Connect with us

Madden 23 Franchise Mode Issues: Still Plenty That Needs Fixing

Madden 23 franchise mode issues

Madden NFL 23

Madden 23 Franchise Mode Issues: Still Plenty That Needs Fixing

Franchise mode is back again in Madden 23, and though the games themselves throughout a season may look and play a little better on the field, you’d be forgiven if you thought the mode was exactly the same as it was last year. To give credit where it’s due, Madden 22 staggered a few franchise updates throughout its game cycle that included a new scouting system and in-season scenarios, with the last one being released back in March. The thinking at EA must have been that these previous additions and some fine tuning of its existing framework (like improved free agency) would be enough to satisfy Madden 23 franchise players. But the more the developers continue to tweak and massage some of the same general layout and presentation that has existed for roughly a decade now, the more it becomes increasingly clear that they’re continuing to build upon a foundation that’s fundamentally flawed.

Aside from a host of bugs and glitches that are affecting online franchises right now and their ability to save progression and keep members from being locked out, there are larger issues holding Madden 23 franchise mode back even when it is functioning properly. Let’s go over some of the basic components that form Madden 23‘s franchise mode to better understand which aspects have become the most problematic and how they lead to a lack of realism and immersion when playing through seasons.

Rather than simply picking things apart, I’ll also try to present some solutions and ideas that could hopefully help get Madden‘s franchise mode back on a track where it could one day hopefully rival the gold standard of NBA 2K‘s MyLeague.

Madden 23 Franchise Mode Issues

Madden 23 franchise mode issues

Progression

The way that progression works for players hasn’t fundamentally changed in Madden for some time, continuing to be a static affair that works counterintuitively to how it does in real life. All players will strictly be divided into one of four development traits that helps determine how much XP they will earn in training or following games: normal, star, superstar, or superstar X-Factor. Placing everyone into these rigid boxes ignores the way that players can develop at drastically different rates and how some might become elite quickly while others will eventually get there. It doesn’t help that their ability to make the leap from one type of development trait to another is tied to a player’s performance on the field, whether over the course of one game or a full season. I’ve said it before, but it bears repeating that this kind of reward incorrectly assumes that players can get better in the NFL by virtue of having one good game rather than through the reality of honing their raw skills on the practice field every day.

In order to represent the entire spectrum of different rates at which players will progress, the expectation would be that Madden could implement — alongside all of a player’s existing attributes that are already being assessed from 0 to 100 — another one labelled Development that has the same parameters. While they’re at it, perhaps they could also introduce one more with a label like Potential that can either raise or lower a player’s Development attribute over time. By also eliminating many of the opportunities to boost a player’s ability to get better faster with a good in-game performance, this should have you seeing way more dynamic shifts in development that are based on sheer chance rather than someone’s ability to force feed a receiver enough to rack up a required number of yards or touchdowns.

Scenarios

madden 23 franchise mode issues

As discussed above with players receiving a bump to their development traits based on their on-field performance, these kinds of breakout scenarios tend to form the backbone of how a season in franchise mode unfolds, and they don’t resemble reality in most cases. It’s not all that exciting the first time you’re faced with a scenario that sees you either blaming the QB or the offensive line after a game where your team happened to yield a lot of sacks, and it’s obviously a little less exciting each subsequent time that you see the same scenario again (especially when they happen in back-to-back weeks). The bland cinematics of your coach at a podium during a press conference or in the locker room with a player do little to alleviate the tedium and repetitiveness of tired scenarios that basically always amount to making a choice between two options or being assigned some kind of statistical threshold in your next game to get a reward.

In general, Madden‘s franchise mode will need to move away from one based largely on rewards that force you to constantly succeed on the field if you want to have your players improving at a rate that keeps pace with the rest of the league. This would mean embracing the randomness that can happen during any team’s NFL season where backups can step up to become superstars, or top players can vanish from the league in a flash for any number of reasons that Madden might prefer to label “personal issues.”

