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MLB The Show 18 Twitch Stream - Gameplay & AI, Legend Vladimir Guerrero Announced

MLB The Show 18

MLB The Show 18 Twitch Stream - Gameplay & AI, Legend Vladimir Guerrero Announced

Sony San Diego Studio hosted their MLB The Show 18 Twitch stream earlier today, you can watch the archive below, or click here. The team went over quite a bit, including the all new tagging engine, catcher efficiency, pitcher fielding efficiency, hitting engine upgrades, Plate Coverage Indicator (PCI) and much more.

The team also announced Vladimir Guerrero, the newest legend in MLB The Show 18.

Watch MLB The Show 18 – Developer Stream #1 – Gameplay & AI from SonySanDiegoStudio on www.twitch.tv








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  1. I'm happy to say that online play focus becomes a blessing in disguise when they find ways to address game issues that pertain to cheesing.
    I don't know if their bunting fix last year was perfect, but the tagging looks sweet and obviously would show up in single player as well.
    Makes it a bit more justifiable when "focusing on online play" becomes a big positive.
    Stream was boring but some nice new animations. Wish they showed more live gameplay of the new animations instead of pre recorded ones shown. Don't see much new with the hitting.
    Armor and Sword
    @Countryboy
    Batter positions are back in the walk-up OSD!!!!
    Seeing it right now in the Dodgers/Astros on the stream.
    Sent from my iPhone using Operation Sports

    Hell yes!
    One bugaboo checked off the list
    Sent from my iPhone using Operation Sports
    ninertravel
    I just hope because they are focusing on this online cheese stuff, that now us offline guys won't suffer and make it next to impossible now to steal bases/

    That's my concern too. I just don't want them to go too far the other way with the balance.
    jeffy777
    That's my concern too. Looks like it's going to be nearly impossible to advance on a wild pitch now :/

    Really guys? I never jump to conclusions until I play the game myself.
    I think they cured the easy steals on blocked balls right in front of the catcher with average to below average speed runners. If the ball get’s away far enough a faster guy will be able to take a base.
    The two biggest issues offline (forget online it was an offline issue too) were slow and deliberate catcher animations and limp wristed throws. It was brutal. Also the amount of wild pitches were too high.
    Now if you don’t get a good read on a blocked ball and take off....you will be gunned down as you should be.
    I thought base stealing last season was tough already. They balanced that pretty well. You had to get great jumps (as you should in the Majors).
    Anyway point is....let’s play the game when it comes out before sounding the alarms and jumping to broad conclusions based on streams. The video they showed were clear examples of the warts of 17 vs the vastly improved catcher animations in 18.
    It’s night and day.
    Blegh
    Stream was boring but some nice new animations. Wish we show more live gameplay of the new animations instead of pre recorded ones shown. Don't see much new with the hitting.

    They released quite a bit of information especially in regards to the PCI and how it reacts with the different type of hitters. It actually got me juiced for hitting this year. I really disliked 17's hitting and to me 18 looks different. I would have a hard time saying it looks the same.
    I said it was a concern based on what I saw...I'm not making a conclusion, but I am a bit concerned that it won't be balanced which I think is fair since they never balanced it last year. I'm definitely optimistic though.
    Armor and Sword
    Really guys? I never jump to conclusions until I play the game myself.
    I think they cured the easy steals on blocked balls right in front of the catcher with average to below average speed runners. If the ball get’s away far enough a faster guy will be able to take a base.
    The two biggest issues offline (forget online it was an offline issue too) were slow and deliberate catcher animations and limp wristed throws. It was brutal. Also the amount of wild pitches were too high.
    Now if you don’t get a good read on a blocked ball and take off....you will be gunned down as you should be.
    I thought base stealing last season was tough already. They balanced that pretty well. You had to get great jumps (as you should in the Majors).
    Anyway point is....let’s play the game when it comes out before sounding the alarms and jumping to broad conclusions based on streams. The video they showed were clear examples of the warts of 17 vs the vastly improved catcher animations in 18.
    It’s night and day.

    Your right about the wild pitches it was so hard to get sliders right last year because the wild pitchers were crazy and making ERAs go up.
    I hope their is more balance in manager hook this year it was a disaster last year with starters coming out after 4 innings because a game was close.
    Armor and Sword
    Really guys? I never jump to conclusions until I play the game myself.
    I think they cured the easy steals on blocked balls right in front of the catcher with average to below average speed runners. If the ball get’s away far enough a faster guy will be able to take a base.
    The two biggest issues offline (forget online it was an offline issue too) were slow and deliberate catcher animations and limp wristed throws. It was brutal. Also the amount of wild pitches were too high.
    Now if you don’t get a good read on a blocked ball and take off....you will be gunned down as you should be.
    I thought base stealing last season was tough already. They balanced that pretty well. You had to get great jumps (as you should in the Majors).
    Anyway point is....let’s play the game when it comes out before sounding the alarms and jumping to broad conclusions based on streams. The video they showed were clear examples of the warts of 17 vs the vastly improved catcher animations in 18.
    It’s night and day.

