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MLB The Show 17 Patch 1.08 Released

MLB The Show 17

MLB The Show 17 Patch 1.08 Released

The MLB The Show 17 team released a new patch for The Show this morning, with fixes seeming to focus in on the online experience in The Show.

Online Specific Gameplay Improvements and Stabilizations

  • Fixed a number of issues that could result in a soft hang during and online game. Includes pickoffs, throws to unoccupied bases, and pitches in the dirt.
  • Adjustments made to eliminate an occasional pitch that would cause the ball to change direction in midflight, resulting in strikes being called balls, and vice versa.
  • Fixed an exploit in Challenge of the Week that was allowing users to record extremely high scores.
  • Swing analysis will no longer show your opponent’s plate coverage indicator when you are pitching. The PCI location was incorrect (for the pitching user) and this removal is intended to clear up some of the confusion it was cuasing.

Misc

  • Fixed an issue where “Team Epic” Mission stats and wins would not track after completing a “Play with Friends” game, then entering into a “Play vs. CPU” game.
  • Corrected minor issues with various Universal Profile achievements.
  • Addressed issues with Universal Profile name plates and icons.
  • Various other minor bug fixes and adjustments made throughout the game.

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  1. EWRMETS
    Wild pitches still need to fixed. Hopefully it's addressed in the patch.

    It's not first game post patch and I scored three runs on wild pitches, back to back to back.
    I'm done. As good as this game could have been, it's just a mess for me.Every patch I've played 10-15 games. I have given up. There is not enough kool-aid in the world for me to drink and enjoy this game in its current state. I'm glad some of you are really enjoying it, I really am. But I'm going back to 16 for good now and probably for a good bit.
    Wild pitches happen so often that I retreat my basrunners when I see the going... unless it's a legit wild pitch that goes weeks beyond the catcher.... it keeps me honest
    I think they happen so often cause cpu controlled team catcher is always stationed middle plate.. while your catcher moves left or right depending where the pitch is anticipated (pre pitch)
    Bullit,
    In well over 140 offline franchise games now I have never scored runs on back to back to back wild pitches from the CPU.
    And rarely have I scored runs period on wild pitches. It has happened and rightfully so as it happens IRL. But nothing even close to the degree you and some others have claimed.
    Yes wild pitches are higher. And we all talk about it but also a lot of us have really been able to easily overcome it. Obviously you can't. No fault of yours obviously.
    But your Kool Aide comment is offensive.
    It's one thing if you don't enjoy the game and I totally respect that.
    But don't insult our intelligence with the Kool Aide comment.
    Really uncalled for.
    There are many of us here who are enjoying the heck out of this game. And also feel it is easily the best this series has produced.
    And the warts (MLB 16 has some ugly ones too) are being greatly exaggerated here. By the same members over and over and over.
    Enjoy MLB16. It is a great game. Warts and all.
    Sent from my iPhone using Operation Sports
    I was a harsh critic in the early going of the past ball issues. It has definitely improved to me. Yes they still happen too often but nowhere to the extent some have referenced.
    I was in the camp that if they didn't make improvement I would trade the game in. I'm sorry that you aren't able to experience a better game.
    Armor and Sword
    Bullit,
    In well over 140 offline franchise games now I have never scored runs on back to back to back wild pitches from the CPU.
    And rarely have I scored runs period on wild pitches. It has happened and rightfully so as it happens IRL. But nothing even close to the degree you and some others have claimed.
    Yes wild pitches are higher. And we all talk about it but also a lot of us have really been able to easily overcome it. Obviously you can't. No fault of yours obviously.
    But your Kool Aide comment is offensive.
    It's one thing if you don't enjoy the game and I totally respect that.
    But don't insult our intelligence with the Kool Aide comment.
    Really uncalled for.
    There are many of us here who are enjoying the heck out of this game. And also feel it is easily the best this series has produced.
    And the warts (MLB 16 has some ugly ones too) are being greatly exaggerated here. By the same members over and over and over.
    Enjoy MLB16 it is a great game. Warts and all.
    Sent from my iPhone using Operation Sports

    Sorry you find my comments offensive, that was not the way they were intended nor aimed at anybody on this forum.
    I am glad that you are enjoying the game, I really am.
    NDAlum
    I was a harsh critic in the early going of the past ball issues. It has definitely improved to me. Yes they still happen too often but nowhere to the extent some have referenced.
    I was in the camp that if they didn't make improvement I would trade the game in. I'm sorry that you aren't able to experience a better game.

    It's for sure better then it was at release when I was throwing 5x more then I should have been but even with the improvements I'm still throwing them 3x more then I should be. Having said that I've moved on from worrying about it, nothing I can do about it at this point. I hope they tighten it up and if they would just make the catcher throw down to the base with some sort of urgency it might solve some of it as at least guys would be thrown out trying to advance when they shouldn't. Of course the downside to that is if the game isn't coded in such a way that the CPU won't try to advance then we might end up with an issue of the base runners being thrown out consistently and killing innings.
    Glad to see consistent updates with this game. Although I don't play online in The Show, I'm sure these fixes will help a lot of people. Hopefully a couple of key fixes were thrown in there that weren't mentioned (maybe the perfect jump while stealing but?).
    Excited to test it out!
    Can Someone please tell me. How and why SDS refuses or acknowledge the misinformation on several on screen displays, like pitch info, wrong division info ect... They simply will not address this glaring issue. It pissess me off in my Franchise.
    Begin Rant
    This is why, they will go to the "We checked the #'s and not too many people play franchise, so we put our resources elsewhere". Why not fix this stuff and maybe people will play franchise.
    End Rant
    I dont get the issue with passed balls...I've played over 150 DD and ranked online games and dont seem to have an issue with it. Maybe you should quit throwing balls in the dirt? Just an idea...
    misterkrabz
    I dont get the issue with passed balls...I've played over 150 DD and ranked online games and dont seem to have an issue with it. Maybe you should quit throwing balls in the dirt? Just an idea...

    Who's your catcher?
    Sent from my XT1585 using Tapatalk
    Going to play A bunch of games tonight and over the weekend I'll check back to see if there were any significant gameplay tunings off-line game modes bug fixes etc.
    Sent from my iPhone using Operation Sports
    What are you guys talking about with the wild pitches?, this has been fixed for a while now. Or is it still an issue with online play?..i only play offline chise and this has been fixed since like a month ago.
    Jaysguy44
    What are you guys talking about with the wild pitches?, this has been fixed for a while now. Or is it still an issue with online play?..i only play offline chise and this has been fixed since like a month ago.

    Do you use classic pitching?
    I still have a small issue with wild pitches, but they aren't glaring.
    Honestly, sliders have fixed this issue a while ago. Simply increasing user pitcher consistency to about 8 almost completely rectifies this. So instead of complaining, we should probably utilize the sliders for their intended inclusion in the game.
    Padgoi
    I still have a small issue with wild pitches, but they aren't glaring.
    Honestly, sliders have fixed this issue a while ago. Simply increasing user pitcher consistency to about 8 almost completely rectifies this. So instead of complaining, we should probably utilize the sliders for their intended inclusion in the game.

    How does that affect your walk rate?
    misterkrabz
    I dont get the issue with passed balls...I've played over 150 DD and ranked online games and dont seem to have an issue with it. Maybe you should quit throwing balls in the dirt? Just an idea...

    Trust me when I say I'm not trying to bury balls low out of the zone with runners on base, I know what can happen and avoid it at all costs. Having said that I've thrown wild pitches on fastballs in the bottom third of the zone, not out of the zone so it's not like I'm putting myself into a position to throw them by my own play calling. My gut says this issue is more prone to classic pitching due to no real control over accuracy like there is when using something like say meter for pitching. If that's the case it would explain the wide differing of opinions at times and probably why we won't see much else done with it if it's only really effecting those who use classic pitching.
    I know I can raise consistency more and more until I find that happy medium I'm just a little fearful of having that negatively effect other areas like walks issued so it's a catch 22.
    I think most of you need to practice a bit more and stop complaining or increase your pitch control if you're not that good. Here's a tip, play all of spring training and take off quick counts..use this time to fine tune sliders and use the slider forums for tips and discussions. Also pay attention when you're pitching, turn off your tv if its in the background, stop talking to your gf or friend and just pay attention to every pitch you make..concentrate. I don't want SSD to make this game easy for casual players, i want it to be kept a sim.
    Jaysguy44
    I think most of you need to practice a bit more and stop complaining or increase your pitch control if you're not that good. Here's a tip, play all of spring training and take off quick counts..use this time to fine tune sliders and use the slider forums for tips and discussions. Also pay attention when you're pitching, turn off your tv if its in the background, stop talking to your gf or friend and just pay attention to every pitch you make..concentrate. I don't want SSD to make this game easy for casual players, i want it to be kept a sim.

