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Madden NFL 22 Dynamic Gameday Video Reveals Improvements For AI, Core Gameplay, Player Movement & More

Madden NFL 22

Madden NFL 22 Dynamic Gameday Video Reveals Improvements For AI, Core Gameplay, Player Movement & More

EA dropped another Madden NFL 22 video today, providing plenty of details on the new Dynamic Gameday feature. Gameplay producer Clint Oldenburg discusses the finer points of the feature. Let’s dive right in.

Dynamic Gameday is a new feature that will impact gameplay across every mode in this year’s game, making the thrills and unpredictability of the NFL come to life. Next Gen Stats: Star-Driven AI and Gameday Atmosphere make up Dynamic Gameday. Combining the power of next-gen technology, real world player data, and enhanced AI helps deliver the most emotionally driven and interactive gameplay yet. 

  • Dynamic Gameday components include: Gameday atmosphere, gameday momentum and Next Gen Stats with star-driven AI
  • Deepens the experience through strategy, unique storytelling and unique stadium atmosphere
  • Gameday atmosphere brings to life each and every NFL stadium with unique characteristics and personalities
  • Crowd noise will make it tough to hear the plays coming in, make an audible, cause a receiver to miss a hot route
  • Gameday momentum allows you to feel the highs and lows of every game with performance based momentum meters and M-factors
  • As momentum swings, M-factors will affect teams in unexpected ways.
    • Some examples: Leaving a kicker in “iced state”, missing receiver icons, making hot routes difficult to perform

  • Home field advantage has been implemented. Every NFL stadium will have a unique M-factor that unlocks a special boost for each NFL team environment when triggered. The home team will always have 1 extra M-factor in the momentum meter to simulate the difficulty of winning on the road
    • Some examples: Hard to see play art, windy conditions making it more difficult to kick field goals, fewer stamina reserves when visiting Mile High
  • More than 80% of the games have been played against the CPU in the last 2 years
  • By leveraging the NFL’s next gen stats with star-driven AI, the team has upgraded AI player behaviors and team tendencies so that single player games will feel like playing against a human
    • Some examples of Next Gen Stats star-driven AI player tendencies: QB decision making under pressure, QB passing aggressiveness, QB passing success on the run, Ball-carrier tendencies around breaking and/or evading tackles, QB time to throw, QB scramble frequency and more
  • Each NFL team will have its own personality, play calling style and team tendencies driven by Next Gen Stats
    • Some examples: More blitzes from the Steelers, Run heavy Ravens, Pass happy Bills
  • All team tendencies will evolve all season long
  • Next gen player movement has been upgraded, making players feel more authentic, explosive and intelligent
    • Some examples: Max ‘Effort’ animations for all players when running at top speed, more responsive control for QB’s to and from scramble, signature releases and cuts for receivers in route running, more control when turning up the field after a catch, contextual intelligence in tackling: Touch-player-down, sideline tackles, easy-hurdle and more
    • Independent player battles when the ball is in the air, improved sideline catch-foot protection, bigger ball carriers are likely to fall forward during tackles, smaller players will most likely to fall backwards, pockets for deeper and faster around the QB, run blocking momentum enhancements with more animations to open more dynamic running lanes

 

Dynamic Gameday is only available on Xbox Series X|S and PlayStation 5. The feature will not be available for PC, Xbox One and PlayStation 4.

madden 22 pc console

For those of you not following along, here’s the rest of the scheduled Madden NFL 22 events leading up to release.

  • Week of 6/28: Dynamic Gameday
  • Week of 7/5: Face of the Franchise: United We Rise
  • Week of 7/12: Superstar KO + The Yard
    • Gridiron Notes Reveal Only
  • Week of 7/19: EA PLAY Spotlight: Scouting Reveal
    • Making Madden Podcast Recap
  • Week of 7/26: Ratings Week
  • More to Come in August … Madden Ultimate Team

The Standard Edition of Madden NFL 22 releases on August 20. Fans that pre-order the Dynasty or MVP Edition will get it on August 17. Madden NFL 22 early access arrives for EA Play subscribers on August 12.

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  1. Star driven AI sounds like a game changer for offline players, but I've heard this type of feature before and implementation is key.
    I'm actually really excited for Madden this year. It really sounds like so many features are geared towards offline players
    Some stuff looks really good and yet a few clips of actual gameplay look like same old Madden. Things that stood out to me:
    OBJ looked like an NBA2k quality model in that one shot.
    Why are Baker Mayfield and the Browns looking at a surface tablet with an image from another game on it? I thought this should be current game information about defensive schemes going on now. Just seemed odd.
    McCaffrey running free to the endzone with 3 defenders pursuing him looked like Madden 16 or something. The running animations just stood out as weird compared to all the other shots they were showing with much more natural cuts and moves....although most of those were not gameplay scenes directly but creative edits of gameplay. I dunno.
    These are just the things that stood out to me initially. I guess we should just be glad they are trying to add new things at all at this point.
    secondsolution
    Star driven AI sounds like a game changer for offline players, but I've heard this type of feature before and implementation is key.
    I'm actually really excited for Madden this year. It really sounds like so many features are geared towards offline players

    Let's hope this turns out to be a real thing. I know we have heard it before and after playing the game for a while you realize there is very little to differentiate players other than ratings.
    I'm optimistic they get it right this time though.
    I really find myself wanting to get excited each year, but just being 100, if you watch that video on mute, it's not very impressive. I am happy that EA is implementing these changes, but these are improvements that should have been made a long time ago.
    I am still waiting for EA to release a video that has me thinking "WOW, I CAN'T BELIEVE THIS IS A VIDEO GAME" instead of "Good changes! We are almost to where I feel like where we should be.". The OMG trailer for NBA 2K last gen or the first time 2K showed NBA 2K14 on PS4. Those were game-changing moments to me as a sport's gaming fan. I want that moment with football.
    Not being negative, just honest.
    I have been super critical of Madden for many years for good reasons. I am not sure how this will all play out, but there is effort being put into the game this year. I have not been able to say that for years.
    “80% of all games played are offline vs the CPU” Clint Oldenburg.
    Well there you have it. The data does not lie and this gives us huge hope that AI is a clear focus.
    And yes it feels better on 22 (it did on 21 NG too). I definitely saw, and felt then difference in CPU QB’s, RB’s and WR’s.
    But there are still legacy issues (weak end of half, end of game urgency and clock management). But the play calling looked a lot better overall. They did not lock into one guy (TE). They took shots downfield. They swung it out to their backs, they look for their #1 and #2 WR’s often. They have much better pocket presence and awareness. They will scramble if they have that ability, they will buy time if they have that ability.
    The beta was far from a finished product as far as coverage and pass blocking. It was obvious.
    But what was also obvious was the clear improvement to how lifelike your CPU opponents played and behaved.
    Is it omg wow? No. It is Madden. If you are a fan of Madden you will be very happy.
    If you have been a detractor for years upon years…..you will still be one.
    Sent from my iPhone using Operation Sports
    The dynamic gameplay will add a nice wrinkle to playing on the road. I know its "gamey" but I like it just for the fun of it. The player tendencies could be a huge game changer for franchise depth. Its shaping up to be a nice year for virtual football.
    Sent from my SM-G950U using Operation Sports mobile app
    Star driven AI is legit if the beta is anything to go off of. You do see the tendencies as mentioned and it feels like THAT team. Armor hit the nail on the head, if you despise Madden, you aren't going to change your mind. If you tolerate or enjoy Madden, Madden 22 Next Gen is a blast and you are in for a treat. I have spent a ton of time with the beta and these improvements mentioned are legit.
    Absolutely killer that last gen and PC will not see Home Field Advantage and Momentum. The feel of back and forth momentum cannot be understated.
    Armor and Sword
    “80% of all games played are offline vs the CPU” Clint Oldenburg.
    Well there you have it. The data does not lie and this gives us huge hope that AI is a clear focus.
    And yes it feels better on 22 (it did on 21 NG too). I definitely saw, and felt then difference in CPU QB’s, RB’s and WR’s.
    But there are still legacy issues (weak end of half, end of game urgency and clock management). But the play calling looked a lot better overall. They did not lock into one guy (TE). They took shots downfield. They swung it out to their backs, they look for their #1 and #2 WR’s often. They have much better pocket presence and awareness. They will scramble if they have that ability, they will buy time if they have that ability.
    The beta was far from a finished product as far as coverage and pass blocking. It was obvious.
    But what was also obvious was the clear improvement to how lifelike your CPU opponents played and behaved.
    Is it omg wow? No. It is Madden. If you are a fan of Madden you will be very happy.
    If you have been a detractor for years upon years…..you will still be one.

    Sent from my iPhone using Operation Sports

    The bold is getting it down to brass tacks. Those looking for a transformation into a totally different game will be waiting forever. Every year is the same, if you're looking for a reason to buy, you'll find it, and if you're looking for a reason not to buy(which is actually a lot of people here) you'll find that as well.
    I agree about the 80% vs CPU reveal, it should really inform a lot of the gameplay design and improvement going forward. Rex is a good dude, but I felt like during the last couple of years of his tenue he catered too much to the comp players and CPU AI didn't improve as much as it should have. I feel like the team now is back on track on that front.
    Finally, single players feel a bit better if the CPU has the same features as the single player does.
    Implementation will be key without playing the beta.
    RoyalBoyle78
    Still no Refs on the felid?? Why? This is Next Gen EA, come on.

    That would take a lot of resources to get them back on the field and behaving up to standard. I know a lot of people want this (I do too!), but I mean...
    I will take gameplay improvements and franchise focus any day of the week. You know, something always has to give when something else is being added.
    It's encouraging to hear the BETA seems to support the legitimacy of the star-driven AI. That will give SO much life to franchise.
    Let us hope it doesn't get nerfed to pieces like a lot of features do after beta. I imagine it's safe since it's really a Single Player feature so the competitive crowd should be chill on it haha.
    It’s just trolling at this point. I enjoyed Madden next gen and will probably enjoy 22 for what it is whenever I do play it, but to say I feel like effort is put into this franchise is a definite overstatement. The progression of this series is just sad. At least the movement is taking a leap towards realism in feel imo.
    I really hope they’re getting away from cut scenes and start letting these things happen dynamically on the field. I much prefer being able to go into replay mode and seeing this stuff actually happen. Instead of none of it being found other than cutscenes.
    SageInfinite
    It’s just trolling at this point. I enjoyed Madden next gen and will probably enjoy 22 for what it is whenever I do play it, but to say I feel like effort is put into this franchise is a definite overstatement. The progression of this series is just sad. At least the movement is taking a leap towards realism in feel imo.

    Sage I'm sorry. I know we've been waiting a long time bro.
    Just hoping this will be an iteration I will enjoy beyond one season and done.
    Love the focus for the offline player! I'd like to see more on tackling/blocking and player contact overall but Dynamic GameDay on top of the franchise enhancements is REALLY encouraging.
    thechef128
    So just to clarify, all of the dynamic gameday stuff is only for next gen?

    Yeah it seems to be only “next gen”.
    Sent from my iPhone using Tapatalk
    Armor and Sword

    If you have been a detractor for years upon years…..you will still be one.
    Sent from my iPhone using Operation Sports

    This is probably true for most but I can say for myself that I’m a huge critic of Madden and enjoyed my time with the beta. There is still no physics in the gameplay and the trenches aren’t where they should be is some of the areas I’ve been waiting to be addressed for years. But it is fun to play and they’ve cleaned up the animations enough to make it feel believable. Incorporate that with additions that give the season some life and the risk reward aspect in so many areas I can get behind this game.
    For those wondering about Star AI Next Gen Stats..
    Cowboys (USER) vs Ravens (CPU) on All Pro with some sliders... in the first half, Ravens ran the ball 22 times and passed only 10 times (2 was at the end of half).
    Lamar Jackson has 12 rushes (5 scrambles) for 114 yards (he had a fairly long run on one of the read options), he is dangerous. He is 7/10 75 yards 1 TD on passing.
    Just feels like you are playing the Ravens, I think this is a big step up for us sim single player folks.
    A lot of recycled features. A lot of things you gotta play the game to experience if it’s implemented correctly. I was underwhelmed but I’m more invested in the changes to franchise mode at this point. Madden will always play like Madden, just keep this momentum with franchise mode going.
    Kingd803
    I really hope they’re getting away from cut scenes and start letting these things happen dynamically on the field. I much prefer being able to go into replay mode and seeing this stuff actually happen. Instead of none of it being found other than cutscenes.
    This is honestly one of my bigger issues with Madden at this point. I've stayed multiple times in the past that I don't think Madden has amazing gameplay, but it has been in a spot that I've been able to tolerate for some years now. When I played the next gen version when I got my Series S earlier this year I was actually a bit shocked at how improved the movement was and how that had a rippling effect on other areas of the game.
    NG Madden 21 has gameplay I can easily tolerate and I actually enjoy it. It still has its weak spots, but it definitely animates better than any Madden before and it just feels good with a controller in your hand.
    The AI is my biggest complaint with the series at this point, but the cut scenes is right up there as maybe my 2nd biggest issue on the field. I know many people these days are all about graphics and somehow think Madden looks bad since it didn't change much from 21 to 22 from the looks of it. I think the game looks fine. It could be better, it could be a lot worse.
    APF 2k8 was not a looker when it came out, but it had so many small details.and everything was done in real time that it more than made up for the any lacking graphical features.
    I can handle the crowd cuts being animations because it makes sense to have those be cut scenes. What I loathe is the amount if cut scenes for the player and coach interactions. I wish it was all real time. I'd take absolutely zero graphical changes the next 3 years if it meant over that time we had the entire team modeled on the sideline, they animated in real time moving to the bench, getting water, talking, having coaches give briefings between drives, etc.
    I'd be beyond happy if we never saw a cut scene again for a celebration, but instead saw the players chest bump and high five in real time. I'd be beyond happy if I saw my DT jog off of the field in real time and low five his sub coming onto the field. I'd love to see a QB throw a pick and clap in disgust and rip his helmet off in real time post play when he reached the sideline.
    I'm sick of seeing the same canned cutscene. I hate seeing the QB giving a pep talk every other player when I'm on defense. I hate seeing the same defensive player come over and sit on the back of the bench 12 times per game.
    Please EA, take the time to get the entire team modeled on the sideline, create a bunch of simple actions for them to do and simply let it animate in real time. Trust me, seeing the defensive players in chairs in a circle with their coach talking to them in real time will not get nearly as stale as quickly. When it is real time and the real models and not a cut scene then it just hits different.
    We don't need unique things on the sidelines that really standout. That's how you feel repetitive and stale. Just craft a few different things the players can do. Have some players walk and get water and drink it for a few plays. Have the OL always go sit in their chairs with the OL coach between drives. Have the QB occassionally walk to them, do a 15 second pump up talk animation and then walk off. Have the players form little groups of 3-5 players and have them simply stand beside each other and appear to be talking.
    Have some guys literally just walking around the sidelines giving fist bumps. These little details in real time are how you make the game truly feel alive.
    I hate hate hate hate hate HATE the cut scenes, but if I saw my QB give a fist bump to each OL in real time then walk over and simply stand behind the OC for the rest of my defensive drive then I'd be smiling ear to ear. He could stand there the rest of the drive and those two could have a simple animation playing out where they appear to talk and they do that all drive and I'd not complain. It would look 100x better than any cut scene.
    I'd be ecstatic watching my QB pick up the phone and talk for 20 seconds after each drive in real time. Have 3 happy animations to play when you score, 3 angry animations when you turn it over, 3 neutral animations for the in between drives. Yes, it's only 9 animations, but seeing the QB pick the phone up and talk in real time won't get near as stale as seeing the same 2 QB cut scenes over and over and over and over and over and over.
    EA, MOVE TO REAL TIME ACTIONS PLEASE.
    Sent from my SM-N950U using Tapatalk
    SageInfinite
    It’s just trolling at this point. I enjoyed Madden next gen and will probably enjoy 22 for what it is whenever I do play it, but to say I feel like effort is put into this franchise is a definite overstatement. The progression of this series is just sad. At least the movement is taking a leap towards realism in feel imo.

