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It Came From the Forums: Mike Lowe's Madden 20 Sliders

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It Came From The Forums

It Came From the Forums: Mike Lowe's Madden 20 Sliders

For the football-crazed out there potentially coming off the highs or lows of yesterday’s conference championship games, I have another set of Madden 20 sim sliders to pass along. I highlighted Matt10’s sliders last week, and Mike Lowe has another popular set you may want to try out.

Mike Lowe puts some personal rules on himself as he plays, like no switching on defense, and overall this set is very much revolved around CFM mode. He integrates his sliders with some other XP sliders and really is looking to find a balance between simulating and playing the games with these sliders. In other words, if you’re really focused on getting somewhat realistic stats within CFM itself, you might really dig Mike’s sliders.

Madden-20-Jimmy-G

As always with any Madden 20 sim sliders you get from OS, the best thing to do is try out the new sliders for a couple games, and then at that point go give some feedback in the forum thread with your results. It’s always interesting to hear about the different results people are getting. Plus, sliders are an imperfect science, so getting more data points is never a bad thing.

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  1. Lions win in Week 1 on the road in Arizona.
    Nice to see Kyler Murray scramble for 66 yards in this game. A kickoff return as time expired in the first half helped us pickup a win on a day when our passing game did just enough, 24-10.


    Great approach I believe.
    Question - did they ever remove the False Start glitch where you would get 2-3 FS in a row especially as you neared the opponents goalline? I think it may have had to to do with Fatigue settings that were over 50, but I am not sure. It almost seemed as if it was hard coded into the game.
    I don't have 20...I am still using 19 and seeing it happen. Just hoping they got rid of it for 20 as I see your FS setting is 99.
    C
    capa
    Great approach I believe.
    Question - did they ever remove the False Start glitch where you would get 2-3 FS in a row especially as you neared the opponents goalline? I think it may have had to to do with Fatigue settings that were over 50, but I am not sure. It almost seemed as if it was hard coded into the game.
    I don't have 20...I am still using 19 and seeing it happen. Just hoping they got rid of it for 20 as I see your FS setting is 99.
    C
    This has never happened to me. Not once.
    My first game with these settings, the CPU Packers had nine false starts over the course of the game. Three on the first drive of the game.
    Maybe just a fluke, but something I’ll be watching over the next few games.
    Sent from my iPhone using Operation Sports
    Mike Lowe
    This has never happened to me. Not once.

    Interesting. Maybe they tweaked it for 20...it was a big issue in 18 and 19 for sure. Was hoping they tweaked it.
    I see a post above...ugh...looks like it still happens with cpu in 20 :(
    C
    capa
    Interesting. Maybe they tweaked it for 20...it was a big issue in 18 and 19 for sure. Was hoping they tweaked it.
    I see a post above...ugh...looks like it still happens with cpu in 20 :(
    C
    I have played a ton as well. I have not seen it once on 20.
    Anyway, always respect your work mike.
    Sent from my SM-N960U using Tapatalk
    rspencer86
    My first game with these settings, the CPU Packers had nine false starts over the course of the game. Three on the first drive of the game.
    Maybe just a fluke, but something I’ll be watching over the next few games.
    Sent from my iPhone using Operation Sports
    I'm actually ok with that. I see it as Packers having "9 penalties for 45 yards."
    To me, that's better than just settling for "we can't get penalties in Madden."
    We most certainly can.
    Mike Lowe
    I'm actually ok with that. I see it as Packers having "9 penalties for 45 yards."
    To me, that's better than just settling for "we can't get penalties in Madden."
    We most certainly can.

    Yeah, I haven’t had that many in the couple of games I’ve played since, so it looks like it was a bit of a fluke. The balance between false starts and encroachment penalties is a bit too heavy towards the offensive penalty, but there’s only so much that can be done to make penalties realistic with this engine.
    Couple of notes after four games with these:
    • Have you seen the QB kickers ever miss a kick wide? I’ve only seen one miss so far and that was a 57 yard attempt that was short.
    • The CPU QBs are very accurate. I’ve only seen two or three throws that were not on target.
    • Running game is tough but the CPU is putting up decent numbers. I’d like to see a few more big runs (20+ yards) as it seems most runs are either for 0 or 6-8 yards. Tackling may be a bit too sure.
    Otherwise, these are a really great base for me. Thanks for your work as always.
    Sent from my iPhone using Operation Sports
    rspencer86
    Have you seen the QB kickers ever miss a kick wide? I’ve only seen one miss so far and that was a 57 yard attempt that was short.

    Arizona's kicked missed 3 FGs in our Week 1 game. At least 2 of them if not all 3 were wide.
    rspencer86
    The CPU QBs are very accurate. I’ve only seen two or three throws that were not on target.

