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NASCAR Heat 4 Arrives in September - Features, Screenshots & Teaser Trailer Revealed

NASCAR Heat 4

NASCAR Heat 4 Arrives in September - Features, Screenshots & Teaser Trailer Revealed

NASCAR Heat 4 is scheduled to arrive in September, with Kevin Harvick and Tony Stewart on the cover.

NASCAR Heat 4 is the official video game of NASCAR, featuring the 2019 Monster Energy NASCAR Cup Series, NASCAR Xfinity Series, NASCAR Gander Outdoors Truck Series and fan-favorite, the Xtreme Dirt Tour. Career mode enhancements, updated visuals, and new engine audio immerses players in the race. The new track map and unlockable paint schemes, combined with new AI controls, drafting features, and updated user interface gives players a more authentic feel for the action. Compete across 38 tracks against the 150+ official NASCAR teams and drivers as you race for the championship!

NEW GRAPHICS & SOUNDS
The biggest improvement in graphics and sound in nearly a decade.

DRAFTING
Team up and draft with other drivers. Seize the moment and break from the pack when the time is right!

NEW FEATURES
Track Map, Unlock-able Paint Schemes, Control Options, Enhanced Career Mode

COMPETITIVE, SMARTER AI
Multiple racing lines and new controls for skill range. Stability, spread and mechanical failures.

NASCAR ESPORTS
NASCAR Heat 4 is the only way to qualify for the NASCAR Heat Pro League where you can race for a real NASCAR race team.

$50 NASCAR RACE TICKET
Restrictions apply. See voucher for details and participating tracks.

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  1. Looks like they might finally be starting bring back some of the stuff we've been asking for.  Still no mention of a better pain booth a la NASCAR The Game 15 though.
    Judging by the screenshot, it still looks like it's based on the Unity Engine which is a shame. I wish they used the Nascar '15 Victory Edition graphics engine. That looked way better than the current Nascar Heat games.
    Better AI with mechanical failures sound good. I want the dirt cars to do more sliding in the corners and to have actual heats and a A and B mains.
    I will keep my eye on this. I currently have iRacing for all things NASCAR/stock car, but it may still be several months to a year before the AI aspect is released. I'm doing not-terrible in iRacing itself and enjoying it, but certainly open to a high quality single player alternative.
    I'm very curious on the audio upgrade because THAT is something they can easily sort for this game. I'm skeptical on the graphic upgrade...we'll see.
    I bought the first one , skipped the second , and only played the demo races in the third. For me to give them my money I only require two things:
    1. Graphics must be improved quite a bit.
    2. Must be able to turn the names off from above the cars.
    Give me those , I’ll buy the game.
    This game needs:
    #1 - DNF's and realistic damage. If DNF's are not in this game then it's a pass
    #2 - Need to know more about "enhanced" career mode. I could have lived with the very shallow career mode last year since it was I think the first real career mode since the series reboot, but I need some big improvements this time around.
    If those two are in then I'll buy.
    I want to like this... but I cant. After playing F1 2019 the last few weeks, and being reminded of NH3, I just... I need to see a ton more before I give these guys another dollar.
    Graphics upgrade? Yeah... I'll believe it when I see it. NH3 looks like a last gen title still.
    Sounds... that's great news.
    Control options? Such as.... what? I'm really hoping they mean traction control, stability control, ABS etc. etc. You know, things in basically every other racing game.
    Track map. It's about time. Again, something from every racing game.
    I'm intrigued by the enhanced career mode and the AI upgrades though. I always thought the AI was pretty good/fun in this series, so hearing multiple lines etc. That's good news.
    As for Career mode, I really like the foundation they built last year in NH3. Dirt, Trucks, Xfinity, Cup. Hiring team members etc. etc. It's something they're doing a good job on, so I'm looking forward to hearing more there.
    Either way though, I'm in wait and see mode still. The only thing that saved NH3 for me last year was the career mode.
    Oh, and for the love of God... please dont release the 2020 season upgrade around daytona next year and have it basically as a 2nd game again. Just give me two rosters of cars to choose from. The separate front end (basically) setup they've been using is a nightmare IMO.
    KSUowls
    This game needs:
    #1 - DNF's and realistic damage. If DNF's are not in this game then it's a pass
    #2 - Need to know more about "enhanced" career mode. I could have lived with the very shallow career mode last year since it was I think the first real career mode since the series reboot, but I need some big improvements this time around.
    If those two are in then I'll buy.

