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It Came From the Forums: EA Sports UFC 4 Needs Vs. Wants

EA Sports UFC 4

It Came From the Forums: EA Sports UFC 4 Needs Vs. Wants

We’re all still in a sort of holding pattern as it relates to EA Sports UFC 4. We know it exists and it’s happening, but we’re still waiting for details. With that being said, I’ve enjoyed following this cool take on an EA Sports UFC 4 wishlist that’s been ongoing on our UFC forums.

ea sports 4 ufc wishlist

The general concept is you name something you need to have in the game in order to buy it this time around. After that, you name something you would want to see in the game as a nice-to-have item. In other words, it won’t destroy your enjoyment of the game if it’s not there, but it’s still a worthwhile improvement to request. I like this concept for the EA Sports UFC 4 wishlist because it’s a little more concentrated and controlled.

There’s a ton of good stuff in there, so if you would like to add to it, head into the thread, read through it, and then join the discussion.

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  1. Need: Mulitdirectional sprint (strafing/lateral sprint + linear sprint), Revamped grappling (aka something like TBS + mobile grappling), Timed leg kick checks (like body kicks now) open guard clinch, driving single, clinch logic, head fighting (sways in clinch/ground), true clinch range (head to head, shoulder to shoulder), etc.
    Want: Better shifting/switching, square (neutral) stance, pawing/stiff arm, hand fighting, etc
    aholbert32
    This is kind of a different variation of the Wishlist thread. Basically the point of this thread is to help the devs identify the improvements that OSers need (meaning they wont buy the game without it) vs. the improvements/additions OSers want (meaning things they would love to see but will still consider buying the game if its not added).
    The reality is that the devs only have a small amount of time for development and this could help them identify the things that this community feels should be at the top of the list.
    One last thing: This is entirely personal and should be focused on what you want. This isnt really a thread for debate. For example, I think "universe mode" is more of a need than a want for me but I understand that others wont care about that. This isnt the thread to debate that. This the thread to state what is important to you.

    Needs:
    Gameplay
    More power to strikes individually.
    Better rock and health system.
    Better movement and defensive abilities. Parrys, headmovement etc
    Some fix to input delay.
    Modes
    Far far more in depth career mode with better character identity, needs to be able to KO people in one punch or submit people easily if that's there style, the rest is self explanatory.
    UT needs scrapped and returned to UFC 2 with slight alterations.
    Wants
    More fighter individuality, bigger stat gaps, highlight fighter strengths/weaknesses more.
    Better AI, continue the improvement we have gotten.
    Better feedback options on the game itself and access to some community feedback, via number etc.
    Combo system removal or upgrade.
    Better grappling.
    Needs:
    -an at least decent career mode
    -more sliders(striking speed, agressiviness, footwork speed, etc)
    - online sim mode
    - fix autotrack issues
    - footwork changing movement speed not range
    -reduce strikes range
    - more stamina penalty on blocked strikes
    -more vulnerability on block
    - revamp all the grappling... there’s almost nothing good in this game system
    Want:
    - nerf knee elbow
    - overhand not covering half octagon
    One thing I wanted to remind you guys: The needs are MUST HAVES. Meaning that you will strongly consider not buying the game if that feature or improvement isnt added.
    So if a "better rock system" is something that would keep you from buying the game if it isnt in....its a need. If its something that you would like to see but would still buy the game if it wasnt added...its a want.
    Must have better CAF system and slots. I'm talking at least 50-100. And a randomized button for quality of life. Sometimes I just want a semi-realistic, not super powered but believable CAF that takes 10 minutes to make.
    I have a feeling universe mode is still a pipe dream, so this would greatly increase my purchasing power. The roster is likely to see some overhaul as usual with people coming and going. Plenty of new fighters I'll be excited but just as many exiting the game where it might not feel like a net win.
    I want universe mode, bordering on a need at this point simply because despite it likely not mattering, I don't know how to express my befuddled mind in any way other than voting with my $$$ to get them to put it in.
    I understand that a combat sports game isn't exactly a traditional sports game, but IF IT IS A SPORTS GAME, it needs franchise mode and not just a single player career mode, just like every other sports title made that's worth a damn.
    Sent from my SM-N920V using Tapatalk
    P.S. we're all suckers and will probably buy this game regardless.
    But I wanted to answer the question to the best of my abilities given the format.
    Sent from my SM-N920V using Tapatalk
    aholbert32
    One thing I wanted to remind you guys: The needs are MUST HAVES. Meaning that you will strongly consider not buying the game if that feature or improvement isnt added.
    So if a "better rock system" is something that would keep you from buying the game if it isnt in....its a need. If its something that you would like to see but would still buy the game if it wasnt added...its a want.

    I put it in short terms, didn't want to put a long post. I genuinely will consider not buying the next game if health, damage and rocks aren't addressed for standing and grappling gameplay.
    Now first i'll state that i'm a hardcore fan as you already know, so there will never be a situation where I won't buy the game...I just love MMA that much. But for the sake of the topic, here goes...
    NEEDS

    1. Classic Fights Mode: Let us re-live and replay some of the greatest fights in UFC history.
    2. A Deeper Practice/Tutorial Mode like Undisputed 3's: Let me choose the positions and senarios I want from a list and be able to go right to them. For example if I wanna go straight to mount and practice something, I should be able to just choose the mount position from a positions list and go straight there, as opposed to having to grapple my way there with the training dummy. Also for certain senarios, I should be able to set my training dummy to do what I want standing, in clinch and on the ground. Grappling and striking moves.
    3. Universe Mode: I'm more of a versus gameplay guy so not a big one for me, but it would be pretty cool to have.
    WANTS
    1. Improved Clinch Grappling

    And NOT like this...
    Clinch Control
    Another thing that needs to be addressed is clinch control. Depending on clinch grapple stats, fighters should be easier/harder to move around. For example, a guy like Colby Covington (95 clinch grapple) should be able to move a guy like Kelvin Gastelum (89 clinch grapple) around easier. And for Gastelum, it should be harder for him to move Colby around in the clinch. Of course along with this, there should be other things that play a factor also, like the stamina of both fighters.
    Momentum Transitions
    With more fluid clinch movement, this opens up the doors for more possibilities like momentum transitions in the clinch. Much like irl, certain transitions in the clinch would be easier(faster) depending on direction of movement. For example, a fighter being pushed backward in the clinch should be more susceptible to shooting td's. Similarly, a fighter pushing their opponent backward in the clinch should be more susceptible to things like a judo throw/hip toss or even a double overhook throw...
    More TD Variety
    I'd like to see more variety of throws in the clinch. More wrestling type throws in specific...especially from over/under. Things like inside/outside leg trips, lateral drops, judo throws from sub double unders, knee taps, ect...


    2. Rocked States on the Ground & Interactive TKO System
    3. Chain Wrestling System
    Late Denials
    Any denial input not early/well timed will end up with the defender in a compromising position(where he has to defend again) and put an attacker with chain wrestling in a position where he can attempt a chain transition. Below we see Sakuraba shoot in for a single, which is denied late by Cro Cop. Because of the late denial, Sakuraba's chain wrestling is initiated and he is left in a position(still holding onto the single leg) where he can attempt to chain wrestle, while Cro Cop is stuck in a position where he has to defend again. Sakuraba chain transitions to a single leg finish, which Cro Cop doesn't defend and takes him down...
    Now remember depending on the perk lvl of chain wrestling a fighter has, they can attempt up to 5 chain transitions. However those chains only go on if the defender keeps denying late. If defender denies the initial td attempt or any chain transition attempt early or well timed, they'll escape.
    Chain Wrestling Positions
    Now for chain wrestling positions. These are positions the attacker and defender will end up in once a chain wrestling is initiated. Remember chain wrestling only initiates on late denials by the defender. So lets look at a few chain wrestling positions...
    Single Leg Positions
    Fighters will end up in these positions on late denied single leg attempts by the defender...

    Double leg Positions
    Fighters will end up in these positions after a late denied double leg attempt

    These are just the base positions, but there would be more positions fighters could end up in based on which transition attempt was denied, where they are and how deep they are into the chain wrestling.
    Chain Wrestling Transitions
    So depending on the lvl of chain wrestling the fighter has, they'll be able to chain transition into various moves...
    Single Leg Finish (from single leg position)
    Double Leg Finish (from double leg position)
    Double Leg Switch to Single Leg(from double leg position)
    Single Leg Switch to Double Leg(from single leg position)
    Double Under Clinch (from single leg & double leg positions)
    Switch to High Single Leg Trip (from single leg position)
    Drive to Cage (from single leg & double leg positions)
    Defenders Options
    As the defender, once you're stuck in a chain wrestling position, your options are pretty limited. You can either transition to a break or defend the chain transition. Remember, what will make the chain wrestling effective is that these chain transitions will all be denied in different directions, making it a very precarious position to be in as the defender.
    So not everything, just the basic stuff I invision for chain wrestling in the game. Really hope the devs are looking into it, as its something that could really open the flood gates for the td system and grappling.
    4. Quick Shuffle for Circling/Cutting
    Using the Quick Shuffle to Circle off or Cut off the Cage: So pretty much the main thing this movement can be used for is to circle off or to cut off the cage like irl. So as a fighter who's back is headed towards or against the cage, you can simply use the quick shuffle to escape and circle off to your left/right. Below we see Wonderboy gets a bit stuck by the cage and uses the quick shuffle along the cage to his right to relieve Woodleys pressure...
    In another scenario, we see both guys using it. Weidman lands a kick that backs Machida into the cage and Machida quickly shuffles to his right. Weidman responds with a quick shuffle of his own in that direction, cutting off the cage...
    Using Head Movement and Lunges with the Quick Shuffle:Along with using the quick shuffle to escape in a certain direction, you would also be able to tie head movement into it and lunge out of it. So for example, say you're stuck against the cage and begin quick shuffling to a side to escape. If your opponent charges in with a strike and you see it coming, you would be able to slip the strike with head movement (in all directions except back of course) while shuffling or lunge out of the shuffle in the desired direction. Below is a visual example of Woodley using head movement while quick shuffling, to slip a Wonderboy left straight...
    In another gif, we see Wonderboy shuffling to his right and quickly lunging out of it to his left to avoid a Hendricks right hand...
    Stats and the Quick Shuffle: Like most things, this movement will also be affected by fighters stats. So for example, Wonderboy will have a faster quick shuffle than say Maia, because of his higher footwork stat. Or Anderson Silva will have quicker slips out of the quick shuffle than DC does, because of his higher head movement stat.
    5. Position Holding System on Ground

    DOM Half Guard: In gif A, we see a close up look at head & arm control, which is used a lot in half guard and side control to keep pressure on and hold opponents down to maintain position. Then in gif B, see how the top fighter passes to half guard and right away grabs that same head & arm control, to hold down the opponent and maintain his new position.
    A
    B
    DOM Side Control
    Just like in the half guard, head & arm control is used a lot in side control to keep pressure on opponents and maintain position. Below we see it being used by the guy on top to maintain control of his opponent...
    These are the three top positions I feel could use position holding. All other more difficult to hold top positions like mount, back mount, crucifix, ect would use strictly directional denials.
    Bottom Positions
    Now position holding would be more situational from bottom, as you'd only be able to do it when the top fighter's posture is down.
    SUB Full Guard
    Bottom fighter would use body locks or head&arm control from bottom to try and keep the top guy controlled...

    SUB Half Guard
    Similar to the full guard, bottom fighter would use body locks or head&arm control to try and keep the top guy controlled...

    SUB Side Control
    Now holding from side control bottom will work a bit differently. You'd only be able to block certain transitions in this position, as you can't really "hold" from here. It would let you put a knee up as the bottom fighter, blocking all transitions in the direction of your body. So that means it'll block mount transition, kimura, ect...
    SUB Full Mount
    This should really only block posture up attempts by the DOM. We already have holding from mount bottom, but it doesn't really block the posture up attempts...its like one attempt and they get out.
    These are the bottom positions that I feel could use position holding. All other bottom positions would use strictly directional denials.
    So those are my idea's on how position holding could work. Just some thoughts, as lots of players including myself, miss that aspect of the grappling from UD3 where it had that immersive feel of struggle and trying to control an opponent.
    6. More Submissions & Submission Reversals
    Kimura from DOM Half Guard(would be cool if you could switch to straight armbar like in gif)
    Arm Triangle from DOM Side Control
    Arm Triangle from DOM Mount
    Flying Rear Naked Choke (Standing)
    Flying Guillotine Choke (Standing)
    Standing Guillotine Choke
    Darce Choke from DOM Sprawl
    Counter Darce Choke from DOM Half Guard Postured Up (reversal against SUB transition to underhook & sweep)
    Counter Darce Choke from DOM Side Control (reversal against SUB single leg/sprawl/getup transitions)
    Counter Guillotine from DOM Side Control (reversal against SUB single leg/sprawl/getup transitions)
    Counter Guillotine from SUB Cage Double/Single Leg (reversal against DOM cage double/single leg td's)
    https://giant.gfycat.com/SkinnyMixedAlligatorgar.webm
    7. More Grappling Transitions & Positions: I want to see more positions like the seated cage, quarterguard, butterfly guard, body triangle, back clinch against cage, upside down crucifix, ect. And more transitions like pulling guard from clinch, transition to knee on belly from side control, transition to butterfly guard from half guard, ect. Things have to be fleshed out more.
    8. Actual Driving TD's & More TD Variety
    We need to have td's that actually drive the opponent back and end in a td, shrug off, sprawl, clinch or against the cage. Would also like to see some different td animations for some fighters...right now everything looks the same.

    9. PRIDE FC: Almost forgot this one cuz I really don't see it happening, but thanks to 1212's post, I remembered. But I'd really like to see Pride show itself in this series at some point. To play as guys like Cro Cop, Big Nog, Coleman, Fedor, ect, in their primes and to cross the UFC guys over to fight under the pride ruleset in EA UFC would be great. Can't beat having the best of both worlds...
    10. Actual Prime Versions of Icon Fighters:

    Well those are the things i'd like to see. As I stated above when I mentioned universe mode, i'm more of a versus gameplay guy, so my wants are gonna revolve around gameplay. As you can see some of these are my idea's and some are things from Undisputed 3. So not to poke at EA or anything, but I have said this many times...while THQ may not have been perfect or have the perfect gameplay, UFC Undisputed 3 set the perfect blueprint for what should be possible in a good AAA MMA game. If EA just simply add's what they had going on in UD3 along with their own brilliant idea's, they can't go wrong. I'm not talking how the systems worked, i'm talking about the things you could do. The positions, the transitions, ground sways, sub reversals, ect....all the above. Just follow the blueprint EA.
    aholbert32
    One thing I wanted to remind you guys: The needs are MUST HAVES. Meaning that you will strongly consider not buying the game if that feature or improvement isnt added.
    So if a "better rock system" is something that would keep you from buying the game if it isnt in....its a need. If its something that you would like to see but would still buy the game if it wasnt added...its a want.

    Well you're asking pretty devout neckbeards who are highly invested in the series. Realistically speaking, the only way people here won't buy it is if it's the exact same game with number "4" on it.
    From a more general perspective, I would imagine the following are top priorities.
    1) Overhauled grappling
    2) More meaningful offline modes/content
    3) Bigger emphasis on CAFs on Ultimate Team
    Need: overhauled grappling - clinching and on the ground.
    Wants: Better head movement in the standup, better controls for standup.
    Improved AI for more fun offline.
    Universe mode.
    Need: More animations for both grappling and strikes. A lot more signature stances and techniques. Build upon what’s already there and add way more grappling positions.
    In depth CAF. Tbh what keeps me invested in sports game is the ability to use updated rosters. The ability to add prospects and update the roster myself is a big deal.
    In depth sliders with the ability to save them. Another big one that adds a ton of replay value for me. I hate the fact that we’re essentially forced to play ranked because the other modes are so bad.
    Wants:
    A universe /franchise mode would be the DREAM. Let us choose between controlling one fighter, controller a gym, or controlling an organization. There are other MMA simulation games out there that they could draw a lot of ideas from. Make everything fully customizable like 2k. I would literally preorder the game if this was confirmed.
    The ability to edit the roster (ratings and tendencies)for offline play. BRUH if this was possible i’d be able to play the game year round until the next one comes out. I wouldnt care at all about tendencies or ratings since I could do them myself.
    UT mode to go back to UFC 2 style. Who ever thought of the changes for UFC 3 UT needs to have several seats. They completely ruined a pretty fun mode.
    Needs
    Better footwork ( v step and l step shuffle step)
    Better clinch
    In depth tutorial and practice with a friend
    More ground positions
    Better blocking
    Practice by by position
    Esports events
    Wants
    Pride mode
    Better career
    Updated character models
    New modes
    Needs:
    - Fix the CAF bug that deletes all your CAFs after you edit them too many times.
    - Fix a similar related bug that locks you out of your game altogether and seems to corrupt the account so you can only play on a different account. I still can't load up the game on my original account. Crashes at main menu.
    Everything these guys have said and a 1:1 ratio if it isn’t already. I’d like to see drastically boosted frame rates as well.
    I love this game, but there are some tactics that are really annoying and they come from the “META” that the rules of the game create. The Devs didn’t intend this, but some players noticed it and exploited it and it became known. There are many of these little “exploits”.
    @aholbert32, you put this in a particular way: what will cause you to consider not buying the game. I'll acknowledge this criterion, hopefully it doesn't give the devs the impression that realistic stamina, damage, move animations and pronounced stats for everyone are unimportant to me because of it. But the one thing I've thought about in those exact terms, "I may not buy it if it isn't there", is Modes (playability, replayability).
    We're talking:
    -a good Career Mode (devs, check all the Career mode threads, you'll find out what that is there, and more but most importantly no scripts)
    - a Universe mode
    - some other Offline modes, say that Championship ladder thing UD3 had
    For Offline:
    - more incentives to choose anyone but the top fighters in Ranked. Pronounced stats help a ton here, but there should be various meaningful bonuses for choosing lower rated fighters as well. A suggestion I've made before is give every player a randomised set of Featured Fighters that refreshes once the set has been completed, where using each fighter gives you considerably more points than if you picked someone else.
    - a Random Fighter Only mode
    - an Online Tournament Mode with some meaningful rewards for beating each opponent, the best being if you win the whole thing. I say meaningful rewards, don't know what these may be but I don't give a crap about Ultimate Team. Maybe some sort of a badge to let people know you've won a tournament, and what kind of tournament too: of 8, of 16, of 32.
    I'm sure more can be thought of too. The EA UFC games have always been bare bones and no game worth its salt can afford to be bare bones. UFC 3 has Ranked and that's it. No more of that.
    What I want:
    -realistic power and stamina depending on the fighter
    -pronounced stats and abilities for everyone - a guy may be really good at one thing only, I want it to show
    -no more rockfests: if you get hurt too many times in quick succession or throughout the fight the ref stops it
    -great, average and bad animations for the strikes
    -one badly damaged leg kick and you're in big trouble in terms of speed of movement, power and takedown defence...oh, and moves requiring you to spin, jump, or kick high.
    That's it for now. Should I make a new post if I think of something else or should i edit this one?
    The only thing I need is the good ragdoll knockdowns back.everything else I'll leave for the devs to decide but that killed the games replay value seeing the same wonky knockdowns over & over again.Either way I'm waiting to videos or the beta to see if it's really back they said it was going to be patched in last year and we know how that turned out
    Need:
    Universe mode + an actual decent career mode.
    Want:
    Improved CAF customization
    Fighter share
    Instant replay (seriously, FIFA had this 20 years(!) ago)
    A sim mode with things like doctor/corner stoppages, injuries
    tomitomitomi
    Well you're asking pretty devout neckbeards who are highly invested in the series. Realistically speaking, the only way people here won't buy it is if it's the exact same game with number "4" on it.

