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Madden NFL 23 Improvements and Upgrades Arriving at Launch Based on Closed Beta Feedback

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Madden NFL 23

Madden NFL 23 Improvements and Upgrades Arriving at Launch Based on Closed Beta Feedback

The Madden NFL 23 team provided a list of improvements and upgrades that will be fixed or tweaked prior to launch based on closed beta feedback. The latest Gridiron Notes highlights feedback from gameplay, Franchise Mode, Face of the Franchise and The Yard.

Below are some of the details in bullet form, but make sure to read the full blog here.

  • Don’t Drastically Change the Game/Leave Coverage Reaction Time Alone (670 Votes – 514 Comments)
    • DEV NOTE: The number one feedback topic we received! Rest assured Madden community, our vision of game balance is consistent with yours and the gameplay you experienced in the Closed Beta is what you’ll be playing on launch day. There has been polish added and bugs fixed from players’ feedback to make it even better, but the overall experience will be as you played in the Closed Beta.
  • Pulling Lineman are too slow/too indecisive (221 Votes – 125 Comments)
    • DEV NOTE: Tuning and AI changes were made to make pulling linemen be more explosive through the line of scrimmage. And on top of the foundational improvements, you’ll have to keep an eye on the Speed (SPD) rating of the pulling lineman, as slower OL’s could force you to lay off the acceleration mechanic while he navigates and faster OL’s will get through quicker allowing you to accelerate sooner on the play.
  • Pass Blocking isn’t strong enough/Too many ‘Insta-sheds’ (192 Votes – 191 Comments)
    • DEV NOTE: As noted in the Closed Beta Gridiron Notes, there was a bug causing super-wins to trigger too frequently early in the Closed Beta which was a primary contributor to the overpowered feeling. Looking at overall defensive gameplay, having a powerful pass rush is critical to the balance of the game, and the pass rush at launch is still going to be more powerful than it was in Madden NFL 22.

Madden NFL 23 officially releases on August 19. By pre-ordering the Madden NFL 23 All Madden Edition before August 18, fans will receive a variety of benefits including 3-day early access, 4600 Madden Points, Dual Entitlement to upgrade to the PlayStation 5 or Xbox Series X version, Exclusive Early Access Challenges, and more.

A special All-Madden Team Elite Player item will also be included if you order the Madden NFL 23 All Madden Edition by July 22. Those who are members of EA Play can also play Madden NFL 23 early through a 10-hour trial starting three days before launch, and they will also receive exclusive in-game benefits every month.

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  1. "Looking at overall defensive gameplay, having a powerful pass rush is critical to the balance of the game, and the pass rush at launch is still going to be more powerful than it was in Madden NFL 22."
    The whole article reads like Clint sticking to his guns. I like the feeling I'm getting from it, but we'll have to see what happens post-launch. I feel like our biggest fear on OS during the beta is that the game will get tuned for the YTers and comp crowd, and this article seems to say over and over again that they're not doing that.

    • NFL Draft Flicker Issue

      • There were a couple graphical issues we had during the Closed Beta that have since been resolved


    If they actually fixed this... a bug that's been in since Madden 16 or 17... I will be very thankful.
    So much of this is music to my ears. If they actually stick to their guns and don't fall to the complaints of some of the vocal competitive players, then it is a great step forwards for the series.
    It was all good news for my biggest concerns heading towards launch. Coverage isn't being nerfed. The insta-sheds are fixed, but pass rush remains stronger than 22. The low interest players re-signing too easily was tuned. Draft logic was tuned even more. Less high profile players will make their way to free agency.
    If all of that is working at launch, my franchise will be well underway early on.
    This is amazing except for the increased range for user INTs. We do not need superhuman picks again. The responsiveness needed to be fixed for sure but we do not need defenders out jumping WRs on every single pass.
    Pass Blocking isn’t strong enough/Too many ‘Insta-sheds’
    192 Votes - 191 Comments
    DEV NOTE: As noted in the Closed Beta Gridiron Notes, there was a bug causing super-wins to trigger too frequently early in the Closed Beta which was a primary contributor to the overpowered feeling. Looking at overall defensive gameplay, having a powerful pass rush is critical to the balance of the game, and the pass rush at launch is still going to be more powerful than it was in Madden NFL 22.

    via GIPHY

    Good start for launch. Just keep the momentum and give us some worthy live updates similar to this. It took a month or so for the fixes so I can wait 2 months for live updates as big as this. Don't slow down or go back to the old ways of slow progress an I'm happy
    Sent from my SM-N975U using Tapatalk
    ChicagoChris
    Looking through the notes and not seeing anything on penalties. How were penalties in the beta?

