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Madden NFL 21 Developer Twitch Stream, Discussing Gameplay (Archive Available Now)

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Madden NFL 21

Madden NFL 21 Developer Twitch Stream, Discussing Gameplay (Archive Available Now)

The Madden NFL 21 developer Twitch stream starts in 5 minutes, as the developers discuss gameplay.

UPDATE: The Twitch stream has ended, but here’s a link to the archive, for those that missed it.

Topics will include the following:

  • New Pass-Rush Control – New defensive line mechanics that make playing as a pass-rusher more responsive and more fun to play.
  • Ball Carrier Skill Stick – Two new moves that the skill stick unlocks including the side hurdle and the dead leg.
  • Realistic Open Field Tackling – Give defenders more control and a better chance of successfully tackling oncoming players.
  • Authenticity Improvements – New physics-based animation which will create more authentic moments when the quarterback is throwing under pressure and more.
  • Celebrate Everywhere – Total control over how your players react after game-changing plays.

Once it’s over, we’ll post the archive for those that missed out.

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Discussion
  1. As of 3rd audible or flipped play (and increasing for each subsequent flip/audible), false starts become more likely, to balance the spam of audibles/flipping.
    Affects all modes.
    Hot routes weren't specifically mentioned related to this, wonder if they're included.
    mestevo
    As of 3rd audible or flipped play (and increasing for each subsequent flip/audible), false starts become more likely, to balance the spam of audibles/flipping.
    Affects all modes.
    Hot routes weren't specifically mentioned related to this, wonder if they're included.
    So don't fake hike then?
    Sent from my SM-N960U using Tapatalk
    This deep dive feels kinda shallow.
    The zone drop depth adjustments are nice but it feels more like they just couldn’t figure out how to balance the game competitively so they added that in.
    Steve_OS
    Madden NFL 21 beta coming, details soon...

    This is awesome news, I'm really liking what Ive read/seen so far and it seems like the defense is getting some love as well and cant wait to see how it all pans out.
    SolidSquid
    Only on 40+ yard throws? Why not every throw?

    However, if at any point the QB’s arm or shoulder are hit during the pass, that too can impact the accuracy. Throwing out of sacks does carry some risk as well. The earlier in the throwing animation the QB is hit in combination with the QB’s Strength (STR) rating, the more likely he will be to fumble.
    SolidSquid
    Blocker memory? Really?
    Offensive line not watching tape during the week?
    It’s a cool thought the implementation is just so gamey though

    Think it probably needs to be game-y since people always find a way to just exploit it either way. Scouting reports saying "X player likes this move and will only beat you this way" I presume is the stuff you'd sort of want, which is valid, and I would think ratings will tie into that to some degree, but for "play now" games I think you'd always need a mechanic sort of like this.
    I'm more bummed there's not more defensive line moves if anything.
    Since they delayed the beta they should have at least gave us some new gameplay clips. The stream was pretty weak imo, just repeated what we already know with a little more detail. They dont seem too enthused about Madden 21.
    I mean it’s just like they said Von Miller is beating the LT all first half, so he switches to the Right to start the second half....what? If Von Miller is destroying the LT I’m not switching him anywhere keep eating, but how they made it seem is, he’s beating up the LT too much so now the LT all of a sudden got better and will start stonewalling him. And on top of that, now my Right tackle has to get abused bc he didn’t go against Von the whole first half.
    Idk just seems really weird.
    Ummmm.........
    Pass Interference and Illegal Contact – We’ve added support for a more robust management of user-controlled Pass Interference, and also for the first time, the Illegal Contact penalty. The goal with these is preventing users from intentionally obstructing receivers from getting to their routes and/or the catch-spot, while trying to overlook incidental and unintentional contact. These penalties will be used in both Competitive and Simulation game styles and will be called primarily on user-controlled defenders. For Franchise players, these penalties can be adjusted by the Penalties settings menu.
    mmm, wonders if PI will work now in Franchise with CPU vs User????
    roadman
    Ummmm.........
    Pass Interference and Illegal Contact – We’ve added support for a more robust management of user-controlled Pass Interference, and also for the first time, the Illegal Contact penalty. The goal with these is preventing users from intentionally obstructing receivers from getting to their routes and/or the catch-spot, while trying to overlook incidental and unintentional contact. These penalties will be used in both Competitive and Simulation game styles and will be called primarily on user-controlled defenders. For Franchise players, these penalties can be adjusted by the Penalties settings menu.
    mmm, wonders if PI will work now in Franchise with CPU vs User????

