NASCAR Heat 2
NASCAR Heat 2 Features All Three National Series - Quick Glimpse of Gameplay
In addition to the traditional Monster Energy NASCAR Cup Series, 704Games has announced the upcoming NASCAR Heat 2 will feature the NASCAR XFINITY Series and NASCAR Camping World Truck Series. These series offer new styles of gameplay, new drivers and vehicles, and six new tracks, including three road courses, two ovals and one dirt track.
Developed by Monster Games, NASCAR Heat 2 expands on the core experience of last year’s NASCAR Heat Evolution with a deeper career mode supporting all three national racing series, upgraded visuals, physics and damage models, expanded online multiplayer functionality, and the return to the franchise of two-player local multiplayer.
704Games recently revealed that Kyle Busch will grace the cover of NASCAR Heat 2 after winning a head-to-head competition between Toyota drivers during the Monster Energy All-Star Race in May.
NASCAR Heat 2 is expected to launch in North America on Sept. 12, 2017 for the PlayStation®4 computer entertainment system, Xbox One and Windows PC.
Here’s our first look at gameplay of #NASCARHeat2 from E3. I hope there’s more HUD options that we have options of editing. @704nascarheat pic.twitter.com/euHtpTFvl0
— RPM Report (@RPMReport) June 18, 2017
Additionally, I really hope they go back to the AI difficulty setting from NASCAR 15 VE as that was perfect with the incremental difficulties and setting your AI setting when you entered each race. Finally, need to be able to customize driving style to the level you want. Not everyone can race pure sim and pure arcade really isn't fun after a while. The majority of people probably want something in between with some wanting it to be more sim and others wanting it more arcade.
I hope they get custom schemes right... if you can get community creations like in 09 they will be on a winner.
Hopefully adding those didn't prevent them from spending a lot of time on those things...
That being said I sure hope this didn't take away from them fixing all of the other issues, like customization, driving aids, visuals, frame rates, career depth, etc, etc. etc.
That being said I sure hope this didn't take away from them fixing all of the other issues, like customization, driving aids, visuals, frame rates, career depth, etc, etc. etc.
It did not - like the article says, they believe the community will be amazed at how much they were able to improve and correct.
Well, that's good news. After I was able to go home and watch the video, it does look like they added some things onto the screen while driving that would be useful. I think it sounded like the guy being interviewed also said they had driving assists that can be turned on/off too, but it's so hard to hear. If so, that's great news. They burned me first time around, so I better be amazed at what they've done.
Initially I thought that at the shorter race distances the stages just, either go away, or you have an option to turn them off. However, with points being awarded, that's probably unlikely.
Maybe instead we're looking at a scenario where maybe 10% becomes the least you can run? Or maybe instead of % race length, you'll choose # of laps instead since that will make it easier for the system to split into stages? Should be interesting to see what they do though. I never really thought of how that would impact the game once Nascar brought the stages into play.