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Gran Turismo 7 Patch 1.17 Adds Watkins Glen International, New Cars & More

gran turismo 7 watkins glen

Gran Turismo 7

Gran Turismo 7 Patch 1.17 Adds Watkins Glen International, New Cars & More

Gran Turismo 7 patch 1.17 has arrived today adding Watkins Glen International, three new cars and much more. Fans can choose between the short and long course layouts at Watkins Glen.

The three cars mentioned include the 1932 Ford Roadster, 1998 SUZUKI V6 Escudo Pikes Peak Special and the Gr.3 version of the SUZUKI Vision Gran Turismo.

A few extra cafe menus have also been added in the latest update along with some Watkins Glen Scapes.

  • Collection: Toyota 86 opens at Collector Level 20
  • Collection: Honda Type R’ opens at Collector Level 20
  • Collection: Rotary Engine opens at Collector Level 32

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  1. NYJin2011tm
    Is there a car search like there was on 5 and/or 6?

    I’m essence - yes. You will have to see how it works in game…but it’s not difficult
    Sent from my iPhone using Tapatalk Pro
    longway911
    I bought Grid Legends and pre-ordered GT7. Curious which game I'll be playing more of in the coming weeks/months.*

    I loved Grid Legends…if I had to guess…GT7
    Sent from my iPhone using Tapatalk Pro
    Very good review. There is only one reason why I have a PS2/PS3/PS4/PS4 Pro/PS5. That reason is Gran Turismo. Your review has me excited for GT7. Thanks.
    I don’t have a PS5 yet but I have the game downloaded on my PS4 Pro. I may take Friday off and play straight through the weekend.
    Hey Bob, great review. As for the AI, Polyphony is working on an improved AI model called Sophy. I watched a video and it is very aggressive, maybe too right now. But they are going to incorporate it into GT7 when it is ready.
    Can we still not create offline/single player custom championships with points awarded for final placement that carry through multiple races? Like in Assetto Corsa. If not, can we assign every AI opponent a car of our choice for races so we can at least create a makeshift championship with specific cars and track it within Excel?
    King of Kings
    Can we still not create offline/single player custom championships with points awarded for final placement that carry through multiple races? Like in Assetto Corsa. If not, can we assign every AI opponent a car of our choice for races so we can at least create a makeshift championship with specific cars and track it within Excel?

    GT7 is unfortunately ONLINE ONLY even in single player, OFFLINE is virtually gone. It’s server dependent on saving ANYTHING!
    Sent from my iPhone 13 Pro Max
    VoltSwoosh
    GT7 is unfortunately ONLINE ONLY even in single player, OFFLINE is virtually gone. It’s server dependent on saving ANYTHING!
    Sent from my iPhone 13 Pro Max

    I don't like that. But can we do what I asked about, create custom championships and/or have 100% freedom when setting up single races? I'm assuming not, but figured I'd ask since those two options are all I really care about.
    A few impressions: I'm on the PS4 Pro so the game looks similar to GT Sport maybe a bit better.
    The good: game feels great ,very smooth , I'm using a controller and it really feels nice. Also I believe this game will be amazing once I have everything unlocked.
    The bad: Unless I'm missing something everything is locked. I don't understand this. Why do Dev's do this crap? I want to Jump in , grab a GT3 class car and set up a custom race on a track of my choosing. I don't want to be forced to race slow compact cars that some grandma drives and complete a large amount of license tests to get everything opened up. They should allow those who want to do the career to do so , and those that want to race to do so.
    Also when doing these tasks we must do to open up the game , why do we have to waste time spamming the X button to get through the text the next dude you get introduced to is telling you? I've been playing GT for 25 years how about an option to turn this info I already know off.
    Another crap feature not changed from the last game : when you set up a custom race there is no way to save the settings , so you have to go through the process every damn time.
    Another pain in the ***: if your car does not qualify for a race instead of being able to fix the situation right there , you have to back out of that area and go to the tuning shop , make the necessary adjustments and go back to the event. Why is there not a Tuning Shop icon at this screen so we can quickly get the car what it needs?
    I honestly don't know what these game dev's are thinking.
    As I said this will all change when I get it all opened up and this will most likely be the best racing game on consoles , but until then the grind continues.
    JMD
    A few impressions: I'm on the PS4 Pro so the game looks similar to GT Sport maybe a bit better.
    The good: game feels great ,very smooth , I'm using a controller and it really feels nice. Also I believe this game will be amazing once I have everything unlocked.
    The bad: Unless I'm missing something everything is locked. I don't understand this. Why do Dev's do this crap? I want to Jump in , grab a GT3 class car and set up a custom race on a track of my choosing. I don't want to be forced to race slow compact cars that some grandma drives and complete a large amount of license tests to get everything opened up. They should allow those who want to do the career to do so , and those that want to race to do so.
    Also when doing these tasks we must do to open up the game , why do we have to waste time spamming the X button to get through the text the next dude you get introduced to is telling you? I've been playing GT for 25 years how about an option to turn this info I already know off.
    Another crap feature not changed from the last game : when you set up a custom race there is no way to save the settings , so you have to go through the process every damn time.
    Another pain in the ***: if your car does not qualify for a race instead of being able to fix the situation right there , you have to back out of that area and go to the tuning shop , make the necessary adjustments and go back to the event. Why is there not a Tuning Shop icon at this screen so we can quickly get the car what it needs?
    I honestly don't know what these game dev's are thinking.
    As I said this will all change when I get it all opened up and this will most likely be the best racing game on consoles , but until then the grind continues.

    I’ve noticed the same things. Not sure why we have to waste hours and hours before we can actually play. I guaranteed this will turn a number of people off. Some people probably won’t ever actually open the full game because they don’t feel like doing this stupid license and car collector stuff.
    A bit disappointed to hear GT7 hasn't really altered the formula in many ways, although it sounds exactly like something a Japanese game company would make. Gran Turismo has always, in a sense, been about the grind and the appreciation of cars. Even cars you probably wouldn't think to appreciate, and I believe that's why they force all the gate-keeping stuff in the beginning of the game.
    The games are so deep and polished that I was willing to work through these early career-on-rails events, but I would have liked to see the developers start mixing things up now that we're at the 7th iteration (plus a few more in-between). However, I do understand where they're coming from as "car people." They want the players to stop and smell the roses, as it were. To some extent.
    On the plus side now that I’ve opened more stuff up there the option to modify your cars , both with performance parts and visual. That’s new.
    Game is giving me vibes and great memories of playing Gran Turismo 3 years ago on Ps2. I for one enjoy and love the grind of the license tests etc. It's exactly what makes GT what it is and part of how it separates itself from any other racing game.
    So glad they went back to their roots from GT 2 and 3 days. Game looks, feels amazing. This is me only on a regular PS4.
    Sent from my SM-G996U using Operation Sports mobile app
    IrishSalsa
    Game is giving me vibes and great memories of playing Gran Turismo 3 years ago on Ps2. I for one enjoy and love the grind of the license tests etc. It's exactly what makes GT what it is and part of how it separates itself from any other racing game.
    So glad they went back to their roots from GT 2 and 3 days. Game looks, feels amazing. This is me only on a regular PS4.
    Sent from my SM-G996U using Operation Sports mobile app
    This is the GT game I've been waiting for since that GT2/3 era.
    It's like the passion for cars, racing history and gaming that Polyphony Digital had during the early years tailed off for a bit but now is back. You can feel it, there's just something about the vibe with GT7 feels right.
    Sent from Operation Sports Xtreme Mobile App
    I am so utterly baffled by this game's aesthetic and theming.
    This is a fun racing game, and there is clearly a lot going on under the hood! But the presentation of it all is so daft. I do not understand how any creative human process could have led to its compilation, and what ended up in this game is to me just totally hysterical.
    Im enjoying the game but does it not have track leaderboards or time attack? I cant find that anywhere. I cant believe a racing game wouldnt have any kind of leaderboards.
    Has anyone done license tests yet? One of them has to be glitched. I think it’s International one where you have to slow way down and weave through. What happens is I start to weave and all of a sudden my car magically appears through the maze, car stopped. Impossible to beat time with your car stopping.
    This is on PS5.
    Enjoying the game, as I have every real (not you GT Sport) entry of this series since the first one 25 years ago. It does have it's issues though.
    I have several negatives to mention, but overall the game is fun.
    I definitely get the frustration with the grind, but that's kind of what GT is. I do agree that I don't enjoy driving around a 140hp hybrid, but it does give a sense of progression that you don't get in a game like Forza where you can very quickly get into exotic cars. That progression has always made me appreciate each new step up the ladder of performance. I do think it's probably a bit TOO grindy though. Doing races to get 3 Japanese compact cars, then 3 old European compacts, then 3 Japanese FR cars...I think that this was a bit too much.
    Where the grind really hurts though is with the game's difficulty. Other than getting golds on all the licenses, nothing about the early stages of the game are remotely challenging. Other than spending about an hour in GT Sport last year, I have not touched a Sony racing game in 8 years. I immediately turned off all assists and I put the AI difficulty on hard. I'm still winning 2 lap races by 10-20 seconds though. Which kind of exasperates the slow build up problem because you feel like you're just going through the motions in driving a Honda Fit.
    The game sounds great. I love the soundtracks in the various menus and the sound of the mufflers in races.
    Weather effects are pretty cool.
    As always this is a game about car collecting, and there looks to be a pretty decent list. However, it's also a pretty disappointing list, much less than both it's mainline prequel and it's direct competitor. Noticeably absent are a lot of newer models like the Porsche 911 (992) and C8 Corvettes. Maybe some of these will come in future downloads, but these are premium packs then I'll be pretty angry given both increased price (PS5) and how it compares to other iterations. The one plus side about it missing some of the newer models is that we don't see any of the BMW redesigns when they ruined the kidney grilles. So, it's not to not have that eye sore in the game.
    It's baffling that you can't skip the opening intro. I nearly fell asleep.
    Lack of car damage is a huge turnoff. I don't understand how Forza is able to get licensing to allow it but GT can't. The biggest problem is how it impacts the races. It's almost like playing Gran Turismo on the PS1 where you were actually better off using the wall to help you turn in some instances because there was no penalty.
    Graphics are both solid and underwhelming at the same time. Cars look great in the menus. I just kind of hoped the tracks would look a little better. I'm assuming this is because they built the game while still keeping the PS4 in mind, but that's just my guess.
    There is an option to turn off the intro movie in the options menu, FYI. But yeah making that intro scene unskippable is a choice lol.
    This game very obviously wants players to love its romanticized story of the automobile as much as it indulges in telling that story. And BOY does it indulge lol.
    KSUowls
    Enjoying the game, as I have every real (not you GT Sport) entry of this series since the first one 25 years ago. It does have it's issues though.
    I have several negatives to mention, but overall the game is fun.
    I definitely get the frustration with the grind, but that's kind of what GT is. I do agree that I don't enjoy driving around a 140hp hybrid, but it does give a sense of progression that you don't get in a game like Forza where you can very quickly get into exotic cars. That progression has always made me appreciate each new step up the ladder of performance. I do think it's probably a bit TOO grindy though. Doing races to get 3 Japanese compact cars, then 3 old European compacts, then 3 Japanese FR cars...I think that this was a bit too much.
    Where the grind really hurts though is with the game's difficulty. Other than getting golds on all the licenses, nothing about the early stages of the game are remotely challenging. Other than spending about an hour in GT Sport last year, I have not touched a Sony racing game in 8 years. I immediately turned off all assists and I put the AI difficulty on hard. I'm still winning 2 lap races by 10-20 seconds though. Which kind of exasperates the slow build up problem because you feel like you're just going through the motions in driving a Honda Fit.
    The game sounds great. I love the soundtracks in the various menus and the sound of the mufflers in races.
    Weather effects are pretty cool.
    As always this is a game about car collecting, and there looks to be a pretty decent list. However, it's also a pretty disappointing list, much less than both it's mainline prequel and it's direct competitor. Noticeably absent are a lot of newer models like the Porsche 911 (992) and C8 Corvettes. Maybe some of these will come in future downloads, but these are premium packs then I'll be pretty angry given both increased price (PS5) and how it compares to other iterations. The one plus side about it missing some of the newer models is that we don't see any of the BMW redesigns when they ruined the kidney grilles. So, it's not to not have that eye sore in the game.
    It's baffling that you can't skip the opening intro. I nearly fell asleep.
    Lack of car damage is a huge turnoff. I don't understand how Forza is able to get licensing to allow it but GT can't. The biggest problem is how it impacts the races. It's almost like playing Gran Turismo on the PS1 where you were actually better off using the wall to help you turn in some instances because there was no penalty.
    Graphics are both solid and underwhelming at the same time. Cars look great in the menus. I just kind of hoped the tracks would look a little better. I'm assuming this is because they built the game while still keeping the PS4 in mind, but that's just my guess.
    Nice review KSU.
    I've been wanting a racing game for years. Do you use controller or a wheel? Also, what is replayability in your opinion?
    NYJin2011tm
    Well it was just the first time that it was unskippable. I believe before you get to options menu? Unless you can do it on initial setup?

