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Madden NFL 18 Patch 1.06 Available For Xbox One & PlayStation 4 - Patch Notes Here

Madden NFL 18

Madden NFL 18 Patch 1.06 Available For Xbox One & PlayStation 4 - Patch Notes Here

Madden NFL 18 patch 1.06 is available now for Xbox One and PlayStation 4. Check out the patch notes below.

Madden NFL 18 on Xbox One X delivers the most detailed, highest-resolution Madden NFL game available on console.  With the power of the Frostbite engine, combined with the advanced technology of Xbox One X, Madden NFL 18 features enhancements that create an absolutely stunning, 4K Ultra HD football Xbox gaming experience for the first time ever.

Enhancements available for Madden 18 Xbox One X Include:

  • Upgraded Resolution from 1080p to 4K Ultra HD:  Providing players with the highest fidelity visuals in Madden NFL experience ever, delivering hyper-realistic gameplay to your fingertips
  • Gameplay Runs at a Consistent 60 frames per second (fps):  Delivers seamless transitions and improved gameplay performance between each down
  • Character Level of Detail:  Vibrant, detailed athlete visuals bringing your favorite NFL stars to life!

All of this is part of a Title Update for Madden 18. Below are the other features included in this recent update.

Top Updates

  • Pass Accuracy tuning
  • Addressed MUT squads improper XP awards
  • Tuning to balance Coach Adjustments
  • Replaced the “Bluff Blitz” hot route with “Hard Flat” for Inside linebackers
  • Addressed issues around users losing control for a short time during the camera flip on turnovers

Full Change List

  • Franchise
    • Updated NFL records for Offline (already available in Cloud)
    • Addressed issue displaying certain menus in 4K
    • Addressed issue around Injured Players not showing up as being on the IR when starting a franchise via Play Now Live
    • Made stability improvements
    • Gameplay
      • Tuned to increase pass accuracy when throwing in a clean pocket with feet set in Competitive Game Style
      • Tuned to decrease pass accuracy when throwing across the QB’s body at drastic angles and making back-foot throws
      • Tuned to decrease defensive penalty for using the Pass Commit adjustment vs. running plays in all Game Styles
      • Added logic for Conservative Ball Carrier Coaching Adjustment – now there’s a very low chance for defender fakeouts when this adjustment is active
      • Tuned to increase frequency of holding penalties when the Aggressive Blocking Coaching Adjustment is active
      • Tuned to increase frequency of offsides penalties when the Aggressive Pass Rush Coaching Adjustment is active
      • Addressed issues resulting in catches being knocked out by minimal defensive contact
      • Addressed issues around users losing control for a short time during the camera flip on turnovers
      • Addressed online grieving exploits around spamming the Fake Snap mechanic to stop the clock and defenders intentionally Encroaching to keep the clock running
      • Addressed issue resulting in incorrect field position after a touchback occurs on a missed field goal
      • Addressed issue where kick return player would get stuck in a strafe assignment after colliding with a teammate
      • Tuned to ensure plays populate in the Run/Pass Counter filter of the Play Call menu
      • Added Skills Trainer Gauntlet stability improvements
      • Added a controller-rumble prompt in MUT Squads to notify user-controlled receivers when the ball is snapped
      • Tuned to address inability to move outside linebacker when showing blitz in the Dollar formation
    • MUT Squads
      • Addressed issues around incorrect XP awards
  • Visual
    • Addressed rare issue around Field Goal net enlarging after missing a field goal
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  1. QB issue, not in this one.
    There is another November update coming that is supposedly feature rich.
    A Twitter exchange with Rex:
    Thanks rex! Quick question. I thought u said on stream that Nov. would b very feature rich, but no features n this update? Another update ��?(anytime soon)
    I'll get back to you on that one. ��(Thanksgiving turkey)
    roadman
    QB issue, not in this one.
    There is another November update coming that is supposedly feature rich.
    A Twitter exchange with Rex:
    Thanks rex! Quick question. I thought u said on stream that Nov. would b very feature rich, but no features n this update? Another update ��?
    I'll get back to you on that one. ��
    Oh oh, what happened? lol

    Road appreciate ur optimism but I’m not holding my breath..QB pocket awareness for CPU has been a known issue for 2 titles now (17-18)
    Sent from my iPhone using Operation Sports
    StefJoeHalt
    Road appreciate ur optimism but I’m not holding my breath..QB pocket awareness for CPU has been a known issue for 2 titles now (17-18)
    Sent from my iPhone using Operation Sports

    Well, don't kill the messenger, then.
    I'm just going by what Clint has stated on Twitter, it's up to each one to believe him or not.
    I’ll take a look tonight when I get off. I played it yesterday on the X and thought it looked really good and didn’t think it could get better. I have a little over an hour here at work and then it’s a beeline home to see the difference.
    Sent from my iPhone using Tapatalk
    Played a quick half. There are some noticable gameplay enhancements that look good and it appears to that the graphics have been cleaned up on my PS4.
    It definitely plays better. That being said...statue QB is still present. I just had Josh McCown stand in the pocket for 6 seconds and get killed on a sack.
    Its a nice patch i suppose but not for what i (we) are looking for.
    StefJoeHalt
    Not killing u..wish I shared the same hope that’s all
    Sent from my iPhone using Operation Sports

    Not sure if you are saying you don't have much hope that a title update is coming for the QB fix or much hope that it will work once it arrives.
    I have no clue how it will work once it arrives.
    roadman
    Not sure if you are saying you don't have much hope that a title update is coming for the QB fix or much hope that it will work once it arrives.
    I have no clue how it will work once it arrives.

    I’m sure another patch coming..so what I meant was a fix/solution to CPU QB pocket awareness..check ur PM in a minute Road
    Sent from my iPhone using Operation Sports
    Anyone know if field position has been fixed on overturned turnovers after a review? Field position and down and distance usually screwed up on an overturn.
    lol... So without bluff blitz for MLB you can't make one of the defensive pre-play adjustments in the Skills Trainer for the gold medal.
    For "Pre-play defensive adjustments" in the skills trainer you cannot make the correct pre-play defensive adjustments for CB hard flat, OLB hook zone, or MLB bluff blitz (thanks to patch).
    edit: Before the nerf to the bluff blitz it was already impossible to get the gold medal for that particular drill. Now it makes getting silver even more difficult. Really annoying that that is the only drill I haven't gotten the gold in yet because of bugs.
    What about Franchise transactions? Are the same running backs still being cut every week and resigned by a different team the next week for the whole season?
    Sent from my iPhone using Operation Sports
    Tuned to increase pass accuracy when throwing in a clean pocket with feet set in Competitive Game Style
    *sighs* When will QBs be made LESS accurate? Tune better accuracy due to user feedback.....next patch or game, tuned better accuracy
    So, will accuracy be tuned to decrease when in dirty pocket, under pressure,tight coverage etc. - doubt it.
    phant030
    *sighs* When will QBs be made LESS accurate? Tune better accuracy due to user feedback.....next patch or game, tuned better accuracy
    So, will accuracy be tuned to decrease when in dirty pocket, under pressure,tight coverage etc. - doubt it.

    “Tuned to decrease pass accuracy when throwing across the QB’s body at drastic angles and making back-foot throws”
    We got this! I think this a plus although I haven’t played since the patch to see for myself nor am I sure if it’s for all modes and/or both user and cpu
    hoping this would fix the excessive pancaking of the cpu.....but its still there
    dang why did they have to screw that up....I had just about made my peace with this game and the CPU QB play.
    SteelerSpartan
    hoping this would fix the excessive pancaking of the cpu.....but its still there
    dang why did they have to screw that up....I had just about made my peace with this game and the CPU QB play.

