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Konami Clarifies eFootball Information Following Trailer Reveal

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eFootball

Konami Clarifies eFootball Information Following Trailer Reveal

The reaction to yesterday’s eFootball reveal by Konami was universally poor. If Konami’s goal was to unite the community, then the company certainly achieved that, just not in the manner it hoped. As is usually the case when bad press arrives, companies go into full spin mode by releasing additional details with the idea to help clarify previously released information. In case you missed it, and if you’re a traditional PES fan you probably didn’t considering #konami was trending on Twitter, you can check our our impressions of the reveal here. As for now, let’s get you all caught up on the latest eFootball information.

Latest eFootball Information

efootball information

From eFootball’s Official Twitter Account

If you already have the current mobile app, an update will be provided free of charge. Additionally, select user data will carry to the mobile versions from either your console or PC. This hopefully means Master League saves because it would be cool to be able to do team management activities from your phone and play actual matches from a console or PC.

Here is confirmation from Konami that if you’re on the PS5 and playing against an opponent using the PS4 your experience won’t suffer as result of your opponent using a less powerful machine. This presumably means graphics, but this is in stark contrast to EA’s approach for FIFA 22 where all of the next-gen features will only be available to those of us on next-gen consoles. If Konami is successful with this, it’s a huge win for a company perceived to have fewer resources than EA.

Master League isn’t dead, it’s just sleeping! “Optional DLC” means we’ll probably have to shell out some money for this, but if you’re only interested in say Master League and don’t touch MyClub you would be saving money as opposed to dishing out $60 for a full game with modes and features that you won’t play. It’s not a bad business model, although I suspect Konami will entice folks to play by offering promotions and/or maybe even offering them for free on a trial basis.

From Konami Senior Manager Adam Bhatti

No comment from Konami Senior Manager Adam Bhatti (he is no longer strictly working on PES/eFootball) regarding what version of eFootball was shown in yesterday’s trailer. All indications point towards the mobile version (formerly known as PES-lite) but we cannot confirm this.

More confirmation that eFootball will be an a la carte service. This is an interesting strategy by Konami and one that many of us, especially those who like FIFA but hate FUT, would probably like. If a fully released game costs $60 and is broken up by modes, say $20 for FUT, $20 for career mode, etc., then I wouldn’t mind only paying for the modes I like. It will be interesting to see how other gaming companies like EA and Sony react to this new strategic approach for a AAA sports title.

Joining the two biggest football — and arguably most popular athletes in the world — Neymar joins his once-Barcelona teammate Lionel Messi and Cristiano Ronaldo as an eFootball brand ambassador — not a bad front three if you ask me.

Tidbits From The IGN Article With eFootball Series Producer Seitaro Kimura

 “We started planning this move roughly two years ago to coincide with the console generation transition and changes in the market environment. I believe that we have already proven that this structure can be successful on mobile. By applying the same model across all platforms, we hope that more football fans will be able to play this game on consoles as well.”

A little insight into the thought process from Konami reflecting the popularity of mobile games. PES-lite was rumored to have nearly 400 million downloads, which is a huge reach for any mobile game or app. This kind of reach should generate bundles of cash from advertisers, which could translate into resources dumped back into the game to improve the game mechanics and/or allow them to compete with EA on the license front.

On how Konami prioritizes development among different platforms:

“We’re still making games on consoles first. We then take that exact same experience and make it available for mobile devices. In other words, we are not making the game for mobile, but working to make mobile more console-like.”

Good news here as Konami states that the developers are building the game for consoles first instead of taking the PC approach of building a game with minimal specifications allowing more people to play if their PC specs aren’t high-end.

Regarding graphics:

“We would ask our fans to not worry, we have made great efforts to tailor the visual quality of the game to the hardware of each device.”

Oh, we were very worried yesterday. Slightly less worried today but still a tad bit worried. What we saw visually yesterday wasn’t good enough for the PS4/Xbox One, let alone the new generation of consoles.

