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MLB The Show 18 Road to the Show Twitch Stream (Archive Available)

MLB The Show 18

MLB The Show 18 Road to the Show Twitch Stream (Archive Available)

Sony San Diego Studio hosted their fifth MLB The Show 18 Twitch stream earlier today. This one covered Road to the Show. You can watch the archive below, or click here.

Watch MLB The Show 18 – Developer Stream #5 – Road to the Show from SonySanDiegoStudio on www.twitch.tv

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  1. I'm actually far less excited about this stream now that I have seen the preview videos and know that my carry over players will be slowly nerfed to fit into their player archetypes.
    Reaction Time
    So glad it can be turned off! Would definitely rather play without training wheels!
    Hopefully the issues Chris Gill mentioned Cut Off, Covering the bag etc translate this year. When using playing lock or RTTS they simply just did not work.
    Fielding Camera
    Looks okay just wish there was a way to adjust it seems a bit to far back. I like the cone fielding concept! Those of us who have run the wrong way when the camera flips will appreciate this a lot.
    EnigmaNemesis
    Sure glad the bat flips did not cause an issue with these additions!
    :D

    This feature really needed an update. Using some of the face choices in ‘17.....I have never actually seen humans that looked like half of them.
    Outfielder camera/ground 'arrow' cue to the location is much improved. Looks nice and fluid. I will definitely make an outfielder this year, where in the past I avoided making one.
    Very disappointed with the OF view, which means I won't be doing anything with an Outfielder still. I guess we will never get the OF camera that was in MLB 15.
    Dolenz
    I'm actually far less excited about this stream now that I have seen the preview videos and know that my carry over players will be slowly nerfed to fit into their player archetypes.

    Love the OF camera and the cone! Great addition. I see RTTS being played more then franchise or at least a whole lot more. WOW, all I can say is WOW, I love it
    bronxbombers21325
    How does this work? I haven’t gotten to watch yet.

    No clue. They did not show any, I just saw the tab when they were going thru screens.
    After watching the stream today, I have to say that while the archetypes are a decent idea, the hard caps will likely prevent me from importing anyone into this year’s game if I purchase it. I’m not impressed with the direction that DD and RTTS are going and I think it’s likely time that I jump off this boat and switch to OOTP full time unless franchise mode really wows me. I understand the reasoning behind the hard caps but I don’t agree with them at all. RTTS is what the user makes of it and if I want to be a full-99 god then what’s the harm in it in an offline game mode? This feature really should have been optional, IMO. Furthermore, unless they greatly increased the agent check-in to a weekly frequency I suppose I might just go back to playing ‘16 instead of leaving ‘17 for ’18. I’m glad that the fake twitter is now hidden by default but if you’re going to have the phone still I’d at least like to be able to call my agent on demand to get a trade or to amass secondary positions, so I can be a super utility player.
    On the bright side, the slowdown camera is a neat idea and I do like the new progression system somewhat, especially the aging changes. However, unless the age 45 cap is gone, I suppose I don’t really care about that last part. The new training options are decent but the “press X to advance skill” really feels like a wasted opportunity do work on some new drills. I feel like these changes would have been better suited if RTTS were a co-op online mode instead of offline.
    Franchise will have a lot of work to do to make up for the disappointment that I’ve felt with the new changes to both DD and RTTS to sell me on this game, unfortunately. This sell will also be the toughest because unless they can blow OOTP out of the water here then I might as well just buy that and save myself the purchase price. I can admire the hard work that has gone into these new changes in MLB the Show, but it appears that this game is becoming less and less for me this year.
    Was it mentioned if Showtime is actually optional now? Last year they said it was optional over and over leading up to release, but you were still stuck with tons of slo-mo events happening on baserunning and fielding.
    I like the arch-type inclusion. Can totally understand how a few people are going to feel like it should be more of an option - that they should be allowed to create the 99-beast they want - and can sympathize that they are getting shoe-horned into this if they import their player. That does kind of suck. But at least for myself, I like this as I've always felt in RTTS, the rest of the world was bound by some limitations, yet my created player wasn't. It was a weird feeling, almost like I was the spawn of a god in a world of only mortals.
    I think the arch-type gives you some replay-ability where as before, I felt like the only difference between my catcher play-through and my CF play-through was his batting stance and the uniform he wore. Now I feel like there could be a tangible difference in them.
    thewalrustwaspaul
    Today they said they couldn't because of licensing agreements.

    Yes, specifically, some of the manufacturers will have equipment in The Show that hasn't been debuted to the public yet. IE: expect Nike or Under Armour or somebody to reveal new equipment in real life in the next 2 weeks.
    Yari
    After watching the stream today, I have to say that while the archetypes are a decent idea, the hard caps will likely prevent me from importing anyone into this year’s game if I purchase it. I’m not impressed with the direction that DD and RTTS are going and I think it’s likely time that I jump off this boat and switch to OOTP full time unless franchise mode really wows me. I understand the reasoning behind the hard caps but I don’t agree with them at all. RTTS is what the user makes of it and if I want to be a full-99 god then what’s the harm in it in an offline game mode? This feature really should have been optional, IMO. Furthermore, unless they greatly increased the agent check-in to a weekly frequency I suppose I might just go back to playing ‘16 instead of leaving ‘17 for ’18. I’m glad that the fake twitter is now hidden by default but if you’re going to have the phone still I’d at least like to be able to call my agent on demand to get a trade or to amass secondary positions, so I can be a super utility player.
    On the bright side, the slowdown camera is a neat idea and I do like the new progression system somewhat, especially the aging changes. However, unless the age 45 cap is gone, I suppose I don’t really care about that last part. The new training options are decent but the “press X to advance skill” really feels like a wasted opportunity do work on some new drills. I feel like these changes would have been better suited if RTTS were a co-op online mode instead of offline.
    Franchise will have a lot of work to do to make up for the disappointment that I’ve felt with the new changes to both DD and RTTS to sell me on this game, unfortunately. This sell will also be the toughest because unless they can blow OOTP out of the water here then I might as well just buy that and save myself the purchase price. I can admire the hard work that has gone into these new changes in MLB the Show, but it appears that this game is becoming less and less for me this year.