    These are areas of concern for me as well, but if it doesn't support 4K HDR graphics for the XBox One X, it's a pass for me alone on that score. I can still enjoy NASCAR Heat 2 on my XBox One X in 1080.
    JMD
    I bought the first one , skipped the second , and only played the demo races in the third. For me to give them my money I only require two things:
    1. Graphics must be improved quite a bit.
    2. Must be able to turn the names off from above the cars.
    Give me those , I’ll buy the game.

    Don't bank on No. 1 happening with NASCAR Heat 4 -- it's still based on the Unity Engine, a graphics engine developed in the early 2000s for mobile games. Unity is a joke for console games of this generation, but it's cheap for developers.
    brandon27
    Control options? Such as.... what? I'm really hoping they mean traction control, stability control, ABS etc. etc. You know, things in basically every other racing game.

    No NASCAR-sanctioned race car or truck has traction control, ABS or stability control, so why should it be allowed in a game that's supposed to be a sim?
    You can't use DRS with vintage cars in the F1 series by Codemasters for a good and similar reason -- DRS never was available on those cars.
    KSUowls
    This game needs:
    #1 - DNF's and realistic damage. If DNF's are not in this game then it's a pass
    #2 - Need to know more about "enhanced" career mode. I could have lived with the very shallow career mode last year since it was I think the first real career mode since the series reboot, but I need some big improvements this time around.
    If those two are in then I'll buy.

    If this game doesn't have #1 on your list in the game, I'll pass.
    I'm looking forward to NH4, guess I'll throw a few positives this way:
    * Having the Season Pass included with the Steelbook Edition is a nice touch, at the very least we won't get dinged (again) for paint schemes and spotter audio.
    * Smoke and Gordon means at least two classic cars/drivers. I'm really hoping this is only the tip of the iceberg.
    * Based only on the brief videos I've seen online, there does appear to be a huge leap in visual quality this year. Time will tell, but what I've seen looks promising. Car details are improved, lighting is improved, night racing actually looks like night racing, nice smoke effects, etc.
    And chiming in with what JMD said, yes, we need to be able to turn off the nameplates above the cars. I know who drives the #14, the #9, etc. I'm pretty sure most of us do.
    I'm hoping for some deep career mode statistics.
    I enjoy NASCAR Heat 3, but I want to be able to look back at my career in some sort of 'Almanac' setting.
    I would like to see lap leaders, # poles, top 5's, 10's, best 10-lap average, basically just racing reference information.
    I'm able to gather all of the information on my own (about my driver)..but when I'm running 32nd, it's hard to see who's in the lead lap-after-lap.
    The more stats, the better. It seems like they should be able to add this information.
    pk500
    No NASCAR-sanctioned race car or truck has traction control, ABS or stability control, so why should it be allowed in a game that's supposed to be a sim?
    You can't use DRS with vintage cars in the F1 series by Codemasters for a good and similar reason -- DRS never was available on those cars.

    I've never really seen these guys bill this game as a true sim experience. Nobody does. Not even the F1 series. FAct of the matter is, you need all levels of players to be able to play in order to sell it.
    F1 cars don't have traction control, ABS, or stability control either. Neither do many of the cars in the Forza series. It's called a video game. IT offers players different options for playing it how they want. Essentially every racing game offers these types of assists.
    Not everyone playing these games has a wheel and fancy setup for it. Some use controllers, and require these assists to have an enjoyable experience. Lets not act all high and mighty here over those who may or may not use them. It's about a game... and the options it has for players of all skill levels. Their two choice handling model system they currently use... flat out sucks. It's either drive a slow moving boat that does everything for you, or a fast moving brick on wheels. There's no middle ground. Their handling model and physics model flat out sucks. So there's a need for customized play/control options for many. I run my NH3 in simulation mode or whatever they call it. Personally, i think it handles like complete crap with a controller. I play F1 with that same controller, with no assists on and have no issues. So yeah, if they cant come up with a game that drives well, give players options to let the drive it to suit themselves. I'm really not sure why you have an issue with that.
    KSUowls
    This game needs:
    #1 - DNF's and realistic damage. If DNF's are not in this game then it's a pass
    #2 - Need to know more about "enhanced" career mode. I could have lived with the very shallow career mode last year since it was I think the first real career mode since the series reboot, but I need some big improvements this time around.
    If those two are in then I'll buy.