To accomplish this and avoid any scenarios becoming too stale, Madden should consider concentrating on quantity here. In other words, produce hundreds of smaller issues that a team could face in any given week to keep us on our toes. These could range from stomach bugs affecting certain players to someone falling asleep in meetings to a positional group having a bad week at practice that can’t help but inevitably carry over into the game.

Scouting

Madden 22 may have just introduced a new scouting system during its game cycle, but it still keeps you at arm’s length from the process and doesn’t let you make important decisions or learn enough about the available rookies. To improve on the old system that mostly involved unlocking three skill grades on rookies, you now hire, fire, and assign scouts to different parts of the country and have them focus on specific positions. At various points, you can choose specific players that you want to get an even closer look at if you want to have a better idea of their worth. Throughout the season though, you’re often left with the feeling that you’re being shown information about the players entering the draft without really needing to take the reins and do all that much. While it’s perhaps an improvement in both realism and strategy on the old limited system, there’s still plenty of room for having the stories of the players become a bigger part of deciding who you want to add to your organization.

A good way to keep you as involved as possible in evaluating the upcoming talent would be to have you communicating more with your scouts throughout the season. Perhaps from time to time they could give you a list of players and ask your opinion about which of them they should travel to see in person that particular week. Alongside the mock drafts released periodically that outline who each team is expected to take in the first round, it’d be helpful to see who your own team beat reporter is anticipating you’ll take with each of your picks — or at least which positions you might target.

Overall, there’s a lack of personality from rookies in the draft that could be remedied by having more stats, headlines, and concerns from anonymous sources (that could act at times as red herrings) about potential weaknesses or injuries. I’ve seen the underrated Kevin Costner flawed gem Draft Day enough to appreciate that if nobody happened to attend one of the top prospect’s birthday parties, that’s something I need to know before I consider drafting him.

Staff Skill Tree

The staffing skill tree was touted as a new addition to Madden‘s franchise mode just a couple of years ago, but it’s safe to say that the bloom has already come off the rose when it comes to this feature. Accumulating staff points through completing gameday goals and then applying these points to either your head coach, coordinators, or player personnel people is neither fun nor innovative. The way that you can unlock branches on the skill tree to provide XP gains for specific position groups or lure free agents to sign with your team doesn’t really have much of a real life corollary either for those seeking a simulation. It can wreak havoc too within online franchises where anyone who comes into the league late will be forced to accept being at a competitive disadvantage when others who have already made significant progress on their skill tress will be racking up XP at a greater rate.

There’s no doubt that Madden needs a way to properly represent the influence that coaches can have upon a team. It would be nice though to see specific coaches have strengths and weaknesses that they will bring to the team, and perhaps more of a coach’s carousel in the offseason where teams can make offers to specific coaches just as with players in free agency.

Around The League

Madden 23 franchise mode issues

It’s almost unfathomable to think that some of the very first Madden games released back in the ’90s were able to include quick cutaways to highlights from other games so as to keep you better involved in what was happening in your franchise, and yet Madden 23 doesn’t have anything similar. Instead, the only way that someone can learn about what’s happening in the rest of the NFL is by perusing the scores and news headlines being offered as a poor substitute for any video content. When you view the box score of a close game between a couple top teams late in the season, you’re going to naturally wonder how the final moments of how that game played out. Given how much other progress has been made in the development of the series in the 30+ years it’s been around, one would expect that this aspect would have also moved forward to the point where we could have a quick series of highlights showcasing every game from that week.

40 Comments

Leave a Reply

Discussion
  1. Falcon17000
    Progressive fatigue was fixed a while ago...

    No it's not.. the CPU teams will be fatigued during the playoffs and you'll see players playing out of position and players leaving and never coming back.
    It's better during the season, but far from fixed.
    MizzouRah
    No it's not.. the CPU teams will be fatigued during the playoffs and you'll see players playing out of position and players leaving and never coming back.
    It's better during the season, but far from fixed.