    Says prevent users from obstructing receivers so I’m gonna say no. However I do get some PI calls when playing the CPU with the Revival Mod but never seen illegal contact.
    Disappointed that we didn't hear more about additional match coverage types - particularly trips checks out of more zone coverages than Cover 4 Quarters and Cover 4 Palms.
    That said, there was a lot of really good stuff in this stream. I feel like a lot of the additions and adjustments this year are very targeted at problematic gameplay areas of Madden 20.
    The pass rush moves limit mechanic is something I want to try out and I'm otherwise reserving judgment until later. I like the idea of more dynamic defenses moving around rushers having an obvious gameplay advantage (that being limiting the effectiveness of the OL memory mechanic). The moves limit and recharge I'm tepid about, especially during no-huddle offense and obvious passing situations. I also want to know what happens when a DL rushes and he has no moves left; can he just not shed a block in this case?
    CM Hooe
    Disappointed that we didn't hear more about additional match coverage types - particularly trips checks out of more zone coverages than Cover 4 Quarters and Cover 4 Palms.
    That said, there was a lot of really good stuff in this stream. I feel like a lot of the additions and adjustments this year are very targeted at problematic gameplay areas of Madden 20.
    The pass rush moves limit mechanic is something I want to try out and I'm otherwise reserving judgment until later. I like the idea of more dynamic defenses moving around rushers having an obvious gameplay advantage (that being limiting the effectiveness of the OL memory mechanic). The moves limit and recharge I'm tepid about, especially during no-huddle offense and obvious passing situations. I also want to know what happens when a DL rushes and he has no moves left; can he just not shed a block in this case?

    Beta feedback on the pass rush moves will probably be very crucial for how this mechanic functions at release.
    At the bottom of the deep dive it refers to the Franchise mode as classic franchise. Hopefully face of the franchise is not the new franchise mode. Wish we could have heard about defensive coverage improvements other than being able to set drop coverage distances.
    Hopefully the new pass rush system is a little more quicker and less strictly win/lose where you either get stonewalled and have forever to throw it or instant win where a sack is all but guaranteed. Pushing back OL should happen more often than instantly shedding a block.
    I don't know if I'll like the new button layout. Having to press triangle to lower your shoulder is weird and makes using a power back a little more complicated than using a shifty running back where everything is done on the RS. Just feels more natural to flick up on the stick to truck since it's the offenses equivalent to hit sticking on defense.
    Having the ability to throw out of sacks will be a god send since some qbs have such a long windup even for short passes. Playing as Aaron Rodgers vs a generic passer feels like it too wide of a gap to throw the ball.
    As someone who mostly users pass rushers I'm looking forward to the beta.
    Sent from my LM-Q720 using Tapatalk
    SolidSquid
    I mean it’s just like they said Von Miller is beating the LT all first half, so he switches to the Right to start the second half....what? If Von Miller is destroying the LT I’m not switching him anywhere keep eating, but how they made it seem is, he’s beating up the LT too much so now the LT all of a sudden got better and will start stonewalling him. And on top of that, now my Right tackle has to get abused bc he didn’t go against Von the whole first half.
    Idk just seems really weird.

