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MLB The Show 19 Video and Screenshots - Core Gameplay Improvements

MLB The Show 19

MLB The Show 19 Video and Screenshots - Core Gameplay Improvements

GameStop has posted their official MLB Monday, featuring MLB The Show 19’s core gameplay improvements. We’ve bulleted a few details below, along with the video and captured some screenshots. Make sure to post your thoughts.

  • Some of the main focuses: Defensive efficiency, defensive intelligence and making hitting more fun and rewarding
  • All-new fielding AI, includes new fielding ability indicator, showing how good or bad the fielder your controlling is
  • Hits off the wall will be easier or harder, depending on the ability of the fielder
  • Over 1,300 new fielding animations (including 100’s of new catches, prefetch catches in the infield and animations to help separate player abilities more
  • Increased miscues with fielders playing out of position
  • Bunch of new animations for head to head baserunning exploits
  • Fielding ability, reaction time, speed, arm accuracy and arm strength play a huge part in success and failure
  • Improved hit variety, better swing timing, pure contact hitters are more effective
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  1. I'm wondering if that white line showing the ball's path was a superimposed thing on the video or if that actually shows up in the game. If it is an actual feature, that's a teaching tool everyone should at least try out, especially if they have issues with fielders not playing an animation when they go to field the ball. I would use it at parks like Fenway for sure because reading the angles of a ball you can't see (above the screen) becomes extremely difficult when you introduce tall outfield walls.
    That and the fielding color-coding were the main things that stood out. Seems like a focus this year on why things are happening in the game and explaining that to the user (i.e. if you try to take different line to the ball off a wall than it's telling you and overshoot it, that's user error).
    I'm sure I'll get my answer as to the nature of that white line on Thursday.
    Sent from my SM-G960U using Tapatalk
    Well now, that is more like it. I like that we actually have a little more clarity on information. But I am still not sold on this years yet.
    Hopefully bunting has been improved.
    Then of course we have to take into consideration the 12 patches that will come out and change everything at launch, that we franchise folks like, to how the DD players want it.
    I love the part where they showed the two different ways the fielder's would play balls off the wall due to their rating. And my eyes could be deceiving me, but the camera angle seemed a little different. I mean, it could be the retro camera, but something about it seemed different. Anyway, great video!
    Sent from my SM-G955U using Tapatalk
    Now that's an actual video. Saying all the right things at least, but the proof will be in the pudding as they said pretty much all these things last year as well.
    Not crazy about those colour coded fielding indicators, but I assume they'll be optional.
    Finally, something that shows actual baseball on the field!
    Some of this sounds good, but I personally hope we can turn off the icons under the players and the bounce off of the wall track indicator. Too much clutter on my screen during gameplay drives me nuts. I already know which players I have playing where and their abilities, because I set the lineup.
    These feel more designed and intended for the online crowd that rushes through everything and doesn’t know who their opponents are.
    And didn’t they make an emphasis on penalizing players playing out of position last year or the year before? Did they not do that correctly before or are they just reiterating for the DD community that complains about losing games to a 250lb first baseman going deep into the hole at SS to get to a grounder to the left side?
    Looking closer at the ball path lines on the top and bottom in that one scene, I'm certain now that it's an in-game thing as it's highlighting the ability difference in a diamond level and gold-level outfielder. And that difference is pretty significant. You probably don't get any line at all for Bronze or common-level fielders.
    I know it sounds like I'm speaking DD gibberish here, but it really all just comes down to the ratings affecting how they will play AND how well the user can efficiently control them. And that affects all gameplay modes. Higher ratings - easier to field.
    I do agree that there should be an option to turn the indicators off - and I'd be surprised if there isn't.
    Sent from my SM-G960U using Tapatalk
    bigwill33
    F
    And didn’t they make an emphasis on penalizing players playing out of position last year or the year before? Did they not do that correctly before or are they just reiterating for the DD community that complains about losing games to a 250lb first baseman going deep into the hole at SS to get to a grounder to the left side?

