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Madden NFL 20 EA Play Livestream Starting Now - Watch it Here (Archive Added)

Madden NFL 20

Madden NFL 20 EA Play Livestream Starting Now - Watch it Here (Archive Added)

The Madden NFL 20 livestream is starting now from EA Play. Watch it in the embedded player below or click the following links.

We’ll get an archive up for those that miss out.

UPDATE: Here’s the archive. Madden NFL 20 starts at roughly the 2:44:00 mark.

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  1. I’m here and the setup is kind of a **** show. I have a 12:30 appointment to play madden but if you don’t have one you have to wait in line for an hour plus just to play the game. You can’t even watch other people play while you wait because of all of the game stations are in a trailer. Makes it hard to take videos too.
    Sent from my iPhone using Tapatalk Pro
    aholbert32
    I’m here and the setup is kind of a **** show. I have a 12:30 appointment to play madden but if you don’t have one you have to wait in line for an hour plus just to play the game. You can’t even watch other people play while you wait because of all of the game stations are in a trailer. Makes it hard to take videos too.
    Sent from my iPhone using Tapatalk Pro

    I think that is the main reason why they set it up that way, to prevent people from taking videos or pictures.
    Not really a fan of a lot of these abilities. They are too gamey. I was hoping the abilities would be more like the Badge system in NBA 2k. Those take a more realistic approach that have benefits on AND off the field.
    I like what I'm seeing a lot here, just wish I was seeing more. We need more footage then them just talking.
    The sunny games finally look like sunny games again. In 2019 they were cloudy as heck for a sunny day, in 20 it looks much better.
    I want to get into the BETA!!!!!! I've already reserved this years Madden surprisingly.
    Some of the animations look new. Gameplay looks a bit smoother and less herky jerky which is nice. The pump fake and the bite looked really good.
    The game looks really twitchy... everything is so fast. Not really feeling it. Like they completely toned down cutting and acceleration.
    Sent from my SM-G960U using Tapatalk
    canes21
    Not really a fan of a lot of these abilities. They are too gamey. I was hoping the abilities would be more like the Badge system in NBA 2k. Those take a more realistic approach that have benefits on AND off the field.

    I understand what you mean and I'm somewhat torn myself. Technically these super stars do exactly what it is these special abilities are. It just feels like it's "gamified" but that makes sense since we're playing a game.
    It's a hard thing to do, because when I pick the Rams I'm expecting Todd Gurley to be monstrous and do what he does best, he needs to feel better than the other backs in the game since hes proven to be the best current running back.
    As long as there are ways to negate stars getting into the zone then this should make the stars of these teams feel unique.
    XtremeDunkz
    The game looks really twitchy... everything is so fast. Not really feeling it. Like they completely toned down cutting and acceleration.
    Sent from my SM-G960U using Tapatalk
    This pisses me off because the game speed looked perfect to me, but it is obviously wayyyyyy to quick for a lot of users in the community. People who play on slow are going to be very upset.
    All in all, I liked what I saw.
    marshallfever
    I understand what you mean and I'm somewhat torn myself. Technically these super stars do exactly what it is these special abilities are. It just feels like it's "gamified" but that makes sense since we're playing a game.
    It's a hard thing to do, because when I pick the Rams I'm expecting Todd Gurley to be monstrous and do what he does best, he needs to feel better than the other backs in the game since hes proven to be the best current running back.
    As long as there are ways to negate stars getting into the zone then this should make the stars of these teams feel unique.

    I'm not a fan of things like the Bazooka trait. Mahomes doesn't just gain the ability to throw the ball 15 yards further. He has that are strength at all times. If he gets in the zone let him make reads quicker, make throws more accurately, etc.
    Not all of them looked terrible, but I guess I had set my expectations higher despite knowing this was EA. Like, absolute perfect accuracy on the run, those ridiculous cuts Mahomes was making in the pocket, that all looked real bad. Others looked alright.
    michaelhawj
    Nah they doesn't : that pretty sad

    It would've been so easy to program OL abilities as well....
    Unless the OL is pre-programmed to be overpowered in the first place, and the DL/LB abilities are to combat that.
    rkocjay
    So I guess the DL will have a field day
    Sent from my SM-G975U1 using Operation Sports mobile app

    It makes me wonder if OL is going to be completely interchangeable like past years. So, you'll never need to truly spend money on that 90+ left tackle cause he'll get abused the same as a 70 overall.
    Yeah I'm not a fan of the "perfect accuracy" on some the passing abilities. I know they can be countered by pressure and things like that and I'd imagine if you give any of these guys, including some of the backup QB's all day to throw they'll be NEAR perfect. There were some animations and things that I saw that looked faster than I expected as well but again, I'm just going to wait for the EA Access trial to play and form my own opinion. No sense trying to pick apart 5-10 second clips IMO.
    Sent from my SM-G960U using Tapatalk
    Im sorry, but this game looks worse then ever before. Everything from the beyond ridiculous xfactor marks underneath players feet, to twitchy gameplay, to odd looking ultimate team menu colors that make you feel you are about to play some streetfighter to the graphics that are always getting talked about but dont seem like they improved the last 5 years.
    Just more of the same, and bunch of arcady mechanics that are meant to sell cards because lets face it, if you dont have the Xfactor players on your team, you are at a huge disadvantage with the crazy things they can do this year, all of this is tailor-made to sell cards/packs.
    Even the entire twitch chat were incredibly negative, seemed like there was no madden fan base not even in the building.
    canes21
    I'm not a fan of things like the Bazooka trait. Mahomes doesn't just gain the ability to throw the ball 15 yards further. He has that are strength at all times. If he gets in the zone let him make reads quicker, make throws more accurately, etc.
    Not all of them looked terrible, but I guess I had set my expectations higher despite knowing this was EA. Like, absolute perfect accuracy on the run, those ridiculous cuts Mahomes was making in the pocket, that all looked real bad. Others looked alright.
    Yeah, boosting physical attributes like strength and speed are never a good thing imo. The only physical attribute that I think would work is fatigue. Because when you are in the zone, there is a very good possibility that you forget to be tired.
    L_O_B_27
    It would've been so easy to program OL abilities as well....
    Unless the OL is pre-programmed to be overpowered in the first place, and the DL/LB abilities are to combat that.

    The OL is way OP in the base game. On the PC in order for my mod to get more realistic pass and run blocking I had to set up the pass blocking ramps to where the 99 rated pass blockers are blocking more like a 65-70 rated pass blocker and then it follows a curve down from that. Makes the ratings matter more. With the run blocking I had to ramp it down even further to around the 50 range.
    L_O_B_27
    It would've been so easy to program OL abilities as well....
    Unless the OL is pre-programmed to be overpowered in the first place, and the DL/LB abilities are to combat that.

    yep that concerning me when LT or RT are 99 overall rating and gave up many sacks against best pass rusher like 90 overall rating that has Superstar Factor abilities to have overpowered against LT.LG,C,RG,RT
    After going back and watching all the gameplay clips again from the archive of the video, I liked most of what I saw. With most of the clips being on Arcade it's not rational to make definitive statements about most of what we saw, IMO.
    For me the most positive aspect of the clips were the fluidity of all the plays and interactions. I personally didn't see any warping or the usual Madden jank during interactions.
    The arcade setting could be a part of it, as well as the need to have those offensive plays be successful, but the one disappointing part for me was how the interactions in the interior of the line were still too static.
    michaelhawj
    yep that concerning me when LT or RT are 99 overall rating and gave up many sacks against best pass rusher like 90 overall rating that has Superstar Factor abilities to have overpowered against LT.LG,C,RG,RT
    I think the thing here is some/most people put too much stock into overall IMO. A player can be a 99 overall but still struggle. On the opposite end a player can outplay their ratings too. We'll use OL for example. If your 99 overall O-lineman has a pass block rating of 90 but a run block of let's say 80, that DL with the 90 overall may have better run block beating ratings. I know my example isn't the best but I guess my point is try not to put so much stock into overall.
    Sent from my SM-G960U using Tapatalk
    A few of the critical people on Twitter last year have come out and said the gameplay looks good and cleaner than 19 at this point.
    One person even tweeting If gameplay is good at the start, don't patch it.
    Reed1417
    I think the thing here is some/most people put too much stock into overall IMO. A player can be a 99 overall but still struggle. On the opposite end a player can outplay their ratings too. We'll use OL for example. If your 99 overall O-lineman has a pass block rating of 90 but a run block of let's say 80, that DL with the 90 overall may have better run block beating ratings. I know my example isn't the best but I guess my point is try not to put so much stock into overall.
    Sent from my SM-G960U using Tapatalk

    yeah i know what you mean. let see if he has 99 on pass and run block rating then he could destroy great player has littler lower than 99 rating like 95 on block shedding rating
    roadman
    A few of the critical people on Twitter last year have come out and said the gameplay looks good and cleaner than 19 at this point.
    One person even tweeting If gameplay is good at the start, don't patch it.

    yes they should not patch on gameplay fix bugs. Does EA say they improve man coverage : Man and Zone for Madden 20 ? in 19, elite cornerback and safety can't cover properly and alway get beaten in deep pass
    In the archived video at 3:01:19 we see Rams DT Donald make a nice block shed against the Redskins' defender. I like how the Redskin defender reacted to the shed by actually losing balance and staggering back. Looks much more convincing. Initial opinion, on the brief gameplay, is that I am seeing improvements in the OL/DL interaction animations. This is a plus for me.
    I do not find the X-factor icons etc. intrusive or annoying.
    jfsolo
    With most of the clips being on Arcade it's not rational to make definitive statements about most of what we saw, IMO.

