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MLB The Show 20: Update 1.09 Live, Fielding Fixes Mentioned and More Planned

mlb the show 20 update 1.09

MLB The Show 20

MLB The Show 20: Update 1.09 Live, Fielding Fixes Mentioned and More Planned

SDS pushed out MLB The Show 20 Update 1.09 early this morning. The patch notes are as follows.

This update includes improvements to some of the most glaring gameplay fielding issues that have been recently reported, such as:

    • Players would not catch or react to fly balls when moving into the ball marker
    • Players would run over the ball without picking it up

Every fielding situation is unique and we have more improvements planned. We will also continue to monitor and work to resolve further issues that may occur.

So far, the community response is still somewhat mixed, but there is more positives than negatives so far. The biggest issue still seems to be happening around the warning track/wall area. I highlighted this component in our breakdown of the fielding issues last week, but basically fielders sometimes don’t react to balls at the wall. The issues relating to balls just hitting outfielders in the head have been improved overall it seems, but there are still some “wonky” things that can happen.

Here is an example from forum user bcruise:

Here is what bcruise said about the clip, which I will post in full because I generally agree with the sentiment:

“Everything about the way I played this ball is wrong, at least in the context of playing a video game. It’s hit so high and over Schwarber’s head that I shouldn’t be trying to jog back on it – after the bad jump that needs to be a full sprint to get under the ball, and it would have been were I playing seriously. Unlike some of the previous videos I’ve posted, this one is me doing the jog manually and not being throttled by the game – I had the option to go full speed here and didn’t. Not only that, but Schwarbs isn’t exactly a gold glover out there. But all that aside, I still want to at least see an animated attempt on a play like that – it goes back to what I was saying about the wall catches not triggering animations (which this actually ends up pretty close to being).

If those still happen on plays that need a light touch on the analog stick with no other option, then there’s still a problem. Fortunately, I have not seen that yet and aside from the real wall-catches (ones where the landing cursor actually shows up on the wall) this is the first time out of around an hour of fly balls in practice mode that I muffed one. While trying to make it happen.”

Some folks will disagree with bcruise and myself and say it just looks dumb that the outfielder got hit in the head there, but the point is that outfielder is never in a great spot. Would it look better if an actual “missing the catch” animation plays out there overall? Yeah, I think that’s fair. But as I’ve said before, without proper head tracking and such, the animation playing out — if it existed — still would lead to some issues from a visual perspective.

I have not seen many reports of fielders struggling to pick the ball up post-patch, which was arguably an even bigger issue as it would lead to runners taking multiple extra bases.

Overall, we’ll just have to keep an eye on this stuff because it seems like SDS isn’t done focusing on fielding as of yet.

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  1. Thank goodness. A couple of days ago, I had this happen to me THREE TIMES IN ONE GAME with my RTTS right fielder.
    Balls just bounced over his shoulder, or past his glove without reacting--and his Fielding and Reaction ratings were almost at 80 by this point.
    And then they'd settle at the base of the wall, and I'd be running over the ball, my guy not picking it up.
    But that's fixed now? I knew there was a reason this was the only sports game I still buy every year.
    Sent from my SM-G965U using Operation Sports mobile app
    Since the things addressed in these patches only become a problem when they actually happen, this is all I will say for now - wall/warning track catches are still an issue. They should be difficult catches when made on the run, make no mistake - but the issue is that they don't trigger catch attempts sometimes. If the fielder's near the ball landing some kind of animation needs to play, even if it's a miss. That kind of feedback to the user is critical.
    No comment on the issues that are are listed as fixed in the patch - because knock on wood, I haven't had any yet. Been trying too - doing stuff like purposely getting to balls as late as possible, feathering the stick as lightly as i could, even to walking speed - and catches have triggered on everything I've been within range of.
    Just so it's out there, this CAN still happen:

