Connect with us

NASCAR Heat 5 Review: Familiar But In a Good Way

nascar heat 5 review

NASCAR Heat 5

NASCAR Heat 5 Review: Familiar But In a Good Way

704 Games is set to deliver NASCAR Heat 5 this week, although this time it’s coming out a bit earlier and with a different development team behind it. Gone are the days of the game’s release coinciding with the start of the NASCAR playoffs, and gone are the days of Monster Games Inc. developing the title — instead they most recently developed Tony Stewart’s Sprint Car Racing.

So, what does that mean for NASCAR Heat 5? Let’s find out.

NASCAR Heat 5 Review – What I Like

Controls

In a sport that demands and delivers side by side and nose to bumper racing at 180+ mph, developers must give users of all skill levels the ability to replicate that for the game to feel even remotely authentic.

Have no worries here as 704 has done just that. I checked the game out using an Xbox One Elite controller, a PS4 Pro Scuf Vantage 2 controller and a Fanatec CSL elite F1 wheel. All felt precise, on point, and allowed me to race comfortably anywhere on the track as long as I wasn’t pushing out of the groove and forcing the car to do more than it could do.

Even more impressive was that with all three peripherals I could maintain position side-by-side, and even three-wide while in the middle for long sequences at a time.

AI Racing

Solid controls are a must for any racing title, but if the AI is subpar, then precision maneuvering becomes a lot less impressive and important. As good as the controls are in NH5, the tweaked and enhanced AI is even better. Long gone are the days where the ultra-aggressive AI would come down on you while racing like it wasn’t even aware you were there. Instead, the AI very much replicates the actions of another human who will push you but respects the boundaries of fair but competitive racing.

I devoted over 15 hours of this review to running every type of AI race the game offers. I also started from the back to watch the tendencies of the AI cars and how they raced not only against me but each other. The AI drivers would consistently take advantage of each other’s mistakes, of my mistakes and make mistakes of their own.

Career Mode

As with many of you (I saw the metrics at the developer’s office), I spend most of my time in career mode and will do so again this year. If you are new to the series, NH5 allows you to start in an unsanctioned dirt series, prove yourself and work your way up through the ranks of the Gander Outdoors Truck series, Xfinity series and finally the Cup series. You can do so as a driver or as a driver/team owner.

As a driver, you have sponsor goals you are expected to reach. The better you perform, the better the sponsorship opportunities, and better the chances of securing a contract with a well-funded and developed team.

As an owner, things become a lot more involved, but in a fun and addictive way. As an owner, not only do you still have to perform on the track, much as I described earlier, but you also must secure funds to open a shop, purchase vehicles, hire staff and more.

Either path you go down provides an exciting ride and journey, and both paths create a vested atmosphere. There is a reason that such a huge percentage of the community takes part in career mode, and if you are a newcomer to the series, I absolutely recommend checking it out yourself.

Test Mode

We all know that test mode seems like a feature that should have been in the initial NASCAR Heat release — or any racing game for that matter. This addition is incredibly helpful for those who love to tinker with setups until they’re finally right. Test mode lets those who do love to create the perfect setup for a specific track to hit the track, come back in and make minor tweaks, and hit the track immediately to test it out. In short, for some the inclusion of this new feature is considered monumental.

Even if you’re not one to try and tweak every little thing, just having the ability to pick a track, any track, and turn laps trying to find the perfect line with fresh tires and adjusting that line with medium to worn tires is another huge plus. The addition of test mode also helps in switching from Truck to Xfinity to Cup. Neither of these three vehicles feels the same at any given track, and now users can see and feel the difference between all three on any track of their choice.

Paint Booth

Listen, because of legalities, we are never going to see a paint booth as we did with EA’s NASCAR ’08 and ’09. It is a different time and a different world, and that is understandable. While what 704 has delivered won’t feel a lot different than what NH4 did, some nice improvements should help designers streamline the design process. The paint booth should also be a more accessible option for those who are new to the booth or the series.

So, what has changed for the paint booth in NH5? Like I mentioned before, not a lot, but they have added more enhancements, including new number fonts and schemes. These may not seem like big additions, but as creators try to duplicate current or retro paint schemes, the ability to accurately match and manipulate font styles, number shadows, rim colors, and spoilers (finally), all of these little enhancements and tweaks make life in the booth a bit easier.

Another little addition, that for me at least isn’t so little, relates to finishes. Developers have given us the ability to choose between gloss and matte finishes, which once again, helps all of us when trying to create or re-create an authentic-looking scheme to show the world.

NASCAR Heat 5 Review – What I Don’t Like

Damage Model

Watching the frame of a car crumple and disintegrate in a real Cup race can be amazing and horrifying all at once. Sadly, very few games have ever been able to re-create the impact a car sustains in real life and mimic that in a video game. NH5 does nothing to dispel that notion, and in fact, the damage models feels very much like it did in NH4. I will say that I did see some hood crumple that came so high I struggled to see past it until I was able to reach the pits, but that is about it.

The developers are constantly straddling the line between realism and arcade because that is what the NASCAR Heat series is all about. What I am hoping for as the team moves to a new game engine and new hardware is that they will have the ability to re-create what fans see as they watch a real race unfold, and the accidents that so often happen in them.

I know the developers have heard the cries from the community, and I also know the limitations of the Unity engine when it comes to re-creating the likes of a smashed car frame, so this isn’t about blame, but rather about focusing on the future of the series.

No True Replay Camera

This is something I have been complaining about for quite some time, but still, there is no true in-race replay camera. In fact, even the one that is provided at the end of each race is subpar at best. If we think about the impact of social media and gaming/sharing/uploading, the inability to truly capture the action from any angle is head-scratching. It’s hard to think of a better way to show potential customers how exciting the racing can be and all the little details that have been painfully re-created by the developers than with a free-roaming replay camera.

nascar-heat-5-22

During the review testing, I had multiple close Truck and Cup races that I either lost or won by a mere few inches, but I had no ability to really capture the essence and emotion of those moments from the angle that displayed and conveyed it the best. If I sound passionate about the lack of a real replay camera here, it’s because I am. Let’s hope, again, as we move to a new engine and hardware that a real replay and capture option will be implemented so the community can stop having to hear me complain about it.

NASCAR Heat 5 Review – Bottom Line

There is not a whole lot that feels entirely new with NASCAR Heat 5. While that typically isn’t a positive for any yearly sports title, the tweaked AI and driving model had me coming back for seconds and thirds — even after I played enough to feel like I could properly write the review. There is an addictive quality that is tangible when you’re on the track racing in any of the four series provided in NH5. It all stems from how the cars and trucks react and race on the track, and more importantly, how willing the AI was to be aggressive (but fair) with each other and me.