    With all do respect, Not sure about this. AI driven gameplay (yet to be seen) homefield advantage seem like good additions. The problem is that PS5's to really get the masses to even so what that's like is an issue.
    I like the fact that they are working on franchise. The problem is is that EA can say wah they want and the game hasn't lived up.
    I get reminded of how behind Madden is whenever I play The Show 21. I wouldn't say the direction and progression is sad.
    mtmetcalfe
    This is probably true for most but I can say for myself that I’m a huge critic of Madden and enjoyed my time with the beta. There is still no physics in the gameplay and the trenches aren’t where they should be is some of the areas I’ve been waiting to be addressed for years.

    Lack of physics-based player contact and momentum has been a deal-breaker for me over the years as well, especially having seen it implemented in indie projects like Maximum Football (albeit in crude fashion due to lack of manpower and development resources). Still, what I've seen of M22 so far looks promising. If EA ever abandoned frostbite for a far more realistic, physics-based engine it'd take Madden to the next level.
    Kanobi
    Lack of physics-based player contact and momentum has been a deal-breaker for me over the years as well, especially having seen it implemented in indie projects like Maximum Football (albeit in crude fashion due to lack of manpower and development resources). Still, what I've seen of M22 so far looks promising. If EA ever abandoned frostbite for a far more realistic, physics-based engine it'd take Madden to the next level.
    It may not mean anything for Madden, but the newest edition of Frostbite had the physics basically redone. This could have been done solely for Battlefield 2042 and mean nada for the football games. Time will tell.
    Sent from my SM-N950U using Tapatalk
    ChicagoChris
    With all do respect, Not sure about this. AI driven gameplay (yet to be seen) homefield advantage seem like good additions. The problem is that PS5's to really get the masses to even so what that's like is an issue.
    I like the fact that they are working on franchise. The problem is is that EA can say wah they want and the game hasn't lived up.
    I get reminded of how behind Madden is whenever I play The Show 21. I wouldn't say the direction and progression is sad.

    I am now painfully reminded how behind MLB The Show is when playing the beta Franchise mode additions Madden has.
    I love The Shows gameplay (MLB 20 to be exact). It is unmatched.
    But franchise mode is incredibly shallow now compared to NHL and now Madden. Insane how little has been done in terms of player scouting which is a MASSIVE part of baseball yet on the Show is about as shallow and awful as can be.
    They did diddly squat for next gen. Diddly squat. It needs a complete overhaul in terms of player scouting, development and expanded rosters.
    Madden showed a big effort here.
    Talking franchise mode.
    Sent from my iPhone using Operation Sports
    In the interview with Mazique, Clint and Connor made it pretty clear that they believe philosophically in the hybrid animation/physics model that they are currently using and although the percentage balance may change over time, they're most likely never going to a pure physics system so the physics folks have to decide if that works for them or not.
    TheBleedingRed21
    For those wondering about Star AI Next Gen Stats..
    Cowboys (USER) vs Ravens (CPU) on All Pro with some sliders... in the first half, Ravens ran the ball 22 times and passed only 10 times (2 was at the end of half).
    Lamar Jackson has 12 rushes (5 scrambles) for 114 yards (he had a fairly long run on one of the read options), he is dangerous. He is 7/10 75 yards 1 TD on passing.
    Just feels like you are playing the Ravens, I think this is a big step up for us sim single player folks.

    Anyone seen if sim stats in franchise will reflect this new AI too?
    Daywalker86
    Anyone seen if sim stats in franchise will reflect this new AI too?

    Sim stats were not calibrated in the beta. QB stats both passing and rushing were not good not were WR numbers.
    In fact it was bad. So I gotta believe it is not finished.
    It was a raw beta to be honest. They wanted to get the new player movement and franchise features out there for feedback.
    We gave a ton of feedback on Madden Voice so hopefully they read it.
    Sent from my iPhone using Operation Sports
    Daywalker86
    Anyone seen if sim stats in franchise will reflect this new AI too?

    Bad results from what I have seen, but... I doubt they are tuned at all, ratings are all over the damn place which would cause issues too, so will save the real look for retail build.
    canes21
    Time will tell.

    It most certainly will. Hate to sound ultra cliche but M22 looks like another step in the right direction. I think M23 will be the leap as far as physics are concerned or at least I hope so.
    The SIM stats is super concerning to me as it’s never seemed to be a priority to them. HOPEFULLY it’s tuned by the time the game comes out, but gotta wait and see cuz it’s a dealbreaker for me. Also, I’m surprised end of half/game CPU gameplay isn’t a bigger deal to people. Isn’t that that supposed to be the most intense/ best part of the game? When everything’s on the line and the heart is racing, but with the CPU playing with no awareness or urgency the games most critical moments feel unimportant and bland.
    jfsolo
    In the interview with Mazique, Clint and Connor made it pretty clear that they believe philosophically in the hybrid animation/physics model that they are currently using and although the percentage balance may change over time, they're most likely never going to a pure physics system so the physics folks have to decide if that works for them or not.

    Good info! Honestly, if they were to slant that "percentage" heavily toward physics then I'd say that would qualify as "physics-based" gameplay without being a "pure physics system". I think it is unrealistic to expect animations not to be involved beyond a negligible extent.
    How many times are they going to tout improved sideline reactions as a new addition, all while giving us those same dead sidelines that have been in the game for years now? It's becoming comical. Maybe they look better in the actual game, but from what I saw in the trailer, it sure looks like more of the same to me.
    I love NG21 and have been thinking of skipping 22 but it definitely looks promising. Unfortunately, all of the gameplay improvements will be for nothing if they patch it all out within a month of the game releasing. See last gen version of 21 that played really well at launch and got progressively worse as the updates hit..
    I think I already know the answer but I wasn't able to get in the beta, can anyone that did tell me if, with the expanded staff and gameplanning stuff, they added in the slider for Run vs Pass offense/Defense back in?
    I've always felt like this small feature really gave me so much control over how I wanted my different franchises and dynasties to sim. If I had a year with bad receivers or a QB with a bad arm, I could crank the slider over to Run Offense and lean on my RB and OL.
    Kanobi
    Good info! Honestly, if they were to slant that "percentage" heavily toward physics then I'd say that would qualify as "physics-based" gameplay without being a "pure physics system". I think it is unrealistic to expect animations not to be involved beyond a negligible extent.
    See, I took what they were saying as essentially what you're alluding to here. I interpreted their words as they will always have some animations because you cannot go to a system where blocking and tackling and all other collisions are purely physics based. Animations will always be needed unless some magical breakthrough happens in the gaming industry.
    What I hope EA strives towards is allowing more animations to be impacted dynamically in real time by a physical system. If a RB is wrapped up right now you can't influence the tackle unless an animation allows you to. What we can hopefully move to is a system where the initial tackle animation begins but additional defenders can come in and deliver blows or help wrap the ball carrier up and it all occurs in real time and isn't a canned result.
    Another example that is easier to visualize in my opinion is a WR and DB going up for a ball. Right now either a two man animation plays out, and these are all pretty bad IMO, or each player independently animates. When they independently animate if they ever collide it results in a jarring situation where they either just stop in their tracks mid air, but don't react to the collision or they warp and slide around each other. What we can hope EA is able to do on the new consoles is implement a system where they both independently animate, but if they collide then they will actually react in real time appropriately. They may both crash to the ground, one may get knocked down and the other with more momentum wins the battle. A variety of things can happen.
    Animations aren't going anywhere, but I just hope they become more procedural in real time so occurrences like that can play out in more authentic manners.
    Another example is a OL hits a DL, but they aren't put into an animation together. Currently the DL will slide and warp around the OL in that situation. What would be nice to see one day is the DL goes into an animation to get around the edge and it's all independent from the OL. The OL then has an independent animation where he procedurally places his hands on the DL and shuffles his feet all in reaction to the speed and technique of the DL. Their collision then takes the ratings and measurements of each player and tbe physics of the collision and the result each time is dynamic and procedural in real time. Maybe one play the OL gets a great block and pushes the DL enough to allow the QB to step up. Neither player is engaged in a two man blocking animation and has freedom of movement still.
    Maybe another time you run the play the OL's procedural animation due to his ratings results in him not being fast enough to slow the DL down enough and he stumbles forward as he misses the block and the DL gets around the edge and gets the pressure.
    You can remain animation driven, you basically have to, but have much less two man tethered animations. I think for EA to take a gigantic step forward they need to move to a system where players animate procedurally in real time. Players are given the basic animations needed like blocking techniques, wrap up techniques, tracking a ball to in air procedurally, etc. but everything can animate dynamically in real time with the ratings and physics dictating the results in an authentic matter.
    Sent from my SM-N950U using Tapatalk
    Since I posted about the Ravens having a 22 to 10 Run to Pass Ratio in first half...
    Figured I will post the next game vs Bills to show you the Star Driven AI is definitely a huge plus for upgraded playcalling.
    Colts (USER) vs Bills (CPU)
    Bills had 23 pass calls and 11 runs.. Josh Allen scrambled 7 times (I think I found a slider setting that is causing them to take off so I lowered it so he didn't scramble every time there wasn't an open receiver instantly).
    They need to start over. Take a year off and make a new game. They keep trying to polish a broken engine. The game has played and looked the same for a decade.
    canes21

    You can remain animation driven, you basically have to, but have much less two man tethered animations. I think for EA to take a gigantic step forward they need to move to a system where players animate procedurally in real time. Players are given the basic animations needed like blocking techniques, wrap up techniques, tracking a ball to in air procedurally, etc. but everything can animate dynamically in real-time with the ratings and physics dictating the results in an authentic matter.

    This is akin to what All-Pro Football 2k8 had in place nearly 14 years ago. Visual Concepts used a procedural system that was able to simulate or re-create a sense of speed as well as sudden and explosive impact between players in all facets of the game: tackling, tackle-breaking, blocking, etc.
    It was, at times, breathtaking to watch unfold in real-time. One could easily find themselves watching replays more than actually playing the game. While it may be unlikely that EA moves on from Frostbite, I believe they would have to in order to achieve what you're suggesting or the current-gen equivalent of what Visual Concepts achieved well over a decade ago.
    apollon42
    They need to start over. Take a year off and make a new game. They keep trying to polish a broken engine. The game has played and looked the same for a decade.

    Won’t ever happen, and then you’ll cry that they took out features lol
    Sent from my iPhone using Operation Sports
    Kanobi
    This is akin to what All-Pro Football 2k8 had in place nearly 14 years ago. Visual Concepts used a procedural system that was able to simulate or re-create a sense of speed as well as sudden and explosive impact between players in all facets of the game: tackling, tackle-breaking, blocking, etc.
    It was, at times, breathtaking to watch unfold in real-time. One could easily find themselves watching replays more than actually playing the game. While it may be unlikely that EA moves on from Frostbite, I believe they would have to in order to achieve what you're suggesting or the current-gen equivalent of what Visual Concepts achieved well over a decade ago.