    I really doubt that each of these posters, especially those who are moderators, are having issues with the "difficulty" of the game.
    Back to the post, my only issue with passed balls as of late is when the CPU switches in a non-catcher into the catcher position.
    I have played 10 games since the P1.08. I play QC, All-star pitch, Vet bat. I use Pulse pitching. I play as the Indians and never OL. In the last 10 games in my off line Test Franchise I have only seen 6 total pitches in the dirt and 1 wild pitch. The pitches in the dirt did not allow runners to advance when on base and none got by the catcher.The wild pitch by a Det pitcher allowed a runner to advance to 3rd base. In all my regular games I have never really seen this as an issue, but after reading so many complaints about it, I thought I would test it out.
    There are a few other issues, but for myself, This really isn't one. Sorry for those experiencing it, but maybe practice, sliders, or a different pitching style as others have suggested may help.
    The wild pitch issue really isn't much of an issue any more, imo. It was initially, but I think they've done a good job of fixing it.
    Now if they can just do something about the lack of CPU throwing errors and tone down the amount of insane jump throws.
    I strictly play online franchise and have not seen any issues with wild pitches for a long while now. They happen occasionally in game like in real life.
    Sent from my SM-N910P using Tapatalk
    Armor and Sword
    Bullit,
    In well over 140 offline franchise games now I have never scored runs on back to back to back wild pitches from the CPU.
    And rarely have I scored runs period on wild pitches. It has happened and rightfully so as it happens IRL. But nothing even close to the degree you and some others have claimed.
    Sent from my iPhone using Operation Sports

    I'm neutral on this topic, but I'm unsure how to interpret the above statement. Are you claiming everyone else is lying or indicating that you have a slider solution that resolves the issue?
    fanofbaseball
    I'm neutral on this topic, but I'm unsure how to interpret the above statement. Are you claiming everyone else is lying or indicating that you have a slider solution that resolves the issue?

    A simple "no" is my answer to your question.
    Keep it at that.
    jeffy777
    I think Armor is simply calling it like he sees it. I have to agree. It was bad before the patches, but it's much better now.

    Exactly right jeffy777.
    That is all I ever do here. Call it like I see (play) it.
    I ask anyone to tune into my streams anytime, please....tune in..or watch replays of past streams.
    It’s all there.
    Armor and Sword
    Exactly right jeffy777.
    That is all I ever do here. Call it like I see (play) it.
    I ask anyone to tune into my streams anytime, please....tune in..or watch replays of past streams.
    It’s all there.

    I was previously unaware that you streamed. Watching a past stream now. With everything turned off I can't tell what hitting and pitching interface you're using. Do you mind sharing your settings?
    fanofbaseball
    I was previously unaware that you streamed. Watching a past stream now. With everything turned off I can't tell what hitting and pitching interface you're using. Do you mind sharing your settings?

    Classic Pitching, Directional hitting, no visual aides, no controller vibration.
    Pure clean screen baseball.
    Armor and Sword
    Classic Pitching, Directional hitting, no visual aides, no controller vibration.
    Pure clean screen baseball.

    I don't even use the hot/cold zones, or the pitch ball marker.
    Jaysguy44
    I think most of you need to practice a bit more and stop complaining or increase your pitch control if you're not that good. Here's a tip, play all of spring training and take off quick counts..use this time to fine tune sliders and use the slider forums for tips and discussions. Also pay attention when you're pitching, turn off your tv if its in the background, stop talking to your gf or friend and just pay attention to every pitch you make..concentrate. I don't want SSD to make this game easy for casual players, i want it to be kept a sim.

    exactly right! It's the "instant gratification" generation. The sliders are there for a reason. My guess is ,most that complain about the gameplay (other than the online debacle) have no idea how to play REAL baseball. Wild pitches happen, 1-3 per game is about normal, any more than that , you are doing something wrong. YOU, not the game.
    KnightTemplar
    I don't even use the hot/cold zones, or the pitch ball marker.

    same here. Everything off except the score bar. Outfield camera, only way to go!
    Jaysguy44
    I think most of you need to practice a bit more and stop complaining or increase your pitch control if you're not that good. Here's a tip, play all of spring training and take off quick counts..use this time to fine tune sliders and use the slider forums for tips and discussions. Also pay attention when you're pitching, turn off your tv if its in the background, stop talking to your gf or friend and just pay attention to every pitch you make..concentrate. I don't want SSD to make this game easy for casual players, i want it to be kept a sim.

    Um...what?
    That's like saying I need to be a better driver if my car won't run correctly...even though there's issues with the car and not me. I don't want a brand new car but just what I have to get fixed.
    Speedy
    Um...what?
    That's like saying I need to be a better driver if my car won't run correctly...even though there's issues with the car and not me. I don't want a brand new car but just what I have to get fixed.

    In this case bud the car is totally fine and you need to become a better driver:) The Show '17 had problems in the beginning but now its fairly fixed only annoying thing to me is how every check swing is called no swing. So just practice dude and work on your sliders or maybe get RBI Baseball 17 if you want something simple :).
    iorg16
    exactly right! It's the "instant gratification" generation. The sliders are there for a reason. My guess is ,most that complain about the gameplay (other than the online debacle) have no idea how to play REAL baseball. Wild pitches happen, 1-3 per game is about normal, any more than that , you are doing something wrong. YOU, not the game.

    I suggest you look at actual stats as wild pitches don't happen 1-3 times per game even when combining the two teams. They actually happen roughly 0.68 times per game combined between the teams.
    As for the rest, the condescending tone of your post is completely unnecessary and couldn't be further from the truth.
    Sent from my SM-G920T using Tapatalk
    Jaysguy44
    In this case bud the car is totally fine and you need to become a better driver:) The Show '17 had problems in the beginning but now its fairly fixed only annoying thing to me is how every check swing is called no swing. So just practice dude and work on your sliders or maybe get RBI Baseball 17 if you want something simple :).

    Only warning, posts like this won't be tolerated. You've got something constructive to add then feel free but telling people they don't know how to play the game, they don't know baseball, they just want something "simple" is overboard.
    Sent from my SM-G920T using Tapatalk
    There are still some issues with the game that skill level or sliders just can't fix. It's getting better with every patch though. Hats off to SDS for continuing to crank these puppies out.
    For information only...data from end of May:
    As of May28, there have been 537 WPs in 1460 games in MLB. That comes out to about 37%...which means statistically the average is about one WP every 3 games or so.
    There have been 537 WPs against 55,721 batters so far. That comes out to 0.009%.
    Anyone who believes that 1-3 WPs per game is the norm is mistaken. I can control how many I throw when controlling the pitcher, but the issue I often have is that the CPU pitcher will wind up throwing 1-3 per game. Playing on default pitching sliders.
    Bottom line is they need to tighten up the catcher animations and how far the ball squirts away, and tweak the baserunner logic.
    C
    iorg16
    exactly right! It's the "instant gratification" generation. The sliders are there for a reason. My guess is ,most that complain about the gameplay (other than the online debacle) have no idea how to play REAL baseball. Wild pitches happen, 1-3 per game is about normal, any more than that , you are doing something wrong. YOU, not the game.
    Opposing team catchers are booting fast balls in the strike zone two to four times per game. Please explain how that's me doing something wrong.
    Bullit
    It's not first game post patch and I scored three runs on wild pitches, back to back to back.
    I'm done. As good as this game could have been, it's just a mess for me.Every patch I've played 10-15 games. I have given up. There is not enough kool-aid in the world for me to drink and enjoy this game in its current state. I'm glad some of you are really enjoying it, I really am. But I'm going back to 16 for good now and probably for a good bit.

    I stopped playing weeks ago but still check the forum from time to time. My impression of wild pitches is this: I play exclusively manage mode. A couple years ago for reasons I don't understand they introduced more chased pitches into the game. To do that there were more pitches in the dirt. This year they introduced new ball spin. More pitches in the dirt + new ball spin = more wild pitches.
    Sometimes they listen to the wrong people when making changes. Another example is the balls curving foul down the lines. That came as a result of the same people pushing for chased pitches who wanted balls curving into the corners. Sounds innocuous enough until it is implemented and the game no longer works. Some things can't be fixed with sliders.
    tessl
    I stopped playing weeks ago but still check the forum from time to time. My impression of wild pitches is this: I play exclusively manage mode. A couple years ago for reasons I don't understand they introduced more chased pitches into the game. To do that there were more pitches in the dirt. This year they introduced new ball spin. More pitches in the dirt + new ball spin = more wild pitches.
    Sometimes they listen to the wrong people when making changes. Another example is the balls curving foul down the lines. That came as a result of the same people pushing for chased pitches who wanted balls curving into the corners. Sounds innocuous enough until it is implemented and the game no longer works. Some things can't be fixed with sliders.

    These are all good changes that only add to the authenticity/realism of the game! There are still too many fly balls and they also seem to hang in the air for longer than reality. This, combined with the lack of ball physics kept doubles as unrealistically low. We are closer now but still not perfect thanks to this change. We also have more advanced stats such as whiff% and chase% which showed that the game was lacking realistic results in these areas. These are improvements giving us a more accurate sim and less of an arcade game. I get that this means other flaws might become more noticeable but sitting stagnant does not improve our station. There is always room for improvement. In fact, it is the biggest room in my house and at my work.
    tessl
    I stopped playing weeks ago but still check the forum from time to time. My impression of wild pitches is this: I play exclusively manage mode. A couple years ago for reasons I don't understand they introduced more chased pitches into the game. To do that there were more pitches in the dirt. This year they introduced new ball spin. More pitches in the dirt + new ball spin = more wild pitches.
    Sometimes they listen to the wrong people when making changes. Another example is the balls curving foul down the lines. That came as a result of the same people pushing for chased pitches who wanted balls curving into the corners. Sounds innocuous enough until it is implemented and the game no longer works. Some things can't be fixed with sliders.

