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The Golf Club 2019 Announced, Some Features and a Teaser Trailer

The Golf Club 2019

The Golf Club 2019 Announced, Some Features and a Teaser Trailer

It looks like The Golf Club is going yearly for its release cycles, with The Golf Club 2019 being announced today!

The Golf Club 2019 ushers in a new era of golf simulation gaming. Built with award winning procedural generation course design tools for infinite course possibilities, the game features a robust character customization engine, enhanced social gameplay, an extensive single player campaign mode, many graphical updates, and a serving of new play styles. The Golf Club 2019 will redefine the genre, once again.

The Golf Club 2019 will add new Skins Match as well as Alt-shot modes.

  • Users can now compete in head to head or 3-4 player Skins matches, wagering points or by putting their virtual currency on the line.
  • Complete as a team with a friend in Alt-shot and prove you’re the best out there. Games can be completed against other teams or against the course to try and post the best score.
  • An all-new deep and challenging single player Career Mode. Work your way through the ranks to become the number one golf professional in the world.

Also, there have been some big changes to the course designer. Here is the official list of changes:

  • Redesigned user interface and controls to streamline the course building process on all platforms, bringing important tools and options to your fingertips.
  • We are continuing to expand on the objects available for building course environments including houses, skyscrapers, and more.
  • Additional tools including the option to auto fill closed splines when drawing bunkers, greens and fairways saving time from painting in those surfaces.
  • Integration of SpeedTree technology for the first time in The Golf Club game ensures even higher visual quality gameplay than before.
  • Design, build and share your courses online cross-platform using over 400 props.

On top of that, there will also be new character customization options available this year:

  • New club heads for the user to customize their golf bag loadout.
  • Along with outfits, users are now also able to adjust the height and weight of their avatars.
  • The character editor welcomes the addition of a new array of head and facial hair options along with many new outfits and clothing for you to fully customize your avatars look. (Including authentic branded apparel from Under Armour and other fantastic brands)

The Golf Club has been overhauled with a new look to the entire user experience in each game mode. And there have been some tweaks to the gameplay, which is touted as being highly realistic (which, given the series track record prepare for courses to punish you):

  • Club Sets see a return with new names and new tunings. There is a fine balance between each set and shot that can be attempted with an inviting learning progression between each setting.
  • The swing feedback sees a complete new look with well-defined and informative information about what is happening on each shot split up into three categories.
  • Ground effects take a leap forward with a new attention to the details between club and ball interaction with each surface from the tee to green and everything in-between.
  • Further improvements to the ball physics for added realism and accuracy.
  • Improvements to the crowd behavior system, including seated spectators for added authenticity.

And finally, there will be new enhancements to online matchmaking in The Golf Club 2019 as well:

  • Online Matchmaking brings a new streamlined experience to The Golf Club franchise for competitive play. Compete on any of the approved and official courses in a round of Head to Head Match Play, 2-4 player Stroke Play, Alt-shot or Fourball Team Play, or put your virtual currency on the line in wager matches featuring Skins. (PSPlus and Xbox Live are required for this feature)
  • Private Matches allow the player the full benefits of Matchmaking with the control over who is invited to play, the course played, round format used and additional conditions for each match. (PSPlus and Xbox Live are required for this feature)

The Golf Club 2019 will be launching in Q3 of 2018 — so look for more news on the game as it nears release later this year!

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  1. This is unbelievably good news today. I can't believe how they've responded to the call for online multiplayer support, and then went beyond all expectations with a platform and world ranking system for online matches that take place on approved courses. We can wager virtual coins on Skins matches... awesome! Oh, and we'll still be able to create private matches of all game types, including alt-shot as well... I'm speechless!
    DaveMN
    I just hope the greens will behave more like grass and less like concrete.

    Well, they do speak to new ball physics in TGC 2019. I did see a slight improvement in this area from TGC 1 to TGC 2.
    OPDriver
    Will the single player mode require an internet connection is what I want to know.

