Connect with us

MLB The Show 20 Livestream - Defensive Fundamentals (Archive Included)

mlb-the-show-20-defense

MLB The Show 20

MLB The Show 20 Livestream - Defensive Fundamentals (Archive Included)

Sony San Diego Studios hosted their first MLB The Show 20 livestream earlier today with Ramone Russell, Chris Gill and Kyle Saul, as they detail the defensive improvements in the game. We posted our recap of the stream here.

We have also posted the archived stream below, for those of you that might have missed it. Let us know your thoughts!

We’ll have another news post at around 6:00 PM ET, for the “Perfect-Perfect” livestream. The team will be detailing the new feature, where perfect timing and perfect PCI placement, guarantees peak player performance. They will also discuss hitting and pitching improvements.

Watch MLB The Show 20 Livestream from SonySanDiegoStudio on www.twitch.tv

83 Comments

Leave a Reply

Discussion
  1. Observations:
    More improvement on making fielder ratings matter even more. More refined inaccurate paths to fly balls. This applies to the CPU as well
    Catcher blocking looks a lot better and more ratings specific. You can tell the difference in the animations for excellent block ratings vs average and below average.
    CPU base runners will be a lot more aggressive against weak arm OF's.
    Tagging at second and home do not have that hitch anymore in the animations. Once the fielder catches the ball the tag animations begins and branches smooth as butter. It is a big improvement.
    Great stream highlighting new defensive gameplay, animations, catcher blocked balls system, outfielder and infielder defense and ratings matter more (along with user skills).
    As a manage mode player I never know for sure how these changes will impact the game until I put the disc in the ps4 and see for myself.
    No question these are major changes for people who "joystick" the game and I suspect also for manage mode.
    I question regarding the new defensive changes is at what level the various defensive attributes change from poor/average/great.
    0-50 poor
    50-70 average
    70 - 99 great
    ??????
    It appears you will need a catcher with great blocking to avoid having wild pitches galore.
    "CPU base runners will be a lot more aggressive"

    I am very happy to hear that because I am very tired of seeing the CPU hit balls into the left and right corners and not even trying for an extra base hit.
    I hope this is not just how air talk and we really will see a nice improvement in this area!
    Armor and Sword
    Observations:
    More improvement on making fielder ratings matter even more. More refined inaccurate paths to fly balls. This applies to the CPU as well
    Catcher blocking looks a lot better and more ratings specific. You can tell the difference in the animations for excellent block ratings vs average and below average.
    CPU base runners will be a lot more aggressive against weak arm OF's.
    Tagging at second and home do not have that hitch anymore in the animations. Once the fielder catches the ball the tag animations begins and branches smooth as butter. It is a big improvement.

    The catcher blocking updates and the new animation for tags is the two biggest takeaways for me from this stream.
    Check out the schedule at the end. Doesn’t mention franchise mode on 2/13 so we might want to temper any expectations.

    Sent from my iPad using Operation Sports
    mariner690
    Check out the schedule at the end. Doesn’t mention franchise mode on 2/13 so we might want to temper any expectations.

    Sent from my iPad using Operation Sports

    Ruh roh, guess we shall see.
    countryboy
    The catcher blocking updates and the new animation for tags is the two biggest takeaways for me from this stream.

    True. Blocking will add more wild pitches and tag animations will make it more difficult to steal and take an extra base.
    My Modus Operandi in manage mode franchise is to put a base stealer or two in the lineup and lead the league in stolen bases. That just got more difficult.
    mariner690
    Check out the schedule at the end. Doesn’t mention franchise mode on 2/13 so we might want to temper any expectations.

    Sent from my iPad using Operation Sports
    Franchise mode has been essentially abandoned last several years. I am hoping the full minors is more roster spots but the evidence leads to some liscensing deal with just the real player likenesses.
    Sent from my SM-N960U using Tapatalk
    mariner690
    Check out the schedule at the end. Doesn’t mention franchise mode on 2/13 so we might want to temper any expectations.