    You can also press circle as well.
    Sent from my iPhone using Tapatalk
    So who's down to have an Operation Sports lobby to race against each other? I am wanting to race online but not always against super tuned up cars and others who I have no chance of competing with.
    My psn is DarthRambo317 so add me if you are interested and want to race.
    Sent from my SM-G996U using Operation Sports mobile app
    Speedy
    Nice review KSU.
    I've been wanting a racing game for years. Do you use controller or a wheel? Also, what is replayability in your opinion?

    I use a controller and it's great. You can also use the PS5's controller as a racing wheel and it seemed to work pretty well. I haven't tested out on a track with sharp turns, but it did seem pretty responsive in limited testing. I do think that the controller's joystick is the superior method though.
    I have a wheel that I could try out (Logitech G29), but I was so unimpressed with it's performance in Forza (PC) that I don't think I'll ever try a racing wheel again.
    I am not far enough in the game to really talk about replayability yet, but based on prior experiences in this game as well as in Forza I'll say this.
    I do not play online, and so I can't speak to how that impacts things. To me though these games really come down to 2 things. Collecting cars and putting them on the track, upgrading & tuning them to get as much performance as possible.
    Eventually I'll finish the car collecting aspect, at least from the standpoint of acquiring all the cars that I actually want to have, and that will just leave racing the tracks. Eventually no longer having the goal of acquiring new cars (since I already have them all) makes me less motivated to do the races. They are still fun, but I'm no longer progressing towards anything. On the plus side, the game does have some wear & tear system. So, if you use a car in multiple races then you will need to do a tuneup or else it will lose some performance. I don't think that it's going to be a huge drain on your funds, but it is a nice little touch to still give money some value at the end game (though again probably not much). Basically though, what inevitably happens in these games is that I will eventually get to a point where I will just come back to the game off and on to mess around with some of my favorite cars, but that's it.
    That all probably sounds more depressing than it actually is. From what I can tell so far, there plenty of content to cover you for a plenty lengthy amount of time if that is your thing. Eventually you do get a point of diminishing returns though.
    I did a lot of complaining in my previous post and I stand by it. I believe we should have the option to do the career or just set up custom races with any car on any track right at the start.
    However once I hit menu book I think it was 14 or 15 it got much better , faster cars ,an extra lap or two added on to the races. Now I'm on menu book 33 and the game is amazing. I've got 94% of things unlocked and once you get to this point you begin to understand the thinking behind the way this game is set up.
    There are still things I'd do differently to make progressing through the game a bit smoother ,but that's me.
    The races I've been having since hitting the menu books in the 20's have been amazing. I've had several races in which the lead changed hands between myself and the A.I. several times on the final lap. Several races came down to me passing the A.I. on the final turn then having to block them from trying to pass me to the finish line. Just amazing nail biting races. I'm really looking forward to setting up my custom races and going against this improved A.I. It's going to be fantastic. I usually run 30 lap races with tire wear and fuel consumption on , so pit strategy comes in to play.
    This game is easily the best console racer to date in my opinion. I've got 24 hours into it so far and I'll be finishing up the menu books today. then I'll finish up the license tests and mission to get the rewards.
    Once you put in the time this game has a lot to offer ,now I really need to get a PS5.
    Also someone asked about time attack mode , it's there , when you select a location / track it's right at the bottom of the screen.
    timmg
    is it true there is no car damage

    Yes it is true, but (and someone can correct me if I'm wrong) there's never been car damage in a Gran Turismo game. I've been playing them since the original (skipping a few in-between) and at this point, I think, it has to be a design choice. It's a bit less to deal with in terms of maintenance and GT really loves to indulge in the auto aesthetic.
    It does feel a bit odd now that we're in advanced tech territory, but to me it's not a huge deal. I've come to expect it with GT.
    I've not played FH5 so I can't compare the two. GT is definitely much more pure simulator than arcade racer, however. That's the perspective with which one should approach this game. It's to feel like you're driving these cars for real with precisely tuned physics for each vehicle.
    As others have said, it's about collecting and progressing and simply enjoying the cars for what they are. In many ways this is a love story made by people that appreciate literally everything about cars and racing.
    I see it the same way people view FromSoftware and the lack of difficulty options in the Souls games. Maybe Polyphony Digital doesn't want damage and the license tests are integral to their vision. Both companies are making the games they want and have dedicated and loyal fans that comeback time after time. So apparently it's working out for them.
    Given how detailed Polyphony Digital have always been they would probably want accurate damage models for each car. Then we'd get a game every 10 years if we're lucky. Lol
    Sent from Operation Sports Xtreme Mobile App
    If it's a design choice then I'd say it's a poor one when it claims to be a driving simulator. Damage and racing are intrinsically tied together. In a simulation experience then you should be punished for running into a wall or another car by more than just a temporary slow down. It also would have played better into the wear & tear system that the game has, making you really dig into your pockets if you have a bad race. It has never been a deal breaker for me (in part because when GT 1 & 2 came out there weren't any other games like it for a car enthusiast), but it's always been a sore spot.
    The more I play this game, the more disappointed I become in the graphics. That isn't to say that this game doesn't have some remarkable graphics in certain instances, but there are just some details that seem to have been forgotten about. I remember an instance where the game played a cutscene of a busy metropolitan scene, and it looked like it could have come from the early days of the PS3. There was absolutely no care given to the video of random cars and trucks on the road. They looked like boxes with wheels. The scene was altogether unnecessary too. If they removed that and others like it then I probably wouldn't have much to complain about graphics wise.
    I'm very tempted to get this game. I just dont want to spend almost $100 on a game that I'll be done with after and never touch 50 HRs.
    So, I am a veteran GT Player myself. Here's some of my takeaways so far.
    The Good
    1. Graphics are pretty good on the PS4, despite me having only a 1080P HD TV.
    2. The world map bringing back GT4 vibes, is always a good thing for old school people like me.
    3. The return of tuning parts is a very welcome sign of relief for many people.
    4. Performance points are your best friend, make sure you use it to your advantage!
    5. If you do use the launch edition pre-order bonuses, it makes the experience less brutal in the beginning. 100,000 CR on top of the 20,000 CR starting budget means that you will NOT be forced to start out with a loser economy car! FYI, I bought a used Nissan 350Z as the first car! :D
    The Bad
    1. Even on the Hard AI setting, there were not that many times that I was actually pushed that much in terms of raw pace. The most obvious one was the truck race at Daytona Oval, but there were some other minor ones in there as well.
    2. Wet weather races on Sports Tires can be quite brutal at times, so prepare yourself accordingly when they come up.
    3. The ending scene is nothing special in my opinion.
    The Ugly
    1. Speaking of getting to the ending scene, it was reached way quicker than I was originally hoping for. Has anyone else on here got to it yet?
    2. They feature a little bit too much of the FIA GTS drivers as AI opponents for my taste. Whatever happened to the randomly generated AI names from GT5?
    3. I only bought a total of six cars for the duration of the "cafe" section, is that typical?
    In conclusion, it was better than GT5/6/S but as far as matching GT2/3/4 levels of greatness, I will give it more time before I make a final judgement on that.
    I have really been enjoying my time with the game so far. I think the driving is really fun and they did a good job utilizing the PS5 dual sense controller. I usually hate adaptive triggers and turn it off for shooters or sports games but it works well for racing. If you turn ABS off the feeling of brakes pulsing or locking up feels like you're driving a car that needs some brake rotors.
    I like the idea of the Café but I don't care about racing a 1965 Mini Cooper or those similar races. The game is just holds your hand a little too much for me and I think the audience for GT is very narrow. It's not really a game someone is going to buy without knowing what it is.
    While I understand some of the best cars in the world are manufactured in Europe I think they miss an opportunity to show case some American brand cars that could be utilized in early game stuff like the Chevy Cobalt SS SC/TC, SRT4 Dodge Neon, etc.
    For this to be heavily influenced by Japanese developers I also found the lack of Nissan Skyline, Silvia, 180, 240, etc. to be a little odd. I just don't think the car selection is that impressive. I lived in Japan for about 4 years though so my expectations for Japanese cars may be a little high. Admittedly I don't understand how licensing works though.
    Anyways... overall I'm happy with the purchase. I'm sure they will DLC us to death down the road for cars. If anyone wants to add me on PSN feel free (AUCHASE__). I've enjoyed seeing how my license times stack up with some OS people. My goal is just to be faster than Bob. :duck:
    If you all want to feel better about yourselves in the license tests, time trials, and lap times, my PlayStation 5 PSN ID is CMHooe. Feel free to add me to improve your morale. :-)
    GT7 is the first simulation racing game I’ve played in a while, and I’m still getting used to the controller finesse such games demand. I’m slowly improving but until I am fully back on the horse I am cannon fodder lol.
    Has anyone figured out where the Shelby Cobra or Gt 350 ‘65 are located? You can obviously drive the Cobra in the music mission, and under collections you can see both cars.
    Cpre5
    Has anyone figured out where the Shelby Cobra or Gt 350 ‘65 are located? You can obviously drive the Cobra in the music mission, and under collections you can see both cars.

    I have to assume they will be found in the rotating Legends shop eventually. The prize cars were data mined before release and I don’t recall seeing any Shelbys on that list.
    I cannot get over how awesome the controller haptics are implemented on PS5. You feel every bump in the road, and you feel your car’s tires fight for grip on the road as you push your machine to its limits.
    I can’t recall another console game where I improved at the game by feeling and responding to the controller vibration. It’s so well done. This might be the first “only possible on PS5” game.
    Right with you. I have a nice sim rig for simracing on my PC, but I love this game for what it delivers and the controls are excellent. Wheel definitely not a requirement to enjoy the game.
    Sent you a FR too :)
    CM Hooe
    I cannot get over how awesome the controller haptics are implemented on PS5. You feel every bump in the road, and you feel your car’s tires fight for grip on the road as you push your machine to its limits.
    I can’t recall another console game where I improved at the game by feeling and responding to the controller vibration. It’s so well done. This might be the first “only possible on PS5” game.

    Sent from my SM-N960U using Operation Sports mobile app
    CM Hooe
    I have to assume they will be found in the rotating Legends shop eventually. The prize cars were data mined before release and I don’t recall seeing any Shelbys on that list.

    Your right, the ‘65 GT 350 hit the Legend shop tonight
    I can't stop playing this game! Having a blast going through the menu books. I have a car tuned for daily race B that allows me to be competitive and actually win some online races. Even if I don't there are always 2 or 3 others that have similar speed as me so I'm competing with them regardless.
    Besides the menu books there is so so much to do. The social media like profile page is cool once I figured out how to edit it. In game money is very quick and easy to acquire. There's one race that you can win 45k in a little over 4min time so if you're in dire need or want some quick cash for that racing part you're wanting it's easy to get.
    Add me (DarthRambo317)! I want to have more on my friends list to see their mission times and all of that. Also still want to have a good lobby at some point with others for good hard clean racing.
    Sent from my SM-G996U using Operation Sports mobile app
    This game as an absolute joy. The “grind” to make money and upgrade your cars is anything but a grind. The game throws so many different scenarios at you with cars and tracks. Nothing has gotten old for me yet, and I’m already 40 hours in. Before this game came out I had put 35 hours into Elden Ring. Since the game came out I’ve put about 3 hours into Elden Ring. This game owns my soul at the moment. I’m gonna add all you guys to see how I’m stacking up (on controller on PS5 FWIW). My PSN is .
    I'm probably going to eventually give this one a go. I have a bog standard PS4 that yielded a pretty decent performance with GT Sport and my Thrustmaster TX Leather wheel and T3PA pedals, via a Drive Hub adapter. I still imagine GT7 looks pretty good at 1080p, especially if it's still running at 60 FPS?
    KSUowls
    License IB-10 is a doozy. I tried it for like an hour and couldn't get gold. It's the first license that I've really struggled with.