    I still have only had this happen in one game I have played.
    StefJoeHalt
    Road appreciate ur optimism but I’m not holding my breath..QB pocket awareness for CPU has been a known issue for 2 titles now (17-18)
    Sent from my iPhone using Operation Sports

    To be honest I don't think they know how to fix it. But in my opinion I still think this game is solid and am glad I bought it. To each there own.
    Sent from my SM-G950U using Operation Sports mobile app
    phant030
    *sighs* When will QBs be made LESS accurate? Tune better accuracy due to user feedback.....next patch or game, tuned better accuracy
    So, will accuracy be tuned to decrease when in dirty pocket, under pressure,tight coverage etc. - doubt it.

    It says competitive game style though. Not sim. So by that I'd think it won't affect sim play style. But then again who knows.
    Sent from my SM-G950U using Operation Sports mobile app
    Players are still walking through other players bodies lying on the field when getting up from tackles and pile ups smh.  Such an immersion killer.  Really wish they would clean up the collision detection & contextual awareness.  It's really holding the game back & makes me not even want to play it.  I'm gonna keep saying this, they had this stuff cleaned up in Madden 16 for the most part so it's not like it can't be done!
    StefJoeHalt
    Road appreciate ur optimism but I’m not holding my breath..QB pocket awareness for CPU has been a known issue for 2 titles now (17-18)
    Sent from my iPhone using Operation Sports

    roadman
    Not sure if you are saying you don't have much hope that a title update is coming for the QB fix or much hope that it will work once it arrives.
    I have no clue how it will work once it arrives.

    StefJoeHalt
    I’m sure another patch coming..so what I meant was a fix/solution to CPU QB pocket awareness..check ur PM in a minute Road
    Sent from my iPhone using Operation Sports

    tdawg3782
    To be honest I don't think they know how to fix it. But in my opinion I still think this game is solid and am glad I bought it. To each there own.
    Sent from my SM-G950U using Operation Sports mobile app

    -----------------------------------------------------------------------------------
    KickNDaPants‏ @KickNDaPants 3h3 hours ago
    More
    @ClintOldenburg @RexDEAFootball AI QB’s not scramb past LOS must be bigger than thought and can’t be improved via update/tuner

    Clint Oldenburg‏
    @ClintOldenburg
    Following Following @ClintOldenburg
    More
    Replying to @KickNDaPants @EAMaddenNFL @RexDEAFootball
    Stay tuned.

    Clint has been intimating for a while now that they've figured some things out on the CPU QB AI front. The question is if it's in an upcoming tuner or the mid/late November patch. Unfortunately many of the OS solo CFM heads will have mostly likely totally moved on from playing Madden by then.
    Huuuuuuu...guess I'll try madden again to see how this patch plays out, I really want to love madden every year but I always get disappointed and thanks to nba 2k amd mlb the show I know AI can be so awesome and lifelike but it seems like madden refuses to give me a somewhat real football experience. If they market it as an arcade football game I would probably feel different but they say year after year that it's a "SIM" football game...really EA???
    ~Koosa10:27~
    Seems to play the same to me. Completion percent seems a little higher but i didnt notice anything different good or bad. Same madden. Its a shame they put out an update that didnt improve anything.
    We can also look at it that it didnt make things worse so thats good.
    Sent from my SM-G935P using Operation Sports mobile app
    tyler28
    Seems to play the same to me. Completion percent seems a little higher but i didnt notice anything different good or bad. Same madden. Its a shame they put out an update that didnt improve anything.
    We can also look at it that it didnt make things worse so thats good.

    Sent from my SM-G935P using Operation Sports mobile app

    That has been my biggest fear with patches. Everything has been playing properly for me so far. Enjoying it quite a bit. Fumbles forced/recovered through blocks and on kick/punt returns are a bit buggy when it comes to tracking those stats, but everything else has been great.
    Has anyone noticed their punter showing 0 downs played? Maybe it is because I've been carrying a 2nd punter?
    tyler28
    Seems to play the same to me. Completion percent seems a little higher but i didnt notice anything different good or bad. Same madden. Its a shame they put out an update that didnt improve anything.
    We can also look at it that it didnt make things worse so thats good.
    Sent from my SM-G935P using Operation Sports mobile app

    I won't know anything about this title update for couple of weeks, but good to know it didn't make things worse.
    I use coaching adjustments a lot, so, I'm looking forward to those changes.
    roadman
    QB issue, not in this one.
    There is another November update coming that is supposedly feature rich.
    A Twitter exchange with Rex:
    Thanks rex! Quick question. I thought u said on stream that Nov. would b very feature rich, but no features n this update? Another update ��?(anytime soon)
    I'll get back to you on that one. ��(Thanksgiving turkey)

    so the biggest issue in the game ( when playing cpu) won't be even potentially fixed until there is only 1 month left of the season...
    what a flipping joke...
    Sent from my VS987 using Operation Sports mobile app
    If that is fixed properly, that extends the game for me.
    Maybe the biggest fix took the longest time to figure out.
    It appears that is the case because it's been going on since the middle part of Madden 17,
    roadman
    If that is fixed properly, that extends the game for me.
    Maybe the biggest fix took the longest time to figure out.
    It appears that is the case because it's been going on since the middle part of Madden 17,

    exactly..since madden 17...and they chose to do longshot instead of fixing it for 18....
    Sent from my VS987 using Operation Sports mobile app
    phant030
    *sighs* When will QBs be made LESS accurate? Tune better accuracy due to user feedback.....next patch or game, tuned better accuracy
    So, will accuracy be tuned to decrease when in dirty pocket, under pressure,tight coverage etc. - doubt it.

    Agreed I'm at the half and the cpu Drew Brees is 22 for 22...
    jfsolo
    -----------------------------------------------------------------------------------
    Clint has been intimating for a while now that they've figured some things out on the CPU QB AI front. The question is if it's in an upcoming tuner or the mid/late November patch. Unfortunately many of the OS solo CFM heads will have mostly likely totally moved on from playing Madden by then.

    They also had the punting problem solved early last year. We still don't deserve it though.
    Whatever one's general feeling toward Madden is right now will inform how they feel about the patch. I've played four full games, and I see quite a few small improvements in game. The CPU is really helped out by these changes. On All-Pro the misses now by the QBs for both teams are reasonable off-target throws, not 5 to 10 yards away from the receiver, and Overall accuracy has not been ticked up, IMO, maybe on All-Madden it's still bad though.
    jfsolo
    Whatever one's general feeling toward Madden is right now will inform how they feel about the patch. I've played four full games, and I see quite a few small improvements in game. The CPU is really helped out by these changes. On All-Pro the misses now by the QBs for both teams are reasonable off-target throws, not 5 to 10 yards away from the receiver, and Overall accuracy has not been ticked up, IMO, maybe on All-Madden it's still bad though.

    I thought for sure the QB Acc was designated for the competitive crowd. I would have to refer back to the patch notes.
    roadman
    I thought for sure the QB Acc was designated for the competitive crowd. I would have to refer back to the patch notes.

    That’s what they said Roadman. However, I’ve only played two games since the patch so small sample size but cpu QBs completion % has been much higher since the patch. Again only 2 games in so not trying to overreact but the trend has not been good for me early on. Noticeable difference.
    I must be a sucker for placebo effect. Seems to me the game feels less, tight, for lack of better terms.
    I had been thinking the game seemed less organic after the last patch, however it seems remedied now after this drop.
    gman2774
    That’s what they said Roadman. However, I’ve only played two games since the patch so small sample size but cpu QBs completion % has been much higher since the patch. Again only 2 games in so not trying to overreact but the trend has not been good for me early on. Noticeable difference.