    I agree. I think it is time for me as well and now try OOTP. I don't see anything exciting about this year RTTS, one of my favorite modes of MLBTS.
    I don't know if I am just burnt out of this series but it looks to me that they are just adding stuff that are insignificant just for the sake of adding them. It seems to me that they are squeezing every inch out of this MLBTS legacy engine and they can't do anymore with it. I am still seeing the same herky jerky player motions from long past PS2 days of this game.
    New players to the series are likely to get excited and that is a good thing, I wish I can go back to that innocent time again when it was all new and fresh to me!
    I hope for the next console (PS5?) they get a brand new code...it is time to retire this one!
    HypoLuxa13
    Yes, specifically, some of the manufacturers will have equipment in The Show that hasn't been debuted to the public yet. IE: expect Nike or Under Armour or somebody to reveal new equipment in real life in the next 2 weeks.
    Damnit, was hoping to see if Nike catchers equipment made it in.
    Sent from my SAMSUNG-SM-G920A using Operation Sports mobile app
    My big issue with the RTTS news today is not that they changed progression or added caps and archetypes. It's that you have no choice in participating. If you want to have a 5-tool player or a truly dominant pitcher then you are apparently out of luck (especially if you are carrying over a save and you have to be nerfed ). I like the addition of more realistic options and paths, just very disappointed that you can't opt out and play how you want. I want more options, not less.
    Formula1Racing
    I agree. I think it is time for me as well and now try OOTP. I don't see anything exciting about this year RTTS, one of my favorite modes of MLBTS.
    I don't know if I am just burnt out of this series but it looks to me that they are just adding stuff that are insignificant just for the sake of adding them. It seems to me that they are squeezing every inch out of this MLBTS legacy engine and they can't do anymore with it. I am still seeing the same herky jerky player motions from long past PS2 days of this game.
    New players to the series are likely to get excited and that is a good thing, I wish I can go back to that innocent time again when it was all new and fresh to me!
    I hope for the next console (PS5?) they get a brand new code...it is time to retire this one!

    I play OOTP baseball as well. But strictly as a GM for one play through and as a manager for the other.
    Completely different animal. It is the deepest text baseball simulation I have ever played.
    But if you are a RTTS player as well as a franchise player who likes to hit and pitch and field....it is not that type of game. And I am far more of a baseball gamer who wants to actually play the game as opposed to managing the game only.
    The Show is/has been the best at that. But OOTP is a great game. But a 180 from Console baseball.
    Did anyone ask about switch pitchers? Unless Pat Venditte makes the Dodgers roster out of spring training (or any other team's roster) We will lose his handedness when carrying him over from 17 to 18.
    Honestly, for those who want to create that 99 Everythjng superhero, franchise mode is a very viable option.
    Franchise, set everything to Auto and do only player lock. You won’t have training points per say but you can track how many you should/would have gotten and manual increase attributes when you feel like it.
    You will also skip all the cutscenes and position changes.
    Sent from my iPhone using Operation Sports
    I personally like the changes.
    The progression based on performance and individual at bats is much more realistic than hitting a couple of homeruns and doubles and increasing your fielding with those points.
    I like that you start off with a certain amount speed and can’t increase that too much because that is very realistic as they mentioned.
    The caps and archetypes are interesting because as someone mentioned, there is much more replay-ability. Instead of the only differences being a position and team, now you really dictate who your player is going to be. The current cap feature is interesting in that you can’t go above 65 Contact until you raise the cap. Idk how that’s going to work and how realistic that can be. How quick can we raise it to our Max Cap?
    The one thing that happened way too frequently and took a lot out of the mode for me was the Quick Call Ups. Being 18 years old, first year out of the draft, halfway through August and getting the call up to the Bigs. No matter how dominant my stats were in AA and AAA, I should not be MLB ready that quick. With this new performance gains, i really feel like it will be a grind to be MLB ready. Even if you are dominant, you aren’t going to be an Overall 72 player halfway through your first season. It may actually take a year or two in the minors. Which is extremely realistic and I like that.
    I also really hope they tweaked how Catcher Fielding opportunities have been improved. I don’t want to call every pitch when there’s a runner on first. I only want to play steals, bunts, pop ups, even dropped 3rd strikes.
    Sent from my iPhone using Operation Sports
    So, after getting to watch the stream, it's about what I expected, which is mostly good. I love the performance based progression and am fine with the archetypes for the most part, at least in terms of how they are built and the focus the team is shooting for (a late round pick, the minors grind, etc).
    I also like the slower progression pace, although I hope the logic supports it by keeping you at the appropriate levels for longer. I really wish the stream would have talked more about that kind of stuff as this really didn't go too much deeper than the GS/IGN vids.
    Really, my only issue is, as I feared, speed seems to be a mostly all or nothing proposition outside of a "catch-all" archetype that nets you a 75. I would have liked to seen one with speed around an 85 or so or, even better, something where you can maybe start speedy and transition to more power without it being such a drastic difference, but oh well.
    I also wish their was an archetype for ultra-high plate discipline (One of the hitting focused builds capped at 85, which was the highest one, I believe.) and, ideally, ultra high discipline and baserunning (to create a Rickey Henderson type). I know I can probably get something close to that with equipment boosts, but I still would prefer not to have to rely on what would normally be cosmetic changes to achieve what I feel should be possible within the base framework.
    Anyway, the rest of the changes are promising and the archetypes available aren't as limiting overall as I was expecting, so that's a plus for sure. I'm sure I'll still enjoy the mode. I'm just looking at RTTS more closely than in the past since I've been feeling shortchanged in franchise (hoping next week's stream offers me some hope there!) and I like the RPG style focus 17 shifted to, overall.
    Yari
    After watching the stream today, I have to say that while the archetypes are a decent idea, the hard caps will likely prevent me from importing anyone into this year’s game if I purchase it. I’m not impressed with the direction that DD and RTTS are going and I think it’s likely time that I jump off this boat and switch to OOTP full time unless franchise mode really wows me. I understand the reasoning behind the hard caps but I don’t agree with them at all. RTTS is what the user makes of it and if I want to be a full-99 god then what’s the harm in it in an offline game mode? This feature really should have been optional, IMO. Furthermore, unless they greatly increased the agent check-in to a weekly frequency I suppose I might just go back to playing ‘16 instead of leaving ‘17 for ’18. I’m glad that the fake twitter is now hidden by default but if you’re going to have the phone still I’d at least like to be able to call my agent on demand to get a trade or to amass secondary positions, so I can be a super utility player.
    On the bright side, the slowdown camera is a neat idea and I do like the new progression system somewhat, especially the aging changes. However, unless the age 45 cap is gone, I suppose I don’t really care about that last part. The new training options are decent but the “press X to advance skill” really feels like a wasted opportunity do work on some new drills. I feel like these changes would have been better suited if RTTS were a co-op online mode instead of offline.
    Franchise will have a lot of work to do to make up for the disappointment that I’ve felt with the new changes to both DD and RTTS to sell me on this game, unfortunately. This sell will also be the toughest because unless they can blow OOTP out of the water here then I might as well just buy that and save myself the purchase price. I can admire the hard work that has gone into these new changes in MLB the Show, but it appears that this game is becoming less and less for me this year.

