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MLB The Show 20: Mike Lowe Sliders Version 1.3 Now Released

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MLB The Show 20

MLB The Show 20: Mike Lowe Sliders Version 1.3 Now Released

We posted about the first version of Mike Lowe’s sliders, and I was going to use this post to mention version 1.2, but look at that, version 1.3 is now out so that works too.

The big change in version 1.2 was the recommendation to move to Legend hitting, but version 1.3 is more just a focus on slider alterations from what I gather. Lowe also suggests using max pitch effectiveness on three-ball counts to boost the number of walks you get while pitching.

As always, you can find these sliders by searching for “Mike Lowe” in the Vault, and these sliders are flexible enough to use at other difficulty levels. However, I always recommend trying to use them as designed when possible.

GAMEPLAY OPTIONS

BATTING & BASERUNNING

  • Hitting Difficulty – Legend
  • Hitting View – The Show 15 (or whatever non-zoom camera you prefer)
  • In-Play View Offense – Broadcast
  • Ball Trail – Off
  • Hitting Interface – Zone
  • Input Type – Buttons
  • Plate Coverage Indicator – Off
  • Guess Pitch – Off
  • Baserunning Decisions – Assist
  • Baserunning Interface – Default
  • Sliding Decisions – Assist
  • Runner Windows – On

PITCHING

  • Pitching Difficulty – Legend
  • Pitching Interface – Meter
  • Pitch Feedback – On
  • Pitching View – Broadcast
  • Pitching Ball Marker – Off
  • Pitch Confidence – On
  • Pitch Delay – Normal
  • API – Off

FIELDING

  • Throwing Interface – Buttons
  • Throwing Meter – No Feedback
  • Fielding Decision – Auto (or Assist for manual fielding)
  • Throwing Decision – On (or Off for manual fielding)
  • In-Play View Defense – Broadcast
  • Throw Cancelling – On (for manual fielding)
  • One Button Dive/Jump – Off
  • Auto INF Jump Reaction: On
  • Auto INF Dive Reaction: On
  • Catch Position Indicator – On (it’s hidden on Auto Fielding)
  • Defensive Shift – Auto (but adjust yourself too if need be. Auto just helps save time.)
  • Off the Wall Ribbon – Off

GENERAL

  • Strike Zone – Off
  • Hot Zones – Always Preview
  • Warm Up Pitchers – On or Off
  • Tutorial Tips – Off
  • Post Game Auto Save – Off
  • Scorebar Display – On
  • Pitch Select Display – On
  • Swing/Pitch Info – On
  • Balks – Off (AI wil never have one)
  • Umpire Accuracy – Personalized
  • Umpire Close Plays – On (new replays this year are great)
  • Check Swing Appeals – On
  • Injuries – On
  • Ejections – On
  • Vibration – Off
  • Game Log Order – Default

Presentation, Audio & Mode-Specific Options

  • All user choice

SLIDERS

  • Human Contact 5
  • Human Power 5
  • Human Timing 4
  • Human Foul Frequency 1 (+1)
  • Human Solid Hits 5
  • Human Starter Stamina 5
  • Human Reliever Stamina 5
  • Human Pitch Control 2
  • Human Pitcher Consistency 1
  • CPU Contact 2
  • CPU Power 5
  • CPU Timing 0
  • CPU Foul Frequency 0
  • CPU Solid Hits 3
  • CPU Starter Stamina 5 (sim at 8)
  • CPU Reliever Stamina 5
  • CPU Pitcher Control 5
  • CPU Pitcher Consistency 5
  • CPU Strike Frequency 5
  • CPU Manager Hook 5 (bullpen at 8, and sim at 8)
  • CPU Pickoffs 9
  • Fastball Pitch Speed 5
  • Offspeed Pitch Speed 5
  • Fielding Errors Infield 5
  • Fielding Errors Outfield 5
  • Throwing Errors Infield 5
  • Throwing Errors Outfield 5
  • Fielder Run Speed 4
  • Fielder Reaction 4
  • Fielder Arm Strength Infield 5
  • Fielder Arm Strength Outfield 5
  • Baserunner Speed 4
  • Baserunner Steal Ability 5
  • Baserunner Steal Frequency 6
  • Wind 5
  • Injury Frequency 6 (7 is more realistic, but can create depth issues w only 90 players)
  • Trade Frequency (5 for Spring Training, 1 for April, 3 for May and June, 4 for July 1-29th, 10 for July 30-31st, 0 for rest of the regular season, 5 for offseason)

You can find the rest of his gameplay settings and options in the thread on OS, and feel free to leave feedback after playing some games with these sliders.

Also, feel free to scope out Mike Lowe’s website and his YouTube page if you want to follow his work.

500 Comments

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Discussion
  1. Been using your sliders for years, just got back into my save from last year, into my second season with the Giants. Following all the house rules as best i can. One thing im not sure about is the September call ups, as ive been removing the middle relief pitchers so that the innings are up to par, but im not sure if i need to re order everyones rosters to remove extra pitchers. Or keep them. Also, if you need any testing done once the new games releases then i can happily do that for you. If played over 6 or 7 full seasons over multiple games all only using your sliders. So i have a lot of ways to test sliders for you. Also i tend to have lots of time to play which may result in more sample size to show you. Not looking to change your sliders or replace your own testing. Just offering up another pair of hands to get you some stats. If not all good man. Thanks for the sliders as per usual.
    This is super helpful, and I'll definitely appreciate seeing your updates.
    As for the bullpens in September, I'm assuming you're talking about the AI teams and where they slot guys? The most important part is to ensure guys stay out of that long reliever role as much as possible, or if you have to have someone there, just make sure it's a lesser pitcher with some stamina.
    You can take it a step further by ensuring their best RP isn't ALWAYS in the setup role, or at least not their top 2 guys after the closer. Basically, I want one of those top 3 RPs in a MR slot so that they'll get used more often.
    I really really hope Show 20 makes some adjustments to bullpen and starting staff logic, but I'm not optimistic, unfortunately. I have legitimate reason to believe nothing was changed in regards to pitching logic, and with the new 3-batter minimum, I am worried that no adjustments to substitution logic were made to counter how MLB teams will handle pitching staffs. This 3-batter minimum could end making things worse.
    We shall see though. I hope I am wrong.
    Currently using your Madden 20 sliders and am having a blast...no brainer to try your MLB 20 stuff when they get released. Haven't played The Show since '16 (played OOTP), so very excited to get some baseball back on the console with your set.
    Mike I have rediscovered your sliders as of late..maybe too late. Early on I was all over the map with sliders because I thought it could fix the BR aggressiveness or lack there of. However I’ve found through Bacons fictional rosters he had bumped up the player BR Agg attribute.
    Went back and fired up your sliders and the game jumps off the screen with realism. Your sliders always produced a variation in game results and great outfielder/ baserunning chemistry but now with the adjustments to my roster I am finally immersed in the game..I should state I’m a Cpu vs Cpu guy .
    I am looking forward to your sliders for 20 and appreciate all the hard work that you put into it.
    I’m hoping 20 will have BR aggressiveness fixed but if not I think I’ve solved it with help from you and Bacon
    Once again thanks...
    Hi Mike, every year I use your sliders. I like them very much. I do have question though. Why do you only have fast pitch set in the middle and not all of the way? You must have a reason. I would be interested on your reasoning. Thanks again for doing these sliders every year.
    Sent from my SM-G965U using Tapatalk
    hitman23
    Hi Mike, every year I use your sliders. I like them very much. I do have question though. Why do you only have fast pitch set in the middle and not all of the way? You must have a reason. I would be interested on your reasoning. Thanks again for doing these sliders every year.
    Sent from my SM-G965U using Tapatalk

    Fast pitch? I'm not sure what you're referring to.
    hitman23
    Hi Mike, every year I use your sliders. I like them very much. I do have question though. Why do you only have fast pitch set in the middle and not all of the way? You must have a reason. I would be interested on your reasoning. Thanks again for doing these sliders every year.
    Sent from my SM-G965U using Tapatalk

    Because 5 is the default. It doesn't mean it's slow or anything like that, but it matches at 5 across all game modes. It's rare when I ever touch that slider out of respect for people who play other game modes. 5 is actually realistic as it helps with the proper amount of pull hitters.
    Mike Lowe
    Because 5 is the default. It doesn't mean it's slow or anything like that, but it matches at 5 across all game modes. It's rare when I ever touch that slider out of respect for people who play other game modes. 5 is actually realistic as it helps with the proper amount of pull hitters.
    Understood.
    Sent from my SM-G965U using Tapatalk
    Mike Lowe
    Because 5 is the default. It doesn't mean it's slow or anything like that, but it matches at 5 across all game modes. It's rare when I ever touch that slider out of respect for people who play other game modes. 5 is actually realistic as it helps with the proper amount of pull hitters.

    Would that apply for Cpu Cpu games...( helping pull hitters) ..or are you using that slider at five for people who actually manually play?
    tuckermaine
    Would that apply for Cpu Cpu games...( helping pull hitters) ..or are you using that slider at five for people who actually manually play?