    Everything about the way I played this ball is wrong, at least in the context of playing a video game. It's hit so high and over Schwarber's head that I shouldn't be trying to jog back on it - after the bad jump that needs to be a full sprint to get under the ball, and it would have been were I playing seriously. Unlike some of the previous videos I've posted, this one is me doing the jog manually and not being throttled by the game - I had the option to go full speed here and didn't. Not only that, but Schwarbs isn't exactly a gold glover out there. But all that aside, I still want to at least see an animated attempt on a play like that - it goes back to what I was saying about the wall catches not triggering animations (which this actually ends up pretty close to being).
    If those still happen on plays that need a light touch on the analog stick with no other option, then there's still a problem. Fortunately, I have not seen that yet and aside from the real wall-catches (ones where the landing cursor actually shows up on the wall) this is the first time out of around an hour of fly balls in practice mode that I muffed one. While trying to make it happen.
    3 innings in, 3 errors. 2 throwing and one fielding... all in the infield.
    At least I’ve caught a few fly balls without any trouble? :lol:
    Spoke too soon, my 2B dropped a routine pop up... 4 errors in total.
    Endorphinrush3000
    we'll see the real question is how on earth did this game get shipped out like this after a beta and community testing

    Can we please not do this here, in this thread? Can we please keep this thread to the topic of discussing the patch and what people are seeing and experiencing, so that any additional issues can be brought to the attention of SDS?
    There are other threads where this type of discussion can take place, and if there isn't then create one, but please can we just keep this thread about the patch/update?
    Endorphinrush3000
    we'll see the real question is how on earth did this game get shipped out like this after a beta and community testing

    The games I played as a Beta tester were unplayable with analog throwing. Something was amiss with the Rstick, so every preloaded throw, the controller input made the fielders dive in whichever direction you were intending the throw to go to.
    So a throw to second on a one hopper to the left fielder, made the left fielder dive back towards the wall before the ball even got there.
    The Beta test had absolutely no input from Analog Throwers that was helpful. I had multiple inside the park homeruns as a result. Beta was busted.
    One game in post-patch and it was a clean game, there definitely is a different “feel” to where the area of animation takes over. Hard to put a finger on it, but something feels tightened up. I’ll be interest to hear more feedback as folks play post-patch.
    ~syf
    Sent from my iPhone using Operation Sports
    bcruise
    Since the things addressed in these patches only become a problem when they actually happen, this is all I will say for now - wall/warning track catches are still an issue. They should be difficult catches when made on the run, make no mistake - but the issue is that they don't trigger catch attempts sometimes. If the fielder's near the ball landing some kind of animation needs to play, even if it's a miss. That kind of feedback to the user is critical.
    No comment on the issues that are are listed as fixed in the patch - because knock on wood, I haven't had any yet. Been trying too - doing stuff like purposely getting to balls as late as possible, feathering the stick as lightly as i could, even to walking speed - and catches have triggered on everything I've been within range of.

    It's crazy, I responded to someone on Twitter a few weeks back saying that I was not seeing this, then almost immediately, I was having issues every game. To the point that I rage quit a game yesterday after the 3rd or 4th incident in that game, and have not played since. I do not remember the last time I was that angry at a game. I hope that it is now fixed.
    Going to keep my fingers crossed fielding is better
    Can anyone confirm if they removed the blue circle around fielders with Fielding assist on?
    Wasnt there before patch 1.05 and Ive submitted multiple bug reports
    Lisac
    Going to keep my fingers crossed fielding is better
    Can anyone confirm if they removed the blue circle around fielders with Fielding assist on?
    Wasnt there before patch 1.05 and Ive submitted multiple bug reports

    Its still there
    bcruise
    Since the things addressed in these patches only become a problem when they actually happen, this is all I will say for now - wall/warning track catches are still an issue. They should be difficult catches when made on the run, make no mistake - but the issue is that they don't trigger catch attempts sometimes. If the fielder's near the ball landing some kind of animation needs to play, even if it's a miss. That kind of feedback to the user is critical.
    No comment on the issues that are are listed as fixed in the patch - because knock on wood, I haven't had any yet. Been trying too - doing stuff like purposely getting to balls as late as possible, feathering the stick as lightly as i could, even to walking speed - and catches have triggered on everything I've been within range of.

