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Madden 19 Preview: What's Hot and What's Not

Madden NFL 19

Madden 19 Preview: What's Hot and What's Not

Football season is right around the corner and that means Madden fans are anxiously awaiting the release of Madden 19, especially those who weren’t lucky enough to be invited to participate in the closed beta that was available to a select group of people this summer. As with every year, there are a number of features either being introduced or revitalized that have been key talking points among developers and the community over the last few months. Fans have had plenty of time to dig into developer blogs and gameplay videos, allowing them to fully dissect a work-in-progress and theorize about what will and won’t work with this year’s game. So let’s do the same by having a closer look at what looks promising in Madden 19 and what looks like it might leave something to be desired.

WHAT’S HOT

GRAPHICS & PRESENTATION

Madden 19 will mark the second year since the game switched over to the Frostbite engine and with that comes the expectation that any initial kinks will have been properly ironed out. The big hope is that the game should now incorporate a level of detail and realism that will make it almost indistinguishable from watching a game on TV. New player models will help to create more accurate representations of players’ varied bodies while having access to more scans should allow for likenesses so uncanny you’d almost swear you were looking at a photograph. We can also look forward to significant improvements to the environments these players compete within, as lighting refinements will see the stadiums and playing fields pop a little more than they have in the past, particularly in HDR.

REAL PLAYER MOTION

Since the very first Madden, developers have strived to have football players move across the field as you would expect them to in real life and it’s something that has always continued to elude them. So will this be the year they finally get it right? The introduction of Real Player Motion certainly seems like it should get us closer to separating the bulkier players from the speedier ones. This looks as if it will have the biggest impact on the running game, where it will be imperative to cut and hit the holes with purpose, and to choose wisely about when you use a burst of speed or when you need to break out a juke. On defense, it will be important to utilize strafe bursts to get to ball-carriers quicker, but perhaps the biggest change on that side of the ball when it comes to Real Player Motion is that it should limit the effectiveness of defenders (especially linebackers) in the passing game who were capable of covering way too much of the field last year.

FRANCHISE UPDATES

When it comes to updating Madden’s stale franchise mode, any news is good news. While there will surely be plenty of franchise players who will complain that Madden 19 hasn’t gone far enough in revamping a mode that has barely been touched by developers for years, the mere fact that they’ve added any improvements at all is to be appreciated. The long-awaited implementation of custom draft classes should allow for plenty of imagination, and you can expect full classes of real college players to be created by some of the internet’s finest roster gurus for those dedicated to realism in their franchises. Elsewhere, new player archetypes should help to remedy issues with player progression that were allowing people to game the system to create superstars far too regularly.

MADDEN GOES PC

That’s right, Madden is finally coming back to PC. This means non-console gamers will have the opportunity to play Madden on a powerful gaming computer that can maximize the full potential of the game. Those with ultra widescreen monitors will be able to experience the novelty of seeing your wide receivers lined up wide without even having to use the coach cam. Without question, the game is sure to look absolutely stunning on the PC platform and it also means that people will be able to mod the game with all sorts of cosmetic changes, from tweaks to stadiums to altering players and their equipment. It’s just another way that Madden is attempting to put some power back into the hands of the people who play the game.

WHAT’S NOT

COVERAGES

There may be no area that gets as much scrutiny in Madden as defensive coverage schemes and the AI’s ability to adhere to their individual assignments within those schemes. The early verdict at this moment seems to be that defenders in zone coverage appear be a little more competent than last year at doing their job (as Bill Belichick would say) in patrolling their designated zone, though there do seem to be instances where certain schemes (like Cover 2) aren’t as effective as perhaps they should be. On the other hand, man coverage has historically been known to regularly break down in Madden, but early indications are that it could border on actually being too reliable in Madden 19. It remains to be seen just how balanced and effective different coverage schemes will be, but it’s an area that Madden could always use some improvement and one that will inevitably be critical to the game’s reception from the community.