    If you're playing CPU v CPU, I don't think pitch speed will make any difference. I seem to recall a dev saying a few years ago that not even steal success is impacted by pitch speed, but I have no idea whether that's the case as I've never messed with pitch speed.
    To answer your question, yes I was referring to players who play out their games.
    Glad to see you back and looking forward you your set as always. Loving how the game plays so far. Getting some games under my belt and will gladly provide feedback here if needed. Can’t wait to see how much better the slider adjustments will make this year’s game.
    2 questions for you:
    - Which pitching interface are you planning on using this year? I got into classic last year and played w/ meter the year before that. Been testing with pulse this year and I believe that will be my preferred option for this year. Just curious which you’re leaning towards?
    - I believe most of us in here like to play w/clean screen approach. But with the upgrades to the pci are you planning on playing with it on or to fade this year? I’ve been playing w/ it on fadeout just to try it and not clutter my view once the pitch comes in. I keep going back and forth with turning it on and off. Haven’t settled in that yet.
    Regarding the clean screen approach, I’ve noticed that even with the swing/pitch info turned to off, the pitch type/location/speed still pops up after each pitch but the swing info does not (like it should). Have any of you noticed this? I’ve submitted a bug report and hopefully they’ll patch that and allow for a true clean screen approach. Really wish they would allow us to access that info with a button touch after each pitch instead of having to have it on or off. I jump into the options menu often in a game to just to turn the option on to get the swing info an a previous pitch and then turn it off so. I know it’s minor but tying that info to a button would be so much easier.
    Alright, enough rambling...back to playing/testing!
    Sent from my iPhone using Operation Sports
    Mets720
    Hey where are these sliders i cant find them in the mlb the show 20 vault ?
    He is still working on them. Ease up.
    Sent from my SM-G965U using Tapatalk
    I like that you're using actual statistics to try and create these sliders.
    Just a word of advice on two things you listed.
    The 60% first pitch strike and about 60% ball strike ratio
    Be careful with those two. Those percentages dont mean that the pitcher is throwing 60% of his pitches in the strike zone. Strike can come from a foul ball or swing and miss (obviously). But those two outcomes can come from pitches thrown outside the strike zone.
    Most of the pitches pitchers throw are actually outside the zone. Only about 40% of pitches are thrown in the strike zone.
    Here's the data i found. I know its its from 2014. But i compared it to pitches thrown and swing percentage in 2019 and it still holds true.
    https://www.beyondtheboxscore.com/2015/2/5/7978859/baseball-chicago-cubs-javier-baez-swinging-at-pitches-outside-strike-zone
    In MLB the show, pitchers throw in the zone way too much. Because of this virus thing, i sat and charted pitches for a few games. On hall of fame default settings. 60-70% of pitches were being thrown in the strike zone. Which is way too high in comparison to MLB stats, but makes sense for a video game. The average video game player wants action, not sit around and wait for a pitch they can hit.
    I'm planning to release a beta set tonight for people to provide feedback on this week. Ideally, I'll have a version 1.0 this weekend.
    It's good news all around though as the game is improved in a number of key areas, but also not so vastly different that the set needs to reinvent itself.
    Just waiting for that roster update...
    agentlaw13
    Glad to see you back and looking forward you your set as always. Loving how the game plays so far. Getting some games under my belt and will gladly provide feedback here if needed. Can’t wait to see how much better the slider adjustments will make this year’s game.
    2 questions for you:
    - Which pitching interface are you planning on using this year? I got into classic last year and played w/ meter the year before that. Been testing with pulse this year and I believe that will be my preferred option for this year. Just curious which you’re leaning towards?
    - I believe most of us in here like to play w/clean screen approach. But with the upgrades to the pci are you planning on playing with it on or to fade this year? I’ve been playing w/ it on fadeout just to try it and not clutter my view once the pitch comes in. I keep going back and forth with turning it on and off. Haven’t settled in that yet.
    Regarding the clean screen approach, I’ve noticed that even with the swing/pitch info turned to off, the pitch type/location/speed still pops up after each pitch but the swing info does not (like it should). Have any of you noticed this? I’ve submitted a bug report and hopefully they’ll patch that and allow for a true clean screen approach. Really wish they would allow us to access that info with a button touch after each pitch instead of having to have it on or off. I jump into the options menu often in a game to just to turn the option on to get the swing info an a previous pitch and then turn it off so. I know it’s minor but tying that info to a button would be so much easier.
    Alright, enough rambling...back to playing/testing!
    Sent from my iPhone using Operation Sports
    I've mostly used meter over the years, but used pulse last year. 20 has a much more responsive meter this year, so this set will focus on that.
    Having said that, others will work just fine including classic.
    I like a clean screen approach, but also like the feedback as it helps with sliders. I compare it to video analysis players use today, so it's realistic to have it on as it helps you learn each player's response.
    TheProfessional
    Be careful with those two. Those percentages dont mean that the pitcher is throwing 60% of his pitches in the strike zone. Strike can come from a foul ball or swing and miss (obviously). But those two outcomes can come from pitches thrown outside the strike zone.

    Correct. I never mentioned the strike zone--I barely even look at that in my analysis.
    I use a large sample size of those two output %s. The game already does a solid job on default throwing the proper number of strikes vs balls.
    TheProfessional
    Because of this virus thing, i sat and charted pitches for a few games. On hall of fame default settings. 60-70% of pitches were being thrown in the strike zone. Which is way too high in comparison to MLB stats, but makes sense for a video game. The average video game player wants action, not sit around and wait for a pitch they can hit.

    If you just let the game sit and throw strikes to itself, the numbers became inflated as the AI picks up that you're not swinging.
    If it was an AI vs AI game, on default (any difficulty) sliders the AI simply makes too much contact and many pitches out of the zone are fouled off.
    I'll keep an eye out for it. The only team I see throwing too many strikes on default is a user.
    Mike Lowe
    I'm planning to release a beta set tonight for people to provide feedback on this week. Ideally, I'll have a version 1.0 this weekend.
    It's good news all around though as the game is improved in a number of key areas, but also not so vastly different that the set needs to reinvent itself.
    Just waiting for that roster update...

    I'd like to get in on this beta of the first version of the sliders if possible. I've been playing a Fantasy Draft Franchise with 2019's settings for the time being waiting to start my actual franchise until version 1 is released.
    First post updated for beta version.
    I'm trying to lower CGs still from 60 closer to 50, but the issue is that you won't see enough SPs eclipsing 200 IP. Lesser of the two evils.
    Please share your results. This game needs patching in a few places as that would save us on a few of these house rules, but it's a really solid game this year.
    I'll likely be starting my franchise once the next SDS roster update is done (I'm not a stickler for perfect rosters as they change soon anyway).
    Mike, do you do 30 team control with a cpu profile having only lineups/rotations set to manual? I tried doing that but the cpu still changes the rosters
    DLion
    Mike, do you do 30 team control with a cpu profile having only lineups/rotations set to manual? I tried doing that but the cpu still changes the rosters

    CPU will still make lineup changes unless you have injuries off. They have no choice in the matter. This is part of “injury management “ though actually. If you leave injury management on manual, along with lineups on manual, you won’t see this happen. But then it kind of defeats the purpose letting the CPU do its thing, because you have to manage all their injuries now.
    Mike Lowe
    First post updated for beta version.
    I'm trying to lower CGs still from 60 closer to 50, but the issue is that you won't see enough SPs eclipsing 200 IP. Lesser of the two evils.
    Please share your results. This game needs patching in a few places as that would save us on a few of these house rules, but it's a really solid game this year.
    I'll likely be starting my franchise once the next SDS roster update is done (I'm not a stickler for perfect rosters as they change soon anyway).

    Mike, is there a specific reason for your hitting view? By that I mean, when you suggest that we use anything non-zoom, is there a specific reason for that? I used MLB The Show 15 view since 15 but last year I decided to try out the strike zone 2 view and that's where I've been since.
    Just curious on your reasoning for not using a zoom camera. I prefer the look of 15's camera, but I find that I'm more successful at hitting with the strike zone view.
    DLion
    Mike, do you do 30 team control with a cpu profile having only lineups/rotations set to manual? I tried doing that but the cpu still changes the rosters

    I use 30 team control, but let the AI handle their own business. I try and keep LR spot open for AI teams, but otherwise let them do their thing.
    bjenks
    Just curious on your reasoning for not using a zoom camera. I prefer the look of 15's camera, but I find that I'm more successful at hitting with the strike zone view.

    That's exactly why right there. It's too easy and Diamond Dynasty for me and skews the results, for me at least.
    405Cowboy
    Tried these sliders and no ground balls were hit and way too many opposite field hits.

    Sliders really don’t determine if the ball is hit in the air or on the ground, or if that ball is pulled or not.
    Sent from my iPhone using Operation Sports
    405Cowboy
    Every time I come to the plate it's a home run, pop out, double etc.

    You're swinging under the ball, likely because you're tracking the ball down too far or just sitting too low. It also sounds like you're late in your swings.
    I am actually early on most of my swings, but in a realistic amount, especially compared with the past few years where I DID see too many late swings. That's not the case this year; I'm very confident of that. I actually gave some consideration to increasing pitch speed, but prefer to see more pulled foul balls like I was seeing over the weekend.
    Mike Lowe
    I'm planning to release a beta set tonight for people to provide feedback on this week. Ideally, I'll have a version 1.0 this weekend.
    It's good news all around though as the game is improved in a number of key areas, but also not so vastly different that the set needs to reinvent itself.
    Just waiting for that roster update...

    Mike..so glad your in on 20..
    Last year 19 had a baserunning aggressiveness issue for Cpu.(as you know)
    It was talked about but no slider combo worked for me...So my only solution was a player attribute in raising BR Agg..(and with your sliders)..it worked.
    This years out of box I’ve been told the BR Agg for Cpu has been fixed ..
    I’m using your sliders from 19..carried them over ( great feature)
    and in “Play Now” saw some awesome baserunning and stretch doubles by Cpu
    Started my franchise and only have played three games not so much. ( I’ve alway felt Play Now mode was much more animation friendly)
    Your Fielding reaction/ running is 2 ..seems a tad too slow this year, some jogging by outfielders ect....however I’ll hold on that..I know your revamping sliders I will DEFINITELY be watching this thread to see your take ..I know you are aware of this...I only play Cpu vs Cpu so it’s vital to my gameplay experience..
    Game is very good this year...
    So far for me your sliders from last year with one exception of bumping pitch speed to 7 have been working great. I put pitch speed up and now dominant pitchers throwing hard are tough to hit on five I was turning on everything now it feels more natural can still turn on 97 plus when you get in hitters counts.
    I did some tweaks to your sliders and they seem to work fine. Turning down Human Contact a peg helps some. Also way too many foul balls and everyone is an opposite field hitter but I am seeing more ground balls. First game I did was Seattle 8, Miami 5. 3 Home Runs hit, two double plays, more grounders than before. Second game Miami 5, Detroit 0. No Home Runs, some grounders, a ton of foul balls, one outfield error, and still a lot of opposite field hitting.
    405Cowboy
    I did some tweaks to your sliders and they seem to work fine. Turning down Human Contact a peg helps some. Also way too many foul balls and everyone is an opposite field hitter but I am seeing more ground balls. First game I did was Seattle 8, Miami 5. 3 Home Runs hit, two double plays, more grounders than before. Second game Miami 5, Detroit 0. No Home Runs, some grounders, a ton of foul balls, one outfield error, and still a lot of opposite field hitting.
    Opposite field hitting is unrelated to sliders and fully related to your timing, and to a lesser degree pitch location and player makeup.
    Mike Lowe
    Opposite field hitting is unrelated to sliders and fully related to your timing, and to a lesser degree pitch location and player makeup.

