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MLB The Show 18 Road to the Show Gameplay Videos and Walkthroughs

MLB The Show 18

MLB The Show 18 Road to the Show Gameplay Videos and Walkthroughs

IGN, GameSpot,PlayStation and GoodGameBro have all posted new gameplay and walkthrough videos from MLB The Show 18’s Road to the Show mode. Make sure to check them all out and post your thoughts.

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  1. Lackluster. Looks exactly like 17 to me. Same animations in game, just dressed up the interaction screen a little. Plus how does the kid know if he’s ready for double A ball if he’s never played single A?
    PhilliesFan13
    You don't have to play it then. There you go.
    Sent from my SM-G930P using Tapatalk

    Still allowed to have an opinion on the news without being told "don't play it then."
    One thing I'm curious about is how power and contact are going to be increased. I know Ramone's saying that he gets power bonuses from power swinging (which makes sense), but what happens if I hit a HR with a normal or even contact swing? And is there a power increase for gap doubles/triples?
    Two things that are going to be extremely gratifying to improve are my Vision and Plate Discipline, because I enjoy working counts and getting quality at-bats. Seems like you gain plate discipline for every Ball taken (not just walks), so that could improve pretty fast if you have a good batting eye.
    Really enjoyed that video. The slowdown off the bat and that weird no-reaction infield play at the end were the only things that bothered me.
    eric7064
    Still allowed to have an opinion on the news without being told "don't play it then."
    Can't say it looks exactly like 17 when it clearly isn't.
    Sent from my SM-G930P using Tapatalk
    Looks good. I’m a fan of the progressing and increasing attributes through on field results.
    I don’t know how I feel about the Caps yet but it will depend on how strict they are.
    I just hope you can still create a Nolan Arenado Player. Great hitter and spectacular fielder.
    Also wondering if you have to power swing to increase Power. I rarely use power swing so I don’t want to be forced to use it just to increase my attributes.
    Sent from my iPhone using Operation Sports
    PhilliesFan13
    Can't say it looks exactly like 17 when it clearly isn't.
    Sent from my SM-G930P using Tapatalk

    Not saying I agree with his statement. He's allowed to have it without being told to not play the game
    MetsFan16
    Looks good. I’m a fan of the progressing and increasing attributes through on field results.
    I don’t know how I feel about the Caps yet but it will depend on how strict they are.
    I just hope you can still create a Nolan Arenado Player. Great hitter and spectacular fielder.
    Also wondering if you have to power swing to increase Power. I rarely use power swing so I don’t want to be forced to use it just to increase my attributes.
    Sent from my iPhone using Operation Sports
    I'm curious if they will mention anything about getting any particular attribute in the 90's.
    Sent from my SM-G930P using Tapatalk
    eric7064
    Still allowed to have an opinion on the news without being told "don't play it then."

    Fan boys gotta hate on anything that isn’t “zomg 10/10 best game ever!”. It is what it is, been that way for years.
    PhilliesFan13
    I'm curious if they will mention anything about getting any particular attribute in the 90's.
    Sent from my SM-G930P using Tapatalk

    Exactly. If you choose to limit yourself to being great offensive player does that mean your fielding will never reach 90+. Or vice versa. He do we recreate those players with 90+ offensive numbers as well as 90+ defense
    Sent from my iPhone using Operation Sports
    Chiphof2018
    Fan boys gotta hate on anything that isn’t “zomg 10/10 best game ever!”. It is what it is, been that way for years.
    If it's been that way for years then why do you need to say anything? You already knew it would be "exactly" like 17 before coming into the thread.
    Sent from my SM-G930P using Tapatalk
    PhilliesFan13
    If it's been that way for years then why do you need to say anything? You already knew it would be "exactly" like 17 before coming into the thread.
    Sent from my SM-G930P using Tapatalk

    Fan boys hating has been that way for years, not the game. I praise the game when it’s deserved and criticize when it’s deserved. And I definitely don’t attack the fanboys when they give their blind “game is perfect” reply to anyone who says anything about areas of improvement. Unfortunately the shortcomings have far outweighed the improvements for the last 4-5 years.
    Once again like I said in a different thread. The "scripted" RTTS gameplay is still here. In the video he was playing 2nd base, and EVERY hit the opposing team hit went straight to him and were ground balls.
    This is a problem that has plagued RTTS for YEARS. There is no randomness at all. And please don't say it was this way to show the features in the video. No it's not. This is how RTTS is.
    I want a realistic game where even if I'm playing RF or CF...maybe I only get 2-3 fly outs the entire game. Just give me randomness. I don't want every hit or 90% of the hits straight to me so I can gain xp points by making the right decisions and throws.
    If I go through an ENTIRE game and not one ball is hit to me or a select few are, I"M FINE WITH THAT.
    Start watching at 6:50
    https://www.youtube.com/watch?v=2vEk6ranoHQ
    extremeskins04
    Once again like I said in a different thread. The "scripted" RTTS gameplay is still here. In the video he was playing 2nd base, and EVERY hit the opposing team hit went straight to him and were ground balls.
    This is a problem that has plagued RTTS for YEARS. There is no randomness at all. And please don't say it was this way to show the features in the video. No it's not. This is how RTTS is.
    I want a realistic game where even if I'm playing RF or CF...maybe I only get 2-3 fly outs the entire game. Just give me randomness.
    Start watching at 6:50
    https://www.youtube.com/watch?v=2vEk6ranoHQ

    Are you being purposefully blind. The default for RTTS when fielding is to only show you plays you are involved in. In that video his first attempt was in the 1st inning and the second and third was in the 3rd inning and the next one after that was the 5th inning. That is not every time that they hit the ball.
    extremeskins04
    Once again like I said in a different thread. The "scripted" RTTS gameplay is still here. In the video he was playing 2nd base, and EVERY hit the opposing team hit went straight to him and were ground balls.
    This is a problem that has plagued RTTS for YEARS. There is no randomness at all. And please don't say it was this way to show the features in the video. No it's not. This is how RTTS is.
    I want a realistic game where even if I'm playing RF or CF...maybe I only get 2-3 fly outs the entire game. Just give me randomness.
    Start watching at 6:50
    https://www.youtube.com/watch?v=2vEk6ranoHQ

    Bro, this is an option in game. You can choose to ONLY play the balls that are hit to you in the field. That’s what they were using in this video.
    However, there is also an option where you play every single play/pitch. You will see balls hit to the outfield, third base and strikeouts while you stand there at 2nd base.
    The game is not saying “let’s hit you an absurd amount of ground balls to 2nd base because that’s your position.” And it’s also not inflating fielding opportunities for you to give you more chances to increase attributes. It’s random/statistically based.
    It’s not scripted, there are different ways to play.
    Sent from my iPhone using Operation Sports
    Im previous streams, The Pitch speeds were not there on the pause screen, so I am glad to see it is there now.
    Another question, We see the Today stats for the batter example 2 for 2. But how would we view the season status in game? Before when you Pause the game, it would show .275 Avg 30Hr 92 RBI and 2 For 2 today
    If your playing a season mode such as franchise it would be good to know the batters season stats in game.
    extremeskins04
    Once again like I said in a different thread. The "scripted" RTTS gameplay is still here. In the video he was playing 2nd base, and EVERY hit the opposing team hit went straight to him and were ground balls.
    This is a problem that has plagued RTTS for YEARS. There is no randomness at all. And please don't say it was this way to show the features in the video. No it's not. This is how RTTS is.
    I want a realistic game where even if I'm playing RF or CF...maybe I only get 2-3 fly outs the entire game. Just give me randomness. I don't want every hit or 90% of the hits straight to me so I can gain xp points by making the right decisions and throws.
    If I go through an ENTIRE game and not one ball is hit to me or a select few are, I"M FINE WITH THAT.
    Start watching at 6:50
    https://www.youtube.com/watch?v=2vEk6ranoHQ

    Well every one of them will be hit to him if he has it set to sim to next play involving your player (cant remember what its called).
    Dolenz
    Are you being purposefully blind. The default for RTTS when fielding is to only show you plays you are involved in. In that video his first attempt was in the 1st inning and the second and third was in the 3rd inning and the next one after that was the 5th inning. That is not every time that they hit the ball.

    So with that option turned on, whenever I'm in the outfield / infield whatever the count is, I know the ball is going to be hit toward my direction.
    So if I'm playing SS and it's a big time hitter like Stanton and the count is 3-2, I know it's NOT going to be a HR because I'm playing in the infield during that at-bat.
    That's the predictable-ness I'm talking about. I might not be fully explaining what I mean.
    Basically when I'm using that option, I've never seen a HR or another big play happen while I was playing defense.
    bigmike0077
    Im previous streams, The Pitch speeds were not there on the pause screen, so I am glad to see it is there now.
    Another question, We see the Today stats for the batter example 2 for 2. But how would we view the season status in game? Before when you Pause the game, it would show .275 Avg 30Hr 92 RBI and 2 For 2 today
    If your playing a season mode such as franchise it would be good to know the batters season stats in game.