    Probably for a lot of the gameplay options, yes. I'll see what I can find out about this. Jordan Ault spoke on the TGC 2019 update trailer about an in-depth, 40 event career mode option. It would be nice to be able to do that without a connection, but I have a strong hunch it will require it with that many courses.
    Certain aspects of  the course creator in TGC2 were such a mess on console, I just don't trust these guys to release a finished product.  I'll wait til it's half price to consider touching it this time.
    This is awesome news. Cannot wait to see what other features HB Studios has planned for this year's offering.
    With TGC 2019's release date being slated for Q3 2018, that means we will have a new golf game in our hands between July-September of this year. Can't wait!!! :y1:
    Are they still using that god awful "Unity" engine? Bad frame rates and annoying pop in after 2 games from unity or horrible optimization. If it's in the 3rd game, it's horrible optimization.
    Impetuous65
    Are they still using that god awful "Unity" engine? Bad frame rates and annoying pop in after 2 games from unity or horrible optimization. If it's in the 3rd game, it's horrible optimization.

    On which platform are you playing TGC 2? I'm getting 60 to 70 FPS on my slightly better than average gaming PC at some very high detail settings. It's a bit sluggish (25 to 30 FPS) on my XBox One, for sure, but it seems to cuise along at what feels like about 33 to 45 FPS on the XBox One X.
    They'll be using SpeedTrees, which will in turn allow them to do GPU Instancing in TGC 2019 This reportedly take a big processing load off the GPU. I guess we'll see what effect that has on the PC version in what appears to be late April, which was later announced today that the Early Access edition of the PC version would be available for purchase on Steam.
    Meh, seems underwhelming for me. I’ll have to see more, but I’m not paying $40 for an update. I love this series, but this seems rushed.
    jbd345
    Meh, seems underwhelming for me. I’ll have to see more, but I’m not paying $40 for an update. I love this series, but this seems rushed.

    I'm surprised they would rush a preview video to the scene, showing pre-alpha footage. Here's a comment I got from the Executive Producer when asking about this yesterday, after I'd commented about it and the fact that I thought the lighting frequently created a washed out look in TGC 2:
    "The trailer footage from in game is not a representative of what the final product will look like. One major factor being you didn't see SpeedTree in game. We will also be doing a general lighting pass as well once everything is in there and we can get a good look at it."
    What you can't see in that video is the changes they're making to the swing interface. They're progressing on with the tempo implementation, which I thought was a reasonably good start in TGC 2, to give it more nuance. This is what makes the game feel alive and vital to me.
    Even with TGC 2's current, rudimentary 1:1 backswing to downswing tempo requirement for optimum tempo (whereas the average real life ration would be more like 1:4 or 1:5), it still gives the game a new dimension you have to manage to hit a good shot. That element of TGC 2 alone is responsible alone for me still playing the game this far into its life because I find its multiplayer and gameplay types lacking, outside of a reasonably well done tournament mode withing Societies.
    OPDriver
    Will the single player mode require an internet connection is what I want to know.

    Still no answer on this yet OPDriver, but I did pose the question in its own thread. It now has 65 page views, but no response. It'll get one eventually though.
    OPDriver
    Will the single player mode require an internet connection is what I want to know.

    Okay, just got an answer from HB Studios on this... here it is:
    "I know JC has asked in a couple of places about needing an online connection. The answer to that question is yes, all modes except the course designer and local play require a connection. This is due to the tie into handicap, courses and virtual currency."
    OnlookerDelay
    I'm surprised they would rush a preview video to the scene, showing pre-alpha footage. Here's a comment I got from the Executive Producer when asking about this yesterday, after I'd commented about it and the fact that I thought the lighting frequently created a washed out look in TGC 2:
    "The trailer footage from in game is not a representative of what the final product will look like. One major factor being you didn't see SpeedTree in game. We will also be doing a general lighting pass as well once everything is in there and we can get a good look at it."
    What you can't see in that video is the changes they're making to the swing interface. They're progressing on with the tempo implementation, which I thought was a reasonably good start in TGC 2, to give it more nuance. This is what makes the game feel alive and vital to me.
    Even with TGC 2's current, rudimentary 1:1 backswing to downswing tempo requirement for optimum tempo (whereas the average real life ration would be more like 1:4 or 1:5), it still gives the game a new dimension you have to manage to hit a good shot. That element of TGC 2 alone is responsible alone for me still playing the game this far into its life because I find its multiplayer and gameplay types lacking, outside of a reasonably well done tournament mode withing Societies.