    2k did a great job with the tech at the time making a system that could practically branch out at all times. Basically all animations had multiple points where they were able to branch into other animations resulting in what was dynamic gameplay. The same tackle animation could branch into 6 other tackle animations making the game feel more organic and physics based, which it was.
    2k8 remains my favorite game on the field to this day and a huge reason for that is how well they animated the game and how they made sure every animation could branch into multiple others creating movement that was both fluid and appropriate.
    It isn't exactly the system I am describing, but given the tech in 2007, it was about the closest one could get back then. What I am describing is a system where a WR basically has some base animations/behaviors that they use in certain situations depending on context and their limbs all have a freedom of movement to move in a procedural manner and not a canned manner.
    What I mean is say a WR is running downfield and you throw the same pass 10 times. Say the 1st attempt he and the DB tangle their feet up and he falls down in a procedural manner that is real-time and realistic. This system allows him to fall down, but his eyes and hands can still track the ball and reach out independently from the body in an attempt to catch the ball. Instead of him going into a canned animation that eliminates any possibility to catch the ball, his hands are still given the ability to reach for the ball since they are independent and aren't being restricted at that point.
    Say on attempts 2 and 3 he needs to jump for the ball. Say on attempt 2 he has to fully stretch his arms out to make a catch, but attempt 3 he has to only get his hands up to his helmet to make the catch. In both instances the same jump animation/behavior plays out, but his hands independently procedurally animate and get to the ball. This procedural system also has a ripple effect throughout the body due to limits on how the body can stretch, bend, contort, etc. When he has to reach his hands as high as he can that leads to his back arching and one leg kicking out a bit. That's how the body naturally moves.
    In the instance where he only has to lift his hands up to his helmet he keeps a straighter back and has a far greater chance to land and keep his balance should he not be hit.
    We are at a point where procedural animations are no longer black magic. They are standard in many many games. I think if EA really put in work to create a procedural system that eliminated the need for two-man animations and allowed for physics to come into play even more and resulted in players having realistic ranges of movement that weren't canned then that would be the next gigantic step that would revolutionize how the game played on the field.
    I think that's where football games need to head and we finally live in an era where EA can move towards that. I sort of got the feel that when listening to the interview they were somewhat moving in that direction. Maybe not completely, but I sense they are trying to get back to a much more polished system of what the Infinity Engine had where a scripted animation started the engagement, but a goofy ragdoll physics system ended the engagement. I think they are really working towards finding a balance where they can have scripted animations that branch into a natural physics based procedural animation system so that the game plays much more authentic.
    Maybe I am hearing what I want to hear from them, but that's just me. I don't think they are going all out on what I want, but I think a real effort is being made to go in that direction somewhat.
    As a madden player since the late 90s and also owning a next gen console i can say I am excited to see how this game will play. The franchise features sound great, finally can do more things within franchise other than play game, then play the next game and so on; can finally do more with each week to build up to a game.
    Im sure the gameplay will still have its flaws, I thank those slider gurus that will i know work on them to help make the game a bit better at least.
    Hopefully the game will be great months after release as it usually is when it first releases, weird but I feel I get the best experience the first few weeks its out lol
    When I saw that Tua rollout I knew the OL vs DL interactions haven't been touched. Still see alot of animation based tackles and physics not playing a big part. Like the depth their advertising and steps forward but we know they lifted alot of this from NCAA..
    Um.... I think they need to take another look at Tommy. I know face scans aren't as big of a deal as they are in game where guys don't wear helmets, but this is just ugly. There's a lot of this in the beta too. Sam Darnold is clearly a red head in real life but he has jet black hair in the game. This stuff needs to get cleaned up.
    I'm glad to see folks on Twitter mocking people for bring up the whole "recycled" feature chestnut. Silence is preferable, barring that a simple "I still hate Madden" will suffice.
    Noplace, I don't know if you saw this quote from Jfsolo earlier in the thread or not.
    Not directed at anyone, but I don't care if ideas were from DueceD, 2k, college, BB or whatever or wherever, at least some of this stuff is entering the game, especially for the folks that have been asking for CFM improvements since Madden 13.
    Note to Jfsolo, I see what you are seeing: lol
    Madden player: We want home field advantage, like back in NCAA
    Also Madden player: This is just stolen from NCAA, that was 8 years ago!
    jfsolo
    In the interview with Mazique, Clint and Connor made it pretty clear that they believe philosophically in the hybrid animation/physics model that they are currently using and although the percentage balance may change over time, they're most likely never going to a pure physics system so the physics folks have to decide if that works for them or not.
    Kanobi
    This is akin to what All-Pro Football 2k8 had in place nearly 14 years ago. Visual Concepts used a procedural system that was able to simulate or re-create a sense of speed as well as sudden and explosive impact between players in all facets of the game: tackling, tackle-breaking, blocking, etc.
    It was, at times, breathtaking to watch unfold in real-time. One could easily find themselves watching replays more than actually playing the game. While it may be unlikely that EA moves on from Frostbite, I believe they would have to in order to achieve what you're suggesting or the current-gen equivalent of what Visual Concepts achieved well over a decade ago.

    true... for me this helps keep me immersed in a game. VC has the art of movement almost down to a science.
    I honestly think it may have to with capture motion. I think VC/2k puts more resources and data into that aspect, which translates to a more organic feel.
    I think this is why MAdden always feels disjointed.
    back on topic. glad to see MAdden implementing and revisiting some features from the past. Hopefully, with next-gen, they will build upon these features on a yearly basis instead of yanking them out only to rebrand it again 5 years later.
    roadman
    Noplace, I don't know if you saw this quote from Jfsolo earlier in the thread or not.
    Not directed at anyone, but I don't care if ideas were from DueceD, 2k, college, BB or whatever or wherever, at least some of this stuff is entering the game, especially for the folks that have been asking for CFM improvements since Madden 13.
    Note to Jfsolo, I see what you are seeing: lol
    Madden player: We want home field advantage, like back in NCAA
    Also Madden player: This is just stolen from NCAA, that was 8 years ago!

    People who say that stuff haven’t played the beta. The home field and momentum work better than NCAA ever thought of doing. NCAA didn’t have swinging momentum for both sides. This is coming from a NCAA 14 die hard.
    TheBleedingRed21
    People who say that stuff haven’t played the beta. The home field and momentum work better than NCAA ever thought of doing. NCAA didn’t have swinging momentum for both sides. This is coming from a NCAA 14 die hard.

    I bet that a lot of them have, they're just being disingenuous, IMO, for...reasons. People act like, "I'm just telling the truth", but the real point is to take a shot at Madden/EA.
    TheBleedingRed21
    People who say that stuff haven’t played the beta. The home field and momentum work better than NCAA ever thought of doing. NCAA didn’t have swinging momentum for both sides. This is coming from a NCAA 14 die hard.

    this feature is a combination of NCAA 14 momentum in game play art and CH2k8 momentum swing.
    come to think of it, NCAA 11 on ps2 had swinging momentum and the momentum play-art.
    again, glad to see this feature in MAdden
    I believe it’s time for new player models. They just don’t look proportioned correctly. I mean look at Brady’s head compared to his body. They need to be completely redone.
    Pads and jerseys need to be separate from the body. The pads now have no definition. It’s just a texture.
    Remember for madden 25 a whole entire generation ago they promised us uniform physics. That players would be able to be tackled and pulled down by their uniforms?
    We still can’t get sleeves to move on jerseys. How long has the basketball games had cloth physics?
    Idk who is in charge of actually modeling new equipment. But I swear they don’t have a ton of people working on it. Because the pace that they add new stuff is so slow.
    I know Kane works hard to get mew stuff in. But he’s only one guy. You’d think that s game that sells millions ever year could have a bigger art team.
    roadman
    Noplace, I don't know if you saw this quote from Jfsolo earlier in the thread or not.
    Not directed at anyone, but I don't care if ideas were from DueceD, 2k, college, BB or whatever or wherever, at least some of this stuff is entering the game, especially for the folks that have been asking for CFM improvements since Madden 13.
    Note to Jfsolo, I see what you are seeing: lol
    Madden player: We want home field advantage, like back in NCAA
    Also Madden player: This is just stolen from NCAA, that was 8 years ago!

    Agree road while I will have my fair share of comments towards Madden complaining about home field advantage ain’t one of them. The community has been asking for this for years and I’m glad they at least have something in that can tilt the field towards home teams. I don’t care where or when it was used previously but it’s never been in Madden. Also on another note I’m glad that they finally acknowledged that most games of Madden are played against the cpu so they took steps to address that aspect . I don’t trust ea but at least they providing lip service for hum -cpu experience... out!!!
    SageInfinite
    It’s just trolling at this point. I enjoyed Madden next gen and will probably enjoy 22 for what it is whenever I do play it, but to say I feel like effort is put into this franchise is a definite overstatement. The progression of this series is just sad. At least the movement is taking a leap towards realism in feel imo.

    Dude I PROMISE you that intense EFFORT is going into it. Effort is NOT the problem. Resources, diversity of the consumer, and leadership direction are the problems. I guarantee you the people working on this are doing 70 hour weeks.
    Kingd803
    I believe it’s time for new player models. They just don’t look proportioned correctly. I mean look at Brady’s head compared to his body. They need to be completely redone.
    Pads and jerseys need to be separate from the body. The pads now have no definition. It’s just a texture.
    Remember for madden 25 a whole entire generation ago they promised us uniform physics. That players would be able to be tackled and pulled down by their uniforms?
    We still can’t get sleeves to move on jerseys. How long has the basketball games had cloth physics?
    Idk who is in charge of actually modeling new equipment. But I swear they don’t have a ton of people working on it. Because the pace that they add new stuff is so slow.
    I know Kane works hard to get mew stuff in. But he’s only one guy. You’d think that s game that sells millions ever year could have a bigger art team.

    This is really really needed. FIFA touted uniform physics a few years ago and it was a joke. Like the bottom corner of a jersey would move in one spot every once in awhile. Madden really needs new body types and they talked about that in NG 21 but I’ve seen no evidence of it anywhere.
    After having discussions with some people.. here is my take and I think this outlook makes you a lot less miserable around any video game release…
    I don’t care if Sega Genesis had a feature, if that feature is being brought into the game to better it, who cares? We win. We don’t lose because it was in 10 years ago. Its so discouraging to see the negativity drop to “they stole this from blah blah blah”. So many other things to critique EA on, adding features to better the game isn’t one of them in my opinion.
    tril
    this feature is a combination of NCAA 14 momentum in game play art and CH2k8 momentum swing.
    come to think of it, NCAA 11 on ps2 had swinging momentum and the momentum play-art.
    again, glad to see this feature in MAdden

    Well, it works way better in the Madden 22 beta than either of those games.
    TheBleedingRed21
    After having discussions with some people.. here is my take and I think this outlook makes you a lot less miserable around any video game release…
    I don’t care if Sega Genesis had a feature, if that feature is being brought into the game to better it, who cares? We win. We don’t lose because it was in 10 years ago. Its so discouraging to see the negativity drop to “they stole this from blah blah blah”. So many other things to critique EA on, adding features to better the game isn’t one of them in my opinion.

    Makes no sense to complain. If a feature is good then you bring it over if you can. If we got a weekly recap show that was nearly an exact copy of NFL 2k5 then I'm sending a big thumbs up to EA, not clowning them for copying the GOAT.
    It's a sign of admitting a feature was good and wanting to better your game with it. The thing is, NCAA was an EA game and now EA is putting that feature in another EA game. That makes the complaining even more funny to me. They're copying themselves and people are mad about it.
    PhillyPhanatic14
    Um.... I think they need to take another look at Tommy. I know face scans aren't as big of a deal as they are in game where guys don't wear helmets, but this is just ugly. There's a lot of this in the beta too. Sam Darnold is clearly a red head in real life but he has jet black hair in the game. This stuff needs to get cleaned up.

    Yep this is atrocious. Bent knees all over the field too.
    Honestly the the atmosphere stuff just sounds like a bunch of animations I'll want to click through, and the stadium/momentum stuff sounds really gimmicky and pretty unrealistic. A lot of the NG stuff sounds like H2H or arcade mode features to me.
    ForUntoOblivionSoar∞
    Well, it works way better in the Madden 22 beta than either of those games.

    not questioning that. just saying the feature was in another game and glad to see it make its way into Madden 11 + years later.
    IN regards to criticism:
    The criticism is based on the fact that folks are just tired of MAdden touting old features that were in previous Madden and NCAA games as new.
    Madden needs a more honest way of marketing these so-called new features.
    Last year's Madden was decent enough. its unfortunate that these new features aren't in the PC version. I probably will be skipping out on the PS5 based on my PS4 usage because I only play MLB THE SHOW. Everything else is on PC
    sorry for being off-topic..
    I mean, everything in that clip is new to Madden, and if you’ve actually played the beta, you’d know that any of those features aren’t in any other game, similar? Kind of. Like at this point, you can’t find other things to fuss about so you complain about “recycled” features lol. Let’s forget they’re actually putting an effort into the offline player for once, but let’s make a big stink because this feature is close to what an old EA game had, insane lol.
    It’s funny that people tell EA to just copy NFL 2K and put in a halftime show just like it or presentation, but then y’all be the first ones to come on here and bash them for doing it and not being “original”. It’s silly.
    Nza
    Honestly the the atmosphere stuff just sounds like a bunch of animations I'll want to click through, and the stadium/momentum stuff sounds really gimmicky and pretty unrealistic. A lot of the NG stuff sounds like H2H or arcade mode features to me.