    Here are the highest % guys who started a game in my Week 1. Kyler Murray was 6th, but lots of dink and dunks as he only threw for 174 and scrambled when things weren't open downfield.
    Had to restart my CFM as I accidently relocated the wrong team...Anyway, some quick changes and a story:
    User pass blocking: 54 (+1)
    Pass Defense Reaction Time: 47 (-3)
    For anyone who follows the Lions woes, Week 2 brought a very typical Lions Madden game lol.
    Lions storm back to score 24 4th quarter pts to tie the game at 27, including the first ever onside kick I've ever gotten on Madden w a minute left.
    OT Chargers get the ball and go 3 and out. Lions near FG range, Hockenson drops a 3rd down pass over the middle forcing a 57 yard attempt by Prater. AI ices kicker, kick is no good.
    Chargers go about 35 yards. Kick FG. Lions lose 30-27 3
    Lions now 0-2 after falling short at home against Chargers and letting Kyler Murray run all over us in Week 1 (over 100 yards)
    Tried these last night, I usually play on allpro. Started with live rosters in week 9 with my Redskins. Lost 48-14 to the Bills. First time using the cloud and all madden and dont know which helped but gameplay animations were really smooth and i liked that alot. Need more time with new difficulty as Josh Allen tore me up with 3 tds and completed 83%..I was also 80% with Haskins but mostly to RB's and threw a pick 6
    The cpu running game was on point, Gore had 115 yrds and Yeldon around 50. Despite the lopsided loss everything felt good. Going to get in a couple more games today.
    Sent from my SM-G975U using Operation Sports mobile app
    The first game i played i couldnt stop Josh Allen everyone was wide open..im currently at half in my second game against the Jets in a rain game..score is 0-0 and ive held Darnold so far to 60 and he has a 50% completion..super small sample but its encouraging..I am also struggling to complete passes as well.
    Sent from my SM-G975U using Operation Sports mobile app
    First official CFM game on All-Pro in the books. Lions lose in typical Lions fashion...Raiders had as defensive touchdown. We game planned to run, and Ty Johnson had a breakout game.
    I'll update the first post tomorrow
    Mike Lowe
    First official CFM game on All-Pro in the books. Lions lose in typical Lions fashion...Raiders had as defensive touchdown. We game planned to run, and Ty Johnson had a breakout game.
    I'll update the first post tomorrow

    Looks really good
    Sent from my iPhone using Operation Sports
    I think what I struggle with on all pro is human run game. No matter where I put human run block slider it’s too strong. The cpu linebackers seem to be out of position frequently with poor pursuit angles.
    Sent from my iPhone using Operation Sports
    Mike Lowe
    First post adjusted now for All-Pro set to replace All-Madden. The game is very well balanced, so most changes are for penalties, subs, etc.

    I’ll stream this set tomorrow night
    Sent from my iPhone using Operation Sports
    I may patch up and give this set a run...
    It has been heavily endorsed by a trust worthy source.
    I will provide feedback if I do so.
    I like the concise and descriptive write-up on your OP - nice job.
    Mike, this is playing really well for me.
    How are the CPU TFL against you looking in your current Lions season? Can you tell what the average per game is, and can you say a little bit about the types of run calls you normally make on offense?
    Lions lose another in typical Lions fashion by having a bad 4th quarter and making an average QB look like a star. We gave up too many sacks this week as well. Game played really well though. Golladay went down with an injury which really impacted our offense.
    Tackles for loss and other stats for this game included as well.
    Lions now 4-6-1 heading into the Thanksgiving matchup against the Bears.
    Thanks, man!
    Those numbers look great. I ran into a brick wall vs. DEN, which is not really a surprise, so I was wondering if what I saw in that game was normal or not. Sounds like I saw the high end of the spectrum.
    One thing I really like about this setup is it seems like you 100% have to take what the defense gives you, which means you can't run into a bad front with bad matchups and expect anything good to happen. I'm used to being able to get away with murder on AP, in both the passing and running games. It's been a bit of a learning curve to adjust to what this setup offers, but that's a good thing.
    Again, much appreciated!
    Mike Lowe
    Lions lose another in typical Lions fashion by having a bad 4th quarter and making an average QB look like a star. We gave up too many sacks this week as well. Game played really well though. Golladay went down with an injury which really impacted our offense.
    Tackles for loss and other stats for this game included as well.
    Lions now 4-6-1 heading into the Thanksgiving matchup against the Bears.
    Mike lookin good. Maybe i missed it but do you put all main menu settings to the values u have on the OP and " import" inside ur CFM?
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    mathey270
    Mike lookin good. Maybe i missed it but do you put all main menu settings to the values u have on the OP and " import" inside ur CFM?
    Sent from my VS988 using Tapatalk

    Absolutely not. It's unnecessary, and this set is proof. Fight the placebo!
    Stellar game here: https://youtu.be/OKVvw0TFLwg.
    I ran the OP as specified, with the exception of a 15 minute quarter length and a 13 second accelerated clock runoff.
    This game was a blast and was 10-9 until late in the 4th, which I couldn't believe.
    Animations, outcomes, and stats were all spot on, and the game was tons of fun.
    It was very nice seeing penalties affect drives.
    I'm happy to give this setup a ringing endorsement. I can't wait to see what KC brings to the table.
    I really may need to give these a shot. I'm always worried that All-Pro will be too easy but these numbers are looking fantastic. I'm an average Madden player so I usually get frustrated on All-Madden because of all the CPU cheese. I don't want to feel like I'm being cheated by the CPU or the game is no fun for me.
    Mike Lowe
    Absolutely not. It's unnecessary, and this set is proof. Fight the placebo!

