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Madden NFL 21 Trial Available Now on EA Play (EA Access/Origin) - Post Your Impressions Here

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Madden NFL 21

Madden NFL 21 Trial Available Now on EA Play (EA Access/Origin) - Post Your Impressions Here

The Madden NFL 21 trial is available now for EA Play (EA Access) subscribers on Xbox One and PlayStation 4. EA Play (EA Origin) subscribers can also download the trial. You will have 10 hours of trial time, so make sure to close the app when you’re done.

EA Play Pro (Origin Premiere) subscribers can download and play the full game with no time limit.

If you’re not seeing Madden NFL 21 available to download in the EA Play (EA Access) app, just go to the Microsoft or PlayStation Store and download it from there. Xbox users can search for Madden NFL 21 and hit the 3 little dots to access the trial, or click this link. On PlayStation, search for Madden NFL 21 and download the EA Access trial, or try clicking this link.

After playing a few games, post your impressions here.

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  1. You start with creating your avatar like NBA 2k.
    I didnt think the customization features were that great.
    I went and edited Marlon Mack and no mouth guard option
    CujoMatty
    You start with creating your avatar like NBA 2k.
    I didnt think the customization features were that great.
    I went and edited Marlon Mack and no mouth guard option

    Thanks! Is create a coach the same in CFM? Player customization the same in CFM?
    It is available for PC if you have Access Premier.
    Not sure if its server load but these menu seem clunky as hell. I definitely get the impression they spent majority of their time working on Next gen but I guess we will see when that releases.
    So far it feels very similar, the running plays at first glance aren't as OP as they were last year. They've tuned some of the money plays on defense, but barely theyre mostly still getting home against AI.
    A very weird glitch I've had already 3x in one game when running. I will appear to break a tackle and then about 5 yards down the field I will go into the animation that they actually tripped me, but I was long free of the lineman.
    See this is kind of what I am talking about. Older gamers like myself do not care about avatar. I have an avatar on my Xbox 360 and other devices only because my 8 year old likes playing on it and doing those silly things.
    On the grand scheme of things, I know it is not that serious but in an era where you have limited resources, you have to use those resources wisely. Not one single person said "hey, man... this game really need avatars."
    CujoMatty
    You start with creating your avatar like NBA 2k.
    I didnt think the customization features were that great.
    I went and edited Marlon Mack and no mouth guard option
    1st half over very early impression
    Everything feels very similar other than the fact the cpu QB scrambled very very smartly and well.
    1st half stats colts(me) vs philly(cpu)
    All pro and simulation settings
    No penalties
    C Wentz
    5 for 5 76 yards 1 td
    J hurts
    7 for 9 72 yards
    J brissett
    3 for 3 36 yards 1 td
    P rivers
    3 for 3 19 yards
    Marlon Mack
    4 attempts for 19 yards
    CPU combinef had 5 attempts for 1 yard
    1 sack each.
    Frank Reichs sleeves clip with his arms and looks terrible. If they do the coach cut scenes a lot this year it will drive me nuts.
    Running
    Follow up with end of game stats
    J hurts ended 10 for 12 107 yards and a td
    C Wentz 5 for 5 76 yards 1 td
    J brissett 13 for 14 125 1td and 1 interception
    His only incompletion was a pick 6 lol
    P rivers
    3 for 3
    Running
    CPU didnt run the ball once in the second half
    No penalties entire game
    I forgot to mention the cpu let the clock run out 1st half on the 7 yard line with a timeout left
    Impression after 1 game is honestly I'm very underwhelmed.
    Passing accuracy is waaaaay jacked. Played the preseason game to see backups and the fact there were a total of 3 incompletions is nonsense.
    Simulation mode and no penalties? That's worrisome.
    CPU running game was abysmal. Too early to tell if it's a problem but I'm worried.
    Darius Leonard doesn't have an Xfactor ability? Hes arguably the best linebacker in the league lmao
    Graphics are good as always other than a few clipping issues.
    Sacks seemed well balanced but again hard to tell after 1 game
    CPU scrambling was incredible in that 1 game.
    Being a franchise only guy I didn;t like being forced to create an avatar immediately before even getting to a menu. I basically skipped past this and accepted all defaults. Hope I can change it later! :)
    While it looks a lot like Madden 20 I will say it feels surprisingly different to actually play. Everything seemed more refined and I just felt a little more in control of the actual players. Also....my biggest comment is how it seems that receivers are running faster or making snappier cuts? I play as the browns and when Beckham or Landy are running crossing patterns it strikes me that they are really sprinting where in last season game it seemed like a fast jog. This is just an initial impression after 1 game. Also...I was disappointed that Kevin Stefanski face is not on the 3d model on the sidelines. They created a model that is moderately similar but was looking forward to something a little better.
    Passing on the run and passing out a sack seemed to be a thing now. For CPU and for your controlled player. I am actually planning to stick with Madden 20 on PC because of the Mods so I was going into this hoping for minimal changes. And while they may be minimal they may also be just enough to make me now want to continue Madden 20 now. The jury is out on that.
    Other than some subtle gameplay tweaks and such it seems like the same game to me.
    Finally....what is all this talk of Next Gen version? I know what the PS5 and XBOX One Series X are....but are you guys really under the impression the versions for those systems are using a different build or engine? Because currently PC, Xbox One, Xbox One X, PS4 and PS4 Pro are all essentially the same build with minor differences based on hardware. I expect that the next gen versions will just be the same game with slightly better graphics and performance. Is there a place where EA has said the next gen versions will actually be using a unique build with more features?
    Thanks!
    Forgot to mention CPU still calls timeout at 1:01 in the half if they have the ball and are trying to score. Will still 20-30 seconds prior to this making no sense. Thought this would get cleaned up but apparently not.
    I'm unable to adjust the Formation Subs in franchise. It will kinda let you highlight the player, but won't let you sub him out for another player.
    Kinda bummed as I like to set up custom Subs for different plays.
    CujoMatty
    Ummmmmm the Rams field has no lines or endzone bahahaha wtf?????
    Sorry for bad picture.

    That happened in the BETA a few times. Thought it was just because it was a beta, similar to the arms being rainbow colored. Didnt bother making a note since the arm people kind of got laughed at saying it was just a beta
    Game 2 much better
    Kamara ran much better against me which was nice to see. 6 for 30 at the half
    Drew Brees
    17 for 20 with 2 td
    1 sack in the first half
    1 penalty
    This game has been more fun so far. Like someone else said the running is more explosive actually to the point that acceleration feels a little unrealistic but I do like that it feels like the players are dangerous.
    I don't think is a very good look for EA Sports nor for the developers of this game. I was hoping for at least subtle improvements, and unfortunately this game seems to have regressed year over year.
    The first time you boot up the game you go through creating your "yard" avatar, which is clearly copied over from the now defunct NBA Live series. (Did the developers of Live move over to Madden when Live was cancelled?) It is clear a lot of development was invested in "yard" and "face of the franchise". Franchise Mode is untouched as we all knew going in, but I'm disappointed to not see any new face scans outside of the top rookies. Also disappointed in gameplay. I'm not really seeing any difference in 21 vs 20 outside of QB dropbacks and scrambling. In two games, I didn't see any penalties (All Pro, Simulation) or injuries, however I did not adjust the sliders for these.
    This game actually reminds me more of Madden 19 than it does of Madden 20. That's how much I think it has regressed. I even suspect this game was made by a "B Team" much like has become an industry standard in other franchises. One of the dead giveaways is when you go into practice mode. The "WR Lines" that were patched into Madden 20 are no longer on the field. The hazy, blown out lighting from M19 also makes a return.
    Another big letdown was that the developers finally put a bullet in the head of the NFL Films style menu music. These orchestral scores had been downsized previously with the loss of the Sam Spence music license, but the generic scores are now replaced with generic hip hop beats to compliment the abysmal soundtrack.
    This soundtrack is symbolic of the game itself in many ways. The developers seem to have wanted to create a hip hop video and were burdened by having to include some type of football game in it. The previous developers' work on gameplay in previous versions of the game is all that is holding this afloat.
    Can someone explain to me what this “creating a avatar” is...? Is this just in the early access version or will this be in game when it comes out? Kind of strange you can create avatar but no “ face editor “ in franchise.
    Twice now my guy tackled the punt reciever who called a fair catch with no penalty.
    Can I really not turn off that massive "pass rush" graphic that's huuuge when I'm on D?
    The game is not much of an upgrade from last year and here are my thoughts playing full game on my pc with EA PRO
    The graphics look the same and I see zero upgrades there but the game looks nice already so not a huge thing for me with next gen near us already.
    The gameplay has made some changes that are nice like animations from catches and running backs reaching for first downs as they are being tackled. Those look amazing.
    I am playing on PC and running the game on my I9 9900K and EVGA FTW3 2080TI on the Samsung g7 240hz monitor at 1440p I am averaging 150 fps at ultra settings and 4x MSAA
    Audio is exactly the same and celebrations are the same.
    You can tell this was just thrown out there for the current gen as a last money grab before next gen.
    What am upset about and maybe someone can fill me in.
    I know that dumb 2k basketball is trying to make me buy 2k21 on pc as a last gen version and the next gen version wont make it to pc this year which is BS if you ask me.
    Is Madden doing the same thing on PC? Is this the version I am stuck with until next madden 22? Unlike ps5 and xsx that get next gen 2k and madden?
    XxGamerXx
    The game is not much of an upgrade from last year and here are my thoughts playing full game on my pc with EA PRO
    The graphics look the same and I see zero upgrades there but the game looks nice already so not a huge thing for me with next gen near us already.
    The gameplay has made some changes that are nice like animations from catches and running backs reaching for first downs as they are being tackled. Those look amazing.
    I am playing on PC and running the game on my I9 9900K and EVGA FTW3 2080TI on the Samsung g7 240hz monitor at 1440p I am averaging 150 fps at ultra settings and 4x MSAA
    Audio is exactly the same and celebrations are the same.
    You can tell this was just thrown out there for the current gen as a last money grab before next gen.
    What am upset about and maybe someone can fill me in.
    I know that dumb 2k basketball is trying to make me buy 2k21 on pc as a last gen version and the next gen version wont make it to pc this year which is BS if you ask me.
    Is Madden doing the same thing on PC? Is this the version I am stuck with until next madden 22? Unlike ps5 and xsx that get next gen 2k and madden?

    Pretty sure Next Gen madden is console only this year
    I’m having trouble making pre play adjustments on defense as the menus don’t pop up fast at all like when you’re trying to adjust your line to contain that menu is hard as hell to bring up or it’s some serious lag going on but over all I like it after 3 games
    Enjoying what I've played so far, really like how the secondary can chuck a guy in their zone off the line of scrimmage, and I like the pass blocking/rush move dynamic.
    Game felt smoother, and I like the theme to this years menu. New stadiums look nice.
    Will get into more modes later, just played a couple exhibitions.
    End of game I lost 31-20
    Drew Brees went 30 for 34 with 339 yards and 3 tds. He killed me.
    Was happy with cpu run game kamara was 15 for 68 and a td
    2 sacks for me 2 for cpu. Lack of pressure for me though contributed to the bloated pass accuracy of Brees.
    1 penalty entire game which blows.
    I'm out for my impressions I'll leave it to you guys but I gotta say I'm just not blown away at all. I dont think the games regressed but I can understand that sentiment from others. I do think some things seem fine tuned but I definitely have an overwhelming been there done that feeling after 2 games when I shoukd be giddy with the new game glow.
    I'm interested to see how it unfolds when everyone gets going and i have no doubt reactions will be polarizing. Every year I "like" Madden but I play less and less of it and it's looking like this year will be no different.
    XxGamerXx
    The game is not much of an upgrade from last year and here are my thoughts playing full game on my pc with EA PRO
    The graphics look the same and I see zero upgrades there but the game looks nice already so not a huge thing for me with next gen near us already.
    The gameplay has made some changes that are nice like animations from catches and running backs reaching for first downs as they are being tackled. Those look amazing.
    I am playing on PC and running the game on my I9 9900K and EVGA FTW3 2080TI on the Samsung g7 240hz monitor at 1440p I am averaging 150 fps at ultra settings and 4x MSAA
    Audio is exactly the same and celebrations are the same.
    You can tell this was just thrown out there for the current gen as a last money grab before next gen.
    What am upset about and maybe someone can fill me in.
    I know that dumb 2k basketball is trying to make me buy 2k21 on pc as a last gen version and the next gen version wont make it to pc this year which is BS if you ask me.
    Is Madden doing the same thing on PC? Is this the version I am stuck with until next madden 22? Unlike ps5 and xsx that get next gen 2k and madden?

