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Madden NFL 20 Patch 1.12 Available - Patch Notes Here

Madden NFL 20

Madden NFL 20 Patch 1.12 Available - Patch Notes Here

Madden NFL 20 game update 1.12 is available, check out the patch notes below and let us know what you’re seeing.

Key Highlights:

  • Superstar KO Mode has been added as an exciting new way to play Madden NFL 20: Squad up and take down the competition in Madden’s fastest co-op eliminator mode featuring quick games, a unique stadium and commentary, dynamic rules, and icons of the football culture.
  • New Pat Tillman Superstar X-Factor Ability
    • Selfless: When players with this ability enter the zone, they will receive no benefits but will instead put all of their on-field teammates in the zone, until each is knocked out with their individual default knockout conditions.
      • This ability will be available in both Franchise and Ultimate Team. For Ultimate Team, this ability is exclusive to the MUT Master Pat Tillman player-item.
  • New Superstar Kick Return Ability
    • Return Man: Players with this ability can quickly shift momentum and change directions without sacrificing speed on kick and punt returns.
      • This ability is currently available in Play Now, but will not be available in Ultimate Team until mid to late September and added to Franchise very soon in an upcoming title update.

Global Updates:

  • General Stability and connectivity improvements
  • Updated player likenesses for the following NFL players:
    • Raiders TE Foster Moreau
    • Saints S Chauncey Gardner-Johnson
    • Redskins OLB Montez Sweat

Franchise Updates:

  • Fixed an issue preventing users from resuming leagues after creating league via Play Now Live and getting disconnected from the server due to inactivity
  • Fixed an issue causing the main menu to show a ‘Corrupt File’ message when trying to load a saved league from the Main Menu tile

Presentation Updates:

  • Increased volume of music during post-game highlights
  • Various commentary updates and fixes
  • Updated Online post-play cameras to avoid frequent cycles through multiple cameras

Gameplay Updates:

  • Fixed an issue causing the spot of the ball to be incorrect after a Holding penalty is accepted after a turnover
  • Tuning to decrease the frequency of successful hit stick tackles and increase the frequency of broken hit stick tackles
  • Tuning to increase the ‘break-on-ball’ reaction times for zone coverage defenders
    • DEV NOTE: Based on player feedback, we’ve increased the break-on-ball reaction time by two tenths of a second. You can expect Superstars and X-Factors to break consistently on the QB’s arm movement based on their specific coverage abilities. For players without abilities, the Zone Coverage (ZCV) rating will determine how quickly and how frequently they will react to passes when in zone coverage; the Man Coverage (MCV) rating will do the same if they’ve converted to man via any Match zone. This change will make zone defenders more aggressive and will apply to all game styles: Competitive, Simulation and Arcade. There will be more zone-specific tuning coming in a future title update.
  • Fixed an issue sometimes allowing specific QB’s to enter a state where they could not be tackled while scrambling behind the line of scrimmage

Ultimate Team Updates:

  • Fixed an issue causing the incorrect challenges to appear in the post-game screens in Ultimate Challenges
  • Fixed an issue causing some users to get kicked to an incorrect menu after the party leader would choose a new challenge in Ultimate Challenges
  • Fixed an issue causing the ‘Top 3’ players to sometimes show players that are not on the opponent’s roster
  • Fixed an issue in Squads causing users who had left a lobby to still appear to teammates as being active in the lobby
  • Updated item art to include the player archetype on the front of the item

PC Updates:

  • N/A
179 Comments

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Discussion
  1. Hushroom
    I like it. Seems like they attempted to help zone coverages.

    Also says there will be more zone specific tuning coming in the future.
    Sent from my iPhone using Tapatalk
    Tuning to increase the ‘break-on-ball’ reaction times for zone coverage defenders
    DEV NOTE: Based on player feedback, we’ve increased the break-on-ball reaction time by two tenths of a second. You can expect Superstars and X-Factors to break consistently on the QB’s arm movement based on their specific coverage abilities. For players without abilities, the Zone Coverage (ZCV) rating will determine how quickly and how frequently they will react to passes when in zone coverage; the Man Coverage (MCV) rating will do the same if they’ve converted to man via any Match zone. This change will make zone defenders more aggressive and will apply to all game styles: Competitive, Simulation and Arcade. There will be more zone-specific tuning coming in a future title update.

    It wasn’t just the slow reactions that were a problem, but let me give this a look.
    Hit stick nerf is huge. Those were out of hand and they suctioned way too much. That should be a big fix for the game.
    I'm going to pretend like this kickoff mode doesn't exist because it continually frustrates me how much they devote resources to anything and everything not named CFM :brickwall:brickwall:brickwall
    Like the work on coverage, but not sure that's going to help the stop, stuttering, or running the wrong way of the defender in the secondary for the user in certain situations & scenarios. We'll see what happens though.
    I really like the break on ball. Hopefully it leads to improved pass coverage.
    Wonder how the Pat Tillman ability work as far as getting teammates in zone. Does that imply to only superstar xfactor players?
    Not sure I how I feel about Return ability. Those players will be able to maneuver effortlessly without losing speed.
    illwill10
    I really like the break on ball. Hopefully it leads to improved pass coverage.
    Wonder how the Pat Tillman ability work as far as getting teammates in zone. Does that imply to only superstar xfactor players?
    Not sure I how I feel about Return ability. Those players will be able to maneuver effortlessly without losing speed.

    Yea and it kinda adds more to xfactor abilities that were suppose to be unique and rare to a player. Now it just sounds like they're trying to have more players be xfactors.
    Hopefully it's not just reactions to the ball in the air, but more so the reaction to the route being run. The sudden sprint to the sidelines or upfield is what really hurts pass coverage, and can result in big gains.
    This is where abilities being tied to dev traits is awful. In order for a good kick returner to get the returner ability they need to be a superstar dev which will turn them in to a pro bowl WR.
    Sent from my SM-G960U using Tapatalk
    illwill10
    I really like the break on ball. Hopefully it leads to improved pass coverage.
    Wonder how the Pat Tillman ability work as far as getting teammates in zone. Does that imply to only superstar xfactor players?
    Not sure I how I feel about Return ability. Those players will be able to maneuver effortlessly without losing speed.
    I am a fan of the return ability. It needs some help. The kickoff has been a formality for a while now with no variation. Never seemed to matter who you put back there.
    Is it only for kickoffs or punts as well? It would be nice if they have one for punts as well. I wish there was a catch punt rating to help distinguish punt returners. How many times have you seen a guy struggle just to catch a punt.
    Sent from my SM-G960U using Tapatalk
    XtremeDunkz
    This is where abilities being tied to dev traits is awful. In order for a good kick returner to get the returner ability they need to be a superstar dev which will turn them in to a pro bowl WR.
    Sent from my SM-G960U using Tapatalk
    I agree with your comment. Kick returners may not be particularly good at anything else yet will have to be in this setup. I had not considered that until now.
    Sent from my SM-G960U using Tapatalk
    jsteele14
    I am a fan of the return ability. It needs some help. The kickoff has been a formality for a while now with no variation. Never seemed to matter who you put back there.
    Is it only for kickoffs or punts as well? It would be nice if they have one for punts as well. I wish there was a catch punt rating to help distinguish punt returners. How many times have you seen a guy struggle just to catch a punt.
    Sent from my SM-G960U using Tapatalk

    I believe it is for both.
    But after thinking about it, returns for CPU have been lackluster. My question is that can non-superstar players get that ability. Because most of the elite returners arent superstars.
    XtremeDunkz
    This is where abilities being tied to dev traits is awful. In order for a good kick returner to get the returner ability they need to be a superstar dev which will turn them in to a pro bowl WR.
    Sent from my SM-G960U using Tapatalk

    This is a good reason Madden needs to move to The Show's Quirks or 2K's badges. I would love to have mediocre players that excel in a very small area, making roster building all that more fun.
    DatsunDimer
    This is a good reason Madden needs to move to The Show's Quirks or 2K's badges. I would love to have mediocre players that excel in a very small area, making roster building all that more fun.

