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Madden NFL 21 Patch Available Today, Disables On-Field XP Popups By Default - Patch Notes

Madden NFL 21

Madden NFL 21 Patch Available Today, Disables On-Field XP Popups By Default - Patch Notes

A new Madden NFL 21 game update arrived today, tuning and fixing a couple of gameplay issues. It also disables the annoying on the field XP pop-ups, above player heads, in Franchise mode gameplay. While some users knew how to disable them in the menus, it’s good to see they are off by default now.

Check out the patch notes below.

Gameplay Updates:

  • Tuning to increase usage of AI edge-rush animations in certain formations, such as Nickel 2-4-5 Odd
  • Fixed an issue causing a delay by defenders in man-coverage vs. RPO Bubble Routes at the snap

Franchise Updates:

  • Franchise Updates:
    • Disabled the on-field XP pop-ups above players heads during gameplay, by default
      • DEV NOTE: Based on player feedback, we have turned off the XP overhead pop-ups in Franchise gameplay by default so there would be less clutter appearing on the screen during gameplay. For users who prefer this feature, it can be re-enabled via the ‘Drive Goals & XP Feedback’ setting in the Franchise settings menu

The Yard Updates:

  •  UI and stability enhancements

For those of you looking for Madden NFL 21 franchise mode update 2 of 3, it’s scheduled to arrive in January. Here are some of the things the team is working on for that update.

madden-21-110-2

Personnel Logic Improvements

New guidelines for CPU draft logic to assist teams in whether they should or should not have interest in drafting a first round QB. Addresses teams drafting two first round QBs in consecutive years, along with other roster-context considerations QBs a more authentic window to develop before a replacement is considered to be drafted.

Commissioner Controls: Undo FA Signings – Offseason Only

Commissioners are able to undo FA signings in the offseason directly through the transaction log. Simply click on a signing and revert it to send the player back into the free agent pool.

Commissioner Controls: Team Override Settings

Giving commissioners of leagues the ability to turn on/off or allow users to keep individual settings for Heat Seeker tackling, Ball Hawk, and Switch assist – one of our top requested commissioner requests, this creates a way to level the playing field regarding assist features.

Commissioner Draft Tools

Giving commissioners the ability to assign autopilot during the draft, along with pause/resume functionality. This has been a top community request for a number of years now.

Commissioner House Rules: Play Cool-Down and Repeat Play Limits

After these settings made their debut last year in MUT and Superstar KO, House Rules became one of the most requested features for franchise players and we are incredibly excited to bring them to you. Take control as a Commissioner and dictate how many times a play can be called in a game, and how long a player must wait before calling the same play again.

The Next Generation of Madden NFL 21 is available on December 4. With Dual Entitlement, buy now, to get next gen Madden NFL 21 FREE*. Upgrade to PS5 or Xbox Series X/S for FREE and carry your MUT, Franchise modes, and The Yard progress across generations** Read the Dual Entitlement FAQ for more info. */**Conditions apply.

If you missed our Madden NFL 21 next-gen preview, make sure to read it here.

One theme for this virtual event was allowing the player to see and feel what playing Madden 21 is like as a next-gen experience, and that starts with the utilization of the PS5 controller. So, what does that mean? For starters, controller haptics on the DualSense wireless controller for the PS5 means you can sense the pressure of an oncoming blitz, attempting a game-winning field goal or the impact of a perfectly timed hit stick.

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  1. Updating rn...maybe we'll be able to add the pacifier...I mean mouthguard in Franchise mode now? Hoping for a shoe color option in edit player too. I don't even know if those options can be patched in, but I can hope, right?
    DEV NOTE: Based on player feedback, we have turned off the XP overhead pop-ups in Franchise gameplay by default so there would be less clutter appearing on the screen during gameplay. For users who prefer this feature, it can be re-enabled via the ‘Drive Goals & XP Feedback’ setting in the Franchise settings menu


    Welp... guess we can never say that EA doesn't listen.
    ChuckJones112
    Well that’s uneventful