    Next gen Madden has only been advertised for PS5/XSX
    Kind of disappointed that you can't relocate/choose a new name for Washington out of the gate. Don't really want to have the eye soar of the NFL logo and "Football Team" a part of my franchise
    m1ke_nyc
    Next gen Madden has only been advertised for PS5/XSX

    There's no next gen madden this year.
    There is the same game in another version later for the next gen consoles. If you buy it now for the old generation, you will get the new generation version for free.
    It will look a bit better on the new console, because the graphic settings are higher
    But with this hardware (high end cpu, 2080ti, 120hz+ display) it will look better on the PC than on the next gen console anyway
    jay87
    There's no next gen madden this year.
    There is the same game in another version later for the next gen consoles. If you buy it now for the old generation, you will get the new generation version for free.
    It will look a bit better on the new console, because the graphic settings are higher
    But with this hardware (high end cpu, 2080ti, 120hz+ display) it will look better on the PC than on the next gen console anyway

    We should probably wait for next generation impressions thread for this kind of debate.
    drae2
    Playing with the Bears...Skrine sacks Mayfield and he fumbles..Hicks recovers the fumble and they give him a half sack???

    Can you post a picture of a blimp view of Soldier Field? I want to see if they fixed the end zone art. I can’t get on to my trial until I get off work at midnight!
    Sent from my iPhone using Tapatalk
    jay87
    There's no next gen madden this year.
    There is the same game in another version later for the next gen consoles. If you buy it now for the old generation, you will get the new generation version for free.
    It will look a bit better on the new console, because the graphic settings are higher
    But with this hardware (high end cpu, 2080ti, 120hz+ display) it will look better on the PC than on the next gen console anyway

    I get the point your trying to make. But to not confuse people who are honestly interested there is a “next gen” version of Madden coming to PS5/XSX. Its not advertised for PC. Whether it will be all that different nobody knows. I doubt it will be. But it will at minimum look better. But lets not confuse the people who are truly interested by telling them theres no next gen version because we may not think its that big of a leap.
    Ive only played a little bit so far. the game, as always looks good graphically. i really like the darker colors in the menus. The new score bug looks cleaner and more professional than last years with the Paint splash on it. As I have said earlier the wipes and intros are horrendous.
    I am also not enjoying the extended celebrations. Cant skip through them and some are pretty long.
    If you look at the wording in the advertising madden and fifa have a different build for next gen whereas it clearly states Ufc and nhl will just be the same game that’s playable on ps5/Xbox series x/s. There has been no mention whether people with high end pc’s will get the “next gen” madden experience.
    After a few quick games, the gameplay is definitely more refined than 20. No doubt about that. There are some little things that may not be noticed off the bat. They are subtle, but enough to make a difference. I care more about realism than this other stuff EA wants to shove down our throats. It still has some legacy issues that make you go hmmm and a few bugs that make you go hmmm also. Overall, it's a solid product and good enough to get my football fix for the next 2 or so months until the next gen versions come out. I won't mind this iteration being more a patch up job if next gen shows me that the developers are trying to clean up what is left from current gen while still improving the game. I'm not expecting to be blown away this year, but I do expect enough changes that it feels like a new game. Until then, this version of 21 will suffice. But I would be lying if I said the game is significantly better than previous iterations.
    Sent from my SM-G975U using Tapatalk
    I read a review from one of the trusted slider makers at OS and that's all I needed to read.
    CPU QB play a big difference vs last year. Other game play issues from last year cleaned up.
    No one has commented on no more sky punts of 20 yds into the wind??
    My impressions will arrive next week.lol
    Playing on both Xbox and pc. Now I am on pc. Played a quick exhibition game.
    Not sure if it is my xbox controller on pc or what. But I've noticed some weird stuff
    My team called 3 timeouts to start the game. When I go to hot route, no matter what I choose its only a curl/comeback. When I catch the ball and on some run plays my player cuts right away almost as to slow my player down. (This is not very play but a bunch so far)
    m1ke_nyc
    I get the point your trying to make. But to not confuse people who are honestly interested there is a “next gen” version of Madden coming to PS5/XSX. Its not advertised for PC. Whether it will be all that different nobody knows. I doubt it will be. But it will at minimum look better. But lets not confuse the people who are truly interested by telling them theres no next gen version because we may not think its that big of a leap.

    I see absolutely no signs that the "next gen" version will technically differ from the old one. As I said, it will only change graphic settings, which is not a technical improvement on better hardware.
    I want people not to get their hopes up unnecessarily and be disappointed by EA again
    Played my first regular season season game with the Chiefs against the Texans on a "Thursday".
    The new intro to the game is awful and nothing like you would see on a normal television broadcast. The way it was in Madden 20 was better (and that's saying something as it could have been so much better).
    The wipes between plays are something I expected to see in the Yard, not my opening game of a new season in my Franchise. Just bad.
    Gameplay seems very similar to last year, except i noticed a tiny hitch after each catch while the receiver is in stride. Once the hitch occured, they would go to another gear. It was just odd.
    Ran the ball near the goal line and thought the ball broke the plane. I know the challenge system hasn't been the greatest in years past, but this time it's even worse. During the challenge, the replays they showed the worst angles possible and guess what was still running while the officials reviewed the play? The game clock......Really???? Oh, my challenge failed but guess what I didn't lose? Yep. I kept all three timeouts.
    It's the little things that drive me crazy with this series.
    I wasn't expecting to be blown away, but to me, this game is too similar to Madden 20 to be worth the full price.
    Sent from my SM-G960U using Tapatalk
    jmurphy31
    Playing on both Xbox and pc. Now I am on pc. Played a quick exhibition game.
    Not sure if it is my xbox controller on pc or what. But I've noticed some weird stuff
    My team called 3 timeouts to start the game. When I go to hot route, no matter what I choose its only a curl/comeback. When I catch the ball and on some run plays my player cuts right away almost as to slow my player down. (This is not very play but a bunch so far)

    Same thing happened in a 2nd game. I restarted my 1st game. Still cant hot route correctly and timeouts called 3 straight plays.
    I will say it was nice to see a CPU RB catch a pass in the flat and not go out of bounds but turn it up the field. Also, getting hit as I threw the ball led to an errant pass into the dirt which looked good
    jpdavis82
    Were these career stats and awards in Madden 20 Franchise Mode?

    Sent from my iPhone using Tapatalk

    Yes. Sorry
    Sent from my SM-G960U using Tapatalk
    JasonZimmerman
    Can you post a picture of a blimp view of Soldier Field? I want to see if they fixed the end zone art. I can’t get on to my trial until I get off work at midnight!
    Sent from my iPhone using Tapatalk

    I'm trying to figure out how to send it to you, but I popped in madden 20 and the end zone looks the exact same
    The best way to describe Madden 21, is that, its a more polished Madden 20.
    The game plays good. The animations are great. The simulated production is decent, but I'm going to play the trial out and see if I pick this up over Avengers.
    We'll see.
    timmg
    Cover 2 man glitch CB covers TE/RB
    LB covers WR.
    Called cover 2 man out of 4-3 & nickel

    Ok guy this happens if u go in coach adjustments & change CB matchup to overall.
    So DONT change this. I always ste mine to overall, cant do that now. EA has to patch it
    timmg
    Ok guy this happens if u go in coach adjustments & change CB matchup to overall.
    So DONT change this. I always ste mine to overall, cant do that now. EA has to patch it

    I was just about to say this. Probably covering kittle bc he’s highest rated if you put “matchup to overall”
    Sent from my iPhone using Operation Sports
    Franchise was untouched for the most part. Only difference is a few new face options, the Oakley visor, and a couple of new sock options. That's it. Definitely no mouth pieces or new equipment from the Yard in it.
    Anybody experience any sluggish/laggy during gameplay during offline? Quite a few times playing I’ve found the visuals to be lagging and the pop up visuals lag honing some too
    Haven't had a chance to play yet; but is it true that when you play high school or college games and PI is called, that they are being treated as spot foul calls instead of 15 yards penalties? Also, is it true that the ball is being kicked off from the wrong yard line in kickoff's in the high school games? Don't wanna take information from a biased source as gospel so I'm asking those who are currently playing.
    bjthomas121
    Anybody experience any sluggish/laggy during gameplay during offline? Quite a few times playing I’ve found the visuals to be lagging and the pop up visuals lag honing some too
    I just played the first couple games of Face of the Franchise and the gameplay was a stuttering mess. It was silky smooth when I did an exhibition game so I don't don't if it was just an issue within that mode
    Sent from my SM-G975U using Tapatalk
    polyduster
    Played my first regular season season game with the Chiefs against the Texans on a "Thursday".
    The new intro to the game is awful and nothing like you would see on a normal television broadcast. The way it was in Madden 20 was better (and that's saying something as it could have been so much better).
    The wipes between plays are something I expected to see in the Yard, not my opening game of a new season in my Franchise. Just bad.
    Gameplay seems very similar to last year, except i noticed a tiny hitch after each catch while the receiver is in stride. Once the hitch occured, they would go to another gear. It was just odd.
    Ran the ball near the goal line and thought the ball broke the plane. I know the challenge system hasn't been the greatest in years past, but this time it's even worse. During the challenge, the replays they showed the worst angles possible and guess what was still running while the officials reviewed the play? The game clock......Really???? Oh, my challenge failed but guess what I didn't lose? Yep. I kept all three timeouts.
    It's the little things that drive me crazy with this series.
    I wasn't expecting to be blown away, but to me, this game is too similar to Madden 20 to be worth the full price.
    Sent from my SM-G960U using Tapatalk

    The challenge you talk about might have been initiated by the booth which reviews all scoring plays, therefore you wouldn't lose a timeout from a challenge by the booth. Did you manually press challenge? The clock running though is a different bad story.....
    baconbits11
    The challenge you talk about might have been initiated by the booth which reviews all scoring plays, therefore you wouldn't lose a timeout from a challenge by the booth. Did you manually press challenge? The clock running though is a different bad story.....
    Yes, I manually initiated the challenge. There was 3:30 left in the first half.
    Sent from my SM-G960U using Tapatalk
    dvdsaba
    Franchise was untouched for the most part. Only difference is a few new face options, the Oakley visor, and a couple of new sock options. That's it. Definitely no mouth pieces or new equipment from the Yard in it.

    I'm curious what you mean by new sock options?
    For 3 years now EA cannot (or don't care to) fix something as simple as "compare stats" in online h2h. Smh.
    Stats for offline against your friends and online were so much more in depth even on PS2!
    Also depth charts for online h2h don't save game to game either, again.
    I guess I'm a dinasour who doesn't care about MUT, Superstar KO, or The Yard, so I'm left out in the cold.
    Sent from my SM-G973U using Tapatalk
    here are my impressions after i played 3 games in exhibition and simmed one season to see if QB rushing yards improve better like Lamar Jackson
    Graphic : 9.5/10
    Gameplay : 9.5/10
    Sound : 7/10
    Fun Value : 8.5/10
    Franchise Mode : 5/10 due to QB rushing stats is pretty bad because Lamar Jackson has 135 rushing yards in 16 games he played beside his passing stats is 3,848 passing yards with 28 passing TD and 11 ints
    here is screenshot i took for Lamar Jackson rushing yards in 16 games he played
    https://ibb.co/ggKyNqk
    michaelhawj
    here are my impressions after i played 3 games in exhibition and simmed one season to see if QB rushing yards improve better like Lamar Jackson
    Graphic : 9.5/10
    Gameplay : 9.5/10
    Sound : 7/10
    Fun Value : 8.5/10
    Franchise Mode : 5/10 due to stats is pretty bad because Lamar Jackson has 135 rushing yards in 16 games he played beside his passing stats is 3,848 passing yards with 28 passing TD and 11 ints

    What would be your grades for Madden 20 in the same categories just out of interest?
    michaelhawj
    here are my impressions after i played 3 games in exhibition and simmed one season to see if QB rushing yards improve better like Lamar Jackson
    Graphic : 9.5/10
    Gameplay : 9.5/10
    Sound : 7/10
    Fun Value : 8.5/10
    Franchise Mode : 5/10 due to QB rushing stats is pretty bad because Lamar Jackson has 135 rushing yards in 16 games he played beside his passing stats is 3,848 passing yards with 28 passing TD and 11 ints
    here is screenshot i took for Lamar Jackson rushing yards in 16 games he played
    https://ibb.co/ggKyNqk

    They didn't fix the QB rushing stats! I'd say this needs to be a priority patch but if they didn't fix it in 12 months it's probably not happening.
    You know what? I actually like the game. The cpu plays so much better. Franchise mode barely touched sucks but gameplay wise I really like the game. I’ve played 2 pre season games and lost both, one on all madden and the other on all pro. I’ll stick with all pro I’m just not good enough for all madden. But last year I would legit get 6 sacks a game with Mack even finished the season with over 50 sacks from Mack alone which led to me uninstalling and never touching madden 20 again. In the 2 games I’ve played I’ve got 3 sacks total, none with Mack.
    Man, I can't wait to get my hands on the retail game next week.
    This game play went so far downhill from the beta I played based on these impressions I'm reading.
    Mauler97
    They didn't fix the QB rushing stats! I'd say this needs to be a priority patch but if they didn't fix it in 12 months it's probably not happening.
    The made it alot better in 20 after a patch. You would see 500+ rushing yards for Lamar. Looks like the patch didn't get imported to M21.
    #fixmaddenfranchise
    roadman
    Man, I can't wait to get my hands on the retail game next week.
    This game play went so far downhill from the beta I played based on these impressions I'm reading.