    If you played the beta…..you would not have made this presumptive post.
    The home field/momentum meter and the effects are far from a gimmick and arcadey.
    Actually quite the opposite.
    As a single offline franchise only player I can confidently state it might be the most underrated new feature in Madden 22.
    I played as the Cardinals at the Chiefs in the snow last night on SNF. The Chiefs jumped on me 14-0 and the crowd in Arrowhead was rocking. Without spoiling the perks Arrowhead gets at a maxed meter…..we fell apart. We had a hard time communicating audibles, hot routes, OL had a hard time blocking due to the extreme crowd noise (can’t communicate as well)…..you know just like IRL when a road team is in a sold out rocking Arrowhead on SNF.
    Couple that with the snow it made for a big hill to climb.
    I ended up tossing three picks and lost 35-13. It was a rough game.
    Felt incredibly realistic and finally it feels like you can have “turning points” and crowds are a factor in Madden. Just like IRL. Momentum is a huge part of football and now home field advantage...or the lack of it (if you jump on a home team you can silence and neuter their home field crowd as well).
    Hardly a gimmick and far from an arcade mode.
    Don’t knock it till you actually play it.
    I think we are just about at a point where all this "this was in the game X years ago" and "2K did this much better 15 years ago" and similar posts should at this point just be considered trolling. So tired of reading those posts which always seem to come from the anti-EA/Madden guys. We get it. Move on. If not, maybe get banned?
    C
    capa
    I think we are just about at a point where all this "this was in the game X years ago" and "2K did this much better 15 years ago" and similar posts should at this point just be considered trolling. So tired of reading those posts which always seem to come from the anti-EA/Madden guys. We get it. Move on. If not, maybe get banned?
    C

    Whole heartedly agree. Every single cycle we have this rinse and repeat on these kind of posts.
    Its one thing when you have gripes about the game itself in how it plays, a removal of features from a previous version, a fundamental change to the core of the game or how things are working vs EA sucks, 2K is the best, EA has the exclusive blah blah blah blah blah blah.
    Come on man.
    I realize we can all be guilty sometimes of pressing points when we do not like something in a game....we are all at one time or another guilty of it. Because we are passionate about our toys here.
    But come on......this is like clockwork in this particular part of Operation Sports. And it is also like this in the 2K forum which I never go into anymore. Constant.
    Just want to say my piece on the "recycled features" thing really quick. Like most of you I'm tired of hearing these comments and things like it. So what if they took features from other games? Video games are an iterative process. You take things and build upon them year to year or you take things and put your own spin on it.
    That's like getting mad about McDonald's and Burger King because both sell burgers. What do you want? You're mad just to be mad at this point if you're asking me.
    The community overall just has to get better about this stuff because it's always a "damned if you do, damned if you don't" deal and that's not fair to the people who work their tails off for themselves and us the consumers of the product.
    I said it on Twitter and I'll say it here too. We can do two things at the same time. Recognize, appreciate and thank them for the work they've done and also continue to hold them accountable now and going forward. They clearly heard us and it shows. But whether they stick to it and continue will be the real kicker here.
    Looking forward to hopefully getting a Next Gen console and trying out the EA Access version once it comes time to do so. And I can't wait to possibly make some franchise content with 22 because I wasn't feeling 21 on base Xbox.
    Sent from my SM-G960U using Tapatalk
    I personally would love it if Madden stole Stadium Creator from The Show & the Contract and Injury systems from NBA 2K. While they're at it they can steal the ESPN Boomer videos from NFL 2k5 (and even the crib if they want). Why not steal the radio sound bytes from NHL's player career too?
    I hope they find a ton of stuff to steal if it makes the game better. I'd rather that than what we got last year, which some people seem to have quickly forgotten. If you need a recap, this is word for word from the "Classic" Franchise Blog last year:

    • The new X-Factors make their way into Franchise. More details on X-Factors in Madden NFL 21 coming soon!
    • Franchise has an expanded Wild Card Playoff round to match the real-life NFL which now features 3 games for each conference instead of 2.


    • Updated all rookie contract amounts to be more authentic to the actual Draft rookie contracts for all 7 rounds
    • Retuned every position's available Abilities to better consider in-game effectiveness of the ability and archetype authenticity. Also made the 2nd ability unlock for most positions 85 OVR (was 80 OVR in Madden NFL 20.)
    • Fixed multiple cases in logic of players considered for a Dev Trait upgrade at the end of the season not checking the correct stat types.
    • Updates to all team back-end depth chart philosophies so they match the team's scheme.
    • Added position-specific Offensive Lineman archetype progression buckets for OT, OG, and C to capture variance in OVR formulas based on positional expectations. Previously, all OL were pulling from the same progression bucket.
    • Fixed issue where defensive playbooks and schemes for our fictional coaches would be misaligned (e.g. 3-4 playbook with a 4-3 scheme.)

    If you would prefer that trash over Madden 22 "stealing" features then you are not a fan of football videogames. It's as simple as that.
    PhillyPhanatic14
    I personally would love it if Madden stole Stadium Creator from The Show & the Contract and Injury systems from NBA 2K. While they're at it they can steal the ESPN Boomer videos from NFL 2k5 (and even the crib if they want). Why not steal the radio sound bytes from NHL's player career too?
    I hope they find a ton of stuff to steal if it makes the game better. I'd rather that than what we got last year, which some people seem to have quickly forgotten. If you need a recap, this is word for word from the "Classic" Franchise Blog last year:

    • The new X-Factors make their way into Franchise. More details on X-Factors in Madden NFL 21 coming soon!
    • Franchise has an expanded Wild Card Playoff round to match the real-life NFL which now features 3 games for each conference instead of 2.


    • Updated all rookie contract amounts to be more authentic to the actual Draft rookie contracts for all 7 rounds
    • Retuned every position's available Abilities to better consider in-game effectiveness of the ability and archetype authenticity. Also made the 2nd ability unlock for most positions 85 OVR (was 80 OVR in Madden NFL 20.)
    • Fixed multiple cases in logic of players considered for a Dev Trait upgrade at the end of the season not checking the correct stat types.
    • Updates to all team back-end depth chart philosophies so they match the team's scheme.
    • Added position-specific Offensive Lineman archetype progression buckets for OT, OG, and C to capture variance in OVR formulas based on positional expectations. Previously, all OL were pulling from the same progression bucket.
    • Fixed issue where defensive playbooks and schemes for our fictional coaches would be misaligned (e.g. 3-4 playbook with a 4-3 scheme.)

    If you would prefer that trash over Madden 22 "stealing" features then you are not a fan of football videogames. It's as simple as that.
    It's always so sad to read that franchise list. Man, what were they thinking?
    Sent from my SM-N950U using Tapatalk
    canes21
    It's always so sad to read that franchise list. Man, what were they thinking?
    Sent from my SM-N950U using Tapatalk

    In fairness, those were all "original features" which apparently is the most important thing to a lot of people out there :y16::y16::y16:
    canes21
    It's always so sad to read that franchise list. Man, what were they thinking?
    Sent from my SM-N950U using Tapatalk

    I could tell from one of the podcasts, it was very subtlety intimated, that some people in the building in decision making positions really thought for a minute that Franchise players would actually consider Face of the Franchise a real part of Franchise and would accept resources used there as resources being used on Franchise.
    They were grossly mistaken of course and that mistake, ironically, may be the best thing to ever happen to Franchise mode.
    Stealing concepts and features is a necessity in this space if a company wants to broaden a game's appeal and expand the user base.
    EA's focus on the offline/franchise gamer with M22 is welcomed IMO, especially when myself and many other offliners felt we were forgotten fossils at this point.
    The "theft" and enhancement of Weekly Prep from NFL2k5 and added coordinator development from NFL Head Coach (and possibly Retro Bowl - a pretty enjoyable mobile app with some surprising depth) along with the other Franchise upgrades certainly peaked my interest to the point of pondering a purchase this year and that hasn't been the case for nearly a decade.
    I really like that they are giving a good amount of attention to the AI. One thing I would like to know is in the video they said team tendencies will change during your franchise. Will that be because of the cpu changing their play calls because of the players they have or is it going to be like a update ea rolls out?
    Cowboy008
    I really like that they are giving a good amount of attention to the AI. One thing I would like to know is in the video they said team tendencies will change during your franchise. Will that be because of the cpu changing their play calls because of the players they have or is it going to be like a update ea rolls out?
    This is something I'm interested in as well. They've said as the season progresses the teams will play more like themselves as more data is collected. That's all find and dandy for play now or if I'm starting a franchise late into the season.
    What happens when I'm in year 3 and the Ravens have a different roster from real life. Will they be stuck calling plays like it is 2021 still?
    What happens if a team fires their coach and hires another coach who runs a different system?
    Hopefully we get a better breakdown about how this all changes and how adaptive the AI is sometime this week.
    Sent from my SM-N950U using Tapatalk
    This all sounds so great and I am excited as well. However, when the MUT players start complaining about how players react differently in certain situations, and my cheat defenses or play calls do not work exactly the same every time, the patches start rolling in to break everything that was dynamic about the game.
    Be so nice if they took away the 3 styles; arcade, competitive, and simulation. Just ran two styles, either MUT or CFM modes, and you chose the updates you get based on those modes.
    PhillyPhanatic14
    I personally would love it if Madden stole Stadium Creator from The Show & the Contract and Injury systems from NBA 2K. While they're at it they can steal the ESPN Boomer videos from NFL 2k5 (and even the crib if they want). Why not steal the radio sound bytes from NHL's player career too?
    I hope they find a ton of stuff to steal if it makes the game better. I'd rather that than what we got last year, which some people seem to have quickly forgotten. If you need a recap, this is word for word from the "Classic" Franchise Blog last year:

    • The new X-Factors make their way into Franchise. More details on X-Factors in Madden NFL 21 coming soon!
    • Franchise has an expanded Wild Card Playoff round to match the real-life NFL which now features 3 games for each conference instead of 2.


    • Updated all rookie contract amounts to be more authentic to the actual Draft rookie contracts for all 7 rounds
    • Retuned every position's available Abilities to better consider in-game effectiveness of the ability and archetype authenticity. Also made the 2nd ability unlock for most positions 85 OVR (was 80 OVR in Madden NFL 20.)
    • Fixed multiple cases in logic of players considered for a Dev Trait upgrade at the end of the season not checking the correct stat types.
    • Updates to all team back-end depth chart philosophies so they match the team's scheme.
    • Added position-specific Offensive Lineman archetype progression buckets for OT, OG, and C to capture variance in OVR formulas based on positional expectations. Previously, all OL were pulling from the same progression bucket.
    • Fixed issue where defensive playbooks and schemes for our fictional coaches would be misaligned (e.g. 3-4 playbook with a 4-3 scheme.)

    If you would prefer that trash over Madden 22 "stealing" features then you are not a fan of football videogames. It's as simple as that.

    Anyone who looks at that list and then look at what they’ve done this year and still says “they aren’t doing anything, they’re lazy, etc” should just show themselves to the door.
    We don’t have to agree they’re great changes or revolutionary changes, but we can agree they are trying more than they have in any recent memory. Now, we hold them accountable to continue to build.
    I personally love hearing about the home field advantages. One thing I don't totally love about them though, as this comes from a place of creating your own world, league, experience, is that some of these team advantages are based on how that team/franchise is currently constructed. I feel like this could make fantasy drafts weird (auto-drafts not taking these small boosts into account) and could also make 5-10+ years into a franchise mode weird for the same reason.
    I think my biggest reason I haven't bought Madden in 5 years is my inability to make CFM my own. I feel limited, I feel like the league isn't alive, I feel trapped by the mode. So, I do really like these implementations, but I think they need to be more granular or not tied to a franchise. Maybe they're based on team comp, or where your X-factors are, coaching tendencies, something where these team-based advantages can dynamically update to make sense.
    I also don't like the attribute gaining advantages like Minnesota/Detroit. They seem cookie-cutter (cause they are) but I would rather see generic advantages being limited to TD's/big gains and should only be affecting momentum, not making players artificially better by default. Maybe I'm not understanding the system right on this last point, but it seems like some generic boosts provide "more momentum" (or less) or can lead to communication issues (audibles/routes), but some also just give actual attribute boosts which I don't agree with.
    I like that the "big" momentum meter goals can lead to attribute gains because it requires a lot of momentum/big plays (again from what I know, I wasn't a beta member) but I'm not particularly fond of the easier to obtain stadium/unique momentum level leading to acceleration/speed bonuses. Doesn't feel earned, seems like a lot bigger (and not realistic) of an advantage than you should be getting purely based off your stadium.
    Don't want to take away from their work, I think it's a great foundational step and I am hoping this is a BIG part of the upcoming college game, but just wanted to share the concerns I have for a system I really do agree with for the most part.
    I like what I have played, read, and seen so far. I have been so swamped so not put as much time into the beta as I would have hoped. I played quite a bit of 21 on Xbox One and integrated over to the Series X when the update rolled out. I can tell difference.
    My only concern is how will this affect the online peeps.
    I am an offline guy so I am extremely happy but will this hurt them and the way they play? More importantly will EA adjust?
    HipNotiiC_x
    I personally love hearing about the home field advantages. One thing I don't totally love about them though, as this comes from a place of creating your own world, league, experience, is that some of these team advantages are based on how that team/franchise is currently constructed. I feel like this could make fantasy drafts weird (auto-drafts not taking these small boosts into account) and could also make 5-10+ years into a franchise mode weird for the same reason.
    I think my biggest reason I haven't bought Madden in 5 years is my inability to make CFM my own. I feel limited, I feel like the league isn't alive, I feel trapped by the mode. So, I do really like these implementations, but I think they need to be more granular or not tied to a franchise. Maybe they're based on team comp, or where your X-factors are, coaching tendencies, something where these team-based advantages can dynamically update to make sense.
    I also don't like the attribute gaining advantages like Minnesota/Detroit. They seem cookie-cutter (cause they are) but I would rather see generic advantages being limited to TD's/big gains and should only be affecting momentum, not making players artificially better by default. Maybe I'm not understanding the system right on this last point, but it seems like some generic boosts provide "more momentum" (or less) or can lead to communication issues (audibles/routes), but some also just give actual attribute boosts which I don't agree with.
    I like that the "big" momentum meter goals can lead to attribute gains because it requires a lot of momentum/big plays (again from what I know, I wasn't a beta member) but I'm not particularly fond of the easier to obtain stadium/unique momentum level leading to acceleration/speed bonuses. Doesn't feel earned, seems like a lot bigger (and not realistic) of an advantage than you should be getting purely based off your stadium.
    Don't want to take away from their work, I think it's a great foundational step and I am hoping this is a BIG part of the upcoming college game, but just wanted to share the concerns I have for a system I really do agree with for the most part.
    How would you create a system that makes players play better at home without boosting the ratings of those players? I initially didn't like ideas like this, but the more I've thought about it, the more I don't mind it.
    Watching Miami Hurricanes games, there are definitely moments when they have a packed house or near packed house where the defense just seems to play faster and always be where they need to be.
    How else can that sense of of homefield advantage be displayed without changing ratings which are what drive the entire game?
    Sent from my SM-N950U using Tapatalk
    canes21
    How would you create a system that makes players play better at home without boosting the ratings of those players? I initially didn't like ideas like this, but the more I've thought about it, the more I don't mind it.
    Watching Miami Hurricanes games, there are definitely moments when they have a packed house or near packed house where the defense just seems to play faster and always be where they need to be.
    How else can that sense of of homefield advantage be displayed without changing ratings which are what drive the entire game?
    Sent from my SM-N950U using Tapatalk

    I never said that they shouldn't impact ratings. I said that the unique home field advantages shouldn't as I believe that's the first and easiest momentum reward to obtain if I'm not mistaken.
    Again, most of these unique home field/team bonuses relate to "gaining momentum faster" or "reducing momentum gain" or "scrambling play art" for the other team, only a few actually boost ratings and I'm saying that they shouldn't do that. Ratings-boosting momentum bonuses should be reserved for the harder to achieve momentum perks, not the first one. Seems like a huge advantage to have ratings-boosted perks tied to your stadium rather than you making plays on gameday.
    Kanobi
    Stealing concepts and features is a necessity in this space if a company wants to broaden a game's appeal and expand the user base.
    EA's focus on the offline/franchise gamer with M22 is welcomed IMO, especially when myself and many other offliners felt we were forgotten fossils at this point.
    The "theft" and enhancement of Weekly Prep from NFL2k5 and added coordinator development from NFL Head Coach (and possibly Retro Bowl - a pretty enjoyable mobile app with some surprising depth) along with the other Franchise upgrades certainly peaked my interest to the point of pondering a purchase this year and that hasn't been the case for nearly a decade.

