Connect with us

Madden NFL 21 Video - New Pass-Rush Control, Ball Carrier Skill Stick, Open Field Tackling, Authenticity Improvements & More

madden-21-gp

Madden NFL 21

Madden NFL 21 Video - New Pass-Rush Control, Ball Carrier Skill Stick, Open Field Tackling, Authenticity Improvements & More

EA has released a new Madden NFL 21 gameplay video today, featuring a deep dive into some of the various new features set to arrive this year.

  • New Pass-Rush Control – New defensive line mechanics that make playing as a pass-rusher more responsive and more fun to play.
  • Ball Carrier Skill Stick – Two new moves that the skill stick unlocks including the side hurdle and the dead leg.
  • Realistic Open Field Tackling – Give defenders more control and a better chance of successfully tackling oncoming players.
  • Authenticity Improvements – New physics-based animation which will create more authentic moments when the quarterback is throwing under pressure and more.
  • Celebrate Everywhere – Total control over how your players react after game-changing plays.

EA SPORTS also offers Dual Entitlement, creating ways for players who purchase either an Xbox Series X or PlayStation 5 to upgrade their copy of Madden NFL 21 from prior generation Xbox One or PlayStation 4 platforms, at no additional cost. This offer will be in place all the way through the Madden NFL 21 season, up to the release of Madden NFL 22, so players can upgrade whenever they first purchase their new console within that period. Of note, physical discs cannot currently be used to upgrade to discless consoles.

92 Comments

Leave a Reply

Discussion
  1. Kinda like the new tackling animations and contextual awareness, the added animations for going out of bounds and things like that are long overdue.
    Sent from my iPhone using Tapatalk
    Realistic Open tackling was the best thing in the clip for me, hearing about the removal of guided missile and more jarring tackling was great. The thing I disliked the most was the seemingly still too passive play of the deep safeties.
    I liked seeing the tackling stuff. I'm not sure how I feel about having "attempts" for pass rush moves though and I wonder if guys like JJ Watt will get more versus say a lower tiered pass rusher to replicate that "Elite" status. The pass rush on AM can sometimes be nonexistent and some guys are just good at pushing their blocker backwards to make the QB uncomfortable. We'll have to see though. Won't make any declarations yet on my end.
    Sent from my SM-G960U using Tapatalk
    Looks like some decent improvements for gameplay. Wish they wouldve went more in depth about improvements to the OL in regards to blocking the new Pass Rush moves. Just thinking those XFactor DL are gonna rack up 10 sacks a game again if they didnt change the OL AI that much...
    I don't know, if I hadn't seen it listed as Madden 21 I would have thought that was Madden 20. I'm taking the wait and see approach with this year's game but so far what I am seeing is me taking a pass on buying Madden 21.
    The cfm blog will be the deciding factor for me.
    Sent from my HD1925 using Operation Sports mobile app
    There's more there than I expected. The tackling improvements could be a smaller thing that goes a long way. I'm waiting to see extended gameplay footage to see how it looks in addition to how well the "ball carrier fights for an extra yard" animations play out.
    We're all so tired of the lack of physics with tackling and how momentum doesn't matter and defenders will constantly stand up you and stop you on a dime when you're inches from the goal line or a first down. If that has finally been removed from the game I think that alone will make '21 worth a purchase.
    Not much on the ball carrier stick system but hopefully the two new jukes are fluid and fun to use.
    I am happy that EA seems to be owning some mistakes of the past (terrible in-between snap moments that break immersion, open field tackling issues).
    This is at least progress.
    Something that 4 Verts mentioned on Twitter that I didn't think about was that it seems like off target throws will now be contextual instead of random. That's another thing that is huge for me.
    This deep dive shows some much needed polish. Which was really needed.
    Unfortunately that’s still really all it is for the most part in my opinion. Polish.
    I’ll continue to wait for some meaningful additions.
    3:13 The guy is in man coverage in a full on sprint. Ball isn't thrown to his guy but the DB can stop on a dime, do a 360, and get an easy pick?
    There went all your awareness and physics talk in one play.
    Also can't wait for the unrealistic agility and acceleration from human joystick to swerve defenders into triggering the new breakdown animations only to be left in the dust.
    Why didn’t EA lead with this lol?
    This is significantly more appealing to me than the various sizzle trailers and text blurbs they had put out to this point.
    This put a bit of a smile on me vs that sizzle trailer.
    I need to feel the improvements implemented and not reduced to title updates start appearing.
    That dive for the WR reminded me of past Maddens, no awareness.
    I agree. That was a lot better than the original trailer. I liked the break down tackles, contextual based throws. I just hope pursuit angles are fixed and AI is a lot smarter.
    I agree, Franchise will be the deciding factor. But I'm not concerned about Current gen. I want to see if the Gameplay just ports over to next gen or a newer engine. I'm hoping for latter, but expecting gameplay being mostly the same next gen.
    jfsolo
    Realistic Open tackling was the best thing in the clip for me, hearing about the removal of guided missile and more jarring tackling was great. The thing I disliked the most was the seemingly still too passive play of the deep safeties.

