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NBA 2K League Combine Details Revealed: 17 Teams Will Draft Six Players

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NBA 2K League Combine Details Revealed: 17 Teams Will Draft Six Players

The NBA 2K League Combine, the next stage for qualifying for the league, takes place from February 2 – February 21.

The NBA 2K League player pool has expanded from 85 players to 102, allowing roster flexibility. The combine will now identify the top 102 players and each of the 17 teams participating in the inaugural season will draft six players.

There’s more info on the NBA 2K League website. We’ve attached the most relevant details below!

Eligibility

Players must be 18 years old and be high school graduates to be considered for the league.

Entry

Players who complete January’s NBA 2K League Qualifier will automatically see a new menu item, NBA 2K League Combine, in NBA 2K18 during February.

Players will be able to apply during February when the online application for the combine is made available.

102 total players will be drafted onto teams.

Key Dates to Know

There will be 12 playing windows available from February 2 – February 21, and all combine play must take place during these windows. Playing windows are distributed to suit the various regions of our global playing community.

The playing windows are listed below in Eastern Time (ET):

  1. 2/2 – 8pm to 12am ET
  2. 2/3 – 2pm to 8pm ET
  3. 2/4 – 2pm to 8pm ET
  4. 2/7 – 8pm to 12am ET
  5. 2/9 – 8pm to 12am ET
  6. 2/10 – 4pm to 10pm ET
  7. 2/11 – 2pm to 8pm ET
  8. 2/14 – 8pm to 12am ET
  9. 2/16 – 8pm to 12am ET
  10. 2/17 – 4pm to 10pm ET
  11. 2/18 – 2pm to 8pm ET
  12. 2/21 – 8pm to 12am ET

Players will be required to play 40 games at their required position during the play times.

Gameplay Rules

Games will consist of four, 6-minute quarters, with standard Pro-Am rules. If a player fouls out, they will be replaced by a AI participant. There will be one position played per team (i.e. even roster composition using Point Guard, Shooting Guard, Small Forward, Power Forward and Center). Players will have five archetypes to choose from for each position, but must compete in only one position throughout the combine.

Tracking

There will not be a leaderboard, however participants will be able to view statistics and VOD highlights (video-on-demand) of their games throughout the combine.

Players Will Be Notified If They’re Being Considered

This is the big one, as your stats are tracked you’ll be notified of taking next steps in case you are being considered for the next level of the process.

Additional Details

 

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Executive Editor. Based in Oklahoma.

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Discussion
  1. This looks great...but it looks like this stuff is only available during certain times, and only eligible to people who got 50 wins.
    Damn it. This mode sounds like EXACTLY like what walk on and regular Pro-AM needs to be!!!
    Games will consist of four, 6-minute quarters, with standard Pro-Am rules. If a player fouls out, they will be replaced by a AI participant. There will be one position played per team (i.e. even roster composition using Point Guard, Shooting Guard, Small Forward, Power Forward and Center). Players will have five archetypes to choose from for each position, but must compete in only one position throughout the combine.

    So um ... do we get locked into one position?
    ph33
    This looks great...but it looks like this stuff is only available during certain times, and only eligible to people who got 50 wins.
    Damn it. This mode sounds like EXACTLY like what walk on and regular Pro-AM needs to be!!!
    So um ... do we get locked into one position?

    I wondered the same thing
    ph33
    This looks great...but it looks like this stuff is only available during certain times, and only eligible to people who got 50 wins.
    Damn it. This mode sounds like EXACTLY like what walk on and regular Pro-AM needs to be!!!
    So um ... do we get locked into one position?

    Think so
    Players will have five archetypes to choose from for each position, but must compete in only one position throughout the combine.

    Any changes to badges ?
    I am extremely disappointed to see that there are no finesse or faceup post scorer builds available for this combine since that is my favorite type of MyPlayer to use in an off-ball role this year. I would have liked to see at least one of these three builds available at SF or PF: post scoring shot creator, shot creating post scorer, sharpshooting post scorer.
    If you want to have post scoring in your archetype, then 2K is limiting your MyPlayer to being an unskilled brute like Shaq/Dwight Howard that can only dunk harder or rebounder better as his secondary archetype instead of having the option of being a more nimble and trickier post scorer with a mid-range game and ball-handling ability like Kobe/Jordan/Carmelo/DeRozan/Livingston, or being a three-point-shooting post scorer like Dirk/Embiid/Porzingis.
    I have played around 300 Pro Am games on various faceup/finesse post scorer builds, and all of that experience is for naught if the combine doesn't offer an archetype combination that contains the ratings/badges I need to successfully perform the moves I've been practicing for the past 4 months.
    ph33
    This looks great...but it looks like this stuff is only available during certain times, and only eligible to people who got 50 wins.
    Damn it. This mode sounds like EXACTLY like what walk on and regular Pro-AM needs to be!!!