    They did, but they are reiterating that you will be punished for playing players out of position and that punishment will be more pronounced this year due to the changes/updates to fielding.
    countryboy
    They did, but they are reiterating that you will be punished for playing players out of position and that punishment will be more pronounced this year due to the changes/updates to fielding.

    That’s great. Now the question is how is the AI roster management? I’ve had games where the cpu played players out of position.
    Cowboy008
    That’s great. Now the question is how is the AI roster management? I’ve had games where the cpu played players out of position.

    I don't know.
    I guess we'll have to stay tuned for additional streams to see if this is discussed.
    1200 new animations yet 0 of those were used on umpires. Really wish they would give the umpires an overhaul
    Sent from my iPhone using Operation Sports
    Cowboy008
    That’s great. Now the question is how is the AI roster management? I’ve had games where the cpu played players out of position.

    Yeah, nothing like heading to the 10th inning of an epic tie game and the CPU putting someone in at catcher that’s never caught a game in their life. Then they drop every ball and you have to nerf your baserunning as to not take advantage.
    I do like the new 'off the wall' indicator because last year, if the CPU hit a ball off the wall, they'd usually end up with a triple cause I'd always miss the bounce.
    However, in the video, it looks like the bottom guy could have played the ball off the wall perfectly had he stopped at the 'landing' spot instead of continuing to run towards the wall. I'm I missing something?
    -ghoste
    The defensive adjustments seem promising but I need to see more. That fielding comparison was manipulated you could tell by how fast the centerfielder came over on the misplayed ball. The CPU knew the play was botched. These additions seem like they will have greater weight in some instances on the CPU side as opposed to the user. With user control no matter how the player is rated if you are good at reading ball caroms off the wall I don’t see you now failing.
    bigwill33
    Finally, something that shows actual baseball on the field!
    Some of this sounds good, but I personally hope we can turn off the icons under the players and the bounce off of the wall track indicator. Too much clutter on my screen during gameplay drives me nuts. I already know which players I have playing where and their abilities, because I set the lineup.
    These feel more designed and intended for the online crowd that rushes through everything and doesn’t know who their opponents are.
    And didn’t they make an emphasis on penalizing players playing out of position last year or the year before? Did they not do that correctly before or are they just reiterating for the DD community that complains about losing games to a 250lb first baseman going deep into the hole at SS to get to a grounder to the left side?

    Was thinking the same thing the last 2 years they have talked about playing players out of position, it isn't a 'new' thing. they made a big deal out of last year on the stream by showing what happens when they put a legend playing 1st
    Generally liked the video but can't help but be disappointed to see that, as much as they showed Kauffman Stadium, it doesn't look like any of the corrections that I posted (LINK) are in.
    Vomitories still look like big blank pieces of concrete instead of blue branding
    LED board extents on outfield walls still aren't long enough
    Sign above RF restaurant/patio is still a big rectangle instead of a script sign
    I realize I'm likely in the minority and my individual sale might not matter, but updates like that being in (or not) are likely what's going to sway my purchase decision this year, unfortunately.
    ninertravel
    Was thinking the same thing the last 2 years they have talked about playing players out of position, it isn't a 'new' thing. they made a big deal out of last year on the stream by showing what happens when they put a legend playing 1st