    I think they said this is the long term vision. I sure hope so. Player differentiation is the key to longevity in franchise.
    XtremeDunkz
    This is where abilities being tied to dev traits is awful. In order for a good kick returner to get the returner ability they need to be a superstar dev which will turn them in to a pro bowl WR.
    Sent from my SM-G960U using Tapatalk
    Maybe it's just a threshhold on return ability? Like 90+ return.
    Also apparently the kick meter glitch is supposwd to be fixed.
    Sent from my LG-AS993 using Tapatalk
    A little worried about the hit stick adjustments. It says nothing about toning the frequency that the cpu uses them....which was the bigger issue for many.
    Seeing the cpu spam numerous hit sticks that are no longer as effective could lead to too many broken tackles.
    But we’ll see how it goes.....
    Sent from my iPhone using Operation Sports
    TexSkins
    Do we have to restart our franchise every time they add a new X Factor ?

    I am curious about this as well. My online league chose to not restart after the release of the 1.10 updates which added the OL superstar abilities, so we're missing those at the moment as well.
    I love the new return ability but agree about the comments on how you make it work.
    I'm all for wanting lower level players who excel in certain aspects.
    Sent from my SM-G960U using Tapatalk
    TexSkins
    Do we have to restart our franchise every time they add a new X Factor ?

    I'm hoping it's only for specific players that have a new x-factor. Since this update has a new x-factor but didn't name specific players, my guess is it's also added into current CFM.
    NINJAK2
    Anyone know if the CPU are using juke and spin moves after this patch?

    From what I’ve read it doesn’t seem so...I’m hoping because as I said I loved game until cpu running backs all ran like automatons...
    SFNiners816
    Niners endzones are still the outdated ones that update 1.10 messed up.

    Aren’t they doing that for the 100 years though?
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    jpdavis82
    Aren’t they doing that for the 100 years though?
    Sent from my iPhone using Tapatalk

    They did it last year when they unveiled the 1994 inspired white throwbacks and kept them the whole year. It was then announced this offseason by the team president that they are planning to make them the permanent endzones going forward. EA had them right on the initial game build and update 1.1 messed them up. I’m assuming whatever Levi file they used in the updates was an old one. I talked with the moonlightswami and rosteradjustin Smith on twitter and the latter said they were gonna fix it back. That was 2 updates ago so I’m now having doubts. In the end it’s. It that huge of a deal overall, but it sucks when they finally had it in to take it off. Personally I’ve always loved that endzone look.
    Hit the nail on the head. It’s unbelievable. EA is demonstrating they have the ability to create new modes, while CFM remains mediocre.
    Also, these patches and new additions show the game is released too early. All of the superstar abilities and X factors should’ve been included with the release of the game instead of being half baked in.
    The release would coincide better with Week 1 to kick off the new season and also give the team more time to make a more polished product and build more hype for the real and virtual NFL season.
    Can anyone tell me when the title update drops ..I know it’s this month but I can’t find when?
    Also ...it looks like from what I’m reading gameplay fixes don’t include lack of cpu Ballcarrier special moves
    ��
    tuckermaine
    Can anyone tell me when the title update drops ..I know it’s this month but I can’t find when?
    Also ...it looks like from what I’m reading gameplay fixes don’t include lack of cpu Ballcarrier special moves
    ��

    It came out today.....that's what this thread is about.
    bcruise
    It came out today.....that's what this thread is about.

    Thanks ...I didn’t see any comments on how this title update affects gameplay..
    I’ll check threads again..
    SOU7GLO
    Hit the nail on the head. It’s unbelievable. EA is demonstrating they have the ability to create new modes, while CFM remains mediocre.
    Also, these patches and new additions show the game is released too early. All of the superstar abilities and X factors should’ve been included with the release of the game instead of being half baked in.
    The release would coincide better with Week 1 to kick off the new season and also give the team more time to make a more polished product and build more hype for the real and virtual NFL season.

    So you are upset in two weeks they added:
    - a new mode
    - new SS factors
    - x factors for o-line
    Tuned some of the biggest gameplay weaknesses:
    - zone coverage
    - insane hit stick
    - fumbles
    - kick meter
    - qb glitch
    - fumbles
    Sure, they didnt do much for CFM but you already know that.
    I'll be the first and probably the last, but kudos to the Madden team in getting this in with a hurricane knocking on your doorsteps. Stay safe, FL folks.
    roadman
    I'll be the first and probably the last, but kudos to the Madden team in getting this in with a hurricane knocking on your doorsteps. Stay safe, FL folks.

    Yeah I wondered how they pulled that off with the studio closed since Monday due to Dorian, but it seems they've been able to do some stuff like pushing already-done content updates remotely.
    Good foresight to get all that planned out ahead of time.
    Zone is definitely playing better post update. CPU did not attempt more than 1-2 hit sticks during the two quick games I was able to fit in this afternoon. The user can land them easily, and with almost anyone.
    SOU7GLO
    Also, these patches and new additions show the game is released too early. All of the superstar abilities and X factors should’ve been included with the release of the game instead of being half baked in.
    The release would coincide better with Week 1 to kick off the new season and also give the team more time to make a more polished product and build more hype for the real and virtual NFL season.

    I have to imagine the dev team at Tiburon has no control over the release date - that's very likely mandated by the NFL and EA corporate - so they just add in the new features when they can post-launch. These new features very likely just weren't finished in June when the game went gold for boxed retail release, thus why we're only seeing them now.
    In addition, we live in a reality now where the launch of a AAA video game is the worst state that game will ever exist in. Basically every major release these days has a content calendar and months if not years of post-release support now. For better or worse, AAA video games simply aren't "done" at launch anymore. That's not a Madden-exclusive thing, and Madden is certainly not exempt from it.
    Charizard
    Still no kicking meter fix..... A complete broken aspect of the game still persists....

    Clint tweeted to check it after this update today.. or are you saying it's still broken?
    Curious to see how the zone coverage thing works. Pardon my skepticism but EA has the tendency to over correct things.
    Guess we will have to wait for october for off ball injuries to be addressed.
    Charizard
    Still no kicking meter fix..... A complete broken aspect of the game still persists....

    Before you kick...choose sky (button Y on xbox controller) and then switch back to normal kick. Kick meter should appear...
    SOU7GLO
    Also, these patches and new additions show the game is released too early. All of the superstar abilities and X factors should’ve been included with the release of the game instead of being half baked in.
    The release would coincide better with Week 1 to kick off the new season and also give the team more time to make a more polished product and build more hype for the real and virtual NFL season.

    I'm totally fine with them tuning and adding things like this at this point after release. I've already played for close to 150 hours since release so I would not be a fan of moving the release date back.
    I'll also say that a later release doesn't prevent bugs. It just pushes back the timing of patches to fix whatever they didn't see when their studio tested it. You're going to find a lot more issues when the public is playing vs the in house testers. There's always been bugs at release, but the early release date allows for those to mostly get fixed up before the season starts and I think they've done a good job getting the game to a good place as the NFL begins.
    I'm frustrated with where CFM is at and how it is treated, but that's a studio/EA preference issue and something that isn't going to change during this cycle. The game itself is a ton of fun and I think gameplay is in a great place, especially if today's hit stick fix works.
    MizzouRah
    Clint tweeted to check it after this update today.. or are you saying it's still broken?
    No I have not checked I just looked at the patch notes and saw that it was not in there
    So I’m presuming the issue is still in there?
    Can anyone confirm the kicking meter has been fixed? It should have been fixed well before now
    Charizard
    No I have not checked I just looked at the patch notes and saw that it was not in there
    So I’m presuming the issue is still in there?
    Can anyone confirm the kicking meter has been fixed? It should have been fixed well before now

    Ok it's not in the notes but Clint responded to a tweet today to check it out after the patch installs.
    It's a tough one for them to figure out is my guess... I had the issue then changed some settings and have never had it happen again. Not exactly sure what's causing it for some but not others.
    Let us know if you still have the issue after installing the patch today.
    SFNiners816
    They did it last year when they unveiled the 1994 inspired white throwbacks and kept them the whole year. It was then announced this offseason by the team president that they are planning to make them the permanent endzones going forward. EA had them right on the initial game build and update 1.1 messed them up. I’m assuming whatever Levi file they used in the updates was an old one. I talked with the moonlightswami and rosteradjustin Smith on twitter and the latter said they were gonna fix it back. That was 2 updates ago so I’m now having doubts. In the end it’s. It that huge of a deal overall, but it sucks when they finally had it in to take it off. Personally I’ve always loved that endzone look.