    Different modes have different Pause Menus...
    extremeskins04
    So with that option turned on, whenever I'm in the outfield / infield whatever the count is, I know the ball is going to be hit toward my direction.
    So if I'm playing SS and it's a big time hitter like Stanton and the count is 3-2, I know it's NOT going to be a HR because I'm playing in the infield during that at-bat.
    That's the predictable-ness I'm talking about.

    I'll try...
    Depends on your settings.
    extremeskins04
    So with that option turned on, whenever I'm in the outfield / infield whatever the count is, I know the ball is going to be hit toward my direction.
    So if I'm playing SS and it's a big time hitter like Stanton and the count is 3-2, I know it's NOT going to be a HR because I'm playing in the infield during that at-bat.
    That's the predictable-ness I'm talking about.

    Then turn the option off? It is doing exactly what you are telling the game to do which is show you the plays only that you are directly involved with. You want randomness of the ball coming to you or not, then don't select the option to prevent it.
    The game on 1080P looks stunning. I really like the new progression system. No more training points and micro-transactions.
    RTTS is shaping up to be even better this year with a lot more player interactions. Looking forward to hearing a lot more on the twitch stream.
    15 more days folks.
    EnigmaNemesis
    My goodness, just turn the option off. Problem solved.
    You are blaming the game for, you, choosing the option to only be in the plays directed to you?
    :brickwall

    You guys are still missing the point. I obviously know you can turn the option off. But when you do, you have to play the entire game basically. And when you want to get through games faster to get through multiple seasons faster, it would be nice to have that randomness in quicker games.
    extremeskins04
    Basically when I'm using that option, I've never seen a HR or another big play happen while I was playing defense.

    Then turn it off...
    The entire point of that option is to only play balls hit to you.
    extremeskins04
    You guys are still missing the point. I obviously know you can turn the option off. But when you do, you have to play the entire game basically. And when you want to get through games faster to get through multiple seasons faster, it would be nice to have that randomness in quicker games.

    I see. You want a new option that is a hybrid between playing every play on defense and only playing the ones you are involved in. I don't know where something like that would fall on a priority list...
    Woodweaver
    Different modes have different Pause Menus...

    Yea I am aware of that.
    When they did the little things stream, The pause menue didn't show Pitch Speeds, it just Had innings pitched, Hits, ER , etc.
    And also the hitter had the same Today 2 for 2
    So I posted in a few threads about it because it was mid season and not being able to see hitters season stats in game or Pitchers speed in game was alarming because it was always there
    Woodweaver
    I see. You want a new option that is a hybrid between playing every play on defense and only playing the ones you are involved in. I don't know where something like that would fall on a priority list...

    Yea, sorry I just wasn't explaining myself I think. I understand though, no worries. I do like alot of the new features in RTTS like the auto assigning your attribute points. That's great.
    extremeskins04
    You guys are still missing the point. I obviously know you can turn the option off. But when you do, you have to play the entire game basically. And when you want to get through games faster to get through multiple seasons faster, it would be nice to have that randomness in quicker games.

    So you want a hybrid option then?
    Edit: beaten.
    Woodweaver
    I see. You want a new option that is a hybrid between playing every play on defense and only playing the ones you are involved in. I don't know where something like that would fall on a priority list...

    The result play option that was in the game before was perfect.
    Not sure why it was taken it out. You could have watched the last pitch of every at bat, so you wouldn't know when the ball was coming your way.
    I used to use during key playoff games, and then they removed the option and only left the every pitch option and I highly doubt anyone would use that option.
    extremeskins04
    You guys are still missing the point. I obviously know you can turn the option off. But when you do, you have to play the entire game basically. And when you want to get through games faster to get through multiple seasons faster, it would be nice to have that randomness in quicker games.

    If you are playing in the OF......and playing with only plays you are involved in....you will still see bombs hit. For example I play RF on my current RTTS in 17....I have had many HR's hit over my direction. So you don't know what kind of hit will be coming at you. I have seen laser beam ground balls and line drives coming at me only to see my 2B snag them.
    It is not scripted like you think. It is the best "My player" mode in sports gaming bar none.
    I don't like having to start off as a late round pick. It should be variable, or you should have the option to start off as an MLB ready prospect. Especially players who go to college, when they come out, they're much more polished and almost MLB ready right away. Guys like Carlos Rodon and Kyle Schwarber in recent years.
    And now with getting rid of training points, it means you have to grind in the minors regardless, in order to get your attributes up. I don't think some people are going to like that.
    Part of me gets why they put attribute caps and archetypes and things of that nature in these games, but am I the only one that wants to create a player that is just ridiculous? That just breaks all records? That isn't Trout or Kershaw, like Ramone mentions at the beginning of the video, but is even better than a generational talent?
    I play RTTS and modes like it to see what it would be like if someone we haven't even conceived as possible came along and just shook up the league.
    Why can't I create a 6'5" guy with Billy Hamilton's speed and Stanton's power? What if I want to hit .350 every season with 60 home runs? Why can't I create that player and play a career with him?
    godylla
    Part of me gets why they put attribute caps and archetypes and things of that nature in these games, but am I the only one that wants to create a player that is just ridiculous? That just breaks all records? That isn't Trout or Kershaw, like Ramone mentions at the beginning of the video, but is even better than a generational talent?
    I play RTTS and modes like it to see what it would be like if someone we haven't even conceived as possible came along and just shook up the league.
    Why can't I create a 6'5" guy with Billy Hamilton's speed and Stanton's power? What if I want to hit .350 every season with 60 home runs? Why can't I create that player and play a career with him?

    You can do this. Create a player with all 99's and import him onto your favorite team in franchise mode and player lock him.
    yes...you don't get the presentation journey like you would on RTTS mode. But you could put him into AA ball.....and just go from there.
    I think the overwhelming amount of community feedback was taken into account about making you "earn it". You can still become that generational talent. You don't have to be all 99's to be an elite legendary HOF player. You can do that simply from being the best hitter in baseball. Weather that is power or for average.....choose your archetype. I like a sense of making it more real....like you know...IRL.
    The Show is trying to emulate what we see in the real MLB. This is another step towards making the Road To The Show more aligned with reality.
    Just my opinion of course. There are going to be some that simply want to be able to max out all attributes. Can't make everyone happy.
    I am happy about this big change. It makes me want to create several players this upcoming season. I could never say that before with RTTS. 17 was the first cycle I truly got into it deep. So pumped for 18 now.
    Factzzz
    I don't like having to start off as a late round pick. It should be variable, or you should have the option to start off as an MLB ready prospect. Especially players who go to college, when they come out, they're much more polished and almost MLB ready right away. Guys like Carlos Rodon and Kyle Schwarber in recent years.
    And now with getting rid of training points, it means you have to grind in the minors regardless, in order to get your attributes up. I don't think some people are going to like that.
    Scout day always determined where you were drafted in previous years, and that's still in the game. Did that change? I might have missed it because I only got watch the video once before heading out for a while.
    Sent from my SM-G930P using Operation Sports mobile app
    Armor and Sword
    You can do this. Create a player with all 99's and import him onto your favorite team in franchise mode and player lock him.
    yes...you don't get the presentation journey like you would on RTTS mode. But you could put him into AA ball.....and just go from there.
    I think the overwhelming amount of community feedback was taken into account about making you "earn it". You can still become that generational talent. You don't have to be all 99's to be an elite legendary HOF player. You can do that simply from being the best hitter in baseball. Weather that is power or for average.....choose your archetype. I like a sense of making it more real....like you know...IRL.
    The Show is trying to emulate what we see in the real MLB. This is another step towards making the Road To The Show more aligned with reality.
    Just my opinion of course. There are going to be some that simply want to be able to max out all attributes. Can't make everyone happy.
    I am happy about this big change. It makes me want to create several players this upcoming season. I could never say that before with RTTS. 17 was the first cycle I truly got into it deep. So pumped for 18 now.

    I get that. But I could make the same argument to you. If you want realism, give yourself some self-imposed parameters. Don't want your first baseman to be super fast? Don't upgrade the attribute past 60.
    What I don't agree with, is the ability to not even have the option to create a guy with ridiculous abilities/attributes.
    Removing stubs from rtts - I'll confess I have played the game for years in franchise mode and I don't know what stubs are used for. I won't miss them but it seems removing would reduce the amount of cash inflow to SDS.
    godylla
    I get that. But I could make the same argument to you. If you want realism, give yourself some self-imposed parameters. Don't want your first baseman to be super fast? Don't upgrade the attribute past 60.
    What I don't agree with, is the ability to not even have the option to create a guy with ridiculous abilities/attributes.