    So in echoing this response - does that mean that the settings in the main menu for both sliders and auto subs - are set to default?
    What made you move to All Pro rather than All Madden? I was finally able to get in a game with this exact set. I'm usually hesitant to move down to AP.
    Other than a 66 yard touchdown run the Seahawks haven't looked too good. Wilson has been the checkdown king for most of the game. Seattle missed 3 field goals so far and I blocked there one xp attempt, I dropped 3 user picks so it probably would've been even worse at this point if they were caught.
    Sent from my LG-D850 using Operation Sports mobile app
    Rye
    What made you move to All Pro rather than All Madden? I was finally able to get in a game with this exact set. I'm usually hesitant to move down to AP.
    Other than a 66 yard touchdown run the Seahawks haven't looked too good. Wilson has been the checkdown king for most of the game. Seattle missed 3 field goals so far and I blocked there one xp attempt, I dropped 3 user picks so it probably would've been even worse at this point if they were caught.
    Sent from my LG-D850 using Operation Sports mobile app

    I just played Wilson myself and was shocked at the amount of check downs he threw as well. Very strange.
    Sent from my iPhone using Operation Sports
    I tried human run at 20 and felt like it through the cpu linebackers completely out of whack. I actually haven’t used your set yet though and I’m assuming the penalties have a huge role in how the set plays.
    Also mike, i hate to ask to stray from OP but would it hurt for me to put cpu acc at 50?
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    Teleo
    So in echoing this response - does that mean that the settings in the main menu for both sliders and auto subs - are set to default?
    No idea because it does not matter one bit.
    Rmiok222
    I tried human run at 20 and felt like it through the cpu linebackers completely out of whack. I actually haven’t used your set yet though and I’m assuming the penalties have a huge role in how the set plays.
    Also mike, i hate to ask to stray from OP but would it hurt for me to put cpu acc at 50?
    Sent from my iPhone using Operation Sports

    Follow his OP to a T.
    There’s a reason that each setting is set the way it is.
    Any changes... and you’re basically running a different set... for better or worse
    Raider_Ren
    Follow his OP to a T.
    There’s a reason that each setting is set the way it is.
    Any changes... and you’re basically running a different set... for better or worse

    Yeah that’s why I ask. Just curious to some of these values though. I’m about to give it a whirl tonight.
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    Rmiok222
    I tried human run at 20 and felt like it through the cpu linebackers completely out of whack. I actually haven’t used your set yet though and I’m assuming the penalties have a huge role in how the set plays.
    Also mike, i hate to ask to stray from OP but would it hurt for me to put cpu acc at 50?
    Sent from my iPhone using Operation Sports
    None of it should matter. You guys that feel penalties impact gameplay are chasing ghosts. Change whatever you want; It'll impact that one thing.
    Raider_Ren
    Follow his OP to a T.
    There’s a reason that each setting is set the way it is.
    Any changes... and you’re basically running a different set... for better or worse
    Honestly, edit anything you'd like. The sliders accurately impact what they say. I have changed stuff all the time.
    As for the blowout Bengals game, I'm guessing you're either too good for this set, you switch on D, or both. Also a chance that those games just happen.
    Started a new offline CFM. Simmed the entire 2019 season, moving the Raiders to Las Vegas. Chiefs beat the 15-1 Bears in the Super Bowl. Became Lions owner for the offseason.
    And those NFC champion Bears were our Week 1 opponent on the road on MNF.
    Lions 20th overall pick and #1 talent-rated player in the draft HB Nicholas Bowe had an impressive debut as the Lions rebounded from a TOUGH 1st half in which Stafford was picked once and sacked 3 times. That would be all as the Lions adjusted for the 2nd half (I got a bottled water from the fridge) and Stafford--who regressed a bit for 2020 down to a 78--threw 2 4th quarter TDs.
    Game playing great even in offline. Glad this thread is defeating the Madden myths.
    Lions fall to 1-1 after losing a shootout at home against Green Bay. Had a 4th and 2 from their 11 yard line, but got sacked as I had to wait for an endzone route to develop with no timeouts left. A very Lions-esque loss.
    Having some of the best games of Madden I've ever played. Strategy and gameplannig play a major role. Seeing realistic injuries too.
    Your results look very competitive for all pro. I read through the OP. Are you playing on any house rules for all pro? So many all pro set put in these "rules" to try to make ap more difficult and i play with more freedom on my set. Its just my style and more fun to be able to play the game how i want. Just curious how you are getting these results without limiting yourself. I do play no switch for the most part but thats about it.
    I may have to take a look.
    Sent from my SM-N960U using Tapatalk
    tyler28
    Your results look very competitive for all pro. I read through the OP. Are you playing on any house rules for all pro? So many all pro set put in these "rules" to try to make ap more difficult and i play with more freedom on my set. Its just my style and more fun to be able to play the game how i want. Just curious how you are getting these results without limiting yourself. I do play no switch for the most part but thats about it.
    I may have to take a look.
    Sent from my SM-N960U using Tapatalk

    Nothing that's not discussed in the first post which isn't much beyond no-switch on offense and defense.
    Thank you so much for showing me how to get rid of after play replays. My madden experience is 100% better now. That drove me crazy
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    tyler28
    Thank you so much for showing me how to get rid of after play replays. My madden experience is 100% better now. That drove me crazy
    Sent from my SM-N960U using Tapatalk