    agree, the open tackle thing is the best thing of that video.
    Cowboy008
    The Bridgewater clip doesn’t give me much hope for the improved cpu qb AI. It looked like he just kept dropping back like the AI did in 20.

    It definitely looks like they still need to address the issue caused by the ineligible receiver downfield penalty being enabled in the main menu. His reads looked out-of-sync - but that could also be ratings-driven as well. It's hard to say right now....
    Folk here know that a sizzle trailer will always kick things off, being put off by them leading with that feels like checking off a box on an obligatory "be exasperated with Madden checklist" LMAO.
    I can't lie, 3 or 4 solid gameplay improvements will always be enough for me to buy the next game, even if Franchise, which is all I play, only gets incremental improvements. I accept my status as a sellout to the Franchise player cause.
    Dblock1111
    Looks like some decent improvements for gameplay. Wish they wouldve went more in depth about improvements to the OL in regards to blocking the new Pass Rush moves. Just thinking those XFactor DL are gonna rack up 10 sacks a game again if they didnt change the OL AI that much...

    Yes, it appears that the pass rush/blocking is still instant win or instant loose instead of being able to consistently apply pressure while still be blocked.
    The new animations looks pretty smooth and realistic. I don’t have anything bad to say about this video really at all. All the improvements look good to me. Really like the player awareness after plays. And players stepping out of bounds. It’s the little stuff like that, that really adds up.
    Of course I’d love to see even more. As it feels we’re still playing catch up to older games. But this looks good. So far I haven’t seen enough to warrant a purchase from me. But that’s okay. Hopefully the next gen Verizon adds even more.
    jfsolo
    Folk here know that a sizzle trailer will always kick things off, being put off by them leading with that feels like checking off a box on an obligatory "be exasperated with Madden checklist" LMAO.
    I can't lie, 3 or 4 solid gameplay improvements will always be enough for me to buy the next game, even if Franchise, which is all I play, only gets incremental improvements. I accept my status as a sellout to the Franchise player cause.

    I'm a Franchise guy but gameplay will always be King to me. Get the game play where it needs to be first.
    tsbmolina
    Looks like a game they could have made a decade ago.