    Any idea who you’re going to do your franchise with?
    stormchaserck19
    Any idea who you’re going to do your franchise with?
    No having a tough time deciding. Waiting until new roster drops and will make a decision then.
    Mike in case your interested..I have been testing Franchise play with your V1 2019 sliders..
    The only change I made was Fielder speed to 4 and fielder reaction to 3 (up from 2 and 2 )..
    I’ve seen great gameplay in the cpu baserunning area...witnessed players going from first to third.
    Runners tagging from second on fly ball to outfield...batters stretching singles to doubles...
    I’ve also seen them getting gunned down on occasion.
    I know I play game differently (Cpu vs Cpu )...and you take in consideration many other variables but I have never had this game replicating the game of baseball ⚾️ as I have seen this year with your sliders ..
    Nevertheless I’ll be peeked for what you are cooking ....fun..fun..fun..
    I started my franchise with my beloved Yankees only played two games so far (small sample size I know).
    1. I'm not getting nearly enough swings and misses from the CPU, and subsequently, they aren't striking out enough.
    2. either power seems a tad too high, or I need to bump up to legend hitting. I hit 4 HRs in game one and 7 in game two. The Orioles also hit 5 in game two.
    Early observations. I'll provide feedback as I continue.
    Sent from my iPhone using Operation Sports
    Just a heads up for everyone play testing... TAKE A LARGE SAMPLE SIZE! I understand you want the sliders faster so you can play ASAP, however sports need large sample sizes to give accurate results. Crazy things happen everyday in the sports world that would look like major outliers in a video game. Remember, Scooter Gennett hit 4 HR in a game... records are meant to be broken. Sometimes when we see our own team hit 6-7 HR we instantly think the game is too easy, but as long as that doesn’t happen every game, it’s okay.
    Sent from my iPhone using Operation Sports
    JWDixon120
    Just a heads up for everyone play testing... TAKE A LARGE SAMPLE SIZE! I understand you want the sliders faster so you can play ASAP, however sports need large sample sizes to give accurate results. Crazy things happen everyday in the sports world that would look like major outliers in a video game. Remember, Scooter Gennett hit 4 HR in a game... records are meant to be broken. Sometimes when we see our own team hit 6-7 HR we instantly think the game is too easy, but as long as that doesn’t happen every game, it’s okay.
    Sent from my iPhone using Operation Sports
    100% this. Thanks for sharing feedback, everyone!
    My most recent test sim season had a total of 47 complete games!
    20 pitchers had at least 190 IP, 6 of them over 200. That's just a tad low, but honestly not unrealistic to see in 2020 and beyond as teams continue to limit IP.
    This was using beta v2. Probably the best combination of sliders I've used with the Show thus far.
    Just my opinion, but I do not see it as necessary to lower reaction and fielder speed by more than even 1 this year. Considering the rework they did for animations to jumps in the outfield, this allows gappers and bloops to land in the field of play just fine.
    I personally only lowered fielder speed to 4 and left reaction at 5.
    I chose All Star Hitting difficulty, lowered hitting and pitching sliders and I'm lucky if I get 3 ground outs. Also too many opposite field hits, too many foul balls.
    I played 3 games today with the current set and saw a good variety of results. I used the slider set as is except both hitting and pitching were on HOF and I used directional / classic with a clean screen. These sliders seem to play well. No complaints. :waytogo:
    Edit: both pitch speeds were maxed.
    noahcal11
    Just curious - what's the thinking behind moving CPU manager hook between 2 and 8?
    The 8 is far more important than the 2. 8 is necessary for simmed games and also prevents AI from pitching a setup guy for 2 innings at 40 pitches.
    Only just played my first game with these but im already sold. Played as the White Sox in Arlington, Keuchel vs Kluber, with the only adjustments being stamina at 7 and hook at 6.
    Start of the game was slow, small ball move the runner to third then sac fly him home in the beginning to make it 2-0 ChiSox. Then Texas broke the perfect game in the 4th and got 1 back. In the 5th, they got a couple more on and then doubled them both home to make it 3-2. Next half inning, got really ballsy and tagged up Mazara at 2nd to move him to 3rd with a ball hit to medium center, bad throw got him there safely. Next batter hit one to the left center gap but it hung up, yet another sac fly, this time to tie it at 3. Move to the 8th, its 4-3 Rangers, Yaz hits a 2 run shot to left to make it 5-4, Eloy comes up right behind him and hits a BOMB to right, 6-4 Sox. Next half inning comes up, Texas hits a couple no-doubters of their own, also back-to-back, to tie it up. Top of the 9th comes, I get runners to 2nd and 3rd with 2 outs and Abreu up to bat, hits 2 straight pitches FAR to left field, but one is to early and is clearly foul, the other JUST hooks left to also be foul, and Abreu eventually gets called on a check swing to strike out and end a clear opportunity to retake the lead again. Then Shin-Soo Choo beats the shift and doubles to left to lead off, Texas moves him to 3rd, Gallo walks, and the next batter hits a one-hop to the right field corner wall to walk it off.
    Even though it was a play now game, and even though I lost, it was easily the best game I've ever played in any The Show game, and just felt exactly like what youd see in a real MLB game.
    CANNOT WAIT FOR THE FULL VERSION.
    I’ve always wondered why most slider sets don’t have pitch speed all the way up. Why do you think this is the case, Mike?
    Sent from my iPhone using Tapatalk
    RyanLaFalce
    I’ve always wondered why most slider sets don’t have pitch speed all the way up. Why do you think this is the case, Mike?
    Sent from my iPhone using Tapatalk

    Because most people like games to be easy and fun, not hard work. Also, some people simply don't have the skill for recognition and reaction time required. For realism though, max speeds are the way to go.
    RyanLaFalce
    I’ve always wondered why most slider sets don’t have pitch speed all the way up. Why do you think this is the case, Mike?
    Sent from my iPhone using Tapatalk

    Because it's too fast? :grin:
    For me, it has a lot to do with two things:
    1) You won't pull enough balls; most balls in baseball are pulled. The VAST majority of them.
    2) I try and respect that people play other modes where there is no control of the pitch speed, such as Diamond Dynasty.
    knucklecutter
    Because most people like games to be easy and fun, not hard work. Also, some people simply don't have the skill for recognition and reaction time required. For realism though, max speeds are the way to go.

    Not after today's patch. (I'm assuming...haven't played since last night)
    Mike Lowe
    Not after today's patch. (I'm assuming...haven't played since last night)

    I played a few inning this morning just to test out the new speeds. On HOF with max speeds they are faster then before the update for sure. I have no idea if the visual speed is on par with real life or not, but the fastballs are coming in hot.
    Edit: a Dev chimed in on another thread. He said on HOF with max speeds they are exactly 2.0 mph faster.
    Mike Lowe
    No having a tough time deciding. Waiting until new roster drops and will make a decision then.

    I think we're gonna be waiting awhile on that roster from SDS.
    Sounds like FM guys are releasing a roster on Sunday night but unfortunately won't have face scanned Lux and Puk.
    The Kid 24
    I think we're gonna be waiting awhile on that roster from SDS.
    Sounds like FM guys are releasing a roster on Sunday night but unfortunately won't have face scanned Lux and Puk.

    I think the roster coming this weekend from the FM guys will be good enough to start a franchise/RTTS with. Doesn't have to be perfect.
    stormchaserck19
    I think the roster coming this weekend from the FM guys will be good enough to start a franchise/RTTS with. Doesn't have to be perfect.

    Correct, that's what Ridin said.
    I just really want face scanned Lux and Puk since they will be major contributors this year.
    Mike Lowe
    What's the delay w SDS?

    Just dont know how "soon" is soon and the season being pushed WAY back doesnt help.
    And I think roster updates come out on Thursdays? I dont think there's been an update today.
    I think I might give these a shot so far out of the 17 games I have played in franchise (played every game opening day) 90% of the runs have been homers WAY to many.
    I noticed you dropped the power to 4 so this might be a good help!
    If I am not mistaken i think the roster updates last year was on a Friday I could be wrong but hoping I am right lol
    The Kid 24
    Just dont know how "soon" is soon and the season being pushed WAY back doesnt help.
    And I think roster updates come out on Thursdays? I dont think there's been an update today.

    Sent from my SM-N975U using Operation Sports mobile app
    Already a massive change for me 0 homer’s after 6 innings and only 3 total hits ! Only 1 game shall sample size but before this three would have been about 5 hr by now!
    I might have to put solid hits up timing fine but a lot if fiy balls from weak contact
    Vercingetirex
    Just my opinion, but I do not see it as necessary to lower reaction and fielder speed by more than even 1 this year. Considering the rework they did for animations to jumps in the outfield, this allows gappers and bloops to land in the field of play just fine.
    I personally only lowered fielder speed to 4 and left reaction at 5.