    How do you do this?
    These are playing fantastic for me right now. I upped CPU QB ACC to 45 for a little more challenge. I also dropped TKL a little bit for both sides to try and open the game up a tiny bit more. The results was this gem of a game. I trailed 17-6 at half and had no answer for Mayfield most of the game. I super sim all special teams because I feel like it makes the game way more diverse. I see everything you can imagine from kick returns for TDs to penalties that give the offense a free first down. The only necessary change you have to make is dropping the minimum play clock 1 second (to 15 seconds in this case) and that will allow for the appropriate amount of plays still. The reason I bring this up is because I was trailing 24-21 with 8:00 left and was able to get a blocked 47 yard FG from the CPU on the super sim. I then proceeded to take the methodically down the field to tie the game up with 2:07 left. Cleveland came out looking for the win on the final drive and put themselves in FG range after two long pass plays. I ended up burning two of my timeouts and holding Cleveland to a FG that gave them a 27-24 lead with 0:39 left. Thank god I had the lone timeout because I needed it. I was able to work the middle of the field right away and got 22 yards on 3&10 from my own 21. With no timeouts left it was now time to work the sidelines. I was able to get two completions in the last 0:22 to go along with 2 incompletions. The final completion came as I stepped out of bounds at the Cleveland 31 on a 3&10 from their 46. Those 15 yards were massive to us and we trotted out the FG unit who sent us into OT. Cleveland never even saw the ball in OT, it felt great. Definitely the most fun game I’ve had so far in this years version of madden. Also on a side note, penalties were awesome as you can see and quite diverse. I saw atleast 6 different penalties called so that was great.



    Do you all adjust auto subs for the cpu? I’m assuming the auto subs you adjust for your team within CFM does not apply to CPU teams.
    Sent from my iPad using Operation Sports
    I have a few minor tweaks I'll post this weekend. My 2020 Lions are 4-3 after the bye. Stafford has gone off 2 of his last 3 games with a dud of a game in between. RB Bowe will miss 3 games due to injury and we've been without Golladay for a while now too. A few others on defense have missed time. I'm loving the roster balance required with injuries having the sort of impact they're having.
    We traded Kerryon Johnson to the Patriots around Week 2.
    First post updated with some changes I worked on last night. Here are some stats through 8 games (9 weeks) of the Lions' 2020 season:
    Offensive yards: 2,797 (17th)
    Passing yards: 1,765 (26th)
    Rushing yards: 1,032 (3rd)
    PPG: 26.5 (9th)
    1st downs: 138 (16th)
    Sacked: 27
    Fumbles lost: 5 (stat broken for simmed games)
    INTs thrown: 6 (26th)
    Defensive yards: 2,532 (3rd)
    Passing yards against: 1,883 (10th)
    Rushing yards against: 649 (1st)
    Points against: 22.1 (9th)
    Sacks: 20 (8th)
    Fumble recoveries 4 (stat broken for simmed games)
    INTs 5 (17th)
    3rd down conversions: 50% (21st)
    Penalties: 37 for 329 (8th)
    Some Notes:
    Traded Kerryon Johnson to New England who offered a 2022 2nd, 5th, and 6th.
    Resigned Snacks Harrison and Darius Slay to 1 year deals. May franchise tag Marvin Jones Jr.
    Sacks against Stafford, more than a handful have been from incorrect blocking assignments by me when a guy would come in untouched.
    I need to vary my snap count more for more false start opportunities.
    I usually don't feature a WR so much, but Marvin Jones Jr is just a beast for us this year. With our 2nd and 3rd WRs hurt, he's stepped up. He's 2nd in the NFL in receptions and 1st in yards.
    stormchaserck19
    Mike, these look great. How do you rank in penalties league wide?
    Midway point of the season we were 37 penalties for 329 (8th). I need to try and draw defense offsides more, so that may increase.
    Darth Raider
    Mike, can you put up a shot of your team INJ list at your current point in the season w/ the 49 INJ.
    I'll do this tonight or tomorrow. Recently it was:
    WR2, WR3, HB1, CB2, DT2. This week, a couple of them are now back. I did just lose my ROLB this week too.
    stormchaserck19
    I see you play with the superstar abilities turned on. I would assume they aren’t as overpowered on all pro as they are on all madden. Thoughts on turning them off?