    I agree with your thoughts on this. Maybe if we still had dynamic player performance it help offset that a bit.
    But being this is what we’re going to get, I hope the level of resistance is tied to ratings. This could add some roster management strategies. Your left tackle goes down and the back up is a poor player that has no resistance threshold. Then your scenario could play out as it should.
    Clint Oldenburg
    @ClintOldenburg
    One pass rush detail I didn’t get to mention: the higher the rating, the more resistance a blocker can gain, or the more pass rush moves the rusher starts with. Ratings used are highest between PBF & PBP; and FMV & PMV

    Clint Oldenburg
    @ClintOldenburg
    If poorly rated as a blocker, maybe not gain any resistance at all.

    Clint added these a little while ago.
    oneamongthefence

    I don't know if I'll like the new button layout. Having to press triangle to lower your shoulder is weird and makes using a power back a little more complicated than using a shifty running back where everything is done on the RS. Just feels more natural to flick up on the stick to truck since it's the offenses equivalent to hit sticking on defense.
    Sent from my LM-Q720 using Tapatalk

    I agree.
    It's going to be weird using the Triangle/Y Button for Truck. I always prefer playing with power RBs. It's going to take the immersive feeling over lowering your shoulder out of game and running someone over. I want to say APF 2k8 had truck as Triangle as well. They also mentioned about locking some special moves to archetypes. So I expect Power RBs to get slower jukes and such.
    If that is the case it'll be less fun to play as a Power RB because it'll seem like you'll mostly be just using Triangle/Y or X/A since the Skill Stick won't be as useful.
    So, I know there were people ripping on the winner of the Madden Challenge a few weeks ago about 0 pass plays and putting a punter at TE, and not a sim game, etc, etc...
    These money hungry players have one goal in mind, win at all cost.
    The winner was talking about how good the auto flip addition is this year and it won't be spammy as in the past.
    Someone said he abused it 3 years ago:
    His take:
    Ay man I’ma do everything i can do to win! Even if i don’t think it’s good for the game
    If you think that is bad, another person followed up:
    Same
    Moral of the story, don't watch these money grab tourneys and act all surprised the next day they found something else to abuse.
    They don't care.
    roadman
    So, I know there were people ripping on the winner of the Madden Challenge a few weeks ago about 0 pass plays and putting a punter at TE, and not a sim game, etc, etc...
    These money hungry players have one goal in mind, win at all cost.
    The winner was talking about how good the auto flip addition is this year and it won't be spammy as in the past.
    Someone said he abused it 3 years ago:
    His take:
    Ay man I’ma do everything i can do to win! Even if i don’t think it’s good for the game
    If you think that is bad, another person followed up:
    Same
    Moral of the story, don't watch these money grab tourneys and act all surprised the next day they found something else to abuse.
    They don't care.
    I don't think people were really upset at that guy. They were upset at the developers for allowing it to be an option
    Sent from my SM-G970U using Operation Sports mobile app
    Jr.
    I don't think people were really upset at that guy. They were upset at the developers for allowing it to be an option
    Sent from my SM-G970U using Operation Sports mobile app

    True, I misguided my post/ point, though.
    The developers seal up one area of the game and people will still find a way to abuse the game playing for money.
    Not one gameplay clip demonstrating anything that they were talking about. It does not look like they are to confident in there product. What a snoozefest that was. 
    I really enjoyed the stream and thought they had a lot of good stuff in there. I like what they're doing with OL & DL and will add a bit of strategy to the trenches instead of just button mashing. I only user the DL, so this looks to be a nice change. I want to see more of the tackling, but looks much better & cleaned up. I like the zone coaching adjustments, I mean giving more options to the player... can't beat that. Already looks like a better product gameplay wise than M20 on paper.
    Clint, in a very smooth diplomatic fashion, admitted that many of the abilities last year were OP and unbalanced, we'll see how the 2.0 versions go.
    I sure hope they haven’t stripped down all the QB throwing animations out of the game....sure sounds like they might have....i went back & read last years Gridiron Notes re: all the animation work that went into QB throw motions & various tiers & animations.....beta testers...be on the lookout for this concern!
    Sent from my iPhone using Tapatalk
    Thats the first id ever heard of the pass lead abilities being polarizing. Thought it was done well. Now theyve removed it and replaced it with more zip on the pass??? This year has its first bad decision...
    Steve_OS
    Ball carrier game controls in Madden NFL 21.
    I feel like Y should be Hurdle and up on the right stick should be Truck... makes more sense to me
    Sent from my SM-G965U using Tapatalk
    Steve_OS
    Ball carrier game controls in Madden NFL 21.