    1908_Cubs
    I like the arch-type inclusion. Can totally understand how a few people are going to feel like it should be more of an option - that they should be allowed to create the 99-beast they want - and can sympathize that they are getting shoe-horned into this if they import their player. That does kind of suck. But at least for myself, I like this as I've always felt in RTTS, the rest of the world was bound by some limitations, yet my created player wasn't. It was a weird feeling, almost like I was the spawn of a god in a world of only mortals.
    I think the arch-type gives you some replay-ability where as before, I felt like the only difference between my catcher play-through and my CF play-through was his batting stance and the uniform he wore. Now I feel like there could be a tangible difference in them.

    Formula1Racing
    I agree. I think it is time for me as well and now try OOTP. I don't see anything exciting about this year RTTS, one of my favorite modes of MLBTS.
    I don't know if I am just burnt out of this series but it looks to me that they are just adding stuff that are insignificant just for the sake of adding them. It seems to me that they are squeezing every inch out of this MLBTS legacy engine and they can't do anymore with it. I am still seeing the same herky jerky player motions from long past PS2 days of this game.
    New players to the series are likely to get excited and that is a good thing, I wish I can go back to that innocent time again when it was all new and fresh to me!
    I hope for the next console (PS5?) they get a brand new code...it is time to retire this one!

    ASUBoy93
    My big issue with the RTTS news today is not that they changed progression or added caps and archetypes. It's that you have no choice in participating. If you want to have a 5-tool player or a truly dominant pitcher then you are apparently out of luck (especially if you are carrying over a save and you have to be nerfed ). I like the addition of more realistic options and paths, just very disappointed that you can't opt out and play how you want. I want more options, not less.