    They didn't tout it as new. The comment is that playing players out of position now will result in increased miscues versus previous years due to the new separation of fielders, which they haven't had in the past.
    beau21
    Generally liked the video but can't help but be disappointed to see that, as much as they showed Kauffman Stadium, it doesn't look like any of the corrections that I posted (LINK) are in.
    Vomitories still look like big blank pieces of concrete instead of blue branding
    LED board extents on outfield walls still aren't long enough
    Sign above RF restaurant/patio is still a big rectangle instead of a script sign
    I realize I'm likely in the minority and my individual sale might not matter, but updates like that being in (or not) are likely what's going to sway my purchase decision this year, unfortunately.
    I could be wrong, so correct me if I am, but aren't these trailers from an older build? I know sometimes they don't always have all the art stuff in these trailers and it's the last thing they work on I believe. Again, if I'm wrong feel free to let me know.
    Sent from my SM-G955U using Tapatalk
    That Dee Gordon misplay in CF is disconcerting as the animation turned him around where he was facing the IF (for a ball over his head and him not jumping) and completely stopped his momentum versus continuing to chase the ball at the wall...just doesn't feel like a true baseball play.
    Sent from my SM-G950U using Operation Sports mobile app
    Archie56
    I could be wrong, so correct me if I am, but aren't these trailers from an older build? I know sometimes they don't always have all the art stuff in these trailers and it's the last thing they work on I believe. Again, if I'm wrong feel free to let me know.
    Sent from my SM-G955U using Tapatalk

    I know I've heard that said before. And I hope it's true in this case. I would love to be wrong. The thing that gives me doubt is that there are updated MLB 19 graphics in some of those places. It's not like it's the old MLB 18 graphic still showing. I won't pretend to understand how and when certain pieces of the puzzle are plugged in to the final build, though. Here's to hoping, I suppose!
    metfan425
    1200 new animations yet 0 of those were used on umpires. Really wish they would give the umpires an overhaul
    Sent from my iPhone using Operation Sports

    I know I said I'm mute, but I just want you to know in last weeks video game play trailer they stated they added new umpire animations. Back to mute.
    Speedy
    That Dee Gordon misplay in CF is disconcerting as the animation turned him around where he was facing the IF (for a ball over his head and him not jumping) and completely stopped his momentum versus continuing to chase the ball at the wall...just doesn't feel like a true baseball play.
    Sent from my SM-G950U using Operation Sports mobile app

    They were user controlled not cpu, I think that is a cause for some of the awkwardness.
    Speedy
    That Dee Gordon misplay in CF is disconcerting as the animation turned him around where he was facing the IF (for a ball over his head and him not jumping) and completely stopped his momentum versus continuing to chase the ball at the wall...just doesn't feel like a true baseball play.
    Sent from my SM-G950U using Operation Sports mobile app

    It looked odd but I think it happened because he raised his glove in an attempt to either catch the ball or make it seem as though he had a track on the ball to perhaps freeze/slow up a runner already on base.
    metfan425
    1200 new animations yet 0 of those were used on umpires. Really wish they would give the umpires an overhaul
    Sent from my iPhone using Operation Sports

    They did show new umpire animation in 1st video
    I really, really liked that video. And is that just Retro cam, or does it seem to be slightly reworked in any way? I can't quite tell yet.
    The only dislike I have (besides the "recorded with a toaster" quality put up on Twitter) is the lack of oomph on Cain's throw after the crow-hop. Nothing from his front side or upper body to create any sort of whip, and it's almost like he took all of his momentum out of the equation when finishing off the throw.
    Outside of that, it's great how much they emphasized that matters to offline gamers and doesn't come off as cheesy steps back for preventable purposes only. In other words, it's logical logic.
    Oh, and wasn't that Crawford-to-Belt play from a video in MLB The Show 18?
    EDIT: I do have one more negative, which is just carryover from previous iterations. It seems they still have the MS Paint white beachball effect on balls for the user to see more easily. I wish for that to be disable... able.
    This is what I want to see every Monday!
    One of three videos gave us something to work with...good thing this is baseball so 1 for 3 is actually good.
    I'm glad they're making contact hitting and defense more valuable. The fundamentals should always be a priority to anyone be it a casual gamer or the hardcores on this site.
    BigOscar
    Now that's an actual video. Saying all the right things at least, but the proof will be in the pudding as they said pretty much all these things last year as well.
    Not crazy about those colour coded fielding indicators, but I assume they'll be optional.

