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Madden NFL 19 Interview with Sr. Producer, Carlos Guerrero (via @ZAN_4PM)

Madden NFL 19

Madden NFL 19 Interview with Sr. Producer, Carlos Guerrero (via @ZAN_4PM)

Zan Forward Progress has posted an interview with the Sr. Producer of Madden NFL 19, Carlos Guerrero. They discuss the franchise and its direction into both the short and long-term future of the series. It’s a very good interview, so make sure to check it out and post your thoughts.

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  1. Not finished with the whole interview yet, but Mr. Guerrero has my attention. I like his choice of wording and vision. I am also surprised that he has already been at EA for 9 months. This gives me the impression that he has his fingerprints on M19, thus the new era of control and vision is already established and we will see it starting in M19..
    Interesting, I haven't heard the whole interview yet, but some people should be happy(Sage) he mentioned animations.
    Yeah, I get words don't mean much and we will see how Madden 19 is going forward, but he did discuss transparency too.(a lot)
    So far, I am liking what I am hearing, but let's call it, guarded optimism at this point.
    roadman
    Yeah, but he isn't alone, it's very popular.
    That's very true. After watching the full interview though it seems he cares about every mode being balanced. It seems his vision may be that franchise simultaneously teaches football concepts to beginners and lets die hards take their knowledge of high level football to the fullest. Gameplay seems to be his big time focus which is great.
    Sent from my XT1650 using Operation Sports mobile app
    @13mins I loved what he said about player movement not matching how good Madden looks. Sounds like they are finally going to give player movement & animations serious attention, I really want to see RPM in action in Madden 19.
    Also in the interview when talking about game modes he mentions this year is a very balanced year for Madden, sounds like this isn't going to be the BIG year for Franchise mode.
    Enjoyed the interview he seems to have proper knowledge on making an overall good game, but the question remains will the "Suits" allow his vision to come to life, or will ideas get shutdown like the past.
    scitychamps87
    That's very true. After watching the full interview though it seems he cares about every mode being balanced. It seems his vision may be that franchise simultaneously teaches football concepts to beginners and lets die hards take their knowledge of high level football to the fullest. Gameplay seems to be his big time focus which is great.
    Sent from my XT1650 using Operation Sports mobile app

    Regardless if one feels that their chosen mode may have been shortchanged in the past and is deserving of the most resources in a given cycle, the reality I think going forward is that every mode will get a couple of big pieces every year now and if that isn't enough for a person then some people may be permanently unhappy.
    A lot of times the new guy is able to get some additional resources that the previous person couldn't because folks had gotten tired of hearing the old persons voice. Hopefully that is the case this time so that even with the new balanced approached everyone can feel represented.
    Americas Team
    Also in the interview when talking about game modes he mentions this year is a very balanced year for Madden, sounds like this isn't going to be the BIG year for Franchise mode.

    I thought about this too but if the actual core gameplay on field is better then ever I believe people wont be as hard on the complete Franchise overhaul thing because we will actually see that time and efforts went to something else important. All this is wishful thinking though at this point anyway.
    I too love his comments about the player movement not being up to snuff. This has been the case for years now and if it were to be ironed out it would imo, instantly make madden a better game.
    I am also liking the fact that he was inferring it is a community game and a game to get feedback from the community.
    Also liked that he said gameplay comes first and they can build out from there. Also, picked up about laying the foundation and not having everything that everyone wants right away, it will take time.
    Thanks for posting this. Much appreciated.
    I was surprised to hear that Carlos has been with EA for 9 months already. I liked the fact that he spoke about "transparency". Engaging with it's customer base is an important facet of doing good business. Dev diaries, as he called it, is a good way for us to see and understand the changes we can expect before we purchase. I also appreciated his honesty as he related it takes several years to build a AAA game. That tells us all right up front that he acknowledges that the game is currently not up to that standard.
    Very early in the interview, he brought up the improvement of core gameplay mechanics as being the major focus, before adding any specific new features. I do worry about some of what I've heard in relation to being able to "cut-on-a-dime", as that could feel arcade-like if not properly implemented. He also mentioned player motion and rag doll physics as something in need of cleaning up. It would be nice to see that when additional features are brought to the table, they have to do with the actual core fundamentals of the game. For instance, situational practices, revamped playcall system and gameplanning for CPU and user would be nice.
    It was rather eye-opening that he really didn't have a 5-year plan in place. I believe, and this is just my take, that he wants to bring more of "his people" on board before fully developing a long-term vision. Time will tell what that vision will be and to what extent the suits allow him and his team to put it before our eyes.
    What I like in interview was balance of authenticity and realism vs playing a video game. I have always thought of APF 2k8 as the balance of simulation football and Tecmo Super Bowl fun and excitement wrapped into one game. He has a promising vision for Madden.
    Sent from my iPhone using Operation Sports
    I really cant help but think all the excitement is due to the fact that hes just a new voice. Player movement was most likely ea's direction with or without carlos guerrero. (Dont get me wrong, it sounds great as does most ea market speak before the game drops) Im hearing the same things ive heard for really the past 5 or 6 years, nothing new here. All this excitement will at the very least be tempered by reality come August just like last year and the year before that when whats delivered doesnt really live up to what was promised.
    Ea changes key roles every so often, not so much for fresh ideas, but for renewed optimism when the last persons voice gets old and doesnt carry the weight it used to. The game will improve, but still at a snails pace with many bumps and hiccups in the road no matter whos in charge.
    I doubt most of us here need to be reminded about "we've heard this before routine."
    Most of the folks here are in a wait and see mode and being cautiously optimistic.
    It will be all telling in August how this stuff comes out and it's just the tip of the iceberg.(we've heard this before, too) At least, it's early August this year.
    roadman
    I doubt most of us here need to be reminded about "we've heard this before routine."
    Most of the folks here are in a wait and see mode and being cautiously optimistic.
    It will be all telling in August how this stuff comes out and it's just the tip of the iceberg.(we've heard this before, too) At least, it's early August this year.

    The thing is it doesnt matter what Carlos’ or Rex’s or Ian’s or whomever’s vision for the game is. The suits are the ones who decide what type of game we get.
    All this talk sounds good but im sure hes limited as to how hes allowed to improve the game.
    SolidSquid
    The thing is it doesnt matter what Carlos’ or Rex’s or Ian’s or whomever’s vision for the game is. The suits are the ones who decide what type of game we get.
    All this talk sounds good but im sure hes limited as to how hes allowed to improve the game.

    Let's also not forget, if we are going this route, this was Rex's last imprint on Madden 19.
    Who is debating it's the suits that make the final decisions? Again, it's something most of us are aware here.
    He very smoothly sidestepped the question about the ppl against paying to have better teams in mut or whatever which I understand it's a corporation and that's just business. I liked the interview especially because my ignorance of the game wow made me think what could this guy actually offer. My hope is that part of his agreement of taking the job was that they'd let him do it more how he wants to do it without the pressure of back of the box stuff (since they sought him out) I liked last year's maddens iteration but the movement was horrible so adding movement like he's saying fixes most of my gripes. The rest would be icing on the cake for me.
    I found Carlos’s comments on previous franchise mode around the 20 minute mark very dismissive. He makes it sound like there is too many unreasonable requests for the mode and that is the big problem for the mode. In reality the mode is half baked and has no vision or core features it needs.
    mtmetcalfe
    I found Carlos’s comments on previous franchise mode around the 20 minute mark very dismissive. He makes it sound like there is too many unreasonable requests for the mode and that is the big problem for the mode. In reality the mode is half baked and has no vision or core features it needs.