    Uh ooh man not you considering a purchase this year!! Lol I hear ya man I’m in your boat as well I’m impressed with the home field advantage and the work being done for us offline cpu- human gamers.. I didn’t want the beta because what you get at launch is sometimes a lot differnt than the beta.. I liked next gen realistic movement last year so I’m really interested in seeing how much it’s improved.. but because of eas history I won’t believe any of this until I see it ..
    HipNotiiC_x
    I never said that they shouldn't impact ratings. I said that the unique home field advantages shouldn't as I believe that's the first and easiest momentum reward to obtain if I'm not mistaken.
    Again, most of these unique home field/team bonuses relate to "gaining momentum faster" or "reducing momentum gain" or "scrambling play art" for the other team, only a few actually boost ratings and I'm saying that they shouldn't do that. Ratings-boosting momentum bonuses should be reserved for the harder to achieve momentum perks, not the first one. Seems like a huge advantage to have ratings-boosted perks tied to your stadium rather than you making plays on gameday.
    I see where you're coming from. I had misread your post initially. I can see how the ratings boosts being first could be problematic and lead to a snowball effect, but momentum does seem to be like that in real life at times. I can't wait to get my hands on it and see how it does work and if it needs to be tuned and have the orders changed any.
    Sent from my SM-N950U using Tapatalk
    canes21
    I see where you're coming from. I had misread your post initially. I can see how the ratings boosts being first could be problematic and lead to a snowball effect, but momentum does seem to be like that in real life at times. I can't wait to get my hands on it and see how it does work and if it needs to be tuned and have the orders changed any.
    Sent from my SM-N950U using Tapatalk

    All good! Yeah, will need some hands-on experience to see if it's balanced enough. I just know based on principle, I'd much rather see that first boost be play-art or momentum-related to start the snowball, then attribute boosts come after you've capitalized on your initial slight edge.
    I'm very happy to see they expanded on NCAAs scrambling of routes during momentum. It's really good to see how they added additional ways of addressing key momentum driven moments. It's honestly shocking that it took them so long to add it considering it was in NCAA. I would have liked if they added momentum boosters or made it easier to aquire for home teams during rival games, playoffs, or MNF/SNF primetime games. That being said, I'm also very disappointed in the gameplay. I just can't get over how mediocre three animations driven gameplay is. I really wish they would move towards a real time physics engine that utilizes weight and momentum similar to Rockstars R.A.G.E engine that we see in RDR2, GTA V, and GTA IV.
    The home team ratings boosts, and the other stuff they are using is ok with me.
    I played high school football and let me tell you, playing at home vs playing away is night and day. You just get so pumped to play in your home stadium, in front of the fans going nuts. The cheerleaders, my gf waiting to...I'll stop there.
    Let's just say it's a completely different experience and gets your adrenaline flowing more so than being away.
    So there is definitely an advantage, and I'm glad they are at least implementing it in some way.
    Armor and Sword
    If you played the beta…..you would not have made this presumptive post.
    The home field/momentum meter and the effects are far from a gimmick and arcadey.
    Actually quite the opposite.
    As a single offline franchise only player I can confidently state it might be the most underrated new feature in Madden 22.
    I played as the Cardinals at the Chiefs in the snow last night on SNF. The Chiefs jumped on me 14-0 and the crowd in Arrowhead was rocking. Without spoiling the perks Arrowhead gets at a maxed meter…..we fell apart. We had a hard time communicating audibles, hot routes, OL had a hard time blocking due to the extreme crowd noise (can’t communicate as well)…..you know just like IRL when a road team is in a sold out rocking Arrowhead on SNF.
    Couple that with the snow it made for a big hill to climb.
    I ended up tossing three picks and lost 35-13. It was a rough game.
    Felt incredibly realistic and finally it feels like you can have “turning points” and crowds are a factor in Madden. Just like IRL. Momentum is a huge part of football and now home field advantage...or the lack of it (if you jump on a home team you can silence and neuter their home field crowd as well).
    Hardly a gimmick and far from an arcade mode.
    Don’t knock it till you actually play it.

    That's why I said "sounds like".
    To me it is the definition of a gimmick because a team shouldn't have to struggle to visibly communicate at the LOS down 14-0, for the rest of the game to be a tough outing. Teams work around stuff like this and adjust - they don't rely on orchestrating their offense around a blocker like not being able to hear calls at the LOS, they anticipate it being an issue and adjust. It doesn't mean they turn the game around, but they shouldn't always be caught off guard being unable to communicate like that. Some of these effects vary in how gimmicky they are but most fit that category IMO. I don't think most are realistic at all.
    I'd be shocked if most don't grow annoying over time as they become expected and sort of canned in a way. This Chiefs one is fine in that a road team should be tested in a situation like that, but how it manifests in being unable to hear at the LOS is the gimmicky part to me - IRL, broadcasts will highlight how noise is effecting a road team, but almost always how they needed to adjust to it, not by showing the same 'WR can't hear' animation time and time again.
    Also the meter thing is clearly gimmicky to me - not all of these effects should be like that. For the Cheifs one in particular, I think it is actually far more realistic if it was situational to the game and the importance of the game, not based on the team's performance directly. Like I'm pretty sure in a big divisional or playoff game, this sort of thing shouldn't require the Chiefs grabbing an early lead to be a factor, no?
    Have they commented on how these home field momentum thingys are going to be handled in CFM? Like what if the Chiefs become a really lowly team that no one is too concerned to travel to? it would be pretty silly to have this happen visiting the 2-14 Chiefs.
    On the topic of home field advantage, an interesting read on what the COVID-19 season may have helped reveal:
    https://www.theringer.com/nfl/2021/1/6/22216167/nfl-playoffs-home-field-advantage-covid-19-restrictions
    Mason assumes that home-field advantage will mostly rebound next season, as long as stadiums are allowed to return to normal capacity, but there is a catch: It’s not entirely clear how much empty stadiums explain the diminishing benefit of playing at home. In fact, there’s evidence that the trend predated COVID-19. This season has produced the second-lowest scoring margin between home and road teams, but the lowest was in 2019.

    My point isn't HFA doesn't matter of course, but I think fans tend to over rate its significance, so it isn't surprising fans would consider a M22 feature focused on it as a welcome addition. I'm just really skeptical it is going to have lasting power and not wear really thin. Is it something that can be disabled?
    Nza
    On the topic of home field advantage, an interesting read on what the COVID-19 season may have helped reveal:
    My point isn't HFA doesn't matter of course, but I think fans tend to over rate its significance, so it isn't surprising fans would consider a M22 feature focused on it as a welcome addition. I'm just really skeptical it is going to have lasting power and not wear really thin. Is it something that can be disabled?

    I think people are overestimating the impact that home field advantage has in Madden. It's a nice addition but in my experience with the beta it never felt OP. And honestly if I was frustrated with my play art being blurry or something else I realized i needed to suck it up and play better. It's not that hard to swing momentum and it's very difficult to keep momentum maxed out.
    I'll also say that one boost in Philly is that your players have better catching if you're maxed out. I saw plenty of drops from guys like Fulgham and Raegor (who would normally be dropping it lol) even with that on. So this isn't a super power or a guarantee. I never had a play where I was like wow that was OP and shouldn't have happened.
    I know most people didn't get to play the beta, but HFA isn't this OP thing that's going to wreck the sim factor of games at all. It's a small boost/distraction that is more about immersing you in the atmosphere than changing how the game actually plays.
    PhillyPhanatic14
    I think people are overestimating the impact that home field advantage has in Madden. It's a nice addition but in my experience with the beta it never felt OP. And honestly if I was frustrated with my play art being blurry or something else I realized i needed to suck it up and play better. It's not that hard to swing momentum and it's very difficult to keep momentum maxed out.
    I'll also say that one boost in Philly is that your players have better catching if you're maxed out. I saw plenty of drops from guys like Fulgham and Raegor (who would normally be dropping it lol) even with that on. So this isn't a super power or a guarantee. I never had a play where I was like wow that was OP and shouldn't have happened.
    I know most people didn't get to play the beta, but HFA isn't this OP thing that's going to wreck the sim factor of games at all. It's a small boost/distraction that is more about immersing you in the atmosphere than changing how the game actually plays.

    Thank you. Thank you. Thank you.
    I get pretty blown away with elaborate posts about something someone has not even played a second of.
    Dude…..come on.
    It is far from OP. And is a great addition that can be effective when you are either dominating or being dominated.
    And it forces you to adjust. And if you don’t it can make for a long day. Just like IRL.
    I never felt cheated or like it was gimmicky. That is why I have stated it is probably one of underrated new features they put into the game.
    If you go on the road against a weak sister of the poor their home field advantage will never become a factor if you execute your gameplan.
    Again not OP and I feel it is a great new addition.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    Thank you. Thank you. Thank you.
    I get pretty blown away with elaborate posts about something someone has not even played a second of.
    Dude…..come on.
    It is far from OP. And is a great addition that can be effective when you are either dominating or being dominated.
    And it forces you to adjust. And if you don’t it can make for a long day. Just like IRL.
    I never felt cheated or like it was gimmicky. That is why I have stated it is probably one of underrated new features they put into the game.
    If you go on the road against a weak sister of the poor their home field advantage will never become a factor if you execute your gameplan.
    Again not OP and I feel it is a great new addition.
    Sent from my iPhone using Operation Sports

    This has become the norm in any of the forums sadly. I’m fine and even want real critiques of this stuff, but all this nonsense of stirring a 200 word post on something you’ve never tried is the opposite of what we need. Try it, give feedback on HOW to fix it, not how it’s a gimmick. It’s a video game, you represent it with video game elements. Some people seem to forget that.
    PhillyPhanatic14
    I think people are overestimating the impact that home field advantage has in Madden. It's a nice addition but in my experience with the beta it never felt OP. And honestly if I was frustrated with my play art being blurry or something else I realized i needed to suck it up and play better. It's not that hard to swing momentum and it's very difficult to keep momentum maxed out.
    I'll also say that one boost in Philly is that your players have better catching if you're maxed out. I saw plenty of drops from guys like Fulgham and Raegor (who would normally be dropping it lol) even with that on. So this isn't a super power or a guarantee. I never had a play where I was like wow that was OP and shouldn't have happened.
    I know most people didn't get to play the beta, but HFA isn't this OP thing that's going to wreck the sim factor of games at all. It's a small boost/distraction that is more about immersing you in the atmosphere than changing how the game actually plays.

    Being OP isn't really a concern, I just mentioned the article about HFA in the NFL as an interesting related piece. My concern is more that its execution will become stale and lame over time - something people playing a few days of beta aren't really in a position to comment on yet, either, by the way.
    TheBleedingRed21
    This has become the norm in any of the forums sadly. I’m fine and even want real critiques of this stuff, but all this nonsense of stirring a 200 word post on something you’ve never tried is the opposite of what we need. Try it, give feedback on HOW to fix it, not how it’s a gimmick. It’s a video game, you represent it with video game elements. Some people seem to forget that.

    There's no need to take it personally, I literally said it *sounds* gimmicky and outlined why I have concerns about it over the long term, I didn't say it will be horrible or anything definitive. I'm also wondering how it works in franchise mode with changing teams over time.
    Armor and Sword
    Thank you. Thank you. Thank you.
    I get pretty blown away with elaborate posts about something someone has not even played a second of.
    Dude…..come on.
    It is far from OP. And is a great addition that can be effective when you are either dominating or being dominated.
    And it forces you to adjust. And if you don’t it can make for a long day. Just like IRL.
    I never felt cheated or like it was gimmicky. That is why I have stated it is probably one of underrated new features they put into the game.
    If you go on the road against a weak sister of the poor their home field advantage will never become a factor if you execute your gameplan.
    Again not OP and I feel it is a great new addition.
    Sent from my iPhone using Operation Sports

    Exactly. And just like when the Chargers played in the LA Galaxy soccer stadium and they had 0 fans and it was like home field for the away team, in Madden now the away team can get an advantage by playing well in someone else's stadium. I think that's a great part of this addition.
    I like the sound of the play calling mirroring real life but it’s also a little concerning. What happens when the Ravens move on from Lamar in your franchise, will the still be a run heavy team regardless of QBs? I hope you can hide the momentum meter. Nice feature but I’d rather have it taking place behind the scenes. I don’t want to know I’m close to getting a momentum boost
    This game is still not evolving. Still the same stiff running animations and the same old cartoonish graphics on next gen hardware. No buy for me.
    And where are the refs during gameplay????
    reyes the roof
    I like the sound of the play calling mirroring real life but it’s also a little concerning. What happens when the Ravens move on from Lamar in your franchise, will the still be a run heavy team regardless of QBs? I hope you can hide the momentum meter. Nice feature but I’d rather have it taking place behind the scenes. I don’t want to know I’m close to getting a momentum boost

    Yeah, this is my concern as well. I suppose you could turn off coach firing so they always draft mobile guys, but that creates its own problems.
    Earl1963
    This game is still not evolving. Still the same stiff running animations and the same old cartoonish graphics on next gen hardware. No buy for me.
    And where are the refs during gameplay????