    Agreed on all of this...
    Wasn't The Show the game that always prided itself in always giving you options.
    I don't want a game to force me that I'm a late first round pick and that is just the way it is. What is next? That they force you in franchise into a rebuilding team...
    Why not giving us an option on top of archetype whether you are a 1st overall draft pick, late first rounder, undrafted, potential GOAT with no hard cap etc.
    Give me the option...I completely understand the progression system and archetype system but give us the choice. Nothing about this excites me and there is definitely no "I need to play this" feeling. Very disappointed that I pre-ordered...wish I could cancel that as MLB 17 is more than sufficient for me tbh.
    Seems it will be solely franchise this year and won't be pre-ordering next year that is for sure.
    ps. the graphics are really starting to look ugly compared to Madden, NBA 2k, FIFA etc.
    pps. send Sony a request to cancel my pre-order and refund. Sad times...
    It really feels like those who seem to like the changes most are the ones who have not played for years and will be starting fresh. If I didn't have players I was carrying over into my third year I might like them too. I also have a feeling that those praising it will be the ones that dip the toes into the RTTS water but eventually drift back to Franchise or DD
    But when you have played for years to get the ultimate 99 RTTS character then it is pretty disheartening to hear them say that they are going to force you into regression so that you fit into their new archetypes.
    I can see '17 retaining a lot of players with the Online Franchise guys being left behind and RTTS players who want to continue playing with their 99's
    Awesome changes, because what everyone who plays RTTS wants is to have a generic archetype of a player. So much for player freedom. I have to wonder if the dev team really thinks these things through.
    "Overhaul" a.k.a. sabotage
    Also, what the hell does plate discipline have to do with fielding ability? There's absolutely no reason why there should be a cap on stats like discipline or vision.
    Was super pumped with the "pitching slot 6" stuff until it was said that wasn't legit like five seconds later :(
    Standing by my disappointment earlier.
    I just wish the archetypes were optional. I don't want a guy who's 99 in everything, but don't like being pigeonholed. I want to be a speedster and a power hitter at the same time (yes, it's rare, but there are plenty of real life examples throughout history, so it's not unreasonable)...and while that's probably at least sort of possible with equipment (we don't know for certain yet), it doesn't really give me the freedom I look for in a mode like this, and it also requires me to grind card packs and stuff, when I'd rather just load up the game and play what I want to play.
    Franchise with player lock isn't really the answer for someone who still wants to experience what RTTS really offers: the story, progression, training, decisions, etc.
    I like everything else we're seeing though. Just wish we had the option to play exactly how we really want.
    EDIT: I guess another workaround would be to build for speed and then jack up the power sliders if needed. We'll see how it goes once we get our hands on the game.
    Dolenz
    It really feels like those who seem to like the changes most are the ones who have not played for years and will be starting fresh. If I didn't have players I was carrying over into my third year I might like them too. I also have a feeling that those praising it will be the ones that dip the toes into the RTTS water but eventually drift back to Franchise or DD
    But when you have played for years to get the ultimate 99 RTTS character then it is pretty disheartening to hear them say that they are going to force you into regression so that you fit into their new archetypes.
    I can see '17 retaining a lot of players with the Online Franchise guys being left behind and RTTS players who want to continue playing with their 99's

    I can absolutely see why something like this would bother those of you who worked to get that 99 OVR player.
    I feel like I'm one of the few who has a rtts character that is maxed out and looking forward to the changes. I always felt like the mode should be way more of a grind than it was previously. I don't mind slowly progressing because that's typically how it works in the minors unless you're Mike Leake or someone on the fast track due to being ready from college.
    They probably should have made it an option because I could see this being a huge turn off for people who are 5-10 seasons into a player. I
    Sayheykid01
    I can absolutely see why something like this would bother those of you who worked to get that 99 OVR player.
    I feel like I'm one of the few who has a rtts character that is maxed out and looking forward to the changes. I always felt like the mode should be way more of a grind than it was previously. I don't mind slowly progressing because that's typically how it works in the minors unless you're Mike Leake or someone on the fast track due to being ready from college.
    They probably should have made it an option because I could see this being a huge turn off for people who are 5-10 seasons into a player. I

    I will probably at some point try a new character (maybe during server issues) but I am getting tired of starting a new player every year. I have a CF and SP that have been going for several iterations of the game and a SS that I created last year to try out the new changes. It took me all year to get through a full season with each of them.
    I am just not overly excited about going through the minor league grind again.
    I'm watching stream in between training videos at work, and I must say the CAP looks a lot better. I'm hoping that CAP's transfer over better from '17 to '18. From '16 to '17, all my CAP's turned, well, basically red in color, and their eyes were screwed up.
    And this game in action....looks B-E-A-U-T-I-F-U-L!
    seasprite
    I played a ton of RTTS and have for the last couple of years. I am happy with these caps and the new archtypes. Brings a bit of realism to it IMO.

    It's hard to argue realism though when they also recently added the ability to slow down time like it's the Matrix!
    BigOscar
    It's hard to argue realism though when they also recently added the ability to slow down time like it's the Matrix!

    Not to mention the perks you can still add to your player. Like the one that makes every stadium you play in have the same atmosphere as Coors field. Force a pitcher to put throw all pitches in the zone or force one pitch to be right down the middle.
    If they wanted realism then these perks would be gone.
    I am really starting to believe that these caps are less about realism and more about making Equipment more valuable on the market.
    myghty
    You dont have to use perks, i didnt in 17'.

    Yeah, but by the same token you don't have to make your RTTS player a 99 in everything. You don't have to buy equipment.
    But lets not pretend that they are after realism if the perks and show time are still in the game, which they are because Ramone used show time to slow down a pitch during on of the streams.
    myghty
    You dont have to use perks, i didnt in 17'.

    You didn't have to improve your player to be 99 in everything either, but you had the choice. It just seems weird to take choices away from people. Just have a "no archetype" option and you've got the best of both worlds, allowing people to play the game the way they want. It's a single player mode after all
    BigOscar
    It's hard to argue realism though when they also recently added the ability to slow down time like it's the Matrix!

    Isn't that simply an option for those who aren't quite as good with the controller as some people?
    While I definitely like the changes, they still should have kept the non-capped option. Not everyone wants to play realistically, and they shouldn't have to if they don't want to.
    The thing that I really don't like is that the only way to improve your power attribute is by using power swing. Why can't it just be hitting extra base hits with any swing? I used power swing maybe 10 times total in 17 and I didn't intend on using it this year either, but now it looks like its required to improve a vital stat in RTTS. Not happy about that.
    breakfastcat
    While I definitely like the changes, they still should have kept the non-capped option. Not everyone wants to play realistically, and they shouldn't have to if they don't want to.
    The thing that I really don't like is that the only way to improve your power attribute is by using power swing. Why can't it just be hitting extra base hits with any swing? I used power swing maybe 10 times total in 17 and I didn't intend on using it this year either, but now it looks like its required to improve a vital stat in RTTS. Not happy about that.