    Was waiting to see who else shared my sentiment on the second half of the interview. Suits rule the day but anyone who works with them knows if you can deliver what they want, they will give you leeway and control until you can’t. If he sees my personal favorite mode as a gateway drug to what the suits want...use me as your vessel and let’s teach people how to be good football players and right when they want to win above all...they should move on to a different mode.
    Sent from my iPhone using Tapatalk
    ijumpedthegun
    We've been "updating core gameplay" for the past decade in Madden football. If Franchise doesn't see a major overhaul this year, I'm out.
    I'm right there with you, every year on the box of the game it ALWAYS talks about improved gameplay, or better physics, or improved player interactions etc etc. I want a realistic,deep immersed Franchise mode that can keep me playing until the new game comes out.
    Sent from my SM-G930T using Operation Sports mobile app
    I found this answer under the comments section, it may be a little harsh/extreme but i agree with all of it and the video left me feeling the exact same way.
    "So the new producer seems to be a casual football fan. Casual Madden player so how will he turn the game around? I watched the whole video and this guy gave the most basic answers and all I got from it is he was hired from Blizzard and knows very little about football or football games. Everytime EA hires a new producer we hear the game won't be allot better for 3-5 years. That's great so you admitt the next 3 games priced at $60-$100 will be trash. Like Rex after 3-5 years and the game still sucks now we got to wait another 3-5 years. Thanks EA."
    Cant disagree with any of it.
    michapop9
    I found this answer under the comments section, it may be a little harsh/extreme but i agree with all of it and the video left me feeling the exact same way.
    "So the new producer seems to be a casual football fan. Casual Madden player so how will he turn the game around? I watched the whole video and this guy gave the most basic answers and all I got from it is he was hired from Blizzard and knows very little about football or football games. Everytime EA hires a new producer we hear the game won't be allot better for 3-5 years. That's great so you admitt the next 3 games priced at $60-$100 will be trash. Like Rex after 3-5 years and the game still sucks now we got to wait another 3-5 years. Thanks EA."
    Cant disagree with any of it.

    I honestly prefer a non football player over a self proclaimed one or former college player. There’s more to the game than a player, fan, fanatic really knows.
    Anecdotal example, my online CFM prides itself for being statistically representative of the nfl w.r.t. stats and player progression. Every year since 2013 someone new joins and claims someone is unsim or some statistic is being padded. However when compared to last nfl season and the average of the previous 5 seasons, it’s under or within 5% +-.
    My point is, if he’s a critical thinker. Has a fresh set of eyes (like asking his friend to play the game and report back) and comes in with no baggage but only a purpose. He can do more good than harm if he gives us only 1 thing we ask for a year.
    There are plenty of fans in Europe so if CFM and to a lesser extent longshot further a better understanding of the strategy and technical aspects of the game. I think we should support it.
    I don’t care for Mike Young’s anything, but if skills trainer was integrated into Longshot i could abhor the mode slightly less.
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    SolidSquid
    The thing is it doesnt matter what Carlos’ or Rex’s or Ian’s or whomever’s vision for the game is. The suits are the ones who decide what type of game we get.
    All this talk sounds good but im sure hes limited as to how hes allowed to improve the game.

    If you don't think the SPs vision matters, go play Ortiz NFL '07-'09.
    mtmetcalfe
    I found Carlos’s comments on previous franchise mode around the 20 minute mark very dismissive. He makes it sound like there is too many unreasonable requests for the mode and that is the big problem for the mode. In reality the mode is half baked and has no vision or core features it needs.

    That annoyed me.
    And that is what has me believing we are in for much of the same thing we have been getting.
    I hope I'm proven wrong, but this video gave me no reasons to look forward to the future of franchise mode.
    Core gameplay. Balanced game. Will take time. Build a foundation.
    This is a Madden producer script. Honestly. As someone that started online interactions with the madden community almost 2 decades ago, I've heard this company line again and again.
    And the other side of the coin? Community requests for the game? Many of them are unchanged over that same time frame.
    Here's what I teach my kids: Dont let your actions make your mouth a liar.
    Sent from my SM-G955U using Operation Sports mobile app
    Well they always every year talk about features with the game to make it sound like it will be the best madden yet.l.but will have to wait till August I guess, or E3
    mtmetcalfe
    I found Carlos’s comments on previous franchise mode around the 20 minute mark very dismissive. He makes it sound like there is too many unreasonable requests for the mode and that is the big problem for the mode. In reality the mode is half baked and has no vision or core features it needs.

    I'm quite curious what he finds as unreasonable requests for Franchise Mode. If you look at MyGM in NBA2K, how detailed their relocation feature is compared to how bare bone Madden's Relocation is. Does he see being able to create a stadium from scratch as unreasonable? Does he see assistant coaches and a coaching Carosuel as unreasonable when that feature was in NCAA Football?
    UFCMPunk
    I'm quite curious what he finds as unreasonable requests for Franchise Mode. If you look at MyGM in NBA2K, how detailed their relocation feature is compared to how bare bone Madden's Relocation is. Does he see being able to create a stadium from scratch as unreasonable? Does he see assistant coaches and a coaching Carosuel as unreasonable when that feature was in NCAA Football?

    IMO, I don't think that it is any one feature that would be considered unreasonable, but instead the idea that because of lean years in past feature wise, or the believe that the mode is years behind the Franchise mode of other sports games, that CFM is going to get the majority of the resources in a given year where say 7 or 8 new big ticket items are added.
    This is just me speculating, but Rex putting out in the public the statement that Franchise was owed a big year, is probably the the kind of thing that helped lead to his departure. People will hate what Carlos said, but he's preparing everyone for the reality of how it's going to be, which IMO will be top 3 or 4 community request for Franchise every year.
    UFCMPunk
    I'm quite curious what he finds as unreasonable requests for Franchise Mode. If you look at MyGM in NBA2K, how detailed their relocation feature is compared to how bare bone Madden's Relocation is. Does he see being able to create a stadium from scratch as unreasonable? Does he see assistant coaches and a coaching Carosuel as unreasonable when that feature was in NCAA Football?

    Yeah I didn't listen that far into the interview, that's pretty discouraging to hear
    Just got around to listening to this and I liked some of the things he talked about, specifically the parts about being more transparent with the community. I think transparency always goes a long way and the more open dialogue that can be had will always be better in my opinion. Seemed like a lot of the same generic speak that we've all heard before though.
    It was really unfortunate to hear him so casually dismiss franchise with the "it's never enough" line and I wish he would have gone more into what he meant and why he thought it might be that way. Reminded me a lot of the "CFM is already good" comment. I know, for me personally, with the exception of last year which was a bit more understandable that there's never really been much of an issue with how much is done on a year-to-year basis, it's always been about what is done and the quality and execution of the things that are being done. You can put all the "things" you want into franchise but just because it's getting things doesn't mean that those things are inherently good or are doing much or anything to significantly push the mode forward.
    Immediately I noticed that his vision/approach is going to be different when he used the term “holistically” in referencing the gamebuild moving forward under him.
    This may actually turn out to be a good thing vs trying to build for 3 different communities.
    The product of football being shown on national tv in these Comp tourneys was simply an “ugly” representation of football holistically.
    What I gathered from him was that above all things, when this product is on national tv, it’s at least going to play good at the core, which will lead into looking good when watched.
    The #1 thing that’s the foundation of CFM is “Gameplay”.
    - Get the gameplay to be great, now Player Differentiation will mean something.
    - Player Differentiation adds a layer for Archtypes/Roles.
    - Archtypes/Roles adds a layer for Schemes
    - Schemes adds a layer for AI Coaching Logic
    etc.., etc...
    So if Gameplay is the foundation for achieving his overall holistic vision, Franchise gamers may actually get the bump in the mode in a round about way.
    My biggest concern with him is that community interaction may be dialed back to the old days and simply replaced with blogs/write-ups.
    - there’s much, much, much less interaction on Twitter with the devs now, compared to before Rex left.
    The interaction with Clint has been so valuable with understanding the functionality and how they use these player ratings to achieve certain things.
    The vibe I got from Carl, was that this was going away or being dialed back greatly.
    We will see!!!
    http://www.gameinformer.com/themes/blogs/generic/post.aspx?WeblogApp=news&y=2018&m=05&d=25&WeblogPostName=new-madden-and-nba-live-leadership-commit-to-gameplay-and-live-services&GroupKeys=
    Nothing really new here, just a reiterating of what was said in the interview.
    Despite the success of NBA Live 18's The One career feature and Madden 18 being more multiplayer orientated, Graddy and Guerrero both say this year's titlesl have something for fans of all of the game's modes. "Madden 19 is a much more balanced offering for Madden where we are giving some love to all our player base," says Guerrero, "because I think that's extremely important."

    I'll tell you what is really philosophically important to me: Gameplay at the foundational level is important. Community and visibility into the community is also something that is extremely important to me, so that the community understands our direction and where we're headed."

    More transparency via blogs, vlogs and statements with less public interaction may be the best way to go seeing as how so many in the community are pathologically unable to be constructive. For every Deuce, there are 20 others who bring nothing but middle schools retorts.
    Americas Team
    @13mins I loved what he said about player movement not matching how good Madden looks. Sounds like they are finally going to give player movement & animations serious attention, I really want to see RPM in action in Madden 19.