    So much wrong with your post......just so much wrong.
    Go back and play the version you love......17 is not for you we get it. But for the mass majority of simulation style players it is certainly a massive improvement on making it the most realistic playing baseball game we have seen yet for a console system.
    Lord man.
    Anyway back to the topic of patch 1.08.
    Offline gameplay is great and I have seen no changes at all from patch 1.07 that are significant to even talk about.
    I will keep playing and see if any OSD bugs were cured, but gameplay wise the game is marvelous.
    I will be playing some online Diamond Dynasty tonight in our supporters league and report back about online stability.
    While there are things I'd like to see changed or fixed.... this is still the best version of the show that I have played.... I just played a really nice game where I rocked the starting pitcher for 5 runs. Cpu kept him in and he finished 6 inning only allowing the 5 runs... I did win 5-3....
    The game felt very life like.... can't notice many changes from the patch but for some reason it feels smoother
    Is everyone referring to wild pitches from when a user is controlling the pitcher or the CPU is controlling the pitcher? My experience is from a Player Lock perspective and this is what I have been seeing since game launch and latest patch with default sliders see video below.
    A bit of context about video:
    I am a created player on the Milwaukee Brewers with game watch enabled so that I get to see every pitch and at bat outside of initiating a Player Lock.
    Jet Bandy (Catcher) is on first with a speed of 38. Keyon Broxton is at the plate there are 0 outs. Russell Martin blocks the wild pitch/pitch in the dirt directly in front of him. Jet Bandy takes off running. This usually result's in a out causing me to loose the game or add an unnecessary out. But it is a wild throw and Jet Bandy continues to run to 3rd base with a speed of 38.
    I am not 100% sure but I don't think things like this can be patched! After playing the game for the last 5 iterations. I think its deeper than that. It's as if Jet Bandy has no awareness and just keeps going. This is a decision by the CPU not the user. It's not about the wild throw to second base. It's more of why did Jet Bandy run with 38 speed. The wild pitches happen continuously when I have runners on base and I am watching the game play out.
    Also the Jay's were up by 3 runs by the way in early innings. But this is what I have been experiencing with Wild Pitches.
    Also I play on Legend with Default Sliders.
    jada855
    Is everyone referring to wild pitches from when a user is controlling the pitcher or the CPU is controlling the pitcher? My experience is from a Player Lock perspective and this is what I have been seeing since game launch and latest patch with default sliders see video below.
    A bit of context about video:
    I am a created player on the Milwaukee Brewers with game watch enabled so that I get to see every pitch and at bat outside of initiating a Player Lock.
    Jet Bandy (Catcher) is on first with a speed of 38. Keyon Broxton is at the plate there are 0 outs. Russell Martin blocks the wild pitch/pitch in the dirt directly in front of him. Jet Bandy takes off running. This usually result's in a out causing me to loose the game or add an unnecessary out. But it is a wild throw and Jet Bandy continues to run to 3rd base with a speed of 38.
    I am not 100% sure but I don't think things like this can be patched! After playing the game for the last 5 iterations. I think its deeper than that. It's as if Jet Bandy has no awareness and just keeps going. This is a decision by the CPU not the user. It's not about the wild throw to second base. It's more of why did Jet Bandy run with 38 speed. This happens continuously when I have runners on base and I am watching the game play out.
    Also the Jay's were up by 3 runs by the way in early innings. But this is what I have been experiencing with Wild Pitches.
    ">

    Strange. I've never seen this in my life and I play this game a looooooot.
    It's interesting how the "official" patch release note (which bcruise captured in the OP) does not mention this but a dev post in the TSN forum mention that fly ball power has been reduced:
    Something to watch out for.
    nomo17k
    It's interesting how the "official" patch release note (which bcruise captured in the OP) does not mention this but a dev post in the TSN forum mention that fly ball power has been reduced:
    Something to watch out for.

    Nice catch.
    HarlemYankee
    Strange. I've never seen this in my life and I play this game a looooooot.

    HarlemYankee,
    How do you play the game with full team control or Player Lock. Also if you use Player Lock do you use the Game Watch option?
    As a new mlb console player, I too believe the wild pitches are ridiculous. I understand making the timing important for pitches that are aimed at the edges of the zone but they took it too far. Make certain pitches more wild on certain side off the timming bar and make the person figure out each pitch.
    Being slightly on either side of the timing bar and barely outside of the aim zone shouldn't mean you miss your spot by 1.5ft.
    Sent from my SM-G900V using Tapatalk
    At first I wasn't sure about this power nerf, but it seems real to me.
    I mean, someone smacked one to Coors center field with 99 Griffey, but I left it straight down the middle. TBH in all the games I've played since patch, that's the only homer I've seen.
    I thought it was a bit power happy before but this feels like it's the other extreme.
    I've only had a chance to play a couple games since the patch, so I'll have to do more testing. I thought the power felt pretty good though so far.
    ph33
    At first I wasn't sure about this power nerf, but it seems real to me.
    I mean, someone smacked one to Coors center field with 99 Griffey, but I left it straight down the middle. TBH in all the games I've played since patch, that's the only homer I've seen.
    I thought it was a bit power happy before but this feels like it's the other extreme.

    I'm currently of the same opinion. My post patch sample size is small, but I haven't struggled like this in years.
    On the bright side, I experienced two doubles to the pull gap, which had been almost non-existent for me previously. Doubles had occurred to the oppo gap and down both lines, but never to the pull gap. But other than that suprise, this patch has not been fun, but, again, small sample size.
    lol. Funny thing is, the first game I played after making that post, I hit just fine. Got an opposite field homer with Cepeda and hit some hard balls into the deep gaps. THIS game I just did felt nice. I'll see about the next few.
    Up 5-0 and had nine hits headed into the 6th. then my power goes out because who knows why ��
    I remember earlier I would hit monster 400+ ft homeruns. I'm guessing those were nerfed. The biggest I've hit since was in the 350ft range with Judge.
    I hit 3 HR's in my first game post-patch (HOF Zone), 2 of them over 440 feet with a 7 MPH left - to - right wind.
    One of them wasn't down the middle, either:

    If they did reduce power as the dev post says, it's not affecting my ability to hit the longball yet.
    The out of the box hitting was prefect. I thought 1.07 ruined that. Did they fix the hitting in 1.08 to be like out of the box release day or close to it? btw i'm a casual player of baseball videogames. Even with the release day gameplay, I wasn't able to hit 400 ft shots. For someone like me it was prefect.
    And..........are the new MLB 17 release day ball physics still there in this patch? toned down, toned up, remain the same?
    hyacinth1
    The out of the box hitting was prefect. I thought 1.07 ruined that. Did they fix the hitting in 1.08 to be like out of the box release day or close to it? btw i'm a casual player of baseball videogames. Even with the release day gameplay, I wasn't able to hit 400 ft shots. For someone like me it was prefect.
    And..........are the new MLB 17 release day ball physics still there in this patch? toned down, toned up, remain the same?

    Personally I'll take what we've got now over being able to hit 500 FT tape measure shots every other game. Or absolutely ludicrous stuff like this given certain conditions. 675!!!:

    And the ball physics are absolutely still there. Toned down a bit perhaps since release (especially backspin on fly balls to eliminate the moonshot HR scenarios above), but still present, noticeable, and affecting the game:

    With the wind blowing out and the CPU leaving pitch after pitch over the middle of the plate, I scored 3 runs on 6 hits, flying out to the warning track 8 times. Given the conditions, poor CPU performance, and quality of my timing/PCI placement, it should have been an offensive explosion.
    This patch appears to be the polar opposite of the initial release.
    In other news.....in a 1997 Marlins game vs The Expos I crushed 3 HR’s and two of them were atomic bombs.
    Sheffield, Devon White and Bobby Bonilla all went yard.
    Power is alive and well and the game is great post patch 1.08
    bcruise
    I hit 3 HR's in my first game post-patch (HOF Zone), 2 of them over 440 feet with a 7 MPH left - to - right wind.
    One of them wasn't down the middle, either:

    If they did reduce power as the dev post says, it's not affecting my ability to hit the longball yet.

    what camera view is that?
    bcruise
    Personally I'll take what we've got now over being able to hit 500 FT tape measure shots every other game. Or absolutely ludicrous stuff like this given certain conditions. 675!!!:

    And the ball physics are absolutely still there. Toned down a bit perhaps since release (especially backspin on fly balls to eliminate the moonshot HR scenarios above), but still present, noticeable, and affecting the game:


    Despite having never experienced a 500-600ft HR in this game, I would prefer that problem over what we have now.
    A HR is a HR regardless of distance. The distance reported and visual landing spot is irrelevant to me.
    I just want a sim baseball experience that is statistically accurate and also provides an accurate interactive game play experience. MLBTS has been very good on the former and very bad on the latter.
    I completely agree that the in-flight ball physics are very much present in the game and, other than a few stray posts, I'm not aware that in-flight ball physics have ever been brought into question.
    However, many are questioning the physics(velocity and trajectory) of the ball off the bat in relation to PCI placement and timing. I'm on that bandwagon. Unfortunately, intentionally or not, individuals continually conflate that issue with in-flight ball physics, subverting any possibility of productive discussion.
    bcruise
    I hit 3 HR's in my first game post-patch (HOF Zone), 2 of them over 440 feet with a 7 MPH left - to - right wind.
    One of them wasn't down the middle, either:

    If they did reduce power as the dev post says, it's not affecting my ability to hit the longball yet.