    Interesting…..my first postseason went off without a hitch…gonna keep my eye on that as I go into my second post season this week.
    Sent from my iPhone using Operation Sports
    It’s amazing how stagnant this franchise is. I was playing madden 16 on PS4 the other day and it was a better franchise experience.
    Shame, madden used to be really fun. Now it’s tedious.
    MizzouRah
    No it's not.. the CPU teams will be fatigued during the playoffs and you'll see players playing out of position and players leaving and never coming back.
    It's better during the season, but far from fixed.

    Odd. I've played multiple playoff games with none of that happening to the AI.
    Let me start off by saying I am not a Madden basher. There are things I don't like but in general I more than get my money's worth each year. I spend 95% of my time on online franchise mode. I really enjoy the online experience of 32 people building teams and playing games
    That said, this Madden 23 game is by far the worst online franchise experience I've had and I've been playing online franchise since the inception on PC (whenever that was.....20 years ago?).
    Issues:
    **For the 2nd year in a row we have a bug where only 31 humans can be in league. We have to have a cpu team which shouldn't happen.
    **It is nearly impossible to spend any time doing tasks such as depth chart, free agents, looking at rosters as users keep getting booted to main menu.
    **Tasks aren't saving. I've had to do training 3X in week 1. I've had to do progression multiple times week 1. I've had to re-do my cuts and signings in week 1. (As a note we are in week 1).
    **Depth chart not saving. I set it 4 times before game. Looked good each time but doesn't save amd to manually do it during game 1.
    **We had one of our league games played on rookie instead if All-Madden due to a bug. League settings didn't apply.
    I've also heard about other various bugs. But these are just killers to me. They are things that have worked okay for years. Hoping for fixes but no acknowledgement by EA and the 31 user bug has been here for the last 2 Maddens.
    The gameplay is at an acceptable level for me (there are things I dont like such as tackle battles and I think the super jump of LB/CB is back a bit....but I can deal with that stuff). But this total mess of an online franchise mode is sucking the enjoyment out of the game for me.
    I remember back to the early online franchise PC days when we were on dial up internet and a separate PC was needed as a server for everyone in the league to connect to that there were some issues......but this may be worse than that was 20 years ago.
    Armor and Sword
    Interesting…..my first postseason went off without a hitch…gonna keep my eye on that as I go into my second post season this week.
    Sent from my iPhone using Operation Sports

    Interested to hear how it goes. I haven’t played with on this year.
    Sent from my iPhone using Operation Sports
    Quick cutaways was in NCAA Football 14, and Madden at no point thought that would be a good idea to adopt, at least try it out. It's just a shame period.
    Madden 25 is still on my rotation along side NCAA 14. I like the on field action in Madden 23, but the lack of any attention paid to the franchise mode has lead me to not even consider it this year. When it comes to gamepass, i'll spend some time with it. I can care less about scouting being that I can edit players as I see fit. I just hate the fact that once you edit a draft class, there is no more draft storyline. I would like to edit a bottom tier player on a small school and watch him rise in the draft due to his newly found skillsets - no dice. The same player faces for create a player after all of these years? The same relocation team names and uniforms. Its borderline offensive to see this after all of these years.
    drugsbunny
    Madden 25 is still on my rotation along side NCAA 14. I like the on field action in Madden 23, but the lack of any attention paid to the franchise mode has lead me to not even consider it this year. When it comes to gamepass, i'll spend some time with it. I can care less about scouting being that I can edit players as I see fit. I just hate the fact that once you edit a draft class, there is no more draft storyline. I would like to edit a bottom tier player on a small school and watch him rise in the draft due to his newly found skillsets - no dice. The same player faces for create a player after all of these years? The same relocation team names and uniforms. Its borderline offensive to see this after all of these years.

    EA has said multiple times that they want to expand Relocation and Team Creation, but any and all team branding ideas have to go through the NFL, and they're really picky.
    Honestly, a solid 75% of EA's issues with the game are tied to how strictly the NFL holds the leash.
    TheBrew101
    Let me start off by saying I am not a Madden basher. There are things I don't like but in general I more than get my money's worth each year. I spend 95% of my time on online franchise mode. I really enjoy the online experience of 32 people building teams and playing games
    That said, this Madden 23 game is by far the worst online franchise experience I've had ...... this may be worse than that was 20 years ago.