    Bigger hits also give you power base gains without using a power swing.
    Anything added to RTTS in terms of contract incentives or anything like that? I would like to have goals like reach playoffs, hit 30 HR, etc that translate into contract incentives. Just something to keep playing for over the seasons. Any other off-the-field stuff like endorsements or trophy cases for awards?
    BigOscar
    You didn't have to improve your player to be 99 in everything either, but you had the choice. It just seems weird to take choices away from people. Just have a "no archetype" option and you've got the best of both worlds, allowing people to play the game the way they want. It's a single player mode after all

    It would be a large undertaking to attempt to maintain both systems.
    I think you will find that you will still be a dominant player with a maxed out archetype.
    The direction the designers are going is more of a story mode/RPG with a bit more gritty realism. A story framework is provided along with a game system and a set of "character classes" with different strengths and weakness. The player choose the outcome of the story, and it will be different everytime ideally. These concepts will be fleshed out more and more with each iteration.
    I know some wish to be superhuman as a choice, but I think the feeling was that we've done that already and frankly it's kind of boring. "You always dominate, never struggle, don't have to make any sacrifices or difficult choices, and you end up in the HOF."
    Woodweaver
    It would be a large undertaking to attempt to maintain both systems.
    I think you will find that you will still be a dominant player with a maxed out archetype.
    The direction the designers are going is more of a story mode/RPG with a bit more gritty realism. A story framework is provided along with a game system and a set of "character classes" with different strengths and weakness. The player choose the outcome of the story, and it will be different everytime ideally. These concepts will be fleshed out more and more with each iteration.
    I know some wish to be superhuman as a choice, but I think the feeling was that we've done that already and frankly it's kind of boring. "You always dominate, never struggle, don't have to make any sacrifices or difficult choices, and you end up in the HOF."

    I understand limiting newly created players to the archetypes. But carry over players who are well past the caps and probably also well past the story, which I am guessing is mostly the journey to the majors, should not be penalized.
    It seems like it should have been possible to create an archetype with all 99 caps but make it an option that only carry over players could choose.
    Dolenz
    I understand limiting newly created players to the archetypes. But carry over players who are well past the caps and probably also well past the story, which I am guessing is mostly the journey to the majors, should not be penalized.
    It seems like it should have been possible to create an archetype with all 99 caps but make it an option that only carry over players could choose.

    I think you'll find the penalty is rather small and a long time coming...depending on your choices.
    aukevin
    Anything added to RTTS in terms of contract incentives or anything like that? I would like to have goals like reach playoffs, hit 30 HR, etc that translate into contract incentives. Just something to keep playing for over the seasons. Any other off-the-field stuff like endorsements or trophy cases for awards?

    Yeah this was more the direction I was hoping the mode would go.
    Goals would make each year feel a little different, individual goals and team goals.
    And then endorsements just make sense, especially with the agent, there should at least be equipment endorsements. Start off with like a Nike silver sponsorship, so you get all the silver equipment, then as you get better, you get paid more and get the gold nike equipment, then eventually diamond Nike equipment. Or some system like that.
    More social media interaction with narratives of what's going on around the league, or if your player breaks a record or something.
    There is a lot of directions this mode could've went, not sure i like this direction, although it will definitely make it more of a grind to get to the majors, so actually getting to the bigs will be more appreciated this year.
    Woodweaver
    I think you'll find the penalty is rather small and a long time coming...depending on your choices.

    Lets hope so. The more info we can get on this the better. It very well may determine whether I carry my players forward or just stick to '17 for RTTS. I would love to move them to 18 for the other improvements as long as the over the cap stats don't deteriorate too quickly.
    I think the best option for the archetypes would have been to make them modular where you combine (say 3) archetypes together. You pick your fielder archetype (that only focuses on fielding attributes) out of a few options, your pick your hitter archetype (that only focuses on hitting attributes) and then you pick your archetype that covers the other miscellaneous stats. That way instead of being restricted to 5/6 types of players you basically can pick from a 100 or so different combinations. Then you'd be able to make the guy you want to make but you're still forced to be strategic.
    Alternatively you could keep archetypes as is and then get the option at the start of RTTS to push the max cap on one attribute of your choice up to 99.
    Armor and Sword
    In the meantime. Did we get the pitcher archetypes? I don't recall seeing anything about pitchers.

    They showed them in the stream there are three SP and 2 closer ones. Essentially flamethrower and breaking ball specialists for both, plus a control one for SP.
    seasprite
    Not arguing anything and the caps bring realism to me......there's no debate in that.
    Sent from my Pixel 2 XL using Operation Sports mobile app

    There's debate in that. It's now impossible to make certain types of players because of the caps. It's impossible to make a Mantle or Trout or Mays.
    Who wants to go into a fantasy mode like RTTS with potential to only become a standard player?
    Woodweaver
    It would be a large undertaking to attempt to maintain both systems.
    I think you will find that you will still be a dominant player with a maxed out archetype.
    The direction the designers are going is more of a story mode/RPG with a bit more gritty realism. A story framework is provided along with a game system and a set of "character classes" with different strengths and weakness. The player choose the outcome of the story, and it will be different everytime ideally. These concepts will be fleshed out more and more with each iteration.
    I know some wish to be superhuman as a choice, but I think the feeling was that we've done that already and frankly it's kind of boring. "You always dominate, never struggle, don't have to make any sacrifices or difficult choices, and you end up in the HOF."
    Great post. This makes a lot of sense to me. This post right here is making me want to try this version of RTTS and I absolutely have never been a RTTS guy.
    MLB14
    There's debate in that. It's now impossible to make certain types of players because of the caps. It's impossible to make a Mantle or Trout or Mays.
    Who wants to go into a fantasy mode like RTTS with potential to only become a standard player?

