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The Golf Club 2019 Video - A Quick Look at Some of the Features

The Golf Club 2019

The Golf Club 2019 Video - A Quick Look at Some of the Features

HB Studios has posted a more in-depth and informative video on The Golf Club 2019, to go along with their teaser and features released earlier in the week. Make sure to check it out.

Another developer video is scheduled to arrive on Thursday or Friday this coming week, talking about how the team uses photogrammetry in the game.

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  1. OnlookerDelay
    Remember these are pre-alpha graphics... the SpeedTrees have not been implemented in the video you're seeing here, plus this is still TGC 2 lighting.

    I have not played any of the golf club games but what in the heck is speedtrees?
    Smallville102001
    I have not played any of the golf club games but what in the heck is speedtrees?

    It's an asset suite of optimized trees and vegetation that developers of any type of game that uses them can license and use in their games. They supposedly take load off the graphics processor the way they are created and generated.
    Here's a link to the Unity SpeedTree information; it's pretty informative:
    https://store.speedtree.com/unity/
    It all sounds good but I’m kinda disappointed that they’re releasing a new game so soon and idk how I feel about them seemingly moving to an annual release model.
    Sent from my iPhone using Tapatalk
    Yeah...THAT Guy
    It all sounds good but I’m kinda disappointed that they’re releasing a new game so soon and idk how I feel about them seemingly moving to an annual release model.

    Here's what I think happened concerning your comment... HB Studios knows that TGC 2 isn't what they want it to be and they'd liked to have updated it via a couple more patches. Their publisher, Maximum Games, was not as willing to submit and pay for these updates to Microsoft and Sony, so HB Studios looks bad for leaving TGC 2 in the bugged state it's in. HB Studios decided to let their contract with Maximum Games run its 3 year course and then terminated their relationship with them.
    Now (as of March) HB Studios is free to do what they want with it now that they're self-publishing again. They decided that TGC 2 is too far into its market presence to justify the cost of bringing up to where they'd wanted to take it early last Fall, so they launched into a new game to address the growing demand for real time multiplayer and expanded game type options, knowing their current non XBox Live/PS Plus requiring engine couldn't support it. They had to create a new game to make that, and other needed upgrades happen.
    Did they do the right thing? As one who was desiring the level of multiplayer support TG 2019 will have, I say yes. I support their decision to go forth with a new core game that will address a number of other issues an update to TGC 2 wouldn't have been able to support.
    As I understand it, Maximum Games owns the relationships with Sony and MS to update or not update TGC2. That is not something HB Studios has to worry about any longer now that they are back to self-publishing.
    TGC2019 would not be happening now, if ever had they not severed the relationship with Maximum Games.
    Is the ball-cam/follow-cam the only camera option? I hate that this became the default somewhere along the way. As with all things bad about sports gaming (and gaming in general), I blame EA for that....
    pietasterp
    Is the ball-cam/follow-cam the only camera option? I hate that this became the default somewhere along the way. As with all things bad about sports gaming (and gaming in general), I blame EA for that....

    There are basically 4 cam options that you can change while the ball is in flight.
    One ball cam which follows the ball from behind one behind the golfer one on the left side of the fairway and one on the right. I would like to see a behind the pin cam like we had in Links.
    GreenLightning
    There are basically 4 cam options that you can change while the ball is in flight.
    One ball cam which follows the ball from behind one behind the golfer one on the left side of the fairway and one on the right. I would like to see a behind the pin cam like we had in Links.

    I'm getting a strong hunch that there will even be more camera options with TGC 2019 than the current 4 you've described above.
    I know the new  graphics wise and lighting someone was saying isn’t represented here and I’m not wanting to jump to any conclusions here because this is such early footage but I would like to say I hope they figure out how to optimize version 3 better. All the pop in and graphical hitches was the hardest thing for me to get over in the first 2 games.
    CujoMatty
    I know the new *graphics wise and lighting someone was saying isn’t represented here and I’m not wanting to jump to any conclusions here because this is such early footage but I would like to say I hope they figure out how to optimize version 3 better. All the pop in and graphical hitches was the hardest thing for me to get over in the first 2 games.