    You don't think that comment , whilst undoubtedly true , has something to do with validitating this year's major promotional feature ?
    briz1046
    You don't think that comment , whilst undoubtedly true , has something to do with validitating this year's major promotional feature ?

    I'm confused where you're going with that. The question was what is the foundation of madden 19. Player movement was the answer. If thats the major feature they worked on for madden 19, which is at the top of everyones list.. don't you think they should promote it?
    He can talk about implenting top community requests every year but the things that are added are oretty bare bones. Add something new then build on it at least. It feels like they add stuff out of spite sometimes like look what we did. We gave you what you wanted. Are you not satisfied? We're like it's cool that you added it but how about expand on it as well amd build up these features.
    Sent from my LG-AS993 using Tapatalk
    johnnyg713
    I'm confused where you're going with that. The question was what is the foundation of madden 19. Player movement was the answer. If thats the major feature they worked on for madden 19, which is at the top of everyones list.. don't you think they should promote it?

    My post was in reply to a previous post praising his statement about player movement needing to be improved..
    As we already know that this is a major focus in M19 my comment was merely suggesting it can hardly be a surprise to hear him make such comments ..it wasn't a dig at anybody or a suggestion that focus should be elsewhere
    I'm merely surprised that anybody would imagine he would say anything else
    Toupal
    That annoyed me.
    And that is what has me believing we are in for much of the same thing we have been getting.
    I hope I'm proven wrong, but this video gave me no reasons to look forward to the future of franchise mode.

    The worst part is .....we right were we always are .... " Just wait " ..... I know games take time to make. But games like GTA are made in 5 -6 years...... And while i also get the sport games has a dif cycle so maybe it would take longer due to starting on one , stopping, then working on the next, there comes a point in time where one has to ask. How much longer do we have to wait?
    I know , and dont expect it all done in a year, and i haven't . But since they went to CFM , where are we really at here going on 7 years later once 19 comes out ? Is it even close to the same quality as games that takes 5 years to make? Not even close. At some point hearing 3-5 more years .... feels like an eternity , especially when you think about how little was done in the past 7 already. So hard to be excited about anything he said really for me.
    howboutdat
    The worst part is .....we right were we always are .... " Just wait " ..... I know games take time to make. But games like GTA are made in 5 -6 years...... And while i also get the sport games has a dif cycle so maybe it would take longer due to starting on one , stopping, then working on the next, there comes a point in time where one has to ask. How much longer do we have to wait?
    I know , and dont expect it all done in a year, and i haven't . But since they went to CFM , where are we really at here going on 7 years later once 19 comes out ? Is it even close to the same quality as games that takes 5 years to make? Not even close. At some point hearing 3-5 more years .... feels like an eternity , especially when you think about how little was done in the past 7 already. So hard to be excited about anything he said really for me.

    The fact that he said he likes Play Now over Franchise mode means either:
    1. Franchise Move is trash, and even a casual football fan like himself can't get into it
    2. Or the guy who is the Sr Producer of Madden does not care for team building (unless we use money in MUT), or a career mode.
    When he stated "it's never enough" in regards to franchise receiving upgrades, all I could think was "if you consider Madden 18's additions to Franchise enough, I will never buy a game of Madden as long as he is in charge."
    Toupal
    The fact that he said he likes Play Now over Franchise mode means either:
    1. Franchise Move is trash, and even a casual football fan like himself can't get into it
    2. Or the guy who is the Sr Producer of Madden does not care for team building (unless we use money in MUT), or a career mode.
    When he stated "it's never enough" in regards to franchise receiving upgrades, all I could think was "if you consider Madden 18's additions to Franchise enough, I will never buy a game of Madden as long as he is in charge."

    Yeah, "it's never enough" and "can't make everyone happy" is such bull****. Just give us back the Franchise/Dynasty that games like Madden 06 or NCAA Football had, you know, modes with actual DEPTH.
    But it's not surprising, MUT is the money maker so they'll focus on that, which means I just won't buy Madden.
    I watched most of this, before I get into it, honest question for whoever, do other game devs constantly try to drive home to gamers how hard making games are? Admittedly, Madden is the only game that I watch things like this, year over year, in an attempt to glean some reasoning as to why it is what it is, so maybe other game devs do this too, idk.
    Anyway, as far as the rest of the interview, I don't put much stock in what anyone says about Madden, in relation to impacting the product. However I do look at what they say in relation to the existing culture and perspective of developing the game. The disconnect that seems to still be prominent is the lack of a NFL focus, in all aspects. Even when he spoke of "holistic", the foundation, etc, it still was in an abstract way, imo. This is what I've seen happen surrounding this game the past decade plus, the suggestion that they are trying to develop something uncharted, that there's no blueprint for, which if true, shouldn't be what they are doing, imo.
    What would be great is if everyone affiliated with developing Madden, the culture and perspective were simply emulating NFL football and making that accessible with varying UI. It makes perfect sense that the UI is where the creative license should be, not the emulating NFL football. For example, the broadcast presentation or lack thereof. In the same vein of Guerrero speaking on how hard things are to get done in the game, that's all the more reason to get something like broadcast presentation as close to real life as possible and leave it alone. Not going back to "fun" it up, go "beyond" it, just deliver what the NFL currently does and supply options for those that want to tinker with it.
    Would be so refreshing and logical to hear: We already have a clear blueprint for Madden, that's the NFL and many decades of football video games emulating its' aspects. What we have to do is meet the standards of those aspects set by decades of various football game titles, improve on emulating those aspects when possible and find innovative ways to make that accessible to as many gamers as possible.
    lopey986
    Just give us back the Franchise/Dynasty that games like Madden 06 or NCAA Football had, you know, modes with actual DEPTH.

    This is the exact thought I had while watching as well. I think it would be a huge benefit to Guerrero if he would spent some of his nightly play sessions playing older versions of Madden, NCAA and 2k. Of course, I can't say that he doesn't/hasn't, but if he is only using 17 & 18 as his baseline, there's a LOT he'd be missing.
    #Adembroski
    The above hastagged posters name used to be a Developer in the FM area of Madden.
    He worked on the induction of CFM in Madden 13 and I thought this may or may not help with the above discussion.
    We knew there was going to be a catchup period. Your impression may well be that M12's franchise mode was a better one, but under the hood it was not. It was a mess of legacy code going back to at least 1999. It was hacked to hell to the point that you couldn't remove anything for fear of destroying some basic system that kept the whole thing up and running.
    M13 runs on a unified asset manager that can be easily manipulated by the designers. It has a very powerful test bed. Now, I'm gone now, so I can't say one way or another why it hasn't been used to its potential, but the potential is there. With a reasonable number of resources (most of which were devoted to Longshot this year from what I can tell), a lot could be accomplished.
    Other Guy
    This is the exact thought I had while watching as well. I think it would be a huge benefit to Guerrero if he would spent some of his nightly play sessions playing older versions of Madden, NCAA and 2k. Of course, I can't say that he doesn't/hasn't, but if he is only using 17 & 18 as his baseline, there's a LOT he'd be missing.

    Guys I’m nostalgic as the next, but those games were not that great. I spent this weekend playing HC09 and ncaa 14. Although the coaching tree was fun there were terrible parts about dynasty. In HC the amount of players who couldn’t learn a play (learning under 75) was astounding. Older maddens were not that deep (speaking strictly about owner mode. Coaching was too easy)
    I don’t disagree that many of us (self included) will never be happy because many of our requests are (self included again) unquestionably esoteric.
    I don’t envy him or Rex for trying to determine a reasonable request from one that will satisfy less than 1% of the players. I couldn’t do it here, on Twitter or anywhere else. We are screwed if they use CI/CD based on usage data (since many here boycott)
    Sent from my iPhone using Tapatalk
    SyncereBlackout
    Guys I’m nostalgic as the next, but those games were not that great. I spent this weekend playing HC09 and ncaa 14. Although the coaching tree was fun there were terrible parts about dynasty. In HC the amount of players who couldn’t learn a play (learning under 75) was astounding. Older maddens were not that deep (speaking strictly about owner mode. Coaching was too easy)
    I don’t disagree that many of us (self included) will never be happy because many of our requests are (self included again) unquestionably esoteric.
    I don’t envy him or Rex for trying to determine a reasonable request from one that will satisfy less than 1% of the players. I couldn’t do it here, on Twitter or anywhere else. We are screwed if they use CI/CD based on usage data (since many here boycott)
    Sent from my iPhone using Tapatalk