    How often do you play with teams other than the Cubs? I ask because I've been playing franchise with the Cubs and I'm tearing it up offensively. However, my attempt at a Brewers franchise produced a completely different result, as I've also experience with a variety of other teams in play now with daily rosters.
    fanofbaseball
    How often do you play with teams other than the Cubs? I ask because I've been playing franchise with the Cubs and I'm tearing it up offensively. However, my attempt at a Brewers franchise produced a completely different result, as I've also experience with a variety of other teams in play now with daily rosters.

    Well it's small sample size, but so far in a fantasy draft franchise (with legends) I rebooted since the patch, I hit 9 homers in the first 3-game series. HOF default sliders.
    Of those, 2 were by Gerardo Parra (49 PvR / 42 PvL), 2 by Drew Stubbs both Pinch-hitting! (55/54) and one by Freddy Galvis (57/42). Hanley Ramirez also hit one off a righty (64 PvR)

    As you can see, the ball was jumping for my opponents, the Cards, as well.
    I can still hit them just fine with lesser power threats as long as I get a pitch I'm looking for (or a mistake offspeed that floats) and pull. So...yeah. No problems here at all, and if anything too many of my runs are coming via the longball (that should even itself out as time goes on, though - there's no way I'm keeping up a pace like this for long)
    Odd thing that happens for me: After every patch (not just 1.08) the first few times I play after the patch, loading times are atrocious. It sits on the trademark screen for a good 2-3 minutes before loading to the main menu. But after two or three times of playing, it reverts to normal load times. Not a big thing, but kind of weird. Does that happen for anyone else?
    As far as gameplay, I didn't really notice any big differences. But I've been really happy with the game for awhile now. My super tiny nitpick is I wish they'd have the player's position on the walkup screen.
    This is easily the best (imo) and my favorite iteration of the show ever. I know that their are warts with this game just like there has been with every other one. My most glaring problem with this game is the ridiculous rocket bunts. I can't believe after all these patches that they still exist. Bunts are seriously like line drive hits on this game. Every other problem can be somewhat adjusted with sliders but this annoyance can't be.
    Imo, there is an input issue with the joystick not reflecting the location that I know where I swung the bat. It's like they added more variance.
    Sent from my SM-G900V using Tapatalk
    Acts 4 12
    This is easily the best (imo) and my favorite iteration of the show ever. I know that their are warts with this game just like there has been with every other one. My most glaring problem with this game is the ridiculous rocket bunts. I can't believe after all these patches that they still exist. Bunts are seriously like line drive hits on this game. Every other problem can be somewhat adjusted with sliders but this annoyance can't be.

    I had issues with rocket bunts last year and nothing happened and most people told me they weren't even having issues at all with it. It was never addressed last year, I can only assume due to no overwhelming complaints about it so doesn't surprise me that it still exists this year and is once again not getting any traction regarding a fix. It was actually one of the reasons I bailed on playing in the NL and went with an AL team so I didn't have to worry about bunting much at all this year.
    Pwrslide2
    Imo, there is an input issue with the joystick not reflecting the location that I know where I swung the bat. It's like they added more variance.
    Sent from my SM-G900V using Tapatalk

    The pci will be mover higher if you are early on the ball, and lower if you are late.
    Sent from my XT1585 using Tapatalk
    LowerWolf
    Odd thing that happens for me: After every patch (not just 1.08) the first few times I play after the patch, loading times are atrocious. It sits on the trademark screen for a good 2-3 minutes before loading to the main menu. But after two or three times of playing, it reverts to normal load times. Not a big thing, but kind of weird. Does that happen for anyone else?
    As far as gameplay, I didn't really notice any big differences. But I've been really happy with the game for awhile now. My super tiny nitpick is I wish they'd have the player's position on the walkup screen.

    X 1000 on the walkup graphic with handiness instead of position.
    I have a hunch they change that for 18.
    Game is so smooth. Like buttermilk man.
    Sent from Palm Trees and Paradise using Operation Sports
    I have completed 0 BR games since the patch. The last one I just played, I got disconnected and got the loss when going for a PH in a 0-0 game in the bottom of the 3rd. So that's fun
    In my online franchise I completed 2 games and was disconnected in another so hard for me to comment on if the patch did anything positive for the game. Noticing a lot of bloop doubles on jammed pitches for my opponents and weak fly balls on good timing for myself. Twitter seems to be in agreement that hitting has taken a step backwards.
    underdog13
    The pci will be mover higher if you are early on the ball, and lower if you are late.
    Sent from my XT1585 using Tapatalk

    Yeah, I'm saying they added more variance to this. So people that were getting a lot of just late or just early hits would get less and good hitters that were hitting hrs with these are now getting flyballs. But it's had more effect than just taking away a few hrs.
    Sent from my SM-G900V using Tapatalk
    Can we get hitting back to the way it was? Or it least some compromise? Unless I'm the only one struggling to get HR and doubles lately.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    X 1000 on the walkup graphic with handiness instead of position.
    I have a hunch they change that for 18.
    Game is so smooth. Like buttermilk man.
    Sent from Palm Trees and Paradise using Operation Sports

    Do you use sounds of the show? I love the feature but it creates frame rate drops when music kicks in. Never really during gameplay with the exception of strikeouts.
    Sent from my iPhone using Operation Sports
    The Chef
    I had issues with rocket bunts last year and nothing happened and most people told me they weren't even having issues at all with it. It was never addressed last year, I can only assume due to no overwhelming complaints about it so doesn't surprise me that it still exists this year and is once again not getting any traction regarding a fix. It was actually one of the reasons I bailed on playing in the NL and went with an AL team so I didn't have to worry about bunting much at all this year.

    Yeah, I'm assuming at this point it won't be addressed. I play with a NL team and bunting in any situation is basically an easy out. It's like the ball practically reaches the fielder before the guy leaves the box to run down the first base line. I see people mention/complain about numerous things that I've never been affected by. Maybe this bunt thing just doesn't happen to enough people. Who knows...
    I don't know about different game modes, but this patch has absolutely wrecked hitting in DD. Balls are just dying in the outfield and nothing is getting through the infield except line drives.
    Just feels like you're playing with those plastic balls with all the holes in them, you smash it perfectly and it looks like it'll go miles, then it just decelerates at a completely unnatural speed. Online game have turned into deadball era style games, anything in the air is an out unless it happens to bloop in between the outfield and the infield, while both teas are having to rely on small ball and line drives straight up the middle. Just feels and plays terribly.
    Thinking of stopping for a bit as it's just not fun at all since the patch, everything just feels so weakly hit.
    Steven78
    They managed to break manual sliding in the latest patch.
    Sent from my SM-G900R4 using Tapatalk

    Care to expand on this a bit in order to make your post actually productive?
    BigOscar
    I don't know about different game modes, but this patch has absolutely wrecked hitting in DD. Balls are just dying in the outfield and nothing is getting through the infield except line drives.
    Just feels like you're playing with those plastic balls with all the holes in them, you smash it perfectly and it looks like it'll go miles, then it just decelerates at a completely unnatural speed. Online game have turned into deadball era style games, anything in the air is an out unless it happens to bloop in between the outfield and the infield, while both teas are having to rely on small ball and line drives straight up the middle. Just feels and plays terribly.
    Thinking of stopping for a bit as it's just not fun at all since the patch, everything just feels so weakly hit.

    I think it's like that in all modes now. Smh.
    gcoons22
    Do you use sounds of the show? I love the feature but it creates frame rate drops when music kicks in. Never really during gameplay with the exception of strikeouts.
    Sent from my iPhone using Operation Sports

    Yes I do.....I don’t notice it to be honest nor do I look for it. I am an old fart that gawks at the PS4 Pro on my 4K HD TV.
    LOL.
    Armor and Sword
    Yes I do.....I don’t notice it to be honest nor do I look for it. I am an old fart that gawks at the PS4 Pro on my 4K HD TV.
    LOL.

    I use sounds of the show only to replace the main menu music. didnt know you can use it in game too.
    hyacinth1
    I use sounds of the show only to replace the main menu music. didnt know you can use it in game too.

    Holy crap dude.....go to the SOTS sub forum here pronto and take this game to immersion heaven.
    I can’t play without it. It is awesome.
    Did stealing in general get a nerf? Sure feels like it. I know the L1 perfect jump bug got fixed, but now it seems like the pendulum has swung way over in the other direction and jumps are mostly horrendous.
    Armor and Sword
    Holy crap dude.....go to the SOTS sub forum here pronto and take this game to immersion heaven.
    I can’t play without it. It is awesome.