    countryboy
    If this game doesn't have #1 on your list in the game, I'll pass.

    NH3 does have DNFs ... sort of. When looking at the final results (or trying to since it scrolls them automatically), there are almost always a few cars 20+ laps down who didn't finish the race after blowing up and spending the rest of the race in the pits. Unless you mean user DNFs or crash-related DNFs like back in the EA days when you could wreck cars out of the race.
    brandon27
    I want to like this... but I cant. After playing F1 2019 the last few weeks, and being reminded of NH3, I just... I need to see a ton more before I give these guys another dollar.
    Graphics upgrade? Yeah... I'll believe it when I see it. NH3 looks like a last gen title still.
    Sounds... that's great news.
    Control options? Such as.... what? I'm really hoping they mean traction control, stability control, ABS etc. etc. You know, things in basically every other racing game.
    Track map. It's about time. Again, something from every racing game.
    I'm intrigued by the enhanced career mode and the AI upgrades though. I always thought the AI was pretty good/fun in this series, so hearing multiple lines etc. That's good news.
    As for Career mode, I really like the foundation they built last year in NH3. Dirt, Trucks, Xfinity, Cup. Hiring team members etc. etc. It's something they're doing a good job on, so I'm looking forward to hearing more there.
    Either way though, I'm in wait and see mode still. The only thing that saved NH3 for me last year was the career mode.
    Oh, and for the love of God... please dont release the 2020 season upgrade around daytona next year and have it basically as a 2nd game again. Just give me two rosters of cars to choose from. The separate front end (basically) setup they've been using is a nightmare IMO.

    Really, because I thought it had a lot of issues such as
    1. Entering the racing line too soon after exiting the pits i.e. in turn 1 instead of backstretch
    2. Off-the-pace cars continue to run in the racing line instead of going to the apron
    3. At-speed cars will slow down and ride behind off-the-pace cars instead of passing them.
    4. AI cars seem to have limited awareness of the user-controlled car.
    pk500
    No NASCAR-sanctioned race car or truck has traction control, ABS or stability control, so why should it be allowed in a game that's supposed to be a sim?
    You can't use DRS with vintage cars in the F1 series by Codemasters for a good and similar reason -- DRS never was available on those cars.

    Because not everyone who plays the game is a racing expert and has the skillset and physical ability to be able to drive a race car. I'm visually impaired and can't even drive a regular street car and know nothing about setting up a car. And it's not meant to be a pure simulation. All racing games should have the option to toggle assists to a level where the user feels comfortable as it would allow more people to be able to play the game. That's what was so great about NASCAR The Game 15/NTG 15 Victory edition, having so many settings you could adjust to get it to a comfortable level. With the all-or-nothing stability control as the only option, you're basically forced to run no stability control if you want good competitive racing as when it's turned on your car is basically on a rail and you don't even need to brake at most ovals plus it slows your car down and drastically increases the rate of tire wear. On the flip side, I cannot race road courses with stability control off because I am constantly spinning out and blowing out my rear tires. Even on the ovals, I have a very hard time maintaining a straight line in traffic and get loose with even small amounts of contact from the AI cars plus I am nearly always practically spinning out when trying to pit.
    BurghFan

    Really, because I thought it had a lot of issues such as
    1. Entering the racing line too soon after exiting the pits i.e. in turn 1 instead of backstretch
    2. Off-the-pace cars continue to run in the racing line instead of going to the apron
    3. At-speed cars will slow down and ride behind off-the-pace cars instead of passing them.
    4. AI cars seem to have limited awareness of the user-controlled car.