    Ludicrous. There is more going on in a single frame of current-gen Madden than the XBOX 360 or PlayStation 3 could ever possibly hope to handle, and that's been the case for years.
    I agree game play is the most important thing but man they need to announce some big things for franchise mode for me to spend the money this year. Money for a lot of people is going to be a little tighter than years past. So I hope they can entice me to spend but so far, no.
    Milticket
    I'm a Franchise guy but gameplay will always be King to me. Get the game play where it needs to be first.
    I will say I'm a little disappointed that this video didn't include more nuance about the AI learning your playcalling trends and countering them (which was talked about in one of the text blurbs last week).
    I hope that doesn't end up getting messaged as a franchise mode feature (kinda like how X-Factors were messaged as the big franchise mode feature for Madden 2020). Because, while yes that would improve franchise mode tremendously by virtue of making the football gameplay more dynamic, I also very much want more front office features and gameplay options lol.
    CM Hooe
    I will say I'm a little disappointed that this video didn't include more nuance about the AI learning your playcalling trends and countering them (which was talked about in one of the text blurbs last week).
    I hope that doesn't end up getting messaged as a franchise mode feature (kinda like how X-Factors were messaged as the big franchise mode feature for Madden 2020). Because, while yes that would improve franchise mode tremendously by virtue of making the football gameplay more dynamic, I also very much want more front office features and gameplay options lol.

    I definitely think that the AI improvements will be marketed as a big Franchise feature. It seems clear that going forward there will be very few new additions that are Franchise only.
    Sphinx
    I agree game play is the most important thing but man they need to announce some big things for franchise mode for me to spend the money this year. Money for a lot of people is going to be a little tighter than years past. So I hope they can entice me to spend but so far, no.

    That's fair. I have less time to actually play video games in general, now that I have more responsibilities. I wanna play the game on the field than sit in menus for hours. So the time I have I need to make it pay lol. I obviously want to see all areas improve & add new features (I expect it), but that's just where I'm at.
    Milticket
    I'm a Franchise guy but gameplay will always be King to me. Get the game play where it needs to be first.

    CM Hooe
    I will say I'm a little disappointed that this video didn't include more nuance about the AI learning your playcalling trends and countering them (which was talked about in one of the text blurbs last week).
    I hope that doesn't end up getting messaged as a franchise mode feature (kinda like how X-Factors were messaged as the big franchise mode feature for Madden 2020). Because, while yes that would improve franchise mode tremendously by virtue of making the football gameplay more dynamic, I also very much want more front office features and gameplay options lol.

    I agree. AI is the main gameplay aspect I want to know more about.
    They also didn't discuss X Factors 2.0. It could a scenario where discuss that and AI mixed in part of the Franchise info..
    The biggest thing I took from the trailer was the removal or at least the reduction of the "missile" tackles.
    I picked up Madden 20 just a couple of weeks ago (ps sale 17.99) and what popped out to me immediately was the missile tackles.
    As far as franchise goes, I couldn't tell you the last time I played the mode, as I always get sucked down slideritis road...lol so it will all be pretty new to me.
    But getting back to the trailer....there was a lot of stuff that looked pretty good to me, as been mentioned though, I would like to hear more about any a.i improvements, but I do know that I won't be waiting to get Madden for 17.99 this year....lol:woot:
    Milticket
    That's fair. I have less time to actually play video games in general, now that I have more responsibilities. I wanna play the game on the field than sit in menus for hours. So the time I have I need to make it pay lol. I obviously want to see all areas improve & add new features (I expect it), but that's just where I'm at.

    I agree with both. Being a father now, it was hard trying to find time to play when my child was 8 months and under before I took a break from gaming since end of last year. I already know now that only time I will really be able to play games is when my child is asleep. So I'm not going to have ample time to play games.
    But at same time, I'm not going to buy unless Franchise gets its due. Even if it is just setting up a good foundation for the future on next gen. I want to want to buy Madden, but not going to settle. I want to buy if I can take advantage of a current gen Black Friday deal that I can use the Free Upgrade for
    Looks like instant wins are still present so I don’t feel they really resolved what they need to there.
    I liked the tackling update but it doesn’t really resolve the physics/overriding canned animations.
    Doesn’t sound like players reaching with the ball will be contextual and doesn’t answer questions it creates as far as players being more prone to fumbling.
    “Physics based animations when throwing” stood out to me. Is this strictly taking effect in passing situations or is it something through out all gameplay?
    Pursuit doesn’t seem any better.
    AI and particularly CPU QB AI are still a big question.
    Guess we’ll see what the deep dive brings us on Thursday.
    Milticket
    That's fair. I have less time to actually play video games in general, now that I have more responsibilities. I wanna play the game on the field than sit in menus for hours. So the time I have I need to make it pay lol. I obviously want to see all areas improve & add new features (I expect it), but that's just where I'm at.

