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Here Are Some New Details & Features For Next-Gen Madden NFL 21 & FIFA 21

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Madden NFL 21

Here Are Some New Details & Features For Next-Gen Madden NFL 21 & FIFA 21

EA’s Next Level website has posted some new details and features that we can see and feel in the next-gen versions of Madden NFL 21 and FIFA 21.

Controller Haptics – Sense the impact of shots, passes, catches, kicks, tackles, and hits with immersive controller haptics. A new DualSense controller on PlayStation®5 with rich and responsive haptic feedback deepens the gameplay experience letting you feel the rhythm of the game in your hands.

Blazing Fast Load Times – Faster load times get you in the game quicker than ever. Never lose focus as stadium environments will load with unprecedented speed, letting you get to the kick-off in seconds.

Deferred Lighting and Rendering – Authentic new environments, unlocked by a new deferred lighting system create ultra-realistic football experiences and player fidelity, enhancing the game in every part of the stadium.

Reimagined Player Bodies – Next-gen technology creates deeper definition in player physiques, while dynamic lighting accentuates details such as faces, hair, kits, and uniforms to take athletes to a whole new level of realism.

Spatialized Audio – Whether you’re running out of the tunnel in Atlanta or leaping into the stands in Green Bay, hear the spine-tingling roar of the stadium thanks to spatialized audio technology new to Madden that wraps around you for a completely immersive experience.

Stats-Driven Player Movement – Real-life athlete data feeds into the Madden animation engine to create fluid, athletic player movement when accelerating, running routes, and changing direction. Enhanced animation technology in FIFA enables you to experience ultra-responsive and realistic player movement.

Off-Ball Humanization – From adjusting shin pads in the 89th minute to screaming for passes in the endzone, player humanization unlocks the most authentic character behaviours ever seen in sports video games letting you see the detail and feel all the emotion of football at the highest level.

Exquisite Weather Detail – Mother Nature comes alive in Madden like never before. In stunning new detail, see standing water on rain-drenched sidelines and cold winter snow accumulate on the field. Visually enhanced weather conditions also affect cloth definition on athletes to match environmental variables.

Gameday Immersion – New contextual player, bench, and fan reactions let you feel the explosive passion of a last-minute winner or a game-clinching touchdown. And pre-game cinematics deliver an unprecedented matchday experience to immerse you in the sights and sounds of professional football.

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  1. If they deliver on these promises THIS year... I would forgive the lack of progress we've seen recently for sure. The hard thing is knowing what Madden 25 promised and also knowing that some of what it promised still hasn't been implemented 7 years later.
    This can't be an overview of what will come over the lifetime of the next gen consoles. It needs to be this year. Otherwise, it's the same story.
    PhillyPhanatic14
    If they deliver on these promises THIS year... I would forgive the lack of progress we've seen recently for sure. The hard thing is knowing what Madden 25 promised and also knowing that some of what it promised still hasn't been implemented 7 years later.
    This can't be an overview of what will come over the lifetime of the next gen consoles. It needs to be this year. Otherwise, it's the same story.

    Is just so similar to every next gen trailer and features. Living worlds. How did that work out. Or when they talked about all the calculations per second. Lots of great features in previous trailers that were never seen all the way through.
    jmurphy31
    Is just so similar to every next gen trailer and features. Living worlds. How did that work out. Or when they talked about all the calculations ler second. Lots of great features in previous trailers that were never seen all the way through.