    Similar to how they've been the last few years. You need to crank most of them up towards 100 to get them called at a realistic clip. Pushing Roughing the Passer up at all leads to some ridiculous calls. Still no defensive holding. Offsides and false starts still need work.
    You can get a realistic amount of penalties in the game with sliders, it just won't be the most authentic penalty distribution.
    Glad to see the WR contested catch tuning as well as a lessening of man defenders getting faked out so often.
    Although I wish it didn't exist(that's never going to happen) It's good to see a lot a work done on the hit stick because it was not well implemented at all in the Beta.
    It's also good to see tuning on FA resigning, player motivations and tags. If they aren't done well then everything falls apart in Franchise.
    PhillyPhanatic14
    "Looking at overall defensive gameplay, having a powerful pass rush is critical to the balance of the game, and the pass rush at launch is still going to be more powerful than it was in Madden NFL 22."
    The whole article reads like Clint sticking to his guns. I like the feeling I'm getting from it, but we'll have to see what happens post-launch. I feel like our biggest fear on OS during the beta is that the game will get tuned for the YTers and comp crowd, and this article seems to say over and over again that they're not doing that.

    I do worry that they weren’t as forceful on that. But hey, if it’s better than Madden 22 that’s a good thing.
    ChicagoChris
    Looking through the notes and not seeing anything on penalties. How were penalties in the beta?

    This is why the Sliders need to be looked at re-evaluated by EA
    Sliders would also help this doing game play
    Play Awareness - Too easy to run the same plays over and over again
    They need to install a CPU IQ Slider on both offense and defense
    ForUntoOblivionSoar∞
    I do worry that they weren’t as forceful on that. But hey, if it’s better than Madden 22 that’s a good thing.

    For me as a solo player, a slight tick down of the pass blocking slider will fix things if necessary.
    One thing that will keep the pass rush solid even at default is the exponentially improved speed and pathfinding of free blitzers.
    I noticed this on Twitter, not sure if it was in article:
    Added Note for Skill Based Passing (SBP) -
    There was a known issue in the beta where SBP wasn't giving the velocity boost to QBs with Pass Lead Abilities. Lots of feedback that the ball was "lofty" or "slower" when using the new mechanic.
    This has been addressed for launch.
    If they can finally get sim stats right that'd be awesome. I'm sure playbooks in sim will still play a big part on players stats though. Could put Tyler Bray in at QB for Chiefs and he'd put up Mahomes numbers for the season lol. A run/pass slider for coaches like it used to be would help... And the sliders actually worked.
    Sent from my SM-N976U using Tapatalk
    roadman
    I noticed this on Twitter, not sure if it was in article:
    Added Note for Skill Based Passing (SBP) -
    There was a known issue in the beta where SBP wasn't giving the velocity boost to QBs with Pass Lead Abilities. Lots of feedback that the ball was "lofty" or "slower" when using the new mechanic.
    This has been addressed for launch.
    I knew I wasn't crazy. Chalked it up an went back to classic but will see how this helps.
    Sent from my SM-N975U using Tapatalk
    Sim Stats (50 Votes - 36 Comments)
    DEV NOTE: We fixed an issue where the longest pass completion in simulations was 25 yards. We have also focused on tuning sim stats to try and match real life stats as closely as possible. We know that you can have a wide range of results in any sim, but our goal is to give you a realistic statistical snapshot.
    They mean offline mode or both with online mode in Franchise Mode ?
    michaelhawj
    Sim Stats (50 Votes - 36 Comments)
    DEV NOTE: We fixed an issue where the longest pass completion in simulations was 25 yards. We have also focused on tuning sim stats to try and match real life stats as closely as possible. We know that you can have a wide range of results in any sim, but our goal is to give you a realistic statistical snapshot.
    They mean offline mode or both with online mode in Franchise Mode ?