    This is where I'm also at with my lot in life.
    The honey-do list keeps evolving, too.
    I also agree that other areas should improve and new features added.
    CM Hooe
    Ludicrous. There is more going on in a single frame of current-gen Madden than the XBOX 360 or PlayStation 3 could ever possibly hope to handle, and that's been the case for years.

    It’s not ludicrous at all. He said “looks”. And I think that’s a fair thing to say.
    I mean APF’s gameplay still looks much better in every way. And it’s really not even close.
    While I’m sure they’ve made many improvements to things “behind the scenes” it still hasn’t translated to much improved gameplay. It still has that Xbox era feel to it. Which isn’t a good thing. Considering Ps2 era maddens were much better than their 360 era counterparts.
    I just hope we have the choice of which direction we’re doing our d line moves and not just choosing which move. Being able to choose a spin move does me no good if they’re spinning the opposite of where I want to go half the time
    Milticket
    I'm a Franchise guy but gameplay will always be King to me. Get the game play where it needs to be first.
    This could be a comment straight out of 2013. How long do we wait?
    Sent from my SM-G960U using Tapatalk
    This is definitely a way better video, as others have said. Excited to see more gameplay and see how it feels. Hoping that this is a sign of things to come. It’s not perfect as there were still issues present but shoot, I’ll take any progress as good news at this point.
    CM Hooe
    Ludicrous. There is more going on in a single frame of current-gen Madden than the XBOX 360 or PlayStation 3 could ever possibly hope to handle, and that's been the case for years.

    100% disagree as APF a 360/PS3 game still looks better than what they’ve shown of Madden 21 thus far.
    reyes the roof
    I just hope we have the choice of which direction we’re doing our d line moves and not just choosing which move. Being able to choose a spin move does me no good if they’re spinning the opposite of where I want to go half the time

    I remember it being in either NCAA or Madden madden one year and it was awesome. You could really set up moves by starting the rush outside the ripping or swimming back inside, it was the most fun I’ve ever had controlling a pass rusher.
    m1ke_nyc
    100% disagree as APF a 360/PS3 game still looks better than what they’ve shown of Madden 21 thus far.

    Obviously graphically madden looks better but APF certainly animated smoother
    Not gonna lie. This year's release isn't looking that great. And I'm not being one of those complainers. Just my observation. I also think that we should remember that we are in a transition year from current to next gen, so maybe a lot more resources are focused on the next gen version of the game. Which wouldn't be such a bad thing.
    oneamongthefence
    Nothing about defensive coverage this year. Alot of it could he alleviated with a realistic pass rush though. So maybe it'll work out.
    Sent from my LM-Q720 using Tapatalk

    Yea, thanks for reminding me about the defensive coverage, I knew there was something I was forgetting.
    I really hope the coverage is much better than it is in M20, and with all these defensive moves at our disposal, I really hope robo cpu qb doesn't make a return...for some reason I can see the qb getting rid of the ball during a sack animation, I really hope I'm wrong though because I am enjoying M20 and hope 21 just improves on what is already there.
    Kingd803
    I mean APF’s gameplay still looks much better in every way. And it’s really not even close.

    m1ke_nyc
    100% disagree as APF a 360/PS3 game still looks better than what they’ve shown of Madden 21 thus far.