    Trust your eyes bud - never trust what other people say...especially on Day 1.
    oneamongthefence
    The made it alot better in 20 after a patch. You would see 500+ rushing yards for Lamar. Looks like the patch didn't get imported to M21.
    #fixmaddenfranchise

    It should be max : 800 rushing yards for scrambler QB like Lamar Jackson
    Gonna focus on playing but first observation is that you cannot in an objective way say the defense feels like Madden 20. From the first snap you can feel the weight of players. They feel heavy. And it feels amazing. No more rollerskate LB's.
    jdnathan11
    What about for madden 21?

    Graphic : 9.5/10
    Gameplay : 9.5/10
    Sound : 7/10
    Fun Value : 8.5/10
    Franchise Mode : 5/10 due to QB rushing stats is pretty bad because Lamar Jackson has 135 rushing yards in 16 games he played beside his passing stats is 3,848 passing yards with 28 passing TD and 11 ints
    PhillyPhanatic14
    Gonna focus on playing but first observation is that you cannot in an objective way say the defense feels like Madden 20. From the first snap you can feel the weight of players. They feel heavy. And it feels amazing. No more rollerskate LB's.

    I've played 2 games and I will say there does seem to be a weight to the players. It feels a little better. Like some have said it's like Madden 20.5. Like a major patch to gameplay mechanics with very little done to CFM. I'm on PC and I've been playing modded Madden 20 which is massive improvement over stock Madden 20. But some of these gameplay mechanics are not "moddable" currently so the feel of 21 is definitely different and feels better in many instances.
    Does anyone else think it looks like it's got a darker look to it? Generally games don't seem as bright to me.
    Lots to like about the game...so far. I've played one game on PRO default (usually play on AP or modified AM)
    Titans(me) at Bucs
    71 plays
    Score tied at 13 after regulation
    Brady 17-24-202 1 TD
    Tannehill 7-19-118
    The Bucs had a PI on my first drive that led to a TD. I had a LB commit and Illegal Contact penalty and I also tried to draw them offsides and I ended up with a false start. Also had a CPU roughing the K penalty but this happened twice so it may be an issue. As of now, no problems with penalties
    The player movement in this game is as good as it's been since M25. I actually feel like I can control my player for the first time in a long while. The way the DBs break on the ball is really good. Lots of pass break ups via the swat but more because of hitting.
    The tackling animations have finally been smoothed out. Still a few that need to be cleaned up, but nothing like we've seen in recent years.
    BAD-Bucs driving under a minute to go in the first half misused their time outs and didn't kick a FG...how many years has the clock management been a CPU issue?
    therizing02
    Lots to like about the game...so far. I've played one game on PRO default (usually play on AP or modified AM)
    Titans(me) at Bucs
    71 plays
    Score tied at 13 after regulation
    Brady 17-24-202 1 TD
    Tannehill 7-19-118
    The Bucs had a PI on my first drive that led to a TD. I had a LB commit and Illegal Contact penalty and I also tried to draw them offsides and I ended up with a false start. Also had a CPU roughing the K penalty but this happened twice so it may be an issue. As of now, no problems with penalties
    The player movement in this game is as good as it's been since M25. I actually feel like I can control my player for the first time in a long while. The way the DBs break on the ball is really good. Lots of pass break ups via the swat but more because of hitting.
    The tackling animations have finally been smoothed out. Still a few that need to be cleaned up, but nothing like we've seen in recent years.

    BAD-Bucs driving under a minute to go in the first half misused their time outs and didn't kick a FG...how many years has the clock management been a CPU issue?

    One of these years they'll tout a feature like adaptive AI with better awareness for stuff like this! Oh wait..... It's a good thing they ignored all the beta feedback about this issue too. Super clutch.
    therizing02
    Lots to like about the game...so far. I've played one game on PRO default (usually play on AP or modified AM)
    Titans(me) at Bucs
    71 plays
    Score tied at 13 after regulation
    Brady 17-24-202 1 TD
    Tannehill 7-19-118
    The Bucs had a PI on my first drive that led to a TD. I had a LB commit and Illegal Contact penalty and I also tried to draw them offsides and I ended up with a false start. Also had a CPU roughing the K penalty but this happened twice so it may be an issue. As of now, no problems with penalties
    The player movement in this game is as good as it's been since M25. I actually feel like I can control my player for the first time in a long while. The way the DBs break on the ball is really good. Lots of pass break ups via the swat but more because of hitting.
    The tackling animations have finally been smoothed out. Still a few that need to be cleaned up, but nothing like we've seen in recent years.
    BAD-Bucs driving under a minute to go in the first half misused their time outs and didn't kick a FG...how many years has the clock management been a CPU issue?

    Are you on simulation setting? In 4 games I've had a total of 2 penalties on simulation.
    CujoMatty
    Are you on simulation setting? In 4 games I've had a total of 2 penalties on simulation.

    Yes..Pro/Default/Simulation. The only adjustment I made was to the Zones in Coaching Adjustments. I moved all of them to 5
    roadman
    Man, I can't wait to get my hands on the retail game next week.
    This game play went so far downhill from the beta I played based on these impressions I'm reading.

    I wouldn't say that at all. The fact is if you loved 20, which you did, you will probably love 21 cause it is a better version of 20.
    There is no doubt QB play is better, sacks are balanced, many other things. For people that loved 20 all the little changes are a beautiful thing and I have no doubt you will love this game.
    I think I can easily see why some people are going to think this is the best madden ever but also why others think it's the same ol thing. If you didnt like 20 you probably wont be won over with 21.
    I feel very meh about it so far but I cant say it doesn't play a pretty good version of football. It just truly feels like I've played it before.
    The one thing I can say for sure though is there are a ton of bugs.
    CujoMatty
    I wouldn't say that at all. The fact is if you loved 20, which you did, you will probably love 21 cause it is a better version of 20.
    There is no doubt QB play is better, sacks are balanced, many other things. For people that loved 20 all the little changes are a beautiful thing and I have no doubt you will love this game.
    I think I can easily see why some people are going to think this is the best madden ever but also why others think it's the same ol thing. If you didnt like 20 you probably wont be won over with 21.
    I feel very meh about it so far but I cant say it doesn't play a pretty good version of football. It just truly feels like I've played it before.
    The one thing I can say for sure though is there are a ton of bugs.

    I understand, but I align myself, without playing the trial, with this post below my comments because that is what I felt about the beta.
    I can't stand the lack of penalties and the clock management of the AI, though.
    Lots to like about the game...so far. I've played one game on PRO default (usually play on AP or modified AM)
    Titans(me) at Bucs
    71 plays
    Score tied at 13 after regulation
    Brady 17-24-202 1 TD
    Tannehill 7-19-118
    The Bucs had a PI on my first drive that led to a TD. I had a LB commit and Illegal Contact penalty and I also tried to draw them offsides and I ended up with a false start. Also had a CPU roughing the K penalty but this happened twice so it may be an issue. As of now, no problems with penalties
    The player movement in this game is as good as it's been since M25. I actually feel like I can control my player for the first time in a long while. The way the DBs break on the ball is really good. Lots of pass break ups via the swat but more because of hitting.
    The tackling animations have finally been smoothed out. Still a few that need to be cleaned up, but nothing like we've seen in recent years.
    BAD-Bucs driving under a minute to go in the first half misused their time outs and didn't kick a FG...how many years has the clock management been a CPU issue?
    A few franchise thoughts -

    • As I mentioned earlier, coach "customization" (if you can even call it that) is unchanged. Coaches look horrible. Especially compared to guys from the yard.
    • Team position coaches that are shown in drills look like they were created 5 years ago. Ugly graphics, bad animations.
    • Team cuts are unrealistic - EX: Trey Quinn didn't make the Washington roster, multiple high 60's/low 70's 22-24 yr olds were cut
    • Menus very snappy in most places, but also very sluggish when editing a player or viewing the "upgrade players" screen
    • Saw a nice WR mentorship scenario that i didn't see in Madden 20 (not saying it wasn't there, but i never saw it)
    • Some weird trade offers... I put Wentz on the block and the Rams offered me a 2, a 5 and a 7 even though they have Goff
    • The whole coach schemes thing is weird. If I want a Mobile QB for some reason I'm not allowed to also want Deep Threat WRs. I don't get that kind of stuff. It's not new to this game, but it's dumb.
    • While the Sam Spence music is gone, the new instrumental stuff is a nice change of pace.
    • There should be in-game calibration for HDR. I don't get why Madden doesn't do this. Even Tony Hawk's Pro Skater 1+2 DEMO has this. Why Madden doesn't is beyond me.
  2. There should be in-game calibration for HDR. I don't get why Madden doesn't do this. Even Tony Hawk's Pro Skater 1+2 DEMO has this. Why Madden doesn't is beyond me.

    HDR?
  3. TreJayMMA

  4. There should be in-game calibration for HDR. I don't get why Madden doesn't do this. Even Tony Hawk's Pro Skater 1+2 DEMO has this. Why Madden doesn't is beyond me.


  5. HDR?
    High Dynamic Range. Has a huge effect on visuals. Madden seems to never auto calibrate it correctly and we also never get the option to calibrate it in-game.
    Played a bit with the Ravens vs the Chiefs while the full game downloaded and it played really well. All-Pro, Sim, Default.
    CPU Mahomes moved in the pocket, threw deep. Looked for Hill and Kelce. Wasn't robo. Missed some throws.
    Run game seemed balanced and not OP.
    Scrambling QBs do get tired really quick.
    There were penalties. In only about 12 minutes of total play had two holding calls on me and the cpu had a roughing the passer and Mahomes passed beyond the line of scrimmage.
    Calais Campbell was getting pressure on Mahomes. Sacked him once. Defense got decent pressure even with players I wasn't usering on the d-line.
    What's odd is the game played differently (granted super small sample size) after the full game was downloaded.
    Played as 49ers at Eagles and Wentz was totally dink and dunk and completed 90%.
    No pass rush without usering. Bosa got no pressure.
    Game glitched when attempting an extra point. Missed super wide right.
    When pressured Jimmy G threw way wide of the receiver directly to a DB for a pick six. Heard this might be an issue. Hopefully there will be more results other than over throw picks when pressured.
    Zero penalties playing a half with 11 minute qtrs, accelerated clock at 20.
    I know now why they've been so terrified to show gameplay footage prior to release: this is the closest thing to a "roster update" I have seen in quite some time.
    If someone handed me the controller and told me I was playing Madden 20, aside from the new scoreboard and UI I'd have no idea it was a brand new game.
    sorry folks to be the debbie downer of this group but just trying to provide a real sense of reality. The game is mediocre at best. Gameplay vs last years version is very marginal. I was hoping to see much more improvements in the gameplay department and I was left feeling a little bit underwhelmed in this regard. Animations, player seperation, tackling integration, camera views all felt a little too similar to last years game.
    I understand that this is football and there is only so much you can improve from season to season, but when you compare a game like Madden to a game like 2K NBA, you see a huge difference in the teams ability to make improvements from year to year. And I just feel like i need to call out the differences between the EA team vs the 2K Sports team, as i feel there needs to be much more improvements from season to season upgrades as we, the consumers, spend about $59 per year on each new version of a sports game and expect to see significant progress in game improvements.
    In the NBA series, I see it.....In Madden, I am just not seeing as much progress from season to season. Im sorry to say, but this does not look like enough was done to gameplay to improve this game. I truly feel this game needs a complete overhaul or 2K Sports needs to be handed over the NFL license to take over, because I expected alot more from EA Sports to deliver a true NFL Simulation of the sport
    I hope I didnt offend anyone with my honest input
    In CFM, is anyone else seeing in game default to Rookie level when you entered in All Pro? It also will not allow me to change it from Rookie level. Very broken and completely destroys CFM. Needs to be fixed yesterday!
    The Yard is completely broken. Got through one game, now I'm getting into games where I am the only player on the field....I was looking forward towards that mode for the NFL Street nostalgia
    ripcandlestickpark
    Really disappointing to hear that CPU play-calling/situational awareness seems lacking at launch. I was really looking forward to improvements in that area after the Gridiron Notes.