    Sent from my iPad using Operation Sports

    That’s disappointing.
    The 2/13 stream having nothing about Franchise mode, and the 2/27 "League" stream turning out to be about the return of 'Online Franchise' is definitely a possible doomsday scenario for offline franchise players.
    I know its not a major thing to most people, but I'm loving the fact that you can press R3 now and bring up this screen to see the defensive attributes, most notably the arm strength for outfielders.
    Nice to be able to look at this on the fly without having to drill down to get the info.
    Culture Rot
    The 2/13 stream having nothing about Franchise mode, and the 2/27 "League" stream turning out to be about the return of 'Online Franchise' is definitely a possible doomsday scenario for offline franchise players.

    Yeah, I'll probably run a quick news story on this in the morning, just to sort of put it out there as a possibility.
    Dubya
    Any guesses on who the Legend is at the end? It looked like a Braves pitcher. I’m thinking either Maddux or Glavine.
    Sent from my iPhone using Operation Sports

    My glance at it made me think it was Glavine, but I really wasn't paying attention :y7:
    Culture Rot
    The 2/13 stream having nothing about Franchise mode, and the 2/27 "League" stream turning out to be about the return of 'Online Franchise' is definitely a possible doomsday scenario for offline franchise players.
    My guess is league is a DD mode with customizable leagues. I don't see it as a franchise mode.
    Sent from my SM-N960U using Tapatalk
    countryboy
    I know its not a major thing to most people, but I'm loving the fact that you can press R3 now and bring up this screen to see the defensive attributes, most notably the arm strength for outfielders.
    Nice to be able to look at this on the fly without having to drill down to get the info.

    Does this replace batter's eye?
    mariner690
    Check out the schedule at the end. Doesn’t mention franchise mode on 2/13 so we might want to temper any expectations.

    Sent from my iPad using Operation Sports

    Why even have it on the stream announcements if you were just going to remove it???
    I want to fight Ramone
    Therebelyell626
    Why even have it on the stream announcements if you were just going to remove it???
    I want to fight Ramone
    They never had it as a main bullet. If you look back on the original post or the post the dev's had on their forums...it was always rtts with the minors and relocation as bullets.
    Why I was concerned from the beginning.
    Sent from my SM-N960U using Tapatalk
    countryboy
    Can the stream schedule discussion move to the stream schedule thread please?
    Sent from my iPhone using Operation Sports

    Fair point, I will request y'all do that.
    I liked what I saw. It's nice to see ratings will matter now with fielding. Always felt like everyone was on an even playing field before. Guys with low ratings making diving stops/catches and robbing the user of base hits. Glad to see all of that is in the past now. Thankfully.
    The animations look really good as well. Hopefully they re-worked the botched ground ball animations. Trying to recover was always a hassle before. Looks like that may have been cleaned up this year and that is a plus.
    Looking forward to the next stream.
    It is nice to see that actually stats starting to matter more. But I don't use any of these control methods. Classic Pitching and button fielding. So I wonder how this will all translate?
    Still not sold on this years game.
    Culture Rot
    The 2/13 stream having nothing about Franchise mode, and the 2/27 "League" stream turning out to be about the return of 'Online Franchise' is definitely a possible doomsday scenario for offline franchise players.

    I don't play online. I don't have a problem with it unless glitches and bugs consume developer time and offline problems aren't fixed.
    Bullit
    It is nice to see that actually stats starting to matter more. But I don't use any of these control methods. Classic Pitching and button fielding. So I wonder how this will all translate?
    Still not sold on this years game.

    It will translate great.
    Sent from my iPhone using Operation Sports
    Very good stream! Fielding is becoming a very strong point in the game and anything that can add some challenging layers is always welcomed.
    Things I really liked:
    -The defensive scouting report with R3.
    -Catcher blocking animation diversity based on ratings. Now you can really see the difference.
    I was a little bummed that only one throwing mechanic was retooled. Analog is by far my favorite one. The changes look good though for button accuracy but I am not a fan of the green section being locked at 12 o’clock. I liked it better when the green section shifted based on ratings and throw difficulty.
    Culture Rot
    How so Armor?