    I can understand that. I see both sides.
    I still have a feeling though you can be a great player...a rare player on RTTS even with the caps.
    Again...what typically defines HOF hitters are certain skill sets. Greatest power hitter of all time, best all around hitter, best hitter for average, a great defensive SS (Ozzie Smith) who does not have an all world bat but good enough to make it to the HOF. Or pitchers who have great location but not crazy velocity (Greg Maddux) etc etc etc.
    Remember too......even though players will be capped out....all the equipment cards can break you into the super elite catagory! So buying packs with the stubs you earn is also part of the game and the chase. Pulling a diamond bat will feel amazing now! Pulling a diamond A2K Wilson Glove will be a "hell yeah" moment to break your LF into a plus glove!
    So that also is a big thing. I find it cool.
    extremeskins04
    So with that option turned on, whenever I'm in the outfield / infield whatever the count is, I know the ball is going to be hit toward my direction.
    So if I'm playing SS and it's a big time hitter like Stanton and the count is 3-2, I know it's NOT going to be a HR because I'm playing in the infield during that at-bat.
    That's the predictable-ness I'm talking about. I might not be fully explaining what I mean.
    Basically when I'm using that option, I've never seen a HR or another big play happen while I was playing defense.

    Well, RTTS is focused on the player, not the team. I know there are settings but I honestly don't know if there is an option to watch every pitch while fielding. That would be deadly boring to me. It might be realistic but it does not seem like it would be fun. 30 to 40 minutes of gameplay where you might be actively involved for 10 minutes.
    tessl
    Removing stubs from rtts - I'll confess I have played the game for years in franchise mode and I don't know what stubs are used for. I won't miss them but it seems removing would reduce the amount of cash inflow to SDS.

    No. It won't. Now equipment cards take on far more value to RTTS only players. They will venture into the market place now to sell players cards and buy elite diamond equipment cards.
    It just opened up another part of the game for them. At least that is how I see it.
    Or they will simply buy stubs to buy more packs to rip open and get those equipment buffs that can make them a legendary elite once in a lifetime player.
    You could buy several things with stubs in RTTS I believe, not just training points. I am pretty sure that they had basically Training Point boosts for so many games. Maybe an option to reduce injury length.
    This effectively kills the most common way people carried the value of stubs over from one year to the next.
    ThrowBack
    Generic players look MUCH better this year. The Show doesn't get enough credit for their CAP options. SO much better than the other sports games.

    They just need to work on generating more realistic accessories for the future generated players.
    I think a good compromise for the T1000 super player vs. realistic player could be to allow you to change archetypes during your career, but still keep the attributes that you've gained from your previous archetype, while raising the cap and allowing you to progress pretty much where you want in others. That way if you want a sim experience you can just stick to one (or maybe even change once, some players do reinvent themselves during their career) or change multiple times in your career so you can get all the attributes you want near the cap. It'll still take longer to do than the old system, but still make it theoretically possible to make a super player.
    And even simulation oriented players I'm sure would enjoy that system a lot more than the previous iteration.
    Also I don't understand the celebration involved in removing microtransactions from RTTS. It's a single player mode, if a guy wants to drop $20 on stubs to use on his player for upgrades, is that really something that concerns you in any way? Microtransactions are still gonna be a thing in DD, you know, where it's actually relevant.
    ty5oke
    Is it just me or does that left wrist look broken?

    I've noticed that happen a couple of times when Ramone creates batting stances. It appears that you can adjust the stance so that doesn't happen.
    First impression, I hate that slow down on fielding, just hideous. Luckily it can be turned off. Second, it's seriously hard to get through the video as I simply cannot stand the "humour" of the two guys commentating, I want the information and I have to sit through the worlds oldest frat boys chatting nonsense. Ugh
    Love the performance gains angle, so much better than training points. Huge improvement, really looking forward to seeing how that plays. Maybe a minor point but I hope the v lefty ratings improve more rapidly than the v righties equivalent otherwise we'll be looking at some very imbalanced hitters considering you'll obviously face a lot more righties.
    It's good that they've put a bit more effort into the minor league stuff if we're going to be down there for longer, hopefully that translates into franchise as well.
    Still feels like the team performance is a bit detached. I know it's about the individual, but I can't help but feel there should be a way to feel more engaged with the score and result of the game.
    Also have to say that although the "archetype" caps make perfect sense in DD, I think it's a horrible idea in RTTS. It's a single player mode, if I want to become the greatest all round player of all time then that should be my decision, I don't see why I should have to be limited in any way? Really not a fan of that at all.
    Armor and Sword
    I can understand that. I see both sides.
    I still have a feeling though you can be a great player...a rare player on RTTS even with the caps.
    Again...what typically defines HOF hitters are certain skill sets. Greatest power hitter of all time, best all around hitter, best hitter for average, a great defensive SS (Ozzie Smith) who does not have an all world bat but good enough to make it to the HOF. Or pitchers who have great location but not crazy velocity (Greg Maddux) etc etc etc.
    Remember too......even though players will be capped out....all the equipment cards can break you into the super elite catagory! So buying packs with the stubs you earn is also part of the game and the chase. Pulling a diamond bat will feel amazing now! Pulling a diamond A2K Wilson Glove will be a "hell yeah" moment to break your LF into a plus glove!
    So that also is a big thing. I find it cool.

    Fair enough. I don't *hate* the changes, but sometimes I just wish I could create Judge with Billy Hamilton's speed. I want to be able to hit moonshots and break Ricky Henderson's steals record.
    Even if that isn't "realistic", someone may come through the league in 50 years and do it. Why can't I have that career now? Why do I have to wait for someone to come around with that archetype? As great as Ozzie, Jeter, or A-Rod are, I don't want to create a player similar to them. I want to create a combination of Ozzie, Jeter, and A-Rod.
    I think it would have made a lot more sense if the archetypes just affected how quickly your different ratings developed instead of limiting your maximum ability. Not a fan of being limited to such a rigid set of skills
    wellred
    Also I don't understand the celebration involved in removing microtransactions from RTTS. It's a single player mode, if a guy wants to drop $20 on stubs to use on his player for upgrades, is that really something that concerns you in any way? Microtransactions are still gonna be a thing in DD, you know, where it's actually relevant.

    The celebration for me is that it represents a developer moving away from microtransactions (even slightly), which is not something we're seeing much of in this industry right now.
    Sent from my SM-G930P using Operation Sports mobile app
    Just watched the first minute of the IGN videos here are some max stats

    • Defensive Specialist - Contact Max Rating at 70 and your power maxed at 65
    • Good Hands - 99 contact but only 75 power
    • Mr. Reliable 99 contact and 70 power
    • Field General - 75 cap in both power and contact (why in the hell would anyone choose that one?)
    • Power Corner - 99 power and only 75 contact
    • Bat First - 80 power and 99 contact

    Who the hell is going to pick a defensive specialist or field general? I have a feeling the large majority will pick Bat First
    Dolenz
    Just watched the first minute of the IGN videos here are some max stats

    • Defensive Specialist - Contact Max Rating at 70 and your power maxed at 65
    • Good Hands - 99 contact but only 75 power
    • Mr. Reliable 99 contact and 70 power
    • Field General - 75 cap in both power and contact (why in the hell would anyone choose that one?)
    • Power Corner - 99 power and only 75 contact
    • Bat First - 80 power and 99 contact

    Who the hell is going to pick a defensive specialist or field general? I have a feeling the large majority will pick Bat First

    Because a Diamond bat will jack those caps up to elite levels. The equipment matters too. So now you can be that Mr Reliable with great power or that defensive specialist (Lindor) who can also hit the crap out of the ball with the maxed cap and a diamond equipment buff. It is not perfect....and you won't be all 99's but it will be a superstar player indeed.
    Dolenz
    Just watched the first minute of the IGN videos here are some max stats

    • Defensive Specialist - Contact Max Rating at 70 and your power maxed at 65
    • Good Hands - 99 contact but only 75 power
    • Mr. Reliable 99 contact and 70 power
    • Field General - 75 cap in both power and contact (why in the hell would anyone choose that one?)
    • Power Corner - 99 power and only 75 contact
    • Bat First - 80 power and 99 contact

    Who the hell is going to pick a defensive specialist or field general? I have a feeling the large majority will pick Bat First

    I don't like that. Is that all of the templates they have?? Why limit attributes in an offline mode anyway? Why couldn't a Mr. Reliable have 85 power? It's just weird.
    MLB14
    I don't like that. Is that all of the templates they have?? Why limit attributes in an offline mode anyway? Why couldn't a Mr. Reliable have 85 power? It's just weird.