    TGC 2 looks better than TGC 1 in most respects, IMO. I'm confident they will opitmize TGC 2019 better with the use of SpeedTrees and Unity 2018x. You might be seeing some of the effects of Unity 2018x in the video, but I know they haven't finished the lighting yet, nor have they implemented the SpeedTrees. The pop-in was annoying in TGC 2, particularly on the PS4 and XBox One versions. Again I think SpeedTrees will help alleviate at least a good portion of that.
    PES3Paul
    So is Jack Nicklaus Perfect Golf a better option in hindsight than TGC2?*

    I personally would say "No". I was playing JNPG exclusively, for almost a year after I tired of TGC 1's one dimensional swing mechanic. I like TGC 2's more multidimensional interface so much better than TGC 1's, that I'm playing TGC 2 95% of the time now, versus JNPG, whose 2D rough textures now look like something out of the stone age!
    Club editing looks to be in...at least in some regard...
    Awesome, one feature I've always wanted. Let me change grips, shafts, putter heads and types, etc. even if it's just cosmetic.
    OnlookerDelay
    Here's what I think happened concerning your comment... HB Studios knows that TGC 2 isn't what they want it to be and they'd liked to have updated it via a couple more patches. Their publisher, Maximum Games, was not as willing to submit and pay for these updates to Microsoft and Sony, so HB Studios looks bad for leaving TGC 2 in the bugged state it's in. HB Studios decided to let their contract with Maximum Games run its 3 year course and then terminated their relationship with them.
    Now (as of March) HB Studios is free to do what they want with it now that they're self-publishing again. They decided that TGC 2 is too far into its market presence to justify the cost of bringing up to where they'd wanted to take it early last Fall, so they launched into a new game to address the growing demand for real time multiplayer and expanded game type options, knowing their current non XBox Live/PS Plus requiring engine couldn't support it. They had to create a new game to make that, and other needed upgrades happen.
    Did they do the right thing? As one who was desiring the level of multiplayer support TG 2019 will have, I say yes. I support their decision to go forth with a new core game that will address a number of other issues an update to TGC 2 wouldn't have been able to support.

    That's actually a really great theory... But you're right, it did make HB look bad. It's time for them to put their money where their mouth is - TGC2 was nowhere near worth the purchase imo. TGC3 will need to get excellent reviews before I consider buying another installation a year later.
    MizzouBravesFan
    Club editing looks to be in...at least in some regard...
    Awesome, one feature I've always wanted. Let me change grips, shafts, putter heads and types, etc. even if it's just cosmetic.

    Club editing is in now in TGC 2. I've got custom grips, shafts and different club types in my bag and I see all sorts of exotic arrays in Society play from other created players. Then again, a lot players just use the out of the box default settings, where they show up on the first tee looking like a UPS driver. The menus are a little confusing in making it happen, but it's there... I think it's under player profile/equipment.
    creator2700
    That's actually a really great theory... But you're right, it did make HB look bad. It's time for them to put their money where their mouth is - TGC2 was nowhere near worth the purchase imo. TGC3 will need to get excellent reviews before I consider buying another installation a year later.

    You're absolutely right, they are going to have to win back a lot of fans. It looks like they're poised to do so based on the posture they're taking in their official forum in the last two weeks. It's reminding me very much of HB Studios The Golf Club forum circa 2014 again.
    This will take a little time, but the proof will have to be in the pudding :)
    scagwi
    Are they ever going to fix the bunkers?
    The edges are all wrong and weird and seem to kind of float or not really be edges?

    They haven't spoken to this, but they seem to be focusing on more general questions and issues right now. My guess is they haven't, but I hope I'm wrong. This is one area where their main competitor, Jack Nicklaus Perfect Golf, has them running a distant second.
    A nice interview with HB Studios CEO Alan Bunker about TGC 2019 by The Sports Desk. There are a few interesting snippets especially related to the game being accessible to newcomers, paid DLC courses and the roadmap for the TGC series. The whole interview...

