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Madden NFL 23 Face of the Franchise Details and Major Changes Revealed

Madden NFL 23 Face of the Franchise

Madden NFL 23

Madden NFL 23 Face of the Franchise Details and Major Changes Revealed

The Madden NFL 23 team has posted Face of the Franchise details and the major changes coming to the mode. The latest Gridiron Notes goes over the fundamental changes and expectations for the mode this year along with details on contracts, quick starts, improved player lock, position focused progression and more.

As you dive into the action, one of the biggest changes you’ll notice is the introduction of true player-locked gameplay. While operating solely out of the shoes of your created player was always an option in previous years, now you’ll be committed to mastering your position, and relying on your teammates to do their job, without the ability to flip over to full team control.

It wasn’t a decision made lightly – but in a mode whose guiding purpose is living the life of YOUR star player, we wanted to deliver a unique and compelling experience that felt distinct and engaging for Face of the Franchise-focused players both new and old. 

madden 23 goals

We posted our Madden NFL 23 Face of the Franchise impressions from the beta last month. If you missed it, make sure to give it a read right here.

As someone fond of the new gameplay additions during my time with the beta, I’m excited about how they’ve translated to Face of the Franchise. The game has a new life now, and it’s more than an improved storyline and added attention to detail. This year’s game feels more natural and realistic than some of the games in the past. Tackling animations, offensive line play, the way the AI reacts in-game are all places where I feel a difference.

Those looking to play wide receiver or defensive back should have a better time now with this year’s new controls. Matchups between defensive backs and wide receivers feel more realistic with the new controls and battles downfield. I also can’t talk about Face of the Franchise without praising the new camera angle they used this year. The off-centered but player-specific camera angle made me feel more involved in the game. It is being done correctly like we’ve seen with NHL and FIFA in the past.

The new gameplay features, and believe it or not, the improved camera angle will be a difference maker in Face of the Franchise and other game modes like The Yard and Superstar KO.

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  1. I may actually give this a go this year. A couple big highlights that make me nod:
    - Player Lock
    This is what this mode is supposed to be! If I wanted to control the whole team, I'd go play franchise mode. I'm playing this to play as me. I hated getting into Be a Pro as a QB, then realize I'm actually playing as the whole team. This change adds a focus for me that I like.
    - Less Linear Progression Story
    Yes, thank you. It was obnoxious to go through, especially when the story was largely decided with minimal actual impact from me. Also, it was just cringeworthy. Spend time in college and do these things, then watch it all disappear. The shift in focus is greatly appreciated.
    I don't even know why they even bother with this mode anymore, such a waste of space and resources. They tell us they can't get refs (or the chain gang or cheerleaders etc.) in the game and yet they continue with this and crap like "The Yard" which no one asked for. If you want arcade BS like that, just make NFL Street again.
    VoltSwoosh
    Anyone know if you can play it offline this year?
    Sent from my iPhone 13 Pro Max
    I would guess not since its still heavily integrated with The Yard. I don't know why they don't make the Yard offline though. It's such a good mode that would be good for couch play.
    Sent from my LM-G820 using Tapatalk
    If a substantial amount of people play this mode and have fun with it then disregard this comment. But, why do we still have this mode that I’d assume pulls Devs off CFM and makes them build this mode rather than building the allegedly “most played mode” in CFM?? We get 2 new (redesigned from 2006) features a year for CFM while they do this wannabe superstar mode that only lets you use 4 positions
    I never played the earlier ones but after reading this, I'm intrigued. Playing as myself as a QB or HB could be fun. or at worst, a fun break from the normal franchise time.
    I wouldn't miss this mode if they got rid of it but I actually enjoyed it this year during the beta. You get put into nfl action real quick with no corny story. Might just play this a bit while waiting for week 1 roster to start franchise.
    Sent from my SM-N976U using Tapatalk
    I can't remember which version it was (the one with Robert Patrick), but I enjoyed how I scored touchdowns on literally every possession in college and they still benched me for the guy with a heart condition. Good times.
    bapgap
    I don't even know why they even bother with this mode anymore, such a waste of space and resources. They tell us they can't get refs (or the chain gang or cheerleaders etc.) in the game and yet they continue with this and crap like "The Yard" which no one asked for. If you want arcade BS like that, just make NFL Street again.

    Because there are people who actually like to play career modes. They aren't getting rid of this. It's just another option for people to play. And it's been in Madden for close to 20 years now.
    This looks fun. I didn't touch it last year because of how many people said the mode was overflowing with bugs, but this looks solid. Showing the dude in the apartment/hotel is something that fifa did like 5 years ago, but it also is starting to bring back some of the Madden 06 superstar mode vibes which is cool. Definitely gonna hop into this.
    IlluminatusUIUC
    I can't remember which version it was (the one with Robert Patrick), but I enjoyed how I scored touchdowns on literally every possession in college and they still benched me for the guy with a heart condition. Good times.