    Ya I may agree on this I went with Beta 2 and I still think its too slow also I upped USER Hum Pitch accuracy to 3 just a bit too wild but these sliders are money out the gate we all may need to just tweak a little but a great starting point and very thankful for these as a base!!
    Alright, so I've played 8 full 9 inning games with this in Franchise using Atlanta and these are my takeaways
    (Also I'm playing on Legendary hitting and pitching)
    Hitting wise, I was starting to think it was too easy as I was around a .360 AVG as a team through 5 games, however I moved pitch speed up to 10 for each and it has since leveled out more and I really like the skill level.
    Fielding still seems a little wonky. Partly because it is particularly hard to "lock on" to the ball this year it seems. OF reaction time could use a slight boost IMO as stated above in the replies. Fielders are already slow depending on their reaction attribute. Infielders feel decent I would say, but again that's more on SDS' end. The "assist" option sometimes makes my infielders run in on a hard hit grounder and it ends up rolling to the outfield when it shouldn't. Again, this is more so on SDS. (Personally I believe the rosters were rated pretty poorly this year across the board... examples being Ozzie Albies and Dansby Swanson only having speed in the 70's despite them being 88 and 86th percentile in sprint speed. Also Albies only has 79 fielding after having just 4 errors all of last year seems odd.)
    Pitching has proven to be extremely difficult so far. My pitchers seem to have pretty poor control all around. Even my guys like Soroka and Hamels struggle to hit their spots when I get the meter perfect. This has led to a lot of hits/HR's thus far. Unfortunately my pitchers are missing within the zone instead of outside of it. I believe i've had only one game so far allowing under 10 hits.
    Side note here: Not to "brag" (because personally I find no reason too) but last year using Mike's sliders, I played every pitch of a 162 game season and managed to win the WS, so I don't believe the pitching flaws are totally just user error.
    Mike Soroka who has over a 80 HR/9 attribute has given up 4 HR in just 13 innings. That's about 2.74 HR/9. He was at 0.7HR/9 Last year
    Also, Swings and misses still seem far and few between. I'm tied for 2nd last in team strikeouts with only 40 through 8 games. 0-2 counts are relatively easy to get into, but guys will foul every strikeout pitch away until they put one in play.
    Hope this helps and hopefully we can keep making progress!
    P.S: Has anyone else had the issue where the AI makes literally 15 trades on April 2nd? It seems to be only top prospects that get traded. Royce Lewis, Gavin Lux, etc all were traded and Lux was traded twice. I simmed through the date with the trade slider on 0 and it still occurred. Luckily I use 30 team control so I can correct it, however it is annoying SDS programmed the AI to move that many high profile prospects on the same day.
    JWDixon120
    Alright, so I've played 8 full 9 inning games with this in Franchise using Atlanta and these are my takeaways
    (Also I'm playing on Legendary hitting and pitching)
    Hitting wise, I was starting to think it was too easy as I was around a .360 AVG as a team through 5 games, however I moved pitch speed up to 10 for each and it has since leveled out more and I really like the skill level.
    Fielding still seems a little wonky. Partly because it is particularly hard to "lock on" to the ball this year it seems. OF reaction time could use a slight boost IMO as stated above in the replies. Fielders are already slow depending on their reaction attribute. Infielders feel decent I would say, but again that's more on SDS' end. The "assist" option sometimes makes my infielders run in on a hard hit grounder and it ends up rolling to the outfield when it shouldn't. Again, this is more so on SDS. (Personally I believe the rosters were rated pretty poorly this year across the board... examples being Ozzie Albies and Dansby Swanson only having speed in the 70's despite them being 88 and 86th percentile in sprint speed. Also Albies only has 79 fielding after having just 4 errors all of last year seems odd.)
    Pitching has proven to be extremely difficult so far. My pitchers seem to have pretty poor control all around. Even my guys like Soroka and Hamels struggle to hit their spots when I get the meter perfect. This has led to a lot of hits/HR's thus far. Unfortunately my pitchers are missing within the zone instead of outside of it. I believe i've had only one game so far allowing under 10 hits.
    Side note here: Not to "brag" (because personally I find no reason too) but last year using Mike's sliders, I played every pitch of a 162 game season and managed to win the WS, so I don't believe the pitching flaws are totally just user error.
    Mike Soroka who has over a 80 HR/9 attribute has given up 4 HR in just 13 innings. That's about 2.74 HR/9. He was at 0.7HR/9 Last year
    Also, Swings and misses still seem far and few between. I'm tied for 2nd last in team strikeouts with only 40 through 8 games. 0-2 counts are relatively easy to get into, but guys will foul every strikeout pitch away until they put one in play.
    Hope this helps and hopefully we can keep making progress!
    P.S: Has anyone else had the issue where the AI makes literally 15 trades on April 2nd? It seems to be only top prospects that get traded. Royce Lewis, Gavin Lux, etc all were traded and Lux was traded twice. I simmed through the date with the trade slider on 0 and it still occurred. Luckily I use 30 team control so I can correct it, however it is annoying SDS programmed the AI to move that many high profile prospects on the same day.

    The default rosters are out of balance. The Orioles have like 12 catchers lmao. The Ridin roster this weekend will definitely fix the potentials amongst other things, so this will hopefully be fixed
    Got a few games in last night with v2 (HOF settings). Still seeing too many HR from user and cpu. Last game I played, there were 14 total HR’s, Indians/me (6 hrs) vs White Sox/cpu (8 hrs)! That might be a record in all my years playing the Show lol. Gonna knock power down a notch for user and cpu and play a few games this wknd. Other than that, I’m loving the set.
    Sent from my iPhone using Operation Sports
    JWDixon120
    Alright, so I've played 8 full 9 inning games with this in Franchise using Atlanta and these are my takeaways
    (Also I'm playing on Legendary hitting and pitching)
    Hitting wise, I was starting to think it was too easy as I was around a .360 AVG as a team through 5 games, however I moved pitch speed up to 10 for each and it has since leveled out more and I really like the skill level.
    Fielding still seems a little wonky. Partly because it is particularly hard to "lock on" to the ball this year it seems. OF reaction time could use a slight boost IMO as stated above in the replies. Fielders are already slow depending on their reaction attribute. Infielders feel decent I would say, but again that's more on SDS' end. The "assist" option sometimes makes my infielders run in on a hard hit grounder and it ends up rolling to the outfield when it shouldn't. Again, this is more so on SDS. (Personally I believe the rosters were rated pretty poorly this year across the board... examples being Ozzie Albies and Dansby Swanson only having speed in the 70's despite them being 88 and 86th percentile in sprint speed. Also Albies only has 79 fielding after having just 4 errors all of last year seems odd.)
    Pitching has proven to be extremely difficult so far. My pitchers seem to have pretty poor control all around. Even my guys like Soroka and Hamels struggle to hit their spots when I get the meter perfect. This has led to a lot of hits/HR's thus far. Unfortunately my pitchers are missing within the zone instead of outside of it. I believe i've had only one game so far allowing under 10 hits.
    Side note here: Not to "brag" (because personally I find no reason too) but last year using Mike's sliders, I played every pitch of a 162 game season and managed to win the WS, so I don't believe the pitching flaws are totally just user error.
    Mike Soroka who has over a 80 HR/9 attribute has given up 4 HR in just 13 innings. That's about 2.74 HR/9. He was at 0.7HR/9 Last year
    Also, Swings and misses still seem far and few between. I'm tied for 2nd last in team strikeouts with only 40 through 8 games. 0-2 counts are relatively easy to get into, but guys will foul every strikeout pitch away until they put one in play.
    Hope this helps and hopefully we can keep making progress!
    P.S: Has anyone else had the issue where the AI makes literally 15 trades on April 2nd? It seems to be only top prospects that get traded. Royce Lewis, Gavin Lux, etc all were traded and Lux was traded twice. I simmed through the date with the trade slider on 0 and it still occurred. Luckily I use 30 team control so I can correct it, however it is annoying SDS programmed the AI to move that many high profile prospects on the same day.

    It's been disappointing to see the game's fielding "locking on" regress back to where it was about 2 years ago. It's really surprising. This set has always recommended using auto-fielding, and until further notice, that may be the necessary case for 20.
    I'm definitely planning to make some changes this weekend to fielding, user pitching/AI hitting. I will say that I'm actually getting a lot more swings and misses by the AI this year. The issue you mentioned about 3rd strikes being much harder than strikes 1-2 is an issue that has plagued this game for years. The game just uses contact swing too much.
    If you're seeing too many hit and run attempts (why, SDS? WHY?!) and/or getting crushed while pitching, you're likely around the plate too much. Throw more balls and try and get the AI to chase. At the very least, it'll help keep them honest.
    As for the trading, I have in the top of my first post to adjust the rosters before starting a franchise. These trades are the game balancing out positional depth, and you can handle some of that yourself ahead of time. Turning the slider to 0 won't stop this, but what will stop it is to temporarily turn off trading. You may want to leave it off most of the first season, even but that balance is up to everyone else. I plan to spending time before the first season balancing rosters, and then simming ahead to test it before I bother playing any games. Keep frequent backups in April!
    Mike Lowe
    It's been disappointing to see the game's fielding "locking on" regress back to where it was about 2 years ago. It's really surprising. This set has always recommended using auto-fielding, and until further notice, that may be the necessary case for 20.
    I'm definitely planning to make some changes this weekend to fielding, user pitching/AI hitting. I will say that I'm actually getting a lot more swings and misses by the AI this year. The issue you mentioned about 3rd strikes being much harder than strikes 1-2 is an issue that has plagued this game for years. The game just uses contact swing too much.
    If you're seeing too many hit and run attempts (why, SDS? WHY?!) and/or getting crushed while pitching, you're likely around the plate too much. Throw more balls and try and get the AI to chase. At the very least, it'll help keep them honest.
    As for the trading, I have in the top of my first post to adjust the rosters before starting a franchise. These trades are the game balancing out positional depth, and you can handle some of that yourself ahead of time. Turning the slider to 0 won't stop this, but what will stop it is to temporarily turn off trading. You may want to leave it off most of the first season, even but that balance is up to everyone else. I plan to spending time before the first season balancing rosters, and then simming ahead to test it before I bother playing any games. Keep frequent backups in April!