    I understand your frustration, GB did something similar last year with the \\\\ endzones and they’re going back to the team name like normal this year, but Madden still has the end zones from last year with the \\\\’s.
    Sent from my iPhone using Tapatalk
    I criticize EA as much as anyone over how they handle Madden, but saying all this stuff should have been in at release is just wrong. Madden is clearly moving to a live update system ala Fortnite where they add new things year round to keep things fresh and give the game a new feel. This will become the norm moving forward. There will be updates every month with new stuff added. We should embrace that method and just hope it trickles down to sim improvements as well.
    jpdavis82
    I understand your frustration, GB did something similar last year with the \\\\ endzones and they’re going back to the team name like normal this year, but Madden still has the end zones from last year with the \\\\’s.
    Sent from my iPhone using Tapatalk

    This is why I really wish madden had the customization option like a nba 2k in regards to field markings. It would be pretty killer to be able edit them freely inside franchise mode. I would totally try to replicate what the Niners used to do in painting the endzones red for the the playoff runs. It’s just a missed opportunity imo. Oh well, I’ve been playing madden since the first one on the genesis and have a Niners Franchise universe that’s entering its 120th season that encompasses every madden since M99. It’s not gonna stop me from playing :)
    They are never gonna get me on the MUT end, but I would be willing to pay more for a franchise mode that included the type of customization explained here.
    SFNiners816
    This is why I really wish madden had the customization option like a nba 2k in regards to field markings. It would be pretty killer to be able edit them freely inside franchise mode. I would totally try to replicate what the Niners used to do in painting the endzones red for the the playoff runs. It’s just a missed opportunity imo. Oh well, I’ve been playing madden since the first one on the genesis and have a Niners Franchise universe that’s entering its 120th season that encompasses every madden since M99. It’s not gonna stop me from playing :)
    They are never gonna get me on the MUT end, but I would be willing to pay more for a franchise mode that included the type of customization explained here.

    Agree with everything but the end. We shouldn't have to pay for stuff that should be stock at this point. If they cared about the franchise gamer's experience then this stuff would be in no question.
    PhillyPhanatic14
    Agree with everything but the end. We shouldn't have to pay for stuff that should be stock at this point. If they cared about the franchise gamer's experience then this stuff would be in no question.

    I know we shouldn’t but at this point I really only play Madden and MLB the Show so of it requires a little monetary persuasion to get it in I would do that. I pretty much spend 6 months a year cranking out seasons and this would greatly add to it for me personally
    Any word yet on whether the new returning ability and other updates will be applied to existing franchises, or will require restarting one to get them included (like the O-line abilities from the last major update)?
    Superstar KO Mode has been added as an exciting new way to play Madden NFL 20: Squad up and take down the competition in Madden’s fastest co-op eliminator mode featuring quick games, a unique stadium and commentary, dynamic rules, and icons of the football culture.

    So more in game assets (uni's, stadiums, etc) that are available in modes not named CFM. At this point, can we stop blaming the NFL brass for what is/isn't allowed in franchise mode when it comes to uni's, team names, etc?
    New Pat Tillman Superstar X-Factor Ability
    Selfless: When players with this ability enter the zone, they will receive no benefits but will instead put all of their on-field teammates in the zone, until each is knocked out with their individual default knockout conditions.
    This ability will be available in both Franchise and Ultimate Team. For Ultimate Team, this ability is exclusive to the MUT Master Pat Tillman player-item.

    This might just be worse than the PROTECTED X-factor. Let's hope the entire defense doesn't have little red x's under them. LOL!
    New Superstar Kick Return Ability
    Return Man: Players with this ability can quickly shift momentum and change directions without sacrificing speed on kick and punt returns.
    This ability is currently available in Play Now, but will not be available in Ultimate Team until mid to late September and added to Franchise very soon in an upcoming title update

    At this rate, might as well just give EVERY player a X-factor or Superstar trait.
    I'm not as high on these x-factor and superstar abilities as others. I find some of them to be a bit arcade-ish and unrealistic and I can't help but feel MUT features/concepts are being being forced upon franchise mode. Personally, I may have to give serious consideration to turning this stuff off.
    ChicagoChris
    So you are upset in two weeks they added:
    - a new mode
    - new SS factors
    - x factors for o-line
    Tuned some of the biggest gameplay weaknesses:
    - zone coverage
    - insane hit stick
    - fumbles
    - kick meter
    - qb glitch
    - fumbles
    Sure, they didnt do much for CFM but you already know that.

    Upset? Not at all.
    Many of us are analyzing and questioning what’s going on. And that’s okay.
    Curious as to why the release date can’t be delayed, so all of this can be initially included. The gameplay elements shouldn’t have been broken or additional X factor traits excluded in the first place. It’s lack of detail. But yes, it’s cool that it’s been addressed.
    Furthermore, as mentioned by many over the years across various threads, we would love to see those resources and energy directed into CFM instead of this new mode, FoF, and Longshot.
    Two weeks? EA had 9-11 months to get it right. Did the beta have much impact? We all have different expectations and standards, and that’s cool. Many of us are tired of the lackluster experience and misguided efforts, especially when we see what 2K annually brings forth in their product.
    Grey_Osprey
    So more in game assets (uni's, stadiums, etc) that are available in modes not named CFM. At this point, can we stop blaming the NFL brass for what is/isn't allowed in franchise mode when it comes to uni's, team names, etc?
    This might just be worse than the PROTECTED X-factor. Let's hope the entire defense doesn't have little red x's under them. LOL!
    At this rate, might as well just give EVERY player a X-factor or Superstar trait.
    I'm not as high on these x-factor and superstar abilities as others. I find some of them to be a bit arcade-ish and unrealistic and I can't help but feel MUT features/concepts are being being forced upon franchise mode. Personally, I may have to give serious consideration to turning this stuff off.

    I have played with them on and off. Off is more sim and on is more arcade. I like the traits but could live without the x factors. Traits shouldn't be dependent on overall though. With returners it makes more since for them to have a trait since the ratings don't really differentiate in ameaningful way.
    timhere1970
    I have played with them on and off. Off is more sim and on is more arcade. I like the traits but could live without the x factors. Traits shouldn't be dependent on overall though. With returners it makes more since for them to have a trait since the ratings don't really differentiate in ameaningful way.
    Curious how they play this out.. would they only be "superstars" on returns and nowhere else?
    Looks like I wait until until mid September before I consider starting a franchise.
    I like what I heard, but I don't really care for the Live service model. I rather the game be complete as far as features. I get the complications of adding abilities to existing CFMs. But I would hate to start a new CFM for an important ability.
    I know abilities are tied to dev trait and ratings, but I womder if they'll allow us to edit abilities in the future
    I was just about to make a post for wanting return specialist... Glad I didn't I guess.
    My reason for it was, I'd definitely take a Tavon Austin, Deanthony Thomas, Devin Hester, etc type player if they had this trait and the storyline said Dynamic Returner or something of that nature.
    Sent from my SM-G965U1 using Operation Sports mobile app
    XtremeDunkz
    I criticize EA as much as anyone over how they handle Madden, but saying all this stuff should have been in at release is just wrong. Madden is clearly moving to a live update system ala Fortnite where they add new things year round to keep things fresh and give the game a new feel. This will become the norm moving forward. There will be updates every month with new stuff added. We should embrace that method and just hope it trickles down to sim improvements as well.

    I agree the live update system is great for adding new content and definitely necessary to address any bugs, etc.
    However, the fundamentals of a football game should not be broken at release though. Tackling, coverages, kicking meters, OP hit stick, etc.
    For H2H and offline play now, the X factor traits and abilities should certainly be dynamic to match real life player performance. However, all 3 phases of the game (including O-Line) should have been represented at release. And that wasn’t the case.
    My questions are why wasn’t that considered and how did it get overlooked when planning and building out this feature for release? It’s cool they are updating it. On the flip side, develop it fully from the onset, and execute more detail into your process.
    As the maxim goes, take care of it on the front end, so there’s less or nothing left to address on the back end.
    timhere1970
    I have played with them on and off. Off is more sim and on is more arcade. I like the traits but could live without the x factors. Traits shouldn't be dependent on overall though. With returners it makes more since for them to have a trait since the ratings don't really differentiate in ameaningful way.