    Same here. I forgot until you posted the cpu ai was supposed to be a feature. I thought it was an addition to franchise coming later.
    PhillyPhanatic14
    HDR?

    High Dynamic Range. Has a huge effect on visuals. Madden seems to never auto calibrate it correctly and we also never get the option to calibrate it in-game.
    Ahhhh ok I see what you mean and i agree
    Can't lie - my hype for the football season and madden nostalgia is being greatly challenged by this game so far. It feels wrong to support a company that's so lazy and leaves so many bugs in their game. I'm trying to give it a fair shake but this is rough.
    Yeah, hope I could throw in a quick question too...there were rumors that CPU vs. CPU was back in the game without having to use the SuperSim workaround. Can anyone confirm if that's the case, or are we still restricted to only spectating games by our own player controlled team?
    Thanks.
    B
    I’ve only played one game so far but here’s my thoughts. Chiefs vs Pats at Arrowhead. Play now game 6 minute quarters , sim , default. I’m the Chiefs.
    What I like: they added the tomakawk chant after the Chiefs score.
    What I don’t like: everything else.
    It may grow on me with time but what a huge let down this game is. It’s Madden 20 with a few minor tweaks.
    Oh ad for my game Chiefs destroyed the Pats 35-0 again the CPU offers no challenge at all. It was so lame in Madden 20 I spent the year playing MUT online. Very disappointed.
    I just noticed, cut players are disappearing in Franchise mode. The Cardinals cut Larry Fitzgerald, and he's nowhere to be found in the game week 1.
    I wanted to sign him as a Redzone threat, but he's just gone.
    PhillyPhanatic14
    Can't lie - my hype for the football season and madden nostalgia is being greatly challenged by this game so far. It feels wrong to support a company that's so lazy and leaves so many bugs in their game. I'm trying to give it a fair shake but this is rough.

    so are you getting it on day one or wait for couple months to buy it ?
    michaelhawj
    so are you getting it on day one or wait for couple months to buy it ?

    We'll see. I pre-ordered so i could pre load and test to see if consoles can play more than 10 hrs with a pre-order. I'll make a decision after I play more.
    I don't want to sway anyone. I think everyone should play the 10 and choose for themselves. I just am struggling to support these devs with how little effort they put in on simple things like practice squad numbers that they have had access to since like March.
    BTW
    Yeah, hope I could throw in a quick question too...there were rumors that CPU vs. CPU was back in the game without having to use the SuperSim workaround. Can anyone confirm if that's the case, or are we still restricted to only spectating games by our own player controlled team?
    Thanks.
    B

    Nope, got to do it the same way as before.
    PhillyPhanatic14
    Can't lie - my hype for the football season and madden nostalgia is being greatly challenged by this game so far. It feels wrong to support a company that's so lazy and leaves so many bugs in their game. I'm trying to give it a fair shake but this is rough.

    Just keep in mind that Madden has ALWAYS released a Day 1 patch to fix or add things they feel they didn’t have time for. It’s actually standard SOP for them. I hate it so much as I ask, what would happen if TESLA released vehicles like Madden did. Lol Alas, is what it is. Logic, bugs, and things they worked on after the game went gold will be added VIA patch so wait till the release day product.
    I like the way the game feels, player movement control, feels waited and looks/feel organic.
    like other have said the AI seems done. Im finding the CPU AI controlled players slow to react on plays. The AI defense will just stand their even though Im running the ball up the middle. - this is absolutely horrible.
    The QB passes the scrimmage line an dthe AI defenders do not close on the QB until the QB gets close to a defender.
    Dingo72
    In CFM, is anyone else seeing in game default to Rookie level when you entered in All Pro? It also will not allow me to change it from Rookie level. Very broken and completely destroys CFM. Needs to be fixed yesterday!

    Mine is all pro in game. That's the setting I chose when I started my chise though so maybe its borked if you try and change it after.
    CujoMatty
    Mine is all pro in game. That's the setting I chose when I started my chise though so maybe its borked if you try and change it after.

    I play with my dad in the same team. When you have 2 player coop, the 2nd player has to change it from Rookie to all pro... So stupid!
    ApolloKids
    I’m seemingly in the minority here but I think the gameplay is really refined and smooth. It’s a good game imo.

    Yeah, I feel the same. Forums are basically places now to complain about stuff now. Most people who enjoy the game stay away from them. If I wasn't a dummy I would do the same. Folks have already poisoned the little things thread.
    jfsolo
    Yeah, I feel the same. Forums are basically places now to complain about stuff now. Most people who enjoy the game stay away from them. If I wasn't a dummy I would do the same. Folks have already poisoned the little things thread.

    Exactly, I pretty much dismiss & just skim through the first week of Madden impressions thread until the community guys that I trust get a good sample size. Then I pay more attention to what their thoughts are.
    I'm sorry but the rush moves bar above the d-line players head is an eye soar that I cant get past and from what i see there is no way to take it off smh.
    Just a heads up - you can complete the daily challenges under "Exhibition" by playing CFM.
    A few gameplay observations:

    • Running feels really nice. The weight of the runners is amazing. Cutting feels great. Momentum feels great. It feels so good it makes you not want to throw the ball.
    • Playbooks feel fresh. Hasn't seemed like the Eagles playbook has been touched much the last few years, but it definitely got a bit refresh this year.
    • Not a huge fan of the color scheme for the kick meter. Could just be me but i can't see the white bar when it gets to the top. It just blends in too much.
    • Played Haskins and he was just as bad as he should be. It was awesome. He didn't go robo QB on me. Missed high, low, wide, everywhere. He was still around 60%, but it was nice.
    I’m 38 I scoffed at the yard but I feel so strange to admit it is actually fun. The defense seems more aware,the motion or the players really shine and I get the dream of how NCAA football would look with the expose back pad and tucked Jersey. The game definitely feels better but robo about still in and the defensive zone logic need to be fixed somewhat but it is better than last year. The rb moves on hype vid looked ridiculous but works well when your playing. It’s still things that annoys the hell outta me but it’s def worth the purchase
    The biggest compliment I can give this game is that the gameplay feels to me a lot like NCAA 14 in terms of smoothness and speed. The worst insult I can give is that everything else feels like Madden 19/20.
    Also the storyline in face of the franchise was so nonsensical and poorly written it kind of bothered me a little bit. It's like whoever wrote it has no idea how football works at any level.
    Game is unplayable when I'm at home as the Raiders, kick meter freezes ,the game constantly stutters and locks up but anywhere else seems fine.
    TDKing
    So are off the ball injuries back or should I not worry about backup positions again this year???
    Sent from my moto z3 using Tapatalk

    You'll be happy to hear that they are back. Playing the Rams and one of their OL dudes Havenstein or something just got hurt on a passing play.
    oakevin
    Game is unplayable when I'm at home as the Raiders, kick meter freezes ,the game constantly stutters and locks up but anywhere else seems fine.

    I'm seeing a decent amount of stuttering and a lot of kicking meter issues as well. I'm playing a cloud CFM with a really good internet connection. Saw it in a game in Washington and the same in Philly. Hopefully that's what their server maintenance tomorrow AM is for.
    Three more things and then I'm out for the night:
  6. There's new scenarios in CFM. Why didn't they highlight these? They're sick. One was a WR mentorship when I got to choose which type of routes they worked on. Another said we were going against a top defense that is only allowing 17 points/game. My options were to commit to scoring 2 TDs, 3 TDs, or asking my D to step up. Really cool scenario. Love stuff like that.
  7. It may be unpopular but i really dig the celebration control. It doesn't take more time. It's just giving us the control to choose which celebration. It only happens on big plays like TFLs, INTs, Sacks, etc. It's a cool addition in my opinion.
  8. Tackling feels amazing. Animations are way better. Collisions feel heavy. It's nice.

    Feeling good about the game right now. A few games into my CFM and enjoying developing young guys and scouting for the next draft. Gameplay is a solid improvement from what I've seen so far and I'm seeing some nice (albeit small) CFM additions through these scenarios and really snappy menus that I wasn't expecting.
  9. I like what I've experienced so far from gameplay, only played some preseason that I didn't take too seriously though. Animations and tackling seem good, I like the enhanced control over pass rush moves.
    My main disappointment is that in the main menu and Play Now modes, players get up to 3 superstar abilities, but this drops to 2 in franchise, meaning players lose one of the abilities that makes them unique. Which is stupid as hell. How hard is it to just code in the 3rd ability for franchise, dammit?
    Former OL speaking here. I'm just tripping on the vast amount of missed blocks by the OL in the run game and also I noticed 185 pound SS and CB tossing 300 pound Lineman to the ground..
    Huh? What? C'mon Man!
    tyberious4now
    Former OL speaking here. I'm just tripping on the vast amount of missed blocks by the OL in the run game and also I noticed 185 pound SS and CB tossing 300 pound Lineman to the ground..
    Huh? What? C'mon Man!

    I could live with whiffs but I’m seeing lineman still straight up ignoring guys
    PhillyPhanatic14
    Three more things and then I'm out for the night:
  10. There's new scenarios in CFM. Why didn't they highlight these? They're sick. One was a WR mentorship when I got to choose which type of routes they worked on. Another said we were going against a top defense that is only allowing 17 points/game. My options were to commit to scoring 2 TDs, 3 TDs, or asking my D to step up. Really cool scenario. Love stuff like that.
  11. It may be unpopular but i really dig the celebration control. It doesn't take more time. It's just giving us the control to choose which celebration. It only happens on big plays like TFLs, INTs, Sacks, etc. It's a cool addition in my opinion.
  12. Tackling feels amazing. Animations are way better. Collisions feel heavy. It's nice.

    Feeling good about the game right now. A few games into my CFM and enjoying developing young guys and scouting for the next draft. Gameplay is a solid improvement from what I've seen so far and I'm seeing some nice (albeit small) CFM additions through these scenarios and really snappy menus that I wasn't expecting.
  13. WR mentorship was in last year
    Sent from my SM-G960U using Tapatalk
    I like it. Tackling is great, passing feels better, running is smoother and faster.
    Feels like more realistic game of football this year. Obviously it's still Madden, but I like it quite a bit more than last year to be honest.
    Ratings seem to matter a ton now. A good DB can shut down your WR and a good WR can burn a bad DB. Good pass rushers can get sacks on their own. Myles Garrett had two in the first half. Running game is fun. Seeing some new tackling animations, haven't seen a gang tackle yet. CPU QB does a great job sensing pressure and you see a quite a bit hurried throws that are completely off target. It is true good QBs will adapt to your play calling pretty quick and burn you for keep calling the same plays.
    HDR is still not good in Madden, I immediately turned it off. Stadium sound is way too loud by default. I turned it down to 60, I do not want to hear music blasting constantly while I am playing. The crowd is VERY LOUD. I was impressed by that. AI pass coverage is pretty good. Seeing a good amount of penalties. Lot of roughing the passer and holding so far.
    Might be the first year i wait and catch it on sale, to me this game isnt much different from Madden 20. Coverage is still laughable at times, the bars by the linemen i dont like it, cant turn it off. Just seems like a copy & paste.
    PhillyPhanatic14
    Can't lie - my hype for the football season and madden nostalgia is being greatly challenged by this game so far. It feels wrong to support a company that's so lazy and leaves so many bugs in their game. I'm trying to give it a fair shake but this is rough.