    BigOscar,
    Very true and good point! Same thing was said last year! As I am big on playing defense with Player Lock! I need to see how that affects when a user actually interacts with the CPU! and does the gameplay hold up or fall apart as in all previous iterations!
    Were the animations they showed supposed to be some of the new ones? They looked the same as what they've had for the last few years. I was really hoping they'd re-do the diving animations on defense, but they showed the same ones so I doubt they did. Probably the same for jumping catches too.
    underdog13
    Kinda confused. For years they've been increasing punishing out of position players. Hasn't it been good enough?
    Sent from my SM-G965U using Tapatalk

    Part of it is about playing out of position, but I think it’s more about differentiating great fielders from not-so-great fielders in general. We should see much more of a difference between players in their normal positions which is something the game definitely needs more of so I’m excited.
    the one SS with Brandon Belt. we all have seen this, where his foot is not even on the bag and it still counts as a out. hopefully that graphic/animation is fixed.
    jeffy777
    Part of it is about playing out of position, but I think it’s more about differentiating great fielders from not-so-great fielders in general.

    I think this emphasis is fine, however, not every terrible fielder is terrible because they aren’t aware. Many aren’t “great” because they aren’t athletically conpromable to the elite defenders. Yes getting good jumps are part of it, but so is speed, routes to the ball, clutch perhaps, and arm factors. There are terrible outfielders who get great jumps on a ball, but just can’t athletically make the plays. As long as all of that is calculated, this is gravy.
    I think I’d be a bit bummed if the only thing standing in the way of being average and being elite is the jump off the bat.
    Ok now we’re talking, this gets me exited. Now I’m hoping that within those 1300 animation we also finally get some new infield jump animations....and that we’ll actually be able to make jump catches this year because until this day that has almost been sort of impossible.
    Jr.
    Were the animations they showed supposed to be some of the new ones? They looked the same as what they've had for the last few years. I was really hoping they'd re-do the diving animations on defense, but they showed the same ones so I doubt they did. Probably the same for jumping catches too.

    I believe they now only have one running jump animation and a jump animation when standing still(?) Example: if a linedrive goes over a fielders head and it’s not exactly straight over his head but lets say 30 degrees off and you make a jump the fielder doesn’t move his glove to the ball but just jumps straight up with that one animation and the ball always goes into the outfield...
    So basically the fielders should have “situational ball awereness “ before/during dives/jumps
    I really hope they fix THAT issue
    Jr.
    Were the animations they showed supposed to be some of the new ones? They looked the same as what they've had for the last few years. I was really hoping they'd re-do the diving animations on defense, but they showed the same ones so I doubt they did. Probably the same for jumping catches too.

    Was thinking that same thing.
    Game looks like it will be the best yet!! I noticed in the trailer the reds are wearing a 150 year patch on there jerseys this year. I’m hoping in franchise the patch will be removed as you progress into 2020. Not a huge deal though either way. Game looks great!
    Maybe it's me and maybe it's because its not the final game but does anyone else the graphics in these videos (player models, stadium, flow of animation) and think they all look like they are worse? The players look like cut outs that have been stuck in the field and all the throws and home runs are jerky.
    OneTonneBaby
    Maybe it's me and maybe it's because its not the final game but does anyone else the graphics in these videos (player models, stadium, flow of animation) and think they all look like they are worse? The players look like cut outs that have been stuck in the field and all the throws and home runs are jerky.

    Nope
    Sent from my iPhone using Operation Sports
    I like the defensive emphasis. I'm even fine with no changes to franchise per se, as the gameplay, commentary and presentation changes all may contribute to franchise improvement.
    One thing that I dislike is the EA like line about contact hitters being useful.... oh you mean like two years ago? Take something out, add it back in like it's a new feature.
    OneTonneBaby
    Maybe it's me and maybe it's because its not the final game but does anyone else the graphics in these videos (player models, stadium, flow of animation) and think they all look like they are worse? The players look like cut outs that have been stuck in the field and all the throws and home runs are jerky.