The career mode is deep and fun, and when I add in the online options, season options, newly tweaked paint booth and new user interface, I’m mostly satisfied. For a short development cycle, NH5 delivers a lot of longevity, and even more importantly, a lot of fun on the track. This is a title that, even for the fringe racing fan, should see a lot of time in your rotation well into winter and beyond.

49 Comments

Leave a Reply

Discussion
  1. This is my first nascar game and I’m really enjoying it. I absolutely love the strategy with drafting. If you don’t have a draft partner, good luck catching that group in front of you.
    Good review and I like how the first point he hit on was the controls. Very encouraging to hear that he was able to be in good enough control to "race comfortably anywhere", including with controller and wheel. Being able to hold your line is paramount for me being able to enjoy a Nascar game and sustain and enjoy returning to playing.
    I preordered yesterday and began playing at 11:01 pm last evening. I'm on Xbox 1 with an elite controller, and I must say I was extremely pleased with my first practice race. I jumped in and ran 13% race in Xfinity at Homestead. Racing on "Hard" with AI at 100.
    As I had raced some lately with NH4, I came to the realization that although it hurts my pride to have some driving assists turned on, it really is a must for me to be able to enjoy the game. I'm simply not good enough to make it through races consistently without kissing the wall occasionally and/or being the cause of a wreck, even when I'm trying not to be over aggressive. On my practice race last night, I had most driving aids around 20-25, and wall avoidance at 35. I completed the race cleanly without hitting the wall a single time nor contacting another car significantly (26 laps). I qualified 28th and finished 7th.
    This has increased my confidence in a huge way and encourages me as I plan to put in more serious time in this iteration. On NH4, I worked on my dirt series career a good bit, but interest waned and I never got to the other series, other than an exhibit race here and there. For NH5, I plan on skipping the dirt. (I enjoy the dirt racing, but I really want to sink my teeth into a series like Xfinity right away)
    I also pulled the trigger recently on a wheel, and I'm looking forward to using that, as I haven't used a wheel since back in the PS2 days.
    The only negative critique from my first impression was I still got a frame-rate dip at a certain point on the track. I didn't notice it every lap, but on corner exit, the frame rate would snag for just a fraction of a second- enough for me to notice, and I am the type of person who isn't too picky about things like that, but it's there. Not an issue for me, but trying to be fair about my assessment. I know many people are likely to skip this one and wait for the next version that is purported to run on a different engine, and I understand, but it's not a deal-breaker for me. You see, I'm approaching old-codger status lol (very late 40's), and my first driving video game was Night Driver on Atari, so I have a certain perspective/appreciation regarding graphics.....
    StoneCalf
    ... my first driving video game was Night Driver on Atari, so I have a certain perspective/appreciation regarding graphics.....

    Loved that Game when I was a kid and also Pole Position.
    _________________
    Anyway, @NASCARHeat just tweeted that the Indy Roval will be released as free DLC for all players at a later date for anyone wondering
    Last night while
    @DiegoxAlv
    was streaming #NASCARHeat5 on our Twitch channel there was a bomb dropped by game designer
    @ehgdesign
    ...
    Indy road course is coming to NH5 as free content later this year to ALL NH5 players!
    We don't have a date set yet, but we'll keep you updated.

    ________________
    I preordered my copy from Amazon and it says I won't get it until the 14th :(
    I can't recall which game it was, but there was a "Hero" and "Villian" rating when you played career mode. I liked that game, and that mode, though my poor driving skills led me to be more villian than hero. ::shrugs::
    StoneCalf
    Good review and I like how the first point he hit on was the controls. Very encouraging to hear that he was able to be in good enough control to "race comfortably anywhere", including with controller and wheel. Being able to hold your line is paramount for me being able to enjoy a Nascar game and sustain and enjoy returning to playing.
    I preordered yesterday and began playing at 11:01 pm last evening. I'm on Xbox 1 with an elite controller, and I must say I was extremely pleased with my first practice race. I jumped in and ran 13% race in Xfinity at Homestead. Racing on "Hard" with AI at 100.
    As I had raced some lately with NH4, I came to the realization that although it hurts my pride to have some driving assists turned on, it really is a must for me to be able to enjoy the game. I'm simply not good enough to make it through races consistently without kissing the wall occasionally and/or being the cause of a wreck, even when I'm trying not to be over aggressive. On my practice race last night, I had most driving aids around 20-25, and wall avoidance at 35. I completed the race cleanly without hitting the wall a single time nor contacting another car significantly (26 laps). I qualified 28th and finished 7th.
    This has increased my confidence in a huge way and encourages me as I plan to put in more serious time in this iteration. On NH4, I worked on my dirt series career a good bit, but interest waned and I never got to the other series, other than an exhibit race here and there. For NH5, I plan on skipping the dirt. (I enjoy the dirt racing, but I really want to sink my teeth into a series like Xfinity right away)
    I also pulled the trigger recently on a wheel, and I'm looking forward to using that, as I haven't used a wheel since back in the PS2 days.
    The only negative critique from my first impression was I still got a frame-rate dip at a certain point on the track. I didn't notice it every lap, but on corner exit, the frame rate would snag for just a fraction of a second- enough for me to notice, and I am the type of person who isn't too picky about things like that, but it's there. Not an issue for me, but trying to be fair about my assessment. I know many people are likely to skip this one and wait for the next version that is purported to run on a different engine, and I understand, but it's not a deal-breaker for me. You see, I'm approaching old-codger status lol (very late 40's), and my first driving video game was Night Driver on Atari, so I have a certain perspective/appreciation regarding graphics.....
    I also noticed that the framerate would snag for a moment as well. Doesn't hurt my overall enjoyment but I did notice it. I'm on PS4 Pro.
    Bvrat76
    So picked up the gold edition and nothing happens when I redeem the code for the extra content? Anyone else have this issue?