    Agreed 100%. Don’t mind missing the ball. But when there is no attempt it gives the user no visual feedback as to what is going on.
    The CPU 100% at least reaches for the ball even when they miss it, so this just can’t be user error. Really hoping this patch doesn’t break more then it fixes ala 1.03
    New bug introduced.
    Auto Base running (cause I'm old).
    NYY (me) vs Tampa Bay, 1 out top of the 6th, Judge on 1st, Stanton flies out to the c enter fielder, Judge goes 3/4 the way to 2nd and then advances to 2nd after the catch without tagging up. Announcer says that's heads up base running.
    Never happened before and I'm not playing with this sort of bug.
    The patch downloaded when I started the game, and then when the game finally started up, it said the update was ready to install in my notifications. When I clicked on it, it said unable to install. So I restarted my system and now the update isn’t showing up anywhere. Does anyone know where or how I can find out if my game was updated?
    First game post patch was great. Second, had another damn outfield error where the fielder went the other away and flailed his arms back and the ball went by.
    Orion
    New bug introduced.
    Auto Base running (cause I'm old).
    NYY (me) vs Tampa Bay, 1 out top of the 6th, Judge on 1st, Stanton flies out to the c enter fielder, Judge goes 3/4 the way to 2nd and then advances to 2nd after the catch without tagging up. Announcer says that's heads up base running.
    Never happened before and I'm not playing with this sort of bug.

    I had that one happen too, but before the patch, seems rare though.
    bronxbombers21325
    The patch downloaded when I started the game, and then when the game finally started up, it said the update was ready to install in my notifications. When I clicked on it, it said unable to install. So I restarted my system and now the update isn’t showing up anywhere. Does anyone know where or how I can find out if my game was updated?

    Go to the game tile on your PS4 dashboard and click the Options button on your controller. You can click Update History or Information to see the version, or Check for Update to have it check again for an update.
    The patch downloaded when I started the game, and then when the game finally started up, it said the update was ready to install in my notifications. When I clicked on it, it said unable to install. So I restarted my system and now the update isn’t showing up anywhere. Does anyone know where or how I can find out if my game was updated?[/
    Click on Game Icon, press options. You can view update history or check for updates.
    zukes
    I had that one happen too, but before the patch, seems rare though.

    Were you using auto-base running? I've never had this happen before the patch. Judge decided, or rather the game decided that he didn't need to tag up, and in 100's of games I've never seen that happen.
    I've played two games post patch and it has been smooth. There were two situations that I feel the defender would have missed the ball previously and it was caught both times.
    LowerWolf
    Go to the game tile on your PS4 dashboard and click the Options button on your controller. You can click Update History or Information to see the version, or Check for Update to have it check again for an update.

    Great. Thank you.
    Fielding feels good now. It wasn't the end of the world for me before. I am 70 games in my season, and I had about 4 issues. You can see them all on my streams. but I am happy w D now. I play manual fielding.
    Endorphinrush3000
    we'll see the real question is how on earth did this game get shipped out like this after a beta and community testing
    Exactly. Even in the players tournament I heard several players like Brandon Phillips and Lance McCullers Jr. bash the fielding in this game. Phillips on camera said to SDS last night this is not how I play CF in real life. I think I am going to skip 2021 and wait until 2022 comes out. Hopefully by then they will have a year under their belt on the new PS5 platform and even better graphics and game play will show up. This game has been kind of stale for years.
    Sent from my SM-G986U using Tapatalk
    I don't know if it has been mentioned, but baserunning now has become oddly broken on auto. In RTTS for example I have no control on whether they run or not and several times now when very obvious gappers hit by my player where made, my teammate AI would be frozen in place and act like they had to go back. This has prevented several XBH and RBIs in these situations.
    This was not an issue before the patch. When a hard hit ball was hit to the gap, the CPU knew very well it was going to land in for a hit and run without hesitation.
    Just my 2 cents worth, but I think baseball, with the complex nature of the sport (lots of strategy and fundamentals from each position), has to be one of the most difficult games to turn into a video game. To make things even tougher, SDS has to come up with new features and animations every year. Think of it as a new model a car manufacturer comes out with that will have several bugs to iron out. Thank goodness for patches and a company that at least tries to satisfy its customers. This is by far and away the best baseball video game franchise of all time in my opinion. It may not be perfect, but it is the best.
    405Cowboy
    First game post patch was great. Second, had another damn outfield error where the fielder went the other away and flailed his arms back and the ball went by.