    Good catch on the arcade. The idea of this game being heavily weighted in favor of the passing game was starting to concern me.
    We need to hear (preferably see) the game on simulation. I’m curious what kind of result you get with pulling down the pass icons and scrambling out of the pocket to make a pass with a Joe Flacco will get you.
    Man the safety playing on the play where they demonstrated Mahomes' deep throw ability was pathetic. He kept staring into the backfield and backpedaling while the WR ran right past him.
    Every year it seems like the game gets this way where you can just toss a speedy receiver on the field and launch the ball deep for an easy TD. That junk needs to get fixed.
    Edit- The play is at the 2:57:30 mark on the full archived EA Play stream and it was Derwin getting beat deep by Watkins.
    roadman
    A few of the critical people on Twitter last year have come out and said the gameplay looks good and cleaner than 19 at this point.
    One person even tweeting If gameplay is good at the start, don't patch it.

    If anyone says that it's not cleaner or looks the same as always, then I know to ignore that person with quickness because they're trolling or being intellectually dishonest.
    One of the things that I'm worried about is the NFL getting cold feet and making the dev team remove or neuter the negative aspects of the scenario engine. If you're playing with a team like the Raiders and you've got Brown, Burfict, and Incognito on your squad, some shenanigans need to ensue.
    Alright. Just played the game. I’m going to head home and give u guys a quick write up but let me know if you have any questions. Gameplay only because I wasn’t able to go into any modes.
    Sent from my iPhone using Tapatalk Pro
    I'm not sure if you were able to play in sim mode, but were penalties working? DH, PI, etc..
    Also, any word if that punting into the wind in outdoor staduims was fixed? The punted balls would only travel about 15 yds.
    Could you tell the difference between the good players and avg players?
    Thanks
    aholbert32
    Alright. Just played the game. I’m going to head home and give u guys a quick write up but let me know if you have any questions. Gameplay only because I wasn’t able to go into any modes.
    Sent from my iPhone using Tapatalk Pro

  2. How do the safeties react to deep balls?
  3. Is usering MLB's different than past years? Are the past trajectory changes noticeable?
  4. Did any of the ability things seem OP?
  5. How is the running game compared to M19?
  6. How do the RPO's feel?
  7. Anything stand out to you about the gameplay?
  8. Find_the_Door
    Just the replacement for confidence is all

    IDK about that... In the blogs they said it would impact some of the event triggers that they added to CFM this year if your player isn't happy. It's related to playing time and other things.
    Reed1417
    OL guys do not have abilities sadly :(
    Sent from my SM-G960U using Tapatalk

    If this is true then the whole X-factor system is garbage and just a gimick like ussual with EA. Seriously the head guy is a offensive lineman.
    Everyone needs to let EA know all positions need top players to have x-factor abilities. Kickers, Punters, returners maybe even a long snaper.
    canes21
    I'm not a fan of things like the Bazooka trait. Mahomes doesn't just gain the ability to throw the ball 15 yards further. He has that are strength at all times. If he gets in the zone let him make reads quicker, make throws more accurately, etc.
    Not all of them looked terrible, but I guess I had set my expectations higher despite knowing this was EA. Like, absolute perfect accuracy on the run, those ridiculous cuts Mahomes was making in the pocket, that all looked real bad. Others looked alright.

    Thank god these abilitys didn't come out when Rodgers was chucking 70yd hailmarrys and completing them like 50% of the time. Could imagine that in the game.
    Most of it sounds like gimmicks so far besides new formations and plays. So if Mahomes gets 4 passes of 30 yards or more THEN he unlocks his "Bazooka" ability...? I don't like the sound of that at all. We need real gameplay mechanics completely redone and things like coverage overhauled, not abilities that require specific tasks to be done or even that will just end up making players feel OP. So much needs to be redone before doing things like this. Some of these abilities seem okay, but I see a lot going wrong here. Still concerned about things like how the push and describe things like the pump fake ability and etc.
    Most of what I saw are things a company may add once there's nothing else they can think of because gameplay is so polished, but that is not the case at all with Madden. It's like they believe there's no more that can be done to gameplay, so let's add some new "enhancement" features. I feel like maybe this could get me somewhat excited 10 years ago, but after years of development disappointments, I know how this will likely turn out without core gameplay being upgraded and changed.
    This game really seems like it's going to be a mess online, which luckily I don't do lol.
    Of course, everyone is gushing over "trick plays". Should have been added over a decade ago.
    I care about if they fixed the terrible QB pocket awareness. I'm still seeing the same crappy animations that have been plaguing this game the past 3-4 years now.
    Also, all these new plays don't mean crap if the CPU only runs 20% of the playbook.
    And LOL at the "Mahomes no look pass" - Yeah, QBs already unintentionally do this in Madden. Cringe.
    It's weird they're acting like Mahomes is the only guy in the league with a strong arm. There's several guys with cannons, but Mahomes is the only guy who can throw it 80? And they said when he's in the zone he gets a 15 yard boost, so outside of Mahomes when he's in the zone everyone is limited to 65 yards? And the funniest thing is Mahomes wasn't even that great throwing deep last year. He feasted on the intermediate routes and throwing on the run, but his actual deep bombs were off many times last year. To balance this deep throws like that should come with a huge accuracy hit.
    roadman
    I'm not sure if you were able to play in sim mode, but were penalties working? DH, PI, etc..
    Also, any word if that punting into the wind in outdoor staduims was fixed? The punted balls would only travel about 15 yds.
    Could you tell the difference between the good players and avg players?
    Thanks

    So bad news is I didnt get to play alone. Good news is I happened to play with someone who was a sim offline player so we got to test the game a little.
    In our 40 minutes of game play, we saw 2 PI calls on sim mode. No defensive holding. 1 facemask and one false start. All with no slider tweaks.
    Didnt play in heavy wind.
    You could. Any time I left Antonio Brown in single covergae against my Ravens dbs, he was successful. It wasnt OP though. I just think now you have to really pay attention to your gameplan and what plays you call.
    aholbert32
    So bad news is I didnt get to play alone. Good news is I happened to play with someone who was a sim offline player so we got to test the game a little.
    In our 40 minutes of game play, we saw 2 PI calls on sim mode. No defensive holding. 1 facemask and one false start. All with no slider tweaks.
    Didnt play in heavy wind.
    You could. Any time I left Antonio Brown in single covergae against my Ravens dbs, he was successful. It wasnt OP though. I just think now you have to really pay attention to your gameplan and what plays you call.

    Slants an easy completion without spying a DL?
    PhillyPhanatic14

  9. How do the safeties react to deep balls?
  10. Is usering MLB's different than past years? Are the past trajectory changes noticeable?
  11. Did any of the ability things seem OP?
  12. How is the running game compared to M19?
  13. How do the RPO's feel?
  14. Anything stand out to you about the gameplay?

  15. - Didnt see an issue with that. The safety play was solid in the run and on pass in the time I played.
    - Didnt control the MLB.
    - No but it still concerns me a little. From watching and playing the game, I didnt see any abilities that made me think they were impossible to stop. With that said, the beta will give us more time to see if they are op.
    - The running game feels GREAT. Me and the guy I played against loved it so much that we were pausing the game to comment on how smart the blocking was on run plays. The only issue is that I had to call run blitzes in order to consistently stop the run. My guys werent good enough to slow down the run with just using my front four and my LBs reacting. That could be a good think or bad thing.
    - Liked the RPOs alot. My only issue was that sometimes the actions of my players didnt match the play call. For example, I called an RPO with Jackson and faked the run to Ingram. My WR was supposed to run a route thatb only went 5 yds but the actual route he ran was actually 10. I completed the pass but that threw me off.
    - Really the run game was the biggest positives. The biggest negatives was actually all of the presentation cuts like no longer seeing players walk up to the line. It actually is a HUGE problem when you call no huddle because the time doesnt go off of the clock. For example, you have 1:30 in the game and call no huddle, the screen will switch to your team being ready for the snap.....with 1:30 still being on the clock. There was no runoff.
    roadman
    A few of the critical people on Twitter last year have come out and said the gameplay looks good and cleaner than 19 at this point.
    One person even tweeting If gameplay is good at the start, don't patch it.

    I'd agree with that statement.
    TheBleedingRed21
    Aholbert,
    Not sure what speeds you’ve tried before but does it feel like last years default, slow, fast?

    I usually go with slow and this was clearly faster than slow but not too fast. It felt realistic to me. Others may prefer that it is slowed down a little but I was fine with it.
    from the gameplay footage, I thought the speed of the game, the player animations, looked smoother than 19. Looked like the players were playing with purpose; which would make any coach happy. :)
    The OL line looked smarter, I even recall a play were a lineman turned towards teh QB and ran towards the defensive player that was free and threatening the QB.
    From someone that was at EA Play:
    Player movement is super smooth from what Ive played. Just a completely different game and its something everyones gnna have to get used to. I can tell this is going to be a great game. Super excited for this year
    aholbert32
    I’m here and the setup is kind of a **** show. I have a 12:30 appointment to play madden but if you don’t have one you have to wait in line for an hour plus just to play the game. You can’t even watch other people play while you wait because of all of the game stations are in a trailer. Makes it hard to take videos too.
    Sent from my iPhone using Tapatalk Pro

    Lol, well it's not that important to me to wait like that to play it. I will wait in here to hear about the overall game from others when it comes out.
    I don't wait in line to buy an iPhone either. Just not my thing.
    There are always the diehards who will buy it no matter what so I'll wait for their review.
    canes21
    I feel like that is said literally every year.
    "You cant see the differences, you have to feel them!!!"