    Always wanted to do this but seems extremely overwhelming and a lot of work to get setup. If I'm wrong feel free to correct me as I'd much prefer using SOS over the generic music in the game.
    Sent from my SM-G920T using Tapatalk
    The Chef
    Always wanted to do this but seems extremely overwhelming and a lot of work to get setup. If I'm wrong feel free to correct me as I'd much prefer using SOS over the generic music in the game.
    Sent from my SM-G920T using Tapatalk

    It is so worth the effort.
    Once you get the hang of setting marks for the MP3 files (that is the leg work) it is a breeze to assign sounds.
    Take it in doses.
    Set up your home park and team and then add sounds to teams on your schedule as you play them. Then add the rest The of league as you go.
    I took 8 hours on a day off and banged most of it out between editing (marking) tracks and assigning them.
    Cujomatty and Lowlight have an awesome thread with all the files for each team and instructions.
    Again well worth the investment of time as it will elevate your immersion 1000%
    Sent from Palm Trees and Paradise using Operation Sports
    I think the decrease in power is clearly evident in this latest patch. I play on legend and with 1.07, the cpu was roidal. Any time I got the lead, the cpu would just hit a mammoth home run or 3 to get back in the game, but on 1.08, the cpu is dead. I just had the easiest game I've ever played in which i took a quick 6-0 lead and the cpu never even remotely threatened it. Now I have to rework my sliders over again for the 27th time or I'm gonna finish 130-32. Getting frustrating that they continue to change gameplay with every patch, thus forcing us to continually rework our sliders.
    Sent from my SM-G955U using Tapatalk
    The Chef
    Always wanted to do this but seems extremely overwhelming and a lot of work to get setup. If I'm wrong feel free to correct me as I'd much prefer using SOS over the generic music in the game.
    Sent from my SM-G920T using Tapatalk

    Its not that hard. After a few times doing it, it will be so simple. Go to SOTS thread. That is how I learned and it was so simple I couldn't believe it. Don't worry about doing the entire MLB at first. Just start with your team, and if you are on the road, that team or teams you will be playing at. That's how I started. I just add the teams I am playing at next. In my spare time (LOL if I get any and don't try to get games in) I go and edit the tracks and then set them up for a team. The immersion is absolute heaven as Armor says. I cant live with out it now. Ive even turned down the commentary and play more as on the field (still custom) sound now so I get everything nice and crisp. I absolutely love it!
    BigOscar
    I don't know about different game modes, but this patch has absolutely wrecked hitting in DD. Balls are just dying in the outfield and nothing is getting through the infield except line drives.
    Just feels like you're playing with those plastic balls with all the holes in them, you smash it perfectly and it looks like it'll go miles, then it just decelerates at a completely unnatural speed. Online game have turned into deadball era style games, anything in the air is an out unless it happens to bloop in between the outfield and the infield, while both teas are having to rely on small ball and line drives straight up the middle. Just feels and plays terribly.
    Thinking of stopping for a bit as it's just not fun at all since the patch, everything just feels so weakly hit.

    YES This is exactly how it feels. I thought maybe I was just being salty but I had a game where I hit at least 4 balls I thought for sure were either HR or doubles to the gap and the OF caught it in lazy fly ball territory. Power is way way down over my last 10 games since the patch. And like you said it's made the game more frustrating than fun. I feel like I'm being punished for playing zone, I get good contact with a 90+ power hitter and its a lazy fly ball. I'm not sure what to do, HR feel completely random now. I really hope they put it back the way it was. I thought the game was playing really well until this latest patch.
    My two cents. The recent patch is producing the most realistic stats since the game has been released IMO from a user hitting perspective.
    This year I was missing the thrill of hitting a homerun because every second or third hit was one. I was playing on legend difficulty as well before people say it was rookie :). I am a player who loves a simulation like game and I think this recent release is the closest we have had to it this year.
    I will say that I do notice perfectly squared up balls since the patch often don't produce the results and I can see why it is causing users frustration. Especially for online users chasing missions etc. I have reduced my hitting difficulty back to HOF and am averaging a homerun a game which is perfect.
    Maybe next year SDS may consider doing what other sports franchises have done and create different setting options for simulation, competitive and arcade users so everyone can play the version of the show they enjoy?
    I'm an offline franchise user and realistic results is what I strive for when I play. However for an online user or users who enjoy the fun homerun derby type game that can be completely different.
    Sent from my iPhone using Operation Sports
    I don't object to the net results, I object to the actual getting of them. Maybe the homerun and single numbers are more realistic, but they aren't coming on the right swings as they didn't actually change the dodgy hitting mechanics. So perfectly squared up balls are more often than not dying in the outfield or being weak grounders, yet I hit sporadically homers of late hits and balls that are nowhere near the middle of my pci. It's incredibly unrewarding
    BigOscar
    I don't object to the net results, I object to the actual getting of them. Maybe the homerun and single numbers are more realistic, but they aren't coming on the right swings as they didn't actually change the dodgy hitting mechanics. So perfectly squared up balls are more often than not dying in the outfield or being weak grounders, yet I hit sporadically homers of late hits and balls that are nowhere near the middle of my pci. It's incredibly unrewarding

    Yes this is my issue. Also I don't know if it's register pic correctly? Sometimes it will say the pitch was high and my pci was low etc. Last thing I feel my power is really decreased but the CPU power is the same as it was. This game has gone from fun to just frustrating. Smh
    jeffy777
    The hitting seems just as good to me, but I'm using Zone hitting. Directional can be too frustrating, imo.

    I use zone as well and was hitting great till this last patch. Now it's just lazy pop ups and ground outs
    sirjam
    I use zone as well and was hitting great till this last patch. Now it's just lazy pop ups and ground outs

    Hit 3 HR in my last 2 games, with plenty of other hits as well. Maybe give it more time?
    jeffy777
    Hit 3 HR in my last 2 games, with plenty of other hits as well. Maybe give it more time?

    What mode are you playing? I can still hit decent in Rtts but in franchise forget about it
    I mean, I just had a game where my opponent threw high inside corner fastballs 80% of the time. I just sat with my PCI in the top corner and got good timing swings every time. I hit two homers and a couple of doubles, but about 20 pop ups or shallow fly balls despite being on all of the pitches. The ones that I hit for homers weren't any better timed or positioned than the others, they were just decided to be homeruns by the utterly random hitting system. That shouldn't happen, the game should be more skill based than that, you should be punished for that kind of pitching and rewarded for consistently squaring the ball up.
    I won the game, but I was fuming afterwards, it was an absolute joke to play and no fun at all.
    sirjam
    What mode are you playing? I can still hit decent in Rtts but in franchise forget about it

    Franchise on All Star hitting (I use HOF for pitching).
    BigOscar
    I mean, I just had a game where my opponent threw high inside corner fastballs 80% of the time. I just sat with my PCI in the top corner and got good timing swings every time. I hit two homers and a couple of doubles, but about 20 pop ups or shallow fly balls despite being on all of the pitches. The ones that I hit for homers weren't any better timed or positioned than the others, they were just decided to be homeruns by the utterly random hitting system. That shouldn't happen, the game should be more skill based than that, you should be punished for that kind of pitching and rewarded for consistently squaring the ball up.
    I won the game, but I was fuming afterwards, it was an absolute joke to play and no fun at all.

    Yep I was having a blast until the last patch, now I just wanna throw my controller
    I will say the only balls I drive are those the CPU leaves down the middle, but I felt the same before the patch. I try to not even swing unless it's grooved. As long as I wait for a good pitch to drive, I have no problem hitting homers or extra base hits. I'm playing a game right now and just hit a HR immediately followed by a double over the RF's head (currently up 3-1 in the 5th).
    However, I can see how this would be frustrating at higher difficulties or online where you don't see many pitches down main street.
    I think what's happening a lot is that the ball and the pci reading aren't in sync. Meaning if the CPU wants to throw a inside curveball but hangs it over. I swing where the ball is and the game registers where the ball would've went if I didn't make contact, resulting in a bad hit.
    BigOscar
    I mean, I just had a game where my opponent threw high inside corner fastballs 80% of the time. I just sat with my PCI in the top corner and got good timing swings every time. I hit two homers and a couple of doubles, but about 20 pop ups or shallow fly balls despite being on all of the pitches. The ones that I hit for homers weren't any better timed or positioned than the others, they were just decided to be homeruns by the utterly random hitting system. That shouldn't happen, the game should be more skill based than that, you should be punished for that kind of pitching and rewarded for consistently squaring the ball up.
    I won the game, but I was fuming afterwards, it was an absolute joke to play and no fun at all.