    I was drinking some home made margaritas while attempting National B the other night and it took a few extra tries for gold.
    I haven't done the internationals yet but I need to.
    So...I just realized last night that you can change your traction control lol
    Definitely helps turning that down in most tracks.
    Finally managed to get that 0.005 that I was missing for gold on IB-10
    I completed the beyond the horizon missions last night. All gold except the dirt track. No matter how many racing games I play, I always suck at off road courses
    I still can't get gold one the first license test on dirt (w/ the Tundra). Fastest I can get is 19.605 and you need sub-19.500. I tried watching the demo and amazed by the traction in the video. I just can't emulate the same level of traction.
    BTW, I'd love to join y'all for some racing. My PSN is Booger_Mac and I play on the PS5.
    This game had me at work thinking about getting a Racing Wheel. I’m a lazy recliner gamer now in my older age and don’t know how I could make this work in a recliner.
    Sent from my iPhone using Tapatalk
    The biggest compliment i can give this game is that I repeatedly think, one more race.
    I've been trying out sport mode and managed to finally get a top 3 finish. I'm not new to racing games but I'm not great at them either. So I'll take small improvements.
    Edit: It would be nice if the daily races were more here's a few cars you can use now race and less tuning or using cars that outclass half the racers.
    Sent from Operation Sports Xtreme Mobile App
    Cod
    I still can't get gold one the first license test on dirt (w/ the Tundra). Fastest I can get is 19.605 and you need sub-19.500. I tried watching the demo and amazed by the traction in the video. I just can't emulate the same level of traction.
    BTW, I'd love to join y'all for some racing. My PSN is Booger_Mac and I play on the PS5.

    I don't remember having much problem with this one, but I just tried and couldn't get gold. I did just see some people reporting that the patch from a day or 2 ago changed it so that licenses and missions are now using soft tires instead of dirt which seems like a bug.
    Has anyone else been impossibly unlucky with the gifts?
    I'm getting the lowest tier money gift something something like 60-70% of the time and the 2nd lowest most of the rest. I got a car once and tuning parts twice. Everything else has been the 2 bottom tier money stacks.
    KSUowls
    Has anyone else been impossibly unlucky with the gifts?
    I'm getting the lowest tier money gift something something like 60-70% of the time and the 2nd lowest most of the rest. I got a car once and tuning parts twice. Everything else has been the 2 bottom tier money stacks.
    That's pretty standard from what I've been reading on Reddit, other sites and what I've experienced myself.
    Sent from Operation Sports Xtreme Mobile App
    Flightwhite24
    This game had me at work thinking about getting a Racing Wheel. I’m a lazy recliner gamer now in my older age and don’t know how I could make this work in a recliner.
    Sent from my iPhone using Tapatalk

    You might want to give this a look then... it's called the Wheel Stand 2.0. It looks like it might work with some recliners, although I can't imagine that you'd be able to lean back much if it would integrate with the front foot of your recliner. It looks like this lends itself well to office chairs, and I've seen some very comfortable, high back office chairs over the years.
    Here's a link to an extensive review: https://www.adaptnetwork.com/gaming/sim-racing/next-level-racing-wheel-stand-2-0-review/
    OnlookerDelay
    You might want to give this a look then... it's called the Wheel Stand 2.0. It looks like it might work with some recliners, although I can't imagine that you'd be able to lean back much if it would integrate with the front foot of your recliner. It looks like this lends itself well to office chairs, and I've seen some very comfortable, high back office chairs over the years.
    Here's a link to an extensive review: https://www.adaptnetwork.com/gaming/sim-racing/next-level-racing-wheel-stand-2-0-review/

    Thank you for the link. Gonna look into this tomorrow.
    Sent from my iPhone using Tapatalk
    Guys, dirt tracks are a no go after patch 1.06 for licenses or missions. The CPU is putting you on comfort soft tires instead of dirt. This means it’s absolutely impossible to pass any of these. You can still do normal dirt races in the circuit area but that’s it. I’m sure they will fix this ASAP. Luckily I had already done all my licenses before the patch dropped.
    Flightwhite24
    This game had me at work thinking about getting a Racing Wheel. I’m a lazy recliner gamer now in my older age and don’to know how I could make this work in a recliner.
    Sent from my iPhone using Tapatalk

    Earmark this post and check it yearly.
    Here’s your roadmap: :)
    Wheel —> wheel stand —> full Rig —> better wheel —> PC —> triples or VR —> load cell pedals —> hand brake —> maybe full motion rig
    For your sake, I hope it doesn’t go that far but it might.
    So it looks like we have quite a few playing now. I have I think most added to my friends list. If not add me at DarthRambo317. Who would be interested in creating an OS lobby to race each other? Of course with equal cars and stuff. Maybe just for now our cars we use what we have for the daily race B but at different tracks beside deep mountain.
    If you see me online feel free to send me a party chat invite or message me with a lobby password or whatever.
    Sent from my SM-G996U using Operation Sports mobile app
    You get a free wheel spin every day you complete your daily workout (26.2 miles or 5k). It can be anywhere from a 1 start to a 6 star. I got a 6 star for today.
    jrnlgrn
    I think the best prize i've managed was an engine.
    Sent from Operation Sports Xtreme Mobile App

    I have won an SRT Viper and an RX-8 from these spins, so it is possible to win cars!
    The vast majority of the time it’s just money though.
    Enjoying the game so far. I like how there are a variety of things to do, so it keeps staying fresh.
    I will do some cafe missions for bit, try to improve times on other mission challenges, licenses, trying out different cars to meet the requirements for races. It keeps you invested.
    I have recently turned off the assists, to get a better immersion for the experience. I’m on menu book 19, car collected 12.
    CM Hooe
    I have won an SRT Viper and an RX-8 from these spins, so it is possible to win cars!
    The vast majority of the time it’s just money though.
    I also won an RX8. Won two other cars as well so far. One was a nice Jaguar, I think grade 4. Won a few parts as well and the rest credits.
    I do wish the game told you specifically how y I acquired every car instead of just the gift I on highlighted.
    Sent from my SM-G996U using Operation Sports mobile app
    It's really unfortunate that those roulettes are rigged in such a way. You really don't get them all that often so I don't see how making it an actual 20% chance for any individual reward would break the economy. Well, the game's economy. It would hurt the company's microtransaction sales of course.
    I am reading on the Gran Turismo subreddit Discord channel that one may improve their prize roulette wheel luck by increasing collector level. Not sure if that’s true or not, but just one point of data about it at least.
    Makes sense, I feel like the amounts I’ve been getting has been getting bigger and bigger. I even got a 500,000 before the 1mil. I’m car collector level 28 btw.
    If true then I wonder at what level it really starts to take effect.
    I'm at level 20. I haven't physically charted all of my rewards, but I think this is pretty accurate because I very quickly noticed how it was always the lowest gold that I landed on.
    2 cars
    3 car parts
    3 times with the medium gold
    The rest have all been the lowest gold
    My last roulette featured some kind of Porsche sign (a 4* roulette). I obviously did not get it, but I do wonder what it was for.
    Fellas don’t laugh I’m new to this series. But can I change the tires on a car? I’m trying to do a race and it’s telling me I need different tires to compete? Does that sound right?
    Thanks in advance.
    Sent from my iPhone using Tapatalk
    Flightwhite24
    Fellas don’t laugh I’m new to this series. But can I change the tires on a car? I’m trying to do a race and it’s telling me I need different tires to compete? Does that sound right?
    Thanks in advance.
    Sent from my iPhone using Tapatalk

    Yup! You can buy new tires for your car in the upgrade shop at the bottom of the map, and then there’s a menu before you enter the race which will allow you to quickly swap out tires.
    So far I’ve only seen dirt tire requirements for rally races on dirt tracks but I think there are also races which require racing slicks.
    KSUowls
    My last roulette featured some kind of Porsche sign (a 4* roulette). I obviously did not get it, but I do wonder what it was for.

    The badges on the roulette wheel are invitations to make purchases at specific manufacturers. Some cars in the new car shop require possession of an invitation for the opportunity to purchase. For example, the Bugatti Veyron.
    Apparently if you sign in with your PSN ID at Gran-Turismo.com you can upload SVG graphics to use as livery decals.
    As such, I have authored this affront to decency. I am not sorry.
    over this weekend, I had 2x 4 star roulettes. pulled 500k from both of them! was a nice, little boost. bought a legend shelby mustang for little under 500k with it as a little present for myself.
    KSUowls
    I don't remember having much problem with this one, but I just tried and couldn't get gold. I did just see some people reporting that the patch from a day or 2 ago changed it so that licenses and missions are now using soft tires instead of dirt which seems like a bug.

    I think it took me about 10 tries. I ran it once and got extremely close and thought "okay I should be able to get the gold easy for this one" but I was wrong about that. I kept getting worse.
    Some of them that should be hard have been easy and some of them that should be easier have been hard.
    Anyone have any favorite cars so far?
    I'm still a long way from really putting a lot of cars through their paces, but the so far for me it's the '94 Skyline. It's fun to drive at stock, and even fully upgraded it never really gets away from you. It has good acceleration and it takes corners very tightly.
    If anyone is in dire need of money the Daytona pickup truck is an easy $45k in just under 5 minutes. I recommend spending a little money to beef up your truck to drive down your lap time a bit and just make things easy overall. There are probably some more efficient races out there, but this one is so easy that I almost don't have to pay attention.
    KSUowls
    Anyone have any favorite cars so far?
    I'm still a long way from really putting a lot of cars through their paces, but the so far for me it's the '94 Skyline. It's fun to drive at stock, and even fully upgraded it never really gets away from you. It has good acceleration and it takes corners very tightly.
    If anyone is in dire need of money the Daytona pickup truck is an easy $45k in just under 5 minutes. I recommend spending a little money to beef up your truck to drive down your lap time a bit and just make things easy overall. There are probably some more efficient races out there, but this one is so easy that I almost don't have to pay attention.

    I’m really enjoying a lot of the Japanese cars, no surprise. So far my favorite has been the ‘23 Nissan Z. Car is just beautiful inside and out. Also has 399 HP stock which doesn’t hurt. As far as easy money goes, I have 2 very good suggestions. First is Stage Route X in USA. Takes about 5 minutes and just drive in a straight line. It’s very boring but pays 67k for a clean race if I remember correctly. The second one and the best one in my opinion is the High Speed Ring in Japan. It takes about 6 minutes at most, but you get a cool 97.5k with a clean race.
    KSUowls
    It's really unfortunate that those roulettes are rigged in such a way. You really don't get them all that often so I don't see how making it an actual 20% chance for any individual reward would break the economy. Well, the game's economy. It would hurt the company's microtransaction sales of course.

    I have yet to get a car or big money from one of these roulette tickets. All I get is either one of the two lower money stacks or a part for a car I don't even own. I don't know if they're rigged but it certainly feels that way.
    The best ticket I've gotten, though, is a 4-star. The daily workouts seem to only give me a 1-star ticket or a 4-star ticket.
    I've been okay on money so far, regardless, but I haven't been churning much profit lately because I keep having to tune my vehicles. I'm guessing the game doesn't expect you to chase those menu books constantly, but that's pretty much all I've been doing.
    I haven't settled on a favorite car yet but one that I've enjoyed a lot so far is the Camaro ZL1 1LE i just like the way it handles even with minimal tuning. I do have cars that i really like though Lancer Evo '99 (my GT3 Fav) and just bought the '65 Shelby GT350.
    Since I'm not very good yet, I'm still stuck doing daily races with these bums who just go around slamming into cars. Meanwhile here I am with my S safety rating getting knocked into walls and off the track. I did manage to get my first fastest lap award from Race A yesterday.
    Sent from Operation Sports Xtreme Mobile App
    I also don’t have a favorite car yet, I’m still working through the Menus, but several have stood out to me:
    - regardless of racing game, I will always put a healthy amount of time behind the wheel of the original model Dodge Viper GTS. My inner ten year old never died lol.
    - that SRT Viper I painted in UVA colors above, though? Somehow I built a rear wheel drive car that dramatically understeers. Not a fan of how that one has turned out, need to take it back to the garage and start the build over lol.
    - the 2017 Nissan Skyline is a beast of a car. It has some stability problems at high speeds and IMO is pretty temperamental in general, though.
    - the Porsche 911 GT3 is extremely unforgiving of mistakes even with a significant number of assists enabled, but if you can handle it you will probably outpace just about anything.
    - the Chevy Camaro ZL-1 defies aerodynamics. I souped one of those up and got it approaching 220 on Special Stage Route X (the giant oval).
    - the Mitsubishi GTO Twin Turbo is historically a great car in Gran Turismo and that’s still the case in this game. It’s a very friendly car to drive and it can perform.
    - the Porsche Taycan needs to be launched into the sun. The Ever Given has better steering.
    I like how the Café works in this game. Events and objectives are given to you a little at a time rather than dumping a bunch of objectives on you at once. Years ago that sort of thing didn't bother me but the older I get the more my brain hates it even if a game lets you toggle them on and off.
    I haven't played too much but my collector rank is 10 and I only have about $400K saved up. I've had to purchase some upgrades for vehicles received playing Café because the rolling starts have made it harder for me to complete some of the objectives in 1st place.
    The only car I've spent money on so far is a Mustang GT 350 and that's just because I like them so much.
    These are compressed a few times between my PS5 to GroupMe to IMGUR to here but I snapped a few pictures last night.

    jrnlgrn
    Saw this on Reddit, thought it was funny.
    Sent from Operation Sports Xtreme Mobile App

    Me with every damn license test!
    Sent from my iPhone using Operation Sports
    Pics of my Seattle Mariners inspired racing suit/helmet and pic of my banged up Porsche after spinning out in the rain on the Nürburgring.
    The suit was a happy accident i had only done the colors then it hit me that they were Mariners colors so added the logo to the helmet.
    I know the lack of a full damage model bothers some people but it's just one of those areas where i can right it off as, its just how GT games are.
    Sent from Operation Sports Xtreme Mobile App
    By far the part of this game that annoys me the most is the difficulty. The cars drive great and so you really do feel like you earn your way through the track.
    The way that the game is difficult is what annoys me though. Rather than program good/smart AI, they just start you far in the back. I did a race a day or 2 ago where I literally started 40 seconds back of 1st, and I had to dodge cars breaking way too early into turns as I made my way to the front. Then after being 40 seconds faster than the leader through the first 4 laps and getting on their tail, they miraculously learn how to drive and have to fight it out for the last lap. This isn't anything new to the GT series, but it is one thing that I think Forza does far better.
    KSUowls
    By far the part of this game that annoys me the most is the difficulty. The cars drive great and so you really do feel like you earn your way through the track.
    The way that the game is difficult is what annoys me though. Rather than program good/smart AI, they just start you far in the back. I did a race a day or 2 ago where I literally started 40 seconds back of 1st, and I had to dodge cars breaking way too early into turns as I made my way to the front. Then after being 40 seconds faster than the leader through the first 4 laps and getting on their tail, they miraculously learn how to drive and have to fight it out for the last lap. This isn't anything new to the GT series, but it is one thing that I think Forza does far better.