    Oh god Tommy Heart-Condition-That-Just-Went-Away, although on your second blunt the pure ham factor in the story is just overwhelming and it becomes truly hilarious all the way until the main story Andrew Lucks you no matter how you were playing.
    Awesome. I certainly gravitate to career modes now. Less of an investment. Try to win games and worry about my progression....not the whole team.
    I may try it again with these changes in addition to the other overall changes. I tried it before so I could only focus on my player but then got mad at the AI team management of players. Perhaps the improved logic will let me not get as frustrated at the team around me. Plus, I hated the whole pre-nfl situation before.
    I know some (likely many) don’t want this but I’d really like for the “coach” To call the plays in this mode and not my player. I’ve found ways to sort of remove myself from this over the years but the CPU should just call the plays by default.
    Sent from my iPhone using Operation Sports
    NoleFan
    I know some (likely many) don’t want this but I’d really like for the “coach” To call the plays in this mode and not my player. I’ve found ways to sort of remove myself from this over the years but the CPU should just call the plays by default.
    Sent from my iPhone using Operation Sports
    This is the killer for me every time and I just go back to Franchise since it's basically the same thing with more management duties.
    This mode does always make me excited for smarter AI play and decisions. The better the AI around the user, the better overall gameplay has to be. Especially in my cpu vs cpu franchise. Once this progresses to more than just user tendencies, and also includes AI shutting down top AI players/tendencies, then franchise will have a dynamic gameplay foundation.
    Edit
    After reading through the article, 2 things.
    I like the idea of faster to the field and trusting your AI teammates in theory tho.
    1. Tying this to the yard and getting rep or boost is not where they should start imo. AI is not updated enough for this to flow properly as it currently stands. Seeing challenges like 3 and out or make a tackle are geared more towards a "by any means necessary" standard, as opposed to rewarding individual performance based on positional stats each game. If a team is running to the opposite side or throwing to another side of the field, I would have to abandon my duty to force stats to upgrade. I don't understand this approach and have so many questions.
    2. Will there be a upgrade to slow supersim so I can watch the opposite side of the ball AI vs AI to enjoy the fruits of my labor or will it be the unrealistic normal sim? Anyone with info, please share.
    Like the ideas in concept but don't feel the game/gameplay is tuned and dynamic enough for true player lock/career management to work properly. Every game has its quirks with my career modes but madden has alot more work to do with overall gameplay and making it dynamic from pocket formations to blocking etc before reeling me all in. I'm starting to dislike the overhaul/built from the ground up term. If ur throwing overhauled systems in with old barely functioning hardware, it makes no sense to me.
    Sent from my SM-N975U using Tapatalk
    I actually enjoy playing this mode being able to control the whole team. Whatever happened to giving us the option to do either or. Why such a feast or famine?? The the option to control the whole team just lost me actually. Thank you because now you have me a reason to hold on to 22 a little life
    They are pretty out of touch. It’s a refresh for the sake of refresh, not actually building something up that’s sustainable. A mode that isn’t detailed until a week before release is likely a shell of the mode we deserve. The fact you can start the mode and already be playing games in 15 minutes shows how little depth and immersion there is to creating a player and starting your career.
    I don’t mind switching up being a veteran over a rookie for once, but this approach won’t last. The reason is we will start our careers in year FIVE basically. So you’ve been drafted, haven’t had a real opportunity throughout your entire rookie contract and now you’ll sign for the chance to start on a team, but only on a 1 year deal. Oldenburg used the comparison of Matt Flynn and Michael Turner’s career path for describing this year’s FOF. People don’t want to model their main career after Matt freaking Flynn every cycle.
    “The story that we’re trying to tell is if you remember Matt Flynn or Michael Turner , guys who didn’t have a great opportunity to play under their rookie contract, but when they played, they played really well,” Oldenburg said.
    “This is the first year of reprioritizing what’s important in that mode,” Oldenburg said.
    -They put the most effort into the FOF story in prior years, which is amazing given how poor those stories were. Now they scrapped all of that because people generally don’t care for it. What they don’t understand is their approach and delivery suck, so people just want to get through that part quickly so they can play in the NFL. It’s not so much reaching the NFL super fast that players want badly, as it is the road to the NFL that they created is poor overall.. so players generally would rather skip it at this point. People were originally excited about playing in college since we don’t have an NCAA game anymore, Madden just didn’t build up and deliver on a quality product over time so players are tired of the same setup.
    I really feel that football gamers want an awesome career mode that they can dump hours into, but Tiburon accomplished so little with the mode over the years that a growing percentage of gamers are questioning why they even have the mode at all at this point. Releasing full details on the mode just a week before release makes that question even more valid.
    I'm personally VERY ok with faster to the field. That's how I handle career mode now. I don't like doing the created player option so I sim year one as a standard practice then sim the draft. I then select my team based on who has a rookie starting or close to starting at QB and edit that guy. Faster to the field. :D
    TarHeelPhenom
    Because there are people who actually like to play career modes. They aren't getting rid of this. It's just another option for people to play. And it's been in Madden for close to 20 years now.