    I think these are only infielders. Depending on if you do an outfielder or pitcher, there are different templates to choose from.
    Call me cynical, but it seems like they've just found a way for RTTS players to need to buy the best equipment, which will be hugely expensive. Previously they could reach the best ratings without the best equipment, now they have to buy that or their player will be severely limited.
    What about a 5 tool player? Sure they're rare but they do exist. I think we should be free to recreate that if we so desire without having to do player lock in franchise. The archetypes should be options instead of being forced, imo.
    Armor and Sword
    Because a Diamond bat will jack those caps up to elite levels. The equipment matters too. So now you can be that Mr Reliable with great power or that defensive specialist (Lindor) who can also hit the crap out of the ball with the maxed cap and a diamond equipment buff. It is not perfect....and you won't be all 99's but it will be a superstar player indeed.

    Just checked the market and the best Diamond bat has +7 contact and +7 power so a defensive specialist is never going to get above average hitting stats.
    Not to mention Diamond equipment can be rare and cost between 2,00 and 14,000 stubs. And that is just one equipment slot out of many. I am seeing it more and more as a way to get RTTS players to use their stubs for equipment. So you are not spending stubs on training points one way but you are still going to wind up paying stubs if you want diamond equipment.
    I love it. Having to earn your attribute increases through your play and having caps will definitely make the mode more enjoyable to me. I would always buy training points and jack my players attributes all the way up and lose interest. The stat caps, along with the archetypes, will make your player more realistic. The generated created players look awesome. Well done SDS.
    Sent from my SM-G950U using Operation Sports mobile app
    BigOscar
    Call me cynical, but it seems like they've just found a way for RTTS players to need to buy the best equipment, which will be hugely expensive. Previously they could reach the best ratings without the best equipment, now they have to buy that or their player will be severely limited.

    Interesting point. He did say that micro transactions were removed from RTTS, so do we still earn stubs overall with gameplay in RTTS. That way we could still buy packs or equipment without spending money.
    Factzzz
    They just need to work on generating more realistic accessories for the future generated players.

    This. And better logic. Too many generic players have weird/scary looking facial hair and faces. And they rarely have licensed equipment.
    My biggest thing is the brand mixing. You see a lot of Adidas Cleats with Nike Gloves and Franklin Protective wear.
    In real life, players sign contracts with one brand and will only wear one brand’s Equipment.
    This is why I really wish they implemented that in RTTS as well. Instead of applying individual equipment based on what cards you own, and mixing brands to have all diamond level equipment I wish there were equipment contracts. Either you earn them or you collect them in card form. But if you have a diamond level contract, you get to wear all of that brand’s equipment with diamond level attribute boosts.
    Sent from my iPhone using Operation Sports
    Bullit
    Interesting point. He did say that micro transactions were removed from RTTS, so do we still earn stubs overall with gameplay in RTTS. That way we could still buy packs or equipment without spending money.

    Yeah, I assume you will still earn stubs in RTTS. Start saving up for diamond equipment to help offset those hard caps.
    Dolenz
    Just checked the market and the best Diamond bat has +7 contact and +7 power so a defensive specialist is never going to get above average hitting stats.
    Not to mention Diamond equipment can be rare and cost between 2,00 and 14,000 stubs. And that is just one equipment slot out of many. I am seeing it more and more as a way to get RTTS players to use their stubs for equipment. So you are not spending stubs on training points one way but you are still going to wind up paying stubs if you want diamond equipment.

    I have +32 power with my RTTS RF in 17 and I have not spent a single stub or real $ on any piece of equipment. So that puts me at 97- 99 depending on Archetype.
    BigOscar
    Call me cynical, but it seems like they've just found a way for RTTS players to need to buy the best equipment, which will be hugely expensive. Previously they could reach the best ratings without the best equipment, now they have to buy that or their player will be severely limited.

    You earn stubs from simply playing the game....you can either save up for it or try your luck at packs.
    I have no issues with it. It makes it more of a challenge. But I love collecting cards and finding the elusive diamond bat or glove. I think it will be super cool.
    Look at it this way. Let's say you pull a Altuve or a Judge....but you don't play DD. You can sell that card for an enormous amount of stubs and buy some diamond equipment with that haul.
    It will interesting to see the market place this year.
    Bullit
    I have +32 power with my RTTS RF in 17 and I have not spent a single stub or real $ on any piece of equipment. So that puts me at 97- 99 depending on Archetype.

    Is that with just 1 bat, or how many other equipment slots did it take you to get that amount? Also, does equipment carry over from year to year? Or equipment is back to basic if I import my 17 RTTS?
    Bullit
    I have +32 power with my RTTS RF in 17 and I have not spent a single stub or real $ on any piece of equipment. So that puts me at 97- 99 depending on Archetype.

    Yeah...earning stubs from playing the game is easy enough. I pour hundreds of hours into Franchise and last season played a full season of RTTS for the first time ever. I would earn up to 10K in stubs a week just from playing the game like I normally do offline.
    Armor and Sword
    You earn stubs from simply playing the game....you can either save up for it or try your luck at packs.
    I have no issues with it. It makes it more of a challenge. But I love collecting cards and finding the elusive diamond bat or glove. I think it will be super cool.
    Look at it this way. Let's say you pull a Altuve or a Judge....but you don't play DD. You can sell that card for an enormous amount of stubs and buy some diamond equipment with that haul.
    It will interesting to see the market place this year.

    Are we still sure that we do earn stubs in RTTS. He did say micro transactions had been removed from the mode, so can we still earn stubs in RTTS gameplay.
    Bullit
    Are we still sure that we do earn stubs in RTTS. He did say micro transactions had been removed from the mode, so can we still earn stubs in RTTS gameplay.

    Not sure about RTTS but you earn stubs playing franchise mode. That is for sure.
    I can't see why you won't in RTTS. You just can't use them anymore to build your player via attribute points. hence the no micro-transaction statement. Stubs now will buy you equipment as they always have.
    godylla
    Is that with just 1 bat, or how many other equipment slots did it take you to get that amount? Also, does equipment carry over from year to year? Or equipment is back to basic if I import my 17 RTTS?

    Not just one bat, I have a lot of added equipment. But I only have one Diamond piece and it is shoes. Everything else is Gold or Limited Edition. Equipment does not carry over from game to game.
    Armor and Sword
    You earn stubs from simply playing the game....you can either save up for it or try your luck at packs.
    I have no issues with it. It makes it more of a challenge. But I love collecting cards and finding the elusive diamond bat or glove. I think it will be super cool.
    Look at it this way. Let's say you pull a Altuve or a Judge....but you don't play DD. You can sell that card for an enormous amount of stubs and buy some diamond equipment with that haul.
    It will interesting to see the market place this year.

    Seems like a bit of a con to brag about taking out microtransactions though, when they've implemented a ratings cap that can only be circumvented with the thing they claim they've taken out. Yes you can get the stubs through playing, but that was true last year for the training point boosts and the like.
    To me at least, they've been pretty sneaky and pretended to take out microtransactions but instead actually just made them a lot more important as now you can buy something with stubs that is completely unavailable without them, which wasn't the case last year.
    The top diamond equipment is going to be insanely expensive because of the caps on DD and RTTS players.
    BigOscar
    Seems like a bit of a con to brag about taking out microtransactions though, when they've implemented a ratings cap that can only be circumvented with the thing they claim they've taken out. Yes you can get the stubs through playing, but that was true last year for the training point boosts and the like.
    To me at least, they've been pretty sneaky and pretended to take out microtransactions but instead actually just made them a lot more important as now you can buy something with stubs that is completely unavailable without them, which wasn't the case last year.
    The top diamond equipment is going to be insanely expensive because of the caps on DD and RTTS players.

    Unless they have taken out daily rewards and weekly packs, then everything I have on my player was post game or weekly rewards. I never bought a single pack or item with stubs, never spent real $ at all, until last month with the new game coming out and I was sitting on like a huge pool of stubs.
    BigOscar
    Seems like a bit of a con to brag about taking out microtransactions though, when they've implemented a ratings cap that can only be circumvented with the thing they claim they've taken out. Yes you can get the stubs through playing, but that was true last year for the training point boosts and the like.
    To me at least, they've been pretty sneaky and pretended to take out microtransactions but instead actually just made them a lot more important as now you can buy something with stubs that is completely unavailable without them, which wasn't the case last year.
    The top diamond equipment is going to be insanely expensive because of the caps on DD and RTTS players.

    Then the hunt is on in ripping open packs you can buy with stubs you earn. Again you can do all this without paying a nickel more than the retail price of the game.
    I for one.....think that it has an old school smell to it. It makes it worth the grind instead of always knowing...well if I grind long enough I will be an all mighty elite baseball god.
    Different strokes for different folks. I like knowing there is no guarantee I will be a once in a lifetime player in RTTS. I have to play the game and then hope for that awesome equipment sponsorship to help put me over the top.
    It is what you make of it. For me that is how I will approach it. I get that diamond bat, that gold cleat, that diamond elbow guard...that diamond glove....yes....that is fun to me.
    It's not everyone's cup of tea. I get it. But I also think you will absolutely have the chance to become a rare elite player on RTTS in 18. Despite ratings caps.
    How about we all play the game and not jump to conclusions. I know i am also jumping the gun in saying you can be a rare elite as well. So I am going to withhold judgment till we play the game for a month or two.
    But in the meantime....I am loving the direction of the mode itself. It has me playing it on 17 and looking forward to 18's mode as well even more.
    Bullit
    Unless they have taken out daily rewards and weekly packs, then everything I have on my player was post game or weekly rewards. I never bought a single pack or item with stubs, never spent real $ at all, until last month with the new game coming out and I was sitting on like a huge pool of stubs.