    They specifically stated in the stream that you COULD make a Trout like player if you really wanted to. So why would you not be able to create anybody you wanted?
    MLB14
    There's debate in that. It's now impossible to make certain types of players because of the caps. It's impossible to make a Mantle or Trout or Mays.
    Who wants to go into a fantasy mode like RTTS with potential to only become a standard player?

    There is absolutely no debate in what opinion I have, that is all I said.
    Bullit
    They specifically stated in the stream that you COULD make a Trout like player if you really wanted to. So why would you not be able to create anybody you wanted?

    Trout like, but without proper equipment there is no Archetype that can reach both 90+ in both Power and Contact and 80+ in speed as Trout's diamond card has.
    Dolenz
    Trout like, but without proper equipment there is no Archetype that can reach both 90+ in both Power and Contact and 80+ in speed as Trout's diamond card has.

    You know what Im done. In one thread you admit that you are over reacting and then just switch right back to everything sucks and anybody that disagrees is wrong. Just go ahead and be the president of your little "yeah but" club. Im out.
    Its no wonder the Devs have pretty much vanished from OS except for a few pop ins.
    Bullit
    You know what Im done. In one thread you admit that you are over reacting and then just switch right back to everything sucks and anybody that disagrees is wrong. Just go ahead and be the president of your little "yeah but" club. Im out.

    Okay, bye.
    I don't see that admitting that I over-reacted in one aspect (the regression of all 99 players) negates the fact that no single archetype, on it's own, can match Trouts ratings in Contact, Power and Speed.
    Maybe you can play musical archetypes to achieve it but none of us know if that is feasible yet.
    Dolenz
    Trout like, but without proper equipment there is no Archetype that can reach both 90+ in both Power and Contact and 80+ in speed as Trout's diamond card has.

    That's why there is equipment. Choose the "Solid Option" type and use equipment to get his power and speed into the 90s.
    You can also use training to raise the caps on certain stats. They stated in the stream you can create a Trout-like player and showed how you can create a Trout-like player.
    Difference is, players will have to earn it by playing well and performing in the game, instead of just dumping points into categories.
    Sayheykid01
    I can absolutely see why something like this would bother those of you who worked to get that 99 OVR player.
    I feel like I'm one of the few who has a rtts character that is maxed out and looking forward to the changes. I always felt like the mode should be way more of a grind than it was previously. I don't mind slowly progressing because that's typically how it works in the minors unless you're Mike Leake or someone on the fast track due to being ready from college.
    They probably should have made it an option because I could see this being a huge turn off for people who are 5-10 seasons into a player. I

    I'm with you, I don't mind the changes. I have a 99 RTTS player from 16 and 17 and I look forward to the changes. I have been to the mountain top Rookie of the year and MVP reg and postseason. I want to see me progress regresss through my stick skill instead of me piling on attribute points. I chose stick skill progression over artificial distribution of skills.
    BigOscar
    They showed them in the stream there are three SP and 2 closer ones. Essentially flamethrower and breaking ball specialists for both, plus a control one for SP.
    Damn I was hoping there would be a "smart pitcher" one, aka a pitcher with ok pitches but good /9's
    Sent from my XT1585 using Tapatalk
    underdog13
    Damn I was hoping there would be a "smart pitcher" one, aka a pitcher with ok pitches but good /9's
    Sent from my XT1585 using Tapatalk

    The control pitcher was a bit like that iirc, but it's tough with pitchers as don't some of the attributes not actually do anything if you're actually playing (HR/9)
    Jimmydm90
    I think the best option for the archetypes would have been to make them modular where you combine (say 3) archetypes together. You pick your fielder archetype (that only focuses on fielding attributes) out of a few options, your pick your hitter archetype (that only focuses on hitting attributes) and then you pick your archetype that covers the other miscellaneous stats. That way instead of being restricted to 5/6 types of players you basically can pick from a 100 or so different combinations. Then you'd be able to make the guy you want to make but you're still forced to be strategic.
    Alternatively you could keep archetypes as is and then get the option at the start of RTTS to push the max cap on one attribute of your choice up to 99.

    Who knows what the future could bring...multi class/archetypes...totally new archetypes. I am sure they will all come with their plusses and minuses.
    If I have a guy in AAA and bring him into 18 will he be still in AAA? cause that way I can still develop but some of the hard grind is gone because as I have read others the thought of having to grind through the minors all over again doesn't appeal to me but it might be OK to start just below the Bigs and work my way into the show.
    SandGropeR
    If I have a guy in AAA and bring him into 18 will he be still in AAA? cause that way I can still develop but some of the hard grind is gone because as I have read others the thought of having to grind through the minors all over again doesn't appeal to me but it might be OK to start just below the Bigs and work my way into the show.

    If you carry a player over then he will be at whatever level he was in 17. If you were in AAA in 17 then you will be in AAA when you import him into 18
    seasprite
    I played a ton of RTTS and have for the last couple of years. I am happy with these caps and the new archtypes. Brings a bit of realism to it IMO.

    These changes have me so pumped. It is the mode I most played in the past, and having not really played The Show this gen (or gaming in general, but I am back at it again after a long hiatus), it is going to feel super fresh to me.
    BigOscar
    It's hard to argue realism though when they also recently added the ability to slow down time like it's the Matrix!