    I play Sim all pro default btw.
    Sent from my iPad using Operation Sports
    BadAssHskr
    I must be a sucker for placebo effect. Seems to me the game feels less, tight, for lack of better terms.
    I had been thinking the game seemed less organic after the last patch, however it seems remedied now after this drop.

    Lol. It’s crazy how we can have such different experiences. I feel the opposite. To me it feels like the game is tighter and less organic. Running feels stiffer. My running backs feel slower to respond and sometimes seem to be running in mud when in wide open space. My pass rush feels nerfed and I’ve seen lass sacks as a result. Again only two games so need more time for sure. Things just feel much more robotic and mechanical. Now, I think settings have a huge impact on some of the differences we all experience. Over the years I’ve learned that the smallest of adjustments that in theory should have little impact on gameplay can actually alter the experience dramatically. It’s almost impossible for us to have an apples to apples comparison unless we’re all using the exact settings. Crazy stuff. :)
    Sent from my iPad using Operation Sports
    StefJoeHalt
    Road appreciate ur optimism but I’m not holding my breath..QB pocket awareness for CPU has been a known issue for 2 titles now (17-18)
    Sent from my iPhone using Operation Sports

    Saying 2 years is being kind. It has been a issue from 15-18 so 4 years.
    gman2774
    That’s what they said Roadman. However, I’ve only played two games since the patch so small sample size but cpu QBs completion % has been much higher since the patch. Again only 2 games in so not trying to overreact but the trend has not been good for me early on. Noticeable difference.

    I don't think it could be any higher. I have not played for a while but ever game CPU was like 80+ % no matter what I did with sliders to the point where I think the defense is just broken in this game. But I may have to try now with this patch and see what happened.
    Smallville102001
    Saying 2 years is being kind. It has been a issue from 15-18 so 4 years.

    Nah, I have to disagree.
    Madden 16 the CPU QB took off scrambling much more and didn't stand in the pocket like 17 and now 18.
    roadman
    Nah, I have to disagree.
    Madden 16 the CPU QB took off scrambling much more and didn't stand in the pocket like 17 and now 18.

    15 the QB would take sacks all the time and never scramble. 16 CPU wouldn't take sacks but would still never scramble. 17 CPU wouldn't take sacks but would still not scramble. 18 CPU will not scramble and will take stupid sacks but not has bad has 15. But yeah 16 I almost never saw CPU scramble.
    roadman
    Nah, I have to disagree.
    Madden 16 the CPU QB took off scrambling much more and didn't stand in the pocket like 17 and now 18.

    but in general qbs have had crazy issues for 4 years...remember the sack issue in 15?? they absolutely wouldnt touch or fix??.
    the last few years have been mix off accuracy, or qbs not scrambling, statue sacks due to 4 verts being called on any down with 10+ yards to go...
    how these things make it passed testing is beyond me...
    oh wait...they don't test user vs cpu...only user vs user...
    Sent from my VS987 using Operation Sports mobile app
    Smallville102001
    15 the QB would take sacks all the time and never scramble. 16 CPU wouldn't take sacks but would still never scramble. 17 CPU wouldn't take sacks but would still not scramble. 18 CPU will not scramble and will take stupid sacks but not has bad has 15. But yeah 16 I almost never saw CPU scramble.

    I did have the Russell Wilson's and Cam Newton's of the world scramble for me in 16. It disappeared for me in 17 and 18. Actually, in 18, I've had a few QB's scramble and take off, but the QB standing in the pocket is very prevalent as well.
    schnaidt1
    but in general qbs have had crazy issues for 4 years...remember the sack issue in 15?? they absolutely wouldnt touch or fix??.
    the last few years have been mix off accuracy, or qbs not scrambling, statue sacks due to 4 verts being called on any down with 10+ yards to go...
    how these things make it passed testing is beyond me...
    oh wait...they don't test user vs cpu...only user vs user...
    Sent from my VS987 using Operation Sports mobile app

    I know you are a slider maker and I was one for Madden 15.
    If you lowered IG to 5, that would reduce/cut the sack issue for Madden 15.
    Crazy.
    I played a bunch of '16 and even very recently and can attest that qb scrambling is very prevalent fully patched anyway. They will move around and if they don't have anyone open will certainly take off,even the likes of Bortles and Dalton got jittery especially if you've had an effective pass rush get to them.
    Probably just a coincidence but today I saw a new celebration animation. On a sack my player did push ups. That was cool to see. The commentary also mentioned specific stats from my last game for running backs and wide receivers. Receptions/rushing totals and yards. Gameplay wise it felt the same.
    Sent from my LGAS992 using Operation Sports mobile app
    3 games and something's different. QBs must have been effected by some side change.
    3 games in, Rivers, Wilson, and Goff. I got 5 sacks in the 3 games total, Wilson scrambled 6 times for 73 yards, both Rivers and Goff bailed the pocket several times.
    More often than not, though, the QBs are just getting the ball out quickly and taking what I give them more effectively.
    Sent from my SM-G930P using Operation Sports mobile app
    So been thinking and reflecting on games..
    In my games that arent designed runs..CPU QB’s scramble for yards, only and once the reach the sideline..CPU QB will never scramble between the guards..
    so I think the target point for QB’s is off..also removing/hiding the “tuck and run” trait and replacing it hurt..
    Sent from my iPhone using Operation Sports
    adembroski
    3 games and something's different. QBs must have been effected by some side change.
    3 games in, Rivers, Wilson, and Goff. I got 5 sacks in the 3 games total, Wilson scrambled 6 times for 73 yards, both Rivers and Goff bailed the pocket several times.
    More often than not, though, the QBs are just getting the ball out quickly and taking what I give them more effectively.
    Sent from my SM-G930P using Operation Sports mobile app

    My first game I had like 13 sacks... CPU @50 pass block on all pro
    Played 1 game since update...
    I don't see much change..... I don't have a cfm so all my testing is in play now.
    The cmp run game was no where to be found think had 28 yards rushing entire game.
    Passing wise Stafford couldn't do nothing early threw 2 ints ... The game Wasent even close won 43-21.
    There was 9 sacks in game.. Gonna do more testing so hopefully see better results.
    I had almost 200 yards rushing combined with Crowell and kizer.
    azdawgpound
    Played 1 game since update...
    I don't see much change..... I don't have a cfm so all my testing is in play now.
    The cmp run game was no where to be found think had 28 yards rushing entire game.
    Passing wise Stafford couldn't do nothing early threw 2 ints ... The game Wasent even close won 43-21.
    There was 9 sacks in game.. Gonna do more testing so hopefully see better results.
    I had almost 200 yards rushing combined with Crowell and kizer.

    There is a difference with results between testing play now and within a CFM.
    What is "Updated NFL records for Offline (already available in Cloud)"? Does that mean we can see the player career states organized finally showing what teams they played on?
    oneamongthefence
    Probably just a coincidence but today I saw a new celebration animation. On a sack my player did push ups. That was cool to see.