    Everyone's luck will be different though. Even through there are a lot of Equipment slots it may be tough to compensate for the caps on all of the skills. You may need to concentrate on only a few
    bcruise
    The celebration for me is that it represents a developer moving away from microtransactions (even slightly), which is not something we're seeing much of in this industry right now.
    Sent from my SM-G930P using Operation Sports mobile app

    Okay sure, but it's still not a pay to win issue, because there's no competition in RTTS except for 'oh hey look at my dude'. When people talk about microtransactions being bad they usually mean it in a P2W sense. If it's entirely from a 'greed is bad for design' perspective, then it's really up in the air how much of a difference it'll actually make.
    I don't have SDS's numbers obviously, but I'd say they didn't see as many stubs being bought for improvement in RTTS as they did DD. This could be an underhanded way, in unison with the changes to created player in DD, to actually increase microtransactions in both those modes by, as others have said, making the equipment far far more valuable. I suppose we'll never know if that's the plan or not, but I find it hard to believe they'd throw away tons of cash for this design decision. I would wager they have their own internal metrics they're looking at that suggest they'll actually make more money this way.
    I know I never spent a dime on RTTS, but I don't buy any stubs, but I would invest the stubs I was earning playing RTTS anyways back into my player. I would assume this is how your average player probably did it in the past.
    Bullit
    Unless they have taken out daily rewards and weekly packs, then everything I have on my player was post game or weekly rewards. I never bought a single pack or item with stubs, never spent real $ at all, until last month with the new game coming out and I was sitting on like a huge pool of stubs.

    Exactly. Last year you could get a player as good as you wanted without actually needing to spend a single stub. This year you won't be able to do that. Maybe you'll earn enough stubs while playing to afford the equipment required to do that, but the fact is that you will this year need to spend stubs this year to get the best possible RTTS player.
    Neither buying equipment this year, or buying training points last year really were "micro transactions" as such in my book as they could be bought with stubs that you could earn in the game as opposed to only with cash, but my point is that they are more necessary this year than they were last (boosts were an optional shortcut, equipment is necessary to get beyond a certain rating) and yet they are claiming they've taken that aspect out of it.
    Another big takeaway I got from this, these attributes progress SLOWLY. It’s gonna take a week or so of a hot streak to bump up power or contact 1 point! In years past a good week and your Overall increases by like 5 points.
    This is going to take away the callups to Triple A and MLB during your first season as an 18 year old.
    Going to make the minor league grind longer and more difficult
    Sent from my iPhone using Operation Sports
    Some other nice takeaways from the IGN video:
    1.) The cutscenes and replays look way smoother this year. In 17, even on a PS4 Pro there would be a bit of chug between plays.
    2.) Swings look way better. The HR replay looked much more natural.
    3.) Nice to see it's still possible to advance on wild pitches. I was worried they'd overcompensate here. Very happy to see it looks balanced.
    4.) Faces and stadiums look much improved. Was always an eyesore in RTTS.
    5.) Love the new fielding cam.
    Another thing I did not like.
    If you want to improve power then use a Power swing..
    So if I hit a HR with my normal swing I don't get a power bump?
    Loved the double down the line. The grass finally didn't slow it down, which allowed it to role to the wall for a double. Nice to see that addressed.
    The popup in the first game after he singled where he ran on contact, ran through second, went back, stopped, then ran all the way back to first and was safe was very annoying. The cpu fielder should've doubled him off EASILY!
    BigOscar
    Exactly. Last year you could get a player as good as you wanted without actually needing to spend a single stub. This year you won't be able to do that. Maybe you'll earn enough stubs while playing to afford the equipment required to do that, but the fact is that you will this year need to spend stubs this year to get the best possible RTTS player.
    Neither buying equipment this year, or buying training points last year really were "micro transactions" as such in my book as they could be bought with stubs that you could earn in the game as opposed to only with cash, but my point is that they are more necessary this year than they were last (boosts were an optional shortcut, equipment is necessary to get beyond a certain rating) and yet they are claiming they've taken that aspect out of it.

    You missed my point a little, I am not fully disagreeing with you but you did miss my point. We don't know if they have taken out daily, weekly and gameplay rewards. Which is where I got all of my stuff last year. Really I did not spend a single stub. So until we actually play the game, we are not going to see if you have to buy stuff,with stubs or $, or can earn it totally thru play.
    I only tried road to the show once I felt it was to easy and not realistic. I hit for the cycle in my first minor league game lol. It just wasn't fun I an loving the way this is looking may have to give it a shot this year.
    Dolenz
    Another thing I did not like.
    If you want to improve power then use a Power swing..
    So if I hit a HR with my normal swing I don't get a power bump?

    Yes, you can.
    He said in the IGN video, there are two ways to boost power ratings. Hit doubles, triples, & HR's (Normal Swing), or, get a hit using Power Swing.
    He hit a HR with Normal Swing and it went up, and he commented on it.
    The IGN one:
    https://forums.operationsports.com/forums/mlb-show/928444-mlb-show-18-road-show-video-new-features-explained-ign.html
    labove22
    I only tried road to the show once I felt it was to easy and not realistic. I hit for the cycle in my first minor league game lol. It just wasn't fun I an loving the way this is looking may have to give it a shot this year.

    Keep in mind for playing RTTS if you normally play on all star default, you're technically playing on veteran for AA in that mode as the difficulty level changes depending on which level you're at. I think dynamic difficulty actually works the best for RTTS in theory.
    labove22
    I only tried road to the show once I felt it was to easy and not realistic. I hit for the cycle in my first minor league game lol. It just wasn't fun I an loving the way this is looking may have to give it a shot this year.

    Yet, RTTS was/is the most played mode year after year so plenty of people did enjoy it. The question will be how those players, many of whom probably never watch a preview stream or video will embrace the changes.
    I have said for years that I don't think your average RTTS payer wants anything more than to have fun being a superstar on their favorite team.
    Bullit
    You missed my point a little, I am not fully disagreeing with you but you did miss my point. We don't know if they have taken out daily, weekly and gameplay rewards. Which is where I got all of my stuff last year. Really I did not spend a single stub. So until we actually play the game, we are not going to see if you have to buy stuff,with stubs or $, or can earn it totally thru play.

    I feel like we're both missing each others point a bit tbh! I have no objection to needing to buy or luckily get equipment reward drops to get my player to his maximum potential, nor do I think you'll need to spend real money to get them, I'm mainly objecting to them making a big deal about removing micro transactions. As from what I can see, they haven't changed it on that front at all, they've simply changed the thing you can to spend stubs on for your RTTS player. (and if anything, made the things you can use stubs for more important)
    If they changed the system to one where you unlocked the better equipment through signing sponsorship deals in the game, that would remove the stubs (and therefore micro transaction) element from RTTS completely. (and it would be insanely cool, opening up all kinds of new options where some sponsors give you better bats but less good gloves, so again tough choices would be needed)
    EnigmaNemesis
    Yes, you can.
    He said in the IGN video, there are two ways to boost power ratings. Hit doubles, triples, or HR's (Normal Swing), or, get a hit using Power Swing.
    He hit a HR with Normal Swing and it went up, and he commented on it.
    The IGN one:
    https://forums.operationsports.com/forums/mlb-show/928444-mlb-show-18-road-show-video-new-features-explained-ign.html

    Great news. I'll have to watch this one after the stream - right now that has my FULL attention. :y1:
    bcruise
    Great news. I'll have to watch this one after the stream - right now that has my FULL attention. :y1:

    Definitely worth the watch. Ramone gives a wealth on info!
    Even mentions, "If something looks off, let them know. If they hear nothing, they think they did their job. They are trying to emulate a real life sport."
    Constructive Criticism.
    bcruise
    Great news. I'll have to watch this one after the stream - right now that has my FULL attention. :y1:

    That is good to hear. I never use power swing
    Dolenz
    Yet, RTTS was/is the most played mode year after year so plenty of people did enjoy it. The question will be how those players, many of whom probably never watch a preview stream or video will embrace the changes.
    I have said for years that I don't think your average RTTS payer wants anything more than to have fun being a superstar on their favorite team.
    Yeah this is a great point. I like these new changes but I almost think having the option to become Kershaw or Trout should still be there.
    BigOscar
    I feel like we're both missing each others point a bit tbh! I have no objection to needing to buy or luckily get equipment reward drops to get my player to his maximum potential, nor do I think you'll need to spend real money to get them, I'm mainly objecting to them making a big deal about removing micro transactions. As from what I can see, they haven't changed it on that front at all, they've simply changed the thing you can to spend stubs on for your RTTS player. (and if anything, made the things you can use stubs for more important)
    If they changed the system to one where you unlocked the better equipment through signing sponsorship deals in the game, that would remove the stubs (and therefore micro transaction) element from RTTS completely. (and it would be insanely cool, opening up all kinds of new options where some sponsors give you better bats but less good gloves, so again tough choices would be needed)