    Spoiler Alert:
    When they are releasing new patches almost weekly they will all seem “underwhelming.”
    This particular fix has been one of the most complained about issues so it’s a pretty big win for a lot of people even if not for you.
    That's a really cool, unexpected fix. I do appreciate that they're showing a desire to go above and beyond when possible with franchise. This fix and the removal of the actual numbers in FA bidding that they added last week weren't hyped or promised, but they still fit them in. That's the kind of effort that will result in a great mode for us if it keeps up for the long run.
    Also, when is the last time we got patches two weeks straight for Franchise that weren't just bug removals, but actually added features? Pretty nice.
    jfsolo
    I've had the XP indicators turned off since they implemented the feature. It is always surprising when I watch sim players and leagues that they have it on.
    Sent from my Pixel 4a using Operation Sports mobile app

    Yeah, same, I turn off stuff like that on all Role Playing Games I play, including Madden.
    kehlis
    Spoiler Alert:
    When they are releasing new patches almost weekly they will all seem “underwhelming.”
    This particular fix has been one of the most complained about issues so it’s a pretty big win for a lot of people even if not for you.

    Whilst I agree with the first paragraph, I remain mystified as to who these players are that have been complaining about the pop-ups , and why they haven't just switched them off as that option has always been available. All they have changed is set the toggle to off by default
    I haven't used the XP pop-ups since they were linked to the kicking meter disappearing last year.
    Good to see that RPO bubble defense is getting addressed, that's one coverage bug squashed. Many to go.
    briz1046
    Whilst I agree with the first paragraph, I remain mystified as to who these players are that have been complaining about the pop-ups , and why they haven't just switched them off as that option has always been available. All they have changed is set the toggle to off by default

    Because for a lot of gamers, step 1 in the "I don't like this thing" process isn't "hmm...can I modify this?"...it's "man, this developer clearly doesn't care about their audience, #developersucks #fixthisforme"
    With the added dynamic that if they don't change the default when asked, no matter how configurable that default is, the developer takes extra "they never listen" damage.
    Especially when the well is as poisoned as it is with EA.
    “People were complaining really loud about the XP pop ups not being off by default, even though you’ve been able to turn them off this entire time” has got to be the most head-scratching thing Ive read in a while.
    PhillyPhanatic14
    That's a really cool, unexpected fix. I do appreciate that they're showing a desire to go above and beyond when possible with franchise. This fix and the removal of the actual numbers in FA bidding that they added last week weren't hyped or promised, but they still fit them in. That's the kind of effort that will result in a great mode for us if it keeps up for the long run.
    Also, when is the last time we got patches two weeks straight for Franchise that weren't just bug removals, but actually added features? Pretty nice.

    Good point. I can be as negative as most, but a couple of the things addressed have been sneaky nice, and it was completely unexpected. I hope they keep it up.
    DodgersFTMFWSW
    Small thing, but stoked they got rid of the xp pop ups in franchise mode. That made me feel like I was playing street fighter lol

    Agreed.
    But how sad is it that 'removing' a feature is an 'update' for this game?
    The minute they came out with that, I thought, "This is supposed to be sim?"
    jfsolo
    I've had the XP indicators turned off since they implemented the feature. It is always surprising when I watch sim players and leagues that they have it on.
    Sent from my Pixel 4a using Operation Sports mobile app

    Apparently I'm an idiot, but where did you go to toggle it off? edit-NVM...just saw it. Has that been there since the beginning?
    I'm not personally impressed that a setting that can easily be toggled on and off had its default setting set to off. Pretty next level amazing that even made the list of things they did.
    I'm more concerned that the January update doesn't include anything meaningful to me. I'm more concerned with them addressing CPU AI rather than head-to-head CFM stuff. I'm glad you guys got that stuff but I don't play against other people. I personally was hoping to see some actual franchise updates like working fatigue, better injuries, more robust anything, better CPU play. Whatever. At least someone's getting a bone.
    Any gamer that is amazed and not annoyed at this type of update is the problem. Why do we have to wait 6+ months for basic upgrades or fixes to legacy issues that could have been fixed so long ago? All this was is change a default setting and you have people applauding it.
    Cityviewedits
    Any gamer that is amazed and not annoyed at this type of update is the problem. Why do we have to wait 6+ months for basic upgrades or fixes to legacy issues that could have been fixed so long ago? All this was is change a default setting and you have people applauding it.