    I have seen the push up animation prior to 1.06.
    First game with the patch, killed the Packers with my Steelers. Rodgers was terrible. No threat at all. My last game before the patch, I just beat the Lions and Stafford shredded me.
    I thought cam scrambled on me in a game last night. He went 4 yards past the line of scrimage and threw a td. All my players bailed their assignments to go after him and he threw it to a wide open olsen but everybody who was not blocking my defenders was wide open. Couldn't challenge it. I was laughing too much to get mad.
    I played Wilson in a recent playoff run. He was scrambling often and picking up 1st downs or throwing the ball away. Even Jameis Winston was scrambling for a 1st down.
    Hmmmmm...
    Not happy with this update at all.
    AI QB play seems to have gotten nerfed in the WRONG direction even more.
    Just finished a game against Matt Ryan. He repeatedly ignored WIDE open receivers in favor of taking stupid sacks.
    That in addition to less accuracy on the run led to the Falcons offense being a complete non factor in the game.
    Ugh.
    This wasn't happening prior to this patch. Every game against the CPU was a fun challenge for me on All-Pro. Had realistic sacks, stats, and gameplay from the AI QB's.
    Going to make some tweaks and have at it again...but so far...not looking good.
    UPDATE: OK one simply tweak I made: switching Matt Ryan from FORCE PASSES: BALANCED to CONSERVATIVE. I remember Josh saying these attributes were flipped...but I actually had better results on balanced. Now after shifting to Conservative...seeing much better gameplay from the AI.
    roadman
    There is a difference with results between testing play now and within a CFM.

    I have heard people say that they play different for years but I have never noticed a difference. To me they play 100% the same.
    roadman
    I know you are a slider maker and I was one for Madden 15.
    If you lowered IG to 5, that would reduce/cut the sack issue for Madden 15.
    Crazy.

    I remember hearing people say IG reduced sacks in 15 but I tried that and ever thing else that people talked about back then and saw zero difference. No matter what I did 15 was 10-12 sacks a game with like 75% of them being sacks just because the CPU wouldn't get rid of the ball. It was a flat out game killer to me that year.
    One game played. I saw better cpu QB play. They did seem to get rid of the ball a little bit better. Less sacks. And...Accuracy does seem better by the cpu as well. So unfortunately my Defensive coverage was even more exploited. This was by Hoyer and the 49ers. I tried to restart the game as well. It was the same. I was done by the 3rd qtr. both games. Generally not a good sample size, but I'm just very frustrated with this game.
    Sent from my SM-G900V using Operation Sports mobile app
    cable guy
    One game played. I saw better cpu QB play. They did seem to get rid of the ball a little bit better. Less sacks. And...Accuracy does seem better by the cpu as well. So unfortunately my Defensive coverage was even more exploited. This was by Hoyer and the 49ers. I tried to restart the game as well. It was the same. I was done by the 3rd qtr. both games. Generally not a good sample size, but I'm just very frustrated with this game.
    Sent from my SM-G900V using Operation Sports mobile app

    This is what I’m seeing. CPU had better pass protection and saw a few scrambles from the AI that I wasn’t seeing before but back to robo quarterback.
    One game Deshaun Watson went 9 for 9 for well over 100 yards got hurt then Tom Savage came in and went 8 for 8. I felt I had no chance against cpu passing attack.
    Seeing same things over all 4 games I’ve played so far. Just gave up 500 passing yards to Dolphins this morning.
    mtmetcalfe
    This is what I’m seeing. CPU had better pass protection and saw a few scrambles from the AI that I wasn’t seeing before but back to robo quarterback.
    One game Deshaun Watson went 9 for 9 for well over 100 yards got hurt then Tom Savage came in and went 8 for 8. I felt I had no chance against cpu passing attack.
    Seeing same things over all 4 games I’ve played so far. Just gave up 500 passing yards to Dolphins this morning.

    Both my (till the 3rd qtr games) were the same. Against a weak 49ers team. I think Hoyer was 11/11 at one point.
    Sent from my SM-G900V using Operation Sports mobile app
    Smallville102001
    I have heard people say that they play different for years but I have never noticed a difference. To me they play 100% the same.
    I remember hearing people say IG reduced sacks in 15 but I tried that and ever thing else that people talked about back then and saw zero difference. No matter what I did 15 was 10-12 sacks a game with like 75% of them being sacks just because the CPU wouldn't get rid of the ball. It was a flat out game killer to me that year.

    Well, I'll need to agree to disagree with you, again.
    The first example, I'm talking about starting a season and playing at least 10 games or so. There will be injuries to deal with, XP up or down, and different variances within a season vs some random play now games.
    Once I lowered IG to 5, the sacks were less prevalent on my end.
    A comment from my sliders in Madden 15:
    This was my first game playing with the IG slider set to 5 and boy did it make the CPU get rid of throws and some inaccurate I might add.
    At the end of the day, each of us has different experiences with the game.
    I was more concerned with RoboQB back then vs the sack issue.
    mtmetcalfe
    This is what I’m seeing. CPU had better pass protection and saw a few scrambles from the AI that I wasn’t seeing before but back to robo quarterback.
    One game Deshaun Watson went 9 for 9 for well over 100 yards got hurt then Tom Savage came in and went 8 for 8. I felt I had no chance against cpu passing attack.
    Seeing same things over all 4 games I’ve played so far. Just gave up 500 passing yards to Dolphins this morning.

    Any risk or adverse effect lowering cpu qb accuracy to 45 or 40?
    Sent from my iPad using Operation Sports
    gman2774
    Any risk or adverse effect lowering cpu qb accuracy to 45 or 40?
    Sent from my iPad using Operation Sports

    Down to 35 and still not seeing a big difference.
    I want to say that we’ll just wait and see what next patch or next years game brings but I feel like I’m saying that every year since the early days of consule gaming.
    roadman
    Well, I'll need to agree to disagree with you, again.
    The first example, I'm talking about starting a season and playing at least 10 games or so. There will be injuries to deal with, XP up or down, and different variances within a season vs some random play now games.
    Once I lowered IG to 5, the sacks were less prevalent on my end.
    A comment from my sliders in Madden 15:
    This was my first game playing with the IG slider set to 5 and boy did it make the CPU get rid of throws and some inaccurate I might add.
    At the end of the day, each of us has different experiences with the game.
    I was more concerned with RoboQB back then vs the sack issue.

    Its just crazy how different the game plays for different people. Yes its true about injures and also confidence makes a difference to but what I mean is if I play like the first game of a season with the same sliders compared to playing the same game with same settings but in franchise mode I don't see a difference yet there are people that will tell you it is 100% different.
    Funny thing is in the past I never really had a issue with RoboQB but this year I am ever game CPU is like 80% but even then I think it is more the defense being broken then any thing has guys are just getting open to much. So its not even a CPU QB not missing passes that is a problem just how open WR are getting. I did have a little to high completion % in madden 15 but it was only because CPU would take to many sacks and some of those sacks where on plays where CPU should have just passed the ball out of bounds and had they done that then CPU % would be a little bit lower has that would increase both attempts and incompletions by a few each game.
    I get what you are saying Smallville, but it's just my preference to get the same vibe testing out in CFM because that is where I will be spending all of my time.
    There isn't a gold standard, just a personal preference and based on many of the slider gurus thoughts and reasonings.
    roadman
    I get what you are saying Smallville, but it's just my preference to get the same vibe testing out in CFM because that is where I will be spending all of my time.
    There isn't a gold standard, just a personal preference and based on many of the slider gurus thoughts and reasonings.

    Exactly! I think testing in franchise mode makes sense if playing in franchise mode. If you want to play 'Play Now' games, test in 'Play Now'. If you want to play your games in 'Practice Mode', test in 'Practice mode'.
    A good scientific approach means eliminating variables. That is all this really is....
    roadman
    I get what you are saying Smallville, but it's just my preference to get the same vibe testing out in CFM because that is where I will be spending all of my time.
    There isn't a gold standard, just a personal preference and based on many of the slider gurus thoughts and reasonings.