    Great, here is something you can hang on Clint for:
    Bro!!!! Why are QBs moving that fast? This wont be good im telling you guys man
    Clint: QB contain is on point. Signed, me.
    JBucc
    It's weird they're acting like Mahomes is the only guy in the league with a strong arm. There's several guys with cannons, but Mahomes is the only guy who can throw it 80? And they said when he's in the zone he gets a 15 yard boost, so outside of Mahomes when he's in the zone everyone is limited to 65 yards? And the funniest thing is Mahomes wasn't even that great throwing deep last year. He feasted on the intermediate routes and throwing on the run, but his actual deep bombs were off many times last year. To balance this deep throws like that should come with a huge accuracy hit.

    I'm gonna be disappointed if I can't throw absolute bombs with Josh Allen this year.
    ShadyFan25
    I'm gonna be disappointed if I can't throw absolute bombs with Josh Allen this year.

    He might be able to throw it far but Josh Allen isn't in Mahomes league to have star traits and he isn't very accurate on shorter passes let alone a 80 yarder
    Rayzaa
    He might be able to throw it far but Josh Allen isn't in Mahomes league to have star traits and he isn't very accurate on shorter passes let alone a 80 yarder

    While they both have great arm strength, and Josh Allen isn't a "Superstar" yet, I do think the post was more so of Mahomes getting special treatment compared to other players who also can throw it deep. When he's in the zone, he gets a boost to throw it an extra 15 yards? What about the other QBs? What happens with draft classes and after you draft quarterbacks? I get he is the cover athlete but it is a bit too much. That's like saying the Ravens OL has the ability to improve their run blocking by 15 for Lamar to run through while another scrambling QB has an OL who doesn't have that ability.
    ShadyFan25
    I'm gonna be disappointed if I can't throw absolute bombs with Josh Allen this year.

    What's to say he that won't develop those traits in Franchise mode? That's one of the things the developers are focusing on this year, the ability for players to eventually gain those attributes. There may be a chance Allen has the "star" attributes out of the box, but that remains to be seen.
    If he gets off to a hot start in real life, those traits may indeed get added in for online play via roster updates. But that all depends on whether or not he produces in-season, so hopefully that offensive overhaul pays dividends for him.
    UFCMPunk
    While they both have great arm strength, and Josh Allen isn't a "Superstar" yet, I do think the post was more so of Mahomes getting special treatment compared to other players who also can throw it deep. When he's in the zone, he gets a boost to throw it an extra 15 yards? What about the other QBs? What happens with draft classes and after you draft quarterbacks? I get he is the cover athlete but it is a bit too much. That's like saying the Ravens OL has the ability to improve their run blocking by 15 for Lamar to run through while another scrambling QB has an OL who doesn't have that ability.

    Oh i agree he shouldn't get a boost to do that. Either he can throw it that far or he can't. And Josh Allen will throw it deep as well, he just isn't a accurate passer is all I'm saying. Even without the boost Mahomes is more accrate.
    Interested to see how this is going to play out in Franchise Mode. Will someone from my WR/HB group get upset and ask to be released or traded?

    Sent from my iPhone using Tapatalk
    The first thing that immediately stood out was Mahomes throwing motion. It was smooth and very fluid. Nothing like the horrid that is 19 where the throwing motion is completely off and looks like **** when you throw the ball. Looking one way. Arm throwing the other way.
    My biggest complaint the last few years have been the QB throwing motions, all of the clips so far have suggested they've fixed those awkward squat looking animations. They did say they only have 6-7 QB animations out of the box though. Hopefully they quickly add more once the game actually drops
    canes21
    Not really a fan of a lot of these abilities. They are too gamey. I was hoping the abilities would be more like the Badge system in NBA 2k. Those take a more realistic approach that have benefits on AND off the field.

    Badges in 2K realistic approach?
    They are just as “gamey” and some are just randomly activated with no rhyme or reason I.e. Ankle breakers.
    So I’m not too much seeing the gripe. If you can appreciate 2K badges , these abilities can be appreciated as such also
    Sent from my iPhone using Operation Sports
    jpdavis82
    Interested to see how this is going to play out in Franchise Mode. Will someone from my WR/HB group get upset and ask to be released or traded?

    Sent from my iPhone using Tapatalk
    Aw man that looks sexy. But...............
    I wonder if the player being asked to step up is always going to be the QB? Perhaps the top overall player as well?
    aholbert32

    - Really the run game was the biggest positives. The biggest negatives was actually all of the presentation cuts like no longer seeing players walk up to the line. It actually is a HUGE problem when you call no huddle because the time doesnt go off of the clock. For example, you have 1:30 in the game and call no huddle, the screen will switch to your team being ready for the snap.....with 1:30 still being on the clock. There was no runoff.
    And... just like that, I'm sad. Hopefully this was just for the beta? Because if it's not, there's gonna be an, "See, I told ya" moment for a lot of people in here.
    AndreSwagassi86

    So I’m not too much seeing the gripe. If you can appreciate 2K badges, these abilities can be appreciated as such also
    Sent from my iPhone using Operation Sports

    Only thing is that badges can be applied to any players for there specific talents whereas in Madden they will only be for the elite players. For example, a player like Ted Ginn could have a deep threat ability but he's not an elite all around great player.
    Kid OS
    And... just like that, I'm sad. Hopefully this was just for the beta? Because if it's not, there's gonna be an, "See, I told ya" moment for a lot of people in here.

    Nah, he was at EA Play today.
    Stay classy!
    Mr.Tennessee
    Only thing is that badges can be applied to any players for there specific talents whereas in Madden they will only be for the elite players. For example, a player like Ted Ginn could have a deep threat ability but he's not an elite all around great player.

    Then, it breaks down to 53 players vs 15 players.
    Mr.Tennessee
    Only thing is that badges can be applied to any players for there specific talents whereas in Madden they will only be for the elite players. For example, a player like Ted Ginn could have a deep threat ability but he's not an elite all around great player.
    Yeah that's my problem with it as well. EA made the great players greater, and the other players worse. Like, what was the purpose of spreading out player ratings? Based on what I have seen IRL, football starting lineups/packages have an absolute ton of turnaround, which would imply that the gap between good players and bad players is fairly small. The thing that separates the good and bad players is usually their "fit" for the team they are on. These are the guys who could be a pro-bowler this year, be a backup next year, and be out of the league in 2 years. Madden is completely ignoring these players. They are acting as if those guys don't have unique strengths as well. Players should be able to stand out without being a superstar. Like, Cam Newton should be able to have a "QB Sneak" trait that allows him to push, go around, or go over the pile easier than most QB's. Little things like that would go a long way
    AndreSwagassi86
    Badges in 2K realistic approach?
    They are just as “gamey” and some are just randomly activated with no rhyme or reason I.e. Ankle breakers.
    So I’m not too much seeing the gripe. If you can appreciate 2K badges , these abilities can be appreciated as such also
    Sent from my iPhone using Operation Sports

    2k's badges just showcase who is good at what. Ankle breakers is for the guys who are agile with the ball and get their defenders all twisted up. All 2k's badges do are either unlock more animations or give them a bonus in their dice rolls. They don't have badges that are like the Bazooka ability that give these people 125% of a physical ability all of a sudden.
    I am fine if we get abilities that only open up animations or make players better in certain roles. The abilities like what Kamara has that makes him a real threat against LB's in coverage are fine. That mimics what 2k'd badges do. Now if the ability was different and it gave him a +10 to speed and agility simply for being matched against a LB then I'd have an issue with that.
    Abilities that take people past their physical limits are a no-no for me. Abilities that make guys better in certain situations compared to others are more than okay and what I wanted to see. Mahomes being able to throw the ball 15 more yards because he completed 4 long passes is silly. Mahomes having an ability that allows him to flick the ball downfield with no gather much like he can in real life is fine. It doesn't give him supernatural strength all of a sudden, it just gives him a quicker release and allows his cannon strapped to his torso to be shown off.
    Another good ability to bring up is the Tom Brady ability that makes his linemen all better at pass blocking. If he had an ability that allowed him to spot blitzes and adjust pass protections at super high rates then I would be all for that. When he has an ability that gives him 2 extra seconds in the pocket regardless of who is playing on his OL then I am against that. He shouldn't just get a boost that makes even trashy OL give him plenty of time in the pocket. That makes no sense. He should have an ability that allows him to make pre-play adjustments that give his offense the best chance for success.
    Mr.Tennessee
    Only thing is that badges can be applied to any players for there specific talents whereas in Madden they will only be for the elite players. For example, a player like Ted Ginn could have a deep threat ability but he's not an elite all around great player.