    They stated in the hitting stream that the changes would impact outcomes for all control types. Basically , the only difference will be the manual impact on the throws you'd get with the meter.
    So, it will be more ratings driven with the other control schemes vs the boost/penalty you'd get from mastering/failing the meter timing.
    ShowTyme15
    I liked what I saw. It's nice to see ratings will matter now with fielding. Always felt like everyone was on an even playing field before. Guys with low ratings making diving stops/catches and robbing the user of base hits. Glad to see all of that is in the past now. Thankfully.
    The animations look really good as well. Hopefully they re-worked the botched ground ball animations. Trying to recover was always a hassle before. Looks like that may have been cleaned up this year and that is a plus.
    Looking forward to the next stream.

    These are all big league players. Even "bad" players can make great plays. If they removed that possibility, that's a really poor decision.
    Sent from my SM-G970U using Operation Sports mobile app
    Jr.
    These are all big league players. Even "bad" players can make great plays. If they removed that possibility, that's a really poor decision.
    Sent from my SM-G970U using Operation Sports mobile app

    You're taking it out of context a little bit. I know bad fielder's make plays. What I am saying is it won't be as frequent in the show anymore. It happened way too often previously. This idea separates good fielder's from bad fielder's. Doesn't mean it eliminates the probably altogether, it just lessons it a bit which is needed.
    I primarily play offline and turn off the meter throwing for fielding. Just use button press to the base.
    I like these updates w/ the meter but will non-meter button or analog still be available for those of us who don't use meter throwing? Or is this the only way to play now in 20?
    Did they mention anything? I didn't think so but maybe missed it.
    Culture Rot
    The 2/13 stream having nothing about Franchise mode, and the 2/27 "League" stream turning out to be about the return of 'Online Franchise' is definitely a possible doomsday scenario for offline franchise players.

    At the end of the perfect/perfect stream Russell said next Thursday they will cover franchise relocation/re-branding and full minors which appear to the the new franchise features.
    I got my #1 request for several years - relocation/re-branding.
    hyacinth1
    I primarily play offline and turn off the meter throwing for fielding. Just use button press to the base.
    I like these updates w/ the meter but will non-meter button or analog still be available for those of us who don't use meter throwing? Or is this the only way to play now in 20?
    Did they mention anything? I didn't think so but maybe missed it.

    They confirmed in the second stream that the other ways to play are still available.
    Got to be honest, hard to make anything of that without playing it yourself. Harder throwing meter sounds like a good idea as I genuinely don't recall ever making in a throwing error in about 5 years now, as it's impossibly easy. (I tend to play franchise on auto fielding just so fielders ratings actually matter, but in DD if you aren't getting 100% outs on throws you're just handicapping yourself) So making that harder is a welcome addition, hopefully it is genuinely pretty easy to mess up with bad fielders, especially in tough throwing situations.
    Proper tag animations is great as well and long overdue, so many times players should have been out by a mile but fielders seemed incapable of making a fairly routine swipe. Better catcher blocking is welcome as well, but that is something they've said every year for about 3 years now so I guess we'll have to wait and see if they've finally got it right this time.
    Does look a little bit like they are papering over the cracks though. Instead of altering how the fielding works, they are just adding new things on top of it, so outfielders seem like they will still hunt down line drives hit over them with the casual ease they did before, but now just the very specific scenario of dipping line drives in front of them get a new little mini game type thing. Same for throwing, instead of overhauling it, they've essentially kept it the same but put a magic line in the middle to give you are perfect bullet throw every time. There was talk of harder throws being harder to control, which is great, but no mention of harder plays being harder for less impressive defenders, so will Frank Thomas still be snagging 110mph bullets every time they get within 2 yards of him? Will JD Martinez be making over the shoulder grabs at the wall like he's playing catch in the back garden with his kid? The vidoes of Luke Voit pulling off unbelievably slick double plays wasn't hugely reassuring from that stand point.
    Like I said though it will be hard to tell until we play it ourselves, but I would have liked to at least hear them address the point that fielders last year (and for a while now) just covered far too much ground, regardless of ability, making the field seem unrealistically small(both infield and outfield). That could easily have been fixed this year for all I know, as even just lowering the reaction slider last year helped a fair bit, but them not mentioning it suggests they might not have.
    I really like the changes they discussed and it's what I've wanted since as long as I can remember. I imagine I'll still end up adjusting the fielding sliders to tone down the speed and reactions but this a nice step in the right direction. I play without the meter (single player offline) so it's all about the player ratings when I play
    Great in depth stream about a very important part of the game that has never been all that excited to play in The Show so all this is very welcome.
    Small pet peeve: since they also put the emphasize on tags it frustrates me too see we still have to deal with swipe through tags. This is one of the few (visual) faux passes left in the game that reminds you that you are playing a videogame.
    I like the fact that they have tweaked the catcher blocking balls animations and ratings. That was sorely needed.
    However, this concerns me a bit because I know that one of the issues in 19 was the cpu runner taking off almost all the time on blocked balls that squirt away and many times being thrown out easily. The tweaking of more aggressive cpu running AI makes me think that this may continue to be an issue.
    I am reserving judgement of course until game releases, but I do hope they balanced both areas.
    C
    capa
    I like the fact that they have tweaked the catcher blocking balls animations and ratings. That was sorely needed.
    However, this concerns me a bit because I know that one of the issues in 19 was the cpu runner taking off almost all the time on blocked balls that squirt away and many times being thrown out easily. The tweaking of more aggressive cpu running AI makes me think that this may continue to be an issue.
    I am reserving judgement of course until game releases, but I do hope they balanced both areas.
    C