    The issue is a defender getting to a spot and not getting *any* animation. He’s there, you preloaded with L1, the whole thing, but nothing plays out, the ball hits the dude in the shoulder or something and goes to the wall, and afterwards no error is scored. That, insofar as I understand it, is the issue. By contrast, if you’re getting an error animation, and an error is scored, that is RNG/user error, and not what this patch/issue is about. Someone correct me if I’m wrong.
    Orion
    Were you using auto-base running? I've never had this happen before the patch. Judge decided, or rather the game decided that he didn't need to tag up, and in 100's of games I've never seen that happen.

    Happened to me also ..Cpu Cpu game flyball to right runners on second and third did not tag up ..both came home!
    Vercingetirex
    I don't know if it has been mentioned, but baserunning now has become oddly broken on auto. In RTTS for example I have no control on whether they run or not and several times now when very obvious gappers hit by my player where made, my teammate AI would be frozen in place and act like they had to go back. This has prevented several XBH and RBIs in these situations.
    This was not an issue before the patch. When a hard hit ball was hit to the gap, the CPU knew very well it was going to land in for a hit and run without hesitation.

    That happened before the patch in Franchise MoM. Base running in the game has been awful all along really this year.
    Orion
    New bug introduced.
    Auto Base running (cause I'm old).
    NYY (me) vs Tampa Bay, 1 out top of the 6th, Judge on 1st, Stanton flies out to the c enter fielder, Judge goes 3/4 the way to 2nd and then advances to 2nd after the catch without tagging up. Announcer says that's heads up base running.
    Never happened before and I'm not playing with this sort of bug.

    That happened to me with the original release. Syndergaard on 1st. Deep fly to LF, Soto catches it with Syndergaard halfway to 2b. He then goes on to 2b from where he was. Soto runs to the wall and stands there staring at the wall while Syndergaard goes on to 3b.
    2 games and 2 lines drives to outfielder charging. Both times hit outfielder in chest doesn't put hands up and counted as hit not an error....
    Sent from my SM-N960U using Tapatalk
    I’m wondering if adding an audio queue to indicate when you’ve locked onto a flyball would help. I see an improvement but you are still left wondering if the outfielder really locked on.
    Vercingetirex
    I don't know if it has been mentioned, but baserunning now has become oddly broken on auto. In RTTS for example I have no control on whether they run or not and several times now when very obvious gappers hit by my player where made, my teammate AI would be frozen in place and act like they had to go back. This has prevented several XBH and RBIs in these situations.
    This was not an issue before the patch. When a hard hit ball was hit to the gap, the CPU knew very well it was going to land in for a hit and run without hesitation.

    So the update notes mentioned nothing being done except two fielding situations being addressed..your the 2nd one to post about a auto baserunning issue already, which shouldnt have anything to do with what was fixed, so thats not good news. I mean the questions about pitch speeds and blue circles and all that they probably didnt touch especially becuase they did not include the " and other various bug fixes tag" we usually see, so this update looks pretty clear that literally fielding situations ( maybe just the 2 styles mentioned) were exactly all that was changed or adjusted fixed etc. in this update thats it. so how in the world could auto base running even be affected by this? is it possible that when they touch fielding issues like adjusting ball paths/aninations or whatever was done to fix this that it somehow ties in to what baserunners do?
    tytyboogie
    So the update notes mentioned nothing being done except two fielding situations being addressed..your the 2nd one to post about a auto baserunning issue already, which shouldnt have anything to do with what was fixed, so thats not good news. I mean the questions about pitch speeds and blue circles and all that they probably didnt touch especially becuase they did not include the " and other various bug fixes tag" we usually see, so this update looks pretty clear that literally fielding situations ( maybe just the 2 styles mentioned) were exactly all that was changed or adjusted fixed etc. in this update thats it. so how in the world could auto base running even be affected by this? is it possible that when they touch fielding issues like adjusting ball paths/aninations or whatever was done to fix this that it somehow ties in to what baserunners do?