    As a frequent Madden critic, I got to point out that this comment is in error. The game has had some major changes this cycle (several things, of which there are several threads, especially those related to Franchise mode). They just aren't the ones you have chosen as your barometer for change. You should have specified that the game does not contain the changes you would prefer, rather than making the (patently incorrect) blanket statement that the game has not changed.
    ForUntoOblivionSoar∞
    As a frequent Madden critic, I got to point out that this comment is in error. The game has had some major changes this cycle (several things, of which there are several threads, especially those related to Franchise mode). They just aren't the ones you have chosen as your barometer for change. You should have specified that the game does not contain the changes you would prefer, rather than making the (patently incorrect) blanket statement that the game has not changed.

    Still giving them the benefit of the doubt, smh.
    Earl1963
    Still giving them the benefit of the doubt, smh.
    You literally said the game isn't evolving in a year where this is the most Madden has changed in ages. Maybe the additions don't please you or you doubt the execution, but to say the game isn't evolving simply makes you look like a troll who can't take off their "I hate evil EA" glasses.
    It's one thing to say I don't like these changes to the game or to say you don't expect EA to execute the ideas too well. It's a whole other thing to say the game isn't evolving when this is the most we have seen added to the game in 10+ years. It's flat out wrong.
    Sent from my SM-N950U using Tapatalk
    Nza
    Have they commented on how these home field momentum thingys are going to be handled in CFM? Like what if the Chiefs become a really lowly team that no one is too concerned to travel to? it would be pretty silly to have this happen visiting the 2-14 Chiefs.

    I was thinking the same thing. I was wondering if there was something under the hood that could adjust the effects based on how well they have been playing over the last few seasons.
    Sent from my iPhone using Tapatalk Pro
    This is definitely something that could be a problem. But, if this is the way it is, I'll just rationalize it in my head that Arrowhead has always been a rocking stadium even when the Chiefs aren't as competitive. Same thing used to be able to be said about Oakland, even if the Raiders weren't winning. So, not ideal...but not game-breaking.
    Has it been mentioned if there will be a "true" coach mode this year? Where we no longer have to control one player.
    Also, I can't seem to search the forums. I get a "you don't have access" message now? Wasn't sure who to contact on here about that either.
    scitychamps87
    This is definitely something that could be a problem. But, if this is the way it is, I'll just rationalize it in my head that Arrowhead has always been a rocking stadium even when the Chiefs aren't as competitive. Same thing used to be able to be said about Oakland, even if the Raiders weren't winning. So, not ideal...but not game-breaking.

    This what anyone who isn't working hard to find a reason to be worried about a feature will do.
    Asking that this particular feature be dynamic base off of what might happen many years into a person's Franchise is a completely unrealistic IMO, but if folks let it bother them then so be it.
    I don't think it is completely unrealistic. EA had dynamic homefield advantage systems in the past with the Toughest Places to Play mechanic in the NCAA series that would change year to year and as you go closer to the #1 toughest stadium crowd noise was louder and the effects were more frequent.
    I still think the college game is different than the pro game, though. My Football team could win 11+ games the next 5 years and FedEx Field will not be what Arrowhead is. It will never be that. However, if the team is winning 11+ per year then they're probably a pretty good team annually. If that's the case in franchise mode then that good team is going to player better more consistently and when they do that at home they'll be more likely to have momentum on their side frequently making them a tough team to play on the road.
    On the other hand, if a team is a bad team and doesn't perform well, say the Chiefs fall off in your franchise mode, chances are that 78 overall team won't be playing all too well, so they won't be consistent enough to constantly have momentum on their side at home so Arrowhead won't be nearly as tough to play at compared to when the Chiefs are a 90 overall team and can play well consistently.
    I like the idea of unique homefield advantages and hope EA can build off of them moving forward. Maybe even make them somewhat customizable somehow. That said, if I had to go ahead right now and make any changes to the homefield mechanic in Madden 22 then I'd make most of them some ratings boost type of deals and then save the very last M factor for being so loud the other team can't communicate verbally pre-snap, and I'd allow every single stadium to get to that point. Maybe make it slightly harder for a stadium like Jerry World to get that loud compared to Arrowhead, but I would like to see it where if you got a crowd rocking as much as possible at any stadium then they became hostile enough to disrupt communications for the road team.
    I think you could do that and still blend in unique homefield advantages for each stadium. You can still make it harder to kick in Chicago, make punts travel less in Dallas, make it harder to cut in San Francisco and Washington all while allowing each stadium to get so loud they disrupt the other team. Like I said, make Arrowhead easier to get that loud, make Seattle get that loud quicker, but still allow a FedEx Field to get rocking if Washington is playing out of their minds.
    Sent from my SM-N950U using Tapatalk
    TheBleedingRed21
    This has become the norm in any of the forums sadly. I’m fine and even want real critiques of this stuff, but all this nonsense of stirring a 200 word post on something you’ve never tried is the opposite of what we need. Try it, give feedback on HOW to fix it, not how it’s a gimmick. It’s a video game, you represent it with video game elements. Some people seem to forget that.

    Many people didn't play the beta, I don't have a problem with people discussing initial impressions after reading it as long as they aren't matter of fact. I think it's a cool feature, excited for the NCAA possibilities, but I too was hesitant about some of the HFA perks. I am also not the biggest fan of tying some of these boosts to teams as again, what happens if the CPU Ravens draft a stud QB and their entire offense shifts to a pass-first team in CF? Or are they going to program the Ravens to always be run happy when they shouldn't be with whatever the current roster is?
    It's okay to ask questions and articulate those questions and opinions even without play time. I'd rather have someone write 200+ words describing their hesitation and articulating those opinions clearly than someone going "copy paste, madden bad" you know?
    Can't have it both ways. Do you want people to discuss or one sentence bash? I know what side I'm on...
    jfsolo
    This what anyone who isn't working hard to find a reason to be worried about a feature will do.
    Asking that this particular feature be dynamic base off of what might happen many years into a person's Franchise is a completely unrealistic IMO, but if folks let it bother them then so be it.

    Lol what? This is a completely legitimate concern starting in year one of a fantasy draft or online CFM league, how is this "looking" for something to be mad at? If I'm offline and trying to experience my own league and storylines, would it not be weird to have a permanent running momentum boost if I'm controlling the Ravens but we've completely changed to a pass-first team?
    If I'm online in a setting where every advantage matters and I like to pass due to the way my current roster is constructed, would I not be at a slight disadvantage if I have one of the running HFAs permanently locked?
    Again, I'm all for this HFA feature. I like a lot of them. I like that these "little things" are getting attention again. It truly is great to see and I'm definitely considering being a day-1 purchaser for the first time in 5 years, but that doesn't make me not questions some of the decisions. This shouldn't be an "all or nothing" topic. It's a feature with many layers in it's first year, I would assume more people than not would find themselves going "I like most of this feature except" or "I don't like most of these ideas except" rather than "I literally love 100% of this feature, it's completely perfect and it should never changed or be questioned ever" you know?
    People are allowed to ask questions and show some hesitation. That's how things improve. It's not "looking for problems" to simply suggest or ask how these HFA things are going to be handled when the rosters/team strengths aren't at the same point as this system is designing them for.
    Man… Madden threads run out of runway really quick!!!
    Now that I had some Beta time, can’t wait to experience all this stuff in it’s full form.
    Until then, just sit back and read the remaining game info they will con’t to provide.
    ***I also pay attention to their Twitter as they often answer post that sometimes have some gameplay nuggets in them of how ratings etc… are/will work in M22.
    I wish we can hear more in detail, about how NG Stats have been expended upon in the game from M21 to M22
    Steven547
    Has it been mentioned if there will be a "true" coach mode this year? Where we no longer have to control one player.
    Also, I can't seem to search the forums. I get a "you don't have access" message now? Wasn't sure who to contact on here about that either.

    Exactly the same as 20,21 etc.
    Wish they had a true coach mode as well. Keep asking. Maybe we can get it in for 23 since I do expect an expansion on coaching staffs and maybe a similar set up to NCAA 14.
    Sent from my iPhone using Operation Sports
    scitychamps87
    This is definitely something that could be a problem. But, if this is the way it is, I'll just rationalize it in my head that Arrowhead has always been a rocking stadium even when the Chiefs aren't as competitive. Same thing used to be able to be said about Oakland, even if the Raiders weren't winning. So, not ideal...but not game-breaking.

    Thing is…of they are weak sister of the poor and you go into Arrowhead and lay the wood down on him the momentum meter will not be a factor at all.
    Sent from my iPhone using Operation Sports
    HipNotiiC_x
    what happens if the CPU Ravens draft a stud QB and their entire offense shifts to a pass-first team in CF? Or are they going to program the Ravens to always be run happy when they shouldn't be with whatever the current roster is?

    Technically in fairness to EA that would be true simulation programming the Ravens to always be a run heavy team.....
    I mean think about it you can go back to the days of Jamal Lewis/Priest Holmes the 2000 Ravens were smash mouth ground attack football team and the franchise in general for last 20 years has been basically that style of play despite drafting a few QB's in the 1st round with high expectations over those 20 years Boller, Flacco and Jackson.
    So technically EA wouldn't be wrong if they coded the Ravens to be run heavy in franchise mode for the next two decades right :lol: :lol:
    Playmakers
    Technically in fairness to EA that would be true simulation programming the Ravens to always be a run heavy team.....
    I mean think about it you can go back to the days of Jamal Lewis/Priest Holmes the 2000 Ravens were smash mouth ground attack football team and the franchise in general for last 20 years has been basically that style of play despite drafting a few QB's in the 1st round with high expectations over those 20 years Boller, Flacco and Jackson.
    So technically EA wouldn't be wrong if they coded the Ravens to be run heavy in franchise mode for the next two decades right :lol: :lol:

    HAHA touché my friend! But still, I would rather my offline experience be as dynamic and customizable as possible. This stuff is a good start, I just think it needs to be more dynamic and not tied to a franchise unless it's something regional like heat, altitude, wind, etc. It's not a deal-breaker for me, I like the HFA inclusion, I guess I'm already thinking of improvements to the base which is something we all want regardless of the feature.
    Playmakers
    Technically in fairness to EA that would be true simulation programming the Ravens to always be a run heavy team.....
    I mean think about it you can go back to the days of Jamal Lewis/Priest Holmes the 2000 Ravens were smash mouth ground attack football team and the franchise in general for last 20 years has been basically that style of play despite drafting a few QB's in the 1st round with high expectations over those 20 years Boller, Flacco and Jackson.
    So technically EA wouldn't be wrong if they coded the Ravens to be run heavy in franchise mode for the next two decades right
    As a Ravens fan seeing Kyle Boller's name gave me flashbacks. Not good ones either *shudder*
    But yeah you're absolutely right about that I feel like even with the QB's the team has had they've always kept that run first, smashmouth football identity. That's not to say that it won't ever change because we all know things change year to year, day to day. For all we know the Ravens could come out this year being pass first, chicks dig the long ball style. I high key doubt it and don't think it would WORK but they could
    I would like to maybe see in the future maybe in a live update patch the option to edit the M-Factors of teams much like we can do with abilities and X-Factors for players. It could also help with relocating teams as well if we have the option to edit them. This is all pending of course on if they're customizable from the jump which we don't really know yet. Least I don't think so.
    Sent from my SM-G960U using Tapatalk
    Reed1417
    As a Ravens fan seeing Kyle Boller's name gave me flashbacks. Not good ones either *shudder*
    But yeah you're absolutely right about that I feel like even with the QB's the team has had they've always kept that run first, smashmouth football identity. That's not to say that it won't ever change because we all know things change year to year, day to day. For all we know the Ravens could come out this year being pass first, chicks dig the long ball style. I high key doubt it and don't think it would WORK but they could
    I would like to maybe see in the future maybe in a live update patch the option to edit the M-Factors of teams much like we can do with abilities and X-Factors for players. It could also help with relocating teams as well if we have the option to edit them. This is all pending of course on if they're customizable from the jump which we don't really know yet. Least I don't think so.
    Sent from my SM-G960U using Tapatalk

    I think this last bolded part is what I'm essentially getting at. Whether you're running a 32-user CFM as a "sim" league or an "esport" league, or if you're an offline guy running a 32-team sim/esport league or a single-team experience, you're going to want to have dynamic storylines that make sense for you and your league.
    I don't see wanting the ability to change/customize the HFA/M-factors as anything more/less of an ask than wanting 32-team control in the first place to prevent poor roster management and experience your own living league. Even if the "advantages" of HFA aren't enough to warrant building a team around (and I doubt they are, I'm not doubting that) it still would make me less immersed to see CPU team not build to that narrative that their HFA states. Or as I said before, it could potentially negatively impact an online player ever so slightly at home because they don't want to build the exact style of team their HFA is catering too.
    It's not a big issue, it's not an issue that would prevent me from buying lol, it's just something to talk about and discuss. I think it would be amazing to build off this and make the system more dynamic in future years. I could also see some of these team-based HFA's being able to be used in sort of a "couch mode" draft game (using FIFA's couch mode system as an inspiration here) where you would be dynamically assigned these traits if your team comp is built towards a specific one. In the same breath, could see these adding a lot of depth to the MUT world as well for those players.
    It really is a cool feature. I love these types of little thins that go into games, especially when they're done right. I just think this is the tip of the iceberg and will not be afraid to discuss how this feature can get even better.
    So the Momentum Meter and HFA from NCAA '05/'06 is back and being touted as "all-new". The best! Hopefully it's implemented better than NCAA where it was overpowered.
    canes21
    You literally said the game isn't evolving in a year where this is the most Madden has changed in ages. Maybe the additions don't please you or you doubt the execution, but to say the game isn't evolving simply makes you look like a troll who can't take off their "I hate evil EA" glasses.
    It's one thing to say I don't like these changes to the game or to say you don't expect EA to execute the ideas too well. It's a whole other thing to say the game isn't evolving when this is the most we have seen added to the game in 10+ years. It's flat out wrong.
    Sent from my SM-N950U using Tapatalk

    Luckily, with only a few exceptions, these folks are just hit and run now and aren't ****ting up every thread all the time as much as before.
    khaliib
    Man… Madden threads run out of runway really quick!!!
    Now that I had some Beta time, can’t wait to experience all this stuff in it’s full form.
    Until then, just sit back and read the remaining game info they will con’t to provide.
    ***I also pay attention to their Twitter as they often answer post that sometimes have some gameplay nuggets in them of how ratings etc… are/will work in M22.
    I wish we can hear more in detail, about how NG Stats have been expended upon in the game from M21 to M22

    I hope that the Gridiron Notes on gameplay comes out tomorrow.
    ehh
    So the Momentum Meter and HFA from NCAA '05/'06 is back and being touted as "all-new". The best! Hopefully it's implemented better than NCAA where it was overpowered.