QB AUDIBLES

One of the big takeaways from early videos of Madden 19 gameplay (and the feedback of the few brave souls who decided to break the terms of the closed beta by discussing gameplay on forums outside of the one EA set up solely for that purpose) was how long it took quarterbacks to make audibles at the line before the snap. This reduced the amount of pre-play changes (i.e. hot routes and blocking assignments) that could be accomplished before the play clock expired. Naturally, competitive players balked at the fact that they could no longer make their usual 18 adjustments in the span of five seconds while players who favor a football simulation applauded this limitation as being more realistic. No one knows for certain just where EA will end up on this in the finished product but look for them to make tweaks post-release based on whoever complains the loudest.

LINE PLAY

For all of the areas that Madden has attempted to revamp in recent years, the one area that has remained stagnant has been in the trenches and Madden 19 appears to have done little to attempt to make line play any more dynamic this year. Sure, they may have added more specific positions to make re-arranging your depth chart a little more interesting, but what remains intact is the constant spamming of power moves or finesse moves until you’re able to win a dice roll and get the desired block-shed animation so your defender can get into the backfield to disrupt the play. If Madden is ever going reach the heights of realism, it is going to eventually need to overhaul this mechanic and try to replace it with something that accounts for some of the finer nuances of playing these important positions. It can get downright ugly in the scrum and it’s my understanding based on a popular EA slogan that if it’s in the game, it should be in the game.

OUTLOOK

Just as Madden 18 tried to appease the entirety of its fan base by introducing three distinct styles of play (arcade, simulation and competitive) that could be used depending on your preference, Madden 19 looks as if it is continuing that trend by attempting to cater to everyone across different modes. Franchise players get a much-awaited update to shore some things up and provide some welcome new features, fans of career modes get a continuation of the Longshot saga that was started in Madden 18, and those who love playing online will get plenty of attention with Madden Ultimate Team and the chance to compete for some real money in Madden’s continued evolution as a viable esport. The big looming question is if Madden’s continued attempts to please everyone could ultimately end up leaving no one feeling entirely satisfied because of developers’ attentions divided between the different factions. But if the inclusive plan does pay off, it might just be one of the rare instances where everybody wins.

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  1. "While there will surely be plenty of franchise players who will complain that Madden 19 hasn’t gone far enough in revamping a mode that has barely been touched by developers for years, the mere fact that they’ve added any improvements at all is to be appreciated."
    This is what it has come to and it's sad... It's like we've got a crush on the Madden devs and if they even glance at us we are practically calling it a victory. I'm livid with their so called "improvements", because they barely even qualify for that term. They are tweaks, plain and simple. Custom draft classes, come on, that's like free shampoo at a hotel. Scheme fits? Basically a food sample at a grocery store on Sunday's. This is stuff I expected to be in here years ago. You don't get recognition for doing something that is expected.
    All of the not so hot items are balanced in my opinion though. I think that was their aim this year. Game balance. And I think they nailed it slider wise. I agree animations and control of line play could use an update or two though. (line stunts anyone?) 
    I agree with T4Verts, I disagree with 2 of the 3 what's nots.
    If they even touch coverage in sim mode, I won't be pleased.
    Looks like my Hot Takes in my signature are shaping up to be on point.
    I think it will be a solid game...madden has shown us who they are foryears. They care about franchise gamers but notthat much. We are the problem lol we keep waiting for them to change and they have shown us they are notyear after year. I'm not saying dont buy the game I'm just saying the game is good at what it us good at and we need to stop expecting something they are not willing to give us is all. You dont expect your girl to build  cook if she tells you and shows you she dosent like to cook . You either leave her or live work with what shes good at....its what we need to do just lovevmaaden for what it is or move on they wont change no matter how much we complain lol. 
    All that said I can't wait to play! This will be the best year for me in a long time....since I am no longer worried about what madden is not doing and focusing on what they are....I'm getting axis there supposedly going in on franchise mode lol 
    trey2k198003
    I think it will be a solid game...madden has shown us who they are foryears. They care about franchise gamers but notthat much. We are the problem lol we keep waiting for them to change and they have shown us they are notyear after year. I'm not saying dont buy the game I'm just saying the game is good at what it us good at and we need to stop expecting something they are not willing to give us is all. You dont expect your girl to build *cook if she tells you and shows you she dosent like to cook . You either leave her or live work with what shes good at....its what we need to do just lovevmaaden for what it is or move on they wont change no matter how much we complain lol.*
    All that said I can't wait to play! This will be the best year for me in a long time....since I am no longer worried about what madden is not doing and focusing on what they are....I'm getting axis there supposedly going in on franchise mode lol*