    Your opinion. I like having to scheme, adjust and gameplan for superstar players.
    With it off it is same old ho hum.
    Now player differentiation means something
    Does not get more simulation than that.
    Been playing Madden since 1991 and your statement of it being arcade with it on rings so hollow for me and the experience I am having playing Madden 20. Quite the contrary.
    The game went to a new level of strategy playing vs the CPU. In fact it took it’s biggest leap since Madden 2005 when defense actually was played.
    With superstars and X-Factors on defense it has been amazing countering and trying to make adjustments.
    Finally.
    Best feature they have ever put into this game in over 15 years.
    Sent from Palm Trees and Paradise using Operation Sports
    MasonOS95
    Curious how they play this out.. would they only be "superstars" on returns and nowhere else?

    I would think so. The only person I can think of off the top of my head that would be a superstar and a great returner is ab. Devin Hester would definitely have to have this if he were a current player but he should definitely not be a superstar otherwise and be one of the best receivers in the game.
    Jakeem Grant is a heck of a return guy.
    Tyreek Hill he used to return punts and kicks and was deadly if I recall.
    Would be nice to draft a specialist who you find late and see he has a Returner superstar trait.
    Sent from my iPhone using Operation Sports
    SFNiners816
    Niners endzones are still the outdated ones that update 1.10 messed up.

    I also brought this up to Dustin/Kane/Equipment Guru via Twitter. Hopefully a small issue like this doesn't go by the wayside.
    It's just a bit frustrating because it was correct at launch. Madden patches just have those random, unintended affects sometimes.
    Armor and Sword
    Your opinion. I like having to scheme, adjust and gameplan for superstar players.
    With it off it is same old ho hum.
    Now player differentiation means something
    Does not get more simulation than that.
    Been playing Madden since 1991 and your statement of it being arcade with it on rings so hollow for me and the experience I am having playing Madden 20. Quite the contrary.
    The game went to a new level of strategy playing vs the CPU. In fact it took it’s biggest leap since Madden 2005 when defense actually was played.
    With superstars and X-Factors on defense it has been amazing countering and trying to make adjustments.
    Finally.
    Best feature they have ever put into this game in over 15 years.
    Sent from Palm Trees and Paradise using Operation Sports

    I am currently playing with them on. It does make strategy more important. That doesn't mean it makes it more sim. If players are getting around an all pro tackle and to the qb in under 2 seconds constantly i wouldn't call that more siim, more fun, more strategic game play for sure. More arcade does not mean it's arcade and arcade is not always derogatory.
    Sim is not always better. I wouldn't want to watch the dueling viagra and cialis commercials just because it's more sim.
    SOU7GLO
    Curious as to why the release date can’t be delayed, so all of this can be initially included.

    The NFL and EA corporate very likely agreed to have Madden released by the Hall Of Fame game. That's the start and end of that conversation. Tiburon doesn't have any control over that, and they have to work around that.
    It's very common in games involving licensed properties to have very inflexible product ship dates to coincide with important calendar dates with the licensed product. Happens with movie games all the time, for example.
    Armor and Sword
    Jakeem Grant is a heck of a return guy.
    Tyreek Hill he used to return punts and kicks and was deadly if I recall.
    Would be nice to draft a specialist who you find late and see he has a Returner superstar trait.
    Sent from my iPhone using Operation Sports
    I dont recall but has anyone ever "trained" up their return rating, does it ever happen?
    I feel like they should almost have more positions ex. Long Snapper, Holder or secondary positions
    Primary Position: Kick/Punt Returner
    Secondary: WR/DB/RB etc
    SOU7GLO
    Hit the nail on the head. It’s unbelievable. EA is demonstrating they have the ability to create new modes, while CFM remains mediocre.
    Also, these patches and new additions show the game is released too early. All of the superstar abilities and X factors should’ve been included with the release of the game instead of being half baked in.
    The release would coincide better with Week 1 to kick off the new season and also give the team more time to make a more polished product and build more hype for the real and virtual NFL season.

    I for one LOVED the early release as it gave us time to play during the doldrums of actual NFL camp. Be happy that games can be patched and continue to grow and improve after release. I wish this was possible 15 years ago when the MVP baseball game had a glitch that no left handed batters could hit a homerun!
    Armor and Sword
    Your opinion. I like having to scheme, adjust and gameplan for superstar players.
    With it off it is same old ho hum.
    Now player differentiation means something
    Does not get more simulation than that.
    Been playing Madden since 1991 and your statement of it being arcade with it on rings so hollow for me and the experience I am having playing Madden 20. Quite the contrary.
    The game went to a new level of strategy playing vs the CPU. In fact it took it’s biggest leap since Madden 2005 when defense actually was played.
    With superstars and X-Factors on defense it has been amazing countering and trying to make adjustments.
    Finally.
    Best feature they have ever put into this game in over 15 years.
    Sent from Palm Trees and Paradise using Operation Sports

    Man! If you don't plan then guys like Von Miller are living in your backfield!
    Fredette
    Before you kick...choose sky (button Y on xbox controller) and then switch back to normal kick. Kick meter should appear...

    Wait.
    Are you saying that if you do this on kick off/punt once it disappears that it will also correct field goal meter disappearing?
    I’ve not heard of this until now.
    I see the picture at the top of the post, but no mention of the Rookie snap count glitch where it stays at 0, even after it was allegedly fixed in a previous update. Is that now working?
    SOU7GLO
    I agree the live update system is great for adding new content and definitely necessary to address any bugs, etc.
    However, the fundamentals of a football game should not be broken at release though. Tackling, coverages, kicking meters, OP hit stick, etc.
    For H2H and offline play now, the X factor traits and abilities should certainly be dynamic to match real life player performance. However, all 3 phases of the game (including O-Line) should have been represented at release. And that wasn’t the case.
    My questions are why wasn’t that considered and how did it get overlooked when planning and building out this feature for release? It’s cool they are updating it. On the flip side, develop it fully from the onset, and execute more detail into your process.
    As the maxim goes, take care of it on the front end, so there’s less or nothing left to address on the back end.

    Firstly, you will need to tell marketing and the higher ups to make the game differently in reference to your last paragraph.
    Secondly, in the beta, the kicking meter was there, the pass D was good, I can't recall if the hit stick was OP in the beta. I've never had a issue upon game release regarding the kick meter and half the other customers didn't either. So, that bug reared it's ugly head probably after release and so did the zone D. I think people tend to forget sometimes(including me) that if you tweak the game here, there could be a good chance of off putting it in other areas of the game because of the coding.
    Thirdly, 20 to 25 years ago, you bought a game, you got what you paid for and that was it till the next year, good or bad game. Take your pick?
    Fourthly, I don't know a game that I purchase that doesn't have bugs when the game is released.
    roadman
    Firstly, you will need to tell marketing and the higher ups to make the game differently in reference to your last paragraph.
    Secondly, in the beta, the kicking meter was there, the pass D was good, I can't recall if the hit stick was OP in the beta. I've never had a issue upon game release regarding the kick meter and half the other customers didn't either. So, that bug reared it's ugly head probably after release and so did the zone D. I think people tend to forget sometimes(including me) that if you tweak the game here, there could be a good chance of off putting it in other areas of the game because of the coding.
    Thirdly, 20 to 25 years ago, you bought a game, you got what you paid for and that was it till the next year, good or bad game. Take your pick?
    Fourthly, I don't know a game that I purchase that doesn't have bugs when the game is released.

    100% agree on everything.
    Will add that the hitstick issue was in the beta. It was one of the top threads all weekend and had at least 500+ votes. Seems like from early feedback around release, at least from Clint, that it was more of a design choice than a bug and that's why it is just now being addressed.
    Darth Raider
    Does the introduction of a new SS ability require a restart for franchise?

    Assuming so. Swami seemed to say earlier on twitter that at this point they haven't figured out a solution for adding these to current franchises. I'll find the tweet and add it to the dev tweets thread.
    PhillyPhanatic14
    Assuming so. Swami seemed to say earlier on twitter that at this point they haven't figured out a solution for adding these to current franchises. I'll find the tweet and add it to the dev tweets thread.