    I used the Auto Fielding all last year but tried to give this year's a shot. I'll most likely revert there.
    Also, I'll look to do some balancing myself.
    Thanks for the response!
    I played 3 games with the v2 slider set the other day and they played fine, no complaints. This morning I played 3 more games with a few tweaks. I upped human pitcher control and consistency one click and fielder run speed one click. Truthfully I didn't notice a difference in the fielders, but with my pitcher I felt like I was a little more in control of the outcome than before but not so much that I could pin point, there was still plenty enough randomness to it that it felt believable. Nothing about any of the 6 games I've played felt lop sided or far fetched. The slider set is definitely a good base to work off of. I'm not seeing an abundant amount of HR's like some people in and outside of this slider set are talking about, but I guess that has a lot to do with the individual persons skills, settings and the teams they use. All in all it's been some good baseball, fun yet challenging.
    In all 6 of the games I've played using these sliders I've used HOF for both pitching and batting with classic / directional inputs and max pitch speeds.
    Edit: I also used auto fielding with manual throwing.
    First post updated for Beta v3. These changes based a lot on community feedback, so thank you. I think we're close to a v1.0, so look for that Sunday ish.
    Mike Lowe
    First post updated for Beta v3. These changes based a lot on community feedback, so thank you. I think we're close to a v1.0, so look for that Sunday ish.

    Interesting ....saw the update ...lock and load...here we go!!!!
    Forgot to get a box score for the game. But another play now game, V3 sliders with WarmWind's stamina and hook. Boston (me) vs. Baltimore (cpu). I personally dont do well making the pitcher work for strikes so that kept pitch count low, but gameplay was great. Both teams slapped some hits here and there, some loud outs, but the game ended 5-0 Boston thanks to two big flies by JD Martinez, one over the monster and one just to the right of the HR line on the monster in center field (literally in the little corner in between the monster and the taped-over bleachers). Both homers were perfect/perfect flyball.
    Overall another great game, I might start a test franchise and play some games with Milwaukee and/or the White Sox.
    Mike, great sliders bro. I’ve been using your sets for years, I used armor and sword for a big part last year cause couldn’t find yours (till I found simsportsgaming).
    These sliders have been awesome. I’m noticing dribblers squeaking to the outfield, hard hit balls that end in tough outs, etc.
    One thing that’s been awesome about this year is you really don’t know if a ball will be caught (i play with auto fielding so no catch icon). That slicing fly ball... will it get over the outfields head, or is he tracking it well?
    That’s obviously part of the gameplay upgrade but your sliders have help influence allowing these plays to be organic and unpredictable.
    Only played a handful of games but scoring has varied, 9-6 highest score, 2-1 lowest.
    Sent from my iPhone using Operation Sports
    Quick question,
    I played last year with buttons and meter off. This year I’m doing buttons no feedback.
    Does how long I hold the button dictate how hard the fielder attempts the throw? Or is this “no feedback” option mute when using buttons setting.
    Sent from my iPhone using Operation Sports
    Ive been a consistent user of Mike's sliders for the past few years, having played roughly 6 or 7 full seasons over 2 or 3 different franchises, playing every single pitch. All using the Giants. So i have a lot of reference points to how the end of 19's sliders felt and played.
    Curently, i feel the change to 4/4 in fielding reaction and speed is perfect. I have read in a slider explanation thread that having those 2 settings in balance with the baserunning setting is a must have. And i personally had tweaked to the same setting in my own tests. Last year it didn't seem to matter as much. Although i felt i was over performing with single base hits in 19 slightly. Due to a low OBP through my own impatience.
    The change to the user power feels good so far, really felt i was way too powerful in previous tests. I had 4 HR in 3 Games with Hunter Pence aha.
    Now i cant rely on a perfect perfect being a bomb. CPU power feels good also. You will get punished.
    User pitching feels good personally also, if you use pulse pitching its way too easy imo, which is why i think its good that Mike is designing these sliders based around meter. I hated meter in 19. But 20 feels good.
    Ive had accurate foul % and also swing and strikeout %.
    The change to the manager hook hasnt effected the game negetivly also. In fact they have been making smarter descisions. Realising Kershaw was up to bat next so making sure they keep him in for the rest of the inning. Even tho he was at 96 pitches. Just so they could bring in their desired RP without having to pinch hit him straight away.
    Errors feel good too.
    I also play without any feedback because i think it helps me to much.
    And i never press R2 to check previous pitches or strike zone size.
    Ive turned off preview hot zones also.
    This current set feels super good. Going to keep playing my test franch till the RidinRosters get released in the coming days.
    Do ratings play a role since it’s zone? I like directional because it’s all ratings based but at times I keep thinking to myself “man this guy would’ve smashed that ball if I used zone”
    bjthomas121
    Do ratings play a role since it’s zone? I like directional because it’s all ratings based but at times I keep thinking to myself “man this guy would’ve smashed that ball if I used zone”

    I don't know anything about zone, but I've been using these sliders with directional / classic inputs and the games have been great so far if that helps.
    bjthomas121
    Do ratings play a role since it’s zone? I like directional because it’s all ratings based but at times I keep thinking to myself “man this guy would’ve smashed that ball if I used zone”

    Make no mistake: Zone is also "all ratings based" too, just in a different way. Mike Trout will have much more productive ABs than a replacement level player. It's much deeper and far less arcadey than just moving the cursor around manually.
    Mike...
    You know I use game differently...but from a strictly Cpu vs Cpu view of things and using your sliders
    I’m really happy with animations....fielders reaction to balls..both outfielders and infielders..
    I constantly tinker with one slider, that being the fielder speed...(Outfielder) vary up or down by one (3 or 4)
    But all in all...I’m cook’n here ...loving gameplay...bugs here and there probably will be patched.
    Hope this helps and thanks again...
    Mike! Thank you for all you do. I recently reached out to you via twitter as well so I apologize if I’m bugging! I just needed a quick tutorial on how to read gameplay sliders. Meaning when you put “-5”, or “-5(+2)” how do I translate that when actually changing sliders on game? Obviously there are no numbers so my only assumption was it is based off of having the slider bars full at “10”. So “-5” would have the slider bar right in the middle for that particular slider? Please if you can lmk if I’m way off on this and again I apologize I know it’s something stupid but always confuses me!
    Ignore the " - " , 0 is the slider all the way left, 10 is all the way right, 5 is in the middle, when you have something like (+2) it means that it has been increased two clicks since the previous iteration.
    Hey guys. Pumped to start franchise tonight with Ridin Rosters. Are these sliders out too? Will be my first time trying them. Heard great things!
    Lastly, if another update comes out can I just use that for my existing franchise? Thanks!
    Changing beta v3 to version 1.0! First post updated as well as the second post which is where I'll start collecting some random videos etc.
    Enjoy! If you haven't followed me on Twitter and YouTube, please do so via the links in my signature for more updates.
    Looks like the rosters coming out around 9 ET. Going to rock with these and start a franchise. Looking to stream as well and rocking with these sliders as a base. Trying to play 162 full seasons streaming most of these games. Looking forward to the journey with these Mets... lol. Gonna do 30 team control with house rules. Love the work everybody putting out here appreciate y'all looking forward to the journey with y'all.:drink:
    Guys_WhoGame
    Love your sliders, but I always wondered why do we make sure the lrp is open? And what if you have no open slots to move a lrp into.
    It's because the CPU teams over-utilize their LR and then under-utilize the other MR. If there are no open spots, just make sure they have someone there with decent endurance.
    It might not be as bad this year, and with 26- man rosters now, might be difficult to handle.
    Sliders are excellent! They are challenging but it doesn't feel unfair towards either side. Thanks for all the hard work!
    This is relatively minor, but should I still move CPU Manager Hook up to 8 after they take their SP out or leave it at 5 for the whole game and only sim at 8?
    I increased human pitch control by one, and I seem to be getting better results from meter pitching—more strikeouts, swings, and misses from my opponents.
    I'm still hitting HRs at a way too high rate. This honestly could be because I'm using the Yankees who have insane power 1-9. I use zone hitting. What would be best to try and decrease HRs, up hitting to legend or decrease human power by 1?
    Sent from my iPhone using Operation Sports
    noahcal11
    Sliders are excellent! They are challenging but it doesn't feel unfair towards either side. Thanks for all the hard work!
    This is relatively minor, but should I still move CPU Manager Hook up to 8 after they take their SP out or leave it at 5 for the whole game and only sim at 8?

    Doesn't matter. Just make sure it's at 8 before you sim any games and/or advance to the next calendar day (as it also impacts minor leagues too).
    Mega0862
    I increased human pitch control by one, and I seem to be getting better results from meter pitching—more strikeouts, swings, and misses from my opponents.
    I'm still hitting HRs at a way too high rate. This honestly could be because I'm using the Yankees who have insane power 1-9. I use zone hitting. What would be best to try and decrease HRs, up hitting to legend or decrease human power by 1?
    Sent from my iPhone using Operation Sports

    What are your other hits looking like? What's your BABIP? Tough to say with limited info.
    Mike Lowe
    What are your other hits looking like? What's your BABIP? Tough to say with limited info.