    And 15 years later the Superstar Mode in Madden 07 is still way better with hundreds of options not available in this so called "career mode".
    lions2k9
    They are pretty out of touch. It’s a refresh for the sake of refresh, not actually building something up that’s sustainable. A mode that isn’t detailed until a week before release is likely a shell of the mode we deserve. The fact you can start the mode and already be playing games in 15 minutes shows how little depth and immersion there is to creating a player and starting your career.
    I don’t mind switching up being a veteran over a rookie for once, but this approach won’t last. The reason is we will start our careers in year FIVE basically. So you’ve been drafted, haven’t had a real opportunity throughout your entire rookie contract and now you’ll sign for the chance to start on a team, but only on a 1 year deal. Oldenburg used the comparison of Matt Flynn and Michael Turner’s career path for describing this year’s FOF. People don’t want to model their main career after Matt freaking Flynn every cycle.
    “The story that we’re trying to tell is if you remember Matt Flynn or Michael Turner , guys who didn’t have a great opportunity to play under their rookie contract, but when they played, they played really well,” Oldenburg said.
    “This is the first year of reprioritizing what’s important in that mode,” Oldenburg said.
    -They put the most effort into the FOF story in prior years, which is amazing given how poor those stories were. Now they scrapped all of that because people generally don’t care for it. What they don’t understand is their approach and delivery suck, so people just want to get through that part quickly so they can play in the NFL. It’s not so much reaching the NFL super fast that players want badly, as it is the road to the NFL that they created is poor overall.. so players generally would rather skip it at this point. People were originally excited about playing in college since we don’t have an NCAA game anymore, Madden just didn’t build up and deliver on a quality product over time so players are tired of the same setup.
    I really feel that football gamers want an awesome career mode that they can dump hours into, but Tiburon accomplished so little with the mode over the years that a growing percentage of gamers are questioning why they even have the mode at all at this point. Releasing full details on the mode just a week before release makes that question even more valid.
    This is the point that's missed by alot of posters on this forum and EA. Modes don't get played and have less "stats" that tell the true story for EA or them to see. If a mode is trash, then of course ppl are going to try it before knowing, then not even touch it anymore. They take that knowledge and say ppl don't like this mode In the game etc. it's like No, ppl don't like the quality of what you(EA) put in the mode so we(consumers) chose to try and enjoy something else better.
    Alot of companies are using this competitive/online play excuse going on 5 to 10 years now. If the game can't function in both modes the same, due to tendencies and wants by either crowd, make two foundations. Games are putting a so called sim setting in, yet giving excuses of non sim elements being asked for by non sim fans. Stop the charades and split it up into two/3 modes that was supposedly already done.
    Until I read/see real accountability and not elementary school finger pointing then my hope is low. Either get on the same page or admit this is all we can get due to lack of direction in the company or something less harsh but truthful. Been reading debates on OS for years from both sides and yet we still are lacking in huge areas. Whomever praised the work before, should now be in the back of the line imo. Give ppl that haven't felt that same finally feeling a chance to feel it and be heard.
    Sent from my SM-N975U using Tapatalk
    So the only new feature is you can’t choose anymore if you want to control the whole team or play with player lock? With ea it gets now so bad they promote taking out features.
    Also in a couple of years they will put team control back and announce it like something groundbreaking
    kasa
    So the only new feature is you can’t choose anymore if you want to control the whole team or play with player lock? With ea it gets now so bad they promote taking out features.
    Also in a couple of years they will put team control back and announce it like something groundbreaking
    I actually like the player lock direction. I don't like the overall AI decisions and playcalling so it's like putting the cart before the horse. Give us good playcalling by the cpu based on scheme and star players an then lock the user. Lacking in AI decision making is not the time to remove control from the user. Fix the cpu before handicapping the user.
    Sent from my SM-N975U using Tapatalk

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