    I wish there were more formal races with qualifying and grid starts in the the campaign, maybe we get some more single player events in future updates, but I think I get what PD was going for here: they want to teach people proper race etiquette and how to pass cleanly so that online play is less likely to be populated by idiots playing bumper cars.
    The AI is indeed not malicious and does a good job of sticking to the racing line and racing cleanly. I’ve seen cars successfully navigate turns going three-wide, and I the user was one of the three in the turn. Unlike Forza, I don’t think a GT AI driver will ever retaliate if you push it around. This probably makes the game easier, but if the AI were to react to your aggression, in a sense that’d be rewarding your aggression, which PD doesn’t want. Similar for visual car damage; never mind the licensing costs, seeing a car crumble spectacularly would in a sense be a reward for driving haphazardly or with premeditated ill will. PD doesn’t want that in their online play.
    Additionally - you literally earn 50% more prize money if you complete a race without hitting an opponent. A bunch of the NPC text blurbs talk about respectful racing. The license tests remain in the game to gate off content after all these years. The online Sport mode warns you about and grades you on sportsmanship in addition to skill every time you touch it.
    GT is a racing game that very much wants you to engage with the sport and culture of auto racing on its terms. This is a stark contrast to Forza (especially the later Forza games and Forza Horizon) where the mindset Turn 10 and Playground Games set out for is “here’s a bunch of cars, do whatever you want with these cars, and we will make sure you have fun doing it”. That’s not a criticism at all; I love the Forza games. Just a wildly different approach.
    CM Hooe
    I wish there were more formal races with qualifying and grid starts in the the campaign, maybe we get some more single player events in future updates, but I think I get what PD was going for here: they want to teach people proper race etiquette and how to pass cleanly so that online play is less likely to be populated by idiots playing bumper cars.
    The AI is indeed not malicious and does a good job of sticking to the racing line and racing cleanly. I’ve seen cars successfully navigate turns going three-wide, and I the user was one of the three in the turn. Unlike Forza, I don’t think a GT AI driver will ever retaliate if you push it around. This probably makes the game easier, but if the AI were to react to your aggression, in a sense that’d be rewarding your aggression, which PD doesn’t want. Similar for visual car damage; never mind the licensing costs, seeing a car crumble spectacularly would in a sense be a reward for driving haphazardly or with premeditated ill will. PD doesn’t want that in their online play.
    Additionally - you literally earn 50% more prize money if you complete a race without hitting an opponent. A bunch of the NPC text blurbs talk about respectful racing. The license tests remain in the game to gate off content after all these years. The online Sport mode warns you about and grades you on sportsmanship in addition to skill every time you touch it.
    GT is a racing game that very much wants you to engage with the sport and culture of auto racing on its terms. This is a stark contrast to Forza (especially the later Forza games and Forza Horizon) where the mindset Turn 10 and Playground Games set out for is “here’s a bunch of cars, do whatever you want with these cars, and we will make sure you have fun doing it”. That’s not a criticism at all; I love the Forza games. Just a wildly different approach.

    Very different approach for sure, but it's just kind of aggravating at times lol. It's nothing new in any racing game to be put at the back of the field and have to navigate your way towards the front. That much I don't even mind, thought it would be nice if the AI were a little faster. When you literally start almost a minute behind the leader though (I think it's the WTC championship series that really got me onto this rant), that's something else entirely. There is no way that you should be able to make up a 40 second differential in just 5 laps unless your car is just stupidly more powerful than the others, which isn't the case when the race limits you to 600 PP. But it's an attainable challenge because the AI (especially those in the back half of the field) are so incredibly bad at driving.
    And it's just annoying when the AI that you're chasing down goes into a turn 20mph slower than they should (because how else can you overcome a 40 second lead) and you then have to dodge them or come to a near stop. Not saying that I hate the game because I'm thoroughly enjoying it, just nitpicking. It's just when I compare it to something like Forza Motorsport (Horizon is definitely more free form), Forza feels like I'm racing both the track and other racers. I need to use proper racing lines and braking because there isn't a lot of parity among the power of the AI cars or the AI drivers. GT at times feels like I'm racing the track and obstacles the game throws at me to slow me down. Though to be fair, Forza also has a lot more difficulty sliders. Without cranking up some of the difficulty sliders then that game might actually be easier than GT.
    vertman
    Is the patch out yet for download?
    Sent from my iPhone using Operation Sports

    The title update went live on PS5 overnight, but the game is mostly unplayable at the moment due to server maintenance.
    I doubt they'll change course but maybe this extended maintenance problem will make them rethink the always online for single player.
    Sent from Operation Sports Xtreme Mobile App
    I think they started that with GT6, maybe even 5. It's extremely frustrating as someone who doesn't even have a PS Plus account to play online even if I wanted to
    The downtime is annoying, but I'm equally disappointed to learn they are nerfing payouts. I'm not even "money farming" right now, but it always rubs me the wrong way when a game releases with certain income levels and then decides it is "too easy" for users to get money and increases the grind. It's also convenient they have microtransactions to avoid the grind if you so choose. I'm a little cynical about this practice, started with GTA:O for me.
    I was relatively neutral on this game having MTX in the beginning, hoping they wouldn't make the experience unbalanced to push users towards them. I guess that was wishful thinking. One of the legend cars was $12 million credits, I think, which is equivalent to $120. They are basically advertising "this car is for whales only."
    Hard to say when no ones been able to play the game for over 24 hours now. Quite frankly if I didn’t like the gameplay so much I would be on the phone with Sony trying to get some of my money back. It’s absolutely ridiculous that they’re lowering payouts to try and make people use MTX. They’ve lowered all the races people made videos on YouTube for. I guarantee it wasn’t even a decision they came to themselves. They probably saw all the videos and said, well we can’t have it be that easy can we.
    Now they’ve been totally silent for over 24 hours, not a single update on what’s going on. I don’t understand why A. They don’t thoroughly test their updates prior to making them live, or B. They haven’t already just gone back to 1.06 while they figure out what’s wrong with 1.07.
    I’m sure it has something to do with
    MTX and they don’t want us to have the ability to get the payouts from 1.06. This is also why you don’t make a game that’s made for mostly single player play that requires you to be connected to their servers to play. If we didn’t have the “sport” mode for days because servers were down I think people would be fine because they could play everything else.
    The fact that we payed $70.00 for this game, some people even $90 and we haven’t been able to do anything on it for over 24 hours. Plus haven’t heard a peep out of Polyphony, it’s an absolute slap in the face to all their customers.
    Again as much as I love this game, these developers are making my decision fairly easy for me. I will never give these guys any money ever again and I certainly won’t be spending any real money on MTX in their game, no matter how much they lower payouts. End rant .
    Even before nerfing the most efficient races, it wasn't like you could just do them a couple of times to get the most expensive cars.
    Before the nerf I saw a video of someone talking about a race you could make 1.5m on if you grinded it out for an hour.
    I have a Porsche invitation sitting out there that expires on 3/22. Even before the nerf, grinding this course for an hour would still not pay for this limited time car.
    So yeah. 100% cash grab.
    Totally understand halting the game for preservation of save data. When you have an online enabled game which enables people to buy things for money, data integrity is all you have. You lose that, you are done.
    As to the payout changes: I understand the authorial intent here, both in making sure people are not playing one race over and over (I just finished the Cafe campaign as was not looking forward to playing one rally race over and over, I now won’t feel pressured to do this) and also making sure that rare cars feel rare. Additionally, the GT games have generally always been very grindy, for better or worse?
    At the same time, absent further elaboration from PD about their future race event plans, the obvious forward presence of payable currency in GT7 looms over this game’s entire economy and it is difficult to not feel cynical about the specific changes made in that context.
    To preface, I did not participate in any of the more efficient races prior to this patch. The truck race at Daytona was the only one that I really grinded out, I have probably done that one 10 times. So, I wasn't exactly benefitting from the old payouts.
    Overall I agree that rare cars should feel rare, and I don't really look forward to grinding out 1 race for hours. So, from that perspective it's not a bad thing to adjust game economy to prevent players from wanting to just grind out 1 race. There is also a certain element of grind that has always existed in these games so it isn't something entirely unique either.
    However, it did already seem like the grind was particularly intrusive. I wouldn't say that I have been power gamer on GT7, but I have played it every day since release outside of yesterday when none of us could play. I haven't been ultra conservative with savings, but I haven't been loose with spending either. I have stayed around 700k-1m lately, and that means there are still like 15% of cars that I can't outright buy (not including the many that are just within what I could afford but would completely wipe out my bank). Many of those cars are timed exclusives by invitation. All of this with being an above casual player for 2 weeks.
    So, my perspective my be a bit different as a completely "offline" player. I have no idea how the slightly faster credits that you could previously get were impacting multiplayer races, but for me it was already going to take a couple of months to acquire all the cars that I wanted even assuming that I kept up my current pace on a newly released game and started to play some of the more efficient races.
    Hopefully the future race event plans will offset this, but I agree. The optics are bad.
    The update today fixes the bugged tire setups for the rally license tests, FYI. I very quickly knocked out golds for the A and IB rally tests over lunch.
    So happy that the game is working again. However, I am now curious to see which manufacturers you guys are selecting for the upcoming online championships starting soon. For me personally, I usually didn't bother doing the Nations cup from GTS, and I am mostly focused on the manufacturers cup for now.
    Just in case, you are curious to know which manufacturer I ended up picking Genesis as my manufacturer of choice. In the deep forest time trials, I ended up with a 1:28.9 in the Group 3 version with Manual shifting and Traction control on three. I could probably try again tomorrow to better that time but at least I wasn't horribly off the pace like the daily races that I attempted to qualify for last week!
    CM Hooe
    Pretty sure I just completed a clean lap around Nurburgring Nordschliefe for the first time in my life hahaha.