    To be fair, you make some conclusions in your own post based on the video. I agree the improvements look great and I'm not trying to make a negative conclusion; I worded my initial post poorly, but I am a bit concerned about balance, yet I'll definitely wait to play the game and there's a great chance my concern will vanish as soon as I play. Not trying to bust your balls either, but I think people have a right to be at least a bit uneasy about this being balanced since it was never fixed last year. I'm thrilled with what I saw in the video. I just don't want them to go too far the other way with it in terms of balance. However, That's all I'll say about it for now and I will optimistically wait for the release.
    And I'm definitely preordering today :cheers444
    nemesis04
    They released quite a bit of information especially in regards to the PCI and how it reacts with the different type of hitters. It actually got me juiced for hitting this year. I really disliked 17's hitting and to me 18 looks different. I would have a hard time saying it looks the same.

    This should help a lot for those of us who do use zone hitting. I definitely didn't know a lot of what said about the PCI.
    Hugely impressed with the fixing of the broken tags, the terrible stuck animations allowing players to take extra bases and the awful catcher animations. All look great, but at the same time I hope they haven't overdone it. Close tags are missed in real life and sometimes weak hit balls do get beaten out for infield hits, not all catchers and pitchers do make perfect, athletic plays every time. It needs mistakes still in there on close plays.
    That's my only concern, as they did the same with the infielders. They added all these fancy animations for dives, jump throws and the like, but then they had them happening all the time with perfect execution, almost regardless of the fielders ability. If they still have that but take away the cheap, slow rollers to the pitcher, then I struggle to see where the infield hits are going to come from.
    So hopefully they've toned down the infield heroics, particularly with less talented fielders and added these new, fantastic catcher and pitcher animations, so we get the right amount of infield hits and in the most realistic way.
    Didn't see the hitting part of the stream as I got a call, but I liked the look of the first half.
    Tagging
    Happy to see the tagging has improved. But noticed the base running and lead off animations for each runner still look the same unfortunately. If these animations were some how randomized for each member on base it would create so much more tension, engagement, and aggressiveness on the bases!
    Base Running
    Would definitely like to see some sort of urgency and awareness in a CPU base runner. It looks and feels as if they are on a determined path and the CPU AI has no ability to be aware and try to change the out come e.g. short stop and turn around, go half way and realize! Bad idea type of awareness.
    Run Downs
    They showed a run down scenario in which the tag looked better. But it always seems the CPU (MLB 14–MLB 17) involved in the run down always at one point has greater speed than the actual runner caught in the run down regardless of weight or speed attribute of the CPU player.
    Fielding
    Chris Gill talked about when playing defense in this case short stop the ability to cheat up. I hope this holds through and is a bit more fluid than it is currently especially when playing infield positions with Player Lock.
    CSUFresnoClassof2011
    This should help a lot for those of us who do use zone hitting. I definitely didn't know a lot of what said about the PCI.

    Can someone give me a quick run down on what was said about the PCI? Didn't have time to watch and won't for a few days. Thanks!
    BigOscar
    Hugely impressed with the fixing of the broken tags, the terrible stuck animations allowing players to take extra bases and the awful catcher animations. All look great, but at the same time I hope they haven't overdone it. Close tags are missed in real life and sometimes weak hit balls do get beaten out for infield hits, not all catchers and pitchers do make perfect, athletic plays every time. It needs mistakes still in there on close plays.
    That's my only concern, as they did the same with the infielders. They added all these fancy animations for dives, jump throws and the like, but then they had them happening all the time with perfect execution, almost regardless of the fielders ability. If they still have that but take away the cheap, slow rollers to the pitcher, then I struggle to see where the infield hits are going to come from.
    So hopefully they've toned down the infield heroics, particularly with less talented fielders and added these new, fantastic catcher and pitcher animations, so we get the right amount of infield hits and in the most realistic way.
    Didn't see the hitting part of the stream as I got a call, but I liked the look of the first half.

    BigOscar,
    I saw those jump throws in the first trailer as well! Directly in the 1st base mens glove! I actually thought it was going to make a error. Not enough errors in MLB 17 on those type of throws even with slider adjustments. Hopefully different in MLB 18
    jada855
    BigOscar,
    I saw those jump throws in the first trailer as well! Directly in the 1st base mens glove! I actually thought it was going to make a error. Not enough errors in MLB 17 on those type of throws even with slider adjustments. Hopefully different in MLB 18

    These throws from even mediocre fielders and the lack of AI throwing errors were my biggest gripes with 17. Fingers crossed it's taken care of in 18.
    Definitely like what i'm seeing so far in general.
    milldaddy35
    Can someone give me a quick run down on what was said about the PCI? Didn't have time to watch and won't for a few days. Thanks!

    The 3 pci's represent a weak, average and power hitter. With the ball in same location of each hitter's PCI it shows you that your hit result could vary based on the hitter's ability. Many people question why they don't get the desired or same result when they feel they squared up on the ball. Your ability to square up on everything is not the total overriding factor on the hit result.
    They also mentioned they made adjustments to the timing window which should shift more balls into the field of play instead of being foul. The new visual swing analysis is really going to help people see how their timing is. In the past it would tell us for example our tiimimg was "good" but In looking at the analysis we can see there could be good early timing or good late timing within the green zone of that analysis.



    jada855
    BigOscar,
    I saw those jump throws in the first trailer as well! Directly in the 1st base mens glove! I actually thought it was going to make a error. Not enough errors in MLB 17 on those type of throws even with slider adjustments. Hopefully different in MLB 18