    Looks like it's a known issue that they are currently working on
    ******** async src="https://platform.twitter.com/widgets.js" charset="utf-8">

    ******** async src="https://platform.twitter.com/widgets.js" charset="utf-8">

    Edit: Looks like it may be fixed.
    ******** async src="https://platform.twitter.com/widgets.js" charset="utf-8">
    As a casual Nascar fan I desperately want to get into a game like this.  But what holds me back is the ability to drive with Retro cars.  I want the ability to play classic races, like what 2k does with their NBA game.  I want to be able to race against the old Earnhardt, Jeff Gordon, Darrell Waltrip cars.  Is there a way to download other players paint scheme creations?  And are the creators good enough to be able to make the cars look like the real thing?  The dream is to have a 43 car field of "all time" drivers in one race.
    It's familiar alright. It's the same game as last year with a few new paint options, new paint schemes/rosters, new race logos/names and a new chase cam. I wont count the roof cam as new, because it's the same view as the hood cam except you see more of the car in the shot; the actual view doesn't change.
    Couldn't help myself as I've had a few great months here at work so I bought it. Opened it, looked at career, ran two quick races. I'd suggest waiting to buy this to all of you. There's just not enough in here to warrant the new purchase price if you have NH4 already. I'm contemplating requesting the refund from MS and waiting for the sale.
    It's pretty sad to see what they've done really. The tracks are identical. The driving model may feel a bit smoother, and to me it appeared the framerate was a bit smoother, but other than that, it's essentially a DLC pack of paint schemes and race logos IMO. Not even close to worth the new purchase price. Sadly though, it's about what I expected.
    martymcflyy85
    As a casual Nascar fan I desperately want to get into a game like this.* But what holds me back is the ability to drive with Retro cars.* I want the ability to play classic races, like what 2k does with their NBA game.* I want to be able to race against the old Earnhardt, Jeff Gordon, Darrell Waltrip cars.* Is there a way to download other players paint scheme creations?* And are the creators good enough to be able to make the cars look like the real thing?* The dream is to have a 43 car field of "all time" drivers in one race.

    I'm pretty sure I'm going to buy the game, but I'm with you 100 percent on this one.
    I don't know who most of these new drivers are, as I stopped following around 2007. It's such a sad feeling not recognizing any of the paint schemes or driver names. I am surprised by the number of names I have heard before on this roster, though. Even if it is just 5 or 6.
    martymcflyy85
    As a casual Nascar fan I desperately want to get into a game like this.* But what holds me back is the ability to drive with Retro cars.* I want the ability to play classic races, like what 2k does with their NBA game.* I want to be able to race against the old Earnhardt, Jeff Gordon, Darrell Waltrip cars.* Is there a way to download other players paint scheme creations?* And are the creators good enough to be able to make the cars look like the real thing?* The dream is to have a 43 car field of "all time" drivers in one race.

    Almost positive, that's not possible. As far as I know you can't download other peoples schemes. It's all unlocked via play or DLC. And the paint booth isn't good enough to realistically reproduce those cars. It's not actually a paint booth, it's more you pick pre-existing liveries and then change the colors. Really for that you best bet is to get a pc and find a old version of Nascar Racing 2003 season.
    brandon27
    It's familiar alright. It's the same game as last year with a few new paint options, new paint schemes/rosters, new race logos/names and a new chase cam. I wont count the roof cam as new, because it's the same view as the hood cam except you see more of the car in the shot; the actual view doesn't change.
    Couldn't help myself as I've had a few great months here at work so I bought it. Opened it, looked at career, ran two quick races. I'd suggest waiting to buy this to all of you. There's just not enough in here to warrant the new purchase price if you have NH4 already. I'm contemplating requesting the refund from MS and waiting for the sale.
    It's pretty sad to see what they've done really. The tracks are identical. The driving model may feel a bit smoother, and to me it appeared the framerate was a bit smoother, but other than that, it's essentially a DLC pack of paint schemes and race logos IMO. Not even close to worth the new purchase price. Sadly though, it's about what I expected.

    That's kinda what I figured. I'll probably wait until it's $20. F1 is also coming out this week and it gets first dibs for my money.
    Jeffrey99
    Almost positive, that's not possible. As far as I know you can't download other peoples schemes. It's all unlocked via play or DLC. And the paint booth isn't good enough to realistically reproduce those cars. It's not actually a paint booth, it's more you pick pre-existing liveries and then change the colors. Really for that you best bet is to get a pc and find a old version of Nascar Racing 2003 season.

    NR2003, certainly the best NASCAR game currently on PC, even after 17 years. :o:
    Charvalos
    NR2003, certainly the best NASCAR game currently on PC, even after 17 years. :o:

    I agree but I found the AI was too predictable and I found it too easy to go from last to first within 15 laps on the highest setting. But as far as physics go it was great.
    I tried it against my better judgment and I quickly got a Steam refund. Things I did not like, the game looks and feels like Nascar Heat 4.1 not Nascar Heat 5 but you can't expect much when the developer is building a game around the Unity Engine.
    I find the graphics a little bit fuzzy if I can use that word. The cars feel like they are on rails, maybe there was a setting to get them a little looser but I was using a controller so making too loose could be frustrating like Project Cars.
    Maybe the first DLC they sell will be the Main Page "Splash Screen". ;)
    I also found it performing about the same which isn't saying much on my gaming rig with the occasional stutter on certain parts of the track irregardless whether I was racing 39 cars or I was driving solo with the lowest settings or highest graphical settings. It's been a common problem since I first bought Nascar Heat 2.
    Ugghh, disappointed that my custom single season that I started last night wont' load- tried several times, it just freezes/crashes the whole game. I only had two races completed, working a 20 race season just to warm up for career.
    I had browsed online today about the game in general, and had come across reports that the game had been crashing on both PS4 and XB1, but those appeared limited to career. Bummed as I was about to get a race in this evening, but the larger concern now looms about issues with career.
    I can accept that the game is just a slight incremental edition over last year's version... you vote with your dollars on whether to purchase or not, but I am disappointed about a dysfunctional game.
    I know the game just released and somewhere I read about a patch, but I don't think I've noticed my game notifying of a patch. I suppose I'll try to be patient and see if the issues are addressed.
    StoneCalf
    Ugghh, disappointed that my custom single season that I started last night wont' load- tried several times, it just freezes/crashes the whole game. I only had two races completed, working a 20 race season just to warm up for career.
    I had browsed online today about the game in general, and had come across reports that the game had been crashing on both PS4 and XB1, but those appeared limited to career. Bummed as I was about to get a race in this evening, but the larger concern now looms about issues with career.
    I can accept that the game is just a slight incremental edition over last year's version... you vote with your dollars on whether to purchase or not, but I am disappointed about a dysfunctional game.
    I know the game just released and somewhere I read about a patch, but I don't think I've noticed my game notifying of a patch. I suppose I'll try to be patient and see if the issues are addressed.

