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Madden NFL 21 Developer Twitch Stream to Discuss Gameplay, Starts at 8:00 PM ET Tomorrow

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Madden NFL 21

Madden NFL 21 Developer Twitch Stream to Discuss Gameplay, Starts at 8:00 PM ET Tomorrow

Hot off the heels of the Madden NFL 21 gameplay deep dive video, the Madden NFL 21 developer team has scheduled a Twitch stream for tomorrow, at 8:00 PM ET, to discuss gameplay.

Topics will include the following:

  • New Pass-Rush Control – New defensive line mechanics that make playing as a pass-rusher more responsive and more fun to play.
  • Ball Carrier Skill Stick – Two new moves that the skill stick unlocks including the side hurdle and the dead leg.
  • Realistic Open Field Tackling – Give defenders more control and a better chance of successfully tackling oncoming players.
  • Authenticity Improvements – New physics-based animation which will create more authentic moments when the quarterback is throwing under pressure and more.
  • Celebrate Everywhere – Total control over how your players react after game-changing plays.

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  1. crunchy10
    Nothing on franchise...
    Sent from my iPhone using Operation Sports

    Correct, this stream happening tomorrow is an on-field football gameplay stream.
    Let’s focus on on-field football gameplay in this thread, please and thank you.
    I see the Eagles Autism Foundation represented in the stadium. I hope this is an indication that more advertising of the charities, etc. of the NFL and teams will appear in M21 to make more people aware and maybe add more supporters.
    Would like to see the custom shoes on the players in game become a focus too.
    Very interesting in the trailer for gameplay how they made specific note of how the ball carrier moves are countered by the new open field tackling. What they didn't say is what the o line counter for the new pass rush moves is. I'm assuming it's.... nothing... since o line hasn't been touched in like forever but it would be nice to be surprised by some better o line play this year.
    Definitely they need to scale down the size of the score bug and the on field graphics. Way too much space being taken up. It always seems that our only option as the user is to allow all feedback or no feedback, so hopefully they either scale it down or give us an option to.
    PhillyPhanatic14
    Very interesting in the trailer for gameplay how they made specific note of how the ball carrier moves are countered by the new open field tackling. What they didn't say is what the o line counter for the new pass rush moves is. I'm assuming it's.... nothing... since o line hasn't been touched in like forever but it would be nice to be surprised by some better o line play this year.
    Definitely they need to scale down the size of the score bug and the on field graphics. Way too much space being taken up. It always seems that our only option as the user is to allow all feedback or no feedback, so hopefully they either scale it down or give us an option to.

    I'm wondering if the counter is that you can only use a certain amount of moves per drive when usering the Dline.
    Milticket
    I'm wondering if the counter is that you can only use a certain amount of moves per drive when usering the Dline.

    So is it per drive? I was thinking it was per play and that literally made 0 sense. Per drive i guess they could say is a stamina thing? Tough to say where the realism factor comes in with that.
    PhillyPhanatic14
    So is it per drive? I was thinking it was per play and that literally made 0 sense. Per drive i guess they could say is a stamina thing? Tough to say where the realism factor comes in with that.

    Good question, I'm just throwing it out there..could be per play, but that could get way overpowered. I feel like with how the game is hard coded with the OL play this is pretty much the best it's going to get. Not sure what they can put in place to counter except limit the DL abilities.
    Milticket
    Good question, I'm just throwing it out there..could be per play, but that could get way overpowered. I feel like with how the game is hard coded with the OL play this is pretty much the best it's going to get. Not sure what they can put in place to counter except limit the DL abilities.

    Makes sense. I thought it was per play but it looked like the limit was around 5 and idk how anyone is doing 5 moves in one play... unless they're playing someone that takes 10 seconds to throw the ball.
    CM Hooe
    Correct, this stream happening tomorrow is an on-field football gameplay stream.
    Let’s focus on on-field football gameplay in this thread, please and thank you.