    So it looks to me like the change to ball carrier controls, which is one of the big features of this year's game, is essentially just swapping the buttons for hurdle/truck with one another and removing the modifier that we had to trigger different versions of the same moves?
    Did they attempt to explain on the stream how this is in any way a positive change?
    Yeah...THAT Guy
    So it looks to me like the change to ball carrier controls, which is one of the big features of this year's game, is essentially just swapping the buttons for hurdle/truck with one another and removing the modifier that we had to trigger different versions of the same moves?
    Did they attempt to explain on the stream how this is in any way a positive change?

    Clint said “combo moves” and user control.
    I don't know about the Reaching for Pylon/First Down not a Button option. I get wanting to have it tied to BCV and AWR, especially for CPU. But if you are touting All-User Control, that seems like something I want to be able to control at times. I just dont want to seem like you are pulled into a reaching for marker animation because you're within a couple yards.
    Hopefully the fumble risks are there with that as well.
    illwill10
    I don't know about the Reaching for Pylon/First Down not a Button option. I get wanting to have it tied to BCV and AWR, especially for CPU. But if you are touting All-User Control, that seems like something I want to be able to control at times. I just dont want to seem like you are pulled into a reaching for marker animation because you're within a couple yards.
    Hopefully the fumble risks are there with that as well.

    Feel like a good example would be if I get an open field run but trying to run out the clock... will my player reach for the goal line instead of diving within the 5 and not want a touchdown
    K_GUN
    I sure hope they haven’t stripped down all the QB throwing animations out of the game....sure sounds like they might have....i went back & read last years Gridiron Notes re: all the animation work that went into QB throw motions & various tiers & animations.....beta testers...be on the lookout for this concern!
    Sent from my iPhone using Tapatalk

    Madden giveth and Madden taketh. But mostly, EA taketh.
    illwill10
    I don't know about the Reaching for Pylon/First Down not a Button option. I get wanting to have it tied to BCV and AWR, especially for CPU. But if you are touting All-User Control, that seems like something I want to be able to control at times. I just dont want to seem like you are pulled into a reaching for marker animation because you're within a couple yards.
    Hopefully the fumble risks are there with that as well.

    It would be nice to have a button to do it manually, but also the possibility the player does it based on their ratings/style.
    SolidSquid
    Clint said “combo moves” and user control.

    Were combo moves not already in the game? I remember they were back in NCAA 14 for example but outside of the double jukes it’s always been more effective to just do a single move so I never bothered trying to do combos in recent years.
    Sent from my iPhone using Tapatalk
    This stream was straight up embarrassing. It felt like they were made to do this and didn’t want to. No excitement in their voices at all. All the main points we have heard before. At this point it seems like they’re tweaking minor things because they’re too afraid to do an overhaul and break the game. Disappointing.
    J ROCK 05
    I feel like Y should be Hurdle and up on the right stick should be Truck... makes more sense to me
    Sent from my SM-G965U using Tapatalk
    I already know I will hate this change. Don't understand reasoning for this at all. Hopefully the feedback from the beta will be strong enough that they change it back.
    Executor
    I already know I will hate this change. Son't understand reasoning for this at all. Hopefully the feedback from the beta will be strong enough that they change it back.
    100% it literally makes no sense!
    Sent from my SM-G965U using Tapatalk
    I feel like i haven't seen anyone mention that if you use the zone drop adjustments at all, it completely removes the matching logic from ANY of the zones on the field, not just the ones you adjusted...
    Didn't Madden use to have Steerable Truck?. It will feel like the Shoulder Charge from the other game. I get it being more timing based now. But i liked having to time it just right on the stick. You couldn't just hold up on the stick or you'll stumble over. It's just going to feel like more of a button mash than lowering your shoulder.
    It would been nice with the Dualsense. To use the stick to truck then feel the contact through controller when you run over defender.
    ChampIsHere42
    This stream was straight up embarrassing. It felt like they were made to do this and didn’t want to. No excitement in their voices at all. All the main points we have heard before. At this point it seems like they’re tweaking minor things because they’re too afraid to do an overhaul and break the game. Disappointing.