    I wouldn't say they are worse than before but I don't see any improvements either besides a few better looking colors here and there.
    Hopefully this means that outfielders will at least occasionally misplay a ball off the wall. Every year, no matter the ability of the particular outfielder, he will always play the bounce/hop perfectly. Lots of easy doubles turn into bang-bang plays at second base. 
    jfen31
    Hopefully this means that outfielders will at least occasionally misplay a ball off the wall. Every year, no matter the ability of the particular outfielder, he will always play the bounce/hop perfectly. Lots of easy doubles turn into bang-bang plays at second base.*

    hopefully, like you said, they would always play the ball off the wall perfectly. that was such a little pet peeve of mine as well, you hit a ball off the wall and throughout the flight your like is it going to go for a home run? well if you look at the outfielder before the ball actually hits the wall you would see the fielder already in position to play off the wall so then you would know that it will not be a home run.
    I did notice that the fans rose on a perhaps big base hit (versus HR) 1:33 mark. I don't recall seeing that last year? Also, I hope they have improved on the batter box and base lines degradation. I did not see much in the video.
    knich
    I hope they have improved on the batter box and base lines degradation. I did not see much in the video.

    Wrigley Field even didn’t have it at al. I think the degradation code got lost there. I also think we won’t see improved dirt/chalk degradation before the dirt itselfs gets upgraded.
    Sent from my iPhone using Tapatalk
    GR5Noles
    it looks like Ozzie got a new face scan as well

    He did. There's a shot of him in another video showing his attributes - this year's version actually looks like him.
    Syce
    hopefully, like you said, they would always play the ball off the wall perfectly. that was such a little pet peeve of mine as well, you hit a ball off the wall and throughout the flight your like is it going to go for a home run? well if you look at the outfielder before the ball actually hits the wall you would see the fielder already in position to play off the wall so then you would know that it will not be a home run.

    I gotta comment on this.
    I think I have played well over 300 games now on 18.....and I have seen plenty of misplayed balls off the wall by the CPU. I have turned doubles into triples (and have had a total of 3 inside the park HR's which are rare to begin with) and loud screaming singles off the wall into doubles. I have also seen bad angles taken and turned singles into doubles with good speed guys and aggressive base running. I also have seen fantastic corner "down the line" doubles because the balls bounced and careened off the walls and the OF were slow to pick them up because they rolled by them.
    The more you play this game the more you see. They are not 100% perfect playing balls off the walls. Do they get most of them? Yeah I can agree with that. But I have had some awesome moments of misplayed balls on 18. More than any previous version. The hit variety was fantastic on 18 and now they are talking about even more on 19? BRING THAT **** ON BABY!!!
    Now they are talking about further enhancement to defensive ratings mattering.
    Starting with 17 they have really started to up the ante with gameplay and like I said for me 17 felt like the first true next gen Show title even though it has some serious issues in terms of catcher animations and hitting being a tad too easy.
    18 really cleaned up a lot of 17's warts.
    I am really getting excited about 19 now because they are again heavily focused on gameplay improvement.....which to me is the ultimate priority despite popular opinion in these parts.
    If the gameplay enhancements, coupled with some nice presentation enhancements happen, Franchise mode for me personally is highly playable, and I also expect some improvements there as well. And more importantly continued "under the hood" improvements with CPU logic.
    Armor and Sword
    I gotta comment on this.
    I think I have played well over 300 games now on 18.....and I have seen plenty of misplayed balls off the wall by the CPU. I have turned doubles into triples (and have had a total of 3 inside the park HR's which are rare to begin with) and loud screaming singles off the wall into doubles. I have also seen bad angles taken and turned singles into doubles with good speed guys and aggressive base running. I also have seen fantastic corner "down the line" doubles because the balls bounced and careened off the walls and the OF were slow to pick them up because they rolled by them.
    The more you play this game the more you see. They are not 100% perfect playing balls off the walls. Do they get most of them? Yeah I can agree with that. But I have had some awesome moments of misplayed balls on 18. More than any previous version. The hit variety was fantastic on 18 and now they are talking about even more on 19? BRING THAT **** ON BABY!!!
    Now they are talking about further enhancement to defensive ratings mattering.
    Starting with 17 they have really started to up the ante with gameplay and like I said for me 17 felt like the first true next gen Show title even though it has some serious issues in terms of catcher animations and hitting being a tad too easy.
    18 really cleaned up a lot of 17's warts.
    I am really getting excited about 19 now because they are again heavily focused on gameplay improvement.....which to me is the ultimate priority despite popular opinion in these parts.
    If the gameplay enhancements, coupled with some nice presentation enhancements happen, Franchise mode for me personally is highly playable, and I also expect some improvements there as well. And more importantly continued "under the hood" improvements with CPU logic.