    It’s bc nothing ever get built on, EAs planning stops after the marketing/buzz word ideas are agreed upon for that certain iteration
    This is a Fifa 21 screen, I think Madden will do the same. So no mention of the Next-Gen game for PC, I think there won't be for this year.
    As always, I'll hold some healthy skepticism until actual gameplay is shown, but so far things generally look promising. The points about "stats-driven player movement", "exquisite player detail", and "gameday immersion" could greatly benefit the Madden experience if implemented properly.
    A few things still look somewhat wonky, though. For instance, Brady's undershirt still has that "painted-on" look we've complained about for years, and in that tunnel shot, some of the Packers have goofy-looking shoulder pads (namely King and Taylor).
    Going back to the Brady screenshot again, it'd be great if Tiburon could give some attention to scoreboards over the course of the next generation, adding game information, stats, and possibly even a feed of the game from the broadcast angle. MLB: The Show's done this for years. IMO, that would greatly benefit stadium authenticity and immersion.
    In motion, the Lamar Jackson run actually looks good, it’s the atmospheric fog, camera angle just makes it feel new generation but like everyone’s said before, we’ve been burned. Lately Madden has looked visually good, it’s the movements and animations variety that have lacked.
    RearNakedChoke
    All of this sounds generic and underwhelming. Everything listed could have been done this gen, especially on PC.
    Normally games are developed with the lowest common denominator in mind. Pcs will get better graphical fidelity, shorter load times etc but usually are the same game more or less. (Not accounting for mods) it's not very cost effective having two teams working on the same game. If one version was a lot better it make the other version feel less worth it to buyers since they would feel like they bought an inferior product.
    Sent from my LM-Q720 using Tapatalk
    Felt very RGIIIish from years ago....where nothing we saw is ever actually how it looks in game or even plays. They show all this intense action packed football. It's like your neighbor is lightening off awesome fireworks but when you get there, he hands you sparklers...that's Madden to me in these type of vids.
    @3:50 I believe this is a good example of Reimagined Player Bodies, take a look at JJ Watts stomach, he has a fat pack (a 6 pack with some fat, lol) You can see the definition in his stomach.
    Graphics looks good. Hoping gameplay lives up to the trailer. Definitely not rebuilt though. Perhaps that will have to wait until Madden 23.
    Saro1
    This is a Fifa 21 screen, I think Madden will do the same. So no mention of the Next-Gen game for PC, I think there won't be for this year.

    Think that's fair to assume, but I do think the following year PC will be back aligned with the new consoles.
    The only thing that can be a positive is it said it was captured “in game engine” while all prior next gen trailers were more of the visionary goal and didn’t have any real i game assets used. 
    Gameplay-wise it will be a current-gen game, the engine will be exactly the same as it always happens with cross-gen editions. Maybe we'll see shorter loading times (a huge plus in case of Madden, I admit) and slightly better graphics, but that's all about it.
    True next gen will come next years.
    uzileaux
    Super tiny nitpick but arm sleeves still look painted on

    I'd be a lot more tolerant of the "painted-on" texture if they could at least make the undershirts terminate just above the elbow (like in the Pats pic above).
    I gotta see it to believe it because this could be living worlds all over again. I never believe the “in game footage” from EA because they did that with Madden 25 RGIII and Anthem. Hopefully we’ll learn something new from Clint’s presentation on the 25th.  
    Big Bankhead
    I gotta see it to believe it because this could be living worlds all over again. I never believe the “in game footage” from EA because they did that with Madden 25 RGIII and Anthem. Hopefully we’ll learn something new from Clint’s presentation on the 25th. *

    I'm going to go out on a limb here and say that Brady shot isn't going to look anything like that in game or atleast what's actually released to us anyway lol. Gladly eat Crow if I'm wrong.
    I love this quote by Ericmayweather:
    Me: This isn't true in-game footage, the real game won't look this good.
    Comments: Wow you know the game won't look like this. Stop lying and keep it real.
    Bamanutt
    I could give 2 ****es about undershirts if we could get a realistic version of football.