    They didn't seem any different from past yrs. I thought Clint was Clint on the stream & agent K is always pretty good on keeping things moving.
    Dblock1111
    I feel like i haven't seen anyone mention that if you use the zone drop adjustments at all, it completely removes the matching logic from ANY of the zones on the field, not just the ones you adjusted...

    The only practical use of this is going to be forcing clouds to stay with corner routes.
    Since palms and quarters can already stay with those routes (and get you a bracket if you make the correct call vs. the offense's call) this really shouldn't be a big deal to you if you like to play match coverage. You won't need it.
    stinkubus
    The only practical use of this is going to be forcing clouds to stay with corner routes.
    Since palms and quarters can already stay with those routes (and get you a bracket if you make the correct call vs. the offense's call) this really shouldn't be a big deal to you if you like to play match coverage. You won't need it.

    I mean I get that, but I also like to play a bunch of different coverages throughout the game. I just don't understand why I cant have my flats play off a bit but keep my matching logic for the deep zones...
    Dblock1111
    I mean I get that, but I also like to play a bunch of different coverages throughout the game. I just don't understand why I cant have my flats play off a bit but keep my matching logic for the deep zones...

    Because your flats also have matching logic and keeping it on the other zones will only lead to busted coverages.
    Executor
    I already know I will hate this change. Don't understand reasoning for this at all.

    The very obvious and easily understandable reason for the button mapping change is putting all the elusive ballcarrier moves on the right thumb stick, streamlining the controller mapping. If you want to elude tackles with an agile back now, your thumb is on the right stick. If you want to run over and through defenders with a power back, your thumb is on the face buttons.
    It will certainly take a bit to relearn muscle memory because we've had Truck on the right stick since... Madden 07? Madden 08? But this is not just change for the sake of change.
    CM Hooe
    The very obvious and easily understandable reason for the button mapping change is putting all the elusive ballcarrier moves on the right thumb stick, streamlining the controller mapping. If you want to elude tackles with an agile back now, your thumb is on the right stick. If you want to run over and through defenders with a power back, your thumb is on the face buttons.
    It will certainly take a bit to relearn muscle memory because we've had Truck on the right stick since... Madden 07? Madden 08? But this is not just change for the sake of change.