    I stink so bad at that track! Hate it! I had to put it on easy and beginner to get past the cafe Porsche 911 one.
    NYJin2011tm
    I stink so bad at that track! Hate it! I had to put it on easy and beginner to get past the cafe Porsche 911 one.
    Lol. I feel your pain, especially driving the Porsche cafe. I'm not great to begin with and that track really lets me know how bad I am. It didn't help that it was one of those times where I said just one more race and was getting tired.
    Sent from Operation Sports Xtreme Mobile App
    I chose Dodge for the manufacturers cup because I am a man-child who likes Vipers and I will not apologize for that lol.
    That said, every time I touch the Sport mode so far it is a humbling experience. I never really got into car setups and tuning in these games, and I pay for it every time I log on right now.
    As an example, I tried the first Alsace race in Sport mode, the one with the 78 HP limitation. My Mini Cooper started out literally ten seconds slower than the fastest leaderboard time in Group E. After about fifteen minutes of careful upgrade selection and tuning I did manage to drop that gap down to seven seconds, but I’m obviously still well off the pace and far away from an optimal build.
    Just finished the cafe menu, it was a cool concept but fairly short as a campaign. I still have to get gold for most of the license tests and do missions and stuff so there's plenty of racing left for me.
    -Now I'm really intrigued at how they handle updates as this really is a hybrid of old GT and GT Sport. I would have preferred a more traditional GT campaign but they've given us a lot to do and Sport mode is okay I'm not usually one for multiplayer but I like it here.
    -I'm wondering if the cafe has a future use as 39 is a weird number to end on.
    -Music Rally needs more songs but I'm stuck on song 5 right now, so not a priority lol
    -Barring anything crazy this will definitely end up in my most played games wrap up.
    -MtX I hate as much as everyone else but they really aren't intrusive here IMO. Seems unless you have an extreme case of wanting to be first to car "catch 'em all" and FOMO you'll be fine. Changing the payout and not being able to sell cars might seem harsh but it's feels like wanting to preserve the longevity and economy of the game as much as it does for getting extra money.
    - Damn this is a good looking game.
    - Unlikely but i really hope they reconsider the always online for the offline stuff.
    Overall I'm happy with my purchase it's not perfect but it's got enough going for it to keep me invested for a while. Now it's time for me to Git Gud so i can beat all of ya'lls times.
    Took completing the menu for a 6 star ticket but I finally managed a big payout.
    Sent from Operation Sports Xtreme Mobile App
    Just finished the cafe menu myself.
    I really could have done without that ending sequence of popups, but otherwise it was a pretty fun "campaign"
    I'm half way through the IA license with everything gold. IA-5 is tough, I can consistently get 28.4, but I need 28.2 for gold.
    I got a car on my 6* gift from beating the cafe. I would have preferred the gold so I could buy my Invitation Porsche that expires in a couple of days. The 911 is my dream car IRL, so I will have to grind out some races to get that one.
    To copy jrnlgrn for final thoughts on the game.
    Graphics - I complained early on about a couple of cutscenes which received absolutely no attention from the design team, but outside of those few instances the graphics were really solid throughout.
    Gameplay - The cars drive great. Maybe a little too much oversteer, but they all felt fun. There is enough difference between each car to make each of them unique. I actually prefer the road cars over the high powered racing cars, but that's not unusual for me in these types of games. The cafe menu probably took a little too long to get to interesting cars, but overall I was happy how it forced me to use a variety of cars.
    Car Selection - Solid but disappointing. There are something like 450 cars which is a solid number, but compared to prior games in the series (and the genre) it's a bit lacking. Most notably missing are a number of newer/current generation cars. The C8 corvette (released in 2019), the 992 911 (released in 2018, the G82 M4 (unveiled Summer 2019), and any version of the M2 to name a few. I am pretty confident that we will see these cars down the road in the form of premium DLC, but...
    Price - I'll never be happy that the price was $70 while the game also features a seemingly predatory MTX scheme (see above for Car Selection). That being said, I'm not unhappy with my purchase. I feel like I've already gotten a lot of value out of it, and I'll probably continue to play this off and on until Forza Motorsport 8 hopefully releases in the fall. I do feel like I got more value out of prior games in the series though.
    Overall - Solid/fun driving game for the enthusiast. The pricing and the lack of current gen cars at release are both something to be wary of. It's the first true simulator style racing game to be released since Forza Motorsport 7 in late 2017 though. So, it would be hard not to recommend for any car enthusiast.
    So the 1994 McLaren F1 just appeared in the Hagerty shop. 18,500,000 credits.
    For some perspective: the single largest race purse I can find in the game at the moment is 90,000 (any single race in the World GT Series; 60,000 purse + 30,000 clean race bonus). You would have to win such a race cleanly 206 times to earn enough credits for the F1. At ten minutes a race, that's over 34 hours of track time.
    Alternatively, you have the option to purchase 2,000,000 in-game credits at a time for $20. So the car in the video game is valued at $185 real-life money, nearly three times the value of Gran Turismo 7 itself.
    What in the blue hell is this lunacy? Who gave this pricing strategy the go-ahead? This is literally the most audacious in-game purchasable item I have seen in any video game at all ever. This is so well far beyond unacceptable that it is insulting. I hope for and fully expect an uproar early next week over such ridiculous price gouging.
    CM Hooe
    So the 1994 McLaren F1 just appeared in the Hagerty shop. 18,500,000 credits.
    For some perspective: the single largest race purse I can find in the game at the moment is 90,000 (any single race in the World GT Series; 60,000 purse + 30,000 clean race bonus). You would have to win such a race cleanly 206 times to earn enough credits for the F1. At ten minutes a race, that's over 34 hours of track time.
    Alternatively, you have the option to purchase 2,000,000 in-game credits at a time for $20. So the car in the video game is valued at $185 real-life money, nearly three times the value of Gran Turismo 7 itself.
    What in the blue hell is this lunacy? Who gave this pricing strategy the go-ahead? This is literally the most audacious in-game purchasable item I have seen in any video game at all ever. This is so well far beyond unacceptable that it is insulting. I hope for and fully expect an uproar early next week over such ridiculous price gouging.
    Legend Showroom cars will cost the credit equivalent of real world money. Anything in the legend showroom is based on the Hagerty valuation. Not saying it's a good idea or that I believe the reason for it but Polyphony has said multiple times this would be the case.
    Sent from Operation Sports Xtreme Mobile App
    I looked around online and tested some myself. The most efficient races for credit grinding seem to be Fisherman's ranch and the first race of the PanAmerican cup. Neither of these really satisfy the issue of buying an $18m car, or even a $2m car for that matter, but they do seem to be the best options available.
    Fisherman's ranch was nerfed from the latest patch, but you can still earn $45k in about 3.5 minutes with a clean race. The big catch there is "clean race". Personally, I've never been good at dirt tracks in racing games, and so this one took a bit of practice to really nail down. I can consistently win the race now, but I probably fail the "clean race" objective 10% of the time which drops the winning down to $30k which is not a valuable use of time.
    The PanAmerican Cup first race (Blue Moon Bay) seems to be the most efficient, if you have the right car. You have to run 6 laps around the track, but you can turn those laps in 30-35 seconds in the Dodge SRT ($1m to buy). So you're once again around 3.5 minutes for a full run. This track nets you $52k with the clean race bonus which is super easy to get since it's a triangle track with long & wide straight aways. The only downside to this track is the number of screens that you have to go through through in order to repeat it as it's part of a championship series.
    Blue Moon Bay gives more credits per minute of race time, but Fisherman's Ranch might be more efficient overall since you can immediately Retry the race rather than going through multiple loading screens (assuming you can always get the clean race bonus).
    KSUowls
    I looked around online and tested some myself. The most efficient races for credit grinding seem to be Fisherman's ranch and the first race of the PanAmerican cup. Neither of these really satisfy the issue of buying an $18m car, or even a $2m car for that matter, but they do seem to be the best options available.
    Fisherman's ranch was nerfed from the latest patch, but you can still earn $45k in about 3.5 minutes with a clean race. The big catch there is "clean race". Personally, I've never been good at dirt tracks in racing games, and so this one took a bit of practice to really nail down. I can consistently win the race now, but I probably fail the "clean race" objective 10% of the time which drops the winning down to $30k which is not a valuable use of time.
    The PanAmerican Cup first race (Blue Moon Bay) seems to be the most efficient, if you have the right car. You have to run 6 laps around the track, but you can turn those laps in 30-35 seconds in the Dodge SRT ($1m to buy). So you're once again around 3.5 minutes for a full run. This track nets you $52k with the clean race bonus which is super easy to get since it's a triangle track with long & wide straight aways. The only downside to this track is the number of screens that you have to go through through in order to repeat it as it's part of a championship series.
    Blue Moon Bay gives more credits per minute of race time, but Fisherman's Ranch might be more efficient overall since you can immediately Retry the race rather than going through multiple loading screens (assuming you can always get the clean race bonus).

    If you have a PS5 Blue Moon is the way to go. You can make $700k per hour. But yeah it’s pretty ridiculous the cars cost so much compared to what we make in game. Even before the patch I had played about 100 hours already and had only made like 4mil credits. Admittedly I wasn’t farming for all those 100 hours, but I definitely did a small amount of it. At that rate, if I didn’t spend any money on anything else, it would take me over 500 hours to even sniff some of those cars. It’s absolutely absurd. They’re gonna lose half their player base in 6 months when people don’t have enough time to grind for a 20mil car. Not to mention if you want to tune a road car specifically it could cost you upwards of $200,000
    520racer
    So happy that the game is working again. However, I am now curious to see which manufacturers you guys are selecting for the upcoming online championships starting soon. For me personally, I usually didn't bother doing the Nations cup from GTS, and I am mostly focused on the manufacturers cup for now.
    Just in case, you are curious to know which manufacturer I ended up picking Genesis as my manufacturer of choice. In the deep forest time trials, I ended up with a 1:28.9 in the Group 3 version with Manual shifting and Traction control on three. I could probably try again tomorrow to better that time but at least I wasn't horribly off the pace like the daily races that I attempted to qualify for last week!

    I haven't played GT since online multiplayer became a thing. How do these manufacturing championships work?
    Sent from Operation Sports Xtreme Mobile App
    I dropped 20 bucks for 2,000,000 credits last night. I’ve been using the cars I’ve been winning, then tuning them. I do wish there was an option to sell these cars though.
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    jb12780
    I dropped 20 bucks for 2,000,000 credits last night.
    Sent from my iPhone using Tapatalk
    Don't tell that to the people on Reddit, they'd have a meltdown.
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    jrnlgrn
    Don't tell that to the people on Reddit, they'd have a meltdown.
    Sent from Operation Sports Xtreme Mobile App

    Oh I’m very aware I’ve been reading that for the last couple of days now.
    Sent from my iPhone using Tapatalk
    I bought 2 of the $75 PSN gift cards from Best Buy that give you 750,000 credits each. One gift card was to buy GT7 and the other was to buy the Show. The credits definitely help. I already suck at this game. Don’t need to make it any harder.
    Sent from my iPhone using Tapatalk Pro
    dickey1331
    I bought 2 of the $75 PSN gift cards from Best Buy that give you 750,000 credits each. One gift card was to buy GT7 and the other was to buy the Show. The credits definitely help. I already suck at this game. Don’t need to make it any harder.
    Sent from my iPhone using Tapatalk Pro

    I did the exact same. Nice to get the GT7 in game cash for something I was already going to do. And…used BestBuy rewards points to play for $60 of the $150 transaction.
    I still haven't received more than I think $30k on any individual roulette.
    I stand by the individual segments of what I listed in my final impressions yesterday, but I do have to amend my overall recommendation.
    After another minimum cash roulette prize and spending an hour spamming the Blue Moon race I realized that this game has too much anti player bias for me. I enjoyed going through the campaign, and I can see myself possibly playing somewhere down the road this to satisfy a racing fix if I ever feel like doing another lap around the nurburgring ring. This game needs a massive overhauling to its rewards structure to be worth playing continually though. I have an Porsche Carerra Invitation that costs is $2.3m set to expire Tuesday, and a Bugatti invitation for around the same price that expires a few days later. To be able to purchase just one of these cars, I would need to run the PanAmerican Blue Moon race 43 times, or to land some gold bars in roulette (which obviously isn't happening). It doesn't feel rewarding to do your daily mileage quest because the roulette gifts seem to have such an immensely low chance of getting anything good, and spamming 1 race for 3 hours (roughly equivalent of 43 Blue Moon races) to be able to afford 1 moderately expensive car is just insane.
    So my updated final thoughts are:
    Fun game, but unless you are willing to participate in their MTX scheme then stay away until a major sell.
    By far my biggest complaint is the low rewards for races compared to prices of cars. I agree with above poster. By 3-5 months they'll lose a huge amount of players cause of this.
    If nothing else, online races need to pay out a good 10x more. Race C this week takes 20min+ to complete counting entering the race, qualifying session, etc. I finish top 5 and receive I think it was 15k or thereabouts. That needs to be more like 150k. It costs near 300k to fully tune a road car. I'll never afford a 10+mil car on this game and that really bothers me. No way I'm playing the same single player race for hours on end just to buy one car.
    Another example of micro transactions trying to ruin a game. Hopefully they get it balanced out, otherwise Polyphony is going to have a serious issue on their hands.
    Sent from my iPhone using Tapatalk
    Picked this up a couple days after the patch that broke the off road licenses.
    Have enjoyed it for the most part but it's certainly a bummer they've gone in the direction they have with the rewards.
    This is the first GT game I've played since GT 2 I believe. I was a long time Forza player up until a few years ago and completely got out of racing games.
    This gave me the itch again though and I picked a up a Thrustmaster T150. I was going to get the 300RS but I already had a set of T3PA pedals so I saved a little money instead not being sure how long this itch would last. Other than not being able to be hard mounted the T150 is not a bad little wheel.
    Looking for some ghosts to chase so if any of you guys would like to add me feel free.
    PSN id: doubledeuceR6
    Yeah MtX aside the race payouts or price of cars will need to be adjusted. I was messing around with the custom race settings and a 24 hour real time endurance race only gets you a little over a 100k. If someone is willing to truly run a 24 hr endurance race you can't have a 100k payout.
    I was on Reddit and saw someone was using remote play and a script as a way to farm credits. I'm guessing it was on a course like stage X and it would auto start the race over and over. Stuff like that is why we can't have nice things.
    I'm sure at some point adjustments will be made. GT games have a long shelf life, 2 releases in a cycle if we're lucky. So I think they'll be more likely to find at least a middle ground going forward. Like easily exploitable tracks remains low payouts but others get a decent bump. Unlike an EA or 2K that are on a yearly cycle where there is huge reluctance to change major things.
    Sent from Operation Sports Xtreme Mobile App
    I thought $12 million for a car was bad, then the McLaren F1 shows up. Just like real life, even a video game is pricing cars out of reach for "normal" people. It's pretty sad, to be honest. I know they used the excuse that they want rare cars to stay rare, but when the game stresses the collection component and wants the user to dote on all different kinds of cars, it's pretty obscene that this is how they price the catalogue. Even for rare cars.
    They also claim they don't want people to run the same races over and over, but how else are you supposed to earn enough credits for a collection of decent cars? That's literally all you can do. Instead of lowering the value of one or two races to make them lower and more in-line with a bunch of worse payouts, they should have raised the payouts of all the races to match the best couple. Then users aren't necessarily funneled into choosing the one most efficient option. They can mix up their races and still feel like they're getting good value for their time.
    Believe it, we'd still have to grind plenty to build a collection, but at least it wouldn't look or feel nefarious with the MTX looming.
    Are they going to stick with the sport mode races being BoP from now on as I prefer those to the races where tuning is allowed. It also saves on wasting credits as i don't have to go around tuning cars i don't care about.
    Anyway for the manufactures race i went with Mitsubishi. From the rankings board looks like a lot of you guys went with Dodge.
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    jwilphl
    I thought $12 million for a car was bad, then the McLaren F1 shows up. Just like real life, even a video game is pricing cars out of reach for "normal" people. It's pretty sad, to be honest. I know they used the excuse that they want rare cars to stay rare, but when the game stresses the collection component and wants the user to dote on all different kinds of cars, it's pretty obscene that this is how they price the catalogue. Even for rare cars.
    They also claim they don't want people to run the same races over and over, but how else are you supposed to earn enough credits for a collection of decent cars? That's literally all you can do. Instead of lowering the value of one or two races to make them lower and more in-line with a bunch of worse payouts, they should have raised the payouts of all the races to match the best couple. Then users aren't necessarily funneled into choosing the one most efficient option. They can mix up their races and still feel like they're getting good value for their time.
    Believe it, we'd still have to grind plenty to build a collection, but at least it wouldn't look or feel nefarious with the MTX looming.