    1. Yes. I noticed that as well. I guess I dont remember it much because I often didn't run races long enough to go through pit stops. Hard to look at this game for that long.
    2. I supposed you're right there too, alot of the backmarkers though I typically found were just so much slower that I just drove around them with ease no matter where they were.
    3. Can't say I know/noticed this.
    4. I always thought it was programmed that way for them to be "Aggressive". If I left an opening for them, they just drove right through the hole I left. I dont perceive that as lack of awareness, but aggressive AI designed to take advantage of my mistakes. If I make a reckless move, I dont want them to brake and let me do whatever I want. That's why I commented about liking the AI really. In the shorter races I ran, I was in traffic alot, not necessarilly backmarkers and pitting cars. I liked the side by side and pack racing from the AI.
    However, that last point also prompts the need for another thing this game needs. Flashbacks. Especially on those plate tracks. Again, I know, Jimmie Johnson can't hit flashback on his wheel on Sundays... I dont really care. This is a video game. When using a controller, crap happens that you dont mean to have happen. It's the downside to a controller and not a wheel. It's the downside to having one human racing 39 computer AI controlled cars. Things happen that probably shouldnt caused by the player, or the AI guys who aren't ever going to be perfect drivers either, because... it's a video game lol.
    Assists are that for a reason, there for some who want to use them, and easily ignored by those who don't. Right now the problem is as you stated, you've either got a handling mode for 10 years olds, or one for seasoned pro's with wheels and pedals. I've never had issues on the ovals in NH3, but as you said, the road courses, complete disaster in the sim handling mode, but a bore in the easy mode. So bottom line, open it up, spend some time programming and give players options. I doubt it will matter though, the cars just feel so.. unnatural.
    brandon27

    4. I always thought it was programmed that way for them to be "Aggressive". If I left an opening for them, they just drove right through the hole I left. I dont perceive that as lack of awareness, but aggressive AI designed to take advantage of my mistakes. If I make a reckless move, I dont want them to brake and let me do whatever I want. That's why I commented about liking the AI really. In the shorter races I ran, I was in traffic alot, not necessarilly backmarkers and pitting cars. I liked the side by side and pack racing from the AI.
    However, that last point also prompts the need for another thing this game needs. Flashbacks. Especially on those plate tracks. Again, I know, Jimmie Johnson can't hit flashback on his wheel on Sundays... I dont really care. This is a video game. When using a controller, crap happens that you dont mean to have happen. It's the downside to a controller and not a wheel. It's the downside to having one human racing 39 computer AI controlled cars. Things happen that probably shouldnt caused by the player, or the AI guys who aren't ever going to be perfect drivers either, because... it's a video game lol.

    Maybe it has more to do with the rivalry stuff since I'm not very good a racing clean and pretty much everyone in Cup hates me to the point that they're constantly running me into the wall or onto the apron when I try to pass or side-swiping or rear-ending me when I'm coming up to speed after exiting the pits or if I mess up and get slowed down. That rivalry thing is one of my biggest gear-grinders too as the AI drivers basically expect you to be a racing expert and run a flawless race then get mad at you for literally every tiny bit of contact even if they were the one to initiate the contact. The MENCS drivers are basically schoolyard bullies. And I predicted it would be that way the moment the feature was announced.
    BurghFan
    NH3 does have DNFs ... sort of. When looking at the final results (or trying to since it scrolls them automatically), there are almost always a few cars 20+ laps down who didn't finish the race after blowing up and spending the rest of the race in the pits. Unless you mean user DNFs or crash-related DNFs like back in the EA days when you could wreck cars out of the race.