    The best time to plant a tree is twenty years ago. The second best time to plant a tree is today.
    The game is better after this update than it was before it. There's no need to split hairs to make yourself unhappy about the game being better. Let people enjoy things.
    Cityviewedits
    Any gamer that is amazed and not annoyed at this type of update is the problem. Why do we have to wait 6+ months for basic upgrades or fixes to legacy issues that could have been fixed so long ago? All this was is change a default setting and you have people applauding it.

    Okay, but we can't go back in time to whenever this should've been fixed. Knowing that, what time is most acceptable for you?
    SmashMan
    Okay, but we can't go back in time to whenever this should've been fixed. Knowing that, what time is most acceptable for you?

    To be quite honest im not sure this actually needed to be 'fixed' at all . The toggle has always been there to disable these pop -ups , an explanation of this and where to find it would probably have sufficed .
    Having said that I would imagine it took minimal resources to change the default if people were indeed complaining so its no big deal .
    More worrying is that they presumably did spend resources to have these pop ups show up during gameplay in the first place , which in my mind shows how out of touch they are with the franchise community .
    DodgersFTMFWSW
    Good point. I can be as negative as most, but a couple of the things addressed have been sneaky nice, and it was completely unexpected. I hope they keep it up.

    Same here man. I'm the first to call them out when they do a bad job, but we also have to appreciate them when they do a good job. And this is a good example of them doing more than expected.
    Resources used to patch something that can be turned off in the menu settings? Why? Use those resources towards something new other than MUT cards and Yard garb. A user defined camera, maybe?
    spfhelmiii
    I'm at a bit of a loss... wasn't this patch like 1.4GBs or so (on PS4)? Not sure how the changes described amount to a patch of that size.

    Often times PS4 / XBOX One games can't be split up in such a way that only the very specific files which changed during a title update are delivered in the patch download. More often than not you're downloading the same files repeatedly in a title update.
    This has actually been a huge point of criticism of recent Call Of Duty games, where the title updates were massive because the developer had no such splitting of the game to enable more selective updates, so the patch files were 20+ GB (or much more) for minor changes. It's my understanding that Modern Warfare 2019 and the latest Black Ops game have addressed this somewhat, at least.
    This game went from a lot of fun to a complete disaster with the patch previous to this one. I'm shelving it for the first time since launch.
    There is no defense for either team except for the CPU making absurd interceptions 20+ yards downfield, clearly an adjustment to stop HUM vs HUM cheesing. I fired up the game for the first time in over a week and shut it off before halftime.
    Tyreek Hill had a play where he was matched up with a 70 ovr CB with 87 for speed, lined in press coverage. Tyreek torches him off the LOS and has three yards of separation. There's no safety help. Without the ball being underthrown, the CB magically catches up to Hill 30+ yards downfield AND makes a leaping interception. Just complete nonsense. That stuff was nowhere to be found until the patch in question.
    How about patching in the ability to change the other teams uniforms in franchise mode rather than needing two controllers used to be able to do that back in madden 12. Come on EA
    axlweave
    How about patching in the ability to change the other teams uniforms in franchise mode rather than needing two controllers used to be able to do that back in madden 12. Come on EA
    Unless Im missing what you're asking for, this has been in the game for a couple of years now.
    Sent from my Pixel 4a using Operation Sports mobile app
    jfsolo
    Unless Im missing what you're asking for, this has been in the game for a couple of years now.

    Yes it is. Right under where you choose your uniform there's an option to choose the CPU's.
    axlweave
    Not in franchise mode. In play now or exhibition yes but not in franchise mode you have to use two controllers which stinks

    I change the CPU's uniform in Franchise mode practically every game by using the method mentioned above by mercalnd.
    I play an offline 32 team franchise and I have never seen that option when I update my teams uniforms in franchise mode. I do t think I am blind lol
    ehh
    This game went from a lot of fun to a complete disaster with the patch previous to this one. I'm shelving it for the first time since launch.
    There is no defense for either team except for the CPU making absurd interceptions 20+ yards downfield, clearly an adjustment to stop HUM vs HUM cheesing. I fired up the game for the first time in over a week and shut it off before halftime.
    Tyreek Hill had a play where he was matched up with a 70 ovr CB with 87 for speed, lined in press coverage. Tyreek torches him off the LOS and has three yards of separation. There's no safety help. Without the ball being underthrown, the CB magically catches up to Hill 30+ yards downfield AND makes a leaping interception. Just complete nonsense. That stuff was nowhere to be found until the patch in question.

