As of 6 a.m. EST, SDS pushed game update 1.10 to folks. This patch continues to try and improve fielding and clean up some distracting UI elements. On top of that, the March To October loophole that was giving people double points for both the first and second leg of the Team Affinity programs has now been closed.
MLB The Show 20 Game Update 1.10
- This update includes our second round of game-play improvements with various fielding and base running improvements, including more adjustments to locking into the ball marker. We are still committed to monitoring and improving what issues may remain.
- Fixed an issue that allowed the user to initiate a “perfect jump” steal attempt in any game versus the CPU.
- Fixed a logic decision that allowed the CPU controlled third baseman to risk a throw-out opportunity at home plate, instead of the safer throw-out to first base for the third out.
-Hopefully these latest adjustments should help folks still struggling with locking on in the field. I am curious if the base-running improvements apply to AI runners, or if it somehow changes things for users as well. Let us know what you see in that area. I know what the perfect jump exploit was — not much need to get into it now that it’s gone — and that seems like a good thing to take out of the game as well.
- Another fix made to the now-infamous HOME RUN OSD so that it doesn’t overstay its welcome.
- Fixed an issue where an opposing team’s custom uniform could appear in Showdown immediately after completing a head-to-head game.
- Fixed an issue where the WHIP / ERA appears to be rounded in the Standings and Statistics screen in Diamond Dynasty.
- UI text display window adjustments to prevent pertinent information from getting cut off or truncated.
- Added a progress tracker to the Team Affinity home menu.
- Separated Player Programs and Prestige Programs in Diamond Dynasty to help distinguish them from one another.
-I hope this finally means the “HOME RUN” UI will now vanish so you can get the standard score bug back in the bottom right of the screen without needing to pause real quick. Otherwise, this looks like a lot of housekeeping stuff to either bring correct stats to the forefront or streamline things a bit more.
- The Mercy Rule can now happen in League games.
- Fixed an issue that would cause a Network Error message display when backing out of the Message Board rapidly.
- Fixed an issue where offline player ratings were sometimes used in-game.
- Fixed an issue that would prevent users from selecting Starting Pitchers in the bullpen.
- Fixed an issue where a user’s stronghold was taken over, the team occupying it would have 0 fans.
- Reduced the amount of XP received in Play vs Friends, Retro Mode, and Home Run Derby to be more in line with other modes.
- Fixed a bug that was preventing players from exchanging duplicates of cards that were in their lineups.
- Fixed a bug that was causing March to October to reward double the amount intended.
- Notables will properly refresh for every new appearance and next game simulation in RTTS to prevent outdated information from displaying.
- Online Notables will now display properly while holding the R2 Button during Batter Walk-Ups and will also appear accurately on Jumbotrons.
- Minor polish to certain Presentation and Bullpen Camera angles.
- Play by play adjustments and corrections.
- Various uniform updates and fixes.
- Various crash fixes.
-Some people have been grinding out Home Run Derby like crazies to get lots of XP, so SDS patched it. To put it another way, this is why we can’t have nice things like being able to get Team Affinity points from playing friendlies and league games. Some small minority of folks abuse the crap out of it, and SDS is clearly uncomfortable with that and throttles it accordingly.
-More notable, March To October will now go back to giving points to just one portion of the Team Affinity program. For this short amount of time, you could finish step one and two in the program if you beat MTO once. It was clearly an oversight, but at least they let people get some runs in before pulling the plug.
On the gameplay front, this is about what should have been expected from SDS. They’re still trying to get fielding right, and while some people are grumbling about elements of hitting and pitching, base running and fielding were the weakest elements pitch to pitch.