    From my understanding the Zone abilities are the ones reserved for elite players , and the superstar abilities are spread out to a wider range of players.
    So a Ted Gin could have a Deep threat like ability but will not have a Zone ability.
    This is where you gotta see the entire game and see where the abilities are spread out before we can throw that big of a judgement out towards the feature
    Sent from my iPhone using Operation Sports
    AndreSwagassi86
    From my understanding the Zone abilities are the ones reserved for elite players , and the superstar abilities are spread out to a wider range of players.
    So a Ted Gin could have a Deep threat like ability but will not have a Zone ability.
    This is where you gotta see the entire game and see where the abilities are spread out before we can throw that big of a judgement out towards the feature
    Sent from my iPhone using Operation Sports

    Players with Superstar-X development have abilities + the one zone ability. Superstar players only have the abilities. The other two development traits do not have any abilities.
    canes21
    2k's badges just showcase who is good at what. Ankle breakers is for the guys who are agile with the ball and get their defenders all twisted up. All 2k's badges do are either unlock more animations or give them a bonus in their dice rolls. They don't have badges that are like the Bazooka ability that give these people 125% of a physical ability all of a sudden.
    I am fine if we get abilities that only open up animations or make players better in certain roles. The abilities like what Kamara has that makes him a real threat against LB's in coverage are fine. That mimics what 2k'd badges do. Now if the ability was different and it gave him a +10 to speed and agility simply for being matched against a LB then I'd have an issue with that.
    Abilities that take people past their physical limits are a no-no for me. Abilities that make guys better in certain situations compared to others are more than okay and what I wanted to see. Mahomes being able to throw the ball 15 more yards because he completed 4 long passes is silly. Mahomes having an ability that allows him to flick the ball downfield with no gather much like he can in real life is fine. It doesn't give him supernatural strength all of a sudden, it just gives him a quicker release and allows his cannon strapped to his torso to be shown off.
    Another good ability to bring up is the Tom Brady ability that makes his linemen all better at pass blocking. If he had an ability that allowed him to spot blitzes and adjust pass protections at super high rates then I would be all for that. When he has an ability that gives him 2 extra seconds in the pocket regardless of who is playing on his OL then I am against that. He shouldn't just get a boost that makes even trashy OL give him plenty of time in the pocket. That makes no sense. He should have an ability that allows him to make pre-play adjustments that give his offense the best chance for success.

    If I’m wrong then I stand corrected. But I think there is a huge deal being made off the Zone ability ..not the other superstar abilities.
    The Zone ability Bazooka is what gives mahomes the extra 15 yards to throw the ball which is what you have an issue with in comparison to badges .... but the superstar abilities like red zone Deadeye are what are comparable to badges in 2K....
    Badges in 2K don’t give a plus in ratings like the Takeover system in 2K does. But there are also a numerous amount of badges that activate with little Rhyme or reason.
    Ankle breaker badge doesn’t give a number of different crossover animations to the player , it’s randomly generated when doing ankle breaker moves.
    Mid range or deep range deadeye activates only certain times on contested shots
    Pick pocket is another randomly generated badge.
    The thing I can appreciate about the Abilities in Madden 20 is they are very situational.
    The X factor zone abilities like Bazooka need in game objectives to be completed (and if mahomes is on record throwing the ball 80+ yards , why can’t he do it in game as a bonus?)
    Superstar abilities like Deadeyes or escape artist aren’t randomly generated but are there for certain situations which I can appreciate.
    Some players in 2K have 0 badges
    Some have very few badges and they’re all bronze(the weakest)
    We gotta know who all has abilities and who doesn’t in Madden before the comparison can be drawn about the assignment of Superstar abilities to badges in 2K
    Sent from my iPhone using Operation Sports
    canes21
    Players with Superstar-X development have abilities + the one zone ability. Superstar players only have the abilities. The other two development traits do not have any abilities.

    Yes.... basically what I said ,
    They’re said to be 50 players with an Xfactor ability , but the number of players with at least 1 Superstar ability I haven’t seen nor have heard yet.
    Sent from my iPhone using Operation Sports
    jpdavis82
    Interested to see how this is going to play out in Franchise Mode. Will someone from my WR/HB group get upset and ask to be released or traded?

    Sent from my iPhone using Tapatalk

    :brickwall Ok tell me in any scenario a NFL Head Coach would tell their starting QB to call out teammates? Now I understand if this with trouble players calling out teammates and it being disruptive to the franchise, etc. Yet, the Head Coach would say this? Like a real NFL Head Coach would say this? Who writes this stuff?
    AndreSwagassi86
    If I’m wrong then I stand corrected. But I think there is a huge deal being made off the Zone ability ..not the other superstar abilities.
    The Zone ability Bazooka is what gives mahomes the extra 15 yards to throw the ball which is what you have an issue with in comparison to badges .... but the superstar abilities like red zone Deadeye are what are comparable to badges in 2K....
    Badges in 2K don’t give a plus in ratings like the Takeover system in 2K does. But there are also a numerous amount of badges that activate with little Rhyme or reason.
    Ankle breaker badge doesn’t give a number of different crossover animations to the player , it’s randomly generated when doing ankle breaker moves.
    Mid range or deep range deadeye activates only certain times on contested shots
    Pick pocket is another randomly generated badge.
    The thing I can appreciate about the Abilities in Madden 20 is they are very situational.
    The X factor zone abilities like Bazooka need in game objectives to be completed (and if mahomes is on record throwing the ball 80+ yards , why can’t he do it in game as a bonus?)
    Superstar abilities like Deadeyes or escape artist aren’t randomly generated but are there for certain situations which I can appreciate.
    Some players in 2K have 0 badges
    Some have very few badges and they’re all bronze(the weakest)
    We gotta know who all has abilities and who doesn’t in Madden before the comparison can be drawn about the assignment of Superstar abilities to badges in 2K
    Sent from my iPhone using Operation Sports

    My problem isn't with the concept of Zone abilities. I like those and they are in line with a good number of 2k's badges. My issue is with the Bazooka trait just being too gamey because you have to complete 4 passes of over 30+ yards in the air. After that Mahomes can throw the ball 80+ yards. That's dumb. Mahomes can either throw the ball 80 yards or he can't.
    The badges like ankle breaker I am fine with. They are there to make the really good ball handlers have a better chance at getting their defender out of their shoes. It makes them more powerful with their crossovers. It doesn't make them gain 20% more agility like Bazooka does for Mahome's arm strength.
    I find it a bit strange you are bringing up the badges you are and harping on them, then complimenting Madden's approach. To me, the deadeye, ankle breaker, and pick pocket badges are all basically 2k's zone abilities. They are just done in what I would consider more realistic approaches. We see guys all of the time in the NBA hit a contested shot and that gives them confidence and they start to feel themselves and start knocking down shots even with hands in their faces. That is a player being in the zone. I am fine with that.
    I think a better approach for Madden's zone abilities would be something like Mahomes getting an accurate pass off with a defender breathing down his neck. That gets him in the zone and the pressure starts affecting him less and less. That is something we see on Sundays and represents a QB being in the zone much more realistically. That is much less gamey than a QB needing to specially complete 4 30+ yard passes in any situation and then having his shoulder gain superhuman strength for a minute.
    I also think you are ill-informed on 2k's badges. They are not randomly generated. Poking the ball loose will activate your pickpocket badge. Scoring in the lane heats up your ankle breaker badge. Hitting contested shots heats up your deadeye badges. Those badges are all more or less zone abilities that are heated up in much more organic ways in my opinion and those are the types of abilities I was hoping Madden would bring to the game over things like Bazooka or Tom Brady's ability where he somehow can make even a garbage lineman become a good blocker.
    AndreSwagassi86
    Yes.... basically what I said ,
    They’re said to be 50 players with an Xfactor ability , but the number of players with at least 1 Superstar ability I haven’t seen nor have heard yet.
    Sent from my iPhone using Operation Sports

    I was just confirming what you were saying as you didn't seem sure on it. The complaint isn't that only certain players are getting the top tier X-Factor abilities, it is that the abilities are limited to a certain pool of players. What makes NBA 2k nice is that all players can have access to badges if they are strong enough in certain areas. It makes for players to really take on certain roles and be more valuable when building a team. It makes all players more unique and more/less valuable in their own ways. With Madden's approach all average players are going to be a copy pasta of one another. None will have any abilities that make them anymore better for certain roles. It's fun in 2k to look at two identically rated players and compare their badges and make decisions based off of what separates them from one another. In Madden we won't have that scenario ever play out because the abilities are going to be so limited. It is year one, though, so who knows if they plan to build on this foundation.
    Moving to another topic, I know EA didn't really go too in-depth with their info today, but was anything mentioned about whether or not the CPU even realizes it has players with these abilities? Will it understand it needs to try and match Kamara up against LB's as much as possible? Will it call plays around its star players now?
    canes21
    Players with Superstar-X development have abilities + the one zone ability. Superstar players only have the abilities. The other two development traits do not have any abilities.
    I like to think of it like a hybrid between 2k badges and APF 2k8 Starred v. Unstarred players.
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    scitychamps87
    I like to think of it like a hybrid between 2k badges and APF 2k8 Starred v. Unstarred players.
    Sent from my XT1650 using Operation Sports mobile app