    Agreed. I used to get mad at statements like "we should feel lucky they even took the time to update franchise at all". But now I have just come to grips with the truth. Ultimate scheme and competitive play are king. Anything EA can do to make a buck off of on top of the $65 they already pocket will always be priority. Unfortunately they just can't monetize franchise mode beyond the initial purchase so they simply don't care about it.
    This used to bother me, but this year I finally came to grips with the facts. I know what madden is. I know they don't care about franchise mode or the people who play this mode exclusively. And you know what, that's okay. Literally every other sports game out there has a better more immersive experience including NHL which has a fraction of the budget or development team size. Those games will be where the majority of my focus is spent this year.
    I am not saying I won't purchase madden at some point. But for the first time in 22 years I won't have it day one, and will most likely wait until it hits one of those bargain bin 60% sales on PS store. Some may disagree with me but in my humble opinion madden by far has the worst franchise mode out of every sports game. Quite frankly I am tired of having to use my "imagination" to make the experience immersive when so many other games take care of the small things for me.
    Therebelyell626
    Agreed. I used to get mad at statements like "we should feel lucky they even took the time to update franchise at all". But now I have just come to grips with the truth. Ultimate scheme and competitive play are king. Anything EA can do to make a buck off of on top of the $65 they already pocket will always be priority. Unfortunately they just can't monetize franchise mode beyond the initial purchase so they simply don't care about it.
    This used to bother me, but this year I finally came to grips with the facts. I know what madden is. I know they don't care about franchise mode or the people who play this mode exclusively. And you know what, that's okay. Literally every other sports game out there has a better more immersive experience including NHL which has a fraction of the budget or development team size. Those games will be where the majority of my focus is spent this year.
    I am not saying I won't purchase madden at some point. But for the first time in 22 years I won't have it day one, and will most likely wait until it hits one of those bargain bin 60% sales on PS store. Some may disagree with me but in my humble opinion madden by far has the worst franchise mode out of every sports game. Quite frankly I am tired of having to use my "imagination" to make the experience immersive when so many other games take care of the small things for me.

    I agree with most of your post except the caring part and I would have agreed with you the last several years, but not this year.
    It may show on the exterior that they don't care, but they did add some nice improvements to CFM this year, just not as nice and immersive a lot people were expecting in CFM.
    I agree with Armour, all we need is some more immersion, coaching staffs, coaching carousal, etc.....
    roadman
    I agree with most of your post except the caring part and I would have agreed with you the last several years, but not this year.
    It may show on the exterior that they don't care, but they did add some nice improvements to CFM this year, just not as nice and immersive a lot people were expecting in CFM.
    I agree with Armour, all we need is some more immersion, coaching staffs, coaching carousal, etc.....

    Well you played the Beta so I am inclined to take your word for it. Maybe I'll rent and see if for myself then make a decision.
    Therebelyell626
    Well you played the Beta so I am inclined to take your word for it. Maybe I'll rent and see if for myself then make a decision.

    I think it's best to rent and make you own decision from there.
    You are the best critic.
    We can also look forward to significant improvements to the environments these players compete within, as lighting refinements will see the stadiums and playing fields pop a little more than they have in the past, particularly in HDR.

    Very accurate assessment.
    Lexicon
    I think RPM is gonna cause a lot of grief this year. It's going to take them a while to get it right, methinks.

    RPM is fantastic. Best addition to the game in a long time.
    Lexicon
    I think RPM is gonna cause a lot of grief this year. It's going to take them a while to get it right, methinks.

    Mehopes you are wrong, but, we shall see and you maybe right.
    one of the audibles id love to have is to call a play then at the line change from under centre to pistol or preferably shotgun but the play remains the same, ie you see a blitz but you need time to get that first down through the air, not all plays under centre are avalable in shotgun or even formations. that to me is a logical audible and i saw the sherriff do alot irl
    roadman
    Mehopes you are wrong, but, we shall see and you maybe right.

