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Madden NFL 22 Patch #2 Available - Gameplay Tuning, NFL Authenticity Updates & More - Patch Notes

madden 22 patch 2

Madden NFL 22

Madden NFL 22 Patch #2 Available - Gameplay Tuning, NFL Authenticity Updates & More - Patch Notes

Madden NFL 22 patch #2 is available for all consoles and PC. The update features gameplay tuning, NFL authenticity updates and fixes for basically every mode in the game.

Check out the patch notes and let us know what you’re seeing.

Also, for those of you looking for the scouting update, EA is targeting September for the Live service update. No official date has been given.

Madden NFL 22 (Xbox Series X|S & PS5)

Key Highlights

  • Adding more authentic historical content to the game including historical uniforms and character authenticity as well as stability improvements causing connectivity issues

NFL Authenticity Updates: 

  • New Falcons, Cowboys, Colts, Packers, and Chiefs Throwbacks have been added:
    • Chiefs – 1970’s Home and Away
    • Falcons – 1990’s Away, 1970’s Away, 1989 Home and Away
    • Cowboys – 1994 MNF All White Throwback, 1976 Home and Away, 1992 Home and Away
    • Colts – 1960’s Away, 1995 Home and Away
    • Packers – 75th Anniversary Away, 1988 Home and Away
  • Giants new White pants added
  • Patriots sock stripes fixed to show red stripe correctly
  • Lions and Steelers field-art and Saints stadium updates
  • Fixed an issue with Riddell TK helmet
  • Fixed multiple players mouthpiece and chinstrap alignment, including Jamie Collins and Malik Hooker
  • Likeness updates to the following coaches: Frank Reich, Sean McVay, Sean Payton, Kliff Kingsbury, Mike Vrabel
  • Updated likeness of QB Cam Newton so that his dreads hairstyle appears with his helmet on
  • Fixed issue in 2 stadiums where sideline characters were clipping through stadium walls

Gameplay Updates:

Pass Coverage: Before we get into the gameplay updates, we wanted to let you know that we are aware of the feedback around pass coverage. We’re continuing to monitor and collect the community’s feedback that they have shared with us. We look forward to sharing the actions we’re taking towards pass coverage.

  • Mode-Specific tuning of Momentum added – for online head-to-head modes, momentum will swing slower
  • Addressed an issue causing exploit management to activate inappropriately when the defense had only 3 pass rushers/blitzers vs. running plays
    • DEV NOTE: On Competitive game style, it’s still possible for this logic to kick in if you are dropping 9 or more defenders into coverage vs. a running play with a heavy run set.
  • Fixed an issue causing the DE to be unblocked too frequently vs. Nickel Double A Gap looks; with 5-man protections, the tackle and guard will sometimes still have to squeeze down to protect the A-gap, but this change will allow the DE to be blocked more regularly
  • Addressed an issue where users running the RPO Zone Peek plays were able to easily scramble outside the pocket if they kept the ball with the QB. The defenders on the line will now play for the chance of the QB scrambling
  • Fixed an issue causing running backs to be kept out of the game too long after getting fatigued
  • Playbook Updates:
    • Added New Formations:
      • Singleback Bunch X Nasty to LA Rams playbook
      • Pistol Double Stack added to Chargers, Eagles, Lions, and Steelers playbooks
    • Updated AI-team play-calling on offense for more team-specific tendencies and improved Super-Sim stats
    • Fixed an issue sometimes causing the TE to collide with an offensive lineman as he ran his route behind the line of scrimmage on play-action boot play
    • Fixed issues so that the correct Read and Pass keys for RPO Read Option plays are identified more accurately

Franchise Updates: 

  • Improved head-to-head stability issue
  • Addressed an issue where some offline franchise players were given an incorrect game result after completing a game
  • Weekly Strategy
    • Fixed an issue where all defensive players were receiving the same boosts in Weekly Strategy
    • Fixed an authenticity issue around Next Gen Stats and completion percentages
    • Fixed issues with QB Passer Rating visuals and data not being consistent in Offensive and Defensive Focuses
    • Training Logs in the Progression History of the Player Card will now show whether a Focus was Offensive or Defensive Gameplan-related
  • Fixed issue where Coordinators could be poached in Super Bowl week
  • Fixed an issue with the Next Gen Stats tab of the Player Card
  • Fixed issue with News for Offseason Stories
  • Fixed an issue where auto-generated Snapshots weren’t being taken after games
  • Fixed issue where backing out of sending an Online Franchise invite resulted in visual issues in the Members screen
  • Fixed multiple issues around the player avatar displaying incorrectly while in a Player Franchise
  • Fixed data refresh issue when cutting players from the Salaries screen
  • Fixed issue where the Super Bowl matchup was not appearing correctly in the calendar bar of the Home tab
  • Fixed issue where the Super Bowl result would disappear in the League tab during the offseason
  • Fixed an issue where Season Goal was not being appropriately marked as completed in the Goals panel of the Hub
  • Fixed an issue causing stat matchup panels on the Home tab of the Hub to become inaccessible with the Right Stick.

Face of the Franchise Updates: 

  • Updated Draft logic to avoid having two QBs drafted in the first round on the same team
  • Fixed an issue where Madden profile widget disappears after coming out of gameplay
  • Fixed an issue where incorrect reward images appeared in post-game flows
  • Fixed an issue where players could not back out of the player hub during the Road to the Draft portion of the mode
  • General stability improvements in the mode, notably on Xbox Series X

The Yard: 

  • Added new plays to the Yard playbook: Crossfire Wheel, Flare Post, Blizzard V, Tsunami Wave
  • Updated AI playbooks in The Yard to prevent AI-players from running out of bounds when using double-passes

Presentation and User Interface (i.e. Madden XD): 

  • Fixed an issue with Coach-Cam play-art sometimes causing coverage art to swap to the opposite side of the field after flipping a defensive play
  • Fixed an issue preventing the QB Contain play-art from updating when using the hot-route
  • Fixed an issue in play-call causing offensive plays to sometimes appear in defensive user’s play-call when playing local head-to-head
  • Fixed a rare issue causing the ‘Shook’ Home Field Advantage play-art to remain visible after the snap
  • Fixed an issue on Playstation 5 causing controller haptics to remain persistent when the opponent has full momentum
  • Fixed a rare issue on challenged calls causing the play-result and announcement from the ref to not match
  • Fixed an issue preventing button icons from appearing when using quick adjustments on defense

Madden ID Updates:

  • Added a new “Detailed Breakdown” Screen to showcase all earned class rep on the post-game reward screen
  • Fixed an issue where skill points were not updating in the classes hub after being spent
  • Fixed an issue where the class progression bar was not accurately showing progress in post-game reward screens
  • Fixed a visual issue that caused your avatar to change physique when entering Yard Campaign or Events

SSKO Updates: 

  • Addressed an issue that would cause instability when getting to your 7th game of Infinite Run
    • Infinite Run will be brought back as an option in the near future after some of our other Live Events ends

Madden Ultimate Team Updates: 

  • Fixed a variety of issues involving overlapping or squished text throughout the mode
    • H2H Seasons, store timer, play hub, etc.
  • Fixed an issue where text would be cut off on 4k displays
  • Fixed multiple R-Stick scrolls that were not functional
  • Removed excessive decimals in some Next Gen Stats
  • Renamed the Strategy Item slots to better indicate which items are allowed in each slot

Madden NFL 22 (Xbox One, PS4, PC, Stadia)

Key Highlights: 

  • Adding more authentic historical content to the game including historical uniforms and character authenticity as well as stability improvements causing connectivity issues

NFL Authenticity Updates: 

  • New Falcons, Cowboys, Colts, Packers, and Chiefs Throwbacks have been added:
    • Chiefs – 1970’s Home and Away
    • Falcons – 1990’s Away, 1970’s Away, 1989 Home and Away
    • Cowboys – 1994 MNF All White Throwback, 1976 Home and Away, 1992 Home and Away
    • Colts – 1960’s Away, 1995 Home and Away
    • Packers – 75th Anniversary Away, 1988 Home and Away
  • Giants new White pants added
  • Lions and Steelers field-art, Saints stadium updates
  • Fixed an issue with Riddell TK helmet
  • Fixed multiple players mouthpiece and chinstrap alignment, including Jamie Collins and Malik Hooker
  • Fixed issue in 2 stadiums where sideline characters were clipping through stadium walls

Gameplay Updates: 

  • Fixed issue with RPO Option plays having the wrong defender be the Read Key on the play
  • Fixed PA Crossers in certain playbooks
  • General stability improvements

Franchise Updates: 

  • All Franchise updates mentioned above except fixes related to Next Gen Stats – Next Gen Stats is exclusive to Xbox Series X|S and Playstation 5

Face of the Franchise Updates: 

  • Updated Draft logic to avoid having two QBs drafted in the first round on the same team
  • Fixed an issue with incorrect reward images that appeared in post-game flows
  • Fixed an issue where players could not back out of the player hub during the Road to the Draft portion of the mode

The Yard: 

  • Added new plays to the Yard playbook: Crossfire Wheel, Flare Post, Blizzard V, Tsunami Wave
  • Updated AI playbooks in The Yard to prevent AI-players from running out of bounds when using double-passes

Madden XD (i.e. Presentation/UI): 

  • Addressed an issue with the referee incorrectly stating the ruling on the field will be overturned though the ruling on the field is upheld

Madden ID Updates: 