    What's up ehh how have you been?
    I'm hoping EA gives us the option to turn the HFA features off just in case it starts triggering arcade like gameplay.
    If not mistaken, I believe in NCAA 06 the user had the ability to play with or without it on.
    The Feature does look great on the surface but EA has a track record of going over board with this type of things at times.
    Mix in HFA effects with players that have the Big Hitter Trait and presto you got 10 turnovers right out the gates for the visiting team :lol:
    HipNotiiC_x
    I think this last bolded part is what I'm essentially getting at. Whether you're running a 32-user CFM as a "sim" league or an "esport" league, or if you're an offline guy running a 32-team sim/esport league or a single-team experience, you're going to want to have dynamic storylines that make sense for you and your league.
    I don't see wanting the ability to change/customize the HFA/M-factors as anything more/less of an ask than wanting 32-team control in the first place to prevent poor roster management and experience your own living league. Even if the "advantages" of HFA aren't enough to warrant building a team around (and I doubt they are, I'm not doubting that) it still would make me less immersed to see CPU team not build to that narrative that their HFA states. Or as I said before, it could potentially negatively impact an online player ever so slightly at home because they don't want to build the exact style of team their HFA is catering too.
    It's not a big issue, it's not an issue that would prevent me from buying lol, it's just something to talk about and discuss. I think it would be amazing to build off this and make the system more dynamic in future years. I could also see some of these team-based HFA's being able to be used in sort of a "couch mode" draft game (using FIFA's couch mode system as an inspiration here) where you would be dynamically assigned these traits if your team comp is built towards a specific one. In the same breath, could see these adding a lot of depth to the MUT world as well for those players.
    It really is a cool feature. I love these types of little thins that go into games, especially when they're done right. I just think this is the tip of the iceberg and will not be afraid to discuss how this feature can get even better.

    This is a great idea. I hope you sent that in via the EA forums. Not sure if you saw JP's thread that he posted about the scouting show in July but the devs described franchise as their ultimate sandbox mode, which to me lends itself to this type of idea of customization. They have done a great job of giving us more customization of xfactors, abilities, ratings, equipment, etc the last few years and it would be awesome if they added something like what you're describing as well where we can craft the m-factors to the teams that we build - especially when we finally get updates to relocation.
    canes21
    You literally said the game isn't evolving in a year where this is the most Madden has changed in ages. Maybe the additions don't please you or you doubt the execution, but to say the game isn't evolving simply makes you look like a troll who can't take off their "I hate evil EA" glasses.
    It's one thing to say I don't like these changes to the game or to say you don't expect EA to execute the ideas too well. It's a whole other thing to say the game isn't evolving when this is the most we have seen added to the game in 10+ years. It's flat out wrong.
    Sent from my SM-N950U using Tapatalk

    It isn’t evolving. I don’t care about those things they’re adding that was in ncaa games decades ago. I’m looking for more realistic graphics and animations. It’s a shame that games like The last of us2 is so far ahead of Madden in terms of those things. Also, it is my opinion and you have yours.
    And I’m not a EA htr, just pointing out what I have seen in video. Smh
    Earl1963
    It isn’t evolving. I don’t care about those things they’re adding that was in ncaa games decades ago. I’m looking for more realistic graphics and animations. It’s a shame that games like The last of us2 is so far ahead of Madden in terms of those things. Also, it is my opinion and you have yours.
    And I’m not EA *****, just point out what I have seen in video. Smh

    We probably land in different camps about our views of Madden 22, but for the life of me I don't understand why sports games are so far behind other games with graphics and animations. I get that during the game there are probably a lot more things happening, but the cutscenes in M22 beta and in M21 NG are just atrocious. They should be ashamed of how bad they look. This is the same engine that produced beautiful battlefield and battlefront games and somehow we end up with these Ps2 era graphics and animations in cutscenes. It doesn't make sense to me. This is definitely an area that they should address. I also thought we would see the NBA 2K type of graphical leap with M22 since it wasn't in M21 NG, but here we are with basically the same graphics as last gen.
    I get your frustration man. In general I'm positive on the new game after playing the beta and reading about cfm, but there are definitely areas where the game is lacking. I'm personally just really glad they're finally focused on cfm more than mut and these cheese youtuber modes like ssko and the yard.
    Earl1963
    It isn’t evolving. I don’t care about those things they’re adding that was in ncaa games decades ago. I’m looking for more realistic graphics and animations. It’s a shame that games like The last of us2 is so far ahead of Madden in terms of those things. Also, it is my opinion and you have yours.
    And I’m not a EA *****, just point out what I have seen in video. Smh
    How can you acknowledge the game is adding features and making changes, yet also say the game isn't evolving?
    It's clear you simply don't like the changes being made. That doesn't mean the game isn't changing.
    You also really can't compare The Last of Us 2 to a sports game, lol. One game had a dev cycle that went years and years and years and they had all the time in the world to do all the mocap sessions they wanted. The other gets 8 months of development time and usually only a few weeks to do mocap each year.
    This may change as EA seems dead set on moving to a live service model. They may get more flexibility to flesh everything out in a manner they haven't been able to before.
    Also, since I already know an argument you'll likely try, EA releasing Madden annually does not = the type of dev time a game like TLOU2 gets. 5 years of development time is not the same as 5 Madden releases. The yearly cycle is the biggest issue in sports games and a live service model hopefully helps alleviate that quite a bit.
    Sent from my SM-N950U using Tapatalk
    Don’t tell me they’re still using the same commentary too? And no refs on the field makes absolutely no sense to me. This is the same game graphics and animations wise as Madden 21.
    canes21
    How can you acknowledge the game is adding features and making changes, yet also say the game isn't evolving?

    It's clear you simply don't like the changes being made. That doesn't mean the game isn't changing.
    You also really can't compare The Last of Us 2 to a sports game, lol. One game had a dev cycle that went years and years and years and they had all the time in the world to do all the mocap sessions they wanted. The other gets 8 months of development time and usually only a few weeks to do mocap each year.
    This may change as EA seems dead set on moving to a live service model. They may get more flexibility to flesh everything out in a manner they haven't been able to before.
    Also, since I already know an argument you'll likely try, EA releasing Madden annually does not = the type of dev time a game like TLOU2 gets. 5 years of development time is not the same as 5 Madden releases. The yearly cycle is the biggest issue in sports games and a live service model hopefully helps alleviate that quite a bit.
    Sent from my SM-N950U using Tapatalk

    Not to be pedantic, but just because something is changing doesn't necessarily mean it's evolving. Reviving old features that were good is a welcomed change, but I also understand the frustration when these features are touted as brand new "Back of the Box" type features.
    It's like if you take my $20 bill and burn it in front of me, then hand me another $20 bill. Should I be grateful and excited for the new $20, or mad that you burned my original $20, or just neutral because I'm in the same place as before?
    Dblock1111
    Not to be pedantic, but just because something is changing doesn't necessarily mean it's evolving. Reviving old features that were good is a welcomed change, but I also understand the frustration when these features are touted as brand new "Back of the Box" type features.
    It's like if you take my $20 bill and burn it in front of me, then hand me another $20 bill. Should I be grateful and excited for the new $20, or mad that you burned my original $20, or just neutral because I'm in the same place as before?
    The game is literally seeing more features added to it than any year in the past 10 years. That's literally evolving. If you don't like the features, that's fine. I'm not saying Madden is perfect or that the guy has to like the additions. All I'm saying is you(not you) are basically lying if you say the game isn't evolving simply because they aren't adding what you want personally.
    To evolve means many things. Among those is to grow and progress. The franchise mode getting coaching staffs, a new scouting system, game planning, a history tab that goes back to SB1, a season fatigue system, and more is the mode growing and progressing. That's Madden evolving.
    The gameplay getting momentum, momentum factors, gameday factors, home field advantage, and more is the gameplay growing, progressing. That's Madden evolving.
    Again, you don't have to like the features. I'm not a fan of every single thing EA is doing. But to say the game isn't evolving is a lie at this point.
    It would be easier to simply say EA is making a lot of changes, but I don't like the direction they're going, or I don't like their focus. Perfectly fine and reasonable. Lying and saying the game isn't evolving is just silly and is a perfect example of what many have pointed out here where there's still a decent sized crowd that will just make up stuff so they can be negative towards EA for whatever reason.
    Sent from my SM-N950U using Tapatalk
    canes21
    How can you acknowledge the game is adding features and making changes, yet also say the game isn't evolving?
    It's clear you simply don't like the changes being made. That doesn't mean the game isn't changing.
    You also really can't compare The Last of Us 2 to a sports game, lol. One game had a dev cycle that went years and years and years and they had all the time in the world to do all the mocap sessions they wanted. The other gets 8 months of development time and usually only a few weeks to do mocap each year.
    This may change as EA seems dead set on moving to a live service model. They may get more flexibility to flesh everything out in a manner they haven't been able to before.
    Also, since I already know an argument you'll likely try, EA releasing Madden annually does not = the type of dev time a game like TLOU2 gets. 5 years of development time is not the same as 5 Madden releases. The yearly cycle is the biggest issue in sports games and a live service model hopefully helps alleviate that quite a bit.
    Sent from my SM-N950U using Tapatalk

    I think the issue is they are recycling old features, slightly tweaking the mechanics and selling it as some new game changing feature. We all wanted coordinators back. Im ecstatic about it, but its not new. Janky play art or play art disappearing due to crowd noise isn’t new. They brought back the pro bowl 2-3 years ago and sold it as a new feature. Heck even xfactors wasn’t new, it’s the old weapons feature just tweaked. I gladly welcomed it back but it’s definitely not some ground breaking feature. Again I’m thrilled these things are back. Hopefully now they stay and continue to be built upon and actually evolve over time. The infinity engine was evolutionary back in Madden 13 but they removed it from the game. At some point they’ll give physics another shot and put it on the back of the box as a new never before seen Madden feature.
    Edit: I’ll just say this, hopefully they build on everything instead of what typically happens. Something goes into the game then is untouched for a few years then removed.
    PhillyPhanatic14
    Honestly not sure if there's a point to this thread anymore... whiners gonna whine. Hypers gonna hype. Middle roaders gonna middle road. Probably time to move on.

    This one might as well stay open, until the game releases and we have the "How's your Franchise going?", "Draft Studs", and slider threads to visit, every thread with more than 5 posts will be the same.
    canes21
    The game is literally seeing more features added to it than any year in the past 10 years. That's literally evolving. If you don't like the features, that's fine. I'm not saying Madden is perfect or that the guy has to like the additions. All I'm saying is you(not you) are basically lying if you say the game isn't evolving simply because they aren't adding what you want personally.
    To evolve means many things. Among those is to grow and progress. The franchise mode getting coaching staffs, a new scouting system, game planning, a history tab that goes back to SB1, a season fatigue system, and more is the mode growing and progressing. That's Madden evolving.
    The gameplay getting momentum, momentum factors, gameday factors, home field advantage, and more is the gameplay growing, progressing. That's Madden evolving.
    Again, you don't have to like the features. I'm not a fan of every single thing EA is doing. But to say the game isn't evolving is a lie at this point.
    It would be easier to simply say EA is making a lot of changes, but I don't like the direction they're going, or I don't like their focus. Perfectly fine and reasonable. Lying and saying the game isn't evolving is just silly and is a perfect example of what many have pointed out here where there's still a decent sized crowd that will just make up stuff so they can be negative towards EA for whatever reason.
    Sent from my SM-N950U using Tapatalk

    The problem is that I do like the direction they're changing in, but I don't call it evolving because they're just finally bringing franchise mode back to a place it used to be in 15 years ago.
    Yes, is this most we've seen them evolve in the last decade, absolutely. But that's it because it had devolved so much before that.
    Just to be clear, I'm not upset about any of these changes, I'm happy they're focusing on franchise. I just have a hard time getting hyped because every time I do, I think of how much further a long and better the game could be if they just never devolved so much and only continued to build off the foundation of Madden 05-08 or 2K5.
    Recycle does not equate to evolving. Now if you’re too young to remember some of these recycled features then I can understand why you would feel the game is evolving. But evolving it is not.
    Earl1963
    Recycle does not equate to evolving. Now if you’re too young to remember some of these recycled features then I can understand why you would feel the game is evolving. But it is not.