    oh for sure i have seen stuff like this happen. but like you mentioned, there are a bunch of times where they will get to the perfect position before the ball even lands.
    The A's outfield wall still has the 2013 Divison Champions on the fence which is now 5 years after they removed it in real life.  I can only image what the reactions would be in this was the case for Yankee Stadium or Fenway.  But since its the A's nobody seems to notice.
    mariner690
    The A's outfield wall still has the 2013 Divison Champions on the fence which is now 5 years after they removed it in real life.* I can only image what the reactions would be in this was the case for Yankee Stadium or Fenway.* But since its the A's nobody seems to notice.

    Oh..there are things in Yankee Stadium that have not been fixed. For instance, the out of town scoreboard does not work. No Steinbrenner mural. Maybe they don't have rights to mural but could put some kind of mural there. The digital board letters are no longer red. I forget the new color.
    LastActionHero
    Wrigley Field even didn’t have it at al. I think the degradation code got lost there. I also think we won’t see improved dirt/chalk degradation before the dirt itselfs gets upgraded.
    Sent from my iPhone using Tapatalk

    I did see that. Not sure why they did not fix Wrigley. One of the reasons I did not play with Cubs in 18. So I feel for you. In the new video, I did see improved dirt, which drew my attention to the batter box lines not degrading.
    Outfield positioning is still unchanged. Outside of jumps and ball reads, nothing has likely changed regarding routes to balls down the lines, approaching grounders from the outfield, and speed differential in running back on the ball versus every other direction.
    Syce
    the one SS with Brandon Belt. we all have seen this, where his foot is not even on the bag and it still counts as a out. hopefully that graphic/animation is fixed.

    Not sure where you're seeing this. I'll slow it down just in case.

    On that note, I understand there is a perceived illusion of this kind of play in real life as well, where people are led to believe a foot was pulled before the ball was caught when really this is actually a massive rarity. I recognize exactly why people believe it, but I guess unless you've umpired you might not have trained your eye to see it as it really is. Maybe it's the same sense as thinking that a runner leaves early whilst tagging up.
    For example, several years ago I was demonstrating to a 12U girls softball group about plays at first base, specifically scoops/short-hops, but I filmed it so they could get the playback. Not every throw to me ended up being a short hop so I had regular catches in the mix as well, so I just picked one out of the bunch where I get off the bag rather "fast."

    Of course, if you slow it down then you realize this really was a non-issue.