    Never had this be a problem in my games. The CPU would act like expected. Hope it continues to be the case. Sucks that you had that
    Culture Rot
    How so Armor?

    They made big defensive animation enhancements on 19 as well, defensive ratings absolutely matter on 19.
    I am a classic pitcher and directional hitter as well as an auto fielder and manual thrower.
    It all translated incredibly well for me on 19.
    In fact each and every iteration 2009-2019 I have always seen and felt the improvements in gameplay.
    Dare I also say since I am not a competitive online player and since I play with a totally clean screen I get to enjoy the game in it’s most organic state? I do not rely nor need to see any feedback on my swings or pitches. It allows me to play baseball and let ratings play out and the results of all my franchises and experiences have spoken for themselves.
    This year it looks like they really honed in and focused again on tags, catcher blocking and reactions which is something that already improved dramatically from 16 to 19. Now they look to have really cleaned up the animations regarding tags and catcher blocks and based the blocking on ratings.
    With straight button throwing it will be based on ratings first and foremost, user input in terms of how long you hold the button down and your timing of when you start the throw and release it as well.
    But we do not use meters or feedback. We just let things happen with a clean screen. We accept that baseball is never perfect and failure is a huge part of baseball.
    I am glad I can enjoy this game immensely the way I prefer to play. The options they give us allow that.
    Like Big Oscar eluded too though.....you have to play the game to see if it did improve etc. The streams are great and I am glad we get to preview the improvements. But You simply do not know if it all works until you play it yourself.
    I am curious about next weeks stream with relocation. That is a feature the community has been pounding sand for. I want to see how they went about it.
    Also I really want to see if they drastically improved March To October. I like the idea to have an alternative to my traditional franchise mode obsession, but it needs to be implemented well and have the ability to be fully customizable. The first attempt at MTO was not great. It lacked a lot for me.
    So let’s see what they have done for 20.
    Drop_ya_mitts
    Never had this be a problem in my games. The CPU would act like expected. Hope it continues to be the case. Sucks that you had that

    yeah...it was out of control...way too many times. hated it.
    Something that struck me as odd was they increased base running aggressiveness for this year. Currently I find them to be overly aggressive now. Something that always frustrated me was the cpu being too perfect and instantaneous in reacting when miscues happen. I hope it is not magnified more because there is greater room for miscues to happen. To me, the game desperately needs the cpu base running aggressiveness slider it once had a while back for balancing.
    nemesis04
    Something that struck me as odd was they increased base running aggressiveness for this year. Currently I find them to be overly aggressive now. Something that always frustrated me was the cpu being too perfect and instantaneous in reacting when miscues happen. I hope it is not magnified more because there is greater room for miscues to happen. To me, the game desperately needs the cpu base running aggressiveness slider it once had a while back for balancing.