    The standard edition doesn't release till tomorrow. So would expect a patch soon after. (no grantee of that though)
    As someone who greatly enjoys Heat 4 in championship mode, I'll be sure to get this game eventually. The ability to create a custom season in championship mode is a great addition for me.
    That being said, the Xfinity Series ran at the Indianapolis road course last weekend, which was something that was already planned before the schedule got all scrambled up due to the pandemic. Since I haven't seen anything about the track being added to Heat 5, I'm guessing it's not been added. NASCAR also announced yesterday that all three major series will run at the Daytona road course in August. I'm hoping these 2 road courses get added to the game via DLC at some point. I don't mind paying for them.
    BurghFan
    They already said the Indy road course would be added as free DLC for everyone at a later date.

    That's great news thanks. Hopefully they do the same with Daytona, though I could see them charging for it as it was not originally planned to be on teh schedule.
    Haven’t played in a few years, curious to know if anybody has seen the AI cause wrecks on their own? A few versions back the only time the CPU would cause a caution is if they merged to soon onto the track after pitting and caused a wreck.
    Potatoes002
    Haven’t played in a few years, curious to know if anybody has seen the AI cause wrecks on their own? A few versions back the only time the CPU would cause a caution is if they merged to soon onto the track after pitting and caused a wreck.

    I haven't played Heat 5 yet but in Heat 4 I do see cautions and/or have to avoid wrecks that only involve AI cars and are not linked to pitting in or out by AI cars. I usually get at least one or two such instances per 25% length race.
    You'd think a game that flashes the Fanatec logo every other screen would work best or atleast be setup out of the box for a Fanatec. Uh..yeah that's definitely not the case. After 3 hours of screwing with if, I finally gave up. No matter what I did I had a massive deadzone in center. It seems the game is made for 180 degrees rotation, 90 to the left and 90 to the right.
    Tried to adjust in game. Tried to adjust on wheel base. Nothing actually made it drivable. Not to mention it's so annoying exiting completely out of a race to get back to main menu to adjust settings. And then rinse and repeat. Know how long it took me to setup F1 2020? 5 minutes and changing one setting.
    Overall as for the game itself. It's Heat 4.5 which I went into fully understanding. It seemed to be easier to drive with controller at Daytona then Heat 4 was but it could possibly be switching from PS4 controller to the Xbox One on my PC.
    Sent from my Pixel 3 XL using Tapatalk
    Jeffrey99
    You'd think a game that flashes the Fanatec logo every other screen would work best or atleast be setup out of the box for a Fanatec. Uh..yeah that's definitely not the case. After 3 hours of screwing with if, I finally gave up. No matter what I did I had a massive deadzone in center. It seems the game is made for 180 degrees rotation, 90 to the left and 90 to the right.
    Tried to adjust in game. Tried to adjust on wheel base. Nothing actually made it drivable. Not to mention it's so annoying exiting completely out of a race to get back to main menu to adjust settings. And then rinse and repeat. Know how long it took me to setup F1 2020? 5 minutes and changing one setting.
    Overall as for the game itself. It's Heat 4.5 which I went into fully understanding. It seemed to be easier to drive with controller at Daytona then Heat 4 was but it could possibly be switching from PS4 controller to the Xbox One on my PC.
    Sent from my Pixel 3 XL using Tapatalk

    I agree with the 4.5 comment. But I'm ok with that mostly. I 'get' everyones critiques of the game last year and this year...but to me it doesnt diminish the fun I have playing it. There are however 2 things that I would love if they would correct....they are sorta tied in, but one for sure can be fixed.
    The rubber banding effect is still there. There is a wide/narrow option for how the field stays during a race, I have it set wide. And initially in my career, i get lapped every race, lol...but i'm still finishing in the mid teens and earning enough money to improve my car. It just feels like based on my cars specs, there is a 3-4 position window and I can get there, but then not progress any further. If I fall behind for some reason, I can usually catch up decently again, but then stonewalled at that position. If I do manage to pass out of that position group, its for a lap or 2 at most and then i'm passed again and it takes me a handful of laps to try and pass again. I get that cars can be on runs...but i've almost timed it to the number of laps left in the race to know when its happening. Similar effect in Madden, there are drives i've had where I can just tell the cpu isnt going to allow me to score or get a first down. (receive drops, sacks, fumbles)...its annoying. I just wish you could turn off this effect entirely.
    Picked this up today and first race was at Daytona 25% on normal/default settings.
    At the end of the first stage, on the final lap of the stage, I'm running 5th and the first 4 cars in line pitted on the final lap giving me the stage win????
    Anyone else notice this on higher difficulties? Known bug?
    I told myself I wasn't going to buy this one due to all of the pre-release interviews giving me big red flags on this being a copy/paste kind of year.
    I still bought it, and played it for about 90 minutes before I really sat down to try to write down differences between NH4 and NH5, and what would make me keep playing this one.
    I literally couldn't think of a difference other than roster/car scheme updates and testing mode. Honestly, being able to test the car solo on track is the big new add?!? The UI is still atrocious, controller configuration is a nightmare, can't get back to the options from the track...seriously? AI is still fun, but it was fun last year, too.
    It's only the second time I've ever asked for a refund on Steam, and it's the first time with a racing game.
    If you haven't played Heat in the last few versions, it's worth the purchase. If you have, it's nothing but a DLC pack that's over 10 times the cost of the stuff they put out last year.
    TCrouch
    If you haven't played Heat in the last few versions, it's worth the purchase. If you have, it's nothing but a DLC pack that's over 10 times the cost of the stuff they put out last year.