    I have played 9 games. I have 108 hits and 36 HRs. 33% of my hits are HRs that seems insanely high.
    Sent from my iPhone using Operation Sports
    Mega0862
    I have played 9 games. I have 108 hits and 36 HRs. 33% of my hits are HRs that seems insanely high.
    Sent from my iPhone using Operation Sports

    The 2019 Yankees hit HRs 21% of their total hits over 162 games. Your sample size may still too small.
    Only played my first 4 game series but just want to give a shoutout and say these are feeling great! A lot of variability and I am actually walking guys for once! Thanks a tonne Mike Lowe! I will give you some data when I am more games in!
    Ryanreeser
    Playing on zone hitting (hall of fame). Is anyone else hitting alot of fly balls? Seems like most of my outs come from balls caught in the outfield. Otherwise these sliders are great.
    Sent from my SM-G955U using Operation Sports mobile app

    Ryan that's 100% to do with your PCI placement. Sliders don't really impact flyballs much, aside from making the PCI smaller and thus less accurate.
    Regardless though, you're swinging underneath too many balls. I will say, however, that being slightly underneath is what hitters today are trying to do as far as hit trajectory goes.
    Welp the first two games needless to say didn't workout so well for those damn Mets. Degrom and SCherzer went toe to toe but the Mets went on to get 1 hit but Scherzer in a 1-0 loss (lol wasn't my greatest). Game 2 was another nail biter with the Mets bats still asleep searching for their first run of the season till the bottom of the 8th down 2-0. Runner on 3rd with 2 outs and who else but Yoenis Cespedes pinch hits and drives in a run for an RBI double. Later in the inning, Wilson Ramos go back to back for solo homers to take the lead and give the Mets the eventual W.
    Great games back to back although it took me a while to get used to the lowered timing. The reward was that much greater with the first run coming from Cespedes. Thanks again for those sliders Lowe love the work you've been putting in.
    Game 3 streaming on my Twitch at NOON ET. Come through and kick it as the Mets look to get above .500. (The chances aren't great knowing the Mets lol)
    Hope everybody and their families are safe in this wild time.
    P.S Lol welp I'm an OS noob and can't even post links yet but I'll be posting the link soon friends.
    :cheers:
    Mega0862
    I increased human pitch control by one, and I seem to be getting better results from meter pitching—more strikeouts, swings, and misses from my opponents.
    I'm still hitting HRs at a way too high rate. This honestly could be because I'm using the Yankees who have insane power 1-9. I use zone hitting. What would be best to try and decrease HRs, up hitting to legend or decrease human power by 1?
    Sent from my iPhone using Operation Sports
    Yankees are waaay overrated.
    Sent from my Moto Z (2) using Tapatalk
    Tried to do 30 team control last night with a “CPU” profile on the 29 teams but I found that regardless of the CPU mode-specific settings, I couldn’t have my team settings set to “manual” without all 30 being “manual”.
    Was going to try the Long Reliever fix. Anyone else run into this?
    Sent from my iPhone using Operation Sports
    monk31
    Tried to do 30 team control last night with a “CPU” profile on the 29 teams but I found that regardless of the CPU mode-specific settings, I couldn’t have my team settings set to “manual” without all 30 being “manual”.
    Was going to try the Long Reliever fix. Anyone else run into this?
    Sent from my iPhone using Operation Sports

    Yeah had the same problem. I gave up trying.
    Sent from my iPhone using Operation Sports
    If you're talking about the tabs saying manual, that should be a visual bug, internally it should work as intended. You can go to the 2 screens and see what is being controlled by which profile. I heard Armor say that.
    For those struggling with 30-team control, I have not encountered any glitches whatsoever; it works exactly the same as in years' past. Here is a video in which I demo it, at least briefly: https://www.youtube.com/watch?v=WvvEPEsXjj0
    Also, reminder that my Tigers franchise stream will continue at 7pm ET on Wednesdays and Sundays. Tigers are 2-0 after a restart with Ridin's 1.5 roster having beat Cleveland 2-1 and 4-3.
    You can subscribe to that same YouTube channel linked above for notifications.
    Hey guys, having fun with the show. Great work Mike. Quick question, does pitch trail and classic have any differences besides the obvious visual one? Do the pitches move more or differently on one or the other?
    DLion
    Hey guys, having fun with the show. Great work Mike. Quick question, does pitch trail and classic have any differences besides the obvious visual one? Do the pitches move more or differently on one or the other?

    Nope, it's just a visual aid.
    Hey Mike,
    Been using your sliders and Ridins rosters (V.1) for my franchise! Im 10 games in and just wanted to update on what I am seeing (obviously I need to play another 20 games at least before I touch the sliders... but hopefully this helps you with general impressions how others are seeing things). Only differences in setup is that I use pulse pitching, have hot zones turned off, and dont use 30 team control. I control every pitch of the Blue Jays. So far:
    Game Results (7-3):
    Bos 5 - Tor 2
    Bos 0 - Tor 4
    Bos 7 - Tor 9
    Bos 1 - Tor 4
    Cin 5 - Tor 1
    Cin 1 - Tor 2
    Cin 1 - Tor 2
    NYY 1 - Tor5
    NYY 2 - Tor 0
    NYY 0 - Tor 7
    Assists: 129 (1st) Next highest is 101
    Putouts: 276 (T-6th)
    Errors: 5 (T-19th)
    Fld %: .988 (16th)
    ERA: 1.76 (1st) Next highest 2.44
    CG: 1 (T-2nd)
    SO: 2 (T-2nd)
    SV: 3 (T-11th)
    BS: 0 (T-1st)
    H Allowed: 71 (4th)
    R allowed: 23 (T-1st)
    ER: 18 (1st)
    HR Allowed: 8 (T-5th)
    BB Allowed: 14 (1st) Next highest is 23
    Strikeouts: 82 (9th)
    Hopefully this is useful! Let me know. If it is I will update in another 10 games. Not going to change anything yet but so far my early impressions are to maybe bring down Human pitcher control/consistency and increase CPU contact or solid hits. Maybe if I bring down the control/consistency I will walk more and have to pitch more cautiously for fear of leaving balls in the middle of the plate. Right now I am not feeling quite punished enough (except with a couple relievers who can't hit their spots at all). Otherwise offense feels pretty good. My only slight thought early on is that the baserunners are a bit too slow or the fielders have too much arm strength/accuracy as I have been thrown out on the base paths at some times that often should be a double. But again could be just early results.
    Mike Lowe
    Nope, I've had nearly the opposite experience.

    Just finished a game against the Yankees where they had 3 errors. Not the norm but nice to see that it is a possibility!
    Not getting punished enough by opposing offenses. I am using HOF for both pitching and and hitting. I scored 15 runs in the first three innings playing as the Yankees against the Mets. Mets started to hit the ball more starting in the 7th inning. Final score 15-6. Total HR's for Yankees was 6 to the Mets 2. First three pitchers for Mets were missing spots and leaving hangers over the plate. I changed to Classic Pitching from Analog. More challenging but still too much control pitching. So more balls when using Classic Pitching. Both teams ended up with 13 hits a piece.
    Game before that Yanks won 1-0 on a DJL solo HR. Yanks 6 hits to Mets 7.
    Sent from my SM-G965U using Tapatalk
    hitman23
    Not getting punished enough by opposing offenses. I am using HOF for both pitching and and hitting. I scored 15 runs in the first three innings playing as the Yankees against the Mets. Mets started to hit the ball more starting in the 7th inning. Final score 15-6. Total HR's for Yankees was 6 to the Mets 2. First three pitchers for Mets were missing spots and leaving hangers over the plate. I changed to Classic Pitching from Analog. More challenging but still too much control pitching. So more balls when using Classic Pitching. Both teams ended up with 13 hits a piece.
    Game before that Yanks won 1-0 on a DJL solo HR. Yanks 6 hits to Mets 7.
    Sent from my SM-G965U using Tapatalk

    Sounds like you should go to legend in the OP then dude! That’s what I’m about to do. I had the same issue.
    Sent from my iPhone using Operation Sports
    Rmiok222
    Sounds like you should go to legend in the OP then dude! That’s what I’m about to do. I had the same issue.
    Sent from my iPhone using Operation Sports
    I may have to try that again. I tried before but I got destroyed.
    Sent from my SM-G965U using Tapatalk
    Rmiok222
    Sounds like you should go to legend in the OP then dude! That’s what I’m about to do. I had the same issue.
    Sent from my iPhone using Operation Sports
    I also may bump up pitch speed first. 5 is too slow.
    Sent from my SM-G965U using Tapatalk
    knucklecutter
    I play on HOF with max pitch speeds, challenging for sure.
    Are you seeing the opposing team hitting your pitching as well?
    Sent from my SM-G965U using Tapatalk
    hitman23
    Are you seeing the opposing team hitting your pitching as well?
    Sent from my SM-G965U using Tapatalk

    That depends on how well I pitch, but generally speaking I haven't noticed anything out of the ordinary. No complaints with the sliders.
    I'm a classic guy, but can't do it on Legend. I get lit up. Hell, even on analog, I do. I've stayed with analog, but had to go down to HoF. It's real out there. Let me know how you do...
    Rmiok222
    I’m scared but gosh dang I’m going to try these with classic pitching lol. We’ll see how it goes.
    Sent from my iPhone using Operation Sports

    Sent from my SM-N960U using Operation Sports mobile app
    zman2392
    Hey Mike,
    Been using your sliders and Ridins rosters (V.1) for my franchise! Im 10 games in and just wanted to update on what I am seeing (obviously I need to play another 20 games at least before I touch the sliders... but hopefully this helps you with general impressions how others are seeing things). Only differences in setup is that I use pulse pitching, have hot zones turned off, and dont use 30 team control. I control every pitch of the Blue Jays. So far:
    Game Results (7-3):
    Bos 5 - Tor 2
    Bos 0 - Tor 4
    Bos 7 - Tor 9
    Bos 1 - Tor 4
    Cin 5 - Tor 1
    Cin 1 - Tor 2
    Cin 1 - Tor 2
    NYY 1 - Tor5
    NYY 2 - Tor 0
    NYY 0 - Tor 7
    Assists: 129 (1st) Next highest is 101
    Putouts: 276 (T-6th)
    Errors: 5 (T-19th)
    Fld %: .988 (16th)
    ERA: 1.76 (1st) Next highest 2.44
    CG: 1 (T-2nd)
    SO: 2 (T-2nd)
    SV: 3 (T-11th)
    BS: 0 (T-1st)
    H Allowed: 71 (4th)
    R allowed: 23 (T-1st)
    ER: 18 (1st)
    HR Allowed: 8 (T-5th)
    BB Allowed: 14 (1st) Next highest is 23
    Strikeouts: 82 (9th)
    Hopefully this is useful! Let me know. If it is I will update in another 10 games. Not going to change anything yet but so far my early impressions are to maybe bring down Human pitcher control/consistency and increase CPU contact or solid hits. Maybe if I bring down the control/consistency I will walk more and have to pitch more cautiously for fear of leaving balls in the middle of the plate. Right now I am not feeling quite punished enough (except with a couple relievers who can't hit their spots at all). Otherwise offense feels pretty good. My only slight thought early on is that the baserunners are a bit too slow or the fielders have too much arm strength/accuracy as I have been thrown out on the base paths at some times that often should be a double. But again could be just early results.