    Now, I'm not bouncing off as strongly as Belt so the effect is significantly less exaggerated.
    I think part of the issue is the contrast of viewing separation for your eyes between the glove catching the ball and the foot, since we're likely engrained to track the ball and not the player. The difference, of course, is that umpires are trained to watch the bag and LISTEN for the pop/let that be in the periphery of your vision to complement anything you think that you hear. That way, less mistakes are made in the process.
    Game looks promising now, definitely a good video. Honestly, the new defensive animations look solid. The only issue I have at this point is, as someone pointed out earlier, that fly ball that flew over the center fielders head on the bad route. The fielder literally stood in his tracks as the ball flew over his head. I understand a user may have been controlling the fielder, but that animation is so poorly done it doesn't even matter, it shouldn't exist. Let's pray they clean that up before release.
    Sent from my SM-G955U using Tapatalk
    Armor and Sword
    I gotta comment on this.
    I think I have played well over 300 games now on 18.....and I have seen plenty of misplayed balls off the wall by the CPU. I have turned doubles into triples (and have had a total of 3 inside the park HR's which are rare to begin with) and loud screaming singles off the wall into doubles. I have also seen bad angles taken and turned singles into doubles with good speed guys and aggressive base running. I also have seen fantastic corner "down the line" doubles because the balls bounced and careened off the walls and the OF were slow to pick them up because they rolled by them.
    The more you play this game the more you see. They are not 100% perfect playing balls off the walls. Do they get most of them? Yeah I can agree with that. But I have had some awesome moments of misplayed balls on 18. More than any previous version. The hit variety was fantastic on 18 and now they are talking about even more on 19? BRING THAT **** ON BABY!!!
    Now they are talking about further enhancement to defensive ratings mattering.
    Starting with 17 they have really started to up the ante with gameplay and like I said for me 17 felt like the first true next gen Show title even though it has some serious issues in terms of catcher animations and hitting being a tad too easy.
    18 really cleaned up a lot of 17's warts.
    I am really getting excited about 19 now because they are again heavily focused on gameplay improvement.....which to me is the ultimate priority despite popular opinion in these parts.
    If the gameplay enhancements, coupled with some nice presentation enhancements happen, Franchise mode for me personally is highly playable, and I also expect some improvements there as well. And more importantly continued "under the hood" improvements with CPU logic.

    I agree with armor here. What the difference is armor, myself and plenty of others don't play out of the box we use settings and sliders maybe even some rating changes etc so what we might see in 100-300 games compared to individuals who don't use any adjustments is completely different.
    knich
    I did see improved dirt, which drew my attention to the batter box lines not degrading.

    Where did you see improved dirt? Looks exactly the same as last year in this video.
    Sent from my iPhone using Tapatalk
    Am i the only that reads "Over 1,300 new animations" every year but only ever notice...like maybe 5 after playing the game? Maybe its just me :nocomprende:
    aparks87
    Am i the only that reads "Over 1,300 new animations" every year but only ever notice...like maybe 5 after playing the game? Maybe its just me :nocomprende:

    I'm not going to make an entire list, but don't always think of it like different swinging, throwing, and leaping/diving animations only or something, make sure you're also including things like:
    - Batting stances, walk-ups, motions, gestures, celebrations
    - Pitching windups and set motions
    - Branch animations
    - Crowd and dugout animations
    - Cut scene animations (I bet this includes items in RTTS cinematic cut scenes and things off the field, etc.)
    Basically, it's marketing buzz on the fact sheet as a way of saying although it's not quite what you are thinking of when they mention it, doesn't mean it's untrue. Like if they decided to list "Changes to Franchise mode" as an item and the only thing that was changed were "Contract extentions," because it's plural they aren't wrong (or maybe because interfaces technically changed along with the rest of the game or something). I don't really absorb the fact sheet anymore for that very reason.
    That's why whoever always does a cut-paste of it in response to somebody who uses the hyperbole that "nothing has changed" or "it's just a roster update" is still on the other extreme side of the spectrum. To be realists, we need more middle ground.
    Blzer
    I'm not going to make an entire list, but don't always think of it like different swinging, throwing, and leaping/diving animations only or something, make sure you're also including things like:
    - Batting stances, walk-ups, motions, gestures, celebrations
    - Pitching windups and set motions
    - Branch animations
    - Crowd and dugout animations
    - Cut scene animations (I bet this includes items in RTTS cinematic cut scenes and things off the field, etc.)
    Basically, it's marketing buzz on the fact sheet as a way of saying although it's not quite what you are thinking of when they mention it, doesn't mean it's untrue. Like if they decided to list "Changes to Franchise mode" as an item and the only thing that was changed were "Contract extentions," because it's plural they aren't wrong (or maybe because interfaces technically changed along with the rest of the game or something). I don't really absorb the fact sheet anymore for that very reason.
    That's why whoever always does a cut-paste of it in response to somebody who uses the hyperbole that "nothing has changed" or "it's just a roster update" is still on the other extreme side of the spectrum. To be realists, we need more middle ground.

    bigwill33
    Yeah, except they are literally saying over 1300 fielding animations are new. So you’d think it would be a noticeable difference already.