    I just saw this post on Reddit that pretty much sums the fundamental problem with the game
    "Reminder @thegranturismo @kaz_yamauchi we play #GT7 to be able to experience these absolutely unattainable and beautiful cars. We HAVE to. We aren't billionaires. Why are you making the economics side of vintage racing part of the simulation? It's the exact opposite of car culture"
    jrnlgrn
    Are they going to stick with the sport mode races being BoP from now on as I prefer those to the races where tuning is allowed. It also saves on wasting credits as i don't have to go around tuning cars i don't care about.
    Anyway for the manufactures race i went with Mitsubishi. From the rankings board looks like a lot of you guys went with Dodge.
    Sent from Operation Sports Xtreme Mobile App

    I prefer the BoP races as well personally. Although tuning a car is fun in his own right. I chose McLaren for the manufacturers test season. Really loving the car around deep forest. Can't wait to give it a go tonight. Since it's BoP it shouldn't matter a whole lot what you choose. The weight and HP are all equal. Probably more a matter of handling for each car. But considering they're all race cars in Gr3 and 4 I assume they all handle really well overall.
    Btw...KingCole and I were able to get into a season race together twice last night. So if you guys are DR B like us and are on east time zone we could all possibly be in the same race together. A lot of fun last night in the nation's season races.
    Did my first manufacturers race and ended up in 9th after starting in 15th. Probably could have started a bit higher but during qualifying I couldn't match the times I was hitting during practice. Not a win or the podium but I'll take the top half finish.
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    I started doing some laps without TCS and with manual transmission yesterday. It had been a while since I had played a racing game so I had started playing GT7 with most assists on and I have been gradually turning them off over time.
    It is extremely challenging in this game to keep the powerful rear wheel drive cars on the road without any TCS. Additionally, the differences between cars becomes more pronounced without the assists. But if you can smooth out your control inputs and do it, you are very obviously going to go faster.
    It helps me to listen to how much fuss the car’s tires are making around corners to figure out where the limits of the car’s traction are. A little bit of squealing is fine, but if they start getting too loud that’s when I know to back off the controls, because that’s where the limits of the car’s grip are. I am very impressed by the game’s sound design here.
    There are some cars I still have no handle on, anything as powerful or more powerful than the AMG cars I can’t keep on the road right now. But the slightly older RWD cars from 2005 and earlier which aren’t quite as beefy, I’m starting to wrangle them.
    CM Hooe
    I started doing some laps without TCS and with manual transmission yesterday. It had been a while since I had played a racing game so I had started playing GT7 with most assists on and I have been gradually turning them off over time.
    It is extremely challenging in this game to keep the powerful rear wheel drive cars on the road without any TCS. Additionally, the differences between cars becomes more pronounced without the assists. But if you can smooth out your control inputs and do it, you are very obviously going to go faster.
    It helps me to listen to how much fuss the car’s tires are making around corners to figure out where the limits of the car’s traction are. A little bit of squealing is fine, but if they start getting too loud that’s when I know to back off the controls, because that’s where the limits of the car’s grip are. I am very impressed by the game’s sound design here.
    There are some cars I still have no handle on, anything as powerful or more powerful than the AMG cars I can’t keep on the road right now. But the slightly older RWD cars from 2005 and earlier which aren’t quite as beefy, I’m starting to wrangle them.

    I was discussing RWD cars with an old Forza buddy yesterday. Said he had been struggling with RWD cars as well. He's on the pad and I'm on a wheel though but said he was starting to figure it out.
    I didn't even realize at first that TCS was set to 3 at default. I was like damn everything feels sluggish off the corner then it hit me to check. Lol
    I really like the way this game feels on the wheel. Forza never felt quite right with a wheel and I was always faster with a pad.
    One question I have is. Is there a way to to remove engine upgrades to bring a car back down to a certain PP? I see where it allows you to remove bolt on stuff but that's it. In Forza you could remove any upgrade you made to fit a car into whatever max PI you were racing.
    Haven't dipped my toes into the online arena yet but looking forward to it.
    doubledeuceR6
    I was discussing RWD cars with an old Forza buddy yesterday. Said he had been struggling with RWD cars as well. He's on the pad and I'm on a wheel though but said he was starting to figure it out.
    I didn't even realize at first that TCS was set to 3 at default. I was like damn everything feels sluggish off the corner then it hit me to check. Lol
    I really like the way this game feels on the wheel. Forza never felt quite right with a wheel and I was always faster with a pad.
    One question I have is. Is there a way to to remove engine upgrades to bring a car back down to a certain PP? I see where it allows you to remove bolt on stuff but that's it. In Forza you could remove any upgrade you made to fit a car into whatever max PI you were racing.
    Haven't dipped my toes into the online arena yet but looking forward to it.

    I think the only way you can remove engine upgrades is if you buy a new engine.
    Sent from Operation Sports Xtreme Mobile App
    For you more skilled racers with a higher DR, are those races more strict and actually enforce going off track and collision penalties. Slumming it down in D rank I've watched numerous times as racers slam into other cars that go completely off track cutting corners with no penalty applied. Is this a rank issue or something they need to make adjustments to.
    Edit: Apparently this jinxed me as I proceeded to get 3 penalties: one after being pushed off the track, another for someone hitting me as they were coming back on the track, and a third for forcing someone off the track despite the closest person to me being a half second ahead and on the inside as i was out wide after missing my break point.
    jrnlgrn
    I think the only way you can remove engine upgrades is if you buy a new engine.
    Sent from Operation Sports Xtreme Mobile App

    If you go into the tuning settings you can actually swap parts out.
    Sent from my iPhone using Tapatalk
    CM Hooe
    Looks like race payouts are going up and more single player events are on the way: https://blog.playstation.com/2022/03/25/gran-turismo-7-an-update-from-polyphony-digital/#sf254892831

    I haven't played since my mini rant on Sunday. Will need to see how the math shakes out on this, but from the dev notes I'm not sure that this is really the right step to take. It's absolutely a positive that higher end races will have their reward payout increased, which might stop people from spamming 1 race for an hour but it doesn't address the overall economy. If the biggest payout before was 90k (I think?), then making it 180k on a 10 minutes race doesn't really do much. It's only marginally more efficient then 52k over 3.5 minutes, and so you're still looking at an insane time sink to get those exotic cars that we can't get in real life.
    Hopefully there is more to the reward structure than what was mentioned in the notes
    My second round of the Nations cup was a bust. Had a decent qualifying time managing to start in 8th. The race got off to a good start but as the pack was still tight heading into the 3rd sector, got tapped on the back right bumper and got spun out. That dropped me to 18th. Could only manage to recover up to 15th or 16th place. It was the last race of the night so i couldn't give it another go.
    jb12780
    If you go into the tuning settings you can actually swap parts out.
    Sent from my iPhone using Tapatalk
    You can't swap out the stuff like bore up, or the shaft. Anything that physically alters the engine or body (weight reduction) can't be changed.
    Edit: Just read the update notes
    This should be an interesting update. The addition of car selling will also help things. Since you don't have to keep cars for the game to recognize that you've collected it. That's another source of income. I'm fairly optimistic we are headed in the right direction. Its my understanding GT Sport was really bad at launch but turned it around so why can't the same be for GT7. Its not like the game outside of payouts is bad. Also I'll gladly take a million credits. Now if they just adjust the odds on the roulette tickets I'll be golden.
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    tc020791
    That message should’ve gone out a week ago. Crazy that it took all this backlash to push them to this decision.

    Making video games is hard, and things don't happen at a blink of an eye.
    KSUowls
    I haven't played since my mini rant on Sunday. Will need to see how the math shakes out on this, but from the dev notes I'm not sure that this is really the right step to take. It's absolutely a positive that higher end races will have their reward payout increased, which might stop people from spamming 1 race for an hour but it doesn't address the overall economy. If the biggest payout before was 90k (I think?), then making it 180k on a 10 minutes race doesn't really do much. It's only marginally more efficient then 52k over 3.5 minutes, and so you're still looking at an insane time sink to get those exotic cars that we can't get in real life.
    Hopefully there is more to the reward structure than what was mentioned in the notes

    Honestly? With how rapidly these changes are being delivered, I would not be surprised at all to learn that launching the game with low payouts and increasing that shortly after launch as more content was ready to deliver into the game was always the plan.
    Reducing credit payouts for World Circuits races would incentivize people to try the other things in the game which offer rewards; for example: license tests, missions, circuit experiences, and Sport mode all offer credits and/or car rewards. Given how content-light the game is in World Circuits compared to past GT games, pushing people away from grinding races by making grinding so tasking and towards engaging with other game modes until that World Circuits section is more thoroughly filled out makes sense to me at least.
    The major optics problem which correctly caused all the outrage and PD was correctly raked over the coals for was the low credit payouts in conjunction with the "buy credits for real money" button. That one thing alone is what makes it all feel so scummy.
    The one thing that doesn't feel planned to me is the 1,000,000 free credits for the prolonged server outage. That is a nice gesture of goodwill IMO.
    I don't buy it, but I also admit that game companies have forced me into a pretty heavy cynical attitude for any game that features MTX. To me this feels like a reaction to backlash from the community. I'm certainly not an insider though so I could very well be wrong.
    If any of that is true though then it just comes down to poor communication from PD. If they came out from the onset and said "In order to prevent players from focusing on 1 area of the game. We will initially set payouts for circuit races low and then increase them after release to encourage players to spend time exploring all areas of the game" or when they released their 1.06 notes which told players they were nerfing payouts, if they also announced what the future of rewards would look like (similar to how today's announcement is for a patch that isn't going live for at least a week) then I think the community would have received the reward structure a lot better. I don't think it would have completely fixed the outrage since it still seems like an odd strategy to force players into a certain direction at launch only to change it a month later, but I do think people would generally be more accepting of it.
    Overall though the rewards/time-played just needs to be balanced to be more player friendly, or at least make roulettes more rewarding. If I understand the dev notes correctly, something like the World GT Series Championship which right now offers payouts of $60k for first place and I think $150k for coming in first overall will have it's total payout increased from $450k to $900k. That's a big jump over its current status, but considering it takes close to an hour to run that full series then it's still not offering that much of an improvement over the current Panam race that gives $52k in 3.5 minutes. More fun to run 5 separate tracks that require thinking vs 1 track over and over sure. You're still committing yourself to an almost fruitless grind though. You're still spending upwards of 2 hours to purchase and upgrade just 1 $1M car, which by my count there are around 54 of, as well as an additional 13 that are at least $2M which will each take 3 or more hours to do the same for.
    edit - I really don't want to or mean to be so critical of this game. I'm not a gearhead . I am a car lover though, and games like GT and Forza have always been among my favorites because they allow me to somewhat experience that passion.
    CM Hooe
    Making video games is hard, and things don't happen at a blink of an eye.
    Honestly? With how rapidly these changes are being delivered, I would not be surprised at all to learn that launching the game with low payouts and increasing that shortly after launch as more content was ready to deliver into the game was always the plan.
    Reducing credit payouts for World Circuits races would incentivize people to try the other things in the game which offer rewards; for example: license tests, missions, circuit experiences, and Sport mode all offer credits and/or car rewards. Given how content-light the game is in World Circuits compared to past GT games, pushing people away from grinding races by making grinding so tasking and towards engaging with other game modes until that World Circuits section is more thoroughly filled out makes sense to me at least.
    The major optics problem which correctly caused all the outrage and PD was correctly raked over the coals for was the low credit payouts in conjunction with the "buy credits for real money" button. That one thing alone is what makes it all feel so scummy.
    The one thing that doesn't feel planned to me is the 1,000,000 free credits for the prolonged server outage. That is a nice gesture of goodwill IMO.