    2 suggestions I'd make, keeping in mind I have not seen any of your games visually:
    1) Throw more balls. Throw more balls even on 3-ball counts. This alone will increase walks, increase Ks potentially, and get you into more sticky situations. I'd also NOT use pulse pitching as it's just too easy to throw strikes.
    2a) Lower at least one of these:
    Human Timing
    Human Solid Hits
    2b) Could just try bumping things up to Legend hitting.
    hitman23
    Not getting punished enough by opposing offenses. I am using HOF for both pitching and and hitting. I scored 15 runs in the first three innings playing as the Yankees against the Mets. Mets started to hit the ball more starting in the 7th inning. Final score 15-6. Total HR's for Yankees was 6 to the Mets 2. First three pitchers for Mets were missing spots and leaving hangers over the plate. I changed to Classic Pitching from Analog. More challenging but still too much control pitching. So more balls when using Classic Pitching. Both teams ended up with 13 hits a piece.
    Game before that Yanks won 1-0 on a DJL solo HR. Yanks 6 hits to Mets 7.
    Sent from my SM-G965U using Tapatalk

    Move to Legend for both hitting and especially pitching. Would also suggest meter pitching.
    hitman23
    I also may bump up pitch speed first. 5 is too slow.
    Sent from my SM-G965U using Tapatalk

    This is a good suggestion for anyone finding hitting too easy, but still seeing realistic results. I like pitch speed where it is because I'll pull most pitches still (realistic), but this is perhaps the easiest tweak to make without impacting a whole lot for those finding hitting too easy as a whole.
    Rmiok222
    I’m scared but gosh dang I’m going to try these with classic pitching lol. We’ll see how it goes.
    Sent from my iPhone using Operation Sports

    If your going to use Mikes sliders with classic pitching let me suggest a few tweaks..
    I have seen very realistic results with both user pitch control and pitch cons at 2. With those control settings and classic pitching, you will have to reduce CPU power to 3 and raise solid hits to 2 and I like where I am currently at. The power being the key at 4 it is just too much and I upped the solid hits to boost the cpu for the decrease in power.
    I also have pitch speed set to 7 for both user and cpu not sure if this has much refection on cpu hitting if any.
    jcern2323
    If your going to use Mikes sliders with classic pitching let me suggest a few tweaks..
    I have seen very realistic results with both user pitch control and pitch cons at 2. With those control settings and classic pitching, you will have to reduce CPU power to 3 and raise solid hits to 2 and I like where I am currently at. The power being the key at 4 it is just too much and I upped the solid hits to boost the cpu for the decrease in power.
    I also have pitch speed set to 7 for both user and cpu not sure if this has much refection on cpu hitting if any.

    V1.0 already has power at 3.
    Mike Lowe
    V1.0 already has power at 3.

    Well on the OP its at 4 i'm talking about for the CPU power. I know you adjusted the user from 4 to 3 which is playing much better on the hitting side!
    jcern2323
    Well on the OP its at 4 i'm talking about for the CPU power. I know you adjusted the user from 4 to 3 which is playing much better on the hitting side!

    Woops, my bad.
    Mike Lowe
    Move to Legend for both hitting and especially pitching. Would also suggest meter pitching.
    I meant to say meter pitching. Not using classic at all.
    Sent from my SM-G965U using Tapatalk
    I’ve been using classic cause that’s is ratings based. What is the advantage of meter over classic? Is meter still somewhat ratings based?
    With classic they say it is completely ratings based and the dice roll. But it also depends on how long you press the button and release. So that technically is user based in a way, right?
    Mike Lowe
    Move to Legend for both hitting and especially pitching. Would also suggest meter pitching.
    Played a game on Legend. Beat the Royals 4-2 with 9 hits and Cole went 7 innings. Only hit one HR. Their starter K'd me 7 times. Will play a more challenging club next. I think I will play Oakland.
    Sent from my SM-G965U using Tapatalk
    North Star Gaming
    How big of an impact do you think the new patch will be on the set?

    There shouldn't be any impact. The tweaks to pitching and hitting are supposedly for online head 2 head only.
    DLion
    What changes do you recommend if playing with classic/directional?

    That completely depends on the output you're seeing. If it's working, why change it?
    bryanm1982
    I’ve been using classic cause that’s is ratings based. What is the advantage of meter over classic? Is meter still somewhat ratings based?
    With classic they say it is completely ratings based and the dice roll. But it also depends on how long you press the button and release. So that technically is user based in a way, right?

    All hitting and all pitching interfaces are a mix of rating/skill base. The game actually does a really good job balancing it as it does not favor only side of that equation. It's similar to how NBA 2K handles free throws when set to 'user.' Yes, your input matters, but so does the quality of the player (more so).
    To me, meter is the most realistic. Pulse is too easy, and with the adjustments to the sliders to make pitching harder, I personally would not trust classic. Some are using it with success, so it just depends what you're getting out of it.
    I can answer nearly every question in this thread by simply asking, "What's your output?" That's what matters. The rest is just noise, placebo, etc.
    hitman23
    Played a game on Legend. Beat the Royals 4-2 with 9 hits and Cole went 7 innings. Only hit one HR. Their starter K'd me 7 times. Will play a more challenging club next. I think I will play Oakland.
    Sent from my SM-G965U using Tapatalk

    Just generally speaking--as not every game needs to be like this--but that looks about perfect.
    GR5Noles
    anyone else seeing the AI swing at almost everything early in the count? It leaves me with very low pitch counts every game...

    I'm not seeing it that badly, no. It's something I am keeping an eye on. This year I wanted to start with potentially too many Ks versus trying to play catch-up all year.
    My Tigers are now 2-1 after losing their home opener in extra innings to the Royals 2-1 last night. Daniel Norris threw 7 scoreless innings striking out (I think?) 7 batters.
    Mike Lowe
    I'm not seeing it that badly, no. It's something I am keeping an eye on. This year I wanted to start with potentially too many Ks versus trying to play catch-up all year.
    My Tigers are now 2-1 after losing their home opener in extra innings to the Royals 2-1 last night. Daniel Norris threw 7 scoreless innings striking out (I think?) 7 batters.

    I'm not really seeing too many K's, I have 74 through 9 games with the Braves (9th in the league). I just get a lotttt of first pitch outs so I end up with 50-60 pitches by the time I reach the 6th inning. So it just ends up with my pitchers, especially starters, being absolutely dominant. I don't think I've had a starter give up more than 2 runs yet
    GR5Noles
    I'm not really seeing too many K's, I have 74 through 9 games with the Braves (9th in the league). I just get a lotttt of first pitch outs so I end up with 50-60 pitches by the time I reach the 6th inning. So it just ends up with my pitchers, especially starters, being absolutely dominant. I don't think I've had a starter give up more than 2 runs yet

    You can try and increase CPU timing. What is your 1st pitch strike % looking like most games?
    I’m pitching on legend with meter. But the meter is so big and it is easy. Mike’s streams the meter is small and looks harder. How do I make it smaller or harder?
    bryanm1982
    I’m pitching on legend with meter. But the meter is so big and it is easy. Mike’s streams the meter is small and looks harder. How do I make it smaller or harder?

    That's just pitcher confidence. It's a bit rare. You can turn it off entirely if you'd like.
    bryanm1982
    I’m pitching on legend with meter. But the meter is so big and it is easy. Mike’s streams the meter is small and looks harder. How do I make it smaller or harder?

    One way to make the actual meter smaller is to go to options then camera. For pitching cam, create a custom camera and adjust the meter size.
    Only downside is if you like the variety of broadcast cams, you will have to settle on one angle.
    Sent from my iPhone using Operation Sports
    A few changes I'm testing right now if anyone's wanting to try:
    Human Foul Frequency 0 (-2)
    Human Solid Hits 3 (+1)
    Human Pitcher Consistency 1 (-1)
    CPU Solid Hits 2 (+1)
    CPU Pitcher Consistency 5 (-1)
    Mike Lowe
    A few changes I'm testing right now if anyone's wanting to try:
    Human Foul Frequency 0 (-2)
    Human Solid Hits 3 (+1)
    Human Pitcher Consistency 1 (-1)
    CPU Solid Hits 2 (+1)
    CPU Pitcher Consistency 5 (-1)
    Disregard what I had originally in the quote above. Try what's there in this quote now.
    I've played 10 games with these sliders. I'm 6-4 with my cubs franchise. I've have some epic games with these so far. The only 2 stats that jump out are batting average (.225) and strikeouts (59). Keep in mind, I play with directional hitting and classic pitching. I don't think I'm going to change anything now, because I know how this game plays, cold and hot streaks.
    Anyway, I just wanted to give a shout out to Mike. This is a pretty great set!!!
    Sent from my SM-T810 using Operation Sports mobile app
    Well, my second game with these sliders I got blown out by the A's 16-3. They had 9 HR's and 21 hits. Starter was JA Happ and he only lasted one inning. Luis Cessa came in and pitched 3 innings and gave up 8 runs. Happ had given up 5 runs. Part of the issue was I was missing my spots and balls were getting crushed. It didn't help the wind was blowing out to left at 10 MPH.
    Sent from my SM-G965U using Tapatalk
    As a team builder, purely Sim franchise player, I look for closest to real life IP stats. Testing with manager hook at 8, didn't give my any 200 IP pitchers. While those numbers are trending down, having none seems extreme. Manager hook at 7 still seemed a bit light with 10ish pitchers. Still testing things at 6. May not be a big enough issue for most, but I thought I'd throw it out there.
    garry1221
    As a team builder, purely Sim franchise player, I look for closest to real life IP stats. Testing with manager hook at 8, didn't give my any 200 IP pitchers. While those numbers are trending down, having none seems extreme. Manager hook at 7 still seemed a bit light with 10ish pitchers. Still testing things at 6. May not be a big enough issue for most, but I thought I'd throw it out there.
    I was getting around 12-15 in my tests. While a tad low, don't be surprised to see MLB do just this in limiting their investment risks by continuing to protect SP. This is especially the case now that teams will be carrying 13 pitchers on their staff.
    Mike Lowe
    I was getting around 12-15 in my tests. While a tad low, don't be surprised to see MLB do just this in limiting their investment risks by continuing to protect SP. This is especially the case now that teams will be carrying 13 pitchers on their staff.