    I just hope the CPU will make a few more baserunning mistakes. You can throw them out and I've had legit highlight plays where I'm pumped by throwing the runner out but I always thought the CPU didn't take quite enough risk to enable these moments to occur a bit more frequently. I know the guys said that the CPU was going to push the pressure a little but not in an unrealistic fashion, so we should see some more opportunities for assists. Honestly, the guys do such a great job year to year, I'm not worried
    Drop_ya_mitts
    I just hope the CPU will make a few more baserunning mistakes. You can throw them out and I've had legit highlight plays where I'm pumped by throwing the runner out but I always thought the CPU didn't take quite enough risk to enable these moments to occur a bit more frequently. I know the guys said that the CPU was going to push the pressure a little but not in an unrealistic fashion, so we should see some more opportunities for assists. Honestly, the guys do such a great job year to year, I'm not worried

    That is interesting because I find they run themselves out of innings too often for being overly aggressive and allowing me to make the easy out. Two polar opposite situations occurring.
    I suspect that if I was to play the new MLBTS 20 game right now, I would not notice a huge difference from 19 except that perhaps some of the new 700 animations to speak of would make the game flow smoother and more organic? I don't know. I don't play online DD games, so the "we are going to reward the more skilled players" changes mean little to me. But I do like that they are putting a greater emphasis on player ratings having a larger influence on the outcome of games and leads me to assume that it should translate to more realistic offline games whether they be franchise games or RTTS games.
    I hate to say it as while they may not be so obvious, I think these defensive changes in this years game may be enough for me to part with my hard earned $$$ once again.
    Armor and Sword

    It all translated incredibly well for me on 19.
    In fact each and every iteration 2009-2019 I have always seen and felt the improvements in gameplay.
    Dare I also say since I am not a competitive online player and since I play with a totally clean screen I get to enjoy the game in it’s most organic state? I do not rely nor need to see any feedback on my swings or pitches. It allows me to play baseball and let ratings play out and the results of all my franchises and experiences have spoken for themselves.

    Amen. Center swing players may get criticized, but I do believe that allows for an immense amount of different types of hits. Clean screen, classic pitching (no hot/cold zones to look at) auto field/manual throw, auto base running. It's going to translate just fine.
    Loved playing defense in 19, and from this stream showing all the improvements to gameplay, I'm positive that this year will be the most enjoyable experience yet in the field!
    Making defensive ratings matter even more than last year will be huge! No more hiding poor defenders in left field, as they WILL not be able to keep up with superior defensive outfielders. Really makes the DD team building different, especially for online play.
    Should I really sacrifice defense for a super power guy, or will that end up biting me in the butt?!
    dbekoscke
    Loved playing defense in 19, and from this stream showing all the improvements to gameplay, I'm positive that this year will be the most enjoyable experience yet in the field!
    Making defensive ratings matter even more than last year will be huge! No more hiding poor defenders in left field, as they WILL not be able to keep up with superior defensive outfielders. Really makes the DD team building different, especially for online play.
    Should I really sacrifice defense for a super power guy, or will that end up biting me in the butt?!

    Why is SDS and The Show such a good thing? This right here. They have made a game that IMO gameplay wise has been a win win for both offline Franchise players vs the CPU and those who love DD.
    That is the ultimate compliment to a sports video game and the developers behind it.
    When you watch the streams you can hear the knowledge of the guys and the passion. I have never questioned those things with the team at SDS. They want to give us a high quality game every year.,
    Armor and Sword
    Why is SDS and The Show such a good thing? This right here. They have made a game that IMO gameplay wise has been a win win for both offline Franchise players vs the CPU and those who love DD.
    That is the ultimate compliment to a sports video game and the developers behind it.
    When you watch the streams you can hear the knowledge of the guys and the passion. I have never questioned those things with the team at SDS. They want to give us a high quality game every year.,

    They do work hard to get it right but there have been times when additions to the game caused problems elsewhere which they were slow to fix.
    I'd point to a few years ago when they went along with a request for more chased pitches which resulted in more pitches in the dirt which resulted in excessive wild pitches - which didn't get fixed until next year's edition of the game. They also instituted ball curving which was overdone and were slow to fix the problem.
    Not trashing the game but that is reality. When they institute changes they need to stay on top of it to adjust when necessary.
    nemesis04
    That is interesting because I find they run themselves out of innings too often for being overly aggressive and allowing me to make the easy out. Two polar opposite situations occurring.