    I've been playing Madden since the 90's, so I don't think being too young has anything to do with it. It doesn't matter if these features had features like them in the past. A huge amount of new content is being added to the game. It's evolving. You can't just dismiss half of the features because Madden or NCAA had similar features in the past. The work was still done to create these features from scratch for Madden 22, they're similar to past features, but they're newly built and being introduced in ways that were never done before.
    The features are being added to the game, that's the bottom line. It's comical how far people will go to dismiss additions to this series. People complain about the lack of features in the game, people complain when the features are added because we had them before and they enjoyed them before, but since we had them before it doesn't count.
    When you have me sticking up for EA you know you've probably gone a bit too far with the complaining.
    The entire point is what did we have in Madden 21? Did we have this gameplanning feature? No. Did we have season fatigue? No. Did we have a brand new scouting system? No. Did we have momentum? No. We had momentum in the past, but was it done this way? No. Did we have gameday factors in 21 or ever? No. Did we have home field advantage that was unique to each stadium ever before? No.
    I could list more, but I think you get the point. Madden 22 has more features being added to it, brand new and "recycled" than any past Madden in nearly 10 years. That's the game evolving. Even if you look at all of the "recycled" features, they are literally all being done in ways they were never done before. Those recycled features have evolved.
    Earl1963
    Recycle does not equate to evolving. Now if you’re too young to remember some of these recycled features then I can understand why you would feel the game is evolving. But evolving it is not.
    I definitely understand what you're saying here because I remember Madden back in the PS2 days and it had a ton of things going for it.
    Personally though, when it comes to Madden and in this particular scenario I'm looking at what it's been since coming to the Xbox 360 generation of consoles. And let's face it we all know where it's been.
    Looking to the past can be helpful and we all want those things or things similar to those back in. We got HFA in, it was in the NCAA games and now it's been changed and molded for Madden. Is there a problem with that? I'd say no at least until I play the game and experience it for myself.
    Coaching staffs used to be in Madden, they're back in now with this year's game and molded to fit into the way games are now with skill trees and what not. Coaching skill trees were also in NCAA too. Is there a problem with that?
    We've wanted these things and they're bringing them back. We can't get mad at them for bringing things back because "oh they just recycled them" and making them fit, because if they just brought them back like they were in NCAA for example then we'd get "oh they just copied and pasted it lazy EA" comments.
    This is why I said the whole "damned if they do, damned if they don't" approach just isn't fair. We want these things in the game, and when we get them some members of the community whine and cry that we got them. It makes me confused. I'm like "wait I thought we wanted Coaching Staffs?" "I thought we wanted HFA"?
    Sent from my SM-G960U using Tapatalk
    I don't think it's about what EA has added, it's what they've refused to address. Now that I know they have no intention of addressing the on the field gameplay at it's core, it's pretty much a moot point to expect anything more than bad player movement, physics and animations. We're just have to take Madden for what it is instead of what it will never be.
    noplace
    I don't think it's about what EA has added, it's what they've refused to address. Now that I know they have no intention of addressing the on the field gameplay at it's core, it's pretty much a moot point to expect anything more than bad player movement, physics and animations. We're just have to take Madden for what it is instead of what it will never be.
    Welcome to video games. Nobody forces anyone to buy it or play it. We are always at the mercy of a game developer when we choose to play their product.
    I for one am really excited for Madden 22. The beta was great and the gameplay is the best it's ever been.
    Sent from my LE2125 using Operation Sports mobile app
    noplace
    I don't think it's about what EA has added, it's what they've refused to address. Now that I know they have no intention of addressing the on the field gameplay at it's core, it's pretty much a moot point to expect anything more than bad player movement, physics and animations. We're just have to take Madden for what it is instead of what it will never be.

    Just curious, did you play Madden 21 next-gen? The player movement and animations are much better.
    And I was also gonna say basically what Reed said. When I look back at Madden and compare what we have then to now, I look at the jump from PS2/Xbox, to PS3/360. That's when the series became a mess and has been trying to recover since. So if you start there, then yes, the game has evolved. Albeit slowly. If you wanna go back to PS2 or even before that, then that's fine, but todays Madden was built from that initial engine on the 360/PS3. So that's why I count that as this current Madden's starting place.
    Man, I miss this place, not. lol
    I want homefield in the game like NCAA had.
    Boo, it's recycled garbage from recycled videos I've watched.
    If we worried about recycling music or movies like video games, there
    would be no more Close Encounters, Aliens, etc.. no Rolling Stones, Beattles, because wait
    for it, they were influenced by Elvis, Chuck Berry, blah blah blah. So, there is recycled
    music, films, art, just depends on how they improved or "evolved" over time.
    I respect noplace for mentioning what he doesn't like up to this time.
    Heck, I don't have a NG yet or even played the beta, but I do like what I am seeing and hearing at this time.
    22 isn't even out yet and people are calling it out as recycled. It's not surprising since this was
    discussed earlier in the week in this thread.
    All hail for personal choices.
    roadman
    Man, I miss this place, not. lol
    I want homefield in the game like NCAA had.
    Boo, it's recycled garbage from recycled videos I've watched.
    If we worried about recycling music or movies like video games, there
    would be no more Close Encounters, Aliens, etc.. no Rolling Stones, Beattles, because wait
    for it, they were influenced by Elvis, Chuck Berry, blah blah blah. So, there is recycled
    music, films, art, just depends on how they improved or "evolved" over time.
    I respect noplace for mentioning what he doesn't like up to this time.
    Heck, I don't have a NG yet or even played the beta, but I do like what I am seeing and hearing at this time.
    22 isn't even out yet and people are calling it out as recycled. It's not surprising since this was
    discussed earlier in the week in this thread.
    All hail for personal choices.

    Good points. I just look at it like haters gonna hate. Nothing will sway these people until 2K comes out with a new game. Period.
    C
    Eh, if all they can fuss about is "recycled" features, I think that is a pretty decent spot for Madden. But I am sure someone will come on here and tell us why we are dumb for being happy for features that was in back in 1997. I do think anyone who can enjoy Madden AT ALL will be thrilled with Madden 22 Next Gen. (Key wrod: Next Gen, I think last gen/PC are really missing out sadly, since I am mainly PC!!)
    I think a lot of you are missing the point. At least for me, I'm very happy they're brining back some of these features and, recycled or not, I think it makes the game much better.
    I just wish they'd stop trying to act like they're a revolutionary new feature that they can only implement now because of the "POWER OF NEXT GEN HARDWARE" when we had these features + more running on the PS2. Just admit that you didn't care about franchise mode for the last 5-10 years and because of the backlash after 21 you're finally listening again.
    I hope like hell that this isnt a one-off year to try to settle their Franchise fans down, keep bringing everything back until were back to my baseline of Madden 05-08 / NFL 2k5, and then start building on that, then ill start saying the game is evolving.
    Dblock1111
    I think a lot of you are missing the point. At least for me, I'm very happy they're brining back some of these features and, recycled or not, I think it makes the game much better.
    I just wish they'd stop trying to act like they're a revolutionary new feature that they can only implement now because of the "POWER OF NEXT GEN HARDWARE" when we had these features + more running on the PS2. Just admit that you didn't care about franchise mode for the last 5-10 years and because of the backlash after 21 you're finally listening again.
    I hope like hell that this isnt a one-off year to try to settle their Franchise fans down, keep bringing everything back until were back to my baseline of Madden 05-08 / NFL 2k5, and then start building on that, then ill start saying the game is evolving.

    Eh, I suppose if you feel like the company is touting revolutionary features, but most people block out the marketing noise and take in the features for what they are worth on their own merit, not someone's else's, ie EA marketing dept..... Just because Burger King says their Impossible Burger is the best veggie burger doesn't mean it is. You need to drive there, order it and make your own decision.
    I don't feel as if this is a one-off like the past because they did outline their intentions for 23, didn't they?
    PVarck31
    Just curious, did you play Madden 21 next-gen? The player movement and animations are much better.
    And I was also gonna say basically what Reed said. When I look back at Madden and compare what we have then to now, I look at the jump from PS2/Xbox, to PS3/360. That's when the series became a mess and has been trying to recover since. So if you start there, then yes, the game has evolved. Albeit slowly. If you wanna go back to PS2 or even before that, then that's fine, but todays Madden was built from that initial engine on the 360/PS3. So that's why I count that as this current Madden's starting place.

    You just explained why I still play Madden on PS2.
    I think the disconnect of this thread is that EA is constantly playing "whack a mole" with Madden.
    This year, they added some much needed atmosphere in the game but the graphics and some of the animations already look dated. Last year, the physics received some MUCH needed love but the experience was so sterile and it was far too easy to score.
    Madden needs to get to a place where the game is good in all aapects. It seems like they catered to the online crowd for so long, they're just playing catch up to course correct.
    roadman
    Eh, I suppose if you feel like the company is touting revolutionary features, but most people block out the marketing noise and take in the features for what they are worth on their own merit, not someone's else's, ie EA marketing dept..... Just because Burger King says their Impossible Burger is the best veggie burger doesn't mean it is. You need to drive there, order it and make your own decision.
    I don't feel as if this is a one-off like the past because they did outline their intentions for 23, didn't they?

    It's like, "You're so far behind, you're bringing back old features therefore your developers and marketing department must be contrite and understated when discussing what's in the game, you're not entitled to show too much enthusiasm about your game because of your egregious sins of the past"
    It's nonsense.
    Dblock1111
    I think a lot of you are missing the point. At least for me, I'm very happy they're brining back some of these features and, recycled or not, I think it makes the game much better.
    I just wish they'd stop trying to act like they're a revolutionary new feature that they can only implement now because of the "POWER OF NEXT GEN HARDWARE" when we had these features + more running on the PS2. Just admit that you didn't care about franchise mode for the last 5-10 years and because of the backlash after 21 you're finally listening again.
    I hope like hell that this isnt a one-off year to try to settle their Franchise fans down, keep bringing everything back until were back to my baseline of Madden 05-08 / NFL 2k5, and then start building on that, then ill start saying the game is evolving.

    If you have read any of the articles they have posted this year, you will see they have admitted they lacked (or didn't bother with) features for single player and franchise.
    Hell, the one today, they even tell you they are bringing an old feature back, not touting as new as a lot are claiming lol. Have they done it before? Sure. But their transparency and accountability this year has been excellent. Time will tell, of course.
    TheBleedingRed21
    If you have read any of the articles they have posted this year, you will see they have admitted they lacked (or didn't bother with) features for single player and franchise.
    Hell, the one today, they even tell you they are bringing an old feature back, not touting as new as a lot are claiming lol. Have they done it before? Sure. But their transparency and accountability this year has been excellent. Time will tell, of course.

    In the past we've seen EA be very vague on their future plans. They'll implement a feature and say it can be something they work on my in the future to open up a mode, the gameplay, whatever.
    This year EA is being much more specific. They're saying things like here is the Coaching Staffs, here's what you get this year, here is what we are really wanting to try and get in next year. We didn't get in the new team chemistry or contract systems, but these are things we're really pushing to be in for Madden 22.
    Being specific like that makes me personally trust that they will continue this focus past just this year. You open yourself up to being held much more accountable when you say these are your specific plans and this is what the consumer should expect versus being extremely vague in the past.
    Dblock1111
    I just wish they'd stop trying to act like they're a revolutionary new feature that they can only implement now because of the "POWER OF NEXT GEN HARDWARE"

    Where have they said this?
    ehh
    So the Momentum Meter and HFA from NCAA '05/'06 is back and being touted as "all-new". The best! Hopefully it's implemented better than NCAA where it was overpowered.

    Hopefully we have the option to remove the meter from showing on the screen. It looks like it takes up too much space above the scoreboard. They need to make all additions optional.
    canes21
    In the past we've seen EA be very vague on their future plans. They'll implement a feature and say it can be something they work on my in the future to open up a mode, the gameplay, whatever.
    This year EA is being much more specific. They're saying things like here is the Coaching Staffs, here's what you get this year, here is what we are really wanting to try and get in next year. We didn't get in the new team chemistry or contract systems, but these are things we're really pushing to be in for Madden 22.
    Being specific like that makes me personally trust that they will continue this focus past just this year. You open yourself up to being held much more accountable when you say these are your specific plans and this is what the consumer should expect versus being extremely vague in the past.

    Great post my man and I agree 100% I am a big time realist when it comes to ea and will call them out when it’s due but I gotta say I did enjoy next gen Madden and I like the fact that ea is concentrating on improving and adding wanted community features to next gen. Like every year I will give ea a chance to regain trust if not I will simply pass on it or buy it used. I think EA has opened themselves up this year to actually producing what they have marketed. Last year was a horrible year not just for them but other games as well it’s a must that they earn consumers trust again.. as eas biggest critic I urge everyone to just let it play out....
    Dblock1111
    Not to be pedantic, but just because something is changing doesn't necessarily mean it's evolving. Reviving old features that were good is a welcomed change, but I also understand the frustration when these features are touted as brand new "Back of the Box" type features.
    It's like if you take my $20 bill and burn it in front of me, then hand me another $20 bill. Should I be grateful and excited for the new $20, or mad that you burned my original $20, or just neutral because I'm in the same place as before?

    You should be pissed because EA burnt your $20 bill 15 years ago and still hasn't handed you a new one.
    Sent from my SM-N960U using Tapatalk
    oneamongthefence
    I'm surprised there isn't a modifier for false start penalties when playing away games especially at loud stadiums.
    Sent from my LM-G820 using Tapatalk

    I agree, it should’ve been added to the Seahawks for the 12th man
    Big Bankhead
    I agree, it should’ve been added to the Seahawks for the 12th man

    The problem is the arcade and comp crowds. They hate penalties. They literally want none unless they specifically caused it, even then I’ve seen them complain.
    That’s why you don’t see those types of HFA. They have to be careful since they’re tied to all 3 modes.
    Credit to Bleedingred for this one:
    From July 2nd Gridiron Notes:
    We’re also introducing a modernized blast from EA’s football past known as Home Field Advantage.
    So, now we can end the drama/innuendos of they are talking up HFA like it's never been in the game before mantra.
    TheBleedingRed21
    The problem is the arcade and comp crowds. They hate penalties. They literally want none unless they specifically caused it, even then I’ve seen them complain.
    That’s why you don’t see those types of HFA. They have to be careful since they’re tied to all 3 modes.

    Just wish for those of us that play on Simulation could have all the penalties that we want and those that don't could turn them off.
    TheBleedingRed21
    The problem is the arcade and comp crowds. They hate penalties. They literally want none unless they specifically caused it, even then I’ve seen them complain.
    That’s why you don’t see those types of HFA. They have to be careful since they’re tied to all 3 modes.

    Why should ea care if 80% of games played are offline? 🤔
    Hshaw810
    Why should ea care if 80% of games played are offline? 🤔

    You think all offline games are sim players? Lol. Come on man.
    Obviously I want penalties to be called realistically and using real life averages, you could weight the odds with player ratings and have them feel great. But I gave you the answer of why they are like they are, like it or not. Sometimes the answer to these questions aren’t popular and suck, but it’s literally the real reason unfortunately.
    What follows is what I consider to be reasonable speculation:
    Hshaw810
    Why should ea care if 80% of games played are offline? ��

    Because the base on which the game was built is already there, and their long distance plan has already been laid. Franchise was a new addition due to customer demands, but Franchise is an OUTSIDE text game that gets imported into the values that affect gameplay.
    In other words, their goal to make penalties about what the player does was planned and implemented years ago, and they’d have to tear that aspect of the game down to change it. And they simply do not prioritize that aspect of the game enough to invest the resources to change it.

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