    For the record there were 15 pitchers at or over 200 IP in 2017, 13 in 2018, and 15 in 2019. So based on the past few years 12-15 people is perfect.
    Here is my dilemma. I pitch on legend and year after year with this game, whether out of the box or using Mike’s sliders, which work great btw. One thing that never seems to be solved is finding that ideal middle ground where you can tally up 8+ strikeouts but also fear the CPU because they can put up 8+ runs.
    I use meter pitching on legend. I'm not giving up nearly enough runs, but I also never strike out eight or more batters with my starter. I use the Yankees, so this is from both ends. Cole can't get 8+ Ks, and Happ can't give up even 5+ runs. Is this just how The Show plays no matter the slider tweaking?
    Sent from my iPhone using Operation Sports
    Am I the only one thats been seeing poor accuracy for pitchers after update?
    Only played two games but Charlie Morton walked me 6 times in 2 innings and Blake Snell walked me 4 times in 5 innings. Anyone seeing a trend like this ?
    (I know its a small sample size lol)
    Mike Lowe
    No. It immediately turns your game into Mario Kart.
    (Try it and let us know)

    I’m a little confused ...I’m a Cpu vs Cpu guy and outside of a small tweak here and there I’m running my franchise with your sliders. I’m real happy with em..can explain the “Mario Kart” thing...
    tuckermaine
    I’m a little confused ...I’m a Cpu vs Cpu guy and outside of a small tweak here and there I’m running my franchise with your sliders. I’m real happy with em..can explain the “Mario Kart” thing...

    It was sarcasm lol
    Sent from my iPhone using Operation Sports
    Rmiok222
    It was sarcasm lol
    Sent from my iPhone using Operation Sports

    In regards to Mike Lowe’s comment..the reason I asked is...
    I guess because of the way I play game...Cpu vs Cpu..I look for a true simulation.
    I look at Josh and his sliders are mainly default ( the make ratings matter) approach..Armor and Sword his sliders..Warm Wind ect..they all are very knowledgeable and put lots of time into their method..but..they play different than I. I don’t use my controller to hit / pitch run ect..I manage here and there but mostly create players teams and set back and watch.
    So I am always wondering if what these guys put out there for sliders pertain to how I play...
    I guess I have “Slider insecurity “..lol
    tuckermaine
    In regards to Mike Lowe’s comment..the reason I asked is...
    I guess because of the way I play game...Cpu vs Cpu..I look for a true simulation.
    I look at Josh and his sliders are mainly default ( the make ratings matter) approach..Armor and Sword his sliders..Warm Wind ect..they all are very knowledgeable and put lots of time into their method..but..they play different than I. I don’t use my controller to hit / pitch run ect..I manage here and there but mostly create players teams and set back and watch.
    So I am always wondering if what these guys put out there for sliders pertain to how I play...
    I guess I have “Slider insecurity “..lol
    Yeah man, it would help a lot of others for you to try it and report back.
    Mega0862
    Here is my dilemma. I pitch on legend and year after year with this game, whether out of the box or using Mike’s sliders, which work great btw. One thing that never seems to be solved is finding that ideal middle ground where you can tally up 8+ strikeouts but also fear the CPU because they can put up 8+ runs.
    I use meter pitching on legend. I'm not giving up nearly enough runs, but I also never strike out eight or more batters with my starter. I use the Yankees, so this is from both ends. Cole can't get 8+ Ks, and Happ can't give up even 5+ runs. Is this just how The Show plays no matter the slider tweaking?
    Sent from my iPhone using Operation Sports
    Yeah I know what you mean. For me it's either you get inflated strikeout numbers or you face guys that put the ball in play like it's slow pitch softball (with unlimited foul balls).
    This year it's better, but it is an issue and I know just what you mean.
    Great slider set once again. I plugged these in along with dynamic hitting and pitching and the game is a gem. I was just playing my carryover 2022 Braves franchise to test the sliders and learn the new game. And to wait on the minor league rosters to get more fleshed out. But man, the game is playing so well I'm just going to ride with these. My Braves, the Nats and the Mets are all within 2 games of each other in the early season and I am literally playing every game. I don't know if its a function of the game being fun or SCEA condensing things, but I get through most games in about 30 mins or so and that is just perfect. Anyway, great set and thanks.
    My only change to your sliders as a Cpu Cpu guy Mike are I raised Starting Pitcher Stamina by 1 to 6.
    And outfielder reaction down by one to 3...and that I waffle on.
    My games are enjoyable..animations are great..statistic wise I think I’m there ..more games needed of course.
    So for any Cpu vs Cpu guys out there .....there ya go...
    Loclving the sliders so far, everything plays well expect I find that the cpu almost gets all their runs from hitting hrs. I tried a franchise with the Marlins so maybe it's just the pitchers, but even if I was close to perfect on the timing (meter) the ball would miss far from where I was aiming and boom its a no doubter. Anyone else or is it just me? I'm an average level player I would say
    Love the gameplay that I’m getting from these sliders, Mike. You’ve done it again! Theoretically, could you use these for RTTS as well? I guess the tough part would be changing the CPU stamina and Manager Hook between simming to each appearance but it could be done. Thoughts?
    stormchaserck19
    Love the gameplay that I’m getting from these sliders, Mike. You’ve done it again! Theoretically, could you use these for RTTS as well? I guess the tough part would be changing the CPU stamina and Manager Hook between simming to each appearance but it could be done. Thoughts?
    Yep I've done exactly that in the past.
    Hitting has been perfect for me. I'm using the Rockies in franchise so I expect to do well with the bats and struggle with pitching. I've been scoring 4 or 5 runs per game with the occasional 1-2 and the occasional 6+. Hits have been good and overall it just feels right.
    I think pitching is too difficult for me, even when considering that nearly all Rockies pitchers are rated very poorly. I'm giving up too many hits, HRs, and runs as a whole and just not having a good time. I already lowered CPU power to 3 which had a minimal effect but I still struggled so I tried CPU contact at 2. This made pitching WAY too easy and I went from giving up 5+ (emphasis on the +) runs per game to less than 3. Pitches that should've been crushed were easy pop outs. Since lowering contact didn't work, what would you suggest that I change to make pitching just a touch easier?
    Mike Lowe
    Yep I've done exactly that in the past.

    Did you just change the sliders when you started a game, play your appearances, and then change them back before you simmed to the next game?
    I am using these sliders and have started 3-0 with the Yankees...not saying too much since it was against the O's. My pitching has been solid but will see as we get into tougher lineups. Most of their runs came on HR's. Mine really seemed too also. Lots of HR-loft power on Yankees so as expected. I have not had many gapper doubles and am just missing on those down the line doubles so that is one thing I am going to monitor.
    Mike--if you have a spreadsheet that you use to track BABIP, fould ball %, etc, email it to me at and I can see about possibly tracking and emailing you my numbers if you wanted a bigger sample size.
    For today's sim, here are the sliders I'm using. Differences shown below are based on post #1 in it's current state.
    Human Power 4 (+1)
    Human Timing 2 (-1)
    Human Foul Frequency 0 (-2)
    Human Solid Hits 4 (+2)
    Human Pitcher Consistency 1 (-1)
    CPU Solid Hits 2 (+1)
    CPU Pitcher Consistency 5 (-1)
    Mike Lowe
    For today's sim, here are the sliders I'm using. Differences shown below are based on post #1 in it's current state.
    Human Power 4 (+1)
    Human Timing 2 (-1)
    Human Foul Frequency 0 (-2)
    Human Solid Hits 4 (+2)
    Human Pitcher Consistency 1 (-1)
    CPU Solid Hits 2 (+1)
    CPU Pitcher Consistency 5 (-1)
    Guys, this played REALLY well on today's stream. Give them a try. Only trying to decide between user solid hits being at 3 or 4, otherwise I think we're extremely close to a v1.1.
    Mike love the sliders and your passion for the game. I’m curious to what you were seeing too much/little of that prompted you to tweak the sliders for this game? Thanks
    Ok, I don't know what my deal is. Maybe I just suck at hitting, well at least hitting for any power. I'm playing as the Brewers, I've been playing franchise and I'm 28 games in. My team batting avg is .294, which isn't terrible and is somewhat realistic. My issue is I've hit a grand total of 9 homers in 28 games.
    I see people saying this game has too many homers, but I'm struggling to get 1 every 3 or 4 games. After 28 games I'm 12-16 and the 12 games I've won have been nail biters in which I won by 1 or 2 runs I had to really fight to get. So the games have been fun, but it's frustrating that I never see a ball fly out of the stadium.
    Pitching took some getting used to because I enjoy the control a meter gives me, but I've come to really like the classic style now and it adds a little bit of unknown to the pitch.
    Can I get any suggestions how to adjust the sliders so batting will remain similar, but get a power increase?
    **EDIT*** I forgot to add, I use X pretty much exclusively for hitting. If this isn't correct, let me know.
    Mdunc31
    Mike love the sliders and your passion for the game. I’m curious to what you were seeing too much/little of that prompted you to tweak the sliders for this game? Thanks

    Like from the very start? Geez. I would say the biggest things that stood out to me were:
    1) Too easy to make contact. This is by far the biggest issue out of the box, but I get it too--14 year olds don't want 7 pitch ABs where they are swinging and missing. You see this in the way SDS built DD.
    2) Everyone is just too damn fast, whether it's fielders, baserunners, etc. Speed impacts a lot of things in video games.
    3) Then we get into the finer issues, such as "WHY are we making too much contact, and how do we fix that?" "Why aren't there any injuries?" "Which hitting view helps produce the output we're looking for?" etc.
    That all adds up over time; I definitely didn't wake up one day and do it all in one day. The community feedback has helped tremendously as well, and none of this would be possible (or worth the hassle) if the game wasn't already pretty darn solid out of the box.

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