    I hope they can iron it out sooner than later, but I know this community and I know what's about to happen if it stays how we see it in these vids lol.
    Lexicon
    I hope they can iron it out sooner than later, but I know this community and I know what's about to happen if it stays how we see it in these vids lol.

    People need to learn the new run mechanics. In alot of ppls vids they have no clue what there doing. They're just picking up the controller & playing.They even say that in most vids. Ppl complain they want change, more sim right, but then when it comes to learning no one wants to do that and they complain some more. My worry is when 9 yr old liitle Billy starts playing.
    Lexicon
    I think RPM is gonna cause a lot of grief this year. It's going to take them a while to get it right, methinks.

    Dealing with tuning so weight/momentum is more vividly expressed during gameplay I will say yes/agree, but most of the issues with RPM I’ve read seems to be centered around folks habits not playing out like in past Maddens and not that there’s a real legitimate issue with RPM.
    As I noted on Twitter, it’s the Catch-22 bug that can’t be coded out.
    Some seek to play football in Madden, while others seek to be entertained when playing.
    If they would really invest resources/time in their Gameplay Sliders, they could just focus on making a football game and let the Sliders provide the mechanism for gamers to tweak the game to their liking.
    - this would alleviate so many problems people express they have with gameplay.
    khaliib
    Dealing with tuning so weight/momentum is more vividly expressed during gameplay I will say yes/agree, but most of the issues with RPM I’ve read seems to be centered around folks habits not playing out like in past Maddens and not that there’s a real legitimate issue with RPM.
    As I noted on Twitter, it’s the Catch-22 bug that can’t be coded out.
    Some seek to play football in Madden, while others seek to be entertained when playing.
    If they would really invest resources/time in their Gameplay Sliders, they could just focus on making a football game and let the Sliders provide the mechanism for gamers to tweak the game to their liking.
    - this would alleviate so many problems people express they have with gameplay.

    This , make all the sliders effective and explain what changing them actually does , in both directions
    Furthermore tune the 3 modes , SIM, arcade and competitive to cater for the people they are aimed at without having to compromise the other modes ( defensive holding for example)
    I think this Madden will have a learning curve that the devs gonna have to stand their ground on the complaints until it's been out for awhile. Hots and nots. I think the nots are ok,but shouldn't be everyone final determination until u play. And I believe the gameplay adjustments help CFM imo
    Sent from my Pixel XL using Tapatalk
    The problem is that the ball carrier seems to have a different set of rules when it comes to acceleration at times. This is connected to the high knees deal and seems to be inconsistent. Happens mostly with RB's and KR's. Defenders often times don't have issues accelerating. Its like the ball-carrier is stuck in molasses at times.
    Lexicon
    The problem is that the ball carrier seems to have a different set of rules when it comes to acceleration at times. This is connected to the high knees deal and seems to be inconsistent. Happens mostly with RB's and KR's. Defenders often times don't have issues accelerating. Its like the ball-carrier is stuck in molasses at times.
    It's that jogging animation I feel like slows it down when u press the turbo/ acceleration button that really bothered me in Madden 18 hopefully isn't there
    Sent from my Pixel XL using Tapatalk
    Jershy88
    I loved the long audibles, its far more sim then button mashing a new play with hot routes.

    The game has gotten too sim, imo. Let’s not forget this is a video game and video games should be fun. Madden isn’t fun anymore.
    Earl1963
    The game has gotten too sim, imo. Let’s not forget this is a video game and video games should be fun. Madden isn’t fun anymore.

    Agree, that is why there is a arcade and competitive mode for those that prefer those modes.
    roadman
    Agree, that is why there is a arcade and competitive mode for those that prefer those modes.

    Arcade mode? Eh pass. There is a reason people aren’t lining up to buy Madden anymore like we once did.
    Earl1963
    The game has gotten too sim, imo. Let’s not forget this is a video game and video games should be fun. Madden isn’t fun anymore.

    Oh god.... Madden and too sim do not belong in the same sentence.
    Earl1963
    Arcade mode? Eh pass. There is a reason people aren’t lining up to buy Madden anymore like we once did.