    Sounds good. Just disappointed TGC2’S lifespan was so short. No updates since late fall. Again will have to wait to see more. Really surprised three games in they have no licensed courses. I realize they’re an indie studio and the focus is on the designer, but figured they’d try to get in one or two. Would really like to play an official pebble or sawgrass with TGC’s 2 swing mechanics.
    jbd345
    Sounds good. Just disappointed TGC2’S lifespan was so short. No updates since late fall. Again will have to wait to see more. Really surprised three games in they have no licensed courses. I realize they’re an indie studio and the focus is on the designer, but figured they’d try to get in one or two. Would really like to play an official pebble or sawgrass with TGC’s 2 swing mechanics.

    They're now saying there will be licensed courses in TGC 2019. They haven't announced them yet, but I do agree that with a significant segment of the potential market, licensed, recognizable courses are a considerable selling point.
    OnlookerDelay
    They're now saying there will be licensed courses in TGC 2019. They haven't announced them yet, but I do agree that with a significant segment of the potential market, licensed, recognizable courses are a considerable selling point.

    That’s awesome. Will be following the development cycle more closely now. I see that it is indeed mentioned in the features list. Guess I need to pay closer attention
    jbd345
    That’s awesome. Will be following the development cycle more closely now. I see that it is indeed mentioned in the features list. Guess I need to pay closer attention

    Yeah, here's the bullet from the press release about the game concerning the licensed courses if anyone is interested:
    - In addition to the library of 170,000 existing user-created courses which everyone can play, The Golf Club 2019 will include a selection of real-world courses intricately mapped using high detail terrain data.
    WOuld like to see them offer some sort of discount for those who supported the first two efforts...Both versions were very similar but I bought both to support the companies efforts...
    OnlookerDelay
    Yeah, here's the bullet from the press release about the game concerning the licensed courses if anyone is interested:
    - In addition to the library of 170,000 existing user-created courses which everyone can play, The Golf Club 2019 will include a selection of real-world courses intricately mapped using high detail terrain data.

    “Which everyone can play” odd wording, dlc maybe? Or pay to play with in game credits?
    Gleebo
    WOuld like to see them offer some sort of discount for those who supported the first two efforts...Both versions were very similar but I bought both to support the companies efforts...

    I'm one of the world's leading fanboys for this game I guess... I bought all three versions of the first two releases. I got tired of the one dimensional swing in TGC 1, and put it to bed fairly early. The tempo component in TGC 2's swing throws just enough of a new wrinkle and an extra dimension into the game that I'm still enjoying playing it. I'm no where near mastering it, as my average score has climbed almost two strokes per round over the last 10 weeks. It's because of the tempo swing and I respect and enjoy TGC 2 more because of that.
    jbd345
    “Which everyone can play” odd wording, dlc maybe? Or pay to play with in game credits?

    I didn't pick up on that... it is a bit peculiar isn't it? I'll see what I can find out about that.
    Hi, just confirming that the real-world courses available at launch will be available for everyone to play. We may add in some DLC courses later. Yeah, that wording was a little strange now I look back at it. Cheers.
    HB_Alan
    Hi, just confirming that the real-world courses available at launch will be available for everyone to play. We may add in some DLC courses later. Yeah, that wording was a little strange now I look back at it. Cheers.

    Oh, give me Whistling Straits and I'll cry.
    HB_Alan
    Hi, just confirming that the real-world courses available at launch will be available for everyone to play. We may add in some DLC courses later. Yeah, that wording was a little strange now I look back at it. Cheers.

    Great to hear!!! I just went from maybe, to all in. So can i put in a plug for Oak Hill? haha. On a serious side, i think adding real world courses will be a great for bringing in more causal players.
    Lieutenant Dan
    I know it's probably been suggested elsewhere, but Pebble Beach would be amazing.

    With a licensing cost for PB, I wouldn’t hold my breath for it to be in the game -
    Sent from my iPhone using Tapatalk Pro
    bluengold34_OS
    With a licensing cost for PB, I wouldn’t hold my breath for it to be in the game -
    Sent from my iPhone using Tapatalk Pro

    Right...that slipped my mind that it's kind of 'branded' at this point.
    Allright...Spyglass?
    Lieutenant Dan
    Right...that slipped my mind that it's kind of 'branded' at this point.
    Allright...Spyglass?

    Haha - I won't get into specifics, but with the amount that Pebble wanted to charge us for using its course on a yearly contractual basis - it wasn't feasible to sustain. Never had contact with Spyglass myself(personally) so I have no idea what their fee is.
    OnlookerDelay
    Okay, just got an answer from HB Studios on this... here it is:
    "I know JC has asked in a couple of places about needing an online connection. The answer to that question is yes, all modes except the course designer and local play require a connection. This is due to the tie into handicap, courses and virtual currency."