  • Added a new “Detailed Breakdown” Screen to showcase all earned class rep on the post-game reward screen
  • Fixed an issue where skill points were not updating in the classes hub after being spent
  • Fixed an issue where the class progression bar was not accurately showing progress in post-game reward screens
  • Fixed a visual issue that caused your avatar to change physique when entering Yard Campaign or Events

SSKO Updates: 

  • Addressed an issue that would cause instability when getting to your 7th game of Infinite Run
    • Infinite Run will be brought back as an option in the near future after some of our other Live Events ends

Madden Ultimate Team Updates: 

  • Fixed a variety of issues involving overlapping or squished text throughout the mode
    • H2H Seasons, store timer, play hub, etc.
  • Fixed an issue where text would be cut off on 4k displays
  • Fixed multiple R-Stick scrolls that were not functional.
  • Removed excessive decimals in some Next Gen Stats
  • Renamed the Strategy Item slots to better indicate which items are allowed in each slot
290 Comments

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Discussion
  1. dh13king
    Lots of issues fixed. Didn't see anything about the blinding glare on the draft screen - can anyone confirm if that was fixed?
    Checking now....
    Sent from my SM-G960U using Tapatalk
    dh13king
    Lots of issues fixed. Didn't see anything about the blinding glare on the draft screen - can anyone confirm if that was fixed?
    Using Online Franchise, I simmed to the draft and let the first few picks run through and it seems to be fixed!
    Sent from my SM-G960U using Tapatalk
    Find_the_Door
    So let me get this straight nothing with coverage was touched sdn its something they're "monitoring".... yikes
    Also no scouting update for Franchise? Double yikes

    I'd rather wait for it to be ready than for the dev team to release it with bugs.
    polyduster
    Using Online Franchise, I simmed to the draft and let the first few picks run through and it seems to be fixed!
    Sent from my SM-G960U using Tapatalk

    no scouting update.. wtf. they said it come out in early September
    Find_the_Door
    So let me get this straight nothing with coverage was touched sdn its something they're "monitoring".... yikes
    Also no scouting update for Franchise? Double yikes

    No scouting update... HOwever, they did update the Franchise mode in which we can't start yet because if we do we will have to restart when the scouting update releases. (I'm just kidding around, but it definitely stinks, waiting patiently!!!)
    It's quite a bit of a let down that the progressive fatigue hasn't been looked at or fixed/adjusted from what I can find on their log. That really stinks.
    dh13king
    I'd rather wait for it to be ready than for the dev team to release it with bugs.

    EA are joking.. stop fix bugs in Face of the Franchise. just focus on tune man coverage, update scouting, progressive fagtiue.. MUT and Face of the Franchise are joking
    michaelhawj
    no scouting update.. wtf. they said it come out in early September

    They said early September prior to the game release. Once the game released that changed to mid-late September.
    Can anyone confirm that these changes come into existing franchise saves? I assume so, and that only the upcoming scouting patch will require a restart, but just checking. Thanks for info.
    michaelhawj
    no scouting update.. wtf. they said it come out in early September

    They did say September, not early September, so that means anytime between now and the end of the month.
    As far as zone coverage, they are not just monitoring it, they have been aware since before the trial came out.
    Probably taking longer to fix and I am hoping penalties will be fixed too.
    Gritblitzer
    They said early September prior to the game release. Once the game released that changed to mid-late September.

    Let's not misrepresent them. They said early Sept one time in one of the the announcement articles. Every other time it was "targeting Sept" which left the door open for it to be later.
    PhillyPhanatic14
    Let's not misrepresent them. They said early Sept one time. Every other time it was "targeting Sept" which left the door open for it to be later.

    EA making us so hard to be patience too long.. they already aware of pass coverage issue too. they should focus on defense during their development cycle before it release.. stop waste time on other mode like Face of the Franchise and MUT
    cloakingturtle
    Doesn't seem like the progressive fatigue was touched :(

    Not a simple fix.
    Guys you gotta be patient with this one.
    That’s all I am going to say on it.
    It is a cpu logic fix which takes a lot of testing and coding to be done.
    Sent from my iPhone using Operation Sports
    How in the world can they release this and mention nothing about progressive fatigue being insanely bugged? Not even the trash response they gave for pass coverage of "we're monitoring it"....
    Sometimes you just have to wonder how much effort they're putting in to fix these bugs. This has been bugged since the beta and they said they did extensive tuning prior to release but we all see the result of that is a super bugged out feature.
    Armor and Sword
    Not a simple fix.
    Guys you gotta be patient with this one.
    That’s all I am going to say on it.
    It is a cpu logic fix which takes a lot of testing and coding to be done.
    Sent from my iPhone using Operation Sports

    Which apparently wasn't done on the front end. Push it out the door & fix it later move.
    michaelhawj
    no scouting update.. wtf. they said it come out in early September

    IF they said early September then that would be anytime from now until the middle of the month. They didn't give a date; and if it's not working right I hope they delay and drop it when it works properly.
    This is great news, going to start my CFM over.
    I don't think progressive fatigue was the issue, I believe it was the auto subs causing the players to disappear during games and not coming back?
    Maybe I'm thinking of 2 different issues?
    michaelhawj
    Screw EA. they are big joking
    It's literally only Sept 2nd.....plenty of time left in the month. A week from now is still considered early September. Patience is a good thing to have.
    Sent from my SM-G975U using Tapatalk
    michaelhawj
    no scouting update.. wtf. they said it come out in early September

    They said they aimed for September. Not early September, just September. They cannot give an exact date for the scouting update as Sony and Microsoft have to approve of patches before they're sent out. Be patient.
    roadman
    Gridiron notes (Marketing the Game Before Release):
    Since Scouting is a significant structural overhaul and fundamental piece of the Franchise experience, there will be a Live Service update targeted for September. In order to take advantage of the new scouting feature, you will have to restart your Franchise after the Title Update.
    https://www.ea.com/games/madden-nfl/madden-nfl-22/news/gridiron-notes-madden-22-franchise-updates#scoutinginfranchise

    Moving this forward so people can see this.
    Let's go easy on roasting this dude. One preview article 100% said they were planning it for EARLY September. Only one. And it was probably a mistake. But it said it. So let's not all go after this dude for repeating what was said in an article.
    PhillyPhanatic14
    Let's go easy on roasting this dude. One preview article 100% said they were planning it for EARLY September. Only one. And it was probably a mistake. But it said it. So let's not all go after this dude for repeating what was said in an article.

    I don't think people are roasting, just informing.
    Lessons learned, consider the source, a preview article, and not from Gridiron Notes or EA.
    Find_the_Door
    The fact that coverage was just left at "we're monitoring it" is utterly ridiculous. Worst it's been ever out of the gate.

    they suppose to focus on whole defense overhaul during their development cycle before beta and full game. look at 2k who did for whole defense overhaul for NBA 2k22.. defense man coverage are still issues in last 2 games : 20 and 21
    “Fixed an issue causing running backs to be kept out of the game too long after getting fatigued"
    This is a little progressive fatigue fix, and for me, this was my biggest issue. Might take a little more attention to get this 100% right.
    B
    michaelhawj
    they suppose to focus on whole defense overhaul during their development cycle before beta and full game. look at 2k who did for whole defense overhaul for NBA 2k22.. defense man coverage are still issues in last 2 games : 20 and 21

    To be fair. 2k said they did but we don't have the game yet. Don't know the execution.
    Find_the_Door
    The fact that coverage was just left at "we're monitoring it" is utterly ridiculous. Worst it's been ever out of the gate.

    The coverage is almost PERFECT I am glad they did not touch it. Honestly I see it the complete opposite. This is by far the best its ever been I really hope they dont mess it up
    Any fixes for the 80% of game modes that aren’t working? I have only been able to play offline franchise and exhibition since the trial. MUT solos still not working?
    Sent from my iPhone using Tapatalk
    Ram209
    The coverage is almost PERFECT I am glad they did not touch it. Honestly I see it the complete opposite. This is by far the best its ever been I really hope they dont mess it up
    I'm sorry what? Run cover 6 and watch the matching principles fail to pick up anyone and just leave players wide open downfield regardless of the roster that's out there. That's been broken for years now.
    Not to mention how flat zones cover nothing on this game. Flats can just be repeatedly abused.
    Are you sure you're playing Madden 22 Next Gen?
    michaelhawj
    yeah so are you going to get NBA 2k22 on day one ?

