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Madden NFL 21 Reveals Some X-Factor Abilities For Defensive Line & Linebackers

Madden NFL 21

Madden NFL 21 Reveals Some X-Factor Abilities For Defensive Line & Linebackers

Madden NFL 21 continues to reveal more of their 50 all-new X-Factor abilities today, on the defensive side of the ball with the defensive line and linebackers. Players include Aaron Donald, Calais Campbell, Cameron Jordan, Chandler Jones, Chris Jones, Danielle Hunter, Demarcus Lawrence, Fletcher Cox, J.J. Watt, Joey Bosa, Khalil Mack, Myles Garrett, Nick Bosa and T.J. Watt.

Madden NFL X-Factors are the powerful in-game abilities mimicking real-life talent, behavior and characteristics that help take teams to new heights and raise their game when it matters most.

Todays X-Factors include the following:

  • Aaron Donald: Blitz – Defensive line motivators
    • Zone: On-field blockers have their resistance bars wiped.
    • Trigger: Two defensive line sacks
    • Knockout: One down played
  • Calais Campbell: Run Stuffer – Offensive disruptors
    • Zone: Block shedding becomes more effective versus run plays.
    • Trigger: Two tackles for loss
    • Knockout: 30 offensive yards allowed
  • Chris Jones: Momentum Shift – Demoralize opponents
    • Zone: On-field opponents have Zone progress wiped.
    • Trigger: Three hit-stick tackles, or two defensive line sacks
    • Knockout: One down played
  • Chandler Jones, Fletcher Cox & Von Miller: Fearmonger – Game-wrecker
    • Zone: Chance to pressure the QB while engaged with a blocker.
    • Trigger: Two defensive line sacks
    • Knockout: 20 offensive yards allowed
  • J.J. Watt & Nick Bosa: Relentless – Tenacious, forceful defenders
    • Zone: Rush moves no longer cost points.
    • Trigger: One sack or tackle for loss
    • Knockout: 20 offensive yards allowed

  • Bobby Wagner: Avalanche – Elite tacklers.
    • Zone: Downhill hit-sticks force fumbles.
    • Trigger: Three hit-stick tackles
    • Knockout: 30 offensive yards allowed

 

  • Cameron Jordan, Danielle Hunter, Demarcus Lawrence, Joey Bosa, Khalil Mack, Myles Garrett & T.J. Watt: Unstoppable Force – Rushes with everything
    • Zone: Pass rush wins lead to quicker block shedding.
    • Trigger: Two defensive line sacks
    • Knockout: 10 offensive yards allowed

Each day this week Madden will continue to share the NFL superstars that will claim the exciting new X-Factor features.

Madden NFL 21 launches on August 28, or 3 days earlier by pre-ordering the MVP Edition. EA SPORTS also offers Dual Entitlement, creating ways for players who purchase either an Xbox Series X or PlayStation 5 to upgrade their copy of Madden NFL 21 from prior generation Xbox One or PlayStation 4 platforms, at no additional cost.

This offer will be in place all the way through the Madden NFL 21 season, up to the release of Madden NFL 22, so players can upgrade whenever they first purchase their new console within that period. Of note, physical discs cannot currently be used to upgrade to discless consoles.

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  1. SolidSquid
    Wow zero love for Shaq Barrett
    I loved what he accomplished last season and probably next-to-nobody saw that coming, but it's only been one season. Let's see what he can do this year and maybe they will give him some ability in one of the title updates during the season.
    (You guys have a fun defense to play with and were I to get M21, I would probably do a Bucs franchise, plus I absolutely LOVE Lavonte David, but you guys ain't scaring nobody just yet... defensively, I mean. )
    I hated the idea of some of the triggers last year. For some D lineman, to trigger their pass rush X factor you needed to get 2 sacks with them. 2 sacks is very difficult for any pro to get in a game so it just seemed unbalanced that if a guy gets 2 sacks, the game will significantly increase his ability to get more sacks through an X factor.
    Linebacker57
    I hated the idea of some of the triggers last year. For some D lineman, to trigger their pass rush X factor you needed to get 2 sacks with them. 2 sacks is very difficult for any pro to get in a game so it just seemed unbalanced that if a guy gets 2 sacks, the game will significantly increase his ability to get more sacks through an X factor.

    It is not realistic at all.
    Few challenge the sack record in real life.
    In madden multiple players break it before the season is even over and in every other season the commentary still acts like the old record is still standing lol
    Sent from my iPhone using Operation Sports
    Linebacker57
    I hated the idea of some of the triggers last year. For some D lineman, to trigger their pass rush X factor you needed to get 2 sacks with them. 2 sacks is very difficult for any pro to get in a game so it just seemed unbalanced that if a guy gets 2 sacks, the game will significantly increase his ability to get more sacks through an X factor.

    Agreed. And it's been proven that consistent pressures are a much more reliable way to predict future sack production than past sack production. In other words, Madden would be better off if X-Factor pass rushers could trigger their ability based on x amount of pressures in a game rather than sacks. This would also tie in nicely with the new pass rush mechanics they're implementing this year. They already provide visual feedback when you've successfully beaten a blocker in your pass rush, if you do it 3 times (for example) then your X-Factor will trigger.
    brettmickey
    Agreed. And it's been proven that consistent pressures are a much more reliable way to predict future sack production than past sack production. In other words, Madden would be better off if X-Factor pass rushers could trigger their ability based on x amount of pressures in a game rather than sacks. This would also tie in nicely with the new pass rush mechanics they're implementing this year. They already provide visual feedback when you've successfully beaten a blocker in your pass rush, if you do it 3 times (for example) then your X-Factor will trigger.

    I kinda like this idea. If QB Pressures can be consistently recorded by the game (we all know some stat tracking is a bit dubious - not sure about this one), then this would make sense intuitively.

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