    But that’s not the point my man. The point is, it’s the details. The same reason the details in things like undershirts are lacking. Is the same reason the details in gameplay is lacking.
    -In regards to the Controller Haptics, It is nice to see 3rd Party Multi-Plat publishers using those console-specific features early on. Its something that will mostly benefit PS5 users. If they are able to make it feel different controlling a player like Tyreek Hill and Jarvis Landry, they would be nice. Even if it is something like less tension in the right trigger for Acceleration. For example, a player with 99 Acceleration has no resistance in the right trigger compared to a player with 85 Acceleration, you can always feel a resistance in the trigger.
    -As far as, Blazing Loading Times, we won't see the traditional loading screens. I imagine after selecting teams or franchise, you instantly are loaded to the exterior of the stadium within 2-10 seconds. I see better transitions between cutscenes.
    -Lighting and Spatialized Audio are to be expected. Its just hopefully the implementation is done right. Probably best to wear headset to truly experience the improved Audio.
    -Hopefully Off-Ball Humanization leads to more natural between-play sequences. Outside of the cutscenes, there is no life between plays. More personality is needed
    -Hopefully the Weather improvements affects gameplay as well besides just slipping and sliding. Will we ever see AI adjust playcalling to weather. Like more running calls in bad weather games. I doubt it, but would love to see higher quality heavy snow/rain games. Or even just weather transition during games. Like games starting cloudy, then 2nd quarter rain throughout.
    Hopefully they are taking improving immersion seriously
    Controller Haptics - Will be about different level of vibrations felt depending on the type of tackle or situation on the field. If they take it to another level it could be vibration feedback to simulate actual running feedback of the surface. Grass should feel different than turf on the sticks and they both should feel different on rain vs. sunny
    Spacialized Audio - If done right is meant to immerse us into the game further. Basically it is supposed to give crowd noise a 3-D feel. If they get this half right it should improve immersion. I want to feel the sound of a home crowd roar with a big play as it is happening the sound should be surrounding me, or boo hen the QB throws a pick sick while I am running down the field. I guess this goes with Gameday Immersion. When you Lambeau Leap as a Packer it should sound like the fans are right in your ear
    oneamongthefence
    Normally games are developed with the lowest common denominator in mind. Pcs will get better graphical fidelity, shorter load times etc but usually are the same game more or less. (Not accounting for mods) it's not very cost effective having two teams working on the same game. If one version was a lot better it make the other version feel less worth it to buyers since they would feel like they bought an inferior product.
    Sent from my LM-Q720 using Tapatalk

    okay but nothing has really changed... the game will be released on current gen consoles too.
    so the lowest common denominator is the same as last year.
    "Gameday Immersion – New contextual player, bench, and fan reactions let you feel the explosive passion of a last-minute winner or a game-clinching touchdown. And pre-game cinematics deliver an unprecedented matchday experience to immerse you in the sights and sounds of professional football."
    While sidelines are further down the priority list, I do hope something was done with it. While what's between the sidelines is more important, the sidelines have been a immersion killed. Even APF 2k8 had better looking sidelines that were aware of what was going on during the play. Imagine if next gen did look somewhat close to what that trailer showed, if we still had same lifeless sidelines, it would be an eye sore. SSD should help them in that area. If I'm correct, SSD allows devs to stream in data when needed and not need to fully render scenes. Which frees up storing data in RAM waiting to be used, which should allow for more things to be happening at once. At the very least, would like to higher definition sideline characters
    Incredibly embarrassing list. I'd rather a rebuilt game from the ground up that was lacking if it allowed them to properly build the game up over the years, but I'm not going to kid myself. EA can continually blame the ancient foundation for all of their struggles, but their refusal to rebuild the game shows that they're either talking out their rear ends or are insane.
    I havent bought a Madden in about half a decade. I played plenty of 19 thanks to Origin Access and modding keeping me around. 20 was a marginal upgrade so I didn't play it much at all, 30 hours maybe. Neither was worth $60 to me. I only played them since they were free. I think many on OS would enjoy life and gaming more if they allowed themselves to accept that football video gaming isn't where they want it and isn't moving in that direction either. I know you feel like you absolutely need your football kick, but you don't. EA can't make a game that satisfies my needs, so they don't get my money. I've bought 3 Maddens in the last 10+ years. If more people that complained actually refused to buy the game, maybe EA would reevaluate, but when they can constantly make minimal upgrades and ignore franchise mode and still sell millions of copies then they have zero incentive to listen to us.
    Let's see; Stats-Driven Player Movement is PS5's true step, and Gameday Immersion is PS5's Living Worlds. ( They got a little lazy with the naming of the
    this feature compared to Living Worlds. )
    "As an example, in Madden we will be using the NFL's next gen stats so every athlete in the game will play how they do in real life, with the data being updated in real-time. Fans in the stadium will be unique people responding to the action on the field. Deferred rendering allows us to use colors and lights in more dynamic ways... and dynamic weather systems will impact the athletes, their equipment and the playing field. Games are going to feel different, better and more visceral."
    https://www.gamesindustry.biz/articles/2020-06-19-ea-ps5-and-xbox-series-x-games-will-feel-different-better-and-more-visceral
    illwill10
    "As an example, in Madden we will be using the NFL's next gen stats so every athlete in the game will play how they do in real life, with the data being updated in real-time. Fans in the stadium will be unique people responding to the action on the field. Deferred rendering allows us to use colors and lights in more dynamic ways... and dynamic weather systems will impact the athletes, their equipment and the playing field. Games are going to feel different, better and more visceral."
    https://www.gamesindustry.biz/articles/2020-06-19-ea-ps5-and-xbox-series-x-games-will-feel-different-better-and-more-visceral