    Looks like a pass for me then. If you could download all the courses once and then play without the need for a connection each time you want to play then I'd buy. Such a shame.
    Great news, hope this game really plays LIVE golf now and not a recording of shots as it did before, and I hope its a real lobby system this time.
    Hi everyone, new to this experience so please be gentle. I am a die hard Tiger Woods Golf franchise fan, and also like many saw much potential with Rory PGA Tour that sadly didnt work out :brickwall .. However, I am excited about The Golf Club 2019 - well, also because I love golf and looks like nothing else out there now.
    This is going to seem like a really silly question, but one to ask regardless. I have 3 mates and we hang out once a week and play together .. single or in teams (in offline mode). Round of Stroke play, better ball or skins (ie on Rory PGA Tour)
    Does The Golf Club have that functionality to play offline and have 4 of us hook up and pick a course and hit the fairways?
    Do we get to pick any courses ... even community created ones? or just pre-loaded ones
    I appreciate it and again have NEVER even touched this game so your advice will help a lot.
    Thanks!!
    Rabobi
    Hi everyone, new to this experience so please be gentle. I am a die hard Tiger Woods Golf franchise fan, and also like many saw much potential with Rory PGA Tour that sadly didnt work out :brickwall .. However, I am excited about The Golf Club 2019 - well, also because I love golf and looks like nothing else out there now.
    This is going to seem like a really silly question, but one to ask regardless. I have 3 mates and we hang out once a week and play together .. single or in teams (in offline mode). Round of Stroke play, better ball or skins (ie on Rory PGA Tour)
    Does The Golf Club have that functionality to play offline and have 4 of us hook up and pick a course and hit the fairways?
    Do we get to pick any courses ... even community created ones? or just pre-loaded ones
    I appreciate it and again have NEVER even touched this game so your advice will help a lot.
    Thanks!!

    I saw you got your answer to this in the official forum. When I've done this, it feels a bit neutered because the players are all named with your player name, with a Guest 1, Guest 2, Guest 3 tacked on. Maybe something will be different for TGC 2019 in this regard.
    binga30
    Does the PC version support controller (xbox one controller)?

    Yes, and the XBox One Elite controller as well. I can't tell any difference between the PC and XBox One versions, as far as how the controllers perform with each.
    OPDriver
    Looks like a pass for me then. If you could download all the courses once and then play without the need for a connection each time you want to play then I'd buy. Such a shame.

    So I won't be able to play the real courses in a career mode offline?
    wheels2121
    So I won't be able to play the real courses in a career mode offline?

    You'll need to be connected to the internet to play any user-made courses. Not sure about the official ones I've never tried on TGC2 but I imagine you'll need to be online. Everything is nowadays
    Steam has a sale for the TGC 2 for $7.99. Think it's worth getting this at this point in light of this version coming out later this year? I'm primarily interested in a game that promotes a good sim experience.
    daflyboys
    Steam has a sale for the TGC 2 for $7.99. Think it's worth getting this at this point in light of this version coming out later this year? I'm primarily interested in a game that promotes a good sim experience.

    I guess that depends on you. The new game comes out sometime in August, but 7.99 is damn cheap. Just think, you will probably spend that amount today picking up a slurpee and a bag of chips, eat it and then forget about it right.
    TG2 will give you an exceptional sim experience as well as get you ready for TGC2019.
    I’m thinking you will get more for that 7.99 in the game than you would the slurpee and chips ;)
    So yeah... it’s worth it.
    lions67

    I’m thinking you will get more for that 7.99 in the game than you would the slurpee and chips ;)
    So yeah... it’s worth it.

    Really? Slurpees and chips cost that much now? Does that still include the cocaine spoon? :)
    Ya.... I'm gonna pull the trigger since JNPG didn't come down again. Can't even get a demo.
    daflyboys
    Really? Slurpees and chips cost that much now? Does that still include the cocaine spoon? :)
    Ya.... I'm gonna pull the trigger since JNPG didn't come down again. Can't even get a demo.

    Haha!!
    I have no clue how much a slurpee and chips cost lol
    The game is fantastic!
    Enjoy!
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