    I skipped 21 all together. I read everything on the defensive improvements in 22 and it does sound good especially since my last was 20.
    I am still deciding but I do have a $50 ps gift card I have yet to use. I may wait a few days or so though just to see some initial reports.
    Find_the_Door
    I'm sorry what? Run cover 6 and watch the matching principles fail to pick up anyone and just leave players wide open downfield regardless of the roster that's out there. That's been broken for years now.
    Not to mention how flat zones cover nothing on this game. Flats can just be repeatedly abused.
    Are you sure you're playing Madden 22 Next Gen?

    yeah like slot wr, RB and TE alway get wide open. LB and two safeties stand and do nothing to react to ball when ball is in air toward TE, Slot wr and RB
    They did something to the zone coverages a week or 2 ago.. it had to be subtle.. because I no longer get abused by the most obscene crap anymore. If anything, they should adjust the player reaction to said zones.. I’m not sure the zone fuss. Out the box it was horrid.. for the past 2 weeks not so much
    Sent from my iPhone using Operation Sports
    Some of you guys are funny. Two updates to the game in 11 days and you are calling EA a joke?
    If you hate the game so much then stop buying it. You guys know the drill by now. Wait for a few updates and then buy it.
    If you ever want to know why the devs don't interact with this community anymore, just scroll through this thread real quick and you'll understand immediately.
    With regards to coverage issues, you can put a pretty good bandaid over them right now if you turn the sliders up. I play on All Madden with CPU Coverage and Reaction at 80 and USER Coverage and Reaction at 85 and it plays pretty well.
    Sent from my SM-N950U using Tapatalk
    ChicagoChris
    Some of you guys are funny. Two updates to the game in 11 days and you are calling EA a joke?
    If you hate the game so much then stop buying it. You guys know the drill by now. Wait for a few updates and then buy it.

    i didn't buy it. i won giveaway copy of this from EA Madden twitter who did giveaway code
    ChicagoChris
    Some of you guys are funny. Two updates to the game in 11 days and you are calling EA a joke?
    If you hate the game so much then stop buying it. You guys know the drill by now. Wait for a few updates and then buy it.
    No. I think it's entirely okay to hold a company accountable for their shortcomings. The budget they have and license this game should be above and beyond what it is right now.
    2k just added every NBA teams actual home PA announcer for goodness sake. This game isn't even in the same ballpark.
    canes21
    If you ever want to know why the devs don't interact with this community anymore, just scroll through this thread real quick and you'll understand immediately.
    With regards to coverage issues, you can put a pretty good bandaid over them right now if you turn the sliders up. I play on All Madden with CPU Coverage and Reaction at 80 and USER Coverage and Reaction at 85 and it plays pretty well.
    Sent from my SM-N950U using Tapatalk

    I agree, a lot of this stuff is small potatoes. For my situation though I think anyone dealing with it would have every right to slam EA on here. 80% of the game I can’t even play right now, not because of gameplay bugs or issues or any of that. I can’t even access the modes or they freeze/crash as soon as I do.
    Sent from my iPhone using Tapatalk
    silveredge96
    Did anyone sim a season to see if they fixed offline sim stats?

    Here are stats i simmed in first year for offline franchise mode :
    Tom Brady : 4441 passing yards, 44 passing TD
    Patrick Mahomes : 4196 passing yards, 46 passing TD
    Nick Chubb : 2014 rushing yards, 26 rushing TD
    Christian McCaffrey : 1579 rushing yards, 16 TD
    Mike Evans : 125 receptions, 1294 receiving yards, 9 TD
    Allen Robinson : 99 receptions, 1094 receiving yards, 11 TD
    Aaron Donald : 24 sacks
    Von Miller : 23 sacks
    Khali Mack : 22 sacks
    Kareem Jackson : 6 ints
    Darius Slay Jr : 6 ints
    QB rushing yards
    Lamar Jackson : 857 rushing yards with 9 rushing TD
    Kyler Murray : 480 rushing yards with 9 rushing TD
    jpdavis82
    Any fixes for the 80% of game modes that aren’t working? I have only been able to play offline franchise and exhibition since the trial. MUT solos still not working?
    Sent from my iPhone using Tapatalk

    What platform are you on? I’m on PS5 and since launch I have played every single mode in the game without a debilitating issue which prevents gameplay.
    If it’s just online modes that aren’t working for you I would start by resetting your Internet equipment such as your modem and router and checking your internet speeds (use fast.com). Worth noting that as of this morning, online modes are temporarily gated for server maintenance, but I assume that will end later today.
    michaelhawj
    Here are stats i simmed in first year for offline franchise mode :
    Tom Brady : 4441 passing yards, 44 passing TD
    Patrick Mahomes : 4196 passing yards, 46 passing TD
    Nick Chubb : 2014 rushing yards, 26 rushing TD
    Christian McCaffrey : 1579 rushing yards, 16 TD
    Mike Evans : 125 receptions, 1294 receiving yards, 9 TD
    Allen Robinson : 99 receptions, 1094 receiving yards, 11 TD
    Aaron Donald : 24 sacks
    Von Miller : 23 sacks
    Khali Mack : 22 sacks
    Kareem Jackson : 6 ints
    Darius Slay Jr : 6 ints
    QB rushing yards
    Lamar Jackson : 857 rushing yards with 9 rushing TD
    Kyler Murray : 480 rushing yards with 9 rushing TD

    Way too many sacks, but other than that I think that’s pretty solid.
    Sent from my iPhone using Tapatalk
    CM Hooe
    What platform are you on? I’m on PS5 and since launch I have played every single mode in the game without a debilitating issue which prevents gameplay.
    If it’s just online modes that aren’t working for you I would start by resetting your Internet equipment such as your modem and router and checking your internet speeds (use fast.com). Worth noting that as of this morning, online modes are temporarily gated for server maintenance, but I assume that will end later today.

    I’ve tried everything possible with EA Reps as far as trouble shooting, I’ve tried with like 5 different reps. I’m on Series S. Nothing has fixed it. None of my other games(MLB The Show, Flight Simiulator, FIFA20-21, NBA 2K21) have any issues online including Madden 21.
    Sent from my iPhone using Tapatalk
    jpdavis82
    I agree, a lot of this stuff is small potatoes. For my situation though I think anyone dealing with it would have every right to slam EA on here. 80% of the game I can’t even play right now, not because of gameplay bugs or issues or any of that. I can’t even access the modes or they freeze/crash as soon as I do.
    Sent from my iPhone using Tapatalk
    No doubt there are legitimate issues with the game, but just take a look at how people carry themselves on here. It's one thing to point out issues, to be disappointed when things aren't working right, etc., but this thread is a clear example of how not to behave if you want any devs to come here and actually interact.
    Why would they want to come here at any point when half the replies will be straight up attacking them in unconstructive manners?
    This place at this time of the year is basically a lite version of the Madden subreddit. We have too many good posters to let it go completely there at least.
    Sent from my SM-N950U using Tapatalk
    michaelhawj
    Here are stats i simmed in first year for offline franchise mode :
    Tom Brady : 4441 passing yards, 44 passing TD
    Patrick Mahomes : 4196 passing yards, 46 passing TD
    Nick Chubb : 2014 rushing yards, 26 rushing TD
    Christian McCaffrey : 1579 rushing yards, 16 TD
    Mike Evans : 125 receptions, 1294 receiving yards, 9 TD
    Allen Robinson : 99 receptions, 1094 receiving yards, 11 TD
    Aaron Donald : 24 sacks
    Von Miller : 23 sacks
    Khali Mack : 22 sacks
    Kareem Jackson : 6 ints
    Darius Slay Jr : 6 ints
    QB rushing yards
    Lamar Jackson : 857 rushing yards with 9 rushing TD
    Kyler Murray : 480 rushing yards with 9 rushing TD

    Check longest pass completion for QB’s and catches for WR’s.
    Still 25
    Esthetic yes but hope they fix that.
    Sent from my iPhone using Operation Sports
    canes21
    If you ever want to know why the devs don't interact with this community anymore, just scroll through this thread real quick and you'll understand immediately.
    With regards to coverage issues, you can put a pretty good bandaid over them right now if you turn the sliders up. I play on All Madden with CPU Coverage and Reaction at 80 and USER Coverage and Reaction at 85 and it plays pretty well.
    Sent from my SM-N950U using Tapatalk

    I use Matts sliders and his have been working so far for coverages also, granted I been playing with my Jags defense which isn't great. I may test out another team and see how it plays
    Armor and Sword
    Check longest pass completion for QB’s and catches for WR’s.
    Still 25
    Sent from my iPhone using Operation Sports

    yes Patrick Mahomes, Aaron Rodgers. Tom Brady, Dak Prescott, other QB still have same number of passing long : 25
    I'm going to be different and just say, "thank you, guys." I'm sure they read this site some.
    This will not be the last patch, so it'll get better, but for right now, for wins and losses and stats to be correct (without busting something else - no jinx/knock on wood) is HUGE.
    Also, seriously, if you turn the new fatigue off, you still have an overall fatigue slider in settings, so tune that mofo way, way down. I promise you it helps.
    It says the Steelers field art was updated. It’s still broken. The midfield dark spot is gone. But the college slashes are in the wrong end zone now. It was better off when the slashes weren’t there and “Steelers” was in the open end zone. It’s still needing fixed!! It’s even worse now!!
    Sent from my iPhone using Operation Sports
    Armor and Sword
    Not a simple fix.
    Guys you gotta be patient with this one.
    That’s all I am going to say on it.
    It is a cpu logic fix which takes a lot of testing and coding to be done.
    Sent from my iPhone using Operation Sports

    Just curious…why is this a tough change? Genuinely asking - not disagreeing necessarily.
    To me, it seems to make it work 100% spot on, could be difficult; but to just keep CPU starters from missing late season games, doesn’t seem overly tough. Couldn’t they code for CPU teams to just never go “full pads” and it fix that issue for the most part? I realize CPU might miss out on some XP gains by doing that, but it would fix the issue of them missing games...at-least somewhat.
    Maybe doing what I mentioned is tougher than I realize, and if so, my bad…just ignorant on the topic.
    Armor and Sword
    Check longest pass completion for QB’s and catches for WR’s.
    Still 25
    Esthetic yes but hope they fix that.
    Sent from my iPhone using Operation Sports