    No one is saying that they needed to make those changes in a heartbeat. It was the fact they were silent for over a week before this update. If they had a good company that cared about customer service, there’s literally a 0% chance it takes that long. You’ve clearly never been in customer service, which is fine, but I have for a long time and the customer is always right. It’s as simple as that. Without the customer you have absolutely nothing. Their silence for a week is just evidence of how little they care about their customers. You can defend them all you want but it’s customer service 101.
    Imagine going to a really expensive restaurant. A place that you only go to maybe once every few months or only on special occasions. You sit down have some cocktails and apps, and everything is going great. Then the entrees come and they’re terrible. You ask to see the manager and they proceed to tell you, “Sorry, that’s just how we do things here.” Then you ask for another side of ketchup and they tell you that’s a $2 charge 🤯. You finish your meal and pay your $200. You then go ahead and tell all your friends how bad the service was and how the management team didn’t really care about their customers. After the next week the word starts to spread about how badly they treated you and they realize uh oh maybe we messed up. So they call you up, now over a week after you’ve already been thoroughly disappointed, and try to give you a peace offering. So they give you a $20 gift card to THEIR OWN restaurant for your trouble, even though you paid $200….
    So how do points actually work for the online cup races? I can see why I'm first locally because I'm one of only 3 driving Mitsubishi in Michigan. More specifically the manufacturing rank as on this screen it says I'm 24th amongst Mitsubishi drivers but if I go to the breakdown screen it shows 37th. Even if I were to take away players who didn't complete the second round that would only make me 27th.
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    I was on the fence for a bit:  GT7, or Grid Legends.  Legends will probably have the shorter support window, so that's what I'll go with.   Too, I can pick up GT7 cheaper as a Hits, once Polyphony gets its act together.
    But, man...did you ever think we'd see the day when, between two related sports games, the one with no aggressive MTX, would be published by ELECTRONIC FREAKING ARTS?!
    Bleh, first race of Manufactures Cup Test Season 2 was 3 laps on Nürburgring. That was rough plus the 2 laps of qualifying, talk about a slog. Went with Renault this time around.
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    Very frustrating how slowly the used cars turn over and become available…I’m waiting every day for the turn over time then when I check maybe one or two change if I’m lucky…sometime there is no change and I just get cars that go to either low availability or sold out. I think the turn over should be a lot faster and make more cars available too. Would definitely help keep the game fresh.
    Sent from my iPhone using Operation Sports
    Dazza1
    Very frustrating how slowly the used cars turn over and become available…I’m waiting every day for the turn over time then when I check maybe one or two change if I’m lucky…sometime there is no change and I just get cars that go to either low availability or sold out. I think the turn over should be a lot faster and make more cars available too. Would definitely help keep the game fresh.
    Sent from my iPhone using Operation Sports

    Yeah it’s weird. When the game dropped they were changing atleast 1 car in there every like 12 hours. I think they realized it wasn’t fair for people who only hop on every couple days or so. According to their memo last week though, the April patch, or a later one, is supposed to bring more cars to both the used car lot and legends car lot. So instead of 12 cars in the used car lot, or whatever the number is atm, it’ll be more like 20.
    The new patch is out. 1.11
    A new update for Gran Turismo 7 has been released. The following is a list of the main features introduced.
    Improvements and Adjustments
    1.World Circuits
    - The amount of rewards for events in the latter half of the World Circuit has been increased.
    - New race events have been added to the World Circuit. The new events are as follows:
     ・World Touring Car 600 Tokyo Expressway East Clockwise
     ・World Touring Car 700 24 Heures du Mans Racing Circuit
     ・World Touring Car 800 Sardegna Road Track A
    - Adjusted the rewards for Arcade races and Custom Races
    2.Circuit Experience
    - Rewards are now provided when clearing all layouts of circuits in Gold or Bronze results. If you have already achieved these results, going into the sector selection screen and exiting with the Exit button will award the prize.
    3.Lobby / Sports Mode
    - The amount of rewards in Lobbies and Daily Races has been increased.
    - Corrected an issue where spectating while entered in a race in the Lobby did not allow you to switch to the spectator camera.
    - Changed the Nations Cup and Manufacturer Cup so that the Helmet thumbnail specific to the championship is displayed.
    - When the room mode is set to ‘Practice/Endurance Race’, adjusted the finish timing when the course setting is set to ‘Time limit’.
    - Changed the camera movements before races start in Daily Races when the starting method is set to Formation.
    4.Mission
    - Added ‘The Human Comedy’ to Missions, containing 1-hour endurance races. ‘The Human Comedy’ will become playable when the player’s Collector’s Level is 23. Each endurance race event will award up to 1.2 million Cr. per event.
    - Race information such as the Starting Grid, number of laps or time limit, starting method, etc. are now displayed in the Race event Quick Menu of Missions.
    - Best records for time limit events and Friend Ranking Records are now saved and displayed in the format of
    - Rankings have been reset for the following Time Limit events*
     ・Gone With the Wind - High Speed Ring 30 min.
     ・The Sun Also Rises - Le Mans 24 min.
     ・The Sun Also Rises - Bathurst Gr. 3 Battle
    *Already existing best records will only display the ‘Ranking’. Once the same or better result record has been set, it will be saved in the format of ‘Ranking/Number of laps’. For Friend Rankings, if a Bronze or better result is set, it will be saved even if the result is lower than the best record.
    5.Game Progression
    - Raised the maximum cap for earned in-game credits to 100 million Cr.
    - New ‘Invitations’ received hereafter will have a time limit of 30 days, instead of 14 days.
    6.Used Cars / Legendary Cars
    - The number of cars listed in the lineup at the same time is now increased.
    7.Cars
    - Mazda RX-7 GT-X (FC) '90: Corrected the position and shape of the roll cage installed in ‘GT Auto’.
    - Toyota Sprinter Trueno 1600GT APEX (S.Shigeno Version): Corrected a part of the rear wheel design.
    8.Livery Editor
    - Corrected livery display issues for the following cars. If the car you are currently using is subject to this, it will be fixed when you go to -> ->
     ・Subaru WRX Gr.B Road Car
     ・Ferrari F430 '06
     ・Ferrari F8 Tributo '19
    9. Car Physics Simulation
    - Improved physics when landing from a jump, mainly on dirt tracks.
    - Corrected an issue where the value of the vehicle speed displayed on the speedometer of other players in online races sometimes differed from the actual vehicle speed.
    - Corrected an issue where after-fire would not stop during certain operations after tuning the muffler of a Toyota Prius G '09 and Toyota Aqua S '11.
    10.Car Settings
    - Changed the anti-lag system setting from ON/OFF to 3 settings, OFF/Weak/Strong.
    - Corrected an issue where if you open the car settings after selecting a part in the Tuning Shop but cancelling without purchasing it, it would blank out the created setting sheet name and the settings would be reset.
    11.Race
    - Corrected an issue where time penalties were not being issued properly when short distance short cuts were made or successive short cuts were made.
    - Corrected an issue where a penalty would always be issued for cutting the white line at Goodwood.
    - Adjusted the pit stop starting position for the Daytona International Speedway tri-oval.
    12.Custom Races
    - Changed so that Balance of Performance (BoP) setting can be turned on/off when the player’s cars are Gr.1, Gr.2, Gr.3, Gr.4, and Gr.B categories.
    13.Rival Cars (AI)
    - Corrected an issue where rival cars that changed to rain tires in wet condition races after a pit stop would have slow acceleration coming out of the pits.
    - In online races, applied measures for some cars starting earlier or later during a rolling start due to network issues.
    14.Graphics
    - Improved the image quality of smoke in Race Photos
    - Corrected an issue where debris during crashes while in cockpit view would enter inside of the car.
    - Corrected the graphics drawing of smoke when seen through car windows
    15.Replays
    - Until now, the control menu appeared using any button on the controller, but this has been changed so that it will now only appear when using the confirm and cancel buttons.
    16.Sound
    - Music will now be played back in Surround Sound when the audio output mode is set to ‘7.1 ch Surround’ output.
     ・On PlayStation®4, this playback will apply when the connected device is 5.1 ch or 7.1 ch compatible and the ‘Audio Output Mode’ in ‘Options’ is set to ‘7.1 Surround’.
     ・On PlayStation®5 this playback will apply when the connected device is 5.1 h or 7.1 ch compatible and the ‘HDMI Device Type’ on the console is set to ‘AV Amplifier’, and the ‘Number of Channels’ is set to ‘5.1 ch’ or ‘7.1 ch’.
    - Added and options to the Sound Volume and the replay options for the Music Replay Playback.
    - The Music Replay Options can now be closed with the cancel button.
    17.Settings
    - Changed so that setting inside is displayed only in Licenses and the Circuit Experience.
    - Added a to the Quick Menu settings. The allows you to temporarily adjust the brightness of the screen in races. Exiting the quick menu will return the game to the original exposure setting.
    18.Car Collection
    - Added 3 new features for moving the cursor.
     ・The △ button will now move the cursor to your current car.
     ・The L2 button or R2 will move the cursor to the next car already acquired.
     ・The □ button will move the cursor to cars with ‘NEW’ labels.
    19.GT Auto
    - Unified the brightness of replacement light bulbs under > > >
    20.Trophy
    - Corrected the text for the trophy ‘Wheely Good Fun’ to ‘Bought 10 sets of wheels at GT AUTO’
    21.Title Screen
    - Divided the thumbnail image and title text of news so that they are displayed separately.
    22.Steering Controllers
    - Allocated features to extra buttons that become available when attaching replacement wheels such as the Fanatec Club Sport Steering Wheel Formula V2 on the Fanatec GT DD Pro*.
     ・Assigned the upper right / left paddles on the Fanatec Podium Advanced Paddle Module to turn signals
     ・Assigned the left/right toggle switch to MFD toggle and change features
     ・Assigned the analog stick to head turning
    * Extra button assignment is only available when the compatible steering wheel is attached.
    - When attaching a replacement steering wheel such as the Fanatec ClubSport Steering Wheel Formula V2 on the Fanatec CSL Elite and Fanatec Podium, changed the ‘MFD Change’ function assigned to both left and right toggle switches so that the left toggle switch is assigned to the ‘Switch MFD’ feature.
    - Various other issues have been addressed.
    Thank you for your continued support and please continue to enjoy Gran Turismo 7!
    After going through and collecting all my new rewards for the circuit experiences, about 7 golds and 5 bronze, I went from 2.1 million to 12 million .
    Also for those interested, the used car lot went from having 18 cars to having 30 cars. While the legendary lot went from 5 to 10.
    Definitely good changes in the right direction. Watching someone on YouTube cover some of the race payouts, you do get more variety in what you can run to get a million credits in an hour.
    I'd argue that the economy still needs some work though. He bought one car that would require 7 hours of grinding at these new rates which is a still absurd. To me that should be more like 3-4 hours to buy a single high end exotic car (not far off from where things were pre economy nerf patch).
    Huge improvement from where we were after that huge economy nerf though.
    Sent from my SM-G996U using Tapatalk
    The dynamic weather feature in this game really shines in longer races featuring tire wear / fuel management / pit stops.
    This is the first AAA game I can remember playing where the weather radar is a legitimate and useful game mechanic. I got caught with my pants down on Red Bull Ring trying to do a one-stop strategy and had to bail out of a race after my racing slicks got soaked and I ended up in a wall on consecutive corners. When I then tried to redo the race, I intentionally pitted early to get IM tires on my car thinking the rain was scripted to happen, but then the rain never showed up. I just ended up limping around the track for the rest of the race because it turns out IM tires burn out real fast in clear conditions.
    I've never felt so fooled by a video game lol.
    So while ray tracing vs. performance seems to be only non-gameplay areas, such as replays and whatnot, actual gameplay is always 60 fps regardless of mode ... correct?
    My eyes haven't spotted a difference.
    brahmagoul
    So while ray tracing vs. performance seems to be only non-gameplay areas, such as replays and whatnot, actual gameplay is always 60 fps regardless of mode ... correct?

