobe rarely or maybe never wore the band above his elbow, always slightly below. Hope this gets fixed as well!:bump:

    Are you that certain? ;)
    MoodMuzik
    Another one, this time super high lol

    Haha younger Kobe yes! I should've mentioned I was referring to older Number 24 Kobe, who primarily wore the band below the elbow. I was judging from the Kobe screenshot and the all time lakers gameplays. If you watch no. 24 Kobe highlights you can see for yourself
    http://goo.gl/images/urT5X6
    What is the damn point of running a play if you're just gonna break the damn play and then take a terrible shot anyway? I get breaking the play if you have a mismatch or you catch a defender napping on a cut to the basket... but too many times these guys break the play just to pass the ball around... dribble into a defender and then chuck up a heavily contested shot with horrible timing... just awful... 
    YannisLB
    Something bother me:
    The number of contested lay up missed
    Its way too high
    And of course the atmosphere in the arena is again disapointing


    Missed layups are due to "timing" still built into layups, depending on how long you hold the analog stick. But you simply don't see the layup meter.

    This is why I think they should have simply kept the layup meter in place. The complaint last year was that the layup meter release point was off. The release mechanics doesn't match up to the layup green release. I personally had absolutely no issues with the layup meter last year. I didn't even focus on the 2k17's layup meter. I simply attempted layups exactly as I normally do. If I need to hang in the air a bit longer, I would hold the analog stick a little bit longer. Made plenty of contested layups including and one's.
    What's going to happen is that people are going to question why bunny layups are being missed, and patch comes out to fix it. Should have kept layup meter in place since timing is still important for layups.
    I missed some post, but the spoiler tag is pretty much comments on missed layups. My paragraph above is basic a general way of addressing all the missed layups. There's an under the hood thing (layup is timing based) going on.
    strawberryshortcake

    Missed layups are due to "timing" still built into layups, depending on how long you hold the analog stick. But you simply don't see the layup meter.

    This is why I think they should have simply kept the layup meter in place. The complaint last year was that the layup meter release point was off. The release mechanics doesn't match up to the layup green release. I personally had absolutely no issues with the layup meter last year. I didn't even focus on the 2k17's layup meter. I simply attempted layups exactly as I normally do. If I need to hang in the air a bit longer, I would hold the analog stick a little bit longer. Made plenty of contested layups including and one's.
    What's going to happen is that people are going to question why bunny layups are being missed, and patch comes out to fix it. Should have kept layup meter in place since timing is still important for layups.
    I missed some post, but the spoiler tag is pretty much comments on missed layups. My paragraph above is basic a general way of addressing all the missed layups. There's an under the hood thing (layup is timing based) going on.

    Also layup meter help with floaters now you will not know if you release on point or too late or too early...
    The 24th Letter

    Once again, I'm sticking by my prediction : 'too many missed layups' WILL be the earliest and biggest complaint thread here...

    :jpshakehe And 2K will pacify the babies
    Also, there is no way you can say, "There are too many" of ANYTHING if you are only watching a few videos. Like yall are making judgements based of a VERY small sample size.
    VERY small sample size.
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