    I ran a sim and QBs ranged anywhere from 89 yards and down. Lots of 70s and 60s. Same for Wideouts. I didn't see anything glaring. Lamar Jackson's long was only 38 but I think that looked to be an outlier for most starting QBs from what I got.
    canes21
    No doubt there are legitimate issues with the game, but just take a look at how people carry themselves on here. It's one thing to point out issues, to be disappointed when things aren't working right, etc., but this thread is a clear example of how not to behave if you want any devs to come here and actually interact.
    Why would they want to come here at any point when half the replies will be straight up attacking them in unconstructive manners?
    This place at this time of the year is basically a lite version of the Madden subreddit. We have too many good posters to let it go completely there at least.
    Sent from my SM-N950U using Tapatalk

    What gets frustrating is their lack of consistency. They've got a "monitoring" section on the Ea forums for Franchise and it has 3 total things on there. On one hand they are saying they're keeping a running tally of known issues and on the other hand they have yet to even say they know about the biggest issue in the mode. That's pretty frustrating. At least they said they're monitoring pass coverage. Again, I don't know what is leading them to monitor right now instead of fix it, but they get points for listening to feedback. They're not doing that with franchise issues that were brought to their attention in June in the beta. That's gonna cause people to get upset because no matter how much we tell them about bugs their lack of communication is showing us that they're really not listening.
    scitychamps87
    It says the Steelers field art was updated. It’s still broken. The midfield dark spot is gone. But the college slashes are in the wrong end zone now. It was better off when the slashes weren’t there and “Steelers” was in the open end zone. It’s still needing fixed!! It’s even worse now!!
    Sent from my iPhone using Operation Sports

    Get a hold of Dustin aka Equipment Guru on Twitter
    Sent from my iPhone using Tapatalk
    "Eixed an issue where auto-generated Snapshots weren’t being taken after games".
    You mean to tell me that wasn't on purpose? Why give us the option to take our own snapshots if the game is going to auto-generate them anyway? I don't like this feature of the game in franchise because it ruins the end game presentation.
    We quickly see the losing coach (why is the focus on the loser of the game?) throw down his clipboard or swing his fist in frustration and then it cuts away to those snapshots of the game instead of a full end game presentation. It ruins the immersion.
    jpdavis82
    Way too many sacks, but other than that I think that’s pretty solid.
    Sent from my iPhone using Tapatalk

    I ran one too and Khalil Mack had 26.5 and Myles Garrett had 22.5 then the next highest was 15.5.
    With one extra game on the schedule I could see some DEs coming up on the record so it didn't seem too far fetched.
    Find_the_Door
    I'm sorry what? Run cover 6 and watch the matching principles fail to pick up anyone and just leave players wide open downfield regardless of the roster that's out there. That's been broken for years now.
    Not to mention how flat zones cover nothing on this game. Flats can just be repeatedly abused.
    Are you sure you're playing Madden 22 Next Gen?
    Yes would you like me to post videos of myself playing against CPU. Like I said it's almost perfect You're never going to have perfect coverage and everyone covered every play. I guarantee you for every coverage you call there's an offensive play that'll beat it someone will always be open. Now take a new account also the pass rush or lock thereof if your team sucks that means more people will be open This is by far the most realistic coverage/pass rush that has been in this game ever and I really hope they don't break it.
    Sent from my Pixel 4a (5G) using Operation Sports mobile app
    jpdavis82
    Get a hold of Dustin aka Equipment Guru on Twitter
    Sent from my iPhone using Tapatalk

    I try to stay away from Madden social media. It’s a cesspool of anger. Mind tweeting this issue at him, JP?
    Sent from my iPhone using Operation Sports
    Kind of underwhelmed with no progressive fatigue fix. Am surprised there was some tuning to SIM stats. Really hoping they look into SIM stats like
    - YAC RB’s avg too few catches and way too many YAC. WR#2 issue with ypc and YAC that’s been there for years. YAC in general. Guys like Debo and AJ Brown should avg a bunch. Feels like ratings don’t matter when it comes to YAC.
    - RB catches. I know I kind of mentioned it above but it’s a big one with how the game is played now and guys like Mcaffery or Kamara never come close to that in franchise SIM stats.
    - STILL QB rushing stats unfortunately
    Am kind of interested to see if SUPERSIM stats touched up the issue with QB YPA and YAC issues as well. Would be awesome if that’s what it fixed.
    EDIT: also in gameplay it feels like YAC guys don’t matter there either. Idk if the field feels too crammed, but you never see guys play like Aj brown etc in actual gameplay and it hurts YAC/ overall numbers as well.
    scitychamps87
    I try to stay away from Madden social media. It’s a cesspool of anger. Mind tweeting this issue at him, JP?
    Sent from my iPhone using Operation Sports

    Maybe someone else can, he blocked me on there 2 years ago.
    Sent from my iPhone using Tapatalk
    One thing I will say about sim stats...Punter averages are way too high. Most punters are 50+ average with nets in the 50s as well. Only one punter in football had a 50+ average last year and none even came close to 50 Net.
    XtremeDunkz
    It seems like the franchise crashing issue may be fixed. I have been in the menus since the update with no issue.
    Sent from my SM-G960U using Tapatalk

    With franchise my issue was when I tried to play online franchise I would get stuck at the controller select screen with the controller in the middle, only option is to back out to the menu.
    Sent from my iPhone using Tapatalk
    ChicagoChris
    Some of you guys are funny. Two updates to the game in 11 days and you are calling EA a joke?
    If you hate the game so much then stop buying it. You guys know the drill by now. Wait for a few updates and then buy it.

    I preface this by saying I haven't personally said ea is a joke.
    Yes. The EA being a joke and 2 updates in 11 days are not mutually exclusive. I dont think EA being a joke was solely based on how many updates they come out with.
    If you release a game that overheats an xbox series x , im sure a gameplay update would make that first action null.
    Find_the_Door
    I'm sorry what? Run cover 6 and watch the matching principles fail to pick up anyone and just leave players wide open downfield regardless of the roster that's out there. That's been broken for years now.
    Not to mention how flat zones cover nothing on this game. Flats can just be repeatedly abused.
    Are you sure you're playing Madden 22 Next Gen?
    https://youtube.com/channel/UCiH2OVDWlWoPkiYWAZNgRHQ
    Here a just a few.... You have to remember you're not going to have everyone covered every play You will have broken coverages and you will have people open but in the grand scheme of things this is by far the best that's ever been
    Sent from my Pixel 4a (5G) using Operation Sports mobile app
    Armor and Sword
    Check longest pass completion for QB’s and catches for WR’s.
    Still 25
    Esthetic yes but hope they fix that.
    Sent from my iPhone using Operation Sports

    I wonder if this is an issue with the actual reporting log. Might be worth someone checking some actual individual game logs and see if this 25 yards thing is actually matched up with the gameplay. Might not be the actual sim engine, but the stat log which is bugged.
    B
    Find_the_Door
    No. I think it's entirely okay to hold a company accountable for their shortcomings. The budget they have and license this game should be above and beyond what it is right now.
    2k just added every NBA teams actual home PA announcer for goodness sake. This game isn't even in the same ballpark.

    Did you happen to be on the 2k forum the last month before the news? If so did you see how people were going in on them? They were actually comparing 2k developers to EA(microtransactions, no competition, mediocrity, don't care about the community blah blah blah). The truth is when it come to these games people are bipolar like a mug lol.
    TarHeelPhenom
    Did you happen to be on the 2k forum the last month before the news? If so did you see how people were going in on them? They were actually comparing 2k developers to EA(microtransactions, no competition, mediocrity, don't care about the community blah blah blah). The truth is when it come to these games people are bipolar like a mug lol.
    Yes but I can set myself apart from them. Fact is if these companies made automobiles EA would be out of business within a week for releasing half baked, unsafe vehicles.
    ODogg
    Is Urban Meyer now in the game, anyone know?

    yes he is but no face photo but not sure if he has face scanned because i didn't play it very much due to some issues are not addressed for awhile now
    PhillyPhanatic14
    their lack of communication is showing us that they're really not listening.

    Just because they didnt "address" it does not mean they aren't aware or aren't doing something about it. I totally understand how it can be frustrating that they dont tho.
    Find_the_Door
    Yes but I can set myself apart from them. Fact is if these companies made automobiles EA would be out of business within a week for releasing half baked, unsafe vehicles.

    lol Madden games alway sold less than 1-1.5 millions copies on all platform
    NBA 2k games sold more than 10 millions copies on all platform in every year so 2k doesn't need to have good competition against EA because NBA live was huge failure since NBA live 19 came out
    michaelhawj
    no scouting update.. wtf. they said it come out in early September
    No one that actually knows ever said early September
    Sent from my SM-G930VL using Tapatalk
    lemarflacco
    Just because they didnt "address" it does not mean they aren't aware or aren't doing something about it. I totally understand how it can be frustrating that they dont tho.