    As an offline Franchise player, I can do more in Madden 07 or Madden 12 than I can in Madden 18.
    Why is it that in Madden 06 I can play a super star mode, find my teams all-time record vs rivals, relocate my team to any state, and hire assistant coaches. Yet in Madden 18 I have news stories that congratulate Rob Gronkowski on his first career touchdown reception?
    Compared to NCAA 14, the amount of customization alone in that game is better than any Madden game ever.
    SyncereBlackout
    Guys I’m nostalgic as the next, but those games were not that great. I spent this weekend playing HC09 and ncaa 14. Although the coaching tree was fun there were terrible parts about dynasty. In HC the amount of players who couldn’t learn a play (learning under 75) was astounding. Older maddens were not that deep (speaking strictly about owner mode. Coaching was too easy)
    I don’t disagree that many of us (self included) will never be happy because many of our requests are (self included again) unquestionably esoteric.
    I don’t envy him or Rex for trying to determine a reasonable request from one that will satisfy less than 1% of the players. I couldn’t do it here, on Twitter or anywhere else. We are screwed if they use CI/CD based on usage data (since many here boycott)
    Sent from my iPhone using Tapatalk

    Nostalgia or not you have admit back in those tears franchise was packed with features. They actaully FELT like playing NFL seasons. Ill never forget starting a game in year 2 of a franchise and missing my starting wr, check injury report, not there, figure its a bug, quit then seeing hes “holding out” from the roster screen. I had to call my dad at work at the time to ask him what that meant.
    Not only was fun and realistic( position battles in camp, player moral, less precise scouting, a playable senior bowl for f’s sake, player personalities, playable training camps/mini games for stat boosts all in practice attire for no less) but it taught me something other than the x’s and o’s
    What's stopping you from having a "position battle" now by simply giving two guys reps during the preseason and then starting the guy who plays better? What difference does it make if the game acknowledges this or not? Do you think a head coach has to read the sports section of the local paper or follow Mark Schlereth's Twitter to know he has guys competing for a roster spot?
    There are weekly drills (i.e. practice) which can get you XP, but these are lame. No matter what offensive or defensive concept I choose to focus on practice should be conducted with plays that are in my chosen playbook. Practice should actually assist me in preparing for my upcoming game. The random garbage plays that you run in the drills need to go.
    M18 has a confidence mechanic which functions similarly to morale. Players don't get to the point of demanding trades, so I guess that could be incorporated.
    roadman
    #Adembroski
    The above hastagged posters name used to be a Developer in the FM area of Madden.
    He worked on the induction of CFM in Madden 13 and I thought this may or may not help with the above discussion.
    We knew there was going to be a catchup period. Your impression may well be that M12's franchise mode was a better one, but under the hood it was not. It was a mess of legacy code going back to at least 1999. It was hacked to hell to the point that you couldn't remove anything for fear of destroying some basic system that kept the whole thing up and running.
    M13 runs on a unified asset manager that can be easily manipulated by the designers. It has a very powerful test bed. Now, I'm gone now, so I can't say one way or another why it hasn't been used to its potential, but the potential is there. With a reasonable number of resources (most of which were devoted to Longshot this year from what I can tell), a lot could be accomplished.

    Sounds like a bunch of boilerplate jargon to me. If it can be so easily manipulated, why are we missing features that were in Madden 06 still?
    Since Madden 13, CFM hasn't been the priority, it was gameplay that was a priority when Rex took over.
    And gameplay had been in sad shape, just like CFM is in now and it looks like CFM is getting some upgrades.
    #facepalms
    lopey986
    Sounds like a bunch of boilerplate jargon to me. If it can be so easily manipulated, why are we missing features that were in Madden 06 still?

    Yes, boilerplate jargon, because even though I don't work there, I'm still doing PR for them. GTFO.
    I just want to see RPM in motion and what was done for Franchise. Not interested in hearing about future plans that much. If they can deliver in a quality manner on those two items I’ll be happy with M19. I’m not expecting revolutionary changes and all that, just hoping for a game that looks good in motion and has enough depth in franchise to keep me wanting more.
    Sent from my iPhone using Tapatalk
    Toupal
    The fact that he said he likes Play Now over Franchise mode means either:
    1. Franchise Move is trash, and even a casual football fan like himself can't get into it
    2. Or the guy who is the Sr Producer of Madden does not care for team building (unless we use money in MUT), or a career mode.
    When he stated "it's never enough" in regards to franchise receiving upgrades, all I could think was "if you consider Madden 18's additions to Franchise enough, I will never buy a game of Madden as long as he is in charge."

    I feel like a lot of hardcore franchise players are going to hold that against him throughout his entire tenure as Sr. Producer. Also the fact he is a MUT guy and a casual football fan, I feel like he won't be given a fair chance. Yet at the same time, when he says "it's never enough", I get it your not going to please everyone.
    We all want different things in our wishlist posts, but I feel as if we are agreeing on a lot of things more so than in recent years. I just hope with the implementation of specialty positions, that in the future that more football related things gets added(5th Year Options, RFA/UFA, etc)
    UFCMPunk
    I feel like a lot of hardcore franchise players are going to hold that against him throughout his entire tenure as Sr. Producer. Also the fact he is a MUT guy and a casual football fan, I feel like he won't be given a fair chance. Yet at the same time, when he says "it's never enough", I get it your not going to please everyone.
    We all want different things in our wishlist posts, but I feel as if we are agreeing on a lot of things more so than in recent years. I just hope with the implementation of specialty positions, that in the future that more football related things gets added(5th Year Options, RFA/UFA, etc)

    The issue that I have with the statement "it is never enough"is frustrating especially coming off of the not so valiant effort of Madden 18's Franchise Mode.
    If he had said that after Madden 12, I would totally understand that. But coming off of a year where they only add one feature for CFM (Draft Boards) and making that statement is in poor taste. Especially since the CFM team was pimped out to a terrible NBA Live Game.
    I get there are some things you can't control as the Senior Director, but to say "It is never enough" after doing next to nothing for franchise mode?
    I say this often in regards to Madden, but I hope I am wrong. I hope Carlos' actions can make my words look stupid.
    UFCMPunk
    I feel like a lot of hardcore franchise players are going to hold that against him throughout his entire tenure as Sr. Producer. Also the fact he is a MUT guy and a casual football fan, I feel like he won't be given a fair chance. Yet at the same time, when he says "it's never enough", I get it your not going to please everyone.
    We all want different things in our wishlist posts, but I feel as if we are agreeing on a lot of things more so than in recent years. I just hope with the implementation of specialty positions, that in the future that more football related things gets added(5th Year Options, RFA/UFA, etc)

    If he had answered the Franchise question with the same more diplomatic approach that he used when speaking about dealing with the wants of the competitive space-that gameplay would be balanced for all of the types of people that play the game- then people probably would be less upset. If you come off brusque to the segment of the player base that already feels like the proverbial red-headed step-child then look out. It's not going to matter because he's not going to personally going back and forth with the community so people's ire will turn to someone else.
    My takeaway is that niche features wanted by the super hardcore are probably not going be implemented for any of the spaces. Something like Target Passing was always at best going to be used by an infinitesimal part of the community so it's not something that should have be added. Something like that isn't going to make it in under Carlos, IMO.
    At the same time some of the hardcore Franchise wants aren't going to make it in either, even though these asks may be 100% authentic NFL football components. For example I don't think that something like OTAs will ever make it in, because while it's obviously a real aspect of the NFL, I don't think that it would ever finish in the top five of any Franchise wish list, not even here.
    UFCMPunk
    I feel like a lot of hardcore franchise players are going to hold that against him throughout his entire tenure as Sr. Producer. Also the fact he is a MUT guy and a casual football fan, I feel like he won't be given a fair chance. Yet at the same time, when he says "it's never enough", I get it your not going to please everyone.
    We all want different things in our wishlist posts, but I feel as if we are agreeing on a lot of things more so than in recent years. I just hope with the implementation of specialty positions, that in the future that more football related things gets added(5th Year Options, RFA/UFA, etc)

    That'll only be held against him if CFM continues to fail to deliver. If great features start coming to CFM and that balance across all modes that he speaks of comes to fruition and the game is improving then it will quickly be forgotten. But after last year where CFM essentially took a year off and just the overall lack of impactful features over the last several years and the last thing a lot of people are going to want to hear is that it's never enough. He's definitely right but at the same time a lot of that mentality is due to the direction they've chosen to take. But if we're sitting here next year talking about coaching staffs, RFA, 5th-Year Options, Player Morale, etc. on top of the things that are coming this year it'll quickly be forgotten.
    DeuceDouglas
    That'll only be held against him if CFM continues to fail to deliver. If great features start coming to CFM and that balance across all modes that he speaks of comes to fruition and the game is improving then it will quickly be forgotten. But after last year where CFM essentially took a year off and just the overall lack of impactful features over the last several years and the last thing a lot of people are going to want to hear is that it's never enough. He's definitely right but at the same time a lot of that mentality is due to the direction they've chosen to take. But if we're sitting here next year talking about coaching staffs, RFA, 5th-Year Options, Player Morale, etc. on top of the things that are coming this year it'll quickly be forgotten.