    Not sure that you play real baseball or have played real baseball but one thing about baseball is that the ball doesn't always go where you want it to go even when you hit it solid and square it up. Remember that. Not sure that you want to hit all home runs every time or what, but that's what you're getting at. Remember baseball is a game of percentages and statistics.
    I can't steal at all anymore, using analog and zone. Doesn't matter if I hold L2 with a guy who has 99 speed/99 steal ability the runner will always go super late. Also having trouble hitting stuff for extra base hits, just getting grounders and weak flyballs even if I square it up.
    These last two patches have pretty much ruined the game for me.
    So I assume they'll never fix dropped balls in front of catches, lob throws to bases, automatic steal for CPU/user ever?
    This is a CPU tendency where they run if you drop the ball in front of you.
    I even experienced it on a cutoff throw from the outfield that the 2B dropped in front him. The runner (who I forgot his name) with 30 speed tries to go to second base and I easily waited to tag him out.
    This the CPU again, not human.
    There is an error here with the stealing tendency and catcher throw that needs fix.
    After playing online some tonight (I didn't realize it was the final day of Cove season and I got cut a little short) I can sort of understand where you guys are coming from Re: the hitting. 5 of the 6 ranked seasons games I played last night ended with no team scoring more than 3 runs. The lone exception to that was a guy who threw first pitch high strike fastballs as predictably as the sunrise. It took 7 innings but I finally caught up and scored 9 runs in the last 3 innings (with 3 homers, all pulled).
    I think what it is that it's probably too easy for the pitcher to locate, and when you can stay on the corners all game you're typically not going to get hit very hard unless the hitter starts picking up patterns. And I'm even getting that feeling on what should be All-Star difficulty since I'm in Wild Card placement. I can only imagine what it's like the upper levels trying to hit on HOF (though I have a pretty good idea since I play there offline). In that way I can TOTALLY understand why offense is down.
    It doesn't fit the common online meta of "swing at everything that even looks like a strike" so when people are swinging constantly at corner pitches (or clear balls) and rolling out to the infielders, they're getting frustrated. I almost think it might be SCEA trying get people out of this play style and actually try to play baseball - having a good approach, taking pitches that aren't where you're looking for the ball to be, etc. But it's not going to work like that when it's too easy to throw effective, corner strikes - pitchers will dominate and scores will be low.
    I want to re-iterate that this has not been my experience offline - I haven't gotten back to that fantasy draft franchise I was doing since my last post but those numbers still stand - 9 HR's in a 3 game series on HOF Zone since the patch. The CPU's playstyle is such that I can play my patient hitting game and still get realistic results - I can sit on a single pitch in an early count and take everything else (not necessarily down the middle as that Rizzo HR screenshot from before showed), and I can try to react to two-strike pitches with the Zone PCI to try and put the ball in play.
    That's my 2 cents on the hitting. Take it for what it's worth.
    xVVIllx
    Not sure that you play real baseball or have played real baseball but one thing about baseball is that the ball doesn't always go where you want it to go even when you hit it solid and square it up. Remember that. Not sure that you want to hit all home runs every time or what, but that's what you're getting at. Remember baseball is a game of percentages and statistics.

    I'm fully aware of how baseball works, I imagine everyone is. But if the greatest hitters of all time are sitting on a high fastball and you throw nothing but high fastballs, the ball is going to be hit really really hard, often.
    I don't expect homers or even hits every time or even often, but I expect the ball to be hit solidly if I square it up, otherwise what am I even doing? Instea I sometime get huge power on badly timed swings or on PCI placement that is nowhere near the ball. Consistency is all I want and the game currently has none of it. I don't mind if they make it harder as long as it's more fair and the results more correspond to how well I actually play, rather than randomness.

    One of those is a homerun, the other is a weak ground ball to second. Hilariously the one on the right is a pulled homerun with a right handed hitter, despite me swinging about half a foot inside the ball. Hitting makes no sense to me
    It would be great if they would just make the PCI a bat (outline) and basically you would essentially have to square up every single ball to actually hit it hard, like real life.
    It would be so insanely difficult for most but the most real
    BigOscar

    One of those is a homerun, the other is a weak ground ball to second. Hilariously the one on the right is a pulled homerun with a right handed hitter, despite me swinging about half a foot inside the ball. Hitting makes no sense to me

    I don't joystick the game but the greatest hitters in baseball fail 70% of the time. You are hitting a round ball with a round bat. Even is you "square it up" you might not hit the sweet spot on the bat.
    tessl
    I don't joystick the game but the greatest hitters in baseball fail 70% of the time. You are hitting a round ball with a round bat. Even is you "square it up" you might not hit the sweet spot on the bat.

    Honestly, that's a pretty terrible attempt to defend something that's clearly wrong, it doesn't address the picture at all. Players don't fail 7 times out of 10 because they middle it every time but sometimes the middle of their bat isn't actually the middle, they fail 7 times out of 10 because it's really hard to square up a baseball, then even if you do there is a fair chance it will be hit straight at someone.
    The one on the left shouldn't automatically be a homerun, or a hit, but it should 100% be hit harder than the one on the right, every single time, otherwise their engine clearly just isn't working.
    If the very center of the PCI isn't supposed to represent the sweet spot on the bat, then I have no idea why we even have zone hitting. If that one on the right wants to be a lucky bloop hit and the one left is a linedrive caught somewhere, that's fine, that's the luck of baseball, but it cannot be hit harder if the engine is working properly.
    BigOscar
    Honestly, that's a pretty terrible attempt to defend something that's clearly wrong, it doesn't address the picture at all. Players don't fail 7 times out of 10 because they middle it every time but sometimes the middle of their bat isn't actually the middle, they fail 7 times out of 10 because it's really hard to square up a baseball, then even if you do there is a fair chance it will be hit straight at someone.
    The one on the left shouldn't automatically be a homerun, or a hit, but it should 100% be hit harder than the one on the right, every single time, otherwise their engine clearly just isn't working.
    If the very center of the PCI isn't supposed to represent the sweet spot on the bat, then I have no idea why we even have zone hitting. If that one on the right wants to be a lucky bloop hit and the one left is a linedrive caught somewhere, that's fine, that's the luck of baseball, but it cannot be hit harder if the engine is working properly.

    Agreed. People use zone hitting to help alleviate the randomness of the outcome. I know pre-patch that if i put the ball in the center of my pci, it would at least get hit hard somewhere. Now even if you do that it still seems somewhat random. If i wanted random outcomes, I would have chosen directional hitting to begin with.
    bcruise
    After playing online some tonight (I didn't realize it was the final day of Cove season and I got cut a little short) I can sort of understand where you guys are coming from Re: the hitting. 5 of the 6 ranked seasons games I played last night ended with no team scoring more than 3 runs. The lone exception to that was a guy who threw first pitch high strike fastballs as predictably as the sunrise. It took 7 innings but I finally caught up and scored 9 runs in the last 3 innings (with 3 homers, all pulled).
    I think what it is that it's probably too easy for the pitcher to locate, and when you can stay on the corners all game you're typically not going to get hit very hard unless the hitter starts picking up patterns. And I'm even getting that feeling on what should be All-Star difficulty since I'm in Wild Card placement. I can only imagine what it's like the upper levels trying to hit on HOF (though I have a pretty good idea since I play there offline). In that way I can TOTALLY understand why offense is down.
    It doesn't fit the common online meta of "swing at everything that even looks like a strike" so when people are swinging constantly at corner pitches (or clear balls) and rolling out to the infielders, they're getting frustrated. I almost think it might be SCEA trying get people out of this play style and actually try to play baseball - having a good approach, taking pitches that aren't where you're looking for the ball to be, etc. But it's not going to work like that when it's too easy to throw effective, corner strikes - pitchers will dominate and scores will be low.
    That's my 2 cents on the hitting. Take it for what it's worth.

    Good writup.
    I'm laughing at myself right now bc even against the CPU on all-star, I was caught swinging at way too many pitches. The pitcher read into this and kept playing to my weakness.
    Now take that to the DD pvp plays. You can probably just located out of zone and only throw wicked off speed stuff in the zone for a couple innings before a player catches on. It's unrealistic really.
    I'm not sure which is more fair, letting people hit easier long balls or letting pitchers throw zero strikes and be rewarded for it... .
    Imo, SDS need to do something to reel pitches in. So maybe increasing ability to hit the high fastball needs to happen. Add more penalty for using the power swing and increase ability to foul tip pitches outside the zone with normal swing.
    Sent from my SM-G900V using Tapatalk
    BigOscar
    Honestly, that's a pretty terrible attempt to defend something that's clearly wrong, it doesn't address the picture at all. Players don't fail 7 times out of 10 because they middle it every time but sometimes the middle of their bat isn't actually the middle, they fail 7 times out of 10 because it's really hard to square up a baseball, then even if you do there is a fair chance it will be hit straight at someone.
    The one on the left shouldn't automatically be a homerun, or a hit, but it should 100% be hit harder than the one on the right, every single time, otherwise their engine clearly just isn't working.
    If the very center of the PCI isn't supposed to represent the sweet spot on the bat, then I have no idea why we even have zone hitting. If that one on the right wants to be a lucky bloop hit and the one left is a linedrive caught somewhere, that's fine, that's the luck of baseball, but it cannot be hit harder if the engine is working properly.

    I don't know anything about your chart but the point I was making is sometimes the batter doesn't hit the sweet spot. Sometimes what might look good on your chart is too far up the handle or too close to the end. Another factor which the devs mentioned before the game was ever released was curve balls now will travel farther because of the new ball spin dynamic.
    This isn't last year's game.
    I'm really hoping another patch is in the works. The results are good, for the most part, on a per game basis, which I appreciate but I find everything kind of neutered for lack of a better term.
    I agree with a lot of what's been said already in that what seems like what should be well struck balls are often fairly unimpressive outs. Cpu power seems largely untouched and basically the best way to hit right now is to try and time things late. Squaring up is unrewarding yet late timing will result in a screamer up the line or very unrealistically - a bomb.
    I find myself in fear of catering to online play modes has/will ruin offline experiences.
    I could also be imagining this but I think I feel like there are more fly balls than usual, and this game is already too fly ball heavy. The last thing this game needs is more of them.
    BigOscar
    Honestly, that's a pretty terrible attempt to defend something that's clearly wrong, it doesn't address the picture at all. Players don't fail 7 times out of 10 because they middle it every time but sometimes the middle of their bat isn't actually the middle, they fail 7 times out of 10 because it's really hard to square up a baseball, then even if you do there is a fair chance it will be hit straight at someone.
    The one on the left shouldn't automatically be a homerun, or a hit, but it should 100% be hit harder than the one on the right, every single time, otherwise their engine clearly just isn't working.
    If the very center of the PCI isn't supposed to represent the sweet spot on the bat, then I have no idea why we even have zone hitting. If that one on the right wants to be a lucky bloop hit and the one left is a linedrive caught somewhere, that's fine, that's the luck of baseball, but it cannot be hit harder if the engine is working properly.