    Is the feature set for TGC 2019 what was planned as updates to TGC 2?
    No. There is a tremendous amount of work that is going into The Golf Club 2019 and none of the core features we have planned would have been ready or feasible for a release in the previous version.
    The Golf Club 2's launch was marred by some online issues. What has the studio done to make sure the launch and post-release of TGC 2019 is smoother on this front?
    Launch week is a difficult time for any game that relies on an online connection for the majority of the game. We have continued to expand on our load testing for each server to improve our chances of a clean start out of the gates. I believe we're doing everything we can to identify the risks and addressing them well ahead of time.
    Will TGC2 be updated at all going forward since TGC 2019 has been announced? In the future, will HB go back to preferring to update TGC 2019 rather than putting out a separate, annual title such as TGC 2020, for instance?
    Our focus is on The Golf Club 2019. The roadmap for The Golf Club after the release later this year is still TBD. With that said, we are planning post-launch support for several months after launch day, the content of that is still in discussion.
    In your opinion, how did societies go in TGC 2? Did users use them and interact with each other in the ways you expected?
    Societies are a great addition to the franchise and have continued to evolve in The Golf Club 2019. A core percentage of our user base has latched on to this and their feedback has been important in the growth of the feature in the franchise.
    Are there new ways you can upgrade your clubhouse such as more options to tweak the interiors, as opposed to your society upgrading by buying a whole new clubhouse?
    Clubhouse progression remains the same, but many of the interiors will have a new, updated look. The depth in customizations for Societies has expanded as well. Presidents will now be able to promote members to Admins to help maintain their season schedules and we have also added additional event types and settings to name a few.
    I've seen players in the forums claim that the gameplay swing is different on different consoles. Is this the case, and does TGC 2019's new swing mechanic address this at all?
    Controllers from each manufacturer can have different dead zones tied to them, which could result in different results across users if the discrepancy is large enough. The difference from playing on one platform to the next with an officially supported device has been negligible in our experience, though.
    With the updates we have made to the swing mechanic, we will visually see more information about the swing. This could help determine the type of controller a user is playing with and if they have potentially made modifications to their input.
    Can you talk about the philosophy behind TGC 2019's improved swing mechanic and user feedback? Did people want gameplay to be easier?
    There has been a mix of feedback from users about the swing difficulty. In order to continue appealing to a broad audience, we will be maintaining the three club sets, and the tempo aspect moving forward. However, we have given the feedback HUD a visual overhaul and re-tuned how tempo and swing direction impact each shot type. With these changes we are looking for a finer balance between the club sets and a learning curve accessible to a broader user base. The feedback HUD changes give the user actionable information to improve from shot to shot, while the new tunings have further improved the authenticity of ball flights from all locations on the course.
    Will there be any microtransactions in the game?
    There is paid for content planned for The Golf Club 2019 and there will be more information to come. With this we want to focus on content that isn't intrusive to the user or gate them from gameplay. No pay-to-win mechanics will be introduced since one of the core pillars is for the game to be a level playing field for all users. Paid-for content may include additional licensed courses, as an example.
    Is a Switch version of TGC 2019 a possibility in the future?
    Our current focus for The Golf Club 2019 is PlayStation 4, Xbox One, and PC release. Switch is always a possibility!
    Will there be a new iteration of TGC VR?
    Nothing planned at the moment. The game is still selling well and we receive regular inquiries from VR arcades around the world for them to include TGC VR in their portfolio of available games.
    In terms of the pre-approved courses for online matchmaking, does this address some form of cheating or is it about keeping the community together?
    The main focus for having approved courses for matchmaking is to ensure a consistent experience for all users on each platform. We will be able to curate these to ensure optimal performance for everyone and difficulties manageable for each skill level. We are also able to define a list of the top courses, whether TGC Official or user-generated, to help set up quick matchmaking times to get you in the game and playing.
    Similarly, are there any constraints on the match wager system to prevent friends from throwing matches or to address any other potential abuses?
    Wager matches will only be available through matchmaking. It would be difficult for friends to guarantee they are matched up together. If they did, this process would be a grind and would likely yield negative results for all the matches they quit before finally matching up together.
    How much will the game cost?
    We haven't confirmed pricing yet. We want to bring the price closer to what we saw with TGC1, though, but this is very much subject to change.

    Here's the link to the article...
    http://www.gameinformer.com/b/features/archive/2018/03/05/the-sports-desk-the-golf-club-2019-tennis-world-tour-and-mlb-the-show-18-s-diamond-dynasty.aspx
    Yeah...THAT Guy
    It all sounds good but I’m kinda disappointed that they’re releasing a new game so soon and idk how I feel about them seemingly moving to an annual release model.
    Sent from my iPhone using Tapatalk
    Yeah, feel a bit burned by the last release and this announcement so right at the moment, don't want to reward them with another purchase.
    Sent from my SM-N920I using Operation Sports mobile app
    Havent played since TGC1. Are there multiple swing styles or can you edit your swing. Also there needs to be more feedback for half swings. it- IRL I know my 50% SW goes 80 meters. I find the non full swings the hardest in this game as there is no feedback.
    GreenLightning
    There are basically 4 cam options that you can change while the ball is in flight.
    One ball cam which follows the ball from behind one behind the golfer one on the left side of the fairway and one on the right. I would like to see a behind the pin cam like we had in Links.