    Correct gameplay is always at 60 fps. I've only noticed the difference when really zooming in or during certain shots of the interiors.
    -----------
    Overall still loving the game, it will definitely be near the top of most played games of the year. A little over a month after release and I've put in 130+ hours. Collected 26% of cars, bought 3 of the cheaper legend cars, completed 104 online races (53 clean), got promoted to DR C then sent back down to D after only 3 races (5th, 8th and 15th place finishes)
    The online race payouts could still use a bump as could the amount when setting up custom races. Roulette tickets still need adjusting as constantly landing on the lowest prize is BS. Hope they add more city tracks in the updates along with more normal everyday cars. As much fun as it is to drive race cars part of the fun of GT has always been tuning up boring car and taking it on the track. Could also go for a fully customizable HUD.
    The latest livery update is Hyundai Genesis Racing inspired/sponsored by Guinness.
    Sent from Operation Sports Xtreme Mobile App
    Haven't had much time to play this last week but I finally bit the bullet and got my first rig. Spent most of the weekend putting it together and trying to get the man cave and rig setup up the way I want it. Ended up getting the Next Level Racing F-GT. Miles better that that little Amazon stand I've been using. Ready to grind out some races now.
    Sent from my LM-V405 using Tapatalk
    doubledeuceR6
    Haven't had much time to play this last week but I finally bit the bullet and got my first rig. Spent most of the weekend putting it together and trying to get the man cave and rig setup up the way I want it. Ended up getting the Next Level Racing F-GT. Miles better that that little Amazon stand I've been using. Ready to grind out some races now.
    Sent from my LM-V405 using Tapatalk

    Do you wear that helmet? :smirk:
    I'm disappointed by the game. It makes it really tough to swallow because there is so much that is great about the game but the offline career mode is just a dud.
    I remember the older GTs where you spend so much time with your cars that you develop a relationship. And the decision on when to buy a different car was a big decision. But with this menu book trash you swap out cars every 3 races and it takes away any feeling of progression.
    Initially I thought the menu books served as a tutorial of sorts to highlight different parts of the game and I kept thinking to myself "maybe after this menu book the real career mode will open up" but it just kept going.
    CM Hooe
    Good lord, GT7 S-10 is the Dark Souls of Gran Turismo license tests.

    As a veteran GT Player that has been playing since the very first game, I did manage to beat the gold time on this test with the DS4 controller. It was certainly not the easiest thing to do, but I did manage to find that enabling the driving line instead of the driving markers made most of the difference for me on this one rare instance! And remember to follow this driving line almost as close as possible because the moment you slide outside of this line, you will get on the wet surface and lose most if not ALL of your available grip!
    CM Hooe
    Good lord, GT7 S-10 is the Dark Souls of Gran Turismo license tests.
    Finally had my first crack at this one tonight. They really set you up and get you comfortable with the 3 before this one with 3 straight cars that are just on rails then they throw this at you. Lol
    It took me about an hour but just barely got gold with a 2:25.951 with no TC and no racing line. I'd say I have another 1 to 1.5 sec in me but I'll save that for another day. Lol
    I need to go back now an get gold on IA-10 and I'll have gold on every test.
    Sent from my LM-V405 using Tapatalk
    Knocked out IA-10 over the weekend. Always struggled with Nordschleife so took me a good while to nail this one but have gold on all the tests now.
    Sent from my LM-V405 using Tapatalk
    I've been play Gran Turismo since the first version on the OG Playstation. GT has always had robotic Ridge Racer type AI except that would be an insult to Ridge Racer.
    FINALLY, you can actually race and have a competitive good time in GT7. Racing the AI on the Italian Maggiore is just a blast. I dialed up the AI to HARD and they were really racy especially into the corners. As most racing sims such as Assestto Corsa and others have AI that tend to brake early and slow down into the corners where it becomes too easy to predict and as such, you can start climbing the leaderboard.
    In GT7 the AI is pretty damn good in not trying to punt you out of the way. I've passed cars only to be passed by the same car. The AI would try the outside, then it would try the inside but never to the point that if you were side by side would they slam into you as in previous iterations. And this is just Polyphony Digital's AI 1.0 so what will it look like with their highly anticipated Sophy AI?
    The replays in 4K look absolutely stunning. It really is a beautiful game to behold. Maybe Forza 8 will trump this? Who knows but for me what sets Gran Turismo apart from all other racers including sim games, is the driving model. How, the lateral weight transfer going into and out of corners uses believable physics to cause the car to go wide depending on how fast you are going and the level of input required to keep the car from sliding off track as you fight the weight transfer physics. To this day, no driving or racing game has nailed what it's like to drive a virtual car, not Assetto Corsa, Project Cars 1&2 or Forza Motorsports. And i'm not throwing shade on AC, ACC or any of the other racing games because I have purchased them all.
    I'm not implying that Gran Turismo driving model is perfect but it represents how a car at high speed should or might react when throwing into and out of corners as the lateral weight and inertia shifts from one side of the car to the other.
    The other thing FINALLY fixed in Gran Turismo is the SENSE OF SPEED....Finally! You actually sense that you are driving at HIGH speeds rather than in the past where 110MPH, felt like 50MPH.
    But hot damn, for the first time, I can actually race the AI and have competitive fun.
    Heat_Fan

    The other thing FINALLY fixed in Gran Turismo is the SENSE OF SPEED....Finally! You actually sense that you are driving at HIGH speeds rather than in the past where 110MPH, felt like 50MPH.
    But hot damn, for the first time, I can actually race the AI and have competitive fun.

    Kind of depends on the car. In my GT-R v spec I don't really feel the speed as much. That car controls so well with the 4WD that I always feel like I have total control of her.
    But I did that menu book to collect Porsches and in one of those races there's a lengthy downhill straight with a gentle chicane at the end and I let off the gas cause I definitely felt the speed and thought the car was about to fly off the track. I could feel control slipping.
    Speaking of my GT-R, I'm proud of this last second pass to grab the lead going into the final lap: https://www.youtube.com/watch?v=NPLQg6FqTXY
    ̶A̶l̶m̶o̶s̶t̶ ̶b̶o̶u̶g̶h̶t̶ ̶a̶ ̶w̶h̶e̶e̶l̶ ̶t̶o̶d̶a̶y̶.̶ ̶H̶a̶d̶ ̶i̶t̶ ̶o̶r̶d̶e̶r̶e̶d̶ ̶f̶r̶o̶m̶ ̶A̶m̶a̶z̶o̶n̶ ̶a̶n̶d̶ ̶i̶t̶ ̶w̶a̶s̶ ̶s̶e̶t̶ ̶t̶o̶ ̶a̶r̶r̶i̶v̶e̶ ̶t̶o̶m̶o̶r̶r̶o̶w̶.̶ ̶U̶l̶t̶i̶m̶a̶t̶e̶l̶y̶ ̶c̶a̶n̶c̶e̶l̶e̶d̶ ̶t̶h̶e̶ ̶o̶r̶d̶e̶r̶ ̶j̶u̶s̶t̶ ̶c̶o̶u̶l̶d̶n̶'̶t̶ ̶d̶o̶ ̶i̶t̶.̶ ̶D̶e̶s̶p̶i̶t̶e̶ ̶p̶u̶t̶t̶i̶n̶g̶ ̶i̶n̶ ̶1̶6̶0̶ ̶o̶r̶ ̶s̶o̶ ̶h̶o̶u̶r̶s̶ ̶i̶n̶t̶o̶ ̶G̶T̶ ̶s̶o̶ ̶f̶a̶r̶,̶ ̶t̶h̶e̶r̶e̶'̶s̶ ̶s̶t̶i̶l̶l̶ ̶a̶ ̶p̶a̶r̶t̶ ̶o̶f̶ ̶m̶e̶ ̶t̶h̶i̶n̶k̶i̶n̶g̶ ̶t̶h̶a̶t̶ ̶a̶l̶l̶ ̶t̶h̶i̶s̶ ̶t̶i̶m̶e̶ ̶I̶'̶v̶e̶ ̶p̶u̶t̶ ̶i̶n̶ ̶i̶s̶ ̶a̶ ̶f̶l̶u̶k̶e̶ ̶a̶n̶d̶ ̶t̶h̶a̶t̶ ̶t̶h̶e̶ ̶w̶h̶e̶e̶l̶ ̶w̶o̶u̶l̶d̶ ̶j̶u̶s̶t̶ ̶e̶n̶d̶ ̶u̶p̶ ̶c̶o̶l̶l̶e̶c̶t̶i̶n̶g̶ ̶d̶u̶s̶t̶.̶
    Anyway after quickly getting booted back to DR level D (after only 3 races) earlier this month. I've made it back to DR level C. I think I'm going to ease on Sport mode until i can get more consistency in my laps. I think that's been my biggest problem so far but could manage by capitalizing on others mistakes and a bit of luck. I also noticed that going against D level drivers being about 6-10 seconds off top leaderboard times still got me in a good spot to finish in the top half. At 10 seconds off, going against C level drivers puts me a bit too far off the pace.
    Roulette tickets are still BS and I want more daily races options. The penalty/ghost system still needs some work, not holding my breath though. Also it's annoying that they're is a meta car, stupid Atenza, so many cool cars to drive and people just drive same thing. I beat many an Atenza with my Evo or Megane Trophy so clearly it's more about skill or lack there of than car.
    All in all I am still enjoying it, going to try and "git gudder" and might revisit the wheel purchase in another month or two.
    Edit: Okay. Reconsidered it and went and bought a wheel anyway. Slept on it, woke up and played some GT with the motion controls and just the feeling with that was so immersive and felt good. I can only imagine how it will be with a wheel and pedals. Also thinking about it I play more racing games than I realize. Started playing F1 again, still a fan of Dirt 5, and Rally 2.0 so at the very least I'll get enough use out of it for it to be worth the money.
    jrnlgrn
    Almost bought a wheel today. Had it ordered from Amazon and it was set to arrive tomorrow. Ultimately canceled the order just couldn't do it. Despite putting in 160 or so hours into GT so far, there's still a part of me thinking that all this time I've put in is a fluke and that the wheel would just end up collecting dust.
    Anyway after quickly getting booted back to DR level D (after only 3 races) earlier this month. I've made it back to DR level C. I think I'm going to ease on Sport mode until i can get more consistency in my laps. I think that's been my biggest problem so far but could manage by capitalizing on others mistakes and a bit of luck. I also noticed that going against D level drivers being about 6-10 seconds off top leaderboard times still got me in a good spot to finish in the top half. At 10 seconds off, going against C level drivers puts me a bit too far off the pace.
    Roulette tickets are still BS and I want more daily races options. The penalty/ghost system still needs some work, not holding my breath though. Also it's annoying that they're is a meta car, stupid Atenza, so many cool cars to drive and people just drive same thing. I beat many an Atenza with my Evo or Megane Trophy so clearly it's more about skill or lack there of than car.
    All in all I am still enjoying it, going to try and "git gudder" and might revisit the wheel purchase in another month or two.
    Edit: Okay. Reconsidered it and went and bought a wheel anyway. Slept on it, woke up and played some GT with the motion controls and just the feeling with that was so immersive and felt good. I can only imagine how it will be with a wheel and pedals. Also thinking about it I play more racing games than I realize. Started playing F1 again, still a fan of Dirt 5, and Rally 2.0 so at the very least I'll get enough use out of it for it to be worth the money.

    Nice, which wheel did you get? I was looking at budget wheels like the Thrustmaster T80 but with no force feedback, I don't know if the $100 is even really worth it. Might as well put that $100 towards a wheel with the feedback, but paying $300 and up for a wheel is kinda hard for me to do.
    inkcil
    Nice, which wheel did you get? I was looking at budget wheels like the Thrustmaster T80 but with no force feedback, I don't know if the $100 is even really worth it. Might as well put that $100 towards a wheel with the feedback, but paying $300 and up for a wheel is kinda hard for me to do.
    I ended up getting a Logitech G29. I know there's a newer model but after reading a lot of reviews and watching YouTube reviews they seem almost identical. The two things that kept coming up are it's hard to press the last 25% or so of the break and that it can be a bit loud sometimes. Both issues also have adjustments that can be made to easily remedy those things though.
    Sent from Operation Sports Xtreme Mobile App

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