    Hmm, this is very intriguing & can't wait to see how this works. Especially for offline franchises & beyond.
    illwill10
    "As an example, in Madden we will be using the NFL's next gen stats so every athlete in the game will play how they do in real life, with the data being updated in real-time. Fans in the stadium will be unique people responding to the action on the field. Deferred rendering allows us to use colors and lights in more dynamic ways... and dynamic weather systems will impact the athletes, their equipment and the playing field. Games are going to feel different, better and more visceral."
    https://www.gamesindustry.biz/articles/2020-06-19-ea-ps5-and-xbox-series-x-games-will-feel-different-better-and-more-visceral

    How about making the sidelines unique people instead of the crowd? Idk man I just feel like Tiburon will never get “It” when it comes to this game.
    Milticket
    Hmm, this is very intriguing & can't wait to see how this works. Especially for offline franchises & beyond. Not sure how many ppl listen to Simfballcritic show, but it sounded like it's going to be different with Madden when it comes to next gen unlike the past. Take that for what it's worth.

    Yeah I'm curious to see how they implement next gen stats. Is it going to change the way approach ratings? It would be cool to see Next Gen Stats during replays.
    I do feel Next Gen has gotten more attention year 1 compared to past couple gens.
    SageInfinite
    How about making the sidelines unique people instead of the crowd? Idk man I just feel like Tiburon will never get “It” when it comes to this game.

    Yeah, with more memory and speed, less excuse next gen. When I think of more unique fans, I think of NCAA 14 and it's fan cuts between plays. That's what I expect. I expect to see more cuts between plays. While not a big deal overall, but if sidelines are the same it would be a eyesore.
    Milticket
    Hmm, this is very intriguing & can't wait to see how this works. Especially for offline franchises & beyond. Not sure how many ppl listen to Simfballcritic show, but it sounded like it's going to be different with Madden when it comes to next gen unlike the past. Take that for what it's worth.