    "Players who complete January’s NBA 2K League Qualifier will automatically see a new menu item, NBA 2K League Combine, in NBA 2K18 during February"
    Here's to hoping it glitches and becomes available to the whole community.:cool:
    https://twitter.com/2kproaminsider/status/956611970995810304
    Teams.
    The combine will match you up with other players who qualified for the combine in January. You will not be able to go into games with pre-set teams or squads.
    Just in: All MyPlayers in the @NBA2KLeague combine will be a 90 overall and each archetype will have preset badges.

    If you guys thought walk on games were bad...
    I wonder if they're going to be recording the voice communication that goes on during games. This actually sounds like a great way to filter out who can behave like an actual adult and who can't during trying times.
    jyoung
    I am extremely disappointed to see that there are no finesse or faceup post scorer builds available for this combine.

    I think the combine builds relate to what you will be playing with on your team if you are drafted. I get the impression there will be a very tight limitation on what builds are available once you make the cut.
    Sent from my SGH-I337M using Tapatalk
    hanzsomehanz
    I think the combine builds relate to what you will be playing with on your team if you are drafted. I get the impression there will be a very tight limitation on what builds are available once you make the cut.

    I can understand taking out the pure point forward build, because that archetype at 6'10" is extremely cheesy and unbalanced in the current version of 2K18 that we've been playing. But I haven't come across any other build this year that felt like it was too cheesy to be available in this combine. Maybe you could add 7'3" pure stretch bigs to that list because of their ability to consistently hit deep threes over good shot contests and defend/rebound at a level well above their ratings due to their huge wingspan, but that's about it as far as "banable" archetypes go IMO.
    I just don't see why so many archetypes are being excluded from the character select screen. DOTA and League of Legends both have over 100 selectable heroes, so why can't 2K18 be similarly diverse? There are no pure builds listed except for the SG/SF pure sharp and the center rim protector. The only perimeter defender build that is able to have its defensive stopper badge affect point guards is the one with the worst defensive ratings (sharpshooting defender). So if you want to play on a perimeter defender build that actually has good defensive ratings, you are stuck lining up at the SF position as a slashing defender, with a defensive stopper badge that won't be able to affect PGs or Cs. I would have loved to take my pure lockdown defender into this mode and go against some of the best offensive PGs and SGs that 2K18 has to offer, but that's not possible with the current roster of characters that 2K has come up with.
    I have made seven different MyPlayers so far in 2K18, and the only one of those archetype combinations that is available to use in this combine is the playmaking slasher (my least favorite character of the ones I've created, of course).
    I'm sure I'm not the only person whose preferred archetype mixes aren't available for this event. All year long 2K has been telling people to "perfect their craft" and "hone their skills." But how can you tell people that for 4 months, and then not let them compete on the big stage with a skillset that's at least similar to the one they've been practicing with all along? I am fine playing with slightly lowered ratings and slightly reduced badge levels, but being asked to completely switch archetypes is taking things a step too far IMO.
    Imagine if you were a fighting game player and you spent 4 months mastering Balrog's moveset, but when it came time to qualify for a major tournament, Capcom suddenly decided to remove Balrog from the available character pool. Or what if you were a Counter-Strike player whose go-to weapons were the Desert Eagle and the AK-47, but right before a big tournament, VALVE decided to take those two weapons out of the gun store. That's basically the equivalent to what 2K has done by drastically reducing the list of available archetype combinations from 189 to 22. With one blog post, 2K has rendered 89% of this game's archetypes obsolete; and if you haven't been playing on one of the chosen 11% builds, then you're already at a competitive disadvantage before the combine even begins, because in 2K -- as in most videogames -- experience is the best teacher. Playing dozens of games on the same character is how you learn what works and what doesn't work in an online competitive environment. And it's only once you've internalized that knowledge that you can begin to play that character at its maximum efficiency, making only the moves and taking only the shots that you know -- from past experience -- have a high chance of succeeding.
    So when someone quits in a combine game he will be replaced by the ai. 2k you know how easy it is to score/block/steal against your ai? Hope you have ways to filter out all the stats accumulated while playing the ai hehe...
    jyoung

    I just don't see why so many archetypes are being excluded from the character select screen. DOTA and League of Legends both have over 100 selectable heroes, so why can't 2K18 be similarly diverse?
    I'm sure I'm not the only person whose preferred archetype mixes aren't available for this event. All year long 2K has been telling people to "perfect their craft" and "hone their skills." But how can you tell people that for 4 months, and then not let them compete on the big stage with a skillset that's at least similar to the one they've been practicing with all along?
    2K has drastically reduc the list of available archetype combinations from 189 to 22. With one blog post, 2K has rendered 89% of this game's archetypes obsolete; and if you haven't been playing on one of the chosen 11% builds, then you're already at a competitive disadvantage before the combine even begins, because in 2K -- as in most videogames -- experience is the best teacher.