    I’ve played 4 games after the patch, auto base running, and I’ve had no problems. I have no idea why it would be messed up in RTTS and not user v. CPU.
    BigOrangeVol4Life
    Just my 2 cents worth, but I think baseball, with the complex nature of the sport (lots of strategy and fundamentals from each position), has to be one of the most difficult games to turn into a video game. To make things even tougher, SDS has to come up with new features and animations every year. Think of it as a new model a car manufacturer comes out with that will have several bugs to iron out. Thank goodness for patches and a company that at least tries to satisfy its customers. This is by far and away the best baseball video game franchise of all time in my opinion. It may not be perfect, but it is the best.

    MVP 2005 was amazing, really wonder what they could do today.. hard for me to say the show is by far and away the best baseball game ever. Just my opinion anyways
    KnightTemplar
    I’ve played 4 games after the patch, auto base running, and I’ve had no problems. I have no idea why it would be messed up in RTTS and not user v. CPU.

    Since this update came out all I have played is RTTS and I have noticed this problem. Cannot speak to other modes. It is definitely noticeably worse than before the update, I have had numerous situations where it has not made any sense as to why my teammates would not run.
    Very obvious hits nowhere near outfielders or quick drop bloop hits and they will either pause as waiting for a pop up to be caught or stay on the base until it makes contact with the ground. It has prevented so many easy RBIs.
    BigOrangeVol4Life
    Just my 2 cents worth, but I think baseball, with the complex nature of the sport (lots of strategy and fundamentals from each position), has to be one of the most difficult games to turn into a video game. To make things even tougher, SDS has to come up with new features and animations every year. Think of it as a new model a car manufacturer comes out with that will have several bugs to iron out. Thank goodness for patches and a company that at least tries to satisfy its customers. This is by far and away the best baseball video game franchise of all time in my opinion. It may not be perfect, but it is the best.

    Bugs with new features is one thing, but when things that were working before, or any part of the previous version actually gets worse than the previous version, something is wrong there.
    green94
    3 innings in, 3 errors. 2 throwing and one fielding... all in the infield.
    At least I’ve caught a few fly balls without any trouble? :lol:
    Spoke too soon, my 2B dropped a routine pop up... 4 errors in total.

    Played 3 more games with no issues - seems as if OF’s are getting warped in earlier... which at this point I won’t complain about if they make the play.
    Took a no hitter into the 9th too... :shocked:
    No issues playing last night between events, conquest, and showdown. Played a little MTO before work and first fly ball Will Myers didn't lock in and took it right off the skull. Still there but doesn't seem to be as frequent as before. Still cringe on every fly ball though.
    I also had an issue first game I played after the patch...
    RF didn't lock into catching a routine flyball and took it off the shoulder. Gave up 4 unearned runs that inning leading to a loss
    RunN1st
    Let's be honest... fielding isn't very rewarding even when you pull off a nice catch. But auto-fielding feels so cheap and dirty. :y7:

    That's funny...I think manual feels cheap and dirty...like the kids who run nano blitzes on Madden...
    (To each his own though :) )
    JoshC1977
    That's funny...I think manual feels cheap and dirty...like the kids who run nano blitzes on Madden...
    (To each his own though :) )

    Trust me, I don't say that when I'm playing MOM but when it's a 1v1 - it's on and may the best stick skills win. I 100% hear you.
    RunN1st
    Let's be honest... fielding isn't very rewarding even when you pull off a nice catch. But auto-fielding feels so cheap and dirty. :y7:

    You will actually see more animations with auto fielding on. I use to think like you, and always used manual fielding, but father time caught up with me a little early, and my reaction time, just isn't anywhere near what it use to be, and I heard someone on here say several yrs ago that auto fielding lets you see more animations, like your actually watching a game on TV, so I gave it a try, and I haven't looked back since then. Ive probably been using auto fielding, except I make the throws, since 09 or 10.
    But there is something to be said for having full control, it feels more rewarding, to some extent, when your in full control, so I understand why most likely prefer manual fielding. Im just glad auto fielding is there, for us old guys:wink:
    Animations are definitely triggering earlier which is great... had an instance in the 9th where my LF jogged to a flyball vs. sprinting which end up costing me the game though.
    Fielding has definitely been tuned this patch, though last game I did have an issue where Stanton raced to a fly ball, got there, but the animation triggered late and it landed at his feet. Frustrating.
    Sent from my SM-G975U using Tapatalk
    timmg
    Not preloading( i think) throw cancelling is on