    Yup, it felt like all plays, no matter how difficult, were considered the same. So if a player had the attributes to do it (which was criminally low, something like fielding 60) then they'd be just as likely to succeed in that technique as even a basic one. So a terrible fielder would be just as likely to mess up a routine grounder as they would a ridiculous jump throw. As you say, it led to a real lack of infield errors, especially on what should be the tougher plays.
    Hopefully they've fixed that as it seems a pretty easy fix, just change the error percentage depending on the difficulty of the technique animation
    jada855
    BigOscar,
    I saw those jump throws in the first trailer as well! Directly in the 1st base mens glove! I actually thought it was going to make a error. Not enough errors in MLB 17 on those type of throws even with slider adjustments. Hopefully different in MLB 18

    That always pisses me off that the 1st Baseman has ungodly range and does not miss anything, the cpu that is.
    Everything looks great! I just noticed that the guard rails which separate the "moat" seats (Rich people seats behind home plate and the dugouts) from the rest of the lower level seats in Yankee Stadium are now black and really stick out...When in fact it's been correct in the past few games where they are just normal aluminum colored like the rest of the rails throughout the stadium...It just really jumped out visually at me since its not correct....The new tagging system looks great, as well as the players making throws and getting to the ball quicker and more realistic...Bravo guys..gonna be a great year!
    The new tag, branch animations and catcher improvements are cool, but I'm worried about the accuracy of some of these throws. Too accurate imo. I'm sure this can be adjusted with slider sets.
    I know I already mentioned it once. But I just watched the stream again. Boy, the fingers and hands moving on the bats while standing in the box just really adds something.
    Peter_OS
    The new tag, branch animations and catcher improvements are cool, but I'm worried about the accuracy of some of these throws. Too accurate imo. I'm sure this can be adjusted with slider sets.

    Agreed. The throwing error slider left a lot to be desired in 17, so as long as they adjusted that we should be ok.
    I will be thrilled if the AI doesn't gain extra bases on nonsense wild pitches every game against me.
    Likewise, if the lunge tag is gone, I will be happy.
    I did like the tagging, assuming it works like the on-cue examples they had. It will be nice to see the infield playing like an infield.
    Glad to see that the nonsense overran catch is still there. Really wish that would be toned down and smarter outfield catches would prevail. I know it's minor and for the most part the catches are good, but still.
    Didn't really talk about too much else, as always gameplay is nice to see. They spent a lot of time on the PCI and showing us how it works, which was nice I guess. But spending that much time essentially telling us how they added lines to the top and bottom...hey, it's not my game.
    I didn't hear anything about pitching and the increased difficulty. That was one of the major things I was wanting to hear.
    Overall, encouraged, but not blown away.
    Quick Takeaways
    Thought the new tag system looked great. Hated seeing choppy/ghost tags at every base. Although as one member pointed out, there also needs to be instances were the fielder misses the runner’s hand and the runner is safe. It happens sometimes in real life the runner moves their hand or the fielder tags the wrong part of the body and is safe. For example, if sliding feet first, even if the throw beats the runner, the fielder tags the runner’s knee or shoulder this resulting in the runner being safe. The tags look great, hope they’re not automatic though.
    I loved how they dove into the hitting. It felt obvious to me since I played baseball at high level and know what it’s like to get under a ball and pop it up even with good timing. But this was good for all of those online internet trolls who claim every ball they square up should be a home run without any regard for the pitcher/hitter attributes, pitch type and location. They just see good timing and relatively good PCI placement and assume it’s a hit.
    Really liked the new catcher animations. Not only does it solve the exploiting issues, but it looks and plays smooth and life like for us offline players.
    Pumped for Vlad. When he was inducted I tried to find a good Player Vault version with little luck. Should be fun.
    During the trailer breakdown, noticed Carlos Correa’s armband was Blue with an Orange number. Believe this is new because it has always been White numbers on wrist/arm bands. Hopefully this leads to further Logo Color Editing for other equipment like batting gloves and fielding gloves would be amazing.
    And finally, someone on the Dodgers(I think Maeda) was wearing Mizuno Batting Gloves!
    Sent from my iPhone using Operation Sports
    I am glad to see they are adding more Legends. I hope this is in addition to the Legends in MLB 17. My preference is for more different Legends and less multiple cards for the same Legend.
    I always feel like I need to preface my criticism with a) I love MLB The Show b) I'm a long-time player of the series and c) overall the improvements are impressive...
    However, my big concern with this new tagging system is that everyone is a Javier Baez tagger. Perfect tags on every play. I'd really love to see an attribute for both tagging and sliding. I want there to be a distinct advantage like there is in real life when playing Javier Baez as compared to Ben Zobrist at second base. It also goes for sliding. I wish they had the Javier Baez ninja-slide where he slides around the tag. A close play should be a dice roll of percentages of the runner's sliding ability vs. the fielder's tagging ability. Don't get me wrong, I don't want Baez to be safe every time there's a close play but he should be able to slide around a tag more often than Miguel Cabrera.
    MetsFan16
    Quick Takeaways
    Thought the new tag system looked great. Hated seeing choppy/ghost tags at every base. Although as one member pointed out, there also needs to be instances were the fielder misses the runner’s hand and the runner is safe. It happens sometimes in real life the runner moves their hand or the fielder tags the wrong part of the body and is safe. For example, if sliding feet first, even if the throw beats the runner, the fielder tags the runner’s knee or shoulder this resulting in the runner being safe. The tags look great, hope they’re not automatic though.
    I loved how they dove into the hitting. It felt obvious to me since I played baseball at high level and know what it’s like to get under a ball and pop it up even with good timing. But this was good for all of those online internet trolls who claim every ball they square up should be a home run without any regard for the pitcher/hitter attributes, pitch type and location. They just see good timing and relatively good PCI placement and assume it’s a hit.
    Really liked the new catcher animations. Not only does it solve the exploiting issues, but it looks and plays smooth and life like for us offline players.
    Pumped for Vlad. When he was inducted I tried to find a good Player Vault version with little luck. Should be fun.
    During the trailer breakdown, noticed Carlos Correa’s armband was Blue with an Orange number. Believe this is new because it has always been White numbers on wrist/arm bands. Hopefully this leads to further Logo Color Editing for other equipment like batting gloves and fielding gloves would be amazing.
    And finally, someone on the Dodgers(I think Maeda) was wearing Mizuno Batting Gloves!
    Sent from my iPhone using Operation Sports