    Fair assessment. Jury is still out for me. It met my expectations on first impressions and practice races, until I hit the game crashing bugs of (including, but not limited to) a) custom championship season bugged, can't proceed, and b) purported that also changing options/settings causes game to crash.
    Given that, I shelved it, and did a complete uninstall, and waited on the patch. Looks like the XB1 patch just hit today, as while I am typing this, I checked online and there was an update available, which I just installed, small, couple of minutes, haven't started it yet though. (I think I read where the PS4 & PC patch hit on Friday, but I haven't had time to read and see how effective those are)
    I plan to begin my NH5 career now, and hopefully the patch fixes those nasty bugs.
    Over the weekend, I played a ton of NH4, as I was still amped about using my new G920 wheel, and it did not disappoint. The asphalt racing was very good, but I wondered how using the wheel would be on dirt. When I first tried a dirt track, I was so inept and out of control that I almost wrote off using a wheel on dirt. But I kept at it and started getting a feel for it. Practiced a bunch and now I'm having a blast! Using the wheel on dirt now FAR exceeds my expectations, and I am in better control now that I ever was when I was using my controller. On some of the short tracks, I learned a technique of quickly jerking the wheel sharply to the left, for just an instant, like as fast as you can, then returning it to your previous steering angle. The jerk sets your car into the sideways drift needed to slide around the corner. It's a thing of beauty when you sling it sideways in perfect tandem with the other cars around you.
    So that was in NH4, and I would think that what I've learned on that should translate to NH5.
    To TCrouch's point regarding what are the real differences from the last version, two more points that are key and significant enough to me to emphasize are 1) the far chase cam and 2) stat tracking in career mode. I've already tried the far chase cam before I put it down to wait on the patch, and it was very nice and useful for awareness of cars around you, especially on the super speedways. The stat tracking improvement in career is something I appreciate personally, as I'm a hardcore stat hog, and I dig that stuff. (I have stacks of journals from the NCAA FB series to prove it)
    I was initially excited about the prospect of custom seasons, where you get to hand-pick the tracks you run, but sadly I think that feature is limited to custom season, not included as a part of career mode. I sincerely hope I'm wrong about that, but I think that's how it goes.
    After playing the game more over the weekend, I'm really liking it over 4. It seems much easier to drive with a controller. Maybe it's because I'm using a Xbox one controller instead of PS4 and sitting closer to monitor. IDK. But having more fun then Heat 4. The AI seems to drive better.
    Still amazes me they couldn't update the menus. Like not a single bit. It's literally Heat 4 UI across the board.
    Sent from my Pixel 3 XL using Tapatalk
    Jeffrey99
    After playing the game more over the weekend, I'm really liking it over 4. It seems much easier to drive with a controller. Maybe it's because I'm using a Xbox one controller instead of PS4 and sitting closer to monitor. IDK. But having more fun then Heat 4. The AI seems to drive better.

    I too thought it handled better with a controller over NH4, but I need to add my sample size was small, but I was pleased nonetheless.
    Regarding the AI you mentioned, I haven't played enough to say for sure, but am hopeful.
    The horse has been beaten to death about how much of NH5 is a copy and paste, and that's a fair point, but another thing I picked up, either from reading or watching youtube videos, was that it has "Improved AI". I want to say I read that the game mechanics were also tweaked, but I'm just not certain I remember that part correctly.
    Played a lot more over the weekend and determined this game is complete trash. Thankfully I conned the kid at Target into giving me store credit back for it so the wife has some money to get the kids clothes. This game is board line unplayable. Anyone saying that it has redeeming qualities needs their head examined.
    1. Paint booth - AWFUL. I understand they can't do a "full" booth with downloadable logos but no reason you can't offer custom paint/colors and make the numbers the correct size. We won't get into the neon wheels/white number issue.
    2. Damage - no other comment needed
    3. Tuning the car the few options you have has ZERO impact.
    4. Career mode - why in the blue heck do you start without enough crew members to work on the 3 aspects of the car? No detail, no depth the list goes on
    5. DLC - your going to charge for paint schemes, but put in fictional drivers and made up cars from you "pro" league?
    6. AI - the computer races way to clean, and in longer races the pitting makes no sense all all under green.
    The list goes on and on and on...this game is complete trash, its not only a copy and past (dead horse being beaten again) it's an insult to anyone that dropped money for it. What makes it worse is these complaints have been around since the first edition and the developer could care less. If it was 2000 it would be a top notch non PC racer but its 2020.
    The more I'm playing this game the more I'm enjoying it. Granted I didn't play NH4, so coming from NH3 to NH5, the differences are quite noticeable.
    Car handling/driving with the controller is the biggest improvement for me. That and I like the career mode better this time around.
    The game definitely isn't as "sim" as I would like, but its better than what I've played before and more importantly it's fun and a great change of pace from other games in my rotation.
    Considering getting NH5 on my ps4, however, with the PS5 coming in the next few months, I want to make sure it will play on the PS5 with no issues. Can anyone help me out with this question
    Bvrat76
    Played a lot more over the weekend and determined this game is complete trash. Thankfully I conned the kid at Target into giving me store credit back for it so the wife has some money to get the kids clothes. This game is board line unplayable. Anyone saying that it has redeeming qualities needs their head examined.