    Thanks! If we have to keep restarting our CFM every time they add SS or XF ability that's kind of silly.
    MizzouRah
    Thanks! If we have to keep restarting our CFM every time they add SS or XF ability that's kind of silly.

    Yeahhhhh. I get the impression that they feel that too and that's why they're taking their time figuring out a good solution. There are obvious balancing issues if players on random teams suddenly are superstars so I'm sure they're weighing all of that. I hope they add it in some way, especially for solo cloud cfm's.
    Fredette
    Before you kick...choose sky (button Y on xbox controller) and then switch back to normal kick. Kick meter should appear...

    those options aren't there on FGs though, can someone try those buttons anyways on a FG when the meter disappears and see if it helps? It would be Y then RB on Xbox or Triangle then R1 on PlayStation.
    Armor and Sword
    Jakeem Grant is a heck of a return guy.
    Tyreek Hill he used to return punts and kicks and was deadly if I recall.
    Would be nice to draft a specialist who you find late and see he has a Returner superstar trait.
    Sent from my iPhone using Operation Sports

    Cordarrelle Patterson is another return specialist, one of the best all time kick returners but a poor WR.
    PhillyPhanatic14
    Yeahhhhh. I get the impression that they feel that too and that's why they're taking their time figuring out a good solution. There are obvious balancing issues if players on random teams suddenly are superstars so I'm sure they're weighing all of that. I hope they add it in some way, especially for solo cloud cfm's.

    I love the idea of the returner SS trait, so I'm wondering if I should just wait it out now instead of continuing on with my current CFM. Ugh......
    MizzouRah
    I love the idea of the returner SS trait, so I'm wondering if I should just wait it out now instead of continuing on with my current CFM. Ugh......

    I know man. I watched an NFL Films piece on Devin Hester's rookie season this summer and I would love to have that ability in the game. I think it's worth pushing through for now cuz they said mid to late Sept so it could be a few weeks.
    So let me get this right...They had to remove referees from the field due to lack of memory space (amongst other excuses that I'm not buying) but they are still able to add entirely new modes to the game? Really? Doesn't that take memory space? What am I missing?
    Exactly (PP14 and Mizz), I'm with this but I'll take it even further...
    ...this has been DESPERATELY needed for YEARS!!!! Thank you EA!
    Now finally an injection of new life and excitement into the kicking/special teams game is possibly at our fingertips.
    I'm not even a MUT guy, but I would play MUT just for this so I could get Prime Time on the gridiron as a punt returner. Oh man!
    Definitely noticing tighter zones. I am also noticing alot more pressure from the d line as well. This could be me holding on to the ball longer b/c of the tighter zones.
    the annoying thing is on default all pro coach mode, 3 deep all 3 high prc and zcv, shade coverage over the top, ie dont get beat deep and guess what ... a button that is dont let them behind you duh but it happens in irl but not to 3 at once
    ChicagoChris
    So you are upset in two weeks they added:
    - a new mode
    - new SS factors
    - x factors for o-line
    Tuned some of the biggest gameplay weaknesses:
    - zone coverage
    - insane hit stick
    - fumbles
    - kick meter
    - qb glitch
    - fumbles
    Sure, they didnt do much for CFM but you already know that.

    Thank you. I swear some of the complainers are thrilled to see a title update so that they can continue to find things to hate. i couldn't play a game that I hated so much. I am very excited that EA continues to make this game better with patches just as they did last year. Some folks will never be happy
    I'm not much of a tweeter LOL.. but I did tweet Clint about this latest patch and CFM to see if the new SS traits get added to an existing CFM.
    Probably not, but at least on the August title update they told us in the notes. I'm hoping because it's just traits and not actual players with new abilities that it's able to be patched into existing CFMs.
    My first game after patch was crazy! I started over again so first preseason game vs Giants. First play from scrimmage Bell runs for a 69 Yard TD. I also returned a punt for TD. End of one I'm up 21-0. Second Quarter not much happened as both teams get a FG so Jets are up 24-3 at the half. Giants come back to within 24-17 at the end of the third quarter. Fourth Quarter Jets drive and get a TD but Giants still tie it 31-31 at the end of regulation. Jets win the toss, go three and out and punt. Giants drive but fumble at Jets five Yard line. Jets drive and win on a rushing TD 37-31 in OT!
    Zones were def tighter. Eli and Darnold completed about 75-80% but hard to judge as they played only one quarter. Siemian completed 70%, Jones was held to 50% until fourth then it seemed he went god mode. He ended up completing 61%. It was nice to see some errant throws again.
    I seemed to have game in hand as I was up 31-17 with about four minutes to go. But of course I had one of those slow animation punt sequences you know is going to be blocked. My player stands over ball and doesn't even try to pick it up and it's a Giants TD. It just felt cheap. So at 31-24 I go three and out and Giants get a game tying TD on a long pass on Fourth and five.
    Jamal Adams still forced two fumbles, CPU forced one on me. One INT for each team. I played on default All Pro. Now if we could just set generic playbooks for created coaches inside franchise mode.
    Still haven't fixed the stats problem within online H2H. I guess I'll just live with it being broken.
    Sent from my SM-G950U using Tapatalk
    So holy cow, just ran a simple PA rollout play, and not one but TWO defenders (one of them unblocked) bit freaking HARD, followed and tackled the RB, and left my QB 100% unharassed, allowing me plenty of time to make a read. I’m telling you this same play would have been a sack 100% of the time pre-patch. Freaking AWESOME to see.
    Also Josh Allen has started the game 1 for 5 and my pass coverage has been excellent.
    So that’s my first five minutes with this patch. Thumbs way up so far.
    Sent from my iPhone using Operation Sports
    JKSportsGamer1984
    So let me get this right...They had to remove referees from the field due to lack of memory space (amongst other excuses that I'm not buying) but they are still able to add entirely new modes to the game? Really? Doesn't that take memory space? What am I missing?

    You're misunderstanding how computer memory works.
    In particular, the new game mode doesn't add any new and additional graphical / animating / etc. assets to the football gameplay environment. Yes, there's a snazzy new stadium, but it's still a stadium for which they have a graphical budget. Yes, there are new coaches with face scans, but they've already got memory budgeted for coaches' heads on the sideline. Yes, there are fancy new uniforms, but only two team uniforms get loaded into a single football game instance at a time, and it doesn't matter which two you pick.
    The logic and constants which drive how the mode works (be it the house rules, tug of war, or whatever other new rule sets there are) are negligible in memory relative to any graphical assets, and UI elements outside of football gameplay presumably get unloaded when the actual football gameplay starts and reloaded when football gameplay ends.
    Whereas adding new additional presentation things - be it legacy referees, better-animating and better-looking referees, a better-looking crowd, more numerous and more detailed players and NPCs on the sideline, etc. - takes additional memory in the football gameplay portion beyond what they've budgeted for.
    does this patch fix the camera zoom out glitch when making any pre-snap adjustments on offense? im so tired of having to wait 5-7 seconds for it to zoom back in
    the8nizz4
    does this patch fix the camera zoom out glitch when making any pre-snap adjustments on offense? im so tired of having to wait 5-7 seconds for it to zoom back in
    Doesnt look like it
    =/
    Sent from my SM-G960U using Tapatalk
    I got Leighton Vander-Esch in my franchise in year 4 pre-patch l. He had the selfless ability and all he needed was 3 hitstick tackles. I would hitstick but it never counted it. Is this going to fix that?
    MizzouRah
    Thanks! If we have to keep restarting our CFM every time they add SS or XF ability that's kind of silly.

    What I've encountered, and somebody somewhere had confirmed or at least echoed (Geodude's Franchise thread, maybe?) is that existing players within a CFM don't have new the new abilities, but new players (like a new draft class created after the patch) will.
    So they new abilities should show up over time. Not ideal, obviously, but it's something.
    tg88forHOF
    What I've encountered, and somebody somewhere had confirmed or at least echoed (Geodude's Franchise thread, maybe?) is that existing players within a CFM don't have new the new abilities, but new players (like a new draft class created after the patch) will.
    So they new abilities should show up over time. Not ideal, obviously, but it's something.