    This is true and part of the reason I wanted to post this. 1) I think this is an easier way for the devs to truly know whats important to this community. 2)I'm interested to see if many of the "wants" or "needs" are the same for most people here.
    3) Is a personal one. I'm a firm believer that the only way to motivate a corporation to do anything significant is through money. Not complaints in a forum. Not tweets or facebook posts. Those only matter if they are backed by action that could potentially hurt EA's wallet.
    The good news about gaming today is you can know pretty much everything about a game before it comes out. People are streaming the game days before release. You can play the game for $5 using EA Access. So if something is a "need", you know if its in the game before you buy it.
    So I'm interested to see if people put their money where their mouth is. If you have a list of 6-7 needs and EA only fulfills 2 of them, is that enough to still buy the game? Or is a UFC game so necessary that you will ignore those needs simply because you have to play the new game?
    aholbert32
    This is true and part of the reason I wanted to post this. 1) I think this is an easier way for the devs to truly know whats important to this community. 2)I'm interested to see if many of the "wants" or "needs" are the same for most people here.
    3) Is a personal one. I'm a firm believer that the only way to motivate a corporation to do anything significant is through money. Not complaints in a forum. Not tweets or facebook posts. Those only matter if they are backed by action that could potentially hurt EA's wallet.
    The good news about gaming today is you can know pretty much everything about a game before it comes out. People are streaming the game days before release. You can play the game for $5 using EA Access. So if something is a "need", you know if its in the game before you buy it.
    So I'm interested to see if people put their money where their mouth is. If you have a list of 6-7 needs and EA only fulfills 2 of them, is that enough to still buy the game? Or is a UFC game so necessary that you will ignore those needs simply because you have to play the new game?

    Hesitant to post this because it makes me sound like an old-school fanboy. I didn't buy 3 and probably won't buy 4 because the EA games are missing "it". I liked striking in the undisputed series 2009 and UFC3 (2 was whack) - I don't like it in EA's games and it sort of wrecks everything else for me. It sounds strange, but I just don't think EA has the ability to deliver a sports game I will like and this is true for over a decade.
    There is just something wrong with the culture there that permeates dev studios somehow. They stick with engines too long, they retread too much, they stick with concepts and gimmicks that don't work (counter windows/parry's), and it all amounts to their games lacking what I'll call a 'satisfaction-factor' that is more than the sum of it's parts.
    For me to buy (or even consider buying) another UFC game it would have to be a new effort from scratch with a different studio with no members from the previous team. Even Fight Night which I own and played recently is just a single player mess from the same vancouver EA studio with "brizzo's" mitts all over both franchises.
    Beyond that team which make a lot of poor decisions, as I said, it's a bigger cultural problem with EA. They just take over and ruin good franchises and especially single player elements. Even established successful franchises like Madden is more akin to merchandise sales than fun and representative semi-simulations of those franchises.
    For a new game I posted what I'd want in a boxing thread what I'd need which boils down to a fun combat semi-simulation with randomness. you need great animation interconnected to physics and a quality impact and response for striking with a great feel to it. I don't get that from EA's game and therefore can't and won't purchase. We didn't even get to the grappling because for someone like me, there's no point because it's already over for me and that game.
    A great example is super-mega baseball, they just nailed a level of sophistication with hit variety and a fresh look that had me coming back again and again. I'd rather play a game with graphics like that which nails the gameplay than the opposite. To me the previous THQ offerings are STILL a better experience than what came after - it's not just sports and not JUST EA - CoD4 is still better than any recent CoD too.
    The problem isn't with the dev team, the problem is the culture at EA that doesn't want to give the devs proper funding to invest in this series. I fear that they won't give the dev team proper resources this time around, and due to that we may not get many of the things we want this time around. If they can prioritize appropriately(give what the greatest number of people need) then perhaps they can still pull it off with limited resources.
    allBthere
    Hesitant to post this because it makes me sound like an old-school fanboy. I didn't buy 3 and probably won't buy 4 because the EA games are missing "it". I liked striking in the undisputed series 2009 and UFC3 (2 was whack) - I don't like it in EA's games and it sort of wrecks everything else for me. It sounds strange, but I just don't think EA has the ability to deliver a sports game I will like and this is true for over a decade.
    There is just something wrong with the culture there that permeates dev studios somehow. They stick with engines too long, they retread too much, they stick with concepts and gimmicks that don't work (counter windows/parry's), and it all amounts to their games lacking what I'll call a 'satisfaction-factor' that is more than the sum of it's parts.
    For me to buy (or even consider buying) another UFC game it would have to be a new effort from scratch with a different studio with no members from the previous team. Even Fight Night which I own and played recently is just a single player mess from the same vancouver EA studio with "brizzo's" mitts all over both franchises.
    Beyond that team which make a lot of poor decisions, as I said, it's a bigger cultural problem with EA. They just take over and ruin good franchises and especially single player elements. Even established successful franchises like Madden is more akin to merchandise sales than fun and representative semi-simulations of those franchises.
    For a new game I posted what I'd want in a boxing thread what I'd need which boils down to a fun combat semi-simulation with randomness. you need great animation interconnected to physics and a quality impact and response for striking with a great feel to it. I don't get that from EA's game and therefore can't and won't purchase. We didn't even get to the grappling because for someone like me, there's no point because it's already over for me and that game.
    A great example is super-mega baseball, they just nailed a level of sophistication with hit variety and a fresh look that had me coming back again and again. I'd rather play a game with graphics like that which nails the gameplay than the opposite. To me the previous THQ offerings are STILL a better experience than what came after - it's not just sports and not JUST EA - CoD4 is still better than any recent CoD too.

    You dont sound like an old school fanboy. You sound like someone who has accepted that the direction most games are going is opposite from what you want. I feel the same at times.
    For example, you said you wanted a "fun combat semi-simulation with randomness". That describes the game that I want too. The problem is while I see randomness as a good thing....the conversation I've had and seen from many players (especially comp players) see the word "randomness" and hate it. Because of that, EA made a concerted effort to remove randomness from UFC 3.
    ****, there are some people here who would flip out simply because of the word "semi-simulation."
    Now would I be fine with a game like Super Mega Baseball....no. Its mainly because I'm a bit of a graphics whore. For example, for years people have told me that the Fire Pro series is the most realistic and best professional wrestling series. I bought it once. Played it for about a week and couldnt get over the cartoony graphics. Thats just me.
    I will disagree with you on one point. The EA UFC team has been willing to pivot when something is universally disliked. For example, the concept of parries and counter windows that you saw in Fight Night and earlier UFC games are gone in UFC 3. That wasnt a half measure. They eliminated the entire concept.
    All and all, I respect you. EA isnt giving you what you want so you dont give them your hard earned money. My biggest pet peeve about this site at times is the guys who will spend thousands of hours each year complaining about a game not changing but every time a new release comes out they are preordering it day one.
    aholbert32
    This is true and part of the reason I wanted to post this. 1) I think this is an easier way for the devs to truly know whats important to this community. 2)I'm interested to see if many of the "wants" or "needs" are the same for most people here.
    3) Is a personal one. I'm a firm believer that the only way to motivate a corporation to do anything significant is through money. Not complaints in a forum. Not tweets or facebook posts. Those only matter if they are backed by action that could potentially hurt EA's wallet.
    The good news about gaming today is you can know pretty much everything about a game before it comes out. People are streaming the game days before release. You can play the game for $5 using EA Access. So if something is a "need", you know if its in the game before you buy it.
    So I'm interested to see if people put their money where their mouth is. If you have a list of 6-7 needs and EA only fulfills 2 of them, is that enough to still buy the game? Or is a UFC game so necessary that you will ignore those needs simply because you have to play the new game?

    Tbh the only thing that keeps me committed to this franchise has been the Devs. GPD’s transparency is really appreciated.
    I didnt buy Madden 19 because of the direction they were going (got it like a month ago for 5 dollars). I skilled out on nba 2k10 because I hated it.
    I’ll definitely stop playing UFC if I feel like they arent investing in the hardcore community at all. My biggest fear is UT becoming a success and the rest of the game being ignored for it. That’s what ruined madden imo.
    The ability to have a locked camera angle. If I am playing in the red corner I still want it to be from the blue corner angle and vice versa. It isn't a deal breaker for me, but I'm sure myself and many other players can agree this is something we could all appreciate that is a good qol improvement with no real downside.
    Oh and rosters that aren't extremely dated. I swear over half the current LHW roster isn't even in this game.
    aholbert32
    My biggest pet peeve about this site at times is the guys who will spend thousands of hours each year complaining about a game not changing but every time a new release comes out they are preordering it day one.

    That's cuz this site has lots of hardcore fans most likely. I've been guilty of the same. I've bought pretty much every MMA game since UFC Tapout in 2002 smh.
    WarMMA
    That's cuz this site has lots of hardcore fans most likely. I've been guilty of the same. I've bought pretty much every MMA game since UFC Tapout in 2002 smh.

    Thats not a good excuse imo. My favorite sport is basketball and I'm a big hardcore fan. I buy NBA2k religiously....except the one year they removed multiplayer franchise mode. I bitched like crazy about it (even wrote an article for OS) and I didnt buy the game. 2k wasnt going to get my money (even though its a drop in the bucket) for a game that had a feature that I considered a "need".
    When you purchase a title no matter what, you are sending a signal to the company that they can ignore you. Expecting a corporation to be appreciative of their hardcore fans is naive imo. They only care about their hardcore fans if they understand that removing, not adding or adding a feature could result in them not buying the game.
    If you take that away, a video game company will solely focus on the communities who they cant rely on to buy the game no matter what.
    aholbert32
    Thats not a good excuse imo. My favorite sport is basketball and I'm a big hardcore fan. I buy NBA2k religiously....except the one year they removed multiplayer franchise mode. I bitched like crazy about it (even wrote an article for OS) and I didnt buy the game. 2k wasnt going to get my money (even though its a drop in the bucket) for a game that had a feature that I considered a "need".
    When you purchase a title no matter what, you are sending a signal to the company that they can ignore you. Expecting a corporation to be appreciative of their hardcore fans is naive imo. They only care about their hardcore fans if they understand that removing, not adding or adding a feature could result in them not buying the game.
    If you take that away, a video game company will solely focus on the communities who they cant rely on to buy the game no matter what.

    Ea changed ea ufc 2 striking so I supported EA UFC 3, as much as I hate how arcade this game is right now... but in ea ufc 4 I’m probably going to buy if they do a sim mode or at least good offline modes... if not I’ll wait for ea acess
    bmlimo
    Ea changed ea ufc 2 striking so I supported EA UFC 3, as much as I hate how arcade this game is right now... but in ea ufc 4 I’m probably going to buy if they do a sim mode or at least good offline modes... if not I’ll wait for ea acess

    I hope you mean that. I honestly do. That means you will likely have to go 9mos-1yr before you can own the newest UFC game if they dont add the things you want.
    I honestly wish OSers would do that more often instead of buying the game at full price and then complaining for 2 years about the things they didnt add.
    aholbert32
    I hope you mean that. I honestly do. That means you will likely have to go 9mos-1yr before you can own the newest UFC game if they dont add the things you want.
    I honestly wish OSers would do that more often instead of buying the game at full price and then complaining for 2 years about the things they didnt add.

    I already do this in fifa to buy the game in half of the price
    aholbert32
    I hope you mean that. I honestly do. That means you will likely have to go 9mos-1yr before you can own the newest UFC game if they dont add the things you want.
    I honestly wish OSers would do that more often instead of buying the game at full price and then complaining for 2 years about the things they didnt add.

    Imo make a new thread for discussion just have this as the original posts.
    aholbert32
    Thats not a good excuse imo. My favorite sport is basketball and I'm a big hardcore fan. I buy NBA2k religiously....except the one year they removed multiplayer franchise mode. I bitched like crazy about it (even wrote an article for OS) and I didnt buy the game. 2k wasnt going to get my money (even though its a drop in the bucket) for a game that had a feature that I considered a "need".
    When you purchase a title no matter what, you are sending a signal to the company that they can ignore you. Expecting a corporation to be appreciative of their hardcore fans is naive imo. They only care about their hardcore fans if they understand that removing, not adding or adding a feature could result in them not buying the game.
    If you take that away, a video game company will solely focus on the communities who they cant rely on to buy the game no matter what.

    Yh you have a point...can't argue with that. I will say though, that EA has delivered on quite a few things I and others have ranted about on these forums in UFC 2 and UFC 3, so can't say i've been ignored, despite being a guy that religiously buys these games.
    aholbert32
    I hope you mean that. I honestly do. That means you will likely have to go 9mos-1yr before you can own the newest UFC game if they dont add the things you want.
    I honestly wish OSers would do that more often instead of buying the game at full price and then complaining for 2 years about the things they didnt add.

    Yeah, that's one thing I've been wondering - does buying the game at half price "hurt" EA? The logical answer is yes but there may be more to it.
    Kingslayer04
    Yeah, that's one thing I've been wondering - does buying the game at half price "hurt" EA? The logical answer is yes but there may be more to it.

    It's still better than nothing. Realistically speaking, few people will buy a sports game for full price after it has been out for several months so they may as well put it on sale.
    Putting aside my post about bugs, here's what will likely get me excited about UFC 4.
    Needs:
    - Some major new gameplay changes be it striking or grappling, something to really differentiate and improve upon UFC 3, because that's what will keep my interest at the end of the day and keep me playing beyond a few weeks. Like, if it were somehow more fluid, less of the magnetism and more of an organic feel rather than x beats y beats z beats x, that would be stellar! Basically if it's the same as UFC 3 in gameplay, it's a pass until I guess the price drops, reason being I don't play much games these days anyway and it needs to grab my attention rather than me forcing myself to pick it up.
    - CAF updates namely access to more moves and varied moves, which I'm sure will happen, I'm talking Gaethje block, Zabit trips etc. with more CAF slots and improved stability like Gameface, better saving system so they don't get deleted, faster loading.
    Wants:
    - More venues from other disciplines & rule sets to go with them like Sambo mats, BJJ dojos, Boxing rings, Lumpinee stadium.
    - Roster fighter editing.
    - Silly backdrops like Rooftop, Bar Room, Conference Room, Hotel Lobby, Elevator, crazy stuff like that to scratch my Tekken itch xD
    - CAF share.
    Ramblings:
    AydinDubstep
    Putting aside my post about bugs, here's what will likely get me excited about UFC 4.
    Needs:
    - Some major new gameplay changes be it striking or grappling, something to really differentiate and improve upon UFC 3, because that's what will keep my interest at the end of the day and keep me playing beyond a few weeks. Like, if it were somehow more fluid, less of the magnetism and more of an organic feel rather than x beats y beats z beats x, that would be stellar! Basically if it's the same as UFC 3 in gameplay, it's a pass until I guess the price drops, reason being I don't play much games these days anyway and it needs to grab my attention rather than me forcing myself to pick it up.
    - CAF updates namely access to more moves and varied moves, which I'm sure will happen, I'm talking Gaethje block, Zabit trips etc. with more CAF slots and improved stability like Gameface, better saving system so they don't get deleted, faster loading.
    Wants:
    - More venues from other disciplines & rule sets to go with them like Sambo mats, BJJ dojos, Boxing rings, Lumpinee stadium.
    - Roster fighter editing.
    - Silly backdrops like Rooftop, Bar Room, Conference Room, Hotel Lobby, Elevator, crazy stuff like that to scratch my Tekken itch xD
    - CAF share.