    Yeah that's basically what I'm talking about. I don't mean to simply have cars DNF, but rather the realism/sim aspect of what causes DNFs. Mechanical failures, wrecks, etc. If there is a big wreck at Daytona then I don't want to see all the cars fixed after a 20 second pit stop.
    BurghFan
    Because not everyone who plays the game is a racing expert and has the skillset and physical ability to be able to drive a race car. I'm visually impaired and can't even drive a regular street car and know nothing about setting up a car. And it's not meant to be a pure simulation. All racing games should have the option to toggle assists to a level where the user feels comfortable as it would allow more people to be able to play the game. That's what was so great about NASCAR The Game 15/NTG 15 Victory edition, having so many settings you could adjust to get it to a comfortable level. With the all-or-nothing stability control as the only option, you're basically forced to run no stability control if you want good competitive racing as when it's turned on your car is basically on a rail and you don't even need to brake at most ovals plus it slows your car down and drastically increases the rate of tire wear. On the flip side, I cannot race road courses with stability control off because I am constantly spinning out and blowing out my rear tires. Even on the ovals, I have a very hard time maintaining a straight line in traffic and get loose with even small amounts of contact from the AI cars plus I am nearly always practically spinning out when trying to pit.

    I totally agree, these are games after all and everyone should be able to enjoy them based on their skill level. Dirt Rally and Dirt Rally 2.0 are probably the two exceptions because even with all the assists turned on the game is still brutal just to finish a stage.
    I got a strong feeling NASCAR Heat 4 isn't going to have a 4K option for the XBox One X. I haven't seen it mentioned in any of their preliminary press releases, and I asked the question about it to them directly on their official Twitter page and got nada on it. They do mention "Enhanced Graphics & Sounds" in their feature bullets, but I have a feeling that if they were going 4K with the X, they'd make mention of it in a feature list.
    OnlookerDelay
    I got a strong feeling NASCAR Heat 4 isn't going to have a 4K option for the XBox One X. I haven't seen it mentioned in any of their preliminary press releases, and I asked the question about it to them directly on their official Twitter page and got nada on it. They do mention "Enhanced Graphis & Sounds" in their feature bullets, but I have a feeling that if they were going 4K with the X, they'd make mention of it in a feature list.

    I highly doubt it. If it was, like you said they'd be promoting it. Especially because if they visually could make that big of a leap, it'd be worth hyping up, not just a bullet point of enhanced graphics. They "enhanced" them last year too and look what we got. It looks fine, but it's not anywhere near where it should be.
    brandon27
    Oh, and for the love of God... please dont release the 2020 season upgrade around daytona next year and have it basically as a 2nd game again. Just give me two rosters of cars to choose from. The separate front end (basically) setup they've been using is a nightmare IMO.

    Oddly enough, the way they do this with the 2020 season update makes me wonder why bother releasing a game every year in the first place. There will always be debates on whether sports games should be yearly or every other, two years, etc. This game definitely helps the cause of those who like to have their sports games be every other year, give us the updated drivers and schedule in a patch before the new season while working on making the next new game even better.
    The September release to me is odd, Madden doesn't release in December, MLB The Show doesn't release right at the end of the MLB season. Can we please just have this come out December or January with the newest drivers and schedule ready to go at launch?
    UFCMPunk
    Oddly enough, the way they do this with the 2020 season update makes me wonder why bother releasing a game every year in the first place. There will always be debates on whether sports games should be yearly or every other, two years, etc. This game definitely helps the cause of those who like to have their sports games be every other year, give us the updated drivers and schedule in a patch before the new season while working on making the next new game even better.
    The September release to me is odd, Madden doesn't release in December, MLB The Show doesn't release right at the end of the MLB season. Can we please just have this come out December or January with the newest drivers and schedule ready to go at launch?

    It's odd, yup. However the September release date lines up with the start of the "playoffs" for Nascar. So, they get you to buy then. They then follow up in January with the 2020 season/drivers update and charge you again for it. So, they get to double dip doing it their way for those who buy the base game, then the 2020 update afterwards.
    For me, I'm with you. Take the extra 4 months or whatever it is and spend time developing and improving the game and release it in January/February right before Daytona. I'd be willing to bet we'll see the price point jump though if they released in February.
    UFCMPunk
    Oddly enough, the way they do this with the 2020 season update makes me wonder why bother releasing a game every year in the first place. There will always be debates on whether sports games should be yearly or every other, two years, etc. This game definitely helps the cause of those who like to have their sports games be every other year, give us the updated drivers and schedule in a patch before the new season while working on making the next new game even better.
    The September release to me is odd, Madden doesn't release in December, MLB The Show doesn't release right at the end of the MLB season. Can we please just have this come out December or January with the newest drivers and schedule ready to go at launch?