On the Unreal Engine transition:

“That’s why we chose Unreal Engine. Unreal Engine’s development speed is one of the fastest among game engines, and its scalability includes both high-end and low-end — perfect for mobile and next-gen platforms.”

Again, Mr. Kimura reiterates how versatile the Unreal Engine is with the capability of scaling the same game to multiple platforms. This makes sense considering the previous quote regarding how long they’ve been planning this move.

On the new button controls this year:

“‘Ball Control’ is new this year,” Kimura explains, “which takes advantage of the R2/RT [trigger buttons’] analog input to freely control the strength of the ball touch, and ‘Knock-On’ enables instantaneous strong touches. Since dribbling is naturally against a defender, we have also added some new elements to the defensive controls, such as ‘Match-up’ and ‘Physical Defending’.”

It’s a little ironic that FIFA 22 is utilizing traditional PES controls like the double-tap sprint to push the ball forward and quickly accelerate while Konami has gone to FIFA‘s sprint button being tied to R2/RT for eFootball. A few new additional features are also teased but aren’t really explained. Perhaps we’ll receive more information on these leading up the late-August release.

On their ambassadors:

“In order to understand how the best players in the world play the sport, we brought in [footballers Andrés Iniesta and Gerard Piqué] as gameplay advisors and asked for their advice,” Kimura explains. “It was a big decision to change the controls that people are used to, but it made the battle for the ball more realistic and more reflective of the user’s intentions.”

Andres Iniesta has been a part of the PES development team for a few years, coinciding with his move to Japan’s top division after a long and successful career with FC Barcelona. Pique is a new ambassador this year, and if we’re being honest, isn’t the best player to detail defensive abilities (yeah, I went for it).

On their new direction:

“We’re making it so that people can enjoy playing against other players, as this provides a greater thrill than what AI can provide,” reasons Kimura. “We believe that the 1v1 offense and defense realized in this way is the most important innovation of eFootball.”

Again, the trend here is player vs. player as opposed to player vs. the AI. As long as they don’t dumb down our AI teammates, we should be good here as PES has always tried to replicate 1v1 battles on the pitch. It will be interesting to see if second-man pressure will still be included as a defensive mechanic come release.

On the difference between this year and last year’s “Season Update”:

“We hope that football fans all over the world will enjoy the game as a completely new one rather than a simple update to what came before.”

Change in general isn’t always bad. Sometimes you have to take risks in order to achieve new levels of success, and it seems that Konami is willing to stick its chin out and stand behind the product. As always, it’s the consumers that dictate success, either through sales/downloads and/or critic reviews.

Regarding the new “on-the-fly” ability:

“The platform model gives us the opportunity to provide meaningful updates irregularly, if appropriate, without having to ask users to download a new game.”

This is an interesting approach. Usually console game approval comes from Microsoft or Sony, and they do not allow for instant patches/updates. It’s part of the reason why Konami rolls faces, gameplay updates, and even modes into Data Packs. These Data Packs don’t follow a set schedule, so if Konami is able to push these out more frequently and with no effects to option files, game saves, and so on, then the adaptability proposed here is a game changer.

On if some traditional PES quirks will be added:

“There are no plans to do so currently. However, if there is a lot of demand for it, it may be on the roadmap in the future.”

Community requests taken into consideration and possibly implemented? That’s a good start for a company that doesn’t exude transparency.

That’s it for now folks, but stay tuned as we update you all with the latest and greatest from eFootball.