    It is optional.
    On a side note, I would love to see the cyborg players who were able to scoop those hot shots as constantly as RL players in normal game speed. :grin:
    Factzzz
    Yeah this was more the direction I was hoping the mode would go.
    Goals would make each year feel a little different, individual goals and team goals.
    And then endorsements just make sense, especially with the agent, there should at least be equipment endorsements. Start off with like a Nike silver sponsorship, so you get all the silver equipment, then as you get better, you get paid more and get the gold nike equipment, then eventually diamond Nike equipment. Or some system like that.
    More social media interaction with narratives of what's going on around the league, or if your player breaks a record or something.
    There is a lot of directions this mode could've went, not sure i like this direction, although it will definitely make it more of a grind to get to the majors, so actually getting to the bigs will be more appreciated this year.

    Completely agreed. It is sucking me right back in, and just pre-ordered the MVP Edition over the regular, mainly for the steelbook and themes.
    Sad that I purchased 14 and 16 and never really played them due to very sporadic gaming this gen, and things that were going on in my life which kept me away.
    I actually kind of sympathize with the devs. I exclusively play manage mode/franchise and therefore I want as much realism as possible.
    The devs move away from arcade toward realism and they get push back.
    tessl
    I actually kind of sympathize with the devs. I exclusively play manage mode/franchise and therefore I want as much realism as possible.
    The devs move away from arcade toward realism and they get push back.

    I'd argue that hard caps are no more realistic than maxed out players. Neither is perfect but I am not sure that their is a perfect solution to be found between the two camps.
    I don't mind the new Caps for new players. I was mostly concerned on how it affect carry over players.
    For me though I have always considered RTTS as the easy to jump into almost arcade version of the game with Franchise being the most realistic. SDS really needs to try and cater to both the arcade players and sim players but it is not easy and doing so pretty much means that neither side will ever be completely happy.
    Dolenz
    If you carry a player over then he will be at whatever level he was in 17. If you were in AAA in 17 then you will be in AAA when you import him into 18

    Did they say if whatever equipment your player has on him will come in as well? I am home sick and inbetween bouts of throwing up so my brain is mush so forgive the questions
    SandGropeR
    Did they say if whatever equipment your player has on him will come in as well? I am home sick and inbetween bouts of throwing up so my brain is mush so forgive the questions

    Yes to both questions.
    Woodweaver
    Who knows what the future could bring...multi class/archetypes...totally new archetypes. I am sure they will all come with their plusses and minuses.

    How easy is it for you guys to add more archetypes and can this be done down the line with patches?
    I'm asking as if you guys were to say add an archetype with all hard caps set to 99 you would immediately get rid of a lot of unhappiness, including mine, of players that enjoy the 99 rated GOAT players.
    Also you can add more archetypes, maybe for a early 1st rounder type guy etc.
    dalger21

    Equipment will help mitigate it but I expect the best equipment to be expensive on the marketplace. They have made equipment far more useful for both RTTS and DD this year by introducing the caps on created players in both modes.
    Late to the party but my own two cents is that the archetype system would be a welcome addition but should not be required when playing RTTS. I just finished a 25 year career in the majors with my pitcher where I finally passed Cy Young's win total in my retirement year while picking up five rings along the way. It was a very satisfying grind. No money spent boosting my player either. I see no reason why others should be denied being able to do this in years to come. Do the developers not realize this is the prime selling point for some (many?) of us when it comes to simulating a full length career? :confused:
    As far as 'realism' goes, Mike Trouts and Clayton Kershaws do exist. One change that might keep everyone from just jumping into a guaranteed HOF career but still keeping the option open is to have players play a full season in a high school league (one new stadium would suffice) and start their career path based on how they perform during that year. Kind of like the scout session we've had in previous years but more realistic and with a larger sample size to work with.
    There are other more pressing changes that would improve RTTS's realism:
    1 Starting your minor league career lower than AA. Use generic teams if necessary.
    2 Greater ability to push for trades and negotiate contracts when you're a free agent. For example, teams would invariably offer me the max contract for a set number of years but never give me a player option regardless of how low I set my salary demand. And of course there are zero contract incentives in the game.
    3 Higher likelihood of injury. I ended up manually lowering my durability at the tail end of my career both for the sake of realism and also to relieve the grind of playing a full season year after year. I eventually missed 4 games (no starts) but that was it. This was after years of lowering my durability from around 110 to 50.
    4 More realistic player decline. I never would have declined at all had I not chosen to start hoarding points rather than using them. Also started skipping ST and training sessions halfway through my career. I'm retiring at 45 and I'm pretty sure I could have still been 99's across the board had I wanted to.
    5 Better announcer, crowd and social media reactions to historic achievements. Took me a very long time to get my perfect game and while I myself was thrilled, nobody else seemed to be. I even got freaking no-hitter in a WS game and nobody seemed to recognize how ridiculous it was. Worst of all were the final steps towards breaking Cy Young's wins record: I don't think a single game was sold out, not even my home games (and we're a contender!). I think 6000 came to see me try to tie the record at GABP. Hopefully their improved crowd logic fixes this.
    6 Better tracking of personal/team achievements and league performance in general. Not nearly enough focus is given to simulated/earned dynasties & legends in the game.
    7 Ability to override stupid decisions made by management. Dumb trades can be fixed by loading an earlier save but nonsensical in-game decisions and five man rotations in the postseason are set in stone.
    I'll end by saying I fully welcome the new system of applying points earned and lost to where you play well and poorly. I actually don't see why that new way of doing things doesn't eliminate the need for archetypes in and of itself. I know I'm not equally good at all aspects of the game and it would seem like the new points progression would end up reflecting that. :confused:
    dalger21