    Still hoping for a slight chance coaching staffs make it this year.
    But you hit the nail on the head. Actions speak louder than words, and since September of 2016, the only feature that has been added to franchise has been custom draft boards (something that did nothing for the offline community).
    Right now the only exposure the community has with this guy is his 30 minute video, so as of right now statements like "it's never enough" is what he will be pinned with until he clarifies and expands upon his statement or until we actually start seeing effort and features get pumped into the heavily neglected franchise mode.
    DeuceDouglas
    That'll only be held against him if CFM continues to fail to deliver. If great features start coming to CFM and that balance across all modes that he speaks of comes to fruition and the game is improving then it will quickly be forgotten. But after last year where CFM essentially took a year off and just the overall lack of impactful features over the last several years and the last thing a lot of people are going to want to hear is that it's never enough. He's definitely right but at the same time a lot of that mentality is due to the direction they've chosen to take. But if we're sitting here next year talking about coaching staffs, RFA, 5th-Year Options, Player Morale, etc. on top of the things that are coming this year it'll quickly be forgotten.

    We shouldn't be talking about these things now. NBA 2k has literally every provision, every contract stipulation, every rule you could think of are present and working in franchise. It is nuts what they have compared to Madden.
    XtremeDunkz
    We shouldn't be talking about these things now. NBA 2k has literally every provision, every contract stipulation, every rule you could think of are present and working in franchise. It is nuts what they have compared to Madden.

    I completely agree and I think that's what upsets so many people over something as small as a one-liner in a 30-minute interview is that every year we're fed the whole "franchise mode is deeper than ever" and now it's never enough like CFM is packed to the brim with features, depth and authenticity even though every year a lot of peoples wishlist consist of the same types of things, a lot of which that used to be in Madden. Had he said the same thing referring to gameplay or towards the competitive community people would have been at the dude's throat lol. But CFM always gets this pass like casual wants and hardcore wants are this completely black and white or oil and water type thing and that if you put in something for one side it will have absolutely no appeal to the other when that same dilemma is present when considering additions to every other facet of the game.
    But the reality is that even if we shouldn't be talking about it, it's where we're at and all we can do is hope it gets better moving forward. The good thing is that if they can get on the right track, it shouldn't take long. A couple good years would go a long way. The bad thing is that people have been waiting and hoping since Madden 13 and there really hasn't been any good years in that time frame. So all we can do is wait and see, we all want Madden to be a great game. We all want CFM to be great and if this guy gets it to that point then most people aren't really going to care how long it's taken to get there.
    Toupal
    Actions speak louder than words

    100%. And the nature of things is had he said something akin to we know CFM hasn't been great so that's something we definitely need to look at moving forward. Sure, it might make people feel a bit better in the moment but then the inevitable response becomes we've all heard that ish before so it was really a no-win for him no matter what he said. The chances of him coming out and acknowledging that any part of the game was poor wasn't going to be high and what he said about wanting to deliver a balanced game was smart because it doesn't make anyone feel like they're going to be slighted moving forward. Like I said before, outside of that one line I liked a lot of what he said but it's 100% actions speak louder than words so only time will tell if they deliver on that or if all turns out to be lip service.
    DeuceDouglas
    We all want CFM to be great and if this guy gets it to that point then most people aren't really going to care how long it's taken to get there.

    I care. I'm almost 60. I don't have a lot of years to waste waiting. This shallow, unrealistic franchise mode since 13 has already wasted to many of my gaming years. Add in the PS2 to PS3 fiasco and I'm pretty upset about this. I'll be dead before madden franchise is anything close to what I want it to be.
    It wasn't the right/correct thing to say, like Deuce mentioned, to a audience that has felt since Madden 13 CFM has been underwhelming, but, it's also difficult to judge someone making a 4 word statement in a 30 minute video. ie judging someone before we know them
    Time will tell if the ship keeps sailing in a positive light.
    Toupal
    But you hit the nail on the head. Actions speak louder than words, and since September of 2016, the only feature that has been added to franchise has been custom draft boards (something that did nothing for the offline community).

    This remains wildly false and people really need to stop parroting this. Madden 18 also added simple season mode, franchise start points, and Play Now Live, which lets users spawn franchise saves from Play Now games based on the real-life NFL matchups. This also speaks nothing of other not-back-of-box additions and changes which were introduced last year.
    I'm sorry you didn't get what you wanted out of Madden 18 franchise mode - to be honest, as someone who wants all the roster mechanic bells and whistles I was disappointed as well - but misrepresenting how Tiburon handled franchise last year isn't the right way to vent your frustration. It very obviously wasn't ignored and as someone who played franchise in M17 and M18 extensively, M18's version is very obviously the better iteration of the mode.
    CM Hooe
    This remains wildly false and people really need to stop parroting this. Madden 18 also added simple season mode, franchise start points, and Play Now Live, which lets users spawn franchise saves from Play Now games based on the real-life NFL matchups. This also speaks nothing of other not-back-of-box additions and changes which were introduced last year.
    I'm sorry you didn't get what you wanted out of Madden 18 franchise mode - to be honest, as someone who wants all the roster mechanic bells and whistles I was disappointed as well - but misrepresenting how Tiburon handled franchise last year isn't the right way to vent your frustration. It very obviously wasn't ignored and as someone who played franchise in M17 and M18 extensively, M18's version is very obviously the better iteration of the mode.

    Okay so yeah basically nothing. Thanks for proving his point. For you to act like anything substantial has been added in the last two years is brave. Franchise start points? Play now live? Nobody is getting hyped over that and far from big features.
    CM Hooe
    This remains wildly false and people really need to stop parroting this. Madden 18 also added simple season mode, franchise start points, and Play Now Live, which lets users spawn franchise saves from Play Now games based on the real-life NFL matchups.

    None of those add any depth to Franchise mode. Single season is single season, not franchise. The rest you mentioned is just different ways to get into/start a franchise.
    eric7064
    Okay so yeah basically nothing. Thanks for proving his point. For you to act like anything substantial has been added in the last two years is brave. Franchise start points? Play now live? Nobody is getting hyped over that and far from big features.

    Yeah, I thought his post was a little bizarre having nothing at all to do with franchise depth.
    XtremeDunkz
    We shouldn't be talking about these things now. NBA 2k has literally every provision, every contract stipulation, every rule you could think of are present and working in franchise. It is nuts what they have compared to Madden.

    Absolutely, nba 2k is the closest thing madden has to direct competition. NBA 2k is killing it. If Madden had the same options and authenticity that 2k had in my league his comment would be much easier to swallow.
    It may only be a 4 word comment but it speaks louder because most of the options people are clamoring for have already been present in other games. Why is Madden ALWAYS behind? It doesnt speak well to his awareness of the situation as Rex's "its already good" comment didnt either.
    I will guarantee there will be people that won't be satisfied with the Custom Draft Choices and whatever other items that is added to CFM this year and come back to this comment. It's almost a given. Other parts of the video mentioned they will balance things out going forward and continue to add layers to the gameplay.
    I think it's better to "judge" a person's career and their whole body of work vs 9 months of work with barely your imprint on the game. I agree with what Deuce stated, if CFM is upgraded and improved over the next few years, those 4 words are forgotten. It wasn't the correct thing to say in the present state of CFM.
    roadman
    I will guarantee there will be people that won't be satisfied with the Custom Draft Choices and whatever other items that is added to CFM this year and come back to this comment. It's almost a given. Other parts of the video mentioned they will balance things out going forward and continue to add layers to the gameplay.
    I think it's better to "judge" a person's career and their whole body of work vs 9 months of work with barely your imprint on the game. I agree with what Deuce stated, if CFM is upgraded and improved over the next few years, those 4 words are forgotten. It wasn't the correct thing to say in the present state of CFM.