    I’m interested in this as well. I thought Mike had them off originally. Were they turned back on and if so, why the change?
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    stormchaserck19
    I see you play with the superstar abilities turned on. I would assume they aren’t as overpowered on all pro as they are on all madden. Thoughts on turning them off?
    Yeah you'd be fine with them off. Much better than All Madden either way. I like them on because it really forces me to gameplan.
    Mike Lowe
    I'll do this tonight or tomorrow. Recently it was:
    WR2, WR3, HB1, CB2, DT2. This week, a couple of them are now back. I did just lose my ROLB this week too.
    We got hit hard with injuries, but heading into Week 11 2020 game, we're getting back to full strength.
    One issue I see with Madden 20 is that the AI puts little emphasis on starting young talent, even top 10 picks. The game just goes straight overall ratings for most depth charts.
    However, this is less of a problem for me compared to an online CFM that would do this better, but have MLBs with 25 INTs and DEs with 40 sacks.
    Edit: After taking a closer look it's not as bad as I thought. Young players tend to fall in line with other young vets.
    I started a new franchise with only players I drafted & undrafted rookies and I’m beating teams with ease. Not sure what’s happening here. My team is a 58 ovr and I’m playing a 83 ovr rated Steelers team and I’m rolling over them.
    I followed the sliders to a T and I never switch on D. Don’t run cheese plays either.
    TexSkins
    I started a new franchise with only players I drafted & undrafted rookies and I’m beating teams with ease. Not sure what’s happening here. My team is a 58 ovr and I’m playing a 83 ovr rated Steelers team and I’m rolling over them.
    I followed the sliders to a T and I never switch on D. Don’t run cheese plays either.
    Huh, not the case with me. Sorry I can't be much help.
    2020 Week 11 and the Lions improve to 7-3 after beating the now 1-9 Titans on the road by just a measly point. Luckily we blocked a FG and an XP to secure the win. Nice to finally have Bowe in the backfield again.
    Got destroyed in one game but rallied the next to win by 2. Strange to stay in a game with a 60 ovr team but at least it’s enjoyable. The main factor has to be the oline on both sides. I have to admit that I like All Pro instead of Madden difficulty.
    So I have to say first that these sliders are not bad BUT
    My main problem is this ...
    Fast wrs don't get seperation downfield. If I throw it deep the cb gets there before the ball and usually is AHEAD of me when we all meet up. But that's with most sliders anyway.
    The biggest thing this game and I only played one full game with 9rs and Bucs and in the 4th I was up 34-24 with the 9rs and Bucs try a fg and miss. BUT WAIT....
    PENALTY ON THE PLAY
    Penalty on Dre Greenlaw for roughing the kicker. Auto 1st down.
    Instant replay time.
    So NO 9r in the backfield whatsoever and the fg kicker animated like he got hit and on top of that Greenlaw isn't even on the field. Invisible I guess ? Didn't even count the players on the field. So I guess that's possible but this is Madden. Or as I like to call it...
    MADDENING.
    back to making my own adjustments.
    Just had an awesome game between the Seahawks vs Cardinals (CPU)
    I won 24-20, had to score two TDS in the 4th qtr to do so though.
    Wilson: 20-31, 199yds, 64%, 2TDS, 1 INT
    Murray: 19-28, 215 yds, 67%, 2 TD, 0 INT
    I had over 100yds rushing with Carson. David Johnson only had 13 carries for 49yds
    Hey, this slider set is giving me some enjoyable gameplay in my solo franchise, I also run a 10-man league for friends, where we mostly all play AFC teams. Games are about 50/50 user/cpu, I’m looking for a slider set to bring in for season 2, I’m wondering if this has been tested in user v user games at all?
    Mike u did it again. I play my franchise cpu vs cpu supersim slow and your sliders are working great. I made minor adjustments to like 3 sliders and I'm getting great gameplay. Thank u for your work
    These are probably the best sliders I found! Quick question though, should I turn up run blocking for the user? I’m playing with the Bengals and Bernard and Mixon are both hurt. So I’m playing with my 63 overall RB and he is torching the Ravens Defense. Had a 71 yard run just a bit ago lol
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    jacobsramek
    These are probably the best sliders I found! Quick question though, should I turn up run blocking for the user? I’m playing with the Bengals and Bernard and Mixon are both hurt. So I’m playing with my 63 overall RB and he is torching the Ravens Defense. Had a 71 yard run just a bit ago lol
    Sent from my iPhone using Operation Sports

    I'm assuming you mean turn down? Yeah, that would make sense then if you're getting too much production on a consistent basis. I don't worry about outliers (good or bad) so long as they are not the norm.
    Mike Lowe
    I'm assuming you mean turn down? Yeah, that would make sense then if you're getting too much production on a consistent basis. I don't worry about outliers (good or bad) so long as they are not the norm.