    Could be slider related...
    nemesis04
    That is interesting because I find they run themselves out of innings too often for being overly aggressive and allowing me to make the easy out. Two polar opposite situations occurring.

    Me too. To often the CPU baserunners have tried to score from second when they had zero chance
    nemesis04
    That is interesting because I find they run themselves out of innings too often for being overly aggressive and allowing me to make the easy out. Two polar opposite situations occurring.

    Yeah I'm not sure what the culprit is, but its rare that I have the CPU run themselves out of an inning or into an easy out.
    Armor and Sword
    Why is SDS and The Show such a good thing? This right here. They have made a game that IMO gameplay wise has been a win win for both offline Franchise players vs the CPU and those who love DD.
    That is the ultimate compliment to a sports video game and the developers behind it.
    When you watch the streams you can hear the knowledge of the guys and the passion. I have never questioned those things with the team at SDS. They want to give us a high quality game every year.,

    Yup....offline and H2H guys (irrespective of the modes either camp plays) can both have their itches scratched....and that is indeed a good thing.
    MLB is a different animal than the other sports games due to the decreased reliance on AI to "make plays". You can (very naturally) make every catch, throw every pitch, and hit every ball. AI is a much bigger deal in games like Madden, FIFA, etc. where CPU-controlled players can (and often do) directly make plays throughout the games.
    The issue with those games is when the H2H guys demand more "skill gap" or less "RNG", it results in devs making games watered-down because the first things to go are teammate AI and ratings-impact (which is devastating for vs CPU guys). A H2H guy playing MLB isn't going to complain much about the AI of the 2B covering 2nd when he's busy fielding the ball (i.e. "making the play") with the SS.
    MLB can add more optional "skill-based" mechanics to different actions without dumbing-down the game and as a result, the two camps can co-exist quite a bit better.
    So yes, SDS does a tremendous job in balancing needs but I also feel like some of that is just the inherent nature of this game.
    I hope that somehow bunting can go back to where it was several years ago.
    I hate the bunt mechanics. They are hit way too hard. Even with good bunters it is almost impossible to drag or push a bunt for a hit.
    This is an area where online and h2h needs to be separated from offline.
    Sent from my SM-N960U using Tapatalk
    tabarnes19
    I hope that somehow bunting can go back to where it was several years ago.
    I hate the bunt mechanics. They are hit way too hard. Even with good bunters it is almost impossible to drag or push a bunt for a hit.
    This is an area where online and h2h needs to be separated from offline.
    Sent from my SM-N960U using Tapatalk