    I completely understand the sentiment. It becomes harder to do so when looking at ea's and particularly maddens whole body of work. The skepticism in that case is well deserved and thats what they will continue to get from me. If the day ever comes where i go, "you know what, madden as a whole is a pretty good game and on par with nba 2k and fifa 19." Ill gladly and willingly start praising the game instead of saying how behind it is and that EA Tiburon gives the impression that they live in a bubble.
    michapop9
    I completely understand the sentiment. It becomes harder to do so when looking at ea's and particularly maddens whole body of work. The skepticism in that case is well deserved and thats what they will continue to get from me. If the day ever comes where i go, "you know what, madden as a whole is a pretty good game and on par with nba 2k and fifa 19." Ill gladly and willingly start praising the game instead of saying how behind it is and that EA Tiburon gives the impression that they live in a bubble.

    And that is fine and fair, but you are shifting the playing field. I was referring more to Carlos where the comments are directed at vs Madden as a whole. Jury should still be out on Carlos at this point.
    It's disheartening to see someone in such a high position like that say something so dismissive. Like Deuce said, if he said that about the competitive side of the game, that group would undoubtedly be pretty upset. I feel like we've been in "just deal with it" mode for a long time now as Franchise guys.
    If the executives are not siding with Franchise Mode (as has been hinted at by creative directors in the past), and now the senior producer is saying stuff like this, where does that put us as a consumer trying to get excited to buy their game?
    I'm not going to condemn the game over that comment or by what we've learned thus far. I'd like to be fair to the game by hearing their big pitch come the week of 6/11. However, when it comes to them building confidence back up in their Franchise Mode and their franchise user, this doesn't do much to help that at all.
    Honestly, if you let any reasonable, mature adult peruse these forums they would probably agree with his sentiment. ~Half of the posts in any given thread are people stating they won't buy the game because of some reason or another. This is fine, it's obviously any given individuals prerogative to buy or not buy something, but why on earth would you frequent a forum dedicated to game you don't even play just to complain about features it doesn't have?
    If you don't want to play Madden leave the forums to the people who do and are trying to enhance their enjoyment of the game.
    underdog13
    Aww man Rex got canned?
    Sent from my XT1585 using Tapatalk

    Not sure if it was canned or resignation, but he is relocating to Colorado in about a month.
    stinkubus
    Honestly, if you let any reasonable, mature adult peruse these forums they would probably agree with his sentiment. ~Half of the posts in any given thread are people stating they won't buy the game because of some reason or another. This is fine, it's obviously any given individuals prerogative to buy or not buy something, but why on earth would you frequent a forum dedicated to game you don't even play just to complain about features it doesn't have?
    If you don't want to play Madden leave the forums to the people who do and are trying to enhance their enjoyment of the game.

    This is the favorite time of the year to discuss/speculate a NFL football video game. Some people comment and watch more video content vs playing the game.
    Actually, I don't mind listening to both sides, I learn what is and isn't good about the game.
    stinkubus
    Honestly, if you let any reasonable, mature adult peruse these forums they would probably agree with his sentiment. ~Half of the posts in any given thread are people stating they won't buy the game because of some reason or another. This is fine, it's obviously any given individuals prerogative to buy or not buy something, but why on earth would you frequent a forum dedicated to game you don't even play just to complain about features it doesn't have?
    If you don't want to play Madden leave the forums to the people who do and are trying to enhance their enjoyment of the game.

    It's a scenario that has arisen from Madden's own shortcomings. If the features that people are requesting were in the game, those people would probably be playing. They're here because they WANT to play, but can't enjoy the current state of the game.
    I highly doubt there are people with no interest in playing that come here and complain simply because they have nothing better to do.
    Other Guy
    It's a scenario that has arisen from Madden's own shortcomings. If the features that people are requesting were in the game, those people would probably be playing. They're here because they WANT to play, but can't enjoy the current state of the game.
    I highly doubt there are people with no interest in playing that come here and complain simply because they have nothing better to do.

    Thank You.
    And to stinkubus, Madden is the only current AAA NFL game around, so we don't have much choice but to hope for realistic and in depth franchise features ending up in Madden. That or we need games like Axis or Maximum Football to mature. If Axis or Maximum mature enough, I won't care what happens to Madden. Unless you know of another current AAA NFL football game available? If you do, please let us know.
    EDIT: and stinkubus, did you just call those that want changes to the game unreasonable, immature and childish?
    stinkubus
    Honestly, if you let any reasonable, mature adult peruse these forums they would probably agree with his sentiment. ~Half of the posts in any given thread are people stating they won't buy the game because of some reason or another. This is fine, it's obviously any given individuals prerogative to buy or not buy something, but why on earth would you frequent a forum dedicated to game you don't even play just to complain about features it doesn't have?
    If you don't want to play Madden leave the forums to the people who do and are trying to enhance their enjoyment of the game.

    I'm still playing Madden 17.
    I for one do not mind the gameplay of 17 and look forward to using the frostbite engines in future Maddens.
    However I skipped 18 because I don't need to actually play the game to know that the thing I care most about in the game (franchise) got neglected.
    I come to these forums to share ideas and opinions with other people who value a virtual football experience as much as I do.
    I first came to OS because they always had the best rosters for NCAA. I continuously return 6 years later because of there great sliders. More importantly I like to voice my opinion on the Wishlists that are posted here. I love to read great write-ups and mock ups like Deuce Douglass. If it weren't for sites like this to harbor great ideas, we wouldn't have features like custom draft classes or custom draft boards.
    XtremeDunkz
    We shouldn't be talking about these things now. NBA 2k has literally every provision, every contract stipulation, every rule you could think of are present and working in franchise. It is nuts what they have compared to Madden.

    Considering how accurate they are with those rules, its most likely they had to talk with both the NBA and NBAPA to get CBA rules into the 2K games. On the other hand, it's a matter of whether the NFL and the NFLPA would allow such a thing to be placed in Madden. Though that would be a good discussion for its own thread for another time.
    bucky60
    Thank You.
    And to stinkubus, Madden is the only current AAA NFL game around, so we don't have much choice but to hope for realistic and in depth franchise features ending up in Madden. That or we need games like Axis or Maximum Football to mature. If Axis or Maximum mature enough, I won't care what happens to Madden. Unless you know of another current AAA NFL football game available? If you do, please let us know.
    EDIT: and stinkubus, did you just call those that want changes to the game unreasonable, immature and childish?

    It's not unreasonable, immature, or childish to want to have features added to the game. It is have wildly unrealistic expectations. Most of the "hardcore" sim features that are constantly clamored for here are NEVER going to be added to a game that has to sell millions of copies to casuals just to make its nut.
    As a simple example, and then I'll drop the topic, I've read multiple posts in this forum by people who are INCENSED that they have to use sliders to get realistic gameplay/stats for games played with 10-15 min quarters.
    I'd be shocked if even 0.5% of the user base ever played even a single game with quarters that long. Expecting the out-of-the-box sliders to produce a balanced game for settings that almost no one uses is childish, because it would then compel the overwhelming majority of the user base to have to adjust the game to cater to AT MOST a few thousand people.
    stinkubus
    It's not unreasonable, immature, or childish to want to have features added to the game. It is have wildly unrealistic expectations. Most of the "hardcore" sim features that are constantly clamored for here are NEVER going to be added to a game that has to sell millions of copies to casuals just to make its nut.
    As a simple example, and then I'll drop the topic, I've read multiple posts in this forum by people who are INCENSED that they have to use sliders to get realistic gameplay/stats for games played with 10-15 min quarters.
    I'd be shocked if even 0.5% of the user base ever played even a single game with quarters that long. Expecting the out-of-the-box sliders to produce a balanced game for settings that almost no one uses is childish, because it would then compel the overwhelming majority of the user base to have to adjust the game to cater to AT MOST a few thousand people.

    I see very little of this being requested, and most things that you see repeatedly requested for Franchise are not unrealistic. This seems like a bad example to try to prove your point.
    stinkubus
    It's not unreasonable, immature, or childish to want to have features added to the game. It is have wildly unrealistic expectations. Most of the "hardcore" sim features that are constantly clamored for here are NEVER going to be added to a game that has to sell millions of copies to casuals just to make its nut.
    As a simple example, and then I'll drop the topic, I've read multiple posts in this forum by people who are INCENSED that they have to use sliders to get realistic gameplay/stats for games played with 10-15 min quarters.
    I'd be shocked if even 0.5% of the user base ever played even a single game with quarters that long. Expecting the out-of-the-box sliders to produce a balanced game for settings that almost no one uses is childish, because it would then compel the overwhelming majority of the user base to have to adjust the game to cater to AT MOST a few thousand people.