    Ok thanks, I don’t know why I said turn up lol
    Sent from my iPhone using Operation Sports
    I’m playing as the Bengals going against the Raiders. Should Derek Carr have 300 passing yards in the first half? Lol
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    Anyone know any good sliders that fix weird players making the pro bowl or having good years it’s so annoying for example Adam Humphries and Tyler Kroft over the great players
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    Hey Mike, still the best sliders I have found and been using them into my second season. There have been momentum swings and close games galore. I’m also glad to see you did the same thing I did in upping the injuries (+1) and the CPU pass accuracy. The one thing that’s been a bit frustrating is the CPUs playcalling and/or passing game, but there are bad playcallers in the NFL so that’s normal. Here are my two concerns that I was wondering if you found solutions to:
    - CPU passing game - I’ve stopped doing pass commit on long downs (I’ve never done run commit as the CPU somehow knew in previous years and checks to a pass for a TD every time) but for the most part, it’s only caused my dline to get less pressure unless I control them. I was hoping it would’ve increased the CPUs willingness to throw downfield and/or their ability to escape the pocket but neither has really increased. Additionally, not many play actions are called and even teams like the ravens, Vikings, and others who use PA rollouts, I can’t recall a time they’ve called it.
    - CPU defensive line pressure - I’m getting better at this in recognizing where the pressure is coming from, adjusting the line, and keeping a RB in but still frustrated in the amount of pressure they get and ultimately sack me considering my OLine is one of the best (Cowboys).
    Even without fixes to these, I enjoy your sliders more than any I’ve played so thank you. I’m just thinking a few of these things might make games more interesting and perhaps I’ll even lose a game here and there.. (currently 8-0 in season 2, but mostly close, no restarts allowed).
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    kizzy1206
    Hey Mike, still the best sliders I have found and been using them into my second season. There have been momentum swings and close games galore. I’m also glad to see you did the same thing I did in upping the injuries (+1) and the CPU pass accuracy. The one thing that’s been a bit frustrating is the CPUs playcalling and/or passing game, but there are bad playcallers in the NFL so that’s normal. Here are my two concerns that I was wondering if you found solutions to:
    - CPU passing game - I’ve stopped doing pass commit on long downs (I’ve never done run commit as the CPU somehow knew in previous years and checks to a pass for a TD every time) but for the most part, it’s only caused my dline to get less pressure unless I control them. I was hoping it would’ve increased the CPUs willingness to throw downfield and/or their ability to escape the pocket but neither has really increased. Additionally, not many play actions are called and even teams like the ravens, Vikings, and others who use PA rollouts, I can’t recall a time they’ve called it.
    - CPU defensive line pressure - I’m getting better at this in recognizing where the pressure is coming from, adjusting the line, and keeping a RB in but still frustrated in the amount of pressure they get and ultimately sack me considering my OLine is one of the best (Cowboys).
    Even without fixes to these, I enjoy your sliders more than any I’ve played so thank you. I’m just thinking a few of these things might make games more interesting and perhaps I’ll even lose a game here and there.. (currently 8-0 in season 2, but mostly close, no restarts allowed).
    Sent from my iPhone using Operation Sports

    Sliders do not impact AI playcalling and game strategy. I mean, I guess you could say something like having better pass blocking would allow for a QB to POSSIBLY make a throw downfield, but they are not tied together like that. Sure, the QB would have more time, but the pass blocking slider doesn't affect QB IQ. The closest thing would be adjusting the difficulty level, using 32-team control to edit a team's philosophy maybe?
    Again, it's beyond what sliders are able to do. It would be like asking to use the sliders to give more guys tattoos; the game just isn't programmed like that.
    Mike, well done.
    Started with clean slate, new Falcons franchise as owner, preseason rosters. Simmed 1st year exactly like this real season went, gave chiefs SB win over 49ers. Ive seen 49ers win SB enough in my lifetime Did first offseason, resigned some key young players before, traded off some high priced older players to get a little cap, lost Mack, Sanu, few other $6million + players. Got draft picks only. Yes Falcons in some serious cap trouble this offseason. Decent off season, got 2 lower priced offensive lineman only. Draft got some depth and a few immediate players. Setup complete, I sim preseason week to week.
    Falcons at Bucs in tropical depression conditions. That is not a typo, Bucs scored 29 points in 3rd qrt. The rain caused all kind of havoc, including knocking both Julio and Hooper out of game(luckily just game for both). The bucs got a INT of deflection that gave them good field position and winston hit Evans on a beauty. The my next 2 possessions were a Smith fumble for a scoop n score, and a pick 6. 3 tds in like 3 minutes for Bucs. Then at end of 3rd qrt they got a beauty of a run from Ekeler, 40+ scamper for td. My D played solid all game, so that is plus. Besides the 2 big plays given up by my bad play calling.
    The only thing I saw, was I could not run to save my life? Could I try your old user run slider of 15 instead of 9? Or 9 is definite for you?
    PSN: TheGritsBlitz
    Current Franchises:
    Madden 16 - Falcons
    NBA 16 - Hawks
    PES 2020 - Orlando City
    The Show 19 - Braves
    Hunkerdown
    Mike, well done.
    Started with clean slate, new Falcons franchise as owner, preseason rosters. Simmed 1st year exactly like this real season went, gave chiefs SB win over 49ers. Ive seen 49ers win SB enough in my lifetime Did first offseason, resigned some key young players before, traded off some high priced older players to get a little cap, lost Mack, Sanu, few other $6million + players. Got draft picks only. Yes Falcons in some serious cap trouble this offseason. Decent off season, got 2 lower priced offensive lineman only. Draft got some depth and a few immediate players. Setup complete, I sim preseason week to week.
    Falcons at Bucs in tropical depression conditions. That is not a typo, Bucs scored 29 points in 3rd qrt. The rain caused all kind of havoc, including knocking both Julio and Hooper out of game(luckily just game for both). The bucs got a INT of deflection that gave them good field position and winston hit Evans on a beauty. The my next 2 possessions were a Smith fumble for a scoop n score, and a pick 6. 3 tds in like 3 minutes for Bucs. Then at end of 3rd qrt they got a beauty of a run from Ekeler, 40+ scamper for td. My D played solid all game, so that is plus. Besides the 2 big plays given up by my bad play calling.
    The only thing I saw, was I could not run to save my life? Could I try your old user run slider of 15 instead of 9? Or 9 is definite for you?
    PSN: TheGritsBlitz
    Current Franchises:
    Madden 16 - Falcons
    NBA 16 - Hawks
    PES 2020 - Orlando City
    The Show 19 - Braves

    One thing I've noticed about Madden the past two years is that it SEEMS (I don't know for sure) that some RBs just aren't on that day. I always try and mix 2-3 guys in and see who's hot. It works out quite realistically as some weeks I'll have different RBs leading the team in rushing. I run one guy primarily out of shotgun/pass formations, and another more traditional back as either a power or elusive guy. Ideally, I have all three being used in different situations to keep guys fresh and healthy.
    Awesome, ill look into formation subs.
    Mike Lowe
    One thing I've noticed about Madden the past two years is that it SEEMS (I don't know for sure) that some RBs just aren't on that day. I always try and mix 2-3 guys in and see who's hot. It works out quite realistically as some weeks I'll have different RBs leading the team in rushing. I run one guy primarily out of shotgun/pass formations, and another more traditional back as either a power or elusive guy. Ideally, I have all three being used in different situations to keep guys fresh and healthy.

