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MLB The Show 21 Road to the Show Two-Way Player and Cross-Mode Integration

mlb the show 21 road to the show

MLB The Show 21

MLB The Show 21 Road to the Show Two-Way Player and Cross-Mode Integration

On Thursday, San Diego Studio published a new teaser diving into Road to the Show and how it will now integrate into different modes in MLB The Show 21. The other important factor is you will continue to earn XP for your CAP in these different modes.

It sounds as though the biggest integration will be between your Road to the Show ballplayer and taking him into Diamond Dynasty. Your ballplayer will be playable in both modes now, and you will be able to upgrade and gain experience to develop your ballplayer’s skills in both modes. However, the beta is still going to just be around gameplay and normal Diamond Dynasty, so we will not see how this works during that time period.

This would certainly appear to be the first step in MLB The Show’s eventual transition into an NBA 2K type of ecosystem where your created ballplayer is much less of a game mode, and more of a social aspect of the game itself. While not perfect, NBA 2K has really grown its MyCareer feature over the last few years to the point that it feels as if your character is now living in a world (The City) with other MyCareer users, growing and developing alongside fellow ballers throughout the year.

Today’s trailer also confirmed what many had suspected, which is the ability to pitch and play the field. In other words, being a two-way player will now be available in MLB The Show 21. Possibly even more significant, some form of “loadouts” will be available to your ballplayer this year. These loadouts would appear to change your player archetype. It’s unclear whether this archetype can be changed for certain situations or whether it’s a gradual progression system. You want more power? Upgrade the power loadout. You want more speed? Upgrade the speed loadout. There’s a lot of projecting going on in these assumptions, and it’s unknown how often these upgrades will be available and how exactly they balance, but it’s a new feature and a new wrinkle nonetheless.

The loudest question mark for anyone inside Diamond Dynasty will be how well does this balance? Created players in Diamond Dynasty have always been overpowered. It’s been very easy to maximize your created player in a very short time. That said, they were hidden inside lineups stacked with 99-overall god-tier cards. If created players now have the ability to anchor the clean-up spot, as well as shut down the opposition with a wonky delivery and a diamond-level arsenal on the mound, will it be too much? Time will tell. We’ll have to see how the entire systems plays in-game.

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  1. So your Rtts player now is your CAP in DD as well. Hopefully that doesn't mean restrictions on Rtts like they put on Mto, but when offline modes get tied to DD rewards it usually means taking away customization. Hope not.
    Never liked CAP's in DD so I guess I prefer it being an incentive to play Rtts, but if it starts negatively affecting Rtts in order to facilitate DD then that's bad news. Need more details before knowing whether that's a positive or a negative
    This is very similar to NBA 2K MyPlayer. In that mode, the progression in attributes take a lot more work to get a higher overall player.
    This could be good because in the last few MBTS progression is way too quick and you can be an MVP at the age of 19. Ive tried slowing down progression/promotions and it never works out realistically I almost always get drafted #1 pick and am in AAA by the end of year 1.
    The 2 way feature is very cool to see. I don’t know if I will personally look to do that with my RTTS player but I definitely see the excitement about it.
    BigOscar
    So your Rtts player now is your CAP in DD as well. Hopefully that doesn't mean restrictions on Rtts like they put on Mto, but when offline modes get tied to DD rewards it usually means taking away customization. Hope not.
    Never liked CAP's in DD so I guess I prefer it being an incentive to play Rtts, but if it starts negatively affecting Rtts in order to facilitate DD then that's bad news. Need more details before knowing whether that's a positive or a negative

    In fairness, you're not exactly "Earning rewards" but porting the player over. They may not have to restrict it too much given that RTTS already locks people into builds/archetypes.
    I'm like you though, I never cared for CAPs in DD...it was a boring process to level them up and always felt weird.
    Side note, if this is the reason for no carryover saves, then that's a big ooof. (don't think it will be, but at the same time they wouldn't want people starting DD with carried over 99 overall Rtts players)
    BigOscar
    Side note, if this is the reason for no carryover saves, then that's a big ooof. (don't think it will be, but at the same time they wouldn't want people starting DD with carried over 99 overall Rtts players)

    I'm thinking the no save carryover is due to Xbox starting from scratch? Maybe?
    I'm glad they confirmed this so early on. I was a little apprehensive after I had been excited about the two-way player thing. I was beginning to wonder if it had been a play on words since you can use your RTTS player in DD. Glad that's not the case and finally, after owning every The Show since 06, and always making two separate saves (one pitcher and one hitter), I can finally keep one player to do both, and see how difficult it'll be to win both triple crowns :lol:
    Sweet. Two-way player seemed like the most no-brainer feature for RTTS ever. Would also like the ability to be a super-utility type. I want to play ALL TEH POZISHUNS!
    ^At the very least, I would like individual positions being selectable in editing as opposed to 1B/OF, 2B/3B/SS, etc. archetypes in the era of increasing super-utility and analytics-driven positional flexibility, where some guys like K. Hernandez can play just about anywhere.
    BigOscar
    So your Rtts player now is your CAP in DD as well. Hopefully that doesn't mean restrictions on Rtts like they put on Mto, but when offline modes get tied to DD rewards it usually means taking away customization. Hope not.
    Never liked CAP's in DD so I guess I prefer it being an incentive to play Rtts, but if it starts negatively affecting Rtts in order to facilitate DD then that's bad news. Need more details before knowing whether that's a positive or a negative

    1000% this. Although I would add when offline modes get tied to DD rewards it also means compromised gameplay. MTO suffers from this. Inside DD, Conquest also. And Moments... dear God don’t get me started on Moments... please no...
    Sent from my iPhone using Operation Sports
    Red_Ted_is_back
    1000% this. Although I would add when offline modes get tied to DD rewards it also means compromised gameplay. MTO suffers from this. Inside DD, Conquest also. And Moments... dear God don’t get me started on Moments... please no...
    Sent from my iPhone using Operation Sports