    The sliders dont even work correctly in madden if at all, thats at least part of the reason.
    Secondly most of the features that people are clamoring for are already in NBA 2k, a game that has outsold Madden for years! I think you better drop it because you dont have a leg to stand on.
    The only sliders i remember seeing regularly requested are for the sim-engine ...in order to bring simmed games in line with those playing games with shorter quarters ..a not unreasonable request I'd say ..though not one I'd have use for
    The most common gripe I see here that would be affected by sliders is QB accuracy being too high *out-of-the-box* but that is far more about realistic gameplay than any resulting statistical problems, the same can be said for sack rates
    QB accuracy and sack rates NEED to be high in order for the game to be balanced with 5-6 min quarters. If you enjoy playing the AI it's also the only way they are even remotely competitive.
    stinkubus
    It's not unreasonable, immature, or childish to want to have features added to the game. It is have wildly unrealistic expectations. Most of the "hardcore" sim features that are constantly clamored for here are NEVER going to be added to a game that has to sell millions of copies to casuals just to make its nut.

    As someone mentioned, these "unreasonable" features you're talking about either already exist in other team sports games or existed in previous EA NFL games.
    stinkubus
    As a simple example, and then I'll drop the topic, I've read multiple posts in this forum by people who are INCENSED that they have to use sliders to get realistic gameplay/stats for games played with 10-15 min quarters.
    I'd be shocked if even 0.5% of the user base ever played even a single game with quarters that long.
    compel the overwhelming majority of the user base to have to adjust the game to cater to AT MOST a few thousand people.

    Where are you getting your numbers from?
    I know a lot of people from social media that adjust the quarter length because just the game is so unbalanced. I would say if the game had a setting for a balanced 15 min quarter, many more would use it.
    Your logic of since X doesn't work right it limits the number of Y people using it means that X isn't worth fixing while other team sports games have a working X that sells very well, is pretty flawed.
    stinkubus
    QB accuracy and sack rates NEED to be high in order for the game to be balanced with 5-6 min quarters. If you enjoy playing the AI it's also the only way they are even remotely competitive.

    The game doesn't need to be balanced at ONLY 5-6 minute quarters.
    stinkubus
    QB accuracy and sack rates NEED to be high in order for the game to be balanced with 5-6 min quarters. If you enjoy playing the AI it's also the only way they are even remotely competitive.

    In my opinion the game needs to be balanced to 120ish plays per game.
    stinkubus
    QB accuracy and sack rates NEED to be high in order for the game to be balanced with 5-6 min quarters. If you enjoy playing the AI it's also the only way they are even remotely competitive.

    If these are high for both teams they inevitably cancel out , lowering ( or raising) both sides evenly would have no impact on balance
    Stats and numbers come in minutes played. Or More plays. Correct NFL game numbers should not be achieved in 5 or 6 min qtrs. I used to play at that time limit. I knew my numbers wouldn't equal the rest of the league. TD passes, yards, Tackles etc. I was just as hardcore then, but I didn't have much time to play or as often.
    Sent from my SM-G900V using Operation Sports mobile app
    mtmetcalfe
    In my opinion the game needs to be balanced to 120ish plays per game.

    This is the correct approach.
    Start with snaps and back into quarter length. The sliders (default) should proportionally scale with adjustments to minutes from the quarter length in which MOST players achieve 120ish snaps. Because of the way it seems EA uses data and the number of people who play online I suspect/fear this is 5min quarters.
    I personally play 8min, but I acknowledge I’m a minority. I haven’t played 15 minutes since high school because I just do not have that much free time.
    There’s a variable that many are overlooking here, that the stats are influenced more by their play calling (and cpu AI) than the length of the game or sliders.
    Sent from my iPhone using Tapatalk
    There’s no sports game made today where I can sit and play extended long qtrs on.
    Just doesn’t hold my attention that long before I need to take a break from them.
    Multiplayer 1st person shooters, a different story.
    Can do 4+ hrs without even noticing.
    Don’t know why, but it’s just this way for me.
    Why not just have the options NBA 2k has with respect to sim stats. Disclaimer: they are not perfect, but could help.
    Here's what I mean
    Have this...
    -CPU sim quarter length
    -User quarter length
    -Normalize stats to full 15 minute quarter based game? (yes/no)
    Not perfect but gives an option to play shorter quarters and still get reasonable stats.
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    khaliib
    There’s no sports game made today where I can sit and play extended long qtrs on.
    Just doesn’t hold my attention that long before I need to take a break from them.
    Multiplayer 1st person shooters, a different story.
    Can do 4+ hrs without even noticing.
    Don’t know why, but it’s just this way for me.

    I'm in a similar boat.
    When it comes to other types of games, I can play for hours and not notice. But when it comes to sports games, I just can't play on long quarters. Only when I play career/Player modes that I can play on long quarters. That's because most of game is simmed.
    I like having realistic stats definitely to compare with other teams. But I don't want to play for a hour-1.5 hours playing a sports game
    illwill10
    I'm in a similar boat.
    When it comes to other types of games, I can play for hours and not notice. But when it comes to sports games, I just can't play on long quarters. Only when I play career/Player modes that I can play on long quarters. That's because most of game is simmed.
    I like having realistic stats definitely to compare with other teams. But I don't want to play for a hour-1.5 hours playing a sports game

    For the people that do play quarters 10 min or more, I would be curious to know how many seasons they play. Interested in understanding the correlation between our new draft class feature and long quarter minute players (*working title*)
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    SyncereBlackout
    For the people that do play quarters 10 min or more, I would be curious to know how many seasons they play. Interested in understanding the correlation between our new draft class feature and long quarter minute players (*working title*)
    Sent from my iPhone using Tapatalk

    Even when I play career modes on long quarters, I might only play 1 full season. I rarely play much in second season. It feels like it just takes too long.
    briz1046
    If these are high for both teams they inevitably cancel out , lowering ( or raising) both sides evenly would have no impact on balance

    They will only cancel in the instance where two opponents are of equal skill. If I'm better at generating pressure than my opponent then I will take better advantage of the higher potential sack rate. The same is also true if am a more accurate passer.
    Thresholds mean you can't just say, "ratings don't matter!" any more, because there are several of them that are absolutely game changing now, and having player(s) above them can dictate your scheme once you learn how to take full advantage of them.
    When I play the Chargers I know it because Joey Bosa is screaming into the back field constantly. When I play the Vikings I know it because Harrison Smith is lurking and if I don't account for him on every play I'm eventually going to throw him an easy pick. When I play the Falcons you better believe I know where Julio is lined up on every snap and I'm using hot routes to ensure he's almost never covered 1 on 1.
    stinkubus
    They will only cancel in the instance where two opponents are of equal skill. If I'm better at generating pressure than my opponent then I will take better advantage of the higher potential sack rate. The same is also true if am a more accurate passer.

    The better player will ( on average ) both take advantage of higher values and mitigate better when success rates are lower...as said b4 it cancels out and doesn't change balance if success rates are altered equally
    Big FN Deal
    Would be so refreshing and logical to hear: We already have a clear blueprint for Madden, that's the NFL and many decades of football video games emulating its' aspects. What we have to do is meet the standards of those aspects set by decades of various football game titles, improve on emulating those aspects when possible and find innovative ways to make that accessible to as many gamers as possible.
    Thanks for saving my time. Until I hear that, I have no faith in this team.
    Madden is a typical long standing institution. Members change but the mission doesn't. Until proven otherwise, this is just the next guy to carry the torch.
    SyncereBlackout
    For the people that do play quarters 10 min or more, I would be curious to know how many seasons they play. Interested in understanding the correlation between our new draft class feature and long quarter minute players (*working title*)
    Sent from my iPhone using Tapatalk

    In my very hardcore and SIM af online franchise with 32+ guys, we use 11/12 min quarters and go thru 4-5 seasons per cycle. If Madden was remotely functional for offline vs CPU I would do long quarters as well. If Custom classes are legit and scouting isn’t as easy/revealing as it is now then we will have a great cycle coming up in regards to roster turnover.
    YaBarber
    In my very hardcore and SIM af online franchise with 32+ guys, we use 11/12 min quarters and go thru 4-5 seasons per cycle. If Madden was remotely functional for offline vs CPU I would do long quarters as well. If Custom classes are legit and scouting isn’t as easy/revealing as it is now then we will have a great cycle coming up in regards to roster turnover.