    This was not an issue in Cloud(Online) Franchises. It was only an issue in Offline Franchises.
    I would assume the tunings would apply to both Cloud and Offline Franchises.
    Let’s hope they don’t change too much, I remember madden 22 was good during the beta and the first few weeks of launch….then after updates it just went bad.
    Jagsfan24
    Let’s hope they don’t change too much, I remember madden 22 was good during the beta and the first few weeks of launch….then after updates it just went bad.

    I mentioned before, I gave up on the game in January, disliked it a lot.
    I popped it in a week ago and was surprised at the much better coverage
    and CPU QB play.
    So, I agree it went sour or south for a good portion, but I think the later stages
    gameplay was cleaned up.
    I know Canes21 agrees with me too.
    This is all good to read.
    Now what needs to happen next is the dev team needs to stay this course for the entire cycle. A few in my group of Franchise players are skeptical that pass rush and zone coverage won't be tuned away from the more difficult settings of the beta in response to difficulty complaints from the Johnny Walmarts of the world. Hopefully that will not be the case.
    CM Hooe
    This is all good to read.
    Now what needs to happen next is the dev team needs to stay this course for the entire cycle. A few in my group of Franchise players are skeptical that pass rush and zone coverage won't be tuned away from the more difficult settings of the beta in response to difficulty complaints from the Johnny Walmarts of the world. Hopefully that will not be the case.

    Wish those people would utilize sliders and the difficulty toggles.
    I didn't test progressive fatigue for the CPU, but I really hope the AI knows when to back off full pads so their players are not fatigued in Week 12 and beyond.
    MizzouRah
    I didn't test progressive fatigue for the CPU, but I really hope the AI knows when to back off full pads so their players are not fatigued in Week 12 and beyond.

    Yeah. I played 22 up until this week and never was able to keep it on. I tried it again at the end of my last season and CPU guys weren’t disappearing but were clearly fatigued. Made the playoffs too easy.
    Sent from my iPhone using Operation Sports
    All sounds good. But honestly it's the same talk as every other year. Then the YouTubers and MUT heads get in and make complaints and a month or so later all the good stuff is gone.
    Hope this year will be different, but I'm not betting on it.
    Retropyro
    All sounds good. But honestly it's the same talk as every other year. Then the YouTubers and MUT heads get in and make complaints and a month or so later all the good stuff is gone.
    Hope this year will be different, but I'm not betting on it.

    I don’t ever recall an official release specifically saying they don’t intend to change the core gameplay much from the beta.
    Momoney168
    Yeah. I played 22 up until this week and never was able to keep it on. I tried it again at the end of my last season and CPU guys weren’t disappearing but were clearly fatigued. Made the playoffs too easy.
    Sent from my iPhone using Operation Sports

    I'm really hoping it's fixed in 23 but I have my doubts since it's not mentioned anywhere.
    ForUntoOblivionSoar∞
    I don’t ever recall an official release specifically saying they don’t intend to change the core gameplay much from the beta.

    Yeah this is the biggest reason I'm actually getting antsy for the release this year around. Previously I didn't care cause I knew the final game would change for the worst after the beta but they straight up came out and said they are going to make the football community happy rather than the MUT community. Still going to be slightly skeptical because it is Madden and EA but it's looking promising as of now for a good cycle finally.
    What also was mentioned:
    Add Referees back to the Game/On the Field
    DEV NOTE: While referees returning to the field during live gameplay is not something we will be able to deliver in Madden 23, it is something that we want to get as badly as our players; we want to make sure that when refs do return, we are able to return them in a state where they are at a quality level on par with the rest of the characters on the field and this is something very high on our priority list for the future.
    /////
    As a consumer, I am curious what makes it so hard to implement referees to a normal level. FIFA has it, NHL has it, NBA2K has it, MLB The Show has it... What makes it so difficult to add them in Madden? Is it Tiburon?
    I hope they give us a patch for scouting with the players college stats and awards history and Team History for all 32 teams so we can knw what's been going on in our franchise and with every team and not have to keep track of this by writing it down to keep track of it while we play in our franchise....This needs to be in a Day one patch..
    ShaiLeGran
    What also was mentioned:
    Add Referees back to the Game/On the Field
    DEV NOTE: While referees returning to the field during live gameplay is not something we will be able to deliver in Madden 23, it is something that we want to get as badly as our players; we want to make sure that when refs do return, we are able to return them in a state where they are at a quality level on par with the rest of the characters on the field and this is something very high on our priority list for the future.
    /////
    As a consumer, I am curious what makes it so hard to implement referees to a normal level. FIFA has it, NHL has it, NBA2K has it, MLB The Show has it... What makes it so difficult to add them in Madden? Is it Tiburon?