    Guys, 2007 was a long time ago.
    If you all still want to talk about the 2K football video games, there's a whole forum for that now. I suggest you use it.
    As much as I love franchise mode I’ll say this, if the gameplay is on point and those warping and dumb AI issues are gone, maybe I’ll give this game a chance. Gameplay and AI logic is everything to me. The main gripe I have is, I’m still seeing too many instances of two man animations. I hope the physics they added are properly coded this and doesn’t require a patch to fix/nerf.
    I'm loving the celebration touches they added. That's going to be fun. Imagine playing a friend or someone online in a close game... You just got a clutch 1st down reception. To be able to rub it in their face signaling a 1st down is going to be so much fun. I like it a lot. It's like the pump down the crowd mockery. I really hope they bring back the pump up the crowd on defense motion.
    Huh...kinda impressed here...So, your telling me that missle stick Jamal Adams wont truck my RB and cause 4 fumbles a game. if that's the case, good to hear they fixed that.
    ehh
    There's more there than I expected. The tackling improvements could be a smaller thing that goes a long way. I'm waiting to see extended gameplay footage to see how it looks in addition to how well the "ball carrier fights for an extra yard" animations play out.
    We're all so tired of the lack of physics with tackling and how momentum doesn't matter and defenders will constantly stand up you and stop you on a dime when you're inches from the goal line or a first down. If that has finally been removed from the game I think that alone will make '21 worth a purchase.
    Not much on the ball carrier stick system but hopefully the two new jukes are fluid and fun to use.

    I actually liked A LOT about that video.
    I just hope the new jukes, especially the jump cuts are tied to either special stat thresholds (say juke over 85 or something) or a special ability/trait.
    Sent from my iPhone using Tapatalk
    I'm worried about limiting your amount of pass rush moves. If they're going to limit the amount of pass rush moves, they should tie it in with stamina. If my players use all of their attempts to reach the QB and fail than they should either have to sit out some plays or do not refill the attempts to the max amount immediately next play.
    I also wonder if the CPU will be limited to an amount...I'm also curious to know if once you're out of attempts if you're D-Lineman is just going to stand there and patty cake with the O-Line, and pretty much just be out of the play.
    PhillyPhanatic14
    Man that new score bug looks amazing.
    Some clean animations from the new open field tackling stuff too. Definitely seeing some improvements.

    It's so much better than last year's Madden Mobile-esque score bar. It kind of reminds me of Monday Night Football's one, just cleaned up a bit. The only thing I don't like are those two random arrows next to the down and distance.
    ripcandlestickpark
    It's so much better than last year's Madden Mobile-esque score bar. It kind of reminds me of Monday Night Football's one, just cleaned up a bit. The only thing I don't like are those two random arrows next to the down and distance.

    Yeah i can't imagine those have any purpose so i don't know why they're there. I think the whole thing could be sized down a little bit as well. It's taking up a lot of the screen. Visually it's very clean, but it could use some refinement.
    PhillyPhanatic14
    Man that new score bug looks amazing.
    Some clean animations from the new open field tackling stuff too. Definitely seeing some improvements.

    Yes, the score bug definitely is an upgrade not sure what they were thinking for M20 & along with the menu screens (colors). I really want the tackle animations to be polished. Bad tackling animations can really take you out of the immersion of the game. M20 tackling is ok, but needs much needed attention.
    Good video. Still need to see a few qtrs of some straight gameplay but I do like what was said in regard to contextual animations, ol/dl play and tackling.
    My favorite part of the video was the the QB Release. Aaron Rodgers got the ball out
    of his hand before he got smoked. A pet peeve of mine is when I attempt a pass,
    the release is so long that I get sacked.
    That roll out by Tua looked nice too. They seem to be aware of the running
    game being too OP. They made sure the explain the open field tackling
    was upgraded to counter the run game.
    We'll see though.
    PhillyPhanatic14
    Yeah i can't imagine those have any purpose so i don't know why they're there. I think the whole thing could be sized down a little bit as well. It's taking up a lot of the screen. Visually it's very clean, but it could use some refinement.

    Hopefully, it gets refined a bit before release (kind of like how Madden 13's was changed from unveil to launch). In addition to removing the arrows, I'd love to see some more font uniformity as well. I'd also appreciate the ability to turn off that "Savor The Moment" drop-down.
    the usual tweaks and improvements, I hope the receivers can actually catch the ball this time during a deep pass, rather than the QB overthrowing it or the defenders intercepting it.
    CM Hooe
    Guys, 2007 was a long time ago.
    If you all still want to talk about the 2K football video games, there's a whole forum for that now. I suggest you use it.