    Not sure if you tried it before but.....
    I played around with Arcade Mode on M18....it plays a very fun game of Madden with just a couple of tweaks. It isn't nearly "arcade like" as you might imagine and in several areas, the gameplay is superior to "sim mode".
    Earl1963
    Arcade mode? Eh pass. There is a reason people aren’t lining up to buy Madden anymore like we once did.

    Is it because we can download it direct now ?
    XtremeDunkz
    Oh god.... Madden and too sim do not belong in the same sentence.

    I know I sound very negative regarding this game, but next gen Maddens are pretty boring these days. I just want that fun back where I feel like playing the game over and over. That is missing, FUN
    Earl1963
    Arcade mode? Eh pass. There is a reason people aren’t lining up to buy Madden anymore like we once did.

    Madden is still selling and always will. I've been having a blast with 17 & 18.
    Earl1963
    I know I sound very negative regarding this game, but next gen Maddens are pretty boring these days. I just want that fun back where I feel like playing the game over and over. That is missing, FUN

    Fun is a subjective word, what is it exactly you feel is missing ?
    What is your idea of fun ?
    Earl1963
    See PS2 MAdden

    Exactly what about ps2 games ? What was better about them exactly ? I can think of a few things I preferred but I doubt it's the same things as you ?
    briz1046
    Exactly what about ps2 games ? What was better about them exactly ? I can think of a few things I preferred but I doubt it's the same things as you ?

    How fluid and less robotic it is on ps2
    Sent from my iPad using Tapatalk
    I agree with the criticisms on line play. I agree with the 3 hot points. I hope M2M and Zones are not touched; at least not drastically. I like the audibles taking time.
    I really hope they don't cater to the "Online" crowd and change the audible/hot route/protection at the line of scrimmage. It's not realistic for a QB to individually change everyones routes, flip the play twice, and change the protection in 3 seconds.
    ?i agree with therebelyell626 said.....it just seems like ultimate team is king and franchise is not given the attention it needs. not to mention no historic teams, historic players only for ultimate team, no create-a-team, no myleagues, etc. no creativity for players at all, really. i will be sticking with 18 until 19 goes on sale or adds some things that will motivate me to buy it.
    Jershy88
    I loved the long audibles, its far more sim then button mashing a new play with hot routes.

    Thank you for saying this. These animations need to stay.
    Lexicon
    I think RPM is gonna cause a lot of grief this year. It's going to take them a while to get it right, methinks.

    Yeah. In concept, I’m sure it’s great. But it’s EA. Their execution over the years has been lacking.
    Sent from my iPhone using Operation Sports
    If they change man coverage at all from what I played in the beta I’m gonna be sooooo piiiisssseed! Hopefully for sim mode they keep it exactly the way it is. Leave the crappy coverage setting to arcade mode so the cry baby “madden ballers” can score on every drive and be done with the game after playing it for a month. The franchise guys will still be knee deep into the game in November/December so hopefully EA caters towards us for once when it comes to gameplay adjustments.
    Sent from my iPhone using Operation Sports
    Cato06
    If they change man coverage at all from what I played in the beta I’m gonna be sooooo piiiisssseed! Hopefully for sim mode they keep it exactly the way it is. Leave the crappy coverage setting to arcade mode so the cry baby “madden ballers” can score on every drive and be done with the game after playing it for a month. The franchise guys will still be knee deep into the game in November/December so hopefully EA caters towards us for once when it comes to gameplay adjustments.
    Sent from my iPhone using Operation Sports

    Agreed. I have been messing around with MUT Draft to kill some time this week. I drafted two 99 overall corners yet they might as well be 70 overall they get beat every single play. I just don't get the appeal.
    Sounds to me like some of you are just burnt out on Madden. That more about you than the game or how it plays
    Sent from my iPhone using Operation Sports
    sheredia
    ?i agree with therebelyell626 said.....it just seems like ultimate team is king and franchise is not given the attention it needs. not to mention no historic teams, historic players only for ultimate team, no create-a-team, no myleagues, etc. no creativity for players at all, really. i will be sticking with 18 until 19 goes on sale or adds some things that will motivate me to buy it.