15 Comments

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Discussion
  1. Damage done for me.
    Not interested in a FTP model. It’s not exciting and they killed PES.
    A DLC of the master league will not ever present a step forward.
    Gutted tbh
    Hated the idea at first but the more I think/read about it I think it could end up being great. To their point, if all I play is Master League it would be nice to only have to pay for that and would expect more improvements to it than other sports games do their franchise mode since they are essentially selling the mode. Many other sports games rarely update their franchise mode anymore.
    Also, they will not have to worry about the strict cut-off period there is for the yearly games which should keep the development running more efficient year-round.
    I think it is going to be a rough start until they get all the teams/modes up and running but when they do I think it will show everyone the benefits of this model. I think everyone is just hesitant to change which is human nature.
    Imagine if they had released a 6 minute trailer with all the random bits that have been in covered or clarified in the first place. Instead we were shown a vague roadmap, told the game is now free, terrible graphics with clipping and poor rendering and clips of Pique and Iniesta talking about random football topics(seriously KG I thought you knew the ambassadors lol)
    F2P helps the mobile version and MyClub make them money so I don't have to pay $70 for modes I'm not interested in and I only pay for master league at a reasonable price... let's do this. I don't find f2p inherently bad as what most people think of is crappy mobile games. Fortnite, Apex Legends, Rocket League, tons of MMOs all are f2p and are good games. It really comes down to how much gets locked behind a paywall.
    Some of what still needs to been known
    - will ML available at launch if not how soon after.
    - Is ML a one time DLC and then we just pay for updated kits/rosters every year?
    - What, if anything in ML will behind a paywall.
    - OF will they be the same, more robust or is this going to stripped back to force user to pay for 3rd kits, leagues etc. via mtx.
    The roadmap was just about cross play basically. Which I don't really care about.
    So I'm guessing the early autumn is technically the demo period/official release. Since it seems pretty bare bones. This also marks the last time we'll get a "demo" since yearly releases are no more. Also early autumn does that mean the actual fall equinox around Sept. 20/21 or is that code for early September.
    Konami thought killing off the PES name and announcing the game was free would get people excited without much context outside of vague statements and a roadmap, yeah no that's a recipe for disaster. Whoever signed off on yesterday's announcement clearly doesn't know what they are doing.
    I'll give the game a shot since it's free as I'd rather not play that other game.
    Well that was more than I intended to write lol.
    Sent from my Pixel 4a (5G) using Operation Sports mobile app
    jrnlgrn
    Imagine if they had released a 6 minute trailer with all the random bits that have been in covered or clarified in the first place. Instead we were shown a vague roadmap, told the game is now free, terrible graphics with clipping and poor rendering and clips of Pique and Iniesta talking about random football topics(seriously KG I thought you knew the ambassadors lol)
    F2P helps the mobile version and MyClub make them money so I don't have to pay $70 for modes I'm not interested in and I only pay for master league at a reasonable price... let's do this. I don't find f2p inherently bad as what most people think of is crappy mobile games. Fortnite, Apex Legends, Rocket League, tons of MMOs all are f2p and are good games. It really comes down to how much gets locked behind a paywall.
    Some of what still needs to been known
    - will ML available at launch if not how soon after.
    - Is ML a one time DLC and then we just pay for updated kits/rosters every year?
    - What, if anything in ML will behind a paywall.
    - OF will they be the same, more robust or is this going to stripped back to force user to pay for 3rd kits, leagues etc. via mtx.
    The roadmap was just about cross play basically. Which I don't really care about.
    So I'm guessing the early autumn is technically the demo period/official release. Since it seems pretty bare bones. This also marks the last time we'll get a "demo" since yearly releases are no more. Also early autumn does that mean the actual fall equinox around Sept. 20/21 or is that code for early September.
    Konami thought killing off the PES name and announcing the game was free would get people excited without much context outside of vague statements and a roadmap, yeah no that's a recipe for disaster. Whoever signed off on yesterday's announcement clearly doesn't know what they are doing.
    I'll give the game a shot since it's free as I'd rather not play that other game.
    Well that was more than I intended to write lol.
    Sent from my Pixel 4a (5G) using Operation Sports mobile app

    My thoughts exactly!
    After 2 years and sprinkles here & there about things like “moving to the unreal engine”, “new partner clubs”, and the like you roll decide to roll out THAT POS trailer?
    This is what we were sold on for graphics