    Love that they added Mizuno gloves!!
    But really bummed no Nike catchers equipment, would have saw it on Sanchez when showing the tagging stuff... Really curious why they cant add more catchers equipment brands.
    Sent from my SAMSUNG-SM-G920A using Operation Sports mobile app
    The Kid 24
    Love that they added Mizuno gloves!!
    But really bummed no Nike catchers equipment, would have saw it on Sanchez when showing the tagging stuff... Really curious why they cant add more catchers equipment brands.
    Sent from my SAMSUNG-SM-G920A using Operation Sports mobile app

    Orange Numbers on Armband and Mizuno BG
    Best thing about that stream was not seeing a single blocked ball end up in a stolen base. I know people are going to react to that as though WP advances won't happen in the game now, but consider that none of those pitches were extremely wild, and none went to the backstop. I'd imagine that most pitches that hit the backstop will still result in a base advance (as they should) even if the catcher is quicker to the ball now.
    My concern is whether the AI will recognize that it's going to get thrown out easily on blocked balls this year and not try to run in the situations it did in '17. I'd imagine that the game's AI was telling itself it would be safe on those plays in '17, and that's why it was going for it. As long as it's aware that it's NOT going to be safe on those in '18, there's no problem.
    I feel like a lot of the things they mentioned, although they are certainly important for head-to-head balance, will also greatly benefit the VS. CPU game. Several of those examples they showed happened frequently in offline play as well as online (the pitcher covering home and that tag/throw to first DP to name a couple) and those are the kinds of plays that rile up EVERYONE, not just head to head players. It seems a lot of work has gone into cleaning up the "weird" moments the Show has sometimes, and I think that will result in a better playing baseball game for all of us.
    Finally got a chance to watch the stream and more importantly listen to it. And all I can say is wow!
    First and foremost, I know A&S already mentioned it, but was I excited to see player position return to the batter walkup in place of batter handedness.
    I enjoyed listening and seeing the changes to the tagging and catcher animations/throws and hitting/PCI.
    But the thing that goe me the most excited was when Jeff joined the couch and discussed the physics. And when they showed that video of Judge in the room where they showed his exact same hit/homerun in the game as he hit in real life....that folks was freaking amazing!!! I loved hearing that they tuned the physics to get more in tune with real life, as I stated last year the hitting felt a bit unbalanced. But it's hard to not be excited when they show that video and something as minute as the handedness of the pitcher changes how a ball spins/comes off the bat and where it lands.....that is freaking phenomenal!! :appl:
    To say that I'm excited to play '18 after this stream would be an understatement.
    I kept saying that with '17 I felt as though the devs took a big swing for the fences but just hooked the ball foul. While early, its quite possible that with '18, SDS may have knocked it out of the park!
    *Tagging and catcher urgency have been improved. It would be nice if the range of animations available are related to the attributes of the player. If all catchers can do these things perfectly, then it makes little difference who you use.
    *I especially like what the improved tagging "engine" will do for plays at home plate. Up until now, close plays have always gone to the runner because he slides headfirst around the catcher's errant/late swipe tag. Remains to be seen if the advantage now shifts to the catcher or, even better, if it's balanced to some out/some safe at home.
    *You can tell this stream was a direct response to a lot of the complaints dealing with online play and hitting. They hammered at exploits in online play. They tackled the ball in the dirt problem, the taking random extra bases problem, and addressed people who feel hitting is "broken" because they don't always get the same result with the same "good" timing swing feedback. They were quite clear that it depends on the physics, handedness of the pitcher, batter attributes, timing, placement of the PCI, plus some randomness etc.
    *Seems like they "cracked the code" with the ball physics once again. Jeff McArthur mentioned his audit turned up some issues with hit distances on fly balls and things are now improved. Aaron Judge seemed quite pleased with Jeff's work. Seeing more realistic HR distances and exit velocities so far.
    *The "meh" pitching effort is still evident in some of the pitching animations. Where it's a lazy backswing and/or doesn't seem to have much force coming forward. The Astros pitcher animation looked quite limp during the Maeda at-bat near the end of the stream.
    *The picture that we were looking at as either a plane or bus that might indicate a deeper front office in Franchise Mode...they said this image was exclusively for RTTS. In general, there was a lot of teasing info for RTTS and complete silence on Franchise Mode. This seems unfortunate. Probably means that Franchise Mode wasn't a development focus this year.
    *Ramone better watch his back, lol. The guy (Stephen Hass) who stood in for him during the stream did a nice job. He kept them moving along and also summarized info a few times throughout the stream. Seemed to be prepared and to know what they had time to talk about. There's not much to complain about with the content of this stream other than maybe they rewound the tagging animations and replayed them a bit liberally.
    countryboy
    But the thing that goe me the most excited was when Jeff joined the couch and discussed the physics. And when they showed that video of Judge in the room where they showed his exact same hit/homerun in the game as he hit in real life....that folks was freaking amazing!!! I loved hearing that they tuned the physics to get more in tune with real life, as I stated last year the hitting felt a bit unbalanced. But it's hard to not be excited when they show that video and something as minute as the handedness of the pitcher changes how a ball spins/comes off the bat and where it lands.....that is freaking phenomenal!! :appl:

    Yeah I thought that was really cool as well. Amazing the detail to the ball physics they are implementing into a video game.
    Fun fact: My wife and I were on vacation in NYC and went to that game they were showing Judge’s HR in the studio. It was the July 4th game and I was stuck in line getting a hot dog and beer for my wife when he hit that home run! Smh lol
    Also, the Blue Jays were staying in the same hotel as we were and I ran into Tulo in the lobby one morning and then I was in the elevator with Pillar the next morning. Pretty cool trip!
    And back on topic....Thanks to the devs for putting the player position back in the batter walk up. Loving how this year’s game is looking!
    Someone mentioned it another thread, but I really hope they get rid of the white frames along the panels in the Yankee Stadium outfield restaurant.
    Sent from my iPhone using Operation Sports
    So That picture of the players on the bus is RTTS . So far alot of Tidbits and expectations for RTTS and Diamond Dynasty. As a hardcore franchise player offline i do hope we get something newwwwwwwwwwwwwwwww
    Going to finish watching the stream now
    MetsFan16
    Orange Numbers on Armband and Mizuno BG

    God, I hope they added Mizuno fielding gloves as well. The only thing left that’ll make this the best baseball game ever for me (which it’s shaping up to be anyway) will be if they reintroduce “Big Papi” back in as a legend. My Red Sox franchise just felt empty last year without Ortiz there.
    bigmike0077
    How come everything is based off Online play? What about offline?

    That's probably where they got most of their feedback/issues. All of those things were addressed for offline play as well, though. It's not like the stream we watched was of online play.
    bigmike0077
    How come everything is based off Online play? What about offline?

    Online play exposes more exploits. More exploits addressed means a better game for everyone.
    bigmike0077
    How come everything is based off Online play? What about offline?

    In addition to the previous 2 posts that addressed this nicely, I can just add that the poor online folks have been starving for the devs to throw them a bone these past couple of years. Some of the features and updates that have been added in the last 2-3 years for offline franchise and other areas have made it to online slowly, if at all. Not to mention the quality of the servers. I don't play online, never have, but I am glad they are tidying up this area of the game.
    milldaddy35
    What exactly am I seeing here? Why is there 3 pictures of the same thing with different color shades. Thanks

    Sorry, I gave you half a post and did not have a chance to finish.
    The 3 pci's represent a weak, average and power hitter. With the ball in same location of each hitter's PCI it shows you that your hit result could vary based on the hitter's ability. Many people question why they don't get the desired or same result when they feel they squared up on the ball. Your ability to square up on everything is not the total overriding factor on the hit result.
    They also mentioned they made adjustments to the timing window which should shift more balls into the field of play instead of being foul. The new visual swing analysis is really going to help people see how their timing is. In the past it would tell us for example our tiimimg was "good" but In looking at the analysis we can see there could be good early timing or good late timing within the green zone of that analysis.
    Don't know why they put that picture of the players on the bus above franchise mode if it's only for RTTS. I hope they focused some of their time on franchise mode and not just DD and RTTS. I liked just about everything that I heard in the stream and am glad they have the players position on the batter walk up. Now hopefully when they show how the defense is set up in the very beginning of the game they also will have their positions.
    I am hoping at some point they use a hook slide animation on the bases and at home plate. I know for the slides at home almost all of them seem to be head-first slides.
    It's true that many real life players slide head-first, but I'd love to see a little variety with a mix of head-first and hook and fadeaway slides. Probably won't be this year since I think the tag animations are partnered with the slides in some aspect.
    C
    I've used directional hitting the last few years. I haven't played with the PCI since...well, I don't think I've ever played with that! Before directional hitting, I always just used button hitting. The last time I remember hitting with a cursor was All Star Baseball! But after watching this stream, I'm going to give it a go in 18.
    All the new catcher, fielder and sliding animations look spectacular! The new tags look great. I can't wait for this game!
    Cowboy008
    Don't know why they put that picture of the players on the bus above franchise mode if it's only for RTTS. I hope they focused some of their time on franchise mode and not just DD and RTTS. I liked just about everything that I heard in the stream and am glad they have the players position on the batter walk up. Now hopefully when they show how the defense is set up in the very beginning of the game they also will have their positions.