    I understand. We go for 6-8 seasons in my CFM and sliders are necessary to keep stats in order. It’s starting to make sense why for those who play long quarters and make it through a season or two, there’s no reason to get excited about custom draft classes.
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    SyncereBlackout
    For the people that do play quarters 10 min or more, I would be curious to know how many seasons they play. Interested in understanding the correlation between our new draft class feature and long quarter minute players (*working title*)

    I'd get through anywhere between 7-10 if I was consistently playing CFM. I think a lot of people don't realize that the difference between playing 15 minute quarters with accelerated clock and playing 8-10 minute quarters with no accelerated clock isn't really that big of a difference.
    One thing that can also drastically increase the amount of time is how much or little you watch cut scenes in between plays. I wanted to test it out the other day and started a game and it took me over 30 minutes just to play a quarter because literally every play there's 30+ seconds of replays and cut scenes. Usually my games take a little over an hour, sometimes more depending on the flow of the game and I don't ever usually play games back-to-back without a little bit of a break in between.
    I would be interested in seeing the data collected by EA/Tib in regards to how CFM is played. The quarter time, game play settings, sliders, and seasons.
    I believe I recall, but cannot find a link, to a comment by a former dev that stated the average seasons played was between 1 and 2. Of course, I could be mistaken.
    4thQtrStre5S
    I would be interested in seeing the data collected by EA/Tib in regards to how CFM is played. The quarter time, game play settings, sliders, and seasons.
    I believe I recall, but cannot find a link, to a comment by a former dev that stated the average seasons played was between 1 and 2. Of course, I could be mistaken.

    Correct, but big data can be devious. Before starting our CFM we typically run 7-15 test CFMs in the cloud. I’m fairly confident people like me are skewing those numbers.
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    I play 11 min qtrs with 20 sec acc click. I also only play about 1/2 my games each season, summing the rest, for a couple reasons.
    1. I get bored with the lack of depth in the non-gameplay aspects of cfm. They've dumbed it done to the point where it's simply not fun.
    2. Time. Obligations restrict my playing time. When I do have time to play, other games compete for playing time. When i do play madden, simming ahead helps get through more seasons.
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    goillini03
    I see very little of this being requested, and most things that you see repeatedly requested for Franchise are not unrealistic. This seems like a bad example to try to prove your point.

    The requests themselves are not unreasonable but the value of them vs the time spent or people who would use them makes them unrealistic. (See anecdotal posts immediately above).
    If there’s a nexus between the hardcore sim features we want and learning football, teaching people to play madden better or more strategically and not “ancillary depth” (such as RFA, 5th year Options, more difficult scouting etc) I would hope we have a better chance of seeing it implemented.
    I would bet a digital copy of madden that the classroom section of Longshot gets some attention.
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    SyncereBlackout
    The requests themselves are not unreasonable but the value of them vs the time spent or people who would use them makes them unrealistic.

    And that is why we are currently stuck with a franchise mode that has less density than most other sports game.
    As long as they keep on pimping out their franchise team for things like Longshot or NBA Live we will never see the change we want. Moves like that are a testament to their commitment to this mode.
    I think a lot of it is people are upset that stuff gets put into franchise mode and then neglected. It's never enough when we get gameplans that are static year to year. We get random draft classes and every player fits into a specific mold. We get custom draft boards that lack any kind of depth. We get told that this and that gets tuned and there's still blatant issues with it. We want more than just window dressing. We want depth and we haven't had it in a long time.
    Sent from my LG-AS993 using Tapatalk
    I am going to side with another person I know from OS and beyond and agree with them: I think when it's all said and done, the community, including myself may have over-reacted to Carlos's 4 words vs the whole entire interview.
    We don't know the proper context in what Carlos was referencing. Here is how the context could of been how he meant it:
    There are some people in the community wanting a complete overhaul of CFM and if those demands and expectations aren't met, they will pass on the game. My thinking is their expectations are too high, because I don't believe they will overhaul the whole thing. My belief is that there will be three or four much improved changes, but for some people, that won't be enough.
    And, I am willing to bet that Carlos meant it in that context. There is no way anyone can convince me at this pointe in Carlos short tenur that Carlos thought, well, I know that target audience has been underwhelmed and I am going to drive the nail in harder. If I am wrong, I will come in here and admit it.
    I tried to mention last week, you need to take in the whole interview and his body of work(which has just started) vs the four words that could have been taken the wrong way because CFM has been the red headed step child since Madden 13.
    Carlos has been on board since early on in the Madden 19 process and I am sure he was well aware that CFM has been underwhelming up to this point.
    Again, I am cautiously optimistic these next couple of weeks and I will see at the end of those two weeks if I am feeling the same way.
    roadman
    I am going to side with another person I know from OS and beyond and agree with them: I think when it's all said and done, the community, including myself may have over-reacted to Carlos's 4 words vs the whole entire interview.
    We don't know the proper context in what Carlos was referencing. Here is how the context could of been how he meant it:
    There are some people in the community wanting a complete overhaul of CFM and if those demands and expectations aren't met, they will pass on the game. My thinking is their expectations are to high, because I don't believe they will overhaul the whole thing. My belief is that there will be three or four much improved changes, but for some people, that won't be enough.
    And, I am willing to bet that Carlos meant it in that context. There is no way anyone can convince me at this pointe in Carlos short tenur that Carlos thought, well, I know that target audience has been underwhelmed and I am going to drive the nail in harder. If I am wrong, I will come in here and admit it.
    I tried to mention last week, you need to take in the whole interview and his body of work(which has just started) vs the four words that could have been taken the wrong way because CFM has been the red headed step child since Madden 13.
    Carlos has been on board since early on in the Madden 19 process and I am sure he was well aware that CFM has been underwhelming up to this point.
    Again, I am cautiously optimistic these next couple of week and I will see at the end of those two weeks if I am feeling the same way.

    Around this time last year people were making assumptions about the state of the game based on the body language of devs in interviews, it's just that wonderful time of the year where everything is an overreaction.
    But at the same time I feel like people on both sides are focusing too much just on that statement. On one side there's people dismissing everything about this guy from square one because of what he said and then on the other side people make it seem like people are just using what he said as a reason to hate on the devs or complain. While for some that might be the case, the reaction and frustration for a lot of people is about a heck of a lot more than just those three or four words and what he said was essentially just a stick that poked a bear whose frustration has been steadily growing for the last several years and at this point I can't really blame people for that anymore. You listen to him talk about core gameplay and making sure that the game is fundamentally sound, that people enjoy playing it and things like AI are good and talks about getting that to point and having a plan for that and that's the kind of thing I think people wanted to hear or would have been okay hearing. They both mean literally nothing without proving it but it at least would have made people feel better but at the same time it then creates expectations. If he had dumped on CFM and said we're going to make it great, that would have been held over him far more than this will IMO but in the moment people would have treated him like a savior rather than the enemy. Then you go forward to what he talks about Madden 19 being more balanced and Madden in general being more balanced moving forward and that's one of those things that sounds great but we don't really know what that means. If I give you 10 pennies/dimes and someone else 10 single dollar bills, that's technically balance but at the same time it's really not. It's all wait and see but there's a lot of people that are sick of waiting and seeing.
    And I think that's why I think a lot of the other parts of the interview have fallen on deaf ears for a lot people. Partly due to the fact that he didn't say what they wanted to hear and partly because until it's proven, it doesn't mean jack. I'm not going to sit here and banish the guy to the pit of misery after one interview and, like what you posted, there's no way you're going to convince me that he intentionally went out of his way to take a shot at franchise. Even though the statement itself isn't wrong, it wasn't the right thing to say and specifically applying that tag to franchise was going to cause some issue just as it would have had he said it about any other aspect of the game or portion of the community. But ultimately, I definitely understand where that frustration for people stems from and why people are upset by it, the same as I understand why people are optimistic about the things he said and him in general based on his previous history.
    I don't know about you guys but I can't wait for the spicy takes that will inevitably come over the next week.
    I agree pretty much Deuce in what you stated and laid out, I appreciate your take and opinion. Well said!
    I feel, like you said, he poked the bear because franchise has been underwhelming since Madden 13 for a lot of people.
    I just don't feel there was any intention on his part because the same could be said for gameplay or any other part of the game.
    There will be people who aren't happy with 3 or 4 upgrades to their desired mode or area, and they will be wanting for more.
    Also, I don't feel Carlos should be judged in his short tenure with Madden on those 4 words (said this earlier) because CFM was underwhelming before he climbed on board.
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