    That is an interesting way to look at it and I see how you came to that conclusion. When you look at it like that it makes the system look a little better in my eyes. I don't want to come off like I hate this idea and all of the abilities, I just have some issues with some of the way it has been implemented and what some of the abilities require/do like the Bazooka ability or Tom Brady's OL boost. I absolutely love the concept of player abilities and really hope this is something EA builds and builds and builds on because I am all for player's having the right tools and features in the game to make them each as unique as can be.
    canes21
    That is an interesting way to look at it and I see how you came to that conclusion. When you look at it like that it makes the system look a little better in my eyes. I don't want to come off like I hate this idea and all of the abilities, I just have some issues with some of the way it has been implemented and what some of the abilities require/do like the Bazooka ability or Tom Brady's OL boost. I absolutely love the concept of player abilities and really hope this is something EA builds and builds and builds on because I am all for player's having the right tools and features in the game to make them each as unique as can be.
    Think of how in APF 2k8 the Star color controlled how many abilities/what type of abilities someone had and the non star players had none. The star color/presence is almost equivalent to a Dev Trait in my eyes for purposes of X Factor Abilities. Superstar abilities are like your bronze/silver star players. Zone abilities are like your gold star players combined with NBA 2k's idea of "Takeover" with badges.
    We've been begging for years for Madden to take some lessons from NBA 2k. It looks like they finally might have. I see that as a good thing.
    And as to the Josh Allen debate, even if he doesn't have the Bazooka ability, it's not like you can't give Josh Allen 99 throw power and achieve close to the same thing without modifying his Dev Trait.
    Sent from my XT1650 using Operation Sports mobile app
    canes21
    I also think you are ill-informed on 2k's badges. They are not randomly generated. Poking the ball loose will activate your pickpocket badge. Scoring in the lane heats up your ankle breaker badge. Hitting contested shots heats up your deadeye badges.

    Your badges don’t heat up.... idk where you got that from. .... most badges just increase success rates.
    The pickpocket badge doesn’t heat up it increase your steal chances randomly , not situationally.
    Mid range deadeye doesn’t heat up , it increase the success of contested shots.
    You might be confusing badges with the newly implemented Takeover system in 2K19.
    But you’ve already said you’re ok with the Superstar ability. It’s the 1 Zone ability “Bazooka” that you have the biggest gripe about.
    But like stated earlier Mahomes is on record throwing the ball 80+ yards why can’t he have the ability to do it in game? (Not every play of course ..which answers the “either he can do it or he can’t” statement)
    After throwing the ball 30+ yards successfully he’s in the zone feeling himself and can toss the ball an extra 15 yards if needed.
    Also Think of this , steph curry can make damn near half court 3s in real life when he’s feeling it his rate of success is high.
    In 2K with HOF limitless range your first shot can be damn near half court with the same success rate because of the badge.
    At least with the “Bazooka” ability it has to meet conditions to activate , so yes mahomes in real life is on record throwing 80+ ... but in game he’s not doing it on the first hike.
    Sent from my iPhone using Operation Sports
    scitychamps87
    Think of how in APF 2k8 the Star color controlled how many abilities/what type of abilities someone had and the non star players had none. The star color/presence is almost equivalent to a Dev Trait in my eyes for purposes of X Factor Abilities. Superstar abilities are like your bronze/silver star players. Zone abilities are like your gold star players combined with NBA 2k's idea of "Takeover" with badges.
    We've been begging for years for Madden to take some lessons from NBA 2k. It looks like they finally might have. I see that as a good thing.
    And as to the Josh Allen debate, even if he doesn't have the Bazooka ability, it's not like you can't give Josh Allen 99 throw power and achieve close to the same thing without modifying his Dev Trait.
    Sent from my XT1650 using Operation Sports mobile app
    But if you give Josh Allen 99 thp, you have to give Mahomes 101 thp, then add in the extra 10 yards worth for when he's in the zone. Basically, I don't want the ratings to be spread out more. I want players with the same ratings to be able to play differently. In NBA 2K, you can copy and paste Curry's ratings, intangibles, and animations to another player, but be able to differentiate the two players by changing their tendencies. In 2K, you can create a guy with 99 shooting who never shoots the ball. You can create a guy with 99 dribbling who never dribbles the ball. In Madden, every two players who have the same ratings are quite literally the same player. Even down to the body type. That's the issue.
    canes21
    I just have some issues with some of the way it has been implemented and what some of the abilities require/do like the Bazooka ability or Tom Brady's OL boost.

    Isn’t safe to assume that Real Life Tom Brady’s ability to get rid of the ball Quickly and accurately does hide the deficiencies of his OLine? Which In the video game world translates as an OLine boost
    Sent from my iPhone using Operation Sports
    Kid OS
    But if you give Josh Allen 99 thp, you have to give Mahomes 101 thp, then add in the extra 10 yards worth for when he's in the zone. Basically, I don't want the ratings to be spread out more. I want players with the same ratings to be able to play differently. In NBA 2K, you can copy and paste Curry's ratings, intangibles, and animations to another player, but be able to differentiate the two players by changing their tendencies. In 2K, you can create a guy with 99 shooting who never shoots the ball. You can create a guy with 99 dribbling who never dribbles the ball. In Madden, every two players who have the same ratings are quite literally the same player. Even down to the body type. That's the issue.
    I do think ratings need to be spread out to differentiate abilities. However, I think what you're speaking to is Madden's lack of differentiation in terms of tendencies/real life accuracy of how players behave in the game. Not what they can do, but what they tend to do. This is arguably what's still missing and hopefully EA builds on it and eventually adds tendencies. It would add a level of realism that we haven't seen in a very long time.
    Sent from my XT1650 using Operation Sports mobile app
    scitychamps87
    I do think ratings need to be spread out to differentiate abilities. However, I think what you're speaking to is Madden's lack of differentiation in terms of tendencies/real life accuracy of how players behave in the game. Not what they can do, but what they tend to do. This is arguably what's still missing and hopefully EA builds on it and eventually adds tendencies. It would add a level of realism that we haven't seen in a very long time.
    Sent from my XT1650 using Operation Sports mobile app
    Yeah ratings should be spread out, but ratings should only tell 50% of the story. New England proves this year and year again. If you played for the Patriots, that was probably the best season of your career. Not because you were that much better than your peers, but because your team hid each player's weaknesses and accentuated their strengths. This is what Madden is missing. Having a team full of guys who have similar tendencies is going to be better than a team full of guys who are on the same skill level.
    Here's a few ideas I came up with for tendencies
    pump fake, take off, audible, call timeout, force pass, take sack, throw ball away, cover up ball, truck, spin, juke, hurdle, fall vs reach, run after catch, secure ball, aggressive catch, tip-toe, break route, sit in zone, line up on ball, double move at line, chop block, double end vs tackle, drive block, form pocket, chip end, release on blitz, quick blitz, patient blitz, bulldoze, finesse, put hand up, abort rush, stay in zone vs lurk, watch QB, call audible, call timeout, pursue quickly vs safely, rip ball, go for INT, play WR's hands, turn head around, undercut route, trail receiver, face QB, long vs short backpedal, slow vs fast backpedal, shuffle technique, T- step technique, physical press, interference, low stance, high stance, big hit, secure tackle, break on ball vs break on WR's hips, fair catch, chase ball, let bounce, catch on run, run towards sidelines vs middle, kick middle, kick right, kick left, etc
    AndreSwagassi86
    Your badges don’t heat up.... idk where you got that from. .... most badges just increase success rates.
    The pickpocket badge doesn’t heat up it increase your steal chances randomly , not situationally.
    Mid range deadeye doesn’t heat up , it increase the success of contested shots.
    You might be confusing badges with the newly implemented Takeover system in 2K19.
    But you’ve already said you’re ok with the Superstar ability. It’s the 1 Zone ability “Bazooka” that you have the biggest gripe about.
    But like stated earlier Mahomes is on record throwing the ball 80+ yards why can’t he have the ability to do it in game? (Not every play of course ..which answers the “either he can do it or he can’t” statement)
    After throwing the ball 30+ yards successfully he’s in the zone feeling himself and can toss the ball an extra 15 yards if needed.
    Also Think of this , steph curry can make damn near half court 3s in real life when he’s feeling it his rate of success is high.
    In 2K with HOF limitless range your first shot can be damn near half court with the same success rate because of the badge.
    At least with the “Bazooka” ability it has to meet conditions to activate , so yes mahomes in real life is on record throwing 80+ ... but in game he’s not doing it on the first hike.
    Sent from my iPhone using Operation Sports

    Instead of reading it as literally heating up, read it as toggling on as if the player is getting into the zone. Also, you are still wrong about the badges, they do not toggle on randomly. They have certain parameters that must be met for them to toggle on/off. It isn't random.
    Again, my issue right now is the unrealistic approach to some abilities. The Bazooka one is an easy one to point out. Yes, Mahomes should have the ability to throw the ball 80 yards. It should not be locked behind an ability in the way that it is. If he had an ability called Cannon or something that allowed him to always throw it 80+ yards, but it wore him down more then it would make more sense than it does now.
    I am not a fan of abilities all of a sudden making players physically better than they otherwise would be. 2k's badges don't do that. Kyle Korver doesn't get faster because his badges turn on, he just fills the role as a shooter on offense. I would rather the zone abilities be more realistic like that. Like what I said earlier about how I'd rather Mahomes have an ability more like throwing a good ball under pressure getting him into the zone where he starts gaining confidence and the pressure doesn't mess with his accuracy anymore until he makes a mistake or actually takes a sack, then the ability turns off again.
    AndreSwagassi86
    Isn’t safe to assume that Real Life Tom Brady’s ability to get rid of the ball Quickly and accurately does hide the deficiencies of his OLine? Which In the video game world translates as an OLine boost
    Sent from my iPhone using Operation Sports