    LOL so because 2007 was a long time ago their opinions are invalid? Seemed to me they were just counter arguing your counter argument.
    It shouldn’t matter if it’s APF or NFL Gameday. They were making a point that Madden 21 absolutely looks and animates like a game they could have made in 2007.
    But nah, let me take it to the 2K forum before I get banned for speaking bad about Madden.
    Sent from my iPhone using Operation Sports
    I'm concerned about the pass rush control and ball carrier stick skills. EA has a history of poorly implementing features and I worry they will be overpowered and unrealistic like the x-factors/ss abilities.
    A bit deflating to see "celebrate anywhere" as a gameplay bullet point. It would have been nice to see something regarding CPU AI, O-line play, offensive/defensive awareness, zone/man coverage, not being able to run the same play repeatedly, etc. Maybe all that is yet to come?
    Personally, I hope there's a lot more coming, because with what's been released to date, it looks like a decent patch to me. Opinions will vary.
    Big Bankhead
    As much as I love franchise mode I’ll say this, if the gameplay is on point and those warping and dumb AI issues are gone, maybe I’ll give this game a chance. Gameplay and AI logic is everything to me. The main gripe I have is, I’m still seeing too many instances of two man animations. I hope the physics they added are properly coded this and doesn’t require a patch to fix/nerf.

    My position as well. I like that tackling has been addressed along with potential clean up of AI issues. I do hope OL sees some love in regards to threat pick up.
    I usually leave Clint alone these days, but I had to tweet at him about the Sherman breakdown tackle clip, where before the tackle happens another defender tries to pick off the pass despite being 5 yards behind the receiver.
    This was fixed a few years ago, but it came back in 19 and 20. They have to fix that poor spacial awareness logic.
    The breakdowns are nice and something I've been wanting to see for sometime now. However, in the clips showing off the Skill Stick 14.0™, the breakdowns are absent. Yes, I get that they are showing off the running ability and we're obviously going to see successful runs, but we didn't even see any failed breakdowns. We saw some horrendous angles and tackle attempts. I hope that they had the breakdowns disabled for those clips, but I won't give EA the benefit of the doubt. They haven't earned that at this point. I'll need to see proof that the breakdowns happen frequently and efficiently.
    I like it. As others have said, franchise will be the selling point for me. I’m not upgrading to next gen right away. I need to have something to hold me over a few months.
    I see a number of improvements I like. In fact, everything in that video made me happy.
    As far as looking like Madden 20, I don't know what you expect it to look like. I've said it before. We have reached the pinnacle of what they can do with graphics in relation to their graphical engine. Current-gen ends in like five months.
    Now I want to see all of this in the next-gen version and more. We've seen a peak of what it will look like, so all of this in there plus hopefully a lot more considering the memory and speed of the new consoles, the game should be great. Should be.
    CM Hooe
    Guys, 2007 was a long time ago.
    If you all still want to talk about the 2K football video games, there's a whole forum for that now. I suggest you use it.