    I've read your last few posts on this and agree completely. There's no way they would remove the revenue stream they implemented from using stubs to buy attribute points as in 2017. So instead, they simply "changed" the actual tool you're purchasing, from attribute points to certain equipment that you would need to max out your player.
    So while it is possible to max out your player without actually spending real money and just playing a lot and earning stubs to purchase equipment upgrades, the revenue stream still exists in that many people are going to simply spend the money to purchase the stubs to get those upgrades rather than earning them. The revenue stream still exists, so by them "bragging" about removing microtransactions, that isn't entirely accurate nor representative of the game. It's a way of throwing shade on the fact that is still exists.
    Micro transactions exist only if you buy them. For those that want to “earn” stubs via simply playing the game and getting in game rewards and packs and buying packs with stubs earned to land equipment or use stubs earned from playing the game and purchasing equipment in the market place.
    You have choices. Pay for stubs with your money (micro transactions) or don’t.
    Even with equipment you will not max a player out totally. But you can get them to a very high elite, superstar rating.
    I really think many are jumping the gun thinking just because you don’t have all 99’s you will never be a superstar. You will be if you play really well and also put some good equipment on your player which you will earn on your own from either in game rewards, earning stubs and buying packs or buying equipment with stubs earned.
    It seems there is always going to be those that want a realistic progression system, which is the direction they are going in. And those who want to be able to max the player out.
    Oh well.....they (SDS) can't ever win.
    Armor and Sword
    Micro transactions exist only if you buy them. For those that want to “earn” stubs via simply playing the game and getting in game rewards and packs and buying packs with stubs earned to land equipment or use stubs earned from playing the game and purchasing equipment in the market place.
    You have choices. Pay for stubs with your money (micro transactions) or don’t.
    Even with equipment you will not max a player out totally. But you can get them to a very high elite, superstar rating.
    I really think many are jumping the gun thinking just because you don’t have all 99’s you will never be a superstar. You will be if you play really well and also put some good equipment on your player which you will earn on your own from either in game rewards, earning stubs and buying packs or buying equipment with stubs earned.
    It seems there is always going to be those that want a realistic progression system, which is the direction they are going in. And those who want to be able to max the player out.
    Oh well.....they (SDS) can't ever win.

    I think that people who think there will be no superstars are really underselling this, totally agree. On the Twitch Stream they showed some of the other arch-types off. They have 80 contact / 99 power for some of the corner OF'ers. 99 contact, 70 power, 75 speed for CF'ers. You don't even need to add equipment to that and you've got some pretty monster guys if you just max-level out their max-cap. If you add any equipment, even just, say 8-10 power to the 99c/70p/75s guy, you've got someone who's hitting .330 with 30 HR's and 25-30 bags with excellent defense. That's a perennial all-star. That's a sure superstar.
    Really all that's limited here is the catcher who hits 60 bombs and steals 60 bags. Which, I do think they probably should have allowed the option in the game for those who wanted it. But conversely, you can easily still make a superstar.
    Woodweaver
    I'll try...
    Depends on your settings.

    @Woodweaver,
    Curious to hear your perspective on how a 9 inning game plays out when the defensive option is set to (None) in regards to playing defense. Playing all 9 innings, all pitches and all CPU at bats with the Game Watch Feature selected.
    Does the game default to random play and still involve your position in my case SS or does it just skip any possible defensive opportunities throughout the full 9 inning game?
    Thanks!
    Woodweaver
    I'll try...
    Depends on your settings.

    Hi Woodweaver,
    Any chance you guys brought back the option to play all fielding results? Basically play out all balls that are put in play without having to see the full count; resulting in a fielded play (by you or a teammate), strikeout, walk, homer run, etc.
    This option was in before MLBTS17. Was disappointed to see it removed.
    Side note: will those new MLBTS sweaters be available for purchase? They are
    Armor and Sword
    No. It won't. Now equipment cards take on far more value to RTTS only players. They will venture into the market place now to sell players cards and buy elite diamond equipment cards.
    It just opened up another part of the game for them. At least that is how I see it.
    Or they will simply buy stubs to buy more packs to rip open and get those equipment buffs that can make them a legendary elite once in a lifetime player.

    That explains it - I was wondering what they were up to.
    Dolenz
    Watching now.
    "your power attribute will go up if you use a power swing"
    I never use a power swing.
    I second this I never use power swing smashing square just feels awkward for me. Here's for hoping we can raise power without the actual power swing
    Sent from my SM-N920P using Tapatalk
    I believe that you can raise power by hitting for power with a normal swing, or just by getting hits with a power swing. Ramone said that in either the IGN or gamespot video.
    Sent from my iPhone using Operation Sports
    bcruise
    One thing I'm curious about is how power and contact are going to be increased. I know Ramone's saying that he gets power bonuses from power swinging (which makes sense), but what happens if I hit a HR with a normal or even contact swing? And is there a power increase for gap doubles/triples?
    Two things that are going to be extremely gratifying to improve are my Vision and Plate Discipline, because I enjoy working counts and getting quality at-bats. Seems like you gain plate discipline for every Ball taken (not just walks), so that could improve pretty fast if you have a good batting eye.
    Really enjoyed that video. The slowdown off the bat and that weird no-reaction infield play at the end were the only things that bothered me.

    In the IGN video, Ramone hit a HR with the contact swing and both his contact and power increased IIRC.
    As a fan of obtaining the utmost realism out of this game, I'm happy to see the changes to this year's RTTS. The MLB is rapidly evolving into a league of specialization and one-dimensional players, and I think archetypes are a fantastic way of representing that change in The Show.
    In past iterations, I've certainly made my share of 99 overall superhuman players at nearly every position, but the challenge just wasn't there after a while. In MLBTS17 I created new players instead of carrying over previous ones with the intention of specializing at one or two different facets of the game, which made it far more fun to play.
    The new version seems to be much more challenging. The migration away from training points toward gameplay-oriented progression is a welcome change since it actually represents your skills as a player and gives you incentive to hone your tendencies as a gamer.
    One thing I hope for is that this type of progression is implemented in Franchise mode. I'd like to see archetypes there too, especially when scouting players and developing guys in the minors.
    As long as they work on improving GM and Manager AI in RTTS, this mode will be nearly perfect, at least in my opinion.
    bcruise
    Glad to hear that the slowdown off the batted ball is an option (4:00). Not a fan.

    Wanted to re-visit this comment after trying out a few things in '17 (positions, specifically). I'll concede that, on hard hit balls to 1st and 3rd it can be really hard to get a smooth preloaded throw without using the Showtime slowdown unless you're using the "Buttons" throwing control (because all you have to do is quickly tap a single button).
    If you're using one of the other control settings on one of those types of hits, you're pretty likely to miss the branch points on the throw and end up resetting to "throw ready" before you can finish the throw input. Even for me, and I've played RTTS since the mode was introduced - my reflexes just aren't that good. Even if it doesn't cost you an out (the ball is hit hard after all, and you have all day to make the throw most of the time), it still looks bad. And it's more likely to cost you a double play because of how smoothly those throws need go.
    So, if that's what Chris was getting at when saying people couldn't react in time and that being why the slowdown was made standard, I can accept that. Gotta make the mode fun and playable for everyone, for any position they might choose. The great thing is that it's still an option. :y220b:
    MetsFan16
    Another big takeaway I got from this, these attributes progress SLOWLY. It’s gonna take a week or so of a hot streak to bump up power or contact 1 point! In years past a good week and your Overall increases by like 5 points.
    This is going to take away the callups to Triple A and MLB during your first season as an 18 year old.
    Going to make the minor league grind longer and more difficult

    I'm not sure the way difficulty level works in RTTS stays the same as before (i.e., AA lowers difficulty by one from setting, AAA is played at the setting, MLB increases by one), but if you are so inclined you might still be able to lower the difficulty/adjust sliders to help accelerating the experience down in minors.
    tessl
    That explains it - I was wondering what they were up to.

    Yeah they are evil. Oh the horror. A company that is trying to earn additional revenue. Shame on them for being capitalists.
    The freaking horror!!!
    :brickwall
    nomo17k
    I'm not sure the way difficulty level works in RTTS stays the same as before (i.e., AA lowers difficulty by one from setting, AAA is played at the setting, MLB increases by one), but if you are so inclined you might still be able to lower the difficulty/adjust sliders to help accelerating the experience down in minors.