    This has not been my experience in my (limited) testing I did when the 1.10 update released last month. From what I've seen, in M20 1.10 and later, offensive linemen in pre-1.10 leagues never earn any of the new abilities (everything except Secure Protector), regardless whether the Superstar OL in question a real-life player or a generated draft class player.
    Granted, I never tried in 1.11, and I obviously haven't tried in today's 1.12 update. I assume nothing has changed to that end yet.
    CM Hooe
    This has not been my experience in my (limited) testing I did when the 1.10 update released last month. From what I've seen, in M20 1.10 and later, offensive linemen in pre-1.10 leagues never earn any of the new abilities (everything except Secure Protector), regardless whether the Superstar OL in question a real-life player or a generated draft class player.
    Granted, I never tried in 1.11, and I obviously haven't tried in today's 1.12 update. I assume nothing has changed to that end yet.

    Does that include draft classes that were generated wholly after the change? My understanding is that a current midseason draft class (so the draft class for the next draft has been generated and is currently being scouted) operates under the old rules, but entirely net new classes contain the new stuff. So, if the changes occur for a franchise that is currently mid-2019, 2020's class will not have the new stuff, but 2021's will.
    I can say that my single current offline CFM, started the first week of retail release, is currently in the 2022 season and does have linemen with the new abilities. I just can't recall when exactly they showed up.
    Positives I have seen in just one quarter on All Pro default:
    Matt Ryan roles out and throws it away instead of taking the sack
    Several passes that have been knocked away from receivers
    CPU hasn't thrown one WR screen when I was seeing about 10-12 per game previously
    CPU has run the ball several times out of passing formations when before they were too predictable
    JKSportsGamer1984
    So let me get this right...They had to remove referees from the field due to lack of memory space (amongst other excuses that I'm not buying) but they are still able to add entirely new modes to the game? Really? Doesn't that take memory space? What am I missing?

    You're missing a basic understanding of software architecture and memory management.
    Thank you EA for doing the right thing and tuning the game to realism the best you can. You still have a ways to but i appreciate you not just sticking us w/ a broken game.
    JKSportsGamer1984
    So let me get this right...They had to remove referees from the field due to lack of memory space (amongst other excuses that I'm not buying) but they are still able to add entirely new modes to the game? Really? Doesn't that take memory space? What am I missing?

    you are missing the fact that the addition of the game mode was planned all along. thus the game mode was already accounted for in the memory space department.
    In game memory etc usage has nothing to do with what modes are available. I don't remember performance being a big factor for the refs, but if they believe they are unnecessary, then they are wasting some resources.
    ChicagoChris
    So you are upset in two weeks they added:
    - a new mode
    - new SS factors
    - x factors for o-line
    Tuned some of the biggest gameplay weaknesses:
    - zone coverage
    - insane hit stick
    - fumbles
    - kick meter
    - qb glitch
    - fumbles
    Sure, they didnt do much for CFM but you already know that.
    Yes because they didnt fix/add to the main mode of the game.
    Sent from my SAMSUNG-SM-G930A using Tapatalk
    I honestly didnt even notice that there were no refs on the field this year until it was brought up on these forums
    Just not something big enough for me to care about
    Sent from my SM-G960U using Tapatalk
    Zack317
    I honestly didnt even notice that there were no refs on the field this year until it was brought up on these forums
    Just not something big enough for me to care about
    Sent from my SM-G960U using Tapatalk

    Ditto. I didn’t notice and now that I’ve realized it I prefer them gone. They were just a visual nuisance on-screen.
    But what do I know—I’m thoroughly enjoying the franchise mode that people keep harping about. This game rocks.
    iceman43
    Still didn't fix the kick meter. That's should have been an immediate fix
    Sent from my SAMSUNG-SM-G930A using Tapatalk

    It's difficult to Madden to replicate it in house and I can see why when 1/2 the customers have the issue and the other half don't.
    I've never had the issue from day 1, but do know it's a issue.
    ComfortablyLomb
    Ditto. I didn’t notice and now that I’ve realized it I prefer them gone. They were just a visual nuisance on-screen.
    But what do I know—I’m thoroughly enjoying the franchise mode that people keep harping about. This game rocks.
    Yeah same here. I have no gripes really. I'm having fun. Switching between Franchise and sometimes MUT.
    Yeah some things could be fixed. But that's with every game. I enjoy it for what it has.
    Sent from my SM-G960U using Tapatalk
    roadman
    It's difficult to Madden to replicate it in house and I can see why when 1/2 the customers have the issue and the other half don't.
    I've never had the issue from day 1, but do know it's a issue.
    I didn't have the issue from day 1 until about a week ago. Then it only happened once when the CPU tried to ice me by calling timeout. Only time it's ever disappeared for me
    Sent from my SM-G960U using Tapatalk
    Zack317
    Then it only happened once when the CPU tried to ice me by calling timeout. Only time it's ever disappeared for me

    Isn't that how 'ice the kicker' is supposed to work? Or is there just some other type of meter degradation such as faster speed?
    mrsaito
    Isn't that how 'ice the kicker' is supposed to work? Or is there just some other type of meter degradation such as faster speed?
    Unless it's different this year, it's always shown the meter and then slowly faded away. This time when they did it to me, the meter never showed at all.
    So it was just like kicking blindly.
    Sent from my SM-G960U using Tapatalk
    And if I remember correctly, they only iced me to end the 4th quarter. I missed the kick and went into OT. They burned all their timeouts, so I decided it was safe to kick the FG. But it did the same thing as in the 4th. No meter at all ever showed up for both kicks
    Sent from my SM-G960U using Tapatalk
    First game with the update: My team (Dolphins) fumbled three times, twice from the hit stick and once from a rip. AI did not fumble.
    Ill see if the trend continues but that is a frustrating start.
    Hockeystatic
    First game with the update: My team (Dolphins) fumbled three times, twice from the hit stick and once from a rip. AI did not fumble.
    Ill see if the trend continues but that is a frustrating start.

    To add to this: two of the fumbles came with the AI down late. The last three drives went fumble, fumble, blocked punt and the AI won. So that's fun.
    Hockeystatic
    To add to this: two of the fumbles came with the AI down late. The last three drives went fumble, fumble, blocked punt and the AI won. So that's fun.

    To try to prevent that from happening late in the game, go to coaching tools and put running on conservative.
    I feel like I'm just fighting the game. Nine drops so far in the second game, is anyone else having that sort of problem?
    I feel like every game I'm having some sort of anomoly occuring that kills the fun.
    roadman
    To try to prevent that from happening late in the game, go to coaching tools and put running on conservative.

    That is a MUST late in a game when you're up. The CPU always seems to change their coaching philosophy to strip the ball late in games (even when they are winning) so you have to counter that.
    One thing I'm seeing is that it seems I'm not able to break up passes as much when playing zone. Before this patch I was able to hit receivers right after the catch to break up plays. Now CPU receivers are just holding on to everything no matter how big of a hit I lay on them.
    threattonature
    One thing I'm seeing is that it seems I'm not able to break up passes as much when playing zone. Before this patch I was able to hit receivers right after the catch to break up plays. Now CPU receivers are just holding on to everything no matter how big of a hit I lay on them.

    Yep. The discrepancy between human and computer AI is incredibly annoying. My receivers drop the ball with contact so much more often despite higher ratings.
    Like mentioned above, my last game I had nine drops. Nine! That is crazy. I upped the human catch a couple points and so far in the next game I have four drops, which don't include balls being jarred loose.
    Hockeystatic
    Yep. The discrepancy between human and computer AI is incredibly annoying. My receivers drop the ball with contact so much more often despite higher ratings.
    Like mentioned above, my last game I had nine drops. Nine! That is crazy. I upped the human catch a couple points and so far in the next game I have four drops, which don't include balls being jarred loose.