    Maybe someone will ask for clarification on twitch stream?
    One thing I'm hoping for with these changes to fielding and the addition of new animations is that defense on balls down the line at 3rd base and 1st base gets better, especially with highly rated defensive players. I'm not saying that fielders now can't make plays on balls hit down the line, but they seem to not happen at a clip that I would expect, especially with highly rated players.
    Maybe some of it is user skill and reaction on my end, but I have Patrick Wisdom at 3rd base who is rated 95 in reaction and 89 in defense and he rarely, rarely, rarely, will make a play, or spectacular play on a ball that is hit to his right down the line. Again, maybe I am not reacting fast enough or something, but I even see guys like Arenado not attempt to make these plays when he's in the field controlled by the CPU.
    I dunno..maybe I'm expecting them to happen at a higher clip than they actually should, but it just seems that corner infielders are "weak" against balls hit down the line.
    countryboy
    One thing I'm hoping for with these changes to fielding and the addition of new animations is that defense on balls down the line at 3rd base and 1st base gets better, especially with highly rated defensive players. I'm not saying that fielders now can't make plays on balls hit down the line, but they seem to not happen at a clip that I would expect, especially with highly rated players.
    Maybe some of it is user skill and reaction on my end, but I have Patrick Wisdom at 3rd base who is rated 95 in reaction and 89 in defense and he rarely, rarely, rarely, will make a play, or spectacular play on a ball that is hit to his right down the line. Again, maybe I am not reacting fast enough or something, but I even see guys like Arenado not attempt to make these plays when he's in the field controlled by the CPU.
    I dunno..maybe I'm expecting them to happen at a higher clip than they actually should, but it just seems that corner infielders are "weak" against balls hit down the line.

    I agree, shots down the line almost never get caught. My reaction time is pretty fast I must say but often the outfielder is already selected so hé dives instead of the third baseman and then the **** really hits the fan. In these cases the game has already decided for you that you were never gonna fied that ball down the line
    Sent from my iPhone using Tapatalk
    LastActionHero
    I agree, shots down the line almost never get caught. My reaction time is pretty fast I must say but often the outfielder is already selected so hé dives instead of the third baseman and then the **** really hits the fan. In these cases the game has already decided for you that you were never gonna fied that ball down the line
    Sent from my iPhone using Tapatalk

    Yeah I've had that happen a few times. Damn turf/grass monster be taking out my left and right fielders...:lol:
    bigwill33
    Yeah, except they are literally saying over 1300 fielding animations are new. So you’d think it would be a noticeable difference already.

    Well, then you got me there. I don't know if facial animations and such count as well.
    I also don't know if that means that they're all newly mo-capped. Maybe they're re-tweaked in post. Maybe they're rendered at a different framerate. Maybe they could every different branch as a different animation when it combines with other parts.
    Or maybe they accidentally always put an extra 0 at the end of the number as a typo. The truth is I really have no idea, but I don't look at that number anymore anyway.
    jimmy13
    1300 new animations... did they show any?

    I have never bought into that talking point. An animation can be an eye blink, a suite of walk, jog, and run and it all happens on the field. I know for the most part when I think fielding anitmations, I'm thinking an attmept at fielding the ball, making a play on the ball. So when I think of it that way, fielding animations are drastically reduced to about in the hundreds or so animations counting branching.
    Blzer
    Maybe they're re-tweaked in post. Maybe they're rendered at a different framerate. Maybe they could every different branch as a different animation when it combines with other parts.
    Or maybe they accidentally always put an extra 0 at the end of the number as a typo.

    Or maybe....it’s maybelline.
    Sent from my iPhone using Tapatalk
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