    I want 704 and NASCAR Heat to be successful. I want to have a game that gets me hooked in for months at a time. It's sad when I can go and play a PS2 game from 2003 and it is better as a game than what we have today. I'm not talking about graphics either, that doesn't make a game good.
    I guess I'm spoiled by Papyrus but I truly want a reason to buy/play NASCAR Heat. All you have to do is take Nascar Thunder 2004 and update graphics, rosters, tracks and sponsors and you will have an awesome game. It can't be that hard. Dirt to Daytona is another game they could just update.
    sgf83
    I want 704 and NASCAR Heat to be successful. I want to have a game that gets me hooked in for months at a time. It's sad when I can go and play a PS2 game from 2003 and it is better as a game than what we have today. I'm not talking about graphics either, that doesn't make a game good.
    I guess I'm spoiled by Papyrus but I truly want a reason to buy/play NASCAR Heat. All you have to do is take Nascar Thunder 2004 and update graphics, rosters, tracks and sponsors and you will have an awesome game. It can't be that hard. Dirt to Daytona is another game they could just update.
    I went into Heat 5 knowing it's Heat 4.5. There is literally very little different. Even menus are identical.
    But I honestly wonder how many console racers want a realistic sim like the old Papyrus days. I do wish they'd atleast go the F1 route and go sim-cade and give us the options to make it more realistic. I think the AI is much better in 5 and it races better. Bit still dumb things happening under caution (like the AI plowing the player straight through the caution car or caution car with massive damage staying out and causing a massive pileup ok restart.
    Heat 5 was a gift, otherwise I probably would have stayed with Heat 4.
    Sent from my Pixel 3 XL using Tapatalk
    First of all, this is the most I've enjoyed a Nascar game in a long time. I started playing Nascar games with Nascar '98 PS1, then enjoyed NR2003 on PC back in the day. I've also played several since then, most notably Thunder 2004, Dirt to Daytona (that one has a place in my heart, in the nostalgic section), most of the Eutechnyx offerings, and all of the Heat games. Oh, I forgot that I played a lot of EA's Nascar '09 on PS3.
    Seems like Heat is a polarizing series. I'm in the camp of liking it and being able to extract quite a lot of enjoyment out of it. They will (most likely) be able to make a sale to me each year. This should not be interpreted that I'm fully pleased nor satisfied as some versions show more effort and improvement than others, but the series has shown continued improvement each year, in my experience and opinion.
    Sure, I'd like to see a higher quality game on par with Codemasters F1 series. Maybe the series will approach that, but I'm not going to hold my breath or boycott for that. It will be interesting to see if the Developer makes the transition to a new engine and next generation without taking two steps backward. Even EA lost several key and beloved features from the 2003-2005 games as they progressed.
    Sidenote: I'm going to try and not beat up on older games, because I do appreciate and respect those and opinions of others, but Thunder 2004 was hard for me to maintain interest in as the Rivals feature was always an issue for me, specifically it was way overdone with drivers seeking payback.
    Now, on to the game feedback and career report!
    Update, as I began my career in NH5, custom start in the Truck series. (because I played so much dirt in NH3 and 4 that I wanted a different start)
    I've logged 12 races so far, and aside from being left in the dust at the opener in Daytona, I've very much enjoyed racing at the back of the pack as I improve my team.
    I elected to start my own team, as opposed to joining a team. I also decline contract offers/opportunities immediately, as I just want to slowly grow my team, and feel the incremental effects of improving my departments and training employees, as funds allow. This part of the career is very good, and these granular improvements have a noticeable result on track. I love having multiple trucks and employees, and doing the prep and planning for upcoming events.
    I race in what I think of as "sprints". Racing 25% with normal tire wear and fuel consumption. Good race length for me as races take about 20 minutes on average. I don't want to clench my butt cheeks for longer at a time than that lol. (TMI, I know) I suck at approaching the pits, so with the "sprints" I have enough fuel that I don't have to make a pit stop. One flaw with the A.I. that I've noticed so far is that when a caution occurs, none of the AI cars choose to pit and take on fresh tires. I would expect that if you're running near the back of the pack, it would be wise to get fresh tires to gain an advantage. I was doing that in my first races, but when I noticed that no other cars were doing that, I felt I was getting an unfair advantage, so I just skip pitting and that keeps me on a level playing field. So I've had to introduce my first "house rule", but no game is perfect and I'm okay with implementing things like this that improves my overall experience.
    One more bug that I'll go ahead and get out of the way is that the glitch (from NH4) is still there where the reported fastest lap of the race is erroneous (for example a 14 second lap when it actually takes 32 seconds to make a lap). Oh and on the results screen after one race, the entire field, including the race Winner, finished one lap down....um ok....
    Season 1 results so far: (Q = Qualified, F = Finishing position, My car ratings = #/#/#...Engine/Aero/Suspension)
    (racing on Hard)
    1. Daytona - Q 32, F 32 (73/70/72) lost draft early, then just made laps...sad
    2. Las Vegas - Q 32, F 28 (75/75/75)
    3. Atlanta - Q 32, F 19 (79/75/75)
    4. Homestead - Q 29, F 21 (80/78/79)
    5. Texas - Q 30, F 20 (80/79/81)
    6. Richmond - Q 26, F 30 (80/79/81) struggled, bad setup, pushing
    7. Dover - Q 30, F 27 (80/80/81) tough track for me! (but I like the challenge)
    8. Charlotte - Q 32, F 25 (80/81/81)
    9. Kansas - Q 29, F 20 (80/81/81) super fun race
    10. Texas - Q 29, F 20 (80/82/82)
    11. Iowa - Q 25, F 18 (81/81/85)
    12. Chicagoland - Q 29, F 14 (85/83/85)
    As you can see, tracking with improved results as the departments are slowly but surely upgraded, along with investing in training team members.
    Currently standing at 27th in the Points.
    For driving assists, the training wheels are slowly coming off- I have turned all assists related to steering to 0, as those began making things worse as my skills improved. I've still got "wall avoidance" on 35. Not sure exactly what wall avoidance does, but I like the sound of it lol, and I am not hitting the walls frequently like I used to.
    And for anyone interested wheel stuff, here's a few notes from my experience with the Logitech G920 (XB1)

    • Overall very pleased with this wheel and pedal set
    • Good performance & has worked seamlessly & flawlessly on NH5. True plug-and-play
    • I've got force feedback set to around 20% strength, personal preference
    • One con is that it does have what people refer to as a "notchy" feel. One of my other hobbies is RC car and trucks, and I can tell it's the feeling of pinion gears on the twin motors against a larger gear or rack. Instead of being supersmooth (like I imagine some wheels with belts) you can feel tiny bumps as you finely steer. Not a big issue for me at all. Most important to me is performance & reliability
    StoneCalf
    First of all, this is the most I've enjoyed a Nascar game in a long time. I started playing Nascar games with Nascar '98 PS1, then enjoyed NR2003 on PC back in the day. I've also played several since then, most notably Thunder 2004, Dirt to Daytona (that one has a place in my heart, in the nostalgic section), most of the Eutechnyx offerings, and all of the Heat games. Oh, I forgot that I played a lot of EA's Nascar '09 on PS3.
    Seems like Heat is a polarizing series. I'm in the camp of liking it and being able to extract quite a lot of enjoyment out of it. They will (most likely) be able to make a sale to me each year. This should not be interpreted that I'm fully pleased nor satisfied as some versions show more effort and improvement than others, but the series has shown continued improvement each year, in my experience and opinion.
    Sure, I'd like to see a higher quality game on par with Codemasters F1 series. Maybe the series will approach that, but I'm not going to hold my breath or boycott for that. It will be interesting to see if the Developer makes the transition to a new engine and next generation without taking two steps backward. Even EA lost several key and beloved features from the 2003-2005 games as they progressed.
    Sidenote: I'm going to try and not beat up on older games, because I do appreciate and respect those and opinions of others, but Thunder 2004 was hard for me to maintain interest in as the Rivals feature was always an issue for me, specifically it was way overdone with drivers seeking payback.
    Now, on to the game feedback and career report!
    Update, as I began my career in NH5, custom start in the Truck series. (because I played so much dirt in NH3 and 4 that I wanted a different start)
    I've logged 12 races so far, and aside from being left in the dust at the opener in Daytona, I've very much enjoyed racing at the back of the pack as I improve my team.
    I elected to start my own team, as opposed to joining a team. I also decline contract offers/opportunities immediately, as I just want to slowly grow my team, and feel the incremental effects of improving my departments and training employees, as funds allow. This part of the career is very good, and these granular improvements have a noticeable result on track. I love having multiple trucks and employees, and doing the prep and planning for upcoming events.
    I race in what I think of as "sprints". Racing 25% with normal tire wear and fuel consumption. Good race length for me as races take about 20 minutes on average. I don't want to clench my butt cheeks for longer at a time than that lol. (TMI, I know) I suck at approaching the pits, so with the "sprints" I have enough fuel that I don't have to make a pit stop. One flaw with the A.I. that I've noticed so far is that when a caution occurs, none of the AI cars choose to pit and take on fresh tires. I would expect that if you're running near the back of the pack, it would be wise to get fresh tires to gain an advantage. I was doing that in my first races, but when I noticed that no other cars were doing that, I felt I was getting an unfair advantage, so I just skip pitting and that keeps me on a level playing field. So I've had to introduce my first "house rule", but no game is perfect and I'm okay with implementing things like this that improves my overall experience.
    One more bug that I'll go ahead and get out of the way is that the glitch (from NH4) is still there where the reported fastest lap of the race is erroneous (for example a 14 second lap when it actually takes 32 seconds to make a lap). Oh and on the results screen after one race, the entire field, including the race Winner, finished one lap down....um ok....
    Season 1 results so far: (Q = Qualified, F = Finishing position, My car ratings = #/#/#...Engine/Aero/Suspension)
    (racing on Hard)
    1. Daytona - Q 32, F 32 (73/70/72) lost draft early, then just made laps...sad
    2. Las Vegas - Q 32, F 28 (75/75/75)
    3. Atlanta - Q 32, F 19 (79/75/75)
    4. Homestead - Q 29, F 21 (80/78/79)
    5. Texas - Q 30, F 20 (80/79/81)
    6. Richmond - Q 26, F 30 (80/79/81) struggled, bad setup, pushing
    7. Dover - Q 30, F 27 (80/80/81) tough track for me! (but I like the challenge)
    8. Charlotte - Q 32, F 25 (80/81/81)
    9. Kansas - Q 29, F 20 (80/81/81) super fun race
    10. Texas - Q 29, F 20 (80/82/82)
    11. Iowa - Q 25, F 18 (81/81/85)
    12. Chicagoland - Q 29, F 14 (85/83/85)
    As you can see, tracking with improved results as the departments are slowly but surely upgraded, along with investing in training team members.
    Currently standing at 27th in the Points.
    For driving assists, the training wheels are slowly coming off- I have turned all assists related to steering to 0, as those began making things worse as my skills improved. I've still got "wall avoidance" on 35. Not sure exactly what wall avoidance does, but I like the sound of it lol, and I am not hitting the walls frequently like I used to.
    And for anyone interested wheel stuff, here's a few notes from my experience with the Logitech G920 (XB1)