    And this is what we got

    Why would you even show the game like that? Like, who OK’d that trailer and those gameplay clips? They could have used a suped-up modded PC version if they’re not ready yet which everything about this trailer screams “it’s not ready yet”. They don’t even have names for some of their modes and it’s basically going to be a demo at release. Konami have always sucked at PR and relied on Adam’s Twitter following to clean up messes but man that’s just unfair to him. Just a clusterfck of a release that just so happens to coincide with EA opening up the floodgates for info on ‘22.
    All that being said, it’s F2P with ala carte mode offerings so I don’t understand how anyone could be against that. If EA did that and folks had to only pay ~$30 for a game with no FUT people would be extremely happy. Anyway, it’s definitely going to be worth checking out and hopefully they release tidbits of info from here until late August.
    I wish I knew those guys although Pique wouldn’t be too happy with my jab
    Sent from my iPhone using Tapatalk
    I thought the Pique jab was well warranted lol.
    Thanks for the information collected here, definitely a little breath of air for me. I hope but don't expect that making ML an additional DLC means that more effort is into it because customers will actually putting money specifically toward that game mode. I've been loyal to PES to a fault over the years but atleast this way I get to test it out for free before spending my money to play a stale ML.
    I'm a no on this. I only play off line and spend more time in league or cup than an ML mode that didn't get updated for the entire generation. I'll stick with 20 or the season update. Fairly certain ebaseball 2021 grand slam will be the last purchase from konami unless a lot is made right.
    How you can you both be so hyperbolic before the game has even launched? We've heard nothing about DLC pricing or what Master League is going to look like this year. The game could very well end up sucking but it could also ended up costing $30 with an improved ML.
    How do you know a DLC of Master League will never present a step forward? AFAI, it has never been attempted in a major sports title. I really don't get the hate and panic at this stage. How does everyone losing their mind about this not have permanently high blood pressure? Everything must be so intense for you.
    stocksy
    Damage done for me.
    Not interested in a FTP model. It’s not exciting and they killed PES.
    A DLC of the master league will not ever present a step forward.
    Gutted tbh

    maltliquor23
    I'm a no on this. I only play off line and spend more time in league or cup than an ML mode that didn't get updated for the entire generation. I'll stick with 20 or the season update. Fairly certain ebaseball 2021 grand slam will be the last purchase from konami unless a lot is made right.
    It will be interesting to see what the new ML will even be. I'm skeptical of this whole setup personally. But they have been doing a free version for a few years. So they clearly have stats that backup what they are doing. It will be interesting to see how this plays out with the DLC options for other modes. And how long that actually lasts.
    Definitely in wait and see mode on this. Still enjoying PES 2020 in the mean time. I would love to support eFootball 2022 but only if Master League represents an upgrade from what I'm playing now.
    Edit: Also, the option files absolutely must remain.
    The fact Master League isn't coming until January/February is enough for me to be done with Konami. Obviously we (Master League) players mean nothing to them and their priority is online and mobile. Pass. Back to FIFA, yuck.
    wilbursaurus
    The fact Master League isn't coming until January/February is enough for me to be done with Konami. Obviously we (Master League) players mean nothing to them and their priority is online and mobile. Pass. Back to FIFA, yuck.
    I'd rather wait if it means we get a quality ml dlc.
    Better that rushing out a pile of ****.
    Sent from my VOG-L09 using Operation Sports mobile app
    in madden, FIFA NBA 2k  franchise mode career mode and gm mode has been terrible for many years with a few  updates  and you pay 60-80 $ for the game at least let give to Konami a chance this year what they can do with this new business model, if they improve the offlines mode  by charging  some amount as DLC and probably cheaper than 60$ i m in  i prefer this cause  pay 60 just to play franchise is stupid that why i didn't buy any sport game last 3 years 
    ...just gutted. Not at all hopeful or optimistic...though I'll wait and see, I guess. Though even as I say that, I can hear the children screaming in the ruins.
    FIFA is so awful... so bad...
    PS4 forever for me, I'm guessing.
    Can't wait to play as Merseyside Red with watered down controls and strategic options...
    😒🤮
    If the gameplay is still PES-like, I'm happy to pay for just the pieces I want. I never play master league anyways. Just need option for more teams and option files.

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