Game Informer has posted a ton of Madden NFL 19 Franchise Mode details, including information on schemes, archetypes, player progression, custom draft classes, new ratings, draft day and much more.
Below are just some of the nuggets pulled from the article, read it all here.
- Players can choose to use a custom draft class on week three of their franchise. This can be imported, created, or loaded.
- If you create one, you’ll start with one of the pre-made ones from EA Tiburon that are normally in the game, and then can edit as little or as much as you like.
- You can create your own hidden draft gems and stash them in the lower rounds. “If you can imagine it, you can draft it,” says producer Ben Haumiller.
- Madden 19 introduces new ratings for some positions – QB (Throw Under Pressure, Break Sack, and Break Tackle), WR (Short, Medium & Deep Route Running), and OL (Run Block Power/Finesse, Pass Block Power/Finesse, and Lead Block)
- If you’re a coach or owner in Franchise mode you’ll see them in their office, complete with idle animations. If you’re a player they’ll be in the locker room.
- Draft day has been reworked to feature a new draft location, complete with a stage with a crowd and a cityscape in the background. When you draft a player, you’ll see that model come out on stage and even strike a pose.
- You can take five or six snapshots from within games which will then be threaded through the mode’s other menus, the news, and loading screen.
- The team depth chart, like in Ultimate Team, contains special positions: Slot receiver, slot corner, rush defensive end, rush defensive tackle, power back, and sub linebacker.
- You can choose your team captains, and you’ll see the appropriate patches with their stars. Some teams don’t have captain patches or only have them in the playoffs.