    • Overall very pleased with this wheel and pedal set
    • Good performance & has worked seamlessly & flawlessly on NH5. True plug-and-play
    • I've got force feedback set to around 20% strength, personal preference
    • One con is that it does have what people refer to as a "notchy" feel. One of my other hobbies is RC car and trucks, and I can tell it's the feeling of pinion gears on the twin motors against a larger gear or rack. Instead of being supersmooth (like I imagine some wheels with belts) you can feel tiny bumps as you finely steer. Not a big issue for me at all. Most important to me is performance & reliability
    I agree with AI not pitting. You'd think a AI car with say 70-75% tires in 25th-30th would pit under caution to try and gain speed on new tires vs used. But I think it's setup that they will not pit until they hit XX% percent of tire wear. Not sure what that number is but seems to be around 60-65%.
    The more I race the career the more I really like Heat 5. I've switched to no stages in the race at 50% length to add some strategy. I'm running trucks in season 1 and the AI really does seem to be vastly improved at being able to run 2-3 wide. I really just wish it had better damage. By far my biggest complaint.
    If they continue to release Heat on PC I'll pick up the next one.
    Sent from my Pixel 3 XL using Tapatalk
    Jeffrey99
    I agree with AI not pitting. You'd think a AI car with say 70-75% tires in 25th-30th would pit under caution to try and gain speed on new tires vs used. But I think it's setup that they will not pit until they hit XX% percent of tire wear. Not sure what that number is but seems to be around 60-65%.
    The more I race the career the more I really like Heat 5. I've switched to no stages in the race at 50% length to add some strategy. I'm running trucks in season 1 and the AI really does seem to be vastly improved at being able to run 2-3 wide. I really just wish it had better damage. By far my biggest complaint.