    Pretty sure it was ultimately about frame rate/smoothness.
    As someone still on the fence with buying 23. this is certainly encouraging.
    I am really pleased with some of the answers, particularly them pretty much saying they are not going to cater to the content creators, and nerf a bunch of stuff. The pass rush needs to be there, and it hasnt been in recent years. I wanna fear dropping back, and actually have to keep an eye on my QB/pocket to make sure it isnt collapsing.
    Gonna keep my eye on more information being released. May actually take advantage of the free 10 hours this year.
    Retropyro
    All sounds good. But honestly it's the same talk as every other year. Then the YouTubers and MUT heads get in and make complaints and a month or so later all the good stuff is gone.
    Hope this year will be different, but I'm not betting on it.

    I dunno why they cater to that particular crowd! When I sat and watched some of the last few years of the madden MCS tournament games, they all did exactly the same stuff! Nothing was fluid or dynamic like mother ever seen before type of stuff. It was just trips flip, rollout to sideline and throw a man wide open and it was only then I found out the low passes was a glitch with certain routes! Smh
    The 24th Letter
    Love that they are keeping the aggressive coverage intact, as well as a healthy pass rush.
    Man, I wish I had got my hands on the beta, lol

    Pass rush was clearly better, and the gameplay was definitely more polished. Honestly more looking forward to this than I have in several years.
    I guess it's safe to say that since there was no beta release for PS4/XB1/PC, most of these Day 1 Patch notes are exclusively for PS5/Series X right?
    NINJAK2
    I guess it's safe to say that since there was no beta release for PS4/XB1/PC, most of these Day 1 Patch notes are exclusively for PS5/Series X right?

    Ugh. Sucks to be on one of those systems. I'm a PC player at heart, but I can't do it until it gets the gen 9 upgrade. So I'm stuck on PS5, where it's fun, but I can't do things like change uniforms, remove annoying graphics, adjust kickoff times, make announcers call edited players by their names, or make slight adjustments to game play. It's really frustrating. I need to stop before I get chastised by the mods. :love:
    No doubt FUOS- Mod Manager + Discord for Madden 22 along with all the Mods available for NBA 2k22 on PC makes those titles a significant upgrade over the PS4/XB1 versions imo but it's still limited....
    NINJAK2
    No doubt FUOS- Mod Manager + Discord for Madden 22 along with all the Mods available for NBA 2k22 on PC makes those titles a significant upgrade over the PS4/XB1 versions imo but it's still limited....

    I don't know. Madden 20 with mods was the most fun I've had playing Madden since the golden era. :baby:
    ForUntoOblivionSoar∞
    I don't know. Madden 20 with mods was the most fun I've had playing Madden since the golden era. :baby:

    That was a good year. It truly does stink being on the PC/PS4/XB1 gen when it comes to sports games. The DEVS release very little info/footage regarding them and the way they convey info on these sports titles kinda leaves you in the dark in regards to what is actually being done for them..I've only been buying sports games on PC due to the great modding community until I can go next gen..
    Grey_Osprey
    Just the fact that they addressed some of these issues, especially the 25 yd pass and sim stats, PRIOR to launch instead of having to wait for a patch is a huge W for Franchise.
    Sent from my SM-S205DL using Operation Sports mobile app

    This, a million times.
    I just hope the sim stats themselves are tweaked to a suitable standard. I would like to go back to just playing the offensive side of the ball.
    Mike Lowe
    Promising but still would like to see penalty sliders actually being responsive and QB injuries during played games.

    And that ever elusive playable Broadcast Cam lol! I will say this...playing on Broadcast Cam with the new Skilled Based/Free Form Passing was very difficult as opposed to any of the behind the QB cameras. at least for me it was.
    TarHeelPhenom
    And that ever elusive playable Broadcast Cam lol! I will say this...playing on Broadcast Cam with the new Skilled Based/Free Form Passing was very difficult as opposed to any of the behind the QB cameras. at least for me it was.