    Yeah its just there are so many thoughts and theory's about what something does or doesn't do in madden that its nuts. I think a lot of it is just that madden is using such a old code to run its game that a lot of things can get messed up with odd things.
    JoshC1977
    Exactly! I think testing in franchise mode makes sense if playing in franchise mode. If you want to play 'Play Now' games, test in 'Play Now'. If you want to play your games in 'Practice Mode', test in 'Practice mode'.
    A good scientific approach means eliminating variables. That is all this really is....

    This is my sentiment exactly!
    roadman
    This is my sentiment exactly!

    Same. Although I feel like I should point out that when I test things out in practice mode, it's because I noticed a problem elsewhere. To use an example, there was that thing 1 or 2 years ago where a patch messed up the QB accuracy to where even putting the slider at 0 had no effect. I noticed that in regular gameplay (it's pretty obvious when completion percentages skyrocket at a low accuracy setting) and went to confirm it in practice mode. There, I could control the variables that go into determining whether a pass is going to be accurate or not (most notably, the ability to turn the defense on or off because the rush does affect accuracy sometimes). When that even shows up in practice mode, there's a problem somewhere.
    That's why I tend to shy away from the whole "penalties affect gameplay" theory - because there's a multitude of different factors that influence every single play and there's no way to reliably know what causes certain things to happen. Did your LT lose a block to a lower rated DE and allow a sack because you lowered pass blocking to 20 or changed the holding slider, or was it because he just simply lost a ratings dice roll that should have favored him? Or was he tired (and how tired was he)? Were the DE's abilities increased with a consistency-fueled ratings boost and that's why he won? We can't "know" any of that - all we see is what happened on the screen.
    That point, incidentally, is why I tend to trust the devs word above most others - because unless they don't know how their own game works, they DO "know" what causes certain outcomes. Clint Oldenburg in particular has been constantly dropping nuggets of how various ratings interact with each other on his twitter, and I find that very informative.
    SwaggerCoach
    Hmmmmm...
    Not happy with this update at all.
    AI QB play seems to have gotten nerfed in the WRONG direction even more.
    Just finished a game against Matt Ryan. He repeatedly ignored WIDE open receivers in favor of taking stupid sacks.
    That in addition to less accuracy on the run led to the Falcons offense being a complete non factor in the game.
    Ugh.
    This wasn't happening prior to this patch. Every game against the CPU was a fun challenge for me on All-Pro. Had realistic sacks, stats, and gameplay from the AI QB's.
    Going to make some tweaks and have at it again...but so far...not looking good.
    UPDATE: OK one simply tweak I made: switching Matt Ryan from FORCE PASSES: BALANCED to CONSERVATIVE. I remember Josh saying these attributes were flipped...but I actually had better results on balanced. Now after shifting to Conservative...seeing much better gameplay from the AI.

    That is unacceptable. If it's reversed, why don't they get it reversed? Why must we have to figure this out and do it on our own?
    Been hearing people say playing on All-Madden (Sim) has been a game changer/game saver as far as OFFLINE play so Im about to give it a try...last chance for madden 18 to impress me. I'll report back with how I feel about it after I try All-Madden difficulty.
    EDIT:
    Raiders(user) vs. Dolphins(cpu) in a play now live game, trying out all-madden difficulty and after one quarter im down 7-0, I got sacked once in the 1st, need to get more pressure on Jay Cutler...must admit after only 1 quarter the game does seem to play better on all-madden (Sim)...stay tuned, I'll try to give a quarter by quarter analysis.
    ~Koosa10:27~
    I don't know, if you still have the game, I'd give it another try with another title update that is suppose to more feature rich near Thanksgiving.
    Also, see the above discussion regarding testing in CFM vs Play Now.
    Just a few suggestions passing along.
    roadman
    I don't know, if you still have the game, I'd give it another try with another title update that is suppose to more feature rich near Thanksgiving.
    Also, see the above discussion regarding testing in CFM vs Play Now.
    Just a few suggestions passing along.

    I quit my play now live game and started a test run in cfm, slipped my mind before I started playing on all-madden...trying the same matchup though, raiders(user) vs Dolphins(cpu) and all-madden is playing a pretty good game of football for me right now. Do you play on default or have you adjusted sliders??
    ~Koosa10:27~
    Koosa1027
    I quit my play now live game and started a test run in cfm, slipped my mind before I started playing on all-madden...trying the same matchup though, raiders(user) vs Dolphins(cpu) and all-madden is playing a pretty good game of football for me right now. Do you play on default or have you adjusted sliders??
    ~Koosa10:27~

    Mostly default and I am a disciple of JoshC's slider set.(allpro)
    Your stick stills might be better than mine because I know you play HOF with the other game.
    roadman
    Mostly default and I am a disciple of JoshC's slider set.

    I've tried his sets in the past and I must say they are legit...if you don't mind me asking, how do you play the game...are you calling all of your own plays and making adjustments at the line or do you use coach suggestions to kind of even the playing field against the cpu??
    ~Koosa10:27~
    Koosa1027
    I've tried his sets in the past and I must say they are legit...if you don't mind me asking, how do you play the game...are you calling all of your own plays and making adjustments at the line or do you use coach suggestions to kind of even the playing field against the cpu??
    ~Koosa10:27~

    I will either call my own plays, especially on D, but will also use coach's strategy plays if they aren't stupid on offense.
    I will also use the coaching adjustments added to this years game.
    Best on best and out of the box, I used to use aggressive pass rush on 3rd and long. I will still use that on occasion, because I noticed the CPU QB either hurries the throw, scrambles or takes a sack.
    I have to pick my spots using that.
    roadman
    I will either call my own plays, especially on D, but will also use coach's strategy plays if they aren't stupid on offense.
    I will also use the coaching adjustments added to this years game.
    Best on best and out of the box, I used to use aggressive pass rush on 3rd and long. I will still use that on occasion, because I noticed the CPU QB either hurries the throw, scrambles or takes a sack.
    I have to pick my spots using that.

    Ok...I see we have similar play styles, All-Madden is playing alot better the All-Pro so far but I'll play several more games when I have a chance, probably only will play one tonight...I'll post back with impressions later. Thanks for the info my guy.
    ~Koosa10:27~
    Koosa1027
    Ok...I see we have similar play styles, All-Madden is playing alot better the All-Pro so far but I'll play several more games when I have a chance, probably only will play one tonight...I'll post back with impressions later. Thanks for the info my guy.
    ~Koosa10:27~

    You are welcome!
    Thanks for the suggestions on that other game!
    roadman
    I will either call my own plays, especially on D, but will also use coach's strategy plays if they aren't stupid on offense.
    I will also use the coaching adjustments added to this years game.
    Best on best and out of the box, I used to use aggressive pass rush on 3rd and long. I will still use that on occasion, because I noticed the CPU QB either hurries the throw, scrambles or takes a sack.
    I have to pick my spots using that.