    Are you playing All-Madden? I'm not seeing the things you are describing on All-Pro
    the8nizz4
    does this patch fix the camera zoom out glitch when making any pre-snap adjustments on offense? im so tired of having to wait 5-7 seconds for it to zoom back in

    All you have to do is hit the right bumper and it will zoom back in. no need to wait 5-7 seconds
    roadman
    It's difficult to Madden to replicate it in house and I can see why when 1/2 the customers have the issue and the other half don't.
    I've never had the issue from day 1, but do know it's a issue.
    Its happened to me atleast 5 times already
    Sent from my SM-T350 using Tapatalk
    iceman43
    Its happened to me atleast 5 times already
    Sent from my SM-T350 using Tapatalk

    Understood and understand, but the fact that half the people half the people have it and half don't have the bug, it's difficult for the Madden team to isolate it at the moment.
    iceman43
    Its happened to me atleast 5 times already
    Sent from my SM-T350 using Tapatalk

    Did anything noteworthy happen those five times? Anything out of the ordinary that might be a common link?
    PsnHitman17
    All you have to do is hit the right bumper and it will zoom back in. no need to wait 5-7 seconds

    LOL, Thanks for posting this. I tried just about everything but tapping the right bumper. Appreciate it.
    CM Hooe
    You're misunderstanding how computer memory works.
    In particular, the new game mode doesn't add any new and additional graphical / animating / etc. assets to the football gameplay environment. Yes, there's a snazzy new stadium, but it's still a stadium for which they have a graphical budget. Yes, there are new coaches with face scans, but they've already got memory budgeted for coaches' heads on the sideline. Yes, there are fancy new uniforms, but only two team uniforms get loaded into a single football game instance at a time, and it doesn't matter which two you pick.
    The logic and constants which drive how the mode works (be it the house rules, tug of war, or whatever other new rule sets there are) are negligible in memory relative to any graphical assets, and UI elements outside of football gameplay presumably get unloaded when the actual football gameplay starts and reloaded when football gameplay ends.
    Whereas adding new additional presentation things - be it legacy referees, better-animating and better-looking referees, a better-looking crowd, more numerous and more detailed players and NPCs on the sideline, etc. - takes additional memory in the football gameplay portion beyond what they've budgeted for.

    Thank you for the explanation sir. All that said, I still think if they really wanted to have referees on the field, they could've found a better way to optimize. Just my opinion but I digress...
    SmashMan
    Did anything noteworthy happen those five times? Anything out of the ordinary that might be a common link?
    After I scored the go ahead touchdown. For the extra point and kickoff
    Sent from my SAMSUNG-SM-G930A using Tapatalk
    Mozatta
    The hit stick fumbles have returned and it’s annoying AF. Nearly cost me two games.

    As noted in the suggestion above, try to scheme against xfactor big hitters by avoiding them and later in the game, go into coaching adjustments and turn running to conservative.
    roadman
    As noted in the suggestion above, try to scheme against xfactor big hitters by avoiding them and later in the game, go into coaching adjustments and turn running to conservative.

    The problem gets worse when you have a big hitter on your team, the cpu can't handle it and it sure takes the fun out of the game.
    Rhudey
    The problem gets worse when you have a big hitter on your team, the cpu can't handle it and it sure takes the fun out of the game.

    Sounds logical, the Packers don't have a big hitter.
    If I did, I would try to control that big hitter?
    PsnHitman17
    All you have to do is hit the right bumper and it will zoom back in. no need to wait 5-7 seconds

    I cannot wait to get home to try this. While still odd, I'm glad there's some workaround.
    roadman
    Sounds logical, the Packers don't have a big hitter.
    If I did, I would try to control that big hitter?

    I have moved up the fumble slider for CPU but I'm concerned nobody will cause fumbles but Wagner now. Hesitant to edit him because I've read you can't go back and if they fix this I lose his X-Factor ability in my franchise. I have terrible stick skills, if I play as the MLB it's a complete disaster so I stick to D linemen. Old man set in my ways I guess.
    Don't get me wrong, I absolutely love this game, I've been playing since 93 and this is the most fun I've had playing any version. I just hope this fumble issue and the running backs having no moves gets addressed.
    Rhudey
    I have moved up the fumble slider for CPU but I'm concerned nobody will cause fumbles but Wagner now. Hesitant to edit him because I've read you can't go back and if they fix this I lose his X-Factor ability in my franchise. I have terrible stick skills, if I play as the MLB it's a complete disaster so I stick to D linemen. Old man set in my ways I guess.
    Don't get me wrong, I absolutely love this game, I've been playing since 93 and this is the most fun I've had playing any version. I just hope this fumble issue and the running backs having no moves gets addressed.

    Sounds like the fumble issue will per Clint. Just offering ideas and suggestions in the meantime.
    Crazy question. I haven’t played much but from what I’ve seen when I have,the game is decent. I just play occasionally anymore. Do the positives of the latest patch outweigh the negatives? I’m pretty content and don’t want to screw up the fans. I keep reading about a camera glitch when calling plays or something.
    Sent from my iPhone using Operation Sports
    jmarcguy
    Crazy question. I haven’t played much but from what I’ve seen when I have,the game is decent. I just play occasionally anymore. Do the positives of the latest patch outweigh the negatives? I’m pretty content and don’t want to screw up the fans. I keep reading about a camera glitch when calling plays or something.
    Sent from my iPhone using Operation Sports
    Zones are tighter which is really the only big issue I have other than the disappearing kick meter. I would say yes.
    Sent from my LG-AS993 using Tapatalk
    Feels like they've updated some p'aybook aswell, I now have a 3-4 de fence in my Panthers playbook. Is that the only change or have they updated more of em?
    One of the things that patch 1.10/1.11 messed up on was QB/RB tendencies.
    Before those 2 patches, QBs scrambled more, even the “balanced” ones scrambled a few times a game. A pocket passer also scrambled a few yards on me.
    After the patch, only the “scrambler” QBs took off running and both “balanced” and “pocket” were 100 percent strictly pocket passers. Are the QBs scrambling more on this patch even the balanced ones or still the same?
    Also, did RBs get back their special moves with this patch?
    Thanks
    Sent from my iPhone using Operation Sports
    phillyfan23
    One of the things that patch 1.10/1.11 messed up on was QB/RB tendencies.
    Before those 2 patches, QBs scrambled more, even the “balanced” ones scrambled a few times a game. A pocket passer also scrambled a few yards on me.
    After the patch, only the “scrambler” QBs took off running and both “balanced” and “pocket” were 100 percent strictly pocket passers. Are the QBs scrambling more on this patch even the balanced ones or still the same?
    Also, did RBs get back their special moves with this patch?
    Thanks
    Sent from my iPhone using Operation Sports

    Mitch ran 6 times for 46 yards on me. That’s the only run so far out of 8 games with GB tho
    And I’m pretty sure running backs do not have their moves post patch. AI running was a little better before imo.
    Overall—games running great for me..with sliders and all..my only gripe now is sim stats
    Zone coverage improvements very much welcomed with this latest patch. Not only am I experiencing DB's reacting to the ball more quickly, I'm also seeing them react to a receiver coming into their zone and covering him for just a bit longer than was the case previously, before passing him to the next defender. Off man coverage is still a bit wonky, while press man is unchanged and reflecting well.
    I am disappointed that the miserable end of game 2 minute CPU clock management is still alive and well. Thankfully, I can work around it most of the time by calling time outs for the CPU. I gotta tell ya, as a die-hard Cowboys fan who's used to Aaron Rodgers ripping my heart out IRL, it was tough calling a time out for him so they could kick the winning FG. I've still seen no admission nor mention that this issue will or can be addressed.
    Other than the clock management issue, the gameplay is the best it's ever been for my personal tastes. I'm playing on All Pro, with user defeated sliders of 150 points and X Factors off. Loving the clean screen and the fact that nearly every game comes down to the final 2 minutes. It's the most organic gameplay I've experienced since way back in Madden 12.
    The diference between xfactor players and others players need be improved mainly in QB position. Dak Preskott play better than any x factor qb.
    The sheer amount of commentary bugs inside CFM is starting to really grind my gears.
    Tiburon really needs to address all these presentation bugs. It is ridiculous
    Sent from my iPhone using Operation Sports
    Armor and Sword
    The sheer amount of commentary bugs inside CFM is starting to really grind my gears.
    Tiburon really needs to address all these presentation bugs. It is ridiculous
    Sent from my iPhone using Operation Sports
    Soooooo much of it is clearly recycled from last year
    Definitely wasnt a priority this year
    Sent from my SM-G960U using Tapatalk
    Zack317
    Soooooo much of it is clearly recycled from last year
    Definitely wasnt a priority this year
    Sent from my SM-G960U using Tapatalk