    Ditto Brother. Completely ridiculous and unacceptable
    PhillyJim76
    It’s amazing how stagnant this franchise is. I was playing madden 16 on PS4 the other day and it was a better franchise experience.
    Shame, madden used to be really fun. Now it’s tedious.
    I'm curious why you think Madden 16 has a better franchise? Outside of a better news stories tab, it's the same thing with a bunch of added features.
    Sent from my Pixel 6 Pro using Tapatalk
    Armor and Sword
    Interesting…..my first postseason went off without a hitch…gonna keep my eye on that as I go into my second post season this week.
    Sent from my iPhone using Operation Sports

    I only tested one season and it was half baked at that, so please let me know what you find out. I saw CPU players huffing and puffing at the start of playoff games.
    I would love for this to be put to bed for good.
    Falcon17000
    Odd. I've played multiple playoff games with none of that happening to the AI.

    I’ve seen all three AI HBs miss most of playoff games, and their FB play. It gets worse in later seasons so I think the fatigue could be cumulative one year to the next.
    This also tells us that it’s much more a case that the training generates fatigue rather than playing, which doesn’t make real sense.
    Falcon17000
    Odd. I've played multiple playoff games with none of that happening to the AI.

    I love hearing this... I'll test again after the next title update.
    I've also seen the issue with fatigue in playoff games. I played the Cowboys in a playoff game a couple weeks ago, and Zeke Elliot got four carries in the first quarter, then their FB got 11 carries the rest of the game.
    Last night, I tried to run the draft for that same league, and it just went haywire. Picks in the first round would be followed by picks in the third round, then back to the first, then the second, then the sixth. When it would be my turn to pick again, I would try to make a selection, and it would tell me my time had run out, after just 15 seconds.
    It finally got to the end of the draft, and returned me to the menu, but there was no option to advance; just the draft options, still.
    I've gone from someone who bought the game at release to play an online franchise with my best friend each of the last 7 years to both of us saying that we're holding off hard next year. At the moment, we're strongly considering whether or not we're going to be able to play 23 at all, or if we just need to try to find updated rosters for 22, because this game is unplayable. We're more than a month into the game and major features of the game are just irreparably broken, and EA hasn't even provided a comment about them nor any indication of whether or not they're going to patch it.
    Yes, franchise mode could use some new ideas in new places, but just making it work at all would be a great first step.
    SituationSoap
    Last night, I tried to run the draft for that same league, and it just went haywire. Picks in the first round would be followed by picks in the third round, then back to the first, then the second, then the sixth. When it would be my turn to pick again, I would try to make a selection, and it would tell me my time had run out, after just 15 seconds.
    It finally got to the end of the draft, and returned me to the menu, but there was no option to advance; just the draft options, still.

    Oh my God. This is happening to my best friend and I as well. We literally cannot get through the draft and into the next season. It's a mess and it's honestly pathetic from EA.
    dherrera1015
    Oh my God. This is happening to my best friend and I as well. We literally cannot get through the draft and into the next season. It's a mess and it's honestly pathetic from EA.

    If it makes you feel better if you get through the draft it will send you back to the draft afterwards even if you get to week 2 of the season, the next morning its back to round 5.
    Currently happening in both of my franchises.
    I contacted Ea
    They say its a known issue that they hope to update eventually. No guarentee it would help existing franchises stuck on groundhogs day. They also agree that the state of cfm is terrible.
    kingcrf
    If it makes you feel better if you get through the draft it will send you back to the draft afterwards even if you get to week 2 of the season, the next morning its back to round 5.
    Currently happening in both of my franchises.
    I contacted Ea
    They say it’s a known issue that they hope to update eventually. No guarentee it would help existing franchises stuck on groundhogs day. They also agree that the state of cfm is terrible.