    I use that pick the play feature, though Ive found that its usually the same 12 plays over and over again. So many times, especially when running the clock I have to dig into the playbook to get different runs and plays.
    cable guy
    So is anyone else seeing anything different in terms of gameplay? Specifically cpu QB accuracy. I haven't got the chance to play again.
    Sent from my SM-G900V using Operation Sports mobile app

    It matters how you play the defense, i.e., which position you play with, do you switch players? Do you use the turbo button a lot? Etc.
    cable guy
    So is anyone else seeing anything different in terms of gameplay? Specifically cpu QB accuracy. I haven't got the chance to play again.
    Sent from my SM-G900V using Operation Sports mobile app

    None of the patches have had any impact on my game play. I've been playing in a solo Cloud CFM on All-Pro with mostly default sliders. I run a lot of zone defense and that hasn't really been fixed since release. I just have to manage it with better user skills.
    Played this on my new Xbox One X last night, definitely looks awesome.  I had a Xbox One S already that was upscaling to 4k but this is way better looking.  The picture is just sharp and clear, the fonts are really sharp.  Overall it just looks better, less fuzzy and so on as you would expect.  Unfortunately my 4k TV is a 2014 model so it doesn't have HDR though it does do 4k at 60Hz so the gameplay is very smooth I must say compared the One S.  I have a new LG 4K OLED TV coming Saturday so looking forward to checking it out on that with full HDR updated 4k graphics.  
    Devaster
    None of the patches have had any impact on my game play. I've been playing in a solo Cloud CFM on All-Pro with mostly default sliders. I run a lot of zone defense and that hasn't really been fixed since release. I just have to manage it with better user skills.

    I only played one and a half games.(since patch) Hardly enough to give credible input. But it did seem as though the cpu QB played better. And much more accurate. Thus my 2 deep zone was completely useless. Just wondering if this was an issue anyone else was seeing. I may just wait till new patch comes out anyhow.
    Sent from my SM-G900V using Operation Sports mobile app
    I played two games against a poor QB. The QB has been moving around some, but not making good decisions to go with it very often. Seems random. Others are raving about all Madden...I'm on all pro and will see how Aaron Rogers plays and then give AM a try.
    l8knight1
    I played two games against a poor QB. The QB has been moving around some, but not making good decisions to go with it very often. Seems random. Others are raving about all Madden...I'm on all pro and will see how Aaron Rogers plays and then give AM a try.

    A heads up for you.
    Clint and Rex have hinted and stated the next title update coming around Thanksgiving should help out with the CPU QB standing like a statue in the pocket.
    roadman
    A heads up for you.
    Clint and Rex have hinted and stated the next title update coming around Thanksgiving should help out with the CPU QB standing like a statue in the pocket.

    That is nice. I just hope they don't break anything while doing that. Because "statue QB" hasn't been much of an issue for me.
    The biggest issue I've noticed is the CPU calls plays that are PA with only 2-3 routes way too often. And they are predictable and easy to spot. Half the time I'm usering a sack on the QB on one of those plays or they eat up a sack after sitting in the pocket with 7-8 blockers while I'm usering coverage on one of the few receivers running a route.
    In some ways it is a welcomed change from the play-calling from M15 where the CPU called screens at least 25-35% of the time. Leading to a lot user picks or coverage sacks if you cover the HB on the screen.
    I just wish the CPU's play-calling was a lot more varied. I see the same plays called way too often. And too many teams are using those limited route PA plays. That is the primary issue I think.
    edit: Whatever happened to the CPU QB AI from like M10/11/13? One of those releases had some great CPU QB AI. I remember Peyton Manning in one of them would always milk the clock down to 1-2s regardless, like in real life. And Manning would always audible multiple times. He was a bitch to face in whichever release had that AI. The CPU QB play-calling is really lacking. And it has been lacking since M15. I definitely remember releases before M15 that had better CPU QB play-calling.
    There is also an issue where 0 blitz against under center PA plays . . . in most cases, it is extremely difficult, if not impossible, for the QB to get the ball out . . . and even on certain plays where it is possible, the AI virtually always refuses to take the check down, instead preferring to wait out the blitz and the 1/10 chance the deep receiver comes open.
    Devaster
    That is nice. I just hope they don't break anything while doing that. Because "statue QB" hasn't been much of an issue for me.
    The biggest issue I've noticed is the CPU calls plays that are PA with only 2-3 routes way too often. And they are predictable and easy to spot. Half the time I'm usering a sack on the QB on one of those plays or they eat up a sack after sitting in the pocket with 7-8 blockers while I'm usering coverage on one of the few receivers running a route.
    In some ways it is a welcomed change from the play-calling from M15 where the CPU called screens at least 25-35% of the time. Leading to a lot user picks or coverage sacks if you cover the HB on the screen.
    I just wish the CPU's play-calling was a lot more varied. I see the same plays called way too often. And too many teams are using those limited route PA plays. That is the primary issue I think.
    edit: Whatever happened to the CPU QB AI from like M10/11/13? One of those releases had some great CPU QB AI. I remember Peyton Manning in one of them would always milk the clock down to 1-2s regardless, like in real life. And Manning would always audible multiple times. He was a bitch to face in whichever release had that AI. The CPU QB play-calling is really lacking. And it has been lacking since M15. I definitely remember releases before M15 that had better CPU QB play-calling.

    That was in Madden 13. Manning would call audibles on the line and change plays all the time and take the play clock down anywhere from 2-4 secs and then snap the ball. It was fun and you knew you better not get behind coz Manning would milk the clock and not allow you to come back.
    IIRC that was the last madden which had a pretty good Man defensive coverage and 2 Man Under used to be my base play. Madden 13 was one of the best and most fun Maddens I've played as versions after that (on PS4) have looked and felt very similar.
    Devaster

    edit: Whatever happened to the CPU QB AI from like M10/11/13? One of those releases had some great CPU QB AI. I remember Peyton Manning in one of them would always milk the clock down to 1-2s regardless, like in real life. And Manning would always audible multiple times. He was a bitch to face in whichever release had that AI. The CPU QB play-calling is really lacking. And it has been lacking since M15. I definitely remember releases before M15 that had better CPU QB play-calling.

    I know; it is like they intentionally broke the CPU QB AI, and have forgotten how to fix it.
    Alfie
    That was in Madden 13. Manning would call audibles on the line and change plays all the time and take the play clock down anywhere from 2-4 secs and then snap the ball. It was fun and you knew you better not get behind coz Manning would milk the clock and not allow you to come back.
    IIRC that was the last madden which had a pretty good Man defensive coverage and 2 Man Under used to be my base play. Madden 13 was one of the best and most fun Maddens I've played as versions after that (on PS4) have looked and felt very similar.

    Haha. I hated that. I remember losing games because of that. And the audibles were realistic and tough to combat.
    I really want to like this game but in our franchise Allpro SIM, 7min, no slider adjustments. Cpu qb chase daniels a backup, rated 73 goes 20/24 269 2td no picks, qbr 141.1 I thought back ups were not going to be so good this year. Yeah i know i can adjust sliders but they said this wasn't gonna happen this year especially on the so called sim mode. Happened to my son so im glad he lost the game. Lol... But this is terrible. So much for ratings.
    Sent from my VS985 4G using Tapatalk
    TDKing
    I really want to like this game but in our franchise Allpro SIM, 7min, no slider adjustments. Cpu qb chase daniels a backup, rated 73 goes 20/24 269 2td no picks, qbr 141.1 I thought back ups were not going to be so good this year. Yeah i know i can adjust sliders but they said this wasn't gonna happen this year especially on the so called sim mode. Happened to my son so im glad he lost the game. Lol... But this is terrible. So much for ratings.
    Sent from my VS985 4G using Tapatalk