    Amen, it's all about the gameplay. That's what keeps us playing.
    I absolutely love the idea of modes for other disciplines like boxing mode with gloves on and boxing rules, sambo or bjj mode on bjj mats with bjj rules. That would be killer.
    MacAttack33
    Amen, it's all about the gameplay. That's what keeps us playing.
    I absolutely love the idea of modes for other disciplines like boxing mode with gloves on and boxing rules, sambo or bjj mode on bjj mats with bjj rules. That would be killer.

    This part is a really cool idea!
    Rooftop brawls not so much. haha.
    Haz____
    This part is a really cool idea!
    Rooftop brawls not so much. haha.

    Haha, yeah I'll pass on the elevator and rooftop stuff as well. That's a bit too much for me lol. I'm sure they'll implement some crazy arcade stuff though from the sounds of the survey that was sent out a while back - "Gloves lighting up with different effects" "watch the particles fly". If that stuff brings in noobs great but I'll take a hard pass.
    Solid_Altair
    Damn! Elevators?! Diaz bros would love that! :boxing:

    Good point, that's the only fitting place for the Diaz bros to be fighting now lol. And Nick only fights to lift those huge blunts up to his lips for the daily wake and bake.
    Need: -major bug fixes and tracking fixes.
    -60 fps. don't care how you do it on old ps4s
    -Dedicated servers. This should probably be #1
    -fluidity overhaul on striking and total re-balance of stamina vs. damage plus a rethinking of the vulnerabilities.
    -at least 3 different animations for each strike
    -block from side control bottom.
    -better damage from unpostured strikes but hand control to balance
    -much better fluidity for all grappling, striking during take-downs and transitions etc.
    Want:
    -UFC2 UT mode. Cut. paste. done. save-able movesets on CAFs
    -Open lobby p2p with custom rule-sets and visible connection meters
    -Physics. I hate RPM. I really do. It looks bad and I think its mainly responsible for the collision/speed problems.
    -Better submissions system. There has to be something better than hold a joystick one direction, then flick the other.
    -More open combo system, less dropped inputs/laggy feel to gameplay.
    Just got done watching some fights so I'm pumped and ready to go. Here goes it:
    Needs:
    1.) An overhaul or extreme enhancement of the grappling system. This means multiple different takedown animations, sometimes specific to certain fighters. Blast doubles and whatnot. I don't really know everything that would be possible to do on the ground, but things to make it more urgent and intricate are important. Make the ground and pound from the top (especially from guard) faster and more heavy depending on which fighter you are, and then possibly incorporate something like ground sways on the bottom to counteract the power from the top.
    Make the grappling on the bottom a little bit more fluid and realistic. Once again I don't know what is entirely possible here so I can't make a ton of specific suggestions, but the ground game is what was lacking the most for me in the last one, and to be excited about the next game I'd like to see a vast improvement.
    2.) Varying animations for fighters. Not everyone needs to be mo-capped or anything like that, but there definitely needs to be differences in animation in relation to skill. Something that annoys me about playing now is that even if I'm fighting someone like Khabib, they can just smash me with these quick and hard leg kicks, even if their kick rating is low. Change the animations for fighters who aren't adept at a particular skill. A Dan Henderson leg kick should be so noticeably weak that whoever plays as him won't even want to throw one. This would kind of force everyone to play more like the fighter that they've chosen. I also think that a power modifier would help with the realism with animations as well. It's frustrating playing as GSP because in real life, GSP has this powerful, lunging jab that does real damage. But on the game, GSP's jab feels just as weak as everyone else's, and as a result I don't really feel like I'm playing with GSP as I should be. Same goes with fighters who rock people with straights. Conor and other fighters rock people with straights and pull counters, but I feel like real damage can only be done with hooks right now.
    3.) Universe/President Mode. My favorite mode in all of gaming is 2K's MyLeague mode, and it's because I get to shape teams and the league in interesting ways to see what transpires. I debating and discussing matchmaking with buddies and real life, and I'd love to take over the UFC and try to run it the way I'd like it to be ran. This is a must for me, especially since I'm not a huge Career Mode kind of guy (though an improved Career Mode wouldn't hurt).
    Wants:
    - More fluid clinch striking and transitions
    - A different submission system. I really have no solid input on how to change it, but the submission system now kind of takes me out of the moment
    - Realistic damage. If I jab someone a million times in the same eye, it'd be cool for that specific spot to swell up, etc.
    - More flash KO's, fight-ending strikes. I feel like right now, I have to rock someone like 4 times in order to get the finish. I'm not saying flash KO's should happen all the time, but if I catch someone with a perfectly timed shot, it would be cool to be able to finish them off right there instead of having to go through that like 5 times
    - Improved lateral movement. Implement a way to be able to move side-to-side in the way that Frankie Edgar does.
    - Classic fights mode
    Needs
    1) the UT mode needs to go back to its glory days with CAF"s only+ a ton of additions and customization variations, dont want to see roster fighters in this mode. I want to be able to make my guy/my team and see other peoples creativity when fighting. I want to see fight camps, for Camp vs Camp in UT, different advantages for having higher tier camps, and leveling it up can help you train your move sets and things like that.
    2) Much more separation between different builds, so like i dont want to see guys with boxing/bjj build because boxing would give you the best chin stats or cardio or something along those lines, i want to see all sort of disciplines with positives and negatives for picking each one. I want to play with 3/4 friends and none of us have the same build/skills, that type of variety.
    Wants
    (1) More intricate grappling system with a ton of different moves and positions.
    (2) for things to be unique and hard to achieve, i dont want to see people having maxed out move sets and things like that in just a few weeks, it needs to be rewarding to progress with constant new content coming in.
    (3) Risk vs Reward, ive made threads and constantly ask for this, if i pick Ngannou, that means i wont have good cardio, but even god should fear getting KO'ed....I dont want to see guys taking punches from huge power punchers and as long as their head isnt red they will be ok and will recover if rocked... Just silly, give me real Risk vs Reward, so that a guy can pick someone with cardio and throw 100 punches and beat me down that way, vs a guy who can land 1 powershot and be able to KO you instantly.
    (4) Flash KO's, real flash ko's without having to go 4 rounds to get a guys head red and then having a chance to KO them...
    (5) remove the HP hud, its 2019, we are WAY past having health bars with the current and next gen consoles and graphics... We should be able to not only see that we are hurt, but have the common sense that you got hit 5 times in 5 seconds and your guys face is a mess and he is squinting and wobbling... Dont need a health bar to tell you the same..
    (6) Clinch seems to be in an odd spot, could use some work, its not being utilized enough and i dont think it currently has enough complexity to it to be used frequently enough.
    (7) Overall game complexity, i think at this point in our society, we are getting bored or past the point with easy games and simple-minded features, its why games are having remakes to their original versions because they have been too simplified for their own fan bases(OSRS,Classic WoW, Cod4)
    Lets make MMA what its supposed to be, a complex sport of risk vs reward at every level and pure 100% unfiltered adrenaline and excitement.
    Yeah I don't know if this is a need or want or whatever but knowing that I'll have to knock a guy down or stun him 10 times kills my desire to play almost entirely. Just the knowledge that hurting your opponent barely has any consequences is annoying as hell. The next game needs dynamic (temporary or permanent) stat drops during a fight that reflect the damage done, that prevent the guy from coming forward like they used to before getting hurt. Of course, make it so landing shots is harder, naturally. The game also desperately needs TKOs. Desperately. You take a lot of damage, ref stops it, no more Mazzagatti giving you a chance to be a warrior. The game lacks excitement and urgency, it's all so perfectly... "balanced", "you'll get 17 opportunities to come up with something, don't worry." I've posted this before but eh, I thought I'd do it again.
    The game needs a dynamic grappling system/dynamic ground and pound. Like Undisputed 3 indeed.
    The game needs a dynamic KO/TKO system as well as "finish the fight" animations.
    Like Undisputed 3 indeed.
    We need to feel the power of each strike, also. Some fights are too long and not realistic.
    Everybody else has listed certain needs that should be done for UFC 4, so I'm going to list a want:
    https://twitter.com/ARomeroXVII/status/1140867035888570368?s=09
    Having checking kicks (and catching kicks) be it's own separate input, preferably flicking down on the right stick like in UD3, or we could have R2+ Flick Down on the right stick. Right now the game is babying players with checking kicks by simply holding low block, you don't even have to time the check like you have to time the catch, just hold low block and every kick will get checked.
    I will assume that they will have better animations for fighters who are great kickers who leave significant damage on their opponent when they kick (Aldo, Barboza) and people who have meh kicks (Edgar, Khabib), and the better the kicker the harder it is to check their kick. Have there be a cooldown period for checking kicks that leave you vulnerable to a leg kick if you mistimed it, (like Lamas in the above-mentioned gif) but you can still defend hold high block to defend incoming head strikes if you do.
    RomeroXVII
    Everybody else has listed certain needs that should be done for UFC 4, so I'm going to list a want:
    https://twitter.com/ARomeroXVII/status/1140867035888570368?s=09
    Having checking kicks (and catching kicks) be it's own separate input, preferably flicking down on the right stick like in UD3, or we could have R2+ Flick Down on the right stick. Right now the game is babying players with checking kicks by simply holding low block, you don't even have to time the check like you have to time the catch, just hold low block and every kick will get checked.
    I will assume that they will have better animations for fighters who are great kickers who leave significant damage on their opponent when they kick (Aldo, Barboza) and people who have meh kicks (Edgar, Khabib), and the better the kicker the harder it is to check their kick. Have there be a cooldown period for checking kicks that leave you vulnerable to a leg kick if you mistimed it, (like Lamas in the above-mentioned gif) but you can still defend hold high block to defend incoming head strikes if you do.
    I can't low block to save my life honestly.
    Sent from my SM-N920V using Tapatalk
    Honestly, my biggest needs are....
    Universe mode. Greatly adds to replayability and would be my most used mode by far.
    An expansive roster. The previous game had a badly dated roster upon release and was missing several top fighters and lots of middle tier fighters which are necessary to run a sim league, like I enjoy.
    Ability to edit fighters abilities and tendencies.
    More sliders to fine tune my experience to my liking.
    I would honestly buy 3 again if just these things were added.
    Edit: Also wanted to add rocks should be much less frequent and much more devastating.
    Need: Rivalry records to just go away, especially in an EXHIBITION MATCH (quick fight).
    Wants: Double confirmation ranked match ups. Show the opponents GT and fighter they are picking. Add a timer and a penalty for backing out if the connection is 3 bars or better.
    Stop worrying about counter picking. There is a timer, so after a bit, you would know to pick your A game if need be. The amount of lower ranked fighters getting used will drastically increase if we aren't going in blind.
    I want monitors and the pro versions of systems to not play such a huge factor online for the sake of fairness.
    I Would love a deep universe mode with lots of customization. I would love to have some sort of roster maker that we can upload online type 2k, along with that a deeper slider system. Fighters need to be customizable also from their ratings and tendencies to their appearances. Like if the devs copied the WWE universe mode id be happy a big thing to copy would be their current promo system. I’d like to make my own belts, rules, have different rings, the option to have multiple promotions etc etc if that comes, then discount my first point because I won’t be online anymore.
    Also, the option to toggle off your opponents hud in quick fight and offline against the CPU. Why that isn’t currently in the game now is beyond me especially since it happens automatically in championships
    FlaccoNumba5
    A replay system

    This. Right now you get the end-move repeated from different angles, but often it's not even the key headkick or uppercut that spelled the ending of the match but the G&P follow-up that's pictured.
    And to be honest, the in-between-round replays often miss the highlights too.
    RomeroXVII
    Especially for reporting lag switchers/ddosers.
    Which brings me into a Need: Dedicated Servers.

    Yep agreed 100% it was near the top of my needs list. That alone would improve the online experience greatly
    Blackman316
    This. Right now you get the end-move repeated from different angles, but often it's not even the key headkick or uppercut that spelled the ending of the match but the G&P follow-up that's pictured.
    And to be honest, the in-between-round replays often miss the highlights too.
    Exactly. So annoying. I can ground and pound someone for 4 minutes and the they'll show the one strike they landed on the feet.
    Sent from my SM-N920V using Tapatalk
    I haven't played EA UFC 3 in a long time, so forgive me if I remember some stuff wrong.
    Need: Single strike power.
    Input lag issues. I'm not sure if this is because of 30 FPS or game engine, but playing UFC feels really laggy. It didn't feel like you can counter strikes by reflexes. Like if I knew the guy was going to throw a hook, I can't just throw a right straight as soon as I see his hands start moving because the input lag will cause me to throw the straight so late that I get countered instead. Countering predictive fighters felt more like throwing that straight right before he throws a hook so it's more of pure prediction over pure reflex.
    I think both EA MMA and EA UFC series is a much better game than THQ Undisputed series, but that game felt way more responsive/snappy. EA MMA and EA UFC games always felt like I was playing in mud / severe lag.
    Moving forward should always be faster than moving backwards
    Fighter individuality - I'm not worried about this one. Each EA UFC game, we see improvement in this area. I hope we see a lot of different variations of the jab, straight, hook and uppercut though. It's just weird seeing a great striker and a grappler throw the same looking jab.
    Also some strike animations need work. Jab looks really off in UFC 3. Also strikes in EA UFC looks like fighters trying to stop the punch 1 cm before impact. There's no follow through.
    http://4.bp.blogspot.com/-Su3suaNpXSA/U9RYj66smjI/AAAAAAAAmoI/KVohwMI8MJU/s1600/PertinentArtisticFrillneckedlizard.gif
    Example of this is Anthony Johnson vs Lil Nog. You can see Rumble is trying to take off Nogueira's head. When he lands flush, Nog's head SNAPS back. When he misses, his uppercut goes way past where Nogueira's chin was.
    In the game, the head never snaps back. It moves yes, but it never looks like it's going to fly into the arena. Like we'll never see a KO like Ngannou vs Overeem in EA UFC because of the lack of impact/head snap.
    Also if you miss a strike in EA UFC, the strike doesn't follow through. It stops right where his chin is whether you hit or not so it really feels like you're not throwing hard. In terms of gameplay, EA UFC has a much heavier strike/better health system. But in terms of pure aesthetic, THQ Undisputed has 1000x heavier strikes
    Some strikes had really good miss/follow through animation but this wasn't consistent across all the strikes. But strikes that did land always lacked a bit of "oomph."
    Want: PC version. Once you go 144hz, you can't go back.
    Would love for the Dev Team to check out RDA vs Lawler for the use of the Thai clinch Defensively for RDA against Lawler when he crowded him and the Fluidity of how they moved once they were in the clinch, along with taking notes of fighters like Khabib (vs Johnson, RDA, McGregor, Trujillo), Usman (vs Woodley ESPECIALLY in the clinch) with regards to the grinding, smothering high level wrestling pace that they use oh so effectively.
    You can't also bring up the clinch without bringing up the dirty boxing of Daniel Cormier against a vast majority of his opponents, or how Jones neutralized Texieira against the cage as well. If they truly want to improve the mechanics of the clinch for UFC 4, it is imperative that there are functions in the next game that allow for this kind of fluid striking + grappling in the clinch, along with there being a notable disparity in the clinch between specific fighters, and how it should look like when you have two fighters at a similar level against each other in the clinch (Demetrious Johnson vs Cejudo 2 is DEFINITELY another fight they should look at, along with Joseph Benavidez vs Dustin Ortiz 2)
    Defensively, when it comes to takedowns, I would point to José Aldo as a perfect example for not only neutralizing takedowns and grappling attempts, but the small scrambles that are generally generated from his explosiveness. (vs Mendes x2, Edgar x2)
    WATCH those fighters and fights, study the clinch and grappling exchanges and see what would be the best way to replicate those kinds of exchanges. Not everyone who lands an elbow from the Thai clinch will have the same amount of power as another guy, and not everyone has the same pedigree to defend certain things, so it's VERY important we don't have Conor McGregor casually putting Khabib Nurmagomedov in Double Unders with no consequence.
    RomeroXVII
    Would love for the Dev Team to check out RDA vs Lawler for the use of the Thai clinch Defensively for RDA against Lawler when he crowded him and the Fluidity of how they moved once they were in the clinch, along with taking notes of fighters like Khabib (vs Johnson, RDA, McGregor, Trujillo), Usman (vs Woodley ESPECIALLY in the clinch) with regards to the grinding, smothering high level wrestling pace that they use oh so effectively.
    You can't also bring up the clinch without bringing up the dirty boxing of Daniel Cormier against a vast majority of his opponents, or how Jones neutralized Texieira against the cage as well. If they truly want to improve the mechanics of the clinch for UFC 4, it is imperative that there are functions in the next game that allow for this kind of fluid striking + grappling in the clinch, along with there being a notable disparity in the clinch between specific fighters, and how it should look like when you have two fighters at a similar level against each other in the clinch (Demetrious Johnson vs Cejudo 2 is DEFINITELY another fight they should look at, along with Joseph Benavidez vs Dustin Ortiz 2)
    Defensively, when it comes to takedowns, I would point to José Aldo as a perfect example for not only neutralizing takedowns and grappling attempts, but the small scrambles that are generally generated from his explosiveness. (vs Mendes x2, Edgar x2)
    WATCH those fighters and fights, study the clinch and grappling exchanges and see what would be the best way to replicate those kinds of exchanges. Not everyone who lands an elbow from the Thai clinch will have the same amount of power as another guy, and not everyone has the same pedigree to defend certain things, so it's VERY important we don't have Conor McGregor casually putting Khabib Nurmagomedov in Double Unders with no consequence.