    This is happening to my franchise with two other people. We started the draft. Got to the beginning of the 2nd round. Someone got kicked to the main menu. And now we keep having menu glitches. Was able to sim the draft we had craziness in preseason. Finally just simmed to week 1. After a bit we then got reset back to the last pick of the first round. League keeps just going back to that point every few minutes or so.
    kingcrf
    If it makes you feel better if you get through the draft it will send you back to the draft afterwards even if you get to week 2 of the season, the next morning its back to round 5.
    Currently happening in both of my franchises.
    I contacted Ea
    They say its a known issue that they hope to update eventually. No guarentee it would help existing franchises stuck on groundhogs day. They also agree that the state of cfm is terrible.

    Are both cloud franchises, or is this happening offline as well? It happened to me on a cloud franchise and I restarted offline.
    Sent from my iPhone using Operation Sports
    The two main issues with Franchise mode right now are power creep and lack of immersion.
    Power creep is generally better than it has been in past years speaking to player progression, but it's still a problem all over the mode. Coach skill trees are the most obvious example; with little effort, you can unlock permanent buffs which never go away because teams searching for new coaches cannot hire another team's assistant coach. The GM skill trees separately offer some hilariously overpowered abilities, such as making the CPU count all your players as one dev trait higher in trade negotiations. That ability should be tossed from the game entirely IMO.
    A more subtle example of power creep is how CPU teams spend skill points during player progression. A player on a CPU controlled team will always and only spend a skill point on his best OVR archetype. Following a ten-year simulation, the distribution on player best-archetype OVR ratings actually doesn't change much from the default roster (speaking to mean and standard deviation of the entire on-roster player population), but because the CPU uses this one-size-fits-all way of spending skill points, you end up with some hilariously lopsided player builds with no counterpoint in the stock roster. This is most obvious when looking at offensive linemen and cornerbacks; you'll end up with OLs who are like OVR 90 Agile / OVR 75 Pass Protecter / OVR 60 Power, and CBs with OVR 90 Man / OVR 80 Slot / OVR 70 Zone. There isn't a player on the stock Madden roster with such a lopsided ratings distribution. Users will spend skill points more intelligently to round out their roster's skills more evenly, giving the user yet another advantage over the CPU.
    Lack of immersion is self-evident, that's been a problem in Madden franchise mode since its inception. Playing a single player franchise mode is still just a series of games with little in the way of dynamic narrative or storylines that we see unfold weekly in the real NFL.
    I have to disagree with you, man since a lot of us can't even get to those options of power creep / immersion to worry about yet because the basics of what we've known as franchise mode just don't work well.
    I'm trying to test MF'n "Rookie" level sliders and can't because for the third time, my offline franchise is corrupt by week 7 (even earlier this time than previously - wk 17 - wk 11).
    To no fault of the author, this barely scratches the surface. There are a lot of stability issues this year, actually probably more than at the end of M22 or at any time of the game. But a few quick hitters on the things that were mentioned:
    1) Mentioning scouting and the draft, you absolutely have to mention that simple navigation like being able to sort prospects by best/worst combine performances (say you want to find the fastest WR...you still have to look at EVERY receiver to see who the top few guys were). Your draft board cannot be adjusted during a draft, making it tedious to stay organized and also pivot away from positions you're satisfied with after making a selection. We've also been staring at the same draft stage for years now. What also plagues the new system is there's still zero competition or skill to the scouts. Some teams should have better scouting departments than others. Different approaches (beyond positions they choose) should yield different results. OH, and not to mention how the lack of "edge" as a position continues to ruin this game. How can a guy who specializes in "OLB" be able to scout run stopping, ILB AND speed and power rushers? Yet if you're after a run stopper you don't get any insight on MLBs, or pass-rushing DEs if you're after a rusher.
    2) Staffing tree. A couple things. For starters, the pool of available coordinators and coaches is laughable. I think there's 4 of each at any given time? Then, you have hiring bonus staff points, which can be glitched/taken advantage of in online franchises. Lastly, there's very little movement in the offseason and zero competition for these available coaches, and no motivations for where they want to go. Just first-come, first-served, which is a far cry from how this works in real life.
    Dagan
    I have to disagree with you, man since a lot of us can't even get to those options of power creep / immersion to worry about yet because the basics of what we've known as franchise mode just don't work well.
    I'm trying to test MF'n "Rookie" level sliders and can't because for the third time, my offline franchise is corrupt by week 7 (even earlier this time than previously - wk 17 - wk 11).