    May sound crazy but try playing on All-Pro default competitive mode, all-madden is great as well on competitive mode...QB ai is realistic, qb's are scrambling amd moving around in the pocket the way we expect and coverage is also tighter, I think EA mixed up the game style modes this year and we've been discussing it in the Flazko slider thread, report back here and let me know what ypu think. It seems that ratings really matter on competitive mode, star defensive players actually put fear in your heart when you go up against them lol.
    ~Koosa10:27~
    I don't know if anything has changed, but I've definitely noticed more QB scrambling lately. In my 3rd season with no edits to the QBs prior to starting my Cloud CFM or during my CFM. The balanced and scrambler QBs will scramble often. Just played Dak Prescott and he had about 30 yards rushing on scrambles and also threw the ball away a number of times. QBs with the proper traits are utilizing them like they should be.
    I'm wondering if those noticing statue QBs are playing on the DLine? I never user the DLine. I'm usually usering a MLB or Safety.
    Been playing All-Pro simulation. I've adjusted the sliders a bit from default, but I don't think those would have an impact on statue QB anyway.
    Again, the only time these QBs really struggle and stay in the pocket is when they go play-action (usually from under center) any have limited receivers running routes. It comes down to a CPU play-calling issue imo.
    Devaster
    I don't know if anything has changed, but I've definitely noticed more QB scrambling lately. In my 3rd season with no edits to the QBs prior to starting my Cloud CFM or during my CFM. The balanced and scrambler QBs will scramble often. Just played Dak Prescott and he had about 30 yards rushing on scrambles and also threw the ball away a number of times. QBs with the proper traits are utilizing them like they should be.
    I'm wondering if those noticing statue QBs are playing on the DLine? I never user the DLine. I'm usually usering a MLB or Safety.
    Been playing All-Pro simulation. I've adjusted the sliders a bit from default, but I don't think those would have an impact on statue QB anyway.
    Again, the only time these QBs really struggle and stay in the pocket is when they go play-action (usually from under center) any have limited receivers running routes. It comes down to a CPU play-calling issue imo.

    The change could of been implemented in cloud franchises. This is a good way for them to test before they are ready to release the patch for offline.
    TDKing
    I really want to like this game but in our franchise Allpro SIM, 7min, no slider adjustments. Cpu qb chase daniels a backup, rated 73 goes 20/24 269 2td no picks, qbr 141.1 I thought back ups were not going to be so good this year. Yeah i know i can adjust sliders but they said this wasn't gonna happen this year especially on the so called sim mode. Happened to my son so im glad he lost the game. Lol... But this is terrible. So much for ratings.
    Sent from my VS985 4G using Tapatalk

    Still? How much of this is user play. I ask because I’m seeing varying results based on users in my league
    Sent from my iPhone using Tapatalk
    Devaster
    I don't know if anything has changed, but I've definitely noticed more QB scrambling lately. In my 3rd season with no edits to the QBs prior to starting my Cloud CFM or during my CFM. The balanced and scrambler QBs will scramble often. Just played Dak Prescott and he had about 30 yards rushing on scrambles and also threw the ball away a number of times. QBs with the proper traits are utilizing them like they should be.
    I'm wondering if those noticing statue QBs are playing on the DLine? I never user the DLine. I'm usually usering a MLB or Safety.
    Been playing All-Pro simulation. I've adjusted the sliders a bit from default, but I don't think those would have an impact on statue QB anyway.
    Again, the only time these QBs really struggle and stay in the pocket is when they go play-action (usually from under center) any have limited receivers running routes. It comes down to a CPU play-calling issue imo.

    This is consistent with what I’ve seen recently too. I’ve seen bootlegs turn into embarrassing plays for my defense. I’ve even seen Brady scramble to the LOs and curl up into the fetal position
    Sent from my iPhone using Tapatalk
    SyncereBlackout
    Still? How much of this is user play. I ask because I’m seeing varying results based on users in my league
    Sent from my iPhone using Tapatalk
    Can't answer that cause i didnt see the game. Its possible i guess but my son is 25 and understands the game. " Dad, Chase Daniels picked me apart. I thought that wasn't supposed happen this year." lol we had good laugh about it but it is a little unsettling especially in sim mode.
    Sent from my VS985 4G using Tapatalk
    Ive noticed some scrambling by the CPU in my offline season. Mariota lit me up on 2 scrambles the other day.
    For me, whenever I control a linebacker or safety on defense, its almost automatic statue qb as they can't find anyone open. They are somewhat better when I control a d lineman, but still statue or take sacks way to often.
    The CPU is just a mess all together.
    Koosa1027
    May sound crazy but try playing on All-Pro default competitive mode, all-madden is great as well on competitive mode...QB ai is realistic, qb's are scrambling amd moving around in the pocket the way we expect and coverage is also tighter, I think EA mixed up the game style modes this year and we've been discussing it in the Flazko slider thread, report back here and let me know what ypu think. It seems that ratings really matter on competitive mode, star defensive players actually put fear in your heart when you go up against them lol.
    ~Koosa10:27~

    Wait, why did they add realistic QB play to competitive mode instead of simulation mode? You know...the one game mode that’s supposed to represent real football?
    JayCutlersCig
    Wait, why did they add realistic QB play to competitive mode instead of simulation mode? You know...the one game mode that’s supposed to represent real football?

    Like I said, myself and a few others think the game styles modes may be mixed up and competitive is actually playing the way simulation should play...Im going to try simulation mode again tonight to see if anything has changed but I've been on competitive mode the past week or so and having great gameplay that actually resembles football.
    ~Koosa10:27~
    Question: do I have to upload videos to my youtube page before I can upload on the forum?? I have lots of video evidence to show the "sim" gameplay im getting by playing the cpu on competitive mode. Not speaking for injuries and penalties but gameplay has been much better.
    ~Koosa10:27~
    Koosa1027
    Like I said, myself and a few others think the game styles modes may be mixed up and competitive is actually playing the way simulation should play...Im going to try simulation mode again tonight to see if anything has changed but I've been on competitive mode the past week or so and having great gameplay that actually resembles football.
    ~Koosa10:27~

    I believe everything you are saying Koosa and I haven't even tried it yet just knowing EA's history when it comes to sliders and settings it isn't far fetched to think that them getting the simulation mode and competition mode mixed up isn't true. Cant wait to get home and try it out tired of waiting on this simulation patch to drop.
    cthurt
    I believe everything you are saying Koosa and I haven't even tried it yet just knowing EA's history when it comes to sliders and settings it isn't far fetched to think that them getting the simulation mode and competition mode mixed up isn't true. Cant wait to get home and try it out tired of waiting on this simulation patch to drop.

    It hit me once they patched the QB accuracy for only competitive mode. The day that happened I thought to myself "well if competitive mode is going to get all the patch love maybe I should try that mode against the cpu" and I've been having a blast every since. Try it on all-pro or all-madden DEFAULT and let me know how it goes.
    ~Koosa10:27~
    Koosa1027
    It hit me once they patched the QB accuracy for only competitive mode. The day that happened I thought to myself "well if competitive mode is going to get all the patch love maybe I should try that mode against the cpu" and I've been having a blast every since. Try it on all-pro or all-madden DEFAULT and let me know how it goes.
    ~Koosa10:27~

    Lol well you might have saved this game from getting turned in for me because playing competitive mode was out of the question for me until today.
    cthurt
    I believe everything you are saying Koosa and I haven't even tried it yet just knowing EA's history when it comes to sliders and settings it isn't far fetched to think that them getting the simulation mode and competition mode mixed up isn't true. Cant wait to get home and try it out tired of waiting on this simulation patch to drop.

    You know what I just thought about, I bet the "Simulation Patch" is going to just be them fixing whatever caused the comp. mode to play like the sim mode and they'll throw up a bunch of patch notes like they did something else lol🤣🤣
    ~Koosa10:27~
    Koosa1027
    You know what I just thought about, I bet the "Simulation Patch" is going to just be them fixing whatever caused the comp. mode to play like the sim mode and they'll throw up a bunch of patch notes like they did something else lol🤣🤣
    ~Koosa10:27~

    I would love to give them more credit then that but I wouldn't be surprised lol.
    Koosa1027
    Like I said, myself and a few others think the game styles modes may be mixed up and competitive is actually playing the way simulation should play...Im going to try simulation mode again tonight to see if anything has changed but I've been on competitive mode the past week or so and having great gameplay that actually resembles football.
    ~Koosa10:27~

    That would actually make sense. What does that make Simulation then? A hybrid of the two?
    JayCutlersCig
    That would actually make sense. What does that make Simulation then? A hybrid of the two?