    What about moments ? Seriously
    SashaBanksFan4Ever
    What about moments ? Seriously

    I have to be upfront and say that I avoid Moments because I’m not interested in repetitive gameplay and would much rather play the big picture (ie a whole season).
    But I will say I’ve read enough about it (and experienced just enough to keep me away) and its deliberate manipulation of either the laws of physics or the laws of effective game design to stick to the modes that offer intrinsic rewards (Franchise, RTTS, Season - RIP, Leagues) and not grind away at my enjoyment of baseball, pun intended.
    Sent from my iPhone using Operation Sports
    Red_Ted_is_back
    I have to be upfront and say that I avoid Moments because I’m not interested in repetitive gameplay and would much rather play the big picture (ie a whole season).
    But I will say I’ve read enough about it (and experienced just enough to keep me away) and its deliberate manipulation of either the laws of physics or the laws of effective game design to stick to the modes that offer intrinsic rewards (Franchise, RTTS, Season - RIP, Leagues) and not grind away at my enjoyment of baseball, pun intended.
    Sent from my iPhone using Operation Sports

    Tbh I think Showdown and the playoffs in Mto are even more janky than moments. None of them play anything like the normal game though, not really sure why they feel the need to mess with them, just to make them more artificially dificult
    BigOscar
    Tbh I think Showdown and the playoffs in Mto are even more janky than moments. None of them play anything like the normal game though, not really sure why they feel the need to mess with them, just to make them more artificially dificult

    Yes I’ve heard complaints equally about showdown and MTO as I have moments (you probably guess I spend a bit of time reading the other forum :). The reason they are messed with is because there are DD rewards involved.
    MTO is so predictable. You can basically tell from the first inning you play whether you’re going to win or lose the game.
    Not to say it doesn’t have potential. It looks great and is fairly enjoyable, but if you go into it expecting it to play fair you get disappointed and frustrated (just like playing ranked seasons or anything DD related).
    Sent from my iPhone using Operation Sports
    loungefly85
    I hope they drop this puppet nonsense and ps4 gameplay vids when more info starts rolling out.

    SDS doesn't want to blow their load prematurely to the Next Gen Reveal feature premiere. They want to build excitement from a marketing standpoint. Unless something gets leaked, we are stuck waiting...
    :frown:
    Speedy
    Hope this means Ohtani can be played in franchise like intended.

    This.
    Also, that we can make as many two-way players as we want in franchise and such for rosters. If I wanna make every pitcher a two-way player in franchise then why can't I?
    jimmy13
    Pickoff ability should be an attribute for pitchers.

    yeah, it's a 'hidden' attribute as a quirk for a handful of players but it would be great if they expanded it to a full-tilt attribute instead of just either-or.
    barring that, they should make the several quirks that aren't attribute driven at least be able to be assigned to whichever players you choose
    Is cross mode integration the reason we don't get carry over franchise? Did they have to write code to accommodate xbox users combined with playstation users?
    Will the money they make from that offset the money lost when franchise users don't buy the game?
    tessl
    Is cross mode integration the reason we don't get carry over franchise? Did they have to write code to accommodate xbox users combined with playstation users?

    We don't know why year-to-year carry over saves were turfed. SDS has yet to tell us anything other than "it won't be there in MLBTS 21". At least they told us ahead of time, it would have really sucked to have bought the game only to find out we could not carry over franchises and/or RTTS players from MLBTS 20. :google:
    tessl
    Is cross mode integration the reason we don't get carry over franchise? Did they have to write code to accommodate xbox users combined with playstation users?
    Will the money they make from that offset the money lost when franchise users don't buy the game?

    You'd be surprised how small a part of the community is actually not buying the game because of this (or even uses the feature in the first place. I myself haven't used it since the first introduced it years ago). And considering that Xbox users haven't had a "real" MLB game since 2k13? There's no way the amount of Xbox users coming in income-wise wouldn't offset the users not getting it for that feature missing.
    Then again, we don't know why it had to be taken out, but I figure they'll explain it.
    tessl
    Is cross mode integration the reason we don't get carry over franchise? Did they have to write code to accommodate xbox users combined with playstation users?
    Will the money they make from that offset the money lost when franchise users don't buy the game?

    I don’t think so. Seems like it could easily be worked around.
    If you start a new RTTS in 21 that can be your DD player.
    If you carry over an existing RTTS that would be offline only.
    MetsFan16
    If you start a new RTTS in 21 that can be your DD player.
    If you carry over an existing RTTS that would be offline only.

    I don't play RTTS so that I can play DD. If I wanted to play DD, I would just play DD. I hope they did not spend too many developer resources on this feature. Oh and RTTS players created in MLBTS 20 (or earlier) cannot be carried over into the new game. :nono:
    My993C2
    I don't play RTTS so that I can play DD. If I wanted to play DD, I would just play DD. I hope they did not spend too many developer resources on this feature. Oh and RTTS players created in MLBTS 20 (or earlier) cannot be carried over into the new game. :nono:

    I know they cannot be. And you won’t be forced to play both RTTS or DD. Video says you can improve player in either game mode.
    I’m responding to an earlier comment about how Y2Y saves could have been scratched to accommodate the crossover between the two modes.
    I’m suggesting that wouldn’t be the case because it seems like it would be easy to simply say if you did carry over a RTTS from 20 it wouldn’t be used in DD in 21.
    Personally, I think they canned Y2Y saves for 21 because of they whole new console they are configuring and rewritten logics for every mode.
    Sent from my iPhone using Operation Sports

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