    OnlookerDelay
    I'm getting a strong hunch that there will even be more camera options with TGC 2019 than the current 4 you've described above.

    Thanks for the info. Glad to see this.
    The ideal IMO is for the camera to stick with golfer's POV for half or 2/3 of the ball flight, then switch to a 'landing' cam reverse angle when the ball is coming down. This was actually in golf games over 20 years ago (and is frequently how golf is broadcast on TV), so it's always been baffling to me how this got phased out along the way.
    I had the cameras set up this way on "PGA Tour Gold" (yes, "Gold", not "Golf"), which was a nice little golf game on PC/Windows way back in the day. Bizarrely, even though it was an EA release, the Interwebs and even Wikipedia (that bastion of all knowledge in the universe!) seem to have forgotten this game's existence. Were it not for the fact that I have the actual box and CD stuffed into a box somewhere, I'm not sure I'd even remember the game. But it existed. And was pretty good.
    May have been said already, but a static behind the green camera would be great. Since there is not a “control spin” feature in flight (which is what I like about the TGC series) the more tv broadcast style camera angels the better. A “in crowed” angel would be great and unique too!
    pietasterp
    Thanks for the info. Glad to see this.
    The ideal IMO is for the camera to stick with golfer's POV for half or 2/3 of the ball flight, then switch to a 'landing' cam reverse angle when the ball is coming down. This was actually in golf games over 20 years ago (and is frequently how golf is broadcast on TV), so it's always been baffling to me how this got phased out along the way.
    I had the cameras set up this way on "PGA Tour Gold" (yes, "Gold", not "Golf"), which was a nice little golf game on PC/Windows way back in the day. Bizarrely, even though it was an EA release, the Interwebs and even Wikipedia (that bastion of all knowledge in the universe!) seem to have forgotten this game's existence. Were it not for the fact that I have the actual box and CD stuffed into a box somewhere, I'm not sure I'd even remember the game. But it existed. And was pretty good.

    I am ashamed to say I do not recall this game. I thought I'd seen or played them all... it sounds interesting!
    OnlookerDelay
    I am ashamed to say I do not recall this game. I thought I'd seen or played them all... it sounds interesting!

    I have played the game as well as its predecessors PGA TOUR 486 and PGA Tour for the Sega Genesis......
    DivotMaker
    I have played the game as well as its predecessors PGA TOUR 486 and PGA Tour for the Sega Genesis......

    I loved the menu music in PGA Tour 486
    DivotMaker
    I have played the game as well as its predecessors PGA TOUR 486 and PGA Tour for the Sega Genesis......

    I played many a round of PGA Tour Golf II on the Genesis and always loved the camera system. The 2/3 behind golfer 1/3 Landing facing back at golfer was great. What a great game for it’s time btw.
    I also blame EA for the ball-follow camera. It was a gimmick then and a gimmick now. The course is the star of the show... not the player or the ball. Please get off my lawn.
    Apparently, the game is still available for purchase on Amazon: https://www.amazon.com/PGA-Tour-Gold-PC/dp/B00001NFSW
    Although I can't recommend it. Who knows if it even runs on modern computers anymore? I think you'd probably have to emulate a Windows95 environment, and it's not really worth it. It was a good game for the time (with graphics that still somewhat hold up), but there are better now (including, likely, the game this thread is ostensibly about).
    pietasterp
    Thanks for the info. Glad to see this.
    The ideal IMO is for the camera to stick with golfer's POV for half or 2/3 of the ball flight, then switch to a 'landing' cam reverse angle when the ball is coming down. This was actually in golf games over 20 years ago (and is frequently how golf is broadcast on TV), so it's always been baffling to me how this got phased out along the way.
    I had the cameras set up this way on "PGA Tour Gold" (yes, "Gold", not "Golf"), which was a nice little golf game on PC/Windows way back in the day. Bizarrely, even though it was an EA release, the Interwebs and even Wikipedia (that bastion of all knowledge in the universe!) seem to have forgotten this game's existence. Were it not for the fact that I have the actual box and CD stuffed into a box somewhere, I'm not sure I'd even remember the game. But it existed. And was pretty good.

    Don't know if you have tried this already but you can just use the golfer cam and then switch cameras manually with the D Pad while the ball is in flight. Might not be exactly what you are looking for but try out the different cameras to see if you find one that is close to your liking. From memory, I think either left or right on the D Pad gives you a landing camera close to what you're describing.
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