    I bet you're right on the % of tire wear and the programming for pitting.
    One thing I meant to mention on my last write-up regarding the AI that I like and have noticed is that it seems like single position battles are better. For example, let's say I qualify near the back, then work my way up the field.... the first few cars I pass is not too hard because I'm just faster. Then I find that I'm not reeling them in as fast, which makes sense because I'm approaching faster cars and I'll eventually get to a point where a car is about on par with me. But when I do catch and pass a car that I'm just marginally faster than, it sure seems like they have more "fight" to them. What I mean is I finally got around that truck, but next thing I know it cuts back under and around me and I've got to earn that spot all over again. I love that kind of back-and-forth battle.
    Plus it's great that some drivers aren't too aggressive, and will slide up a little and concede the position, while others will slam the door and deny your nose going into a corner. Don't know if that latter driver is just running his pre-programmed line, but it sure seems like he/she is thinking "not this time buddy".
    AI pitting strategy is easily my biggest complaint with this game.
    I just won a race at Iowa in the truck series in my career (hotseat) due to poor AI pitting strategy.
    I was running 16th with 6 laps to go and a caution came out, so I pitted thinking I'd only lose at most 4 spots due to number of cars on lead lap. I actually came out 14th as other trucks pitted, but leaders didn't understandably.
    Anyways I get a good restart (3 to go) and move into top 10 on backstretch. We come across to get two to go and my spotter mentions trucks pitting ahead. We come off turn 4 and to my surprise the 8 trucks in front of me all pit giving me the lead and a run away win by 3+ seconds! Why in the hell did they not pit under caution if they were close on tires or whatever? Why pit on the final lap?
    I wanted to enjoy this victory but it was difficult due to the circumstances in which it was obtained.
    Really hoping they address pit strategy in an upcoming patch.
    countryboy
    AI pitting strategy is easily my biggest complaint with this game.
    I just won a race at Iowa in the truck series in my career (hotseat) due to poor AI pitting strategy.
    I was running 16th with 6 laps to go and a caution came out, so I pitted thinking I'd only lose at most 4 spots due to number of cars on lead lap. I actually came out 14th as other trucks pitted, but leaders didn't understandably.
    Anyways I get a good restart (3 to go) and move into top 10 on backstretch. We come across to get two to go and my spotter mentions trucks pitting ahead. We come off turn 4 and to my surprise the 8 trucks in front of me all pit giving me the lead and a run away win by 3+ seconds! Why in the hell did they not pit under caution if they were close on tires or whatever? Why pit on the final lap?
    I wanted to enjoy this victory but it was difficult due to the circumstances in which it was obtained.
    Really hoping they address pit strategy in an upcoming patch.
    I agree. That is by far one of the weakest links of the game.
    Sent from my Pixel 3 XL using Tapatalk
    Update to my career Season 1 progress since a few posts back.
    It has been a roller coaster with some ups and downs, which sheds light on some game-balancing needed (read: patch), but overall still a fun inaugural season:
    13. Pocono - Q 29, F 29 (85/83/85) very challenging track for me. I'm going to stop short of claiming that the AI are too fast here, but it's either that or I have a lot of work/practice to do. (probably the latter lol)
    14. Kentucky - Q 30, F 27 (80/80/80) truck was looser than average as race wore on. I think this can be a good track for me with better setup.
    15. Eldora - Q 14, F 1 (85/85/85) First win of the career, but didn't feel earned as there is obviously some tweaking that needs to be done to help the AI. I feel I'm decent at dirt racing, but I'm not that good. I think I read somewhere that this is a known issue, and I think carry-over from NH4. I think the next time I race there, I'll temporarily boost the AI to Legendary, if that's the next one above Hard.
    16. Michigan - Q28, F16 (85/85/85) very good & fun race/track, about what I expected out of Michigan
    17. WWT Raceway - Q 24, F 22 (85/85/85) tough track and I was totally unfamiliar with it
    18. Canadian Tire - Q 25, F 18 (79/78/79 - mismatch, as I haven't purchased a road course truck yet) Now this was a HUGE surprise. To be honest, I hadn't raced much asphalt road courses in the Heat series since the early days, and I recall that the cars physics were way off back then. Specifically I remember that the cars felt like there was a central pivot point as you navigated turns. 704 has certainly come a long way imo on road course car physics and playability. My mindset going in was to just stay out of trouble and not finish last. I found myself pleasantly surprised that not only was the driving great, I was competitive and had some nice position battles and only had one turn (in the 16 lap race) where I ran wide and grazed a barrier.
    Now standing at 24th in the points and next race is Bristol. Along with Eldora, I think I read that the AI was too weak at Bristol. Guess we'll see. Bristol has always been tough for me in all past Nascar games.
    Also, I can't find the season calendar within the menus between races. Is it there or am I just missing it?
    This almost feels like I'm giving Dynasty updates on NCAA, but I'm trying to interject some gameplay impressions as I go along this first season.
    StoneCalf
    Update to my career Season 1 progress since a few posts back.
    It has been a roller coaster with some ups and downs, which sheds light on some game-balancing needed (read: patch), but overall still a fun inaugural season:
    13. Pocono - Q 29, F 29 (85/83/85) very challenging track for me. I'm going to stop short of claiming that the AI are too fast here, but it's either that or I have a lot of work/practice to do. (probably the latter lol)
    14. Kentucky - Q 30, F 27 (80/80/80) truck was looser than average as race wore on. I think this can be a good track for me with better setup.
    15. Eldora - Q 14, F 1 (85/85/85) First win of the career, but didn't feel earned as there is obviously some tweaking that needs to be done to help the AI. I feel I'm decent at dirt racing, but I'm not that good. I think I read somewhere that this is a known issue, and I think carry-over from NH4. I think the next time I race there, I'll temporarily boost the AI to Legendary, if that's the next one above Hard.
    16. Michigan - Q28, F16 (85/85/85) very good & fun race/track, about what I expected out of Michigan
    17. WWT Raceway - Q 24, F 22 (85/85/85) tough track and I was totally unfamiliar with it
    18. Canadian Tire - Q 25, F 18 (79/78/79 - mismatch, as I haven't purchased a road course truck yet) Now this was a HUGE surprise. To be honest, I hadn't raced much asphalt road courses in the Heat series since the early days, and I recall that the cars physics were way off back then. Specifically I remember that the cars felt like there was a central pivot point as you navigated turns. 704 has certainly come a long way imo on road course car physics and playability. My mindset going in was to just stay out of trouble and not finish last. I found myself pleasantly surprised that not only was the driving great, I was competitive and had some nice position battles and only had one turn (in the 16 lap race) where I ran wide and grazed a barrier.
    Now standing at 24th in the points and next race is Bristol. Along with Eldora, I think I read that the AI was too weak at Bristol. Guess we'll see. Bristol has always been tough for me in all past Nascar games.
    Also, I can't find the season calendar within the menus between races. Is it there or am I just missing it?
    This almost feels like I'm giving Dynasty updates on NCAA, but I'm trying to interject some gameplay impressions as I go along this first season.
    Not at game right now but if you RB (I think) over to the right you'll get to a page that shows race x/x and point standings. If you then use RT/LT (I think) it'll go forward or backward on races and will say race X/X. Then you can see what the upcoming schedule is.
    Sent from my Pixel 3 XL using Tapatalk
    Jeffrey99
    Not at game right now but if you RB (I think) over to the right you'll get to a page that shows race x/x and point standings. If you then use RT/LT (I think) it'll go forward or backward on races and will say race X/X. Then you can see what the upcoming schedule is.

    Thanks! Found it in that Season Standings tab you mentioned and the d-pad shows past and next events. I rarely go to that tab because each post race results includes the updated points standings.
    countryboy
    AI pitting strategy is easily my biggest complaint with this game.
    I just won a race at Iowa in the truck series in my career (hotseat) due to poor AI pitting strategy.
    I was running 16th with 6 laps to go and a caution came out, so I pitted thinking I'd only lose at most 4 spots due to number of cars on lead lap. I actually came out 14th as other trucks pitted, but leaders didn't understandably.
    Anyways I get a good restart (3 to go) and move into top 10 on backstretch. We come across to get two to go and my spotter mentions trucks pitting ahead. We come off turn 4 and to my surprise the 8 trucks in front of me all pit giving me the lead and a run away win by 3+ seconds! Why in the hell did they not pit under caution if they were close on tires or whatever? Why pit on the final lap?
    I wanted to enjoy this victory but it was difficult due to the circumstances in which it was obtained.
    Really hoping they address pit strategy in an upcoming patch.

    Has this been addressed in a patch? I'm planning to pick this game up if that is the case.
    bry422
    Has this been addressed in a patch? I'm planning to pick this game up if that is the case.

    It's generally fine overall. I have yet to see a scenario similar to what countryboy described and I have run about 70 races at 25% length and 3X wear.

More in NASCAR Heat 5

To Top