    You will be alright. Just gotta get settled in.
    The gameplay is improved, better solo tackling, better pass coverage, better cpu AI, better run defense, better defensive line pass rush moves, better running with the ball. But the core gameplay is still unchanged, dice roll animation driven instead of physics driven, still a ton of old animations that's been in the game for years. Still a of gliding and sliding, every step is long strides instead of short and choppy.
    Everything else is pretty bad. The new intro is horrible, why do they always make everything so flashy? at least give us multiple intros like in NBA 2K, where we have some that are flashy and some that are normal, with players warming up. Like someone mentioned earlier, I'm not feeling the arcade like wipes.
    Still very little subtle team celebrations such as hugs, high fives, pats on the helmets, etc, instead they focus on goofy solo dancing. Solo dancing should be able to be interrupted by teammate celebrations. Instead, after a big play, your teammates trot off the field like nothing happened.
    Not enough to warrant a day 1 purchase, I am going to wait to see what the next gen version is like to decide if I'm going to buy the current gen version to hold me over until next gen drops.
    Gotmadskillzson
    Ratings seem to matter a ton now. A good DB can shut down your WR and a good WR can burn a bad DB. Good pass rushers can get sacks on their own. Myles Garrett had two in the first half. Running game is fun. Seeing some new tackling animations, haven't seen a gang tackle yet. CPU QB does a great job sensing pressure and you see a quite a bit hurried throws that are completely off target. It is true good QBs will adapt to your play calling pretty quick and burn you for keep calling the same plays.
    HDR is still not good in Madden, I immediately turned it off. Stadium sound is way too loud by default. I turned it down to 60, I do not want to hear music blasting constantly while I am playing. The crowd is VERY LOUD. I was impressed by that. AI pass coverage is pretty good. Seeing a good amount of penalties. Lot of roughing the passer and holding so far.

    I totally agree about the ratings mattering more. Also I think that goes with better CPU AI. I wasn't just able to complete slants and flags at will. Defenders actually tried to make plays on the ball. Garrett is a monster. He is so quick and just blows by the OT. But not on every play, which is good.
    Do they have an option for HDR this year? I didn't notice. I know they haven't had an option to turn it off over the last few years. And again, you're right. I did notice it, If it is on by default. The Browns jerseys look very washed out. I know they are brown, but doesn't look like the right color of brown. And I know it's not my TV since it does great HDR.
    PVarck31
    I totally agree about the ratings mattering more. Also I think that goes with better CPU AI. I wasn't just able to complete slants and flags at will. Defenders actually tried to make plays on the ball. Garrett is a monster. He is so quick and just blows by the OT. But not on every play, which is good.
    Do they have an option for HDR this year? I didn't notice. I know they haven't had an option to turn it off over the last few years. And again, you're right. I did notice it, If it is on by default. The Browns jerseys look very washed out. I know they are brown, but doesn't look like the right color of brown. And I know it's not my TV since it does great HDR.

    Do you have it on PC or console? On PC there is a graphics settings menu and you can choose HDR off or auto. Regarding console versions I can't say for sure as I haven't played it on a console since Madden 18. Good Luck.
    Only option for HDR is off or Auto detect. The CPU QB AI throwing on the run is awesome. They extended so many plays against me by doing that. This is probably the most most organic playing AI they ever had in a Madden game. They adapt to things pretty quick, which is good. The hurried throws I love. Had one where the ball came out like a wounded duck, I was thinking oh man, that is going to be an INT but nope my WR adjusted and came back to the ball and caught it low, turned up the field and got a 1st down. I yelled OMG, that actually happened ?
    Same thing with leading your WR. Now the WR actually adjusts. Had a TE on a streak. I knew the safety would be there on the inside so I lead him to the outside. The ball was going a good 5 yards to the outside. I was thinking oh man this QB accuracy rating sucks, he is way too wide. To my surprise, the TE adjusted to the flight of the ball and went to the outside and caught it in stride. It was a thing of beauty. In every other Madden, that would have never been caught unless I USER controlled the TE myself.
    They nailed the AI this year. It just flows organically, that is the best way to describe it.
    The CPU always taking a timeout with 1:01 left in the half has returned. So much for better clock management. Amazing this has existed the entire console generation with this game.
    Tackling looks great, but I am not seeing any gang tackling? Other than the gang tackles, this is the best the tackles have ever felt.
    HDR is a problem again this year. Even with an OLED and the Xbox One X, Madden gives a weird overcast look to everything with HDR turned on. Every other game looks amazing with HDR, but Madden can’t seem to get natural lighting to look right. The colors stand out, but everything looks way too cloudy.
    I did see an O-lineman actually get hurt, and it was away from the play. Not sure if I even seen that happen in last year’s game.
    The coach being shown between plays seems to be pretty frequent now, which I thought they had it right last year by toning this down.
    Two things standout in the Xbox one s version
    1)when you pass to a player they now fight for an extra after they catch and it feels”weighty”
    (Not sure if this was in madden 20 but it didn’t look it based off my quick play of m20 to double check)
    2)the graphics seem smoother and overall I see good framerates
    My second post is a rant over their design decisions
    The replays are no longer from the broadcast angle I loved from madden 20
    Also like MANY have stated the cut scenes to the “defensive coach are annoying it’s the SAME body type and face and it always comes up.
    They didn’t do a good job on the broadcast presentation at all
    Downloading my trial right now.
    I will give Madden 21 a through CFM gameplay test drive using 8 minute quarters (no runoff) so I can get in as many games with various teams as I can inside 10 hours.
    I am going to focus on the areas where I have been apprehensive about and why I plan on sitting out for a while.
    CPU AI - both QB and overall play calling
    Penalties
    Off-ball Injuries
    Player movement, sideline awareness, tackling, CPU RB and WR movement, QB awareness and movement.
    These are the true area’s where I feel like the last several Maddens since 16 (I will give prop to Madden 20 for being a good and fun game. I liked it, but 17,18 and 19 were simply flawed in many areas following a great effort on 16 when I felt the “simulation” gameplay and presentation was still a focus, where as today I think that is a fart in the wind for us older gamers).
    I look forward to sharing my thoughts. No matter the results.
    I am going to give a fair and honest assessment as I always do. I play on All-Pro and do not user catch and use a strict no switch rule on defense. I also employ the defensive camera on defense exclusively and the zoom camera on offense exclusively.
    I will also stream my games so join me for some engaging discussion. As you know I will tinker with sliders after a few games with straight default All-Pro.
    Gotmadskillzson
    Only option for HDR is off or Auto detect. The CPU QB AI throwing on the run is awesome. They extended so many plays against me by doing that. This is probably the most most organic playing AI they ever had in a Madden game. They adapt to things pretty quick, which is good. The hurried throws I love. Had one where the ball came out like a wounded duck, I was thinking oh man, that is going to be an INT but nope my WR adjusted and came back to the ball and caught it low, turned up the field and got a 1st down. I yelled OMG, that actually happened ?
    Same thing with leading your WR. Now the WR actually adjusts. Had a TE on a streak. I knew the safety would be there on the inside so I lead him to the outside. The ball was going a good 5 yards to the outside. I was thinking oh man this QB accuracy rating sucks, he is way too wide. To my surprise, the TE adjusted to the flight of the ball and went to the outside and caught it in stride. It was a thing of beauty. In every other Madden, that would have never been caught unless I USER controlled the TE myself.
    They nailed the AI this year. It just flows organically, that is the best way to describe it.

    What settings are you playing on ? Are you going to post any Madden 21 videos soon. Great impressions can't wait to see more.:y220e:
    Couple of quick observation while playing with the Vikings at home. The horn that they play while scoring a touch down is actually the horn they play during 3rd downs. Also, it gets annoying because instead of playing the correct horn during 1st downs they play the skol chant.
    I've been trying it for an hour and I'm already tired of it.
    It already starts with the intro, which consists only of Lamar.
    When you start creating the avatar is a bad joke at first, if you know that all this is not available in franchise mode.
    In the main screen you can see either your avatar or Lamar, below you can see your credits... in madden 20 you can see a lot of different players in the intro and main menu, no idea why it only has to show Lamar now
    As I suspected while watching the gameplay videos I don't like the broadcast intros at all. This "mova da chains" graphic is just as annoying as the close-up view of the bank at every first down.
    As an NFL fan madden 21 is just a big step in the wrong direction in my opinion.
    Played my first game and am in two minds:
    Pros:
    - Tackling felt a lot better, more wrap up tackling
    - Harder to run, which I found really easy in 20
    - CPU QB play seemed a lot better
    - Felt difficult (but most first games of new Madden's do)
    Cons:
    - Very much feels like Madden 20.5
    - Franchise literally the same
    - Lots of weird glitches in menus. For example, in the cut player menu, after I cut a player, one of the player cards would duplicate or be blacked out
    - Menus kind of laggy at times
    - Soundtrack sucks
    - A bit of suction tackling returned
    Highlight:
    Playing the Raiders I got good pressure up the middle with Short. Carr managed to spin just as I dove for the sack and made his way to the left, set his feet and threw a 40 yard TD. The pass was high but a good catch in the end zone got it. It felt very organic.
    Overall not sure yet if I'll get it. Given the free upgrade to next gen and my current desire to play an NFL game I'm leaning towards yes. I'll play more of the trial before deciding though. I think I'll try to get a used version if I do
    The gameplay is solid. Everything else is miserable. The green +100s everywhere. The constant celebration options I can’t turn off. The mobile-style interlude graphics (that aren’t even in 4K! They are in 1080!), it’s the most unrealistic, and to be frank annoying sports game in regard to the presentation I’ve ever played.
    Oh, and your cover athlete is one of the top dual-threat QBs of all time, and QB rush stats are broken in Franchise again. Even though EA half-fixed it last year. Ugh.
    So, I got six hours into the trial and here are my thoughts so far.
    I will echo what has been said before. It just feels like Madden 16v5 to me. I do feel that the gameplay flows a bit better, but I still notice horrible o line play. Coverage issues have happened a few times. All in all, I just do not think that the Dev team knows how to fix these things.
    Graphically, you can tell that there has been nowhere to go for a few years, so no real changes here. Next gen will (might) provide some “freshness” to things. If you like Madden 20, you will probably like 21. If you thought 20 was ok, you will think this is ok. If you hated any of the prior couple of versions, you will hate this version.
    To sum it up. It just is what it is.
    Gotmadskillzson
    Only option for HDR is off or Auto detect. The CPU QB AI throwing on the run is awesome. They extended so many plays against me by doing that. This is probably the most most organic playing AI they ever had in a Madden game. They adapt to things pretty quick, which is good. The hurried throws I love. Had one where the ball came out like a wounded duck, I was thinking oh man, that is going to be an INT but nope my WR adjusted and came back to the ball and caught it low, turned up the field and got a 1st down. I yelled OMG, that actually happened ?
    Same thing with leading your WR. Now the WR actually adjusts. Had a TE on a streak. I knew the safety would be there on the inside so I lead him to the outside. The ball was going a good 5 yards to the outside. I was thinking oh man this QB accuracy rating sucks, he is way too wide. To my surprise, the TE adjusted to the flight of the ball and went to the outside and caught it in stride. It was a thing of beauty. In every other Madden, that would have never been caught unless I USER controlled the TE myself.
    They nailed the AI this year. It just flows organically, that is the best way to describe it.