    I guess it depends on the person, but for me, jukes and truck are pretty much the only moves I've ever felt necessary to do (and the occasional back-juke/now dead leg). Aside from just screwing around to see if I could trigger the animation where you jump over someone, I would never use the hurdle. So for me at least, I had everything I wanted on the right thumb stick and now I do not. And I think this is pretty much the definition of making a change for the sake of change. Is there anyone out there that was complaining about up on the stick being used to truck players?
    Edit: Anywho, I'm not going to be all up in arms about it either way...I'm not going to buy the game anyways unless they shock us all with the franchise mode. But it does seem to be a pretty worthless change and pretty laughable that it was advertised as one of their big features for this year's game.
    Yeah...THAT Guy
    I guess it depends on the person, but for me, jukes and truck are pretty much the only moves I've ever felt necessary to do (and the occasional back-juke/now dead leg). Aside from just screwing around to see if I could trigger the animation where you jump over someone, I would never use the hurdle. So for me at least, I had everything I wanted on the right thumb stick and now I do not. And I think this is pretty much the definition of making a change for the sake of change. Is there anyone out there that was complaining about up on the stick being used to truck players?
    Edit: Anywho, I'm not going to be all up in arms about it either way...I'm not going to buy the game anyways unless they shock us all with the franchise mode. But it does seem to be a pretty worthless change and pretty laughable that it was advertised as one of their big features for this year's game.
    I feel like the only way to maintain this position is to pretend like button mapping is the only thing that changed. It's not, as explained in the video.
    Sent from my Pixel 3 XL using Tapatalk
    Steve_OS
    Madden NFL 21 game controls for defensive engaged.
    No spin? Could've done 2k and double tap right trigger for spin.
    Sent from my SM-G960U1 using Tapatalk
    RogerDodger
    Don't like the hurdle being up on the R stick and Y being truck. Doesn't seem intuitive to me.
    While I understand the logic behind the move, I sill hate it; and the cynic in me wants to say that the move was made simply to create more opportunities for big plays and flashy runs with elusive HBs that would look great in all those online H2Hs and Madden tourneys, which is perfectly in line with how EA worded a part of their first news release where they said something along the lines of stringing together these moves to create big runs and run up the score.
    Power running and related moves are just not flashy enough, do not produce enough big plays, so screw it and let's put the truck move to Y/Triangle where nobody is actually used to using it.
    But conspiracy / cynicism aside, I wonder how "navigating through the hole" mechanic, which I think so far was done by moving the R-stick up while moving through the trenches, will be affected. Will this mechanic stay the same? I used it fairly often (almost constantly) and would hate it being removed from the right stick even more than the truck move, because it felt sooo organic...
    Executor
    While I understand the logic behind the move, I sill hate it; and the cynic in me wants to say that the move was made simply to create more opportunities for big plays and flashy runs with elusive HBs that would look great in all those online H2Hs and Madden tourneys, which is perfectly in line with how EA worded a part of their first news release where they said something along the lines of stringing together these moves to create big runs and run up the score.
    Power running and related moves are just not flashy enough, do not produce enough big plays, so screw it and let's put the truck move to Y/Triangle where nobody is actually used to using it.
    But conspiracy / cynicism aside, I wonder how "navigating through the hole" mechanic, which I think so far was done by moving the R-stick up while moving through the trenches, will be affected. Will this mechanic stay the same? I used it fairly often (almost constantly) and would hate it being removed from the right stick even more than the truck move, because it felt sooo organic...
    Running up the middle sounds like it got a huge nerf. Putting your head down and then make a cut is something I did all the time. Now to jump quickly from the face button to the stick is gonna take some getting used to. Madden on ps2 had a customizable right stick where you could map what the right stick did. Just let us decide what each button does. Madden doesn't have much if any custom controller layout options.
    Sent from my LM-Q720 using Tapatalk
    Executor
    While I understand the logic behind the move, I sill hate it; and the cynic in me wants to say that the move was made simply to create more opportunities for big plays and flashy runs with elusive HBs that would look great in all those online H2Hs and Madden tourneys, which is perfectly in line with how EA worded a part of their first news release where they said something along the lines of stringing together these moves to create big runs and run up the score.
    Power running and related moves are just not flashy enough, do not produce enough big plays, so screw it and let's put the truck move to Y/Triangle where nobody is actually used to using it.
    But conspiracy / cynicism aside, I wonder how "navigating through the hole" mechanic, which I think so far was done by moving the R-stick up while moving through the trenches, will be affected. Will this mechanic stay the same? I used it fairly often (almost constantly) and would hate it being removed from the right stick even more than the truck move, because it felt sooo organic...

    I think it’s more that a hurdle is something that you would be more likely to combo with a juke or a spin, hence its placement on the stick.
    If you’re trucking, it’s far less likely that you’re doing anything before or after, so you don’t need other moves to be easily accessible.
    Just a reminder on this whole truck/hurdle button thing... Clint made it clear that this is a change they are trying in the beta and if everyone hates it they'll change it back.
    PhillyPhanatic14
    Just a reminder on this whole truck/hurdle button thing... Clint made it clear that this is a change they are trying in the beta and if everyone hates it they'll change it back.

    FIFA gives players two alternative configurations for the controller - classic and alternative. Not sure why Madden doesn't do likewise.

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