    The focus should definitely be on gameplay. Modes like franchise are irrelevant if the game isn't fun to play. Take note indies.
    From the Gridiron Notes
    Be sure to use your rush moves strategically though, as each pass rusher has a limited amount of available moves per play, and blockers will start to build resistance against repeated moves.

    So it seems like it has to be per play. 5 per play max may seem too many, but only 5 per drive max would be totally game ruining IMO.
    Now who knows what will happen as people get deep into a Franchise if the abilities become too plentiful as they did this year, but with the base rosters I expect only a handful of X-Factor players to have 5 moves available per play. I also expect maybe only a couple of plays per game to last long enough for those players to get the chance to even use all 5 moves.
    If one of those plays does happen an optimal sequence might be: speed rush, rip move, spin move, club move, speed rush again.
    Now if a player only has one move or a User keeps trying to use the same move over and over again despite having other moves available then that is where the adaptation by the lineman could come into play.
    PhillyPhanatic14
    Makes sense. I thought it was per play but it looked like the limit was around 5 and idk how anyone is doing 5 moves in one play... unless they're playing someone that takes 10 seconds to throw the ball.

    Yeah that seems like to many per play imo.
    Capric0rn
    The focus should definitely be on gameplay. Modes like franchise are irrelevant if the game isn't fun to play. Take note indies.
    But the problem eight this view is this is exactly what EA has been telling us for 10 years. "Don't want to build on a broken foundation". So if the foundation never gets right then???
    Sent from my SM-G960U using Tapatalk
    XtremeDunkz
    But the problem eight this view is this is exactly what EA has been telling us for 10 years. "Don't want to build on a broken foundation". So if the foundation never gets right then???
    Sent from my SM-G960U using Tapatalk

    Then don't buy the game. It's literally that simple.
    Just stop.
    Talk about the gameplay and the Twitch stream in this thread. There are plenty of other threads for franchise and improving foundations and all that.
    Capric0rn
    Then don't buy the game. It's literally that simple.
    Aside from the obvious arrogance of that statement, the gameplay already is light years better when compared to the current state of the franchise (mode). So while we should focus on gameplay in this thread, as CM rightfully suggested, many feel like overall, franchise mode deserves at least same if not way more attention than gameplay at this point.
    jfsolo
    From the Gridiron Notes
    So it seems like it has to be per play. 5 per play max may seem too many, but only 5 per drive max would be totally game ruining IMO.
    .

    It would be cool if it was 5 per drive, but subbing the player would regenerate them at a rate of 1 per play off. This would add some much more incentive for depth on the d-line and would also add an additional inventive for no huddling to keep them on the field without these moves available
    Executor
    Aside from the obvious arrogance of that statement, the gameplay already is light years better when compared to the current state of the franchise (mode). So while we should focus on gameplay in this thread, as CM rightfully suggested, many feel like overall, franchise mode deserves at least same if not way more attention than gameplay at this point.

    Just experienced massive deja vu after reading this post.
    I honestly feel like I read the same exact posts from the same exact people in the same exact debates year after year.
    But in regards to this specific post, I 100% agree.
    Remember Madden 05-08 ish? Franchise mode was great and gameplay lacked compared to now. But the point is, THAT was the level of franchise mode for THAT level of gameplay. Franchise was at an 8/10 and gameplay was a 5/10. Now? Gameplay is at a 7.5/10 and franchise is at a 4/10.
    When franchise was great so long ago, having the same mode 4 levels backwards, over a decade later, is unacceptable.
    IDGAF if they had to rebuild it, thats not an excuse so take your sweet *** time on it. If you have to rebuild that mode you should be working twice as hard to get it back to where it was.
    secondsolution
    It would be cool if it was 5 per drive, but subbing the player would regenerate them at a rate of 1 per play off. This would add some much more incentive for depth on the d-line and would also add an additional inventive for no huddling to keep them on the field without these moves available

    I love this. They could add a system like what NBA/NCAA hoops games use for quick subs so in between plays you could rotate a player out. Depth doesn't matter right now, but it is huge in the NFL.

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