    The ability of CPU controlled Wrs on the User team to adjust smoothly and aggressively work back to the ball is the very first thing that stood out to me when playing. This improvement alone would never let me go back and play an older version of Madden.
    The sound in this game is really good, especially through my Klipsch system, but I would love to be able to control, individually:
    - Dolby Atmos
    - On field chatter
    - Crowd noise Home/ Opponent
    - Tackles/ Big Hits
    - Sideline chatter
    - On field announcers
    HDR should have separate settings.
    Also I would love an option for black & White or vintage brown palettes games.
    But before all of this, update Franchise mode.
    Dunno if this is the thread to post questions, but I'm goin for it.
    1) Did they fix the online h2h glitch that would always stick you in default uniforms?
    2) How does the pass rush system feel or work with non superstar rushers? They always showed star players in the demo videos, but I'm curious about that 2nd tier of rushers like Ngakuoe, Mercilus, Irvin, etc. In 20 it felt like the gap between them was cavernous.
    Ive raised the level and the issue I mentioned before is still happening.
    does anyone else notice that CPU controlled team on defense is very slow to react on plays. Theyll only attempt to tackle after the player gets close to them or by them.
    The LB's dont react to a running play until the rb is past the line of scrimmage. they just stand there.
    on passing plays its almost the same. The dbs/ safeties dont react to a running qb until they get close to a defensive player, they are slow to close out on plays in front of them.
    to me its as if the awareness has regressed. This is absolutely horrible.
    only thing I like is the flow, and the way the game feels on the sticks. feels very organic. players feel more weighted.
    the speed of the game is decent as well, if anything it may be a tad bit to slow on default settings.
    note: these observations are all play now games, madden default settings.
    IlluminatusUIUC
    Dunno if this is the thread to post questions, but I'm goin for it.
    1) Did they fix the online h2h glitch that would always stick you in default uniforms?
    2) How does the pass rush system feel or work with non superstar rushers? They always showed star players in the demo videos, but I'm curious about that 2nd tier of rushers like Ngakuoe, Mercilus, Irvin, etc. In 20 it felt like the gap between them was cavernous.

    Ngakoue isn't really 2nd Tier, he's really good at being a pass rush specialist, no idea why they don't have him as a Superstar with Strip Specialist. Thats his bread and butter.
    Tomba
    My second post is a rant over their design decisions
    The replays are no longer from the broadcast angle I loved from madden 20
    Also like MANY have stated the cut scenes to the “defensive coach are annoying it’s the SAME body type and face and it always comes up.
    They didn’t do a good job on the broadcast presentation at all

    And what happened to the lineups?
    Ok first things first, the last Madden game that I've played extensively is Madden '05 and Madden '25, although the latter is rare. Madden '05 has been my go to for pro football fix for a few years now. Also, I'm not a die hard NFL fan nor football fan. I like it, but I don't follow it the same as I do baseball and I never played football aside from schoolyard.
    So I can't compare to '20 or years prior.
    With that disclaimer out of the way....
    I got the EA Play to be able to play trials of EA games as they become available. UFC 4, Madden, NHL, FIFA, etc...
    Settings:
    All-Pro
    15 minute quarters
    accelerated clock (20 sec)
    Sliders default
    Injury slider was raised to 50
    Penalty sliders default
    Played one full game and 5 quarters of various games just looking at things.
    The game is fun and it is Madden. Despite the years of really playing it, it still feels familiar to what I've been playing in the past. I don't view that as a bad thing, as it allowed me to be comfortable with the game from the start, while having to learn the new controls. I liked that the very first play was against Patrick Mahomes and he scrambled for a 27 yard touchdown after I fumbled. Nice to see the CPU QB be aware that he's got room to run and take off. Saw this with Mahomes, Cam Newton, and Kyler Murray. I didn't play against Jackson.
    Everything feels pretty smooth. The CPU actually ran the ball in the game and was effective. I also saw the QB's make errant throws when on the run or under pressure. When they have time to throw, they were more accurate of course. I like the passing modifier where I can choose high or low. I didn't get a sense of robo QB in my limited time as in my full game I held Cam Newton to 11/19 passing with 1 TD and 1 INT.
    Penalties will have to be moved from default in my opinion as in the full game played against the Patriots there were only 3 penalties called (actually 5 but 2 of those were delay of games on me) I am not sure where the sweet spot will be for each of the penalties but for me its not default.
    My biggest complaint I guess is that there isn't enough time to make adjustments on defense. I wish there was like a 10 sec window where the game "pauses" and you can make on the fly adjustments, because doing it live isn't enough time. I'm sure I will get quicker once I'm more familiar with the controls, but for now I would like additional time.
    My other complaint I guess is rushing yards for QB in franchise mode. I simmed a season to check stats and everything looked good, but the Jackson only rushed for 181 yards on 38 carries in 16 games. Highest rushes
    Kyler Murray 64 for 284 yds
    Teddy Bridgewater 65 for 271 yds
    Mitchell Trubisky 66 for 268 yds
    Dashaun Watson 50 for 250 yds
    Carson Wentz 61 for 230 yds
    Again, no other stats looked outlandish in my opinion.
    Not to ramble on, Madden 21 for me, in a very limited time, is fun. Will I get it? I don't know yet. I will definitely get it at some point due to the fact that Lamar Jackson is on the cover (UofL ties and I got to know him while he was at UofL through a friend), but unless I'm going to get it to play, I'll wait until its on sale at the holidays to add to my collection.
    I still have 6 hours left on my trial so I'll continue to plug along and see how it goes. A lot to like as a casual fan, but just don't have that feeling to jump back into Madden football.
    PS: I know someone, Kehlis?, asked about punting into the wind issue. I don't know what the issue was prior but I punted/kicked into the wind and nothing stood out to me as being "wrong". Distance is what I expected given power of kick and velocity of wind.
    sniperhare
    Ngakoue isn't really 2nd Tier, he's really good at being a pass rush specialist, no idea why they don't have him as a Superstar with Strip Specialist. Thats his bread and butter.

    I personally think EA screwed up by tagging the abilities as "superstar" abilities and making them so powerful, because they have to put limits on them to keep them from getting out of hand. Josh Allen (the QB) really deserves QB rushing abilities but because he's not a star player, he is stuck turning like a battleship back there.
    I would like to see better AI reaction in zone coverage for my AI teammates. The cpu QB immediately deciphers zones and quickly finds receivers, TEs in particular, wide open. The passes are thrown so quickly that defenders shouldn't be so far out of position. Would like to see that tightened up with more contested catches or at least players in closer proximity.
    M21 gameplay is M20's refined. M20 was solid, M21 is fine. Madden is fine on the field, that's all I can really say at this point. I have seen more penalties and off throws from CPU QB's. My issue is moreso with HDR. I played a game as the Seahawks vs the Steelers in Seattle; on clear 1pm game it looks overcast in cutscenes and in about 70% of the snaps. Then, 30% of the snaps look good and well lit. Adjusting the in game brightness and HDR settings either make the game look washed out or over saturated. Is there a setting where we can just turn it off in Madden or do we disable it in the system setting? I hate the way HDR looks in The Show as well but I know how to disable it.
    Terrible Super Bowl Celebration, it should feel like the most important thing while playing it. The computer is pretty easy on ALL PRO and does not put up much of a challenge. They hardly react on Slant Plays, can get an easy 20 yards anytime i want.  Hopefully they have a Big Patch on Release Day.
    jim316
    Terrible Super Bowl Celebration, it should feel like the most important thing while playing it. The computer is pretty easy on ALL PRO and does not put up much of a challenge. They hardly react on Slant Plays, can get an easy 20 yards anytime i want.* Hopefully they have a Big Patch on Release Day.

    Feeling the same about the difficulty so far. I beat the Rams 38-10 with a depleted Eagles roster on All-Pro last night. I have a small sample size so I'm not jumping to any conclusions, but I'm hoping All Madden is more difficult than last year.
    Junior Moe
    M21 gameplay is M20's refined. M20 was solid, M21 is fine. Madden is fine on the field, that's all I can really say at this point. I have seen more penalties and off throws from CPU QB's. My issue is moreso with HDR. I played a game as the Seahawks vs the Steelers in Seattle; on clear 1pm game it looks overcast in cutscenes and in about 70% of the snaps. Then, 30% of the snaps look good and well lit. Adjusting the in game brightness and HDR settings either make the game look washed out or over saturated. Is there a setting where we can just turn it off in Madden or do we disable it in the system setting? I hate the way HDR looks in The Show as well but I know how to disable it.

    Yes, the HDR when the sun is one direction is much worse this year. Can't believe nobody noticed it during their testing.
    Anybody else have this happen?  I was playing Jets vs Giants and during the Game the Screen turned White until i exited the game, it happend a few times since.
    marino13
    That should not be a surprise. Always been like that
    Sent from my iPhone using Operation Sports

    Not true. Go play Madden 25 (the PS3 version has even better presentation than the PS4 version did with Stadium flyovers).
    Play Madden 16
    They made far better attempts at the CBS NFL Sunday Style then this dreck.
    I can’t sit here and BS about the presentation and pass this is off as even decent.
    There is zero authenticity left. Whatever was left in 19 and even to lesser degree 20 is now gone like a fart in the wind.
    Is what it is. But when you have the “simulation” exclusive and you put out this crap and pass it as authentic NFL.
    Puleeze.
    Gameplay impressions coming this evening after playing multiple games inside CFM with different teams.
    Sent from my iPhone using Operation Sports
    PhillyPhanatic14
    Love the amount of off-ball injuries. Seen it with DE, OL, and TE when they don't have the ball. Seen 3 of them in 2 1/2 games.

    Enjoying that as well.
    Game against Washington, I lost my starting left guard and right guard to injuries in the 1st half. Thankfully the right guard returned after half time.
    Is it possible to set offense and defense to different skill levels?
    ex: play offense on All-Madden but defense on All-Pro?
    I struggle at defense but as I'm getting more and more comfortable with the game, I'm starting to pick apart the defense quite easily offensively.
    I know I can adjust sliders but I don't want to do that.
    Armor and Sword
    Not true. Go play Madden 25 (the PS3 version has even better presentation than the PS4 version did with Stadium flyovers).
    Play Madden 16
    They made far better attempts at the CBS NFL Sunday Style then this dreck.
    I can’t sit here and BS about the presentation.
    There is zero authenticity left. Whatever was left in 19 and even to lesser degree 20 is now gone like a fart in the wind.
    Is what it is. But when you have the “simulation” exclusive and you put out this crap and pass it as authentic NFL.
    Puleeze.
    Gameplay impressions coming this evening after playing multiple games inside CFM with different teams.
    Sent from my iPhone using Operation Sports

    I B should have said over the last few versions at least for me
    Sent from my iPhone using Operation Sports
    Armor and Sword
    One quick hit take impression.
    Presentation is an abomination.
    Zero NFL broadcast authenticity.
    This right away is an immersion killer inside a franchise mode.
    Sent from my iPhone using Operation Sports

    My buying decision will be based off your review.
    BTW, anyone thinking that this game will be radically different needs to get their expectations in check ASAP.
    Playing as well as watching cpu/cpu: 10 min qtrs, all-pro, simulation...all other settings at default
    Three things that stick out:
    - OL/DL play and interaction continues to be an eyesore. This is a core aspect of the game that has needed and continues to need serious attention. I'm afraid, however, that Tiburon has sort of painted themselves into a corner here by continuing to use and exhausting the same old code/engine. Overall, the depiction of the "war in the trenches" is an embarrassment and has been for quite some time.
    - Tackling has improved from the beta but still lacks a sense of realism in terms of physics and momentum with a buffered feel to collision and impact. Like OL/DL interaction, I feel tackling is a victim of the same tired engine that needs to be rebuilt. The most defenders I've seen involved in a tackle is three with two defenders already engaged in the tackle and a third coming in to finish off the play. This was achieved 15 years ago by a competitor.
    - Presentation is atrocious. No other way to describe it than arrogant incompetence on the part of EA and Tiburon to think this passes as a replication of a TV broadcast. Everything from the player celebrations to the camera angles kill immersion. It's inexcusable given not only their access to the NFL's video resources but simply the fact that...we ALL watch games. Quick pet peeve - that defensive huddle scene on every down where they all act is if they haven't seen each other in 20 years.
    Note, these are just things that are an issue for me and have been for a very long time when it comes to Madden. To others they may not be a problem and that's understandable. However, some significant improvements in these areas I feel would be welcomed by most regardless of where you currently stand. Personally, I'm looking toward next-gen, specifically M23 for the next major step. Time will tell.
    countryboy
    Is it possible to set offense and defense to different skill levels?
    ex: play offense on All-Madden but defense on All-Pro?
    I struggle at defense but as I'm getting more and more comfortable with the game, I'm starting to pick apart the defense quite easily offensively.
    I know I can adjust sliders but I don't want to do that.