    Agreed. The biggest issue is the game is 100% unplayable. This is worse than any glitch or flaw imaginable!
    And personally, I don't mind the power creep/immersion given I like to start with the worst teams possible and build them up from there.
    CM Hooe
    The two main issues with Franchise mode right now are power creep and lack of immersion.
    Power creep is generally better than it has been in past years speaking to player progression, but it's still a problem all over the mode. Coach skill trees are the most obvious example; with little effort, you can unlock permanent buffs which never go away because teams searching for new coaches cannot hire another team's assistant coach. The GM skill trees separately offer some hilariously overpowered abilities, such as making the CPU count all your players as one dev trait higher in trade negotiations. That ability should be tossed from the game entirely IMO.
    A more subtle example of power creep is how CPU teams spend skill points during player progression. A player on a CPU controlled team will always and only spend a skill point on his best OVR archetype. Following a ten-year simulation, the distribution on player best-archetype OVR ratings actually doesn't change much from the default roster (speaking to mean and standard deviation of the entire on-roster player population), but because the CPU uses this one-size-fits-all way of spending skill points, you end up with some hilariously lopsided player builds with no counterpoint in the stock roster. This is most obvious when looking at offensive linemen and cornerbacks; you'll end up with OLs who are like OVR 90 Agile / OVR 75 Pass Protecter / OVR 60 Power, and CBs with OVR 90 Man / OVR 80 Slot / OVR 70 Zone. There isn't a player on the stock Madden roster with such a lopsided ratings distribution. Users will spend skill points more intelligently to round out their roster's skills more evenly, giving the user yet another advantage over the CPU.
    Lack of immersion is self-evident, that's been a problem in Madden franchise mode since its inception. Playing a single player franchise mode is still just a series of games with little in the way of dynamic narrative or storylines that we see unfold weekly in the real NFL.

    I 100% agree with this. After a few seasons I bought the "reset" option and reset all of my coordinators and player personnel trees and decided not to buy any more. I got to a point where I had basically traded for half of the first round without really giving up much and it felt silly.
    The lack of scenarios for CPU teams is also glaring after a few seasons. With some decent roster management you can have a team with more other 99s than the rest of the league combined. It also kills immersion because there end up being so few superstars around the league that are not on your team.
    The franchise mode is so close to being great, and with just a few small fixes, it could be incredible. Code the CPU to include random scenarios for their players, make the scouting UI more sortable and easier to navigate, and fix the interception issue, and I'd be happy. And of course, the game-breaking crash bug that occurs in offline and CFM.
    I feel like there's a real split of folks having completely different versions of the game. Some of you talk about issues that none of the rest of us (most of us) can even get to. You talk about immersion, power creep, resetting trees after however many seasons - meanwhile almost everyone else can't get through the first season of play because of glitches or files corrupted. It's coming across like one whole group of people got a good coded game before it got corrupted somehow and sent to all of the rest of us.
    Or maybe it's console/pc system updates some of us only have? I don't know, I'm frustrated trying to figure this one out and just thinking out loud hoping I'm not crazy, haha.
    Dagan
    I feel like there's a real split of folks having completely different versions of the game. Some of you talk about issues that none of the rest of us (most of us) can even get to. You talk about immersion, power creep, resetting trees after however many seasons - meanwhile almost everyone else can't get through the first season of play because of glitches or files corrupted. It's coming across like one whole group of people got a good coded game before it got corrupted somehow and sent to all of the rest of us.
    Or maybe it's console/pc system updates some of us only have? I don't know, I'm frustrated trying to figure this one out and just thinking out loud hoping I'm not crazy, haha.