    Historic teams are a non-starter anymore. The NFL doesn't want the legal heat from including generic representations of real players, it's a lot more expensive for Madden to license an entire historic team and it's 53 man roster than it is for 2k to do 15 man rosters, and it's way over-protective of its trademarks, so create-a-team would be severely limited.
    These things just aren't feasible anymore.
    As for MUT... man, I'm not seeing it. The last two years the updates have been gameplay and graphics. MUT has been functionally identical for 3 years except for some minor mode additions that were fairly easy interface and logic updates. MUT is not a big part of Madden's resource budget. It has one of the smallest teams in the building and generally the least experienced guys who are working to move onto gameplay or game modes.
    People blame MUT because they don't like MUT, but it isn't the reason CFM has been ignored. If anything, that blame should go to Longshot.
    L_O_B_27
    I really hope they don't cater to the "Online" crowd and change the audible/hot route/protection at the line of scrimmage. It's not realistic for a QB to individually change everyones routes, flip the play twice, and change the protection in 3 seconds.

    IRL the QB can change multiple routes with a single code word or even just a hand signal. It's not the player's fault Madden forces us to change routes one by one.
    Protection calls are often done by the C, although some teams do have the QB do it.
    When you are giving the player tasks that are ordinarily completed by multiple people they are going to need to be fast since they can't be done simultaneously like IRL.
    stinkubus
    IRL the QB can change multiple routes with a single code word or even just a hand signal. It's not the player's fault Madden forces us to change routes one by one.
    Protection calls are often done by the C, although some teams do have the QB do it.
    When you are giving the player tasks that are ordinarily completed by multiple people they are going to need to be fast since they can't be done simultaneously like IRL.

    IRL the QB has a very limited number of options to audible too that apply only to the specific call. He can't just call any play in the playbook at the line, he can't just change every player's assignment. Real life audibles are logical responses to what the QB sees. He has specific plays he audibles too that are tied to the huddle call vs. the front and shell he sees.
    Hot routes aren't even really that in the game. A hot route is a route specifically designed to account for a potential pass rusher the blocking scheme doesn't account for. The QB doesn't "call" it, it's built into the play call.
    At most a QB has some blitz beaters and basic run calls he can go too at any point, which the Madden audible system already covers just fine. The ability to build-a-play at the line of scrimmage is superfluous, unrealistic, and prone to abuse.
    L_O_B_27
    I really hope they don't cater to the "Online" crowd and change the audible/hot route/protection at the line of scrimmage. It's not realistic for a QB to individually change everyones routes, flip the play twice, and change the protection in 3 seconds.

    I agree with you 100%. However, competitive players are second in importance only to ultimate scheme streamers. If they complain I guarantee you it gets taken out
    adembroski
    Historic teams are a non-starter anymore. The NFL doesn't want the legal heat from including generic representations of real players, it's a lot more expensive for Madden to license an entire historic team and it's 53 man roster than it is for 2k to do 15 man rosters, and it's way over-protective of its trademarks, so create-a-team would be severely limited.
    These things just aren't feasible anymore.
    As for MUT... man, I'm not seeing it. The last two years the updates have been gameplay and graphics. MUT has been functionally identical for 3 years except for some minor mode additions that were fairly easy interface and logic updates. MUT is not a big part of Madden's resource budget. It has one of the smallest teams in the building and generally the least experienced guys who are working to move onto gameplay or game modes.
    People blame MUT because they don't like MUT, but it isn't the reason CFM has been ignored. If anything, that blame should go to Longshot.