    Competitive mode with with more penalties and injuries would be Simulation mode.
    ~Koosa10:27~
    StefJoeHalt
    Would love to see the videos..u have link?
    Sent from my iPhone using Operation Sports

    I asked earlier if I had to post to my youtube to post videos and got no response, is it a quicker way to post vids on the forum.
    ~Koosa10:27~
    Koosa1027
    Many more vids to come but this is one example of the cpu QB play I have been seeing on competitive mode.
    https://youtu.be/ay-3VdRYaU4
    Pass Coverage is also better, I have many more defensive vids saved in my gallery that I'll post this weekend.
    https://youtu.be/XgtbWTTm8qo
    ~Koosa10:27~

    The second one I have seen on sim in CFM before . . . but yeah, have not really seen a QB scramble like that. Hopefully, that is what is fixed in the upcoming patch (soon).
    NimitsTexan
    The second one I have seen on sim in CFM before . . . but yeah, have not really seen a QB scramble like that. Hopefully, that is what is fixed in the upcoming patch (soon).

    I have videos of zone pass coverage that I can almost gaurantee you haven't seen on sim.
    ~Koosa10:27~
    Qb play is a huge reason I had trouble keeping my interest to play. Especially as a cpu vs. Cpu guy. Also, the huge number of sacks im getting. IM getting about 5-8 per team, per game. Its crazy. My offensive line isn't that bad either, not great but average, playing as the Browns
    NimitsTexan
    Boggles the mind why that is not default behavior in sim mode . . .

    I must admit I played a few games on all-pro default sim today and I don't know what happened but it played a hell of a good game as well (I still think QB ai is better on competitive mode) so maybe EA is tuning the gameplay to be more like we expect but until the official patch I will continue to upload these vids😁
    ~Koosa10:27~
    I have not played the game in a while not had a lot of time for video games the last month or so and to many other games to play but I may have to try playing on the different modes. I mean this is EA we are talking about so you never know what or how things may change the game and we have never really been told like how the modes are different from each other.
    Smallville102001
    I have not played the game in a while not had a lot of time for video games the last month or so and to many other games to play but I may have to try playing on the different modes. I mean this is EA we are talking about so you never know what or how things may change the game and we have never really been told like how the modes are different from each other.

    In the concrete strategy thread, I saw a suggestion to raise offsides to 80. No more statue QB.
    Just a suggestion.
    What's the latest on this next patch that seems forthcoming? I hear it's a focus on franchise mode? Maybe they'll time it up to release for the sales next week.
    Thanks for the enlightenment; I've been out of the loop for a bit, but have picked up playing Madden again.
    Sent from my SM-G930P using Tapatalk
    Mike Lowe
    What's the latest on this next patch that seems forthcoming? I hear it's a focus on franchise mode? Maybe they'll time it up to release for the sales next week.
    Thanks for the enlightenment; I've been out of the loop for a bit, but have picked up playing Madden again.
    Sent from my SM-G930P using Tapatalk

    I haven't heard it's a fix for franchise mode, some fixes along the way for sim mode, including statue QB's.
    I wouldn't try to get the hopes of franchise mode up here at OS, that's a sore point of the game for many.
    Few more examples of cpu QB play on competitive mode. I'll be working on some defensive clips to upload later today. Hopefully the next patch will actually fix AI QB gameplay on simulation mode. Let me know what you guys think.
    EDIT: As you can see, all of these clips are from ONE game. I have played about 20 vs. the cpu on competitive but I decided to just watch cpu vs. cpu to see what would happen, been a nice surprise so far.
    https://youtu.be/6VV0yjUczZM
    https://youtu.be/rnmcQpuQq6A
    https://youtu.be/yMZUN3VsbXo
    ~Koosa10:27~
    Koosa1027
    Few more examples of cpu QB play on competitive mode. I'll be working on some defensive clips to upload later today. Hopefully the next patch will actually fix AI QB gameplay on simulation mode. Let me know what you guys think.
    EDIT: As you can see, all of these clips are from ONE game. I have played about 20 vs. the cpu on competitive but I decided to just watch cpu vs. cpu to see what would happen, been a nice surprise so far.
    https://youtu.be/6VV0yjUczZM
    https://youtu.be/rnmcQpuQq6A
    https://youtu.be/yMZUN3VsbXo
    ~Koosa10:27~

    Wow, you are right. The game is way better on competitive all Madden. The players seem to actually play to their ratings.
    capa
    How does it look for QBs that are traditionally not scramblers or runners (Brady, Luck, Smith, etc)?

    I will post vids of those type QB's as well when I have a chance
    ~Koosa10:27~
    pimpycraig
    Wow, you are right. The game is way better on competitive all Madden. The players seem to actually play to their ratings.

    And, of course, this is one of the ways teams mitigate sacks in real life, in that a QB with good legs can force the pass rush to slow down, and, in game terms, give us a reason to use the conservative pass rush.
    roadman
    In the concrete strategy thread, I saw a suggestion to raise offsides to 80. No more statue QB.
    Just a suggestion.

    lol never heard that one before. I know back with madden 15 I tried ever thing that people said fixed/improved statue QB including turning IG down to like 5 and nothing I tried made any impact at all.
    Smallville102001
    lol never heard that one before. I know back with madden 15 I tried ever thing that people said fixed/improved statue QB including turning IG down to like 5 and nothing I tried made any impact at all.

    Or try playing on Competitive as evidenced by the videos.
    roadman
    Or try playing on Competitive as evidenced by the videos.
    Competitive does play BETTER, but still has the statues QB issue several times. The slider setting at 80 did NOTHING in my experience.
    Sent from my Redmi Note 3 using Tapatalk
    mykelmosinee
    Competitive does play BETTER, but still has the statues QB issue several times. The slider setting at 80 did NOTHING in my experience.
    Sent from my Redmi Note 3 using Tapatalk

    Oh, I'm just going off video evidence in this thread and someone's suggestion in the concrete thread.
    Did you pick up the game?
    I'll be able to personally test either theory in the next few days.
    roadman
    Oh, I'm just going off video evidence in this thread and someone's suggestion in the concrete thread.
    Did you pick up the game?
    I'll be able to personally test either theory in the next few days.
    I bought it used. Still praying for a patch to fix this.
    Sent from my Redmi Note 3 using Tapatalk
    mykelmosinee
    Competitive does play BETTER, but still has the statues QB issue several times. The slider setting at 80 did NOTHING in my experience.
    Sent from my Redmi Note 3 using Tapatalk

    I have been testing competitive mode with pocket passer type QB's and over 4 games I have saw the statue qb issue once per game, I will post vids when time permits and I have more content to upload but once per game is defintely an improvement over what is currently happening on sim/default. Still want to play at least 3 or 4 more games at least before posting vids.
    ~Koosa10:27~
    roadman
    Or try playing on Competitive as evidenced by the videos.

    I will I was just saying how there are so many things that people come up with when it comes to madden saying that it fixes/improves things and I don't always see things really making a difference when I try them like the IG thing I said with madden 15. I will try this though.
    Devaster
    I still have only had this happen in one game I have played.

    Me too, and I've played at least a couple dozen games since this problem was was reported here.
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