    I think people who are still playing their original franchise went the game got released aren't experiencing it.
    To the admin who said they had no issues, is the franchise you are playing started within the last week or two when the patch was released? If not, there is your answer.
    El_Tercero
    Completed games played by 2 users in online Franchise are not saving.
    Sent from my iPhone using Operation Sports

    yea we are having this issue on our 32 user league. majority of games arent saving. Causing turmoil about devs etc. almost unplayable for more than one season. we are in week 14 and majority of games played are having issue with saving. This league was started pre patch so idk if that causes some of this. but im hoping for some clarification or update soon
    BoomFranchise
    I think people who are still playing their original franchise went the game got released aren't experiencing it.
    To the admin who said they had no issues, is the franchise you are playing started within the last week or two when the patch was released? If not, there is your answer.

    I’m experiencing it. My franchise I started was on day 1.
    Sent from my iPhone using Operation Sports
    Wait so 8 hours ago.. THIS is their only update?!?! They aren't even addressing the unplayable franchise mode right now?
    https://twitter.com/MaddenNFLDirect/status/1574520807509745664
    We are aware some users are affected by the following issues and are actively investigating solutions:
    �� House Rules rewards not being granted
    �� Trophy Packs not granting after winning a Super Bowl in H2H Seasons
    �� Some Coins not being granted from H2H Seasons
    BoomFranchise
    Wait so 8 hours ago.. THIS is their only update?!?! They aren't even addressing the unplayable franchise mode right now?
    https://twitter.com/MaddenNFLDirect/status/1574520807509745664
    We are aware some users are affected by the following issues and are actively investigating solutions:
    í*½í³Œ House Rules rewards not being granted
    í*½í³Œ Trophy Packs not granting after winning a Super Bowl in H2H Seasons
    í*½í³Œ Some Coins not being granted from H2H Seasons

    You need to calm down man. Just step away from Madden and this forum for a bit.
    I was also frustrated, but there’s not much I can do about it. Just be patient.
    Sent from my iPhone using Operation Sports
    MizzouRah
    I only tested one season and it was half baked at that, so please let me know what you find out. I saw CPU players huffing and puffing at the start of playoff games.
    I would love for this to be put to bed for good.

    Went thru my second postseason…lost the AFC title to KC.
    No issues of wiped out players. No disappearing players.
    No issues.
    Sent from my iPhone using Operation Sports
    I'm still playing Madden 25/Ncaa Football 14 for my football fix. Not jumping to 23 until it hits Gamepass. Sorry, not this year. I have 17-22 in my archives and I'm upset that I didn't buy the physical DVD so I could have traded them in. Now, I'm stuck with digital trash to remind me of the mistakes I made in trying to support Madden and thinking it would finally hit!. I am tired of being disappointed. Nope. see you when gamepads gets it
    drugsbunny
    I'm still playing Madden 25/Ncaa Football 14 for my football fix. Not jumping to 23 until it hits Gamepass. Sorry, not this year. I have 17-22 in my archives and I'm upset that I didn't buy the physical DVD so I could have traded them in. Now, I'm stuck with digital trash to remind me of the mistakes I made in trying to support Madden and thinking it would finally hit!. I am tired of being disappointed. Nope. see you when gamepads gets it

    Thanks for the update.
    Sent from my iPhone using Operation Sports
    I specifically have waited to even enter franchise mode, even this far into the game, because of all the bugs.
    What gets me, or maybe it doesn't, is that I've been screwing around in MUT and there seems to be zero issues on the XBOX X version. Its the oddest situation. Almost like they've really lacked the extra QC on franchise but made dang sure it was there for their beloved MUT money maker.
    Its disappointing, I've stopped playing at this point. Literally bought to play franchise and cant.
    Armor and Sword
    Went thru my second postseason…lost the AFC title to KC.
    No issues of wiped out players. No disappearing players.
    No issues.
    Sent from my iPhone using Operation Sports

    When did you start your franchise? In the last 2 weeks or not?
    as I've said, the issue seems to be anyone who has started their franchise after the most recent patch
    The one thing I disagree with in this article is the part on Player Progression.
    I actually really like the way player progression is done in Madden. It's way more fun and interactive than what other sports games currently have.
    Dev Traits aren't perfect but they're currently the best way to represent how players improve throughout their careers and actually being fun for players.

More in Madden NFL 23

To Top