    PSN: TheGritsBlitz
    Current Franchises:
    Madden 16 - Falcons
    NBA 16 - Hawks
    PES 2020 - Orlando City
    The Show 19 - Braves
    Hunkerdown
    Awesome, ill look into formation subs.
    PSN: TheGritsBlitz
    Current Franchises:
    Madden 16 - Falcons
    NBA 16 - Hawks
    PES 2020 - Orlando City
    The Show 19 - Braves

    Even just your depth chart would work. I usually try and build my team to have:
    HB 1 (primary RB, either power or elusive)
    HB 2 (the opposite of the HB 1 above)
    HB 3 Receiving HB
    The receiver RB slots into the depth chart as the 3rd down back (which has nothing to do with 3rd down, just the formations he's defaulted too, mostly shotgun).
    The power back goes into the short yardage spot.
    If I have an elusive HB1, I'm done at that point as all three guys have a role. If I have a power HB1, I'll put the elusive HB2 into some formation subs at that point.
    Wow. You are so right. Also really have to time runs. Having great game against Panthers. Had to pause halftime, dentist appointment.
    Mike Lowe
    Even just your depth chart would work. I usually try and build my team to have:
    HB 1 (primary RB, either power or elusive)
    HB 2 (the opposite of the HB 1 above)
    HB 3 Receiving HB
    The receiver RB slots into the depth chart as the 3rd down back (which has nothing to do with 3rd down, just the formations he's defaulted too, mostly shotgun).
    The power back goes into the short yardage spot.
    If I have an elusive HB1, I'm done at that point as all three guys have a role. If I have a power HB1, I'll put the elusive HB2 into some formation subs at that point.

    PSN: TheGritsBlitz
    Current Franchises:
    Madden 16 - Falcons
    NBA 16 - Hawks
    PES 2020 - Orlando City
    The Show 19 - Braves
    Here you go, final of Falcons 0-1 vs Panthers 0-1.
    PSN: TheGritsBlitz
    Current Franchises:
    Madden 16 - Falcons
    NBA 16 - Hawks
    PES 2020 - Orlando City
    The Show 19 - Braves
    Mike, just wanted to say a big thanks for this. I’ve just started a Jets franchise having never used sliders before and this is the most fun I’ve had in Madden in years. Currently 2-2 after a few really close interesting games. Cheers.
    Would anyone be interested in starting up a 32-man CFM together using this set? Might be fun!
    If ya'll could help spread the word, I'll edit the first post with a list of teams.
    Could be interesting. If enough people join I'd be down.
    Mike Lowe
    Would anyone be interested in starting up a 32-man CFM together using this set? Might be fun!
    If ya'll could help spread the word, I'll edit the first post with a list of teams.

    Sent from my SM-G955U using Operation Sports mobile app
    Latest game against Chiefs, 2020. Man did they feel like chiefs.
    PSN: TheGritsBlitz
    Current Franchises:
    Madden 20 - Falcons
    NBA 16 - Hawks
    PES 2020 - Orlando City
    The Show 19 - Braves
    Im still going strong with these, just working alot. Notice another patch, you notice any game changes?
    PSN: TheGritsBlitz
    Current Franchises:
    Madden 20 - Falcons
    NBA 16 - Hawks
    PES 2020 - Chelsea
    The Show 19 - Braves
    Hunkerdown
    Im still going strong with these, just working alot. Notice another patch, you notice any game changes?
    PSN: TheGritsBlitz
    Current Franchises:
    Madden 20 - Falcons
    NBA 16 - Hawks
    PES 2020 - Chelsea
    The Show 19 - Braves

    I haven't, but have mostly been playing in an online CFM.
    Few more games post patch. I am 4-3 now, low variety in games. Play 5-1 saints next. Huge game..
    PSN: TheGritsBlitz
    Current Franchises:
    Madden 20 - Falcons
    NBA 16 - Hawks
    PES 2020 - Chelsea
    The Show 19 - Braves
    I'm finding the User Run Block to be too low for me, it feels like I can only run one or two types of running plays. I'm guessing there's just a big difference in my style of play.
    Rather than asking for a specific setting, I'm just curious what range of User Run Block do you think would be acceptable, Mike? What's the highest you think maintains the spirit of the set?
    doctorhay53
    I'm finding the User Run Block to be too low for me, it feels like I can only run one or two types of running plays. I'm guessing there's just a big difference in my style of play.
    Rather than asking for a specific setting, I'm just curious what range of User Run Block do you think would be acceptable, Mike? What's the highest you think maintains the spirit of the set?