    Especially after reading that someone actually tweaked/updated Face of Franchise camera’s.
    I immediately Tweet could that person not take a pass by & do the same to Broadcast Cam, at least remove the unplayable funky angles
    The NFL has EA getting easy money. Great deal and if/when my code comes, I'll drop it for PS5(dm me)....already preordered on ps store
    Sent from my SM-N975U using Tapatalk
    As someone who did not get a code, could anyone comment on if they addressed when a player is deemed down by contact after an interception/fumble recovery? I am sorry if I may have missed this but it's being an issue for years and it's very annoying!
    After reading 2k Blog about AI gameplay My biggest question
    Will the AI be challenging on the offensive side of the Ball?
    I guess i will find out on the 19th🤷
    did they change staff people at EA? I've been very impressed with the efficiency and feedback they seem to have taken this year with their notes and ideas.
    I really felt like our voice was not being applied in past years and they'd just get mad whenever people would call it out. Not noticing nearly as much anger or complaining (so far) this season
    BoomFranchise
    did they change staff people at EA? I've been very impressed with the efficiency and feedback they seem to have taken this year with their notes and ideas.
    I really felt like our voice was not being applied in past years and they'd just get mad whenever people would call it out. Not noticing nearly as much anger or complaining (so far) this season

    They have been slowly turning over for years. Several people from our community now work there. Some for several years, some recently.
    ForUntoOblivionSoar∞
    They have been slowly turning over for years. Several people from our community now work there. Some for several years, some recently.

    I remember last year how vocal and (imo) arrogant some of the developers were last year over how good the game was and when it wasn't they would block people on twitter.
    Whereas this year they seem to be doing it pretty low-key and letting it speak for itself... I feel confident we'll get a playable game that fixes a lot of key issues.
    I feel every company needs to be arrogant about their product.
    It may fall short on expectations, but then it's time and go back to
    drawing board.
    I don't mind a company being arrogant, but they do need to deliver a product
    that's useable and playable.
    BoomFranchise
    I remember last year how vocal and (imo) arrogant some of the developers were last year over how good the game was and when it wasn't they would block people on twitter.
    Whereas this year they seem to be doing it pretty low-key and letting it speak for itself... I feel confident we'll get a playable game that fixes a lot of key issues.

    I don’t remember that.
    Members from our community:
    Kane has been there several years after gaining recognition by them due to his obsession with getting uniforms right.
    Swami has been there a few years, I think from his social media presence.
    Galaxyman works there (he was one of the guys behind the tool used for modding Madden—Not sure if he’s working on Madden, but he’s with EA now).
    Duece Douglass was hired last year due to his insanely detailed Franchise overhaul templates.
    These and other people are the ones changing the game, and they were all there last year. Which tells me EA was dealing with trolls on twitter and rightly blocked them.
    And as “sucky” as the game was last year, it was the very reason the game is going to be much better this year. The main problem with last year wasn’t EA’s intent. They actually tried to fix the game. The problem is that it was broken at launch because they tried to change too much too fast. But those changes are why we’re getting these awesome Franchise mode upgrades.
    roadman
    I feel every company needs to be arrogant about their product.
    It may fall short on expectations, but then it's time and go back to
    drawing board.
    I don't mind a company being arrogant, but they do need to deliver a product
    that's useable and playable.

    Exactly this. Imagine a company trying to sell you “their” product by telling you how terrible it is lol.
    “Hey guys, our new game really sucks and has hastily implemented and half working features. But you are going to love it”,
    At the end of the day EA job is to sale as many copies as possible
    So, has there ever been a definitive answer about whether or not PS4 and Xbox One are going to get any of the improvements to franchise mode?
    Sent from my iPhone using Operation Sports
    myrtlebrown98
    So, has there ever been a definitive answer about whether or not PS4 and Xbox One are going to get any of the improvements to franchise mode?
    Sent from my iPhone using Operation Sports

    If I were to bet, I would bet that the franchise mode in last gen gets all of the same improvements as next gen.
    However, none of the gameplay improvements that made the beta “pop” will be included.
    But I have yet to see a definitive answer on this so don’t quote me

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