    I get that, but when you make a decision to keep a running tally of bugs on your official forum site and fail to add the biggest bug that nearly everyone is seeing it's sending mixed messages. Adding the draft glare bug to that forum like it was some revelation to them that they had never seen... even though 2 months earlier it was also reported in the beta... is a bit mind boggling too.
    I think there's a lot of reason to be positive about this game, and I'm having a ton of fun with it in general, but my point is that there's a lot of justified frustration from the community as well. It doesn't have to be all or nothing - hate or love for the game. We can objectively say they have accomplished a lot this year and they also have a lot of room to grow with bug fixes, communication, and listening to bug reports.
    The only thing anyone at EA has said about the Scouting update was that they were targeting September. Anything else wasnt from them.
    Sent from my SM-G930VL using Tapatalk
    cloakingturtle
    Doesn't seem like the progressive fatigue was touched :(

    I wonder if this will have any effect:
    "Fixed an issue causing running backs to be kept out of the game too long after getting fatigued."
    PhillyPhanatic14
    I get that, but when you make a decision to keep a running tally of bugs on your official forum site and fail to add the biggest bug that nearly everyone is seeing it's sending mixed messages. Adding the draft glare bug to that forum like it was some revelation to them that they had never seen... even though 2 months earlier it was also reported in the beta... is a bit mind boggling too.
    I think there's a lot of reason to be positive about this game, and I'm having a ton of fun with it in general, but my point is that there's a lot of justified frustration from the community as well. It doesn't have to be all or nothing - hate or love for the game. We can objectively say they have accomplished a lot this year and they also have a lot of room to grow with bug fixes, communication, and listening to bug reports.

    Was everything in today's patch listed in the running tally of bugs on that forum?
    It's not that you can't express frustration. It's some people are taking it a bit over board and it's becoming attacks more than criticism.
    Sent from my SM-G998U1 using Tapatalk
    ForUntoOblivionSoar∞
    I wonder if this will have any effect:
    "Fixed an issue causing running backs to be kept out of the game too long after getting fatigued."

    Not gonna help the other 21 players that aren't taking snaps because of the bug :(
    PhillyPhanatic14
    Not gonna help the other 21 players that aren't taking snaps because of the bug :(

    To be fair I’ve noticed it most with Rbs but I definitely see DBs getting beat deep because they are playing but too tired to keep up with fresher user Wrs
    Sent from my iPhone using Operation Sports
    PhillyPhanatic14
    How in the world can they release this and mention nothing about progressive fatigue being insanely bugged? Not even the trash response they gave for pass coverage of "we're monitoring it"....
    Sometimes you just have to wonder how much effort they're putting in to fix these bugs. This has been bugged since the beta and they said they did extensive tuning prior to release but we all see the result of that is a super bugged out feature.

    The post directly above yours.
    I believe people think they suppose to have perfect coverage eveytime
    Ram209
    https://youtube.com/channel/UCiH2OVDWlWoPkiYWAZNgRHQ
    Here a just a few.... You have to remember you're not going to have everyone covered every play You will have broken coverages and you will have people open but in the grand scheme of things this is by far the best that's ever been
    Sent from my Pixel 4a (5G) using Operation Sports mobile app

    Sent from my VS996 using Operation Sports mobile app
    Dude, I agree with you. I like that I am seeing variability in outcomes in this game. It feels like I can call the same defense in similar scenarios against the same team and get totally different outcomes based on their play call and execution on both sides. Coverage actually should not be perfect every time. Players should miss assignments or just get beat periodically.
    Also I do think they tweaked something with deep coverage. I saw a play where CPU through a deep pass but my safety actually had a step on the receiver and the receiver had to break up the pick. Hadn’t seen that play out that way before the update.
    Ram209
    https://youtube.com/channel/UCiH2OVDWlWoPkiYWAZNgRHQ
    Here a just a few.... You have to remember you're not going to have everyone covered every play You will have broken coverages and you will have people open but in the grand scheme of things this is by far the best that's ever been
    Sent from my Pixel 4a (5G) using Operation Sports mobile app
    The Black Redneck
    Does anyone know if they updated the rosters yet? Waiting on the final 52 roster to start my Dallas franchise.

    You won't see that until next week.
    For those of you lucky enough to test it already, can you confirm that any of your already started franchise files are good now - do we have to restart in full? We're all obviously going to do so by month's end, but I always keep one early save file for later comparisons, etc.
    As long as the progressive fatigue and coverage stuff is tweaked around the time the scouting system comes out I'll be fine. I'm not starting a real franchise until then anyway, so no big deal.
    The coverage stuff does affect my enjoyment level of just messing around with different teams, but not enough to not have fun while playing.
    Just get it right, that's all we can ask for.
    Please keep tuning SIM and SUPERSIM stats
    -YAC numbers
    - Qb rushing is better but still needs tweaking
    - WR#2 stats that’s been around for ages
    - RB Catches higher and YAC way lower.
    Find_the_Door
    Yes but I can set myself apart from them. Fact is if these companies made automobiles EA would be out of business within a week for releasing half baked, unsafe vehicles.
    The fact is, this would apply to pretty much every video game developer ever. Games have bugs, if that's not something you're okay with, don't buy the game.
    Sent from my LE2125 using Operation Sports mobile app
    Just as an update, @Equipment_Guru promptly responded to my issue with the Steelers end zones. Happy he still deals with the barrage of negativity on Twitter and engaged the community. It takes a lot of patience
    Sent from my iPhone using Operation Sports
    Find_the_Door
    Yes but I can set myself apart from them. Fact is if these companies made automobiles EA would be out of business within a week for releasing half baked, unsafe vehicles.

    I can actually counter this. I was going to buy a Kia Sportage back in March of this year. At the same time, a recall notice went out about almost 500,000 of them and the Chevy counterpart models that had faulty engine parts causing engine fires. They seriously told people to not park in their garages until they got their vehicles fixed. Fast forward to now, and those vehicles have finally all been serviced, and guess what vehicles I see on the road brand new constantly, now? Those exact models. Well established businesses with track records of making as timely as they are allowed, repair efforts and still making new versions of the same "item" every year, they absolutely don't go out of business like you think.
    PS4 retro guy here already happy with coverage and gameplay and thrilled my Cowboys retro unis got love, among other teams. Also appreciate some fixes with regards to uni (tk helmet) glitching. I will be cheering on the equipment guru for an encore with regards to more retros.
    It's hard for me to justify getting a ps5 primarily for this game right now, and I don't have the patience to chase one, so on to retro roster editing/creation!
    Anyone else reproducing an endless loading screen after playing an online franchise game and going back to the franchise menu? Happened pre and post patch continuously after the first preseason game, so I’m basically unable to advance in the season. It happens every single time.
    I’m considering reinstalling.
    I never saw a update go through, how do I know if it updated? I did get something about server maintence
    Sent from my iPhone using Tapatalk
    ripp1p
    I never saw a update go through, how do I know if it updated? I did get something about server maintence
    Sent from my iPhone using Tapatalk

    Is your system set up download updates automatically?
    canes21
    If you ever want to know why the devs don't interact with this community anymore, just scroll through this thread real quick and you'll understand immediately..
    Sent from my SM-N950U using Tapatalk

    Absolute truth. We’ve had a massive influx of new posters looking for either clout or they have a massive sense of entitlement. Biggest reason most old school OS’ers rarely post or visit.
    Sent from my iPhone using Operation Sports
    Does anyone know what "exploit management" is and what it does? They mention that it was triggering on guys running light defenses against heavy run sets, but what else triggers it?
    IlluminatusUIUC
    Does anyone know what "exploit management" is and what it does? They mention that it was triggering on guys running light defenses against heavy run sets, but what else triggers it?
    It's a thing that causes pancakes when the defense come out in a 3 man front with a bunch of DBS against power run formations.
    Sent from my SM-G930VL using Tapatalk
    Ok so passing in supersim on next gen is bugged. Longest pass 25 yards every game. It's not just visual. QB's hardly ever hit 300 yards. Most games low 200 and upper 100. Average yards per pass is consistently around 5.
    That's very frustrating being as though I supersim to try to get realistic sim stats. So I downloaded last gen madden and BEHOLD supersim is fine. 300 to 400 yard passing games actually happen.
    There is no 25 yard longest pass bug supersimming. So me and my 500 dollar console have to play the Xbox one version hoping that this is fixed. Hoping cause we don't know. Like others have already mentioned next gen still have sim stats 25 yard bug but last gen is fine
    haloofduty
    Ok so passing in supersim on next gen is bugged. Longest pass 25 yards every game. It's not just visual. QB's hardly ever hit 300 yards. Most games low 200 and upper 100. Average yards per pass is consistently around 5.
    That's very frustrating being as though I supersim to try to get realistic sim stats. So I downloaded last gen madden and BEHOLD supersim is fine. 300 to 400 yard passing games actually happen.
    There is no 25 yard longest pass bug supersimming. So me and my 500 dollar console have to play the Xbox one version hoping that this is fixed. Hoping cause we don't know. Like others have already mentioned next gen still have sim stats 25 yard bug but last gen is fine

    Damn man, I was really hoping that blurb about SUPERSIM addressed stats in general in supersim. Odd that it works good on last gen... hopefully that means they can fix it on next gen shortly. I also love using SUPERSIM in my franchise to play a lot of games (control lot of teams and just play whatever games look fun tbh)and try and get realistic stats as well.
    canes21
    If you ever want to know why the devs don't interact with this community anymore, just scroll through this thread real quick and you'll understand immediately.
    With regards to coverage issues, you can put a pretty good bandaid over them right now if you turn the sliders up. I play on All Madden with CPU Coverage and Reaction at 80 and USER Coverage and Reaction at 85 and it plays pretty well.
    Sent from my SM-N950U using Tapatalk
    EA forums are worse than here. Why do devs still interact there then? Glad we got the patch, fixed a lot of things that bothered me except penalties
    Sent from my SM-N960U using Tapatalk
    bkrich83
    Absolute truth. We’ve had a massive influx of new posters looking for either clout or they have a massive sense of entitlement. Biggest reason most old school OS’ers rarely post or visit.
    Sent from my iPhone using Operation Sports