    Then give Tom Brady abilities that make him a quick reader that gets the ball out quicker. Don't give him an ability that makes his 70 overall OL block like another team's 90 overall OL. That is what I mean by calling these abilities too gamey. Give him an ability that makes his awareness even more powerful so he can make quick reads and help his OL out.
    I was really hoping they would have touched on the Scenario Engine a little bit more. So far it sounds interesting but the only time they show screen shots of it is the face of franchise which for me personally is not something I care about. I want to see how the feature will work in CFM or more importantly how it works with a multi-user CFM. Additionally, have they mentioned if they are adding any additional commissioner controls?
    I'm really confused about the Scenario Engine. When I first heard about it sounded like it was a feature that added more to roster management and represented the unpredictability of the NFL I.E. You cut a leader from the locker room and someone else might request a trade/refuse to re-sign.
    However all I've seen about it since the initial reveal are in-game scenarios, i.e shut Tom Brady down and get more XP/improve Dev score.
    Am I wrong in thinking this feature is more of just an add on to the XP system and doesn't actually impact roster management at all?
    Pretty much the same people every year telling me this will be "the year we get a great football game" - I usually criticize EA for their presentation, but damn, some of you get pulled in every single time don't you?
    secondsolution
    I'm really confused about the Scenario Engine. When I first heard about it sounded like it was a feature that added more to roster management and represented the unpredictability of the NFL I.E. You cut a leader from the locker room and someone else might request a trade/refuse to re-sign.
    However all I've seen about it since the initial reveal are in-game scenarios, i.e shut Tom Brady down and get more XP/improve Dev score.
    Am I wrong in thinking this feature is more of just an add on to the XP system and doesn't actually impact roster management at all?

    When they first announced the Scenario Engine they did make it seem like it would have a morale system tied to it(it does appear we have that), that players would demand trades, have personalities to them that affected their on field performance and their teammates morale and performances, that players would actually have feelings regarding being franchise tagged or not. However, all they have shown so far multiple times now is that it just gives us more specific weekly goals based off the opposing team's best player(s). Hopefully there is more to it that really creates good gameplay off the field because the franchise really needs something like that to keep it from feeling like a string of Play Now games.
    mattjames2010
    Pretty much the same people every year telling me this will be "the year we get a great football game" - I usually criticize EA for their presentation, but damn, some of you get pulled in every single time don't you?

    No joke. I checked the gameplay videos and see this is still Madden, still nothing like football, and still miles away from 2K5. It's a slightly improved Madden, which is already broken at its core and a terrible representation of football. Sad. I really want a good football game.
    mattjames2010
    Pretty much the same people every year telling me this will be "the year we get a great football game" - I usually criticize EA for their presentation, but damn, some of you get pulled in every single time don't you?

    Its the Diehard yearly Madden players that say this.
    Its exactly like iPhone users who say this and then Apple gives them minimul features, they buy it and complain lmao. Bottom line is the Diehards are gonna buy it regardless.
    Im pretty sure all Madden has to do is update the roster moves and add the draft picks with adding nothing or fixing anything else and the Diehards would still buy it just for that.
    For me, they can come out and say they are going to add everything that Duece laid out in his thread and i still wont buy it till i see it in action either at a store where you can sample it or on YouTube. No way id pre order it. Theres no advantage to that anyways.
    wryly
    No joke. I checked the gameplay videos and see this is still Madden, still nothing like football, and still miles away from 2K5. It's a slightly improved Madden, which is already broken at its core and a terrible representation of football. Sad. I really want a good football game.

    The arguments I'm seeing from Madden fans are the same arguments and gullibility I saw around this time last year - last year it was people pumping up the scouting and player rating changes. I said it would mostly just be superficial and the CPU logic and AI would hardly change due to this. I was told i was ignorant or not listening to the devs.
    Now I'm being told this Madden 20 is an incredibly smooth and I can't criticize until I've had my hands on it. I've heard this before. I'm still seeing the same animations that have been plaguing this game the past 3-4 years now and it's the complete opposite of "smooth". Maybe frame rate wise it feels better, but I can almost guarantee after 1 or 2 patches, that nice frame rate starts to become worse and worse until the product is a choppy mess. Happens every dang year.
    This is EA and anyone saying this game is a vast improvement isn't even denial anymore, it's intentionally misleading and it needs to stop.
    mattjames2010
    The arguments I'm seeing from Madden fans are the same arguments and gullibility I saw around this time last year - last year it was people pumping up the scouting and player rating changes. I said it would mostly just be superficial and the CPU logic and AI would hardly change due to this. I was told i was ignorant or not listening to the devs.
    Now I'm being told this Madden 20 is an incredibly smooth and I can't criticize until I've had my hands on it. I've heard this before. I'm still seeing the same animations that have been plaguing this game the past 3-4 years now and it's the complete opposite of "smooth". Maybe frame rate wise it feels better, but I can almost guarantee after 1 or 2 patches, that nice frame rate starts to become worse and worse until the product is a choppy mess. Happens every dang year.
    This is EA and anyone saying this game is a vast improvement isn't even denial anymore, it's intentionally misleading and it needs to stop.

    You can criticize to your heart's content and it would be warranted, til THEY prove you wrong. It doesn't make sense to not have features we had years ago but here we are.
    I can honestly say, that gameplay as important as it is, will never be where we want it to be. As a cfm guy I am able to take what they give and make it work if the rest of CFM has some life to it and can pull me in. But if that mode is as bland as it's been and the gameplay is typical madden then I'll probably wait to buy the game until it's reduced in price or buy it used.
    If people are expecting EA to drastically change the way Madden plays or looks from year to year is wishful thinking and kind of silly Imo. Of course it still going to look & play like Madden. Tbh honest, I don't think that much changes with The Show or 2k from yr to yr that makes me go wow that looks different... what one yr the show had more realistic pixeled hair that they were pushing.
    Obviously both those games are ahead of Madden in replicating their sport better, but I never see anything that different from yr to yr.
    DaReal Milticket
    If people are expecting EA to drastically change the way Madden plays or looks from year to year is wishful thinking and kind of silly Imo. Of course it still going to look & play like Madden. Tbh honest, I don't think that much changes with The Show or 2k from yr to yr that makes me go wow that looks different... what one yr the show had more realistic pixeled hair that they were pushing.
    Obviously both those games are ahead of Madden in replicating their sport better, but I never see anything that different from yr to yr.
    I disagree. When 2K puts in a new offensive system, for example, there's noticeable, realistic improvement. That's how they got to the point of replicating their sport better.
    There's new stuff in Madden every year, yet it's the poorest representation of the major sports.
    BezO
    I disagree. When 2K puts in a new offensive system, for example, there's noticeable, realistic improvement. That's how they got to the point of replicating their sport better.
    There's new stuff in Madden every year, yet it's the poorest representation of the major sports.

    Well whatever 2k & The Show are doing I haven't bought either game the last two yrs. Just don't see enough for my purchase. To each there own.
    DaReal Milticket
    If people are expecting EA to drastically change the way Madden plays or looks from year to year is wishful thinking and kind of silly Imo. Of course it still going to look & play like Madden. Tbh honest, I don't think that much changes with The Show or 2k from yr to yr that makes me go wow that looks different... what one yr the show had more realistic pixeled hair that they were pushing.
    Obviously both those games are ahead of Madden in replicating their sport better, but I never see anything that different from yr to yr.
    Doesn't have to be drastically. Just give us more body types, straighten player's legs out, and make the shoulder pads smaller. Those three things would give Madden a brand new look. It's not too much to ask for.
    Kid OS
    Doesn't have to be drastically. Just give us more body types, straighten player's legs out, and make the shoulder pads smaller. Those three things would give Madden a brand new look. It's not too much to ask for.

    I mean everything seems simple, but who knows if it actually is. The pads can be reduced on PC (that's easy). I don't really have a issue with any of those really. It would be a nice thing doesn't bother me though really. It doesn't seem to be on their to do list. If EA fixed those things ppl would still complain I'm sure lol. They would be like why they do it this way.
    DaReal Milticket
    If people are expecting EA to drastically change the way Madden plays or looks from year to year is wishful thinking and kind of silly Imo. Of course it still going to look & play like Madden. Tbh honest, I don't think that much changes with The Show or 2k from yr to yr that makes me go wow that looks different... what one yr the show had more realistic pixeled hair that they were pushing.
    Obviously both those games are ahead of Madden in replicating their sport better, but I never see anything that different from yr to yr.