    You said it yourself....the PCI DOES NOT represent the sweet spot of the bat. All the PCI represents is the likelihood of hitting the sweet spot. The closer you are to the center, the better chance you have.
    Now what those under the hood chances are, is where attributes and randomness of baseball are going to come into play. You can completely misplace the PCI but that does not remove the 1, 5, 10 (whatever it is) percent chance that you crush a HR.
    tessl
    I don't know anything about your chart but the point I was making is sometimes the batter doesn't hit the sweet spot. Sometimes what might look good on your chart is too far up the handle or too close to the end. Another factor which the devs mentioned before the game was ever released was curve balls now will travel farther because of the new ball spin dynamic.
    This isn't last year's game.

    What's not to know? It's glaringly obvious. Hits and misses happen. We get it - it's baseball. The point is that a well hit ball should resemble a well hit ball with some regularity. Nobody is asking for each well hit ball to be a homer or a double, etc, but just react like it's well hit fairly often.
    If your argument is that it may look well hit but it really isn't then that's on the devs to do better. What's the point of having an option that is inaccurate?
    It might not be last year's game, but it's supposed to be baseball, which despite it's evolution over the years has largely stayed the same. Part of staying the same is that hitters, when hitting a ball well, fairly often net results that reflect said contact. Regardless of the outcome well hit balls should look and feel like well hit balls in last years game, 1956, in Yankee Stadium circa 1983, and even next week on some little league field in your town.
    bspring3
    You said it yourself....the PCI DOES NOT represent the sweet spot of the bat. All the PCI represents is the likelihood of hitting the sweet spot. The closer you are to the center, the better chance you have.
    Now what those under the hood chances are, is where attributes and randomness of baseball are going to come into play. You can completely misplace the PCI but that does not remove the 1, 5, 10 (whatever it is) percent chance that you crush a HR.

    But that's a nonsense. The center of the PCI absolutely should represent the sweet spot of the bat and if you horribly misplace it there shouldn't be any chance of it being a crushed homerun.
    If I swing in the wrong place in real life, that's not going to ever be a homerun and I have no idea why it should be on a game. I get that there needs to be randomness, but that randomness should only come when you actually get your swing right or close to right, at the moment there is far too much randomness applied over far too large an area. The results don't represent your input, which is surely ridiculous
    BigOscar
    But that's a nonsense. The center of the PCI absolutely should represent the sweet spot of the bat and if you horribly misplace it there shouldn't be any chance of it being a crushed homerun.
    If I swing in the wrong place in real life, that's not going to ever be a homerun and I have no idea why it should be on a game. I get that there needs to be randomness, but that randomness should only come when you actually get your swing right or close to right, at the moment there is far too much randomness applied over far too large an area. The results don't represent your input, which is surely ridiculous

    This is how the PCI has always worked in the Show and the developers have been pretty clear about it. The PCI is not the barrel of the bat and it is not representative of where you are swinging per se.
    That is a whole different argument however. But as it stands now, the photos you posted don't show anything else than the system is working as intended.
    bspring3
    This is how the PCI has always worked in the Show and the developers have been pretty clear about it. The PCI is not the barrel of the bat and it is not representative of where you are swinging per se.
    That is a whole different argument however. But as it stands now, the photos you posted don't show anything else than the system is working as intended.

    So the system is intentionally BS? Terrific.
    bspring3
    This is how the PCI has always worked in the Show and the developers have been pretty clear about it. The PCI is not the barrel of the bat and it is not representative of where you are swinging per se.
    That is a whole different argument however. But as it stands now, the photos you posted don't show anything else than the system is working as intended.

    Lmao so the system is complete crap then.
    Sent from my SM-G900R4 using Tapatalk
    Steven78
    Lmao so the system is complete crap then.
    Sent from my SM-G900R4 using Tapatalk

    Maybe.
    But the game is certainly awesome!!!!
    Sent from Palm Trees and Paradise using Operation Sports
    Armor and Sword
    Maybe.
    But the game is certainly awesome!!!!
    Sent from Palm Trees and Paradise using Operation Sports

    Having watched some of your archived streams, given the way you play, I understand why you think the game is awesome.
    Its difficult to raise objections to the results, being I was merely observing and don't know when exactly you hit the swing button. However, based on visuals alone, I did observe questionable results where seemingly well timed/struck baseballs resulted in routine popups and also noted hits that were certainly gifted rather than deserved.
    My perception from the streams is that you are content with the experience and playing the role of an extra, rather than being a primary actor in the outcomes.
    In one of the streams, Mike Trout made a diving catch for which you made a statement to the effect that only Mike Trout could do that in the game. Your response to that catch is an indicator that you are likely out of touch with the experiences of others on these boards and the reality of the game. That play was not only a common occurrence, but it also commonly occurs with average players.
    This could just be frustration talking. But for me this latest patch has ruined the game. No exaggeration. I'm seeing balls dying in the gap and turning into lazy fly balls left and right. Balls that seem destined for at least the track(who cares if they're caught) that seem to top spin down to the fielder. It really feels like they've changed the spin of the ball off the bat somehow. Maybe I just got used to it but it seems like I'm not seeing that slicing spin off the bat anymore.
    I dunno I just know I really loved the changes and the gameplay right out of the box. Sure there were a few too many HR and a lot of those were way deeper then they probably should have but it felt balanced. If feels like they've been progressively nerfing power until now it feels like we're playing in a recreation of the deadball era. As a zone hitter I don't know what more I can do to get solid contact. Very very frustrating. I can only hope they roll it back a little bit.
    Ok sorry for the rant but I needed to type that out for my own sanity.
    Sent from my iPhone using Operation Sports
    jeffy777
    Anyone tried increasing the power slider in their franchise? Or maybe even the Solid Hits slider?

    Yes I moved contact up 1 and power up 1 and it's right back to how it was before the last patch. So the pci is not suppose to be the sweet spot? Then what does the pci represent?
    sirjam
    Yes I moved contact up 1 and power up 1 and it's right back to how it was before the last patch. So the pci is not suppose to be the sweet spot? Then what does the pci represent?

    It represents plate coverage - the ability of a hitter to make contact (and the degree to which they make contact) on any given pitch, and its size is dictated by the hitter's ratings vs. the pitcher's ratings. Simply that. It's not a guarantee of a hit or HR when you center the PCI - it simply increases the chance that the hitter will make solid contact.
    The PCI is not a bat.
    bcruise
    It represents plate coverage - the ability of a hitter to make contact (and the degree to which they make contact) on any given pitch, and its size is dictated by the hitter's ratings vs. the pitcher's ratings. Simply that. It's not a guarantee of a hit or HR when you center the PCI - it simply increases the chance that the hitter will make solid contact.
    The PCI is not a bat.

    But when using wedge your goal is to get that circle in the middle as close to the ball as possible though correct?
    sirjam
    Yes I moved contact up 1 and power up 1 and it's right back to how it was before the last patch.

    Good to hear.
    So if you want more line drives, is it best to increase Contact or Solid Hits? I always thought it would be Solid Hits, but maybe I'm wrong. I always thought contact just improves your chances of getting wood on the ball, but doesn't affect hit quality, or no?
    jeffy777
    Good to hear.
    So if you want more line drives, is it best to increase Contact or Solid Hits? I always thought it would be Solid Hits, but maybe I'm wrong. I always thought contact just improves your chances of getting wood on the ball, but doesn't affect hit quality, or no?

    U might be right. I just know that all my hits were dying so I put both power and contact up 2. But took power down one bc I thought it was to much. I may try lowering contact one as well.
    sirjam
    U might be right. I just know that all my hits were dying so I put both power and contact up 2. But took power down one bc I thought it was to much. I may try lowering contact one as well.

    Right on. Just tested it and answered my own question by hitting two HRs in the first few innings, as well as a couple other hard hit singles.
    Anyone who wants more offense or thinks the patch ruined the hitting, just simply increase the Solid Hits slider one notch. Makes a big difference.
    If it works the same as directional, raising solid hits will increase the impact of user input and decrease the impact of the batter's vision attribute.
    In theory that should make balls you square up more likely to be a solid drive, and balls you miss more likely to be weak contact.
    This is all theory crafting though I've never tested it and I don't use zone.
    Steven78
    Lmao so the system is complete crap then.
    Sent from my SM-G900R4 using Tapatalk

    I would love for them to add an official sized bat PCI for guys like you who want it to be the most accurate representation of hitting a baseball.
    I'm surprised you would even be okay with a PCI covering over half the strike zone which is just ridiculous when you put it into real life context. Let's give you that 2.75" diameter and have at it.
    That would truly separate people with their stick skills.
    bcruise
    Had some great AB's including this one in this game. Stop telling me hitting is broken.