    This right here. ^^^
    baconbits11
    EA forums are worse than here. Why do devs still interact there then? Glad we got the patch, fixed a lot of things that bothered me except penalties
    Sent from my SM-N960U using Tapatalk

    Do developers comment over there or is it Community Manager(Kraelo) and or moderators?
    Does Clint really comment on their forums?
    Don't look now, but on PS4 play now my cpu opponent team is missing from the field. Will lab...will remove custom roster and profile if necessary.
    EDIT: So I loaded just the standard roster and it was fine. I re-edited one player on my custom roster and re-saved it and that seems to fix, so if you guys are loading custom rosters, FYI. Also, seems we can again use existing player faces, even when editing last names.
    Ram209
    Roadman this is on All-Madden. They're a set of sliders that I did myself I will post them later. But I am 100% satisfied with the coverage now
    Sent from my Pixel 4a (5G) using Operation Sports mobile app

    We are on the same page. I don't want lock down coverage, I want a dynamic game where good QB's and WR's at times will pick me apart.
    bkrich83
    Absolute truth. We’ve had a massive influx of new posters looking for either clout or they have a massive sense of entitlement. Biggest reason most old school OS’ers rarely post or visit.
    Sent from my iPhone using Operation Sports

    When people make me look like a rational poster or even an EA defender, then you know things are getting wonky.
    prey2god
    Has anyone experienced their game or consoles crashing since this update?

    Yes. Played 3 (and a quarter) games in play now. I thought it was fine but it crashed on me roughly half way through my 4th game. Would be nice to know if there is something specific causing it to avoid doing it. In the beta, the cause was specific stadiums i.e. packers and titans stadiums were guaranteed to crash your xbox. Who knows.
    Solid Patch, it's not like anyone is doing a serious franchise until the scouting update goes live, so every patch up until then is gravy. I didn't see in the notes that the glaring lights in fantasy drafts were looked at. Anyone confirm? I like to do practice drafts before my online league draft is ready
    pmurray20
    Solid Patch, it's not like anyone is doing a serious franchise until the scouting update goes live, so every patch up until then is gravy. I didn't see in the notes that the glaring lights in fantasy drafts were looked at. Anyone confirm? I like to do practice drafts before my online league draft is ready

    I’m trying to do franchises until then… the scouting patch isn’t huge for me as I just switch users continuously in my own cloud franchise and I’ll just DL a draft class and know about it myself.
    Also I read on Reddit that someone tried a draft and the light issue is fixed.
    Damn I was hoping they would go back to allowing us to edit current players without losing their photo ID.
    Not sure why EA had to change to this to begin with .....
    Dagan
    I can actually counter this. I was going to buy a Kia Sportage back in March of this year. At the same time, a recall notice went out about almost 500,000 of them and the Chevy counterpart models that had faulty engine parts causing engine fires. They seriously told people to not park in their garages until they got their vehicles fixed. Fast forward to now, and those vehicles have finally all been serviced, and guess what vehicles I see on the road brand new constantly, now? Those exact models. Well established businesses with track records of making as timely as they are allowed, repair efforts and still making new versions of the same "item" every year, they absolutely don't go out of business like you think.
    You misunderstood. I'm saying with Maddens track record - they'd be releasing cars that explode on an annual basis.
    Just take a look at the "high level" play that EA glamorizes and encourages. A player recently won the Madden bowl with one stock run play and he never deviated from it at all the entire game.
    Playmakers
    Damn I was hoping they would go back to allowing us to edit current players without losing their photo ID.
    Not sure why EA had to change to this to begin with .....

    I WAS able to do this and keep the player photo after the patch - PS4.
    And people still think that FM sim players are the targeted consumer when there are a ton of comments like this:
    Bruh 80-85% of the madden community doesssssnt care about stupid franchise against the computer Okay, you got your stats wiped against an AI. Big deal.
    lmao facts they crying over a dub over a bot
    Uh that was an issue as well, don't belittle it. Coverages are a major part of the mechanics of this game.
    It didn’t make it UNPLAYABLE.
    I started playing franchise doing offense only and it lets me be fully immersed in the roster side of the game while enjoying playing offense; i always stink at defense. this patch looks like a solid one. i admit im having more fun with this game than ive had in years.
    Dsabol715
    I started playing franchise doing offense only and it lets me be fully immersed in the roster side of the game while enjoying playing offense; i always stink at defense. this patch looks like a solid one. i admit im having more fun with this game than ive had in years.

    If you want maximal immersion, set sim to slow when you're on defense.
    Now, I don't know if this works the same with "play offense only mode," but I do know if you pause and change to slow sim when on defense you'll get to watch your defense.
    However, if you can set sim to slow and have it automatically slow sim defense for you, that'd be super sweet.
    ripp1p
    Did they fix the score issue? When you won and it says you lost? Indus not see that in the updates
    Sent from my iPhone using Tapatalk

    Yes. From the blog post.
    Addressed an issue where some offline franchise players were given an incorrect game result after completing a game
    Playmakers
    Damn I was hoping they would go back to allowing us to edit current players without losing their photo ID.
    Not sure why EA had to change to this to begin with .....

    Even worse is losing the sound clip of the player's name if you edit the name. Objectively one of the dumbest things they done, when paired with the ridiculous word filter for names. Half the people here can't even name their created player after themselves.
    You can actually kind of fix this on PC (by using the Franchise editor to copy presentation values), but it's a major pain in the rear, since there are so many values you have to thumb through. Well, I guess if you use Excel it can be sped up.
    ForUntoOblivionSoar∞
    Even worse is losing the sound clip of the player's name if you edit the name. Objectively one of the dumbest things they done, when paired with the ridiculous word filter for names. Half the people here can't even name their created player after themselves.
    You can actually kind of fix this on PC (by using the Franchise editor to copy presentation values), but it's a major pain in the rear, since there are so many values you have to thumb through. Well, I guess if you use Excel it can be sped up.

    I added Tony Dorsett to a custom roster I'm doing, and they announce 'Dorsett for x yards' when calling the play.
    Anyone notice any “little things” since the patch, I.e new tackle animations, player interactions/movement, etc? Small attention to detail things that they wouldn’t have listed in the notes basically.
    charter04
    It's a thing that causes pancakes when the defense come out in a 3 man front with a bunch of DBS against power run formations.
    Sent from my SM-G930VL using Tapatalk

    I see that part, but what else does it stop? The QB fumbling on scrambles seems like another aspect of this, but if there's a whole system running during H2H games to curtail specific "exploits" then they really should explain what those are. Not telling people is how you end up with a million "This game is broken!" YT videos
    I played some franchise with the new patch on AM default and think this is extremely well balanced.
    The CPU ball carrier AI was great, and even at 50 QBA w/ 50 penalties and all other sliders, the CPU QB was not OP in the least. I got great pass and run defense in many spots, but also got beat by better players and calls, so it felt as it should have.
    People will remark that it's easy to get picked off on AM default. I made a post about this just yesterday. But after some work, it seems to me that my own picks have mostly to do with: over-aggressive throws into coverage, late throws, improper throw type given leverage, improper throw type given matchups, and poor use of catch types. In other words, most of that falls on the user.
    I was pleased enough with where this patch is at to let it rip. The game play is really solid.
    I used Live Playbooks and those seemed good. I also turned SS/XF off as a personal preference.
    On the whole, this seems like great work. I'm happy.
    Ram209
    Roadman this is on All-Madden. They're a set of sliders that I did myself I will post them later. But I am 100% satisfied with the coverage now
    Sent from my Pixel 4a (5G) using Operation Sports mobile app

    You're going to post them in the Slider subforum, correct? Need to be able to find them when they finally add the scouting patch and I buy the game.
    Sent from a long time ago in a galaxy far, far away....
    MizzouRah
    This is great news, going to start my CFM over.
    I don't think progressive fatigue was the issue, I believe it was the auto subs causing the players to disappear during games and not coming back?
    Maybe I'm thinking of 2 different issues?
    Auto subs is the issue part of it before I changed it my 2 starting DEs will disappear after couple snaps ever since i changed it they played ever snap on defense only issue I'm having now is my RB1 playing all 4 Qtrs
    Sent from my SM-G996U using Operation Sports mobile app
    All I want to know is if my DB's and WR are going to go up for the ball or still stand there like someone nailed their feet to the ground. I really don't want to play the game until that is fixed.
    ChicagoChris
    BTW, I am going to ask my annual special teams question. Are kick returns/punts any better? I.e Is the return game a threat yet?

    I've run 2 KR back and no punts. I personally don't think it is any better.
    l8knight1
    I WAS able to do this and keep the player photo after the patch - PS4.

    Hey knight
    Is that for NG now to?
    Before on NG the face would go away if you edited the player name
    Edit disregard
    EA fixed this on NG
    Milticket
    Which apparently wasn't done on the front end. Push it out the door & fix it later move.