    It's hard for me to believe things will be completely different if they are not rebuilding the game. All we have heard for over a decade now is how Madden is handicapped by the ancient foundation it is built on. The developers themselves have mentioned this being the root cause of legacy issues, making additions harder than they should be at times, etc.
    Unless EA has just been on a roll and has found a way to combat the ancient foundation, then I don't see how things can be so different unless the game is rebuilt. Maybe they've phased out more than we realize, maybe so much of that ancient foundation is now gone and is allowing them to do work they couldn't before. I don't know what has happened behind the scenes, obviously. All I know is what EA's track record is over the years and that record tells me, personally, to not hold my breath for any major changes.
    I can admit that Madden 19 and 20 have plenty of things they do well on and off the field. I can also admit that EA is not releasing a pile of garbage every year in my own eyes. My problems with the series stem from the lack of major additions we see not just year to year, but over periods of time. While Madden 20 was technically better than 19 to me, it was not a large enough upgrade because of the lack of major changes. The same can be said with 20 vs 18, or 20 vs 17. Yes, improvements are made annually, but not enough improvements are being made over time for me to personally be satisfied with the game.
    I've always believed them when they've said the ancient foundation is a bigger reason for why it is hard for Madden to get big changes over time. I continue to believe that. Since I believed them every time they brought it up as a reason for changes, or a lack of, I cannot find it in me to believe next gen will be that revolutionary for the series if it maintains that same faulty core.
    canes21
    It's hard for me to believe things will be completely different if they are not rebuilding the game. All we have heard for over a decade now is how Madden is handicapped by the ancient foundation it is built on. The developers themselves have mentioned this being the root cause of legacy issues, making additions harder than they should be at times, etc.
    Unless EA has just been on a roll and has found a way to combat the ancient foundation, then I don't see how things can be so different unless the game is rebuilt. Maybe they've phased out more than we realize, maybe so much of that ancient foundation is now gone and is allowing them to do work they couldn't before. I don't know what has happened behind the scenes, obviously. All I know is what EA's track record is over the years and that record tells me, personally, to not hold my breath for any major changes.
    I can admit that Madden 19 and 20 have plenty of things they do well on and off the field. I can also admit that EA is not releasing a pile of garbage every year in my own eyes. My problems with the series stem from the lack of major additions we see not just year to year, but over periods of time. While Madden 20 was technically better than 19 to me, it was not a large enough upgrade because of the lack of major changes. The same can be said with 20 vs 18, or 20 vs 17. Yes, improvements are made annually, but not enough improvements are being made over time for me to personally be satisfied with the game.
    I've always believed them when they've said the ancient foundation is a bigger reason for why it is hard for Madden to get big changes over time. I continue to believe that. Since I believed them every time they brought it up as a reason for changes, or a lack of, I cannot find it in me to believe next gen will be that revolutionary for the series if it maintains that same faulty core.

    Not sure why you took the little tidbit as Madden will be completely different on Next Gen? That's nothing that he said or was implying. Basically keep your eye out & stay tuned, that was it. You're way over thinking my post.
    Milticket
    Not sure why you took the little tidbit as Madden will be completely different on Next Gen? That's nothing that he said or was implying. Basically keep your eye out & stay tuned, that was it. You're way over thinking my post.

    I think you're reading too much into my post. I am basically saying I don't expect things to be all that different if it isn't a rebuild. You said sim said that next gen may be different. I was only saying I don't personally see that happening if it's on the same faulty foundation.
    I think it is safe to say that most of the resources this year went in to next gen. We all were hoping that wouldnt be the case but the feature set and the marketing for Madden 21 are extremely light. Hopefully it will be the right move in the long run for our sae because this year is looking like a wash. Theres always negative perceptions of Madden but so far this year it is at an all time high.
    canes21
    I think you're reading too much into my post. I am basically saying I don't expect things to be all that different if it isn't a rebuild. You said sim said that next gen may be different. I was only saying I don't personally see that happening if it's on the same faulty foundation.

    I got what your saying now. I think there will probably be a slight upgrade with the visuals (lighting & weather). Might get a few small things gameplay wise that improve over current gen, but besides that EA (in their eyes) doesn't need to do anything different or build from scratch at this moment in time.
    One thing I hope they improve for next gen is field size vs. player size. I watched a quick video of APF2k8 yesterday. I never really noticed until yesterday that the fields look a lot bigger within regards to player size in APF2k8 compared to Madden 20. Even by watching video, you can see and feel the difference between Madden and APF based on field size vs player size. Even NBA 2K has this issue. Where some of these sports titles, either players look to big for playing surface or playing surface isn't appropotiate size with regards to player size.
    So, I would like to see Field size to look more appropriate with regards to Player Size. It does help with immersion when players don't seem to big and cover too much ground

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