    I would agree that The Show probably progresses at the same rate as Madden does each release. It shouldn't be that way because Madden has an amount of resources behind it that the small studio behind The Show could only dream of. I will disagree with NBA 2k, though. They have 100+ things they add each year and all of the gameplay changes can immediately be felt. They always make sure to continue adding depth to their offline modes also at good rates, imo.
    I'm not even a big NBA fan. I casually pull for the Pistons. I watch every Redskins game and as much NFL or NCAAF that I can. Baseball is my true love, though. As much as i love football and try to watch as much as I can, it still doesn't come close to my love for baseball. I stopped buying Madden and The Show years ago. I buy 2k annually. If it wasn't for Origin Premier I wouldn't have bought Madden based off of the beta. If it wasn't for being able to mod it the way I have I wouldn't have gotten 4+ years into my franchise.
    canes21
    I would agree that The Show probably progresses at the same rate as Madden does each release. It shouldn't be that way because Madden has an amount of resources behind it that the small studio behind The Show could only dream of. I will disagree with NBA 2k, though. They have 100+ things they add each year and all of the gameplay changes can immediately be felt. They always make sure to continue adding depth to their offline modes also at good rates, imo.
    I'm not even a big NBA fan. I casually pull for the Pistons. I watch every Redskins game and as much NFL or NCAAF that I can. Baseball is my true love, though. As much as i love football and try to watch as much as I can, it still doesn't come close to my love for baseball. I stopped buying Madden and The Show years ago. I buy 2k annually. If it wasn't for Origin Premier I wouldn't have bought Madden based off of the beta. If it wasn't for being able to mod it the way I have I wouldn't have gotten 4+ years into my franchise.

    All valid points Canes. Madden on PC is a game changer & I can't wait to see what can be modded. If I was anyone I would be saving up for a PC for Madden, especially for the diehards.
    DaReal Milticket
    All valid points Canes. Madden on PC is a game changer & I can't wait to see what can be modded. If I was anyone I would be saving up for a PC for Madden, especially for the diehards.

    I wish they would do cross platform play. The guys I play with are on PS4 otherwise PC would be a fantastic way to go.
    My thoughts...
    - I don't mind the new scoreboard. Anything new would have been ok. I just don't care for the smudge and blue arrow indicator. They could have just did the the yellow line under team and that would have suffice.
    - I really don't like the speed boost and agility abilities. The physical ratings would have suffice. I don't want to have a open lane at the QB with a faster Rusher and the QB gets a speed boost or like in the video stops on the dime changes direction speed boosts and leaves my defender in dust. If Cam Newton looked fast, imagine Lamar Jackson if he has those abilities. Imagine being on defense calling man coverage and the other user calls Four Verts. If you don't set contain or spy and don't get immediate pressure and his Receivers get deep down field, I can users speed boosting with LJ out of the pocket and easily getting 20-30+ brushing yards.
    - I like how Pass Rush and Pressure matters. I can see having Superstar DTs being a huge advantage against Pocket Passers. It will pay off to have/build a good penetrating DL. I feel this year, your going to need a good line to slow down offenses. Just wish their were Superstar OL to counter.
    - Faster and Quicker players look to really stand out this year. RPM 2.0 seems to be an upgrade.
    -My big hope is that with abilities, is that AI isn't held back to allow the abilities to work. Granted that clips were mostly Arcade and/or Pro difficulty, but most clips showed defenders not reacting properly or not actively trying to stop play.
    -I heard how Throw Styles stand out more. Where Rodgers and Mayfield stand out compared to a QB like Bortles or Flacco.
    jpdavis82
    Interested to see how this is going to play out in Franchise Mode. Will someone from my WR/HB group get upset and ask to be released or traded?

    Sent from my iPhone using Tapatalk

    Who said this was in Franchise mode? I'm willing to bet it's only on Face of the franchise mode
    Sent from my LGMP260 using Operation Sports mobile app
    canes21
    The scenario engine is already stated to be in franchise mode if that is what you are talking about.
    Well that's good then.
    Sent from my LGMP260 using Tapatalk
    wryly
    No joke. I checked the gameplay videos and see this is still Madden, still nothing like football, and still miles away from 2K5. It's a slightly improved Madden, which is already broken at its core and a terrible representation of football. Sad. I really want a good football game.

    Just replied to co-sign this post. It’s NOTHING like real football! The Cam Newton scramble looks like a cartoon to me. I didn’t see a single running play. I’m gonna use the $65 dollars to purchase a last gen console. I wanna play football not madden
    Sphinx
    I can honestly say, that gameplay as important as it is, will never be where we want it to be. As a cfm guy I am able to take what they give and make it work if the rest of CFM has some life to it and can pull me in. But if that mode is as bland as it's been and the gameplay is typical madden then I'll probably wait to buy the game until it's reduced in price or buy it used.

    I'm with you there, gameplay while important will never be perfect because it's a video game. But if they bring life to franchise mode it adds so much to the fun factor for me. As much as I want to see several little things added to franchise mode, the scenario engine could be huge and a great addition to the mode.
    If implemented correctly it could bring more of an unpredictability factor to franchise that will really make it fun and break the cycle of the same old grind that the mode has been for a while now. No matter how many different franchises you run in a given madden cycle you will usually notice the same crop of free agents in the offseasons and CPU teams making almost the same roster management decisions every time. I'm hoping the scenario engine it will bring more life and an element of unpredictability to each franchise.
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    DaReal Milticket
    I mean everything seems simple, but who knows if it actually is. The pads can be reduced on PC (that's easy). I don't really have a issue with any of those really. It would be a nice thing doesn't bother me though really. It doesn't seem to be on their to do list. If EA fixed those things ppl would still complain I'm sure lol. They would be like why they do it this way.

    Why would anyone complain about more realistic body and pad types? Every player having horse legs and not standing straight isn't something hard to fix with EA's resources. They weren't like this just a generation ago.
    I
    mattjames2010
    Why would anyone complain about more realistic body and pad types? Every player having horse legs and not standing straight isn't something hard to fix with EA's resources. They weren't like this just a generation ago.

    Basically my point was, anything that EA does there is always is going to be a critic. They try & do things every yr & just get slammed (some is warranted). You're not going to please everyone, especially with a sports game. I don't work at EA, so I don't have that answer, do you? Like said before its not a big thing for me. It's probably real low on their priority list.
    DaReal Milticket
    I
    Basically my point was, anything that EA does there is always is going to be a critic. They try & do things every yr & just get slammed (some is warranted). You're not going to please everyone, especially with a sports game. I don't work at EA, so I don't have that answer, do you? Like said before its not a big thing for me. It's probably real low on their priority list.
    Your point is lost on me. Am I understanding you correctly? If the fix will be critiqued, don't fix it?
    Many don't notice, but EA tends to add things in a very non-football way. Players are not reading & reacting to what's happening. They're "reacting" in a way the balances the game, realistic or not. That's usually why folks are not happy with the additions.
    For example, folks want running QBs contained. In football, an edge defender will typically have contain responsibilities, and they're often able to fulfill their duties without having to disengage. And o-linemen expect their QB to be 3, 5 or 7 yards deep & protect accordingly. Dropping deeper than that tends to break the protection. In Madden, it's often required to Hot Route a defender to contain, and disengaging from blocks has been made easier to accomplish this. And the protection doesn't break when the QB drops back further than expected.
    No, folks that know will not be happy with these types of "fixes". Unfortunately, Madden is riddled with these as they pile them on year after year, never addressing the real issues, animations & AI.
    DaReal Milticket
    I
    Basically my point was, anything that EA does there is always is going to be a critic. They try & do things every yr & just get slammed (some is warranted). You're not going to please everyone, especially with a sports game. I don't work at EA, so I don't have that answer, do you? Like said before its not a big thing for me. It's probably real low on their priority list.

    Agree, they are NEVER going to make everybody happy. To me if they fix the gameplay, contracts, the draft, free agency, presentation.....the major things really , then id be happy.
    I dont care about mouthpieces and arm tap or type of cleats. I mean if they add it, then great it is a plus but only after they fix the other major things is what im saying.
    I am having fun with 2019 regardless but it could be better with how i play with it and it has gotton to be boring too. Hec i only draft the first 2-3 rounds now and then Sim it, it is so boring.
    As for as scenario engine, I wonder how in depth it is for Player CFM. I like playing as defenders. Since they fixed the camera issue late last year, I am definitely looking forward to playing Player CFM more. But I want to know our we getting same scenario engine experience as a defender.
    Also they didn't really explain player CFM. I'm assuming it is the same as last several years. But didn't explain how the whole superstar/x-Factor thing works with your player. They explained how your choices in FoF determine your playstyle and abilities. But didn't explain how that works with player cfm. My guess is Superstar and Zone abilities will be determined by the archetype you choose.
    BezO
    Your point is lost on me. Am I understanding you correctly? If the fix will be critiqued, don't fix it?
    Many don't notice, but EA tends to add things in a very non-football way. Players are not reading & reacting to what's happening. They're "reacting" in a way the balances the game, realistic or not. That's usually why folks are not happy with the additions.
    For example, folks want running QBs contained. In football, an edge defender will typically have contain responsibilities, and they're often able to fulfill their duties without having to disengage. And o-linemen expect their QB to be 3, 5 or 7 yards deep & protect accordingly. Dropping deeper than that tends to break the protection. In Madden, it's often required to Hot Route a defender to contain, and disengaging from blocks has been made easier to accomplish this. And the protection doesn't break when the QB drops back further than expected.
    No, folks that know will not be happy with these types of "fixes". Unfortunately, Madden is riddled with these as they pile them on year after year, never addressing the real issues, animations & AI.