    No. You can’t.
    Another tidbit.
    Gameplay is definitely improved from 20. Smoother. Passing and receivers adjusting to the ball is vastly improved.
    If you liked or loved 20 (I like 20 was the best gameplay since 16) 21 no doubt is am improved gameplay experience.
    Unfortunately the NFL Authenticity is highly lacking and for me personally (not everyone has to agree).
    A huge part of my pleasure in playing console sports games is getting the broadcast feeling of what I see on the gridiron, diamond, ice and court.
    Madden 21 fails miserably in this department and knocks a lot of the really good luster off the meaningful gameplay improvements. The swipes, the lack of any real NFL Sunday presentation is like fingers running down a chalk board and takes me out of my virtual NFL universe.
    It is that important IMO to my perception of the game itself.
    More gameplay impressions to come.
    But I can already say this is a hard pass on release day for me. It simply will not satisfy my desire for what I love about real licensed sports games.
    Just take a look at how MLB The Show and NBA 2K design their presentation.
    Oooooozing with authenticity and it highly enhances your gameplaying experience if your a hard core offline franchise player.
    I feel like I am in bizzaro world with the new design of Madden presentation, colors....even the replay angles....all of it gone.
    Huge disappointment because the gameplay feels really tight so far. The game feels again incomplete. I want immersion and presentation is a HUGE HUGE part of franchise mode. Not only was franchise mode untouched (and to be frank it is highly playable for me I like it but of course it can use a lot of improvement in certain areas), they stripped away any semblance of NFL like broadcast presentation. It is a You Tube Hype show now. Huge letdown. But....again.....and I understand the reality. We are not the target demographic. Simply not. I am half a century old....they could give a rats *** about me. I won’t be suckered into buying coins. They have moved on from me. They did years ago. But now....they have shut the door on what we see on Sundays in terms of authentic presentation. It is gone.
    Sent from my iPhone using Operation Sports
    (I posted this in my slider thread; might as well drop it here too)
    Charter had a really good Tweet about how the difference between "impressions" and "Reviews" and I'm glad he said it because it is coloring HOW I'm going about presenting my initial thoughts.
    Played two CFM games last night as the Chargers on AP, lost both in tight games. They should be up on my Twitch VODs if you want to watch again.
    Here are some observations on the important stuff:
    - Injuries. OMG, glorious injuries. Excellent variety in terms of positions impacted. I saw OL get banged up, DL get hurt (I lost Bosa for 5 weeks...ugh), just really good. I think I had 4 total in each game I played (2 of which wound up being multi-week). If this keeps up, I have NO inclination to change anything here.
    - Penalties. We saw multiple holding calls, a couple of DPIs. Interestingly, no false starts/offsides in those two games.
    - CPU QB scrambling. Yup, it's a threat. Even Mahomes (who NEVER scrambled on M20) took off on us. Burrow was a significant threat taking off. The QB BCV still favored a MUT style "run to the sidelines before scrambling", but that is due to another reason - lineplay dynamics. The cool thing is that QBs effectively used scrambling to avoid danger and often either threw downfield or chucked the ball out of bounds. They did a nice job making the CPU QBs feel more alive.
    - The throw out of sacks animation is SO well done. It definitely saved a couple of sacks per team per game.
    - The run game looks toned down. I need to see more matchup variety before saying too much here. The lineplay interactions were a huge part of this. But in my games, it had a much "grindier" feel. I guarantee some people will say that the run game is "underpowered" - especially the same folks that cry about the same thing every year. But to me, this is the difference between "Madden expectations" and "what is real". This felt far more like an NFL style run game vs the more collegiate style run game we had last year.
    - QB Accuracy. QBs were accurate - but I saw few signs of "Robo QB". I'll say this, you had better be smart about play calling or they WILL carve you up...as it should be. Stat-obsessed kiddies will undoubtedly cry they are "too accurate" and will globally dumb down the game by lowering the QBA slider. We're not doing that here; we learn to play better.
    - Lineplay. It's a blast to user the linemen this year. Good rushers are a treat to use, bad matchups are a pain. Excellent fluidity to the interactions...and when you make a play, it feels really darn rewarding.
    - Coverage. I'm not the best person when it comes to breaking things down in terms of where guys should go in particular looks and so on. So I'll put it like this; you have to make smart decisions. Coverage is pretty solid overall. I had a number of INTs on my end; all due to my making poor choices. Definitely not lowering the INT slider though; we work to get better, not take the "Easy way out".
    - Tackling. Tackling looks/feels terrific.
    - Punting. One of the noted gameplay changes was that they made punt distance more realistic on simulation. That 100% showed through. It's one of those little things with big impacts.
    - All Madden. Off-stream, I played a little bit. My skills are too rusty for AM right now; but if it stays like it is now, I WILL likely move up at some stage. It was really hard (for me), but they didn't so badly bias the CPU O-line that it felt unplayable.
    - Animations. Very fluid, overall, transition animations are much better done this year. Very few "warps" during the actual plays (saw some on TD celebrations).
    - Clock management. Same hiccups as last year in the last 20 - 30 seconds or so of the half due to them removing the walkup to the LOS (I'd really like them to remove the clock run-off in the final 30 seconds...it would help the CPU immensely). Up to that point, the CPU did a nice job running the 2 minute drills.
    marino13
    I B should have said over the last few versions at least for me
    Sent from my iPhone using Operation Sports

    There presentation has been pretty TV centric for the last five years. They are not any more over the top than you see on Sunday, if you think about their entire presentation.
    But it does feel different this season. It's much more of a party-like atmosphere. I think Franchise should stay TV centric, but I get what EA is doing.
    But then, I liked KO Superstar last year. Too bad they pretty muc copy and pasted it from last year, because there some simple things they could do to make the mode a little more compelling and meaningful, even if they just ripoff SMB3's Pennant Race.
    I think the Yard could still go either way. Right now is really fun, because it is all knew, and no one knows what the good strategies are yet, and how to counter them. I'm still trying to figure out how to run plays well. Once players start to figure the mode out, I think squadding up and playing 3v3 will be a blast.
    But it could also all fall apart if there are some major holes leading to money plays. But so far, it seems solid, and their solution to only one QB is pretty awesome.
    Otherwise, the game really does just feel like a port of last year's game. Feels the same. The look is much more colorful and vibrant, though. It seems like they caved to the casuals that want HDR to pop and not flatten and make look more real, which is darker. Still looks fine, but definitely more like a video game.
    Not regretting the purchase. Hopefully the Yard is a big hit. At this point, its where I will spend most of my time.
    I think the presentation is actually awesome. Way better than years past. I don't get the party/arcadey vibe that some of you guys are. It's clean and I like the direction they took it this year.
    StoneWallace17
    I like what I've experienced so far from gameplay, only played some preseason that I didn't take too seriously though. Animations and tackling seem good, I like the enhanced control over pass rush moves.
    My main disappointment is that in the main menu and Play Now modes, players get up to 3 superstar abilities, but this drops to 2 in franchise, meaning players lose one of the abilities that makes them unique. Which is stupid as hell. How hard is it to just code in the 3rd ability for franchise, dammit?

    They didn't touch franchise. Most franchise guys hated the X-factor stuff, and adding a third as the only "improvement" to Franchise might have led to violence somewhere. I don't think three abilities is a good idea in franchise anyway.
    JoshC1977
    (I posted this in my slider thread; might as well drop it here too)
    Charter had a really good Tweet about how the difference between "impressions" and "Reviews" and I'm glad he said it because it is coloring HOW I'm going about presenting my initial thoughts.
    Played two CFM games last night as the Chargers on AP, lost both in tight games. They should be up on my Twitch VODs if you want to watch again.
    Here are some observations on the important stuff:
    - Injuries. OMG, glorious injuries. Excellent variety in terms of positions impacted. I saw OL get banged up, DL get hurt (I lost Bosa for 5 weeks...ugh), just really good. I think I had 4 total in each game I played (2 of which wound up being multi-week). If this keeps up, I have NO inclination to change anything here.
    - Penalties. We saw multiple holding calls, a couple of DPIs. Interestingly, no false starts/offsides in those two games.
    - CPU QB scrambling. Yup, it's a threat. Even Mahomes (who NEVER scrambled on M20) took off on us. Burrow was a significant threat taking off. The QB BCV still favored a MUT style "run to the sidelines before scrambling", but that is due to another reason - lineplay dynamics. The cool thing is that QBs effectively used scrambling to avoid danger and often either threw downfield or chucked the ball out of bounds. They did a nice job making the CPU QBs feel more alive.
    - The throw out of sacks animation is SO well done. It definitely saved a couple of sacks per team per game.
    - The run game looks toned down. I need to see more matchup variety before saying too much here. The lineplay interactions were a huge part of this. But in my games, it had a much "grindier" feel. I guarantee some people will say that the run game is "underpowered" - especially the same folks that cry about the same thing every year. But to me, this is the difference between "Madden expectations" and "what is real". This felt far more like an NFL style run game vs the more collegiate style run game we had last year.
    - QB Accuracy. QBs were accurate - but I saw few signs of "Robo QB". I'll say this, you had better be smart about play calling or they WILL carve you up...as it should be. Stat-obsessed kiddies will undoubtedly cry they are "too accurate" and will globally dumb down the game by lowering the QBA slider. We're not doing that here; we learn to play better.
    - Lineplay. It's a blast to user the linemen this year. Good rushers are a treat to use, bad matchups are a pain. Excellent fluidity to the interactions...and when you make a play, it feels really darn rewarding.
    - Coverage. I'm not the best person when it comes to breaking things down in terms of where guys should go in particular looks and so on. So I'll put it like this; you have to make smart decisions. Coverage is pretty solid overall. I had a number of INTs on my end; all due to my making poor choices. Definitely not lowering the INT slider though; we work to get better, not take the "Easy way out".
    - Tackling. Tackling looks/feels terrific.
    - Punting. One of the noted gameplay changes was that they made punt distance more realistic on simulation. That 100% showed through. It's one of those little things with big impacts.
    - All Madden. Off-stream, I played a little bit. My skills are too rusty for AM right now; but if it stays like it is now, I WILL likely move up at some stage. It was really hard (for me), but they didn't so badly bias the CPU O-line that it felt unplayable.
    - Animations. Very fluid, overall, transition animations are much better done this year. Very few "warps" during the actual plays (saw some on TD celebrations).
    - Clock management. Same hiccups as last year in the last 20 - 30 seconds or so of the half due to them removing the walkup to the LOS (I'd really like them to remove the clock run-off in the final 30 seconds...it would help the CPU immensely). Up to that point, the CPU did a nice job running the 2 minute drills.

    Didn't they specifically come out and say that clock management was fixed this year? Like they actually stated that???
    ApolloKids
    I’m seemingly in the minority here but I think the gameplay is really refined and smooth. It’s a good game imo.

    It appears that way, but I'm not paying $60 for 'refined gameplay and cleaned up animations'. That is something that comes in an after-release patch.
    That isn't what the next evolution of a major franchise game should be.
    PhillyPhanatic14
    I think the presentation is actually awesome. Way better than years past. I don't get the party/arcadey vibe that some of you guys are. It's clean and I like the direction they took it this year.

    I only played a bit of one exhibition game, so maybe my perception is off. The Yard and KO Superstar are definitely over the top. In exhibitiuon, I mostly noticed that everything just looked real bright and a bit cartoony compared to last year. Not in a terrible SMB1 kind of way, but just everything just seemed to pop more.
    I've seen TV presentations for over 10 years now, I really don't need to see another one. Some are great, but they all lack somewhere. With the rise of these alt modes, I'm appreciating the more fun presentations sports games used to have.
    But it's also kind of glaring that they just threw in all of last year's lines for KO Superstar instead of creating a new presentation. That mode and The Yard needs an over the top version of 2K's old commentary team.
    Kind of weird moment in gaming though. Madden drops. PGA Tour 2K21 drops. And I'm also playing a ton of Flight Sim 2020. My ISP has to be flipping out. On top of a lot of downloading, the FS2020 has already used up 6 gigs of data. In about three hours.
    :eek:
    ChicagoChris
    Didn't they specifically come out and say that clock management was fixed this year? Like they actually stated that???