    We need to still talk about them. They’re sadly still relevant. APF’s animation quality is still the standard. And until we get that out of madden I’m going to still y’all about it. And since these two games are football games I’ll will compare them.
    Like you said 2007 is a long time ago. It’s bull that it APF still has better QB and passing animations. That’s my biggest gripe with the whole deal. And I think it’s fair to hold madden to that standard. Well actually it should be well past that.
    Not the least bit excited for any of these recycled or slightly polished features. Pass rush is already crazy and the pocket is still nothing like we seen in APF. There’s zero reason to drop Madden 20 for this game, and I’m fine with that. I’m as far as I’ve been in Franchise in M20 and look forward to going even deeper in it since there doesn’t seem to be much to expect from CFM in M21.
    Sent from my iPhone using Operation Sports
    So I get the nerfing of missle tackles, just don’t know why I am supposed to be excited about the removal of jarring tackles. Did you see that Steelers QB get his head taken off? Put that in the game for crying out loud.
    I was happy to hear they made authenticity improvements to reduce the immersion-breakers, however, it's hard to take seriously when I look over at the mannequins on the sidelines that haven't changed since Madden 06.
    PVarck31
    I see a number of improvements I like. In fact, everything in that video made me happy.
    As far as looking like Madden 20, I don't know what you expect it to look like. I've said it before. We have reached the pinnacle of what they can do with graphics in relation to their graphical engine. Current-gen ends in like five months.
    Now I want to see all of this in the next-gen version and more. We've seen a peak of what it will look like, so all of this in there plus hopefully a lot more considering the memory and speed of the new consoles, the game should be great. Should be.

    I agree I really like what I'm seeing so far and looks to be improved over M20. The tackling is a breath of fresh air and needed a change. Looking forward to Thursday and hopefully they go more in-depth with the mechanics & see more of the little things.
    PVarck31
    I see a number of improvements I like. In fact, everything in that video made me happy.
    As far as looking like Madden 20, I don't know what you expect it to look like. I've said it before. We have reached the pinnacle of what they can do with graphics in relation to their graphical engine. Current-gen ends in like five months.
    Now I want to see all of this in the next-gen version and more. We've seen a peak of what it will look like, so all of this in there plus hopefully a lot more considering the memory and speed of the new consoles, the game should be great. Should be.

    I agree. Once I found out it was the current gen, I didn't expect any significant changes to graphics. This gen pretty much peaked with the move to Frostbite engine. Once you got to Madden 19, only real changes to graphics/visuals would have been lighting because it was towards the back end of generation. Even gameplay, I felt the same way since this is going to be last year this gen gets any meaningful changes. They made some good changes, but it wasn't logical to think you wouldn't see a lot of same animations and issues.
    Yeah, I'm more interested in Next gen. I hope gameplay is vastly improved. I don't just want it to be an improved version of what we have. I can see the current gen gameplay additions taking inspiration from next gen. Like improved AI, contextual based gameplay, improved locomotion. But I really want to see them more towards physics based gameplay. Less 2-Man animations, less scripting, less shift/morphing, less suction, weight and height mattering, and vastly improved AI. I'll be disappointed if it is next gen visuals with improved current gen gameplay.
    The preview looks good, in general. There seems to be improvement with blocking, as far as picking up threats. Though at the 3:11 mark between the Ravens and Browns there is some consistent suction blocking between C 64 and his pass rusher. It appears the the Ravens' LE stunts around the DT on the play; not sure if its by design or a warp, or I am just not seeing it clearly on my 15" laptop screen. But if stunts are back, that would be a cool addition.
    Hassan Darkside
    I was happy to hear they made authenticity improvements to reduce the immersion-breakers, however, it's hard to take seriously when I look over at the mannequins on the sidelines that haven't changed since Madden 06.

    Yep, this must be the 'living worlds' feature that was heavily touted for the Xbox One/PS4. Glad to see it worked out
    another year of the same CFM garbage we have seen since 2012 no franchise mode that is REAL. another focus on ultimate team money cash $$$ and recycled features that were in previous games.
    I will skip this year again. not buying madden again until the franchise mode actually has one like it use to be before CFM mode. every 2nd year I get fooled into thinking they might change it and it doesn't change. I give up with it.
    CM Hooe
    Why didn’t EA lead with this lol?
    This is significantly more appealing to me than the various sizzle trailers and text blurbs they had put out to this point.