    It's this kind of thing that makes me question the team's ulterior motives when it comes to nerfing player caps but leaving in equipment boosts. A longer grind to make it to the majors, more realistic decline at the end of your career and more time off due to injuries would all limit time as a 99 beast without pigeonholing us into 'archetypes' that can only be compensated for by acquiring elite equipment.
    And as I said above, the team could use generic teams/stadia for lower level play if licenses & development time are issues. Just leave the immediate jump to AA as the default (with an adjusted allocation of points) if they don’t want buyers' first exposure to RTTS being years of grinding against fictitious teams.
    dalger21

    I think, for most players, barring injury, that the average to making it to the majors as a starter is late in year 2 or early in year 3.
    Year one is usually split between AA and AAA.
    Year two is usually spent in AAA with a possible call up for the expanded rosters.
    Year three you are usually on the ML roster if you have been smart with your training points.
    I have been through this with about 10 different players over the years. Sure it may not be realistic to advance quickly but it gets really tiring grinding through the minors.
    Dolenz
    I think, for most players, barring injury, that the average to making it to the majors as a starter is late in year 2 or early in year 3.
    Year one is usually split between AA and AAA.
    Year two is usually spent in AAA with a possible call up for the expanded rosters.
    Year three you are usually on the ML roster if you have been smart with your training points.
    I have been through this with about 10 different players over the years. Sure it may not be realistic to advance quickly but it gets really tiring grinding through the minors.

    That's generally been my path to the majors as well. I personally love promotions to any level so more steps along the way would be a plus for me. And I seriously doubt the licenses required for A ball and lower can really be that expensive. Fully recreating a realistic player arc with/against licensed teams every step of the way would be awesome.
    Really, I'm all for making it harder to become and remain a 99 player. But the means they went about it seems unnecessarily punitive to me. Not sure I'd have ever had the incentive to finish out a 25 year career if this kind of thinking wasn't motivating me along the way:
    Jon Arbuckle
    Late to the party but my own two cents is that the archetype system would be a welcome addition but should not be required when playing RTTS. I just finished a 25 year career in the majors with my pitcher where I finally passed Cy Young's win total in my retirement year while picking up five rings along the way. It was a very satisfying grind. No money spent boosting my player either. I see no reason why others should be denied being able to do this in years to come. Do the developers not realize this is the prime selling point for some (many?) of us when it comes to simulating a full length career? :confused:
    As far as 'realism' goes, Mike Trouts and Clayton Kershaws do exist. One change that might keep everyone from just jumping into a guaranteed HOF career but still keeping the option open is to have players play a full season in a high school league (one new stadium would suffice) and start their career path based on how they perform during that year. Kind of like the scout session we've had in previous years but more realistic and with a larger sample size to work with.
    There are other more pressing changes that would improve RTTS's realism:
    1 Starting your minor league career lower than AA. Use generic teams if necessary.
    2 Greater ability to push for trades and negotiate contracts when you're a free agent. For example, teams would invariably offer me the max contract for a set number of years but never give me a player option regardless of how low I set my salary demand. And of course there are zero contract incentives in the game.
    3 Higher likelihood of injury. I ended up manually lowering my durability at the tail end of my career both for the sake of realism and also to relieve the grind of playing a full season year after year. I eventually missed 4 games (no starts) but that was it. This was after years of lowering my durability from around 110 to 50.
    4 More realistic player decline. I never would have declined at all had I not chosen to start hoarding points rather than using them. Also started skipping ST and training sessions halfway through my career. I'm retiring at 45 and I'm pretty sure I could have still been 99's across the board had I wanted to.
    5 Better announcer, crowd and social media reactions to historic achievements. Took me a very long time to get my perfect game and while I myself was thrilled, nobody else seemed to be. I even got freaking no-hitter in a WS game and nobody seemed to recognize how ridiculous it was. Worst of all were the final steps towards breaking Cy Young's wins record: I don't think a single game was sold out, not even my home games (and we're a contender!). I think 6000 came to see me try to tie the record at GABP. Hopefully their improved crowd logic fixes this.
    6 Better tracking of personal/team achievements and league performance in general. Not nearly enough focus is given to simulated/earned dynasties & legends in the game.
    7 Ability to override stupid decisions made by management. Dumb trades can be fixed by loading an earlier save but nonsensical in-game decisions and five man rotations in the postseason are set in stone.
    I'll end by saying I fully welcome the new system of applying points earned and lost to where you play well and poorly. I actually don't see why that new way of doing things doesn't eliminate the need for archetypes in and of itself. I know I'm not equally good at all aspects of the game and it would seem like the new points progression would end up reflecting that. :confused:

    You totally get it. These are things I've wanted for years too that I've pretty much given up hope on which is evident by my play time with this game. I do agree the archetypes is a fun new and flashy concept, but I'm mainly concerned with these other things. But losing attributes based on performance is a nice improvement for the mode and will likely lead to a purchase this year.
    Dolenz
    I think, for most players, barring injury, that the average to making it to the majors as a starter is late in year 2 or early in year 3.
    Year one is usually split between AA and AAA.
    Year two is usually spent in AAA with a possible call up for the expanded rosters.
    Year three you are usually on the ML roster if you have been smart with your training points.
    I have been through this with about 10 different players over the years. Sure it may not be realistic to advance quickly but it gets really tiring grinding through the minors.

    Yes this is what I have found as well, and why I have started a pitcher now and will stop when I get to AAA for the import in as I think we will be working a bit harder from now on
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