    Man, I really really wanted to break faces with DC from Single Collar and props to the devs for actually addressing that somewhat but it's still far from what it should be. I just love watching DC do work from Single Collar, he literally breaks faces. You don't want to be in the clinch with him unless you're Jones. Pronounced strengths and weaknesses and all that.
    Also, I loved that first takedown attempt by Khabib against Conor and how Conor managed to stuff the first effort but Khabib held the leg and then the chain grappling came into play and Conor couldn't deal with that. I thought I'd love that kind of scrambling/struggling/chain wrestling/fluid grappling, it was great. And then obviously Khabib's wrist control and that top position against the cage where the opponent's legs are locked in Khabib's own legs. This could even be a signature thing for him. Of course, we need the Cage Sitting position among other things, such as being able to move around when on the ground in an attempt to get yourself or your opponent near the cage.
    Yeah, I really hope grappling and clinching are fluid, exciting, and deadly with the right fighter. As well as exhausting, depending on the fighters. And that everyone's strengths shine and weaknesses are there to exploit.
    TehFlame

    Input lag issues. I'm not sure if this is because of 30 FPS or game engine, but playing UFC feels really laggy. It didn't feel like you can counter strikes by reflexes. Like if I knew the guy was going to throw a hook, I can't just throw a right straight as soon as I see his hands start moving because the input lag will cause me to throw the straight so late that I get countered instead. Countering predictive fighters felt more like throwing that straight right before he throws a hook so it's more of pure prediction over pure reflex.
    I think both EA MMA and EA UFC series is a much better game than THQ Undisputed series, but that game felt way more responsive/snappy. EA MMA and EA UFC games always felt like I was playing in mud / severe lag.

    Yeah I really hope they can improve the input lag issues, sometimes it feels like I'm fighting under water...
    Kingslayer04
    Yeah I don't know if this is a need or want or whatever but knowing that I'll have to knock a guy down or stun him 10 times kills my desire to play almost entirely. Just the knowledge that hurting your opponent barely has any consequences is annoying as hell. The next game needs dynamic (temporary or permanent) stat drops during a fight that reflect the damage done, that prevent the guy from coming forward like they used to before getting hurt. Of course, make it so landing shots is harder, naturally. The game also desperately needs TKOs. Desperately. You take a lot of damage, ref stops it, no more Mazzagatti giving you a chance to be a warrior. The game lacks excitement and urgency, it's all so perfectly... "balanced", "you'll get 17 opportunities to come up with something, don't worry." I've posted this before but eh, I thought I'd do it again.

    My friend and I were sparring and we were talking about this exact thing like two days ago. There is no “Oh sh*t” moments because say you get knocked down or rocked, the only thing that will change is your chin stat and stamina. I can be pounding a guy with leg kicks with Marlon and he’ll walk forward until he gets a health event or a leg kick TKO. There should be in betweens to this stuff. Everything is so black and white with this game and having it be like that, makes it easy to certain strategies to prevail.
    The other guy that mentioned GSP’s jab being crap made a very good point and I’ve felt that same way. You can’t really break guys down other than like sap their stamina or target a body part. There is a mental aspect to this game, but I don’t think that vulnerability is risky enough for the things people do in this game.
    rabbitfistssaipailo
    Surely Connor McGregor can't be on the cover alone for UFC 4 right ? If at all he is in the cover khabib should be there with him . Then we will know that work really has been done on the grappling .
    Sent from my Infinix X604 using Operation Sports mobile app

    There are big issues with Khabib's views on women and homosexuals. EA would take a beating in the press if they named him coverboy. My money is on Cormier or Cejudo at this point.
    Kingslayer04
    Man, I really really wanted to break faces with DC from Single Collar and props to the devs for actually addressing that somewhat but it's still far from what it should be. I just love watching DC do work from Single Collar, he literally breaks faces. You don't want to be in the clinch with him unless you're Jones. Pronounced strengths and weaknesses and all that.
    Also, I loved that first takedown attempt by Khabib against Conor and how Conor managed to stuff the first effort but Khabib held the leg and then the chain grappling came into play and Conor couldn't deal with that. I thought I'd love that kind of scrambling/struggling/chain wrestling/fluid grappling, it was great. And then obviously Khabib's wrist control and that top position against the cage where the opponent's legs are locked in Khabib's own legs. This could even be a signature thing for him. Of course, we need the Cage Sitting position among other things, such as being able to move around when on the ground in an attempt to get yourself or your opponent near the cage.
    Yeah, I really hope grappling and clinching are fluid, exciting, and deadly with the right fighter. As well as exhausting, depending on the fighters. And that everyone's strengths shine and weaknesses are there to exploit.

    This. I and others have posted multiple good ideas for grappling(on the clinch, chain wrestling, positions, ect ) on here. I pray to god the devs have seen and at least considered some of them and I hope it's not too late.
    aholbert32
    There are big issues with Khabib's views on women and homosexuals. EA would take a beating in the press if they named him coverboy. My money is on Cormier or Cejudo at this point.

    Khabib would be a good coverboy, but yh cuz of the issues with his views, wouldn't go well for EA. I'd say DC is pretty deserving at this point. He's accomplished a lot. Cejudo is champ/champ too, but dude can be kinda cringe lol. As for Conor, i'll be sick to my stomach if he's on the cover again tbh.
    RematchKing
    My friend and I were sparring and we were talking about this exact thing like two days ago. There is no “Oh sh*t” moments because say you get knocked down or rocked, the only thing that will change is your chin stat and stamina. I can be pounding a guy with leg kicks with Marlon and he’ll walk forward until he gets a health event or a leg kick TKO. There should be in betweens to this stuff. Everything is so black and white with this game and having it be like that, makes it easy to certain strategies to prevail.
    The other guy that mentioned GSP’s jab being crap made a very good point and I’ve felt that same way. You can’t really break guys down other than like sap their stamina or target a body part. There is a mental aspect to this game, but I don’t think that vulnerability is risky enough for the things people do in this game.

    There are "in-betweens" for leg damage. The GA is gradual. And the hit stuns get gradually more severe, the lower the health is, I think.
    The gradual effect for body strikes is stamina.
    The gradual effect for the head is a serious depletion of the perma health, which means you can get rocked easily, later.
    And all score, obviously.
    Solid_Altair
    There are "in-betweens" for leg damage. The GA is gradual. And the hit stuns get gradually more severe, the lower the health is, I think.
    The gradual effect for body strikes is stamina.
    The gradual effect for the head is a serious depletion of the perma health, which means you can get rocked easily, later.
    And all score, obviously.

    The "in-betweens" for leg damage are not anywhere near what they should be. We're talking slower movement, kicks from the damaged fighter becoming mostly useless, switching to the other stance not giving you a second health bar (because you'll still be slow as ****, you just won't eat more kicks to the bad leg), etc.
    The body strikes are good.
    I'm sorry but you can't have 15 health events in a fight. No way. The "in-between" takes so much time to even notice. You can get dropped 5 or more times before figuring out a working gameplan against your opponent. Don't get me started on how impossible that should be against power hitters and most heavyweights. It's all just so annoyingly inconsequential. I just mauled a Ferguson with Khabib from Top Mount and Back Mount, reigning punches down, denying transitions, the whole Khabib experience, eventually we get up and we have the same stamina. Wonderful. Don't come at me with the "Tony has stamina", it would have been the same if it were McGregor. That's just how the game works.
    Kingslayer04
    The "in-betweens" for leg damage are not anywhere near what they should be. We're talking slower movement, kicks from the damaged fighter becoming mostly useless, switching to the other stance not giving you a second health bar (because you'll still be slow as ****, you just won't eat more kicks to the bad leg), etc.
    The body strikes are good.
    I'm sorry but you can't have 15 health events in a fight. No way. The "in-between" takes so much time to even notice. You can get dropped 5 or more times before figuring out a working gameplan against your opponent. Don't get me started on how impossible that should be against power hitters and most heavyweights. It's all just so annoyingly inconsequential. I just mauled a Ferguson with Khabib from Top Mount and Back Mount, reigning punches down, denying transitions, the whole Khabib experience, eventually we get up and we have the same stamina. Wonderful. Don't come at me with the "Tony has stamina", it would have been the same if it were McGregor. That's just how the game works.

    I think the leg penalty remains even if you switch stances. In EA MMA, it didn't. Switching stances literally insta-healed the penalties.
    Do you really think there shouldn't be a bar per leg?
    Solid_Altair
    I think the leg penalty remains even if you switch stances. In EA MMA, it didn't. Switching stances literally insta-healed the penalties.
    Do you really think there shouldn't be a bar per leg?

    No, no, this isn't about having fewer bars. Each leg should have its bar.
    What I meant was that by switching the stance the player basically negates a huge portion of the negative effects that the other player worked his *** off to inflict, and I liken this to "activating another health bar for yourself". It's like he wasn't being crippled for however many rounds and all is suddenly good by just switching stances, when actually he should be walking slower and slower the more damage he takes regardless of stance, his kicks should have practically no power, his punches should have less power, etc. The benefit of stance switching should only be the fact that the opponent can no longer target the bad leg, only the good one. That's all.
    Oh, and for the record I prefer the paperdoll system from UFC 2. Made much more sense and was much less gamey.
    Solid_Altair
    I think the leg penalty remains even if you switch stances. In EA MMA, it didn't. Switching stances literally insta-healed the penalties.
    Do you really think there shouldn't be a bar per leg?

    The other leg still hurt... it should cause a slowdown in movement at least
    Kingslayer04
    No, no, this isn't about having fewer bars. Each leg should have its bar.
    What I meant was that by switching the stance the player basically negates a huge portion of the negative effects that the other player worked his *** off to inflict, and I liken this to "activating another health bar for yourself". It's like he wasn't being crippled for however many rounds and all is suddenly good by just switching stances, when actually he should be walking slower and slower the more damage he takes regardless of stance, his kicks should have practically no power, his punches should have less power, etc. The benefit of stance switching should only be the fact that the opponent can no longer target the bad leg, only the good one. That's all.
    Oh, and for the record I prefer the paperdoll system from UFC 2. Made much more sense and was much less gamey.

    That's my point. The penalties remain if you switch stances. You don't negate them, you just protect the hurt leg.
    Solid_Altair
    That's my point. The penalties remain if you switch stances. You don't negate them, you just protect the hurt leg.

    I don't think you understand me. The "penalties" are pretty much just GA disadvantage. They should be GA disadvantage plus :
    - slower walking speed the more damage you have taken (the most important one)
    - practically ineffective kicking game (weaker kicks, no spins anymore, etc.)
    - reduced power for punches
    No stance switch should be able to save you from these.
    Kingslayer04
    I don't think you understand me. The "penalties" are pretty much just GA disadvantage. They should be GA disadvantage plus :
    - slower walking speed the more damage you have taken (the most important one)
    - practically ineffective kicking game (weaker kicks, no spins anymore, etc.)
    - reduced power for punches
    No stance switch should be able to save you from these.

    I reckon that not all these penalties are in the game. And maybe they should be. My point is that the issue is not with how stance switching works.
    Solid_Altair
    I reckon that not all these penalties are in the game. And maybe they should be. My point is that the issue is not with how stance switching works.

    That's what I'm saying - they aren't and they should be. Currently a simple stance switch is enough to render all of your work on someone's leg pointless, unless you want to take them down (GA). This should change by introducing these penalties.
    Kingslayer04
    No, no, this isn't about having fewer bars. Each leg should have its bar.
    What I meant was that by switching the stance the player basically negates a huge portion of the negative effects that the other player worked his *** off to inflict, and I liken this to "activating another health bar for yourself". It's like he wasn't being crippled for however many rounds and all is suddenly good by just switching stances, when actually he should be walking slower and slower the more damage he takes regardless of stance, his kicks should have practically no power, his punches should have less power, etc. The benefit of stance switching should only be the fact that the opponent can no longer target the bad leg, only the good one. That's all.
    Oh, and for the record I prefer the paperdoll system from UFC 2. Made much more sense and was much less gamey.

    You do realize regardless of what leg, once you get it damaged enough the power of the fighter is severely reduced right? That's actually been confirmed by GPD and it was something I shared on Reddit with the line graph Geoff gave me.
    https://www.reddit.com/r/EASportsUFC/comments/c3izok/ea_ufc_3_how_your_damaged_legs_affects_your_power/?utm_medium=android_app&utm_source=share
    Footwork is that little bit of extra that should be affected + toughness with dealing with said leg damage (RDA, Manhoef vs Lawler) for example.
    We'll need an alternate input to check leg kicks though, bringing my hands down should not be an auto check, leg kicks and leg catches should be handled the same way they were handled in UD3.
    RomeroXVII
    You do realize regardless of what leg, once you get it damaged enough the power of the fighter is severely reduced right?

    I didn't until a few weeks ago when ZombieRommel mentioned it. Which is great, actually. I guess I have just never felt it in practice. Well, scratch that then. Still, there's more to be done.
    Kingslayer04
    I don't think you understand me. The "penalties" are pretty much just GA disadvantage. They should be GA disadvantage plus :
    - slower walking speed the more damage you have taken (the most important one)
    - practically ineffective kicking game (weaker kicks, no spins anymore, etc.)
    - reduced power for punches
    No stance switch should be able to save you from these.

    Reduced power for punches should only apply for damage to the lead leg as it is now.
    Along with all the KO/TKO system improvements I've been pushing for since the EA UFC 3 beta (which is a need for me, can't go another 2 years with less than desirable finishing system), two other things come to mind as wants:
    1. Better body models for fighters. When I see Yoel Romero look like one of the skinnier Middleweights and Mirko with chicken legs, it takes me out of the game. Oddly enough Undisputed 3, despite obviously having inferior graphics, does fighter bodies really well, and I think its because they almost exaggerated the features of fighters that made them stand out. You guys started doing better post-launch (besides Francis initially) with Paulo Costa looking beefy as he should, and an amazing Kimbo model, I would love to see other fighters get the same attention.....Oh and with the exception to maybe Kimbo, why does it look like no fighter in EA UFC games have ever done a bench press or push-ups? Defined chest muscles seem non-existent.
    2. At least a few "basic strike" animation templates. What I mean by this is instead of having the same uppercut, hook, or kicks for every single fighter (you guys did jabs, straights, and some signatures like Wanderlei Silva hooks which was cool) you should have 3-4 variables on those animations. So one set of "power house" animations, "volume striker" animations, "boxer" animations, ect. that can be applied to a bunch of fighters that fall under those categories. That way even the fighters who don't get any special unique animations will still feel different from a fighter that has a completely different style than them.
    Hope to hear from the team soon, feel like we've been in the dark for a while (I'm sure its for good reason)
    I don't know how to embed videos, someone can let me know so I can edit this.
    https://youtu.be/PgV1NDxB4Ko
    I don't know whether that guy is considered a good player, whether he has a following, whether he has any pull but seeing that **** posted and discussed is great. I hope he does have a following and it makes a difference.
    Kingslayer04
    I don't know how to embed videos, someone can let me know so I can edit this.
    https://youtu.be/PgV1NDxB4Ko
    I don't know whether that guy is considered a good player, whether he has a following, whether he has any pull but seeing that **** posted and discussed is great. I hope he does have a following and it makes a difference.

    MMAGame is already a Gamechanger.
    aholbert32
    MMAGame is already a Gamechanger.