    I have a more cynical view with this developer. They are just looking to further monetize their investment, "twice". Once in September and then when the season starts again. I bought NH2 along with the new season update only to find out later that it was nothing more than glorified paint jobs that for the most part weren't entirely accurate. However at least the season upgrade included the Chicago Roval. And while I don't own Nascar Heat 3, i've read that the new season update didn't even include the Toyota Supra. So it was basically paying for a roster and paint job update.
    That is the last time I will buy any Nascar Heat game from them if they continue to use the Unity Engine. It's fine for mobile games but is a poor excuse for a console game like the PS4 or Xbox One in 2019. I purchased NH2 for the PC and it looks better than the console versions but that's not saying much. Performance for a low/medium visual game such as this on a PC is pitiful. I get stutters on most tracks with or with any AI cars while my FPS counter is pegged at a constant 60FPS in 1080p. I can run Codemasters F1 2018 or Dirt Rally at 95% max settings at near 60FPS and the visual details are amazing in those two games when you compare it to what you are getting for $50 from this Nascar developer. And when compare to Nascar 15 Victory Edition, the visuals in any of these Nascar Heat games are just as laughable for what you are getting and I will not support ANY developer who "nickel and dimes" it's customers while offering them a SUBPAR product. :nono:
    brandon27
    I highly doubt it. If it was, like you said they'd be promoting it. Especially because if they visually could make that big of a leap, it'd be worth hyping up, not just a bullet point of enhanced graphics. They "enhanced" them last year too and look what we got. It looks fine, but it's not anywhere near where it should be.

    Yeah, I think they'd be tooting their horn about it if it had 4K support. I know The Golf Club 2019 is 4K for the X, and it also uses Unity... BUT, it's also relegated to 30 FPS at 4K. I'd rather not have to sacrifice 60 FPS for a racing game, but I'm pretty sure that's what they'd have to do to achieve 4K with Unity. I'll pass on NASCAR Heat 4 and stick with 2, at least until it gets some radical price cuts.
    I echo a lot of the thoughts here, I'll run through the ones that I'm sort of glad to see others having too.
    1) The physics! I enjoy the trucks and Xfinity cars where they're at and I like that there's a jump in difficulty between the two, as there presumably is in reality. I absolutely HATE the jump in difficulty and physics of MENCS cars. They're too unstable! Slightest bump, you spin. Spin when trying to pit. Car is all over the track at times. Glad to know it's not just me.
    1a) driving options. Make something between the extremes. Can't drive a road course on "sim" either. Constant wrecks at Daytona and 'Dega on sim. I don't mind the 1.5 milers and shorties on sim, wouldn't mind another option there either though.
    2) Graphics. I don't think this looks "last gen" or as some folks that like to exagrate say...PS2 era. I do agree that things should look tighter, more realistic, immersive. Dynamic lighting would be great (i.e. start Coke 600 in late afternoon daylight, end in the dark), frame rate improvements, yes.
    3) The AI. It's not as moronic as some racing titles, room for improvement exists.
    4) The basic sales model. Quit releasing the game in September! Stop with the cash grab paint scheme/livery DLC. I appreciate the season updates, I don't get why they don't just wait though.
    I like that this isn't iRacing. I honestly have no interest in hardcore or full sims, DiRT Rally 2.0 being the exception. I don't want arcade either. I really enjoy being able to take some time out of my schedule to tool around with setups to an extent, then take to the track for practice (which reminds me, it'd be nice if they'd add options for single sessions or full practice) and quick quali and then run a 50-150 lapper for 20-45 minutes.
    I guess I'll take a wait and see approach too like I did with NH3. I'll check here and maybe a few other trusted spots where it won't be people saying "it sucks, get iRacing" or the other extreme of 704 Games toadies over-hyping. My interest in NASCAR generally isn't what it once was, so that'll factor in too.

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