    Great concerns you pointed out here & as you alluded to it does seem like they used data on the most used builds at each position to come to this decision.
    I can definitely understand the pangs and frustration this has caused. It could even be deemed harshly misleading. If the users suffer then the league could also suffer so hopefully things can end well.
    Sent from my SM-T330NU using Tapatalk
    I'm also curious as to what extra data they use to pick people. What if a more off ball archetype is really great at knowing how to space the floor but his teammates suck at finding him? Or if you're a point guard with good vision but you have teammates who are awful at being in the right spots?
    And by forcing people to play with randoms, just makes for really awkward ball. For example I played a walk on game with two other friends (3 total) where the center dropped a triple double. Sounds good right? Well....this center was clearly pretty selfish (He started assist hunting once he got his points, then went back to clogging the lane and hogging the ball once he got his 10) and I would say he was DAMN lucky that the rest of us were willing to acquiesce so the game wouldn't be miserable. I just hope people like this don't get in. (And just another detail about this guy. He would rather try to finish it over 4 people instead of kicking it out to 3 different wide open people)
    ph33
    I'm also curious as to what extra data they use to pick people.
    And by forcing people to play with randoms, just makes for really awkward ball.

    I like some parts of the random matchmaking and see the value in it but yah there are also immediate challenges that come with it.
    You can try searching at the same time with buddies in hopes of matching with them.
    One thing is your opportunities. You guess 40 different samples of randoms. Some teams might play thru the PG for 3s using high ball screens, others might use more of a drive and kick flow. It will continue to vary but I imagine you will see some consistency in outcomes too due to the limitation on builds. Players will eventually gravitate to the most effective builds at their position to run the most effective offense.
    In the end, there seems to be a lot left to chance here regarding how much control you have over truly showcasing your talents.
    Sent from my SGH-I337M using Tapatalk

    on one hand, re: number of archetypes, they have to start somewhere for balance sake. Leeg didn't start out with as many as they have now. I imagine some was 'most used' but some were probably also due to known exploits/cheese/imbalance. They probably don't want the game to be the same thing over and over.
    I'd hope they would add in more types if this ever became a mode. Remember, this type of a mode is what a lot of us were asking for. Maybe if it works, add in some ability to keep stats (W-L at least?), group with friends, and open it up to the public after the combine is over? I'd buy 2k to play a mode like that.
    Also, it does make you wonder how they'll judge, but I know you dudes have probably done 'dry' try outs before. It's not really fair; they probably won't get all the best of the best, but you do have to play knowing they will be looking at your stats.
    You'd think they'd want to watch some of the games of people who perform well, too. The good thing about if people stream stuff, assuming it can be accessed after the stream, they can use that to view what's actually happening, should they want to.
    I know I'd never make the 2k league, even if I was good enough, because I'd be too focused on making the right pass, rebounding, and defending. haha. Guys who want to make it should just play a bit selfish, but smart. If someone is playing stupid, probably best to let them ruin their own rep and not get into anything. Pretend that they can tell the difference between good stats and stats gotten the wrong way and see what happens.
    It's all for fun anyway. I can't imagine 2k league is paying more than a meh job, and it sounds like it would actually suck as a lifestyle. It'd be fun to say you made it, tho.
    -Smak
    hanzsomehanz

    One thing is your opportunities. You guess 40 different samples of randoms. Some teams might play thru the PG for 3s using high ball screens, others might use more of a drive and kick flow. It will continue to vary but I imagine you will see some consistency in outcomes too due to the limitation on builds. Players will eventually gravitate to the most effective builds at their position to run the most effective offense.
    In the end, there seems to be a lot left to chance here regarding how much control you have over truly showcasing your talents.

    I think this will be one giant selfish showcase.
    The people who REALLY want to do this will come up with all the reasons they should get the ball more. Reminds me of this guy I ran all star team up with years ago. In one game it was "Hey! I'm the black mamba! Feed me the ball!" And the next game "Yall gotta feed the big man down low!" this guy was talking like he was the only one with a good player.
    I've already seen some people tweeting highlights at these teams saying stuff like "I'm the best look at this video" these dudes sound like people I wouldn't want to work with at all.
    There's a lot of good players out there. I find it comical when someone acts like they invented the damn game. Most of those highlights are against bad defense anyways.
    ILLSmak

    It's all for fun anyway. I can't imagine 2k league is paying more than a meh job, and it sounds like it would actually suck as a lifestyle. It'd be fun to say you made it, tho.
    -Smak

    This. I'm confused why any grown adult with a job would want to do this, or even if you're currently in college. There's no guarantee that this league will last and you'd have to completely overhaul your life and move and work with a bunch of people who you've never met. But oh well, those are just my sensibilities.
    Kinda wish I could have got my 50 games in just so I could have gave this mode a try, whether I had a chance or not. Almost all of my normal squad have stopped playing so I was always having to run with people that I don't usually play with, or that I'm not comfortable playing with.. 30 wins away on PS4

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