    Yeah, he does seem like a guy with a following, I think I've stumbled on a video or two of his before. But being a game changer - now that's something else, great. I hope he voices this issue to the devs as well.
    UFC 4 Wishlist - Random in no particular order to add to the going list, buying regardless...
    1. Remove strikes tied to block
    2. Movement Stick dependent advanced strikes - half circle motions + punch/kick for spinning attacks. Back, forward + button(s) for front kicks/Superman punch/ Flying knee etc.
    3. No four/five button strikes
    4. Click left stick run / faster movement option.
    5. Fight night adrenaline during stuns/rocks + Free flow combos
    6. More Ragdoll/KO physics please.
    7. Improved Mo-cap. Please, attempt to capture more than shadow boxing. There’s a real dissidents when the impact of striking isn’t captured. Pads, bags, and real time opponents will go a long way to capture the authenticity of the striking during those sessions.
    8. Improved “club n sub”. Finish the fight submissions took a hit over the patch cycle.
    9. Degrading real time stats. Example Head Movement - Conor has amazing head/slip abilities when fresh but when fatigued his head movement is terrible and he gets hit a lot.
    10. Parries - bring them back albeit limited compared to OP UFC 2 - no flying knee/haymaker/wheel kick parries etc.
    11. There needs to be a higher floor to the stamina in relation to fighter movement performance. UFC 3, I’ve RARELY seen real fighters gas this bad like in game. Literally zombies. Keep the fighter movement up some, but use degrading real time stats to sap the fatigued fighters power/grappling control/submission offense+defense more, when at the stamina floor.
    12. Roster + Prime versions + Legends/Icons
    13. DW’s Tuesday Night Contender Series - calf only, stat capped, online mode.
    14. Fighter share (Fight Night) + Improved Gameface creation
    Sent from my iPhone using Operation Sports
    WarMMA
    This. I and others have posted multiple good ideas for grappling(on the clinch, chain wrestling, positions, ect ) on here. I pray to god the devs have seen and at least considered some of them and I hope it's not too late.
    The foundation for chain wrestling is already there it's just that the mechanism and animations are either lacking or hindering the immersion.
    For example if I shoot for a TD and I end up on sprawl bottom I have to wait for a second or two before I can transition ( another 2 seconds ) to take his back if I have a wrestler. I really don't care for the transition meter fill up thingy . Honestly.
    Sent from my Infinix X604 using Operation Sports mobile app
    As I mentioned before somewhere, I really NEED the game to have way more fluff and a much improved career mode. Or if the gfx are significantly updated I'll buy it too. Otherwise I will not purchase it as I am very happy with the gameplay in this one (and also the roster) and will simply continue to play UFC3. I don't mind that support will stop as the game is devoid of new content for months anyways.
    If it's just going to be some FIFA update with "updated rosters", I won't even bother at all. That being said, people still use "FIFA" as the example for minor updates to succesful game series, but the truth is they stepped up their game and do offer a unique story mode for FIFA nowadays (though it's supposedly linear as F), so props to EA Sports.
    Finally: stop investing in Ultimate Team. Though I liked the SP challenges the game threw at me, the mode is simply horrible and nowhere near what actual Ultimate Team is (note that I only played FIFA UT for 20 minutes).
    Need (for me to buy day 1 at full price, I'll admittedly pick the game up eventually even if it was UFC 3 with an updated roster, but I'd happily wait until it was $20 unless a few of these are addressed)
    MORE STRIKE VARIETY, no more of everyone throwing the same damn high kicks and body kicks and low kicks and hooks and uppercuts and you get the point...
    Universe Mode.
    Separated Strike Speed for hands and feet.
    Separated power for hands and feet.
    AI output sliders.
    Substantially updated or improved Clinch and Grappling systems.
    Substantially smoother transitions between stand-up, clinch and ground game.
    Up-to-Date Roster or atleast the Top 15-20 of every weight class as of whenever the roster is finalized.
    Stat/move updates for the games ENTIRE life cycle OR the ability to modify stats and moves ourselves, I don't really care which.
    The removal of the stat tier system thing, it was a good idea in theory but it didn't work in practice and there are fighters in game who still have bad stats because they a "low tier fighter"
    Want:
    Realistic physiques, this one is almost a need for me personally, if a fighter looks disproportionately stupid I really can't get into using them, which sucks because it affects a lot of my favourite fighters.
    Up to date character models.
    More Slider options, stuff like transition frequency, TD frequency, denial rates, let us tweak the AI exactly how we want it.
    10-8 grappling rounds.
    Expanded lateral movement options.
    Better balance between combos and well placed single strikes.
    A power modifier.
    Changes made to accommodate UT should be specific to UT and not affect the rest of the game. I'm still positive that's why we currently have the STUPID combined punch/kick speed and power horse crap. Why else? Literally why else?
    Needs
    New knockout physics (Ragdoll)
    UFC 2 knockouts where so much more satiysfying. Every knockout was unique. That increased the replayibility of the game so much in my opinion. That was a big reason why I played it way longer than I do with UFC 3. I definately think we need new knockout physics/animations in the new game.
    Bigger roster with more updates
    This is also a huge part for me. The roster was outdated in UFC3. Sure they brought up some patches and added few fighters later. But there where so many missing. Nowadays the UFC rankings change so fast. The roster in UFC 3 should be way bigger from start and more dynamic, at least the Top 15 ranked guys of every division should be in. Today I don't want to play ranked anymore because so many current top fighters are missing. I would like to get more fighter updates over time. I would even pay for it as a DLC.
    New grappling and clinch system
    The grappling system is just boring in the game. It doesnt make fun to bring the fight into the ground even when you play with a high level grappler. The devs should completely revamp the grappling system and orientate themselves on ufc undisputed 3. It should be way more tactical with more depth. More ground positions, more takedown animations, takedown struggling, more cage positions and a more dynamic clinch system.The submission game should also be reworked.
    Wants
    Better CAF system with "Share Fighter" option
    I´m asking for that for so long. The CAF system should give us more options and depth in character creation. And i really loved the feature in Fight night champions where you could share and download fighters from other players. This would be a great feature.
    Changes in ranked mode
    I think there should be an option for select a fighter randomly. And if you do so, the other player has to take a random choose too.Or something like that. Because It´s a pity that there are so many fighters in every division and when you go to ranked, on a higher level, you always play against the top guys of every division. You will always get the same matchups and this is getting boring over time. I often would like to play as a guy with lower stats, but if you do so you get completely wrapped by your opponend because of the stat difference.
    Obviously, I want better and more realistic gameplay. The gameplay has gotten pretty good, but the grappling still needs a lot of work, and there's a few other areas as well, where the game can improve. However, as I haven't touched the game for a long time due to being bored with it, I'll leave those thing to the rest of you guys who has the issues closer to mind than I currently do.
    What I need though, is a much improved career mode, and a much deeper offline experience. The ability to edit the entire roster during a career/franchise-mode, add new young fighters, old fighters will decline and young fighters will improve, the ability to completely customise my own guy to my liking etc. Basically like NBA2K's MyLeague mode just with MMA. That would be sooo freaking awesome. I can't be bothered to buy a game when the only actual functioning play-mode is fighting some random dude online and only once in a while have a satisfying experience. Simply isn't worth it.
    A deeper online experience, customisability both inside and outside the offline modes, the roster evolving logically as the years progressing and a better offline AI (it's actually gotten decent, but can still improve) is definitely a need for me.
    This is absolutely just a want but it shouldn't be too difficult to add: detailed post-fight stats. During the fight itself you get stats like Kicks Landed, Punches Landed, Body Strikes %, etc., so they're clearly there. Just make all of that visible to us. Here are some others:
    - Advancing %
    - Sub. Attempts
    - Guard Passes
    - Head strikes landed, Leg kicks landed, etc.
    Basically anything that is a stat on UFC programming and can be included. Like I said, the game gives us that information whenever it wants to. Just make it accessible.
    AeroZeppelin27

    Better balance between combos and well placed single strikes.

    Sorry in advance for derailing the listing nature of the thread.
    Would you please clarify that, bro? Which should be buffed in comparison to the other, by UFC 3 standards?
    Solid_Altair
    Sorry in advance for derailing the listing nature of the thread.
    Would you please clarify that, bro? Which should be buffed in comparison to the other, by UFC 3 standards?

    I'm pretty sure the general sentiment is that combo spam should be less of a thing (maybe by making stamina more realistic), and single well timed shots should do more damage.
    I've mentioned this before but I wish UFC 4 had a more minimalistic presentation for knockouts. Right now when you knock someone out the camera zooms into the losing fighter and all the action just stops. I feel like this really descentizies the action as you know whether the fight is actually over. As a matter of fact, I've had some fights where I get a really sudden one-hit knockdown which gives me a split-second adrenaline boost.
    If you look at any live footage of a fight the camera never just zooms into the fighter the second they get hit. Here's just one example.
    Similarly, I think the game would be more immersive if there wasn't a separate FTF ground and pound minigame. Right now following up knockdowns is very unsatisfying and you can tell whether the fight is over before you even do anything.
    johnmangala
    Need: Balance stat (equilibrium, stance, etc)
    Want: Kick back leg (manual)

    Guys remember....the needs are things that if they arent in the game, you likely wont buy it.
    John,
    As much as you want a balance stat, I have a hard time believing you wont buy UFC 4 if its not in the game. Maybe I'm wrong.
    aholbert32
    Guys remember....the needs are things that if they arent in the game, you likely wont buy it.
    John,
    As much as you want a balance stat, I have a hard time believing you wont buy UFC 4 if its not in the game. Maybe I'm wrong.

    I think most people would here would buy the next game even if we 'd only get a new roster tbf, hypothetically.
    LarsP
    I think most people would here would buy the next game even if we 'd only get a new roster tbf, hypothetically.

    I hope thats not true. If thats the case, what reason would EA have to listen to this community? If you refuse to speak with your wallet, they have every reason to ignore you.
    Kingslayer04
    I don't know how to embed videos, someone can let me know so I can edit this.
    https://youtu.be/PgV1NDxB4Ko
    I don't know whether that guy is considered a good player, whether he has a following, whether he has any pull but seeing that **** posted and discussed is great. I hope he does have a following and it makes a difference.

    I honestly hate the idea of an auto KO after a predetermined amount of knockdowns
    Now standing TKOs should absolutely be added after the 3rd or 4th KD in a round.
    Phillyboi207
    I honestly hate the idea of an auto KO after a predetermined amount of knockdowns
    Now standing TKOs should absolutely be added after the 3rd or 4th KD in a round.

    Did he really suggest that? I thought he was just thinking out loud about the damage system and how he doesn't like it. I didn't mean to focus on that particular suggestion: if he has made it, I haven't heard. I was just happy that a high level player and even a gamechanger felt this way about the whole thing. But yeah, I'm not campaigning for "x KDs = KO" or anything like that.
    aholbert32
    Guys remember....the needs are things that if they arent in the game, you likely wont buy it.
    John,
    As much as you want a balance stat, I have a hard time believing you wont buy UFC 4 if its not in the game. Maybe I'm wrong.

    The way this is framed is wrong. That sort of scenario works well for surveys for casuals or in game. It's not practical to expect that from forums like this. The root comparison is essential vs unessential.
    It's not a practical expectation to think one singular feature would stop anyone from buying a game.. even if you want to frame it as needs = won't buy without, it's the needs on a whole. So yeah if at least 50% or so of the needs aren't met no buy until it hits the discount bin. Stats like balance/accuracy stat are fundamental and are essential.
    I posted this earlier, but was just thinking about it and wanted to re-emphasize it.
    Needs for me: More strike animations that are specific to fighters, as well as a power modifier. I think these two things are inherently linked. A jab with GSP on the game does not feel like his jab, because it has no power behind it. In fact, jabs in general seem kinda pointless aside from being used to set up combos. If a power modifier was added, it could potentially be used to mark the difference between a regular jab and a long, powerful jab like GSP's.
    I think the power modifier could be used effectively for other strikes as well. For example, Joanna peppered Rose with light leg kicks throughout their fight because that's kind of the style that she has. But all leg kicks in the game now are thrown with the same amount of force. I think a power modifier or something similar is needed to bring the realism to the striking that I would like.
    johnmangala
    The way this is framed is wrong. That sort of scenario works well for surveys for casuals or in game. It's not practical to expect that from forums like this. The root comparison is essential vs unessential.
    It's not a practical expectation to think one singular feature would stop anyone from buying a game.. even if you want to frame it as needs = won't buy without, it's the needs on a whole. So yeah if at least 50% or so of the needs aren't met no buy until it hits the discount bin. Stats like balance/accuracy stat are fundamental and are essential.

    I couldnt disagree more. In fact, there are several games that I regularly purchase that I skipped versions of simply because they did not have a singular feature.
    For example, I buy NBA 2k every year at launch. The one year I didnt buy it was the year they removed multi user franchise mode. That one feature removal caused me to keep my money. When they added it back I bought the series again.
    I made a mistake and didnt realize that you've posted in this thread before. So from looking at your post from yesterday, it makes it seem as if a "balance stat" is your only need. Thats the reason why I made my response because it appeared as if you were saying that without a balance stat...you wouldnt buy the game.
    I also disagree that this is framed wrong. A need is something that is necessary. If its necessary, I struggle to understand why you would buy the game without it. So maybe you mischaracterized your needs in your previous posts. If you are willing to accept half of them.....maybe the other half or actual wants.
    aholbert32
    I couldnt disagree more. In fact, there are several games that I regularly purchase that I skipped versions of simply because they did not have a singular feature.
    For example, I buy NBA 2k every year at launch. The one year I didnt buy it was the year they removed multi user franchise mode. That one feature removal caused me to keep my money. When they added it back I bought the series again.
    I made a mistake and didnt realize that you've posted in this thread before. So from looking at your post from yesterday, it makes it seem as if a "balance stat" is your only need. Thats the reason why I made my response because it appeared as if you were saying that without a balance stat...you wouldnt buy the game.
    I also disagree that this is framed wrong. A need is something that is necessary. If its necessary, I struggle to understand why you would buy the game without it. So maybe you mischaracterized your needs in your previous posts. If you are willing to accept half of them.....maybe the other half or actual wants.

    Needs
    Movement
    Speed modifier- L3: Multidirectional sprint + strikes (for example lateral strikes are strikes from square stance). Technique modifier when grappling, faster transitions.
    Power modifier- Dpad/Hold: Increased damage/control at the expense of stamina and vulnerability.
    Block
    Front/side block- L2/+R2: Others have laid out great ways this can be implemented.
    Block+Sway- (L2/+R2)+RS: Moves TDD to |R1+R↓ flick| so we can block + sway.
    Grappling
    Block transition (instead of denials)- R2+RS hold: Denying transitions would be more like blocking a strike than the start stop feel now, shorten recovery frames.
    Hold position- Hold: Expand the muscle modifier to all transitions and that's the grappling equivalent. Grip meter replaces grappling health/stamina.
    Scramble transition (winner gets the reversal)- (L2/+R2)+RS flick: Win the battle for position with TBS.
    Parry (check/catch)- R1+RS+(L2/+R2) flick: Time it and you'll intercept the strike.
    360/8 directional transitions- Swoops: More input.
    Striking
    Shift- strike + R3: Switch mid strike.
    360 mobile sways- LS+RS: Sustaining mobile sways.
    Feints: strike -> block: Cancel at any point of animation.
    Wants
    Targeting (aim)- L2+R2+leg kick: Target either leg etc, at least for leg kicks.
    Head fighting (sways in clinch and ground)- RS: Battle for head position.
    Hand fighting (reaching, wrist/head control, active blocking)- Cancel punch at end of extension and hold: Battle for hand position.
    ||
    v
    I'll still buy the game if most of those are met (including balance stat), but just because one of those needs are met it's not gonna override the rest of the progress for me.
    God would I love to use wrestlers and enjoy the grappling. Changes to grappling is a must for me at this point. It’s just not fun nor is it immersive. Takedown windows are so unnatural on top of the grappling system, it just completely turns me off the whole thing. So a new grappling system and get back to basics to make takedown windows like they were in UFC 2. On top of that, I NEED submissions to be more like EA MMA as well.
    I know people have said there’s an advantage grappling with this system for people that have higher quality monitors but I wouldn’t doubt there’s also an advantage with having a PS4 Pro too.
    A want would be making UT more like it was in UFC 2 as well. It’s awful now and I’m sure they’ve lost a lot of players in that mode compared to last year. I have no clue why they thought we’d want to play as the roster fighters in this mode more than our own CAF.
    Sent from my iPhone using Operation Sports
    WANT:
    Separate stats for Leg power, leg speed, hand power and hand speed. If possible also separate left limb from right limb.
    The scenarios of fast and/or powerful boxers also having fast and/or powerful kicks(and vice versa) because the power stat is the same for hands and legs is just lame and completely unrealistic.
    Leosbs
    WANT:
    Separate stats for Leg power, leg speed, hand power and hand speed. If possible also separate left limb from right limb.
    The scenarios of fast and/or powerful boxers also having fast and/or powerful kicks(and vice versa) because the power stat is the same for hands and legs is just lame and completely unrealistic.

    This is pretty close to a need for me.
    aholbert32
    This is pretty close to a need for me.

    @aholbert32, it's been a minute, man! Have you ever seen EA UFC4? I think, you are still a game changer. thanks,
    tissues250
    @aholbert32, it's been a minute, man! Have you ever seen EA UFC4? I think, you are still a game changer. thanks,

    Whats up man. I cant speak about what ive seen or heard until EA officially announces the game and gives me the go ahead.
    This is just a want but can we get every fighter's full stats uploaded somewhere when the game is released, perhaps the game's website, so we can check them without having to have the game in front of us to do so?
    Kingslayer04
    This is just a want but can we get every fighter's full stats uploaded somewhere when the game is released, perhaps the game's website, so we can check them without having to have the game in front of us to do so?

    There already is one isn't there... wasn't it released prior to the game or was the ovrs only
    Leosbs
    WANT:
    Separate stats for Leg power, leg speed, hand power and hand speed. If possible also separate left limb from right limb.
    The scenarios of fast and/or powerful boxers also having fast and/or powerful kicks(and vice versa) because the power stat is the same for hands and legs is just lame and completely unrealistic.

    I’d argue this is a need
    Need: One and only one stamina bar. However, fighters should still lose stamina at different rates depending on whether they're striking or grappling. But the stamina bar has to be one.
    Kingslayer04
    Need: One and only one stamina bar. However, fighters should still lose stamina at different rates depending on whether they're striking or grappling. But the stamina bar has to be one.

    This is a need for sure. It breaks immersion seeing the meter jump just because you switched to grappling or striking.
    MacAttack33
    This is a need for sure. It breaks immersion seeing the meter jump just because you switched to grappling or striking.