    Bez0, how are things on your end?
    I love your example regarding QB contain because this was asked on Twitter, specifically trying to contain Mahomes. Clint said, QB Contain works this year, signed me.
    So, we'll see how it works on the screen, and that is one of the things I will try if I get a shot at the Beta.
    As with any past history with EA Tibs, need to see and how it happens.
    I didn't know if you saw that tweet or not.
    BezO
    Your point is lost on me. Am I understanding you correctly? If the fix will be critiqued, don't fix it?
    Many don't notice, but EA tends to add things in a very non-football way. Players are not reading & reacting to what's happening. They're "reacting" in a way the balances the game, realistic or not. That's usually why folks are not happy with the additions.
    For example, folks want running QBs contained. In football, an edge defender will typically have contain responsibilities, and they're often able to fulfill their duties without having to disengage. And o-linemen expect their QB to be 3, 5 or 7 yards deep & protect accordingly. Dropping deeper than that tends to break the protection. In Madden, it's often required to Hot Route a defender to contain, and disengaging from blocks has been made easier to accomplish this. And the protection doesn't break when the QB drops back further than expected.
    No, folks that know will not be happy with these types of "fixes". Unfortunately, Madden is riddled with these as they pile them on year after year, never addressing the real issues, animations & AI.

    No, your missing my point but that's alright and then u went somewhere else lol.
    illwill10
    ... . If Cam Newton looked fast, imagine Lamar Jackson if he has those abilities. Imagine being on defense calling man coverage and the other user calls Four Verts. If you don't set contain or spy and don't get immediate pressure and his Receivers get deep down field, I can users speed boosting with LJ out of the pocket and easily getting 20-30+ brushing yards... .

    Lol but that's football. You telling me that you think a team in the NFL would play against Lamar Jackson running man coverage with no contain or spy?
    roadman
    Bez0, how are things on your end?
    I love your example regarding QB contain because this was asked on Twitter, specifically trying to contain Mahomes. Clint said, QB Contain works this year, signed me.
    So, we'll see how it works on the screen, and that is one of the things I will try if I get a shot at the Beta.
    As with any past history with EA Tibs, need to see and how it happens.
    I didn't know if you saw that tweet or not.
    All is good. How are things?
    Yeah, I saw his tweet, at least it being copied here. Because EA (& many users) typically refer to the contain hot route, I'm assuming that's what Clint is talking about working this year. They either don't know they should or simply can't put contain assignments in the actual play call. Users sholdn't have to hot route these assignments. In real life, they're part of the defensive scheme along with other gap assignments, fill, ect.
    There are situations where edge rushers wouldn't have or be concerned with contain assignments, like 3rd & long vs immobile QBs. But EA's method is not football sound.
    *Edit: See pimpycraig & illwill10's exchange. Folks are cool with contain hot routes.
    DaReal Milticket
    No, your missing my point but that's alright and then u went somewhere else.
    It was a question. Please expound.
    And I was only providing an example of an EA "fix" that's not based on football and would deserve criticism.
    pimpycraig
    Lol but that's football. You telling me that you think a team in the NFL would play against Lamar Jackson running man coverage with no contain or spy?

    I understand that. My thing is just the speed boost those abilities seem to give those players. He speed alone is a tough matchup, but if he gets a speed boost to go along with that is going to be a nightmare. But if the contains are better as stated, that should help
    illwill10
    I understand that. My thing is just the speed boost those abilities seem to give those players. He speed alone is a tough matchup, but if he gets a speed boost to go along with that is going to be a nightmare. But if the contains are better as stated, that should help

    I thought EA said there would be no speed boosting no? I thought I read that somewhere.
    DaReal Milticket
    I thought EA said there would be no speed boosting no? I thought I read that somewhere.

    Unless that is how RPM makes speed stands out or QBs being able to use ball carrier moves, I don't like how Mahomes was able to stop on a dime and pull away from Bosa. Maybe that is the QBs true game speed, I just don't want speed boosts.
    "Escape Artists- Players with this ability are faster and more responsive to user input when scrambling behind the line of scrimmage". My hope is that doesn't mean they are given a speed boost to make them faster
    Based off of the video we've seen so far the pockets are not really changed much. You can still drop back way further than you need and the DE's are still stuck with the tackles. When they were scrambling around the end logic looked unchanged. Clint may say one thing, but I'm going to believe the videos represent what we are truly getting until shown otherwise.
    DaReal Milticket
    I
    Basically my point was, anything that EA does there is always is going to be a critic. They try & do things every yr & just get slammed (some is warranted). You're not going to please everyone, especially with a sports game. I don't work at EA, so I don't have that answer, do you? Like said before its not a big thing for me. It's probably real low on their priority list.

    This could be said about any game.
    And I know the answer by the way EA presents Madden - I'm just addressing the player looks. EA pushes this hard, they do this for player likeness yet they can't get this down. That's why I mentioned players walking around like they have horse legs, next time you play Madden picture them having those legs and I promise you, you'll never be able to not see it.
    Just from a presentation standpoint, this is not the only game EA has struggled with this - character proportions are almost always off in games they have their hands on.
    No matter how many devs and Madden fans come in and excuse away these things, the simple fact is, EA tends to either overlook or botch the little things that tend to add up into a big problem. This has progressively gotten worse the past 4-5 years.
    I just don't understand why EA or any publisher for that matter doesn't just let the guys and girls who make these games....ya know...make the games. I feel like the only time they should get involved is providing the companies the money and checking to see how everything is coming along. Other than that let them do what they do.
    I am on the fence still about this years game especially with everything that we've heard from Rex recently and Ian when he was around. I'm hoping they show more on the Scenario engine because that might be enough to get me invested in franchise if the gameplay is good enough.
    Sent from my SM-G960U using Tapatalk
    DaReal Milticket
    I thought EA said there would be no speed boosting no? I thought I read that somewhere.

    Yeah the way I understood it was: no speed boosting, but your QB will be more responsive, which may make him "look" faster? But dang, Newton and Mahomes looked crazy fast behind the LOS, like they could never get caught from behind.
    pimpycraig
    Yeah the way I understood it was: no speed boosting, but your QB will be more responsive, which may make him "look" faster? But dang, Newton and Mahomes looked crazy fast behind the LOS, like they could never get caught from behind.

    That was what I was getting at. Newton looked faster than Mahomes which is right. But if Lamar Jackson has that and he most likely has 90+ speed, he isn't being caught. I hope there is a way to counter that. I know they said pressure. But if a QB can pull away like that, I don't know if you can constantly pressure them. I don't want then to pull away from a Rusher with elite speed.
    pimpycraig
    Yeah the way I understood it was: no speed boosting, but your QB will be more responsive, which may make him "look" faster? But dang, Newton and Mahomes looked crazy fast behind the LOS, like they could never get caught from behind.

    I will say Newton did look really fast, but I need to see this while playing. I normally globally edit the speed rating down, so he might not look like lighting after that. I figured Mahomes would be way over done, normally what happens with EA on players. Obviously a great player but let's not crown him the greatest player alive just yet.
    canes21
    I'll be honest, I've never understood why the bended knee issue gets compared to horse legs all of the time. Horses have straight legs...

    The major thread that discussed this had someone come in and compare, with photos, the meaning. It's easily searchable.
    The comparison comes from the bended knee pose, that doesn't compare to a human beings stance or even when their knees are bent - it compares more to a horse.
    illwill10
    That was what I was getting at. Newton looked faster than Mahomes which is right. But if Lamar Jackson has that and he most likely has 90+ speed, he isn't being caught. I hope there is a way to counter that. I know they said pressure. But if a QB can pull away like that, I don't know if you can constantly pressure them. I don't want then to pull away from a Rusher with elite speed.
    Supposedly the QB contain works way better this year.........."allegedly." I guess we'll just have to see if we are lucky enough to get a beta code or once the game comes out. With all of this focus on the offensive side of the ball especially with the RPO, and trick plays making their way in to the game I really hope they have been busy also tuning the defense. I don't know what they did in the updates to the pass coverage in 19 but after the last couple of patches I've noticed an explosion off offense. Games these last couple of months have been mostly shootouts with pretty high scores, definitely more frequently than the first few months.
    Sent from my SM-G950U using Tapatalk
    DaReal Milticket
    I will say Newton did look really fast, but I need to see this while playing. I normally globally edit the speed rating down, so he might not look like lighting after that. I figured Mahomes would be way over done, normally what happens with EA on players. Obviously a great player but let's not crown him the greatest player alive just yet.

    Yea Mahomes is going to be a pain in the a** to defend this year. What he did last year was incredible so I think he deserves to be highly rated. But we've only seen the 1 year with him as a starter, let's see if he can keep up this level of play. I hope he can because he was a lot of fun to watch last year.
    Sent from my SM-G950U using Tapatalk
    EA needs to work more on the pocket formation/breakdown. Users running back 15 yards every play wouldn't be a big deal if the pocket would breakdown realistically. Users also wouldn't immediately hit the hole with the QB if the pocket formed realistically. We need deeper, yet narrower pockets. We need the pocket to breakdown once the QB gets close to the edges and hind barrier of the protection.
    I, as a mobile quarterback fan since 2002, want to be super excited to use Cam Newton and Lamar Jackson in the backfield for Madden 20, but I also want there to be a counter for my mobility. And not a special ability counter, but an actual football based adjustment by opposing teams. Thanks
    Maybe mobile QBs get a modifier to fumble/injury ratings.. run more?...more likely for injury...4-6 week type injuries in a franchise
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