    I don't recall them saying "fixed"; but they did say they worked on it (and I saw some good examples of that).
    The issue is those situations where there is like 10-15 seconds left; the next play gets called...but then, that auto roll-off occurs (because they used it to replace the walk-up last year). THAT is where the one remaining issue lies.
    It IS better; just not 100%.
    PhillyPhanatic14
    I think the presentation is actually awesome. Way better than years past. I don't get the party/arcadey vibe that some of you guys are. It's clean and I like the direction they took it this year.

    I feel the same way & it doesn't seem as boring to be honest. I like that their trying to add some excitement to the games instead of the tired every day real life presentation. I understand people want to see what they see on TV, but for me it doesn't take me out of any immersion or experience and has actually got my attention more. I like they added music when they introduce the QBS onto the field as well. The on field swipes just makes me think I'm looking at a scoreboard without the cut to the scoreboard.
    ChicagoChris
    Didn't they specifically come out and say that clock management was fixed this year? Like they actually stated that???

    Yeah, they did.
    Just like you said you wanted to fix screen passes. O-Line is still totally stupid, 2 blockers and an opposing linebacker just walks between them to the receiver
    Just played a quick game and I'm pleasantly surprised. I wasn't expecting much to begin with, then saw a bunch of negative reviews here and expected to be underwhelmed. There are obviously flaws with the game, and people should ensure that their expectations of the game are not particularly high. It seems like a minor improvement on Madden 20, with subtle but impactful changes in some key areas.
    I was particularly pleasantly surprised because I played on default All Madden, and it WASN'T NONSTOP CHEESE! The gameplay felt challenging, but not stacked against me. I didn't do particularly well, but it didn't feel like I couldn't do well. It felt like stuff was there, and I wasn't taking it, rather than nothing was there in the first place.
    The running game felt a lot better and more realistic. I got stuffed in the backfield a handful of times, but also ripped off a few 10-12 yarders. It didn't feel like I could break one every time like it did in 20.
    With that being said, the presentation is pretty gross. The screen wipes are unnecessary, and they've gone overboard with the sideline cutscenes. Coaches aren't that animated for the entire game.
    All in all, it's a Madden game. It's entirely mediocre. Not great but not terrible.
    Milticket
    I feel the same way & it doesn't seem as boring to be honest. I like that their trying to add some excitement to the games instead of the tired every day real life presentation. I understand people want to see what they see on TV, but for me it doesn't take me out of any immersion or experience and has actually got my attention more. I like they added music when they introduce the QBS onto the field as well.

    If it wasn't totally unrealistic. The guest team is not bouncing around in front of a giant screen. Wouldn't even know that a home team performs at home like that. And there are no fireworks displays during any plays.
    Man, EA has the exclusive goddamn license and then delivers these things:

    From Forbes:
    Better CPU Clock Management
    A major immersion breaker during a franchise mode game takes place during close games and it appears as though the CPU doesn’t understand there is a difference between Madden minutes and real-life time measure.
    EA says the CPU will be smarter at the end of halves and games.
    PhillyPhanatic14
    I think the presentation is actually awesome. Way better than years past. I don't get the party/arcadey vibe that some of you guys are. It's clean and I like the direction they took it this year.

    Different strokes for different folks and that’s OK I’m glad you enjoy it.
    Sent from my iPhone using Operation Sports
    jay87
    If it wasn't totally unrealistic. The guest team is not bouncing around in front of a giant screen. Wouldn't even know that a home team performs at home like that. And there are no fireworks displays during any plays.
    Man, EA has the exclusive goddamn license and then delivers these things:


    It doesn't bother me at all. I watch unrealistic movies, tv shows, games everyday. There trying to add hype. Like I said in my post I can see why ppl don't like it.
    I dabbled in practice mode a bit this morning and it seemed both WR and HB screens were much improved compared to 20.
    Sent from my iPhone using Tapatalk
    JoshC1977
    (I posted this in my slider thread; might as well drop it here too)
    Charter had a really good Tweet about how the difference between "impressions" and "Reviews" and I'm glad he said it because it is coloring HOW I'm going about presenting my initial thoughts.
    Played two CFM games last night as the Chargers on AP, lost both in tight games. They should be up on my Twitch VODs if you want to watch again.
    Here are some observations on the important stuff:
    - Injuries. OMG, glorious injuries. Excellent variety in terms of positions impacted. I saw OL get banged up, DL get hurt (I lost Bosa for 5 weeks...ugh), just really good. I think I had 4 total in each game I played (2 of which wound up being multi-week). If this keeps up, I have NO inclination to change anything here.
    - Penalties. We saw multiple holding calls, a couple of DPIs. Interestingly, no false starts/offsides in those two games.
    - CPU QB scrambling. Yup, it's a threat. Even Mahomes (who NEVER scrambled on M20) took off on us. Burrow was a significant threat taking off. The QB BCV still favored a MUT style "run to the sidelines before scrambling", but that is due to another reason - lineplay dynamics. The cool thing is that QBs effectively used scrambling to avoid danger and often either threw downfield or chucked the ball out of bounds. They did a nice job making the CPU QBs feel more alive.
    - The throw out of sacks animation is SO well done. It definitely saved a couple of sacks per team per game.
    - The run game looks toned down. I need to see more matchup variety before saying too much here. The lineplay interactions were a huge part of this. But in my games, it had a much "grindier" feel. I guarantee some people will say that the run game is "underpowered" - especially the same folks that cry about the same thing every year. But to me, this is the difference between "Madden expectations" and "what is real". This felt far more like an NFL style run game vs the more collegiate style run game we had last year.
    - QB Accuracy. QBs were accurate - but I saw few signs of "Robo QB". I'll say this, you had better be smart about play calling or they WILL carve you up...as it should be. Stat-obsessed kiddies will undoubtedly cry they are "too accurate" and will globally dumb down the game by lowering the QBA slider. We're not doing that here; we learn to play better.
    - Lineplay. It's a blast to user the linemen this year. Good rushers are a treat to use, bad matchups are a pain. Excellent fluidity to the interactions...and when you make a play, it feels really darn rewarding.
    - Coverage. I'm not the best person when it comes to breaking things down in terms of where guys should go in particular looks and so on. So I'll put it like this; you have to make smart decisions. Coverage is pretty solid overall. I had a number of INTs on my end; all due to my making poor choices. Definitely not lowering the INT slider though; we work to get better, not take the "Easy way out".
    - Tackling. Tackling looks/feels terrific.
    - Punting. One of the noted gameplay changes was that they made punt distance more realistic on simulation. That 100% showed through. It's one of those little things with big impacts.
    - All Madden. Off-stream, I played a little bit. My skills are too rusty for AM right now; but if it stays like it is now, I WILL likely move up at some stage. It was really hard (for me), but they didn't so badly bias the CPU O-line that it felt unplayable.
    - Animations. Very fluid, overall, transition animations are much better done this year. Very few "warps" during the actual plays (saw some on TD celebrations).
    - Clock management. Same hiccups as last year in the last 20 - 30 seconds or so of the half due to them removing the walkup to the LOS (I'd really like them to remove the clock run-off in the final 30 seconds...it would help the CPU immensely). Up to that point, the CPU did a nice job running the 2 minute drills.

    That's the review, I mean impression I was waiting on.
    Thanks JoshC.
    Also this difference between pre-published pictures and ingame graphics is annoying
    I really had hope when they announced "cinematic" intros with pictures like this:

    Unfortunately in game it looks like this (rayzen 2700x, 2080ti, ultra settings):

    and a few seconds later players are suddenly missing - this is the next camera setting after the last picture:
    ChicagoChris
    From Forbes:
    Better CPU Clock Management
    A major immersion breaker during a franchise mode game takes place during close games and it appears as though the CPU doesn’t understand there is a difference between Madden minutes and real-life time measure.
    EA says the CPU will be smarter at the end of halves and games.

    Was not fixed unless that is in a day one patch (doubtful as QB simulated rushing stats which were fixed with a patch in 20 are again.....not working...great stuff.).
    jb12780
    I dabbled in practice mode a bit this morning and it seemed both WR and HB screens were much improved compared to 20.
    Sent from my iPhone using Tapatalk

    Practice mode is not comparable with real games.
    I just tried it, 8/10 passes arrived with a good gain of space, once I was too slow and got sacked and once there was a direct tackle at the receiver - madden 20 free practice
    jay87
    Also this difference between pre-published pictures and ingame graphics is annoying
    I really had hope when they announced "cinematic" intros with pictures like this:


    That's a screen grab for next gen....
    JoshC1977
    That's a screen grab for next gen....

    Um, no, of course not, that's just edited - the graphics will definitely not develop that much. It would be nice if it did, but it won't.
    jay87
    Um, no, of course not, that's just edited - the graphics will definitely not develop that much. It would be nice if it did, but it won't.

    It just looks like better lighting, maybe ray tracing? The models themselves still look the same.
    That was only advertised as next-gen and the one thing EA usually delivers on with their games is graphics, plus they have several more months to work on it, so we'll see.
    How can we play this game when the funnest part (tight games) the CPU is basically glitched! They have no awareness whatsoever and still play like it’s the first drive of the game. How is that not game breaking? And the QB rushing stats are still broke in franchise?! Even tho your cover athlete is LAMAR JACKSON... just wow.
    KamikazeBlaize
    It just looks like better lighting, maybe ray tracing? The models themselves still look the same.
    That was only advertised as next-gen and the one thing EA usually delivers on with their games is graphics, plus they have several more months to work on it, so we'll see.

    I took another look: the picture is from the Madden/FIFA next gen cinematic trailer. I can't imagine that this will be in game graphics and I don't think that's even possible with the engine.
    But I have to say that I could have been wrong, and the picture is not related to the announced in game cinematic trailers. At least I can't find what I had in my mind.
    Armor and Sword
    No. You can’t.
    Another tidbit.
    Gameplay is definitely improved from 20. Smoother. Passing and receivers adjusting to the ball is vastly improved.
    If you liked or loved 20 (I like 20 was the best gameplay since 16) 21 no doubt is am improved gameplay experience.
    Unfortunately the NFL Authenticity is highly lacking and for me personally (not everyone has to agree).
    A huge part of my pleasure in playing console sports games is getting the broadcast feeling of what I see on the gridiron, diamond, ice and court.
    Madden 21 fails miserably in this department and knocks a lot of the really good luster off the meaningful gameplay improvements. The swipes, the lack of any real NFL Sunday presentation is like fingers running down a chalk board and takes me out of my virtual NFL universe.
    It is that important IMO to my perception of the game itself.
    More gameplay impressions to come.
    But I can already say this is a hard pass on release day for me. It simply will not satisfy my desire for what I love about real licensed sports games.
    Just take a look at how MLB The Show and NBA 2K design their presentation.
    Oooooozing with authenticity and it highly enhances your gameplaying experience if your a hard core offline franchise player.
    I feel like I am in bizzaro world with the new design of Madden presentation, colors....even the replay angles....all of it gone.
    Huge disappointment because the gameplay feels really tight so far. The game feels again incomplete. I want immersion and presentation is a HUGE HUGE part of franchise mode. Not only was franchise mode untouched (and to be frank it is highly playable for me I like it but of course it can use a lot of improvement in certain areas), they stripped away any semblance of NFL like broadcast presentation. It is a You Tube Hype show now. Huge letdown. But....again.....and I understand the reality. We are not the target demographic. Simply not. I am half a century old....they could give a rats *** about me. I won’t be suckered into buying coins. They have moved on from me. They did years ago. But now....they have shut the door on what we see on Sundays in terms of authentic presentation. It is gone.
    Sent from my iPhone using Operation Sports

    I'm the same way. I like as little video gamey stuff on screen and in presentation as possible. Hence my icon removal mod last year.
    The one thing this year I cant get over(and ya it may seem shallow) is that massive pass rush box on dman that you cant turn off. Its horrific. First thing I will be modding out.
    As for the rest of the game, I'm coming around. Im starting to really appreciate all the little things that are improved. I played 4 CFM games last night and it really struck me that at this point(may change) I'm not looking at sliders or patches to really fix anything except penalties. I dont think I've felt that about Madden in a long time, maybe ever. Sacks numbers are appropriate. Rushing numbers are good. CPU hits holes and uses skill moves appropriately. The QB awareness and scrambling is incredible. The rushed or hit duck throws are amazing. All my games are close and competitive. I'm having fun but I just have that nagging been there done that feeling still. Not sure why.
    CujoMatty
    First thing I will be modding out.

    do you see any possibilities for modding yet? haven't heard anything good about it so far

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