    Yeah, it's an absolute must that all these nonsensical (double bar) or useless (one button to block everything when in Thai Whip) things are gone.
    Need: a polished, smooth, well put-together game. No glitches of massive proportions, no clunkiness, no resets, no input delay, no delay when trying to GnP immediately, seamless transition between striking and grappling in general, I'm probably forgetting things, too. But the game has to play smoothly and reliably.
    Want-
    Edwards vs Dos Anjos - Edwards was able to read flying knees into catching takedowns against RDA. Would like to see this implemented... Not running across the ring full Masvidal style flying knee catch though... keep it real.
    Sent from my iPhone using Operation Sports
    johnmangala
    Need: Mulitdirectional sprint (strafing/lateral sprint + linear sprint), Revamped grappling (aka something like TBS + mobile grappling), Timed leg kick checks (like body kicks now) open guard clinch, driving single, clinch logic, head fighting (sways in clinch/ground), true clinch range (head to head, shoulder to shoulder), etc.
    Want: Better shifting/switching, square (neutral) stance, pawing/stiff arm, hand fighting, etc

    This covered a large portion of what I'm looking for. I really, really want an improved Clinch system.....a couple of the updates for UFC 3 (sort of) improved the clinch, but there is sooooo much potential it's unreal haha
    Also --- a sort of "Scramble Mechanic" that can act as the Glue between Striking; Grappling; and Clinch. I just want engagements to be as dynamic and fluid as possible, where each fighter has several options at a given time.
    For example, would love to shoot for a takedown --- get stuffed; but quickly transition to take my opponent's back (if he allows me of course lol) ----- think Damian Maia and other high level grapplers that don't really need to secure a Single or Double Leg to get a takedown; they just grab ya and take whatever you give them.
    Of course, such a mechanic would leave you open for some nasty Strikes, not to mention would burn out your stamina if you keep struggling for TD's and Clinch but are continuously denied.
    Hard to expalin in words and a lot of nuance involved, but man I hope a LARGE portion of the Gameplay Development Budget is dedicated to Clinch, Grappling, and overall Quality of Life with respect to the transitions between various parts of the fight :drink:
    Another need would be to make Clinch striking feel special again...as well as more realistic?
    Why make deadly clinch striking something EVERYONE is capable of in the exact same capacity? Every scenario is the same, blocking has been rendered pointless and all you need to do is make sure you are transitioning, but if you do anything else, you are getting one shot rocked no matter who the two fighters are. Why? Why has this become the meta? There should be fighters that are more dangerous than others in clinch, not the EXACT same all around. This is one of the biggest head scratchers for me that seems to be the most overlooked.
    Sent from my iPhone using Operation Sports
    Needs
    Free roam gym with different training stations for online and career. A store where you can buy training gear
    Punching range when breaking off the clinch. We saw Rockhold get KO with a hook and Leon Edwards using elbows when breaking off the clinch.
    L3 Power Modifier
    Want
    Right Trigger + Right Analog left or right to parry straights, hold for hand fighting.
    Right Trigger + Right Bumper + R3 to push
    Clinch Head Post
    https://m.youtube.com/watch?v=LVh2ekxZl4Y
    Signature Movement or Bounce Step with L3+R3
    -Great to set up signature strikes (L1+R1 modifier)

    *Signature Movement + Signature Hooks

    *Signature Movement + Signature Switch Jab
    *Other Signature Movement
    Gunnar Nelson
    http://giant.gfycat.com/MeagerCooperativeFairyfly.gif
    *Ben Rothwell
    https://tstos.files.wordpress.com/2013/09/benrothwell.gif
    Lyoto Machida
    http://cdn1.sbnation.com/imported_assets/592622/round3machidapunch_medium.gif
    Robbie Lawler
    http://2.bp.blogspot.com/-AcgJyC43CnA/U9XyQDomA8I/AAAAAAAAAmc/lE4lFGplZiU/s1600/counter+combo+gif.gif
    Chad Mendes
    http://3.bp.blogspot.com/-YTSOiQFZzhQ/VFCNdQFT-rI/AAAAAAAAA2I/4tzj6oyA5X4/s1600/mendes%2Bkick.gif
    Boiler569
    This covered a large portion of what I'm looking for. I really, really want an improved Clinch system.....a couple of the updates for UFC 3 (sort of) improved the clinch, but there is sooooo much potential it's unreal haha
    Also --- a sort of "Scramble Mechanic" that can act as the Glue between Striking; Grappling; and Clinch. I just want engagements to be as dynamic and fluid as possible, where each fighter has several options at a given time.
    For example, would love to shoot for a takedown --- get stuffed; but quickly transition to take my opponent's back (if he allows me of course lol) ----- think Damian Maia and other high level grapplers that don't really need to secure a Single or Double Leg to get a takedown; they just grab ya and take whatever you give them.
    Of course, such a mechanic would leave you open for some nasty Strikes, not to mention would burn out your stamina if you keep struggling for TD's and Clinch but are continuously denied.
    Hard to expalin in words and a lot of nuance involved, but man I hope a LARGE portion of the Gameplay Development Budget is dedicated to Clinch, Grappling, and overall Quality of Life with respect to the transitions between various parts of the fight :drink:

    They would just need to add another animation to go from stuffed TD to back take, however this would NOT give you want you want as there is nothing quick about the current grappling system, i.e. meter filling.
    The key part of your statement there, for me at least, is QUICK - giving us the chance to make the ground game feel like more of a scramble like you said. None of this meter filling nonsense please, or at least get rid of the current system that's so reliant on denials. It slows grappling & wrestling transitions down so much that it removes any feeling of a scramble completely. Whether it's from a clinch position, a takedown or failed takedown attempt.
    Boiler569
    This covered a large portion of what I'm looking for. I really, really want an improved Clinch system.....a couple of the updates for UFC 3 (sort of) improved the clinch, but there is sooooo much potential it's unreal haha
    Also --- a sort of "Scramble Mechanic" that can act as the Glue between Striking; Grappling; and Clinch. I just want engagements to be as dynamic and fluid as possible, where each fighter has several options at a given time.
    For example, would love to shoot for a takedown --- get stuffed; but quickly transition to take my opponent's back (if he allows me of course lol) ----- think Damian Maia and other high level grapplers that don't really need to secure a Single or Double Leg to get a takedown; they just grab ya and take whatever you give them.
    Of course, such a mechanic would leave you open for some nasty Strikes, not to mention would burn out your stamina if you keep struggling for TD's and Clinch but are continuously denied.
    Hard to expalin in words and a lot of nuance involved, but man I hope a LARGE portion of the Gameplay Development Budget is dedicated to Clinch, Grappling, and overall Quality of Life with respect to the transitions between various parts of the fight :drink:
    Thanks yeah, this does come down to the unrealistic meta. We are forced to strike or evade to just to grab someone. IRL it's not so, simply grabbing someone is easier than hitting or evading... in fact it is actually more of deterrent to pressure irl, in this game you are forced to 'earn' respect through strikes, evasions, or feints.
    The fact is grabbing someone is not the difficult part, . So yes it's true it's easier to maintain grab and then hold/grip after striking, evading, feinting... but merely grabbing someone forces the opponent to react.. whereas in this game that part is automized for the strikers benefit (hence the punch-body kick meta). Have it so that grabbing someone isn't so hard but escaping an unsetup clinch should be easier.
    I get it, striking is most casually appealing, but that doesn't mean EA has to sacrifice the integrity of the sport to rake in a few extra bucks. The high low block spam is basically boxing mode in disguises as I have said before. Just have a basic boxing rules mode instead, since EA wants that market so desperately anyway.
    On TBS and mobile... I've outlined ways it can be done, including a scramble mechanic (battle for reversals/sweeps instead of auto reversals).
    I can almost guarantee something like TBS/mobile grappling will be included.
    Here's the list of things I feel are most likely to be in UFC 4 imo:
    - Better grappling locomotion, cage mobility, grounded mobility, scooting etc.
    - TBS
    - GNP TKOs
    - Multidirectional sprint (speed/power modifier)
    - Clinch logic like TD logic
    - Haptic feedback for Driving TDs
    - Driving single leg
    - Clinch Elbow stuns against cage/elbow from single collar/punches in Thai clinch
    - Struggle TDs as a clinch/grappling position (mobility- push vs pull)
    - etc
    Here's what should be in but I doubt:
    - Open stance clinch
    - Manual stance switching in clinch
    - Over/under stuns (like Hendo on Shogun or Cormier on Stipe)
    - Dominant vs neutral grappling (dominant single collar= head control/half Thai clinch vs neutral single collar)
    - No auto clinch break from stuns, should be manual.
    - Clinch breaking strikes for controlled opponent (like Weidman on Silva)
    - Wrist control
    - Hand fighting/active blocking
    - Head fighting (head position battle: sways in clinch/ground)
    Not sure if it has already been mentioned because I'm not about to read through this entire thread, but PLEASE add a King of the Hill/Ring option to online. Maybe we wanna do 2 v 2 with some guys we run into or challenge people to group vs group and we swap opponents or something. Gets annoying having to invite ppl one by one when we could just have a lobby system and we could all fight within that lobby and our party can coach us during the fight like corner men. I don't really know why this wasn't added way before.
    Need:
    - quicker and more dangerous feeling ground and clinch game
    - more damage dealt with single shots, more risk/reward
    - ragdoll physics for knockouts and knock downs. No pre loaded animations. Hate it
    Want:
    - better atmosphere, effects etc. Commentators sound so bored. There is no urgency to anything, knock downs, people taking mount etc, all remains the same. Commentators should be shouting and crowd roaring etc
    - better damage and cuts. Elbows and knees leading to cuts that could potentially get fights stopped.
    - better range and movement on elbows, currently find them useless
    - release date asap :)
    MacAttack33
    They would just need to add another animation to go from stuffed TD to back take, however this would NOT give you want you want as there is nothing quick about the current grappling system, i.e. meter filling.
    The key part of your statement there, for me at least, is QUICK - giving us the chance to make the ground game feel like more of a scramble like you said. None of this meter filling nonsense please, or at least get rid of the current system that's so reliant on denials. It slows grappling & wrestling transitions down so much that it removes any feeling of a scramble completely. Whether it's from a clinch position, a takedown or failed takedown attempt.

    I agree for sure. If they MUST stick to the meter filling mechanic...perhaps they can throw in more Momentum Transitions or 'undeniable' transitions that are very Situation & Fighter/Stat/Moveset dependent.
    But of course, I think we're all hoping for an all-new grappling scheme, even if that's a bit risky and would likely need some (maybe a lot) of balancing & patching in the first few months of launch.
    Perhaps a LONGER Beta Testing period could help shake things out a bit ;)
    Want:
    - Connection bars displayed across all online modes on the fighter selection screen.
    - The option to see whether my opponent is wired or wireless (MK11 offers this).
    - The ability to search and restrict opponents by their connection quality.
    - No more scrolling fighter-by-fighter on the fighter selection screen. Let me see everyone in the weight class at once and scroll to their head shots.
    Sent from my Pixel 3a XL using Tapatalk
    I really want some better sound effects. Not sure if anyone mentioned that yet but ufc 3 damn some of the sound effects are awful. Leg kicks need to sound like leg kicks. Some of the punches landed ha e this weird awful hollow sound. Where did they get these sounds? Also the game needs better fluidity. They got the styles down pretty well but now it needs to be fluid. Eyes are bad. They need to revamp that to make fighters look more alive. Better lighting. Skin looks so wrong.
    We need better KO Physics. Thats what we need. We cant go another 2 years with such knockout physics, m8s. Srsly.
    What we also need is better more realistic hit detection. I have never seen an overhand covering 1/3 of the cage.
    Overall more fluid gameplay, without combo queues. Striking grappling and finishing people should be all a part of each other. You knock somebody down jump into his guard and the game just stops reacting for 2 seconds before you can strike. Fluidity.
    Man I haven’t checked this site in ages. Lost interest in this game pretty quick and play maybe 10 matches a week compared to the last game, although being in a league and that league dying within a month of UFC 3 made a big difference for activity...
    Needs for me...
    1) A TRUE Career mode, I haven’t read much of previous comments, but it’s been said many times before. 3s career was stale and repetitive, everything was scripted and what you did made no real difference.
    I want a game that feels like real life, start in the amateurs, become a pro and work towards a contract or TUF/Contender series. How you fight, how you act before/after should affect your popularity and how fast or slow you move to a title shot. If I want to play as a McGregor and trash talk/KO people and move up as fast as he did, I should be able to. If I want to take a slow route and be humble/quiet and let my fights determine it, that should work as well. Let me choose who I have a rivalry with, who I want to call out. Press conference/weigh ins should be interactive, not just the same cut scene you skip after the first time seeing it. I’d even like weight cuts to be involved.
    2) CAFS This ties in with career and UT but I want more variety, better body types, more hair and tattoo options. Add the ability to lengthen or shorten a specific hair cut. Allow layering beard types to make a specific look... the way I have my beard I can’t replicate in the game lol... besides people making crazy morphed fighters, most look the same to me with so few good tattoo options
    3) Ultimate Team For the love of god this needs to be fixed. UFC 2 I played UT, quick fights and against friends. I never touched ranked, played it right to the release of UFC 3. 3? I played maybe 20 matches if even that. Limiting moves available was a terrible idea. Go back to 2s build and just improve on it. Don’t want everyone to have 100s everywhere? Have each style have a cap lock/move level cap. Someone that is heavy wrestling/bjj isn’t going to be as fast/crisp striking as someone who trains heavy boxing/muay thai, or have the same move level.. but may be able to throw the same strikes, just not as efficient. Also, remove the roster fighters. If I want to fight McGregor, GSP, Diaz etc, I’ll play ranked.
    4) Improved Grappling Striking is good, can use some fine tuning and adjustments here and there... but Grappling is a whole other story. Clinch is atrocious and stale. Ground isn’t much better and seems to be all about spamming fakes and getting side control/crucifix.. elbows from bottom full guard need to do a bit more damage, we need real scrambles, fast paced grappling, more options to strike and defend ourselves and more positions. Also fix the issue with major lunging and trying to takedown and it not working... as well as takedown reversals being so easy to do... I’ve shot perfect takedowns that a normal denial wouldn’t stop, but you’re given an extra second or two to perform the reversal/counter....
    Now for what I personally want or would like to see aside from these 4 needs...
    1) Damage... Cuts not happen so easily and to play a small role.. nasty cut above your eye? Lower accuracy slightly. Busted nose? Harder to breathe so small cut to your stamina regen. I just smashed your leg a few times? Besides being leg rocked, let’s see it affect movement speed, power, and move levels. Now I don’t mean a few leg kicks, but a brutalized leg.
    2) Improved submissions, more submissions and better indicators... I’ve been hit with switch subs, game shows there’s 4 gates remaining, guy fills 1 after the switch and I tap, turning his 5 gate sub into 2 gates but not telling me... also damage to the limb needs to be looked at. Getting someone in a guillotine or arm triangle shouldn’t cause 1 punch to KO them. But getting a really deep armbar, knee lock etc could cause long term damage to that limb.
    3) Better commentary, wrong names being mentioned in fights, repetitive comments, and just wrong announcements... hearing how my head kick ended the fight when no kick was even thrown and it was a hook is just weird.
    4) It will never happen, but draws being added, and even a 1% chance of a stoppage to cuts
    5) More modes... we have stand and bang or submission... add to it, as well as an online tournament. Set it up with people online, if possible allow people in the tournament to watch the current fight happening.
    6) This is a big one, but go back to the separate speed/power. Jones doesn’t punch as fast as he kicks. His punches aren’t as powerful as his kicks.
    7) Fix damage/vulnerability... 1 elbow or knee in thai clinch by anyone shouldn’t rock someone, not everyone is a Muay Thai specialist with killer elbows and knees, just like not everyone should be a knock out artist either. I shouldn’t be able to take Claudia Gadelha and KO people nonstop or any fighter with essentially no KOs in their career
    I think that’s everything, atleast what comes to mind :y11:
    I agree.
    I'll probably not be buying UFC4, or at the very least wait a year into the cycle. Last game went through a number of fundamental changes, and the offline customisation geek did not get too much love. Now with the rumors of "vampire skins" and other micro transaction bull**** out there, I'm good skipping this iteration.
    NEED: A revamped grappling, more customisation, love for the simulation geeks out there.
    WANT: EA to clean up their act. I see them in the news with their surprise mechanics and fumbling through one public meeting after another. they're not the worst at micro transaction, but they are the standard. Stop selling gambling to kids.
    Just a want but it'd be great if they can add Tony Ferguson's walkout song in. The Party Has Just Begun by Freestyle, can't be too hard to afford, right? I hope they try to add as many songs that a fighter actually uses consistently and aren't too famous or hard to obtain the rights for. I love that 300 Violin Orchestra (Belfort) is in, by the way, Woodley's too!
    Oh, and I'd love for the one Khabib uses since 223 to be added. At least I think he uses it since then, Dagestan by Sabine Kors.
    Kingslayer04
    Just a want but it'd be great if they can add Tony Ferguson's walkout song in. The Party Has Just Begun by Freestyle, can't be too hard to afford, right? I hope they try to add as many songs that a fighter actually uses consistently and aren't too famous or hard to obtain the rights for. I love that 300 Violin Orchestra (Belfort) is in, by the way, Woodley's too!
    Oh, and I'd love for the one Khabib uses since 229 to be added.

    Funny you mention this. I'm working on a documentary (as a lawyer) and we are licensing music. So we are trying to license a number of hip hop songs and are using no more than 1 minute of each. There is a song similar in popularity to the Freestyle song. Wanna guess how much it cost to license it?
    I was shocked. That was wayyyyyyy over what i thought it would cost. I've discovered music licensing is difficult in other ways too. Lets say you and I wrote a song and we both own 50% of the publishing rights. EA approaches us about using the song in a UFC game. You agree and I dont because I dont want to have our song appear in a violent game....that means EA cant use the song. Everyone has to buy in.
    Think about how that works for songs that have 7-8 writers.
    aholbert32
    Funny you mention this. I'm working on a documentary (as a lawyer) and we are licensing music. So we are trying to license a number of hip hop songs and are using no more than 1 minute of each. There is a song similar in popularity to the Freestyle song. Wanna guess how much it cost to license it?
    I was shocked. That was wayyyyyyy over what i thought it would cost. I've discovered music licensing is difficult in other ways too. Lets say you and I wrote a song and we both own 50% of the publishing rights. EA approaches us about using the song in a UFC game. You agree and I dont because I dont want to have our song appear in a violent game....that means EA cant use the song. Everyone has to buy in.
    Think about how that works for songs that have 7-8 writers.