    I am fairly certain this has more to do with your team makeup. What are your RBs ratings? OL? RB2?
    I personally find mixing in two RBs works great as one tends to out perform the other. I go with the hot-hand.
    Mike Lowe
    I am fairly certain this has more to do with your team makeup. What are your RBs ratings? OL? RB2?
    I personally find mixing in two RBs works great as one tends to out perform the other. I go with the hot-hand.

    I'm playing as the Colts in CFM with the end-of-season rosters. It seems like I can't run anything with pulling guards, or outside runs. Pretty much any attempt to run outside is a 3 yard loss. The Colts OL isn't top in the league, but it is supposed to be built to run the ball.
    I have Hines set as the 3DB, so he ends up being in a lot of the shotgun formations, so I try to go back and forth between Hines and Mack. But still not really having a lot of success. I don't use the acceleration burst until I actually see a field of green to run into.
    Do you run a diverse running game? Inside/Outside zone, power, trap, stretch, dive, etc? Or do you generally focus on one type of run?
    Side note, I'm also struggling a bit to understand how to get the RB to fall forward. I see it in CPU v CPU games alot but in user v cpu games it seems like every tackle is a guy running into a brick wall. But that has nothing to do with blocking. Unfortunately both of the Colts top backs are elusive, so I'm trying to work in more jukes and spins, but that doesn't work very well on inside runs until you reach the 2nd level. Obviously they're not really trucking anyone so maybe that's just all it is, I need more of a power back to fall forward more. I still kind of hate the way momentum doesn't seem to exist though.
    I run a very diverse running game now as I had a scrambler QB with 90 speed. We now use a spread playbook, and in Week 3 in an online CFM my rookie QB leads NFL QBs in rushing yards. We picked him 3rd overall.
    But I have always used a diverse mix, but probably rely on more zone than anything. I will run zone with power backs; doesn't matter to me.
    Falling forward is a trait. I highly recommend your RBs have it.
    Mike Lowe
    I run a very diverse running game now as I had a scrambler QB with 90 speed. We now use a spread playbook, and in Week 3 in an online CFM my rookie QB leads NFL QBs in rushing yards. We picked him 3rd overall.
    But I have always used a diverse mix, but probably rely on more zone than anything. I will run zone with power backs; doesn't matter to me.
    Falling forward is a trait. I highly recommend your RBs have it.

    In the last game I set human run block to 15, since in the OP you have 9 (-6) which I'm assuming means it used to be 15. The game felt a little better, like I at least had a chance. I broke an outside run for 15 yards.
    I haven't played Madden since '16 and I've been playing old NCAA games a lot. I think there will just be an adjustment period for me and was hoping to start the run block slider out a little higher and work my way back down to 9. The pass game feels spot on to me.
    Loving madden. No run game issues for me. Unless playing a good defense. As it should be.
    PSN: TheGritsBlitz
    Current Franchises:
    Madden 20 - Falcons
    NBA 16 - Hawks
    PES 2020 - Chelsea
    The Show 19 - Braves
    I'm definitely getting the hang of things. I had changed the offensive scheme and I don't think it was interacting well with my playbook. So I picked a new scheme and a playbook that goes with it better. Also found a camera angle that I really like for running the ball (the second-most zoomed out one is working great for me to see where to work through in the run-game).
    I'm probably going to drop run block back down to 12, and then progress down to 9. I'm 5-3 in year 2 but on a 4 game win streak (all wins after changing the scheme/playbook). Great games too, won some road games I had no business winning, with defense/ST TDs, blew someone out at home who had a rookie QB, etc.
    I went back down to 9 for Human Run Block and I've still been winning alot. After changing my scheme/playbook (west coast zone run/TEN) I'm 12-1 and currently in the AFC Championship game. Since dropping Run Block from 15 to 9 I'm 4-1.
    Games are still really close but it definitely feels like my team is always going to make the "one" play that is needed to win. Maybe that'll change on me next year. The Colts do have a pretty decent roster, and I drafted a good rookie QB who has been pretty solid. The running game is really what pulls me through though.
    I've had to learn how to use slide protection and double teams to handle pass rushers (Joey freakin' Bosa) and JJ Watt, etc, which is awesome. I've never felt I needed to learn that before.
    In the end I'm feeling like All Pro will be a little too easy, and like usual, All Madden will be too hard. It's been the same story for me in Football gaming for like 15 years now. Although I will say that this is probably the best All Pro experience I can ever remember. Defense is really hard to play well.
    Loving the challenge with these. Currently 1-1 in a new 2020 CFM in which I started at the Super Bowl. Lions took Tua 3rd overall (but starting Stafford while he develops) and also got WR Justin Jefferson who fell to the second round (not pictured in screenshot below as he got hurt in the simmed preseason and is inactive).
    Running is indeed a challenge especially if your lineman are more of the pass blocking makeup. Don't be afraid to go to another RB and see if he's hot.
    I'm passing the ball efficiently but giving up too many sacks (10 which is most in NFL). Bucs front 7 are very tough and aggressive though and got us good in Week 2.
    New to your sliders and I’m clearly behind the ball but I’m gonna start a new franchise with my brother tonight. Just wanna say I appreciate you putting in work for a good slider set. I look forward to playing with your set!

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