    That...and talking about the wrong down all the time, the wrong team with the great defensive performance in regards to turnovers.....talked about my game in week one while I was playing week two and talked about my victory.
    I freaking lost week 1.
    It kills the immersion of franchise. Like throwing it in your face with bugs. Bugs that should really not be there.
    They gotta show some kind of commitment to franchise mode and clean this stuff up. Come on EA let’s go.
    Madden 20 is a really good game. I am playing it all the time. But it is things like this that keep it from being truly great.
    7.5/10
    I have to knock down the rating because it is again an incomplete game. If presentation was on point this would be a 9.5/10 game for me this year because gameplay is so freaking awesome. Love it.
    Armor and Sword
    That...and talking about the wrong down all the time, the wrong team with the great defensive performance in regards to turnovers.....talked about my game in week one while I was playing week two and talked about my victory.
    I freaking lost week 1.
    It kills the immersion of franchise. Like throwing it in your face with bugs. Bugs that should really not be there.
    They gotta show some kind of commitment to franchise mode and clean this stuff up. Come on EA let’s go.
    Madden 20 is a really good game. I am playing it all the time. But it is things like this that keep it from being truly great.
    7.5/10
    I have to knock down the rating because it is again an incomplete game. If presentation was on point this would be a 9.5/10 game for me this year because gameplay is so freaking awesome. Love it.
    Yep. Exactly
    I think there could be a whole thread strictly on what wrong things the commentary team speaks on
    I normally just play music when I play now. I dont need to hear the exact same thing two years in a row
    Sent from my SM-G960U using Tapatalk
    Zack317
    Yep. Exactly
    I think there could be a whole thread strictly on what wrong things the commentary team speaks on
    I normally just play music when I play now. I dont need to hear the exact same thing two years in a row
    Sent from my SM-G960U using Tapatalk

    Well there is some good. They talk about my draft and different players from my class when they make plays.
    But so many basic errors. They simply need to clean it up.
    Sent from Palm Trees and Paradise using Operation Sports
    RogerDodger
    Anyone know if we are ever going to get mouthguards this year? I heard a rumour about it at launch but nothing since.

    It’s a good thing they took out defensive holding for Sim players. It’s only been called 298848 times today so far. HUGE part of the game and it’s not even there.
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    callmetaternuts
    It’s a good thing they took out defensive holding for Sim players. It’s only been called 298848 times today so far. HUGE part of the game and it’s not even there.
    Sent from my iPhone using Operation Sports

    I think the last version it was in was '16
    RogerDodger
    Anyone know if we are ever going to get mouthguards this year? I heard a rumour about it at launch but nothing since.

    Hopefully within the next month or two. IIRC, the addition of new helmets (VICIS ZERO1 and Schutt F7) to the game over the past couple of years didn’t occur until October.
    MizzouRah
    Ok it's not in the notes but Clint responded to a tweet today to check it out after the patch installs.
    It's a tough one for them to figure out is my guess... I had the issue then changed some settings and have never had it happen again. Not exactly sure what's causing it for some but not others.
    Let us know if you still have the issue after installing the patch today.

    The glitch is still in game. Very disappointed it’s a game breaker when it’s in force
    Sent from my iPhone using Operation Sports
    Armor and Sword
    That...and talking about the wrong down all the time, the wrong team with the great defensive performance in regards to turnovers.....talked about my game in week one while I was playing week two and talked about my victory.
    I freaking lost week 1.
    It kills the immersion of franchise. Like throwing it in your face with bugs. Bugs that should really not be there.
    They gotta show some kind of commitment to franchise mode and clean this stuff up. Come on EA let’s go.
    Madden 20 is a really good game. I am playing it all the time. But it is things like this that keep it from being truly great.
    7.5/10
    I have to knock down the rating because it is again an incomplete game. If presentation was on point this would be a 9.5/10 game for me this year because gameplay is so freaking awesome. Love it.

    The commentators' lack of awareness when it comes to penalties is driving me up the wall. Ten-yard holding penalty; ensuing line, "Boy, that was a bad play to start the drive with a ten-yard loss!". Same thing after a kneel down.
    Almost every game I get a "Darnold has completed seven straight passes to start this half," or "Allen has completed four in a row to start the drive," and none of them are ever true.
    It wasn't this bad the last couple of years with Gaudin and Davis.
    ripcandlestickpark
    Hopefully within the next month or two. IIRC, the addition of new helmets (VICIS ZERO1 and Schutt F7) to the game over the past couple of years didn’t occur until October.

    Thanks, in truth it feels like the game has been out longer than it has been.
    I wish they would fix the booth reviews so that after the referee runs onto the field you hear the call by the referee BEFORE the playcall screen pops up and basically gives away the outcome.
    MizzouRah
    I wish they would fix the booth reviews so that after the referee runs onto the field you hear the call by the referee BEFORE the playcall screen pops up and basically gives away the outcome.
    Me too. I skip the scene to avoid it. Annoying!
    Sent from my SM-G960U using Operation Sports mobile app
    MizzouRah
    I wish they would fix the booth reviews so that after the referee runs onto the field you hear the call by the referee BEFORE the playcall screen pops up and basically gives away the outcome.

    It probably happens because it's taking the referee time to get to the field. He has to run from the parking lot to the field since they're not on the field during gameplay...
    JKSportsGamer1984
    It probably happens because it's taking the referee time to get to the field. He has to run from the parking lot to the field since they're not on the field during gameplay...

    That's a good one!
    MizzouRah
    I wish they would fix the booth reviews so that after the referee runs onto the field you hear the call by the referee BEFORE the playcall screen pops up and basically gives away the outcome.
    Ugh, this drives me crazy IRL as well! They'll show a split screen and on one side you'll see a ref speaking to the coaches (gives away outcome), and on the other side you'll see the head ref still wearing his headset. Maybe Madden is becoming too realistic for it's own good.
    Armor and Sword
    The sheer amount of commentary bugs inside CFM is starting to really grind my gears.
    Tiburon really needs to address all these presentation bugs. It is ridiculous
    Sent from my iPhone using Operation Sports
    They should have a contest where people send in vocal recordings of themselves commentating over Madden gameplays. Then choose 20 of those people, and let the community vote for the 6 guys they would like to be in the game. Whichever pairs of voices gets the most votes are our 3 new commentary teams. Have the guys spend a whole week in Orlando, expenses paid, and just let them commentate for 12 hours a day. Have around 1000 scripted lines for situations that occur every game (Kickoff/Start of game/penalties/etc.). Have about 700 scripted lines for situations that are common, but are too specific to be said every game (ex. "That's their 3rd false start this game." "These guys lost their last game by a big margin, so you hope that they come out and play better today."). Lastly, have 300 lines that are scripted, but allow the commentators to drift off and embellish the line.
    Pay them $10K each, give them a free copy of the game, and send them on their way. Done.
    I miss Gus Johnson. M11 had GOAT commentary. I lost more than a few games just due to how funny he was.
    The OG team of Madden and Summerall was legit, too. Loved them in real life, as well. Madden's low-key sarcasm was also very, very funny.
    mannnnn i hate you lol I'm sitting in my lecture class right now read this started laughing and now everyone is staring at me
    JKSportsGamer1984
    It probably happens because it's taking the referee time to get to the field. He has to run from the parking lot to the field since they're not on the field during gameplay...
    stinkubus
    I miss Gus Johnson. M11 had GOAT commentary. I lost more than a few games just due to how funny he was.
    The OG team of Madden and Summerall was legit, too. Loved them in real life, as well. Madden's low-key sarcasm was also very, very funny.

    I really liked Gus also and it was amazing how Pat Summerall could just say FIRST DOWN and OH NO and CAUGHT BY (name of player) and (name of player) ON THE STOP and then you had Madden go BOOM and it was still so much fun to listen to.
    Chubzdoomer
    You've just got to love the scoop-and-score TDs in this game:
    https://gfycat.com/recentconcretefugu
    So immersive and realistic when even 270-300+ pound linemen can scoop up fumbles and take them 90+ yards to the house, outrunning almost the entire offense in the process.

    I feel ya. It's Madden slow players fast, fast players slow beyond ridiculous sometimes lol.

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