    Wow, that's some great insight!
    100k is just a number to me though, I don't know what kind of money the EA UFC guys have to work with overall and particularly when it comes to music. Like, I don't know how many 100k songs like that they can afford. But apparently it's quite a lot, judging by your reaction. I can still mention what I want and hope it makes it in, though :D . I remember wanting the Woodley song for UFC 3 and it got in and that's pretty great (not implying that me wanting it in caused it to be in). But I think I did voice that once.
    On that note, I've expressed my strong dislike for the dross that served as game soundtrack for 3, hopefully we get actual music this time around, whether it's predominantly rap or not. The ability to change tracks in the menu actually has to make it in — in FIFA that's the touchpad.
    https://youtu.be/HLEn5MyXUfE
    This song was used in the promos for UFC 221 and it's rock and I doubt anyone can claim it causes them headaches or anything such. And it's actually good music. I wonder if songs that the UFC has used in real life would actually be easier to license for the game.
    aholbert32
    Funny you mention this. I'm working on a documentary (as a lawyer) and we are licensing music. So we are trying to license a number of hip hop songs and are using no more than 1 minute of each. There is a song similar in popularity to the Freestyle song. Wanna guess how much it cost to license it?
    I was shocked. That was wayyyyyyy over what i thought it would cost. I've discovered music licensing is difficult in other ways too. Lets say you and I wrote a song and we both own 50% of the publishing rights. EA approaches us about using the song in a UFC game. You agree and I dont because I dont want to have our song appear in a violent game....that means EA cant use the song. Everyone has to buy in.
    Think about how that works for songs that have 7-8 writers.
    That's a lot of pizza.
    I think a big want is simply a face lift to presentation during Custom Events. I'm still not convinced we're getting any kind of universe mode, so I'd love if they updated Custom Events to look and feel just like a UFC card.
    From the first prelim to the main event, they should really make it a goal to make each individual fight look, sound and feel like it would on a broadcast.
    The first prelim is a vastly different animal than the main event. The co-main event is a co-main event. The main and co-main walkouts are always different than the rest of the main card. The prelim walkouts are super fast compared to the main card walkouts (if they are even broadcast at all).
    And the crowd is never at full capacity at the beginning of the show. I don't know if this is like how Madden won't allow their games to look like less than a sellout, but this always breaks immersion for me.
    Sent from my SM-N920V using Tapatalk
    Kingslayer04
    Wow, that's some great insight!
    100k is just a number to me though, I don't know what kind of money the EA UFC guys have to work with overall and particularly when it comes to music. Like, I don't know how many 100k songs like that they can afford. But apparently it's quite a lot, judging by your reaction. I can still mention what I want and hope it makes it in, though :D . I remember wanting the Woodley song for UFC 3 and it got in and that's pretty great (not implying that me wanting it in caused it to be in). But I think I did voice that once.
    .

    Its actually the opposite. There are 3 kinds of songs on the UFC 3 in-game soundtrack: songs 100% owned by EA (created by their music team or independent contractors), new songs that EA licenses from a lable to promote and popular songs like Chuck Liddell and Anderson Silva's DMX walkout songs.
    The first group costs EA very little. The second group cost EA more than the first because the label sees this as a way to promote their artist. The third group is expensive as hell as you can see from the price i was quoted.
    I'm not a video game exec but lets throw around some numbers. Lets say the development cost of EA UFC was 40 million (Seems about right for a AAA sports game that isnt NBA 2k or Madden). Now EA isnt likely to do this but lets say the music budget is 5% of the total budget. So that means you have 2 million to spend on music.
    Now if a song like the one by Freestyle costs you 75k to 100k (assuming costs are the same for video games as they are in movies), you can bet that "Aint No Sunshine" by DMX or "Right Above it" by Lil Wayne and Drake (Cormier's walkout song) will cost much more than that.
    It all comes down to what EA chooses to use its budget on. I would rather they use that money toward more mo cap and other things that are more directly related to the game.
    Kingslayer04

    This song was used in the promos for UFC 221 and it's rock and I doubt anyone can claim it causes them headaches or anything such. And it's actually good music. I wonder if songs that the UFC has used in real life would actually be easier to license for the game.

    No it doesnt. Licensing a song for use in a promo/commercial that will likely only air a few times is more expensive than permanently adding it to a game.
    aholbert32
    Its actually the opposite. There are 3 kinds of songs on the UFC 3 in-game soundtrack: songs 100% owned by EA (created by their music team or independent contractors), new songs that EA licenses from a lable to promote and popular songs like Chuck Liddell and Anderson Silva's DMX walkout songs.
    The first group costs EA very little. The second group cost EA more than the first because the label sees this as a way to promote their artist. The third group is expensive as hell as you can see from the price i was quoted.
    I'm not a video game exec but lets throw around some numbers. Lets say the development cost of EA UFC was 40 million (Seems about right for a AAA sports game that isnt NBA 2k or Madden). Now EA isnt likely to do this but lets say the music budget is 5% of the total budget. So that means you have 2 million to spend on music.
    Now if a song like the one by Freestyle costs you 75k to 100k (assuming costs are the same for video games as they are in movies), you can bet that "Aint No Sunshine" by DMX or "Right Above it" by Lil Wayne and Drake (Cormier's walkout song) will cost much more than that.
    It all comes down to what EA chooses to use its budget on. I would rather they use that money toward more mo cap and other things that are more directly related to the game.

    Oh, absolutely, these are just wants. I know the budget isn't unlimited. As you can see I'm asking for more obscure songs though, not really famous ones. If they can make it in that'd be great. I've actually removed the default crap and have enabled all of the EA Tracks to be eligible for active soundtrack so that no one song gets repeated ad hominem, not to mention they're much better anyway.
    TBH they could skip the walkouts/songs all together and start at the tale of the tape screen if it meant budget for better gameplay. Anik could have also skipped all the intros and worked on in ring commentary... speaking of, I hope they scrap Rogan and got someone else in the booth for color. I will be super bummed if his generic, recycled dialogue is used yet again if he refused to record more lines.
    WANT - a greatest fights/rivalry mode similar to the fight night series, that covers the 25 years of the company. The guy that does the trailers can work his magic to create short highlight trailers of these past events/fights and there is a ton of pre existing audio already to mix over them. During the fight its self there’s more production value a-la UFC 2’s Lawler/MacDonald intro minus the hand holding. Have a series of challenges within the fight for unlocks - fighter(s)/alt fight kits
    WANT - Crossing my fingers the UFC and Reebok unveils new fight kits for MSG, and EA implements it... the current attire in UFC 4 would be a fail. I personally liked the 1.5 version of the kits and was bummed we never got the color splash for UFC 2. UFC 3 kits look like someone added bleach to the dark load.
    Sent from my iPhone using Operation Sports
    SMOKEZERO
    TBH they could skip the walkouts/songs all together and start at the tale of the tape screen if it meant budget for better gameplay. Anik could have also skipped all the intros and worked on in ring commentary... speaking of, I hope they scrap Rogan and got someone else in the booth for color. I will be super bummed if his generic, recycled dialogue is used yet again if he refused to record more lines.
    WANT - a greatest fights/rivalry mode similar to the fight night series, that covers the 25 years of the company. The guy that does the trailers can work his magic to create short highlight trailers of these past events/fights and there is a ton of pre existing audio already to mix over them. During the fight its self there’s more production value a-la UFC 2’s Lawler/MacDonald intro minus the hand holding. Have a series of challenges within the fight for unlocks - fighter(s)/alt fight kits
    WANT - Crossing my fingers the UFC and Reebok unveils new fight kits for MSG, and EA implements it... the current attire in UFC 4 would be a fail. I personally liked the 1.5 version of the kits and was bummed we never got the color splash for UFC 2. UFC 3 kits look like someone added bleach to the dark load.
    Sent from my iPhone using Operation Sports

    I don't really like your idea about skipping cutscenes though I get the logic behind it but the other two sound good to me. I also disagree about them omitting the current kits. Why not just add the previous style as an option to choose from? They should also add the Interim Champ shorts, gold on blue for Poirier looked awesome.
    SMOKEZERO
    TBH they could skip the walkouts/songs all together and start at the tale of the tape screen if it meant budget for better gameplay. Anik could have also skipped all the intros and worked on in ring commentary... speaking of, I hope they scrap Rogan and got someone else in the booth for color. I will be super bummed if his generic, recycled dialogue is used yet again if he refused to record more lines.
    WANT - a greatest fights/rivalry mode similar to the fight night series, that covers the 25 years of the company. The guy that does the trailers can work his magic to create short highlight trailers of these past events/fights and there is a ton of pre existing audio already to mix over them. During the fight its self there’s more production value a-la UFC 2’s Lawler/MacDonald intro minus the hand holding. Have a series of challenges within the fight for unlocks - fighter(s)/alt fight kits
    WANT - Crossing my fingers the UFC and Reebok unveils new fight kits for MSG, and EA implements it... the current attire in UFC 4 would be a fail. I personally liked the 1.5 version of the kits and was bummed we never got the color splash for UFC 2. UFC 3 kits look like someone added bleach to the dark load.
    Sent from my iPhone using Operation Sports
    Please don't listen to this man about taking away cut scenes.
    Sent from my SM-N920V using Tapatalk
    Needs:
    -A proper, classic Fighter Selection Screen, instead of this "Waste 30% of your in-game time trying to find the fighter you want." buggy mess that we have, that glitches out constantly, forcing us to sometimes completely restart the game, due to the freezing/unresponsiveness that leaks left and right. (Jeez I thought EA UFC 1 & 2 were suprisingly bad, but EA UFC 3 takes the cake on the ammount of issues/bugs that come occur during the fighter selection screen)
    -Complete overhaul of the unresponsive Menu and put some work into minimizing, the ammount of time wasted, aka not actually fighting, but rather traversing the game's menu/selecting fighters/selecting their trunks/having a vote on wether to skip an entrance cutscene in online play.
    - Have the game remember your past options(like it does on the casual quick fight matchmaking settings), kinda like it did with EA UFC 2 and make it possible to play the mode you were playing the last time, with no more than 2-3 clicks and shorten the animations between each of those clicks, make it snappy and responsive...
    ______________________________________________________________________________
    I mean currently, you start up the game, you got unskippable cutscenes, then you got to press Start(long 2-3 sec transition animation), Press any Button(long transition animation). Then click R1 twice(each one slow cool looking, but time-wasting animations, then navigate to the left, select Quick Match, then select between Online or Friends Invite... Everything followed by a stupid 30 fps animation... You get the point.
    At this point, if you look at any of the 3 EA UFC games' menus, they are designed to tell us customers: "Hey there, don't get your hopes up for this game. This menu represents the ammount of care & effort you can expect from our game. It'll be functional, but slow and full of holes... While the boat will reach it's destination most of the times, expect a few people to drown on the way there and expect to reach it slower than anyone else. "
    Wants:
    - I wanna be able to customize the real-life fighters' hair/facial hair, based on their real-life counterpart. It gets a bit boring, playing a fighter with the default hair/facial hair, that is representative of the time that the game came out. Considering we have the fighter creation tools, it would be awesome if you could do a quick implementation of the various hair/facial hair styles that fighters have had throughout their careers(obviously only the famous ones) Perhaps integrate these customizations as in-game challenges/requirements in order to be unlocked.
    - Perhaps integrate the above option, with having multiple versions of the same fighter ( like Young Mike Tyson or Old Mike Tyson did in EA UFC 2.) Where the younger version will have better overall stats and more athetlic moves on their arsenal, while the older version, will have more technique, higher strikes' levels, but worse stats. Also the young vs old tyson had obviously automatically different looks. One with Hair, other one Bald with the Tribal Face Tattoo.
    I like the post above that mentions editing hair and such for fighters. I agree. While I'm not sure they will let us edit them, what they could do is make various versions on the same fighter. Take Donald Cerrone for example. He's got a new look every few fights. Give us 3 or 4 Cerrone options. Also someone mentioned the horrible menus. Absolutely, mine lag constantly.
    A side note, I like how they generally update player records throughout the year...but how the hell did Ronda Rousey manage to have a 12-0 record on this game?!?! I seem to remember her getting absolutely punished by Nunes and rocked by Holm. Should be 12-2.
    mikestanek1
    I like the post above that mentions editing hair and such for fighters. I agree. While I'm not sure they will let us edit them, what they could do is make various versions on the same fighter. Take Donald Cerrone for example. He's got a new look every few fights. Give us 3 or 4 Cerrone options. Also someone mentioned the horrible menus. Absolutely, mine lag constantly.
    A side note, I like how they generally update player records throughout the year...but how the hell did Ronda Rousey manage to have a 12-0 record on this game?!?! I seem to remember her getting absolutely punished by Nunes and rocked by Holm. Should be 12-2.

    The fact that Ronda is 12-0 and can ONLY be picked as Champ is true comedy.
    mikestanek1
    A side note, I like how they generally update player records throughout the year...but how the hell did Ronda Rousey manage to have a 12-0 record on this game?!?! I seem to remember her getting absolutely punished by Nunes and rocked by Holm. Should be 12-2.

    Ronda used to be 12-2, but became an Icon, got her UFC 2 kit and was assigned “prime” stats.
    TheUFCVeteran
    Ronda used to be 12-2, but became an Icon, got her UFC 2 kit and was assigned “prime” stats.

    Which is hilarious.
    None of the other "Icons" are locked in as champs...
    Ronda's poor attitude, and the way she ran from the sport after her losses, and still refuses to even talk about or aknowledge them just makes it so funny she is somehow ONLY available as an undefeated champ. Because, of course she is....
    *eye roll*
    Why does someone whos been retired like 2-3 years have an Icon fighter anyways? Over someone like Big Nog who is an actual MMA Icon deserving of the respect.
    I think it's ludicrous she's in the hall of fame already too. It's honestly a joke, and disrepectful the actual OGs.
    Haz____
    Which is hilarious.
    None of the other "Icons" are locked in as champs...
    Ronda's poor attitude, and the way she ran from the sport after her losses, and still refuses to even talk about or aknowledge them just makes it so funny she is somehow ONLY available as an undefeated champ. Because, of course she is....
    *eye roll*
    Why does someone whos been retired like 2-3 years have an Icon fighter anyways? Over someone like Big Nog who is an actual MMA Icon deserving of the respect.
    I think it's ludicrous she's in the hall of fame already too. It's honest a joke, and disrepectful the actual OGs.

    Come on man, Ronda's a pioneer and had a career full of great performances, to say the least. She was the woman to beat until she got beat. Also, being recognised as a legend does not depend on how long you've been retired for, but your accomplishments, of which Ronda has her share.
    Kingslayer04
    Come on man, Ronda's a pioneer and had a career full of great performances, to say the least. She was the woman to beat until she got beat. Also, being recognised as a legend does not depend on how long you've been retired for, but your accomplishments, of which Ronda has her share.

    I'm pretty much 100% positive in other sports they have a set amount of time(multiple years) someone has to be retired before being considered for Hall of Fame and the like.
    Ronda is a pioneer of womens MMA, but she only juuuuust retired. And went out as the poorest sport in the history of the sport.
    Give it time.
    Respect the real OGs first.
    Haz____
    I'm pretty much 100% positive in other sports they have a set amount of time(multiple years) someone has to be retired before being considered for Hall of Fame and the like.
    Ronda is a pioneer of womens MMA, but she only juuuuust retired. And went out as the poorest sport in the history of the sport.
    Give it time.
    Respect the real OGs first.

    Bisping, Faber, Evans, BJ Penn while being active. It's not about that man, it's about the achievements and legacy. I don't think how she went out is that bad either (not that it matters, really): the woman's done with fighting and is pursuing other interests.
    Anyway, let's not derail this thread any further.
    Kingslayer04
    Bisping, Faber, Evans, BJ Penn while being active. It's not about that man, it's about the achievements and legacy. I don't think how she went out is that bad either (not that it matters, really): the woman's done with fighting and is pursuing other interests.
    Anyway, let's not derail this thread any further.

    Bisping, Penn, Faber, and Evans don't have Icon fighters either. Let alone a locked in -champion only- Icon fighter.
    With how Ronda handled her losses and ran away from the sport never to acknowledge them, and literally refusing to talk about them, only doing interviews if the interviewer agrees to not bring it up at all..... if you can't see the pulpable immense irony in the fact she is locked in as an undefeated champ only in the game, you are intentionally not looking.
    WANTS: Icon "Pride" Big Nog. First man to win belts in Pride and UFC. Pioneer of the sport. Legend.
    Respect the real OGs
    Haz____
    Bisping, Penn, Faber, and Evans don't have Icon fighters either. Let alone a locked in -champion only- Icon fighter.
    With how Ronda handled her losses and ran away from the sport never to acknowledge them, and literally refusing to talk about them, only doing interviews if the interviewer agrees to not bring it up at all..... if you can't see the pulpable immense irony in the fact she is locked in as an undefeated champ only in the game, you are intentionally not looking.
    WANTS: Icon "Pride" Big Nog. First man to win belts in Pride and UFC. Pioneer of the sport. Legend.
    Respect the real OGs

    FYI, every Icon fighter is a version of them at the height of their career.
    aholbert32
    FYI, every Icon fighter is a version of them at the height of their career.

    Id say that's debatable.
    Wand for example is def not Prime Pride Wand who was destroying everyone.
    Cro Cop is still late stage old Cro Cop.
    Haz____
    Id say that's debatable.
    Wand for example is def not Prime Pride Wand who was destroying everyone.
    Cro Cop is still late stage old Cro Cop.