    Try preloading your throws (pressing corresponding base button to throw to before fielder fields the ball).
    Could be with throw cancelling on and not preloading that you're hurrying at times and pressing the button twice thus choosing to throw to a base and then cancelling.
    Endorphinrush3000
    we'll see the real question is how on earth did this game get shipped out like this after a beta and community testing

    I have been part of the beta testing.....the thing is we have many option choices. If you canvased 100 The Show players on how they set their gameplay, audio/video, rosters, sliders, import from previous years, editing of players..etc...etc... You would have 100 different settings.
    If you are wanting to play a canned baseball game, play RBI, or if you are a stat junkie, buy OOTP.
    The same thing JUST happened to me.
    I also use auto baserunning (simply because I think the baserunning controls in the game are absolutely horrible!), so not sure if that has anything to do with it...but that option should only apply to MY team anyway...
    So here's the scenario...
    Bottom 6th, one out. Pinch-hitter Wilmer Difo just broke up my no-hitter w/ a bloop, barely fair single into shallow left. So he's on first, with ONE out. Trea Turner flies out to CF Inciarte. Difo goes about halfway to 2nd, holds there, and as soon as the ball goes into Inciarte's glove, Difo (never retreating back to first to tag up) advances to 2nd, as if he was tagging up on an imaginary base halfway between 1st & 2nd.
    Not sure if this has always happened on occasion since the release or if it's a newly introduced bug...but it PISSED ME OFF!!!
    FIX THIS ASAP!!!
    Orion
    New bug introduced.
    Auto Base running (cause I'm old).
    NYY (me) vs Tampa Bay, 1 out top of the 6th, Judge on 1st, Stanton flies out to the c enter fielder, Judge goes 3/4 the way to 2nd and then advances to 2nd after the catch without tagging up. Announcer says that's heads up base running.
    Never happened before and I'm not playing with this sort of bug.

    The same thing JUST happened to me.
    I also use auto baserunning (simply because I think the baserunning controls in the game are absolutely horrible!), so not sure if that has anything to do with it...but that option should only apply to MY team anyway...
    So here's the scenario...
    Bottom 6th, one out. Pinch-hitter Wilmer Difo just broke up my no-hitter w/ a bloop, barely fair single into shallow left. So he's on first, with ONE out. Trea Turner flies out to CF Inciarte. Difo goes about halfway to 2nd, holds there, and as soon as the ball goes into Inciarte's glove, Difo (never retreating back to first to tag up) advances to 2nd, as if he was tagging up on an imaginary base halfway between 1st & 2nd.
    Not sure if this has always happened on occasion since the release or if it's a newly introduced bug...but it PISSED ME OFF!!!
    THIS IS UNACCEPTABLE! FIX IT ASAP!!!
    Is anyone still having issues with throwing errors in the show 20? All of a sudden in the last week, I have played 5 games and have multiple errors throwing to 1st 3rd base. In one game, I had 7 straight throwing errors to 1st and 2nd. In one game, I decided to play the game out just to see. 14 throwing errors smh. Not playing again until they patch this.
    thejmt
    The same thing JUST happened to me.
    I also use auto baserunning (simply because I think the baserunning controls in the game are absolutely horrible!), so not sure if that has anything to do with it...but that option should only apply to MY team anyway...
    So here's the scenario...
    Bottom 6th, one out. Pinch-hitter Wilmer Difo just broke up my no-hitter w/ a bloop, barely fair single into shallow left. So he's on first, with ONE out. Trea Turner flies out to CF Inciarte. Difo goes about halfway to 2nd, holds there, and as soon as the ball goes into Inciarte's glove, Difo (never retreating back to first to tag up) advances to 2nd, as if he was tagging up on an imaginary base halfway between 1st & 2nd.
    Not sure if this has always happened on occasion since the release or if it's a newly introduced bug...but it PISSED ME OFF!!!
    THIS IS UNACCEPTABLE! FIX IT ASAP!!!

    Someone responded earlier in the thread, to my post, that this had happened before the patch. It has not happened since...so it is what it is and I'm still enjoying my Yankees franchise.

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