    I disagree with you respectfully. Ultimate team may not have been changed or updated, but I believe the profits hauled in from ultimate team have made tiburons corporate directors complacent. Why allocate development time which actually equates to money to improve something on the game that won't necessarily bring on new sales. Profits are already healthy why waste money updating a feature or mode that is not going to bring in more dollars. You learn this your first two years of business school. Granted smart business move, but terrible for consumers.
    Outside of the hardcore who have been skipping madden the last few years out of spite, nobody is going to pick up a madden game for the first time because they improved franchise mode.
    Yes I do not like ultimate team. I feel like it is a mode that was literally designed to screw over consumers and take advantage of younger kids
    Therebelyell626
    I disagree with you respectfully. Ultimate team may not have been changed or updated, but I believe the profits hauled in from ultimate team have made tiburons corporate directors complacent. Why allocate development time which actually equates to money to improve something on the game that won't necessarily bring on new sales. Profits are already healthy why waste money updating a feature or mode that is not going to bring in more dollars. You learn this your first two years of business school. Granted smart business move, but terrible for consumers.
    Outside of the hardcore who have been skipping madden the last few years out of spite, nobody is going to pick up a madden game for the first time because they improved franchise mode.
    Yes I do not like ultimate team. I feel like it is a mode that was literally designed to screw over consumers and take advantage of younger kids

    Definitely agree with the above post.
    The only thing that's going to change things for the better, significantly, is competition. Madden is operating in a complete monopoly for the professional football, scratch that, football market in general. 2K at least has NBA Live, and The Show, as great as baseball is as a sport, doesn't have anywhere near the same size market as the NFL and NBA, even more so in gaming.
    Look at the racing game sector, it's the best it ever has been in the history of gaming. Why? There are so many damn options, so much competition, and a demand for better and better. Forza, Asseto Corsa, Project Cars, F1, Driveclub, Gran Turismo, etc. They push each other and if you slack, you fall in the pack. Madden has no push to exceed expectations.
    The beauty thing about MUT(I don't play it), it's an option to play or not, plus, if you play, you don't have to pay. Also, sounds like this year you go vs CPU.
    Also, I love to hear the insights of AJ because he's been there, done that.
    And, the license isn't going anywhere between the NFL, Madden and the NFLPA. There are good relationships, based on past information, between all three parties.
    Just a lot of hopes and dreams from the past carrying over.
    ODogg
    Sounds to me like some of you are just burnt out on Madden. That more about you than the game or how it plays
    Sent from my iPhone using Operation Sports

    Nope, still playing my PS2 Maddens almost daily. These new one aren’t fun
    Therebelyell626
    I agree with you 100%. However, competitive players are second in importance only to MUT streamers. If they complain I guarantee you it gets taken out

    Clint has already shot down the concept of them removing it and I believe him because I think EA may realize the eSports brand will benefit from this change. With the "design a play at the LOS" paradigm, the viewer has no clue what the guys are doing. We just know that they are pushing buttons really fast. It's a really poor viewing experience and it will not grow if it isn't fixed.
    Limiting this, the viewer will be better able to see the play calls (as designed) and then make the connection from the play call to the outcome...in theory, allowing the viewer to see the "chess match" that the game should be .
    roadman
    Agree, that is why there is a arcade and competitive mode for those that prefer those modes.

    Why don’t they use these modes to separate it more tho? The article is talking about qb cadences and slower audibles. The obvious answer is slower cadences for simulation and the shorter ones for competitive to make every one happy.
    Instead the article is telling us what is probably true, which ever complains the loudest will win this battle.
    JoshC1977
    Clint has already shot down the concept of them removing it and I believe him because I think EA may realize the eSports brand will benefit from this change. With the "design a play at the LOS" paradigm, the viewer has no clue what the guys are doing. We just know that they are pushing buttons really fast. It's a really poor viewing experience and it will not grow if it isn't fixed.
    Limiting this, the viewer will be better able to see the play calls (as designed) and then make the connection from the play call to the outcome...in theory, allowing the viewer to see the "chess match" that the game should be .

    This is a very good point you make. Doesn't make for good watching seeing all of those silly audibles. Also really makes for a need for a solid game plan as you just can't doctor a brand new play based on what he defense is picking. On another note it was way to easy to exploit the AI because of this. So I am a fan
    kjcheezhead
    Why don’t they use these modes to separate it more tho? The article is talking about qb cadences and slower audibles. The obvious answer is slower cadences for simulation and the shorter ones for competitive to make every one happy.
    Instead the article is telling us what is probably true, which ever complains the loudest will win this battle.

    I agree, especially with your last paragraph, but Clint put the kibosh on that when another article that people will complain about it and ask to have it changed.
    So, hopefully, he is a person of his word.
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