    I'm not saying it's broken. I'm saying it seems to me that prior to the patch it was better and definitely seemed more of an accurate representation in regards to the interaction between the bat (PCI), timing and hit type/outcome.
    i'm still wondering why they haven't fixed the issue with catchers throwing the ball to third on a dropped pitch, they are still lobbing it to third whenever there is a chance to get the runner!:appl:
    RockPowderDownLoL
    i'm still wondering why they haven't fixed the issue with catchers throwing the ball to third on a dropped pitch, they are still lobbing it to third whenever there is a chance to get the runner!:appl:

    This is the main problem with wild pitches. The catcher just throws a lollipop to third.
    I like that wild pitches actually happen this year though. I remember a couple years ago where you would never see anything get away from the catcher at all and it just wasn't realistic.
    This PCI issue has been in the game for YEARS. And every year, someone points it out, to which the developers say that the PCI is NOT a bat, it is an AREA (or, as they like to call it, a ZONE - hence ZONE HITTING). So if you square up a pitch with the PCI, it only increases the likelihood of actually hitting the barrel of the bat. However if you're batting with someone like Yu Darvish who isn't a good hitter, even if you square up a pitch, the likelihood he's going to hit it hard is low because . . . THAT'S WHERE RATINGS COME INTO PLAY! Ratings have to have some kind of effect and SCEA thought it would be better to have ratings come into play by controlling the result of contact regardless of whether it was solid or not. And this is where I (and clearly many others) disagree.
    In my opinion, ratings should be put into action based on the SIZE of the PCI. So if you're hitting with Mike Trout, the PCI should be larger whereas if you're hitting with Darvish, the PCI should be microscopic. This in itself should (in theory) regulate batting averages and power. Say someone like Didi Gregorious is up (who hits for good average but has below average power), maybe his PCI would be LONGER and THINNER so it's easier to punch singles and extra base hits, but not so much homers. And for someone like Joey Gallo who hits for nothing but power, his PCI could be MUCH shorter (like a circle), so if you square up a pitch, it could go a long way, however if you aren't right on it, odds are you're not doing much with it. Likewise, if you're hitting with someone like Trout, it could be Long and Thick so he can punch singles but also has a higher likelihood of hitting homers.
    That's how I feel PCI should be implemented instead of the CPU literally controlling where the ball goes based on ratings. Just seems that would put more control into the users hands and out of the CPU's control, thus making us feel like we earned wins rather than . . . not?
    I have been thinking about the lack of hit variety and have come to the conclusion that it may not be a hitting problem at all. It seems to me that the window that separates a outfielders reaction/speed is to large. An outfielder with plus speed/reaction makes up a considerable more amount of ground than an outfielder that has average reaction/speed.
    So when you turn down the fielder speed and reaction in the sliders to get a more realistic gameplay from a plus fielder it makes the average fielder crawl. If this window was not so wide I think there would be more gap hits make it to the wall and not be cutoff or caught inducing more doubles
    As far as homeruns go, I am not really having an issue with them and the power slider could adjust that easily enough as I have mine setting on 3 and having good realistic results.
    Just a thought outside of the box.
    Padgoi
    This PCI issue has been in the game for YEARS. And every year, someone points it out, to which the developers say that the PCI is NOT a bat, it is an AREA (or, as they like to call it, a ZONE - hence ZONE HITTING). So if you square up a pitch with the PCI, it only increases the likelihood of actually hitting the barrel of the bat. However if you're batting with someone like Yu Darvish who isn't a good hitter, even if you square up a pitch, the likelihood he's going to hit it hard is low because . . . THAT'S WHERE RATINGS COME INTO PLAY! Ratings have to have some kind of effect and SCEA thought it would be better to have ratings come into play by controlling the result of contact regardless of whether it was solid or not. And this is where I (and clearly many others) disagree.
    In my opinion, ratings should be put into action based on the SIZE of the PCI. So if you're hitting with Mike Trout, the PCI should be larger whereas if you're hitting with Darvish, the PCI should be microscopic. This in itself should (in theory) regulate batting averages and power. Say someone like Didi Gregorious is up (who hits for good average but has below average power), maybe his PCI would be LONGER and THINNER so it's easier to punch singles and extra base hits, but not so much homers. And for someone like Joey Gallo who hits for nothing but power, his PCI could be MUCH shorter (like a circle), so if you square up a pitch, it could go a long way, however if you aren't right on it, odds are you're not doing much with it. Likewise, if you're hitting with someone like Trout, it could be Long and Thick so he can punch singles but also has a higher likelihood of hitting homers.
    That's how I feel PCI should be implemented instead of the CPU literally controlling where the ball goes based on ratings. Just seems that would put more control into the users hands and out of the CPU's control, thus making us feel like we earned wins rather than . . . not?

    The pci is different sizes on classic and a couple others.
    This is the worst MLB in years. Hitting just does not make much sense. They reward just late contact more than any other type and that makes no sense. It's just a game of RNG right now. Which person will have more or their good timing hits go foul. Great game. Never thought I'd say this but Madden is a superior game to MLB right now. What planet is this again?
    jeffy777
    Right on. Just tested it and answered my own question by hitting two HRs in the first few innings, as well as a couple other hard hit singles.
    Anyone who wants more offense or thinks the patch ruined the hitting, just simply increase the Solid Hits slider one notch. Makes a big difference.

    Unless of course you play online. Then you're SOL
    Sent from my iPhone using Operation Sports
    Padgoi
    In my opinion, ratings should be put into action based on the SIZE of the PCI. So if you're hitting with Mike Trout, the PCI should be larger whereas if you're hitting with Darvish, the PCI should be microscopic. This in itself should (in theory) regulate batting averages and power. Say someone like Didi Gregorious is up (who hits for good average but has below average power), maybe his PCI would be LONGER and THINNER so it's easier to punch singles and extra base hits, but not so much homers. And for someone like Joey Gallo who hits for nothing but power, his PCI could be MUCH shorter (like a circle), so if you square up a pitch, it could go a long way, however if you aren't right on it, odds are you're not doing much with it. Likewise, if you're hitting with someone like Trout, it could be Long and Thick so he can punch singles but also has a higher likelihood of hitting homers.
    That's how I feel PCI should be implemented instead of the CPU literally controlling where the ball goes based on ratings. Just seems that would put more control into the users hands and out of the CPU's control, thus making us feel like we earned wins rather than . . . not?

    This is absolutely how it should work. Then they could get rid of the frustration of squaring up a ball and it going nowhere, or missing completely and getting a solid hit. That just doesn't make any sense to me.
    This idea makes ratings matter, but also gives the user control over the outcome. Best of both worlds.
    I'm using quick counts and notice that I can no longer sit relievers down after I start the warm up or schedule to bring them in the game after the last patch.
    Sent from my SAMSUNG-SM-G935A using Tapatalk
    Padgoi
    This PCI issue has been in the game for YEARS. And every year, someone points it out, to which the developers say that the PCI is NOT a bat, it is an AREA (or, as they like to call it, a ZONE - hence ZONE HITTING). So if you square up a pitch with the PCI, it only increases the likelihood of actually hitting the barrel of the bat. However if you're batting with someone like Yu Darvish who isn't a good hitter, even if you square up a pitch, the likelihood he's going to hit it hard is low because . . . THAT'S WHERE RATINGS COME INTO PLAY! Ratings have to have some kind of effect and SCEA thought it would be better to have ratings come into play by controlling the result of contact regardless of whether it was solid or not. And this is where I (and clearly many others) disagree.
    In my opinion, ratings should be put into action based on the SIZE of the PCI. So if you're hitting with Mike Trout, the PCI should be larger whereas if you're hitting with Darvish, the PCI should be microscopic. This in itself should (in theory) regulate batting averages and power. Say someone like Didi Gregorious is up (who hits for good average but has below average power), maybe his PCI would be LONGER and THINNER so it's easier to punch singles and extra base hits, but not so much homers. And for someone like Joey Gallo who hits for nothing but power, his PCI could be MUCH shorter (like a circle), so if you square up a pitch, it could go a long way, however if you aren't right on it, odds are you're not doing much with it. Likewise, if you're hitting with someone like Trout, it could be Long and Thick so he can punch singles but also has a higher likelihood of hitting homers.
    That's how I feel PCI should be implemented instead of the CPU literally controlling where the ball goes based on ratings. Just seems that would put more control into the users hands and out of the CPU's control, thus making us feel like we earned wins rather than . . . not?

    Good post Padgoi. You poignantly describe what is going on. I could definitely see what you described being an option.
    Ratings already affect the size of the PCI although, like you said, it is just a visual representation of the ratings. So, making it more actual and in players' hands...I just feel that it would cause different kinds of issues. It would become more arcade-like and I feel that most of the PCI's would have to be shrunken a lot to still get grounders/fly-outs and maybe lots of strike-outs would result. Hitting is already hard in this game. I'm not so sure this is a good solution.
    Geez. If this hit chart is any indication clearly not everyone is having trouble hitting in this patch:

    Team I was playing was stacked diamonds, but that's still a lot of (hard) hits on the strikezone edges. There's a homer hidden behind that top edge 2B, btw.
    Not even mad that I lost, seeing as my team was completely overmatched. Just surprised at some of those hits (and the number of them). I don't really want hitting to be easier than this.

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