    Yeah, are we talking stats or skins? cuz some of these icons look oold.
    Haz____
    Id say that's debatable.
    Wand for example is def not Prime Pride Wand who was destroying everyone.
    Cro Cop is still late stage old Cro Cop.

    They updated Wanderlei ages ago, you should check him out. Even got signature hooks.
    If that Wanderlei in the game is not his prime version, I don't even want to see his true form.
    As for Bisping and the rest, I thought we were talking about Hall of Fame inclusions. Those guys were included shortly after their retirements.
    Anyway, Ronda is a legend and is deserving of her legend character. I find the 12-2 to 12-0 weird, but I suppose it's Pre-Holly Ronda. But I don't know if for example Tito Ortiz has a 2006 record with fewer losses.
    RomeroXVII
    They updated Wanderlei ages ago, you should check him out. Even got signature hooks.

    That's not prime Wand. That's still Wand at the tail end of his career.
    This is the Prime Pride Wand.
    5 year, 18 fight win streak.
    PRIDE Middleweight Champion, and the 2003 PRIDE Middleweight Grand Prix Tournament Champion.


    Yeah, I think we might be talking about 2 different things here. one thing is the stats, and the other is the skins.
    It's a bit sloppy and confusing that some of these Icons have stats from 2003, skins from 2012, and shorts from 2019.
    MacGowan
    Yeah, I think we might be talking about 2 different things here. one thing is the stats, and the other is the skins.
    It's a bit sloppy and confusing that some of these Icons have stats from 2003, skins from 2012, and shorts from 2019.

    Every Icon fighter has shorts (minus sponsors) that they had during the time their fighter is from.
    Kingslayer04
    If that Wanderlei in the game is not his prime version, I don't even want to see his true form.
    As for Bisping and the rest, I thought we were talking about Hall of Fame inclusions. Those guys were included shortly after their retirements.
    Anyway, Ronda is a legend and is deserving of her legend character. I find the 12-2 to 12-0 weird, but I suppose it's Pre-Holly Ronda. But I don't know if for example Tito Ortiz has a 2006 record with fewer losses.

    Its specifically the Ronda who just beat Bethe. The devs wanted that version.
    I also hope simultaneous stuns are cut down. This happens a bit too often and usually one of those strikes hit earlier than the other and should cause a whiffed strike that doesn’t actually hurt the other. It’s especially bad with kicks imo. Prior UFC games didn’t have this issue, I’m guessing it’s a tweak needed in both the new striking and vulnerability system maybe.
    Also, fought a guy that started spamming spinning backfist and knees after getting dropped for about the 4th time lol. It just looks hilarious and so bad that they can even do that. It was an easy KO after he did that but I really looked at it this time and it’s just an eye sore on top of being complete spam.
    Sent from my iPhone using Operation Sports
    aholbert32
    Every Icon fighter has shorts (minus sponsors) that they had during the time their fighter is from.

    What's the deal woth Cro Cop then. You can not tell me Prime Cro Cop was wearing those shorts. That's not Prime Cro Cop. That's an old man with good stats.
    And again, That's no where even near Prime Wand. In body, in shorts. In everything but stats.
    Haz____
    What's the deal woth Cro Cop then. You can not tell me Prime Cro Cop was wearing those shorts. That's not Prime Cro Cop. That's an old man with good stats.
    And again, That's no where even near Prime Wand. In body, in shorts. In everything but stats.

    I cant speak specifically but it looks like they took the UFC 2 model for Cro Cop and gave him standard Croatian flag shorts. They couldve created a new model for him but they already had one from a past game so they probably thought it was a better use of resources to create models for icon fighters who havent been in the game like Serra and Kimbo than using it on Cro Cop.
    Likely the same thing happened with Wandy given that he was in UFC 1 and they already had a model for him. They couldnt reuse his shorts from UFC1 because those were owned by Venum so they gave him generic brazilian flag shorts.
    Its think its pretty easy to figure out. They reused models they already had for fighters that were in previous games. Maybe I'm wrong though but I really dont give a **** about icon fighters to dig any deeper.
    Which is my point entirely. Ronda getting so much special treatment is deep and heavy irony, and extremely funny to me.
    Give the real old school legends the respect they deserve.
    WANTS:
    --Actual Prime Pride Wanderlei, Cro Cop and Big Nog.
    Put some respect on them names. I do give a **** about them.
    Haz____
    Which is my point entirely. Ronda getting so much special treatment is deep and heavy irony, and extremely funny to me.
    Give the real old school legends the respect they deserve.
    WANTS:
    --Actual Prime Pride Wanderlei, Cro Cop and Big Nog.
    Put some respect on them names. I do give a **** about them.

    Ronda didnt get special treatment. They changed her shorts (using shorts she used in UFC 2) and stats....thats it. Its the same thing they did for Wandy.
    aholbert32
    Ronda didnt get special treatment. They changed her shorts (using shorts she used in UFC 2) and stats....thats it. Its the same thing they did for Wandy.

    Then why did Wand and Cro Cop not get the right shorts? If it's that simple?
    They both look like Old Geezers
    Ronda has a totally unique chatacter model. Wand and Cop got rehashed assets.
    Haz____
    Then why did Wand and Cro Cop not get the right shorts? If it's that simple?
    They both look like Old Geezers
    Ronda has a totally unique chatacter model. Wand and Cop got rehashed assets.

    One more time:
    Ronda, Cro Cop and Wandy did not get new models when they were made into icons.
    Ronda already had a UFC 3 model and when she became an icon, all they did was change her stats and give her the shorts she had in UFC 2. They did not give her a new model.
    Cro Cop had a UFC 2 model (which is based on a 41 year old Cro Cop). He has the same shorts as he had in UFC 2. The only thing they did was boost his stats.
    Wandy has a UFC 1 model (that is based on a 35 year old version of Wandy). They couldnt use the shorts he had in that game because they are Venum shorts. So they gave him generic brazilian shorts and increased his stats.
    So it comes down to whether people care enough that they want the art team to devote time to creating a younger version of the each fighter. I personally would rather that time be used for new fighters.
    aholbert32
    One more time:
    Ronda, Cro Cop and Wandy did not get new models when they were made into icons.
    Ronda already had a UFC 3 model and when she became an icon, all they did was change her stats and give her the shorts she had in UFC 2. They did not give her a new model.
    Cro Cop had a UFC 2 model (which is based on a 41 year old Cro Cop). He has the same shorts as he had in UFC 2. The only thing they did was boost his stats.
    Wandy has a UFC 1 model (that is based on a 35 year old version of Wandy). They couldnt use the shorts he had in that game because they are Venum shorts. So they gave him generic brazilian shorts and increased his stats.
    So it comes down to whether people care enough that they want the art team to devote time to creating a younger version of the each fighter. I personally would rather that time be used for new fighters.

    Ahhh, but see.... Remember the Nate Diaz short fiasco??
    Remember how you claimed they couldn't just change shorts, they had to make a whole new model?
    So, which is it?
    Check?
    Haz____
    Ahhh, but see.... Remember the Nate Diaz short fiasco??
    Remember how you claimed they couldn't just change shorts, they had to make a whole new model?
    So, which is it?
    Check?

    Ronda had Vale Tudo shorts before, she has Vale Tudo shorts now. It's just the design that's different. Wanderlei had board shorts in UFC 1 too, he has that type of shorts again, just a different colour.
    Haz____
    Ahhh, but see.... Remember the Nate Diaz short fiasco??
    Remember how you claimed they couldn't just change shorts, they had to make a whole new model?
    So, which is it?
    Check?

    Ahh but see...you are confused.
    With Diaz, they had to attach a different style of short to his model so they had to create (or at least duplicate his model) with a new style of shorts. With Rousey and Wandy, they didnt change the style of their shorts...they just changed the skin/art on each short (UFC 2 art for Ronda and Generic Brazilian for Wandy).
    With Cro Cop, they did none of those things and just used his model from UFC 2.
    You are also asking for significant changes in the model. You are asking them to make younger versions of the model which requires more changes than just changing the short style like they did with Diaz.
    You just have to accept that you are wrong on this one.
    Kingslayer04
    Ronda had Vale Tudo shorts before, she has Vale Tudo shorts now. It's just the design that's different. Wanderlei had board shorts in UFC 1 too, he has that type of shorts again, just a different colour.

    Kingslayer said what I said in 2 sentences. Way more concise.
    @aholbert, I revisited the Fighter Likeness thread where you said it would be difficult for them to allow the player to switch up short types at will. What I want to know is will they be able to update short styles for UFC 4? Actually, I think I just answered my own question in my head because Weidman had board shorts in 2 and has Vale Tudo in 3. So yeah, they 100% can. :D
    Kingslayer04
    @aholbert, I revisited the Fighter Likeness thread where you said it would be difficult for them to allow the player to switch up short types at will. What I want to know is will they be able to update short styles for UFC 4? Actually, I think I just answered my own question in my head because Weidman had board shorts in 2 and has Vale Tudo in 3. So yeah, they 100% can. :D

    I dont know how difficult it will be. I'm hoping that the devs/art team will do their due diligence and watch the last fight of each fighter (before the game is locked) to make sure that the have the correct shorts and colors.
    Fair enough. I was wrong about changing shorts. Good points.
    Still a fact that these aren't actual Icon versions of those fighters though, or a true representation of them in their Prime. They are old men with better stats.
    So one last time. This is a major WANT for me:
    Actual Prime Pride Cro Cop, Wandy, and Big Nog.
    Give these LEGENDS, and true pioneers of MMA the respect the deserve.
    I would love to see a young Prime Rashad too, tbh.
    Haz____
    Fair enough. I was wrong about changing shorts. Good points.
    Still a fact that these aren't actual Icon versions of those fighters though, or a true representation of them in their Prime. They are old men with better stats.
    So one last time. This is a major WANT for me:
    Actual Prime Pride Cro Cop, Wandy, and Big Nog.
    Give these LEGENDS, and true pioneers of MMA the respect the deserve.
    I would love to see a young Prime Rashad too, tbh.

    Yh i'd like to see this too. Don't just give us the old heads with prime stats. They should also look like their younger selves with the appropriate attire. A prime Big Nog, Wand, Cro Cop all should have vale tudo shorts.
    I'm going to buy the game period. Simply because I'm too big of a fan of MMA and gaming. I'm never going to not get a UFC game.... However. RAGDOLL KOS. I've been playing UFC 3 since the private beta till today. Ragdoll Kos are a necessity for me
    Sent from my SM-G955U using Operation Sports mobile app
    Laygoz
    I'm going to buy the game period. Simply because I'm too big of a fan of MMA and gaming. I'm never going to not get a UFC game.... However. RAGDOLL KOS. I've been playing UFC 3 since the private beta till today. Ragdoll Kos are a necessity for me
    Sent from my SM-G955U using Operation Sports mobile app

    Did we just become best friends? You wanna go do karate in the garage?
    I'd like to add to those that would like higher framerates. I feel like the graphics on this game are actually fairly amazing with the exception of a few weird faces and body types, but most people can't see how pretty this game is because of the framerate discrepancies. I'd like an uncapped framerate in offline mode setting on a PC version in addition to the crossplay. High framerates really make the more disliked portions of this game begin to shine. A lot aren't playing on monitors so most can't see the things I'm talking about but those that have monitors know exactly what I mean. It's almost like you become psychic because you can see things happening a tiny bit faster because of the 144hz monitor you're using. I do think the graphics could use an upgrade as well as the offline mode, but I'd value a higher framerate over any of that. This not excluding that I'd like updated fighters, stamina, etc.
    RematchKing
    Everything these guys have said and a 1:1 ratio if it isn’t already. I’d like to see drastically boosted frame rates as well.
    I love this game, but there are some tactics that are really annoying and they come from the “META” that the rules of the game create. The Devs didn’t intend this, but some players noticed it and exploited it and it became known. There are many of these little “exploits”.

    The game runs at 60 FPS... you need to go into the settings and enable performance mode, yours might be set on the better graphics/less frame rate mode.
    PS 4 Pro player issues. Enable performance mode. lol I remember my PS Base days.
    Trust me if you are on a PS Base... UPGRADE to a Pro asap. Its gold for EA UFC 3.
    That said, it shouldnt be gold. Its unfair. Once I upgraded my console, the game and actually all other games I played became easy work.
    Okay, so here's a big want. It has to do with commentary.
    I want, when you do KO or sub someone (probably not only but here is where I see an issue), attention to be on the losing fighter as well. For example: "Ohhhh, Henry Cejudo has knocked out TJ Dillashaw!" I find that those Name-Name announcements work great in the Tale of the Tape, so perhaps they can be just as smooth here. But I want the announcers to recognise that a specific fighter has been finished, especially if it's a big name fighter. If a Khabib or Jones gets finished I want those guys to absolutely lose their minds about it.
    I want the crowd to be roaring as well, not just for finishes but for big moments too. I don't know if the crowd excitement is lacking or there are simply too many "notable" moments to notice currently, but I'd really like it to be very loud in those kinds of moments. This post was mostly about recognising who's who though.
    By the way, I remember playing Smackdown vs Raw 2011 on the PS2 and the commentators had something to say if two wrestlers that have some history between them are in a match, they referred to that history. Perhaps something like that can be done here too. That game is 10 years old and it had that on the PS2. I don't know if them acting like what you're playing is a rematch between the two is the best way to go here, but I just have a feeling some easter eggs or announcer awarenesses definitely wouldn't go amiss.
    Kingslayer04
    Okay, so here's a big want. It has to do with commentary.
    I want, when you do KO or sub someone (probably not only but here is where I see an issue), attention to be on the losing fighter as well. For example: "Ohhhh, Henry Cejudo has knocked out TJ Dillashaw!" I find that those Name-Name announcements work great in the Tale of the Tape, so perhaps they can be just as smooth here. But I want the announcers to recognise that a specific fighter has been finished, especially if it's a big name fighter. If a Khabib or Jones gets finished I want those guys to absolutely lose their minds about it.
    I want the crowd to be roaring as well, not just for finishes but for big moments too. I don't know if the crowd excitement is lacking or there are simply too many "notable" moments to notice currently, but I'd really like it to be very loud in those kinds of moments. This post was mostly about recognising who's who though.
    By the way, I remember playing Smackdown vs Raw 2011 on the PS2 and the commentators had something to say if two wrestlers that have some history between them are in a match, they referred to that history. Perhaps something like that can be done here too. That game is 10 years old and it had that on the PS2. I don't know if them acting like what you're playing is a rematch between the two is the best way to go here, but I just have a feeling some easter eggs or announcer awarenesses definitely wouldn't go amiss.

    Crazy part is:
    THIS HAPPENS OFFLINE! (With regards to commentary)
    When I fight the AI, the commentary is SOOOO much more in-depth and uses so much more dialogue, but if I go in ranked and quick fight it recycles almost the same thing over and over.
    I wish GPD could answer and tell me why this is the case.
    I am a total MMA Junkie. I buy everything. However, I will not purchase this game without a deep universe mode where fighters attributes increase and decrease as the universe progresses, 100 CAF slots, and way more CAF options. I’d like to create guys that aren’t in the UFC and test them against the UFC’s best. So I’d need the option to give my CAFs records, not just 0-0 fighters.
    My want list is even shorter. Brock, and sharing CAFs.
    Sent from my iPhone using Operation Sports
    RomeroXVII
    Crazy part is:
    THIS HAPPENS OFFLINE! (With regards to commentary)
    When I fight the AI, the commentary is SOOOO much more in-depth and uses so much more dialogue, but if I go in ranked and quick fight it recycles almost the same thing over and over.
    I wish GPD could answer and tell me why this is the case.

    Actually, I wanted to make this point after an offline fight against Khabib. I don't know, it could indeed be more detailed offline, but I'm pretty sure what I'm asking for now isn't in the game at the moment. I'm actually really into good commentary in games, always curious about how "aware" they are and how much detail can they go to (which is what makes the game immersive, rather than general talk and using pronouns instead of names). So I don't remember being surprised by anything they've said since release basically, offline or online. You could still be right though.
    Need: better matchmaking, or whatever has to happen so I stop getting finessed by green bars. As soon as the fight starts my opponent appears to be fighting from a ****ing bunker reminiscent of that from James Bond's Goldeneye.
    Need: Revamped combo system: I don't want it to return to UFC 2 but has to be somewhere in between for me, the input delay in its current state is pretty unbearable.
    Want: More feints, hand traps, power modifier on strikes, better footwork/movement, more positions on the ground and in the clinch. I would also take a weaker roster if it meant more detail in each fighter... get their move sets, mo-cap etc
    Another thing I really want changed are forward moving hooks. They always looked off and now I realize the problem. They throw hooks while moving forward in a way that can only be done if your feet are planted irl, the animation should be different. Forward moving hooks should be a lot wider/wilder also leaving more room for error.
    Sent from my iPhone using Operation Sports
    TheGentlemanGhost
    Another thing I really want changed are forward moving hooks. They always looked off and now I realize the problem. They throw hooks while moving forward in a way that can only be done if your feet are planted irl, the animation should be different. Forward moving hooks should be a lot wider/wilder also leaving more room for error.
    Sent from my iPhone using Operation Sports

    Moving strikes in general in this game are a complete mess and break real life physics on a fundemental level.
    Haz____
    Moving strikes in general in this game are a complete mess and break real life physics on a fundemental level.

    True. It’s more than just hooks but boy those forward moving hooks are something else when you really look at them.
    In general, I think forward moving strikes should have an extra bit of risk. Forward punches are a bit slower per frames but should visually look more like they really are over extending when missed. Forward moving kicks should have a risk of causing fighters to slip, especially spinning strikes while moving forward.

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