    Because you have to justify why you hired marketing majors and have them logging hours. Every company has this issue so EA isn’t blowing the minds of anyone with this strategy lol
    I get the jukes and spins are more flashy and also more relevant to the cover athlete, but it would have been nice to see more attention given to the moves the actual best runner in the NFL last season, i.e. Derrick Henry, in regards to more variety in downfield stiff arms :)
    I'm keen to see the tackling in action more. One of the clear issues with Madden on D was that CPU defenders did come in like heat seeking missiles which was really unrealistic.
    Nza
    I get the jukes and spins are more flashy and also more relevant to the cover athlete, but it would have been nice to see more attention given to the moves the actual best runner in the NFL last season, i.e. Derrick Henry, in regards to more variety in downfield stiff arms :)
    I'm keen to see the tackling in action more. One of the clear issues with Madden on D was that CPU defenders did come in like heat seeking missiles which was really unrealistic.

    Yeah, I think the CPU using stiff arms are broken in Madden 20 and they never fixed it......
    Congrats EA!! You've finally made Madden 21 rehash everything you did in NCAA 14. This is probably what NCAA 15 or 16 may have been if they stayed in existence. I would have appreciated if they used the phrases "have returned". At least I wouldn't feel like a jerk writing this.
    Kingd803
    We need to still talk about them. They’re sadly still relevant. APF’s animation quality is still the standard. And until we get that out of madden I’m going to still y’all about it. And since these two games are football games I’ll will compare them.
    Like you said 2007 is a long time ago. It’s bull that it APF still has better QB and passing animations. That’s my biggest gripe with the whole deal. And I think it’s fair to hold madden to that standard. Well actually it should be well past that.

    Agreed. APF 2k8 and NFL2k5, unfortunately are still viable comparisons.
    The fact that they are 13 and 16 years old respectably makes no difference, especially considering 2k's football games had full AI head/ball tracking on player models back in 2002 and Madden didnt introduce it until 2015-2016 when EA had the nerve ...the audacity to market it as something new....calling it "Player Sense" .
    So while 2k Football does have its own forum now, mentions of APF and NFL2k in the Madden forum are inevitable and valid as Madden is still making up ground on its former 2k counterparts in many key areas of gameplay and presentation.
    This looked pretty good! Some decent gameplay improvements that could make a pretty big difference.
    I’m a little concerned that one specific pass rush move will be far more powerful than the others, and that it won’t make sense to use anything but that one move. Am I right in thinking that they said that the OL will adjust to a move if it’s spammed over and over again? Or did I just make that up?
    Edit: Or is the cap on the rush moves across the entire game?
    I figured it would be on one play. E.g you get five attempts to successfully trigger a spin move on a single play.
    Big fear that sacks are again going to be way overpowered. They were bad last year, and you could have a game where there was a total of 12 or more sacks for both teams.
    Whenever they highlight a new feature, it seems OP until they tone it down with a patch or update file. Just like superstar abilities was last year.
    My guess is guys will be asking why my 95 rated left tackle can't seem to stop anyone. ;)
    C
    The stuff that was actually the focus of the video looked pretty nice, particularly the animations of the QBs being hit just after releasing the ball and the breakdown before tackles.
    Having said that, the stuff that was happening outside the focus of the video leaves a lot to be desired. Looks like they've still struggled to clean up a lot of the little things. That, combined with what I'll assume is a lack of franchise improvements (I think it's just safe to assume this until they prove otherwise), makes this a likely pass for me.
    Same old canned animations in everything. Really wish they went with more physics based animations like they attempted in 13 but here we are with the same old stuff.
    As a casual football fan, I liked the video. I genuinely liked the video. Haven't bought since 17, might be a year to give it another go as I'll be skipping NHL unless there's some substantial improvements.
    I will gladly take stale lifeless sidelines when they fix what's in between them.  I'm not sold on this game yet simply because every new console generation there is a tendency for the game company to basically ignore the current gen to focus assets in next gen.  I'm probably gonna pass. Trailers don't mean much. Actual gameplay does. Between two competent people.  In franchise...not play now, not MUT, not online. That's what I wanna see. Talk is cheap. Just like the trailers. Luckily I never pay full price and yet I'm still disappointed. The current "footage" above is ...not that impressive. 

More in Madden NFL 21

To Top