    Yes, I don’t recall them mentioning any changes to the difficulty settings. My main thing is that it was too easy and too quick to upgrade your player to an overall that is MLB Ready. I like the new progression system because it forces you to play the game and play well enough to legitimately improve and getting to that MLB ready overall is going to be much more satisfying.
    Sent from my iPhone using Operation Sports
    Not meaning to beat a dead mosquito, but
    extremeskins04
    So with that option turned on, whenever I'm in the outfield / infield whatever the count is, I know the ball is going to be hit toward my direction.
    So if I'm playing SS and it's a big time hitter like Stanton and the count is 3-2, I know it's NOT going to be a HR because I'm playing in the infield during that at-bat.
    That's the predictable-ness I'm talking about. I might not be fully explaining what I mean.
    Basically when I'm using that option, I've never seen a HR or another big play happen while I was playing defense.

    extremeskins04
    You guys are still missing the point. I obviously know you can turn the option off. But when you do, you have to play the entire game basically. And when you want to get through games faster to get through multiple seasons faster, it would be nice to have that randomness in quicker games.

    Woodweaver
    I see. You want a new option that is a hybrid between playing every play on defense and only playing the ones you are involved in. I don't know where something like that would fall on a priority list...

    Factzzz
    The result play option that was in the game before was perfect.
    Not sure why it was taken it out. You could have watched the last pitch of every at bat, so you wouldn't know when the ball was coming your way.
    I used to use during key playoff games, and then they removed the option and only left the every pitch option and I highly doubt anyone would use that option.

    (Aside from the misuse of the term "scripted"), extremeskins was referring to the mentioned "Result Play" mode which used to be in RTTS that was taken out when the major effort was made to accelerate the quicker RTTS experiences (last year I believe?).
    Some people may argue that watching other players in your team is boring and a waste of time... which is true in the vast majority of time, but as Factzzz mentioned, being able to do so at the right opportunities like important regular season games, playoff games, all-star games, etc. could add significantly to the atmosphere of playing a team-oriented sport. I loved Result Play feature when it existed.
    I think the devs have been doing a good job introducing RPG-like elements by adding stories in periphery, outside the gameplay, but I'd still argue that by removing Result Play option and similar, the team-sport element and the feeling of your presence among your peers is totally lacking, because you almost never see your teammate plays...
    Though RTTS is enjoyable as it is, I still get a sense that I only play in a bubble of just myself.
    Do you have any memory of great teammate(s)/opponents you sort of competed with as rivals, the kind of players with whom you can reminisce good moments and write stories with when your RTTS career ends? I bet you hardly remember any players from your RTTS career right now, especially if you don't do any fielding or base running. In that sort of way, I think the mode still has a potential to grow in the area of gameplay.
    Results Play helped me to customize that experience (even if that may not have been the intended use of the option).
    jeffy777
    What about a 5 tool player? Sure they're rare but they do exist. I think we should be free to recreate that if we so desire without having to do player lock in franchise. The archetypes should be options instead of being forced, imo.

    I think it will still be possible to create 5 tool players with the equipment that boosts your cap limit on attributes.
    Also think of the 5 tool players right now or throughout history. Like Mike Trout, I dont think he would be maxed out on all stats, his speed, glove, and average are definitely high but his power and arm wouldnt be 99. Even 5 tool guys are lesser in some categories. I think the equipment boosts are really going to help players become a realistic 5 tool player.
    nomo17k
    Not meaning to beat a dead mosquito, but
    (Aside from the misuse of the term "scripted"), extremeskins was referring to the mentioned "Result Play" mode which used to be in RTTS that was taken out when the major effort was made to accelerate the quicker RTTS experiences (last year I believe?).
    Some people may argue that watching other players in your team is boring and a waste of time... which is true in the vast majority of time, but as Factzzz mentioned, being able to do so at the right opportunities like important regular season games, playoff games, all-star games, etc. could add significantly to the atmosphere of playing a team-oriented sport. I loved Result Play feature when it existed.
    I think the devs have been doing a good job introducing RPG-like elements by adding stories in periphery, outside the gameplay, but I'd still argue that by removing Result Play option and similar, the team-sport element and the feeling of your presence among your peers is totally lacking, because you almost never see your teammate plays...
    Though RTTS is enjoyable as it is, I still get a sense that I only play in a bubble of just myself.
    Do you have any memory of great teammate(s)/opponents you sort of competed with as rivals, the kind of players with whom you can reminisce good moments and write stories with when your RTTS career ends? I bet you hardly remember any players from your RTTS career right now, especially if you don't do any fielding or base running. In that sort of way, I think the mode still has a potential to grow in the area of gameplay.
    Results Play helped me to customize that experience (even if that may not have been the intended use of the option).

    This. I wish I could like this an infinite amount of times. Please consider bringing it back dev team!
    Someone will have to explain me one day where’s the fun playing a guy who’s 99 maxed out everywhere.
    To me it sounds like playing battlefield 1 with an inter-galactic space warrior.
    But I may be missing something somewhere ;-)
    bcruise
    One thing I'm curious about is how power and contact are going to be increased. I know Ramone's saying that he gets power bonuses from power swinging (which makes sense), but what happens if I hit a HR with a normal or even contact swing? And is there a power increase for gap doubles/triples?
    Two things that are going to be extremely gratifying to improve are my Vision and Plate Discipline, because I enjoy working counts and getting quality at-bats. Seems like you gain plate discipline for every Ball taken (not just walks), so that could improve pretty fast if you have a good batting eye.
    Really enjoyed that video. The slowdown off the bat and that weird no-reaction infield play at the end were the only things that bothered me.

    You can earn Power, from using normal swing, as long as it results in a double, triple, or home run.
    I'm trying to figure out if I want to do an Ichiro type player, contact and speed mainly, do I start with Ball Hawk or Solid archetype..........feeling Ball Hawk but I really want to push that 75 contact cap smh
    TripleCrown
    Someone will have to explain me one day where’s the fun playing a guy who’s 99 maxed out everywhere.
    To me it sounds like playing battlefield 1 with an inter-galactic space warrior.
    But I may be missing something somewhere ;-)

    Whatever happened to letting people enjoy their game the way they want to enjoy it. If they have fun with a maxed out player who are we to tell them there is no fun in it?
    I like the looks of it, the resolution pops out and looks nice.  Is this on the PS4 Pro? 
    I really don't care for the new stuff they showed with the attributes but it's fine with me.  What I am worry about is that it looks like they still haven't added more stats information during play, no around the league score ticker info  like their franchise mode as well as info of behind the scenes transactions of trades, call-ups etc of the minors/major leagues.  I think we have been requesting this for years but total silence!
    Not a good sign when the very first thing in the video is the home run trot glitch where the guy stops after rounding first. Just really suffocates any excitement for the game for me personally. Nobody is going to treat a ball hit like that like a hard single right at an outfielder. Yes it's small and it shouldn't bother me that much, but it does and it's that kind of stuff that kills the game for me and frustrates me more than anything.
    Hope everyone enjoys the game this year though! I just won't be buying.
    Armor and Sword
    The game on 1080P looks stunning. I really like the new progression system. No more training points and micro-transactions.

    There are 100% certain microtransactions. You have to buy gear if you want to eclipse the cap. Stop spreading this lie of no microtransactions. It simply isn't true.
    TripleCrown
    Someone will have to explain me one day where’s the fun playing a guy who’s 99 maxed out everywhere.
    To me it sounds like playing battlefield 1 with an inter-galactic space warrior.
    But I may be missing something somewhere ;-)

    I could spend a whole day asking similar questions.
    Someone will need to explain to me why playing a game in Hardcore mode is fun.
    Someone will have to explain to me why people think this is good music
    Someone will have to explain to me why people watch this TV show
    And i am sure people could spend all day asking me similar questions about things I enjoy. People are different. They enjoy different things.
    As an exclusive player of RTTS I was disappointed at some the changes I saw at first but now a few days later having digesting all the videos and information I have come to the conclusion that I really embrace these new changes. Just a few points for myself I still can make my player the way I want with a few tweeks like I always do even with the new cap system. A plus again is selling my good players cards for stubs to purchase equipment. I always hated the training points so now what I do on the field matters. I also hated the training sessions now training will be for me a lot less tedious. I don't feel the we will be pigeon holed it's just a different step on my way the the " Show ". Overall I am looking forward to this years version of RTTS to continue my journey of my versions of 5 tools players, JMHO.
    BSUFAN
    As an exclusive player of RTTS I was disappointed at some the changes I saw at first but now a few days later having digesting all the videos and information I have come to the conclusion that I really embrace these new changes. Just a few points for myself I still can make my player the way I want with a few tweeks like I always do even with the new cap system. A plus again is selling my good players cards for stubs to purchase equipment. I always hated the training points so now what I do on the field matters. I also hated the training sessions now training will be for me a lot less tedious. I don't feel the we will be pigeon holed it's just a different step on my way the the " Show ". Overall I am looking forward to this years version of RTTS to continue my journey of my versions of 5 tools players, JMHO.