    Does that occur with patch 1.14? 1.14 was the one I most recently downloaded and I already had decided that was it for me as far as downloading new patches.
    axlweave
    I play an offline 32 team franchise and I have never seen that option when I update my teams uniforms in franchise mode. I do t think I am blind lol

    I think it’s cuz the game recognizes you as the user if you use 32 team control. I noticed that last year as well.
    axlweave
    I play an offline 32 team franchise and I have never seen that option when I update my teams uniforms in franchise mode. I do t think I am blind lol

    Must be something to do with your settings somehow.
    I always wonder if they do stuff under the hood, so to speak, in these small patches?
    I just played a playoff game back on AM defaults with speed parity on 75 and it was a fantastic game all around. Even had an illegal contact penalty, not sure I've ever seen that one before... probably just in my head. :)
    MizzouRah
    I always wonder if they do stuff under the hood, so to speak, in these small patches?
    I just played a playoff game back on AM defaults with speed parity on 75 and it was a fantastic game all around. Even had an illegal contact penalty, not sure I've ever seen that one before... probably just in my head. :)

    The higher the speed parity is,the more attributes such as quickness,speed affect if say,a fast WR is able to run away/get separation from a slower CB,correct?
    Qcsports4
    The higher the speed parity is,the more attributes such as quickness,speed affect if say,a fast WR is able to run away/get separation from a slower CB,correct?

    No, it's the opposite. 75 now was the old default 50 but they changed it in a patch in M19 for more separation, so they said if you liked how it was pre patch to change it to 75. If you want more speed separation you would go lower than the default of 50.
    I liked how it was originally so I've stuck with 75, but played with it at 50 for a bit and for me, seemed like the DB's would take odd angles chasing the RB or WR.
    Daywalker86
    Why were on field XP pop-ups ever a thing lol
    CFM was framed as a football RPG. A Lot of it is built around XP and a lot of rpgs show xp gained. Not realistic but I think it fits their vision for the mode.
    Sent from my LM-G820 using Tapatalk
    oneamongthefence
    CFM was framed as a football RPG. A Lot of it is built around XP and a lot of rpgs show xp gained. Not realistic but I think it fits their vision for the mode.
    Sent from my LM-G820 using Tapatalk

    In my opinion this lies at the heart of many of the issues I have , both with CFM and Madden in general.
    EA high ups see their target audience for the game as the gaming community at large , and whilst this was true in its early days when far fewer games and game types where available, the market segmented long ago to the point where sports games are their own niche and gamers in general have little or no interest in them ( at least this is true in the UK ) . Of course thats not to say gamers can't be sports fans and vice versa , but when you think about it , what is it that brings you to Madden ? You the gamer or you the NFL fan ?
    Yes I am aware EA relies heavily on data , but any data can tell many stories depending on how you look at and interpret it and the context you use to apply it with
    Whilst I understand them wishing to widen their audience , at some point they need to come to terms with this , their core demographic is now fans of the sport they seek to replicate , and sports fans in general.
    This is still a wide market with many and various demands , especially as the original audience ages and is joined by ( rather than is replaced by as many seem to assume ) younger generations . What is driving the older generations away is more the state of the game rather than a desire to cease gaming.
    New modes designed to appeal primarily to a younger audience are fine but at the heart of the game there needs to be a fidelity to the sport .
    This is obviously true regarding gameplay on the field , but equally should apply to the fundamental framework around which CFM is built .
    Realistic rules and mechanisms are probably in the large part no more difficult or time consuming to implement than the gamey simplistic things they chose to adopt , but they appeared to fear scaring off people if they chose that path . Why ??? They are part of the real world sport they are representing and people accept them there . What is needed is an authentic representation of the NFL , with possibly some RPG elements , not an RPG with an NFL backdrop
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