    Same here, I love absolutely everything I have seen in this stream for gameplay. Its just you hear all the talk about online ( Which is great for the online guys getting some love!) And a lot of teasing about RTTS/Diamond Dynasty.....very little enthusiasm about Franchise. Fingers crossed tho!
    bigmike0077
    Same here, I love absolutely everything I have seen in this stream for gameplay. Its just you hear all the talk about online ( Which is great for the online guys getting some love!) And a lot of teasing about RTTS/Diamond Dynasty.....very little enthusiasm about Franchise. Fingers crossed tho!

    Well as from my standpoint. They mentioned the value of two players versus each other being exploited. I agree with them if we are playing the CPU we don't mind exploiting the AI.
    What was interesting about the missed or misplace tags in MLBTS 17 that they were called correctly. I mean if the tag wasn't applied it was called safe.
    I didn't recognize any off center placement of tags because all I play is franchise. But the branching out to the correct animation to throw whether it's a pitcher, infielder, outfielder or catcher affected all modes.
    decga
    Well as from my standpoint. They mentioned the value of two players versus each other being exploited. I agree with them if we are playing the CPU we don't mind exploiting the AI.
    What was interesting about the missed or misplace tags in MLBTS 17 that they were called correctly. I mean if the tag wasn't applied it was called safe.
    I didn't recognize any off center placement of tags because all I play is franchise. But the branching out to the correct animation to throw whether it's a pitcher, infielder, outfielder or catcher affected all modes.

    That is very true! All the updates I'm glad to see as they will still affect offline play, and as usual Players will find different ways to exploit games weather online or offline. My only thing is if they showed love at all to Franchise mode, because they don't seem so excited about it lol
    Vlad the impaler! I loved this dude as a kid. I just remember him getting solid hits and even home runs on balls all over the strike zone. Like, how the hell did he do that? It sucks because the addition of quick courts and just learning the game I'm more disciplined at the plate. With Vlad I'm gonna be swinging at any and everything now.
    This game unfortunately doesn't reward you for swinging on the edge of the strike zone or outside of it, and I don't think they have an attribute or "weapon" (or whatever they're called) that helps with that as well.
    Or maybe they added one in, who knows? If they did, it could very well break the game if not done right.
    Junior Moe
    Vlad the impaler! I loved this dude as a kid. I just remember him getting solid hits and even home runs on balls all over the strike zone. Like, how the hell did he do that? It sucks because the addition of quick courts and just learning the game I'm more disciplined at the plate. With Vlad I'm gonna be swinging at any and everything now.

    Vlad played a lot of "La Placa" growing up. It's a game played in Dominican Republic kind of similar to cricket. There's a batter (usually with a broomstick as not many families could afford to buy actual baseball bats) and a pitcher. Beyond the batter, where the catcher would be in baseball, kids would use rocks to stand up an old licence plate (where the name Placa comes from). If there was no license plate available they'd use a piece of cardboard, an empty soda bottle, empty milk carton, etc. The the goal for the pitcher was to hit the license plate or other small object and knock it over. The batter, meanwhile, tried to hit the ball to prevent it from hitting the object. Taking these wild swings was how Vlad learned to hit and kept that "swing at anything close" mindset his entire career.
    One of my favorite hits of all time:
    First things first, VLAD! The one card I wanted in The Show is finally here! Crazy pumped to grind for his card(s).
    Secondly, Loved the new tagging animations, but I don't want everyone to be Javy Baez when it comes to placing tags on baserunners. It is a skill/art that not everyone has. Perhaps there will be a "Tagging" rating or it could be implemented within the current fielding rating we already have(I know I may be thinking too far ahead with this but this is where I'd like to see it in the future).
    I did not see equivalent likenesses of Larry King and Mary Hart in the front row behind home plate in their normal seats at Dodger Stadium. And I thought this was supposed to be a sim baseball game. :y9: Pre-order cancelled.
    :splat::splat::y1:
    HypoLuxa13
    I did not see equivalent likenesses of Larry King and Mary Hart in the front row behind home plate in their normal seats at Dodger Stadium. And I thought this was supposed to be a sim baseball game. :y9: Pre-order cancelled.
    :splat::splat::y1:

    Ok you win. This is the funniest post in the thread so far.
    I'm looking forward to watching the stream later and adding my thoughts as well.
    WaitTilNextYear
    *Tagging and catcher urgency have been improved. It would be nice if the range of animations available are related to the attributes of the player. If all catchers can do these things perfectly, then it makes little difference who you use.
    *I especially like what the improved tagging "engine" will do for plays at home plate. Up until now, close plays have always gone to the runner because he slides headfirst around the catcher's errant/late swipe tag. Remains to be seen if the advantage now shifts to the catcher or, even better, if it's balanced to some out/some safe at home.
    *You can tell this stream was a direct response to a lot of the complaints dealing with online play and hitting. They hammered at exploits in online play. They tackled the ball in the dirt problem, the taking random extra bases problem, and addressed people who feel hitting is "broken" because they don't always get the same result with the same "good" timing swing feedback. They were quite clear that it depends on the physics, handedness of the pitcher, batter attributes, timing, placement of the PCI, plus some randomness etc.
    *Seems like they "cracked the code" with the ball physics once again. Jeff McArthur mentioned his audit turned up some issues with hit distances on fly balls and things are now improved. Aaron Judge seemed quite pleased with Jeff's work. Seeing more realistic HR distances and exit velocities so far.
    *The "meh" pitching effort is still evident in some of the pitching animations. Where it's a lazy backswing and/or doesn't seem to have much force coming forward. The Astros pitcher animation looked quite limp during the Maeda at-bat near the end of the stream.
    *The picture that we were looking at as either a plane or bus that might indicate a deeper front office in Franchise Mode...they said this image was exclusively for RTTS. In general, there was a lot of teasing info for RTTS and complete silence on Franchise Mode. This seems unfortunate. Probably means that Franchise Mode wasn't a development focus this year.
    *Ramone better watch his back, lol. The guy (Stephen Hass) who stood in for him during the stream did a nice job. He kept them moving along and also summarized info a few times throughout the stream. Seemed to be prepared and to know what they had time to talk about. There's not much to complain about with the content of this stream other than maybe they rewound the tagging animations and replayed them a bit liberally.