    Yeah we spotted this in the Beta.
    So it has absolutely nothing to do with adjusted sliders as someone suggested.
    It is a true issue with CPU logic. I tested this over and over and over and was able to figure out the CPU teams do not mix up the practices enough at all.
    By the time the CPU realizes they ha e wiped their team out heading into week 14 it is too late.
    After testing a lot we found the right way to approach the season with practices and intensity.
    Look…..I think they can absolutely fix it but I am clueless about coding and the work involved to get parameters set for CPU controlled teams to handle this “Progressive Fatigue” system. Because IMO it works as intended for 32 man online leagues and is a fantastic feature. Unfortunately it is not tuned for offline or online solo franchise vs the CPU.
    Again all my testing was done on default everything. SO IT IS NOT A SLIDER Issue. It is a logic issue.
    Until a true fix is out you have two choices:
    32 Team Control
    Or
    Turn it off
    Sent from my iPhone using Operation Sports
    Armor and Sword
    Yeah we spotted this in the Beta.
    So it has absolutely nothing to do with adjusted sliders as someone suggested.
    It is a true issue with CPU logic. I tested this over and over and over and was able to figure out the CPU teams do not mix up the practices enough at all.
    By the time the CPU realizes they ha e wiped their team out heading into week 14 it is too late.
    After testing a lot we found the right way to approach the season with practices and intensity.
    Look…..I think they can absolutely fix it but I am clueless about coding and the work involved to get parameters set for CPU controlled teams to handle this “Progressive Fatigue” system. Because IMO it works as intended for 32 man online leagues and is a fantastic feature. Unfortunately it is not tuned for offline or online solo franchise vs the CPU.
    Again all my testing was done on default everything. SO IT IS NOT A SLIDER Issue. It is a logic issue.
    Until a true fix is out you have two choices:
    32 Team Control
    Or
    Turn it off
    Sent from my iPhone using Operation Sports

    There’s so much we don’t know, but it seems the easiest fix would be for CPU to default to no pads wvery week.
    Because if CPU player development suffers as a result, could we not adjust xp?
    roadman
    And people still think that FM sim players are the targeted consumer when there are a ton of comments like this:
    Bruh 80-85% of the madden community doesssssnt care about stupid franchise against the computer Okay, you got your stats wiped against an AI. Big deal.
    lmao facts they crying over a dub over a bot
    Uh that was an issue as well, don't belittle it. Coverages are a major part of the mechanics of this game.
    It didn’t make it UNPLAYABLE.

    Yeah but really are these guys just a loud minority ? They keep saying how their numbers say that the majority of players are franchise and that's why they did so much to it this year. You just have to be careful. Just because you see lots of post doesn't mean that's the majority of users.
    Aight, I guess I'll represent for the equipment heads with this question. PS4, btw.
    Are we ever gonna see a fix for the striped sock heights or the floating facemasks? And while we're at it, are they going to fix the created player faces? I just want to be able to A: change my guy's eyebrows and B: not have my guy shape-shift between menu screens.
    ForUntoOblivionSoar∞
    There’s so much we don’t know, but it seems the easiest fix would be for CPU to default to no pads wvery week.
    Because if CPU player development suffers as a result, could we not adjust xp?

    XP sliders apply to human teams as well. That is not the answer.
    I hope the can figure out how to tune it properly. It is a ambitious feature and I am very happy they brought it into franchise.
    Has anyone truly tested penalties in franchise mode? I am not home and won’t be playing till tonight.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    XP sliders apply to human teams as well. That is not the answer.
    I hope the can figure out how to tune it properly. It is a ambitious feature and I am very happy they brought it into franchise.
    Has anyone truly tested penalties in franchise mode? I am not home and won’t be playing till tonight.
    Sent from my iPhone using Operation Sports

    Lil Worm is reporting some stuff in your slider thread.
    cch99
    Yeah but really are these guys just a loud minority ? They keep saying how their numbers say that the majority of players are franchise and that's why they did so much to it this year. You just have to be careful. Just because you see lots of post doesn't mean that's the majority of users.

    And that goes both ways, too.
    The trouble is EA tries to appeal to everyone and you can slice yourself thin trying to appeal to everyone.
    Armor and Sword
    XP sliders apply to human teams as well. That is not the answer.
    I hope the can figure out how to tune it properly. It is a ambitious feature and I am very happy they brought it into franchise.
    Has anyone truly tested penalties in franchise mode? I am not home and won’t be playing till tonight.
    Sent from my iPhone using Operation Sports

    With your franchise sliders and the penalties set to 60 as you suggest, I played the Dallas/Arizona pre season game and had 3 blocking in the backs on ME and one single holding call on ME. Seems about normal compared to previous Maddens.. I would experiment with increasing your penalty sliders maybe... either way, it seemed fine if I just ignored the lack of random equally sided penalties like I do every year.. lol. I love this year's Madden, tho.. I expect it to get better with each update. Now that I can actually play like I did every year since the dawn of time with proper scores, I can manage, I think. We're in a good spot.
    wondering now about just starting an ONline franchise and control the 32 teams for the whole experience... The only negative would be when the servers are down, right? hmm...
    KingsoftheValley2
    Anyone notice any “little things” since the patch, I.e new tackle animations, player interactions/movement, etc? Small attention to detail things that they wouldn’t have listed in the notes basically.

    I noticed that the crowd's jersey numbers are no longer all zeros...they are wearing all different player numbers.
    toodles2you90
    I ran a sim and QBs ranged anywhere from 89 yards and down. Lots of 70s and 60s. Same for Wideouts. I didn't see anything glaring. Lamar Jackson's long was only 38 but I think that looked to be an outlier for most starting QBs from what I got.

    Offline? This is an offline issue. Online does not have the longest pass 25 yard bug.
    I know it is being foxed for offline though….probably next update.
    Sent from my iPhone using Operation Sports
    Milticket
    Which apparently wasn't done on the front end. Push it out the door & fix it later move.

    To be fair, I'm pretty sure that their contract with the NFL likely stipulates a release deadline of some sort, so perhaps they really didn't have the much of an option to just "wait" while they fix it.
    michaelhawj
    Here are stats i simmed in first year for offline franchise mode :
    Tom Brady : 4441 passing yards, 44 passing TD
    Patrick Mahomes : 4196 passing yards, 46 passing TD
    Nick Chubb : 2014 rushing yards, 26 rushing TD
    Christian McCaffrey : 1579 rushing yards, 16 TD
    Mike Evans : 125 receptions, 1294 receiving yards, 9 TD
    Allen Robinson : 99 receptions, 1094 receiving yards, 11 TD
    Aaron Donald : 24 sacks
    Von Miller : 23 sacks
    Khali Mack : 22 sacks
    Kareem Jackson : 6 ints
    Darius Slay Jr : 6 ints
    QB rushing yards
    Lamar Jackson : 857 rushing yards with 9 rushing TD
    Kyler Murray : 480 rushing yards with 9 rushing TD

    I don't really mind the high sacks, let's not forget that the sack record is 22.5 in a 16 game season. With 17 games, I suppose it could be realistic to see this many.
    the only issue I have here are the RB touchdowns, but who the heck knows I guess. That's something I can probably live with at this point. I am hoping that the AVG distance for throws by a QB goes up a little and they tweak that.
    All I’m going to say is…
    2 days into September and you seeing deep end dives about how ridiculous it is EA hasn’t released the scouting updated “targeted” for September. Unreal. Lol.
    It's quite comical watching people defend this game. With all the D coverage issues this game seems worse than last year on next-gen. Don't know why I expect this update to fix that issue.
    Freebirdz
    It's quite comical watching people defend this game. With all the D coverage issues this game seems worse than last year on next-gen. Don't know why I expect this update to fix that issue.

    No it's comical watching people moan and complain about a video game they could just avoid purchasing.
    Find_the_Door
    No. I think it's entirely okay to hold a company accountable for their shortcomings. The budget they have and license this game should be above and beyond what it is right now.
    2k just added every NBA teams actual home PA announcer for goodness sake. This game isn't even in the same ballpark.

    the NBA also is more open about what they let into their game
    if it was 100% up to ea we would have dymniaic attendce full create a team harder hits stuff like hold-outs
    Just as an update, @Equipment_Guru promptly responded to my issue with the Steelers end zones. Happy he still deals with the barrage of negativity on Twitter and engaged the community. It takes a lot of patience
    Sent from my iPhone using Operation
    Scitychamps87, from another Steelers fan, thank you for reaching out for us!
    I haven’t kept up with the CPU team progressive fatigue issues in Franchise because I haven’t started mine yet… does a CPU team recognize when it has a short week of rest (such as a Thursday game, Saturday road game, or any game the week after a Monday game) and use Half Pads for that week of practice?
    If it doesn’t, that feels like a really low-hanging-fruit starting point to start addressing the issue.
    I had a good PS4 PN game against the Eagles, lost 24-17, balanced stats, but last play I either botched defense call or coverage was blown...Hurts hit a wide open guy to end it with 24 seconds. Running has gotten tougher, and interceptions seem to be back to normal, in this game at least. I was throwing picks left and right prior to patch. No highlights at the end. The game just hung and I had to hold the x down to get to the stats. I think the same happened at halftime. With regards to presentation, there are a lot more bugs that normal. I will see if it happens again, but I'm also 99 percent sure that in picking play now, they sent me to the wrong field...twice.
    MizzouRah
    No it's comical watching people moan and complain about a video game they could just avoid purchasing.

