Image: EA

ML's Madden 26 All-Madden Sliders

ML's sliders for the hardest difficulty in Madden 26!

Now that early access for Madden 26 is in full effect and the game’s full release is just days away, members of the Operation Sports community have been digging in to see how the game works. More specifically, they’ve been playing around with the sliders to see what settings provide the best in-game experience.

Recommended Videos

First up, we have ML’s All-Madden sliders for Madden 26, which is based on the game’s hardest difficulty. ML has been a contributor to the Operation Sports forums since 2011, so the guy knows what he’s doing. His most recent slider set was developed on the back of sliders for College Football 26, as well as checking out other slider sets from OS veterans such as Canes21 and Matt10.

Without further ado, here are ML’s All-Madden Sliders. And for more slider sets, be sure to check out the Operation Sports forums!

ML’s Madden 26 All-Madden Sliders

Game Options Settings

  • Skill Level: All-Madden
  • Quarter Length: 12 Minutes
  • Minimum Play Clock Time: 20 Seconds
  • Passing Type: Revamped or Classic
  • Pass Lead Increase: Large
  • Reticle Speed: 4
  • AI WR For User Teams: On
  • Superstar Abilities: Off
  • Home Field Advantage: Off
  • Physics Slider: 55

Player Skill Sliders

  • QB Accuracy: 35
  • Pass Blocking: 75
  • WR Catching: 42
  • Run Blocking: 48
  • Ball Security: 20
  • Reaction Time: 70
  • Interceptions: 35
  • Pass Coverage: 70
  • Tackling: 48

CPU Skill Sliders

  • QB Accuracy: 5
  • Pass Blocking: 75
  • WR Catching: 40
  • Run Blocking: 65
  • Ball Security: 20
  • Reaction Time: 62
  • Interceptions: 35
  • Pass Coverage: 62
  • Tackling: 48

Injury Sliders

  • Injuries: 25
  • Fatigue: 95
  • Parity Scale: 48

Special Teams Sliders

These seemingly apply to both Player and CPU Skill sliders.

  • FG Power: 50
  • FG Accuracy: 45
  • Punt Power: 50
  • Punt Accuracy: 55
  • Kickoff Power: 50

Penalty Sliders

As of right now, ML is still working on penalty sliders, so all of them are currently being left on their default values. However, the following penalties should be turned OFF:

  • Intentional Grounding
  • Roughing the Kicker
  • Illegal Contact

Wear & Tear Sliders

According to ML, Wear is not adjustable when playing Franchise mode. At least, not yet. So if you’re playing Franchise mode, it’s best to toggle Wear & Tear off completely until more data can be collected. However, if you’re looking to change them anyway, ML is using Matt10’s settings from CFB 26.

  • TACKLE: 30
  • CATCH: 35
  • HITSTICK: 45
  • CUTSICK: 40
  • DEFENDER: 45
  • SACK: 35
  • BLOCK: 25
  • IMPACT BLOCK: 40
  • PER-PLAY RECOVERY: 60
  • PER-TIMEOUT RECOVERY: 60
  • PER-QUARTER RECOVERY: 65
  • HALFTIME RECOVERY: 70
  • HEALING RESERVE POOL SCALE: 100

Miscellaneous Settings For Franchise Mode

  • Home Field Advantage: OFF
  • Weekly Training: AUTO
  • Auto Progress Players: ON
  • Free Agent Motivation Impact: VERY HIGH
  • Breakout Scenarios: OFF
  • Desired X-Factor Dev Players: 50
  • Desired Superstar Dev Players: 75
  • Desired Star Dev Players: 330
  • Superstar Abilities: OFF
  • Minimum Roster Size: 53

Author
Image of Christian Smith
Christian Smith
Christian is a staff writer for Operation Sports. Joining the team in 2025, Christian brings a passion for both gaming and sports. You can catch him raging at EA FC, dotting in MLB The Show, or screaming at NYCFC home matches.