    WaitTilNextYear,
    I highly agree with your first point. Having this would definitely make the gameplay feel more dynamic and less predicted if certain Tag or Jump Throw animations could be triggered and tied to attributes/ratings and not just every player on the field.
    I feel like this will happen in the next couple of iterations of MLB The Show along with more dynamic base running!
    I really like what I heard about all the improvements to gameplay and ball physics! It gets better each year and that is really great to see!
    But why did they not talk at all about any "CPU AI" improvements to things like Manager, Bull Pen and Base running decision making?
    Is that not considered a part of gameplay?
    Also happy to see the fielding position added to the batter walkup overlays. But I still see a lot more room for improvement in this area. Mostly little things but like for example the fielding position should also be on the defensive position overlay and not whether the fielders bat left or right. I also like how the new MLB Network HR Stat overlay is shown as the batter is heading towards second base now. But the batters full first name should be shown and not just the first letter. Again small changes but appropriate changes in my opinion :)
    Also anyone ever notice the issue where the batter walkup stat overlay never is displayed for the next batter after a replay was just shown for the last batters base hit and so on? It woud be nice if that little bug was finally fixed!
    tnixen
    Also anyone ever notice the issue where the batter walkup stat overlay never is displayed for the next batter after a replay was just shown for the last batters base hit and so on? It woud be nice if that little bug was finally fixed!

    I actually thought this was an intentional design decision, and personally I like it. When you're showing a replay, it's cutting into the time that the batter is walking up. Normally in real life, they would show it after the first pitch is thrown. I forget if it's also done in this game; I feel like it is, but I just can't recall off the top of my head.
    Blzer
    I actually thought this was an intentional design decision, and personally I like it. When you're showing a replay, it's cutting into the time that the batter is walking up. Normally in real life, they would show it after the first pitch is thrown. I forget if it's also done in this game; I feel like it is, but I just can't recall off the top of my head.

    It is, yeah.
    Steve_OS
    The catcher improvements are outstanding.

    The field generals getting the love they deserve. These changes alone will be huge in the overall gameplay.
    The urgency and animations (branching, etc.) make a world of difference for the visual and feel.
    Armor and Sword
    Really guys? I never jump to conclusions until I play the game myself.
    I think they cured the easy steals on blocked balls right in front of the catcher with average to below average speed runners. If the ball get’s away far enough a faster guy will be able to take a base.
    The two biggest issues offline (forget online it was an offline issue too) were slow and deliberate catcher animations and limp wristed throws. It was brutal. Also the amount of wild pitches were too high.
    Now if you don’t get a good read on a blocked ball and take off....you will be gunned down as you should be.
    I thought base stealing last season was tough already. They balanced that pretty well. You had to get great jumps (as you should in the Majors).
    Anyway point is....let’s play the game when it comes out before sounding the alarms and jumping to broad conclusions based on streams. The video they showed were clear examples of the warts of 17 vs the vastly improved catcher animations in 18.
    It’s night and day.

    I disagree with your comment on stolen bases. You mentioned that in the majors stealing bases should be difficult but take a look at this:

    According to this graphic, the average stolen base % is 72.52%, which would imply that it is much EASIER to steal bases than for catchers to actually throw out stolen base attempts. As a matter of fact, the active leading catcher in caught stealing % is Benji Molina at 41.19% which only furthers this assertion. It should be much easier to steal bases than it is for catchers to throw out base runners, however, for offline mode in Show 17, it was VERY difficult to steal bases, especially on higher difficulty levels. I play on HoF difficulty and through 61 games with the Yankees, I'm dead last in the league in steals and my stolen base % is less than 50%!
    Yes, it's true that if you catch more than 25% of runners stealing you are said to be doing a good job at your position.
    But consider the fact that runners most often steal when they have what they think is to be the best opportunity. Fatigue-factor and pitchouts aside, if the best player stole from 1st to 2nd on every pitch their success rate would likely fall under 50%. It's all about the jump you get (which is timed pitch-to-pitch) and the pitch you go on. The rest is up to the catcher, but for the most part that stays pretty constant.
    There is but a small element of surprise when it comes to stealing as well, but that matters more in something like high school softball than it does in the pros.
    I personally had a pretty easy time stealing all bases in MLB 17 even with higher ranked Catchers and had a low stealing attribute (40) to my CAP.I lead the league in my Franchise! But I also play from a Player Lock perspective.
    Two things I would like to see addressed if there is to really be a cat and mouse game between the runner on the bag and pitcher!
    Jab Steps
    1. Smaller step increments or jab steps increments or even a fake step animation from the bag. There is currently only one lead off animation for this.
    I never understood how the MLB Broadcast mode would calculate the steps in the action replay when every person's base lead was the same distance!
    Better Reaction Times/Dives
    2. Ability to react to the throw and not be a perfect throw 99% of the time. Hoping the new tag system might be able to help with this a bit. It will be very interesting to see how the new tag system plays when using a Player Locked on defense! Might be able to finally get a out at second base when playing defense!
    This is where a tag attribute would be awesome since there is no manual input at 20 vs a 85 tag rating should see a difference!
    MLB 17 Quick Tip
    For anyone who plays Player Lock style and had to continuously hold the analog stick in order to get a safe dive back to first base when the pitcher throws over. Here is a alternative tip!
    Lead Off but Hold the L1 button your player will go into a Softball style lean towards first!( I so hope they change that animation for MLB 18) If you are in this animation and use the analog stick to head back to the base. You will increase your chances of been safe and not called out 99% of the time. It's more challenging than just hold the analog stick. So maybe that is more of a Cat & Mouse game they implemented.
    Padgoi
    I disagree with your comment on stolen bases. You mentioned that in the majors stealing bases should be difficult.
    According to this graphic, the average stolen base % is 72.52%, which would imply that it is much EASIER to steal bases than for catchers to actually throw out stolen base attempts. As a matter of fact, the active leading catcher in caught stealing % is Benji Molina at 41.19% which only furthers this assertion. It should be much easier to steal bases than it is for catchers to throw out base runners, however, for offline mode in Show 17, it was VERY difficult to steal bases, especially on higher difficulty levels.

    its EASIER for good runners to steal but there are far far more average to below average runners than good.
    One thing that I didn't mention that I liked in the stream was when Chris talked about players getting locked into a set fielding position on weakly hit ground balls/choppers instead of charging them. Very welcoming to hear, as there is nothing more frustrating than charging a ball to make a play only to have your fielder stop and wait for the ball to get to them and the runner beat the play.
    Padgoi
    I disagree with your comment on stolen bases. You mentioned that in the majors stealing bases should be difficult but take a look at this:

    According to this graphic, the average stolen base % is 72.52%, which would imply that it is much EASIER to steal bases than for catchers to actually throw out stolen base attempts. As a matter of fact, the active leading catcher in caught stealing % is Benji Molina at 41.19% which only furthers this assertion. It should be much easier to steal bases than it is for catchers to throw out base runners, however, for offline mode in Show 17, it was VERY difficult to steal bases, especially on higher difficulty levels. I play on HoF difficulty and through 61 games with the Yankees, I'm dead last in the league in steals and my stolen base % is less than 50%!

    Nice graphic. But I was mainly pointing out the wild pitch issue more than anything else and how you could walk to second with balls blocked right in front of the catcher due to lazy animations and flawed throwing.
    Also on MLB 15 and 16 I was stealing at will. 17 was very tough to steal (and according to actual MLB %’s too tough as you pointed out).
    I hope they balanced it better for 18.
    But.....let me go back and see if I kept my save file for th end of the season stats in my Yankees Chise on 17. My Stolen base percentage was better than 70%...that I know. The volume of stolen bases though was lower....but they were not a great base stealing team for me in The Show this past season.
    With Rickey Henderson in my 1987 Yankees franchise.....I steal really well with him. At a 90% clip in fact.
    But I don’t disagree about the difficulty of stealing bases on 17. It was harder than it has ever been.
    This is what I meant about the guard rails which enclose the moat (rich seats) behind home plate which extend behind the dugouts at Yankee Stadium being aluminum colored, not black, like they r for the show 18 videos. Also added a picture of the YANKEE STADIUM sign...u can see the sign high above left field has a video camera mounted just to the right of it which is fixed on the visitors bullpen and the blue letters are encased in an aluminum casing. Just little details I caught form the videos
    WaitTilNextYear
    *Tagging and catcher urgency have been improved. It would be nice if the range of animations available are related to the attributes of the player. If all catchers can do these things perfectly, then it makes little difference who you use.

    It's a continuation of what they did last year with the rest of the infield. The most important attributes for 2b, ss and 3b are speed and reaction because once the fielder gets the ball in his glove the animation does the rest.
    In the battle between arcade and reality score one for arcade.
    tessl
    It's a continuation of what they did last year with the rest of the infield. The most important attributes for 2b, ss and 3b are speed and reaction because once the fielder gets the ball in his glove the animation does the rest.
    In the battle between arcade and reality score one for arcade.

    Arm strength and accuracy are important as well.
    Sent from my iPhone using Operation Sports
    They continue to impress, year in and year out.
    But there's still more that I eagerly await seeing them add variety to. Like when the dude gets tagged out, he does this short armed pat the non-existent glove thing before tracking back to the dugout. Just more non-gameplay branching motions. It really helps the longevity of the game when I can keep seeing something different, you know?
    But man. My favorite part was tagging out a running and seamlessly throwing out to 1st. I actually had an inning get extended because some fielding animation wouldn't finish and let me throw. Wound up giving up the walk off hit.

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