    It's weird that for a game that cost $70 and is at a low point you still have people who seem to have an attitude of "just shut up and enjoy it". That sound like a good consumer plan to you? We all just shut up and take any laziness, glitches, broken modes or broken promises, who cares because we could just not purchase it right? Why hold EA accountable.
    I'm sure if everyone just shut up and played, or didn't buy it like you say, EA was probably gonna change Franchise mode all on their own right? That didn't have anything to do with people demanding more from a product. No way. That whole #FixFranchise thing was just a waste of time, I'm sure they had plans all along to add tons of basic features after launch.
    But even though all that happened, here some of you are, wanting people to just be quiet and accept whatever EA gives us smh.
    l8knight1
    PS4 retro guy here already happy with coverage and gameplay and thrilled my Cowboys retro unis got love, among other teams. Also appreciate some fixes with regards to uni (tk helmet) glitching. I will be cheering on the equipment guru for an encore with regards to more retros.
    It's hard for me to justify getting a ps5 primarily for this game right now, and I don't have the patience to chase one, so on to retro roster editing/creation!

    Xbox one here and I agree with everything you said. loving the coverage, game and the penalties.
    Eddie1967
    I'm seeing plenty of penalties and I'm playing on Xbox one. Are you on a different system?

    Penalties are indeed working for franchise on my series X now post update.
    JimmyK
    It's weird that for a game that cost $70 and is at a low point you still have people who seem to have an attitude of "just shut up and enjoy it". That sound like a good consumer plan to you? We all just shut up and take any laziness, glitches, broken modes or broken promises, who cares because we could just not purchase it right? Why hold EA accountable.
    I'm sure if everyone just shut up and played, or didn't buy it like you say, EA was probably gonna change Franchise mode all on their own right? That didn't have anything to do with people demanding more from a product. No way. That whole #FixFranchise thing was just a waste of time, I'm sure they had plans all along to add tons of basic features after launch.
    But even though all that happened, here some of you are, wanting people to just be quiet and accept whatever EA gives us smh.

    No one is forcing you adults to purchase this or any game. I think at some point you just have to move on.
    Coverage been a problem for years but their main priority is promoting new gimmick modes like campus ko
    It's my fault I always buy the game then it becomes a coaster on my shelve then NBA 2k comes out and I will even forget I even bought the game
    EA reminds me of the Jerry Jones don't care about wins just want people seats$$$
    The fun factor been so low for years
    jerwoods
    the NBA also is more open about what they let into their game
    if it was 100% up to ea we would have dymniaic attendce full create a team harder hits stuff like hold-outs

    EA couldn't care less about adding those features. The NFL isn't stopping them from doing restricted FA, better in-depth free agency, better play calling and clock management, better create a player and coach, and more.
    As soon as they brought microtransactions EA quit caring about making the best sport game.
    CM Hooe
    I haven’t kept up with the CPU team progressive fatigue issues in Franchise because I haven’t started mine yet… does a CPU team recognize when it has a short week of rest (such as a Thursday game, Saturday road game, or any game the week after a Monday game) and use Half Pads for that week of practice?
    If it doesn’t, that feels like a really low-hanging-fruit starting point to start addressing the issue.

    No they don’t.
    Sent from my iPhone using Operation Sports
    webbjay82
    EA couldn't care less about adding those features. The NFL isn't stopping them from doing restricted FA, better in-depth free agency, better play calling and clock management, better create a player and coach, and more.
    As soon as they brought microtransactions EA quit caring about making the best sport game.

    Keep this sort of agenda posting on Reddit and away from OS, please and thank you.
    @CM Hooe,
    Taking it a step further:
    They (CPU) basically practice full pads/starters every single week thru week 12 or 13....here and there they sprinkle in splitting reps at certain position groups around week 12/13 but not always. Basically too little too late.
    Contrast that with the extensive testing i have been doing, I came up with the following system to manage my own teams fatigue:
    Pre Season Weeks 1-4 - Full Pads/Split
    Regular Season:
    Weeks 1-4 Fullpads/Starters
    Weeks 5-8 Half Pads/Starters
    Weeks 9-18 I will start going half pads a lot and split or go backups only (I dice roll it for fun)....depending on the game maybe starters if it is big game....but I stop going full pads after week 4 of the regular season.
    If I ever see a unit under 90% fatigue (offense of defense or both) that week we will go half pads/backups which will replenish my starting units really good.
    The CPU does not do any of that....the logic needs some real work. I know they can fix it. But I have to imagine it will take time.
    It has absolutely nothing to do with sliders or the fatigue slider (that fatigue slider is for in game fatigue only not the Progressive Fatigue system). So if you have a tired player he will fatigue quicker in the game itself, If you turn up that slider. I found 60 to be a great sweet spot that will make some in game auto subs happen (Auto Subs at default). I have not had any disappearing players with my system employing 32 team control.
    It is not ideal for those who want nothing to do with 32 team control.
    I am also going to test turning off Progressive Fatigue week 12....and turning it back on Week 14. We have heard that it essentially resets the Progressive fatigue around the league. If so that is potentially a viable workaround for those wanting to use this great feature and not employ 32 team control....then they can reset it to save the CPU from themselves late in the season.
    When this is shut off....it locks you out from game planning and having a more dynamic XP distribution around the league as well as game focus modifiers.
    Let’s hope EA can get it right for solo franchise players.
    For 32 man online leagues....this system works as intended.
    So EA...you added a bunch of uniforms for teams...thats nice.
    Any chance you could get round to making it so the Dolphins uniforms *aren't the wrong f****** color on PS4?!*
    Armor and Sword
    Offline? This is an offline issue. Online does not have the longest pass 25 yard bug.
    I know it is being foxed for offline though….probably next update.
    Sent from my iPhone using Operation Sports

    Yea..that was offline. But someone pointed out that its only broken on next gen. My sim states were PS4 offline.
    Armor and Sword
    @CM Hooe,
    Taking it a step further:
    They (CPU) basically practice full pads/starters every single week thru week 12 or 13....here and there they sprinkle in splitting reps at certain position groups around week 12/13 but not always. Basically too little too late.
    Contrast that with the extensive testing i have been doing, I came up with the following system to manage my own teams fatigue:
    Pre Season Weeks 1-4 - Full Pads/Split
    Regular Season:
    Weeks 1-4 Fullpads/Starters
    Weeks 5-8 Half Pads/Starters
    Weeks 9-18 I will start going half pads a lot and split or go backups only (I dice roll it for fun)....depending on the game maybe starters if it is big game....but I stop going full pads after week 4 of the regular season.
    If I ever see a unit under 90% fatigue (offense of defense or both) that week we will go half pads/backups which will replenish my starting units really good.
    The CPU does not do any of that....the logic needs some real work. I know they can fix it. But I have to imagine it will take time.
    It has absolutely nothing to do with sliders or the fatigue slider (that fatigue slider is for in game fatigue only not the Progressive Fatigue system). So if you have a tired player he will fatigue quicker in the game itself, If you turn up that slider. I found 60 to be a great sweet spot that will make some in game auto subs happen (Auto Subs at default). I have not had any disappearing players with my system employing 32 team control.
    It is not ideal for those who want nothing to do with 32 team control.
    I am also going to test turning off Progressive Fatigue week 12....and turning it back on Week 14. We have heard that it essentially resets the Progressive fatigue around the league. If so that is potentially a viable workaround for those wanting to use this great feature and not employ 32 team control....then they can reset it to save the CPU from themselves late in the season.
    When this is shut off....it locks you out from game planning and having a more dynamic XP distribution around the league as well as game focus modifiers.
    Let’s hope EA can get it right for solo franchise players.
    For 32 man online leagues....this system works as intended.

    Should I just turn progressive fatigue off if I’m controlling 1 team only?
    Sent from my iPhone using Operation Sports
    TheBleedingRed21
    All I’m going to say is…
    2 days into September and you seeing deep end dives about how ridiculous it is EA hasn’t released the scouting updated “targeted” for September. Unreal. Lol.

    I mean if we're being real, the Scouting Update would have been a main new feature in the base game 15 years ago. With the budget Madden has, it's ridiculous that a new feature that was announced months before release wasn't put in the game for launch. You know why? Because they want people to waste their time and money in Ultimate Team for a month before they start the only mode they bought the game for
    TheBleedingRed21
    All I’m going to say is…
    2 days into September and you seeing deep end dives about how ridiculous it is EA hasn’t released the scouting updated “targeted” for September. Unreal. Lol.

    Come on, don't you know that "targeted" means September 1st at Midnight or else they'd better give us a 5,000 word blog apologizing and telling us why it is "late" and what is the new specific date in September it is coming out.
    There will be a lot of folks banned if it slips into October.
    Eddie1967
    No one is forcing you adults to purchase this or any game. I think at some point you just have to move on.

    Not purchasing makes the most sense, and if that is too hard to do, then waiting at least a couple of months before buying is another logical choice for people who have a low opinion of Madden/EA but can't stop themselves from buying the game anyway. If you have a "Typical EA" opinion of them but buy one of their game within the first couple weeks, then I don't know what to say.
    scitychamps87
    I’m still seeing the disappearing RB issue in franchise. Maybe due to progressive fatigue? I’ve seen Henry and Cook disappear after the first quarter in consecutive weeks late in the season now
    Sent from my iPhone using Operation Sports

    Yeah the way they wrote it had whatever fix they did here listed as unrelated to cfm which means unrelated to progressive fatigue. Not sure if that was the Zeke issue people were seeing or what it is that they fixed. Maybe late Sept we’ll get that and scouting together. That would be pretty sick.

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