    This x a million.
    I didn't hear how the "dive" for this mechanic was implemented. He kept mentioning "stick".
    I am hopeful that this is NOT the case, and that they kept dive with the R-Trigger.
    A problem that "could" arise (*ahem*) would be if you are a guy who plays with Pure Analog Fielding. Were the dive mechanic to be tied to the R-Stick, there may be a potential problem whereby you could be feilding a nice easy two hopper in right field, and you pre-load the throw (like one has done forever) and the fielder, upon that R-Stick, Pre-Load input, would dive onto the ground for absolutely no reason.
    Or, on a throw to second base using Pure Analog (which is the Twelve O'clock input) on the R-stick, the fielder might inexplicably jump up into the air, and allow the ball to roll to the wall...
    Or, let's say there is a guy at first, and a line-single is hit to the centerfielder. You pre-load a throw to third to cut him down, but instead, your center fielder dives to his right prior to the ball getting there, and the ball rolls into the center-field expanse for a triple, or an inside the park homerun.
    Now, realize that when I say this "could" happen, and that it "could" be a potential real big issue, I may or may not be implying that I already had this issue. Many times. And it is a real problem.
    Now, if one is given the option to use the R-stick, if that person playing is a Button-Throw player, but that option can be mapped to the R-Trigger for the Pure Analog Throw player, there will be no issues.
    However, if this major oversight is left as it was presented, there will be a revolt coming from the Analog Defense crew.
    Again, if this were to be a "potential" problem.
    Which it is.
    ~syf
    stealyerface
    I didn't hear how the "dive" for this mechanic was implemented. He kept mentioning "stick".
    I am hopeful that this is NOT the case, and that they kept dive with the R-Trigger.
    A problem that "could" arise (*ahem*) would be if you are a guy who plays with Pure Analog Fielding. Were the dive mechanic to be tied to the R-Stick, there may be a potential problem whereby you could be feilding a nice easy two hopper in right field, and you pre-load the throw (like one has done forever) and the fielder, upon that R-Stick, Pre-Load input, would dive onto the ground for absolutely no reason.
    Or, on a throw to second base using Pure Analog (which is the Twelve O'clock input) on the R-stick, the fielder might inexplicably jump up into the air, and allow the ball to roll to the wall...
    Or, let's say there is a guy at first, and a line-single is hit to the centerfielder. You pre-load a throw to third to cut him down, but instead, your center fielder dives to his right prior to the ball getting there, and the ball rolls into the center-field expanse for a triple, or an inside the park homerun.
    Now, realize that when I say this "could" happen, and that it "could" be a potential real big issue, I may or may not be implying that I already had this issue. Many times. And it is a real problem.
    Now, if one is given the option to use the R-stick, if that person playing is a Button-Throw player, but that option can be mapped to the R-Trigger for the Pure Analog Throw player, there will be no issues.
    However, if this major oversight is left as it was presented, there will be a revolt coming from the Analog Defense crew.
    Again, if this were to be a "potential" problem.
    Which it is.
    ~syf

    Yes, let’s hope that is all sorted out because it could be potentially not fun.
    countryboy
    Yeah I'm not sure what the culprit is, but its rare that I have the CPU run themselves out of an inning or into an easy out.

    Not sure, the only thing I can attribute it to is that I move my outfield around a lot. Quite often I am nailing the runner at third and home.
    nemesis04
    Not sure, the only thing I can attribute it to is that I move my outfield around a lot. Quite often I am nailing the runner at third and home.

    Could be as rarely do I shift my outfield and occasionally move them to play DEEP or SHALLOW
    The button accuracy looks cool and the perfect relay throws should add a lot to playing defense.
    I’m curious how this will work for Analog Meters. Will there be the same mechanism if you point the R stick exactly down as opposed to a little left/right.
    Hopefully them doing this will also fix the routine ground balls in the infield and having the second baseman on a Green throw have it short hop the first baseman causing a dramatic scoop instead of just hitting him in the chest.
    A little disappointed that this is only on sinking like drives. They mention 700 new animations ... if we had 30 new ones in the outfield in terms of catch variety that would be amazing. I pictures ECI to be for like dives on ball over your head as well or even HR robs ... but I guess it’s for linking line drives. Hope they really expand on this as we really need cleaner animations for ELITE average and bad OF. Dives need to look better for that variety. It’s good we have the footwork and jumps now we need actual dive and athletic looking differences out there in terms of catching. I’m always excited for the new year. Especially for the one after this
    Sent from my iPhone using Operation Sports
    MetsFan16

    I’m curious how this will work for Analog Meters. Will there be the same mechanism if you point the R stick exactly down as opposed to a little left/right.

    Wouldn’t analog throwing be more interesting if they would also add some sort of meter like button accuracy. Then the green spot is the area where you’re gonna throw a good enough throw but also have a sweet “perfect” spot like they added for homeplate throws that gives you a perfect throw to the base.
    This meter is then dynamic and untill the fielder releases the ball you can stear/correct the analog stick direction to try and hit the sweetspot.

More in MLB The Show 20

To Top