    Just be prepared for the best equipment to be pretty expensive. Unless you get lucky with some gold/diamond pulls you are going to have to sell a bunch of common and bronze players to even afford one diamond piece of equipment.
    They have made good equipment even more valuable for both DD and RTTS so I expect demand to go up while the supply stays low.
    Dolenz
    Just be prepared for the best equipment to be pretty expensive. Unless you get lucky with some gold/diamond pulls you are going to have to sell a bunch of common and bronze players to even afford one diamond piece of equipment.
    They have made good equipment even more valuable for both DD and RTTS so I expect demand to go up while the supply stays low.

    It does not matter to me I will make work one way or another.
    Fade2Black40
    Whatever happened to letting people enjoy their game the way they want to enjoy it. If they have fun with a maxed out player who are we to tell them there is no fun in it?

    And we come full circle about the 'slow down' option added. :y220a:
    Okay MAYYYBBEE, "Daddy Pops" is funny once? Maybe? But dear god, can the guy doing the interview shut the ___ up about it and stop laughing and bringing it up the entire video. Is he 12? I never saw his face, he must be.
    I like the changes and especially ditching the microtransactions. I'm into the grind and I've never understood how maxing your player out with stubs you partially earned in other modes is fun. Grind it is.
    Sent from my iPhone using Operation Sports
    BrianMcNulty11
    I like the changes and especially ditching the microtransactions. I'm into the grind and I've never understood how maxing your player out with stubs you partially earned in other modes is fun. Grind it is.
    Sent from my iPhone using Operation Sports

    You make it sound like every RTTS player has done that. Plenty of people did the full grind to earn every training point needed to max out their player.
    And many RTTS players never venture into other modes so their stubs come entirely from RTTS
    BrianMcNulty11
    I like the changes and especially ditching the microtransactions. I'm into the grind and I've never understood how maxing your player out with stubs you partially earned in other modes is fun. Grind it is.
    Sent from my iPhone using Operation Sports

    They didn't ditch the microtransactions, they just changed them from buying points to buying gear that is 100% necessary to eclipse their artificial limits on your abilities.
    I like the direction rtts is headed. I do agree it was too easy to improve your player skill level. I do wish they had an option to be drafted by your favorite team if you want to.
    I'm still mostly a franchise guy, but sometimes I like something different to change things up.
    Sent from my SM-T810 using Tapatalk
    Looks like I will be a Control Freak for my Pitcher but always wanted a good closer but with the way you got training points it was a struggle to get your attributes up and keep them there, maybe this new system might make it more fun
    Dolenz
    You make it sound like every RTTS player has done that. Plenty of people did the full grind to earn every training point needed to max out their player.
    And many RTTS players never venture into other modes so their stubs come entirely from RTTS

    Sorry if that's how you took it but I was just stating an opinion. How the rest of you guys enjoy your game is fine by me, I just had never done it that way.
    Sent from my iPhone using Operation Sports
    Not sure if it's been covered and to some it may be a small inconvenience but to me its a game-breaker, at least for Road to The Show. Have they fixed the jersey numbers where you get to actually keep you number if your team acquires a player with the same jersey number? Last year I had the #3, then #5, then #11. All in one season because my team acquired players with the same number. It drove me insane.
    TeriyAkin
    is this in the game or at least an option? if not, why?

    Should still be in the game imo. It made fielding feel a lot more authentic in the OF. Hate that they took it out.
    Sent from my iPhone using Tapatalk
    An easy way to fix the complaints and issues with the Rtts archetype addition by some players, including myself, is either to give the user the ability to create additional archetypes and/or add more archetypes and more importantly at least add one archetype with all hard caps set to 99.
    BOOM! That fixes my issue and every single issue I've read about Rtts' changes.
    The Image of Cespedes on the Player Archetype screens show him with that Elbow Guard (I don’t know the exact brand) however The Show chose that picture to use and they are usually very careful about what pictures they choose regarding brands/equipments.
    I think this new brand Elbow Guard will be in The Show 18!
    Sent from my iPhone using Operation Sports
    All my time in The Show is spent between DD and RTTS. Have to say, I’m really intrigued about the introduction of archetypes. It’ll be fun to play with some limits, however, it seems abundantly clear that you can still make an outrageous player who will be the greatest of all time, which fine. (Mostly saying this because I keep seeing people who are worried they can’t make a 5 tool player. You absolutely can.)
    I’d be willing to bet we’ll see a lot less usage of CAPs this year in DD. I envision people using a CAP at the beginning until they get a solid catcher, then disregarding trying to upgrade their CAP, thus not impacting equipment prices as much as some fear.
    One thing I’m interested regarding base gains is if the game will grant contact increases for good at bats that don’t result in hits. If I had a long at bat and hit a ball hard somewhere for an out, that feels like a win in my book. Good process with a bad outcome. In years past you’d get decent training points for a long at bat with a well struck out.
    Overall, very excited to play this year! Can’t wait to see how long it takes to get to the majors.
    Sent from my iPhone using Tapatalk
    mokena
    All my time in The Show is spent between DD and RTTS. Have to say, I’m really intrigued about the introduction of archetypes. It’ll be fun to play with some limits, however, it seems abundantly clear that you can still make an outrageous player who will be the greatest of all time, which fine. (Mostly saying this because I keep seeing people who are worried they can’t make a 5 tool player. You absolutely can.)
    I’d be willing to bet we’ll see a lot less usage of CAPs this year in DD. I envision people using a CAP at the beginning until they get a solid catcher, then disregarding trying to upgrade their CAP, thus not impacting equipment prices as much as some fear.
    One thing I’m interested regarding base gains is if the game will grant contact increases for good at bats that don’t result in hits. If I had a long at bat and hit a ball hard somewhere for an out, that feels like a win in my book. Good process with a bad outcome. In years past you’d get decent training points for a long at bat with a well struck out.
    Overall, very excited to play this year! Can’t wait to see how long it takes to get to the majors.

    I agree that CAPs will be less common in this years version unless there are too many overpowered pieces of equipment to boost them.
    And I would hope that since we got training points for solid contact '17 that it is still counted as a positive in the new version.
    I already put caps on myself so it won't be too different. I just really wish the contact max cap for Ball Hawks was at least an 80 or 85. The game will definitely be harder though now, unless you do archetypes that have both high contact and power. Seems like it'll be the same. Interested to see how RTTS will continue to grow off the field in coming iterations. Also excited to see what the offseason surprise is that Russel was talking about. Maybe salary will actually mean something for your player? 
    bxphenom7
    I already put caps on myself so it won't be too different. I just really wish the contact max cap for Ball Hawks was at least an 80 or 85. The game will definitely be harder though now, unless you do archetypes that have both high contact and power. Seems like it'll be the same. Interested to see how RTTS will continue to grow off the field in coming iterations. Also excited to see what the offseason surprise is that Russel was talking about. Maybe salary will actually mean something for your player?*

    Those that have both decent contact and power ratings will most likely have abysmal speed (if that matters). The archetypes all pretty much force a tradeoff where you are sacrificing one skill to be better at another.
    TeriyAkin
    is this in the game or at least an option? if not, why?

    This is a complete deal breaker for me if there isn't something similar or better to this. Playing OF in '16 was off the charts boring compared to prior years. I know they said they have changed it this year but I don't have faith it will be anything better than the horribly bland system they have now.
    Anyone know what happens if you simulate games? I was a huge fan of stubs because I'm 40 years old with two kids and a wife and I don't have time to play every single game. So are penalized if you simulate games in RTTS?
    rscotm2
    Anyone know what happens if you simulate games? I was a huge fan of stubs because I'm 40 years old with two kids and a wife and I don't have time to play single game. So are penalized if you simulate games in RTTS?

    Good question. Ramone did mention that base gains would still happen while simming, but nothing very specific about it. Probably going to be a wait and see thing until the game comes out.
    It was very possible to play RTTS in '17 without actually "playing" - in fact I did so a few days ago and almost made the HOF by managing my training points efficiently throughout the career. I don't know if it'll still be THAT easy, but I'd imagine you'll still be able to make a decent career out of it.
    bcruise
    Good question. Ramone did mention that base gains would still happen while simming, but nothing very specific about it. Probably going to be a wait and see thing until the game comes out.
    It was very possible to play RTTS in '17 without actually "playing" - in fact I did so a few days ago and almost made the HOF by managing my training points efficiently throughout the career. I don't know if it'll still be THAT easy, but I'd imagine you'll still be able to make a decent career out of it.

    Thanks for the response!
    Was there any mention about abandoning the compulsory move the manager makes on you, drives me nuts, I am a good SP and he wants me as a reliever, makes no sense
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